From acdacf0072877d634f008d2ead56dda4eafcad06 Mon Sep 17 00:00:00 2001 From: Edgeworth E Date: Sat, 28 Jan 2023 11:36:29 -0800 Subject: [PATCH 001/576] update Magical Kitties Save the Day! sheet Changes included in this commit: - Removed numbers from css that _seem_ to be unnecessary (possibly introduced by copy-paste from Github?) - Initial migration to the new sanitization settings (pretty much entirely consists of removing the "sheet-" prefix throughout) - Changed image header to use the image in the Roll20 repository since the Anduh fork no longer seems to be available to the public - Swapped in internationalization strings throughout the character sheet html (though I'm not sure I did the placeholder items correctly, especially with number fields) --- .../Magical-Kitties-Save-the-Day.css | 455 ++---------------- .../Magical-Kitties-Save-the-Day.html | 82 ++-- Magical-Kitties/sheet.json | 5 +- Magical-Kitties/translation.json | 35 ++ 4 files changed, 124 insertions(+), 453 deletions(-) create mode 100644 Magical-Kitties/translation.json diff --git a/Magical-Kitties/Magical-Kitties-Save-the-Day.css b/Magical-Kitties/Magical-Kitties-Save-the-Day.css index 3851acf7a6..c15ac95f4a 100644 --- a/Magical-Kitties/Magical-Kitties-Save-the-Day.css +++ b/Magical-Kitties/Magical-Kitties-Save-the-Day.css @@ -1,391 +1,30 @@ - - - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 - 38 - 39 - 40 - 41 - 42 - 43 - 44 - 45 - 46 - 47 - 48 - 49 - 50 - 51 - 52 - 53 - 54 - 55 - 56 - 57 - 58 - 59 - 60 - 61 - 62 - 63 - 64 - 65 - 66 - 67 - 68 - 69 - 70 - 71 - 72 - 73 - 74 - 75 - 76 - 77 - 78 - 79 - 80 - 81 - 82 - 83 - 84 - 85 - 86 - 87 - 88 - 89 - 90 - 91 - 92 - 93 - 94 - 95 - 96 - 97 - 98 - 99 -100 -101 -102 -103 -104 -105 -106 -107 -108 -109 -110 -111 -112 -113 -114 -115 -116 -117 -118 -119 -120 -121 -122 -123 -124 -125 -126 -127 -128 -129 -130 -131 -132 -133 -134 -135 -136 -137 -138 -139 -140 -141 -142 -143 -144 -145 -146 -147 -148 -149 -150 -151 -152 -153 -154 -155 -156 -157 -158 -159 -160 -161 -162 -163 -164 -165 -166 -167 -168 -169 -170 -171 -172 -173 -174 -175 -176 -177 -178 -179 -180 -181 -182 -183 -184 -185 -186 -187 -188 -189 -190 -191 -192 -193 -194 -195 -196 -197 -198 -199 -200 -201 -202 -203 -204 -205 -206 -207 -208 -209 -210 -211 -212 -213 -214 -215 -216 -217 -218 -219 -220 -221 -222 -223 -224 -225 -226 -227 -228 -229 -230 -231 -232 -233 -234 -235 -236 -237 -238 -239 -240 -241 -242 -243 -244 -245 -246 -247 -248 -249 -250 -251 -252 -253 -254 -255 -256 -257 -258 -259 -260 -261 -262 -263 -264 -265 -266 -267 -268 -269 -270 -271 -272 -273 -274 -275 -276 -277 -278 -279 -280 -281 -282 -283 -284 -285 -286 -287 -288 -289 -290 -291 -292 -293 -294 -295 -296 -297 -298 -299 -300 -301 -302 -303 -304 -305 -306 -307 -308 -309 -310 -311 -312 -313 -314 -315 -316 -317 -318 -319 -320 -321 -322 -323 -324 -325 -326 -327 -328 -329 -330 -331 -332 -333 -334 -335 -336 -337 -338 -339 -340 -341 -342 -343 -344 -345 -346 -347 -348 -349 -350 -351 -352 -353 -354 -355 -356 - - - /* General Styling */ -.sheet-container { +.container { background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Heart-the-City-Beneath-mk2/Heart-bg.png"); background-size: cover; background-repeat: repeat; min-width: 620px; } -img.sheet-logo{ +img.logo{ height:140px; margin-bottom: 0em; } -.sheet-container div { +.container div { padding: 2px; margin: 2px; vertical-align: top; } -.sheet-score label { +.score label { text-align: center; } -.sheet-attributes{ +.attributes{ flex: 1 1 50%; display: flex; padding: 0; @@ -393,7 +32,7 @@ img.sheet-logo{ } -.sheet-attributes .sheet-score { +.attributes .score { flex: 1 1; display: flex; justify-content: center; @@ -406,7 +45,7 @@ img.sheet-logo{ } -.sheet-attributes .sheet-components { +.attributes .components { margin: 1.7em; margin-left: -2px; min-height: 7em; @@ -415,7 +54,7 @@ img.sheet-logo{ } -.sheet-button-roll { +.button-roll { display: flex; justify-content: center; align-items: center; @@ -442,7 +81,7 @@ button[type="roll"] { } -.sheet-button-roll2 { +.button-roll2 { display: flex; justify-content: center; align-items: center; @@ -470,7 +109,7 @@ p { /* Inputs, textarea defaults */ -.sheet-score input { +.score input { border: 0; border-radius: 0; box-shadow: none; @@ -481,11 +120,11 @@ p { width: 2em !important; /* required due to overly specific Roll20 defaults */ } -.sheet-other .sheet-score input { +.other .score input { font-size: 5em; } -.sheet-hitpoints .sheet-score:not(:last-child) input { +.hitpoints .score:not(:last-child) input { border-right: 1px solid black; } @@ -514,136 +153,136 @@ input[type="text"], select, textarea { /* Font & text color-related formatting */ -h1, h2, h3, h4, h5, h6, .sheet-redtext, .sheet-pinktext, .sheet-whiteonredtext { +h1, h2, h3, h4, h5, h6, .redtext, .pinktext, .whiteonredtext { text-transform: uppercase; } -.sheet-redtext { +.redtext { font-weight: bold; color: #a00a03; } -span.sheet-redtext { +span.redtext { font-size: 2.2em; } -.sheet-redtext input[type="text"] { +.redtext input[type="text"] { background: transparent; border: 0; box-shadow: none; } -.sheet-pinktext { +.pinktext { color: #c33d37; } -.sheet-whiteonredtext { +.whiteonredtext { color: white; background-color: #a00a03; padding: .2em; } -.sheet-rightalign { +.rightalign { text-align: right; } -.sheet-small-text p { +.small-text p { font-size: xxx-large; } /* Flex displays */ -.sheet-flex { +.flex { display: flex; } -.sheet-flex-align-start { +.flex-align-start { align-items: flex-start; } -.sheet-flex-around { +.flex-around { justify-content: space-around; } -.sheet-flex-between { +.flex-between { justify-content: space-between; } -.sheet-flex-center { +.flex-center { justify-content: center; } -.sheet-flex-end { +.flex-end { justify-content: flex-end; } -.sheet-flex-even { +.flex-even { justify-content: space-evenly; } -.sheet-flex-start { +.flex-start { justify-content: flex-start; } -.sheet-flex-grow-2 { +.flex-grow-2 { flex-grow: 2; } -textarea.sheet-flex-grow-2 { +textarea.flex-grow-2 { height: 15px; } /* Width-related formatting */ -.sheet-width100 { +.width100 { width: 100px; max-width: 100px; } -.sheet-width200 { +.width200 { width: 200px; max-width: 200px; } -.sheet-twentywide { +.twentywide { display: inline-block; max-width: 18%; width: 18%; } -.sheet-quarterwide { +.quarterwide { display: inline-block; max-width: 23%; width: 23%; } -.sheet-thirdwide { +.thirdwide { display: inline-block; max-width: 33%; width: 33%; } -.sheet-fortywide { +.fortywide { display: inline-block; max-width: 37%; width: 37%; } -.sheet-halfwide { +.halfwide { display: inline-block; max-width: 46%; width: 46%; } -.sheet-threequarterswide { +.threequarterswide { display: inline-block; max-width: 80%; width: 80%; } -.sheet-fullwide { +.fullwide { display: inline-block; max-width: 96%; width: 96%; @@ -652,50 +291,50 @@ textarea.sheet-flex-grow-2 { /* Miscellaneous formatting */ -.sheet-inline-block { +.inline-block { display: inline-block; } -.sheet-no-display { +.no-display { display: none; } -input[type="text"].sheet-input-large{ +input[type="text"].input-large{ font-size: 24pt; justify-content: left; align-items: left; text-align: left; } -input[type="number"].sheet-input-large { +input[type="number"].input-large { font-size: 24pt; justify-content: right; align-items: right; text-align: right; } -input[type="text"].sheet-input-medium { +input[type="text"].input-medium { font-size: 18pt; justify-content: left; align-items: left; text-align: left; } -input[type="number"].sheet-input-medium { +input[type="number"].input-medium { font-size: 18pt; justify-content: right; align-items: right; text-align: right; } -input[type="number"].sheet-46h{ +input[type="number"].46h{ height: 46.5px; justify-content: right; align-items: right; text-align: right; } -textarea.sheet-kitty-desc{ +textarea.kitty-desc{ min-height: 260px; font-size: 18pt; margin: 5px 0px; diff --git a/Magical-Kitties/Magical-Kitties-Save-the-Day.html b/Magical-Kitties/Magical-Kitties-Save-the-Day.html index e82882ccb3..1c47bebd5e 100644 --- a/Magical-Kitties/Magical-Kitties-Save-the-Day.html +++ b/Magical-Kitties/Magical-Kitties-Save-the-Day.html @@ -1,20 +1,18 @@ - -
- +
-

Your Kitty

+

- Name +
- Extra Dice Rolls - + +
@@ -24,26 +22,26 @@
-

Trackables

+

- Owies +
- Treats +
- Injuries +
- Level +
- Current XP +
-

Maximums

+

@@ -54,7 +52,7 @@
-

Kitty Description

+

@@ -64,27 +62,27 @@
-

Attributes

+

- +
- +
- +
- +
- +
- +
@@ -95,15 +93,15 @@

-

Talents

+

- +
- - - + + +

@@ -113,14 +111,14 @@
-

Magical Powers

+

-

+

- - - + + +
@@ -128,15 +126,15 @@

-

Flaws

+

-

+



-

Notes

+


@@ -146,25 +144,25 @@
-

Your Person

+

- Name +
- Hometown +
-

Your Person's Details

+


-

Problems Facing Your Person

+

- - Problem Rank: + +


diff --git a/Magical-Kitties/sheet.json b/Magical-Kitties/sheet.json index 687f646943..b50fa13ae2 100644 --- a/Magical-Kitties/sheet.json +++ b/Magical-Kitties/sheet.json @@ -4,6 +4,5 @@ "authors": "Senjak, Andreas J.", "roll20userid": "5779412, 1223200", "preview": "magical-kitties-preview.png", - "instructions": "Basic Character Sheet for 'Magical Kitties Save the Day', published by [Atlas Games](https://www.atlas-games.com/).\n* Works for both the original [Magical Kitties Save the Day](https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day) & the new Kickstarted edition.", - "legacy": true -} \ No newline at end of file + "instructions": "Basic Character Sheet for 'Magical Kitties Save the Day', published by [Atlas Games](https://www.atlas-games.com/).\n* Works for both the original [Magical Kitties Save the Day](https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day) & the new Kickstarted edition." +} diff --git a/Magical-Kitties/translation.json b/Magical-Kitties/translation.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translation.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From a8945573139ce89c34e58b416550c6f7a49f6e97 Mon Sep 17 00:00:00 2001 From: Edgeworth E Date: Sat, 28 Jan 2023 13:52:34 -0800 Subject: [PATCH 002/576] add back "legacy" setting I'm not 100% certain this setting defaults to false, so might as well be explicit about it (which is what most other sheet.json files seem to do) --- Magical-Kitties/sheet.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Magical-Kitties/sheet.json b/Magical-Kitties/sheet.json index b50fa13ae2..444695ac96 100644 --- a/Magical-Kitties/sheet.json +++ b/Magical-Kitties/sheet.json @@ -4,5 +4,6 @@ "authors": "Senjak, Andreas J.", "roll20userid": "5779412, 1223200", "preview": "magical-kitties-preview.png", - "instructions": "Basic Character Sheet for 'Magical Kitties Save the Day', published by [Atlas Games](https://www.atlas-games.com/).\n* Works for both the original [Magical Kitties Save the Day](https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day) & the new Kickstarted edition." + "instructions": "Basic Character Sheet for 'Magical Kitties Save the Day', published by [Atlas Games](https://www.atlas-games.com/).\n* Works for both the original [Magical Kitties Save the Day](https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day) & the new Kickstarted edition.", + "legacy": false } From aac328afa26b7c87dad2d60a3b562fec1ca73bef Mon Sep 17 00:00:00 2001 From: "James C (aka Chuz)" Date: Mon, 6 Feb 2023 12:15:10 -0500 Subject: [PATCH 003/576] Initiate v.71 Adding weapon info to primary_ranged rolls Added tip to bottom of primary_ranged rolls --- Shadowrun Sixth World/Shadowrun6thEdition.css | 40 ++++++++++++++-- .../Shadowrun6thEdition.html | 47 +++++++++++++++++-- 2 files changed, 80 insertions(+), 7 deletions(-) diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.css b/Shadowrun Sixth World/Shadowrun6thEdition.css index b253780cf2..efc270813b 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.css +++ b/Shadowrun Sixth World/Shadowrun6thEdition.css @@ -464,11 +464,11 @@ input[type='radio'].tab-switch { .pc div.repeating-container div.repitem, .pc div.repeating-container div.repitem input[type='text'], .pc div.repeating-container div.repitem input[type='number'], .pc div.skill-box label > input, .pc div.skill-box input[name='attr_skill'], .pc div.matrix div.programs div.repitem, .pc div.matrix div.devices div.repitem { border-bottom: 1px solid #333 !important; } -.center { +.center, sheet-center { text-align: center !important; } -.left { +.left, sheet-left { text-align: left !important; } -.right { +.right, sheet-right { text-align: right !important; } select.attribute-select option:nth-of-type(1n+5) { @@ -5136,6 +5136,40 @@ div.footer img { font-family: 'helvetica' !important; padding: 5px 5px 3px 5px !important; } + +.sheet-rolltemplate-rolls-computed .sheet-template-row.sheet-tip { + line-height: .6em !important; + text-align: right !important;} +.sheet-rolltemplate-rolls-computed .sheet-template-row .sheet-tip { + font-size: .6em !important; + line-height: 1.25em !important; } + +.sheet-rolltemplate-rolls-computed div.sheet-template-row div.sheet-weapon-info-row1 { + font-size: 1em !important; + line-height: 1.25em !important; + font-weight: bold; + display: grid; + grid-column-gap: 1px; + grid-template-columns: 2fr 1.5fr 2fr; +} +.sheet-rolltemplate-rolls-computed div.sheet-template-row div.sheet-weapon-info-row2 { + font-size: 1em !important; + line-height: 1.25em !important; + font-weight: bold; + display: grid; + grid-column-gap: 1px; + grid-template-columns: 3.5fr; +} +.sheet-rolltemplate-rolls-computed div.sheet-template-row div.sheet-weapon-info-row3 { + font-size: 1em !important; + line-height: 1.25em !important; + font-weight: bold; + display: grid; + grid-column-gap: 1px; + grid-template-columns: 1fr 1fr 1fr; +} + + .sheet-rolltemplate-multirow .sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-quality .sheet-template-row:nth-child(2n+0), .sheet-rolltemplate-rolls .sheet-template-row:nth-child(2n+0), diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html index 491c951ded..5b9d1aaf01 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.html +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -871,6 +871,7 @@ + - + + \ No newline at end of file diff --git a/Blood_and_Doom_by_Dicetale_Games/package.json b/Blood_and_Doom_by_Dicetale_Games/package.json index 24960a18e6..fbcd4b5b83 100644 --- a/Blood_and_Doom_by_Dicetale_Games/package.json +++ b/Blood_and_Doom_by_Dicetale_Games/package.json @@ -4,7 +4,7 @@ "dev:sass": "sass --no-source-map src/styles.scss bloodanddoom.css", "build": "tsc && run-p --race build:pug build:sass", "build:ts": "tsc", - "build:pug": "pug3 -o build src/index.pug", + "build:pug": "pug3 -o . src/bloodanddoom.pug", "build:sass": "sass --no-source-map --style=compressed src/styles.scss bloodanddoom.css", "format": "prettier --write --ignore-unknown ." }, diff --git a/Blood_and_Doom_by_Dicetale_Games/src/index.pug b/Blood_and_Doom_by_Dicetale_Games/src/bloodanddoom.pug similarity index 100% rename from Blood_and_Doom_by_Dicetale_Games/src/index.pug rename to Blood_and_Doom_by_Dicetale_Games/src/bloodanddoom.pug From 8434bda01134abfd0164a539ec5e96b897ed8c60 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?St=C3=A9phane=20Devouard?= Date: Sat, 11 Feb 2023 09:21:26 +0100 Subject: [PATCH 023/576] COC Version 3.14.0 --- ChroniquesOublieesContemporain/coc.html | 104 +++++++++++++++++++++++- 1 file changed, 100 insertions(+), 4 deletions(-) diff --git a/ChroniquesOublieesContemporain/coc.html b/ChroniquesOublieesContemporain/coc.html index 6800941d29..dddc632bd6 100644 --- a/ChroniquesOublieesContemporain/coc.html +++ b/ChroniquesOublieesContemporain/coc.html @@ -1,8 +1,8 @@
- - + + @@ -69,10 +69,16 @@ - + + + + + + + @@ -448,6 +454,38 @@
+
+ +
+ + + + + +
+ + + + +
+
+
+
+ +
+ + + + + +
+ + + + +
+
+
@@ -2566,6 +2604,32 @@ +
  • Compteur no 2 : + +
      +
    • Intitulé :
      + + + +
    • +
    +
  • +
  • Compteur no 3 : + +
      +
    • Intitulé :
      + + + +
    • +
    +
  • Progression des PV :
  • -

    Base Essence

    +

    Modifier

    -

    Augmentations

    =

    Current Essence

    +

    Essence

    +

    Mod

    -

    Augmentations

    =

    Current Essence

    @@ -1594,38 +1594,60 @@

    Ess Cost

    -
    - i - x -
    +
    + + + + i + x +
    - - - -   -   - -

    notes

    + +
    + + + +   +   +
    + +
    + +
    +
    + +   + +
    + -

    modifications

    @@ -3431,7 +3453,25 @@
    -

    Most Recent Updates

    +

    Most Recent Updates

    +

    If it looks like your specialization or expertise buttons for Skills have disappeared, refresh your browser and they should return.

    + **2023-02-13 ** v.71 Chuz (James Culp) +
      +
    • FNew Feature - Added esence calculations for drag and drop (and others) allowing for Essence Base to be "Rating x #.##", also Grade calculations now. +
    • FNew Feature - Added drag and drop for Augmentations +
    • FNew Feature - Converted NPC Spell roll buttons to use the newer PC style +
    • FNew Feature - Converted NPC Attack (ranged and melee) buttons to use the new roll buttons +
    • FNew Feature - Converted NPC Attack (ranged and melee) buttons to use the new roll template weapon info block +
    • EUpdate - Updated Matrix Roll buttons to include inline opposed roll buttons. To use these the target's token must be selected. +
    • FNew Feature - Converted Grunt skill buttons to new style +
    • FNew Feature - Converted Vehicle Autosoft roll buttons to the newer PC style +
    • FNew Feature - Converted NPC attribute roll buttons to the newer PC style +
    • FNew Feature - Converted NPC Initiative and Defense button blocks to the newer PC style +
    • FNew Feature - Began adding weapon information as it's own section in the attack Roll Templates +
    • FNew Feature - Added weapon info to Ranged attack Roll Templates +
    • FNew Feature - Added weapon info to Ranged (Burst Fire Wide) attack Roll Templates +
    • FNew Feature - Added weapon info to Melee attack Roll Templates +
    **2023-02-06 ** v.70 Chuz (James Culp)
    • ABugfix - PC Condition Monitor boxes broke if the maximum value was below 8. Changed the minimum to 6 which is 0 body with Neoteny so should be unattainable. @@ -4738,7 +4778,7 @@

      Skills

      x - +

      Skill

      - - +
      + @@ -42,6 +42,7 @@ + @@ -51,6 +52,7 @@ + From f3f22c7e7c40f952982b1b9557a3230a5ce1119c Mon Sep 17 00:00:00 2001 From: Stexinator Date: Sun, 12 Feb 2023 21:16:56 +0100 Subject: [PATCH 031/576] [SalvageUnion] add cost and slots to mech/crawler stuff --- SalvageUnion/SalvageUnion.html | 49 +++++++++++++++++++++++++++++----- 1 file changed, 42 insertions(+), 7 deletions(-) diff --git a/SalvageUnion/SalvageUnion.html b/SalvageUnion/SalvageUnion.html index 22c031666a..d71f60d341 100644 --- a/SalvageUnion/SalvageUnion.html +++ b/SalvageUnion/SalvageUnion.html @@ -238,6 +238,14 @@ +
      + + +
      +
      + + +
    @@ -269,6 +277,14 @@ +
    + + +
    +
    + + +
    @@ -288,6 +304,14 @@ +
    + + +
    +
    + + +
    @@ -338,13 +362,24 @@
    -
    - - - - -
    +
    + + + + + + + +
    + + +
    +
    + + +
    +
    From 83c977c6ef972f82ddd98d7e573f54e889b313f3 Mon Sep 17 00:00:00 2001 From: Jiboux <72362918+Jiboux@users.noreply.github.com> Date: Sun, 12 Feb 2023 15:51:39 -0500 Subject: [PATCH 032/576] Add files via upload --- Earthdawn (FASA Official)/Earthdawn.css | 5397 +++++++++++----------- Earthdawn (FASA Official)/Earthdawn.html | 681 ++- 2 files changed, 3293 insertions(+), 2785 deletions(-) diff --git a/Earthdawn (FASA Official)/Earthdawn.css b/Earthdawn (FASA Official)/Earthdawn.css index 89fcfd5b8e..2c99cacee7 100644 --- a/Earthdawn (FASA Official)/Earthdawn.css +++ b/Earthdawn (FASA Official)/Earthdawn.css @@ -1,2685 +1,2712 @@ -/* Earthdawn.css */ -/*v3.01 released 23 01 18*/ - -/* ############################################ css Reset ######################################################################### */ - - -/* @import url('https://fonts.googleapis.com/css2?family=IM+Fell+English+SC&display=swap'); */ -@import url('https://fonts.googleapis.com/css2?family=Aladin&display=swap'); - - -/*Compendium Drop Management*/ -.active-drop-target .sheet-drop-message { - display: block; - border: 2px red solid; - background:white; -} - -.sheet-drop-message { - display: none; -} - - -input, -.charsheet input { - height: initial; -} -label, -.charsheet label { - color: initial; - display: inline-block; - font-size: inherit; - font-weight: normal; - height: auto; - line-height: 1em; - margin-bottom: initial; - padding-right: initial; - position: relative; - width: initial; -} -select, -.charsheet select { - margin: initial; - width: initial; - height: 20px; /*JBF 210317*/ - padding: 0; - font-weight: bold; - -} -textarea, -.charsheet textarea { - height: initial; - /* overflow-x: hidden; - overflow-y: auto; */ - resize: initial; - background-color: var( --bg-color ); - box-sizing: border-box; - border: 1px solid var( --outline-color ); - text-align: left; - overflow: auto; - pointer-events: initial; -} - - - - -/* ##### iconselect #### */ - -.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-iconselect-select, -.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select-noedit, -.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select{ - display: none; -} - -.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span:hover>.sheet-iconselect-icon, -.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span:hover>.sheet-iconselect-icon, -.charsheet .sheet-iconselect-span:hover>.sheet-iconselect-icon-noedit { - display: none; -} - -.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span>.sheet-iconselect-icon, -.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span>.sheet-iconselect-icon, -.charsheet .sheet-iconselect-span>.sheet-iconselect-icon-noedit { - background-color: var( --icon-color ); -} - - -.sheet-iconselect-icon, -.sheet-iconselect-span { - min-height: 20px; - min-width: 20px; -} -/* In order to have a correct initialization, it is absolutely necessary to have the iconselect-icon before the iconselect-select, and have the default value marked as checked/selected*/ - - -/* ############################################ Main section ####################################################################### */ -/* Colors: code description What used for. */ -.sheet-user-root { - --bg-color: rgb(255,242,201,0.15);/*Main background color ;*/ - --outline-color: #071840; /* Main border */ - --font-color: #071840; /* Color of fonts on the normal background */ - --header-font-color: white; /* Color of fonts on the header background */ - --highlight-font-color: #071840; /* Color of fonts on the icon background */ - --input-color: rgba(0, 0, 10, 0.1); /* Main section Input fields that are not disabled. */ - --hover-color: red; /* Color of active fields when hovered. */ - --hover-color-bg: rgba(255, 0, 0, 0.5); /* Color of active fields when hovered. */ - --locked-color: transparent; /* Main section Input fields that are locked */ - --control-secondary: #1473B4; /* header section background */ - --inactive-color: #1473B4; /* Color of the inactive tabs */ - --button-color: rgba(245, 245, 245, 1); /* button color */ - --icon-color: rgba(0, 0, 10, 0.1); /* actionable icons */ - -} - - - - - - - -xxxxx { - xxx: xx; /* * */ -} -/* For absolutely weird reason, we need this line to make the CSS work*/ - -/*.sheet-testAPI:not(:checked)~.sheet-api, Knacks tab is not inside a div */ -.sheet-testNPC[value="-1"]~div div:not(.sheet-ShowIfObject,.repcontainer,.repitem,.repcontrol), /*For Objects, everything is hidden, except what is flagged to be shown)*/ -.sheet-testNPC[value="-1"]~div:not(.sheet-ShowIfObject), /*For Objects, everything is hidden, except what is flagged to be shown)*/ -.sheet-testNPC[value="-1"]~div .sheet-HideIfObject, -.sheet-testNPC:not([value="-1"])~div .sheet-HideIfNotObject, -.sheet-testKarma[value="0"]~div .sheet-HideIfNoKarma, -.sheet-testKarma[value="0"]~div .sheet-Karma-ControlBox, -.sheet-testCC:not([value^="-"])+.sheet-HideIfCC, -.sheet-testCC[value^="-"]+.sheet-HideIfCC+.sheet-HideIfRanged, /*Manage the Close Combat Toggle <0 Ranged, >=0 CC*/ -.sheet-testRace[value="Other"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value=""]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Dwarf"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Elf"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Human"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Ork"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Troll"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Obsidiman"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Tskrang"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Windling"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Spirit"]~div .sheet-HideIfSpirit, -.sheet-testRace:not([value="Spirit"])~div .sheet-HideIfNotSpirit, -.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-HideIfNotHomeBrew, -.sheet-testRaceMax[value="HomeBrew"]~div .sheet-HideIfHomeBrew, -.sheet-testAPI:not([value="1"])~div .sheet-api, -.sheet-testAPI:not([value="1"])~div .sheet-Karma-ControlBox, -.sheet-testAPI:not([value="1"])~div .sheet-DP-ControlBox, -.sheet-testAPI[value="1"]~div .sheet-NoAPI, -.sheet-testCreation:not([value="1"])~div .sheet-Creation, -.sheet-testCreation[value="1"]~div .sheet-NotCreation, -.sheet-testEdition[value="-1"]~div .sheet-HideIf1879, -.sheet-testEdition:not([value="-1"])~div .sheet-HideIfNot1879, -.sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, -.sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, -.sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, -.sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, -.sheet-testPath[value="0"]~div .sheet-HideIfNotPath, -.sheet-testQuest[value="0"]~div .sheet-HideIfNotQuest, -.sheet-testQuest[value="0"]~div .sheet-DP-ControlBox, -.sheet-testNbDisc[value="0"]~div .sheet-HideIfZeroDisc, -.sheet-testNbDisc[value="1"]~div .sheet-HideIfOneDisc, -.sheet-testNbDisc[value="2"]~div .sheet-HideIfTwoDisc, -.sheet-testNbDisc[value="3"]~div .sheet-HideIfThreeDisc, -.sheet-testNPC:not([value="0"])~div .sheet-HideIfNotPC, -.sheet-testNPC[value="0"]~div .sheet-HideIfPC, -.sheet-testTail:not([value="1"])~div .sheet-HideIfNotTail, -.sheet-testCreature:not([value="0"])~div .sheet-HideIfNotCreature, -.sheet-testCreature[value="0"]~div .sheet-HideIfCreature, -.sheet-testStepDisplay:not([value="1"])~div .sheet-StepTotal, -.sheet-testStepDisplay[value="1"]~div .sheet-StepBase, -.sheet-testChecked:checked~.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~.sheet-HideIfNotChecked, -.sheet-testChecked:checked~div>.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~div>.sheet-HideIfNotChecked, -.sheet-testChecked:not(:checked)~span>.sheet-HideIfNotChecked, -.sheet-testChecked:checked~div>div>.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~div>div>.sheet-HideIfNotChecked, -.sheet-testChecked:checked~span>.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~.sheet-table-row>.sheet-HideIfNotChecked, -.sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, -.sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, -.sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, -.sheet-testNum[value="0"]+.sheet-HideIfZero, -.sheet-testNum:not([value="0"])+span+.sheet-HideIfNotZero, -.sheet-testNum[value="1"]+.sheet-HideIfOne, -.sheet-testNum[value="2"]+.sheet-HideIfTwo, -.sheet-testNum[value="3"]+.sheet-HideIfThree, -.sheet-testNum[value="0"]~ .sheet-HideIfZero, -.sheet-testNum[value="0"]~div .sheet-HideIfZero, -.sheet-testNum[value="1"]~div .sheet-HideIfOne, -.sheet-testNum[value="2"]~div .sheet-HideIfTwo, -.sheet-testNum[value="3"]~div .sheet-HideIfThree, -.sheet-testNum[value="0"]~ .sheet-HideIfLessThan1, -.sheet-testNum[value="0"]~div .sheet-HideIfLessThan1, -.sheet-testNum[value="1"]~div .sheet-HideIfLessThan2, -.sheet-testNum[value="2"]~div .sheet-HideIfLessThan3, -.sheet-testNum[value="3"]~div .sheet-HideIfLessThan4, -.sheet-testNum[value="4"]~div .sheet-HideIfLessThan5, -.sheet-testNum[value="5"]~div .sheet-HideIfLessThan6, -.sheet-testNum[value="6"]~div .sheet-HideIfLessThan7, -.sheet-testNum[value="7"]~div .sheet-HideIfLessThan8, -.sheet-testNum[value="8"]~div .sheet-HideIfLessThan9, -.sheet-testNum[value="9"]~div .sheet-HideIfLessThan10, -.sheet-testNum[value="10"]~div .sheet-HideIfLessThan11, -.sheet-testNum[value="11"]~div .sheet-HideIfLessThan12, -.sheet-testNum[value="12"]~div .sheet-HideIfLessThan13, -.sheet-testNum[value="13"]~div .sheet-HideIfLessThan14, -.sheet-testNum[value="14"]~div .sheet-HideIfLessThan15, -.sheet-testModType[value="NoRoll"]~span>.sheet-HideIfNoRoll, -.sheet-testModType[value="NoRoll"]~.sheet-HideIfNoRoll, -.sheet-testModType:not([value="NoRoll"])~span>.sheet-HideIfRoll, -.sheet-testModType:not([value="NoRoll"])~.sheet-HideIfRoll, -.sheet-testRecord[value="LP"]~.sheet-HideIfLP, -.sheet-testRecord[value="SP"]~.sheet-HideIfSP, -.sheet-testRecord[value="Other"]~.sheet-HideIfOther, -.sheet-testRepEditMode:checked~.repcontainer .sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked ~ .repcontainer .sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~div>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~span>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~span>.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>span>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-HideIfNotEditMode, -.sheet-testRepOption1:not(:checked)~.repcontainer .sheet-HideIfNotOption1, -.sheet-testRepOption2:not(:checked)~.repcontainer .sheet-HideIfNotOption2, -.sheet-testRepOption3:not(:checked)~.repcontainer .sheet-HideIfNotOption3, -.sheet-testRepOption4:not(:checked)~.repcontainer .sheet-HideIfNotOption4, -.sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, -.sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, -.sheet-testFreeOrThread[value*="-link"]+.sheet-HideIfFreeOrThread, -.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfNotFreeOrThread, -.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfFreeOrThread+.sheet-HideIfNotFreeOrThread, -.sheet-testPlaceholder:not(:placeholder-shown)~.sheet-hideIfNotPlaceholder, -.sheet-testPlaceholder:placeholder-shown~.sheet-hideIfPlaceholder, -.sheet-testPlaceholder:not(:placeholder-shown)~div .sheet-hideIfNotPlaceholder, -.sheet-testPlaceholder:not(:placeholder-shown)~span .sheet-hideIfNotPlaceholder, -.sheet-testPlaceholder:placeholder-shown~span .sheet-hideIfPlaceholder, -input[type="number"]:disabled.sheet-hidden, /* Need this bit of extra specificity here */ -.sheet-hidden { - display: none; -} - -.sheet-testCreature[value="0"]~div .sheet-UnHideIfCreature, -.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnHideIfCreature, -/* .sheet-testRace[value="Other"]~div .sheet-UnHideIfHomeBrew, -.sheet-testRace[value=""]~div .sheet-UnHideIfHomeBrew, */ -.sheet-testCloseChecked:checked+.sheet-UnHideIfCloseChecked, -.sheet-testChecked:checked~.sheet-UnHideIfChecked, -.sheet-testDSPPath[value^="Path"]+.sheet-UnHideIfDSPPath, -.sheet-testNum:not([value="0"])+.sheet-UnhideIfNotZero, -.sheet-testNum:not([value="0"])+.sheet-testNum+.sheet-UnhideIfNotZero, -.sheet-testDevotion[value^="QD-"]+.sheet-UnhideIfDevotion -{ display: inline-block; } - -.sheet-testNum2[value="1"]~div .sheet-UnhideIf1, -.sheet-testNum2[value="2"]~div .sheet-UnhideIf2, -.sheet-testNum2[value="3"]~div .sheet-UnhideIf3, -.sheet-testNum2[value="4"]~div .sheet-UnhideIf4, -.sheet-testNum2[value="5"]~div .sheet-UnhideIf5, -.sheet-testNum2[value="6"]~div .sheet-UnhideIf6, -.sheet-testNum2[value="7"]~div .sheet-UnhideIf7, -.sheet-testNum2[value="8"]~div .sheet-UnhideIf8, -.sheet-testNum2[value="9"]~div .sheet-UnhideIf9, -.sheet-testNum2[value="10"]~div .sheet-UnhideIf10, -.sheet-testNum2[value="11"]~div .sheet-UnhideIf11, -.sheet-testNum2[value="12"]~div .sheet-UnhideIf12, -.sheet-testNum2[value="13"]~div .sheet-UnhideIf13, -.sheet-testNum2[value="14"]~div .sheet-UnhideIf14, -.sheet-testNum2[value="15"]~div .sheet-UnhideIf15 -{ display: inline-block; } - - - - - -/* ################ JBF 210104 Global formatting (inputs, select ...) ############ */ - - -input[type="text"], -input[type="number"] { - color: var( --font-color ); - background-color: var( --input-color ); - border: 1px solid transparent; - padding: 1px; - font-weight: bold; - text-align: center; -} - -input.sheet-HideSpinners::-webkit-inner-spin-button, -input.sheet-HideSpinners::-webkit-outer-spin-button, -input[type="number"]::-webkit-inner-spin-button, -input[type="number"]::-webkit-outer-spin-button { - opacity: 0.1; -} - -input.sheet-HideSpinners:hover::-webkit-inner-spin-button, -input.sheet-HideSpinners:hover::-webkit-outer-spin-button, -input[type="number"]:hover::-webkit-inner-spin-button, -input[type="number"]:hover::-webkit-outer-spin-button { - opacity: 1; -} - -input:hover, -input.sheet-HideSpinners:hover { - -moz-appearance: auto; - background-color: var( --hover-color-bg); - border : 1px solid var( --hover-color); -} - -input[type="number"], -input.sheet-HideSpinners { - -moz-appearance: textfield; -} - - -textarea.sheet-details { - height: 100px; - resize: vertical; - margin-bottom : 1px; -} - -textarea.sheet-details-small { - height: 50px; - resize: vertical; - margin-bottom : 1px; -} - -textarea.sheet-details-big { - height: 400px; - resize: vertical; - margin-bottom : 1px; -} - -textarea.sheet-details-oneline { - height: 25px; - resize: none; - margin-bottom : 1px; - background: var(--input-color); - -} - -textarea.sheet-textimport { - height: 23px; - width: 10em; - resize: none; - overflow: none; - margin-bottom : 0px; - background-color: var( --input-color ); - border : 1px solid var(--outline-color); -} - -span.sheet-buttonlabel, -input.sheet-buttonlabel { - background : transparent; - border-style: none; - text-align: left; - padding: 0; - margin: 0; - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - color: var( --font-color ); - -} -button:hover span.sheet-buttonlabel, -button:hover input.sheet-buttonlabel { - color : var( --hover-color ); - cursor: pointer; -} - - - -select { - background-color: var( --input-color ); - border-left: none; - border-top: none; - border-right-style: none; - border-bottom: 1px solid var( --outline-color ); - text-align: center; -} - - - -[readonly], -.sheet-Locked, -input[type="text"][readonly], -input[type="number"][readonly], -input[type="number"][readonly]:hover, -input[type="number"].sheet-Locked, /* Sometime need this bit of extra specificity */ -input[type="text"].sheet-Locked, -.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-LockIfNotHomeBrew, -.sheet-testCreature:not([value="0"])~div .sheet-LockIfNotCreature, -.sheet-testKarmaAuto:not([value="1"])~div .sheet-Karma-ControlBox, -.sheet-testKarmaAuto:not([value="1"])~div .sheet-DP-ControlBox, -.sheet-testLocked:checked~.sheet-LockIfChecked, -.sheet-testLocked:checked~span .sheet-LockIfChecked, -.sheet-testLocked:checked~div .sheet-LockIfChecked, -.sheet-testLocked:checked~label .sheet-LockIfChecked, -.sheet-testLocked:not(:checked)~.sheet-LockIfNotChecked, -.sheet-testLocked:not(:checked)~span .sheet-LockIfNotChecked, -.sheet-testLocked:not(:checked)~label .sheet-LockIfNotChecked, -.sheet-testLocked:not(:checked)~div .sheet-LockIfNotChecked { - background-color: var( --locked-color ); - pointer-events: none; - -moz-appearance: textfield; - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; -} - -.sheet-testRepEditMode:checked~.repcontainer .sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~div>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:not(:checked)~div>span>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~span>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~span>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>span>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-LockIfNotEditMode { - background-color: var( --locked-color ); - pointer-events: none; - font-style : italic; - -moz-appearance: textfield; -} - -.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnlockIfHomeBrew, -.sheet-testCreature[value="0"]~div .sheet-UnlockIfCreature, -.sheet-testNum[value="7"]+.sheet-UnlockIf7, -.sheet-testNum[value="99"]+.sheet-UnlockIf99, -.sheet-testLocked:checked+.sheet-UnlockIfChecked, -.sheet-testLocked:checked~.sheet-UnlockIfChecked, -.sheet-testLocked:checked~span .sheet-UnlockIfChecked, -.sheet-testLocked:checked~label .sheet-UnlockIfChecked, -.sheet-testLocked:not(:checked)~.sheet-UnlockIfNotChecked, -.sheet-testLocked:not(:checked)~label .sheet-UnlockIfNotChecked, -.sheet-testLocked:not(:checked)~span .sheet-UnlockIfNotChecked { - background-color: var( --input-color ); - color: var( --font-color ); - pointer-events: initial; -} - - - -input:disabled, -input:disabled::-webkit-inner-spin-button, -input:disabled::-webkit-outer-spin-button, -input[readonly]::-webkit-inner-spin-button, -input[readonly]::-webkit-outer-spin-button, -.sheet-fakeCalc input:not(.sheet-hidden) { - pointer-events: none; - font-style: italic; - display: inline-block; - -moz-appearance: textfield; /*Was none before*/ - -webkit-appearance: none; -} - - -input.sheet-nospinner, -input.sheet-nospinner::-webkit-inner-spin-button, -input.sheet-nospinner::-webkit-outer-spin-button { - -moz-appearance: textfield; /*Was none before*/ - -webkit-appearance: none; -} - - - - -.sheet-floatRight { - float: right; - clear: right; -} - -.sheet-text-left { - text-align: left !important; -} - -.sheet-text-center { - text-align: center !important; -} - - -.sheet-fancyfont { - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; -} - - -.sheet-Elementalist-section, -.sheet-Illusionist-section, -.sheet-Nethermancer-section, -.sheet-Wizard-section { -} /* Need a class here just to keep .sheet-section from inheriting, even if the class is empty */ - -.sheet-label { - line-height: 10px; - font-size: 85%; - padding-right: 2em; - font-weight: bold; - text-align: center; - white-space: nowrap; -} - -.sheet-label-flex { - font-size: 85%; - font-weight: bold; -} - - - -.sheet-repeat-counter-reset { - counter-reset: sheet-rep-items; -} - -.sheet-repeat-count::before -{ - counter-increment: sheet-rep-items; - content: counter(sheet-rep-items) !important; - padding: 0.7em; -} - - -.sheet-text-button { - border-bottom: 1px solid black; - border-right: 1px solid transparent; - border-left: 1px solid transparent; - border-top: 1px solid transparent; - -} - -.sheet-text-button { - color: var( --font-color ); - background-color: var( --button-color ); -} - -.sheet-text-button-header { - color: var( --header-font-color ); - background-color: var( --outline-color ); -} - -.charsheet button[type="roll"].sheet-helpbutton { - color:black; - background-color: maroon ; - background-image: -moz-linear-gradient(top,#fff,maroon); - background-image: -ms-linear-gradient(top,#fff,maroon); - background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(maroon)); - background-image: -webkit-linear-gradient(top,#fff,maroon); - background-image: -o-linear-gradient(top,#fff,maroon); - background-image: linear-gradient(top,#fff,maroon); - background-repeat: repeat-x; - width: 20px; - size:130%; -} - - -/* JBF@JBF 210106 trials for transparent button */ - -.charsheet button[type="roll"], -.charsheet button[type="action"] { - border-bottom: 1px solid var( --outline-color); - border-right: 1px solid transparent; - border-left: 1px solid transparent; - border-top: 1px solid transparent; - border-radius: 5px; - margin-left: 1px; - margin-right: 1px; - background-color: var( --button-color ); - background-image: -moz-linear-gradient(top,#fff,#e6e6e6); - background-image: -ms-linear-gradient(top,#fff,#e6e6e6); - background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(#e6e6e6)); - background-image: -webkit-linear-gradient(top,#fff,#e6e6e6); - background-image: -o-linear-gradient(top,#fff,#e6e6e6); - background-image: linear-gradient(top,#fff,#e6e6e6); - background-repeat: repeat-x; - padding : 2px; -} - -button[type="roll"].sheet-text-button-header { - background-image: none; - background-color: var( --outline-color); - border-bottom: 1px solid white; - border-right: 1px solid white; - border-left: 1px solid white; - border-top: 1px solid white; -} - - -.charsheet button[type="roll"]:hover, -.charsheet button[type="roll"]:active, -.charsheet button[type="action"]:hover, -.charsheet button[type="action"]:active { - color: var( --hover-color ); - background-color: #e6e6e6; - background-position: 0 -15px; - background-position-x: 0px; - background-position-y: -15px; - -webkit-transition: background-position .1s linear; - -moz-transition: background-position .1s linear; - -ms-transition: background-position .1s linear; - -o-transition: background-position .1s linear; - transition: background-position .1s linear; - transition-property: background-position; - transition-duration: 0.1s; - transition-timing-function: linear; - transition-delay: 0s; - border: 1px solid red; -} - - -input[name*="combatOption"]:checked + b, -input[name*="condition"]:checked + b { - background-color: var( --outline-color ); - color: white; - border-radius: 5px; - padding-right: 5px; - padding-bottom: 1px; - padding-top: 1px; -} - - - -.charsheet button[type=roll].sheet-button-nodice:before { - content: none; -} - - -input[type="number"].sheet-attrCostsRed { - background-color: maroon; - color: white; -} - - -.sheet-testAttrCosts[value="0"]~div .sheet-attrCostsRed -{ - background-color: Green; - color: white; -} - -input[type="number"].sheet-attrCostsGreen { - background-color: green; -} - -.sheet-testAttrCosts[value="0"]~div input[type="number"].sheet-attrCostsGreen, -.sheet-testAttrCosts[value="1"]~div input[type="number"].sheet-attrCostsGreen, -.sheet-testAttrCosts[value="2"]~div input[type="number"].sheet-attrCostsGreen { - background-color: white; -} - - -/* ######## Steps and StepSpan ###### */ - -.charsheet input[type="number"].sheet-StepBig, -.sheet-StepBig { - font-size : 150%; - padding: 0; - margin-left: 0; - margin-right: -3px; - margin-bottom: -14px; - text-align: center; - width: 1.3em ; -} - -.charsheet span.sheet-stepSpan, -.sheet-stepSpan { - height: 26px; - padding-bottom: 2px ; - margin-left: 14px ; - margin-right: 19px ; - display: inline-block; - white-space: nowrap; -} - -.sheet-buffSmall { - transform: scale(0.8) ; /*JBF : transform instead of the font size adresses the spinners*/ -} - - -.charsheet input[type="number"].sheet-buffLeft, -.charsheet input[type="number"].sheet-buffRight { - vertical-align: top; - padding: 0px; - margin-top: 0px; - margin-bottom: 0px; -} - -.charsheet b.sheet-buffSignLeft, -.charsheet b.sheet-buffSignRight { - vertical-align: top; - padding: 0px; - margin-top: 0px; - margin-bottom: 0px; - width: 0.3em; - text-align: right; -} - - -.charsheet b.sheet-buffSignRight{ - margin-right: -2px; - margin-left: -1px; -} - -.charsheet input[type="number"].sheet-buffRight { - margin-left: -4px; - margin-right: -20px; - text-align: left; - width: 2.5em; -} - -.charsheet b.sheet-buffSignLeft { - margin-right: -15px; - margin-left: -2px; -} - -.charsheet input[type="number"].sheet-buffLeft { - text-align: right; - margin-left: 0px; - margin-right: -8px; - width: 1.8em; -} - -.sheet-buffRight::-webkit-inner-spin-button, -.sheet-buffRight::-webkit-outer-spin-button { - opacity: 0; -} - -.sheet-buffRight { - -moz-appearance: textfield; -} - -span:hover .sheet-buffRight::-webkit-inner-spin-button, -span:hover .sheet-buffRight::-webkit-outer-spin-button { - opacity:1; -} - -span:hover .sheet-buffRight{ - -moz-appearance: auto; -} - - -.sheet-testCloseChecked:checked+.sheet-InvisibleIfCloseChecked { - opacity: 0; -} - -.sheet-testCloseChecked:checked+.sheet-PartlyInvisibleIfCloseChecked { - color: transparent; -} - -.sheet-testCloseChecked:not(:checked)+.sheet-PartlyInvisibleIfNotCloseChecked { - color: transparent ; -} - -.sheet-redGreen ~ input, -.sheet-redGreen ~ b { - color: green; -} - - - -.sheet-redGreen[value^="-"] ~ input { - color: red; -} -.sheet-greenRed ~ input, -.sheet-greenRed ~ b { - color: red; -} -.sheet-greenRed[value^="-"] ~ input { - color: green; -} - - -.sheet-redGreen[value^="-"]~ b, -.sheet-greenRed[value^="-"]~ b, -.sheet-redGreen[value="0"] ~ input, -.sheet-greenRed[value="0"] ~ input, -.sheet-redGreen[value="0"] ~ b, -.sheet-greenRed[value="0"] ~ b { - color: transparent; -} - - -.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_3, -.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_2, -.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_2, -.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_3, -.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_1_2, -.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_0_2, -.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_1_3, -.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_0_3, -.sheet-testKarMax:not([value="0"],[value="1"],[value="2"],[value="3"]) ~ .sheet-Kar_lessthan3, -.sheet-testKarMax:not(:not([value="0"],[value="1"],[value="2"],[value="3"])) ~ .sheet-Kar_morethan3, -.sheet-testKarMax:not([value="4"]) ~ .sheet-Kar_4, -.sheet-testKarMax:not([value="5"]) ~ .sheet-Kar_5, -.sheet-testKarMax:not([value="6"]) ~ .sheet-Kar_6, -.sheet-testKarMax:not([value="7"]) ~ .sheet-Kar_7, -.sheet-testKarMax:not([value="8"]) ~ .sheet-Kar_8, -.sheet-testKarMax:not([value="9"]) ~ .sheet-Kar_9, -.sheet-testKarMax:not([value="10"]) ~ .sheet-Kar_10, -.sheet-testKarMax:not([value="11"]) ~ .sheet-Kar_11, -.sheet-testKarMax:not([value="12"]) ~ .sheet-Kar_12, -.sheet-testKarMax:not([value="13"]) ~ .sheet-Kar_13, -.sheet-testKarMax:not([value="14"]) ~ .sheet-Kar_14, -.sheet-testKarMax:not([value="15"]) ~ .sheet-Kar_15 { - display: none !important; -} - - - -/* ############################################# JBF Header Flex Containers ######################################################### */ - -.sheet-header-flex-container { - display: flex; - align-items: flex-start; - justify-content: flex-start; - flex-wrap: wrap; - overflow: hidden; -} - - -.sheet-header-box { - height: 75px; - border: 1px solid var(--outline-color); - border-radius: 10px; - display: flex; - align-items: center; - margin-right: 1px; - flex-flow: column; - opacity: 1; - overflow: hidden; - max-width: 280px; -} - -.sheet-header-modbox { - margin-top : 9px; - margin-bottom: 7px; - margin-left: 0px; - margin-right: 0px; -} - - -.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden, -.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden { - height : 0px; - max-width: 0px; - overflow: hidden; - opacity: 0.5; - padding: 0px; - margin: 0px; - border: 1px solid transparent; -} - -.sheet-header-box, -.sheet-iconlabel-header, -.sheet-iconlabel-header-invert, -.sheet-iconlabelbig, -.sheet-header-hidden { - transition: height 0.5s, flex-grow 0.5s, min-width 0.5s, flex-basis 0.5s, width 0.5s, max-width 0.5s , margin 0.5s, padding 0.5s; - /* transition-delay: 1.5s; */ - overflow: hidden; -} - - - -.sheet-header-iconbox { - flex-grow: 1; /* it can grow */ - flex-shrink: 1; /* it can shrink */ - /* flex-basis: 30px; /* arbitrary depending on design */ */ - /* min-width: 30px; /* equal to flex-basis */ */ - /*max-width: 100%; JBF@JBF 210228 (100% - margins)/number of boxes */ - text-align: center; - transition: flex-grow, 0.5s; - transition: min-width 0.5s; - /* transition-delay: 1.5s; */ -} - -.sheet-header-flex-container:not(:hover) .sheet-header-iconbox { - /* flex-grow: 0.0000000001; /* it cant grow anymore... We want it to collapse */ */ - /* flex-basis: 30px; */ - /* width: auto; - min-width: 30px; */ - /* padding: 0px !important; */ - transition: flex-grow, 0.5s, min-width 0.5s; - /* transition-delay: 1.5s; */ -} - -.sheet-header-logo-Earthdawn { - /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ - /* content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ - content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/EARTHDAWN%20LOGO%206.5%20Middlewings%20-%20FINAL-cropped.png); - /* content: url(https://raw.githubusercontent.com/Jiboux/roll20-character-sheets/EDv3/Earthdawn%20%28FASA%20Official%29/Images/ED_logo_black_jaustin_20220926.png); */ - - /* border: 1px solid black; */ -/* background-image: url(https://s3.amazonaws.com/files.staging.d20.io/images/258659/43tgLdtfozFTvZrPGMv-uw/med.png?1539148273); */ -} -.sheet-header-logo-1879 { - /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); */ - content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); -/* background-image: url(https://s3.amazonaws.com/files.d20.io/images/188531300/L18EvmQWIkcT_CKVGnPfqg/max.png?1609231596); */ -} - -.sheet-header-logo-Earthdawn, -.sheet-header-logo-1879 -{ - max-height: 76px; - /* background-repeat: no-repeat; - background-size: contain; */ - max-width: 200px; - width: calc(100% - 800px); /* Width of Logo =100%-2X where X = min-width of header-name*/ -} - -.sheet-testQuest:not([value="0"])~div .sheet-header-logo-1879, -.sheet-testQuest:not([value="0"])~div .sheet-header-logo-Earthdawn -{ - width: calc(100% - 1000px); /* If Questor, Logo needs to be smaller */ -} - -.sheet-testQuest:not([value="0"])~div .sheet-header-name { - /* min-width: min(500px, 25%); - width: calc(50% - 100px); */ - min-width:200px; - width : calc(50% + 350px); - -} - - -.sheet-header-name { - height: 70px; - /* border: 1px solid var(--outline-color); */ - border-radius: 10%; - /* min-width: min(400px, 25%); - width: calc(50% - 100px); */ - min-width:200px; - width : calc(50% + 300px); - padding-top: 6px; - padding: 3px; - overflow: hidden; -} - - -/* ############################################ Colors and Margins ###################################################### */ - - -/* JBF 210103 To be identified */ -.ui-widget-content, -.charsheet { - position: absolute; - padding: 0 !important; - left: 0; - top: 46px; -} -/* JBF 210103 To be identified */ - - -.sheet-user-root { -/*Normal Background*/ - background-color: white; /*Don't ask why but necessary for the Dark mode*/ - background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom3.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom3.png); - background-repeat: no-repeat, no-repeat,no-repeat, no-repeat; - background-blend-mode: multiply, multiply,multiply, multiply; - background-position: -17px -15px,calc(100% + 23px) -10px,-17px 1357px,calc(100% + 23px) 1362px; - background-size : 250px 1372px, 250px 1372px,250px 1372px, 250px 1372px; - padding-left: 13px; - padding-right: 13px; - padding-top: 10px; - margin-top: 0px; - margin-left: 0px; - margin-right: 0px; -} - -.sheet-user-root-in { - margin-left: 0px; - margin-right: 0px; - min-width: 500px; /*JBF@JBF : to be reworked according to final layout*/ - border-left: 2px groove var( --outline-color ); - border-right: 2px groove var( --outline-color ); - border-bottom: 2px groove var( --outline-color ); - border-top: none; - background-color: var( --bg-color ); -} - - -.sheet-section { - background-color: var( --bg-color ); -} - -.sheet-content { - padding: 2px; -} - - -.sheet-bordered { - border : 1px solid var(--outline-color) !important; -} - -.sheet-bordered-bottom { - border-top: none !important; - border-left: none !important; - border-right: none !important; - border-bottom: 1px solid var(--outline-color) !important; -} - -.sheet-notbordered { - border: none !important; -} - -.sheet-header { - min-height: 30px; -} - - -.sheet-imgbox { - text-align: center; - align-items: center; - justify-content: center; - height: 50px; - width: 50px; - position: relative; -} - - -.sheet-imgbox::before { - text-align: center; - align-items: center; - justify-content: center; - content: ""; - position: absolute; - background-repeat: no-repeat; - background-size: 40px 40px; - background-position: top center; - top: 0px; - right: 0px; - bottom: 0px; - left: 0px; - height: 50px; - width: 50px; - opacity: 0.2; - z-index: 1; -} - -.sheet-imgbox-content { - z-index: 99; - position: relative; -} - - -.sheet-imgbox-defense { - /*size of your image*/ - text-align: center; - align-items: center; - justify-content: center; - vertical-align: middle; - height: 37px; - width: 43px; - padding-left: 8px; - padding-bottom: 14px; - position: relative; -} - - -.sheet-imgbox-defense::before { - text-align: center; - align-items: center; - justify-content: center; - content: ""; - position: absolute; - background-repeat: no-repeat; - background-size: 45px 45px; - background-position: 50% 25%; - top: 0px; - right: 0px; - bottom: 0px; - left: 0px; - height: 45px; - width: 45px; - opacity: 0.4; - z-index: 1; - padding-left: 8px; - padding-bottom: 20px; -} - - -.sheet-sec-border-line { - background-color: var( --bg-color ); - margin-left: -7px; - margin-right: -7px; -} - -.sheet-sec-border-line { - border-top: 2px double var( --outline-color ); - padding-top: 3px; -} - - -/*JBF@JBF to be identified, maybe dead code, and in any case shouldn't be static color*/ - -.sheet-heading { - background-color: var( --control-secondary ); - color: var( --header-font-color ); - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - margin: 1px; -} - - -/* ############################################ Tables and cells #################################################### */ - -.sheet-table { - display: table; - width: 100%; -} - -.sheet-table-left { - display: table; - border-collapse: collapse; -} - -span.sheet-table-left, -.sheet-table-left .sheet-table-row span { - border-style: hidden; - border-width: 2px; - text-align: left; -} - -.sheet-table-name { - display: table-caption; - text-align: center; - font-weight: bold; - color: var( --header-font-color ); - background-color: var( --outline-color ); - width: 100%; -} - -.charsheet .sheet-headerbar, -.sheet-headerbar { - vertical-align: bottom; - justify-content: center; - align-items: center; - text-align : center; - color: var( --header-font-color ); - /* font-weight: bold; */ - background-color: var(--outline-color); - font-size: 14px; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - width: 100%; - /* margin: auto; *//* JBF@JBF 210105*/ - min-height: 21px; - display: flex; -} - -.charsheet .sheet-headerbar-flex, -.sheet-headerbar-flex { - vertical-align: bottom; - justify-content: space-between; -} - - -.sheet-creation-order { -color: yellow; -font-size: 16px; -/*text-shadow: 1px 1px white;*/ -} - -.sheet-table-header { - display: table-cell; - text-align: center; - font-style: italic; - font-weight: bold; - color: var( --header-font-color ); - vertical-align: middle; - background-color: var( --outline-color ); -} - -.sheet-table-row { - display: table-row; - vertical-align: middle; - width: 100%; -} - -.sheet-table-data { - display: table-cell; - vertical-align: middle; - text-align: center; /*JBF 20201124*/ - white-space: nowrap; -} - -hr { - border-color: black; - margin: 5px 0; -} - -.sheet-w15 { - display: table-cell; - vertical-align: middle; - text-align: left; - width: 15%; -} - -.sheet-w20 { - display: table-cell; - vertical-align: middle; - text-align: left; - width: 20%; -} -.sheet-w30 { - display: inline-block; - text-align: left; - width: 30%; -} - -.sheet-w100p { - width: 100%; -} - -/*JBF@JBF useful ???*/ -.sheet-w50 { - width: 100%; -} - - -.sheet-notes{ -width: 28%; -/* padding-left: 5px; -padding-right: 5px; */ -/* padding-bottom: 10px; */ -margin: 1%; -} - - -.sheet-flex-container { - display: flex; - align-items: flex-start; - justify-content: space-between; -} - -.sheet-flex-column { -flex-direction: column; -} - -.sheet-flexwrap { - flex-wrap: wrap; -} - -.sheet-glossary { - /* display: flex; - align-items: flex-start; - flex-wrap: wrap; - flex-direction: column; - max-height: 150px; - height : auto; */ - display: inline-block; -} - - -.sheet-flex1 { - flex: 1; -} -/*JBF@CD -- This is a trial, but gives interesting results*/ - - -.sheet-floatRight.sheet-header-flex-container, -.sheet-floatRight.sheet-flex-container { - justify-content: flex-end; -} - -.sheet-flexCenter { - display: flex; - justify-content: center; - align-items: center; -} - -/ ############################################# Attribute Boxes ########################################################## */ - -.sheet-Attrib-container { - padding: 5px; - margin-top: 3px; - display: flex; - align-items: center; -} - -.sheet-Attrib-box { - border: 1px solid black; - border-radius: 10px; - text-align: center; - display: inline-block; - width: 120px; - margin-bottom: 3px; - min-height: 80px; -} - -.sheet-Attrib-header { - display: flex; - justify-content: space-around; - align-items: flex-start; - vertical-align: top; - text-align: center; - background-color: var(--outline-color); - border-radius:10px; -} - -.sheet-Defense-box { - border: 1px solid black; - border-radius: 10px; - display: flex; - margin: 2px; - align-items: center; - flex-flow: column; - width: 100px; - min-height: 75px; -} - -.sheet-Shield-box { - border: 1px solid black; - border-radius: 10px; - display: flex; - margin: 3px; - padding: 3px; - align-items: center; - flex-flow: column; -} - - - -.sheet-Attrib-rightbox { - text-align: center; - display: inline-block; -} - - -.charsheet input[type="number"].sheet-AttribValue, -.sheet-AttribValue { - background: var( --outline-color ); - border-style: 1px solid black; - border-radius: 70%; - color: var( --header-font-color ); - font-weight: bold; - text-align: center; -} - -.sheet-AttribValueDiv { - margin-top: 3px; -} - -.charsheet input[type="number"].sheet-AttribStep, -.sheet-AttribStep -{ - color: var( --highlight-font-color ); - text-shadow: 2px 2px var( --bg-color ); - font-weight:bold; - font-size: 250%; /* JBF was important */ - padding: 0; /* JBF was important */ - margin-top: 0; /* JBF was important */ - margin-bottom: 0; /* JBF was important */ - margin-left: 0; /* JBF was important */ - margin-right: -11px; /* JBF was important */ - text-align: center; /* JBF was important */ - width: 1.3em; /* JBF was important */ - font-weight: bold; - -} - -.charsheet span.sheet-AttribStepSpan, -.sheet-AttribStepSpan -{ - padding: 4px; /* JBF was important */ - -} - -/* ############################################ Formating and Length ###################################################### */ - -.sheet-fixed-width { - white-space: nowrap; - display: inline-block; -} - - -.charsheet .sheet-matrix.sheet-filter-box { - margin: 0px; - margin-bottom: 2px; - margin-right: 2px; - border-radius: 5px; - padding: 0px; - border: 1px solid black; -} - - - -.sheet-nowrap0 { - white-space: nowrap; - display: inline-block; /*JBF@CD Trial for alignment*/ - vertical-align: middle; -} - -.sheet-nowrap, -.sheet-nowrap1 { - white-space: nowrap; - padding-right: 1em; -} - -.sheet-nowrap2 { - white-space: nowrap; - padding-right: 2em; -} - -.sheet-nowrap3 { - white-space: nowrap; - padding-right: 3em; -} - -.sheet-nowrap5 { - white-space: nowrap; - padding-right: 5em; -} - -.sheet-w7 { - display: inline-block; - min-width: 7em; - padding-right: 0em; -} - -/*JBF */ -.sheet-numShorter { width: 2em !important } -.sheet-numShort { width: 3em !important } -.sheet-numLong { width: 4em !important } -.sheet-selShort { width: 5em !important } -.sheet-selLong { width: 6em !important } -.sheet-txtShort { width: 8em !important } -.sheet-txtMed { width: 9em !important } -.sheet-txtMedplus { width: 11.5em !important } -.sheet-txtLong { width: 16em !important } -.sheet-txtLonger { width: 20em !important } -.sheet-txtEvenLonger { width: 27em !important } - - -.sheet-titlespan { - margin-left: 0px; - margin-right: 0px; - text-align: center; - vertical-align: middle; -} - - -.charsheet .sheet-w25px { width: 25px; } -.charsheet .sheet-w30px { width: 30px; } -.charsheet .sheet-w50px { width: 50px; } -.charsheet .sheet-w75px { width: 75px; } -.charsheet .sheet-w100px { width: 100px; } - -.charsheet .sheet-Big { font-size: 150%;} - -.charsheet input[type="number"].sheet-Bigger, - .sheet-Bigger { - font-size: 200%; - width: 2em; - text-align: center ; -} -.sheet-small { transform: scale(0.8); /*better results ?*/} - -.charsheet input[type="number"].sheet-numHighlight, -.sheet-numHighlight { - color: var( --highlight-font-color ); - text-shadow: 2px 2px var( --bg-color ); - font-weight: bold; -} - - -.sheet-vaBottom { - vertical-align: bottom; -} - -.sheet-middle { - display: inline-block; - padding-top: 6px; -} - -.sheet-minWidth3 { - min-width: 3em; -} - - - - -/* ############################################ Variable length text boxes ########################################################## */ -/* The next few blocks are for variable length text boxes that expand as needed. sheet-label-under2 is a tall box and has labels under the text input. -The form of the html is a label or span wrapper, an input box, an span that has the invisible auto-expanding field, and an optional span that has the label. - - -To have a label in front of the expanding field, use something like this. - -*/ - -/* This is the tag that wraps the entire thing. It can be a label or a span */ -.charsheet .sheet-autoexpand-wrap { - display: inline-block; - position: relative; - width: auto; - min-width: 2em; - max-width: 50em; - margin-right: 1em; - white-space: nowrap; -} - -.charsheet .sheet-autoexpand-min4 { - min-width: 4em; - width: auto; -} - -.charsheet .sheet-autoexpand-min { - min-width: 14em; - width: auto; -} - - - -.charsheet .sheet-autoexpand-wrap:not(.sheet-label-under2) { - height: 2em; - vertical-align: middle; -} - -.charsheet .sheet-label-under:not(button), -.charsheet .sheet-label-under2 { - display: inline-block; - height: 2.75em; - vertical-align: top; -} - -/* This is the input statement that is visible. */ -.charsheet .sheet-autoexpand-wrap input { - display: block; - overflow: hidden; - width: 100%; - position: absolute; - white-space: normal; -} - -/* This is the invisible copy of the input. This css changes this invisible fields size to the length of the text in the input. The outer wrapper then changes size to match this fields length. */ -.charsheet .sheet-autoexpand-wrap span.sheet-autoexpand { - visibility: hidden; - width: 100%; - white-space: pre; /* pre-wrap; for textarea which I never got working but "pre" should also work for spans */ - word-wrap: break-word; - overflow-wrap: break-word; - overflow: hidden; - font-weight: bold; - padding-right: 2em; /* We want the text box very slightly bigger than the text. JBF@CD was 0.7 em*/ - /* also here make sure the font size is the same or slightly bigger than the input font size */ -} - -/* This is the span that holds the label that we want small at the bottom. */ -.charsheet .sheet-label-under2 span:not(.sheet-autoexpand) { - display: block; - position: relative; /*JBF@CD Changed from absolute 0 to relative -10px*/ - bottom: -13px; - line-height: .75em; - font-size: 85%; - padding-left: .25em; -} - -/* When we have the label under the field, we don't want the label to ever be longer than the field */ -.charsheet .sheet-label-under, -.charsheet .sheet-label-under2 { - overflow: hidden; -} - -.charsheet .sheet-label-under2 span, -.charsheet .sheet-label-under span, -.charsheet .sheet-label-under-select span { - line-height: 10px; - display: block; - /* font-weight: lighter; */ - font-size: 85%; - padding-left: .25em; -} - - - - - -/* ########################################### Filterboxes ####################################################### -# Filterboxes are basically repitems. Except that Filterboxes have been formated to allow certain items to be hidden -# if they don't match the requirements to be displayed. -*/ - -.charsheet .repcontainer .repitem, /* A filterbox should look exactly like a repitem. */ -.sheet-filter-box { - padding: 0px; - margin: 0px; - border: none; - border-radius: 0px; -} - - - -fieldset.repeating_spell+.repcontainer>.repitem, /* A repitem within a spell list should functionally not exist, it's place is taken by a filterbox. */ -fieldset+.repcontainer .repitem, -fieldset+.repcontainer .repitem .sheet-filter-box { - vertical-align: top; -} - -.sheet-filterSpellEffect~.repcontrol, -.sheet-testRepEditMode:not(:checked)~.repcontrol, /*hide buttons in not Edit Mode*/ -.sheet-filter-box { /* By default, display no items of a filter box */ - display: none; -} - -fieldset.sheet-filterSpellEffect+.repcontainer { - display: inline-block; -} - -.repcontainer .repitem { - overflow: hidden; -} - -fieldset+.repcontainer .repitem { - display: block; -} - -fieldset.repeating_talents+.repcontainer .repitem, /*fieldset that we want to wrap have to be specified manually*/ -fieldset.repeating_skills+.repcontainer .repitem, -fieldset.repeating_knacks+.repcontainer .repitem, -fieldset.repeating_matrix+.repcontainer .repitem, -fieldset.repeating_personality+.repcontainer .repitem, -fieldset.repeating_maneuvers+.repcontainer .repitem, -fieldset.repeating_weapons+.repcontainer .repitem { - display: inline-block; - /* padding:5px; */ -} -/* -fieldset+.repcontainer>.repitem:nth-child(2n+2){ - background:lightgrey; -} */ - -/* fieldset+.repcontainer{ - column-width:auto; -} */ - - - -/* Decide which specific repitems to display. */ -/*Talents Filter*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="QD"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="QD"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="PA"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="PA"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Racial"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Racial"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Racial"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Racial"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Power"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Item"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Dummy"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Special"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Free"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="All"]~ fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, /*Always show equipped. */ -.sheet-testRepEditMode:checked~fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, /*In edit-mode show all. */ -input.sheet-tabGrim[value="0"]~.sheet-filter-box, /* Always display all spells of circle zero, since they have just been added and have not been assigned a circle yet. */ -.sheet-tabGrim[value="0"]~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box, /* When tab0 is checked, display everything no matter what which of the inner boxes are checked. */ -.sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab0:checked~.sheet-filter-box, /*always display the Circle 0 spells*/ -.sheet-tabGrim[value="1"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab1:checked~.sheet-filter-box, -.sheet-tabGrim[value="2"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab2:checked~.sheet-filter-box, -.sheet-tabGrim[value="3"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab3:checked~.sheet-filter-box, -.sheet-tabGrim[value="4"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab4:checked~.sheet-filter-box, -.sheet-tabGrim[value="5"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab5:checked~.sheet-filter-box, -.sheet-tabGrim[value="6"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab6:checked~.sheet-filter-box, -.sheet-tabGrim[value="7"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab7:checked~.sheet-filter-box, -.sheet-tabGrim[value="8"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab8:checked~.sheet-filter-box, -.sheet-tabGrim[value="9"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab9:checked~.sheet-filter-box, -.sheet-tabGrim[value="10"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab10:checked~.sheet-filter-box, -.sheet-tabGrim[value="11"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab11:not(:checked)~.sheet-filter-box, -/* fieldset.sheet-filtershortlist+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, */ -input.sheet-tabMain[value="1"]~div .sheet-section-core fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="2"]~div .sheet-section-combat fieldset+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, -input.sheet-tabMain[value="3"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="4"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="5"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="6"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -.sheet-section-spells fieldset:not(.sheet-filterSpellEffect)+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]~.sheet-filter-box, -input.sheet-testSpellEffect[value="Wil"]~fieldset.sheet-filterSpellEffect+.repcontainer>.repitem input.sheet-spelltab[value="SPL-Willforce"]~.sheet-filter-box { - display: inline-block; - border: none; /*JBF*/ -} -/*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ - -/*JBF@JBF@CD : Do not display the spellcasting Talent twice, i.e. shown only in spell section... except in creation mode*/ -.sheet-testCreation:not([value="1"])~.sheet-testNPC:not([value="-1"])~input.sheet-tabMain[value="1"]~div .sheet-section-core~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="2"]~div .sheet-section-combat~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab:checked~.sheet-filter-box { - display: none; -} - - - - /* ############################################ Tabs ################################################################### */ - - div[class^="sheet-section"] { /* Every class that starts with "sheet-section" starts out hidden */ - visibility: hidden; - opacity: 0; - max-height: 0; - overflow: hidden; - max-width: 0; - padding: 0; -} - -input.sheet-tabMain, -input.sheet-tabSpell, -input.sheet-tabGrim, -input.sheet-tabAdjust { - display:none; -} - - -input.sheet-tabMain+button[type="action"], -input.sheet-tabSpell+button[type="action"], -input.sheet-tabGrim+button[type="action"], -input.sheet-tabAdjust+button[type="action"]{ - text-align: center; - display: inline-block; - font-size: 13px; - background-color: var( --inactive-color ); - color: var( --header-font-color ); - background-image:none; - font-weight: bold; - width: 70px; - height: 20px; - border-radius: 10px 10px 0 0; - cursor: pointer; - position: relative; - border : 1px solid var( --inactive-color ); - margin:0px; - padding:0px; -} - -input.sheet-tabGrim+button.sheet-tabshort[type="action"]{ - width: 40px; -} - - -input:checked.sheet-tabMain+button[type="action"], -input:checked.sheet-tabSpell+button[type="action"], -input:checked.sheet-tabGrim+button[type="action"], -input:checked.sheet-tabAdjust+button[type="action"]{ -background-color: var( --outline-color ); -border : 1px solid var( --outline-color ); -} - - -/* -input.sheet-tabshort { - width: 40px; -} - -input.sheet-tabshort+span{ -width: 40px; -margin-left: -45px; -} - -.sheet-tabSpell, -.sheet-tabAdjust { - width: 80px; -} - -.sheet-tabSpell+span, -.sheet-tabAdjust+span { - width: 80px; - margin-left: -85px; -} - - - -@media (hover: none) { - - input.sheet-tabMain+span, - input.sheet-tabSpell+span, - input.sheet-tabGrim+span, - input.sheet-tabAdjust+span, - .sheet-tabSpan { - - margin-left: -15px; - } -} */ - - - - - -.sheet-sec-spacer { /* When have two tabs right under each other, space them by this much. */ - height: 3px; -} - -/* Make the selected section visible */ -input.sheet-tabMain[value="1"]~div .sheet-section-core, -input.sheet-tabMain[value="2"]~div .sheet-section-combat, -input.sheet-tabMain[value="3"]~div .sheet-section-talents, -input.sheet-tabMain[value="4"]~div .sheet-section-knacks, -input.sheet-tabMain[value="5"]~div .sheet-section-skills, -input.sheet-tabMain[value="6"]~div .sheet-section-spells, -input.sheet-tabMain[value="7"]~div .sheet-section-equipment, -input.sheet-tabMain[value="8"]~div .sheet-section-gear, -input.sheet-tabMain[value="9"]~div .sheet-section-notes, -input.sheet-tabMain[value="10"]~div .sheet-section-record, -input.sheet-tabMain[value="11"]~div .sheet-section-adjustments, -input.sheet-tabSpell[value="1"]~.sheet-section-spells-talents, -input.sheet-tabSpell[value="2"]~.sheet-section-spells-matrices, -input.sheet-tabMain[value="1"]~div .sheet-section-spells-matrices, -input.sheet-tabMain[value="2"]~div .sheet-section-spells-matrices, -input.sheet-tabMain:not([value="2"]):not([value="1"])~div input.sheet-tabSpell[value="3"]~.sheet-section-spells-grimoire, -input.sheet-tabAdjust[value="1"]~.sheet-section-adjustments-common, -input.sheet-tabAdjust[value="2"]~.sheet-section-adjustments-maneuvers, -input.sheet-tabAdjust[value="3"]~.sheet-section-adjustments-advanced, -input.sheet-tabAdjust[value="4"]~.sheet-section-adjustments-release , -input.sheet-tabAdjust[value="5"]~.sheet-section-adjustments-help { - max-height: 999999px; - max-width: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; - overflow: hidden; -} - - -input.sheet-tabMain[value="1"] ~ .sheet-show-leftpane-tab1:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="2"] ~ .sheet-show-leftpane-tab2:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="3"] ~ .sheet-show-leftpane-tab3:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="4"] ~ .sheet-show-leftpane-tab4:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="5"] ~ .sheet-show-leftpane-tab5:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="6"] ~ .sheet-show-leftpane-tab6:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="7"] ~ .sheet-show-leftpane-tab7:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="8"] ~ .sheet-show-leftpane-tab8:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="9"] ~ .sheet-show-leftpane-tab9:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="10"] ~ .sheet-show-leftpane-tab10:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="11"] ~ .sheet-show-leftpane-tab11:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="1"] ~ .sheet-show-middlepane-tab1:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="2"] ~ .sheet-show-middlepane-tab2:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="3"] ~ .sheet-show-middlepane-tab3:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="4"] ~ .sheet-show-middlepane-tab4:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="5"] ~ .sheet-show-middlepane-tab5:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="6"] ~ .sheet-show-middlepane-tab6:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="7"] ~ .sheet-show-middlepane-tab7:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="8"] ~ .sheet-show-middlepane-tab8:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="9"] ~ .sheet-show-middlepane-tab9:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="10"] ~ .sheet-show-middlepane-tab10:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="11"] ~ .sheet-show-middlepane-tab11:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="1"] ~ .sheet-show-rightpane-tab1:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="2"] ~ .sheet-show-rightpane-tab2:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="3"] ~ .sheet-show-rightpane-tab3:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="4"] ~ .sheet-show-rightpane-tab4:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="5"] ~ .sheet-show-rightpane-tab5:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="6"] ~ .sheet-show-rightpane-tab6:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="7"] ~ .sheet-show-rightpane-tab7:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="8"] ~ .sheet-show-rightpane-tab8:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="9"] ~ .sheet-show-rightpane-tab9:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="10"] ~ .sheet-show-rightpane-tab10:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="11"] ~ .sheet-show-rightpane-tab11:not([value="1"])~div .sheet-rightpane { - display:none; -} - -.sheet-testCreature:not([value="0"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreature, -.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfOverviewNoEdit, -.sheet-testCreation:not([value="1"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreation, -.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfOverviewNoEdit, -.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked)~div .sheet-HideIfOverviewNoEdit, -.sheet-tabMain[value="1"]~div .sheet-HideIfOverview, -.sheet-tabMain:not([value="1"])~div .sheet-HideIfNotOverview, -.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfCombatNoEdit, -.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfCombatNoEdit, -.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ div>.sheet-HideIfCombatNoEdit, -.sheet-tabMain[value="2"]~div .sheet-HideIfCombat, -.sheet-tabMain:not([value="2"])~div .sheet-HideIfNotCombat { - display: none; -/* border: 1px yellow solid; */ -} - - -/* Highlight the selected tab */ -input.sheet-tabMain:checked + span, -input.sheet-tabSpell:checked + span, -input.sheet-tabGrim:checked + span, -input.sheet-tabAdjust:checked + span, -input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked, -input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked + .sheet-HideIfNotCloseChecked { - background-color: var( --outline-color ); - color: var( --header-font-color ); - border: 1px solid black; -} - -/* ############################################ JBF Icons and images ################################################### */ - -.sheet-icon-damage-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-background.png);} /*License Information*/ -.sheet-icon-devotion-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-initiative-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ -.sheet-icon-interdiction-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ -.sheet-icon-karma-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-knockeddown-bakcground::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-MA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-MD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-PA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ -.sheet-icon-PD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ -.sheet-icon-recovery-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ -.sheet-icon-SD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-stun-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-wounds-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wounds-background.png);} /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ - - - -.sheet-icon-action { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png); } /*License Information*/ -.sheet-icon-action-free { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Free.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-simple { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Simple.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-standard { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Standard.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-sustained { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Sustained.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-white.png); } /*License Information*/ -.sheet-icon-action-na { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-NA.png); } /* https://findicons.com/files/icons/2610/flat_weather_icons/128/na.png */ -.sheet-icon-aggressive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Agressive.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-ambush { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ambush.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-armor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Armor.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png); } /*License Information*/ -.sheet-icon-attacks { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-attacks-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/blade-drag.html#download*/ -.sheet-icon-blindsided { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsided.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/backstab.html#download*/ -.sheet-icon-blindsiding { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsiding.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-calledshot { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/CalledShot.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-charging { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Charging.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ -.sheet-icon-circle { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/plain-circle.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ -.sheet-icon-coin { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-coin-copper { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Copper.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-coin-silver { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Silver.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-coin-gold { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Gold.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-cover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-cover99 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover-99.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-damage-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/dripping-knife.html#download*/ -.sheet-icon-damage { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-death { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Death.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-defenses { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/shield-echoes.html#download*/ -.sheet-icon-defenses-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses-White.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-defensive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ -.sheet-icon-defensive-exc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive-exc.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ -.sheet-icon-devotion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-On.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-Ask.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion2.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion3.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-dice { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Dice.png); } /* https://static.thenounproject.com/png/1279708-200.png */ -.sheet-icon-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit.png); } /*License Information*/ -.sheet-icon-edit-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit-White.png); } /*License Information*/ -.sheet-icon-effect { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ -.sheet-icon-effect-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ -.sheet-icon-entangled { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Entangled.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ -.sheet-icon-flying { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Flying.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ -.sheet-background-frame1 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame1.jpg); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame2 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame3 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame4 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame5 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame5.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame6 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame6.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame7 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame7.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame8 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame8.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame9 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame9.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-grimoire { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Grimoire.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ -.sheet-icon-harried { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-harried3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-harried4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried4.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-harried5 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried5.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-impaired { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-impaired4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired4.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-initiative { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ -.sheet-icon-initiative-noarmor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative-NoArmor.png);}/*https://static.thenounproject.com/png/539377-200.png */ -.sheet-icon-interdiction { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ -.sheet-icon-inventory { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Inventory.png); } /*License Information*/ -.sheet-icon-jumpup { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/JumpUp.png); } /*License Information*/ -.sheet-icon-karma { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma2.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-Ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-On.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-kit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Kit.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-knockeddown { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-leftpane { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/LeftPane-White.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link-in { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-in.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link-in-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-In-Out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-MA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-maneuver-creature { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Creature.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-maneuver-opponent { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Opponent.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-maneuver-show { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Show.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-attune { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Attune.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-enhanced { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Enhanced.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-armored { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Armored.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-shared { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Shared.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-MD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-move-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Move-Based.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-naked { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-naked-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked-white.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-newday { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NewDay.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-notes { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Notes.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-noshield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NoShield.png); } /*https://game-icons.net/1x1/skoll/shield-disabled.html#downloadd*/ -.sheet-icon-PA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ -.sheet-icon-parameter { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-parameter-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-partialcover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PartialCover.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-PD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ -.sheet-icon-poisoned { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Poisoned.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-potion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Potion.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rangelong { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/RangeLong.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-ration { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ration.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-recovery { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ -.sheet-icon-reserved { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Reserved.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-resistance { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Resistance.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-public { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-Public.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-PGM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-PGM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-GM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-GM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-SD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-shield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Shield.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-split { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Split.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-stealthy { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stealthy.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-strain { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-strain1 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain1.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-strain2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-strain3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-stun { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-stun-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun-white.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-sum { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Sum.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-surprised { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Surprised.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-tail { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tail.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-tips-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Edit.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-tips-mods { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Mods.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-tips-tooltip { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Tooltip.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-tknactn { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TknActn.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-TN { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TN.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-vision { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-vision4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-vision-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision-Based.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-weapon { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weapon.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-wealth { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wealth.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-weave { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-weave-extra { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-willforce { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Willforce.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ - -/* Elsewhere in this file there are url's describing Strain.png, Frame20.png, - and two logo's that are stored on on amazon servers instead of github. - a few hundred lines down also find .sheet-rolltemplate-icon-ask and about 15 other definitions, but they all use icons already defined above. -*/ - -.sheet-frame { - background-size: 100% 100%; - /* Temporarly disabled to work on the color palette */ - /* background-size: 0% 0%; */ -} - - - - - -.sheet-frameBig { - /* background-size: 110% 110%; Temporarly disabled to work on the color palette*/ - background-size: 0% 0%; -} - -.sheet-iconlabel-white.sheet-iconpaddedright, -.sheet-iconlabel-header.sheet-iconpaddedright, -.sheet-iconpaddedright { - padding-right: 3px ; /* JBF was important*/ - margin-left: -3px ; /* JBF was important*/ - padding-top: 0px ; /* JBF was important*/ - padding-bottom: 0px ; /* JBF was important*/ - border: 1px solid transparent; - vertical-align: middle; -} -.sheet-iconlabel-white.sheet-iconpaddedleft, -.sheet-iconlabel-header.sheet-iconpaddedleft, -.sheet-iconpaddedleft { - padding-left: 3px ; /* JBF was important*/ - margin-right: -3px ; /* JBF was important*/ - padding-top: 0px ; /* JBF was important*/ - padding-bottom: 0px ; /* JBF was important*/ - vertical-align: middle; -} - -.sheet-undernumber { - padding-top: 0px; - margin-top: -4px; -} - -.sheet-DP-ControlBox, -.sheet-Karma-ControlBox { - white-space: nowrap; - display: inline-block; - width: 30px; - text-align: center; - vertical-align: middle; - padding: 0; - margin: 1px; -} - -/* ############################################ JBF : Icon checkboxes Management #################################### */ -.charsheet input.sheet-iconcheckbox { - display:none; -} - -.sheet-iconlabel-header-invert, -.sheet-iconlabel-invert, -.sheet-iconlabel-header, -.sheet-iconlabel { - display: inline-block; - padding: 1px; - height: 20px; - width: 20px; - margin: 0px; - vertical-align: middle; - border-radius: 5px; - opacity: 0.7; - border: 1px solid transparent; - background-color: var( --icon-color); -} - - -.sheet-iconlabel-white { - display: inline-block; - padding: 2px; - opacity: 0.5; - height: 20px; - width: 20px; - margin: 0px; - border: 1px solid transparent; - vertical-align: middle; -} - -.sheet-iconlabelsmall { - display: inline-block; - vertical-align: middle; - padding: 0px; - opacity: 0.7; - width: 15px; - margin: 0px; - border: 1px solid transparent; -} - -.sheet-iconlabelCC { - display: inline-block; - vertical-align: middle; - padding: 0px; - opacity: 1; - width: 20px; - margin: 0px; - border: 1px solid transparent; - background-color: var( --icon-color); -} - -.sheet-iconlabelbig { - display: inline-block; - vertical-align: middle; - padding: 1px; - opacity: 1; - width: 30px; - margin: 0px; - border: 1px solid transparent; - background-color: var( --icon-color); -} - -.sheet-iconstatic { - width: 20px; - text-align: center; - vertical-align: middle; - padding: 0px; - margin: 0px; -} - -.sheet-iconstaticsmall { - width: 15px; - text-align: center; - vertical-align: middle; - padding: 0px; - margin: 0px; -} - -.sheet-iconstaticBig { - width: 30px; - text-align: center; - vertical-align: middle; - padding: 0px; - margin: 0px; - margin-right: -5px; -} - -input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-header-invert, -input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-invert, -input.sheet-iconcheckbox:checked + .sheet-iconlabel-header, -input.sheet-iconcheckbox:checked + .sheet-iconlabelsmall, -input.sheet-iconcheckbox:checked + .sheet-iconlabel { - opacity: 1; - border: 1px solid black; -} - - - - -input.sheet-iconcheckbox:checked + .sheet-iconlabel-white, -input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabelbig { - opacity: 1; - border: 1px solid transparent; -} - -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-invert:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header-invert:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelCC:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelbig:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelsmall:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel:hover, -input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel:hover { - background-color: var( --hover-color-bg ); - background-position: 0 -15px; - background-position-x: 0px; - background-position-y: -15px; - -webkit-transition: background-position .1s linear; - -moz-transition: background-position .1s linear; - -ms-transition: background-position .1s linear; - -o-transition: background-position .1s linear; - transition: background-position .1s linear; - transition-property: background-position; - transition-duration: 0.1s; - transition-timing-function: linear; - transition-delay: 0s; - border : 1px solid var( --hover-color ); -} - -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-white:hover, -input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-white:hover { - border : 1px solid red; - opacity: 0.8; -} - -/*JBF@JBF : logic hiding unchecked icons when the header is not hovered*/ - -.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:checked+.sheet-iconlabel-header-invert, -.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:not(:checked)+.sheet-iconlabel-header { - height: 0px; - /* width:0px; */ - border: 1px solid transparent; - background : transparent; - /* padding: 0px; */ - margin: 0px; -} - -/*JBF@JBF : logic collapsing the icon container */ -.sheet-iconlabel2 { - margin: 0px !important; - padding: 0px !important; - min-width: 0px !important; - flex-grow: 0; /* it cant grow anymore... We want it to collapse */ - flex-shrink: 1; -} - - -/* ####################################### JBF : Strain icon */ -/* JBF version with the drop of blood */ -input[type="text"].sheet-strainicon { - background: var(--locked-color); - background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); - background-repeat: no-repeat; - width: 2.5em; - height: 2.5em; - background-position: 0px -3px; - background-size: cover; - color: var( --header-font-color ); - font-size: 11px; - font-family : initial; -} - -.sheet-info { - float: right; - margin-top: -6px; - height: 30px; - font-family: "Pictos"; - font-size: 24px; -} - - -/* ############################################ Roll Templates & colors ###################################################### */ -/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ - -.sheet-rolltemplate-chatrecord { -/* background-color: LightBlue; */ -} - - - -.sheet-rolltemplate-chatrecord table, -.sheet-rolltemplate-rolltargetnumber table { - width: 100%; - border: 1px solid black; - color: black; - font-size: 1em; - font-family: "Helvetica Neue", Helvetica, sans-serif; -} - -.sheet-rolltemplate-chatrecord thead, -.sheet-rolltemplate-rolltargetnumber thead { - border-bottom: 1px solid black; - line-height: 1.6em; - font-size: 1.2em; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; -} - -.sheet-rolltemplate-chatrecord th { - background-color: #660066; - color: white; - padding-left: 5px; - vertical-align: middle; -} - -.sheet-rolltemplate-rolltargetnumber th { - background-color: #000066; - padding-left: 5px; - vertical-align: middle; - color: white; -} - -.sheet-rolltemplate-chatrecord td, -.sheet-rolltemplate-rolltargetnumber td { - padding: 5px; - border-bottom: 1px solid black; -} - -.sheet-rolltemplate-chatrecord tr:nth-child(odd), -.sheet-rolltemplate-rolltargetnumber tr:nth-child(odd) { - background-color: rgba(217, 217, 214, 1); -} - -.sheet-rolltemplate-chatrecord tr:nth-child(even), -.sheet-rolltemplate-rolltargetnumber tr:nth-child(even) { - background-color: rgba(233, 233, 233, 1); -} - -.sheet-rolltemplate-chatrecord td:first-child, -.sheet-rolltemplate-rolltargetnumber td:first-child { - text-align: right; - font-weight: bold; -} - - -.sheet-rolltemplate-chatrecord a[href^="!"] { - border: 0.8px; - padding: 5px; - background-color: PaleGreen; - color: black; -} - - -/* These are all tries for formatting the API roll templates*/ -.sheet-rolltemplate-sect{ - background-color: white; - background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame20.png); - background-size : 103% 103%; - background-position: 55% 53%; - border: solid 2px black; - padding: 13px; - border-radius: 5px; - overflow: hidden; - width: 90%; -} - -.sheet-rolltemplate-body { - text-align: left; - padding-left: 5px; - padding-right: 0px; - padding-bottom: 2px; - line-height: 1.5em; -} - -.sheet-rolltemplate-subheadertext { -line-height: 0.9em; -font-size: 0.9em; -font-weight: lighter; -color: black; -background: transparent; -text-align: center; -margin-top: -0.1em; -margin-bottom: 0.2em; -} - -.sheet-rolltemplate-header { - font-weight: bold; - text-align: center; - color: black; - background: white; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', Papyrus, "Helvetica Neue", Helvetica, sans-serif; - font-weight:normal !important; - vertical-align: middle; - line-height: 1.2em; - font-size: 1.2em; - margin-bottom: 3px; -} - -.sheet-rolltemplate-header::before { - content: ""; - display: inline-block; - /* background: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Long-Range.png") no-repeat; */ - background-size: 20px !important; - background-repeat: no-repeat; - width: 20px; - height: 20px; - margin: 0 6px 0 0; -} - -.sheet-rolltemplate-button { - background-color: firebrick !important; - color: white !important; - padding: 1px 8px !important; - border: 1px solid black !important; - margin: 2px 5px !important; - min-width: auto; - border-radius: 5px; -} - -.sheet-rolltemplate-icon-ask, -.sheet-rolltemplate-icon-pd, -.sheet-rolltemplate-icon-md, -.sheet-rolltemplate-icon-sd, -.sheet-rolltemplate-icon-action, -.sheet-rolltemplate-icon-attack, -.sheet-rolltemplate-icon-attackcc, -.sheet-rolltemplate-icon-init, -.sheet-rolltemplate-icon-initrep, -.sheet-rolltemplate-icon-weave, -.sheet-rolltemplate-icon-knockdown { - color: darkgreen; - border-bottom: 4px darkgreen solid; -} - -.sheet-rolltemplate-icon-effect, -.sheet-rolltemplate-icon-damage, -.sheet-rolltemplate-icon-damagecc { - color: firebrick; - border-bottom: 4px firebrick solid; -} - -.sheet-rolltemplate-icon-recovery { - color: darkgoldenrod; - border-bottom: 4px darkgoldenrod solid; -} - - - - -.sheet-rolltemplate-icon-ask::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png);} -.sheet-rolltemplate-icon-pd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png);} -.sheet-rolltemplate-icon-md::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png);} -.sheet-rolltemplate-icon-sd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png);} -.sheet-rolltemplate-icon-action::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png);} -.sheet-rolltemplate-icon-effect::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png);} -.sheet-rolltemplate-icon-attack::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png);} -.sheet-rolltemplate-icon-attackcc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png);} -.sheet-rolltemplate-icon-damage::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png);} -.sheet-rolltemplate-icon-damagecc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png);} -.sheet-rolltemplate-icon-init::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} -.sheet-rolltemplate-icon-initrep::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} -.sheet-rolltemplate-icon-recovery::before, -.sheet-rolltemplate-icon-recoveryrep::before{ background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png);} -.sheet-rolltemplate-icon-weave::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png);} -.sheet-rolltemplate-icon-knockdown::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png);} - - - -/* ####################### Print Format ################# */ - -/* .sheet-PrintSpacer{ - display:none; -} */ - -/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ - -@media print { - /* All your print styles go here */ - -.sheet-user-root{ - background-color: white !important; -} - -.sheet-Attrib-box{ - width:100px; -} - -.sheet-Defense-box{ - width:90px; -} - -.sheet-PrintNoBreak{ -page-break-inside: avoid; -} - -.sheet-PrintNoFlex{ -display : block !important; -} - -.sheet-flex-column { -flex-direction: row; -} - -/* .sheet-PrintSpacer{ - height:200px; - display:inline-block; -} */ - - .sheet-buffSignLeft, - .sheet-buffSignRight, - .sheet-buffLeft, - .sheet-buffRight - { display: none !important; } - - - .sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, - .sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, /*These are the step dice, always show if print*/ - .sheet-ShowIfPrint { - display: inline-block !important; - } - - .ui-dialog { - position: static !important; - } - - .sheet-redGreen[value^="-"]~ b, - .sheet-greenRed[value^="-"]~ b, - .sheet-redGreen[value="0"] ~ input, - .sheet-greenRed[value="0"] ~ input, - .sheet-redGreen[value="0"] ~ b, - .sheet-greenRed[value="0"] ~ b { - /* color: transparent !important; */ - } - - -/*Manage the display of the different sections*/ - - .sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box /* display everything no matter what which of the inner boxes are checked. */ - { - display: block; - border: none; /*JBF*/ - } - /*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ - - - - input.sheet-tabMain~div .sheet-section-core, - input.sheet-tabMain~div .sheet-section-talents, - input.sheet-tabMain~div .sheet-section-knacks, - input.sheet-tabMain~div .sheet-section-skills, - input.sheet-tabMain~div .sheet-section-spells, - input.sheet-tabMain~div .sheet-section-equipment, - input.sheet-tabMain~div .sheet-section-gear, - input.sheet-tabMain~div .sheet-section-notes, - input.sheet-tabMain~div .sheet-section-record, - input.sheet-tabSpell~.sheet-section-spells-talents, - input.sheet-tabSpell~.sheet-section-spells-matrices, - input.sheet-tabSpell~.sheet-section-spells-grimoire { - max-height: 999999px; - max-width: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; - break-after: auto; - /* border-top: 2px double var(--outline-color); */ - } - - /* .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit, - .sheet-tabMain~div .sheet-HideIfOverviewNoEdit, - .sheet-tabMain~div .sheet-HideIfOverview, - .sheet-tabMain~div .sheet-HideIfNotOverview, - .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit, - .sheet-tabMain~div .sheet-HideIfCombatNoEdit, - .sheet-tabMain~div .sheet-HideIfCombat, - .sheet-tabMain~div .sheet-HideIfNotCombat { - display: inline-block !important; - } */ - - .sheet-header-iconbox, - #macrobar, - #macrobar_macros, - #edit-button, - #playerzone, - .sheet-iconlabel-white, - .sheet-icon-karma-ask, - .sheet-icon-karma-on, - .sheet-icon-link-in, - .sheet-icon-link-out, - .sheet-icon-link-in-out, - .sheet-icon-notes, - .repcontrol - { display: none !important; } - - .sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, - .sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, - .sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, - .sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, - .sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, - .sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, - .sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, - .nav-tabs, - .nav, - .sheet-Creation, - .sheet-HideIfPrint - { display: none !important; } - - .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfOverview.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfNotOverview.sheet-HideIfPrint, - .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfCombat.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfNotCombat.sheet-HideIfPrint, - .sheet-testAPI:not([value="1"])~div .sheet-api, - .sheet-testAPI:[value="1"]~div .sheet-NoAPI { - display: none !important; - } - - .charsheet .sheet-Attrib-header, - .charsheet .sheet-text-button-header, - .charsheet .sheet-headerbar { - /*color : white !important; - background-color : var(--outline-color) !important;*/ - background-color : grey !important; - border : 1px solid black; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - border-radius:10px; - } - - - - .sheet-flex-container { - display: flex; - align-items: flex-start; - justify-content: space-between; - } - -.sheet-w75px -{ width : 50px !important;} - - - -} /* end media print */ - -/* ####################### API Format ################# */ -/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ -a.sheet-chatbutton, -.textchatcontainer a[href^="!"].sheet-chatbutton, -a.textchatcontainer a.sheet-chatbutton { - padding: 0px 3px !important; - border: 1px solid black !important; - border-radius: 5px; - margin: 1px 0px !important; - min-width: auto; - white-space: nowrap; - background-color: grey; - color: white; -} - -/* ########################### End ############################### */ +/* Earthdawn.css */ +/*v3.02 released 23 02 12*/ + +/* ############################################ css Reset ######################################################################### */ + + +/* @import url('https://fonts.googleapis.com/css2?family=IM+Fell+English+SC&display=swap'); */ +@import url('https://fonts.googleapis.com/css2?family=Aladin&display=swap'); + + +/*Compendium Drop Management*/ +.active-drop-target .sheet-drop-message { + display: block; + border: 2px red solid; + background:white; +} + +.sheet-drop-message { + display: none; +} + + +input, +.charsheet input { + height: initial; +} +label, +.charsheet label { + color: initial; + display: inline-block; + font-size: inherit; + font-weight: normal; + height: auto; + line-height: 1em; + margin-bottom: initial; + padding-right: initial; + position: relative; + width: initial; +} +select, +.charsheet select { + margin: initial; + width: initial; + height: 20px; /*JBF 210317*/ + padding: 0; + font-weight: bold; + +} +textarea, +.charsheet textarea { + height: initial; + /* overflow-x: hidden; + overflow-y: auto; */ + resize: initial; + background-color: var( --bg-color ); + box-sizing: border-box; + border: 1px solid var( --outline-color ); + text-align: left; + overflow: auto; + pointer-events: initial; +} + + + + +/* ##### iconselect #### */ + +.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-iconselect-select, +.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select-noedit, +.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select{ + display: none; +} + +.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span:hover>.sheet-iconselect-icon, +.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span:hover>.sheet-iconselect-icon, +.charsheet .sheet-iconselect-span:hover>.sheet-iconselect-icon-noedit { + display: none; +} + +.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span>.sheet-iconselect-icon, +.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span>.sheet-iconselect-icon, +.charsheet .sheet-iconselect-span>.sheet-iconselect-icon-noedit { + background-color: var( --icon-color ); +} + + +.sheet-iconselect-icon, +.sheet-iconselect-span { + min-height: 20px; + min-width: 20px; +} +/* In order to have a correct initialization, it is absolutely necessary to have the iconselect-icon before the iconselect-select, and have the default value marked as checked/selected*/ + + +/* ############################################ Main section ####################################################################### */ +/* Colors: code description What used for. */ +.sheet-user-root { + --bg-color: rgb(255,242,201,0.1);/*Main background color ;*/ + --bg-color1: rgb(210,210,210,0);/*Main background color alt lines;*/ + --bg-color2: rgb(210,210,210,0.6);/*Main background color alt lines ;*/ + --bg-color3: rgb(210,210,210,0.2);/*Main background color alt lines ;*/ + --bg-color4: rgb(210,210,210,8);/*Main background color alt lines ;*/ + --bg-color5: rgb(210,210,210,0.4);/*Main background color alt lines ;*/ + --outline-color: #071840; /* Main border */ + --font-color: #071840; /* Color of fonts on the normal background */ + --header-font-color: white; /* Color of fonts on the header background */ + --highlight-font-color: #071840; /* Color of fonts on the icon background */ + --input-color: rgba(0, 0, 10, 0.1); /* Main section Input fields that are not disabled. */ + --hover-color: red; /* Color of active fields when hovered. */ + --hover-color-bg: rgba(255, 0, 0, 0.5); /* Color of active fields when hovered. */ + --locked-color: transparent; /* Main section Input fields that are locked */ + --control-secondary: #1473B4; /* header section background */ + --inactive-color: #1473B4; /* Color of the inactive tabs */ + --button-color: rgba(245, 245, 245, 1); /* button color */ + --icon-color: rgba(0, 0, 10, 0.1); /* actionable icons */ + +} + + + + + + + +xxxxx { + xxx: xx; /* * */ +} +/* For absolutely weird reason, we need this line to make the CSS work*/ + +/*.sheet-testAPI:not(:checked)~.sheet-api, Knacks tab is not inside a div */ +.sheet-testTOSelector[value="TO-Selector"]+.sheet-HideIfTOSelector, +.sheet-testTOSelector:not([value="TO-Selector"])+.sheet-HideIfNotTOSelector, +.sheet-testEmpty[value=""]+.sheet-HideIfEmpty, +.sheet-testEmpty:not([value=""])+.sheet-HideIfNotEmpty, +.sheet-testNPC[value="-1"]~div div:not(.sheet-ShowIfObject,.repcontainer,.repitem,.repcontrol), /*For Objects, everything is hidden, except what is flagged to be shown)*/ +.sheet-testNPC[value="-1"]~div:not(.sheet-ShowIfObject), /*For Objects, everything is hidden, except what is flagged to be shown)*/ +.sheet-testNPC[value="-1"]~div .sheet-HideIfObject, +.sheet-testNPC:not([value="-1"])~div .sheet-HideIfNotObject, +.sheet-testKarma[value="0"]~div .sheet-HideIfNoKarma, +.sheet-testKarma[value="0"]~div .sheet-Karma-ControlBox, +.sheet-testCC:not([value^="-"])+.sheet-HideIfCC, +.sheet-testCC[value^="-"]+.sheet-HideIfCC+.sheet-HideIfRanged, /*Manage the Close Combat Toggle <0 Ranged, >=0 CC*/ +.sheet-testRace[value="Other"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value=""]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Dwarf"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Elf"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Human"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Ork"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Troll"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Obsidiman"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Tskrang"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Windling"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Spirit"]~div .sheet-HideIfSpirit, +.sheet-testRace:not([value="Spirit"])~div .sheet-HideIfNotSpirit, +.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-HideIfNotHomeBrew, +.sheet-testRaceMax[value="HomeBrew"]~div .sheet-HideIfHomeBrew, +.sheet-testAPI:not([value="1"])~div .sheet-api, +.sheet-testAPI:not([value="1"])~div .sheet-Karma-ControlBox, +.sheet-testAPI:not([value="1"])~div .sheet-DP-ControlBox, +.sheet-testAPI[value="1"]~div .sheet-NoAPI, +.sheet-testCreation:not([value="1"])~div .sheet-Creation, +.sheet-testCreation[value="1"]~div .sheet-NotCreation, +.sheet-testEdition[value="-1"]~div .sheet-HideIf1879, +.sheet-testEdition:not([value="-1"])~div .sheet-HideIfNot1879, +.sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, +.sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, +.sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, +.sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, +.sheet-testPath[value="0"]~div .sheet-HideIfNotPath, +.sheet-testQuest[value="0"]~div .sheet-HideIfNotQuest, +.sheet-testQuest[value="0"]~div .sheet-DP-ControlBox, +.sheet-testNbDisc[value="0"]~div .sheet-HideIfZeroDisc, +.sheet-testNbDisc[value="1"]~div .sheet-HideIfOneDisc, +.sheet-testNbDisc[value="2"]~div .sheet-HideIfTwoDisc, +.sheet-testNbDisc[value="3"]~div .sheet-HideIfThreeDisc, +.sheet-testNPC:not([value="0"])~div .sheet-HideIfNotPC, +.sheet-testNPC[value="0"]~div .sheet-HideIfPC, +.sheet-testTail:not([value="1"])~div .sheet-HideIfNotTail, +.sheet-testCreature:not([value="0"])~div .sheet-HideIfNotCreature, +.sheet-testCreature[value="0"]~div .sheet-HideIfCreature, +.sheet-testStepDisplay:not([value="1"])~div .sheet-StepTotal, +.sheet-testStepDisplay[value="1"]~div .sheet-StepBase, +.sheet-testChecked:checked~.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~.sheet-HideIfNotChecked, +.sheet-testChecked:checked~div>.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~div>.sheet-HideIfNotChecked, +.sheet-testChecked:not(:checked)~span>.sheet-HideIfNotChecked, +.sheet-testChecked:checked~div>div>.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~div>div>.sheet-HideIfNotChecked, +.sheet-testChecked:checked~span>.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~.sheet-table-row>.sheet-HideIfNotChecked, +.sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, +.sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, +.sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, +.sheet-testNum[value="0"]+.sheet-HideIfZero, +.sheet-testNum:not([value="0"])+span+.sheet-HideIfNotZero, +.sheet-testNum[value="1"]+.sheet-HideIfOne, +.sheet-testNum[value="2"]+.sheet-HideIfTwo, +.sheet-testNum[value="3"]+.sheet-HideIfThree, +.sheet-testNum[value="0"]~ .sheet-HideIfZero, +.sheet-testNum[value="0"]~div .sheet-HideIfZero, +.sheet-testNum[value="1"]~div .sheet-HideIfOne, +.sheet-testNum[value="2"]~div .sheet-HideIfTwo, +.sheet-testNum[value="3"]~div .sheet-HideIfThree, +.sheet-testNum[value="0"]~ .sheet-HideIfLessThan1, +.sheet-testNum[value="0"]~div .sheet-HideIfLessThan1, +.sheet-testNum[value="1"]~div .sheet-HideIfLessThan2, +.sheet-testNum[value="2"]~div .sheet-HideIfLessThan3, +.sheet-testNum[value="3"]~div .sheet-HideIfLessThan4, +.sheet-testNum[value="4"]~div .sheet-HideIfLessThan5, +.sheet-testNum[value="5"]~div .sheet-HideIfLessThan6, +.sheet-testNum[value="6"]~div .sheet-HideIfLessThan7, +.sheet-testNum[value="7"]~div .sheet-HideIfLessThan8, +.sheet-testNum[value="8"]~div .sheet-HideIfLessThan9, +.sheet-testNum[value="9"]~div .sheet-HideIfLessThan10, +.sheet-testNum[value="10"]~div .sheet-HideIfLessThan11, +.sheet-testNum[value="11"]~div .sheet-HideIfLessThan12, +.sheet-testNum[value="12"]~div .sheet-HideIfLessThan13, +.sheet-testNum[value="13"]~div .sheet-HideIfLessThan14, +.sheet-testNum[value="14"]~div .sheet-HideIfLessThan15, +.sheet-testModType[value="NoRoll"]~span>.sheet-HideIfNoRoll, +.sheet-testModType[value="NoRoll"]~.sheet-HideIfNoRoll, +.sheet-testModType:not([value="NoRoll"])~span>.sheet-HideIfRoll, +.sheet-testModType:not([value="NoRoll"])~.sheet-HideIfRoll, +.sheet-testRecord[value="LP"]~.sheet-HideIfLP, +.sheet-testRecord[value="SP"]~.sheet-HideIfSP, +.sheet-testRecord[value="Other"]~.sheet-HideIfOther, +.sheet-testRepEditMode:checked~.repcontainer .sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked ~ .repcontainer .sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~div>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~span>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~span>.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>span>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-HideIfNotEditMode, +.sheet-testRepOption1:not(:checked)~.repcontainer .sheet-HideIfNotOption1, +.sheet-testRepOption2:not(:checked)~.repcontainer .sheet-HideIfNotOption2, +.sheet-testRepOption3:not(:checked)~.repcontainer .sheet-HideIfNotOption3, +.sheet-testRepOption4:not(:checked)~.repcontainer .sheet-HideIfNotOption4, +.sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, +.sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, +.sheet-testFreeOrThread[value*="-link"]+.sheet-HideIfFreeOrThread, +.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfNotFreeOrThread, +.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfFreeOrThread+.sheet-HideIfNotFreeOrThread, +.sheet-testPlaceholder:not(:placeholder-shown)~.sheet-hideIfNotPlaceholder, +.sheet-testPlaceholder:placeholder-shown~.sheet-hideIfPlaceholder, +.sheet-testPlaceholder:not(:placeholder-shown)~div .sheet-hideIfNotPlaceholder, +.sheet-testPlaceholder:not(:placeholder-shown)~span .sheet-hideIfNotPlaceholder, +.sheet-testPlaceholder:placeholder-shown~span .sheet-hideIfPlaceholder, +input[type="number"]:disabled.sheet-hidden, /* Need this bit of extra specificity here */ +.sheet-hidden { + display: none; +} + + +.sheet-testCreature[value="0"]~div .sheet-UnHideIfCreature, +.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnHideIfCreature, +/* .sheet-testRace[value="Other"]~div .sheet-UnHideIfHomeBrew, +.sheet-testRace[value=""]~div .sheet-UnHideIfHomeBrew, */ +.sheet-testCloseChecked:checked+.sheet-UnHideIfCloseChecked, +.sheet-testChecked:checked~.sheet-UnHideIfChecked, +.sheet-testDSPPath[value^="Path"]+.sheet-UnHideIfDSPPath, +.sheet-testNum:not([value="0"])+.sheet-UnhideIfNotZero, +.sheet-testNum:not([value="0"])+.sheet-testNum+.sheet-UnhideIfNotZero, +.sheet-testDevotion[value^="QD-"]+.sheet-UnhideIfDevotion +{ display: inline-block; } + +.sheet-testNum2[value="1"]~div .sheet-UnhideIf1, +.sheet-testNum2[value="2"]~div .sheet-UnhideIf2, +.sheet-testNum2[value="3"]~div .sheet-UnhideIf3, +.sheet-testNum2[value="4"]~div .sheet-UnhideIf4, +.sheet-testNum2[value="5"]~div .sheet-UnhideIf5, +.sheet-testNum2[value="6"]~div .sheet-UnhideIf6, +.sheet-testNum2[value="7"]~div .sheet-UnhideIf7, +.sheet-testNum2[value="8"]~div .sheet-UnhideIf8, +.sheet-testNum2[value="9"]~div .sheet-UnhideIf9, +.sheet-testNum2[value="10"]~div .sheet-UnhideIf10, +.sheet-testNum2[value="11"]~div .sheet-UnhideIf11, +.sheet-testNum2[value="12"]~div .sheet-UnhideIf12, +.sheet-testNum2[value="13"]~div .sheet-UnhideIf13, +.sheet-testNum2[value="14"]~div .sheet-UnhideIf14, +.sheet-testNum2[value="15"]~div .sheet-UnhideIf15 +{ display: inline-block; } + + + + + +/* ################ JBF 210104 Global formatting (inputs, select ...) ############ */ + + +input[type="text"], +input[type="number"] { + color: var( --font-color ); + background-color: var( --input-color ); + border: 1px solid transparent; + padding: 1px; + font-weight: bold; + text-align: center; +} + +input.sheet-HideSpinners::-webkit-inner-spin-button, +input.sheet-HideSpinners::-webkit-outer-spin-button, +input[type="number"]::-webkit-inner-spin-button, +input[type="number"]::-webkit-outer-spin-button { + opacity: 0.1; +} + +input.sheet-HideSpinners:hover::-webkit-inner-spin-button, +input.sheet-HideSpinners:hover::-webkit-outer-spin-button, +input[type="number"]:hover::-webkit-inner-spin-button, +input[type="number"]:hover::-webkit-outer-spin-button { + opacity: 1; +} + +input:hover, +input.sheet-HideSpinners:hover { + -moz-appearance: auto; + background-color: var( --hover-color-bg); + border : 1px solid var( --hover-color); +} + +input[type="number"], +input.sheet-HideSpinners { + -moz-appearance: textfield; +} + + +textarea.sheet-details { + height: 100px; + resize: vertical; + margin-bottom : 1px; +} + +textarea.sheet-details-small { + height: 50px; + resize: vertical; + margin-bottom : 1px; +} + +textarea.sheet-details-big { + height: 400px; + resize: vertical; + margin-bottom : 1px; +} + +textarea.sheet-details-oneline { + height: 25px; + resize: none; + margin-bottom : 1px; + background: var(--input-color); + +} + +textarea.sheet-textimport { + height: 23px; + width: 10em; + resize: none; + overflow: none; + margin-bottom : 0px; + background-color: var( --input-color ); + border : 1px solid var(--outline-color); +} + +span.sheet-buttonlabel, +input.sheet-buttonlabel { + background : transparent; + border-style: none; + text-align: left; + padding: 0; + margin: 0; + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + color: var( --font-color ); + +} +button:hover span.sheet-buttonlabel, +button:hover input.sheet-buttonlabel { + color : var( --hover-color ); + cursor: pointer; +} + + + +select { + background-color: var( --input-color ); + border-left: none; + border-top: none; + border-right-style: none; + border-bottom: 1px solid var( --outline-color ); + text-align: center; +} + + + +[readonly], +.sheet-Locked, +input[type="text"][readonly], +input[type="number"][readonly], +input[type="number"][readonly]:hover, +input[type="number"].sheet-Locked, /* Sometime need this bit of extra specificity */ +input[type="text"].sheet-Locked, +.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-LockIfNotHomeBrew, +.sheet-testCreature:not([value="0"])~div .sheet-LockIfNotCreature, +.sheet-testKarmaAuto:not([value="1"])~div .sheet-Karma-ControlBox, +.sheet-testKarmaAuto:not([value="1"])~div .sheet-DP-ControlBox, +.sheet-testLocked:checked~.sheet-LockIfChecked, +.sheet-testLocked:checked~span .sheet-LockIfChecked, +.sheet-testLocked:checked~div .sheet-LockIfChecked, +.sheet-testLocked:checked~label .sheet-LockIfChecked, +.sheet-testLocked:not(:checked)~.sheet-LockIfNotChecked, +.sheet-testLocked:not(:checked)~span .sheet-LockIfNotChecked, +.sheet-testLocked:not(:checked)~label .sheet-LockIfNotChecked, +.sheet-testLocked:not(:checked)~div .sheet-LockIfNotChecked { + background-color: var( --locked-color ); + pointer-events: none; + -moz-appearance: textfield; + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; +} + +.sheet-testRepEditMode:checked~.repcontainer .sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~div>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:not(:checked)~div>span>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~span>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~span>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>span>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-LockIfNotEditMode { + background-color: var( --locked-color ); + pointer-events: none; + font-style : italic; + -moz-appearance: textfield; +} + +.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnlockIfHomeBrew, +.sheet-testCreature[value="0"]~div .sheet-UnlockIfCreature, +.sheet-testNum[value="7"]+.sheet-UnlockIf7, +.sheet-testNum[value="99"]+.sheet-UnlockIf99, +.sheet-testLocked:checked+.sheet-UnlockIfChecked, +.sheet-testLocked:checked~.sheet-UnlockIfChecked, +.sheet-testLocked:checked~span .sheet-UnlockIfChecked, +.sheet-testLocked:checked~label .sheet-UnlockIfChecked, +.sheet-testLocked:not(:checked)~.sheet-UnlockIfNotChecked, +.sheet-testLocked:not(:checked)~label .sheet-UnlockIfNotChecked, +.sheet-testLocked:not(:checked)~span .sheet-UnlockIfNotChecked { + background-color: var( --input-color ); + color: var( --font-color ); + pointer-events: initial; +} + + + +input:disabled, +input:disabled::-webkit-inner-spin-button, +input:disabled::-webkit-outer-spin-button, +input[readonly]::-webkit-inner-spin-button, +input[readonly]::-webkit-outer-spin-button, +.sheet-fakeCalc input:not(.sheet-hidden) { + pointer-events: none; + font-style: italic; + display: inline-block; + -moz-appearance: textfield; /*Was none before*/ + -webkit-appearance: none; +} + + +input.sheet-nospinner, +input.sheet-nospinner::-webkit-inner-spin-button, +input.sheet-nospinner::-webkit-outer-spin-button { + -moz-appearance: textfield; /*Was none before*/ + -webkit-appearance: none; +} + + + + +.sheet-floatRight { + float: right; + clear: right; +} + +.sheet-text-left { + text-align: left !important; +} + +.sheet-text-center { + text-align: center !important; +} + + +.sheet-fancyfont { + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; +} + + +.sheet-Elementalist-section, +.sheet-Illusionist-section, +.sheet-Nethermancer-section, +.sheet-Wizard-section { +} /* Need a class here just to keep .sheet-section from inheriting, even if the class is empty */ + +.sheet-label { + line-height: 10px; + font-size: 85%; + padding-right: 2em; + font-weight: bold; + text-align: center; + white-space: nowrap; +} + +.sheet-label-flex { + font-size: 85%; + font-weight: bold; +} + + + +.sheet-repeat-counter-reset { + counter-reset: sheet-rep-items; +} + +.sheet-repeat-count::before +{ + counter-increment: sheet-rep-items; + content: counter(sheet-rep-items) !important; + padding: 0.7em; +} + + +.sheet-text-button { + border-bottom: 1px solid black; + border-right: 1px solid transparent; + border-left: 1px solid transparent; + border-top: 1px solid transparent; + +} + +.sheet-text-button { + color: var( --font-color ); + background-color: var( --button-color ); +} + +.sheet-text-button-header { + color: var( --header-font-color ); + background-color: var( --outline-color ); +} + +.charsheet button[type="roll"].sheet-helpbutton { + color:black; + background-color: maroon ; + background-image: -moz-linear-gradient(top,#fff,maroon); + background-image: -ms-linear-gradient(top,#fff,maroon); + background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(maroon)); + background-image: -webkit-linear-gradient(top,#fff,maroon); + background-image: -o-linear-gradient(top,#fff,maroon); + background-image: linear-gradient(top,#fff,maroon); + background-repeat: repeat-x; + width: 20px; + size:130%; +} + + +/* JBF@JBF 210106 trials for transparent button */ + +.charsheet button[type="roll"], +.charsheet button[type="action"] { + border-bottom: 1px solid var( --outline-color); + border-right: 1px solid transparent; + border-left: 1px solid transparent; + border-top: 1px solid transparent; + border-radius: 5px; + margin-left: 1px; + margin-right: 1px; + background-color: var( --button-color ); + background-image: -moz-linear-gradient(top,#fff,#e6e6e6); + background-image: -ms-linear-gradient(top,#fff,#e6e6e6); + background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(#e6e6e6)); + background-image: -webkit-linear-gradient(top,#fff,#e6e6e6); + background-image: -o-linear-gradient(top,#fff,#e6e6e6); + background-image: linear-gradient(top,#fff,#e6e6e6); + background-repeat: repeat-x; + padding : 2px; +} + +button[type="roll"].sheet-text-button-header { + background-image: none; + background-color: var( --outline-color); + border-bottom: 1px solid white; + border-right: 1px solid white; + border-left: 1px solid white; + border-top: 1px solid white; +} + + +.charsheet button[type="roll"]:hover, +.charsheet button[type="roll"]:active, +.charsheet button[type="action"]:hover, +.charsheet button[type="action"]:active { + color: var( --hover-color ); + background-color: #e6e6e6; + background-position: 0 -15px; + background-position-x: 0px; + background-position-y: -15px; + -webkit-transition: background-position .1s linear; + -moz-transition: background-position .1s linear; + -ms-transition: background-position .1s linear; + -o-transition: background-position .1s linear; + transition: background-position .1s linear; + transition-property: background-position; + transition-duration: 0.1s; + transition-timing-function: linear; + transition-delay: 0s; + border: 1px solid red; +} + + +input[name*="combatOption"]:checked + b, +input[name*="condition"]:checked + b { + background-color: var( --outline-color ); + color: white; + border-radius: 5px; + padding-right: 5px; + padding-bottom: 1px; + padding-top: 1px; +} + + + +.charsheet button[type=roll].sheet-button-nodice:before { + content: none; +} + + +input[type="number"].sheet-attrCostsRed { + background-color: maroon; + color: white; +} + + +.sheet-testAttrCosts[value="0"]~div .sheet-attrCostsRed +{ + background-color: Green; + color: white; +} + +input[type="number"].sheet-attrCostsGreen { + background-color: green; +} + +.sheet-testAttrCosts[value="0"]~div input[type="number"].sheet-attrCostsGreen, +.sheet-testAttrCosts[value="1"]~div input[type="number"].sheet-attrCostsGreen, +.sheet-testAttrCosts[value="2"]~div input[type="number"].sheet-attrCostsGreen { + background-color: white; +} + + +/* ######## Steps and StepSpan ###### */ + +.charsheet input[type="number"].sheet-StepBig, +.sheet-StepBig { + font-size : 150%; + padding: 0; + margin-left: 0; + margin-right: -3px; + margin-bottom: -14px; + text-align: center; + width: 1.3em ; +} + +.charsheet span.sheet-stepSpan, +.sheet-stepSpan { + height: 26px; + padding-bottom: 2px ; + margin-left: 14px ; + margin-right: 19px ; + display: inline-block; + white-space: nowrap; +} + +.sheet-buffSmall { + transform: scale(0.8) ; /*JBF : transform instead of the font size adresses the spinners*/ +} + + +.charsheet input[type="number"].sheet-buffLeft, +.charsheet input[type="number"].sheet-buffRight { + vertical-align: top; + padding: 0px; + margin-top: 0px; + margin-bottom: 0px; +} + +.charsheet b.sheet-buffSignLeft, +.charsheet b.sheet-buffSignRight { + vertical-align: top; + padding: 0px; + margin-top: 0px; + margin-bottom: 0px; + width: 0.3em; + text-align: right; +} + + +.charsheet b.sheet-buffSignRight{ + margin-right: -2px; + margin-left: -1px; +} + +.charsheet input[type="number"].sheet-buffRight { + margin-left: -4px; + margin-right: -20px; + text-align: left; + width: 2.5em; +} + +.charsheet b.sheet-buffSignLeft { + margin-right: -15px; + margin-left: -2px; +} + +.charsheet input[type="number"].sheet-buffLeft { + text-align: right; + margin-left: 0px; + margin-right: -8px; + width: 1.8em; +} + +.sheet-buffRight::-webkit-inner-spin-button, +.sheet-buffRight::-webkit-outer-spin-button { + opacity: 0; +} + +.sheet-buffRight { + -moz-appearance: textfield; +} + +span:hover .sheet-buffRight::-webkit-inner-spin-button, +span:hover .sheet-buffRight::-webkit-outer-spin-button { + opacity:1; +} + +span:hover .sheet-buffRight{ + -moz-appearance: auto; +} + + +.sheet-testCloseChecked:checked+.sheet-InvisibleIfCloseChecked { + opacity: 0; +} + +.sheet-testCloseChecked:checked+.sheet-PartlyInvisibleIfCloseChecked { + color: transparent; +} + +.sheet-testCloseChecked:not(:checked)+.sheet-PartlyInvisibleIfNotCloseChecked { + color: transparent ; +} + +.sheet-redGreen ~ input, +.sheet-redGreen ~ b { + color: green; +} + + + +.sheet-redGreen[value^="-"] ~ input { + color: red; +} +.sheet-greenRed ~ input, +.sheet-greenRed ~ b { + color: red; +} +.sheet-greenRed[value^="-"] ~ input { + color: green; +} + + +.sheet-redGreen[value^="-"]~ b, +.sheet-greenRed[value^="-"]~ b, +.sheet-redGreen[value="0"] ~ input, +.sheet-greenRed[value="0"] ~ input, +.sheet-redGreen[value="0"] ~ b, +.sheet-greenRed[value="0"] ~ b { + color: transparent; +} + + +.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_3, +.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_2, +.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_2, +.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_3, +.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_1_2, +.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_0_2, +.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_1_3, +.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_0_3, +.sheet-testKarMax:not([value="0"],[value="1"],[value="2"],[value="3"]) ~ .sheet-Kar_lessthan3, +.sheet-testKarMax:not(:not([value="0"],[value="1"],[value="2"],[value="3"])) ~ .sheet-Kar_morethan3, +.sheet-testKarMax:not([value="4"]) ~ .sheet-Kar_4, +.sheet-testKarMax:not([value="5"]) ~ .sheet-Kar_5, +.sheet-testKarMax:not([value="6"]) ~ .sheet-Kar_6, +.sheet-testKarMax:not([value="7"]) ~ .sheet-Kar_7, +.sheet-testKarMax:not([value="8"]) ~ .sheet-Kar_8, +.sheet-testKarMax:not([value="9"]) ~ .sheet-Kar_9, +.sheet-testKarMax:not([value="10"]) ~ .sheet-Kar_10, +.sheet-testKarMax:not([value="11"]) ~ .sheet-Kar_11, +.sheet-testKarMax:not([value="12"]) ~ .sheet-Kar_12, +.sheet-testKarMax:not([value="13"]) ~ .sheet-Kar_13, +.sheet-testKarMax:not([value="14"]) ~ .sheet-Kar_14, +.sheet-testKarMax:not([value="15"]) ~ .sheet-Kar_15 { + display: none !important; +} + + + +/* ############################################# JBF Header Flex Containers ######################################################### */ + +.sheet-header-flex-container { + display: flex; + align-items: flex-start; + justify-content: flex-start; + flex-wrap: wrap; + overflow: hidden; +} + + +.sheet-header-box { + height: 75px; + border: 1px solid var(--outline-color); + border-radius: 10px; + display: flex; + align-items: center; + margin-right: 1px; + flex-flow: column; + opacity: 1; + overflow: hidden; + max-width: 280px; +} + +.sheet-header-modbox { + margin-top : 9px; + margin-bottom: 7px; + margin-left: 0px; + margin-right: 0px; +} + + +.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden, +.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden { + height : 0px; + max-width: 0px; + overflow: hidden; + opacity: 0.5; + padding: 0px; + margin: 0px; + border: 1px solid transparent; +} + +.sheet-header-box, +.sheet-iconlabel-header, +.sheet-iconlabel-header-invert, +.sheet-iconlabelbig, +.sheet-header-hidden { + transition: height 0.5s, flex-grow 0.5s, min-width 0.5s, flex-basis 0.5s, width 0.5s, max-width 0.5s , margin 0.5s, padding 0.5s; + /* transition-delay: 1.5s; */ + overflow: hidden; +} + + + +.sheet-header-iconbox { + flex-grow: 1; /* it can grow */ + flex-shrink: 1; /* it can shrink */ + /* flex-basis: 30px; /* arbitrary depending on design */ */ + /* min-width: 30px; /* equal to flex-basis */ */ + /*max-width: 100%; JBF@JBF 210228 (100% - margins)/number of boxes */ + text-align: center; + transition: flex-grow, 0.5s; + transition: min-width 0.5s; + /* transition-delay: 1.5s; */ +} + +.sheet-header-flex-container:not(:hover) .sheet-header-iconbox { + /* flex-grow: 0.0000000001; /* it cant grow anymore... We want it to collapse */ */ + /* flex-basis: 30px; */ + /* width: auto; + min-width: 30px; */ + /* padding: 0px !important; */ + transition: flex-grow, 0.5s, min-width 0.5s; + /* transition-delay: 1.5s; */ +} + +.sheet-header-logo-Earthdawn { + /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ + /* content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ + content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/EARTHDAWN%20LOGO%206.5%20Middlewings%20-%20FINAL-cropped.png); + /* content: url(https://raw.githubusercontent.com/Jiboux/roll20-character-sheets/EDv3/Earthdawn%20%28FASA%20Official%29/Images/ED_logo_black_jaustin_20220926.png); */ + + /* border: 1px solid black; */ +/* background-image: url(https://s3.amazonaws.com/files.staging.d20.io/images/258659/43tgLdtfozFTvZrPGMv-uw/med.png?1539148273); */ +} +.sheet-header-logo-1879 { + /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); */ + content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); +/* background-image: url(https://s3.amazonaws.com/files.d20.io/images/188531300/L18EvmQWIkcT_CKVGnPfqg/max.png?1609231596); */ +} + +.sheet-header-logo-Earthdawn, +.sheet-header-logo-1879 +{ + max-height: 76px; + /* background-repeat: no-repeat; + background-size: contain; */ + max-width: 200px; + width: calc(100% - 800px); /* Width of Logo =100%-2X where X = min-width of header-name*/ +} + +.sheet-testQuest:not([value="0"])~div .sheet-header-logo-1879, +.sheet-testQuest:not([value="0"])~div .sheet-header-logo-Earthdawn +{ + width: calc(100% - 1000px); /* If Questor, Logo needs to be smaller */ +} + +.sheet-testQuest:not([value="0"])~div .sheet-header-name { + /* min-width: min(500px, 25%); + width: calc(50% - 100px); */ + min-width:200px; + width : calc(50% + 350px); + +} + + +.sheet-header-name { + height: 70px; + /* border: 1px solid var(--outline-color); */ + border-radius: 10%; + /* min-width: min(400px, 25%); + width: calc(50% - 100px); */ + min-width:200px; + width : calc(50% + 300px); + padding-top: 6px; + padding: 3px; + overflow: hidden; +} + + +/* ############################################ Colors and Margins ###################################################### */ + + +/* JBF 210103 To be identified */ +.ui-widget-content, +.charsheet { + position: absolute; + padding: 0 !important; + left: 0; + top: 46px; +} +/* JBF 210103 To be identified */ + + +.sheet-user-root { +/*Normal Background*/ + background-color: white; /*Don't ask why but necessary for the Dark mode*/ + background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom3.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom3.png); + background-repeat: no-repeat, no-repeat,no-repeat, no-repeat; + background-blend-mode: multiply, multiply,multiply, multiply; + background-position: -17px -15px,calc(100% + 23px) -10px,-17px 1357px,calc(100% + 23px) 1362px; + background-size : 250px 1372px, 250px 1372px,250px 1372px, 250px 1372px; + padding-left: 13px; + padding-right: 13px; + padding-top: 10px; + margin-top: 0px; + margin-left: 0px; + margin-right: 0px; +} + +.sheet-user-root-in { + margin-left: 0px; + margin-right: 0px; + min-width: 500px; /*JBF@JBF : to be reworked according to final layout*/ + border-left: 2px groove var( --outline-color ); + border-right: 2px groove var( --outline-color ); + border-bottom: 2px groove var( --outline-color ); + border-top: none; + background-color: var( --bg-color ); +} + + +.sheet-section { + background-color: var( --bg-color ); +} + +.sheet-content { + padding: 2px; +} + + +.sheet-bordered { + border : 1px solid var(--outline-color) !important; +} + +.sheet-bordered-bottom { + border-top: none !important; + border-left: none !important; + border-right: none !important; + border-bottom: 1px solid var(--outline-color) !important; +} + +.sheet-notbordered { + border: none !important; +} + +.sheet-header { + min-height: 30px; +} + + +.sheet-imgbox { + text-align: center; + align-items: center; + justify-content: center; + height: 50px; + width: 50px; + position: relative; +} + + +.sheet-imgbox::before { + text-align: center; + align-items: center; + justify-content: center; + content: ""; + position: absolute; + background-repeat: no-repeat; + background-size: 40px 40px; + background-position: top center; + top: 0px; + right: 0px; + bottom: 0px; + left: 0px; + height: 50px; + width: 50px; + opacity: 0.2; + z-index: 1; +} + +.sheet-imgbox-content { + z-index: 99; + position: relative; +} + + +.sheet-imgbox-defense { + /*size of your image*/ + text-align: center; + align-items: center; + justify-content: center; + vertical-align: middle; + height: 37px; + width: 43px; + padding-left: 8px; + padding-bottom: 14px; + position: relative; +} + + +.sheet-imgbox-defense::before { + text-align: center; + align-items: center; + justify-content: center; + content: ""; + position: absolute; + background-repeat: no-repeat; + background-size: 45px 45px; + background-position: 50% 25%; + top: 0px; + right: 0px; + bottom: 0px; + left: 0px; + height: 45px; + width: 45px; + opacity: 0.4; + z-index: 1; + padding-left: 8px; + padding-bottom: 20px; +} + + +.sheet-sec-border-line { + background-color: var( --bg-color ); + margin-left: -7px; + margin-right: -7px; +} + +.sheet-sec-border-line { + border-top: 2px double var( --outline-color ); + padding-top: 3px; +} + + +/*JBF@JBF to be identified, maybe dead code, and in any case shouldn't be static color*/ + +.sheet-heading { + background-color: var( --control-secondary ); + color: var( --header-font-color ); + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + margin: 1px; +} + + +/* ############################################ Tables and cells #################################################### */ + +.sheet-table { + display: table; + width: 100%; +} + +.sheet-table-left { + display: table; + border-collapse: collapse; +} + +span.sheet-table-left, +.sheet-table-left .sheet-table-row span { + border-style: hidden; + border-width: 2px; + text-align: left; +} + +.sheet-table-name { + display: table-caption; + text-align: center; + font-weight: bold; + color: var( --header-font-color ); + background-color: var( --outline-color ); + width: 100%; +} + +.charsheet .sheet-headerbar, +.sheet-headerbar { + vertical-align: bottom; + justify-content: center; + align-items: center; + text-align : center; + color: var( --header-font-color ); + /* font-weight: bold; */ + background-color: var(--outline-color); + font-size: 14px; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + width: 100%; + /* margin: auto; *//* JBF@JBF 210105*/ + min-height: 21px; + display: flex; +} + +.charsheet .sheet-headerbar-flex, +.sheet-headerbar-flex { + vertical-align: bottom; + justify-content: space-between; +} + + +.sheet-creation-order { +color: yellow; +font-size: 16px; +/*text-shadow: 1px 1px white;*/ +} + +.sheet-table-header { + display: table-cell; + text-align: center; + font-style: italic; + font-weight: bold; + color: var( --header-font-color ); + vertical-align: middle; + background-color: var( --outline-color ); +} + +.sheet-table-row { + display: table-row; + vertical-align: middle; + width: 100%; +} + +.sheet-table-data { + display: table-cell; + vertical-align: middle; + text-align: center; /*JBF 20201124*/ + white-space: nowrap; +} + +hr { + border-color: black; + margin: 5px 0; +} + +.sheet-w15 { + display: table-cell; + vertical-align: middle; + text-align: left; + width: 15%; +} + +.sheet-w20 { + display: table-cell; + vertical-align: middle; + text-align: left; + width: 20%; +} +.sheet-w30 { + display: inline-block; + text-align: left; + width: 30%; +} + +.sheet-w100p { + width: 100%; +} + +/*JBF@JBF useful ???*/ +.sheet-w50 { + width: 100%; +} + + +.sheet-notes{ +width: 28%; +/* padding-left: 5px; +padding-right: 5px; */ +/* padding-bottom: 10px; */ +margin: 1%; +} + + +.sheet-flex-container { + display: flex; + align-items: flex-start; + justify-content: space-between; +} + +.sheet-flex-column { +flex-direction: column; +} + +.sheet-flexwrap { + flex-wrap: wrap; +} + +.sheet-glossary { + /* display: flex; + align-items: flex-start; + flex-wrap: wrap; + flex-direction: column; + max-height: 150px; + height : auto; */ + display: inline-block; +} + + +.sheet-flex1 { + flex: 1; +} +/*JBF@CD -- This is a trial, but gives interesting results*/ + + +.sheet-floatRight.sheet-header-flex-container, +.sheet-floatRight.sheet-flex-container { + justify-content: flex-end; +} + +.sheet-flexCenter { + display: flex; + justify-content: center; + align-items: center; +} + +/ ############################################# Attribute Boxes ########################################################## */ + +.sheet-Attrib-container { + padding: 5px; + margin-top: 3px; + display: flex; + align-items: center; +} + +.sheet-Attrib-box { + border: 1px solid black; + border-radius: 10px; + text-align: center; + display: inline-block; + width: 120px; + margin-bottom: 3px; + min-height: 80px; +} + +.sheet-Attrib-header { + display: flex; + justify-content: space-around; + align-items: flex-start; + vertical-align: top; + text-align: center; + background-color: var(--outline-color); + border-radius:10px; +} + +.sheet-Defense-box { + border: 1px solid black; + border-radius: 10px; + display: flex; + margin: 2px; + align-items: center; + flex-flow: column; + width: 100px; + min-height: 75px; +} + +.sheet-Shield-box { + border: 1px solid black; + border-radius: 10px; + display: flex; + margin: 3px; + padding: 3px; + align-items: center; + flex-flow: column; +} + + + +.sheet-Attrib-rightbox { + text-align: center; + display: inline-block; +} + + +.charsheet input[type="number"].sheet-AttribValue, +.sheet-AttribValue { + background: var( --outline-color ); + border-style: 1px solid black; + border-radius: 70%; + color: var( --header-font-color ); + font-weight: bold; + text-align: center; +} + +.sheet-AttribValueDiv { + margin-top: 3px; +} + +.charsheet input[type="number"].sheet-AttribStep, +.sheet-AttribStep +{ + color: var( --highlight-font-color ); + text-shadow: 2px 2px var( --bg-color ); + font-weight:bold; + font-size: 250%; /* JBF was important */ + padding: 0; /* JBF was important */ + margin-top: 0; /* JBF was important */ + margin-bottom: 0; /* JBF was important */ + margin-left: 0; /* JBF was important */ + margin-right: -11px; /* JBF was important */ + text-align: center; /* JBF was important */ + width: 1.3em; /* JBF was important */ + font-weight: bold; + +} + +.charsheet span.sheet-AttribStepSpan, +.sheet-AttribStepSpan +{ + padding: 4px; /* JBF was important */ + +} + +/* ############################################ Formating and Length ###################################################### */ + +.sheet-fixed-width { + white-space: nowrap; + display: inline-block; +} + + +.charsheet .sheet-matrix.sheet-filter-box { + margin: 0px; + margin-bottom: 2px; + margin-right: 2px; + border-radius: 5px; + padding: 0px; + border: 1px solid black; +} + + + +.sheet-nowrap0 { + white-space: nowrap; + display: inline-block; /*JBF@CD Trial for alignment*/ + vertical-align: middle; +} + +.sheet-nowrap, +.sheet-nowrap1 { + white-space: nowrap; + padding-right: 1em; +} + +.sheet-nowrap2 { + white-space: nowrap; + padding-right: 2em; +} + +.sheet-nowrap3 { + white-space: nowrap; + padding-right: 3em; +} + +.sheet-nowrap5 { + white-space: nowrap; + padding-right: 5em; +} + +.sheet-w7 { + display: inline-block; + min-width: 7em; + padding-right: 0em; +} + +/*JBF */ +.sheet-numShorter { width: 2em !important } +.sheet-numShort { width: 3em !important } +.sheet-numLong { width: 4em !important } +.sheet-selShort { width: 5em !important } +.sheet-selLong { width: 6em !important } +.sheet-txtShort { width: 8em !important } +.sheet-txtMed { width: 9em !important } +.sheet-txtMedplus { width: 11.5em !important } +.sheet-txtLong { width: 16em !important } +.sheet-txtLonger { width: 20em !important } +.sheet-txtEvenLonger { width: 27em !important } + + +.sheet-titlespan { + margin-left: 0px; + margin-right: 0px; + text-align: center; + vertical-align: middle; +} + + +.charsheet .sheet-w25px { width: 25px; } +.charsheet .sheet-w30px { width: 30px; } +.charsheet .sheet-w50px { width: 50px; } +.charsheet .sheet-w75px { width: 75px; } +.charsheet .sheet-w100px { width: 100px; } + +.charsheet .sheet-Big { font-size: 150%;} + +.charsheet input[type="number"].sheet-Bigger, + .sheet-Bigger { + font-size: 200%; + width: 2em; + text-align: center ; +} +.sheet-small { transform: scale(0.8); /*better results ?*/} + +.charsheet input[type="number"].sheet-numHighlight, +.sheet-numHighlight { + color: var( --highlight-font-color ); + text-shadow: 2px 2px var( --bg-color ); + font-weight: bold; +} + + +.sheet-vaBottom { + vertical-align: bottom; +} + +.sheet-middle { + display: inline-block; + padding-top: 6px; +} + +.sheet-minWidth3 { + min-width: 3em; +} + + + + +/* ############################################ Variable length text boxes ########################################################## */ +/* The next few blocks are for variable length text boxes that expand as needed. sheet-label-under2 is a tall box and has labels under the text input. +The form of the html is a label or span wrapper, an input box, an span that has the invisible auto-expanding field, and an optional span that has the label. + + +To have a label in front of the expanding field, use something like this. + +*/ + +/* This is the tag that wraps the entire thing. It can be a label or a span */ +.charsheet .sheet-autoexpand-wrap { + display: inline-block; + position: relative; + width: auto; + min-width: 2em; + max-width: 50em; + margin-right: 1em; + white-space: nowrap; +} + +.charsheet .sheet-autoexpand-min4 { + min-width: 4em; + width: auto; +} + +.charsheet .sheet-autoexpand-min { + min-width: 14em; + width: auto; +} + + + +.charsheet .sheet-autoexpand-wrap:not(.sheet-label-under2) { + height: 2em; + vertical-align: middle; +} + +.charsheet .sheet-label-under:not(button), +.charsheet .sheet-label-under2 { + display: inline-block; + height: 2.75em; + vertical-align: top; +} + +/* This is the input statement that is visible. */ +.charsheet .sheet-autoexpand-wrap input { + display: block; + overflow: hidden; + width: 100%; + position: absolute; + white-space: normal; +} + +/* This is the invisible copy of the input. This css changes this invisible fields size to the length of the text in the input. The outer wrapper then changes size to match this fields length. */ +.charsheet .sheet-autoexpand-wrap span.sheet-autoexpand { + visibility: hidden; + width: 100%; + white-space: pre; /* pre-wrap; for textarea which I never got working but "pre" should also work for spans */ + word-wrap: break-word; + overflow-wrap: break-word; + overflow: hidden; + font-weight: bold; + padding-right: 2em; /* We want the text box very slightly bigger than the text. JBF@CD was 0.7 em*/ + /* also here make sure the font size is the same or slightly bigger than the input font size */ +} + +/* This is the span that holds the label that we want small at the bottom. */ +.charsheet .sheet-label-under2 span:not(.sheet-autoexpand) { + display: block; + position: relative; /*JBF@CD Changed from absolute 0 to relative -10px*/ + bottom: -13px; + line-height: .75em; + font-size: 85%; + padding-left: .25em; +} + +/* When we have the label under the field, we don't want the label to ever be longer than the field */ +.charsheet .sheet-label-under, +.charsheet .sheet-label-under2 { + overflow: hidden; +} + +.charsheet .sheet-label-under2 span, +.charsheet .sheet-label-under span, +.charsheet .sheet-label-under-select span { + line-height: 10px; + display: block; + /* font-weight: lighter; */ + font-size: 85%; + padding-left: .25em; +} + + + + + +/* ########################################### Filterboxes ####################################################### +# Filterboxes are basically repitems. Except that Filterboxes have been formated to allow certain items to be hidden +# if they don't match the requirements to be displayed. +*/ + +.charsheet .repcontainer .repitem, /* A filterbox should look exactly like a repitem. */ +.sheet-filter-box { + padding: 0px; + margin: 0px; + border: none; + border-radius: 0px; +} + + + +fieldset.repeating_spell+.repcontainer>.repitem, /* A repitem within a spell list should functionally not exist, it's place is taken by a filterbox. */ +fieldset+.repcontainer .repitem, +fieldset+.repcontainer .repitem .sheet-filter-box { + vertical-align: top; +} + +.sheet-filterSpellEffect~.repcontrol, +.sheet-testRepEditMode:not(:checked)~.repcontrol, /*hide buttons in not Edit Mode*/ +.sheet-filter-box { /* By default, display no items of a filter box */ + display: none; +} + +fieldset.sheet-filterSpellEffect+.repcontainer { + display: inline-block; +} + +.repcontainer .repitem { + overflow: hidden; +} + +fieldset+.repcontainer .repitem { + display: block; +} + +fieldset.repeating_talents+.repcontainer .repitem, /*fieldset that we want to wrap have to be specified manually*/ +fieldset.repeating_skills+.repcontainer .repitem, +fieldset.repeating_knacks+.repcontainer .repitem, +fieldset.repeating_matrix+.repcontainer .repitem, +fieldset.repeating_personality+.repcontainer .repitem, +fieldset.repeating_maneuvers+.repcontainer .repitem, +fieldset.repeating_weapons+.repcontainer .repitem { + display: inline-block; + /* padding:5px; */ +} + + +/* fieldset+.repcontainer>.repitem:nth-child(5n+1){ + background: var(--bg-color1); +} + +fieldset+.repcontainer>.repitem:nth-child(5n+2){ + background: var(--bg-color2); +} + +fieldset+.repcontainer>.repitem:nth-child(5n+3){ + background: var(--bg-color3); +} + +fieldset+.repcontainer>.repitem:nth-child(5n+4){ + background: var(--bg-color4); +} + +fieldset+.repcontainer>.repitem:nth-child(5n){ + background: var(--bg-color5); +} */ + +/* fieldset+.repcontainer{ + column-width:auto; +} */ + + + +/* Decide which specific repitems to display. */ +/*Talents Filter*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="QD"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="QD"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="PA"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="PA"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="V"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Racial"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Power"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Item"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Dummy"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Special"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Free"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="All"]~ fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, /*Always show equipped. */ +.sheet-testRepEditMode:checked~fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, /*In edit-mode show all. */ +input.sheet-tabGrim[value="0"]~.sheet-filter-box, /* Always display all spells of circle zero, since they have just been added and have not been assigned a circle yet. */ +.sheet-tabGrim[value="0"]~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box, /* When tab0 is checked, display everything no matter what which of the inner boxes are checked. */ +.sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab0:checked~.sheet-filter-box, /*always display the Circle 0 spells*/ +.sheet-tabGrim[value="1"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab1:checked~.sheet-filter-box, +.sheet-tabGrim[value="2"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab2:checked~.sheet-filter-box, +.sheet-tabGrim[value="3"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab3:checked~.sheet-filter-box, +.sheet-tabGrim[value="4"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab4:checked~.sheet-filter-box, +.sheet-tabGrim[value="5"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab5:checked~.sheet-filter-box, +.sheet-tabGrim[value="6"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab6:checked~.sheet-filter-box, +.sheet-tabGrim[value="7"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab7:checked~.sheet-filter-box, +.sheet-tabGrim[value="8"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab8:checked~.sheet-filter-box, +.sheet-tabGrim[value="9"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab9:checked~.sheet-filter-box, +.sheet-tabGrim[value="10"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab10:checked~.sheet-filter-box, +.sheet-tabGrim[value="11"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab11:not(:checked)~.sheet-filter-box, +/* fieldset.sheet-filtershortlist+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, */ +input.sheet-tabMain[value="1"]~div .sheet-section-core fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="2"]~div .sheet-section-combat fieldset+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, +input.sheet-tabMain[value="3"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="4"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="5"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="6"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +.sheet-section-spells fieldset:not(.sheet-filterSpellEffect)+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]~.sheet-filter-box, +input.sheet-testSpellEffect[value="Wil"]~fieldset.sheet-filterSpellEffect+.repcontainer>.repitem input.sheet-spelltab[value="SPL-Willforce"]~.sheet-filter-box { + display: inline-block; + border: none; /*JBF*/ +} +/*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ + +/*JBF@JBF@CD : Do not display the spellcasting Talent twice, i.e. shown only in spell section... except in creation mode*/ +.sheet-testCreation:not([value="1"])~.sheet-testNPC:not([value="-1"])~input.sheet-tabMain[value="1"]~div .sheet-section-core~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="2"]~div .sheet-section-combat~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab:checked~.sheet-filter-box { + display: none; +} + + + + /* ############################################ Tabs ################################################################### */ + + div[class^="sheet-section"] { /* Every class that starts with "sheet-section" starts out hidden */ + visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; + max-width: 0; + padding: 0; +} + +input.sheet-tabMain, +input.sheet-tabSpell, +input.sheet-tabGrim, +input.sheet-tabAdjust { + display:none; +} + + +input.sheet-tabMain+button[type="action"], +input.sheet-tabSpell+button[type="action"], +input.sheet-tabGrim+button[type="action"], +input.sheet-tabAdjust+button[type="action"]{ + text-align: center; + display: inline-block; + font-size: 13px; + background-color: var( --inactive-color ); + color: var( --header-font-color ); + background-image:none; + font-weight: bold; + width: 70px; + height: 20px; + border-radius: 10px 10px 0 0; + cursor: pointer; + position: relative; + border : 1px solid var( --inactive-color ); + margin:0px; + padding:0px; +} + +input.sheet-tabGrim+button.sheet-tabshort[type="action"]{ + width: 40px; +} + + +input:checked.sheet-tabMain+button[type="action"], +input:checked.sheet-tabSpell+button[type="action"], +input:checked.sheet-tabGrim+button[type="action"], +input:checked.sheet-tabAdjust+button[type="action"]{ +background-color: var( --outline-color ); +border : 1px solid var( --outline-color ); +} + + +/* +input.sheet-tabshort { + width: 40px; +} + +input.sheet-tabshort+span{ +width: 40px; +margin-left: -45px; +} + +.sheet-tabSpell, +.sheet-tabAdjust { + width: 80px; +} + +.sheet-tabSpell+span, +.sheet-tabAdjust+span { + width: 80px; + margin-left: -85px; +} + + + +@media (hover: none) { + + input.sheet-tabMain+span, + input.sheet-tabSpell+span, + input.sheet-tabGrim+span, + input.sheet-tabAdjust+span, + .sheet-tabSpan { + + margin-left: -15px; + } +} */ + + + + + +.sheet-sec-spacer { /* When have two tabs right under each other, space them by this much. */ + height: 3px; +} + +/* Make the selected section visible */ +input.sheet-tabMain[value="1"]~div .sheet-section-core, +input.sheet-tabMain[value="2"]~div .sheet-section-combat, +input.sheet-tabMain[value="3"]~div .sheet-section-talents, +input.sheet-tabMain[value="4"]~div .sheet-section-knacks, +input.sheet-tabMain[value="5"]~div .sheet-section-skills, +input.sheet-tabMain[value="6"]~div .sheet-section-spells, +input.sheet-tabMain[value="7"]~div .sheet-section-equipment, +input.sheet-tabMain[value="8"]~div .sheet-section-gear, +input.sheet-tabMain[value="9"]~div .sheet-section-notes, +input.sheet-tabMain[value="10"]~div .sheet-section-record, +input.sheet-tabMain[value="11"]~div .sheet-section-adjustments, +input.sheet-tabSpell[value="1"]~.sheet-section-spells-talents, +input.sheet-tabSpell[value="2"]~.sheet-section-spells-matrices, +input.sheet-tabMain[value="1"]~div .sheet-section-spells-matrices, +input.sheet-tabMain[value="2"]~div .sheet-section-spells-matrices, +input.sheet-tabMain:not([value="2"]):not([value="1"])~div input.sheet-tabSpell[value="3"]~.sheet-section-spells-grimoire, +input.sheet-tabAdjust[value="1"]~.sheet-section-adjustments-common, +input.sheet-tabAdjust[value="2"]~.sheet-section-adjustments-maneuvers, +input.sheet-tabAdjust[value="3"]~.sheet-section-adjustments-advanced, +input.sheet-tabAdjust[value="4"]~.sheet-section-adjustments-release , +input.sheet-tabAdjust[value="5"]~.sheet-section-adjustments-help { + max-height: 999999px; + max-width: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; +} + + +input.sheet-tabMain[value="1"] ~ .sheet-show-leftpane-tab1:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="2"] ~ .sheet-show-leftpane-tab2:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="3"] ~ .sheet-show-leftpane-tab3:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="4"] ~ .sheet-show-leftpane-tab4:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="5"] ~ .sheet-show-leftpane-tab5:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="6"] ~ .sheet-show-leftpane-tab6:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="7"] ~ .sheet-show-leftpane-tab7:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="8"] ~ .sheet-show-leftpane-tab8:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="9"] ~ .sheet-show-leftpane-tab9:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="10"] ~ .sheet-show-leftpane-tab10:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="11"] ~ .sheet-show-leftpane-tab11:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="1"] ~ .sheet-show-middlepane-tab1:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="2"] ~ .sheet-show-middlepane-tab2:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="3"] ~ .sheet-show-middlepane-tab3:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="4"] ~ .sheet-show-middlepane-tab4:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="5"] ~ .sheet-show-middlepane-tab5:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="6"] ~ .sheet-show-middlepane-tab6:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="7"] ~ .sheet-show-middlepane-tab7:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="8"] ~ .sheet-show-middlepane-tab8:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="9"] ~ .sheet-show-middlepane-tab9:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="10"] ~ .sheet-show-middlepane-tab10:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="11"] ~ .sheet-show-middlepane-tab11:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="1"] ~ .sheet-show-rightpane-tab1:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="2"] ~ .sheet-show-rightpane-tab2:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="3"] ~ .sheet-show-rightpane-tab3:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="4"] ~ .sheet-show-rightpane-tab4:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="5"] ~ .sheet-show-rightpane-tab5:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="6"] ~ .sheet-show-rightpane-tab6:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="7"] ~ .sheet-show-rightpane-tab7:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="8"] ~ .sheet-show-rightpane-tab8:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="9"] ~ .sheet-show-rightpane-tab9:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="10"] ~ .sheet-show-rightpane-tab10:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="11"] ~ .sheet-show-rightpane-tab11:not([value="1"])~div .sheet-rightpane { + display:none; +} + +.sheet-testCreature:not([value="0"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreature, +.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfOverviewNoEdit, +.sheet-testCreation:not([value="1"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreation, +.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfOverviewNoEdit, +.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked)~div .sheet-HideIfOverviewNoEdit, +.sheet-tabMain[value="1"]~div .sheet-HideIfOverview, +.sheet-tabMain:not([value="1"])~div .sheet-HideIfNotOverview, +.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfCombatNoEdit, +.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfCombatNoEdit, +.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ div>.sheet-HideIfCombatNoEdit, +.sheet-tabMain[value="2"]~div .sheet-HideIfCombat, +.sheet-tabMain:not([value="2"])~div .sheet-HideIfNotCombat { + display: none; +/* border: 1px yellow solid; */ +} + + +/* Highlight the selected tab */ +input.sheet-tabMain:checked + span, +input.sheet-tabSpell:checked + span, +input.sheet-tabGrim:checked + span, +input.sheet-tabAdjust:checked + span, +input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked, +input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked + .sheet-HideIfNotCloseChecked { + background-color: var( --outline-color ); + color: var( --header-font-color ); + border: 1px solid black; +} + +/* ############################################ JBF Icons and images ################################################### */ + +.sheet-icon-damage-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-background.png);} /*License Information*/ +.sheet-icon-devotion-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-initiative-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ +.sheet-icon-interdiction-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ +.sheet-icon-karma-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-knockeddown-bakcground::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-MA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-MD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-PA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ +.sheet-icon-PD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ +.sheet-icon-recovery-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ +.sheet-icon-SD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-stun-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-wounds-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wounds-background.png);} /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ + + + +.sheet-icon-action { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png); } /*License Information*/ +.sheet-icon-action-free { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Free.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-simple { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Simple.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-standard { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Standard.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-sustained { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Sustained.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-white.png); } /*License Information*/ +.sheet-icon-action-na { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-NA.png); } /* https://findicons.com/files/icons/2610/flat_weather_icons/128/na.png */ +.sheet-icon-aggressive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Agressive.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-ambush { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ambush.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-armor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Armor.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png); } /*License Information*/ +.sheet-icon-attacks { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-attacks-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/blade-drag.html#download*/ +.sheet-icon-blindsided { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsided.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/backstab.html#download*/ +.sheet-icon-blindsiding { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsiding.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-calledshot { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/CalledShot.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-charging { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Charging.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ +.sheet-icon-circle { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/plain-circle.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ +.sheet-icon-coin { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-coin-copper { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Copper.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-coin-silver { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Silver.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-coin-gold { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Gold.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-cover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-cover99 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover-99.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-damage-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/dripping-knife.html#download*/ +.sheet-icon-damage { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-death { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Death.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-defenses { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/shield-echoes.html#download*/ +.sheet-icon-defenses-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses-White.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-defensive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ +.sheet-icon-defensive-exc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive-exc.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ +.sheet-icon-devotion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-On.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-Ask.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion2.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion3.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-dice { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Dice.png); } /* https://static.thenounproject.com/png/1279708-200.png */ +.sheet-icon-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit.png); } /*License Information*/ +.sheet-icon-edit-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit-White.png); } /*License Information*/ +.sheet-icon-effect { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ +.sheet-icon-effect-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ +.sheet-icon-entangled { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Entangled.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ +.sheet-icon-flying { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Flying.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ +.sheet-background-frame1 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame1.jpg); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame2 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame3 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame4 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame5 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame5.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame6 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame6.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame7 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame7.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame8 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame8.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame9 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame9.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-grimoire { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Grimoire.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ +.sheet-icon-harried { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-harried3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-harried4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried4.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-harried5 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried5.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-impaired { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-impaired4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired4.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-initiative { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ +.sheet-icon-initiative-noarmor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative-NoArmor.png);}/*https://static.thenounproject.com/png/539377-200.png */ +.sheet-icon-interdiction { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ +.sheet-icon-inventory { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Inventory.png); } /*License Information*/ +.sheet-icon-jumpup { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/JumpUp.png); } /*License Information*/ +.sheet-icon-karma { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma2.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-Ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-On.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-kit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Kit.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-knockeddown { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-leftpane { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/LeftPane-White.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link-in { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-in.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link-in-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-In-Out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-MA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-maneuver-creature { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Creature.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-maneuver-opponent { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Opponent.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-maneuver-show { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Show.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-attune { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Attune.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-enhanced { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Enhanced.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-armored { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Armored.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-shared { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Shared.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-MD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-move-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Move-Based.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-naked { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-naked-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked-white.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-newday { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NewDay.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-notes { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Notes.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-noshield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NoShield.png); } /*https://game-icons.net/1x1/skoll/shield-disabled.html#downloadd*/ +.sheet-icon-PA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ +.sheet-icon-parameter { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-parameter-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-partialcover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PartialCover.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-PD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ +.sheet-icon-poisoned { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Poisoned.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-potion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Potion.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rangelong { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/RangeLong.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-ration { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ration.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-recovery { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ +.sheet-icon-reserved { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Reserved.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-resistance { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Resistance.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-public { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-Public.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-PGM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-PGM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-GM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-GM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-SD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-shield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Shield.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-split { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Split.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-stealthy { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stealthy.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-strain { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-strain1 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain1.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-strain2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-strain3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-stun { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-stun-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun-white.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-sum { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Sum.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-surprised { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Surprised.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-tail { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tail.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-tips-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Edit.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-tips-mods { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Mods.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-tips-tooltip { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Tooltip.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-tknactn { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TknActn.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-TN { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TN.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-vision { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-vision4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-vision-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision-Based.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-weapon { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weapon.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-wealth { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wealth.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-weave { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-weave-extra { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-willforce { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Willforce.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ + +/* Elsewhere in this file there are url's describing Strain.png, Frame20.png, + and two logo's that are stored on on amazon servers instead of github. + a few hundred lines down also find .sheet-rolltemplate-icon-ask and about 15 other definitions, but they all use icons already defined above. +*/ + +.sheet-frame { + background-size: 100% 100%; + /* Temporarly disabled to work on the color palette */ + /* background-size: 0% 0%; */ +} + + + + + +.sheet-frameBig { + /* background-size: 110% 110%; Temporarly disabled to work on the color palette*/ + background-size: 0% 0%; +} + +.sheet-iconlabel-white.sheet-iconpaddedright, +.sheet-iconlabel-header.sheet-iconpaddedright, +.sheet-iconpaddedright { + padding-right: 3px ; /* JBF was important*/ + margin-left: -3px ; /* JBF was important*/ + padding-top: 0px ; /* JBF was important*/ + padding-bottom: 0px ; /* JBF was important*/ + border: 1px solid transparent; + vertical-align: middle; +} +.sheet-iconlabel-white.sheet-iconpaddedleft, +.sheet-iconlabel-header.sheet-iconpaddedleft, +.sheet-iconpaddedleft { + padding-left: 3px ; /* JBF was important*/ + margin-right: -3px ; /* JBF was important*/ + padding-top: 0px ; /* JBF was important*/ + padding-bottom: 0px ; /* JBF was important*/ + vertical-align: middle; +} + +.sheet-undernumber { + padding-top: 0px; + margin-top: -4px; +} + +.sheet-DP-ControlBox, +.sheet-Karma-ControlBox { + white-space: nowrap; + display: inline-block; + width: 30px; + text-align: center; + vertical-align: middle; + padding: 0; + margin: 1px; +} + +/* ############################################ JBF : Icon checkboxes Management #################################### */ +.charsheet input.sheet-iconcheckbox { + display:none; +} + +.sheet-iconlabel-header-invert, +.sheet-iconlabel-invert, +.sheet-iconlabel-header, +.sheet-iconlabel { + display: inline-block; + padding: 1px; + height: 20px; + width: 20px; + margin: 0px; + vertical-align: middle; + border-radius: 5px; + opacity: 0.7; + border: 1px solid transparent; + background-color: var( --icon-color); +} + + +.sheet-iconlabel-white { + display: inline-block; + padding: 2px; + opacity: 0.5; + height: 20px; + width: 20px; + margin: 0px; + border: 1px solid transparent; + vertical-align: middle; +} + +.sheet-iconlabelsmall { + display: inline-block; + vertical-align: middle; + padding: 0px; + opacity: 0.7; + width: 15px; + margin: 0px; + border: 1px solid transparent; +} + +.sheet-iconlabelCC { + display: inline-block; + vertical-align: middle; + padding: 0px; + opacity: 1; + width: 20px; + margin: 0px; + border: 1px solid transparent; + background-color: var( --icon-color); +} + +.sheet-iconlabelbig { + display: inline-block; + vertical-align: middle; + padding: 1px; + opacity: 1; + width: 30px; + margin: 0px; + border: 1px solid transparent; + background-color: var( --icon-color); +} + +.sheet-iconstatic { + width: 20px; + text-align: center; + vertical-align: middle; + padding: 0px; + margin: 0px; +} + +.sheet-iconstaticsmall { + width: 15px; + text-align: center; + vertical-align: middle; + padding: 0px; + margin: 0px; +} + +.sheet-iconstaticBig { + width: 30px; + text-align: center; + vertical-align: middle; + padding: 0px; + margin: 0px; + margin-right: -5px; +} + +input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-header-invert, +input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-invert, +input.sheet-iconcheckbox:checked + .sheet-iconlabel-header, +input.sheet-iconcheckbox:checked + .sheet-iconlabelsmall, +input.sheet-iconcheckbox:checked + .sheet-iconlabel { + opacity: 1; + border: 1px solid black; +} + + + + +input.sheet-iconcheckbox:checked + .sheet-iconlabel-white, +input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabelbig { + opacity: 1; + border: 1px solid transparent; +} + +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-invert:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header-invert:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelCC:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelbig:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelsmall:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel:hover, +input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel:hover { + background-color: var( --hover-color-bg ); + background-position: 0 -15px; + background-position-x: 0px; + background-position-y: -15px; + -webkit-transition: background-position .1s linear; + -moz-transition: background-position .1s linear; + -ms-transition: background-position .1s linear; + -o-transition: background-position .1s linear; + transition: background-position .1s linear; + transition-property: background-position; + transition-duration: 0.1s; + transition-timing-function: linear; + transition-delay: 0s; + border : 1px solid var( --hover-color ); +} + +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-white:hover, +input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-white:hover { + border : 1px solid red; + opacity: 0.8; +} + +/*JBF@JBF : logic hiding unchecked icons when the header is not hovered*/ + +.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:checked+.sheet-iconlabel-header-invert, +.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:not(:checked)+.sheet-iconlabel-header { + height: 0px; + /* width:0px; */ + border: 1px solid transparent; + background : transparent; + /* padding: 0px; */ + margin: 0px; +} + +/*JBF@JBF : logic collapsing the icon container */ +.sheet-iconlabel2 { + margin: 0px !important; + padding: 0px !important; + min-width: 0px !important; + flex-grow: 0; /* it cant grow anymore... We want it to collapse */ + flex-shrink: 1; +} + + +/* ####################################### JBF : Strain icon */ +/* JBF version with the drop of blood */ +input[type="text"].sheet-strainicon { + background: var(--locked-color); + background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); + background-repeat: no-repeat; + width: 2.5em; + height: 2.5em; + background-position: 0px -3px; + background-size: cover; + color: var( --header-font-color ); + font-size: 11px; + font-family : initial; +} + +.sheet-info { + float: right; + margin-top: -6px; + height: 30px; + font-family: "Pictos"; + font-size: 24px; +} + + +/* ############################################ Roll Templates & colors ###################################################### */ +/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ + +.sheet-rolltemplate-chatrecord { +/* background-color: LightBlue; */ +} + + + +.sheet-rolltemplate-chatrecord table, +.sheet-rolltemplate-rolltargetnumber table { + width: 100%; + border: 1px solid black; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; +} + +.sheet-rolltemplate-chatrecord thead, +.sheet-rolltemplate-rolltargetnumber thead { + border-bottom: 1px solid black; + line-height: 1.6em; + font-size: 1.2em; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; +} + +.sheet-rolltemplate-chatrecord th { + background-color: #660066; + color: white; + padding-left: 5px; + vertical-align: middle; +} + +.sheet-rolltemplate-rolltargetnumber th { + background-color: #000066; + padding-left: 5px; + vertical-align: middle; + color: white; +} + +.sheet-rolltemplate-chatrecord td, +.sheet-rolltemplate-rolltargetnumber td { + padding: 5px; + border-bottom: 1px solid black; +} + +.sheet-rolltemplate-chatrecord tr:nth-child(odd), +.sheet-rolltemplate-rolltargetnumber tr:nth-child(odd) { + background-color: rgba(217, 217, 214, 1); +} + +.sheet-rolltemplate-chatrecord tr:nth-child(even), +.sheet-rolltemplate-rolltargetnumber tr:nth-child(even) { + background-color: rgba(233, 233, 233, 1); +} + +.sheet-rolltemplate-chatrecord td:first-child, +.sheet-rolltemplate-rolltargetnumber td:first-child { + text-align: right; + font-weight: bold; +} + + +.sheet-rolltemplate-chatrecord a[href^="!"] { + border: 0.8px; + padding: 5px; + background-color: PaleGreen; + color: black; +} + + +/* These are all tries for formatting the API roll templates*/ +.sheet-rolltemplate-sect{ + background-color: white; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame20.png); + background-size : 103% 103%; + background-position: 55% 53%; + border: solid 2px black; + padding: 13px; + border-radius: 5px; + overflow: hidden; + width: 90%; +} + +.sheet-rolltemplate-body { + text-align: left; + padding-left: 5px; + padding-right: 0px; + padding-bottom: 2px; + line-height: 1.5em; +} + +.sheet-rolltemplate-subheadertext { +line-height: 0.9em; +font-size: 0.9em; +font-weight: lighter; +color: black; +background: transparent; +text-align: center; +margin-top: -0.1em; +margin-bottom: 0.2em; +} + +.sheet-rolltemplate-header { + font-weight: bold; + text-align: center; + color: black; + background: white; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', Papyrus, "Helvetica Neue", Helvetica, sans-serif; + font-weight:normal !important; + vertical-align: middle; + line-height: 1.2em; + font-size: 1.2em; + margin-bottom: 3px; +} + +.sheet-rolltemplate-header::before { + content: ""; + display: inline-block; + /* background: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Long-Range.png") no-repeat; */ + background-size: 20px !important; + background-repeat: no-repeat; + width: 20px; + height: 20px; + margin: 0 6px 0 0; +} + +.sheet-rolltemplate-button { + background-color: firebrick !important; + color: white !important; + padding: 1px 8px !important; + border: 1px solid black !important; + margin: 2px 5px !important; + min-width: auto; + border-radius: 5px; +} + +.sheet-rolltemplate-icon-ask, +.sheet-rolltemplate-icon-pd, +.sheet-rolltemplate-icon-md, +.sheet-rolltemplate-icon-sd, +.sheet-rolltemplate-icon-action, +.sheet-rolltemplate-icon-attack, +.sheet-rolltemplate-icon-attackcc, +.sheet-rolltemplate-icon-init, +.sheet-rolltemplate-icon-initrep, +.sheet-rolltemplate-icon-weave, +.sheet-rolltemplate-icon-knockdown { + color: darkgreen; + border-bottom: 4px darkgreen solid; +} + +.sheet-rolltemplate-icon-effect, +.sheet-rolltemplate-icon-damage, +.sheet-rolltemplate-icon-damagecc { + color: firebrick; + border-bottom: 4px firebrick solid; +} + +.sheet-rolltemplate-icon-recovery { + color: darkgoldenrod; + border-bottom: 4px darkgoldenrod solid; +} + + + + +.sheet-rolltemplate-icon-ask::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png);} +.sheet-rolltemplate-icon-pd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png);} +.sheet-rolltemplate-icon-md::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png);} +.sheet-rolltemplate-icon-sd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png);} +.sheet-rolltemplate-icon-action::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png);} +.sheet-rolltemplate-icon-effect::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png);} +.sheet-rolltemplate-icon-attack::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png);} +.sheet-rolltemplate-icon-attackcc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png);} +.sheet-rolltemplate-icon-damage::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png);} +.sheet-rolltemplate-icon-damagecc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png);} +.sheet-rolltemplate-icon-init::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} +.sheet-rolltemplate-icon-initrep::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} +.sheet-rolltemplate-icon-recovery::before, +.sheet-rolltemplate-icon-recoveryrep::before{ background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png);} +.sheet-rolltemplate-icon-weave::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png);} +.sheet-rolltemplate-icon-knockdown::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png);} + + + +/* ####################### Print Format ################# */ + +/* .sheet-PrintSpacer{ + display:none; +} */ + +/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ + +@media print { + /* All your print styles go here */ + +.sheet-user-root{ + background-color: white !important; +} + +.sheet-Attrib-box{ + width:100px; +} + +.sheet-Defense-box{ + width:90px; +} + +.sheet-PrintNoBreak{ +page-break-inside: avoid; +} + +.sheet-PrintNoFlex{ +display : block !important; +} + +.sheet-flex-column { +flex-direction: row; +} + +/* .sheet-PrintSpacer{ + height:200px; + display:inline-block; +} */ + + .sheet-buffSignLeft, + .sheet-buffSignRight, + .sheet-buffLeft, + .sheet-buffRight + { display: none !important; } + + + .sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, + .sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, /*These are the step dice, always show if print*/ + .sheet-ShowIfPrint { + display: inline-block !important; + } + + .ui-dialog { + position: static !important; + } + + .sheet-redGreen[value^="-"]~ b, + .sheet-greenRed[value^="-"]~ b, + .sheet-redGreen[value="0"] ~ input, + .sheet-greenRed[value="0"] ~ input, + .sheet-redGreen[value="0"] ~ b, + .sheet-greenRed[value="0"] ~ b { + /* color: transparent !important; */ + } + + +/*Manage the display of the different sections*/ + + .sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box /* display everything no matter what which of the inner boxes are checked. */ + { + display: block; + border: none; /*JBF*/ + } + /*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ + + + + input.sheet-tabMain~div .sheet-section-core, + input.sheet-tabMain~div .sheet-section-talents, + input.sheet-tabMain~div .sheet-section-knacks, + input.sheet-tabMain~div .sheet-section-skills, + input.sheet-tabMain~div .sheet-section-spells, + input.sheet-tabMain~div .sheet-section-equipment, + input.sheet-tabMain~div .sheet-section-gear, + input.sheet-tabMain~div .sheet-section-notes, + input.sheet-tabMain~div .sheet-section-record, + input.sheet-tabSpell~.sheet-section-spells-talents, + input.sheet-tabSpell~.sheet-section-spells-matrices, + input.sheet-tabSpell~.sheet-section-spells-grimoire { + max-height: 999999px; + max-width: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + break-after: auto; + /* border-top: 2px double var(--outline-color); */ + } + + /* .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit, + .sheet-tabMain~div .sheet-HideIfOverviewNoEdit, + .sheet-tabMain~div .sheet-HideIfOverview, + .sheet-tabMain~div .sheet-HideIfNotOverview, + .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit, + .sheet-tabMain~div .sheet-HideIfCombatNoEdit, + .sheet-tabMain~div .sheet-HideIfCombat, + .sheet-tabMain~div .sheet-HideIfNotCombat { + display: inline-block !important; + } */ + + .sheet-header-iconbox, + #macrobar, + #macrobar_macros, + #edit-button, + #playerzone, + .sheet-iconlabel-white, + .sheet-icon-karma-ask, + .sheet-icon-karma-on, + .sheet-icon-link-in, + .sheet-icon-link-out, + .sheet-icon-link-in-out, + .sheet-icon-notes, + .repcontrol + { display: none !important; } + + .sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, + .sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, + .sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, + .sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, + .sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, + .sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, + .sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, + .nav-tabs, + .nav, + .sheet-Creation, + .sheet-HideIfPrint + { display: none !important; } + + .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfOverview.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfNotOverview.sheet-HideIfPrint, + .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfCombat.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfNotCombat.sheet-HideIfPrint, + .sheet-testAPI:not([value="1"])~div .sheet-api, + .sheet-testAPI:[value="1"]~div .sheet-NoAPI { + display: none !important; + } + + .charsheet .sheet-Attrib-header, + .charsheet .sheet-text-button-header, + .charsheet .sheet-headerbar { + /*color : white !important; + background-color : var(--outline-color) !important;*/ + background-color : grey !important; + border : 1px solid black; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + border-radius:10px; + } + + + + .sheet-flex-container { + display: flex; + align-items: flex-start; + justify-content: space-between; + } + +.sheet-w75px +{ width : 50px !important;} + + + +} /* end media print */ + +/* ####################### API Format ################# */ +/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ +a.sheet-chatbutton, +.textchatcontainer a[href^="!"].sheet-chatbutton, +a.textchatcontainer a.sheet-chatbutton { + padding: 0px 3px !important; + border: 1px solid black !important; + border-radius: 5px; + margin: 1px 0px !important; + min-width: auto; + white-space: nowrap; + background-color: grey; + color: white; +} + +/* ########################### End ############################### */ diff --git a/Earthdawn (FASA Official)/Earthdawn.html b/Earthdawn (FASA Official)/Earthdawn.html index 600b8a7b41..b28863a872 100644 --- a/Earthdawn (FASA Official)/Earthdawn.html +++ b/Earthdawn (FASA Official)/Earthdawn.html @@ -3,7 +3,7 @@ @@ -3939,7 +3939,8 @@ Comments JBF@CD are action/reminders to Chris
    -
    + +
    + + + + +
    + +
    Create Talents:
    + + + + + + + + + + + + + + + + + + +
    + + + + @@ -7184,6 +7241,12 @@ Comments JBF@CD are action/reminders to Chris + + + + + + @@ -7203,10 +7266,7 @@ Comments JBF@CD are action/reminders to Chris - - - - + @@ -7214,6 +7274,10 @@ Comments JBF@CD are action/reminders to Chris + + + + @@ -7240,7 +7304,7 @@ Comments JBF@CD are action/reminders to Chris
    - +
    @@ -8642,8 +8706,9 @@ Comments JBF@CD are action/reminders to Chris Personality traits :
    + - +
    @@ -9639,6 +9704,7 @@ Comments JBF@CD are action/reminders to Chris  Tier   Effects 
    + @@ -11102,6 +11168,9 @@ Comments JBF@CD are action/reminders to Chris + @@ -11163,6 +11232,19 @@ Comments JBF@CD are action/reminders to Chris Sheet Version : + +
    + API messages +
    + + + +
    +
    @@ -11461,7 +11543,7 @@ Comments JBF@CD are action/reminders to Chris @@ -482,6 +560,7 @@ {{/rollBetween() roll 1 1}} + {{#damage}}
    @@ -492,7 +571,33 @@ Weapondamage: {{damage}} + {{/damage}} + {{#heat}} + + +
    + + + + + Heat Check: {{heat}} vs {{heatroll}} + + + {{/heat}} + {{#mech}} +
    +
    + [Push](~{{callsign}}|reactPushWeapon) +
    + + {{#^rollGreater() heatroll heat}} +
    + [Reactor Overload](~{{callsign}}|reactOverload) +
    + {{/^rollGreater() heatroll heat}} +
    + {{/mech}}
    @@ -531,5 +636,70 @@ {{/rollBetween() roll 1 1}} + {{#heat}} + + +
    + + + + + Heat Check: {{heat}} vs {{heatroll}} + + + {{/heat}} + + {{#mech}} +
    + +
    + [Push](~{{name}}|reactPush) +
    + + {{#^rollGreater() heatroll heat}} +
    + [Reactor Overload](~{{name}}|reactOverload) +
    + {{/^rollGreater() heatroll heat}} +
    + {{/mech}} +
    + + + + + + + + + + + +
    + {{name}} rolls +
    +
    +
    + {{#rollBetween() roll 20 20}} + Reactor Overdrive ({{roll}})
    + Your Mech’s reactor goes into overdrive. Your Mech can take any additional action this turn or Push their next roll within 10 minutes for free. + {{/rollBetween() roll 20 20}} + + {{#rollBetween() roll 11 19}} + Reactor Overheat ({{roll}}) - Your Mech’s reactor has overheated. Your Mech shuts down and gains the Vulnerable Trait. Your Mech will re-activate at the end of your next turn. In addition, your Mech takes {{heat}} of SP damage. + {{/rollBetween() roll 11 19}} + + {{#rollBetween() roll 6 10}} + Module Overload ({{roll}}) - One of your Mech’s Modules chosen at random or by the Mediator is destroyed. + {{/rollBetween() roll 6 10}} + + {{#rollBetween() roll 2 5}} + System Overload ({{roll}}) - One of your Mech’s Systems chosen at random or by the Mediator is destroyed. + {{/rollBetween() roll 2 5}} + + {{#rollBetween() roll 1 1}} + Reactor Overload ({{roll}}) - Your Mech’s reactor goes into full meltdown and explodes. Your Mech, as well as any mounted Systems, Modules, and all Cargo, is destroyed in the explosion. Everything in Close Range of your Mech takes {{maxheat}} SP damage. They may take any Turn Action or Reaction in response to try to avoid this. Your Pilot dies unless they have a means to escape. The area your Mech was in becomes irradiated. + {{/rollBetween() roll 1 1}} +
    \ No newline at end of file From dabeee1f798be07f6edb780e7cac382fc69370db Mon Sep 17 00:00:00 2001 From: Stexinator Date: Mon, 13 Feb 2023 22:03:19 +0100 Subject: [PATCH 039/576] [SalvageUnion] add heat field to weapons --- SalvageUnion/SalvageUnion.css | 8 +++++- SalvageUnion/SalvageUnion.html | 52 +++++++++++++++++++++++----------- 2 files changed, 42 insertions(+), 18 deletions(-) diff --git a/SalvageUnion/SalvageUnion.css b/SalvageUnion/SalvageUnion.css index 7fe7d74fdb..cf0630ac59 100644 --- a/SalvageUnion/SalvageUnion.css +++ b/SalvageUnion/SalvageUnion.css @@ -10,6 +10,10 @@ summary{ margin-left: 10px; } +.subdetails { + margin-left: 10px; +} + input[type="checkbox"] { margin-left: 10px; } @@ -89,8 +93,10 @@ input[type="checkbox"] { margin-right: 7%; } -.textarea { +.wrapper textarea { padding: 5px; + margin-left: 10px; + width: 98% } .weapon { diff --git a/SalvageUnion/SalvageUnion.html b/SalvageUnion/SalvageUnion.html index f95ead70c6..2ded16dd02 100644 --- a/SalvageUnion/SalvageUnion.html +++ b/SalvageUnion/SalvageUnion.html @@ -237,15 +237,24 @@ +
    + + Settings + +
    + + +
    +
    + + +
    +
    + + +
    +
    -
    - - -
    -
    - - -
    @@ -367,18 +376,27 @@ - +
    + + Settings + +
    + + +
    +
    + + +
    +
    + + +
    +
    -
    - - -
    -
    - - -
    From 4174301d37be8a03fd5cabebc42f86cc58f94ea6 Mon Sep 17 00:00:00 2001 From: Nic Bradley Date: Mon, 13 Feb 2023 17:25:40 -0800 Subject: [PATCH 040/576] renormalize lineendings --- Earthdawn (FASA Official)/Earthdawn.css | 5424 +++++++++++------------ 1 file changed, 2712 insertions(+), 2712 deletions(-) diff --git a/Earthdawn (FASA Official)/Earthdawn.css b/Earthdawn (FASA Official)/Earthdawn.css index 2c99cacee7..d0e86c4724 100644 --- a/Earthdawn (FASA Official)/Earthdawn.css +++ b/Earthdawn (FASA Official)/Earthdawn.css @@ -1,2712 +1,2712 @@ -/* Earthdawn.css */ -/*v3.02 released 23 02 12*/ - -/* ############################################ css Reset ######################################################################### */ - - -/* @import url('https://fonts.googleapis.com/css2?family=IM+Fell+English+SC&display=swap'); */ -@import url('https://fonts.googleapis.com/css2?family=Aladin&display=swap'); - - -/*Compendium Drop Management*/ -.active-drop-target .sheet-drop-message { - display: block; - border: 2px red solid; - background:white; -} - -.sheet-drop-message { - display: none; -} - - -input, -.charsheet input { - height: initial; -} -label, -.charsheet label { - color: initial; - display: inline-block; - font-size: inherit; - font-weight: normal; - height: auto; - line-height: 1em; - margin-bottom: initial; - padding-right: initial; - position: relative; - width: initial; -} -select, -.charsheet select { - margin: initial; - width: initial; - height: 20px; /*JBF 210317*/ - padding: 0; - font-weight: bold; - -} -textarea, -.charsheet textarea { - height: initial; - /* overflow-x: hidden; - overflow-y: auto; */ - resize: initial; - background-color: var( --bg-color ); - box-sizing: border-box; - border: 1px solid var( --outline-color ); - text-align: left; - overflow: auto; - pointer-events: initial; -} - - - - -/* ##### iconselect #### */ - -.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-iconselect-select, -.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select-noedit, -.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select{ - display: none; -} - -.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span:hover>.sheet-iconselect-icon, -.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span:hover>.sheet-iconselect-icon, -.charsheet .sheet-iconselect-span:hover>.sheet-iconselect-icon-noedit { - display: none; -} - -.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span>.sheet-iconselect-icon, -.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span>.sheet-iconselect-icon, -.charsheet .sheet-iconselect-span>.sheet-iconselect-icon-noedit { - background-color: var( --icon-color ); -} - - -.sheet-iconselect-icon, -.sheet-iconselect-span { - min-height: 20px; - min-width: 20px; -} -/* In order to have a correct initialization, it is absolutely necessary to have the iconselect-icon before the iconselect-select, and have the default value marked as checked/selected*/ - - -/* ############################################ Main section ####################################################################### */ -/* Colors: code description What used for. */ -.sheet-user-root { - --bg-color: rgb(255,242,201,0.1);/*Main background color ;*/ - --bg-color1: rgb(210,210,210,0);/*Main background color alt lines;*/ - --bg-color2: rgb(210,210,210,0.6);/*Main background color alt lines ;*/ - --bg-color3: rgb(210,210,210,0.2);/*Main background color alt lines ;*/ - --bg-color4: rgb(210,210,210,8);/*Main background color alt lines ;*/ - --bg-color5: rgb(210,210,210,0.4);/*Main background color alt lines ;*/ - --outline-color: #071840; /* Main border */ - --font-color: #071840; /* Color of fonts on the normal background */ - --header-font-color: white; /* Color of fonts on the header background */ - --highlight-font-color: #071840; /* Color of fonts on the icon background */ - --input-color: rgba(0, 0, 10, 0.1); /* Main section Input fields that are not disabled. */ - --hover-color: red; /* Color of active fields when hovered. */ - --hover-color-bg: rgba(255, 0, 0, 0.5); /* Color of active fields when hovered. */ - --locked-color: transparent; /* Main section Input fields that are locked */ - --control-secondary: #1473B4; /* header section background */ - --inactive-color: #1473B4; /* Color of the inactive tabs */ - --button-color: rgba(245, 245, 245, 1); /* button color */ - --icon-color: rgba(0, 0, 10, 0.1); /* actionable icons */ - -} - - - - - - - -xxxxx { - xxx: xx; /* * */ -} -/* For absolutely weird reason, we need this line to make the CSS work*/ - -/*.sheet-testAPI:not(:checked)~.sheet-api, Knacks tab is not inside a div */ -.sheet-testTOSelector[value="TO-Selector"]+.sheet-HideIfTOSelector, -.sheet-testTOSelector:not([value="TO-Selector"])+.sheet-HideIfNotTOSelector, -.sheet-testEmpty[value=""]+.sheet-HideIfEmpty, -.sheet-testEmpty:not([value=""])+.sheet-HideIfNotEmpty, -.sheet-testNPC[value="-1"]~div div:not(.sheet-ShowIfObject,.repcontainer,.repitem,.repcontrol), /*For Objects, everything is hidden, except what is flagged to be shown)*/ -.sheet-testNPC[value="-1"]~div:not(.sheet-ShowIfObject), /*For Objects, everything is hidden, except what is flagged to be shown)*/ -.sheet-testNPC[value="-1"]~div .sheet-HideIfObject, -.sheet-testNPC:not([value="-1"])~div .sheet-HideIfNotObject, -.sheet-testKarma[value="0"]~div .sheet-HideIfNoKarma, -.sheet-testKarma[value="0"]~div .sheet-Karma-ControlBox, -.sheet-testCC:not([value^="-"])+.sheet-HideIfCC, -.sheet-testCC[value^="-"]+.sheet-HideIfCC+.sheet-HideIfRanged, /*Manage the Close Combat Toggle <0 Ranged, >=0 CC*/ -.sheet-testRace[value="Other"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value=""]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Dwarf"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Elf"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Human"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Ork"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Troll"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Obsidiman"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Tskrang"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Windling"]~div .sheet-HideIfNotHomeBrew, -.sheet-testRace[value="Spirit"]~div .sheet-HideIfSpirit, -.sheet-testRace:not([value="Spirit"])~div .sheet-HideIfNotSpirit, -.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-HideIfNotHomeBrew, -.sheet-testRaceMax[value="HomeBrew"]~div .sheet-HideIfHomeBrew, -.sheet-testAPI:not([value="1"])~div .sheet-api, -.sheet-testAPI:not([value="1"])~div .sheet-Karma-ControlBox, -.sheet-testAPI:not([value="1"])~div .sheet-DP-ControlBox, -.sheet-testAPI[value="1"]~div .sheet-NoAPI, -.sheet-testCreation:not([value="1"])~div .sheet-Creation, -.sheet-testCreation[value="1"]~div .sheet-NotCreation, -.sheet-testEdition[value="-1"]~div .sheet-HideIf1879, -.sheet-testEdition:not([value="-1"])~div .sheet-HideIfNot1879, -.sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, -.sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, -.sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, -.sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, -.sheet-testPath[value="0"]~div .sheet-HideIfNotPath, -.sheet-testQuest[value="0"]~div .sheet-HideIfNotQuest, -.sheet-testQuest[value="0"]~div .sheet-DP-ControlBox, -.sheet-testNbDisc[value="0"]~div .sheet-HideIfZeroDisc, -.sheet-testNbDisc[value="1"]~div .sheet-HideIfOneDisc, -.sheet-testNbDisc[value="2"]~div .sheet-HideIfTwoDisc, -.sheet-testNbDisc[value="3"]~div .sheet-HideIfThreeDisc, -.sheet-testNPC:not([value="0"])~div .sheet-HideIfNotPC, -.sheet-testNPC[value="0"]~div .sheet-HideIfPC, -.sheet-testTail:not([value="1"])~div .sheet-HideIfNotTail, -.sheet-testCreature:not([value="0"])~div .sheet-HideIfNotCreature, -.sheet-testCreature[value="0"]~div .sheet-HideIfCreature, -.sheet-testStepDisplay:not([value="1"])~div .sheet-StepTotal, -.sheet-testStepDisplay[value="1"]~div .sheet-StepBase, -.sheet-testChecked:checked~.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~.sheet-HideIfNotChecked, -.sheet-testChecked:checked~div>.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~div>.sheet-HideIfNotChecked, -.sheet-testChecked:not(:checked)~span>.sheet-HideIfNotChecked, -.sheet-testChecked:checked~div>div>.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~div>div>.sheet-HideIfNotChecked, -.sheet-testChecked:checked~span>.sheet-HideIfChecked, -.sheet-testChecked:not(:checked)~.sheet-table-row>.sheet-HideIfNotChecked, -.sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, -.sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, -.sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, -.sheet-testNum[value="0"]+.sheet-HideIfZero, -.sheet-testNum:not([value="0"])+span+.sheet-HideIfNotZero, -.sheet-testNum[value="1"]+.sheet-HideIfOne, -.sheet-testNum[value="2"]+.sheet-HideIfTwo, -.sheet-testNum[value="3"]+.sheet-HideIfThree, -.sheet-testNum[value="0"]~ .sheet-HideIfZero, -.sheet-testNum[value="0"]~div .sheet-HideIfZero, -.sheet-testNum[value="1"]~div .sheet-HideIfOne, -.sheet-testNum[value="2"]~div .sheet-HideIfTwo, -.sheet-testNum[value="3"]~div .sheet-HideIfThree, -.sheet-testNum[value="0"]~ .sheet-HideIfLessThan1, -.sheet-testNum[value="0"]~div .sheet-HideIfLessThan1, -.sheet-testNum[value="1"]~div .sheet-HideIfLessThan2, -.sheet-testNum[value="2"]~div .sheet-HideIfLessThan3, -.sheet-testNum[value="3"]~div .sheet-HideIfLessThan4, -.sheet-testNum[value="4"]~div .sheet-HideIfLessThan5, -.sheet-testNum[value="5"]~div .sheet-HideIfLessThan6, -.sheet-testNum[value="6"]~div .sheet-HideIfLessThan7, -.sheet-testNum[value="7"]~div .sheet-HideIfLessThan8, -.sheet-testNum[value="8"]~div .sheet-HideIfLessThan9, -.sheet-testNum[value="9"]~div .sheet-HideIfLessThan10, -.sheet-testNum[value="10"]~div .sheet-HideIfLessThan11, -.sheet-testNum[value="11"]~div .sheet-HideIfLessThan12, -.sheet-testNum[value="12"]~div .sheet-HideIfLessThan13, -.sheet-testNum[value="13"]~div .sheet-HideIfLessThan14, -.sheet-testNum[value="14"]~div .sheet-HideIfLessThan15, -.sheet-testModType[value="NoRoll"]~span>.sheet-HideIfNoRoll, -.sheet-testModType[value="NoRoll"]~.sheet-HideIfNoRoll, -.sheet-testModType:not([value="NoRoll"])~span>.sheet-HideIfRoll, -.sheet-testModType:not([value="NoRoll"])~.sheet-HideIfRoll, -.sheet-testRecord[value="LP"]~.sheet-HideIfLP, -.sheet-testRecord[value="SP"]~.sheet-HideIfSP, -.sheet-testRecord[value="Other"]~.sheet-HideIfOther, -.sheet-testRepEditMode:checked~.repcontainer .sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked ~ .repcontainer .sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~div>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~span>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~span>.sheet-HideIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>span>.sheet-HideIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-HideIfNotEditMode, -.sheet-testRepOption1:not(:checked)~.repcontainer .sheet-HideIfNotOption1, -.sheet-testRepOption2:not(:checked)~.repcontainer .sheet-HideIfNotOption2, -.sheet-testRepOption3:not(:checked)~.repcontainer .sheet-HideIfNotOption3, -.sheet-testRepOption4:not(:checked)~.repcontainer .sheet-HideIfNotOption4, -.sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, -.sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, -.sheet-testFreeOrThread[value*="-link"]+.sheet-HideIfFreeOrThread, -.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfNotFreeOrThread, -.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfFreeOrThread+.sheet-HideIfNotFreeOrThread, -.sheet-testPlaceholder:not(:placeholder-shown)~.sheet-hideIfNotPlaceholder, -.sheet-testPlaceholder:placeholder-shown~.sheet-hideIfPlaceholder, -.sheet-testPlaceholder:not(:placeholder-shown)~div .sheet-hideIfNotPlaceholder, -.sheet-testPlaceholder:not(:placeholder-shown)~span .sheet-hideIfNotPlaceholder, -.sheet-testPlaceholder:placeholder-shown~span .sheet-hideIfPlaceholder, -input[type="number"]:disabled.sheet-hidden, /* Need this bit of extra specificity here */ -.sheet-hidden { - display: none; -} - - -.sheet-testCreature[value="0"]~div .sheet-UnHideIfCreature, -.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnHideIfCreature, -/* .sheet-testRace[value="Other"]~div .sheet-UnHideIfHomeBrew, -.sheet-testRace[value=""]~div .sheet-UnHideIfHomeBrew, */ -.sheet-testCloseChecked:checked+.sheet-UnHideIfCloseChecked, -.sheet-testChecked:checked~.sheet-UnHideIfChecked, -.sheet-testDSPPath[value^="Path"]+.sheet-UnHideIfDSPPath, -.sheet-testNum:not([value="0"])+.sheet-UnhideIfNotZero, -.sheet-testNum:not([value="0"])+.sheet-testNum+.sheet-UnhideIfNotZero, -.sheet-testDevotion[value^="QD-"]+.sheet-UnhideIfDevotion -{ display: inline-block; } - -.sheet-testNum2[value="1"]~div .sheet-UnhideIf1, -.sheet-testNum2[value="2"]~div .sheet-UnhideIf2, -.sheet-testNum2[value="3"]~div .sheet-UnhideIf3, -.sheet-testNum2[value="4"]~div .sheet-UnhideIf4, -.sheet-testNum2[value="5"]~div .sheet-UnhideIf5, -.sheet-testNum2[value="6"]~div .sheet-UnhideIf6, -.sheet-testNum2[value="7"]~div .sheet-UnhideIf7, -.sheet-testNum2[value="8"]~div .sheet-UnhideIf8, -.sheet-testNum2[value="9"]~div .sheet-UnhideIf9, -.sheet-testNum2[value="10"]~div .sheet-UnhideIf10, -.sheet-testNum2[value="11"]~div .sheet-UnhideIf11, -.sheet-testNum2[value="12"]~div .sheet-UnhideIf12, -.sheet-testNum2[value="13"]~div .sheet-UnhideIf13, -.sheet-testNum2[value="14"]~div .sheet-UnhideIf14, -.sheet-testNum2[value="15"]~div .sheet-UnhideIf15 -{ display: inline-block; } - - - - - -/* ################ JBF 210104 Global formatting (inputs, select ...) ############ */ - - -input[type="text"], -input[type="number"] { - color: var( --font-color ); - background-color: var( --input-color ); - border: 1px solid transparent; - padding: 1px; - font-weight: bold; - text-align: center; -} - -input.sheet-HideSpinners::-webkit-inner-spin-button, -input.sheet-HideSpinners::-webkit-outer-spin-button, -input[type="number"]::-webkit-inner-spin-button, -input[type="number"]::-webkit-outer-spin-button { - opacity: 0.1; -} - -input.sheet-HideSpinners:hover::-webkit-inner-spin-button, -input.sheet-HideSpinners:hover::-webkit-outer-spin-button, -input[type="number"]:hover::-webkit-inner-spin-button, -input[type="number"]:hover::-webkit-outer-spin-button { - opacity: 1; -} - -input:hover, -input.sheet-HideSpinners:hover { - -moz-appearance: auto; - background-color: var( --hover-color-bg); - border : 1px solid var( --hover-color); -} - -input[type="number"], -input.sheet-HideSpinners { - -moz-appearance: textfield; -} - - -textarea.sheet-details { - height: 100px; - resize: vertical; - margin-bottom : 1px; -} - -textarea.sheet-details-small { - height: 50px; - resize: vertical; - margin-bottom : 1px; -} - -textarea.sheet-details-big { - height: 400px; - resize: vertical; - margin-bottom : 1px; -} - -textarea.sheet-details-oneline { - height: 25px; - resize: none; - margin-bottom : 1px; - background: var(--input-color); - -} - -textarea.sheet-textimport { - height: 23px; - width: 10em; - resize: none; - overflow: none; - margin-bottom : 0px; - background-color: var( --input-color ); - border : 1px solid var(--outline-color); -} - -span.sheet-buttonlabel, -input.sheet-buttonlabel { - background : transparent; - border-style: none; - text-align: left; - padding: 0; - margin: 0; - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - color: var( --font-color ); - -} -button:hover span.sheet-buttonlabel, -button:hover input.sheet-buttonlabel { - color : var( --hover-color ); - cursor: pointer; -} - - - -select { - background-color: var( --input-color ); - border-left: none; - border-top: none; - border-right-style: none; - border-bottom: 1px solid var( --outline-color ); - text-align: center; -} - - - -[readonly], -.sheet-Locked, -input[type="text"][readonly], -input[type="number"][readonly], -input[type="number"][readonly]:hover, -input[type="number"].sheet-Locked, /* Sometime need this bit of extra specificity */ -input[type="text"].sheet-Locked, -.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-LockIfNotHomeBrew, -.sheet-testCreature:not([value="0"])~div .sheet-LockIfNotCreature, -.sheet-testKarmaAuto:not([value="1"])~div .sheet-Karma-ControlBox, -.sheet-testKarmaAuto:not([value="1"])~div .sheet-DP-ControlBox, -.sheet-testLocked:checked~.sheet-LockIfChecked, -.sheet-testLocked:checked~span .sheet-LockIfChecked, -.sheet-testLocked:checked~div .sheet-LockIfChecked, -.sheet-testLocked:checked~label .sheet-LockIfChecked, -.sheet-testLocked:not(:checked)~.sheet-LockIfNotChecked, -.sheet-testLocked:not(:checked)~span .sheet-LockIfNotChecked, -.sheet-testLocked:not(:checked)~label .sheet-LockIfNotChecked, -.sheet-testLocked:not(:checked)~div .sheet-LockIfNotChecked { - background-color: var( --locked-color ); - pointer-events: none; - -moz-appearance: textfield; - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; -} - -.sheet-testRepEditMode:checked~.repcontainer .sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~div>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:not(:checked)~div>span>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~span>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~span>.sheet-LockIfNotEditMode, -.sheet-testRepEditMode:checked~div>div>span>.sheet-LockIfEditMode, -.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-LockIfNotEditMode { - background-color: var( --locked-color ); - pointer-events: none; - font-style : italic; - -moz-appearance: textfield; -} - -.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnlockIfHomeBrew, -.sheet-testCreature[value="0"]~div .sheet-UnlockIfCreature, -.sheet-testNum[value="7"]+.sheet-UnlockIf7, -.sheet-testNum[value="99"]+.sheet-UnlockIf99, -.sheet-testLocked:checked+.sheet-UnlockIfChecked, -.sheet-testLocked:checked~.sheet-UnlockIfChecked, -.sheet-testLocked:checked~span .sheet-UnlockIfChecked, -.sheet-testLocked:checked~label .sheet-UnlockIfChecked, -.sheet-testLocked:not(:checked)~.sheet-UnlockIfNotChecked, -.sheet-testLocked:not(:checked)~label .sheet-UnlockIfNotChecked, -.sheet-testLocked:not(:checked)~span .sheet-UnlockIfNotChecked { - background-color: var( --input-color ); - color: var( --font-color ); - pointer-events: initial; -} - - - -input:disabled, -input:disabled::-webkit-inner-spin-button, -input:disabled::-webkit-outer-spin-button, -input[readonly]::-webkit-inner-spin-button, -input[readonly]::-webkit-outer-spin-button, -.sheet-fakeCalc input:not(.sheet-hidden) { - pointer-events: none; - font-style: italic; - display: inline-block; - -moz-appearance: textfield; /*Was none before*/ - -webkit-appearance: none; -} - - -input.sheet-nospinner, -input.sheet-nospinner::-webkit-inner-spin-button, -input.sheet-nospinner::-webkit-outer-spin-button { - -moz-appearance: textfield; /*Was none before*/ - -webkit-appearance: none; -} - - - - -.sheet-floatRight { - float: right; - clear: right; -} - -.sheet-text-left { - text-align: left !important; -} - -.sheet-text-center { - text-align: center !important; -} - - -.sheet-fancyfont { - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; -} - - -.sheet-Elementalist-section, -.sheet-Illusionist-section, -.sheet-Nethermancer-section, -.sheet-Wizard-section { -} /* Need a class here just to keep .sheet-section from inheriting, even if the class is empty */ - -.sheet-label { - line-height: 10px; - font-size: 85%; - padding-right: 2em; - font-weight: bold; - text-align: center; - white-space: nowrap; -} - -.sheet-label-flex { - font-size: 85%; - font-weight: bold; -} - - - -.sheet-repeat-counter-reset { - counter-reset: sheet-rep-items; -} - -.sheet-repeat-count::before -{ - counter-increment: sheet-rep-items; - content: counter(sheet-rep-items) !important; - padding: 0.7em; -} - - -.sheet-text-button { - border-bottom: 1px solid black; - border-right: 1px solid transparent; - border-left: 1px solid transparent; - border-top: 1px solid transparent; - -} - -.sheet-text-button { - color: var( --font-color ); - background-color: var( --button-color ); -} - -.sheet-text-button-header { - color: var( --header-font-color ); - background-color: var( --outline-color ); -} - -.charsheet button[type="roll"].sheet-helpbutton { - color:black; - background-color: maroon ; - background-image: -moz-linear-gradient(top,#fff,maroon); - background-image: -ms-linear-gradient(top,#fff,maroon); - background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(maroon)); - background-image: -webkit-linear-gradient(top,#fff,maroon); - background-image: -o-linear-gradient(top,#fff,maroon); - background-image: linear-gradient(top,#fff,maroon); - background-repeat: repeat-x; - width: 20px; - size:130%; -} - - -/* JBF@JBF 210106 trials for transparent button */ - -.charsheet button[type="roll"], -.charsheet button[type="action"] { - border-bottom: 1px solid var( --outline-color); - border-right: 1px solid transparent; - border-left: 1px solid transparent; - border-top: 1px solid transparent; - border-radius: 5px; - margin-left: 1px; - margin-right: 1px; - background-color: var( --button-color ); - background-image: -moz-linear-gradient(top,#fff,#e6e6e6); - background-image: -ms-linear-gradient(top,#fff,#e6e6e6); - background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(#e6e6e6)); - background-image: -webkit-linear-gradient(top,#fff,#e6e6e6); - background-image: -o-linear-gradient(top,#fff,#e6e6e6); - background-image: linear-gradient(top,#fff,#e6e6e6); - background-repeat: repeat-x; - padding : 2px; -} - -button[type="roll"].sheet-text-button-header { - background-image: none; - background-color: var( --outline-color); - border-bottom: 1px solid white; - border-right: 1px solid white; - border-left: 1px solid white; - border-top: 1px solid white; -} - - -.charsheet button[type="roll"]:hover, -.charsheet button[type="roll"]:active, -.charsheet button[type="action"]:hover, -.charsheet button[type="action"]:active { - color: var( --hover-color ); - background-color: #e6e6e6; - background-position: 0 -15px; - background-position-x: 0px; - background-position-y: -15px; - -webkit-transition: background-position .1s linear; - -moz-transition: background-position .1s linear; - -ms-transition: background-position .1s linear; - -o-transition: background-position .1s linear; - transition: background-position .1s linear; - transition-property: background-position; - transition-duration: 0.1s; - transition-timing-function: linear; - transition-delay: 0s; - border: 1px solid red; -} - - -input[name*="combatOption"]:checked + b, -input[name*="condition"]:checked + b { - background-color: var( --outline-color ); - color: white; - border-radius: 5px; - padding-right: 5px; - padding-bottom: 1px; - padding-top: 1px; -} - - - -.charsheet button[type=roll].sheet-button-nodice:before { - content: none; -} - - -input[type="number"].sheet-attrCostsRed { - background-color: maroon; - color: white; -} - - -.sheet-testAttrCosts[value="0"]~div .sheet-attrCostsRed -{ - background-color: Green; - color: white; -} - -input[type="number"].sheet-attrCostsGreen { - background-color: green; -} - -.sheet-testAttrCosts[value="0"]~div input[type="number"].sheet-attrCostsGreen, -.sheet-testAttrCosts[value="1"]~div input[type="number"].sheet-attrCostsGreen, -.sheet-testAttrCosts[value="2"]~div input[type="number"].sheet-attrCostsGreen { - background-color: white; -} - - -/* ######## Steps and StepSpan ###### */ - -.charsheet input[type="number"].sheet-StepBig, -.sheet-StepBig { - font-size : 150%; - padding: 0; - margin-left: 0; - margin-right: -3px; - margin-bottom: -14px; - text-align: center; - width: 1.3em ; -} - -.charsheet span.sheet-stepSpan, -.sheet-stepSpan { - height: 26px; - padding-bottom: 2px ; - margin-left: 14px ; - margin-right: 19px ; - display: inline-block; - white-space: nowrap; -} - -.sheet-buffSmall { - transform: scale(0.8) ; /*JBF : transform instead of the font size adresses the spinners*/ -} - - -.charsheet input[type="number"].sheet-buffLeft, -.charsheet input[type="number"].sheet-buffRight { - vertical-align: top; - padding: 0px; - margin-top: 0px; - margin-bottom: 0px; -} - -.charsheet b.sheet-buffSignLeft, -.charsheet b.sheet-buffSignRight { - vertical-align: top; - padding: 0px; - margin-top: 0px; - margin-bottom: 0px; - width: 0.3em; - text-align: right; -} - - -.charsheet b.sheet-buffSignRight{ - margin-right: -2px; - margin-left: -1px; -} - -.charsheet input[type="number"].sheet-buffRight { - margin-left: -4px; - margin-right: -20px; - text-align: left; - width: 2.5em; -} - -.charsheet b.sheet-buffSignLeft { - margin-right: -15px; - margin-left: -2px; -} - -.charsheet input[type="number"].sheet-buffLeft { - text-align: right; - margin-left: 0px; - margin-right: -8px; - width: 1.8em; -} - -.sheet-buffRight::-webkit-inner-spin-button, -.sheet-buffRight::-webkit-outer-spin-button { - opacity: 0; -} - -.sheet-buffRight { - -moz-appearance: textfield; -} - -span:hover .sheet-buffRight::-webkit-inner-spin-button, -span:hover .sheet-buffRight::-webkit-outer-spin-button { - opacity:1; -} - -span:hover .sheet-buffRight{ - -moz-appearance: auto; -} - - -.sheet-testCloseChecked:checked+.sheet-InvisibleIfCloseChecked { - opacity: 0; -} - -.sheet-testCloseChecked:checked+.sheet-PartlyInvisibleIfCloseChecked { - color: transparent; -} - -.sheet-testCloseChecked:not(:checked)+.sheet-PartlyInvisibleIfNotCloseChecked { - color: transparent ; -} - -.sheet-redGreen ~ input, -.sheet-redGreen ~ b { - color: green; -} - - - -.sheet-redGreen[value^="-"] ~ input { - color: red; -} -.sheet-greenRed ~ input, -.sheet-greenRed ~ b { - color: red; -} -.sheet-greenRed[value^="-"] ~ input { - color: green; -} - - -.sheet-redGreen[value^="-"]~ b, -.sheet-greenRed[value^="-"]~ b, -.sheet-redGreen[value="0"] ~ input, -.sheet-greenRed[value="0"] ~ input, -.sheet-redGreen[value="0"] ~ b, -.sheet-greenRed[value="0"] ~ b { - color: transparent; -} - - -.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_3, -.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_2, -.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_2, -.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_3, -.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_1_2, -.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_0_2, -.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_1_3, -.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_0_3, -.sheet-testKarMax:not([value="0"],[value="1"],[value="2"],[value="3"]) ~ .sheet-Kar_lessthan3, -.sheet-testKarMax:not(:not([value="0"],[value="1"],[value="2"],[value="3"])) ~ .sheet-Kar_morethan3, -.sheet-testKarMax:not([value="4"]) ~ .sheet-Kar_4, -.sheet-testKarMax:not([value="5"]) ~ .sheet-Kar_5, -.sheet-testKarMax:not([value="6"]) ~ .sheet-Kar_6, -.sheet-testKarMax:not([value="7"]) ~ .sheet-Kar_7, -.sheet-testKarMax:not([value="8"]) ~ .sheet-Kar_8, -.sheet-testKarMax:not([value="9"]) ~ .sheet-Kar_9, -.sheet-testKarMax:not([value="10"]) ~ .sheet-Kar_10, -.sheet-testKarMax:not([value="11"]) ~ .sheet-Kar_11, -.sheet-testKarMax:not([value="12"]) ~ .sheet-Kar_12, -.sheet-testKarMax:not([value="13"]) ~ .sheet-Kar_13, -.sheet-testKarMax:not([value="14"]) ~ .sheet-Kar_14, -.sheet-testKarMax:not([value="15"]) ~ .sheet-Kar_15 { - display: none !important; -} - - - -/* ############################################# JBF Header Flex Containers ######################################################### */ - -.sheet-header-flex-container { - display: flex; - align-items: flex-start; - justify-content: flex-start; - flex-wrap: wrap; - overflow: hidden; -} - - -.sheet-header-box { - height: 75px; - border: 1px solid var(--outline-color); - border-radius: 10px; - display: flex; - align-items: center; - margin-right: 1px; - flex-flow: column; - opacity: 1; - overflow: hidden; - max-width: 280px; -} - -.sheet-header-modbox { - margin-top : 9px; - margin-bottom: 7px; - margin-left: 0px; - margin-right: 0px; -} - - -.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden, -.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden { - height : 0px; - max-width: 0px; - overflow: hidden; - opacity: 0.5; - padding: 0px; - margin: 0px; - border: 1px solid transparent; -} - -.sheet-header-box, -.sheet-iconlabel-header, -.sheet-iconlabel-header-invert, -.sheet-iconlabelbig, -.sheet-header-hidden { - transition: height 0.5s, flex-grow 0.5s, min-width 0.5s, flex-basis 0.5s, width 0.5s, max-width 0.5s , margin 0.5s, padding 0.5s; - /* transition-delay: 1.5s; */ - overflow: hidden; -} - - - -.sheet-header-iconbox { - flex-grow: 1; /* it can grow */ - flex-shrink: 1; /* it can shrink */ - /* flex-basis: 30px; /* arbitrary depending on design */ */ - /* min-width: 30px; /* equal to flex-basis */ */ - /*max-width: 100%; JBF@JBF 210228 (100% - margins)/number of boxes */ - text-align: center; - transition: flex-grow, 0.5s; - transition: min-width 0.5s; - /* transition-delay: 1.5s; */ -} - -.sheet-header-flex-container:not(:hover) .sheet-header-iconbox { - /* flex-grow: 0.0000000001; /* it cant grow anymore... We want it to collapse */ */ - /* flex-basis: 30px; */ - /* width: auto; - min-width: 30px; */ - /* padding: 0px !important; */ - transition: flex-grow, 0.5s, min-width 0.5s; - /* transition-delay: 1.5s; */ -} - -.sheet-header-logo-Earthdawn { - /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ - /* content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ - content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/EARTHDAWN%20LOGO%206.5%20Middlewings%20-%20FINAL-cropped.png); - /* content: url(https://raw.githubusercontent.com/Jiboux/roll20-character-sheets/EDv3/Earthdawn%20%28FASA%20Official%29/Images/ED_logo_black_jaustin_20220926.png); */ - - /* border: 1px solid black; */ -/* background-image: url(https://s3.amazonaws.com/files.staging.d20.io/images/258659/43tgLdtfozFTvZrPGMv-uw/med.png?1539148273); */ -} -.sheet-header-logo-1879 { - /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); */ - content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); -/* background-image: url(https://s3.amazonaws.com/files.d20.io/images/188531300/L18EvmQWIkcT_CKVGnPfqg/max.png?1609231596); */ -} - -.sheet-header-logo-Earthdawn, -.sheet-header-logo-1879 -{ - max-height: 76px; - /* background-repeat: no-repeat; - background-size: contain; */ - max-width: 200px; - width: calc(100% - 800px); /* Width of Logo =100%-2X where X = min-width of header-name*/ -} - -.sheet-testQuest:not([value="0"])~div .sheet-header-logo-1879, -.sheet-testQuest:not([value="0"])~div .sheet-header-logo-Earthdawn -{ - width: calc(100% - 1000px); /* If Questor, Logo needs to be smaller */ -} - -.sheet-testQuest:not([value="0"])~div .sheet-header-name { - /* min-width: min(500px, 25%); - width: calc(50% - 100px); */ - min-width:200px; - width : calc(50% + 350px); - -} - - -.sheet-header-name { - height: 70px; - /* border: 1px solid var(--outline-color); */ - border-radius: 10%; - /* min-width: min(400px, 25%); - width: calc(50% - 100px); */ - min-width:200px; - width : calc(50% + 300px); - padding-top: 6px; - padding: 3px; - overflow: hidden; -} - - -/* ############################################ Colors and Margins ###################################################### */ - - -/* JBF 210103 To be identified */ -.ui-widget-content, -.charsheet { - position: absolute; - padding: 0 !important; - left: 0; - top: 46px; -} -/* JBF 210103 To be identified */ - - -.sheet-user-root { -/*Normal Background*/ - background-color: white; /*Don't ask why but necessary for the Dark mode*/ - background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom3.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom3.png); - background-repeat: no-repeat, no-repeat,no-repeat, no-repeat; - background-blend-mode: multiply, multiply,multiply, multiply; - background-position: -17px -15px,calc(100% + 23px) -10px,-17px 1357px,calc(100% + 23px) 1362px; - background-size : 250px 1372px, 250px 1372px,250px 1372px, 250px 1372px; - padding-left: 13px; - padding-right: 13px; - padding-top: 10px; - margin-top: 0px; - margin-left: 0px; - margin-right: 0px; -} - -.sheet-user-root-in { - margin-left: 0px; - margin-right: 0px; - min-width: 500px; /*JBF@JBF : to be reworked according to final layout*/ - border-left: 2px groove var( --outline-color ); - border-right: 2px groove var( --outline-color ); - border-bottom: 2px groove var( --outline-color ); - border-top: none; - background-color: var( --bg-color ); -} - - -.sheet-section { - background-color: var( --bg-color ); -} - -.sheet-content { - padding: 2px; -} - - -.sheet-bordered { - border : 1px solid var(--outline-color) !important; -} - -.sheet-bordered-bottom { - border-top: none !important; - border-left: none !important; - border-right: none !important; - border-bottom: 1px solid var(--outline-color) !important; -} - -.sheet-notbordered { - border: none !important; -} - -.sheet-header { - min-height: 30px; -} - - -.sheet-imgbox { - text-align: center; - align-items: center; - justify-content: center; - height: 50px; - width: 50px; - position: relative; -} - - -.sheet-imgbox::before { - text-align: center; - align-items: center; - justify-content: center; - content: ""; - position: absolute; - background-repeat: no-repeat; - background-size: 40px 40px; - background-position: top center; - top: 0px; - right: 0px; - bottom: 0px; - left: 0px; - height: 50px; - width: 50px; - opacity: 0.2; - z-index: 1; -} - -.sheet-imgbox-content { - z-index: 99; - position: relative; -} - - -.sheet-imgbox-defense { - /*size of your image*/ - text-align: center; - align-items: center; - justify-content: center; - vertical-align: middle; - height: 37px; - width: 43px; - padding-left: 8px; - padding-bottom: 14px; - position: relative; -} - - -.sheet-imgbox-defense::before { - text-align: center; - align-items: center; - justify-content: center; - content: ""; - position: absolute; - background-repeat: no-repeat; - background-size: 45px 45px; - background-position: 50% 25%; - top: 0px; - right: 0px; - bottom: 0px; - left: 0px; - height: 45px; - width: 45px; - opacity: 0.4; - z-index: 1; - padding-left: 8px; - padding-bottom: 20px; -} - - -.sheet-sec-border-line { - background-color: var( --bg-color ); - margin-left: -7px; - margin-right: -7px; -} - -.sheet-sec-border-line { - border-top: 2px double var( --outline-color ); - padding-top: 3px; -} - - -/*JBF@JBF to be identified, maybe dead code, and in any case shouldn't be static color*/ - -.sheet-heading { - background-color: var( --control-secondary ); - color: var( --header-font-color ); - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - margin: 1px; -} - - -/* ############################################ Tables and cells #################################################### */ - -.sheet-table { - display: table; - width: 100%; -} - -.sheet-table-left { - display: table; - border-collapse: collapse; -} - -span.sheet-table-left, -.sheet-table-left .sheet-table-row span { - border-style: hidden; - border-width: 2px; - text-align: left; -} - -.sheet-table-name { - display: table-caption; - text-align: center; - font-weight: bold; - color: var( --header-font-color ); - background-color: var( --outline-color ); - width: 100%; -} - -.charsheet .sheet-headerbar, -.sheet-headerbar { - vertical-align: bottom; - justify-content: center; - align-items: center; - text-align : center; - color: var( --header-font-color ); - /* font-weight: bold; */ - background-color: var(--outline-color); - font-size: 14px; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - width: 100%; - /* margin: auto; *//* JBF@JBF 210105*/ - min-height: 21px; - display: flex; -} - -.charsheet .sheet-headerbar-flex, -.sheet-headerbar-flex { - vertical-align: bottom; - justify-content: space-between; -} - - -.sheet-creation-order { -color: yellow; -font-size: 16px; -/*text-shadow: 1px 1px white;*/ -} - -.sheet-table-header { - display: table-cell; - text-align: center; - font-style: italic; - font-weight: bold; - color: var( --header-font-color ); - vertical-align: middle; - background-color: var( --outline-color ); -} - -.sheet-table-row { - display: table-row; - vertical-align: middle; - width: 100%; -} - -.sheet-table-data { - display: table-cell; - vertical-align: middle; - text-align: center; /*JBF 20201124*/ - white-space: nowrap; -} - -hr { - border-color: black; - margin: 5px 0; -} - -.sheet-w15 { - display: table-cell; - vertical-align: middle; - text-align: left; - width: 15%; -} - -.sheet-w20 { - display: table-cell; - vertical-align: middle; - text-align: left; - width: 20%; -} -.sheet-w30 { - display: inline-block; - text-align: left; - width: 30%; -} - -.sheet-w100p { - width: 100%; -} - -/*JBF@JBF useful ???*/ -.sheet-w50 { - width: 100%; -} - - -.sheet-notes{ -width: 28%; -/* padding-left: 5px; -padding-right: 5px; */ -/* padding-bottom: 10px; */ -margin: 1%; -} - - -.sheet-flex-container { - display: flex; - align-items: flex-start; - justify-content: space-between; -} - -.sheet-flex-column { -flex-direction: column; -} - -.sheet-flexwrap { - flex-wrap: wrap; -} - -.sheet-glossary { - /* display: flex; - align-items: flex-start; - flex-wrap: wrap; - flex-direction: column; - max-height: 150px; - height : auto; */ - display: inline-block; -} - - -.sheet-flex1 { - flex: 1; -} -/*JBF@CD -- This is a trial, but gives interesting results*/ - - -.sheet-floatRight.sheet-header-flex-container, -.sheet-floatRight.sheet-flex-container { - justify-content: flex-end; -} - -.sheet-flexCenter { - display: flex; - justify-content: center; - align-items: center; -} - -/ ############################################# Attribute Boxes ########################################################## */ - -.sheet-Attrib-container { - padding: 5px; - margin-top: 3px; - display: flex; - align-items: center; -} - -.sheet-Attrib-box { - border: 1px solid black; - border-radius: 10px; - text-align: center; - display: inline-block; - width: 120px; - margin-bottom: 3px; - min-height: 80px; -} - -.sheet-Attrib-header { - display: flex; - justify-content: space-around; - align-items: flex-start; - vertical-align: top; - text-align: center; - background-color: var(--outline-color); - border-radius:10px; -} - -.sheet-Defense-box { - border: 1px solid black; - border-radius: 10px; - display: flex; - margin: 2px; - align-items: center; - flex-flow: column; - width: 100px; - min-height: 75px; -} - -.sheet-Shield-box { - border: 1px solid black; - border-radius: 10px; - display: flex; - margin: 3px; - padding: 3px; - align-items: center; - flex-flow: column; -} - - - -.sheet-Attrib-rightbox { - text-align: center; - display: inline-block; -} - - -.charsheet input[type="number"].sheet-AttribValue, -.sheet-AttribValue { - background: var( --outline-color ); - border-style: 1px solid black; - border-radius: 70%; - color: var( --header-font-color ); - font-weight: bold; - text-align: center; -} - -.sheet-AttribValueDiv { - margin-top: 3px; -} - -.charsheet input[type="number"].sheet-AttribStep, -.sheet-AttribStep -{ - color: var( --highlight-font-color ); - text-shadow: 2px 2px var( --bg-color ); - font-weight:bold; - font-size: 250%; /* JBF was important */ - padding: 0; /* JBF was important */ - margin-top: 0; /* JBF was important */ - margin-bottom: 0; /* JBF was important */ - margin-left: 0; /* JBF was important */ - margin-right: -11px; /* JBF was important */ - text-align: center; /* JBF was important */ - width: 1.3em; /* JBF was important */ - font-weight: bold; - -} - -.charsheet span.sheet-AttribStepSpan, -.sheet-AttribStepSpan -{ - padding: 4px; /* JBF was important */ - -} - -/* ############################################ Formating and Length ###################################################### */ - -.sheet-fixed-width { - white-space: nowrap; - display: inline-block; -} - - -.charsheet .sheet-matrix.sheet-filter-box { - margin: 0px; - margin-bottom: 2px; - margin-right: 2px; - border-radius: 5px; - padding: 0px; - border: 1px solid black; -} - - - -.sheet-nowrap0 { - white-space: nowrap; - display: inline-block; /*JBF@CD Trial for alignment*/ - vertical-align: middle; -} - -.sheet-nowrap, -.sheet-nowrap1 { - white-space: nowrap; - padding-right: 1em; -} - -.sheet-nowrap2 { - white-space: nowrap; - padding-right: 2em; -} - -.sheet-nowrap3 { - white-space: nowrap; - padding-right: 3em; -} - -.sheet-nowrap5 { - white-space: nowrap; - padding-right: 5em; -} - -.sheet-w7 { - display: inline-block; - min-width: 7em; - padding-right: 0em; -} - -/*JBF */ -.sheet-numShorter { width: 2em !important } -.sheet-numShort { width: 3em !important } -.sheet-numLong { width: 4em !important } -.sheet-selShort { width: 5em !important } -.sheet-selLong { width: 6em !important } -.sheet-txtShort { width: 8em !important } -.sheet-txtMed { width: 9em !important } -.sheet-txtMedplus { width: 11.5em !important } -.sheet-txtLong { width: 16em !important } -.sheet-txtLonger { width: 20em !important } -.sheet-txtEvenLonger { width: 27em !important } - - -.sheet-titlespan { - margin-left: 0px; - margin-right: 0px; - text-align: center; - vertical-align: middle; -} - - -.charsheet .sheet-w25px { width: 25px; } -.charsheet .sheet-w30px { width: 30px; } -.charsheet .sheet-w50px { width: 50px; } -.charsheet .sheet-w75px { width: 75px; } -.charsheet .sheet-w100px { width: 100px; } - -.charsheet .sheet-Big { font-size: 150%;} - -.charsheet input[type="number"].sheet-Bigger, - .sheet-Bigger { - font-size: 200%; - width: 2em; - text-align: center ; -} -.sheet-small { transform: scale(0.8); /*better results ?*/} - -.charsheet input[type="number"].sheet-numHighlight, -.sheet-numHighlight { - color: var( --highlight-font-color ); - text-shadow: 2px 2px var( --bg-color ); - font-weight: bold; -} - - -.sheet-vaBottom { - vertical-align: bottom; -} - -.sheet-middle { - display: inline-block; - padding-top: 6px; -} - -.sheet-minWidth3 { - min-width: 3em; -} - - - - -/* ############################################ Variable length text boxes ########################################################## */ -/* The next few blocks are for variable length text boxes that expand as needed. sheet-label-under2 is a tall box and has labels under the text input. -The form of the html is a label or span wrapper, an input box, an span that has the invisible auto-expanding field, and an optional span that has the label. - - -To have a label in front of the expanding field, use something like this. - -*/ - -/* This is the tag that wraps the entire thing. It can be a label or a span */ -.charsheet .sheet-autoexpand-wrap { - display: inline-block; - position: relative; - width: auto; - min-width: 2em; - max-width: 50em; - margin-right: 1em; - white-space: nowrap; -} - -.charsheet .sheet-autoexpand-min4 { - min-width: 4em; - width: auto; -} - -.charsheet .sheet-autoexpand-min { - min-width: 14em; - width: auto; -} - - - -.charsheet .sheet-autoexpand-wrap:not(.sheet-label-under2) { - height: 2em; - vertical-align: middle; -} - -.charsheet .sheet-label-under:not(button), -.charsheet .sheet-label-under2 { - display: inline-block; - height: 2.75em; - vertical-align: top; -} - -/* This is the input statement that is visible. */ -.charsheet .sheet-autoexpand-wrap input { - display: block; - overflow: hidden; - width: 100%; - position: absolute; - white-space: normal; -} - -/* This is the invisible copy of the input. This css changes this invisible fields size to the length of the text in the input. The outer wrapper then changes size to match this fields length. */ -.charsheet .sheet-autoexpand-wrap span.sheet-autoexpand { - visibility: hidden; - width: 100%; - white-space: pre; /* pre-wrap; for textarea which I never got working but "pre" should also work for spans */ - word-wrap: break-word; - overflow-wrap: break-word; - overflow: hidden; - font-weight: bold; - padding-right: 2em; /* We want the text box very slightly bigger than the text. JBF@CD was 0.7 em*/ - /* also here make sure the font size is the same or slightly bigger than the input font size */ -} - -/* This is the span that holds the label that we want small at the bottom. */ -.charsheet .sheet-label-under2 span:not(.sheet-autoexpand) { - display: block; - position: relative; /*JBF@CD Changed from absolute 0 to relative -10px*/ - bottom: -13px; - line-height: .75em; - font-size: 85%; - padding-left: .25em; -} - -/* When we have the label under the field, we don't want the label to ever be longer than the field */ -.charsheet .sheet-label-under, -.charsheet .sheet-label-under2 { - overflow: hidden; -} - -.charsheet .sheet-label-under2 span, -.charsheet .sheet-label-under span, -.charsheet .sheet-label-under-select span { - line-height: 10px; - display: block; - /* font-weight: lighter; */ - font-size: 85%; - padding-left: .25em; -} - - - - - -/* ########################################### Filterboxes ####################################################### -# Filterboxes are basically repitems. Except that Filterboxes have been formated to allow certain items to be hidden -# if they don't match the requirements to be displayed. -*/ - -.charsheet .repcontainer .repitem, /* A filterbox should look exactly like a repitem. */ -.sheet-filter-box { - padding: 0px; - margin: 0px; - border: none; - border-radius: 0px; -} - - - -fieldset.repeating_spell+.repcontainer>.repitem, /* A repitem within a spell list should functionally not exist, it's place is taken by a filterbox. */ -fieldset+.repcontainer .repitem, -fieldset+.repcontainer .repitem .sheet-filter-box { - vertical-align: top; -} - -.sheet-filterSpellEffect~.repcontrol, -.sheet-testRepEditMode:not(:checked)~.repcontrol, /*hide buttons in not Edit Mode*/ -.sheet-filter-box { /* By default, display no items of a filter box */ - display: none; -} - -fieldset.sheet-filterSpellEffect+.repcontainer { - display: inline-block; -} - -.repcontainer .repitem { - overflow: hidden; -} - -fieldset+.repcontainer .repitem { - display: block; -} - -fieldset.repeating_talents+.repcontainer .repitem, /*fieldset that we want to wrap have to be specified manually*/ -fieldset.repeating_skills+.repcontainer .repitem, -fieldset.repeating_knacks+.repcontainer .repitem, -fieldset.repeating_matrix+.repcontainer .repitem, -fieldset.repeating_personality+.repcontainer .repitem, -fieldset.repeating_maneuvers+.repcontainer .repitem, -fieldset.repeating_weapons+.repcontainer .repitem { - display: inline-block; - /* padding:5px; */ -} - - -/* fieldset+.repcontainer>.repitem:nth-child(5n+1){ - background: var(--bg-color1); -} - -fieldset+.repcontainer>.repitem:nth-child(5n+2){ - background: var(--bg-color2); -} - -fieldset+.repcontainer>.repitem:nth-child(5n+3){ - background: var(--bg-color3); -} - -fieldset+.repcontainer>.repitem:nth-child(5n+4){ - background: var(--bg-color4); -} - -fieldset+.repcontainer>.repitem:nth-child(5n){ - background: var(--bg-color5); -} */ - -/* fieldset+.repcontainer{ - column-width:auto; -} */ - - - -/* Decide which specific repitems to display. */ -/*Talents Filter*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="QD"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="QD"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="PA"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="PA"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="V"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Racial"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Power"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Item"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Dummy"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Special"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Free"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="All"]~ fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, /*Always show equipped. */ -.sheet-testRepEditMode:checked~fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, /*In edit-mode show all. */ -input.sheet-tabGrim[value="0"]~.sheet-filter-box, /* Always display all spells of circle zero, since they have just been added and have not been assigned a circle yet. */ -.sheet-tabGrim[value="0"]~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box, /* When tab0 is checked, display everything no matter what which of the inner boxes are checked. */ -.sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab0:checked~.sheet-filter-box, /*always display the Circle 0 spells*/ -.sheet-tabGrim[value="1"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab1:checked~.sheet-filter-box, -.sheet-tabGrim[value="2"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab2:checked~.sheet-filter-box, -.sheet-tabGrim[value="3"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab3:checked~.sheet-filter-box, -.sheet-tabGrim[value="4"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab4:checked~.sheet-filter-box, -.sheet-tabGrim[value="5"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab5:checked~.sheet-filter-box, -.sheet-tabGrim[value="6"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab6:checked~.sheet-filter-box, -.sheet-tabGrim[value="7"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab7:checked~.sheet-filter-box, -.sheet-tabGrim[value="8"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab8:checked~.sheet-filter-box, -.sheet-tabGrim[value="9"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab9:checked~.sheet-filter-box, -.sheet-tabGrim[value="10"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab10:checked~.sheet-filter-box, -.sheet-tabGrim[value="11"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab11:not(:checked)~.sheet-filter-box, -/* fieldset.sheet-filtershortlist+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, */ -input.sheet-tabMain[value="1"]~div .sheet-section-core fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="2"]~div .sheet-section-combat fieldset+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, -input.sheet-tabMain[value="3"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="4"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="5"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="6"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, -.sheet-section-spells fieldset:not(.sheet-filterSpellEffect)+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]~.sheet-filter-box, -input.sheet-testSpellEffect[value="Wil"]~fieldset.sheet-filterSpellEffect+.repcontainer>.repitem input.sheet-spelltab[value="SPL-Willforce"]~.sheet-filter-box { - display: inline-block; - border: none; /*JBF*/ -} -/*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ - -/*JBF@JBF@CD : Do not display the spellcasting Talent twice, i.e. shown only in spell section... except in creation mode*/ -.sheet-testCreation:not([value="1"])~.sheet-testNPC:not([value="-1"])~input.sheet-tabMain[value="1"]~div .sheet-section-core~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab~.sheet-filter-box, -input.sheet-tabMain[value="3"]~div .sheet-section-talents~div fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ -input.sheet-tabMain[value="2"]~div .sheet-section-combat~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab:checked~.sheet-filter-box { - display: none; -} - - - - /* ############################################ Tabs ################################################################### */ - - div[class^="sheet-section"] { /* Every class that starts with "sheet-section" starts out hidden */ - visibility: hidden; - opacity: 0; - max-height: 0; - overflow: hidden; - max-width: 0; - padding: 0; -} - -input.sheet-tabMain, -input.sheet-tabSpell, -input.sheet-tabGrim, -input.sheet-tabAdjust { - display:none; -} - - -input.sheet-tabMain+button[type="action"], -input.sheet-tabSpell+button[type="action"], -input.sheet-tabGrim+button[type="action"], -input.sheet-tabAdjust+button[type="action"]{ - text-align: center; - display: inline-block; - font-size: 13px; - background-color: var( --inactive-color ); - color: var( --header-font-color ); - background-image:none; - font-weight: bold; - width: 70px; - height: 20px; - border-radius: 10px 10px 0 0; - cursor: pointer; - position: relative; - border : 1px solid var( --inactive-color ); - margin:0px; - padding:0px; -} - -input.sheet-tabGrim+button.sheet-tabshort[type="action"]{ - width: 40px; -} - - -input:checked.sheet-tabMain+button[type="action"], -input:checked.sheet-tabSpell+button[type="action"], -input:checked.sheet-tabGrim+button[type="action"], -input:checked.sheet-tabAdjust+button[type="action"]{ -background-color: var( --outline-color ); -border : 1px solid var( --outline-color ); -} - - -/* -input.sheet-tabshort { - width: 40px; -} - -input.sheet-tabshort+span{ -width: 40px; -margin-left: -45px; -} - -.sheet-tabSpell, -.sheet-tabAdjust { - width: 80px; -} - -.sheet-tabSpell+span, -.sheet-tabAdjust+span { - width: 80px; - margin-left: -85px; -} - - - -@media (hover: none) { - - input.sheet-tabMain+span, - input.sheet-tabSpell+span, - input.sheet-tabGrim+span, - input.sheet-tabAdjust+span, - .sheet-tabSpan { - - margin-left: -15px; - } -} */ - - - - - -.sheet-sec-spacer { /* When have two tabs right under each other, space them by this much. */ - height: 3px; -} - -/* Make the selected section visible */ -input.sheet-tabMain[value="1"]~div .sheet-section-core, -input.sheet-tabMain[value="2"]~div .sheet-section-combat, -input.sheet-tabMain[value="3"]~div .sheet-section-talents, -input.sheet-tabMain[value="4"]~div .sheet-section-knacks, -input.sheet-tabMain[value="5"]~div .sheet-section-skills, -input.sheet-tabMain[value="6"]~div .sheet-section-spells, -input.sheet-tabMain[value="7"]~div .sheet-section-equipment, -input.sheet-tabMain[value="8"]~div .sheet-section-gear, -input.sheet-tabMain[value="9"]~div .sheet-section-notes, -input.sheet-tabMain[value="10"]~div .sheet-section-record, -input.sheet-tabMain[value="11"]~div .sheet-section-adjustments, -input.sheet-tabSpell[value="1"]~.sheet-section-spells-talents, -input.sheet-tabSpell[value="2"]~.sheet-section-spells-matrices, -input.sheet-tabMain[value="1"]~div .sheet-section-spells-matrices, -input.sheet-tabMain[value="2"]~div .sheet-section-spells-matrices, -input.sheet-tabMain:not([value="2"]):not([value="1"])~div input.sheet-tabSpell[value="3"]~.sheet-section-spells-grimoire, -input.sheet-tabAdjust[value="1"]~.sheet-section-adjustments-common, -input.sheet-tabAdjust[value="2"]~.sheet-section-adjustments-maneuvers, -input.sheet-tabAdjust[value="3"]~.sheet-section-adjustments-advanced, -input.sheet-tabAdjust[value="4"]~.sheet-section-adjustments-release , -input.sheet-tabAdjust[value="5"]~.sheet-section-adjustments-help { - max-height: 999999px; - max-width: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; - overflow: hidden; -} - - -input.sheet-tabMain[value="1"] ~ .sheet-show-leftpane-tab1:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="2"] ~ .sheet-show-leftpane-tab2:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="3"] ~ .sheet-show-leftpane-tab3:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="4"] ~ .sheet-show-leftpane-tab4:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="5"] ~ .sheet-show-leftpane-tab5:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="6"] ~ .sheet-show-leftpane-tab6:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="7"] ~ .sheet-show-leftpane-tab7:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="8"] ~ .sheet-show-leftpane-tab8:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="9"] ~ .sheet-show-leftpane-tab9:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="10"] ~ .sheet-show-leftpane-tab10:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="11"] ~ .sheet-show-leftpane-tab11:not([value="1"])~div .sheet-leftpane, -input.sheet-tabMain[value="1"] ~ .sheet-show-middlepane-tab1:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="2"] ~ .sheet-show-middlepane-tab2:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="3"] ~ .sheet-show-middlepane-tab3:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="4"] ~ .sheet-show-middlepane-tab4:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="5"] ~ .sheet-show-middlepane-tab5:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="6"] ~ .sheet-show-middlepane-tab6:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="7"] ~ .sheet-show-middlepane-tab7:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="8"] ~ .sheet-show-middlepane-tab8:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="9"] ~ .sheet-show-middlepane-tab9:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="10"] ~ .sheet-show-middlepane-tab10:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="11"] ~ .sheet-show-middlepane-tab11:not([value="1"])~div .sheet-middlepane, -input.sheet-tabMain[value="1"] ~ .sheet-show-rightpane-tab1:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="2"] ~ .sheet-show-rightpane-tab2:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="3"] ~ .sheet-show-rightpane-tab3:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="4"] ~ .sheet-show-rightpane-tab4:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="5"] ~ .sheet-show-rightpane-tab5:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="6"] ~ .sheet-show-rightpane-tab6:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="7"] ~ .sheet-show-rightpane-tab7:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="8"] ~ .sheet-show-rightpane-tab8:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="9"] ~ .sheet-show-rightpane-tab9:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="10"] ~ .sheet-show-rightpane-tab10:not([value="1"])~div .sheet-rightpane, -input.sheet-tabMain[value="11"] ~ .sheet-show-rightpane-tab11:not([value="1"])~div .sheet-rightpane { - display:none; -} - -.sheet-testCreature:not([value="0"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreature, -.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfOverviewNoEdit, -.sheet-testCreation:not([value="1"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreation, -.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfOverviewNoEdit, -.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked)~div .sheet-HideIfOverviewNoEdit, -.sheet-tabMain[value="1"]~div .sheet-HideIfOverview, -.sheet-tabMain:not([value="1"])~div .sheet-HideIfNotOverview, -.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfCombatNoEdit, -.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfCombatNoEdit, -.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ div>.sheet-HideIfCombatNoEdit, -.sheet-tabMain[value="2"]~div .sheet-HideIfCombat, -.sheet-tabMain:not([value="2"])~div .sheet-HideIfNotCombat { - display: none; -/* border: 1px yellow solid; */ -} - - -/* Highlight the selected tab */ -input.sheet-tabMain:checked + span, -input.sheet-tabSpell:checked + span, -input.sheet-tabGrim:checked + span, -input.sheet-tabAdjust:checked + span, -input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked, -input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked + .sheet-HideIfNotCloseChecked { - background-color: var( --outline-color ); - color: var( --header-font-color ); - border: 1px solid black; -} - -/* ############################################ JBF Icons and images ################################################### */ - -.sheet-icon-damage-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-background.png);} /*License Information*/ -.sheet-icon-devotion-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-initiative-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ -.sheet-icon-interdiction-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ -.sheet-icon-karma-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-knockeddown-bakcground::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-MA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-MD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-PA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ -.sheet-icon-PD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ -.sheet-icon-recovery-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ -.sheet-icon-SD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-stun-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-wounds-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wounds-background.png);} /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ - - - -.sheet-icon-action { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png); } /*License Information*/ -.sheet-icon-action-free { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Free.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-simple { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Simple.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-standard { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Standard.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-sustained { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Sustained.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-action-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-white.png); } /*License Information*/ -.sheet-icon-action-na { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-NA.png); } /* https://findicons.com/files/icons/2610/flat_weather_icons/128/na.png */ -.sheet-icon-aggressive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Agressive.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-ambush { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ambush.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-armor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Armor.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png); } /*License Information*/ -.sheet-icon-attacks { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-attacks-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/blade-drag.html#download*/ -.sheet-icon-blindsided { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsided.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/backstab.html#download*/ -.sheet-icon-blindsiding { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsiding.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-calledshot { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/CalledShot.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-charging { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Charging.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ -.sheet-icon-circle { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/plain-circle.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ -.sheet-icon-coin { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-coin-copper { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Copper.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-coin-silver { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Silver.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-coin-gold { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Gold.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ -.sheet-icon-cover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-cover99 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover-99.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-damage-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/dripping-knife.html#download*/ -.sheet-icon-damage { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-death { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Death.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-defenses { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/shield-echoes.html#download*/ -.sheet-icon-defenses-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses-White.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ -.sheet-icon-defensive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ -.sheet-icon-defensive-exc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive-exc.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ -.sheet-icon-devotion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-On.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-Ask.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion2.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-devotion3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion3.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ -.sheet-icon-dice { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Dice.png); } /* https://static.thenounproject.com/png/1279708-200.png */ -.sheet-icon-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit.png); } /*License Information*/ -.sheet-icon-edit-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit-White.png); } /*License Information*/ -.sheet-icon-effect { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ -.sheet-icon-effect-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ -.sheet-icon-entangled { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Entangled.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ -.sheet-icon-flying { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Flying.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ -.sheet-background-frame1 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame1.jpg); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame2 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame3 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame4 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame5 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame5.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame6 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame6.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame7 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame7.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame8 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame8.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-background-frame9 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame9.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-grimoire { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Grimoire.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ -.sheet-icon-harried { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-harried3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-harried4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried4.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-harried5 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried5.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ -.sheet-icon-impaired { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-impaired4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired4.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-initiative { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ -.sheet-icon-initiative-noarmor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative-NoArmor.png);}/*https://static.thenounproject.com/png/539377-200.png */ -.sheet-icon-interdiction { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ -.sheet-icon-inventory { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Inventory.png); } /*License Information*/ -.sheet-icon-jumpup { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/JumpUp.png); } /*License Information*/ -.sheet-icon-karma { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma2.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-Ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-karma-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-On.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-kit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Kit.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ -.sheet-icon-knockeddown { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-leftpane { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/LeftPane-White.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link-in { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-in.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-link-in-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-In-Out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-MA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-maneuver-creature { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Creature.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-maneuver-opponent { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Opponent.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-maneuver-show { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Show.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-attune { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Attune.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-enhanced { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Enhanced.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-armored { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Armored.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-matrix-shared { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Shared.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-MD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-move-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Move-Based.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-naked { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-naked-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked-white.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-newday { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NewDay.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-notes { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Notes.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ -.sheet-icon-noshield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NoShield.png); } /*https://game-icons.net/1x1/skoll/shield-disabled.html#downloadd*/ -.sheet-icon-PA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ -.sheet-icon-parameter { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-parameter-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-partialcover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PartialCover.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-PD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ -.sheet-icon-poisoned { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Poisoned.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-potion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Potion.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rangelong { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/RangeLong.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-ration { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ration.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ -.sheet-icon-recovery { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ -.sheet-icon-reserved { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Reserved.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-resistance { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Resistance.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-public { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-Public.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-PGM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-PGM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-rolltype-GM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-GM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-SD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-shield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Shield.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ -.sheet-icon-split { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Split.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-stealthy { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stealthy.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ -.sheet-icon-strain { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-strain1 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain1.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-strain2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-strain3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-stun { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-stun-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun-white.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-sum { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Sum.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-surprised { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Surprised.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-tail { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tail.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-tips-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Edit.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-tips-mods { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Mods.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-tips-tooltip { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Tooltip.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-tknactn { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TknActn.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-TN { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TN.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-vision { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-vision4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-vision-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision-Based.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-weapon { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weapon.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-wealth { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wealth.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-weave { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-weave-extra { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ -.sheet-icon-willforce { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Willforce.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ - -/* Elsewhere in this file there are url's describing Strain.png, Frame20.png, - and two logo's that are stored on on amazon servers instead of github. - a few hundred lines down also find .sheet-rolltemplate-icon-ask and about 15 other definitions, but they all use icons already defined above. -*/ - -.sheet-frame { - background-size: 100% 100%; - /* Temporarly disabled to work on the color palette */ - /* background-size: 0% 0%; */ -} - - - - - -.sheet-frameBig { - /* background-size: 110% 110%; Temporarly disabled to work on the color palette*/ - background-size: 0% 0%; -} - -.sheet-iconlabel-white.sheet-iconpaddedright, -.sheet-iconlabel-header.sheet-iconpaddedright, -.sheet-iconpaddedright { - padding-right: 3px ; /* JBF was important*/ - margin-left: -3px ; /* JBF was important*/ - padding-top: 0px ; /* JBF was important*/ - padding-bottom: 0px ; /* JBF was important*/ - border: 1px solid transparent; - vertical-align: middle; -} -.sheet-iconlabel-white.sheet-iconpaddedleft, -.sheet-iconlabel-header.sheet-iconpaddedleft, -.sheet-iconpaddedleft { - padding-left: 3px ; /* JBF was important*/ - margin-right: -3px ; /* JBF was important*/ - padding-top: 0px ; /* JBF was important*/ - padding-bottom: 0px ; /* JBF was important*/ - vertical-align: middle; -} - -.sheet-undernumber { - padding-top: 0px; - margin-top: -4px; -} - -.sheet-DP-ControlBox, -.sheet-Karma-ControlBox { - white-space: nowrap; - display: inline-block; - width: 30px; - text-align: center; - vertical-align: middle; - padding: 0; - margin: 1px; -} - -/* ############################################ JBF : Icon checkboxes Management #################################### */ -.charsheet input.sheet-iconcheckbox { - display:none; -} - -.sheet-iconlabel-header-invert, -.sheet-iconlabel-invert, -.sheet-iconlabel-header, -.sheet-iconlabel { - display: inline-block; - padding: 1px; - height: 20px; - width: 20px; - margin: 0px; - vertical-align: middle; - border-radius: 5px; - opacity: 0.7; - border: 1px solid transparent; - background-color: var( --icon-color); -} - - -.sheet-iconlabel-white { - display: inline-block; - padding: 2px; - opacity: 0.5; - height: 20px; - width: 20px; - margin: 0px; - border: 1px solid transparent; - vertical-align: middle; -} - -.sheet-iconlabelsmall { - display: inline-block; - vertical-align: middle; - padding: 0px; - opacity: 0.7; - width: 15px; - margin: 0px; - border: 1px solid transparent; -} - -.sheet-iconlabelCC { - display: inline-block; - vertical-align: middle; - padding: 0px; - opacity: 1; - width: 20px; - margin: 0px; - border: 1px solid transparent; - background-color: var( --icon-color); -} - -.sheet-iconlabelbig { - display: inline-block; - vertical-align: middle; - padding: 1px; - opacity: 1; - width: 30px; - margin: 0px; - border: 1px solid transparent; - background-color: var( --icon-color); -} - -.sheet-iconstatic { - width: 20px; - text-align: center; - vertical-align: middle; - padding: 0px; - margin: 0px; -} - -.sheet-iconstaticsmall { - width: 15px; - text-align: center; - vertical-align: middle; - padding: 0px; - margin: 0px; -} - -.sheet-iconstaticBig { - width: 30px; - text-align: center; - vertical-align: middle; - padding: 0px; - margin: 0px; - margin-right: -5px; -} - -input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-header-invert, -input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-invert, -input.sheet-iconcheckbox:checked + .sheet-iconlabel-header, -input.sheet-iconcheckbox:checked + .sheet-iconlabelsmall, -input.sheet-iconcheckbox:checked + .sheet-iconlabel { - opacity: 1; - border: 1px solid black; -} - - - - -input.sheet-iconcheckbox:checked + .sheet-iconlabel-white, -input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabelbig { - opacity: 1; - border: 1px solid transparent; -} - -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-invert:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header-invert:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelCC:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelbig:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelsmall:hover, -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel:hover, -input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel:hover { - background-color: var( --hover-color-bg ); - background-position: 0 -15px; - background-position-x: 0px; - background-position-y: -15px; - -webkit-transition: background-position .1s linear; - -moz-transition: background-position .1s linear; - -ms-transition: background-position .1s linear; - -o-transition: background-position .1s linear; - transition: background-position .1s linear; - transition-property: background-position; - transition-duration: 0.1s; - transition-timing-function: linear; - transition-delay: 0s; - border : 1px solid var( --hover-color ); -} - -input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-white:hover, -input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-white:hover { - border : 1px solid red; - opacity: 0.8; -} - -/*JBF@JBF : logic hiding unchecked icons when the header is not hovered*/ - -.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:checked+.sheet-iconlabel-header-invert, -.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:not(:checked)+.sheet-iconlabel-header { - height: 0px; - /* width:0px; */ - border: 1px solid transparent; - background : transparent; - /* padding: 0px; */ - margin: 0px; -} - -/*JBF@JBF : logic collapsing the icon container */ -.sheet-iconlabel2 { - margin: 0px !important; - padding: 0px !important; - min-width: 0px !important; - flex-grow: 0; /* it cant grow anymore... We want it to collapse */ - flex-shrink: 1; -} - - -/* ####################################### JBF : Strain icon */ -/* JBF version with the drop of blood */ -input[type="text"].sheet-strainicon { - background: var(--locked-color); - background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); - background-repeat: no-repeat; - width: 2.5em; - height: 2.5em; - background-position: 0px -3px; - background-size: cover; - color: var( --header-font-color ); - font-size: 11px; - font-family : initial; -} - -.sheet-info { - float: right; - margin-top: -6px; - height: 30px; - font-family: "Pictos"; - font-size: 24px; -} - - -/* ############################################ Roll Templates & colors ###################################################### */ -/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ - -.sheet-rolltemplate-chatrecord { -/* background-color: LightBlue; */ -} - - - -.sheet-rolltemplate-chatrecord table, -.sheet-rolltemplate-rolltargetnumber table { - width: 100%; - border: 1px solid black; - color: black; - font-size: 1em; - font-family: "Helvetica Neue", Helvetica, sans-serif; -} - -.sheet-rolltemplate-chatrecord thead, -.sheet-rolltemplate-rolltargetnumber thead { - border-bottom: 1px solid black; - line-height: 1.6em; - font-size: 1.2em; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; -} - -.sheet-rolltemplate-chatrecord th { - background-color: #660066; - color: white; - padding-left: 5px; - vertical-align: middle; -} - -.sheet-rolltemplate-rolltargetnumber th { - background-color: #000066; - padding-left: 5px; - vertical-align: middle; - color: white; -} - -.sheet-rolltemplate-chatrecord td, -.sheet-rolltemplate-rolltargetnumber td { - padding: 5px; - border-bottom: 1px solid black; -} - -.sheet-rolltemplate-chatrecord tr:nth-child(odd), -.sheet-rolltemplate-rolltargetnumber tr:nth-child(odd) { - background-color: rgba(217, 217, 214, 1); -} - -.sheet-rolltemplate-chatrecord tr:nth-child(even), -.sheet-rolltemplate-rolltargetnumber tr:nth-child(even) { - background-color: rgba(233, 233, 233, 1); -} - -.sheet-rolltemplate-chatrecord td:first-child, -.sheet-rolltemplate-rolltargetnumber td:first-child { - text-align: right; - font-weight: bold; -} - - -.sheet-rolltemplate-chatrecord a[href^="!"] { - border: 0.8px; - padding: 5px; - background-color: PaleGreen; - color: black; -} - - -/* These are all tries for formatting the API roll templates*/ -.sheet-rolltemplate-sect{ - background-color: white; - background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame20.png); - background-size : 103% 103%; - background-position: 55% 53%; - border: solid 2px black; - padding: 13px; - border-radius: 5px; - overflow: hidden; - width: 90%; -} - -.sheet-rolltemplate-body { - text-align: left; - padding-left: 5px; - padding-right: 0px; - padding-bottom: 2px; - line-height: 1.5em; -} - -.sheet-rolltemplate-subheadertext { -line-height: 0.9em; -font-size: 0.9em; -font-weight: lighter; -color: black; -background: transparent; -text-align: center; -margin-top: -0.1em; -margin-bottom: 0.2em; -} - -.sheet-rolltemplate-header { - font-weight: bold; - text-align: center; - color: black; - background: white; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', Papyrus, "Helvetica Neue", Helvetica, sans-serif; - font-weight:normal !important; - vertical-align: middle; - line-height: 1.2em; - font-size: 1.2em; - margin-bottom: 3px; -} - -.sheet-rolltemplate-header::before { - content: ""; - display: inline-block; - /* background: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Long-Range.png") no-repeat; */ - background-size: 20px !important; - background-repeat: no-repeat; - width: 20px; - height: 20px; - margin: 0 6px 0 0; -} - -.sheet-rolltemplate-button { - background-color: firebrick !important; - color: white !important; - padding: 1px 8px !important; - border: 1px solid black !important; - margin: 2px 5px !important; - min-width: auto; - border-radius: 5px; -} - -.sheet-rolltemplate-icon-ask, -.sheet-rolltemplate-icon-pd, -.sheet-rolltemplate-icon-md, -.sheet-rolltemplate-icon-sd, -.sheet-rolltemplate-icon-action, -.sheet-rolltemplate-icon-attack, -.sheet-rolltemplate-icon-attackcc, -.sheet-rolltemplate-icon-init, -.sheet-rolltemplate-icon-initrep, -.sheet-rolltemplate-icon-weave, -.sheet-rolltemplate-icon-knockdown { - color: darkgreen; - border-bottom: 4px darkgreen solid; -} - -.sheet-rolltemplate-icon-effect, -.sheet-rolltemplate-icon-damage, -.sheet-rolltemplate-icon-damagecc { - color: firebrick; - border-bottom: 4px firebrick solid; -} - -.sheet-rolltemplate-icon-recovery { - color: darkgoldenrod; - border-bottom: 4px darkgoldenrod solid; -} - - - - -.sheet-rolltemplate-icon-ask::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png);} -.sheet-rolltemplate-icon-pd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png);} -.sheet-rolltemplate-icon-md::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png);} -.sheet-rolltemplate-icon-sd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png);} -.sheet-rolltemplate-icon-action::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png);} -.sheet-rolltemplate-icon-effect::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png);} -.sheet-rolltemplate-icon-attack::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png);} -.sheet-rolltemplate-icon-attackcc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png);} -.sheet-rolltemplate-icon-damage::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png);} -.sheet-rolltemplate-icon-damagecc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png);} -.sheet-rolltemplate-icon-init::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} -.sheet-rolltemplate-icon-initrep::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} -.sheet-rolltemplate-icon-recovery::before, -.sheet-rolltemplate-icon-recoveryrep::before{ background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png);} -.sheet-rolltemplate-icon-weave::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png);} -.sheet-rolltemplate-icon-knockdown::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png);} - - - -/* ####################### Print Format ################# */ - -/* .sheet-PrintSpacer{ - display:none; -} */ - -/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ - -@media print { - /* All your print styles go here */ - -.sheet-user-root{ - background-color: white !important; -} - -.sheet-Attrib-box{ - width:100px; -} - -.sheet-Defense-box{ - width:90px; -} - -.sheet-PrintNoBreak{ -page-break-inside: avoid; -} - -.sheet-PrintNoFlex{ -display : block !important; -} - -.sheet-flex-column { -flex-direction: row; -} - -/* .sheet-PrintSpacer{ - height:200px; - display:inline-block; -} */ - - .sheet-buffSignLeft, - .sheet-buffSignRight, - .sheet-buffLeft, - .sheet-buffRight - { display: none !important; } - - - .sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, - .sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, /*These are the step dice, always show if print*/ - .sheet-ShowIfPrint { - display: inline-block !important; - } - - .ui-dialog { - position: static !important; - } - - .sheet-redGreen[value^="-"]~ b, - .sheet-greenRed[value^="-"]~ b, - .sheet-redGreen[value="0"] ~ input, - .sheet-greenRed[value="0"] ~ input, - .sheet-redGreen[value="0"] ~ b, - .sheet-greenRed[value="0"] ~ b { - /* color: transparent !important; */ - } - - -/*Manage the display of the different sections*/ - - .sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box /* display everything no matter what which of the inner boxes are checked. */ - { - display: block; - border: none; /*JBF*/ - } - /*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ - - - - input.sheet-tabMain~div .sheet-section-core, - input.sheet-tabMain~div .sheet-section-talents, - input.sheet-tabMain~div .sheet-section-knacks, - input.sheet-tabMain~div .sheet-section-skills, - input.sheet-tabMain~div .sheet-section-spells, - input.sheet-tabMain~div .sheet-section-equipment, - input.sheet-tabMain~div .sheet-section-gear, - input.sheet-tabMain~div .sheet-section-notes, - input.sheet-tabMain~div .sheet-section-record, - input.sheet-tabSpell~.sheet-section-spells-talents, - input.sheet-tabSpell~.sheet-section-spells-matrices, - input.sheet-tabSpell~.sheet-section-spells-grimoire { - max-height: 999999px; - max-width: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; - break-after: auto; - /* border-top: 2px double var(--outline-color); */ - } - - /* .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit, - .sheet-tabMain~div .sheet-HideIfOverviewNoEdit, - .sheet-tabMain~div .sheet-HideIfOverview, - .sheet-tabMain~div .sheet-HideIfNotOverview, - .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit, - .sheet-tabMain~div .sheet-HideIfCombatNoEdit, - .sheet-tabMain~div .sheet-HideIfCombat, - .sheet-tabMain~div .sheet-HideIfNotCombat { - display: inline-block !important; - } */ - - .sheet-header-iconbox, - #macrobar, - #macrobar_macros, - #edit-button, - #playerzone, - .sheet-iconlabel-white, - .sheet-icon-karma-ask, - .sheet-icon-karma-on, - .sheet-icon-link-in, - .sheet-icon-link-out, - .sheet-icon-link-in-out, - .sheet-icon-notes, - .repcontrol - { display: none !important; } - - .sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, - .sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, - .sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, - .sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, - .sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, - .sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, - .sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, - .nav-tabs, - .nav, - .sheet-Creation, - .sheet-HideIfPrint - { display: none !important; } - - .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfOverview.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfNotOverview.sheet-HideIfPrint, - .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfCombat.sheet-HideIfPrint, - .sheet-tabMain~div .sheet-HideIfNotCombat.sheet-HideIfPrint, - .sheet-testAPI:not([value="1"])~div .sheet-api, - .sheet-testAPI:[value="1"]~div .sheet-NoAPI { - display: none !important; - } - - .charsheet .sheet-Attrib-header, - .charsheet .sheet-text-button-header, - .charsheet .sheet-headerbar { - /*color : white !important; - background-color : var(--outline-color) !important;*/ - background-color : grey !important; - border : 1px solid black; - /* font-family: Papyrus, fantasy; */ - font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; - font-weight: normal !important; - border-radius:10px; - } - - - - .sheet-flex-container { - display: flex; - align-items: flex-start; - justify-content: space-between; - } - -.sheet-w75px -{ width : 50px !important;} - - - -} /* end media print */ - -/* ####################### API Format ################# */ -/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ -a.sheet-chatbutton, -.textchatcontainer a[href^="!"].sheet-chatbutton, -a.textchatcontainer a.sheet-chatbutton { - padding: 0px 3px !important; - border: 1px solid black !important; - border-radius: 5px; - margin: 1px 0px !important; - min-width: auto; - white-space: nowrap; - background-color: grey; - color: white; -} - -/* ########################### End ############################### */ +/* Earthdawn.css */ +/*v3.02 released 23 02 12*/ + +/* ############################################ css Reset ######################################################################### */ + + +/* @import url('https://fonts.googleapis.com/css2?family=IM+Fell+English+SC&display=swap'); */ +@import url('https://fonts.googleapis.com/css2?family=Aladin&display=swap'); + + +/*Compendium Drop Management*/ +.active-drop-target .sheet-drop-message { + display: block; + border: 2px red solid; + background:white; +} + +.sheet-drop-message { + display: none; +} + + +input, +.charsheet input { + height: initial; +} +label, +.charsheet label { + color: initial; + display: inline-block; + font-size: inherit; + font-weight: normal; + height: auto; + line-height: 1em; + margin-bottom: initial; + padding-right: initial; + position: relative; + width: initial; +} +select, +.charsheet select { + margin: initial; + width: initial; + height: 20px; /*JBF 210317*/ + padding: 0; + font-weight: bold; + +} +textarea, +.charsheet textarea { + height: initial; + /* overflow-x: hidden; + overflow-y: auto; */ + resize: initial; + background-color: var( --bg-color ); + box-sizing: border-box; + border: 1px solid var( --outline-color ); + text-align: left; + overflow: auto; + pointer-events: initial; +} + + + + +/* ##### iconselect #### */ + +.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-iconselect-select, +.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select-noedit, +.sheet-iconselect-span:not(:hover)>.sheet-iconselect-select{ + display: none; +} + +.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span:hover>.sheet-iconselect-icon, +.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span:hover>.sheet-iconselect-icon, +.charsheet .sheet-iconselect-span:hover>.sheet-iconselect-icon-noedit { + display: none; +} + +.charsheet .sheet-testRepEditMode:checked~.repcontainer .sheet-iconselect-span>.sheet-iconselect-icon, +.charsheet .sheet-testRepEditMode:checked+.sheet-iconselect-span>.sheet-iconselect-icon, +.charsheet .sheet-iconselect-span>.sheet-iconselect-icon-noedit { + background-color: var( --icon-color ); +} + + +.sheet-iconselect-icon, +.sheet-iconselect-span { + min-height: 20px; + min-width: 20px; +} +/* In order to have a correct initialization, it is absolutely necessary to have the iconselect-icon before the iconselect-select, and have the default value marked as checked/selected*/ + + +/* ############################################ Main section ####################################################################### */ +/* Colors: code description What used for. */ +.sheet-user-root { + --bg-color: rgb(255,242,201,0.1);/*Main background color ;*/ + --bg-color1: rgb(210,210,210,0);/*Main background color alt lines;*/ + --bg-color2: rgb(210,210,210,0.6);/*Main background color alt lines ;*/ + --bg-color3: rgb(210,210,210,0.2);/*Main background color alt lines ;*/ + --bg-color4: rgb(210,210,210,8);/*Main background color alt lines ;*/ + --bg-color5: rgb(210,210,210,0.4);/*Main background color alt lines ;*/ + --outline-color: #071840; /* Main border */ + --font-color: #071840; /* Color of fonts on the normal background */ + --header-font-color: white; /* Color of fonts on the header background */ + --highlight-font-color: #071840; /* Color of fonts on the icon background */ + --input-color: rgba(0, 0, 10, 0.1); /* Main section Input fields that are not disabled. */ + --hover-color: red; /* Color of active fields when hovered. */ + --hover-color-bg: rgba(255, 0, 0, 0.5); /* Color of active fields when hovered. */ + --locked-color: transparent; /* Main section Input fields that are locked */ + --control-secondary: #1473B4; /* header section background */ + --inactive-color: #1473B4; /* Color of the inactive tabs */ + --button-color: rgba(245, 245, 245, 1); /* button color */ + --icon-color: rgba(0, 0, 10, 0.1); /* actionable icons */ + +} + + + + + + + +xxxxx { + xxx: xx; /* * */ +} +/* For absolutely weird reason, we need this line to make the CSS work*/ + +/*.sheet-testAPI:not(:checked)~.sheet-api, Knacks tab is not inside a div */ +.sheet-testTOSelector[value="TO-Selector"]+.sheet-HideIfTOSelector, +.sheet-testTOSelector:not([value="TO-Selector"])+.sheet-HideIfNotTOSelector, +.sheet-testEmpty[value=""]+.sheet-HideIfEmpty, +.sheet-testEmpty:not([value=""])+.sheet-HideIfNotEmpty, +.sheet-testNPC[value="-1"]~div div:not(.sheet-ShowIfObject,.repcontainer,.repitem,.repcontrol), /*For Objects, everything is hidden, except what is flagged to be shown)*/ +.sheet-testNPC[value="-1"]~div:not(.sheet-ShowIfObject), /*For Objects, everything is hidden, except what is flagged to be shown)*/ +.sheet-testNPC[value="-1"]~div .sheet-HideIfObject, +.sheet-testNPC:not([value="-1"])~div .sheet-HideIfNotObject, +.sheet-testKarma[value="0"]~div .sheet-HideIfNoKarma, +.sheet-testKarma[value="0"]~div .sheet-Karma-ControlBox, +.sheet-testCC:not([value^="-"])+.sheet-HideIfCC, +.sheet-testCC[value^="-"]+.sheet-HideIfCC+.sheet-HideIfRanged, /*Manage the Close Combat Toggle <0 Ranged, >=0 CC*/ +.sheet-testRace[value="Other"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value=""]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Dwarf"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Elf"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Human"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Ork"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Troll"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Obsidiman"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Tskrang"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Windling"]~div .sheet-HideIfNotHomeBrew, +.sheet-testRace[value="Spirit"]~div .sheet-HideIfSpirit, +.sheet-testRace:not([value="Spirit"])~div .sheet-HideIfNotSpirit, +.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-HideIfNotHomeBrew, +.sheet-testRaceMax[value="HomeBrew"]~div .sheet-HideIfHomeBrew, +.sheet-testAPI:not([value="1"])~div .sheet-api, +.sheet-testAPI:not([value="1"])~div .sheet-Karma-ControlBox, +.sheet-testAPI:not([value="1"])~div .sheet-DP-ControlBox, +.sheet-testAPI[value="1"]~div .sheet-NoAPI, +.sheet-testCreation:not([value="1"])~div .sheet-Creation, +.sheet-testCreation[value="1"]~div .sheet-NotCreation, +.sheet-testEdition[value="-1"]~div .sheet-HideIf1879, +.sheet-testEdition:not([value="-1"])~div .sheet-HideIfNot1879, +.sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, +.sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, +.sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, +.sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, +.sheet-testPath[value="0"]~div .sheet-HideIfNotPath, +.sheet-testQuest[value="0"]~div .sheet-HideIfNotQuest, +.sheet-testQuest[value="0"]~div .sheet-DP-ControlBox, +.sheet-testNbDisc[value="0"]~div .sheet-HideIfZeroDisc, +.sheet-testNbDisc[value="1"]~div .sheet-HideIfOneDisc, +.sheet-testNbDisc[value="2"]~div .sheet-HideIfTwoDisc, +.sheet-testNbDisc[value="3"]~div .sheet-HideIfThreeDisc, +.sheet-testNPC:not([value="0"])~div .sheet-HideIfNotPC, +.sheet-testNPC[value="0"]~div .sheet-HideIfPC, +.sheet-testTail:not([value="1"])~div .sheet-HideIfNotTail, +.sheet-testCreature:not([value="0"])~div .sheet-HideIfNotCreature, +.sheet-testCreature[value="0"]~div .sheet-HideIfCreature, +.sheet-testStepDisplay:not([value="1"])~div .sheet-StepTotal, +.sheet-testStepDisplay[value="1"]~div .sheet-StepBase, +.sheet-testChecked:checked~.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~.sheet-HideIfNotChecked, +.sheet-testChecked:checked~div>.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~div>.sheet-HideIfNotChecked, +.sheet-testChecked:not(:checked)~span>.sheet-HideIfNotChecked, +.sheet-testChecked:checked~div>div>.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~div>div>.sheet-HideIfNotChecked, +.sheet-testChecked:checked~span>.sheet-HideIfChecked, +.sheet-testChecked:not(:checked)~.sheet-table-row>.sheet-HideIfNotChecked, +.sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, +.sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, +.sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, +.sheet-testNum[value="0"]+.sheet-HideIfZero, +.sheet-testNum:not([value="0"])+span+.sheet-HideIfNotZero, +.sheet-testNum[value="1"]+.sheet-HideIfOne, +.sheet-testNum[value="2"]+.sheet-HideIfTwo, +.sheet-testNum[value="3"]+.sheet-HideIfThree, +.sheet-testNum[value="0"]~ .sheet-HideIfZero, +.sheet-testNum[value="0"]~div .sheet-HideIfZero, +.sheet-testNum[value="1"]~div .sheet-HideIfOne, +.sheet-testNum[value="2"]~div .sheet-HideIfTwo, +.sheet-testNum[value="3"]~div .sheet-HideIfThree, +.sheet-testNum[value="0"]~ .sheet-HideIfLessThan1, +.sheet-testNum[value="0"]~div .sheet-HideIfLessThan1, +.sheet-testNum[value="1"]~div .sheet-HideIfLessThan2, +.sheet-testNum[value="2"]~div .sheet-HideIfLessThan3, +.sheet-testNum[value="3"]~div .sheet-HideIfLessThan4, +.sheet-testNum[value="4"]~div .sheet-HideIfLessThan5, +.sheet-testNum[value="5"]~div .sheet-HideIfLessThan6, +.sheet-testNum[value="6"]~div .sheet-HideIfLessThan7, +.sheet-testNum[value="7"]~div .sheet-HideIfLessThan8, +.sheet-testNum[value="8"]~div .sheet-HideIfLessThan9, +.sheet-testNum[value="9"]~div .sheet-HideIfLessThan10, +.sheet-testNum[value="10"]~div .sheet-HideIfLessThan11, +.sheet-testNum[value="11"]~div .sheet-HideIfLessThan12, +.sheet-testNum[value="12"]~div .sheet-HideIfLessThan13, +.sheet-testNum[value="13"]~div .sheet-HideIfLessThan14, +.sheet-testNum[value="14"]~div .sheet-HideIfLessThan15, +.sheet-testModType[value="NoRoll"]~span>.sheet-HideIfNoRoll, +.sheet-testModType[value="NoRoll"]~.sheet-HideIfNoRoll, +.sheet-testModType:not([value="NoRoll"])~span>.sheet-HideIfRoll, +.sheet-testModType:not([value="NoRoll"])~.sheet-HideIfRoll, +.sheet-testRecord[value="LP"]~.sheet-HideIfLP, +.sheet-testRecord[value="SP"]~.sheet-HideIfSP, +.sheet-testRecord[value="Other"]~.sheet-HideIfOther, +.sheet-testRepEditMode:checked~.repcontainer .sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked ~ .repcontainer .sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~div>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~span>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~span>.sheet-HideIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>span>.sheet-HideIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-HideIfNotEditMode, +.sheet-testRepOption1:not(:checked)~.repcontainer .sheet-HideIfNotOption1, +.sheet-testRepOption2:not(:checked)~.repcontainer .sheet-HideIfNotOption2, +.sheet-testRepOption3:not(:checked)~.repcontainer .sheet-HideIfNotOption3, +.sheet-testRepOption4:not(:checked)~.repcontainer .sheet-HideIfNotOption4, +.sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, +.sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, +.sheet-testFreeOrThread[value*="-link"]+.sheet-HideIfFreeOrThread, +.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfNotFreeOrThread, +.sheet-testFreeOrThread:not([value*="-link"])+.sheet-HideIfFreeOrThread+.sheet-HideIfNotFreeOrThread, +.sheet-testPlaceholder:not(:placeholder-shown)~.sheet-hideIfNotPlaceholder, +.sheet-testPlaceholder:placeholder-shown~.sheet-hideIfPlaceholder, +.sheet-testPlaceholder:not(:placeholder-shown)~div .sheet-hideIfNotPlaceholder, +.sheet-testPlaceholder:not(:placeholder-shown)~span .sheet-hideIfNotPlaceholder, +.sheet-testPlaceholder:placeholder-shown~span .sheet-hideIfPlaceholder, +input[type="number"]:disabled.sheet-hidden, /* Need this bit of extra specificity here */ +.sheet-hidden { + display: none; +} + + +.sheet-testCreature[value="0"]~div .sheet-UnHideIfCreature, +.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnHideIfCreature, +/* .sheet-testRace[value="Other"]~div .sheet-UnHideIfHomeBrew, +.sheet-testRace[value=""]~div .sheet-UnHideIfHomeBrew, */ +.sheet-testCloseChecked:checked+.sheet-UnHideIfCloseChecked, +.sheet-testChecked:checked~.sheet-UnHideIfChecked, +.sheet-testDSPPath[value^="Path"]+.sheet-UnHideIfDSPPath, +.sheet-testNum:not([value="0"])+.sheet-UnhideIfNotZero, +.sheet-testNum:not([value="0"])+.sheet-testNum+.sheet-UnhideIfNotZero, +.sheet-testDevotion[value^="QD-"]+.sheet-UnhideIfDevotion +{ display: inline-block; } + +.sheet-testNum2[value="1"]~div .sheet-UnhideIf1, +.sheet-testNum2[value="2"]~div .sheet-UnhideIf2, +.sheet-testNum2[value="3"]~div .sheet-UnhideIf3, +.sheet-testNum2[value="4"]~div .sheet-UnhideIf4, +.sheet-testNum2[value="5"]~div .sheet-UnhideIf5, +.sheet-testNum2[value="6"]~div .sheet-UnhideIf6, +.sheet-testNum2[value="7"]~div .sheet-UnhideIf7, +.sheet-testNum2[value="8"]~div .sheet-UnhideIf8, +.sheet-testNum2[value="9"]~div .sheet-UnhideIf9, +.sheet-testNum2[value="10"]~div .sheet-UnhideIf10, +.sheet-testNum2[value="11"]~div .sheet-UnhideIf11, +.sheet-testNum2[value="12"]~div .sheet-UnhideIf12, +.sheet-testNum2[value="13"]~div .sheet-UnhideIf13, +.sheet-testNum2[value="14"]~div .sheet-UnhideIf14, +.sheet-testNum2[value="15"]~div .sheet-UnhideIf15 +{ display: inline-block; } + + + + + +/* ################ JBF 210104 Global formatting (inputs, select ...) ############ */ + + +input[type="text"], +input[type="number"] { + color: var( --font-color ); + background-color: var( --input-color ); + border: 1px solid transparent; + padding: 1px; + font-weight: bold; + text-align: center; +} + +input.sheet-HideSpinners::-webkit-inner-spin-button, +input.sheet-HideSpinners::-webkit-outer-spin-button, +input[type="number"]::-webkit-inner-spin-button, +input[type="number"]::-webkit-outer-spin-button { + opacity: 0.1; +} + +input.sheet-HideSpinners:hover::-webkit-inner-spin-button, +input.sheet-HideSpinners:hover::-webkit-outer-spin-button, +input[type="number"]:hover::-webkit-inner-spin-button, +input[type="number"]:hover::-webkit-outer-spin-button { + opacity: 1; +} + +input:hover, +input.sheet-HideSpinners:hover { + -moz-appearance: auto; + background-color: var( --hover-color-bg); + border : 1px solid var( --hover-color); +} + +input[type="number"], +input.sheet-HideSpinners { + -moz-appearance: textfield; +} + + +textarea.sheet-details { + height: 100px; + resize: vertical; + margin-bottom : 1px; +} + +textarea.sheet-details-small { + height: 50px; + resize: vertical; + margin-bottom : 1px; +} + +textarea.sheet-details-big { + height: 400px; + resize: vertical; + margin-bottom : 1px; +} + +textarea.sheet-details-oneline { + height: 25px; + resize: none; + margin-bottom : 1px; + background: var(--input-color); + +} + +textarea.sheet-textimport { + height: 23px; + width: 10em; + resize: none; + overflow: none; + margin-bottom : 0px; + background-color: var( --input-color ); + border : 1px solid var(--outline-color); +} + +span.sheet-buttonlabel, +input.sheet-buttonlabel { + background : transparent; + border-style: none; + text-align: left; + padding: 0; + margin: 0; + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + color: var( --font-color ); + +} +button:hover span.sheet-buttonlabel, +button:hover input.sheet-buttonlabel { + color : var( --hover-color ); + cursor: pointer; +} + + + +select { + background-color: var( --input-color ); + border-left: none; + border-top: none; + border-right-style: none; + border-bottom: 1px solid var( --outline-color ); + text-align: center; +} + + + +[readonly], +.sheet-Locked, +input[type="text"][readonly], +input[type="number"][readonly], +input[type="number"][readonly]:hover, +input[type="number"].sheet-Locked, /* Sometime need this bit of extra specificity */ +input[type="text"].sheet-Locked, +.sheet-testRaceMax:not([value="HomeBrew"])~div .sheet-LockIfNotHomeBrew, +.sheet-testCreature:not([value="0"])~div .sheet-LockIfNotCreature, +.sheet-testKarmaAuto:not([value="1"])~div .sheet-Karma-ControlBox, +.sheet-testKarmaAuto:not([value="1"])~div .sheet-DP-ControlBox, +.sheet-testLocked:checked~.sheet-LockIfChecked, +.sheet-testLocked:checked~span .sheet-LockIfChecked, +.sheet-testLocked:checked~div .sheet-LockIfChecked, +.sheet-testLocked:checked~label .sheet-LockIfChecked, +.sheet-testLocked:not(:checked)~.sheet-LockIfNotChecked, +.sheet-testLocked:not(:checked)~span .sheet-LockIfNotChecked, +.sheet-testLocked:not(:checked)~label .sheet-LockIfNotChecked, +.sheet-testLocked:not(:checked)~div .sheet-LockIfNotChecked { + background-color: var( --locked-color ); + pointer-events: none; + -moz-appearance: textfield; + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; +} + +.sheet-testRepEditMode:checked~.repcontainer .sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~.repcontainer .sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~div>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:not(:checked)~div>span>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~span>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~span>.sheet-LockIfNotEditMode, +.sheet-testRepEditMode:checked~div>div>span>.sheet-LockIfEditMode, +.sheet-testRepEditMode:not(:checked)~div>div>span>.sheet-LockIfNotEditMode { + background-color: var( --locked-color ); + pointer-events: none; + font-style : italic; + -moz-appearance: textfield; +} + +.sheet-testRaceMax[value="HomeBrew"]~div .sheet-UnlockIfHomeBrew, +.sheet-testCreature[value="0"]~div .sheet-UnlockIfCreature, +.sheet-testNum[value="7"]+.sheet-UnlockIf7, +.sheet-testNum[value="99"]+.sheet-UnlockIf99, +.sheet-testLocked:checked+.sheet-UnlockIfChecked, +.sheet-testLocked:checked~.sheet-UnlockIfChecked, +.sheet-testLocked:checked~span .sheet-UnlockIfChecked, +.sheet-testLocked:checked~label .sheet-UnlockIfChecked, +.sheet-testLocked:not(:checked)~.sheet-UnlockIfNotChecked, +.sheet-testLocked:not(:checked)~label .sheet-UnlockIfNotChecked, +.sheet-testLocked:not(:checked)~span .sheet-UnlockIfNotChecked { + background-color: var( --input-color ); + color: var( --font-color ); + pointer-events: initial; +} + + + +input:disabled, +input:disabled::-webkit-inner-spin-button, +input:disabled::-webkit-outer-spin-button, +input[readonly]::-webkit-inner-spin-button, +input[readonly]::-webkit-outer-spin-button, +.sheet-fakeCalc input:not(.sheet-hidden) { + pointer-events: none; + font-style: italic; + display: inline-block; + -moz-appearance: textfield; /*Was none before*/ + -webkit-appearance: none; +} + + +input.sheet-nospinner, +input.sheet-nospinner::-webkit-inner-spin-button, +input.sheet-nospinner::-webkit-outer-spin-button { + -moz-appearance: textfield; /*Was none before*/ + -webkit-appearance: none; +} + + + + +.sheet-floatRight { + float: right; + clear: right; +} + +.sheet-text-left { + text-align: left !important; +} + +.sheet-text-center { + text-align: center !important; +} + + +.sheet-fancyfont { + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; +} + + +.sheet-Elementalist-section, +.sheet-Illusionist-section, +.sheet-Nethermancer-section, +.sheet-Wizard-section { +} /* Need a class here just to keep .sheet-section from inheriting, even if the class is empty */ + +.sheet-label { + line-height: 10px; + font-size: 85%; + padding-right: 2em; + font-weight: bold; + text-align: center; + white-space: nowrap; +} + +.sheet-label-flex { + font-size: 85%; + font-weight: bold; +} + + + +.sheet-repeat-counter-reset { + counter-reset: sheet-rep-items; +} + +.sheet-repeat-count::before +{ + counter-increment: sheet-rep-items; + content: counter(sheet-rep-items) !important; + padding: 0.7em; +} + + +.sheet-text-button { + border-bottom: 1px solid black; + border-right: 1px solid transparent; + border-left: 1px solid transparent; + border-top: 1px solid transparent; + +} + +.sheet-text-button { + color: var( --font-color ); + background-color: var( --button-color ); +} + +.sheet-text-button-header { + color: var( --header-font-color ); + background-color: var( --outline-color ); +} + +.charsheet button[type="roll"].sheet-helpbutton { + color:black; + background-color: maroon ; + background-image: -moz-linear-gradient(top,#fff,maroon); + background-image: -ms-linear-gradient(top,#fff,maroon); + background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(maroon)); + background-image: -webkit-linear-gradient(top,#fff,maroon); + background-image: -o-linear-gradient(top,#fff,maroon); + background-image: linear-gradient(top,#fff,maroon); + background-repeat: repeat-x; + width: 20px; + size:130%; +} + + +/* JBF@JBF 210106 trials for transparent button */ + +.charsheet button[type="roll"], +.charsheet button[type="action"] { + border-bottom: 1px solid var( --outline-color); + border-right: 1px solid transparent; + border-left: 1px solid transparent; + border-top: 1px solid transparent; + border-radius: 5px; + margin-left: 1px; + margin-right: 1px; + background-color: var( --button-color ); + background-image: -moz-linear-gradient(top,#fff,#e6e6e6); + background-image: -ms-linear-gradient(top,#fff,#e6e6e6); + background-image: -webkit-gradient(linear,0 0,0 100%,from(#fff),to(#e6e6e6)); + background-image: -webkit-linear-gradient(top,#fff,#e6e6e6); + background-image: -o-linear-gradient(top,#fff,#e6e6e6); + background-image: linear-gradient(top,#fff,#e6e6e6); + background-repeat: repeat-x; + padding : 2px; +} + +button[type="roll"].sheet-text-button-header { + background-image: none; + background-color: var( --outline-color); + border-bottom: 1px solid white; + border-right: 1px solid white; + border-left: 1px solid white; + border-top: 1px solid white; +} + + +.charsheet button[type="roll"]:hover, +.charsheet button[type="roll"]:active, +.charsheet button[type="action"]:hover, +.charsheet button[type="action"]:active { + color: var( --hover-color ); + background-color: #e6e6e6; + background-position: 0 -15px; + background-position-x: 0px; + background-position-y: -15px; + -webkit-transition: background-position .1s linear; + -moz-transition: background-position .1s linear; + -ms-transition: background-position .1s linear; + -o-transition: background-position .1s linear; + transition: background-position .1s linear; + transition-property: background-position; + transition-duration: 0.1s; + transition-timing-function: linear; + transition-delay: 0s; + border: 1px solid red; +} + + +input[name*="combatOption"]:checked + b, +input[name*="condition"]:checked + b { + background-color: var( --outline-color ); + color: white; + border-radius: 5px; + padding-right: 5px; + padding-bottom: 1px; + padding-top: 1px; +} + + + +.charsheet button[type=roll].sheet-button-nodice:before { + content: none; +} + + +input[type="number"].sheet-attrCostsRed { + background-color: maroon; + color: white; +} + + +.sheet-testAttrCosts[value="0"]~div .sheet-attrCostsRed +{ + background-color: Green; + color: white; +} + +input[type="number"].sheet-attrCostsGreen { + background-color: green; +} + +.sheet-testAttrCosts[value="0"]~div input[type="number"].sheet-attrCostsGreen, +.sheet-testAttrCosts[value="1"]~div input[type="number"].sheet-attrCostsGreen, +.sheet-testAttrCosts[value="2"]~div input[type="number"].sheet-attrCostsGreen { + background-color: white; +} + + +/* ######## Steps and StepSpan ###### */ + +.charsheet input[type="number"].sheet-StepBig, +.sheet-StepBig { + font-size : 150%; + padding: 0; + margin-left: 0; + margin-right: -3px; + margin-bottom: -14px; + text-align: center; + width: 1.3em ; +} + +.charsheet span.sheet-stepSpan, +.sheet-stepSpan { + height: 26px; + padding-bottom: 2px ; + margin-left: 14px ; + margin-right: 19px ; + display: inline-block; + white-space: nowrap; +} + +.sheet-buffSmall { + transform: scale(0.8) ; /*JBF : transform instead of the font size adresses the spinners*/ +} + + +.charsheet input[type="number"].sheet-buffLeft, +.charsheet input[type="number"].sheet-buffRight { + vertical-align: top; + padding: 0px; + margin-top: 0px; + margin-bottom: 0px; +} + +.charsheet b.sheet-buffSignLeft, +.charsheet b.sheet-buffSignRight { + vertical-align: top; + padding: 0px; + margin-top: 0px; + margin-bottom: 0px; + width: 0.3em; + text-align: right; +} + + +.charsheet b.sheet-buffSignRight{ + margin-right: -2px; + margin-left: -1px; +} + +.charsheet input[type="number"].sheet-buffRight { + margin-left: -4px; + margin-right: -20px; + text-align: left; + width: 2.5em; +} + +.charsheet b.sheet-buffSignLeft { + margin-right: -15px; + margin-left: -2px; +} + +.charsheet input[type="number"].sheet-buffLeft { + text-align: right; + margin-left: 0px; + margin-right: -8px; + width: 1.8em; +} + +.sheet-buffRight::-webkit-inner-spin-button, +.sheet-buffRight::-webkit-outer-spin-button { + opacity: 0; +} + +.sheet-buffRight { + -moz-appearance: textfield; +} + +span:hover .sheet-buffRight::-webkit-inner-spin-button, +span:hover .sheet-buffRight::-webkit-outer-spin-button { + opacity:1; +} + +span:hover .sheet-buffRight{ + -moz-appearance: auto; +} + + +.sheet-testCloseChecked:checked+.sheet-InvisibleIfCloseChecked { + opacity: 0; +} + +.sheet-testCloseChecked:checked+.sheet-PartlyInvisibleIfCloseChecked { + color: transparent; +} + +.sheet-testCloseChecked:not(:checked)+.sheet-PartlyInvisibleIfNotCloseChecked { + color: transparent ; +} + +.sheet-redGreen ~ input, +.sheet-redGreen ~ b { + color: green; +} + + + +.sheet-redGreen[value^="-"] ~ input { + color: red; +} +.sheet-greenRed ~ input, +.sheet-greenRed ~ b { + color: red; +} +.sheet-greenRed[value^="-"] ~ input { + color: green; +} + + +.sheet-redGreen[value^="-"]~ b, +.sheet-greenRed[value^="-"]~ b, +.sheet-redGreen[value="0"] ~ input, +.sheet-greenRed[value="0"] ~ input, +.sheet-redGreen[value="0"] ~ b, +.sheet-greenRed[value="0"] ~ b { + color: transparent; +} + + +.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_3, +.sheet-testKarReq:not([value="0"]) ~ .sheet-Kar_0_2, +.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_2, +.sheet-testKarReq:not([value="1"]) ~ .sheet-Kar_1_3, +.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_1_2, +.sheet-testKarMax:not([value="2"]) ~ .sheet-Kar_0_2, +.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_1_3, +.sheet-testKarMax:not([value="3"]) ~ .sheet-Kar_0_3, +.sheet-testKarMax:not([value="0"],[value="1"],[value="2"],[value="3"]) ~ .sheet-Kar_lessthan3, +.sheet-testKarMax:not(:not([value="0"],[value="1"],[value="2"],[value="3"])) ~ .sheet-Kar_morethan3, +.sheet-testKarMax:not([value="4"]) ~ .sheet-Kar_4, +.sheet-testKarMax:not([value="5"]) ~ .sheet-Kar_5, +.sheet-testKarMax:not([value="6"]) ~ .sheet-Kar_6, +.sheet-testKarMax:not([value="7"]) ~ .sheet-Kar_7, +.sheet-testKarMax:not([value="8"]) ~ .sheet-Kar_8, +.sheet-testKarMax:not([value="9"]) ~ .sheet-Kar_9, +.sheet-testKarMax:not([value="10"]) ~ .sheet-Kar_10, +.sheet-testKarMax:not([value="11"]) ~ .sheet-Kar_11, +.sheet-testKarMax:not([value="12"]) ~ .sheet-Kar_12, +.sheet-testKarMax:not([value="13"]) ~ .sheet-Kar_13, +.sheet-testKarMax:not([value="14"]) ~ .sheet-Kar_14, +.sheet-testKarMax:not([value="15"]) ~ .sheet-Kar_15 { + display: none !important; +} + + + +/* ############################################# JBF Header Flex Containers ######################################################### */ + +.sheet-header-flex-container { + display: flex; + align-items: flex-start; + justify-content: flex-start; + flex-wrap: wrap; + overflow: hidden; +} + + +.sheet-header-box { + height: 75px; + border: 1px solid var(--outline-color); + border-radius: 10px; + display: flex; + align-items: center; + margin-right: 1px; + flex-flow: column; + opacity: 1; + overflow: hidden; + max-width: 280px; +} + +.sheet-header-modbox { + margin-top : 9px; + margin-bottom: 7px; + margin-left: 0px; + margin-right: 0px; +} + + +.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden, +.sheet-header-flex-container:not(:hover) .sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-testNum[value="0"]+.sheet-header-hidden { + height : 0px; + max-width: 0px; + overflow: hidden; + opacity: 0.5; + padding: 0px; + margin: 0px; + border: 1px solid transparent; +} + +.sheet-header-box, +.sheet-iconlabel-header, +.sheet-iconlabel-header-invert, +.sheet-iconlabelbig, +.sheet-header-hidden { + transition: height 0.5s, flex-grow 0.5s, min-width 0.5s, flex-basis 0.5s, width 0.5s, max-width 0.5s , margin 0.5s, padding 0.5s; + /* transition-delay: 1.5s; */ + overflow: hidden; +} + + + +.sheet-header-iconbox { + flex-grow: 1; /* it can grow */ + flex-shrink: 1; /* it can shrink */ + /* flex-basis: 30px; /* arbitrary depending on design */ */ + /* min-width: 30px; /* equal to flex-basis */ */ + /*max-width: 100%; JBF@JBF 210228 (100% - margins)/number of boxes */ + text-align: center; + transition: flex-grow, 0.5s; + transition: min-width 0.5s; + /* transition-delay: 1.5s; */ +} + +.sheet-header-flex-container:not(:hover) .sheet-header-iconbox { + /* flex-grow: 0.0000000001; /* it cant grow anymore... We want it to collapse */ */ + /* flex-basis: 30px; */ + /* width: auto; + min-width: 30px; */ + /* padding: 0px !important; */ + transition: flex-grow, 0.5s, min-width 0.5s; + /* transition-delay: 1.5s; */ +} + +.sheet-header-logo-Earthdawn { + /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ + /* content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Earthdawn-Logo.png); */ + content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/EARTHDAWN%20LOGO%206.5%20Middlewings%20-%20FINAL-cropped.png); + /* content: url(https://raw.githubusercontent.com/Jiboux/roll20-character-sheets/EDv3/Earthdawn%20%28FASA%20Official%29/Images/ED_logo_black_jaustin_20220926.png); */ + + /* border: 1px solid black; */ +/* background-image: url(https://s3.amazonaws.com/files.staging.d20.io/images/258659/43tgLdtfozFTvZrPGMv-uw/med.png?1539148273); */ +} +.sheet-header-logo-1879 { + /* background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); */ + content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/1879-Logo.png); +/* background-image: url(https://s3.amazonaws.com/files.d20.io/images/188531300/L18EvmQWIkcT_CKVGnPfqg/max.png?1609231596); */ +} + +.sheet-header-logo-Earthdawn, +.sheet-header-logo-1879 +{ + max-height: 76px; + /* background-repeat: no-repeat; + background-size: contain; */ + max-width: 200px; + width: calc(100% - 800px); /* Width of Logo =100%-2X where X = min-width of header-name*/ +} + +.sheet-testQuest:not([value="0"])~div .sheet-header-logo-1879, +.sheet-testQuest:not([value="0"])~div .sheet-header-logo-Earthdawn +{ + width: calc(100% - 1000px); /* If Questor, Logo needs to be smaller */ +} + +.sheet-testQuest:not([value="0"])~div .sheet-header-name { + /* min-width: min(500px, 25%); + width: calc(50% - 100px); */ + min-width:200px; + width : calc(50% + 350px); + +} + + +.sheet-header-name { + height: 70px; + /* border: 1px solid var(--outline-color); */ + border-radius: 10%; + /* min-width: min(400px, 25%); + width: calc(50% - 100px); */ + min-width:200px; + width : calc(50% + 300px); + padding-top: 6px; + padding: 3px; + overflow: hidden; +} + + +/* ############################################ Colors and Margins ###################################################### */ + + +/* JBF 210103 To be identified */ +.ui-widget-content, +.charsheet { + position: absolute; + padding: 0 !important; + left: 0; + top: 46px; +} +/* JBF 210103 To be identified */ + + +.sheet-user-root { +/*Normal Background*/ + background-color: white; /*Don't ask why but necessary for the Dark mode*/ + background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-left-nobottom3.png),url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Border-right-nobottom3.png); + background-repeat: no-repeat, no-repeat,no-repeat, no-repeat; + background-blend-mode: multiply, multiply,multiply, multiply; + background-position: -17px -15px,calc(100% + 23px) -10px,-17px 1357px,calc(100% + 23px) 1362px; + background-size : 250px 1372px, 250px 1372px,250px 1372px, 250px 1372px; + padding-left: 13px; + padding-right: 13px; + padding-top: 10px; + margin-top: 0px; + margin-left: 0px; + margin-right: 0px; +} + +.sheet-user-root-in { + margin-left: 0px; + margin-right: 0px; + min-width: 500px; /*JBF@JBF : to be reworked according to final layout*/ + border-left: 2px groove var( --outline-color ); + border-right: 2px groove var( --outline-color ); + border-bottom: 2px groove var( --outline-color ); + border-top: none; + background-color: var( --bg-color ); +} + + +.sheet-section { + background-color: var( --bg-color ); +} + +.sheet-content { + padding: 2px; +} + + +.sheet-bordered { + border : 1px solid var(--outline-color) !important; +} + +.sheet-bordered-bottom { + border-top: none !important; + border-left: none !important; + border-right: none !important; + border-bottom: 1px solid var(--outline-color) !important; +} + +.sheet-notbordered { + border: none !important; +} + +.sheet-header { + min-height: 30px; +} + + +.sheet-imgbox { + text-align: center; + align-items: center; + justify-content: center; + height: 50px; + width: 50px; + position: relative; +} + + +.sheet-imgbox::before { + text-align: center; + align-items: center; + justify-content: center; + content: ""; + position: absolute; + background-repeat: no-repeat; + background-size: 40px 40px; + background-position: top center; + top: 0px; + right: 0px; + bottom: 0px; + left: 0px; + height: 50px; + width: 50px; + opacity: 0.2; + z-index: 1; +} + +.sheet-imgbox-content { + z-index: 99; + position: relative; +} + + +.sheet-imgbox-defense { + /*size of your image*/ + text-align: center; + align-items: center; + justify-content: center; + vertical-align: middle; + height: 37px; + width: 43px; + padding-left: 8px; + padding-bottom: 14px; + position: relative; +} + + +.sheet-imgbox-defense::before { + text-align: center; + align-items: center; + justify-content: center; + content: ""; + position: absolute; + background-repeat: no-repeat; + background-size: 45px 45px; + background-position: 50% 25%; + top: 0px; + right: 0px; + bottom: 0px; + left: 0px; + height: 45px; + width: 45px; + opacity: 0.4; + z-index: 1; + padding-left: 8px; + padding-bottom: 20px; +} + + +.sheet-sec-border-line { + background-color: var( --bg-color ); + margin-left: -7px; + margin-right: -7px; +} + +.sheet-sec-border-line { + border-top: 2px double var( --outline-color ); + padding-top: 3px; +} + + +/*JBF@JBF to be identified, maybe dead code, and in any case shouldn't be static color*/ + +.sheet-heading { + background-color: var( --control-secondary ); + color: var( --header-font-color ); + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + margin: 1px; +} + + +/* ############################################ Tables and cells #################################################### */ + +.sheet-table { + display: table; + width: 100%; +} + +.sheet-table-left { + display: table; + border-collapse: collapse; +} + +span.sheet-table-left, +.sheet-table-left .sheet-table-row span { + border-style: hidden; + border-width: 2px; + text-align: left; +} + +.sheet-table-name { + display: table-caption; + text-align: center; + font-weight: bold; + color: var( --header-font-color ); + background-color: var( --outline-color ); + width: 100%; +} + +.charsheet .sheet-headerbar, +.sheet-headerbar { + vertical-align: bottom; + justify-content: center; + align-items: center; + text-align : center; + color: var( --header-font-color ); + /* font-weight: bold; */ + background-color: var(--outline-color); + font-size: 14px; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + width: 100%; + /* margin: auto; *//* JBF@JBF 210105*/ + min-height: 21px; + display: flex; +} + +.charsheet .sheet-headerbar-flex, +.sheet-headerbar-flex { + vertical-align: bottom; + justify-content: space-between; +} + + +.sheet-creation-order { +color: yellow; +font-size: 16px; +/*text-shadow: 1px 1px white;*/ +} + +.sheet-table-header { + display: table-cell; + text-align: center; + font-style: italic; + font-weight: bold; + color: var( --header-font-color ); + vertical-align: middle; + background-color: var( --outline-color ); +} + +.sheet-table-row { + display: table-row; + vertical-align: middle; + width: 100%; +} + +.sheet-table-data { + display: table-cell; + vertical-align: middle; + text-align: center; /*JBF 20201124*/ + white-space: nowrap; +} + +hr { + border-color: black; + margin: 5px 0; +} + +.sheet-w15 { + display: table-cell; + vertical-align: middle; + text-align: left; + width: 15%; +} + +.sheet-w20 { + display: table-cell; + vertical-align: middle; + text-align: left; + width: 20%; +} +.sheet-w30 { + display: inline-block; + text-align: left; + width: 30%; +} + +.sheet-w100p { + width: 100%; +} + +/*JBF@JBF useful ???*/ +.sheet-w50 { + width: 100%; +} + + +.sheet-notes{ +width: 28%; +/* padding-left: 5px; +padding-right: 5px; */ +/* padding-bottom: 10px; */ +margin: 1%; +} + + +.sheet-flex-container { + display: flex; + align-items: flex-start; + justify-content: space-between; +} + +.sheet-flex-column { +flex-direction: column; +} + +.sheet-flexwrap { + flex-wrap: wrap; +} + +.sheet-glossary { + /* display: flex; + align-items: flex-start; + flex-wrap: wrap; + flex-direction: column; + max-height: 150px; + height : auto; */ + display: inline-block; +} + + +.sheet-flex1 { + flex: 1; +} +/*JBF@CD -- This is a trial, but gives interesting results*/ + + +.sheet-floatRight.sheet-header-flex-container, +.sheet-floatRight.sheet-flex-container { + justify-content: flex-end; +} + +.sheet-flexCenter { + display: flex; + justify-content: center; + align-items: center; +} + +/ ############################################# Attribute Boxes ########################################################## */ + +.sheet-Attrib-container { + padding: 5px; + margin-top: 3px; + display: flex; + align-items: center; +} + +.sheet-Attrib-box { + border: 1px solid black; + border-radius: 10px; + text-align: center; + display: inline-block; + width: 120px; + margin-bottom: 3px; + min-height: 80px; +} + +.sheet-Attrib-header { + display: flex; + justify-content: space-around; + align-items: flex-start; + vertical-align: top; + text-align: center; + background-color: var(--outline-color); + border-radius:10px; +} + +.sheet-Defense-box { + border: 1px solid black; + border-radius: 10px; + display: flex; + margin: 2px; + align-items: center; + flex-flow: column; + width: 100px; + min-height: 75px; +} + +.sheet-Shield-box { + border: 1px solid black; + border-radius: 10px; + display: flex; + margin: 3px; + padding: 3px; + align-items: center; + flex-flow: column; +} + + + +.sheet-Attrib-rightbox { + text-align: center; + display: inline-block; +} + + +.charsheet input[type="number"].sheet-AttribValue, +.sheet-AttribValue { + background: var( --outline-color ); + border-style: 1px solid black; + border-radius: 70%; + color: var( --header-font-color ); + font-weight: bold; + text-align: center; +} + +.sheet-AttribValueDiv { + margin-top: 3px; +} + +.charsheet input[type="number"].sheet-AttribStep, +.sheet-AttribStep +{ + color: var( --highlight-font-color ); + text-shadow: 2px 2px var( --bg-color ); + font-weight:bold; + font-size: 250%; /* JBF was important */ + padding: 0; /* JBF was important */ + margin-top: 0; /* JBF was important */ + margin-bottom: 0; /* JBF was important */ + margin-left: 0; /* JBF was important */ + margin-right: -11px; /* JBF was important */ + text-align: center; /* JBF was important */ + width: 1.3em; /* JBF was important */ + font-weight: bold; + +} + +.charsheet span.sheet-AttribStepSpan, +.sheet-AttribStepSpan +{ + padding: 4px; /* JBF was important */ + +} + +/* ############################################ Formating and Length ###################################################### */ + +.sheet-fixed-width { + white-space: nowrap; + display: inline-block; +} + + +.charsheet .sheet-matrix.sheet-filter-box { + margin: 0px; + margin-bottom: 2px; + margin-right: 2px; + border-radius: 5px; + padding: 0px; + border: 1px solid black; +} + + + +.sheet-nowrap0 { + white-space: nowrap; + display: inline-block; /*JBF@CD Trial for alignment*/ + vertical-align: middle; +} + +.sheet-nowrap, +.sheet-nowrap1 { + white-space: nowrap; + padding-right: 1em; +} + +.sheet-nowrap2 { + white-space: nowrap; + padding-right: 2em; +} + +.sheet-nowrap3 { + white-space: nowrap; + padding-right: 3em; +} + +.sheet-nowrap5 { + white-space: nowrap; + padding-right: 5em; +} + +.sheet-w7 { + display: inline-block; + min-width: 7em; + padding-right: 0em; +} + +/*JBF */ +.sheet-numShorter { width: 2em !important } +.sheet-numShort { width: 3em !important } +.sheet-numLong { width: 4em !important } +.sheet-selShort { width: 5em !important } +.sheet-selLong { width: 6em !important } +.sheet-txtShort { width: 8em !important } +.sheet-txtMed { width: 9em !important } +.sheet-txtMedplus { width: 11.5em !important } +.sheet-txtLong { width: 16em !important } +.sheet-txtLonger { width: 20em !important } +.sheet-txtEvenLonger { width: 27em !important } + + +.sheet-titlespan { + margin-left: 0px; + margin-right: 0px; + text-align: center; + vertical-align: middle; +} + + +.charsheet .sheet-w25px { width: 25px; } +.charsheet .sheet-w30px { width: 30px; } +.charsheet .sheet-w50px { width: 50px; } +.charsheet .sheet-w75px { width: 75px; } +.charsheet .sheet-w100px { width: 100px; } + +.charsheet .sheet-Big { font-size: 150%;} + +.charsheet input[type="number"].sheet-Bigger, + .sheet-Bigger { + font-size: 200%; + width: 2em; + text-align: center ; +} +.sheet-small { transform: scale(0.8); /*better results ?*/} + +.charsheet input[type="number"].sheet-numHighlight, +.sheet-numHighlight { + color: var( --highlight-font-color ); + text-shadow: 2px 2px var( --bg-color ); + font-weight: bold; +} + + +.sheet-vaBottom { + vertical-align: bottom; +} + +.sheet-middle { + display: inline-block; + padding-top: 6px; +} + +.sheet-minWidth3 { + min-width: 3em; +} + + + + +/* ############################################ Variable length text boxes ########################################################## */ +/* The next few blocks are for variable length text boxes that expand as needed. sheet-label-under2 is a tall box and has labels under the text input. +The form of the html is a label or span wrapper, an input box, an span that has the invisible auto-expanding field, and an optional span that has the label. + + +To have a label in front of the expanding field, use something like this. + +*/ + +/* This is the tag that wraps the entire thing. It can be a label or a span */ +.charsheet .sheet-autoexpand-wrap { + display: inline-block; + position: relative; + width: auto; + min-width: 2em; + max-width: 50em; + margin-right: 1em; + white-space: nowrap; +} + +.charsheet .sheet-autoexpand-min4 { + min-width: 4em; + width: auto; +} + +.charsheet .sheet-autoexpand-min { + min-width: 14em; + width: auto; +} + + + +.charsheet .sheet-autoexpand-wrap:not(.sheet-label-under2) { + height: 2em; + vertical-align: middle; +} + +.charsheet .sheet-label-under:not(button), +.charsheet .sheet-label-under2 { + display: inline-block; + height: 2.75em; + vertical-align: top; +} + +/* This is the input statement that is visible. */ +.charsheet .sheet-autoexpand-wrap input { + display: block; + overflow: hidden; + width: 100%; + position: absolute; + white-space: normal; +} + +/* This is the invisible copy of the input. This css changes this invisible fields size to the length of the text in the input. The outer wrapper then changes size to match this fields length. */ +.charsheet .sheet-autoexpand-wrap span.sheet-autoexpand { + visibility: hidden; + width: 100%; + white-space: pre; /* pre-wrap; for textarea which I never got working but "pre" should also work for spans */ + word-wrap: break-word; + overflow-wrap: break-word; + overflow: hidden; + font-weight: bold; + padding-right: 2em; /* We want the text box very slightly bigger than the text. JBF@CD was 0.7 em*/ + /* also here make sure the font size is the same or slightly bigger than the input font size */ +} + +/* This is the span that holds the label that we want small at the bottom. */ +.charsheet .sheet-label-under2 span:not(.sheet-autoexpand) { + display: block; + position: relative; /*JBF@CD Changed from absolute 0 to relative -10px*/ + bottom: -13px; + line-height: .75em; + font-size: 85%; + padding-left: .25em; +} + +/* When we have the label under the field, we don't want the label to ever be longer than the field */ +.charsheet .sheet-label-under, +.charsheet .sheet-label-under2 { + overflow: hidden; +} + +.charsheet .sheet-label-under2 span, +.charsheet .sheet-label-under span, +.charsheet .sheet-label-under-select span { + line-height: 10px; + display: block; + /* font-weight: lighter; */ + font-size: 85%; + padding-left: .25em; +} + + + + + +/* ########################################### Filterboxes ####################################################### +# Filterboxes are basically repitems. Except that Filterboxes have been formated to allow certain items to be hidden +# if they don't match the requirements to be displayed. +*/ + +.charsheet .repcontainer .repitem, /* A filterbox should look exactly like a repitem. */ +.sheet-filter-box { + padding: 0px; + margin: 0px; + border: none; + border-radius: 0px; +} + + + +fieldset.repeating_spell+.repcontainer>.repitem, /* A repitem within a spell list should functionally not exist, it's place is taken by a filterbox. */ +fieldset+.repcontainer .repitem, +fieldset+.repcontainer .repitem .sheet-filter-box { + vertical-align: top; +} + +.sheet-filterSpellEffect~.repcontrol, +.sheet-testRepEditMode:not(:checked)~.repcontrol, /*hide buttons in not Edit Mode*/ +.sheet-filter-box { /* By default, display no items of a filter box */ + display: none; +} + +fieldset.sheet-filterSpellEffect+.repcontainer { + display: inline-block; +} + +.repcontainer .repitem { + overflow: hidden; +} + +fieldset+.repcontainer .repitem { + display: block; +} + +fieldset.repeating_talents+.repcontainer .repitem, /*fieldset that we want to wrap have to be specified manually*/ +fieldset.repeating_skills+.repcontainer .repitem, +fieldset.repeating_knacks+.repcontainer .repitem, +fieldset.repeating_matrix+.repcontainer .repitem, +fieldset.repeating_personality+.repcontainer .repitem, +fieldset.repeating_maneuvers+.repcontainer .repitem, +fieldset.repeating_weapons+.repcontainer .repitem { + display: inline-block; + /* padding:5px; */ +} + + +/* fieldset+.repcontainer>.repitem:nth-child(5n+1){ + background: var(--bg-color1); +} + +fieldset+.repcontainer>.repitem:nth-child(5n+2){ + background: var(--bg-color2); +} + +fieldset+.repcontainer>.repitem:nth-child(5n+3){ + background: var(--bg-color3); +} + +fieldset+.repcontainer>.repitem:nth-child(5n+4){ + background: var(--bg-color4); +} + +fieldset+.repcontainer>.repitem:nth-child(5n){ + background: var(--bg-color5); +} */ + +/* fieldset+.repcontainer{ + column-width:auto; +} */ + + + +/* Decide which specific repitems to display. */ +/*Talents Filter*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D1"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO1"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D2"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO2"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D3"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO3"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="D4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="D4"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="TO4"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="QD"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="QD"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="PA"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="PA"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value^="V"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Racial"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Power"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Item"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Dummy"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Special"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="Other"]~ fieldset+.repcontainer>.repitem input.sheet-talentType[value="Free"]+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div input.sheet-tabTalentsFilter[value="All"]~ fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, /*Always show equipped. */ +.sheet-testRepEditMode:checked~fieldset.repeating_armor+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, /*In edit-mode show all. */ +input.sheet-tabGrim[value="0"]~.sheet-filter-box, /* Always display all spells of circle zero, since they have just been added and have not been assigned a circle yet. */ +.sheet-tabGrim[value="0"]~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box, /* When tab0 is checked, display everything no matter what which of the inner boxes are checked. */ +.sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab0:checked~.sheet-filter-box, /*always display the Circle 0 spells*/ +.sheet-tabGrim[value="1"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab1:checked~.sheet-filter-box, +.sheet-tabGrim[value="2"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab2:checked~.sheet-filter-box, +.sheet-tabGrim[value="3"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab3:checked~.sheet-filter-box, +.sheet-tabGrim[value="4"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab4:checked~.sheet-filter-box, +.sheet-tabGrim[value="5"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab5:checked~.sheet-filter-box, +.sheet-tabGrim[value="6"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab6:checked~.sheet-filter-box, +.sheet-tabGrim[value="7"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab7:checked~.sheet-filter-box, +.sheet-tabGrim[value="8"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab8:checked~.sheet-filter-box, +.sheet-tabGrim[value="9"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab9:checked~.sheet-filter-box, +.sheet-tabGrim[value="10"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab10:checked~.sheet-filter-box, +.sheet-tabGrim[value="11"]~fieldset.repeating_spell+.repcontainer>.repitem input.sheet-grim-tab11:not(:checked)~.sheet-filter-box, +/* fieldset.sheet-filtershortlist+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, */ +input.sheet-tabMain[value="1"]~div .sheet-section-core fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="2"]~div .sheet-section-combat fieldset+.repcontainer>.repitem input.sheet-combattab:checked~.sheet-filter-box, +input.sheet-tabMain[value="3"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="4"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="5"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="6"]~div fieldset+.repcontainer>.repitem input.sheet-combattab~.sheet-filter-box, +.sheet-section-spells fieldset:not(.sheet-filterSpellEffect)+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]~.sheet-filter-box, +input.sheet-testSpellEffect[value="Wil"]~fieldset.sheet-filterSpellEffect+.repcontainer>.repitem input.sheet-spelltab[value="SPL-Willforce"]~.sheet-filter-box { + display: inline-block; + border: none; /*JBF*/ +} +/*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ + +/*JBF@JBF@CD : Do not display the spellcasting Talent twice, i.e. shown only in spell section... except in creation mode*/ +.sheet-testCreation:not([value="1"])~.sheet-testNPC:not([value="-1"])~input.sheet-tabMain[value="1"]~div .sheet-section-core~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab~.sheet-filter-box, +input.sheet-tabMain[value="3"]~div .sheet-section-talents~div fieldset+.repcontainer>.repitem input.sheet-talentType+.sheet-filter-box2, /*filter-box2 only hides when on the Talents tab*/ +input.sheet-tabMain[value="2"]~div .sheet-section-combat~div fieldset+.repcontainer>.repitem input.sheet-spelltab[value^="SPL-"]+input.sheet-combattab:checked~.sheet-filter-box { + display: none; +} + + + + /* ############################################ Tabs ################################################################### */ + + div[class^="sheet-section"] { /* Every class that starts with "sheet-section" starts out hidden */ + visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; + max-width: 0; + padding: 0; +} + +input.sheet-tabMain, +input.sheet-tabSpell, +input.sheet-tabGrim, +input.sheet-tabAdjust { + display:none; +} + + +input.sheet-tabMain+button[type="action"], +input.sheet-tabSpell+button[type="action"], +input.sheet-tabGrim+button[type="action"], +input.sheet-tabAdjust+button[type="action"]{ + text-align: center; + display: inline-block; + font-size: 13px; + background-color: var( --inactive-color ); + color: var( --header-font-color ); + background-image:none; + font-weight: bold; + width: 70px; + height: 20px; + border-radius: 10px 10px 0 0; + cursor: pointer; + position: relative; + border : 1px solid var( --inactive-color ); + margin:0px; + padding:0px; +} + +input.sheet-tabGrim+button.sheet-tabshort[type="action"]{ + width: 40px; +} + + +input:checked.sheet-tabMain+button[type="action"], +input:checked.sheet-tabSpell+button[type="action"], +input:checked.sheet-tabGrim+button[type="action"], +input:checked.sheet-tabAdjust+button[type="action"]{ +background-color: var( --outline-color ); +border : 1px solid var( --outline-color ); +} + + +/* +input.sheet-tabshort { + width: 40px; +} + +input.sheet-tabshort+span{ +width: 40px; +margin-left: -45px; +} + +.sheet-tabSpell, +.sheet-tabAdjust { + width: 80px; +} + +.sheet-tabSpell+span, +.sheet-tabAdjust+span { + width: 80px; + margin-left: -85px; +} + + + +@media (hover: none) { + + input.sheet-tabMain+span, + input.sheet-tabSpell+span, + input.sheet-tabGrim+span, + input.sheet-tabAdjust+span, + .sheet-tabSpan { + + margin-left: -15px; + } +} */ + + + + + +.sheet-sec-spacer { /* When have two tabs right under each other, space them by this much. */ + height: 3px; +} + +/* Make the selected section visible */ +input.sheet-tabMain[value="1"]~div .sheet-section-core, +input.sheet-tabMain[value="2"]~div .sheet-section-combat, +input.sheet-tabMain[value="3"]~div .sheet-section-talents, +input.sheet-tabMain[value="4"]~div .sheet-section-knacks, +input.sheet-tabMain[value="5"]~div .sheet-section-skills, +input.sheet-tabMain[value="6"]~div .sheet-section-spells, +input.sheet-tabMain[value="7"]~div .sheet-section-equipment, +input.sheet-tabMain[value="8"]~div .sheet-section-gear, +input.sheet-tabMain[value="9"]~div .sheet-section-notes, +input.sheet-tabMain[value="10"]~div .sheet-section-record, +input.sheet-tabMain[value="11"]~div .sheet-section-adjustments, +input.sheet-tabSpell[value="1"]~.sheet-section-spells-talents, +input.sheet-tabSpell[value="2"]~.sheet-section-spells-matrices, +input.sheet-tabMain[value="1"]~div .sheet-section-spells-matrices, +input.sheet-tabMain[value="2"]~div .sheet-section-spells-matrices, +input.sheet-tabMain:not([value="2"]):not([value="1"])~div input.sheet-tabSpell[value="3"]~.sheet-section-spells-grimoire, +input.sheet-tabAdjust[value="1"]~.sheet-section-adjustments-common, +input.sheet-tabAdjust[value="2"]~.sheet-section-adjustments-maneuvers, +input.sheet-tabAdjust[value="3"]~.sheet-section-adjustments-advanced, +input.sheet-tabAdjust[value="4"]~.sheet-section-adjustments-release , +input.sheet-tabAdjust[value="5"]~.sheet-section-adjustments-help { + max-height: 999999px; + max-width: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; +} + + +input.sheet-tabMain[value="1"] ~ .sheet-show-leftpane-tab1:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="2"] ~ .sheet-show-leftpane-tab2:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="3"] ~ .sheet-show-leftpane-tab3:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="4"] ~ .sheet-show-leftpane-tab4:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="5"] ~ .sheet-show-leftpane-tab5:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="6"] ~ .sheet-show-leftpane-tab6:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="7"] ~ .sheet-show-leftpane-tab7:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="8"] ~ .sheet-show-leftpane-tab8:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="9"] ~ .sheet-show-leftpane-tab9:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="10"] ~ .sheet-show-leftpane-tab10:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="11"] ~ .sheet-show-leftpane-tab11:not([value="1"])~div .sheet-leftpane, +input.sheet-tabMain[value="1"] ~ .sheet-show-middlepane-tab1:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="2"] ~ .sheet-show-middlepane-tab2:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="3"] ~ .sheet-show-middlepane-tab3:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="4"] ~ .sheet-show-middlepane-tab4:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="5"] ~ .sheet-show-middlepane-tab5:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="6"] ~ .sheet-show-middlepane-tab6:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="7"] ~ .sheet-show-middlepane-tab7:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="8"] ~ .sheet-show-middlepane-tab8:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="9"] ~ .sheet-show-middlepane-tab9:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="10"] ~ .sheet-show-middlepane-tab10:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="11"] ~ .sheet-show-middlepane-tab11:not([value="1"])~div .sheet-middlepane, +input.sheet-tabMain[value="1"] ~ .sheet-show-rightpane-tab1:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="2"] ~ .sheet-show-rightpane-tab2:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="3"] ~ .sheet-show-rightpane-tab3:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="4"] ~ .sheet-show-rightpane-tab4:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="5"] ~ .sheet-show-rightpane-tab5:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="6"] ~ .sheet-show-rightpane-tab6:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="7"] ~ .sheet-show-rightpane-tab7:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="8"] ~ .sheet-show-rightpane-tab8:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="9"] ~ .sheet-show-rightpane-tab9:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="10"] ~ .sheet-show-rightpane-tab10:not([value="1"])~div .sheet-rightpane, +input.sheet-tabMain[value="11"] ~ .sheet-show-rightpane-tab11:not([value="1"])~div .sheet-rightpane { + display:none; +} + +.sheet-testCreature:not([value="0"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreature, +.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfOverviewNoEdit, +.sheet-testCreation:not([value="1"])~.sheet-tabMain[value="1"]~div .sheet-HideIfOverviewNoCreation, +.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfOverviewNoEdit, +.sheet-tabMain[value="1"]~div .sheet-testRepEditMode:not(:checked)~div .sheet-HideIfOverviewNoEdit, +.sheet-tabMain[value="1"]~div .sheet-HideIfOverview, +.sheet-tabMain:not([value="1"])~div .sheet-HideIfNotOverview, +.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .repcontainer .sheet-HideIfCombatNoEdit, +.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ .sheet-HideIfCombatNoEdit, +.sheet-tabMain[value="2"]~div .sheet-testRepEditMode:not(:checked) ~ div>.sheet-HideIfCombatNoEdit, +.sheet-tabMain[value="2"]~div .sheet-HideIfCombat, +.sheet-tabMain:not([value="2"])~div .sheet-HideIfNotCombat { + display: none; +/* border: 1px yellow solid; */ +} + + +/* Highlight the selected tab */ +input.sheet-tabMain:checked + span, +input.sheet-tabSpell:checked + span, +input.sheet-tabGrim:checked + span, +input.sheet-tabAdjust:checked + span, +input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked, +input.sheet-tabMain:checked + .sheet-testCloseChecked + .sheet-HideIfCloseChecked + .sheet-HideIfNotCloseChecked { + background-color: var( --outline-color ); + color: var( --header-font-color ); + border: 1px solid black; +} + +/* ############################################ JBF Icons and images ################################################### */ + +.sheet-icon-damage-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-background.png);} /*License Information*/ +.sheet-icon-devotion-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-initiative-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ +.sheet-icon-interdiction-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ +.sheet-icon-karma-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-knockeddown-bakcground::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-MA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-MD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-PA-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ +.sheet-icon-PD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ +.sheet-icon-recovery-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ +.sheet-icon-SD-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-stun-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-wounds-background::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wounds-background.png);} /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ + + + +.sheet-icon-action { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png); } /*License Information*/ +.sheet-icon-action-free { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Free.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-simple { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Simple.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-standard { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Standard.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-sustained { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-Sustained.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-action-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-white.png); } /*License Information*/ +.sheet-icon-action-na { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action-NA.png); } /* https://findicons.com/files/icons/2610/flat_weather_icons/128/na.png */ +.sheet-icon-aggressive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Agressive.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-ambush { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ambush.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-armor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Armor.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png); } /*License Information*/ +.sheet-icon-attacks { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-attacks-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/blade-drag.html#download*/ +.sheet-icon-blindsided { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsided.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/backstab.html#download*/ +.sheet-icon-blindsiding { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Blindsiding.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-calledshot { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/CalledShot.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-charging { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Charging.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ +.sheet-icon-circle { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/plain-circle.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/rhinoceros-horn.html#download*/ +.sheet-icon-coin { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-coin-copper { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Copper.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-coin-silver { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Silver.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-coin-gold { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Coin-Gold.png); } /*Creative Commons: https://game-icons.net/1x1/darkzaitzev/hooded-assassin.html#download*/ +.sheet-icon-cover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-cover99 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Cover-99.png); } /*Creative Commons: https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-damage-cc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/dripping-knife.html#download*/ +.sheet-icon-damage { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-death { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Death.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-defenses { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/shield-echoes.html#download*/ +.sheet-icon-defenses-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defenses-White.png); } /*Creative Commons :https://game-icons.net/1x1/heavenly-dog/defensive-wall.html#download*/ +.sheet-icon-defensive { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ +.sheet-icon-defensive-exc { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Defensive-exc.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/arrows-shield.html#download*/ +.sheet-icon-devotion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-On.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion-Ask.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion2.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-devotion3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Devotion3.png); } /*Creative Commons :https://game-icons.net/1x1/lorc/angel-outfit.html#download*/ +.sheet-icon-dice { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Dice.png); } /* https://static.thenounproject.com/png/1279708-200.png */ +.sheet-icon-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit.png); } /*License Information*/ +.sheet-icon-edit-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Edit-White.png); } /*License Information*/ +.sheet-icon-effect { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ +.sheet-icon-effect-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/star-swirl.html#download*/ +.sheet-icon-entangled { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Entangled.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ +.sheet-icon-flying { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Flying.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ +.sheet-background-frame1 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame1.jpg); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame2 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame3 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame4 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame5 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame5.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame6 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame6.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame7 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame7.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame8 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame8.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-background-frame9 { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame9.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-grimoire { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Grimoire.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/fishing-net.html*/ +.sheet-icon-harried { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-harried3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-harried4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried4.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-harried5 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Harried5.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/screaming.html#download*/ +.sheet-icon-impaired { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-impaired4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Impaired4.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-initiative { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png); } /*License Information*/ +.sheet-icon-initiative-noarmor { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative-NoArmor.png);}/*https://static.thenounproject.com/png/539377-200.png */ +.sheet-icon-interdiction { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Interdiction.png); } /*License Information*/ +.sheet-icon-inventory { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Inventory.png); } /*License Information*/ +.sheet-icon-jumpup { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/JumpUp.png); } /*License Information*/ +.sheet-icon-karma { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma2.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma3.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-Ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-karma-on { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Karma-On.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-kit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Kit.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/entangled-typhoon.html*/ +.sheet-icon-knockeddown { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-leftpane { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/LeftPane-White.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link-in { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-in.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-link-in-out { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Link-In-Out.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-MA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MA.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-maneuver-creature { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Creature.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-maneuver-opponent { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Opponent.png);} /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-maneuver-show { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Maneuver-Show.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-attune { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Attune.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-enhanced { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Enhanced.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-armored { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Armored.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-matrix-shared { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Matrix-Shared.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-MD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-move-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Move-Based.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-naked { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-naked-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Naked-white.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-newday { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NewDay.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-notes { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Notes.png); } /*https://game-icons.net/1x1/delapouite/chat-bubble.html#download*/ +.sheet-icon-noshield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/NoShield.png); } /*https://game-icons.net/1x1/skoll/shield-disabled.html#downloadd*/ +.sheet-icon-PA { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PA.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/chest-armor.html#download*/ +.sheet-icon-parameter { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-parameter-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Parameter-white.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-partialcover { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PartialCover.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-PD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/swords-emblem.html*/ +.sheet-icon-poisoned { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Poisoned.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-potion { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Potion.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rangelong { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/RangeLong.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-ration { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ration.png); } /*Creative Commons: https://game-icons.net/1x1/sbed/falling.html#download*/ +.sheet-icon-recovery { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png); } /*Creative Commons :https://game-icons.net/1x1/delapouite/caduceus.html#download*/ +.sheet-icon-reserved { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Reserved.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-resistance { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Resistance.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-ask { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-ask.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-public { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-Public.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-PGM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-PGM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-rolltype-GM { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Rolltype-GM.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-SD { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-shield { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Shield.png); } /*Creative Commons : https://game-icons.net/1x1/lorc/fist.html#download*/ +.sheet-icon-split { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Split.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-stealthy { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stealthy.png); } /*Creative Commons: https://game-icons.net/1x1/lorc/bolt-shield.html#download*/ +.sheet-icon-strain { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-strain1 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain1.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-strain2 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain2.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-strain3 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain3.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-stun { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-stun-white { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Stun-white.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-sum { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Sum.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-surprised { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Surprised.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-tail { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tail.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-tips-edit { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Edit.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-tips-mods { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Mods.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-tips-tooltip { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Tips-Tooltip.gif); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-tknactn { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TknActn.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-TN { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/TN.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-vision { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-vision4 { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision4.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-vision-based { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Vision-Based.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-weapon { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weapon.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-wealth { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Wealth.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-weave { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-weave-extra { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ +.sheet-icon-willforce { content: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Willforce.png); } /*Creative Commons: https://game-icons.net/1x1/delapouite/knocked-out-stars.html#download*/ + +/* Elsewhere in this file there are url's describing Strain.png, Frame20.png, + and two logo's that are stored on on amazon servers instead of github. + a few hundred lines down also find .sheet-rolltemplate-icon-ask and about 15 other definitions, but they all use icons already defined above. +*/ + +.sheet-frame { + background-size: 100% 100%; + /* Temporarly disabled to work on the color palette */ + /* background-size: 0% 0%; */ +} + + + + + +.sheet-frameBig { + /* background-size: 110% 110%; Temporarly disabled to work on the color palette*/ + background-size: 0% 0%; +} + +.sheet-iconlabel-white.sheet-iconpaddedright, +.sheet-iconlabel-header.sheet-iconpaddedright, +.sheet-iconpaddedright { + padding-right: 3px ; /* JBF was important*/ + margin-left: -3px ; /* JBF was important*/ + padding-top: 0px ; /* JBF was important*/ + padding-bottom: 0px ; /* JBF was important*/ + border: 1px solid transparent; + vertical-align: middle; +} +.sheet-iconlabel-white.sheet-iconpaddedleft, +.sheet-iconlabel-header.sheet-iconpaddedleft, +.sheet-iconpaddedleft { + padding-left: 3px ; /* JBF was important*/ + margin-right: -3px ; /* JBF was important*/ + padding-top: 0px ; /* JBF was important*/ + padding-bottom: 0px ; /* JBF was important*/ + vertical-align: middle; +} + +.sheet-undernumber { + padding-top: 0px; + margin-top: -4px; +} + +.sheet-DP-ControlBox, +.sheet-Karma-ControlBox { + white-space: nowrap; + display: inline-block; + width: 30px; + text-align: center; + vertical-align: middle; + padding: 0; + margin: 1px; +} + +/* ############################################ JBF : Icon checkboxes Management #################################### */ +.charsheet input.sheet-iconcheckbox { + display:none; +} + +.sheet-iconlabel-header-invert, +.sheet-iconlabel-invert, +.sheet-iconlabel-header, +.sheet-iconlabel { + display: inline-block; + padding: 1px; + height: 20px; + width: 20px; + margin: 0px; + vertical-align: middle; + border-radius: 5px; + opacity: 0.7; + border: 1px solid transparent; + background-color: var( --icon-color); +} + + +.sheet-iconlabel-white { + display: inline-block; + padding: 2px; + opacity: 0.5; + height: 20px; + width: 20px; + margin: 0px; + border: 1px solid transparent; + vertical-align: middle; +} + +.sheet-iconlabelsmall { + display: inline-block; + vertical-align: middle; + padding: 0px; + opacity: 0.7; + width: 15px; + margin: 0px; + border: 1px solid transparent; +} + +.sheet-iconlabelCC { + display: inline-block; + vertical-align: middle; + padding: 0px; + opacity: 1; + width: 20px; + margin: 0px; + border: 1px solid transparent; + background-color: var( --icon-color); +} + +.sheet-iconlabelbig { + display: inline-block; + vertical-align: middle; + padding: 1px; + opacity: 1; + width: 30px; + margin: 0px; + border: 1px solid transparent; + background-color: var( --icon-color); +} + +.sheet-iconstatic { + width: 20px; + text-align: center; + vertical-align: middle; + padding: 0px; + margin: 0px; +} + +.sheet-iconstaticsmall { + width: 15px; + text-align: center; + vertical-align: middle; + padding: 0px; + margin: 0px; +} + +.sheet-iconstaticBig { + width: 30px; + text-align: center; + vertical-align: middle; + padding: 0px; + margin: 0px; + margin-right: -5px; +} + +input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-header-invert, +input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-invert, +input.sheet-iconcheckbox:checked + .sheet-iconlabel-header, +input.sheet-iconcheckbox:checked + .sheet-iconlabelsmall, +input.sheet-iconcheckbox:checked + .sheet-iconlabel { + opacity: 1; + border: 1px solid black; +} + + + + +input.sheet-iconcheckbox:checked + .sheet-iconlabel-white, +input.sheet-iconcheckbox:not(:checked) + .sheet-iconlabelbig { + opacity: 1; + border: 1px solid transparent; +} + +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-invert:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header-invert:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-header:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelCC:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelbig:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabelsmall:hover, +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel:hover, +input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel:hover { + background-color: var( --hover-color-bg ); + background-position: 0 -15px; + background-position-x: 0px; + background-position-y: -15px; + -webkit-transition: background-position .1s linear; + -moz-transition: background-position .1s linear; + -ms-transition: background-position .1s linear; + -o-transition: background-position .1s linear; + transition: background-position .1s linear; + transition-property: background-position; + transition-duration: 0.1s; + transition-timing-function: linear; + transition-delay: 0s; + border : 1px solid var( --hover-color ); +} + +input[type="checkbox"].sheet-iconcheckbox + .sheet-iconlabel-white:hover, +input[type="radio"].sheet-iconcheckbox:not(:checked) + .sheet-iconlabel-white:hover { + border : 1px solid red; + opacity: 0.8; +} + +/*JBF@JBF : logic hiding unchecked icons when the header is not hovered*/ + +.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:checked+.sheet-iconlabel-header-invert, +.sheet-header-flex-container:not(:hover) .sheet-iconcheckbox:not(:checked)+.sheet-iconlabel-header { + height: 0px; + /* width:0px; */ + border: 1px solid transparent; + background : transparent; + /* padding: 0px; */ + margin: 0px; +} + +/*JBF@JBF : logic collapsing the icon container */ +.sheet-iconlabel2 { + margin: 0px !important; + padding: 0px !important; + min-width: 0px !important; + flex-grow: 0; /* it cant grow anymore... We want it to collapse */ + flex-shrink: 1; +} + + +/* ####################################### JBF : Strain icon */ +/* JBF version with the drop of blood */ +input[type="text"].sheet-strainicon { + background: var(--locked-color); + background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Strain.png); + background-repeat: no-repeat; + width: 2.5em; + height: 2.5em; + background-position: 0px -3px; + background-size: cover; + color: var( --header-font-color ); + font-size: 11px; + font-family : initial; +} + +.sheet-info { + float: right; + margin-top: -6px; + height: 30px; + font-family: "Pictos"; + font-size: 24px; +} + + +/* ############################################ Roll Templates & colors ###################################################### */ +/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ + +.sheet-rolltemplate-chatrecord { +/* background-color: LightBlue; */ +} + + + +.sheet-rolltemplate-chatrecord table, +.sheet-rolltemplate-rolltargetnumber table { + width: 100%; + border: 1px solid black; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; +} + +.sheet-rolltemplate-chatrecord thead, +.sheet-rolltemplate-rolltargetnumber thead { + border-bottom: 1px solid black; + line-height: 1.6em; + font-size: 1.2em; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; +} + +.sheet-rolltemplate-chatrecord th { + background-color: #660066; + color: white; + padding-left: 5px; + vertical-align: middle; +} + +.sheet-rolltemplate-rolltargetnumber th { + background-color: #000066; + padding-left: 5px; + vertical-align: middle; + color: white; +} + +.sheet-rolltemplate-chatrecord td, +.sheet-rolltemplate-rolltargetnumber td { + padding: 5px; + border-bottom: 1px solid black; +} + +.sheet-rolltemplate-chatrecord tr:nth-child(odd), +.sheet-rolltemplate-rolltargetnumber tr:nth-child(odd) { + background-color: rgba(217, 217, 214, 1); +} + +.sheet-rolltemplate-chatrecord tr:nth-child(even), +.sheet-rolltemplate-rolltargetnumber tr:nth-child(even) { + background-color: rgba(233, 233, 233, 1); +} + +.sheet-rolltemplate-chatrecord td:first-child, +.sheet-rolltemplate-rolltargetnumber td:first-child { + text-align: right; + font-weight: bold; +} + + +.sheet-rolltemplate-chatrecord a[href^="!"] { + border: 0.8px; + padding: 5px; + background-color: PaleGreen; + color: black; +} + + +/* These are all tries for formatting the API roll templates*/ +.sheet-rolltemplate-sect{ + background-color: white; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Frame20.png); + background-size : 103% 103%; + background-position: 55% 53%; + border: solid 2px black; + padding: 13px; + border-radius: 5px; + overflow: hidden; + width: 90%; +} + +.sheet-rolltemplate-body { + text-align: left; + padding-left: 5px; + padding-right: 0px; + padding-bottom: 2px; + line-height: 1.5em; +} + +.sheet-rolltemplate-subheadertext { +line-height: 0.9em; +font-size: 0.9em; +font-weight: lighter; +color: black; +background: transparent; +text-align: center; +margin-top: -0.1em; +margin-bottom: 0.2em; +} + +.sheet-rolltemplate-header { + font-weight: bold; + text-align: center; + color: black; + background: white; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', Papyrus, "Helvetica Neue", Helvetica, sans-serif; + font-weight:normal !important; + vertical-align: middle; + line-height: 1.2em; + font-size: 1.2em; + margin-bottom: 3px; +} + +.sheet-rolltemplate-header::before { + content: ""; + display: inline-block; + /* background: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Long-Range.png") no-repeat; */ + background-size: 20px !important; + background-repeat: no-repeat; + width: 20px; + height: 20px; + margin: 0 6px 0 0; +} + +.sheet-rolltemplate-button { + background-color: firebrick !important; + color: white !important; + padding: 1px 8px !important; + border: 1px solid black !important; + margin: 2px 5px !important; + min-width: auto; + border-radius: 5px; +} + +.sheet-rolltemplate-icon-ask, +.sheet-rolltemplate-icon-pd, +.sheet-rolltemplate-icon-md, +.sheet-rolltemplate-icon-sd, +.sheet-rolltemplate-icon-action, +.sheet-rolltemplate-icon-attack, +.sheet-rolltemplate-icon-attackcc, +.sheet-rolltemplate-icon-init, +.sheet-rolltemplate-icon-initrep, +.sheet-rolltemplate-icon-weave, +.sheet-rolltemplate-icon-knockdown { + color: darkgreen; + border-bottom: 4px darkgreen solid; +} + +.sheet-rolltemplate-icon-effect, +.sheet-rolltemplate-icon-damage, +.sheet-rolltemplate-icon-damagecc { + color: firebrick; + border-bottom: 4px firebrick solid; +} + +.sheet-rolltemplate-icon-recovery { + color: darkgoldenrod; + border-bottom: 4px darkgoldenrod solid; +} + + + + +.sheet-rolltemplate-icon-ask::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Ask.png);} +.sheet-rolltemplate-icon-pd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/PD.png);} +.sheet-rolltemplate-icon-md::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/MD.png);} +.sheet-rolltemplate-icon-sd::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/SD.png);} +.sheet-rolltemplate-icon-action::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Action.png);} +.sheet-rolltemplate-icon-effect::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Effect.png);} +.sheet-rolltemplate-icon-attack::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks.png);} +.sheet-rolltemplate-icon-attackcc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Attacks-cc.png);} +.sheet-rolltemplate-icon-damage::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage.png);} +.sheet-rolltemplate-icon-damagecc::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Damage-cc.png);} +.sheet-rolltemplate-icon-init::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} +.sheet-rolltemplate-icon-initrep::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Initiative.png);} +.sheet-rolltemplate-icon-recovery::before, +.sheet-rolltemplate-icon-recoveryrep::before{ background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Recovery.png);} +.sheet-rolltemplate-icon-weave::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Weave.png);} +.sheet-rolltemplate-icon-knockdown::before { background-image: url(https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Earthdawn%20%28FASA%20Official%29/Images/Knockdown.png);} + + + +/* ####################### Print Format ################# */ + +/* .sheet-PrintSpacer{ + display:none; +} */ + +/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ + +@media print { + /* All your print styles go here */ + +.sheet-user-root{ + background-color: white !important; +} + +.sheet-Attrib-box{ + width:100px; +} + +.sheet-Defense-box{ + width:90px; +} + +.sheet-PrintNoBreak{ +page-break-inside: avoid; +} + +.sheet-PrintNoFlex{ +display : block !important; +} + +.sheet-flex-column { +flex-direction: row; +} + +/* .sheet-PrintSpacer{ + height:200px; + display:inline-block; +} */ + + .sheet-buffSignLeft, + .sheet-buffSignRight, + .sheet-buffLeft, + .sheet-buffRight + { display: none !important; } + + + .sheet-testRepOption5:not(:checked)~div .sheet-HideIfNotOption5, + .sheet-testRepOption5:not(:checked)~.repcontainer .sheet-HideIfNotOption5, /*These are the step dice, always show if print*/ + .sheet-ShowIfPrint { + display: inline-block !important; + } + + .ui-dialog { + position: static !important; + } + + .sheet-redGreen[value^="-"]~ b, + .sheet-greenRed[value^="-"]~ b, + .sheet-redGreen[value="0"] ~ input, + .sheet-greenRed[value="0"] ~ input, + .sheet-redGreen[value="0"] ~ b, + .sheet-greenRed[value="0"] ~ b { + /* color: transparent !important; */ + } + + +/*Manage the display of the different sections*/ + + .sheet-tabGrim~fieldset.repeating_spell+.repcontainer>.repitem .sheet-filter-box /* display everything no matter what which of the inner boxes are checked. */ + { + display: block; + border: none; /*JBF*/ + } + /*JBF@JBF@CD : For Skills, Knacks and Talents, in overview, everything is displayed, and in Combat, only the checked ones)*/ + + + + input.sheet-tabMain~div .sheet-section-core, + input.sheet-tabMain~div .sheet-section-talents, + input.sheet-tabMain~div .sheet-section-knacks, + input.sheet-tabMain~div .sheet-section-skills, + input.sheet-tabMain~div .sheet-section-spells, + input.sheet-tabMain~div .sheet-section-equipment, + input.sheet-tabMain~div .sheet-section-gear, + input.sheet-tabMain~div .sheet-section-notes, + input.sheet-tabMain~div .sheet-section-record, + input.sheet-tabSpell~.sheet-section-spells-talents, + input.sheet-tabSpell~.sheet-section-spells-matrices, + input.sheet-tabSpell~.sheet-section-spells-grimoire { + max-height: 999999px; + max-width: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + break-after: auto; + /* border-top: 2px double var(--outline-color); */ + } + + /* .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit, + .sheet-tabMain~div .sheet-HideIfOverviewNoEdit, + .sheet-tabMain~div .sheet-HideIfOverview, + .sheet-tabMain~div .sheet-HideIfNotOverview, + .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit, + .sheet-tabMain~div .sheet-HideIfCombatNoEdit, + .sheet-tabMain~div .sheet-HideIfCombat, + .sheet-tabMain~div .sheet-HideIfNotCombat { + display: inline-block !important; + } */ + + .sheet-header-iconbox, + #macrobar, + #macrobar_macros, + #edit-button, + #playerzone, + .sheet-iconlabel-white, + .sheet-icon-karma-ask, + .sheet-icon-karma-on, + .sheet-icon-link-in, + .sheet-icon-link-out, + .sheet-icon-link-in-out, + .sheet-icon-notes, + .repcontrol + { display: none !important; } + + .sheet-testEdition[value="3"]~div .sheet-HideIfEdition3, + .sheet-testEdition:not([value="3"])~div .sheet-HideIfNotEdition3, + .sheet-testEdition[value="4"]~div .sheet-HideIfEdition4, + .sheet-testEdition:not([value="4"])~div .sheet-HideIfNotEdition4, + .sheet-testCloseChecked:checked+.sheet-HideIfCloseChecked, + .sheet-testCloseChecked:not(:checked)+.sheet-HideIfNotCloseChecked, + .sheet-testCloseChecked:not(:checked)+.sheet-HideIfCloseChecked+.sheet-HideIfNotCloseChecked, + .nav-tabs, + .nav, + .sheet-Creation, + .sheet-HideIfPrint + { display: none !important; } + + .sheet-tabMain~div .repcontainer .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfOverviewNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfOverview.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfNotOverview.sheet-HideIfPrint, + .sheet-tabMain~div .repcontainer .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfCombatNoEdit.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfCombat.sheet-HideIfPrint, + .sheet-tabMain~div .sheet-HideIfNotCombat.sheet-HideIfPrint, + .sheet-testAPI:not([value="1"])~div .sheet-api, + .sheet-testAPI:[value="1"]~div .sheet-NoAPI { + display: none !important; + } + + .charsheet .sheet-Attrib-header, + .charsheet .sheet-text-button-header, + .charsheet .sheet-headerbar { + /*color : white !important; + background-color : var(--outline-color) !important;*/ + background-color : grey !important; + border : 1px solid black; + /* font-family: Papyrus, fantasy; */ + font-family: 'Aladin', "Helvetica Neue", Helvetica, sans-serif; + font-weight: normal !important; + border-radius:10px; + } + + + + .sheet-flex-container { + display: flex; + align-items: flex-start; + justify-content: space-between; + } + +.sheet-w75px +{ width : 50px !important;} + + + +} /* end media print */ + +/* ####################### API Format ################# */ +/* For some weird Reason, the Print format must be in between the roll templates and the API buttons. DO NOT MOVE */ +a.sheet-chatbutton, +.textchatcontainer a[href^="!"].sheet-chatbutton, +a.textchatcontainer a.sheet-chatbutton { + padding: 0px 3px !important; + border: 1px solid black !important; + border-radius: 5px; + margin: 1px 0px !important; + min-width: auto; + white-space: nowrap; + background-color: grey; + color: white; +} + +/* ########################### End ############################### */ From d0300552b6973a85e80bc34f72379438cdf81437 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:28:56 -0500 Subject: [PATCH 041/576] New translations translation.json (Polish) --- 13th Age Glorantha/translations/pl.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/13th Age Glorantha/translations/pl.json b/13th Age Glorantha/translations/pl.json index 381d4cfca5..9650bd7812 100644 --- a/13th Age Glorantha/translations/pl.json +++ b/13th Age Glorantha/translations/pl.json @@ -37,15 +37,15 @@ "MD": "MD", "Basic melee": "Basic melee", "Basic ranged": "Basic ranged", - "Situational Attack Modifier": "Situational Attack Modifier", + "Situational Attack Modifier": "Modyfikator ataku sytuacyjnego", "Damage on hit": "Obrażenia przy trafieniu", "Damage on miss": "Obrażenia przy nie trafieniu", "Escalation die value": "Escalation die value", "Attack result": "Wynik ataku", "Hit Points": "Punkty Wytrzymałości", "HP": "PW", - "Recoveries": "Recoveries", - "Recovery": "Recovery", + "Recoveries": "Odzyskiwania", + "Recovery": "Powrót do zdrowia", "Recovery Value": "Recovery Value", "Current": "Current", "Max.": "Max.", From 8afe64b0d0ecf85ac57cb990fbe73259fc3fbdc5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:30:28 -0500 Subject: [PATCH 042/576] New translations translation.json (German) --- A Song of Ice and Fire/translations/de.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/A Song of Ice and Fire/translations/de.json b/A Song of Ice and Fire/translations/de.json index 6356b1c124..0a959dc9fe 100644 --- a/A Song of Ice and Fire/translations/de.json +++ b/A Song of Ice and Fire/translations/de.json @@ -23,7 +23,7 @@ "dodge": "Ausweichen", "quickness": "Schnelligkeit", "animal-handling": "Umgang mit Tieren", - "charm": "Beruhigen", + "charm": "Schmeicheln", "drive": "Lenken", "ride": "Reiten", "train": "Abrichten", From 3bce2886f244cef0a0941d2b2cb936dc68d872e2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:27 -0500 Subject: [PATCH 043/576] New translations translation.json (French) --- D&D_3-5/translations/fr.json | 252 ++++++++++++++++++----------------- 1 file changed, 129 insertions(+), 123 deletions(-) diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json index e1cc7b6cbf..234a63f1aa 100644 --- a/D&D_3-5/translations/fr.json +++ b/D&D_3-5/translations/fr.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Murmurer les Jets de compétences au MJ", "whisp-skill-rolls-gm-info": "Par défaut, tous les jets sont visibles par tous les joueurs dans la fenêtre de discussion. L'option Demander pour murmurer fera apparaître une boîte de dialogue à chaque jet pour savoir si le jet doit être envoyé en privé (visible seulement par le MJ et vous). Toujours murmurer les jets de compétence enverra tous les jets de compétence en privé (visibles seulement par le MJ et vous).", "pc": "PJ ", @@ -39,7 +38,7 @@ "age": "Âge", "height": "Taille", "weight": "Poids", - "skin": "Skin", + "skin": "Peau", "eyes": "Yeux", "hair": "Cheveux", "stats": "Caracs", @@ -50,7 +49,7 @@ "turn-undead": "Renvoi des morts-vivants", "skills": "Compétences", "spells": "Sorts", - "powers": "Powers", + "powers": "Pouvoirs", "maneuvers-stances": "Manœuvres et Postures", "notes": "Notes ", "miscellaneous": "Divers", @@ -64,7 +63,7 @@ "base": "Base ", "temporary": "Temp", "temporary-colon": "Temp:", - "action-i": "Act", + "action-i": "Act.", "strength-i": "FOR", "note": "Note", "dexterity-i": "DEX", @@ -77,22 +76,22 @@ "hit-pointsTotal-i": "PV total", "hit-points": "Points de vie", "current-hit-points": "PV courants", - "current-hit-points-i": "Curr.", + "current-hit-points-i": "En cours", "max": "Max", "nonlethal-damage": "Dégâts Non Létaux", - "nonlethal-damage-i": "ND", + "nonlethal-damage-i": "DNL", "damage": "Dégâts", "var-damage": "Dégâts var.", "initiative-u": "INITIATIVE", "dexterity-modifier": "Mod de Dex", "miscellaneous-modifier-a": "Mod divers", - "temp-modifier-a": "Temp Mod", - "miscellaneous-i": "Misc", + "temp-modifier-a": "Mod. temp.", + "miscellaneous-i": "Divers", "speed-u": "VITESSE", "speed": "Vitesse", "load": "Charge", "alternate-movement": "Mouvement alternatif", - "movement": "Movement", + "movement": "Déplacement", "alternate-i": "Alt.", "fly": "Vol", "perfect": "Parfait", @@ -116,47 +115,47 @@ "armor-check-penalty-i": "Pénal. de CA", "touch-u": "TOUCHER", "flat-footed-u": "PRIS AU DÉPOURVU", - "flat-footed": "Flat Footed", + "flat-footed": "Pris au dépourvu", "immobile": "Immobile", "immobile-i": "Imm.", "damage-reduction": "Réduction de Dégâts", - "damage-reduction-i": "DR", + "damage-reduction-i": "RD", "saves-combat-notes": "Sauvegardes, Combat, Notes", "saving-throws-s": "Jets de
    Sauvegarde", - "saving-throws": "Saving Throws", - "saving-throws-i": "ST", + "saving-throws": "Jets de Sauvegarde", + "saving-throws-i": "JS", "base-save-s": "Sauvegarde
    de base", "ability-modifier-s": "Modificateur de
    Caractéristique", "epic-save-bonus-s": "Bonus de sauvegarde
    épique", "magic-modifier": "Modificateur
    magique", "miscellaneous-modifier-s": "Modificateur Divers", "temporary-modifier-s": "Modificateur temporaire
    ", - "action-modifier-s": "Act
    Modifier", + "action-modifier-s": "Mod
    Action", "fortitude": "Vigueur", - "fortitude-i": "Fort.", + "fortitude-i": "Vig.", "constitution": "Constitution", "reflex": "Réflexes", - "reflex-i": "Ref.", + "reflex-i": "Réfl.", "dexterity": "Dextérité", "will": "Volonté", "wisdom": "Sagesse", - "value": "Value", + "value": "Valeur", "show-save-macros": "Voir les Macros enregistrées", - "resistances": "Resistances", + "resistances": "Résistances", "spell-resistance": "Résistance à la Magie", - "spell-resistance-u": "Spell
    Resist", - "spell-resistance-i": "SR", + "spell-resistance-u": "Résistance à la magie", + "spell-resistance-i": "RS", "power-resistance": "Power Resist", "power-resistance-u": "Power
    Resist", - "power-resistance-i": "PR", + "power-resistance-i": "RP", "arcane-spell-failure": "Risque d'échec de Sort", - "reset-temp-bonus": "Reset Temp Bonus", - "reset-skills-temp-bonus": "Reset Skills Temp Bonus", - "disable-modifiers": "Disable Modifiers", - "collapse-all-modifiers": "Collapse All Modifiers", + "reset-temp-bonus": "Réinitialiser bonus temporaire", + "reset-skills-temp-bonus": "RAZ des Bonus Temporaires de Compétences", + "disable-modifiers": "Désactiver les modificateurs", + "collapse-all-modifiers": "Réduire tous les modificateurs", "base-attack": "Attaques de base", "grapple": "Agripper", - "grapple-i": "Grap.", + "grapple-i": "Lutte", "base-attack-bonus-epic-attack-bonus-i": "BAB+ EBA", "strength-modifier-a": "Mod de For", "base-attack-bonus-epic-attack-bonus-a": "BA de base
    + BA épique", @@ -167,11 +166,11 @@ "melee": "Mêlée", "attack-bonus": "Bonus d’attaque", "ranged": "À distance", - "natural": "Natural", + "natural": "Naturel", "natural-i": "Nat.", - "unarmed": "Unarmed", + "unarmed": "Mains nues", "unarmed-i": "Unar.", - "ranged-i": "Rang.", + "ranged-i": "Port.", "show-grapple-and-base-attack-bonus-macros": "Afficher les macros de Saisie et d'Attaque de base", "epic-levels": "Niveaux épiques", "epic-save-bonus": "Bonus de sauvegarde épique", @@ -191,28 +190,28 @@ "attack-damage-single-roll": "Jet d'Attaque et de Dégâts unique", "reroll-critic-damage-roll": "Relancer les dégâts critiques", "multiply-critic-damage-roll": "Multiplier les dégâts critiques", - "custom-critic-damage-roll": "Custom critic macro", + "custom-critic-damage-roll": "Macro de critique personnalisée", "damage-fields-splitted": "Damage fields splitted", "damage-fields-united": "Damage fields united", "single-attack": "Attaque simple", "single-attack-i": "Att.", "full-attack": "Attaque complète", - "full-attack-i": "Full", + "full-attack-i": "Comp.", "damage-roll": "Jet de Dégâts", - "damage-roll-i": "Dam.", - "critic-roll": "Critic Roll", + "damage-roll-i": "Dég.", + "critic-roll": "Jet de Critique", "critic-roll-i": "Crit", "single-attack-damage": "Attaque simplet et dégâts", - "single-attack-damage-i": "A/D", + "single-attack-damage-i": "D/A", "weapon-enhancement-a": "Amélio. d'Arme", - "weapon-enhancement-i": "Weap. Enh.", + "weapon-enhancement-i": "Amélio. Arme", "weapon-focus-s": "Arme de
    prédilection", - "weapon-focus-i": "Weap.
    Foc.", + "weapon-focus-i": "Arme Préd.", "weapon-specialization-as": "Spécialisation
    martiale", - "weapon-specialization-i": "Weap.
    Spec.", + "weapon-specialization-i": "Spec. Martiale", "attack": "Attaque", "attack-i": "Att.", - "damage-i": "Dam.", + "damage-i": "Dég.", "variable-i": "Var.", "attack-enhancement-a": "Amélio.
    d'Arme", "attack-focus-s": "Arme de
    prédilection", @@ -220,7 +219,7 @@ "critical": "Critique", "range": "Distance", "ammunition": "Munitions", - "ammunition-i": "Amm.", + "ammunition-i": "Mun.", "attack-ability": "Capacité d'Attaque", "damage-ability": "Capacité de dégât", "special-properties": "Propriétés spéciales", @@ -300,7 +299,7 @@ "speed-30ft": " Vitesse (30 pieds)", "speed-20ft": " Vitesse (20 pieds)", "run": " Course", - "enable": " Enable", + "enable": " Activer", "colossal-quadruped": "Quadrupède colossal", "gargantuan-quadruped": "Quadrupède gargantuesque", "huge-quadruped": "Quadrupède énorme", @@ -311,16 +310,16 @@ "diminutive-quadruped": "Minuscule quadrupède", "fine-quadruped": "Quadrupède infime", "light": "Léger", - "hand": "Hand", - "modifiers": "Modifiers", - "modifiers-colon": "Modifiers:", - "1-hand": "1-Hand", - "2-hand": "2-Hand", - "primary-hand": "Primary Hand", - "primary-hand-i": "Pri. H.", + "hand": "Main", + "modifiers": "Modificateurs", + "modifiers-colon": "Modificateurs:", + "1-hand": "1-Main", + "2-hand": "2-Mains", + "primary-hand": "Main Principale", + "primary-hand-i": "Main Pr.", "off-hand": "Off Hand", "off-hand-i": "Off H.", - "secondary-weapon-i": "Sec. W.", + "secondary-weapon-i": "Arme secondaire", "heavy": "Lourd", "feet-i": "pieds", "single-use-items": "Objets à usage unique", @@ -356,87 +355,87 @@ "gold-pieces-iu": "PO", "platinum-pieces-iu": "PP", "skill-points-per-level-a": "Points de compétence/niveau", - "global-attack-bonus": "Global Attack Bonus", - "total-attack-bonus": "Total Attack Bonus", - "total-bonus": "Total Bonus", - "variable-damage": "Variable Damage", - "variable-damage-i": "Var. Damage", - "number-attack-bonus-i": "Num. Att. Bonus", - "global-bonus": "Global Bonus", - "global-damage-bonus": "Global Dmage Bonus", - "total-damage-bonus": "Total Dmage Bonus", - "general-bonus": "General Bonus", - "flank": "Flank", + "global-attack-bonus": "Bonus d’Attaque Global", + "total-attack-bonus": "Bonus d'Attaque Total", + "total-bonus": "Bonus Total", + "variable-damage": "Bonus de dégâts variable", + "variable-damage-i": "Dégâts var.", + "number-attack-bonus-i": "Nbre. Att. Bonus", + "global-bonus": "Bonus Global", + "global-damage-bonus": "Bonus Global de Dégâts", + "total-damage-bonus": "Bonus Total de Dégâts", + "general-bonus": "Bonus Général", + "flank": "Tenaille", "higher-ground": "Higher Ground", "tight-space": "Tight Space", "no-proficiency": "No Proficiency", "range-increment": "Range Increment", - "damage-bonus": "Dmage Bonus", - "two-weapons": "Two Weapons", - "two-weapons-multiattack": "Two Weapons/Multiattack", - "rapid-shot": "Rapid Shot", + "damage-bonus": "Bonus de Dégats", + "two-weapons": "Deux armes", + "two-weapons-multiattack": "Deux armes/attaques multiples", + "rapid-shot": "Tir rapide", "manyshot": "Manyshot", - "flurry-of-blows": "Flurry of Blows", - "monk-level": "Monk Level", - "autocalculate-full-attack-macro": "Autocalculate Full Attack Macro", + "flurry-of-blows": "Déluge de coups", + "monk-level": "Niveau Moine", + "autocalculate-full-attack-macro": "Calculer Automatiquement la Macro d'Attaque Complète", "secondary-natural-weapon": "Secondary
    Natural Weapon", - "bardic-music": "Bardic Music", + "bardic-music": "Musique Bardique", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", - "skirmish-AC": "Skirmish AC", + "skirmish-AC": "CA Escarmouche ", "smite-evil": "Smite Evil", - "power-attack": "Power Attack", + "power-attack": "Attaque en puissance", "fighting-defensively-combat-expertise": "Fighting Defensively/Combat Expertise", - "fighting-defensively": "Fighting Defensively", - "total-defence": "Total Defence", - "combat-expertise": "Combat Expertise", + "fighting-defensively": "Combattre défensivement", + "total-defence": "Total de Défense", + "combat-expertise": "Expertise de combat", "conditions": "Conditions", - "total-attack-i": "Tot. Attack", - "total-damage-i": "Tot. Damage", + "total-attack-i": "Tot. Attaque", + "total-damage-i": "Tot. Dégats", "ability-burn": "Ability Burn", "ability-damaged": "Ability Damaged", "ability-drained": "Ability Drained", - "blinded": "Blinded", - "blown-away": "Blown Away", - "checked": "checked", - "confused": "Confused", - "cowering": "Cowering", - "dazed": "Dazed", - "dazzled": "Dazzled", - "dead": "Dead", - "deafened": "Deafened", - "disabled": "Disabled", - "dying": "Dying", - "energy-drained": "Energy Drained", - "entangled": "Entangled", - "exhausted": "Exhausted", - "fatigued": "Fatigued", - "frightened": "Frightened", - "grappled": "Grappled", - "held": "Held", - "helpless": "Helpless", - "incapacitated": "Incapacitated", - "incorporeal": "Incorporeal", + "blinded": "Aveuglé", + "blown-away": "Repoussé", + "checked": "vérifié", + "confused": "Confus", + "cowering": "Recroquevillé sur soi-même", + "dazed": "Étourdi", + "dazzled": "Ébloui", + "dead": "Mort", + "deafened": "Assourdi", + "disabled": "Désactivé", + "dying": "Mourant", + "energy-drained": "Énergie absorbée", + "entangled": "Enchevêtré", + "exhausted": "Épuisé", + "fatigued": "Fatigué", + "frightened": "Effrayé", + "grappled": "Agrippé", + "held": "Détenu", + "helpless": "Sans défense", + "incapacitated": "Invalidé", + "incorporeal": "Incorporel", "invisible": "Invisible", - "knocked-down": "Knocked Down", - "nauseated": "Nauseated", - "panicked": "Panicked", - "paralyzed": "Paralyzed", - "petrified": "Petrified", - "pinned": "Pinned", - "prone": "Prone", - "shaken": "Shaken", - "sickened": "Sickened", + "knocked-down": "Assomé", + "nauseated": "Nauséeux", + "panicked": "Paniqué", + "paralyzed": "Paralysé", + "petrified": "Pétrifié", + "pinned": "Immobilisé", + "prone": "À terre", + "shaken": "Secoué", + "sickened": "Malade", "stable": "Stable", - "staggered": "Staggered", - "stunned": "Stunned", + "staggered": "Chancelant", + "stunned": "Sonné", "turned": "Turned", - "unconscious": "Unconscious", - "aura-of-courage": "Aura of Courage", - "global-skill-bonus": "Global Skill Bonus", + "unconscious": "Inconscient", + "aura-of-courage": "Aura de Courage", + "global-skill-bonus": "Bonus de Compétence Global", "bonus-to-all-skill-ckecks": "Ce bonus est appliqué à tous les tests de compétence", "skill-names": "Noms des compétences", "total-bonus-s": "Bonus
    Total", @@ -445,8 +444,8 @@ "ranks": "Rangs", "armor-penalty-s": "Malus
    d'Armure", "miscellaneous-modifier-as": "Mod.
    divers", - "temporary-modifier-as": "Temp
    Mod.", - "action-modifier-as": "Act.
    Mod.", + "temporary-modifier-as": "Mod.
    Temp", + "action-modifier-as": "Mod.
    Act.", "damage-bonus-as": "Dégâts
    bonus", "whisper-gm": "Murmurer
    MJ", "yes": "Oui", @@ -459,6 +458,7 @@ "times-per-day": "Fois par jour", "turning-level": "Niveau de renvoi", "appraise": "Estimation", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Équilibre", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Premiers Secours", "hide": "Discrétion", "intimidate": "Intimidation", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Saut", "knowledge": "Connaissance", + "psionic": "Psionic", "arcana": "Arcanes", "engineering-a": "Ingénieur", "dungeoneering-a": "Exploration souterraine", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "Les plans", "listen": "Perception auditive", + "martial-lore": "Martial Lore", "move-silently": "Déplacement silencieux", "open-lock": "Crochetage", "perform": "Représentation", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Équitation", "search": "Fouille", "sense-motive": "Psychologie", @@ -501,8 +505,10 @@ "spellcraft": "Art de la magie", "spot": "Détection", "survival": "Survie", + "truespeak": "Truespeak", "tumble": "Acrobatie", "use-magic-device": "Utilisation d'objets magiques", + "use-psionic-device": "Use Psionic Device", "use-rope": "Maîtrise des cordes", "other-skills": "Autres compétences", "skill-name": "Nom de la Compétence", @@ -513,8 +519,8 @@ "invocer-level": "Niveau d'invocation", "spells-per-day": "Sorts/Jour", "domain": "Domaine", - "domains": "Domains", - "granted-power": "Granted Power", + "domains": "Domaines", + "granted-power": "Pouvoir Accordé", "zero": "0", "first": "1er", "second": "2ème", @@ -574,9 +580,9 @@ "maneuver-name": "Nom de la manœuvre", "ability-name": " Nom de la capacité", "spell-actions-description": "Description des actions des sorts", - "action-tab-description": " Action Tab Description", + "action-tab-description": "Description de l'Onglet d'Action", "reset-used": "Réinitialiser Utilisés", - "reset": "Reset", + "reset": "Réinit.", "reset-prepared": "Réinitialiser Préparés", "print-available-spells": "Afficher les sorts disponibles", "print-available-powers": "Afficher les pouvoirs disponibles", @@ -586,10 +592,10 @@ "reset-granted": "Réinitialiser Conférées", "grant-maneuvers": "Conférer Manœuvres", "new-maneuvers-gained": "Nouvelle Manœuvre obtenue", - "manuevers-granted": "Manœuvres conférées", - "manuevers-used": "Manœuvres utilisées", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Sorts disponibles", - "new-manuevers-granted": "Nouvelle Manœuvre conférée", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Niv", "school": "École (branche)", "descriptor": "Descripteur", @@ -602,9 +608,9 @@ "ready": "Prêt", "discipline": "Discipline", "initiation-action": "Action d'initiation", - "st": "ST", + "st": "JS", "sr": "RM", - "pr": "PR", + "pr": "RP", "emote-macro": "Emote/macro", "show?": "Afficher?", "date": "Date", From ac3f740b59695d4df877bb392736cd8e5d1ebd1d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:28 -0500 Subject: [PATCH 044/576] New translations translation.json (Spanish) --- D&D_3-5/translations/es.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/es.json b/D&D_3-5/translations/es.json index 167fcdaf6a..892055ceb9 100644 --- a/D&D_3-5/translations/es.json +++ b/D&D_3-5/translations/es.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Susurrar Tirada/s de Habilidad al GM", "whisp-skill-rolls-gm-info": "Las tiradas de habilidad son enviadas por defecto a todos los jugadores en el chat. La opción de enviar/susurro, se dará un aviso de si quieres hacerlo de forma privada al GM. La opción de Usar Siempre Susurro, enviará todas las tiradas de habilidad por privado al GM.", "pc": "PJ ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Tasación", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Equilibrio", "bluff": "Engañar", @@ -477,8 +477,10 @@ "heal": "Sanar", "hide": "Esconderse", "intimidate": "Intimidar", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Saltar", "knowledge": "Saber", + "psionic": "Psionic", "arcana": "Arcano", "engineering-a": "Ingeniería", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religión", "the-planes": "Los Planos", "listen": "Escuchar", + "martial-lore": "Martial Lore", "move-silently": "Moverse Sigilosamente", "open-lock": "Abrir Cerraduras", "perform": "Interpretar", "profession": "Oficio", + "psicraft": "Psicraft", "ride": "Montar", "search": "Buscar", "sense-motive": "Averiguar Intenciones", @@ -501,8 +505,10 @@ "spellcraft": "Conocimiento de Conjuros", "spot": "Avistar", "survival": "Supervivencia", + "truespeak": "Truespeak", "tumble": "Piruetas", "use-magic-device": "Usar Objeto Mágico", + "use-psionic-device": "Use Psionic Device", "use-rope": "Uso de Cuerdas", "other-skills": "Otras Habilidades", "skill-name": "Nombre de Habilidad", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Nivel", "school": "School (Subschool)", "descriptor": "Descriptor", From 107c2b27c832550700e2461699efe6a516666a04 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:29 -0500 Subject: [PATCH 045/576] New translations translation.json (Afrikaans) --- D&D_3-5/translations/af.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/af.json b/D&D_3-5/translations/af.json index 1b9d0eb4f9..409a8ff17f 100644 --- a/D&D_3-5/translations/af.json +++ b/D&D_3-5/translations/af.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 09c4ebc8524c5533ae1441584d7b665fb9223192 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:30 -0500 Subject: [PATCH 046/576] New translations translation.json (Catalan) --- D&D_3-5/translations/ca.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/ca.json b/D&D_3-5/translations/ca.json index bf02a3d3d1..cd37d0a4c1 100644 --- a/D&D_3-5/translations/ca.json +++ b/D&D_3-5/translations/ca.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PJ ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From dd3c14896ac060598ef607085ce59ba4c29965ea Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:31 -0500 Subject: [PATCH 047/576] New translations translation.json (Czech) --- D&D_3-5/translations/cs.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/cs.json b/D&D_3-5/translations/cs.json index 60508a4b13..254bb909ad 100644 --- a/D&D_3-5/translations/cs.json +++ b/D&D_3-5/translations/cs.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Léčení", "hide": "Skrýt", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Hledat", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 3169484c58a48895afa0e58c05d24bfe9757d822 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:32 -0500 Subject: [PATCH 048/576] New translations translation.json (Danish) --- D&D_3-5/translations/da.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/da.json b/D&D_3-5/translations/da.json index 944da478b4..09abd257c8 100644 --- a/D&D_3-5/translations/da.json +++ b/D&D_3-5/translations/da.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Søg", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 186c526efc4f10d28cbbc9bfa073703b88c59812 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:33 -0500 Subject: [PATCH 049/576] New translations translation.json (German) --- D&D_3-5/translations/de.json | 34 ++++++++++++++++++++-------------- 1 file changed, 20 insertions(+), 14 deletions(-) diff --git a/D&D_3-5/translations/de.json b/D&D_3-5/translations/de.json index 573b137c2f..a6d228c131 100644 --- a/D&D_3-5/translations/de.json +++ b/D&D_3-5/translations/de.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -28,14 +27,14 @@ "class": "Klasse", "classes": "Klassen", "level": "Stufe", - "autoCalc": "Auto Calculate", + "autoCalc": "Automatisch berechnen", "ecl-i": "ECL", "hit-dice-i": "HD", "hit-dietype-i": "HD T.", "hit-diceTotal-i": "HD Total", "skillPointLiv-i": "S.P./lvl.", "totSkillPoint-i": "S.P. tot.", - "totSkillPoint": "Skill Points Total", + "totSkillPoint": "Fertigkeitspunkte insgesamt", "age": "Alter", "height": "Höhe", "weight": "Gewicht", @@ -46,12 +45,12 @@ "weapons": "Waffen", "armor-class-i": "RK", "equipment": "Ausrüstung", - "equipment-i": "Equi", + "equipment-i": "Ausrüstung", "turn-undead": "Turn Undead", "skills": "Fertigkeiten", "spells": "Zauber", "powers": "Powers", - "maneuvers-stances": "Maneuvers & Stances", + "maneuvers-stances": "Manöver & Haltungen", "notes": "Anmerkungen", "miscellaneous": "Sonst.", "all": "Alles", @@ -74,7 +73,7 @@ "charisma-i": "CHA", "show-ability-macros": "Show Ability Macros", "hit-points-i": "HP", - "hit-pointsTotal-i": "HP Total", + "hit-pointsTotal-i": "TP gesamt", "hit-points": "Hit Points", "current-hit-points": "Current HP", "current-hit-points-i": "Curr.", @@ -204,8 +203,8 @@ "critic-roll-i": "Crit", "single-attack-damage": "Single Attack and Damage", "single-attack-damage-i": "A/D", - "weapon-enhancement-a": "Weapon Enh", - "weapon-enhancement-i": "Weap. Enh.", + "weapon-enhancement-a": "Waffen Verz.", + "weapon-enhancement-i": "Waf. Verz.", "weapon-focus-s": "Weapon
    Focus", "weapon-focus-i": "Weap.
    Foc.", "weapon-specialization-as": "Weapon
    Specialize", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heilung", "hide": "Verstecken", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arkane Kunde", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Suchen", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Überlebenskunst", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 1641ac660da7e903fdc45cee7c1dd7e62b47e9b8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:34 -0500 Subject: [PATCH 050/576] New translations translation.json (Greek) --- D&D_3-5/translations/el.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/el.json b/D&D_3-5/translations/el.json index de8c6b5347..848c9268b2 100644 --- a/D&D_3-5/translations/el.json +++ b/D&D_3-5/translations/el.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Αναζήτηση", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 7d11739694577f22feb5ab4110f62e331e777298 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:35 -0500 Subject: [PATCH 051/576] New translations translation.json (Finnish) --- D&D_3-5/translations/fi.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/fi.json b/D&D_3-5/translations/fi.json index 6a24b31a7d..a7fad9e9cf 100644 --- a/D&D_3-5/translations/fi.json +++ b/D&D_3-5/translations/fi.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 393c9f5d009bc9db4438ac529b266f5d07d4c717 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:36 -0500 Subject: [PATCH 052/576] New translations translation.json (Hebrew) --- D&D_3-5/translations/he.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/he.json b/D&D_3-5/translations/he.json index 1d40a1575a..499b68785e 100644 --- a/D&D_3-5/translations/he.json +++ b/D&D_3-5/translations/he.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "חיפוש", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From fc879e834610f2ab3df7faeb7efa69523b7c0d92 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:37 -0500 Subject: [PATCH 053/576] New translations translation.json (Hungarian) --- D&D_3-5/translations/hu.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/hu.json b/D&D_3-5/translations/hu.json index 6a24b31a7d..a7fad9e9cf 100644 --- a/D&D_3-5/translations/hu.json +++ b/D&D_3-5/translations/hu.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From cef0f45285c6fea61450d48f8be420420d6f291c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:38 -0500 Subject: [PATCH 054/576] New translations translation.json (Italian) --- D&D_3-5/translations/it.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/it.json b/D&D_3-5/translations/it.json index d57d3b637a..7882137e0e 100644 --- a/D&D_3-5/translations/it.json +++ b/D&D_3-5/translations/it.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PG ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Valutare", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Equilibrio", "bluff": "Raggirare", @@ -477,8 +477,10 @@ "heal": "Guarire", "hide": "Nascondersi", "intimidate": "Intimidire", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Saltare", "knowledge": "Conoscenza", + "psionic": "Psionic", "arcana": "Arcano", "engineering-a": "Ingegneria", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religioni", "the-planes": "Piani", "listen": "Ascoltare", + "martial-lore": "Martial Lore", "move-silently": "Muoversi Silenziosamente", "open-lock": "Scassinare Serrature", "perform": "Intrattenere", "profession": "Professione", + "psicraft": "Psicraft", "ride": "Cavalcare", "search": "Cercare", "sense-motive": "Percepire Intenzioni", @@ -501,8 +505,10 @@ "spellcraft": "Sapienza Magica", "spot": "Osservare", "survival": "Sopravvivenza", + "truespeak": "Truespeak", "tumble": "Acrobazia", "use-magic-device": "Usare Oggetti Magici", + "use-psionic-device": "Use Psionic Device", "use-rope": "Usare Corde", "other-skills": "Altre abilità", "skill-name": "Nome Abilità", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Livello 1", "school": "School (Subschool)", "descriptor": "Descriptor", From ed56abaf150c7b840c816a2daf16f217bb5c719a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:39 -0500 Subject: [PATCH 055/576] New translations translation.json (Japanese) --- D&D_3-5/translations/ja.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/ja.json b/D&D_3-5/translations/ja.json index b20c90d782..adf6bf7f7a 100644 --- a/D&D_3-5/translations/ja.json +++ b/D&D_3-5/translations/ja.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "回復", "hide": "隠す", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "秘術", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "宗教", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "検索", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "生存", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From ffccc4fbd444fb669c07435f5d87ac3e0a1f3189 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:40 -0500 Subject: [PATCH 056/576] New translations translation.json (Korean) --- D&D_3-5/translations/ko.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/ko.json b/D&D_3-5/translations/ko.json index 0220f8aefb..1645a627d2 100644 --- a/D&D_3-5/translations/ko.json +++ b/D&D_3-5/translations/ko.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "GM의 비밀 주사위 굴림", "whisp-skill-rolls-gm-info": "모든 스킬 굴림은 기본적으로 채팅의 모든 플레이어에게 전송됩니다. 비밀 굴림 옵션은 스킬 굴림을 할 때마다 자신과 GM에게만 개인적으로 보낼지 여부에 대해 물어봅니다. 항상 비밀 굴림은 모든 스킬 굴림을 자신과 GM에게만 보냅니다.", "pc": "PC", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "감정", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "균형 잡기", "bluff": "허풍", @@ -477,8 +477,10 @@ "heal": "치료", "hide": "숨기", "intimidate": "위협", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "도약", "knowledge": "지식", + "psionic": "Psionic", "arcana": "아르카나", "engineering-a": "공학", "dungeoneering-a": "던전학", @@ -490,10 +492,12 @@ "religion": "종교학", "the-planes": "차원학", "listen": "듣기", + "martial-lore": "Martial Lore", "move-silently": "조용히 이동", "open-lock": "자물쇠 따기", "perform": "공연", "profession": "전문분야", + "psicraft": "Psicraft", "ride": "승마", "search": "찾기", "sense-motive": "움직임 감지", @@ -501,8 +505,10 @@ "spellcraft": "주문학", "spot": "발견", "survival": "생존", + "truespeak": "Truespeak", "tumble": "공중제비", "use-magic-device": "마법 장치 사용", + "use-psionic-device": "Use Psionic Device", "use-rope": "로프 사용", "other-skills": "기타 기술", "skill-name": "기술 이름", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 825afc0516880c43c7f47199687c9c53fd72d23f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:41 -0500 Subject: [PATCH 057/576] New translations translation.json (Dutch) --- D&D_3-5/translations/nl.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/nl.json b/D&D_3-5/translations/nl.json index 3bd5befe63..e69f3ddcd6 100644 --- a/D&D_3-5/translations/nl.json +++ b/D&D_3-5/translations/nl.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Zoeken", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 1446d4381cbecb3d2036cb62786aaf6a07b90aee Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:42 -0500 Subject: [PATCH 058/576] New translations translation.json (Polish) --- D&D_3-5/translations/pl.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/pl.json b/D&D_3-5/translations/pl.json index 594cffab49..d0a1e29288 100644 --- a/D&D_3-5/translations/pl.json +++ b/D&D_3-5/translations/pl.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Wyślij rzuty na umiejętność do MG", "whisp-skill-rolls-gm-info": "Wszystkie rzuty na umiejętność domyślnie wysyłane są do wszystkich graczy na czacie. Opcja zapytania o szept pokazuje okno dialogowe dla każdego rzutu, czy rzut powinien być wysłany prywatnie tylko do ciebie i MG. Opcja zawsze szeptaj rzuty na umiejętność wyśle wszystkie rzuty tylko do ciebie i MG.", "pc": "BG ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Razy na dzień", "turning-level": "Poziom zamiany", "appraise": "Szacowanie", + "autohypnosis": "Autohypnosis", "not-applicable": "nd.", "balance": "Równowaga", "bluff": "Blefowanie", @@ -477,8 +477,10 @@ "heal": "Leczenie", "hide": "Ukrywanie", "intimidate": "Zastraszanie", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Skakanie", "knowledge": "Wiedza", + "psionic": "Psionic", "arcana": "Tajemna", "engineering-a": "Inżynieria", "dungeoneering-a": "Lochy", @@ -490,10 +492,12 @@ "religion": "Religia", "the-planes": "Plany", "listen": "Nasłuchiwanie", + "martial-lore": "Martial Lore", "move-silently": "Ciche Poruszanie", "open-lock": "Otwieranie Zamków", "perform": "Występy", "profession": "Profesja", + "psicraft": "Psicraft", "ride": "Jeździectwo", "search": "Przeszukiwanie", "sense-motive": "Wyczucie Pobódek", @@ -501,8 +505,10 @@ "spellcraft": "Czarostwo", "spot": "Zauważanie", "survival": "Tajniki Dziczy", + "truespeak": "Truespeak", "tumble": "Upadanie", "use-magic-device": "Stosowanie Magicznych Urządzeń", + "use-psionic-device": "Use Psionic Device", "use-rope": "Stosowanie Liny", "other-skills": "Inne Umiejętności", "skill-name": "Nazwa Umiejętności", @@ -586,10 +592,10 @@ "reset-granted": "Zresetuj Nadane", "grant-maneuvers": "Nadaj Manewry", "new-maneuvers-gained": "Otrzymane Nowe Manewry", - "manuevers-granted": "Nadane Manewry", - "manuevers-used": "Manewry Użyte", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Dostępne Czary", - "new-manuevers-granted": "Nadane Nowe Manewry", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Poz.", "school": "Szkoła (Podszkoła)", "descriptor": "Określnik", From ad9d27f66165d97aa1873891c7bf3b025b05ebe4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:43 -0500 Subject: [PATCH 059/576] New translations translation.json (Portuguese) --- D&D_3-5/translations/pt.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/pt.json b/D&D_3-5/translations/pt.json index 87518df7b9..51b1919d66 100644 --- a/D&D_3-5/translations/pt.json +++ b/D&D_3-5/translations/pt.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PdJ ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Avaliação", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Equilíbrio", "bluff": "Blefar", @@ -477,8 +477,10 @@ "heal": "Cura", "hide": "Esconder", "intimidate": "Intimidar", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Saltar", "knowledge": "Conhecimento", + "psionic": "Psionic", "arcana": "Arcano", "engineering-a": "Engenharia", "dungeoneering-a": "Masmorras", @@ -490,10 +492,12 @@ "religion": "Religião", "the-planes": "Planos", "listen": "Ouvir", + "martial-lore": "Martial Lore", "move-silently": "Furtividade", "open-lock": "Abrir Fechaduras", "perform": "Atuação", "profession": "Profissão", + "psicraft": "Psicraft", "ride": "Cavalgar", "search": "Procurar", "sense-motive": "Sentir Motivação", @@ -501,8 +505,10 @@ "spellcraft": "Identificar Magia", "spot": "Observar", "survival": "Sobrevivência", + "truespeak": "Truespeak", "tumble": "Acrobacia", "use-magic-device": "Usar Instrumento Mágico", + "use-psionic-device": "Use Psionic Device", "use-rope": "Usar Cordas", "other-skills": "Outras Perícias", "skill-name": "Nome da Perícia", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Nvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 48c9c0816669dfd10cbda1c863c9611cea647f90 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:44 -0500 Subject: [PATCH 060/576] New translations translation.json (Russian) --- D&D_3-5/translations/ru.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/ru.json b/D&D_3-5/translations/ru.json index f064117b97..3a5ab67ac1 100644 --- a/D&D_3-5/translations/ru.json +++ b/D&D_3-5/translations/ru.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Лечение", "hide": "Скрыть", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Магия", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Религия", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Поиск", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Выживание", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From ce0a17112b89e18f503fc240b76f2b469c85aa2b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:45 -0500 Subject: [PATCH 061/576] New translations translation.json (Slovenian) --- D&D_3-5/translations/sl.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/sl.json b/D&D_3-5/translations/sl.json index 6a24b31a7d..a7fad9e9cf 100644 --- a/D&D_3-5/translations/sl.json +++ b/D&D_3-5/translations/sl.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From a15c53d9365786c52ab34eb338de9a527397cf55 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:46 -0500 Subject: [PATCH 062/576] New translations translation.json (Swedish) --- D&D_3-5/translations/sv.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/sv.json b/D&D_3-5/translations/sv.json index 80057b0df1..73ddbc0687 100644 --- a/D&D_3-5/translations/sv.json +++ b/D&D_3-5/translations/sv.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Dölj", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Sök", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From dfd3d15d8cb568b7d1c92989c13e1f89aed08d61 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:47 -0500 Subject: [PATCH 063/576] New translations translation.json (Turkish) --- D&D_3-5/translations/tr.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/tr.json b/D&D_3-5/translations/tr.json index 26fccb25f9..d0880c621e 100644 --- a/D&D_3-5/translations/tr.json +++ b/D&D_3-5/translations/tr.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Arama", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 3fbcc1356dafeeed80c1619ea0642aea19b8fc1e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:48 -0500 Subject: [PATCH 064/576] New translations translation.json (Ukrainian) --- D&D_3-5/translations/uk.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/uk.json b/D&D_3-5/translations/uk.json index 6a24b31a7d..a7fad9e9cf 100644 --- a/D&D_3-5/translations/uk.json +++ b/D&D_3-5/translations/uk.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From aa30e8f230202789e71093c41b8e1b16389649c1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:49 -0500 Subject: [PATCH 065/576] New translations translation.json (Chinese Traditional) --- D&D_3-5/translations/zh.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/zh.json b/D&D_3-5/translations/zh.json index 2567217cc6..9a4d74684a 100644 --- a/D&D_3-5/translations/zh.json +++ b/D&D_3-5/translations/zh.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "估價", + "autohypnosis": "Autohypnosis", "not-applicable": "不適用", "balance": "平衡感", "bluff": "唬弄", @@ -477,8 +477,10 @@ "heal": "醫療", "hide": "躲藏", "intimidate": "威嚇", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "跳躍", "knowledge": "知識", + "psionic": "Psionic", "arcana": "秘法", "engineering-a": "工程", "dungeoneering-a": "地城", @@ -490,10 +492,12 @@ "religion": "宗教", "the-planes": "界域", "listen": "聆聽", + "martial-lore": "Martial Lore", "move-silently": "潛行", "open-lock": "開鎖", "perform": "表演", "profession": "專業", + "psicraft": "Psicraft", "ride": "騎術", "search": "搜索", "sense-motive": "察言觀色", @@ -501,8 +505,10 @@ "spellcraft": "觀察法術", "spot": "偵查", "survival": "野外求生", + "truespeak": "Truespeak", "tumble": "特技動作", "use-magic-device": "使用魔法裝置", + "use-psionic-device": "Use Psionic Device", "use-rope": "繩技", "other-skills": "其他技能", "skill-name": "技能名稱", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "等級", "school": "School (Subschool)", "descriptor": "Descriptor", From 4da57ad5dfd45205acb9703cc7b1d2eeae5c0ea2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:50 -0500 Subject: [PATCH 066/576] New translations translation.json (English) --- D&D_3-5/translations/en.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/en.json b/D&D_3-5/translations/en.json index 6a24b31a7d..a7fad9e9cf 100644 --- a/D&D_3-5/translations/en.json +++ b/D&D_3-5/translations/en.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 0a9333956b0f6856c5b27c0f648e9f817beab8aa Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:39:51 -0500 Subject: [PATCH 067/576] New translations translation.json (Portuguese, Brazilian) --- D&D_3-5/translations/pb.json | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/D&D_3-5/translations/pb.json b/D&D_3-5/translations/pb.json index 6a24b31a7d..a7fad9e9cf 100644 --- a/D&D_3-5/translations/pb.json +++ b/D&D_3-5/translations/pb.json @@ -1,6 +1,5 @@ { - "normal-theme": "Normal Theme", - "dark-theme": "Dark Theme", + "info-about-sheet": "Info about sheet?", "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PC ", @@ -382,8 +381,8 @@ "secondary-natural-weapon": "Secondary
    Natural Weapon", "bardic-music": "Bardic Music", "rage": "Rage", - "snake-sudden-skirmish": "Snake/Sudden/Skirmish", - "snake-damage": "Snake Damage", + "sneak-sudden-skirmish": "Sneak/Sudden/Skirmish", + "sneak-damage": "Sneak Damage", "sudden-damage": "Sudden Damage", "skirmish-damage": "Skirmish Damage", "skirmish-AC": "Skirmish AC", @@ -459,6 +458,7 @@ "times-per-day": "Times per day", "turning-level": "Turning level", "appraise": "Appraise", + "autohypnosis": "Autohypnosis", "not-applicable": "N/A", "balance": "Balance", "bluff": "Bluff", @@ -477,8 +477,10 @@ "heal": "Heal", "hide": "Hide", "intimidate": "Intimidate", + "iaijutsu-focus": "Iaijutsu Focus", "jump": "Jump", "knowledge": "Knowledge", + "psionic": "Psionic", "arcana": "Arcana", "engineering-a": "Engineer", "dungeoneering-a": "Dungeon", @@ -490,10 +492,12 @@ "religion": "Religion", "the-planes": "The Planes", "listen": "Listen", + "martial-lore": "Martial Lore", "move-silently": "Move Silently", "open-lock": "Open Lock", "perform": "Perform", "profession": "Profession", + "psicraft": "Psicraft", "ride": "Ride", "search": "Search", "sense-motive": "Sense Motive", @@ -501,8 +505,10 @@ "spellcraft": "Spellcraft", "spot": "Spot", "survival": "Survival", + "truespeak": "Truespeak", "tumble": "Tumble", "use-magic-device": "Use Magic Device", + "use-psionic-device": "Use Psionic Device", "use-rope": "Use Rope", "other-skills": "Other Skills", "skill-name": "Skill Name", @@ -586,10 +592,10 @@ "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", "new-maneuvers-gained": "New Maneuvers Gained", - "manuevers-granted": "Maneuvers Granted", - "manuevers-used": "Maneuvers Used", + "maneuvers-granted": "Maneuvers Granted", + "maneuvers-used": "Maneuvers Used", "available-spells": "Available Spells", - "new-manuevers-granted": "New Maneuvers Granted", + "new-maneuvers-granted": "New Maneuvers Granted", "level-a": "Lvl", "school": "School (Subschool)", "descriptor": "Descriptor", From 91d1cbd419d52c8ce657c93639f0cb6f28355d29 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:07 -0500 Subject: [PATCH 068/576] New translations translation.json (French) --- GURPS/translations/fr.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 12d259afe0..7a7983b6e2 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Option Modificateur de Jet", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Modificateurs de Jet", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Modificateur Total", "shock-label": "Choc", "max-skill-9-label": "Compétence maximale 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Ciblage de Véhicule", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Encombré", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Déterminé : Fait une seule attaque à +1 pour toucher ! Mouvement : demi-mouvement, en avant seulement. Défense : Aucune. Voir B365", - "ranged-all-out-attack-suppression-fire-label": "Attaque Totale Tir de Suppression", - "ranged-all-out-attack-suppression-fire-tooltip": "Prend un tour complet pour balayer une zone avec un tir d'automatique RoF 5+, voir Tir de Suppression B409  ! Mouvement : demi-mouvement, en avant seulement. Défense : Aucune. Voir B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "Défense Totale : +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Volonté", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Esquive", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Dépensée", "unspent-label": "Non utilisée", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Aug", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Avantages", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Compétences", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Dressage", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "NT", "skill-level-label": "Niveau", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modificateur :$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Coût", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Résumé", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "dêg.", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "PORT", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Sélectionnez", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Sort", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficultés", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Durée", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Cible", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "Attaque Totale", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From f930dd971f0ebded029047317338d835f813c849 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:09 -0500 Subject: [PATCH 069/576] New translations translation.json (Spanish) --- GURPS/translations/es.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json index 8d24d52774..e357064090 100644 --- a/GURPS/translations/es.json +++ b/GURPS/translations/es.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Mirilla", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Esquiva", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Despunte", @@ -605,23 +607,31 @@ "spent-label": "Gastados", "unspent-label": "Sin gastar", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Av.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Beneficios", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Nivel", "abbreviation-attribute-label": "ATR", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Coste", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Selección", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Dificultad", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From ce73cdafc8c5908f582f7939585360e051878808 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:10 -0500 Subject: [PATCH 070/576] New translations translation.json (Afrikaans) --- GURPS/translations/af.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json index c19c4b7cd8..baf4ea3e04 100644 --- a/GURPS/translations/af.json +++ b/GURPS/translations/af.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 7963105848e80eb903adf1bcae835bdb9da2a04a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:11 -0500 Subject: [PATCH 071/576] New translations translation.json (Catalan) --- GURPS/translations/ca.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json index e41bb175f2..bd3a83b14f 100644 --- a/GURPS/translations/ca.json +++ b/GURPS/translations/ca.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "Willpower
    Based on Intelligence
    5pts/level
    Unmodified: ", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    This means that a roll of 14 or more is automatically a failure.
    This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    (Power Ups 2, p13).
    Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    to be useful, of course!
    Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "Point Summary for:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", - "gcs-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", - "detailed-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "Training rules can be found at ‘Improvement
    Through Study’ B292.
    Advanced rules can be found in Social
    Engineering: Back to School.", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "Base skill level of technique, usually
    based on Parent Skill.
    see Techniques B229", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
    this specific Type of attack.
    Example: Enter as 3/2cr* means DR3 vs all attacks
    except cr which uses DR2. * means it is Flexible
    armor (B379).
    High-Tech and Ultra-Tech #/# usually mean against
    these Type Attacks / All other Attack Types.
    Example: Enter as 5imp, cr /2 means DR5 vs imp and
    cr type of attacks and DR2 against all other types
    of attacks.", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "Changing the Type will also update success/fail notes
    for that active defense.
    Parry, Block, and Block have default notes that can be
    changed on the options page.
    NOTE Changing the Type will clear any previous notes
    you entered.", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "Skill level with spell", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "Resisted By", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "Duration of Spell", "spell-energy-cost-tooltip": "Energy cost for casting the spell.", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 00c328e52ae39349b16135a779e9cbf7541d0ade Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:12 -0500 Subject: [PATCH 072/576] New translations translation.json (Czech) --- GURPS/translations/cs.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index efcec165aa..698cbbdc10 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Rasa", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Výhody", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Dovednosti", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Úroveň", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Základní", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Doba trvání", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Cíl", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From cc7bd1301b21118d1efe08c326b6d955a567b501 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:13 -0500 Subject: [PATCH 073/576] New translations translation.json (Danish) --- GURPS/translations/da.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index a73d1effd8..eb68cdecfa 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Niveau", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Basis", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From a0543f76be168424d931364b118a481423fb706e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:15 -0500 Subject: [PATCH 074/576] New translations translation.json (German) --- GURPS/translations/de.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json index 0769251ace..cf7a7c263b 100644 --- a/GURPS/translations/de.json +++ b/GURPS/translations/de.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Bogenstil", "sheet-style-desc": "Wähle einen visuellen Stil für den Charakterbogen aus.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "FR", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Willen", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Ausweichen", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Ausgegeben", "unspent-label": "Verfügbar", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Rasse", "race-point-summary-tooltip": "CP-Summe der Rassenmerkmale.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Vort.", - "gca-point-summary-for-advantages-tooltip": "CP-Summe für:
    Sprachen, Techlevel, kulturelle Gemeinsamkeiten,
    Vorteile und Rassenmerkmale.", - "gcs-point-summary-for-advantages-tooltip": "CP-Summe für:
    Sprachen, Techlevel, kulturelle Gemeinsamkeiten,
    Vorteile und Marotten", - "detailed-point-summary-for-advantages-tooltip": "CP-Summe für:
    Sprachen, Techlevel, kulturelle Gemeinsamkeiten
    und Vorteile.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Vorteile", "abbreviation-disadvantages-label": "Nacht.", - "point-summary-for-disadvantages-tooltip": "CP-Summe der Nachteile", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Marotten", "skills-label": "Fertigkeiten", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Techlevel-Modifikatoren (B168), Techlevel (B511-514)", "campaign-technology-level-label": "Kampagnen-Techlevel", "your-technology-level-label": "Dein Techlevel", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Hintergrundgeschichte & Anmerkungen", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Stufe", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Basis", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Zusammenfassung", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "SCH.", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "Rw.", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Wähle", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Zauber", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Punkte", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Dauer", "spell-duration-tooltip": "Dauer des Zaubers", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "CP-Summen-Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS-Charakterbogen.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Ziel", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From ea66bc82991eaf0ce2545533b3efe8f271aee153 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:16 -0500 Subject: [PATCH 075/576] New translations translation.json (Greek) --- GURPS/translations/el.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json index ad8040f67d..fae55f923f 100644 --- a/GURPS/translations/el.json +++ b/GURPS/translations/el.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Προνόμια", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Επίπεδο", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Βασικό", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From c923fde43039a03c8fe76651037fa08644faefa8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:17 -0500 Subject: [PATCH 076/576] New translations translation.json (Finnish) --- GURPS/translations/fi.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json index e41bb175f2..bd3a83b14f 100644 --- a/GURPS/translations/fi.json +++ b/GURPS/translations/fi.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "Willpower
    Based on Intelligence
    5pts/level
    Unmodified: ", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    This means that a roll of 14 or more is automatically a failure.
    This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    (Power Ups 2, p13).
    Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    to be useful, of course!
    Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "Point Summary for:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", - "gcs-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", - "detailed-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "Training rules can be found at ‘Improvement
    Through Study’ B292.
    Advanced rules can be found in Social
    Engineering: Back to School.", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "Base skill level of technique, usually
    based on Parent Skill.
    see Techniques B229", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
    this specific Type of attack.
    Example: Enter as 3/2cr* means DR3 vs all attacks
    except cr which uses DR2. * means it is Flexible
    armor (B379).
    High-Tech and Ultra-Tech #/# usually mean against
    these Type Attacks / All other Attack Types.
    Example: Enter as 5imp, cr /2 means DR5 vs imp and
    cr type of attacks and DR2 against all other types
    of attacks.", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "Changing the Type will also update success/fail notes
    for that active defense.
    Parry, Block, and Block have default notes that can be
    changed on the options page.
    NOTE Changing the Type will clear any previous notes
    you entered.", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "Skill level with spell", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "Resisted By", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "Duration of Spell", "spell-energy-cost-tooltip": "Energy cost for casting the spell.", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From ceff3fbf3ca304295babb98cb1cc07f61b7842a1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:18 -0500 Subject: [PATCH 077/576] New translations translation.json (Hebrew) --- GURPS/translations/he.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json index 10686eb1cd..41689c3b78 100644 --- a/GURPS/translations/he.json +++ b/GURPS/translations/he.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 4a293ec882cb601917368bbc15cffb09e03a7221 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:19 -0500 Subject: [PATCH 078/576] New translations translation.json (Hungarian) --- GURPS/translations/hu.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json index e41bb175f2..bd3a83b14f 100644 --- a/GURPS/translations/hu.json +++ b/GURPS/translations/hu.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "Willpower
    Based on Intelligence
    5pts/level
    Unmodified: ", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    This means that a roll of 14 or more is automatically a failure.
    This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    (Power Ups 2, p13).
    Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    to be useful, of course!
    Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "Point Summary for:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", - "gcs-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", - "detailed-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "Training rules can be found at ‘Improvement
    Through Study’ B292.
    Advanced rules can be found in Social
    Engineering: Back to School.", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "Base skill level of technique, usually
    based on Parent Skill.
    see Techniques B229", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
    this specific Type of attack.
    Example: Enter as 3/2cr* means DR3 vs all attacks
    except cr which uses DR2. * means it is Flexible
    armor (B379).
    High-Tech and Ultra-Tech #/# usually mean against
    these Type Attacks / All other Attack Types.
    Example: Enter as 5imp, cr /2 means DR5 vs imp and
    cr type of attacks and DR2 against all other types
    of attacks.", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "Changing the Type will also update success/fail notes
    for that active defense.
    Parry, Block, and Block have default notes that can be
    changed on the options page.
    NOTE Changing the Type will clear any previous notes
    you entered.", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "Skill level with spell", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "Resisted By", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "Duration of Spell", "spell-energy-cost-tooltip": "Energy cost for casting the spell.", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 9e7c6338847738ef63df4b1ef7dba826270e6911 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:20 -0500 Subject: [PATCH 079/576] New translations translation.json (Italian) --- GURPS/translations/it.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index 482d155fe5..54cbb4aadd 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Portata", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Schivare", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Da spendere", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Razza", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Vantaggi", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Abilità", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Livello", "abbreviation-attribute-label": "FAS", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Incant.", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Durata", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Bersaglio", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 2877da73e1c65d2b727c71ed9b7b3dc09bf88766 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:22 -0500 Subject: [PATCH 080/576] New translations translation.json (Japanese) --- GURPS/translations/ja.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index 702ea42e97..d6881276db 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "種族", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "特典", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "技能", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "ユーザレベル", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "最大", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "基本", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "呪文", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "点", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "継続時間", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "ターゲット", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 4d6f150ec24916ca5f8abd65af6d340d28119378 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:23 -0500 Subject: [PATCH 081/576] New translations translation.json (Korean) --- GURPS/translations/ko.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 450003598a..08424d7609 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "캐릭터 시트에서 주사위 아이콘을 눌렀을 때 사용할 수정치 옵션을 고릅니다.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "굴림 결과가 채팅창에 어떻게 보일지 선택합니다. 롤템플릿이 작동하지 않기 때문에 개인 기능 실력 해제는 개인에게만 보이는 것이 기본으로 설정되어있습니다.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "시트 스타일", "sheet-style-desc": "캐릭터 시트 스타일을 선택합니다.", - "roll-modifiers-heading": "판정 수정치", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "총 수정치", "shock-label": "쇼크", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "연사율", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "조준경", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "차량 조준기", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "이동 중 장거리 무기 공격을 하면, 조준이 불가능하고 기존의 조준 보너스를 모두 잃습니다. 명중 굴림에 -2 또는 덩치 패널티 중 더 낮은 쪽을 사용합니다. 이동: 제한 없음, 장애물 피하기에 -2. 능동방어: 피하기 또는 막기. 기본 p.365-366 참조", "bulk-label": "덩치", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "다른 액션", "braced-label": "받침: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "지난 턴 차량/동물 조종 판정이 실패했습니다. 실패 차이만큼의 페널티를 받습니다. 기본 p.548 참조", "over-under-mount-label": "위/아래 사격: -6", "over-under-mount-tooltip": "몸을 노출시키고 차량이나 동물의 옆에 매달려 그 위나 아래로 사격하는 경우 명중 굴림에 -6의 페널티를 받습니다.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "일반 방어", "normal-defense-tooltip": "일반적인 능동방어입니다.", "all-out-defense-increased-label": "전력방어: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "무릎 꿇음/앉음: -2", "defense-kneeling-tooltip": "무릎을 꿇거나 앉은 상태라면 방어에 -2 페널티를 받습니다. 기본 p.549 참조", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "공격자에게서 1m내지 한걸음 만큼 물러나며 막기나 받아내기를 합니다. 기본 p.377 참조", "retreating-parry-label": "후퇴 받아내기: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "상황", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "의지력", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "공포", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "한계치", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "공포 판정", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "고속", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "피하기", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "기중 ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "기중력", @@ -605,23 +607,31 @@ "spent-label": "사용", "unspent-label": "미사용", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS 포맷", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "상세 포맷", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "종족", "race-point-summary-tooltip": "종족 장단점의 포인트 총합입니다.", - "points-summary-for-attributes-tooltip": "\nCP 총합 계산:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \n지각력, 시각, 청각, 후각, 촉각,
    \n의지력, 공포, 의식, 죽음,
    \n속력, 이동력, 기중 ST, 타격 ST,
    \n비행, 공중 이동력, 고속 공중 이동, 초도약", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "장점", - "gca-point-summary-for-advantages-tooltip": "\nCP 총합 계산:
    \n언어, TL, 문화 친숙,
    \n장점, 종족 특성.\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nCP 총합 계산:
    \n언어, TL, 문화 친숙,
    \n장점, 미점.\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nCP 총합 계산:
    \n언어, TL, 문화 친숙,
    \n장점.\t\t\t\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "미점", "abbreviation-disadvantages-label": "단점", - "point-summary-for-disadvantages-tooltip": "단점 CP 총합", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "버릇", "skills-label": "기능", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "테크닉", "point-summary-techniques-tooltip": "테크닉", "abbreviation-techniques-revised-label": "테크닉(개정)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "문화 친숙", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "배경 이야기 & 기타", "training-label": "훈련", "training-tooltip": "\n훈련 규칙은 ‘학습을 통한 발전’ P292.
    \n에서 찾을 수 있습니다
    \n더 자세한 규칙은 Social Enginering
    \n: Back to School. 에서 찾을 수 있습니다.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "실력", "abbreviation-attribute-label": "특성치", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "난이도", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\n수정치는 기능 실력에 적용됩니다.
    \n양수와 음수 모두 입력할 수 있습니다.
    \n재능 수정치, 다른 기능이나 테크닉,
    \n장비, 미점에 따른 디폴트를 포함합니다.\n\t\t\t\t\t\t\t", "modifier-label": "수정치:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "기능 수정치 선택", "apply-encumbrance-tooltip": "하중 페널티를 적용합니다.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "최대", "cost-label": "에너지", "techniques-revised-label": "테크닉(개정본)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "주기능", "base-skill-level-tooltip": "\n테크닉의 기본 실력입니다.
    \n보통은 주 기능 실력에 기반합니다.
    \n기본 p.229 테크닉 참조\n\t\t\t\t\t\t\t", "abbreviation-default-label": "디폴트", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "총합", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "파괴력", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\n로우 테크에서 #/#는
    \n대개 모든 공격 유형 / 특정 공격 유형으로 표기됩니다.
    \n예시: 3/2 때리기*는 모든 공격에는 DR 3을 적용하고
    \n때리기 유형에는 DR 2를 적용합니다. 별표는 옷의 유연성을 나타냅니다.
    \n(기본 p.379).
    \n하이 테크와 울트라 테크에서 #/#는
    \n특정 공격 유형/다른 모든 공격 유형으로 표기됩니다.
    \n예시: 5뚫기, 때리기/2는 뚫기와 때리기 유형 피해에 5 DR을 적용하고
    \n그 외 공격에는 DR 2를 적용합니다.\t\t\t\t\t\t\t", "user-created-label": "플레이어 고유", "active-defenses-label": "능동방어", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\n유형을 변경하면 능동방어의 성공/실패 노트에도
    \n똑같이 적용됩니다.
    \n받아내기, 피하기, 막기에는 기본 노트가 있으며
    \n이는 옵션 페이지에서 변경할 수 있습니다.
    \n참고 유형을 변경하면 기존에 입력했던 노트가
    \n전부 지워집니다.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "정보", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "근거리 공격", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "사거리", "range-tooltip": "사거리입니다. 기본 p.269 참조.", @@ -1013,6 +1031,7 @@ "falling-label": "추락", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "충돌", "demolition-label": "폭발", "select-label": "선택", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "마법 재능/초상능력 보너스 단계:", "cencentration-penalty-label": "집중 페널티", "spell-label": "주문", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "주문 기능 실력", - "spell-difficulty-tooltip": "난이도", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "기능 실력에 적용되는 수정치입니다.
    음수나 양수를 기입할 수 있습니다.
    재능, 다른 기능이나 테크닉의 디폴트, 장비,
    미점에서 오는 수정치를 모두 포함합니다.
    ", "points-tooltip": "CP", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "집중", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "저항", - "spell-resisted-by-tooltip": "저항", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "지속 시간", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\t주문의 지속 시간\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\t주문 시전에 필요한 에너지 비용.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "포인트 총합 레이아웃", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "상세", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "폭발 피해 노트", "fragmentation-skill-notes-label": "파편 실력 노트", "fragmentation-damage-notes-label": "파편 피해 노트", @@ -1199,6 +1222,7 @@ "target-label": "목표 실력", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 71dd2edaa38e0d62894267a431113ce5040316ad Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:24 -0500 Subject: [PATCH 082/576] New translations translation.json (Dutch) --- GURPS/translations/nl.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json index 129fb0cc21..ab221995bc 100644 --- a/GURPS/translations/nl.json +++ b/GURPS/translations/nl.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Basis", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 1f417311cc126be29acc72f6e0ec08ac4176a3ed Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:26 -0500 Subject: [PATCH 083/576] New translations translation.json (Polish) --- GURPS/translations/pl.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json index 4c2693c862..f8685634ab 100644 --- a/GURPS/translations/pl.json +++ b/GURPS/translations/pl.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Opcja modyfikatora rzutu", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Wydane", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Rozw.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Profity", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Poziom", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Bazowy", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From e033a2db846f2d10f227dd0465afdbfa9a108d53 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:27 -0500 Subject: [PATCH 084/576] New translations translation.json (Portuguese) --- GURPS/translations/pt.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index a19ee1bf79..1471d81493 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Opção de Modificador de Teste", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Selecione um modificador a ser usada ao clicar em um ícone de rolagem de dados na ficha de personagem.", "sheet-chat-roll-display-option": "Exibição de Teste no Chat", "sheet-chat-roll-dislpay-option-desc": "Selecione como os testes são exibidos na janela de chat.Níveis de Habilidade Privado obsoletos serão padronizados como privados, uma vez que não funcionam com os templates de rolagem.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "Se marcado, mostra Regras Conforme Escritas (RAW) para notas de sucesso/falha na Defesa Ativa.", "sheet-style-option": "Estilo da Ficha", "sheet-style-desc": "Selecione um estilo visual para a ficha de personagem.", - "roll-modifiers-heading": "Modificadores de Teste", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Modificador Total", "shock-label": "Choque", "max-skill-9-label": "NH máxima de 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Se Apontar por mais de um turno, você recebe um bônus adicional. Veja B364.", "abbreviation-rate-of-fire-label": "CdT", "rate-of-fire-tooltip": "Cadência de Tiro
    A Cadência de Tiro de uma arma é o número máximo de disparos que um atirador comum consegue fazer em um turno.
    Armas podem disparar menos tiros (até um mínimo de 1).

    !: A CdT mínima é de 1/4 da CdT listada, arredondada para cima.
    mxn: Significa que a arma é capaz de disparar um número de tiros por ataque igual ao primeiro número (m) e que cada tiro libera um número de projéteis menores igual ao segundo número (n). Exemplo: Espingardas.
    Jato: Significa que a arma dispara um feixe contínuo de algum fluido ou de energia. Veja 107.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Mira", "scope-bonus-tooltip": "Mira Telescópica
    Concede um bônus na jogada de ataque se realizar uma manobra Apontar.
    Com uma mira telescópica de potência fixa, é preciso apontar no mínimo um número de segundos igual ao bônus da mira telescópica.
    Veja B412.", "vehicle-targeting-label": "Veículo", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Avançar/Atacar: -2 ou Magnitude", "ranged-move-attack-tooltip": "Ataque com uma arma à distância enquanto se desloca, se estava Apontando, você perde todos os bônus. A penalidade é de -2 ou igual Magnitude da arma, o que for pior.
    Movimento: Normal, mas sofre uma penalidade de -2 para não cair, não tropeçar em obstáculos, etc.
    Defesa Ativa: Esquiva ou Bloqueio.
    Veja B365-366.", "bulk-label": "Mag.", - "ranged-all-out-attack-determined-label": "Determinado: +1", - "ranged-all-out-attack-determined-tooltip": "Ataque Total Determinado: Faz um único ataque com um bônus de +1.
    Movimento: Até metade do seu Deslocamento, mas só para a frente.
    Defesa: Nenhuma.
    Veja B365.", - "ranged-all-out-attack-suppression-fire-label": "Fogo de Retenção", - "ranged-all-out-attack-suppression-fire-tooltip": "Ataque Total Fogo de Retenção. Use o turno inteiro para fazer disparos sucessivos com uma arma automática com CdT 5+ cobrindo uma área, veja Fogo de Retenção B409-410.
    Movimento: Até metade do seu Deslocamento, mas só para a frente.
    Defesa: Nenhuma.
    Veja B365.", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Outras Ações", "braced-label": "Firmar: +1", "braced-tooltip": "Se firmar uma arma de fogo ou besta o personagem recebe um bônus adicional de +1 na Prec.
    Uma arma de fogo ou besta ficam firmados se apoiados em um saco de areia, mureta baixa, carro, etc.
    Uma arma de fogo de uma é considerada firmada se usada com as duas mãos.
    Uma arma de fogo de duas mãos é considerada firmada se o personagem estiver de bruços e usando um tripé ou outro suporte.
    Veja B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Veiculo/montaria fracassou no último teste de controle. A penalidade é igual a margem de fracasso. Veja B548.", "over-under-mount-label": "Por cima/baixo da montaria: -6", "over-under-mount-tooltip": "Se você está pendurado para fora do veiculo/montaria e disparando por cima ou por baixo dele, a penalidade é -6.", - "vehicle-dodged-label": "Esquivou: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Veiculo/Montaria se esquivou no último turno e você não é o operador. Veja B548.", - "air-vehicle-dodged-label": "Esquivou Voando: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Defesa Normal", "normal-defense-tooltip": "Usando uma defesa ativa normal.", "all-out-defense-increased-label": "Defesa Aumentada: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Ajoelhado/Sentado: -2", "defense-kneeling-tooltip": "Se você está ajoelhado ou sentado, sofrerá uma penalidade de -2 nas defesas ativas. Veja B549.", "attackers-action-title": "Ação do Atacante", - "attack-from-behind-label": "Costa Periférica: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Contra um ataque pelas costas, o personagem não tem nenhuma defesa a menos que tenha Visão Periférica, que o permite se defender com uma penalidade de -2. Veja B390-391.", "runaround-attack-label": "Ataque Esquivo: -2", "runaround-attack-tooltip": "Ataques Esquivos! Seu oponente começa o turno em sua frente e corre para trás de você para atacá-lo pelas costas. Você sofre uma penalidade de -2 nas defesas ativas. Veja B391.", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "Bônus de Defesa geral, como Metacaracterísticas (Veja Supers, pág. 34), Campo de Força, etc.", "retreating-dodge-label": "Esquiva e Retirada: +3", "retreating-dodge-tooltip": "Na opção de defesa ativa Retirada com Esquiva, o personagem se afastar do atacante como se fosse um passo normal, mover-se pelo menos 1 metro, mas não mais que 1/10 do seu Deslocamento. Veja B377.", - "retreating-block-parry-label": "Bloqueio/Aparar e Retirada: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Na opção de defesa ativa Retirada com Bloqueio ou Aparar, o personagem se afastar do atacante como se fosse um passo normal, mover-se pelo menos 1 metro, mas não mais que 1/10 do seu Deslocamento. Veja B377.", "retreating-parry-label": "Aparar e Retirada: +3", "retreating-parry-tooltip": "Na opção de defesa ativa Retirada com Aparar, o personagem se afastar do atacante como se fosse um passo normal, mover-se pelo menos 1 metro, mas não mais que 1/10 do seu Deslocamento. Usando Boxe, Caratê, Judô ou qualquer pericia de esgrima, você receberá um bônus de +3 durante uma retirada. Veja B377.", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "Se você fracassar no teste de Acrobacia/Acrobacia Aérea antes do teste de esquiva, você sofrerá uma penalidade de -2 no teste de esquiva. Veja B375.", "dodge-drop-label": "Esquiva e Queda: +3", "dodge-drop-tooltip": "Você se joga no chão durante uma esquiva contra um ataque à distância, você termina a ação deitado.
    Qualquer cobertura atrás da qual você cair depois não conta contra o ataque inicial.
    NOTA:Em voo ou natação só é possível usar esquiva e queda se o passo levar o personagem para trás de um terreno que o encubra.
    Veja B377.", - "feverish-defense-label": "Defesa Exaltada: +2", - "feverish-defense-tooltip": "Defesa exaltada gastando 1 PF para receber um bônus de +2 em um único teste de defesa. Veja B357.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Aparar com Mão Inábil: -2", "offhand-parry-tooltip": "Ao aparar com mão inábil você sofre uma penalidade de -2. Veja B549.", "number-of-parries-label": "# Aparar", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTA: De Dungeon Fantasy.
    Se estiver aparando com uma arma improvisada, aplique uma penalidade. Veja DF Exploits, pág. 37.", "situation-title": "Situação", "defense-laser-sight-tooltip": "Se o ponto for visível, você recebe um bônus de +1 na Esquiva. Veja B549.", - "against-deceptive-attack-label": "Ataque Enganoso", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "Para cada penalidade de -2 que o oponente aplicou no seu próprio NH, você sofre uma penalidade de -1 em suas defesas ativas. Veja B369-370.", "feint-attack-label": "Fintado", "feint-attack-tooltip": "Se o oponente usou a manobra Fintar, a margem de sucesso dele é subtraída da sua defesa. Veja B365.", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Arma Oculta: -2", "defense-hidden-weapon-tooltip": "NOTA: De Dungeon Fantasy.
    Se atacado por uma arma oculta, você recebe -2 em sua primeira defesa. Veja DF Exploits, pág. 58.", "defenders-equipment-label": "Equipamento do Defensor", - "parrying-knife-label": "Aparar com Faca: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "Aparar com adaga ou faca é -1. Veja B549.
    Sugestão:Adicione o modificador na sua defesa em vez de usar esta caixa de seleção.", - "parrying-kusari-label": "Aparar com Kusari/Chicote: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "Aparar com kusari ou chicote é -2. Veja B549.
    Sugestão:Adicione o modificador na sua defesa em vez de usar esta caixa de seleção.", "unarmed-parry-label": "Aparar Desarmado: -3", "unarmed-parry-tooltip": "Ao aparar desarmado contra uma arma você sofre uma penalidade de -3, a menos que seja contra golpes de ponta ou esteja usando Caratê ou Judô. Veja B549.", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "Qualquer tentativa de bloquear um nunchaku sofre uma penalidade de -1. Veja B274 e B406.", "parry-thrown-weapon-label": "Aparar Arremesso: -1", "parry-thrown-weapon-tooltip": "Você sofre uma penalidade de -1 para aparar armas de arremesso. Veja B376.", - "parry-thrown-small-weapon-label": "Aparar Arremesso Pequena: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "Você sofre uma penalidade de -2 para aparar armas de arremesso pequenas (0,5 kg ou menos). Veja B376.", "trident-dodge-label": "Tridente: -1 Esquiva", "trident-dodge-tooltip": "NOTA: De Dungeon Fantasy.
    Você sofre uma penalidade de -1 para se esquivar de um tridente. Veja DF Exploits, pág. 97.", @@ -437,7 +439,7 @@ "attribute-will": "Vont", "attribute-will-tooltip": "Vontade: Baseado no valor da Inteligência
    ±5 pontos/nível
    Não modificado: ", "attribute-fright": "Pânico", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Limiar", "attribute-fright-check-threshold-tooltip": "Limite da Verificação de Pânico - Usar A Regra do 14, Veja B360.
    Se o valor final da Vontade exceder 13, reduza-o para 13 para fins de Verificação de Pânico.
    Isso significa que um resultado de 14 ou mais é automaticamente um fracasso.
    Este limite pode ser modificado pela Qualidade Corajoso (DF 11, pág. 11) ou pela Regra do 15 (Power Ups 2, pág. 13).
    ", "fright-check-label": "Verificação", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Ampli.", "attribute-enhanced-ground-move-tooltip": "Deslocamento Ampliado (Solo).
    10 pontos por meio nível.
    Você pode usar as teclas de seta para baixo ou para cima.
    Nível: ", "attribute-dodge": "Esquiva", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "ST Lev.", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "BC", @@ -605,23 +607,31 @@ "spent-label": "Gasto", "unspent-label": "P/ Gastar", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "Formato GCS", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detalhado", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Raça", "race-point-summary-tooltip": "Total de Pontos das Características Raciais.", - "points-summary-for-attributes-tooltip": "Total de Pontos para:
    ST, DX, IQ, HT,
    PV, PF, Reserva de Energia Um, Dois e Três,
    Per, Visão, Audição, Olfato, Tato,
    Vont, Pânico, Inconsciência, Morte
    Vel., Desl., ST Lev., ST Gol.,
    Deslocamento Ampliado (Solo),
    Voo, Aéreo, Deslocamento Ampliado (Ar),
    Anfíbio, Aquático, Deslocamento Ampliado (Água),
    Super Salto.", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Vantagens", - "gca-point-summary-for-advantages-tooltip": "Total de Pontos para:
    Idiomas, Nível Tecnológico, Familiaridade Cultural, Vantagens e Características Raciais.", - "gcs-point-summary-for-advantages-tooltip": "Total de Pontos para:
    Idiomas, Nível Tecnológico, Familiaridade Cultural, Vantagens e Qualidades.", - "detailed-point-summary-for-advantages-tooltip": "Total de Pontos para:
    Idiomas, Nível Tecnológico, Familiaridade Cultural e Vantagens.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Qualidades", "abbreviation-disadvantages-label": "Desvant.", - "point-summary-for-disadvantages-tooltip": "Total de Pontos das Desvantagens.", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Peculiaridades", "skills-label": "Perícias", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Técnicas", "point-summary-techniques-tooltip": "Técnicas", "abbreviation-techniques-revised-label": "Téc. Revi.", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Familiaridades Culturais", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "História de Fundo & Notas", "training-label": "Treinamento", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "Você pode ativar os Modificadores de Teste indo na aba Opções da Ficha e, em seguida, para Ferramentas de Modificadores de Teste. Marque as ferramentas que serão usadas.", "abbreviation-technology-level-label": "NT", "skill-level-label": "Nível", "abbreviation-attribute-label": "Atr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Dif", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "Modificador aplicado ao Nível de Habilidade.
    Pode ser um número positivo ou negativo.
    Os exemplos incluem bônus de um Talento, valor pré-definido baseado em outra perícia ou técnica, uma equipamento ou uma Qualidade.", "modifier-label": "Modificador:", - "modifier-dialog-tooltip": "Digite um modificador para aplicar a todos os teste desta tabela.
    Clique no ícone de lápis/papel para abrir a caixa de diálogo \"Modificadores de Teste\".", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Abrir a caixa de diálogo \"Modificadores de Teste\".", "apply-encumbrance-tooltip": "Aplicar penalidade devido à carga.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Máx", "cost-label": "Custo", "techniques-revised-label": "Técnicas (Revisada)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "Nível básico de habilidade da técnica, geralmente baseado na perícia de origem.
    Veja Técnicas, B229.", "abbreviation-default-label": "Pré", @@ -810,7 +824,8 @@ "layer-4-label": "Camada 4", "armor-layor4-tooltip": "Camada 4 (Mais externa) também é bom para escudos de força, RD mágico, etc.", "summary-label": "Resumo", - "armor-summary-tooltip": "Isso resume cada camada, da camada 1 (interna) à camada 4 (externa).
    *: A armadura é flexível.
    Alerta: Apenas uma camada por linha pode ter armadura dividida.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "BD", "defense-bonus-tooltip": "Adicione o Bônus de Defesa (BD) do escudo, capa, mágica Escudo (B251) ou Metacaracterísticas (Supers, pág. 34). Veja B374.
    Escudo/Capa: O BD é adicionado contra ataques que venha pela frente ou pelo lado do escudo. Não pode ser usado contra armas de fogo, a menos que esteja usando as regras opcionais de Dano a Escudos.
    Mágica Escudo: Proteger de ataques frontais e é cumulativo com o bônus de um escudo de verdade.", "abbreviation-damage-label": "Dano", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "Low-Tech #/# geralmente significa Todos os tipos de ataque/Exceto este tipo específico de ataque.
    Exemplo: 3/2cts* significa RD 3 contra todos os ataques, exceto Contusão (cts) que usa RD 2. O símbolo * significa que a armadura é flexível. Veja B282.

    High-Tech e Ultra-Tech #/# geralmente significa Contra estes tipos de ataque/Todos os outros tipos de ataque.
    Exemplo: 5per,cts/2 significa RD 5 contra ataques do tipo Perfuração (per) e Contusão (cts) e RD 2 contra todos os outros tipos de ataques.", "user-created-label": "Outros", "active-defenses-label": "Defesas Ativas", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "Alterar o tipo também atualizará as notas de sucesso/falha para essa defesa ativa.
    Aparar, Bloqueio e Esquiva tem notas padrão que podem ser ativadas na aba Opções da Ficha.
    NOTA: Alterar o tipo irá limpar quaisquer notas anteriores que você inseriu.", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Clique no botão para ativar um token alvo antes de um teste de habilidade.
    O nome do token aparecerá nos resultados.
    NOTA: Recursos mais avançados exigirão usando a API do Roll20.", "melee-attacks-label": "Ataques Corpo a Corpo", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ataques à Distância", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "Dist.", "range-tooltip": "Distância. Veja B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Queda", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Colisão", "demolition-label": "Demolição", "select-label": "Selecione", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Bônus:", "cencentration-penalty-label": "Concentração", "spell-label": "Mágica", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "Nível de Habilidade com a mágica.", - "spell-difficulty-tooltip": "Dificuldade", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "Modificador aplicado ao nível de habilidade.
    Pode ser um número positivo ou negativo.
    Os exemplos incluem bônus de um Talento, valor pré-definido baseado em outra perícia ou técnica, uma equipamento ou uma Qualidade.", "points-tooltip": "Pontos", "spell-is-on-tooltip": "Insira a quantidade de mágicas Em Andamento.
    para cada mágica que o operador tem Em Andamento.
    Veja B238 ou M10.
    Clique em um de cada vez, aguarde até que cada penalidade seja aplicada antes de clicar na próxima.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "Resistir", - "spell-resisted-by-tooltip": "Resistível Com", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duração", "spell-duration-tooltip": "O tempo de duração do efeito da mágica.", "spell-energy-cost-tooltip": "A energia (PF ou PV) gasta para fazer a mágica.", @@ -1122,8 +1142,10 @@ "show-revised-label": "Mostrar Tabela Revisada", "show-revised-tooltip": "Mostrar a tabela de técnicas revisada.", "point-summary-layout-label": "Layout do Total de Pontos", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detalhado", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Roxo", "sheet-style-fabric-option": "Tecido", "sheet-style-classic-white-option": "Branco Clássico", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Notas de Dano por Demolição", "fragmentation-skill-notes-label": "Notas de Fragmentação", "fragmentation-damage-notes-label": "Notas de Dano de Fragmentação", @@ -1199,6 +1222,7 @@ "target-label": "Alvo", "rolltemplate-warning-less-than-three-description": "AVISO: Você não pode fazer um teste de habilidade se seu NH efetivo (Alvo) for menor que 3. Veja B345.", "rolltemplate-tool-modifiers-label": "Ferramenta de Modificadores", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Manobra", "all-out-attack-label": "Ataque Total", "alert-label": "Alerta", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From de87bfd0de8ee826252680693c39763c13be553d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:28 -0500 Subject: [PATCH 085/576] New translations translation.json (Russian) --- GURPS/translations/ru.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json index 464d5c9001..659c7af5dd 100644 --- a/GURPS/translations/ru.json +++ b/GURPS/translations/ru.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Воля", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Раса", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Преимущества", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Скиллы", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Уровень", "abbreviation-attribute-label": "Хар.", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Макс", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Базовый", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Заклинание", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Очки", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Длительность", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Цель", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 7bfba4df1f59ca4d4f474cf6674e71a3ccf8a80a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:29 -0500 Subject: [PATCH 086/576] New translations translation.json (Slovenian) --- GURPS/translations/sl.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json index e41bb175f2..bd3a83b14f 100644 --- a/GURPS/translations/sl.json +++ b/GURPS/translations/sl.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "Willpower
    Based on Intelligence
    5pts/level
    Unmodified: ", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    This means that a roll of 14 or more is automatically a failure.
    This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    (Power Ups 2, p13).
    Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    to be useful, of course!
    Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "Point Summary for:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", - "gcs-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", - "detailed-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "Training rules can be found at ‘Improvement
    Through Study’ B292.
    Advanced rules can be found in Social
    Engineering: Back to School.", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "Base skill level of technique, usually
    based on Parent Skill.
    see Techniques B229", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
    this specific Type of attack.
    Example: Enter as 3/2cr* means DR3 vs all attacks
    except cr which uses DR2. * means it is Flexible
    armor (B379).
    High-Tech and Ultra-Tech #/# usually mean against
    these Type Attacks / All other Attack Types.
    Example: Enter as 5imp, cr /2 means DR5 vs imp and
    cr type of attacks and DR2 against all other types
    of attacks.", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "Changing the Type will also update success/fail notes
    for that active defense.
    Parry, Block, and Block have default notes that can be
    changed on the options page.
    NOTE Changing the Type will clear any previous notes
    you entered.", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "Skill level with spell", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "Resisted By", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "Duration of Spell", "spell-energy-cost-tooltip": "Energy cost for casting the spell.", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From dfdfca8c3dc5091d21f0bf4b097e54353a9e7690 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:30 -0500 Subject: [PATCH 087/576] New translations translation.json (Swedish) --- GURPS/translations/sv.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json index ddd17bf389..307ca5c0e7 100644 --- a/GURPS/translations/sv.json +++ b/GURPS/translations/sv.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Oanvänd", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Fördelar", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Nivå", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Grund", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Välj", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From ae8a2fa188f3895fadd16d00ae3fb7de0afcb167 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:32 -0500 Subject: [PATCH 088/576] New translations translation.json (Turkish) --- GURPS/translations/tr.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index 0d13b876f4..4c378c4276 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Temel", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 7d5a466be2c6062acde01b3eac7e329512c67533 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:33 -0500 Subject: [PATCH 089/576] New translations translation.json (Ukrainian) --- GURPS/translations/uk.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json index 12cc6bb676..5da782ce41 100644 --- a/GURPS/translations/uk.json +++ b/GURPS/translations/uk.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From f4b76e2a5e0624a49cff67a16b05282827c66a9a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:34 -0500 Subject: [PATCH 090/576] New translations translation.json (Chinese Traditional) --- GURPS/translations/zh.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index c522dde099..296c526fc1 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "意志", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "閃避", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "種族", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "福利", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "技能", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "會員等級", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "上限", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "基本", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "射程", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "法術", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "點", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "持續時間", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "目標", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 9135b14282730f6d18d5b7982bb44c061493d904 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:35 -0500 Subject: [PATCH 091/576] New translations translation.json (English) --- GURPS/translations/en.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json index cfce4d4e7f..5554562355 100644 --- a/GURPS/translations/en.json +++ b/GURPS/translations/en.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "\nWillpower
    \nBased on Intelligence
    \n5pts/level
    \nUnmodified: \n\t\t\t\t\t\t\t", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    \nThis means that a roll of 14 or more is automatically a failure.
    \nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    \n(Power Ups 2, p13).
    \nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    \nto be useful, of course!
    \nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    \nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "\nPoint Summary for:
    \nST, DX, IQ, HT,
    \nHP, FP, Energy Reserve One, Two, and Three,
    \nPer, Vision, Hearing, Smell, Touch,
    \nWill, Fright, Unconsciousness, Death,
    \nSpeed, Move, Lift ST, Striking ST,
    \nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", - "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nAdvantages, and Perks.\n\t\t\t\t\t\t\t", - "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
    \nLanguages, Tech Level, Cultural Familiarities,
    \nand Advantages.\n\t\t\t\t\t\t\t", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "\nTraining rules can be found at ‘Improvement
    \nThrough Study’ B292.
    \nAdvanced rules can be found in Social
    \nEngineering: Back to School.\n\t\t\t\t\t\t\t", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
    \nCan be a positive or a negative number.
    \nExamples include a bonus from a Talent,
    \ndefault from another Skill or Technique,
    \na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "\nBase skill level of technique, usually
    \nbased on Parent Skill.
    \nsee Techniques B229\n\t\t\t\t\t\t\t", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
    \nthis specific Type of attack.
    \nExample: Enter as 3/2cr* means DR3 vs all attacks
    \nexcept cr which uses DR2. * means it is Flexible
    \narmor (B379).
    \nHigh-Tech and Ultra-Tech #/# usually mean against
    \nthese Type Attacks / All other Attack Types.
    \nExample: Enter as 5imp, cr /2 means DR5 vs imp and
    \ncr type of attacks and DR2 against all other types
    \nof attacks.\n\t\t\t\t\t\t\t", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
    \nfor that active defense.
    \nParry, Block, and Block have default notes that can be
    \nchanged on the options page.
    \nNOTE Changing the Type will clear any previous notes
    \nyou entered.\n\t\t\t\t\t\t\t", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "\n\t\t\t\t\t\t\t\tSkill level with spell\n\t\t\t\t\t\t\t", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "\n\t\t\t\t\t\t\t\tModifier applied to skill level.
    \n\t\t\t\t\t\t\t\tCan be a positive or a negative number.
    \n\t\t\t\t\t\t\t\tExamples include a bonus from a Talent,
    \n\t\t\t\t\t\t\t\tdefault from another Skill or Technique,
    \n\t\t\t\t\t\t\t\ta piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "\n\t\t\t\t\t\t\t\tResisted By\n\t\t\t\t\t\t\t", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From db7fc0a4040dd153ab348bec6f2d4ab4ef4d5032 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:48:36 -0500 Subject: [PATCH 092/576] New translations translation.json (Portuguese, Brazilian) --- GURPS/translations/pb.json | 104 +++++++++++++++++++++++++------------ 1 file changed, 70 insertions(+), 34 deletions(-) diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json index e41bb175f2..bd3a83b14f 100644 --- a/GURPS/translations/pb.json +++ b/GURPS/translations/pb.json @@ -1,5 +1,5 @@ { - "sheet-roll-modifier-option": "Roll Modifier Option", + "sheet-roll-modifier-option": "Roll Modifier Legacy", "sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", "sheet-chat-roll-display-option": "Chat Roll Display", "sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", @@ -39,7 +39,7 @@ "sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", "sheet-style-option": "Sheet Style", "sheet-style-desc": "Select a visual style for the character sheet.", - "roll-modifiers-heading": "Roll Modifiers", + "roll-modifiers-heading": "Roll Modifiers Toolbox", "total-roll-modifier-label": "Total Modifier", "shock-label": "Shock", "max-skill-9-label": "Max skill of 9", @@ -68,6 +68,8 @@ "aiming-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus. See B364", "abbreviation-rate-of-fire-label": "RoF", "rate-of-fire-tooltip": "Rate of Fire
    The maximum number of shots that can be fired in
    one turn (by a regular person).
    The minimum number of shots is 1.

    !: minimum RoF is 1/4 of the maximum, rounded up.
    mxn: fires the first number of shots, which each then
    split into the second number (eg. shotguns)
    Jet: shoots a continuous stream of fluid. See page 106.", + "shots-fired-label": "Fired", + "shots-fired-tooltip": "Shots Fired
    The number of shots fired in a single round. This should not exceed the RoF for the weapon.", "scope-label": "Scope", "scope-bonus-tooltip": "Each turn after the initial aim, you get an additional bonus up to the scope's bonus.
    Fixed scopes, aim at least as many turns as the scope's bonus.
    See B412", "vehicle-targeting-label": "Vehicle Targeting", @@ -171,10 +173,10 @@ "ranged-move-attack-label": "Move/Attack: -2 or Bulk", "ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, aiming is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366", "bulk-label": "Bulk", - "ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1", - "ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", - "ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire", - "ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-determined-label": "All-Out Determined: +1", + "ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365", + "ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire", + "ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire RoF 5+, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365", "other-actions-title": "Other Actions", "braced-label": "Braced: +1", "braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.
    Firearm/crossbow must rest on a sandbag, low wall, car, etc.
    One-handed firearm is braced if using two hands.
    Two-handed is braced if you're prone and using a bipod. See B364.", @@ -204,9 +206,9 @@ "failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548", "over-under-mount-label": "Over/Under Mount: -6", "over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.", - "vehicle-dodged-label": "Vehicle Dodged Last Turn: -2", + "vehicle-dodged-label": "Vehicle Dodged: -2", "vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're not the operator.", - "air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4", + "air-vehicle-dodged-label": "Air Vehicle Dodged: -4", "normal-defense-label": "Normal Defense", "normal-defense-tooltip": "Using a normal active defense.", "all-out-defense-increased-label": "All-Out Defense: +2", @@ -221,7 +223,7 @@ "defense-kneeling-label": "Kneeling/Sitting: -2", "defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549", "attackers-action-title": "Attacker's Action", - "attack-from-behind-label": "Attack From Behind Peripheral: -2", + "attack-from-behind-label": "From Behind Peripheral: -2", "attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391", "runaround-attack-label": "Runaround Attack: -2", "runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391", @@ -234,7 +236,7 @@ "general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.", "retreating-dodge-label": "Retreating Dodge: +3", "retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your step. See B377", - "retreating-block-parry-label": "Retreating Block/Parry: +1", + "retreating-block-parry-label": "Retreat Block/Parry: +1", "retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your step. See B377", "retreating-parry-label": "Retreating Parry: +3", "retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.
    Move away from attacker, at least one yard or up to your step. See B377", @@ -245,8 +247,8 @@ "acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375", "dodge-drop-label": "Dodge & Drop: +3", "dodge-drop-tooltip": "Only against ranged attacks, drop to the ground and become prone.
    Any cover you get does not count against the initial attack.
    NOTE: Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377", - "feverish-defense-label": "Feverish Defense (1 FP): +2", - "feverish-defense-tooltip": "Spend 1 FP to increase active defense by 2.", + "feverish-defense-label": "Feverish Def (1 FP): +2", + "feverish-defense-tooltip": "Feverish Defense. Spend 1 FP to increase active defense by 2.", "offhand-parry-label": "Off-Hand Parry: -2", "offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549", "number-of-parries-label": "# of Parries", @@ -257,7 +259,7 @@ "defense-improvised-weapon-tooltip": "NOTE: Dungeon Fantasy: if parrying with an improvised weapon, apply a penalty. See DF Exploits-37", "situation-title": "Situation", "defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to Dodge. See B548", - "against-deceptive-attack-label": "Against Deceptive Attack", + "against-deceptive-attack-label": "VS Deceptive Attack", "against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369", "feint-attack-label": "Feint Attack", "feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365", @@ -266,9 +268,9 @@ "hidden-weapon-label": "Hidden Weapon: -2", "defense-hidden-weapon-tooltip": "NOTE: From Dungeon Fantasy. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58", "defenders-equipment-label": "Defender's Equipment", - "parrying-knife-label": "Parrying with Knife/Dagger: -1", + "parrying-knife-label": "Parry with Knife/Dagger: -1", "parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", - "parrying-kusari-label": "Parrying with Kusari/Whip: -2", + "parrying-kusari-label": "Parry with Kusari/Whip: -2", "parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548
    Suggestion: Add the modifier to your defense skill instead of using checkbox.", "unarmed-parry-label": "Unarmed Parry: -3", "unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548", @@ -285,7 +287,7 @@ "block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.", "parry-thrown-weapon-label": "Parry thrown weapon: -1", "parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549", - "parry-thrown-small-weapon-label": "Parry thrown small weapon: -2", + "parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2", "parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549", "trident-dodge-label": "Trident: -1 Dodge", "trident-dodge-tooltip": "NOTE: From Dungeon Fantasy. -1 to dodge a trident. See DF Exploits-97", @@ -437,7 +439,7 @@ "attribute-will": "Will", "attribute-will-tooltip": "Willpower
    Based on Intelligence
    5pts/level
    Unmodified: ", "attribute-fright": "Fright", - "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", + "attribute-fright-tooltip": "Fright Check (B360)
    Based on Willpower
    2pts/level
    Unmodified:
    Combat Reflexes Modifier:
    Stress and Derangement Modifier:

    See extensive list of Modifiers B360 & GURPS Horror p139-142.
    If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)", "abbreviation-threshold": "Thresh", "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
    This means that a roll of 14 or more is automatically a failure.
    This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
    (Power Ups 2, p13).
    Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
    to be useful, of course!
    Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
    Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", @@ -456,7 +458,7 @@ "abbreviation-enhanced": "Enhncd", "attribute-enhanced-ground-move-tooltip": "Enhanced ground move.
    10pts per half level. Can use up|down arrow keys
    Level: ", "attribute-dodge": "Dodge", - "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", + "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified:
    Combat Reflexes Modifier:
    Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)", "abbreviation-lifting-strength": "Lift ST", "attribute-lifting-strength-tooltip": "Lifting Strength (B65)
    Based on Strength pts/level
    Unmodified: ", "attribute-lift": "Lift", @@ -605,23 +607,31 @@ "spent-label": "Spent", "unspent-label": "Unspent", "gca-format-label": "GCA4 Format", - "gca-format-tooltip": "GURPS Character Assistant (GCA4) Format
    To change to GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format
    To change to GCA5, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gca5-format-label": "GCA5 Format", + "gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format
    To change to GCA4, GCS or Detailed go to options tab
    and change the radio button for Point Summary Layout", "gcs-format-label": "GCS Format", - "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", + "gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format
    To change to GCA5, GCA4 or Detailed go to options tab
    and change the radio button for Point Summary Layout", "detailed-format-label": "Detailed Format", - "detailed-format-tooltip": "To change to GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", + "detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab
    and change the radio button for Point Summary Layout", "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", - "points-summary-for-attributes-tooltip": "Point Summary for:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "points-summary-for-attributes-tooltip": "Point Summary for the following attributes with positive values:
    ST, DX, IQ, HT,
    HP, FP, Energy Reserve One, Two, and Three,
    Per, Vision, Hearing, Smell, Touch,
    Will, Fright, Unconsciousness, Death,
    Speed, Move, Lift ST, Striking ST,
    Flying, Air Move, Enhanced Air Move, Super Jump", + "abbreviation-languages-label": "Lang.", + "point-summary-for-languages-tooltip": "Languages Point Summary", "abbreviation-advantages-label": "Adv.", - "gca-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", - "gcs-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", - "detailed-point-summary-for-advantages-tooltip": "Point Summary for:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", + "gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Racial traits.", + "gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Tech Level, Advantages, and Racial traits.", + "gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    Advantages, and Perks.", + "detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with positive values:
    Languages, Tech Level, Cultural Familiarities,
    and Advantages.", "perks-label": "Perks", "abbreviation-disadvantages-label": "Disadv.", - "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages", + "point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, negative language value, and negative tech level value.", + "point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a negative value, including attributes with negative values, and negative tech level value.
    Language points with a negative value are NOT included.", + "point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, including attributes with negative values, negative language value, and negative tech level value.
    Racial templates with a negative value are NOT included.", "quirks-label": "Quirks", "skills-label": "Skills", + "skill-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "abbreviation-techniques-label": "Tech.", "point-summary-techniques-tooltip": "Techniques", "abbreviation-techniques-revised-label": "Tech. (r)", @@ -642,6 +652,7 @@ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)", "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", + "abbreviation-cultural-familiarity": "Culture", "cultural-familiarities-label": "Cultural Familiarities", "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", @@ -709,15 +720,17 @@ "background-history-label": "Background History & Notes", "training-label": "Training", "training-tooltip": "Training rules can be found at ‘Improvement
    Through Study’ B292.
    Advanced rules can be found in Social
    Engineering: Back to School.", - "activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the Roll Modifier dialog box goto the Sheet Options tab and check off the tools you would like to user under Skill Modifier Tools section.", "abbreviation-technology-level-label": "TL", "skill-level-label": "Level", "abbreviation-attribute-label": "Attr", + "skill-attribute-tooltip": "If the 10 was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen Character Creation App to see if the attribute exists on Roll20.", "abbreviation-difficulty-label": "Diff", "skill-difficulty-tooltip": "Difficulty of Skill
    WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "modifier-label": "Modifier:", - "modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
    Use the pencil/paper icon to select modifiers.
    NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.", + "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
    Suggestion: Use this modifier instead of the popup window when clicking the roll button.
    You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
    Options -> Skill Modifier Options and select No Modifier Prompt.", + "final-modifier-label": "Final Modifier", + "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", "select-skill-modifiers-button": "Select Skill Modifiers", "apply-encumbrance-tooltip": "Apply encumbrance penalty.", "link-to-label": "Link To", @@ -756,6 +769,7 @@ "abbreviation-maximum-label": "Max", "cost-label": "Cost", "techniques-revised-label": "Techniques (Revised)", + "techniques-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "base-level-label": "Base", "base-skill-level-tooltip": "Base skill level of technique, usually
    based on Parent Skill.
    see Techniques B229", "abbreviation-default-label": "DFLT", @@ -810,7 +824,8 @@ "layer-4-label": "Layer 4", "armor-layor4-tooltip": "Layer 4 (Outer most) is also good for force shields, magic DR, etc.", "summary-label": "Summary", - "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.", + "roll-modifier-summary-label": "Modifier Summary", + "armor-summary-tooltip": "This sums up each layer, from layer 1 (inner) to layer 4 (outer).
    * = flexible armor.
    Alert: Only one layer per row may have split armor.
    Warning: If you enter your own content, it will be overwritten if you change values for any of the layers.", "abbreviation-defense-bonus-label": "DB", "defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374
    Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option.
    Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.", "abbreviation-damage-label": "DMG", @@ -829,6 +844,7 @@ "damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
    this specific Type of attack.
    Example: Enter as 3/2cr* means DR3 vs all attacks
    except cr which uses DR2. * means it is Flexible
    armor (B379).
    High-Tech and Ultra-Tech #/# usually mean against
    these Type Attacks / All other Attack Types.
    Example: Enter as 5imp, cr /2 means DR5 vs imp and
    cr type of attacks and DR2 against all other types
    of attacks.", "user-created-label": "User Created", "active-defenses-label": "Active Defenses", + "active-defense-roll-modifier-tooltip": "You can use the Roll Modifiers Tollbar or the Roll Modifiers Toolbox to modifier the effective skill.", "rules-as-written-label": "Rules As Written", "active-defense-type-tooltip": "Changing the Type will also update success/fail notes
    for that active defense.
    Parry, Block, and Block have default notes that can be
    changed on the options page.
    NOTE Changing the Type will clear any previous notes
    you entered.", "abbreviation-information-label": "Info", @@ -891,6 +907,7 @@ "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
    Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
    The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "melee-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "attacks-label": "Attacks", "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    See B269. Enter in the Damage Notes
    Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", @@ -936,6 +953,7 @@ "ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
    Hint: Enter inline rolls for additional results.
    Example: Does an additional [[1d6]] fire damage.", "ranged-attacks-label": "Ranged Attacks", + "ranged-attack-tooltip": "Please use either the Range Calculator or the Roll Modifiers dialog tool to enter at least the range of the attack.", "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
    the damage - eg. (2) - is an armor divisor.
    Enter this number in the Damage Notes as AD(#) or as
    Armor Divisor(#).
    ex: indicates the attack causes an explosion.
    [#d]: indicates the attack causes fragmentation.
    See B269. Enter in the Damage Notes.
    Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.", "abbreviation-range-label": "RNG", "range-tooltip": "Range. See B269.", @@ -1013,6 +1031,7 @@ "falling-label": "Falling", "hard-label": "Hard", "hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431", + "falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430", "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", @@ -1054,15 +1073,16 @@ "magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:", "cencentration-penalty-label": "Concentration Penalty", "spell-label": "Spell", + "spell-roll-modifier-tooltip": "You can use the Roll Modifiers Toolbar or the Roll Modifiers Toolbox to modifier the effective skill.", "spell-skill-level-tooltip": "Skill level with spell", - "spell-difficulty-tooltip": "Difficulty", + "spell-difficulty-tooltip": "Difficulty Level.
    Note: T/H stands for Technique/Hard, which is used by ritual magic spells.
    Suggestion: If using T/H set the points to zero, use mod to get the correct spell level,
    then place the actual spell on the Techniques table.", "spell-skill-level-modifier-tooltip": "Modifier applied to skill level.
    Can be a positive or a negative number.
    Examples include a bonus from a Talent,
    default from another Skill or Technique,
    a piece of equipment, or a Perk.", "points-tooltip": "Points", "spell-is-on-tooltip": "Enter a 1 or more to mark the spell as ON
    skill penalty for each spell that is ON.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-concentration-label": "CT", "spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under Concentration.
    skill penalty for each spell.
    See B238 or M10.
    Click one at a time, wait until each penalty is applied before clicking the next one.", "abbreviation-resisted-by-label": "RESIST", - "spell-resisted-by-tooltip": "Resisted By", + "spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a critical success automatically wins. See B241/M13 and the Rule of 16, B349.", "duration-label": "Duration", "spell-duration-tooltip": "Duration of Spell", "spell-energy-cost-tooltip": "Energy cost for casting the spell.", @@ -1122,8 +1142,10 @@ "show-revised-label": "Show Revised", "show-revised-tooltip": "Show the revised techniques table.", "point-summary-layout-label": "Point Summary Layout", + "abbreviation-gurps-character-assistant5-label": "GCA5", "abbreviation-gurps-character-assistant-label": "GCA4", - "gurps-character-assistant-tooltip": "GURPS Character Assistant.", + "gurps-character-assistant-tooltip": "GURPS Character Assistant 4.", + "gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.", "abbreviation-gurps-character-sheet-label": "GCS", "gurps-character-sheet-tooltip": "GURPS Character Sheet.", "detailed-label": "Detailed", @@ -1162,7 +1184,8 @@ "sheet-style-purple-option": "Purple", "sheet-style-fabric-option": "Fabric", "sheet-style-classic-white-option": "Classic White", - "falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431", + "falling-damage-notes-label": "Falling Damage Notes B430-431", + "collision-damage-notes-label": "Collision Damage Notes B430-431", "demolition-damage-notes-label": "Demolition Damage Notes", "fragmentation-skill-notes-label": "Fragmentation Skill Notes", "fragmentation-damage-notes-label": "Fragmentation Damage Notes", @@ -1199,6 +1222,7 @@ "target-label": "Target", "rolltemplate-warning-less-than-three-description": "WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)", "rolltemplate-tool-modifiers-label": "Tool Modifiers", + "defense-modifiers-label": "Predefined Defense Modifiers", "maneuver-label": "Maneuver", "all-out-attack-label": "All-Out Attack", "alert-label": "Alert", @@ -1225,5 +1249,17 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference." + "reference-label-tooltip": "Book abbreviation and page reference.", + "modifier-abbreviation-label": "Mod", + "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", + "language-talent-label": "Language Talent", + "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", + "tips-label": "Tips", + "import-tips-description": "

    After importing, compare your Roll20 sheet to GCA5 character sheet.

    Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

    For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

    GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

    ", + "attribute-stress": "Stress", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
    On failed fright check, add -1 to Stress, on Critical Failure add -3!
    GM could add Stress for other reasons besides failed fright checks.
    Stress can be recovered by one for every ten minutes spent in mental relaxation.
    GM may rule that certain indulgences can erase an extra point of Stress.
    Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "abbreviation-derangement": "Derange", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
    When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
    At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
    +1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
    A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
    Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
    You can keep the total in the row below.", + "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
    This penalty is automatically applied to the Fright Check attribute.
    The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
    At a certain point, these points should be converted to permanent mental disadvantages!" } \ No newline at end of file From 2bc214437f98ddc93d694100ebfc32976a2eed2a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:53:29 -0500 Subject: [PATCH 093/576] New translations translation.json (Spanish) --- ItrasBy/translations/es.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/ItrasBy/translations/es.json b/ItrasBy/translations/es.json index 354d620c2f..fd3fa5aca1 100644 --- a/ItrasBy/translations/es.json +++ b/ItrasBy/translations/es.json @@ -1,15 +1,15 @@ { - "nom :": "Nom :", + "nom :": "Nombre", "concept :": "Concepto :", - "apparence :": "Apparence :", - "âge :": "Âge :", + "apparence :": "Apariencia", + "âge :": "Edad", "yeux :": "Yeux :", "cheveux :": "Cheveux :", "personnage": "Personnage", "historique": "Historique", "personnalités": "Personnalités", - "qualités dramatiques": "Qualités Dramatiques", + "qualités dramatiques": "Cualidades dramáticas", "aimants à intrigues": "Aimants à Intrigues", - "personnages secondaires": "Personnages Secondaires", - "notes": "Notes" + "personnages secondaires": "Personajes secundarios", + "notes": "Notas" } \ No newline at end of file From c60a761c56170c0f39d813579a9505d4ed7a9330 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:54:50 -0500 Subject: [PATCH 094/576] New translations translation.json (Italian) --- .../translations/it.json | 462 +++++++++--------- 1 file changed, 231 insertions(+), 231 deletions(-) diff --git a/L5R 5th Edition Unofficial/translations/it.json b/L5R 5th Edition Unofficial/translations/it.json index dda18aa9cc..ec5d518d20 100644 --- a/L5R 5th Edition Unofficial/translations/it.json +++ b/L5R 5th Edition Unofficial/translations/it.json @@ -1,281 +1,281 @@ { - "character-name-u": "Nome personaggio", - "player-name-u": "Nome giocatore", + "character-name-u": "Nome Personaggio", + "player-name-u": "Nome Giocatore", "clan-u": "Clan", - "family-u": "Family", - "school-u": "School", - "school-rank-u": "School Rank", - "roles-u": "Roles", - "honour-u": "Honour", - "glory-u": "Glory", + "family-u": "Famiglia", + "school-u": "Scuola", + "school-rank-u": "Grado nella Scuola", + "roles-u": "Ruoli", + "honour-u": "Onore", + "glory-u": "Gloria", "status-u": "Status", - "advantages-disadvantages-u": "Advantages and Disadvantages", + "advantages-disadvantages-u": "Vantaggi e Svantaggi", "skills-u": "Abilità", - "techniques-u": "Techniques", + "techniques-u": "Tecniche", "equipment-u": "Equipaggiamento", - "endurance-u": "Endurance", - "fatigue-u": "Fatigue", - "composure-u": "Composure", - "strife-u": "Strife", - "focus-u": "Focus", - "vigilance-u": "Vigilance", - "void-points-u": "Void Points", - "air-u": "Air", - "earth-u": "Earth", - "fire-u": "Fire", - "water-u": "Water", - "void-u": "Void", + "endurance-u": "Tenacia", + "fatigue-u": "Stanchezza", + "composure-u": "Compostezza", + "strife-u": "Turbamento", + "focus-u": "Concentrazione", + "vigilance-u": "Vigilanza", + "void-points-u": "Punti Vuoto", + "air-u": "Aria", + "earth-u": "Terra", + "fire-u": "Fuoco", + "water-u": "Acqua", + "void-u": "Vuoto", "current-u": "Attuale", - "max-u": "Max", + "max-u": "Massimo", "ninjo-u": "Ninjo", "giri-u": "Giri", - "distinctions-u": "Distinctions", - "adversities-u": "Adversities", - "passions-u": "Passions", - "anxieties-u": "Anxieties", - "personality-habits-quirks-u": "Personality, Habits & Quirks", - "stances-u": "Stances", - "stances-text-u": "(Stances can only be applied during conflicts)", + "distinctions-u": "Distinzioni", + "adversities-u": "Avversità", + "passions-u": "Passioni", + "anxieties-u": "Ansietà", + "personality-habits-quirks-u": "Personalità, Abitudini e Tratti Caratteriali", + "stances-u": "Forma", + "stances-text-u": "(Le forme si applicano solo durante i conflitti)", "air-stance-u": "AIR STANCE:", "earth-stance-u": "EARTH STANCE:", "fire-stance-u": "FIRE STANCE:", "water-stance-u": "WATER STANCE:", "void-stance-u": "VOID STANCE:", - "air-stance-text-u": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).", - "earth-stance-text-u": "Others cannot spend opportunity to inflict critical strikes or conditions on you.", - "fire-stance-text-u": "If you succeed, +1 bonus success per strife-symbol.", - "water-stance-text-u": "Perform a second action on your turn that does not require a check or share a type with your first action.", - "void-stance-text-u": "You do not receive strife from strife-symbols on checks", + "air-stance-text-u": "+1 a TN di prove di Attacco o Complotto che bersagliano il personaggio (+2 a grado 4+).", + "earth-stance-text-u": "Altri individui non possono spendere opportunità per infliggere colpi critici o condizioni sul personaggio.", + "fire-stance-text-u": "Se il personaggio ha successo, +1 successo bonus per ogni risultato con simbolo turbamento.", + "water-stance-text-u": "Il personaggio effettua nel turno una seconda azione che non richieda prove o condivida il tipo con la prima azione.", + "void-stance-text-u": "Il personaggio non riceve turbamento dai simboli turbamento nelle prove.", "name-u": "Nome", - "rank-u": "Rank", + "rank-u": "Grado", "bonus-u": "Bonus", - "artisan-u": "Artisan", - "aesthetics-u": "Aesthetics", - "composition-u": "Composition", + "artisan-u": "Artigiane", + "aesthetics-u": "Estetica", + "composition-u": "Composizione", "design-u": "Progetto", - "smithing-u": "Smithing", - "refine-u": "Refine", + "smithing-u": "Forgia", + "refine-u": "Affinare", "restore-u": "Ripristina", - "invent-u": "Invent", - "adapt-u": "Adapt", - "attune-u": "Attune", - "social-u": "Social", - "command-u": "Command", - "courtesy-u": "Courtesy", + "invent-u": "Inventare", + "adapt-u": "Adattare", + "attune-u": "Armonizzare", + "social-u": "Sociali", + "command-u": "Comando", + "courtesy-u": "Cortesia", "games-u": "Partite", - "performance-u": "Performance", - "trick-u": "Trick", - "reason-u": "Reason", - "incite-u": "Incite", - "charm-u": "Charm", - "enlighten-u": "Enlighten", - "trade-u": "Trade", - "commerce-u": "Commerce", - "labor-u": "Labor", - "seafaring-u": "Seafaring", - "skulduggery-u": "Skulduggery", + "performance-u": "Esibizione", + "trick-u": "Ingannare", + "reason-u": "Ragionare", + "incite-u": "Incitare", + "charm-u": "Affascinare", + "enlighten-u": "Illuminare", + "trade-u": "Mestierali", + "commerce-u": "Commercio", + "labor-u": "Lavori Pesanti", + "seafaring-u": "Navigazione", + "skulduggery-u": "Criminalità", "survival-u": "Sopravvivenza", "con-u": "Cos", - "produce-u": "Produce", - "innovate-u": "Innovate", - "exchange-u": "Exchange", - "subsist-u": "Subsist", + "produce-u": "Produrre", + "innovate-u": "Innovare", + "exchange-u": "Scambiare", + "subsist-u": "Sussistere", "martial-u": "Marziale", - "fitness-u": "Fitness", - "ma-melee-u": "Martial Arts [Melee]", - "ma-ranged-u": "Martial Arts [Ranged]", - "ma-unarmed-u": "Martial Arts [Unarmed]", - "meditation-u": "Meditation", - "tactics-u": "Tactics", - "feint-u": "Feint", - "withstand-u": "Withstand", - "overwhelm-u": "Overwhelm", - "shift-u": "Shift", - "sacrifice-u": "Sacrifice", - "scholar-u": "Scholar", - "culture-u": "Culture", - "government-u": "Government", + "fitness-u": "Allenamento", + "ma-melee-u": "Arti Marziali [Mischia]", + "ma-ranged-u": "Arti Marziali [Distanza]", + "ma-unarmed-u": "Arti Marziali [Senza Armi]", + "meditation-u": "Meditazione", + "tactics-u": "Tattica", + "feint-u": "Fintare", + "withstand-u": "Contrastare", + "overwhelm-u": "Sopraffare", + "shift-u": "Deviare", + "sacrifice-u": "Sacrificare", + "scholar-u": "Intellettuali", + "culture-u": "Cultura", + "government-u": "Governo", "medicine-u": "Medicina", - "sentiment-u": "Sentiment", - "theology-u": "Theology", - "analyze-u": "Analyze", + "sentiment-u": "Sensibilità", + "theology-u": "Teologia", + "analyze-u": "Analizzare", "recall-u": "Recupera", - "theorize-u": "Theorize", + "theorize-u": "Teorizzare", "survey-u": "Sondare", - "sense-u": "Sense", - "explosive-success-u": "Explosive Success", - "opportunity-u": "Opportunity", + "sense-u": "Presentire", + "explosive-success-u": "Successo Esplosivo", + "opportunity-u": "Opportunità", "success-u": "Successo", - "total-xp-u": "Total XP", - "spent-xp-u": "Spent XP", - "saved-xp-u": "Saved XP", + "total-xp-u": "XP Totali", + "spent-xp-u": "XP Spesi", + "saved-xp-u": "XP Rimanenti", "advancement-u": "Avanzamento", "skill-u": "Abilità", "ring-u": "Anello", - "technique-u": "Technique", - "exp-cost-u": "Exp Cost", - "skill-cost-u": "2 x New Level", - "ring-cost-u": "3 x New Level", - "technique-cost-u": "3 (unless specified)", - "restrictions-u": "Restrictions", - "skill-restricitons-u": "Maximum value 5", - "ring-restricitons-u": "Max = Void + lowest ring", - "technique-restricitons-u": "Observe School and technique restriction", - "rank-1-u": "Rank 1", - "rank-2-u": "Rank 2", - "rank-3-u": "Rank 3", - "rank-4-u": "Rank 4", - "rank-5-u": "Rank 5", - "rank-6-u": "Rank 6", - "exp-spent-rank-1-u": "EXP Spent on Rank 1 Teachings", - "exp-spent-rank-2-u": "EXP Spent on Rank 2 Teachings", - "exp-spent-rank-3-u": "EXP Spent on Rank 3 Teachings", - "exp-spent-rank-4-u": "EXP Spent on Rank 4 Teachings", - "exp-spent-rank-5-u": "EXP Spent on Rank 5 Teachings", - "exp-spent-outside-school-u": "½ EXP Spent outside of School Teachings", - "total-exp-spent-rank-1-u": "Total EXP Spent at Rank 1 (20)", - "total-exp-spent-rank-2-u": "Total EXP Spent at Rank 2 (24)", - "total-exp-spent-rank-3-u": "Total EXP Spent at Rank 3 (32)", - "total-exp-spent-rank-4-u": "Total EXP Spent at Rank 4 (44)", - "total-exp-spent-rank-5-u": "Total EXP Spent at Rank 5 (60)", - "mastery-ability-u": "Mastery Ability", - "title-mastery-ability-u": "Title Mastery Ability", - "extracurricular-advances-u": "Extracurricular Advances", - "title-advances-u": "Title Advances", - "total-exp-spent-title-u": "Total EXP Spent on Title", - "exp-spent-u": "Exp Spent", - "techniques-actions-u": "Techniques (New Actions)", - "name:-u": "Name:", + "technique-u": "Tecnica", + "exp-cost-u": "Costo Esp", + "skill-cost-u": "2 x Nuovo livello", + "ring-cost-u": "3 x Nuovo livello", + "technique-cost-u": "3 (se non specificato)", + "restrictions-u": "Restrizioni", + "skill-restricitons-u": "Valore massimo 5", + "ring-restricitons-u": "Max =Vuoto + Anello più basso", + "technique-restricitons-u": "Rispettare la restrizione della scuola e della tecnica", + "rank-1-u": "Grado 1", + "rank-2-u": "Grado 2", + "rank-3-u": "Grado 3", + "rank-4-u": "Grado 4", + "rank-5-u": "Grado 5", + "rank-6-u": "Grado 6", + "exp-spent-rank-1-u": "Punti Esperienza spesi a Grado 1 ", + "exp-spent-rank-2-u": "Punti Esperienza spesi a Grado 2 ", + "exp-spent-rank-3-u": "Punti Esperienza spesi a Grado 3", + "exp-spent-rank-4-u": "Punti Esperienza spesi a Grado 4", + "exp-spent-rank-5-u": "Punti Esperienza spesi a Grado 5", + "exp-spent-outside-school-u": "½ Punti Esperienza spesi fuori Curriculum", + "total-exp-spent-rank-1-u": "Punti Esperienza totali spesi al Grado 1 (20)", + "total-exp-spent-rank-2-u": "Punti Esperienza totali spesi al Grado 2 (24)", + "total-exp-spent-rank-3-u": "Punti Esperienza totali spesi al Grado 3 (32)", + "total-exp-spent-rank-4-u": "Punti Esperienza totali spesi al Grado 4 (44)", + "total-exp-spent-rank-5-u": "Punti Esperienza totali spesi al Grado 5 (60)", + "mastery-ability-u": "Capacità da Maestro", + "title-mastery-ability-u": "Capacità da Maestro del Titolo", + "extracurricular-advances-u": "Avanzamenti fuori Curriculum", + "title-advances-u": "Avanzamento Titoli", + "total-exp-spent-title-u": "Totale Punti Esperienza spesi nel Titolo", + "exp-spent-u": "Exp Spesa", + "techniques-actions-u": "Tecniche (Nuove Azioni)", + "name:-u": "Nome:", "page-number-u": "Page #:", - "effects-u": "Effects", - "effects-box-u": "Effects of technique", - "new-opportunity-u": "New Opportunities", - "new-opportunity-box-u": "Add new opportunities", - "techniques-opportunities-u": "Techniques (New Actions)", + "effects-u": "Effetti", + "effects-box-u": "Effetti della tecnica", + "new-opportunity-u": "Nuove opportunità", + "new-opportunity-box-u": "Aggiungi nuove opportunità", + "techniques-opportunities-u": "Tecniche (Nuove Opportunità)", "activation-u": "Activation(Action/Check):", "check-u": "Check:", - "weapons-u": "Weapons", - "damage-deadliness-u": "Damage/Deadliness", + "weapons-u": "Armi", + "damage-deadliness-u": "Danno/Letalità", "range-u": "Portata", - "qualities-u": "Qualities", + "qualities-u": "Qualità", "armor-u": "Armatura", - "protection-type-resistance-u": "Protection Type (Resistance)", - "equipment-relationships-notes-u": "Equipment, Relationships & Notes", - "roll-ring-dice-u": "Roll Ring Dice", - "roll-skill-dice-u": "Roll Skill Dice", - "ring-dice-u": "Ring Dice", - "skill-dice-u": "Skill Dice", - "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", - "keep-up-to-u": "Keep up to", + "protection-type-resistance-u": "Tipo di protezione (Resistenza)", + "equipment-relationships-notes-u": "Attrezzature, Relazioni e Note", + "roll-ring-dice-u": "Lancio Dadi Anello", + "roll-skill-dice-u": "Lancio Dadi Abilità", + "ring-dice-u": "Dado Anello", + "skill-dice-u": "Dado Abilità", + "roll-explosive-dice-u": "Per rilanciare un dado esplosivo, fai clic sul pulsante \"Tiro Dado anello/abilità\" sulla tua scheda", + "keep-up-to-u": "Tieni fino a", "activation:-u": "Activation: ", - "check:-u": "Check:", - "effects:-u": "Effects:", - "opportunities:-u": "Opportunities:", - "dice-u": "dice", - "print-technique-u": "Print technique in chat", - "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", - "part-2-u": "PART II: ROLE & SCHOOL", - "part-3-u": "PART III: HONOR & GLORY", - "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", - "part-5-u": "PART V: PERSONALITY & BEHAVIOR", - "part-6-u": "PART VI: ANCESTRY & FAMILY", - "part-7-u": "PART VII: DEATH", - "part-8-u": "PART VIII: GENERATE CHARACTER", - "question-1-u": "What clan does your character belong to? (p. 41)", - "question-2-u": "What family does your character belong to? (p. 49)", - "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", - "question-4-u": "How does your character stand out within their school? (p. 88)", - "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", - "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", - "question-7-u": "What is your character’s relationship with their clan? (p. 91)", - "question-8-u": "What does your character think of Bushidō? (p. 91)", - "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", - "question-10-u": "What holds your character back the most in life? (p. 92)", - "question-11-u": "What activity most makes your character feel at peace? (p. 92)", - "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", - "question-13-u": "Who has your character learned the most from during their life? (p. 93)", - "question-14-u": "What do people notice first upon encountering your character? (p. 93)", - "question-15-u": "How does your character react to stressful situations? (p. 94)", - "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", - "question-17-u": "How would your character’s parents describe them? (p. 95)", - "question-18-u": "Who was your character named to honour? (p. 95)", - "question-19-u": "What is your character’s personal name? (p. 95)", - "question-20-u": "How should your character die? (p. 95)", - "ring-increase-u": "Ring increase", - "choose-one-u": "Choose one", - "skill-increase-u": "Skill increase", - "starting-wealth-u": "Starting Wealth:", - "technique-types-available-u": "Technique types available", + "check:-u": "Prova:", + "effects:-u": "Effetti:", + "opportunities:-u": "Opportunità:", + "dice-u": "dadi", + "print-technique-u": "Visualizza la Tecnica in chat", + "part-1-u": "PARTE I: IDENTITÀ GENERALE (CLAN E FAMIGLIA)", + "part-2-u": "PARTE II: RUOLO E SCUOLA", + "part-3-u": "PARTE III: ONORE E GLORIA", + "part-4-u": "PARTE IV: PUNTI DI FORZA E PUNTI DEBOLI", + "part-5-u": "PARTE V: PERSONALITÀ E COMPORTAMENTO", + "part-6-u": "PARTE VI: ANTENATI E FAMIGLIA", + "part-7-u": "PARTE VII: MORTE", + "part-8-u": "PARTE VIII: GENERARE IL PERSONAGGIO", + "question-1-u": "1). A quale Clan appartiene il tuo personaggio?(p. 41)", + "question-2-u": "2). A quale famiglia appartiene il tuo personaggio? (p.49)", + "question-3-u": "3). Qual'è la scuola del Personaggio e in quali ruoli ricade quella scuola? (p.56) ", + "question-4-u": "4). Come si distingue il tuo personaggio all'interno della sua scuola? (p.88)", + "question-5-u": "5) Chi è il suo signore e quali doveri ha il Personaggio nei suoi confronti? (p.88)", + "question-6-u": "6). Cosa desidera ardentemente il Personaggio e come ciò potrebbe ostacolare il suo dovere? (Scegliere Ninjō) (p. 90)", + "question-7-u": "7). Qual'è il rapporto del personaggio con il suo Clan? (p.91)", + "question-8-u": "8). Cosa pensa il Personaggio di Bushidō? (p.91)", + "question-9-u": "9). Qual'è il traguardo più grande raggiunto dal Personaggio finora? (p.92)", + "question-10-u": "10). Cosa è di maggiore ostacolo al Personaggio nella vita? (p.92)", + "question-11-u": "11) Quale attività fa sentire in pace il personaggio? (p.92)", + "question-12-u": "12). Quale dubbio, paura o debolezza preoccupa di più il Personaggio? (p.93)", + "question-13-u": "13). Da chi ha imparato maggiormente il Personaggio nel corso della sua vita? (p.93)", + "question-14-u": "14) Che cosa notano prima le persone che incontrano il Personaggio? (p. 93)", + "question-15-u": "15). Come reagisce il Personaggio alle situazioni stressanti? (p. 94)", + "question-16-u": "16). Quali sono le precedenti relazioni del Personaggio con gli altri Clan, Famiglie, organizzazioni e tradizioni? (p.94)", + "question-17-u": "17). Come descriverebbero il Personaggio i suoi genitori? (p. 95)", + "question-18-u": "18 ). Chi si intende onorare tramite il nome che è stato scelto per il Personaggio? (p. 95)", + "question-19-u": "19). Qual è il nome proprio del personaggio? (p.95)", + "question-20-u": "20) Come dovrebbe morire il Personaggio? (p. 95)", + "ring-increase-u": "Aumento dell'Anello", + "choose-one-u": "Scegline uno", + "skill-increase-u": "Aumento delle Abilità", + "starting-wealth-u": "Ricchezza Iniziale:", + "technique-types-available-u": "Tipi di tecniche disponibili", "kata-u": "KATA", "kiho-u": "KIHŌ", - "invocations-u": "INVOCATIONS", - "rituals-u": "RITUALS", + "invocations-u": "INVOCAZIONI", + "rituals-u": "RITUALI", "shui-u": "SHŪJI", "maho-u": "MAHŌ", "ninjutsu-u": "NINJUTSU", - "starting-techniques-u": "Starting techniques", - "school-ability-u": "School ability", - "starting-outfit-u": "Starting outfit", - "capital-or-u": "OR", - "glory-increase-u": "Glory increase", - "honour-increase-u": "Honour increase", - "distinction-u": "Distinction", - "passion-u": "Passion", - "anxiety-u": "Anxiety", - "adversity-u": "Adversity", + "starting-techniques-u": "Tecniche di partenza", + "school-ability-u": "Abilità della Scuola", + "starting-outfit-u": "Abiti iniziali", + "capital-or-u": "O", + "glory-increase-u": "Aumento di Gloria", + "honour-increase-u": "Aumento dell'onore", + "distinction-u": "Distinzioni", + "passion-u": "Passioni", + "anxiety-u": "Ansietà", + "adversity-u": "Avversità", "disadvantage-u": "Svantaggio", "advantage-u": "Vantaggio", - "personal-accoutrement-u": "Personal accoutrement", - "item-rarity-lower-u": "Item (Rarity 7 or lower)", - "d10-result-u": "D10 result", - "20-qs-u": "20 Questions", - "twenty-questions-u": "Twenty Questions", - "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", - "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", - "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", - "generate-character-u": "Generate character", + "personal-accoutrement-u": "Equipaggiamento personale", + "item-rarity-lower-u": "Oggetto (rarità 7 o inferiore)", + "d10-result-u": "Risultato D10", + "20-qs-u": "20 Domande", + "twenty-questions-u": "Venti Domande", + "20-qs-description-u": "Puoi usarlo per tenere gli appunti delle venti domande. Le domande si trovano nel Regolamento di base con informazioni più dettagliate (Regolamento di base del gioco di ruolo L5R, Capitolo 2: Creazione di un personaggio pag. 41–95)", + "20-qs-auto-generated-text-u": "Alla fine di questo foglio c'è un pulsante di generazione che riempirà i campi del foglio. Questo sovrascriverà qualsiasi input precedente, quindi usalo con cautela.", + "20-qs-generate-u": "Clicca per generare il tuo personaggio. Sovrascriverà gli inserimenti precedenti nel foglio", + "generate-character-u": "Genera personaggio", "yes-u": "Sì", - "are-you-sure-u": "Are you sure?", + "are-you-sure-u": "Sei sicuro?", "damage-u": "Danno", - "deadliness-u": "Deadliness", - "grips-u": "Grips", - "damage:-u": "Damage:", - "deadliness:-u": "Deadliness:", - "range:-u": "Range:", - "grips:-u": "Grips:", - "qualities:-u": "Qualities:", - "approach-u": "Approach", + "deadliness-u": "Letalità", + "grips-u": "Impugnatura", + "damage:-u": "Danno:", + "deadliness:-u": "Letalità:", + "range:-u": "Raggio:", + "grips:-u": "Impugnatura:", + "qualities:-u": "Qualità:", + "approach-u": "Forma", "none-u": "Nessuno", - "this-is-how-you-should-die-u": "This is how you should die", + "this-is-how-you-should-die-u": "È così che dovresti morire", "koku-u": "Koku", "bu-u": "Bu", "zeni-u": "Zeni", - "wealth-u": "Wealth", - "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-u": "Ricchezza", + "wealth-conversion-koku-rice-u": "1 Koku = 1 anno di riso", "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", - "relationships-u": "Relationships", - "notes-u": "Notes", - "character-description-u": "Character description", - "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", - "demeanor-assertive-u": "Assertive - Earth +2, Air -2", - "demeanor-covetous-u": "Covetous - Earth +2, Water -2", - "demeanor-curious-u": "Curious - Void +2, Air -2", - "demeanor-detached-u": "Detached - Fire +1, Earth -1", - "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", - "demeanor-gruff-u": "Gruff - Air +2, Earth -2", - "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", - "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", - "demeanor-scheming-u": "Scheming - Fire +2, Water -1", - "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", - "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", - "demeanor-territorial-u": "Territorial - Fire +2, Air -2", - "demeanor-custom-u": "Custom demeanor", - "choose-demeanor-u": "Choose demeanor", - "dice-rolling-u": "Dice rolling", - "action-parentheses-u": "(Action)", - "opportunity-parentheses-u": "(Opportunity)", - "activation-box-u": "Requirement for activation", - "type:-u": "Type:", - "print-u": "Print" + "relationships-u": "Relazioni", + "notes-u": "Note", + "character-description-u": "Descrizione del personaggio", + "demeanor-ambitious-u": "Ambizioso - Fuoco +2, Acqua -2", + "demeanor-assertive-u": "Risoluto - Terra +2, Aria -2", + "demeanor-covetous-u": "Avido - Terra +2, Acqua -2", + "demeanor-curious-u": "Curioso - Vuoto +2, Aria -2", + "demeanor-detached-u": "Distaccato - Fuoco +1, Terra -1", + "demeanor-fanatical-u": "Fanatico - Terra +2, Aria -1", + "demeanor-gruff-u": "Burbero - Acqua +2, Terra -2", + "demeanor-inquisitive-u": "Risoluto - Terra +2, Aria -2", + "demeanor-intimidating-u": "Intimidatorio - Fuoco +1, Aria -1", + "demeanor-scheming-u": "Intrigante - Fuoco +2, Acqua -1", + "demeanor-shrewd-u": "Astuto - Aria +2, Fuoco -2", + "demeanor-skittish-u": "Imprevedibile - Fuoco +2, Terra -2", + "demeanor-territorial-u": "Territoriale - Fuoco +2, Aria -2", + "demeanor-custom-u": "Atteggiamento personalizzato", + "choose-demeanor-u": "Scegli l'atteggiamento", + "dice-rolling-u": "Tiro di Dadi", + "action-parentheses-u": "(Azione)", + "opportunity-parentheses-u": "(Opportunità)", + "activation-box-u": "Requisito per l'attivazione", + "type:-u": "Tipo:", + "print-u": "Stampa" } \ No newline at end of file From d31506610fd771dcd05b082d48a0445c4925ae2c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:55:06 -0500 Subject: [PATCH 095/576] New translations translation.json (Italian) --- L5R Fantasy Flight Games/translations/it.json | 464 +++++++++--------- 1 file changed, 232 insertions(+), 232 deletions(-) diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index 276a6f2446..b18c91395f 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -1,270 +1,270 @@ { - "character-name-u": "Character Name:", + "character-name-u": "Nome personaggio:", "clan-u": "Clan:", - "family-u": "Family", - "school-u": "School", - "rank-u": "Rank", - "player-u": "Player Name:", - "techtypes-u": "Technique Types Available:", - "narrative-u": "Narrative Mode", - "conflict-u": "Conflict Mode", + "family-u": "Famiglia", + "school-u": "Scuola", + "rank-u": "Grado", + "player-u": "Nome giocatore:", + "techtypes-u": "Tipi di tecnica disponibili:", + "narrative-u": "Modalità narrativa", + "conflict-u": "Modalità Conflitto", "advance-u": "Avanzamento", - "campaign-u": "Campaign Sheet", - "20questions-u": "20 Questions", - "npcs-u": "NPC Sheet", - "air-u": "Air", - "earth-u": "Earth", - "fire-u": "Fire", - "water-u": "Water", - "void-u": "Void", + "campaign-u": "Scheda Campagna", + "20questions-u": "20 domande", + "npcs-u": "Scheda PNG", + "air-u": "Aria", + "earth-u": "Terra", + "fire-u": "Fuoco", + "water-u": "Acqua", + "void-u": "Vuoto", "skill-name-u": "Nome Abilità", - "roll-u": "+Skill", - "keep-u": "+Ring", - "ring-u": "Ring:", - "skill-u": "Skill:", - "modifiers-u": "Modifiers:", - "modifiers-nocolon-u": "Modifiers", - "approach-u": "Approach", - "aesthetics-u": "Aesthetics", - "composition-u": "Composition", + "roll-u": "+Abilità", + "keep-u": "+Anello", + "ring-u": "Anello:", + "skill-u": "Abilità:", + "modifiers-u": "Modificatori:", + "modifiers-nocolon-u": "Modificatori", + "approach-u": "Forma", + "aesthetics-u": "Estetica", + "composition-u": "Composizione", "design-u": "Progetto", - "smithing-u": "Smithing", - "artisan-skills-u": "Artisan Skills", - "martial-skills-u": "Martial Skills", - "fitness-u": "Fitness", - "martial_arts_melee-u": "M.A. [Melee]", - "martial_arts_ranged-u": "M.A. [Ranged]", - "martial_arts_unarmed-u": "M.A. [Unarmed]", - "meditation-u": "Meditation", - "tactics-u": "Tactics", - "social-skills-u": "Social Skills", - "command-u": "Command", - "courtesy-u": "Courtesy", + "smithing-u": "Forgia", + "artisan-skills-u": "Abilità Artigiane", + "martial-skills-u": "Abilità Marziali", + "fitness-u": "Allenamento", + "martial_arts_melee-u": "Arti Marziali [Mischia]", + "martial_arts_ranged-u": "Arti Marziali [Distanza]", + "martial_arts_unarmed-u": "Arti Marziali [Senza Arma]", + "meditation-u": "Meditazione", + "tactics-u": "Tattica", + "social-skills-u": "Abilità Sociali", + "command-u": "Comando", + "courtesy-u": "Cortesia", "games-u": "Partite", - "performance-u": "Performance", - "scholar-skills-u": "Scholar Skills", - "culture-u": "Culture", - "government-u": "Government", - "sentiment-u": "Sentiment", - "theology-u": "Theology", + "performance-u": "Esibizione", + "scholar-skills-u": "Abilità Intellettuali", + "culture-u": "Cultura", + "government-u": "Governo", + "sentiment-u": "Sensibilità", + "theology-u": "Teologia", "medicine-u": "Medicina", - "trade-skills-u": "Trade Skills", + "trade-skills-u": "Abilità Mestierali", "survival-u": "Sopravvivenza", - "commerce-u": "Commerce", - "labor-u": "Labor", - "seafaring-u": "Seafaring", - "skulduggery-u": "Skulduggery", + "commerce-u": "Commercio", + "labor-u": "Lavori Pesanti", + "seafaring-u": "Navigazione", + "skulduggery-u": "Criminalità", "honor-u": "Onore", - "glory-u": "Glory", + "glory-u": "Gloria", "status-u": "Status", "ninjo-u": "Ninjō", - "ninjo-colon-u": "Ninjō:", + "ninjo-colon-u": "Ninjō", "giri-u": "Giri", "giri-colon-u": "Giri:", - "titles-u": "Titles", - "roller-u": "Roller", - "symbolkey-u": "Symbol Key", + "titles-u": "Titoli", + "roller-u": "Tirare", + "symbolkey-u": "Simbolo chiave", "success-u": "Successo", - "explosivesuccess-u": "Explosive Success", - "opportunity-u": "Opportunities", - "strife-u": "Strife", - "socialstatus-u": "Social Status", - "advantagesanddisadvantages-u": "Advantages and Disadvantages", - "distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.", + "explosivesuccess-u": "Successo Esplosivo", + "opportunity-u": "Opportunità", + "strife-u": "Turbamento", + "socialstatus-u": "Stato sociale", + "advantagesanddisadvantages-u": "Vantaggi e Svantaggi", + "distinctions-u": "DISTINZIONI: Rilancia fino a due dadi a tua scelta quando una distinzione ti aiuta in una prova.", "adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.", - "passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.", + "passions-u": "PASSIONI: Dopo aver effettuato una prova relativa alla tua passione, rimuovi 3 conflitti.", "anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.", - "personalunmasking-u": "Personal Unmasking", + "personalunmasking-u": "Smascheramento personale", "othercharacters-u": "Other Characters, their status, and notes.", - "experience-u": "Experience", - "total-xp-u": "Total XP", - "saved-xp-u": "Saved XP", - "spent-xp-u": "Spent XP", + "experience-u": "Esperienza", + "total-xp-u": "PE Totali", + "saved-xp-u": "PE Rimanente", + "spent-xp-u": "PE Speso", "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", "void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.", - "advantages-u": "Advantages", - "disadvantages-u": "Disadvantages", - "school-ability-u": "School Ability", - "derivative-attributes-u": "Derivative Attributes", - "endurance-u": "Endurance", - "fatigue-u": "Fatigue", - "composure-u": "Composure", - "focus-u": "Focus", - "vigilance-u": "Vigilance", - "void-points-u": "Void Points", - "max-void-u": "Max Void", - "current-u": "Cur Void", + "advantages-u": "Vantaggi", + "disadvantages-u": "Svantaggi", + "school-ability-u": "Capacità della Scuola", + "derivative-attributes-u": "Attributi derivati", + "endurance-u": "Tenacia", + "fatigue-u": "Stanchezza", + "composure-u": "Compostezza", + "focus-u": "Concentrazione", + "vigilance-u": "Vigilanza", + "void-points-u": "Punti Vuoto", + "max-void-u": "Massimo Vuoto", + "current-u": "Attuale Vuoto", "conditions-u": "Condizioni", - "weapons-u": "Weapons", + "weapons-u": "Armi", "armor-u": "Armatura", "name-u": "Nome", "damage-u": "Danno", - "deadliness-u": "Deadliness", + "deadliness-u": "Letalità", "range-u": "Portata", - "protection-type-u": "Protection Type (Resistance)", - "physical-resistance-u": "Phy Resistance", - "supernatural-resistance-u": "Sup Resistance", - "qualities-u": "Qualities", - "notes-gear-u": "Notes and Gear Inventory", - "techniques-u": "Techniques", - "activation-u": "Activation", - "effects-u": "Effects", - "p-u": "p# ", - "narrative-mode-u": "Narrative Mode", - "rings-skills-u": "Rings, Skills, and Information", - "conflict-mode-u": "Conflict Mode", - "armaments-u": "Armaments", - "minion-u": "(Minion)", - "adversary-u": "(Adversary)", + "protection-type-u": "Tipo di protezione (Resistenza)", + "physical-resistance-u": "Resistenza fisica", + "supernatural-resistance-u": "Resistenza al sovrannaturale", + "qualities-u": "Qualità", + "notes-gear-u": "Note e inventario delle attrezzature", + "techniques-u": "Tecniche", + "activation-u": "Attivazione", + "effects-u": "Effetti", + "p-u": "Pag.", + "narrative-mode-u": "Modalità narrativa", + "rings-skills-u": "Anelli, Abilità e Informazioni", + "conflict-mode-u": "Modalità Conflitto", + "armaments-u": "Armamenti", + "minion-u": "(Servitori)", + "adversary-u": "(Avversario)", "details-u": "Dettagli", - "conflict-rank-u": "Conflict Rank:", - "combat-u": "Combat ", - "intrigue-u": "Intrigue ", - "skills-u": "Skills:", - "advantages-colon-u": "Advantages:", - "disadvantages-colon-u": "Disadvatages:", + "conflict-rank-u": "Grado di conflitto:", + "combat-u": "Combattimento ", + "intrigue-u": "Intrigo ", + "skills-u": "Abilità:", + "advantages-colon-u": "Vantaggi:", + "disadvantages-colon-u": "Svantaggi:", "demeanor-u": "Carattere:", - "typical-unmasking-u": "Typical Unmasking:", - "honor-colon-u": "Honor:", - "glory-colon-u": "Glory:", + "typical-unmasking-u": "Smascheramento Tipico:", + "honor-colon-u": "Onore:", + "glory-colon-u": "Gloria:", "status-colon-u": "Status:", - "abilities-colon-u": "Abilities: ", - "gear-equiped-u": "Gear (equipped):", - "gear-other-u": "Gear (other):", - "artisan-u": "Artisan ", - "martial-u": "Martial ", - "social-u": "Social ", - "scholar-u": "Scholar ", - "trade-u": "Trade ", + "abilities-colon-u": "Abilità: ", + "gear-equiped-u": "Equipaggiamento (equipaggiato):", + "gear-other-u": "Equipaggiamento (altro):", + "artisan-u": "Artigiane ", + "martial-u": "Marziali", + "social-u": "Sociali", + "scholar-u": "Intellettuali", + "trade-u": "Mestierali", "kata-u": "Kata:", "kiho-u": "Kihō:", - "invocations-u": "Invocations:", - "rituals-u": "Rituals:", + "invocations-u": "Invocazioni:", + "rituals-u": "Rituali:", "shuji-u": "Shūji:", - "20-questions-worksheet-u": "Twenty Questions Worksheet", - "20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!", - "question1-u": "1). What clan does your character belong to?", - "question2-u": "2). What family does your character belong to?", - "question3-u": "3). What is your character’s school and role?", - "question4-u": "4). How does your character stand out within their school?", - "question5-u": "5). What is your character’s duty to their lord?", - "question6-u": "6). What does your character long for?", - "question7-u": "7). What is your character’s opinion of their clan?", - "question8-u": "8). What does your character think of Bushidō?", - "question9-u": "9). What is your character’s greatest accomplishment so far?", - "question10-u": "10). What holds your characters back the most in life?", - "question11-u": "11). What makes your character feel at peace?", - "question12-u": "12). What concern, fear, or foible troubles your character the most?", - "question13-u": "13). Who has your character learned the most from during their life?", - "question14-u": "14). What details do others find most striking about your character?", - "question15-u": "15). How does your character respond to stressful situations?", - "question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?", - "question17-u": "17). How would your character’s parents describe them?", - "question18-u": "18). Who was your character named to honor?", - "question19-u": "19). What is your character’s personal name?", - "question20-u": "20). How should your character die?", - "part-i-u": "Part I: Core Identity (Clan & Family)", - "part-ii-u": "Part II: Role & School", - "part-iii-u": "Part III: Honor & Glory", - "part-iv-u": "Part IV: Strengths & Weaknesses", - "part-v-u": "Part V: Personality & Behavior", - "part-vi-u": "Part VI: Ancestry & Family", - "part-vii-u": "Part VII: Death", - "ring-increase-u": "Ring Increase (1)", - "ring-increase2-u": "Ring Increase (2)", - "skill-increases0-u": "Skill Increase (0–1)", - "skill-increases1-u": "Skill Increases (1)", - "skill-increases2-u": "Skill Increases (2)", - "skill-increases3-u": "Skill Increases (3-5)", - "techniques-available-u": "Techniques Available", - "starting-equipment-u": "Starting Equipment", - "starting-techniques-u": "Starting Techniques (2–5)", - "glory-increase-u": "Glory Increase", - "honor-increase-u": "Honor Increase", - "distinction1-u": "Distinction (1)", - "adversity1-u": "Adversity (1)", - "anxiety1-u": "Anxiety (1)", - "passion1-u": "Passion (1)", - "advantage1-u": "Advantage (1)", - "disadvantage1-u": "Disadvantage (1)", - "or-u": "OR", - "notes-u": "Notes", - "samurai-heritage-u": "Samurai Heritage (Result)", - "name-colon-u": "Name:", - "damage-colon-u": "Damage: ", - "deadliness-colon-u": "Deadliness: ", - "approach-colon-u": "Approach:", - "effects-colon-u": "Effects:", - "immediate-effects-colon-u": "Immediate Effects:", - "kiho-effect-colon-u": "Kihō Effect:", + "20-questions-worksheet-u": "Scheda delle Venti Domande", + "20hello-u": "Puoi usare questo foglio per compilare le tue risposte al Gioco delle Venti domande e per prendere appunti per dopo!", + "question1-u": "1). A quale Clan appartiene il tuo personaggio?", + "question2-u": "2). A quale famiglia appartiene il tuo personaggio?", + "question3-u": "3). Qual'è la scuola del tuo personaggio e in quali ruoli ricade quella scuola?", + "question4-u": "4). Come si distingue il tuo personaggio all'interno della sua scuola?", + "question5-u": "5). Chi è il suo Signore e quali doveri ha il Personaggio nei suoi confronti?(scegliere Giri)?", + "question6-u": "6). Cosa desidera ardentemente il Personaggio e come ciò potrebbe ostacolare il suo dovere?(scegliere Ninjō)", + "question7-u": "7). Qual'è il rapporto del personaggio con il suo Clan?", + "question8-u": "8). Cosa pensa il tuo personaggio di Bushidō?", + "question9-u": "9). Qual'è il traguardo più grande raggiunto dal Personaggio finora?", + "question10-u": "10). Cosa è di maggiore ostacolo al Personaggio nella vita?", + "question11-u": "11). Quale attività fa sentire in pace il tuo Personaggio?", + "question12-u": "12). Quale dubbio, paura o debolezza preoccupa di più il tuo Personaggio?", + "question13-u": "13). Da chi ha imparato maggiormente il Personaggio nel corso della sua vita?", + "question14-u": "14). Che cosa notano prima le persone che incontrano il Personaggio?", + "question15-u": "15). Come reagisce il Personaggio alle situazioni stressanti?", + "question16-u": "16). Quali sono le precedenti relazioni del Personaggio con gli altri Clan, Famiglie, organizzazioni e tradizioni?", + "question17-u": "17). Come descriverebbero il Personaggio i suoi genitori?", + "question18-u": "18 ). Chi si intende onorare tramite il nome che è stato scelto per il Personaggio?", + "question19-u": "19). Qual è il nome proprio del personaggio?", + "question20-u": "20). Come dovrebbe morire il personaggio?", + "part-i-u": "Parte I: Identità Generale (Clan & Famiglia)", + "part-ii-u": "Parte II: Ruolo e Scuola", + "part-iii-u": "Parte III: Onore e Gloria", + "part-iv-u": "Parte IV: Punti di Forza e Punti Deboli", + "part-v-u": "Parte V: Personalità e Comportamento", + "part-vi-u": "Parte VI: Antenati & Famiglia", + "part-vii-u": "Parte VII: Morte", + "ring-increase-u": "Aumento dell'Anello (1)", + "ring-increase2-u": "Aumento dell'Anello (2)", + "skill-increases0-u": "Aumento delle Abilità ( 0-1)", + "skill-increases1-u": "Aumento delle Abilità ( 1)", + "skill-increases2-u": "Aumento delle Abilità (2)", + "skill-increases3-u": "Aumento delle Abilità (3-5)", + "techniques-available-u": "Tecniche disponibili", + "starting-equipment-u": "Equipaggiamento iniziale", + "starting-techniques-u": "Tecniche di partenza (2–5)", + "glory-increase-u": "Aumento di Gloria", + "honor-increase-u": "Aumento dell'onore", + "distinction1-u": "Distinzioni (1)", + "adversity1-u": "Avversità (1)", + "anxiety1-u": "Ansietà (1)", + "passion1-u": "Passioni (1)", + "advantage1-u": "Vantaggi (1)", + "disadvantage1-u": "Svantaggi (1)", + "or-u": "O", + "notes-u": "Note", + "samurai-heritage-u": "Retaggio del Samurai (Risultato)", + "name-colon-u": "Nome:", + "damage-colon-u": "Danno:", + "deadliness-colon-u": "Letalità: ", + "approach-colon-u": "Forma:", + "effects-colon-u": "Effetti:", + "immediate-effects-colon-u": "Effetti immediati:", + "kiho-effect-colon-u": "Kiho Effetti:", "silhouette-u": "Silhouette ", - "artisan-tooltip-u": "

    Artisan Approaches

    Refine (Air)

    Restore(Earth)

    Invent (Fire)

    Adapt (Water)

    Attune (Void)", - "martial-tooltip-u": "

    Martial Approaches

    Feint (Air)

    Withstand (Earth)

    Overwhelm (Fire)

    Shift (Water)

    Sacrifice (Void)", - "social-tooltip-u": "

    Social Approaches

    Trick (Air)

    Reason (Earth)

    Incite (Fire)

    Charm (Water)

    Enlighten (Void)", - "scholar-tooltip-u": "

    Scholar Approaches

    Analyze (Air)

    Recall (Earth)

    Theorize (Fire)

    Survey (Water)

    Sense (Void)", - "trade-tooltip-u": "

    Trade Approaches

    Con (Air)

    Produce (Earth)

    Innovate (Fire)

    Exchange (Water)

    Subsist (Void)", - "roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)", - "army-u": "Armies", - "strength-u": "Strength:", - "discipline-u": "Discipline:", - "counter-up-u": "Up", - "counter-down-u": "Dwn", - "activation-colon-u": "Activation:", - "session-notes-u": "Session Notes", - "session#-u": "Session #", - "character-ninjo-u": "Character (Ninjō)", - "character-giri-u": "Character (Giri)", - "rank1-u": "Rank 1", - "xp-rank1-u": "XP spent at Rank 1 / Total:", - "rank2-u": "Rank 2", - "xp-rank2-u": "XP spent at Rank 2 / Total:", - "rank3-u": "Rank 3", - "xp-rank3-u": "XP spent at Rank 3 / Total:", - "rank4-u": "Rank 4", - "xp-rank4-u": "XP spent at Rank 4 / Total:", - "rank5-u": "Rank 5", - "xp-rank5-u": "XP spent at Rank 5 / Total:", - "xp-invested-u": "XP Invested", - "skill-group-u": "Skill Group", + "artisan-tooltip-u": "

    Approcci Artigiane

    Affinare (Aria)

    Ripristinare (Terra)

    Inventare (Fuoco)

    Adattare (Acqua)

    Armonizzare (Vuoto)", + "martial-tooltip-u": "

    Approcci Marziali

    Fintare (Aria)

    Contrastare (Terra)

    Sopraffare (Fuoco)

    Deviare (Acqua)

    Sacrificare (Vuoto)", + "social-tooltip-u": "

    Approcci Sociali

    Ingannare (Aria)

    Ragionare (Terra)

    Incitare (Fuoco)

    Affascinare (Acqua)

    Illuminare (Vuoto)", + "scholar-tooltip-u": "

    Approcci Intellettuali

    Analizzare (Aria)

    Ricordare (Terra)

    Teorizzare (Fuoco)

    Esaminare (Acqua)

    Presentire (Vuoto)", + "trade-tooltip-u": "

    Approcci Mestierali

    Raggirare (Aria)

    Produrre (Terra)

    Innovare (Fuoco)

    Scambiare (Acqua)

    Sussistere (Vuoto)", + "roll-emote-u": "@{name} tira un'abilità! (Tieni fino a @{ringdie} dado, minimo 5.)", + "army-u": "Eserciti", + "strength-u": "Forza:", + "discipline-u": "Disciplina:", + "counter-up-u": "Su", + "counter-down-u": "Giù", + "activation-colon-u": "Attivazione:", + "session-notes-u": "Note di sessione", + "session#-u": "Sessione #", + "character-ninjo-u": "Personaggio (Ninjō)", + "character-giri-u": "Personaggio (Giri)", + "rank1-u": "Grado 1", + "xp-rank1-u": "PE spesi al Grado 1 / Totale:", + "rank2-u": "Grado 2", + "xp-rank2-u": "PE spesi al Grado 2 / Totale:", + "rank3-u": "Grado 3", + "xp-rank3-u": "PE spesi al Grado 3 / Totale:", + "rank4-u": "Grado 4", + "xp-rank4-u": "PE spesi al Grado 4 / Totale:", + "rank5-u": "Grado 5", + "xp-rank5-u": "PE spesi al Grado 5 / Totale:", + "xp-invested-u": "PE Investiti", + "skill-group-u": "Gruppo Abilità", "skill-nocolon-u": "Abilità", - "technique-category-u": "Technique Category", - "technique-u": "Technique", - "rings-u": "Rings", - "completed-u": "Completed", - "school-mastery-u": "School Mastery Ability", - "unlocked-u": "Unlocked", - "purchase-u": "Purchase", - "cost-u": "Cost", - "school-rank-u": "School Rank?", - "title-name-u": "Title Name", - "xp-title-u": "XP spent in Title / Total:", - "title-mastery-u": "Title Mastery Ability", - "xp-and-advancement-u": "XP and Advancement", - "distinctive-equipment-u": "Piece of Distinctive Equipment", - "additional-item-u": "Additional Item", - "casualties-u": "Casualties:", - "panic-u": "Panic:", - "skill-emote1-u": "rolls", - "skill-emote2-u": "using the", - "skill-emote3-u": "approach! (Keep up to", - "skill-emote4-u": "rolls a skill! (Keep up to", - "skill-emote5-u": ", minimum of 1.)", - "skill-emote6-u": "attacks with their", - "skill-emote7-u": "kata using the", - "skill-emote8-u": "kihō using the", - "skill-emote9-u": "casts their", - "skill-emote10-u": "invocation using the", - "skill-emote11-u": "stance! (Keep up to", - "skill-emote12-u": "ritual using the", - "skill-emote13-u": "shūji using the", - "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes", - "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check", - "fitness-defense-u": "Fitness (Defense)", + "technique-category-u": "Categoria Tecniche", + "technique-u": "Tecnica", + "rings-u": "Anelli", + "completed-u": "Completato", + "school-mastery-u": "Abilità Capacità da Maestro", + "unlocked-u": "Sbloccato", + "purchase-u": "Acquista", + "cost-u": "Costo", + "school-rank-u": "Grado nella Scuola?", + "title-name-u": "Nome del titolo", + "xp-title-u": "PE spesi al Titolo / Totale:", + "title-mastery-u": "Titolo Capacità da Maestro", + "xp-and-advancement-u": "PE e Avanzamento", + "distinctive-equipment-u": "Pezzo di equipaggiamento distintivo", + "additional-item-u": "Elemento aggiuntivo", + "casualties-u": "Vittime:", + "panic-u": "Panico:", + "skill-emote1-u": "Tiri", + "skill-emote2-u": "usando il", + "skill-emote3-u": "Forma! (Stai al passo con", + "skill-emote4-u": "Tira un'abilità! (Stai al passo con", + "skill-emote5-u": ", minimo di 1.)", + "skill-emote6-u": "attacca con loro", + "skill-emote7-u": "kata utilizzando il", + "skill-emote8-u": "kihō usando il", + "skill-emote9-u": "lancia loro", + "skill-emote10-u": "invocazione utilizza il", + "skill-emote11-u": "Forma! (Stai al passo con", + "skill-emote12-u": "rituale usa il", + "skill-emote13-u": "shūji usa il", + "skill-emote14-u": "applica loro", + "ninjo-giri-u": "Note di Ninjō e Giri", + "out-of-rank-u": "Fuori dal Grado", + "defense-check-u": "Prova della Difesa", + "fitness-defense-u": "Allenamento (Difesa)", "ninjutsu-u": "Ninjutsu", "maho-u": "Mahō" } From 130fc6a3e20e77aa767422e7c1da5407ec21b666 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:55:21 -0500 Subject: [PATCH 096/576] New translations translation.json (Italian) --- L5R/translations/it.json | 286 +++++++++++++++++++-------------------- 1 file changed, 143 insertions(+), 143 deletions(-) diff --git a/L5R/translations/it.json b/L5R/translations/it.json index 72d66dc00c..c3b6ac0a46 100644 --- a/L5R/translations/it.json +++ b/L5R/translations/it.json @@ -1,64 +1,64 @@ { - "name-u": "Name:", + "name-u": "Nome:", "clan-u": "Clan:", - "crab-u": "Crab", - "crane-u": "Crane", + "crab-u": "Granchio", + "crane-u": "Gru", "dragon-u": "Drago", - "lion-u": "Lion", - "mantis-u": "Mantis", - "phoenix-u": "Phoenix", - "scorpion-u": "Scorpion", - "spider-u": "Spider", - "unicorn-u": "Unicorn", + "lion-u": "Leone", + "mantis-u": "Mantide", + "phoenix-u": "Fenice", + "scorpion-u": "Scorpione", + "spider-u": "Ragno", + "unicorn-u": "Unicorno", "ronin-u": "Ronin", "misc-u": "Varie", - "family-u": "Family", - "school-u": "School", - "rank-u": "Rank", - "experience-u": "Experience", + "family-u": "Famiglia", + "school-u": "Scuola", + "rank-u": "Grado", + "experience-u": "Esperienza", "insight-u": "Intuizione", - "courtier-bonus-u": "Courtier Bonus", - "0-to-insight-u": "0 to Insight", - "+3-to-insight-u": "+3 to Insight", - "+10-to-insight-u": "+10 to Insight", - "etiquette-bonus-u": "Etiquette Bonus", + "courtier-bonus-u": "Bonus cortigiano", + "0-to-insight-u": "0 a Intuizione", + "+3-to-insight-u": "+3 a Intuizione", + "+10-to-insight-u": "+10 a Intuizione", + "etiquette-bonus-u": "Bonus etichetta", "traits-u": "", "skills-u": "Abilità", - "weapons-u": "Weapons", + "weapons-u": "Armi", "spells-u": "Incantesimi", - "air-u": "Air", - "reflexes-u": "Reflexes", - "awareness-u": "Awareness", - "earth-u": "Earth", - "stamina-u": "Stamina", - "willpower-u": "Willpower", - "fire-u": "Fire", + "air-u": "Aria", + "reflexes-u": "Riflessi", + "awareness-u": "Consapevolezza", + "earth-u": "Terra", + "stamina-u": "Costituzione", + "willpower-u": "Volontà", + "fire-u": "Fuoco", "agility-u": "Agilità", "intelligence-u": "Intelligenza", - "water-u": "Water", + "water-u": "Acqua", "strength-u": "Forza", "perception-u": "Percezione", - "void-u": "Void", - "void-spent-u": "Void Spent", - "sex-u": "Sex:", - "age-u": "Age:", - "height-u": "Height:", - "weight-u": "Weight:", - "hair-u": "Hair:", - "eyes-u": "Eyes:", - "father-u": "Father:", - "mother-u": "Mother:", + "void-u": "Vuoto", + "void-spent-u": "Vuoto Speso", + "sex-u": "Sesso:", + "age-u": "Età:", + "height-u": "Altezza:", + "weight-u": "Peso:", + "hair-u": "Capelli:", + "eyes-u": "Occhi:", + "father-u": "Padre:", + "mother-u": "Madre:", "honor-u": "Onore", - "glory-u": "Glory", + "glory-u": "Gloria", "status-u": "Status", - "taint-u": "Taint", - "wounds-u": "Wounds", - "lethality-u": "Lethality", - "earth-x2-u": "Earth x2", - "earth-x3-u": "Earth x3", - "earth-x4-u": "Earth x4", - "earth-x5-u": "Earth x5", - "wound-level-u": "Wound Level", + "taint-u": "Minaccia", + "wounds-u": "Ferite", + "lethality-u": "Letalità", + "earth-x2-u": "Terra x2", + "earth-x3-u": "Terra x3", + "earth-x4-u": "Terra x4", + "earth-x5-u": "Terra x5", + "wound-level-u": "Livello della ferita", "total-u": "Totale", "healthy-u": "Healthy (+0)", "nicked-u": "Nicked (+3)", @@ -67,137 +67,137 @@ "injured-u": "Injured (+15)", "crippled-u": "Crippled (+20)", "down-u": "Down (+40)", - "out-u": "Out", + "out-u": "Fuori", "initiative-u": "Iniziativa", - "armor-TN-u": "Armor TN", + "armor-TN-u": "Armatura TN", "armor-u": "Armatura", - "unmodified-u": "Unmodified", + "unmodified-u": "Non modificato", "base-TN-u": "Base TN", "quality-u": "Qualità", - "modifiers-u": "Modifiers", - "armor-+-u": "Armor +", - "reduction-u": "Reduction", - "current-TN-u": "Current TN", - "notes-u": "Notes", - "school-techniques-u": "School Techniques", - "avantages-u": "Advantages", - "disadvantages-u": "Disadvantages", + "modifiers-u": "Modificatori", + "armor-+-u": "Armatura +", + "reduction-u": "Riduzione", + "current-TN-u": "TN attuale", + "notes-u": "Note", + "school-techniques-u": "Tecniche della scuola", + "avantages-u": "Vantaggi", + "disadvantages-u": "Svantaggi", "background-u": "Sfondo", - "high-skills-u": "High Skills", - "sentence-ute-u": "U = Untrained Roll | T = Trained Roll | E = Emphasis Roll", + "high-skills-u": "Abilità elevate", + "sentence-ute-u": "U = Tiro non allenato | T = Tiro allenato | E = Tiro di enfasi", "skill-name-u": "Nome Abilità", - "trait-u": "Trait", - "roll-u": "+Roll", - "keep-u": "+Keep", - "emphases-u": "Emphases", + "trait-u": "Tratto", + "roll-u": "+Tiro", + "keep-u": "+Tieni", + "emphases-u": "Enfasi", "U-u": "U", "T-u": "T", "E-u": "E", - "sub-type-u": "Sub-Type", - "acting-u": "Acting", - "artisant-u": "Artisan", - "calligraphy-u": "Calligraphy", - "courtier-u": "Courtier", + "sub-type-u": "Sottotipo", + "acting-u": "Recitazione", + "artisant-u": "Artigiane", + "calligraphy-u": "Calligrafia", + "courtier-u": "Cortigiano", "divination-u": "Divinazione", - "etiquette-u": "Etiquette", + "etiquette-u": "Etichetta", "games-u": "Partite", "investigation-u": "Investigare", - "lore-u": "Lore", + "lore-u": "Conoscenza", "medicine-u": "Medicina", - "meditation-u": "Meditation", + "meditation-u": "Meditazione", "perform-u": "Intrattenere", - "sincerity-u": "Sincerity", + "sincerity-u": "Sincerità", "spellcraft-u": "Sapienza Magica", - "tea-ceremony-u": "Tea Ceremony", - "bugei-skills-u": "Bugei Skills", - "+roll-u": "+Roll", - "+keep-u": "+Keep", + "tea-ceremony-u": "Cerimonia del tè", + "bugei-skills-u": "Abilità Bugei", + "+roll-u": "+Tiro", + "+keep-u": "+Tieni", "athletics-u": "Atletica", - "battle-u": "Battle", - "defense-u": "Defense", - "horsemanship-u": "Horsemanship", - "hunting-u": "Hunting", + "battle-u": "Battaglia", + "defense-u": "Difesa", + "horsemanship-u": "Equitazione", + "hunting-u": "Caccia", "iaijutsu-u": "Iaijutsu", "jiujutsu-u": "Jiujutsu", - "chain-weapons-u": "Chain Weapons", - "heavy-weapons-u": "Heavy Weapons", + "chain-weapons-u": "Armi a catena", + "heavy-weapons-u": "Armi Pesanti", "kenjutsu-u": "Kenjutsu", - "knives-u": "Knives", + "knives-u": "Coltelli", "kyujutsu-u": "Kyujutsu", "ninjutsu-u": "Ninjutsu", - "polearms-u": "Polearms", - "spears-u": "Spears", - "staves-u": "Staves", - "war-fan-u": "War Fan", - "merchant-skills-u": "Merchant Skills", + "polearms-u": "Armi ad asta", + "spears-u": "Lance ", + "staves-u": "Bastone", + "war-fan-u": "Ventaglio da Guerra", + "merchant-skills-u": "Abilità mercantili", "animal-handling-u": "Addestrare Animali", - "commerce-u": "Commerce", - "craft-u": "Craft", + "commerce-u": "Commercio", + "craft-u": "Manualità", "engineering-u": "Ingegneria", - "sailing-u": "Sailing", - "low-skills-u": "Low Skills", + "sailing-u": "Navigazione", + "low-skills-u": "Abilità Bassa", "forgery-u": "Falsificare", "intimidation-u": "Intimidazione", "sleight-of-hand-u": "Mano lesta", "stealth-u": "Furtività", - "temptation-u": "Temptation", - "melee-weapons-u": "Melee Weapons", - "weapon-u": "Weapon", + "temptation-u": "Tentazione", + "melee-weapons-u": "Armi da mischia", + "weapon-u": "Arma", "skill-u": "Abilità", - "attack-bonus-roll-u": "Attack Bonus Roll", - "attack-bonus-keep-u": "Attack Bonus Keep", - "weapon-damage-roll-u": "Weapon Damage Roll", - "weapon-damage-keep-u": "Weapon Damage Keep", + "attack-bonus-roll-u": "Tiro bonus di attacco", + "attack-bonus-keep-u": "Tieni bonus di attacco", + "weapon-damage-roll-u": "Tiro per i danni dell'arma", + "weapon-damage-keep-u": "Tieni danno arma", "damage-u": "Danno", - "bows-u": "Bows", - "bow-u": "Bow", - "bow-roll-bonus-u": "Bow Roll Bonus", - "bow-keep-bonus-u": "Bow Keep Bonus", - "arrow-damage-roll-u": "Arrow Damage Roll", - "arrow-damage-keep-u": "Arrow Damage Keep", - "shugenja-school-rank-u": "Shugenja School Rank:", - "element-u": "Element", - "spells-used-u": "Spells Used", - "max-spell-slots-u": "Max Spell Slots", - "affinity/deficiency-u": "Affinity/Deficiency", + "bows-u": "Archi", + "bow-u": "Arco", + "bow-roll-bonus-u": "Bonus tiro dell'arco", + "bow-keep-bonus-u": "Tieni bonus arco", + "arrow-damage-roll-u": "Tiro di danno della freccia", + "arrow-damage-keep-u": "Tieni danno freccia", + "shugenja-school-rank-u": "Rango Scuola Shugenja:", + "element-u": "Elemento", + "spells-used-u": "Incantesimi usati", + "max-spell-slots-u": "Numero massimo di slot per incantesimi", + "affinity/deficiency-u": "Affinità/Carenza", "none-u": "Nessuno", - "affinity-u": "Affinity", - "daffinity-u": "Double Affinity", - "deficiency-u": "Deficiency", + "affinity-u": "Affinità", + "daffinity-u": "Doppia affinità", + "deficiency-u": "Carenza", "bonus-u": "Bonus", - "ring-u": "Ring:", - "level-u": "Level:", - "range-u": "Range:", + "ring-u": "Anello:", + "level-u": "Livello:", + "range-u": "Raggio:", "aoe-u": "AoE:", "duration-u": "Duration", "raises-u": "Raises", - "cast-u": "Cast", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", - "school-u?": "School?", - "attack-bonus-added-u": "Flat Attack Bonus", - "weapon-damage-bonus-u": "Flat Damage Bonus", - "simple-u": "Simple Action?", - "bow-bonus-added-u": "Flat Bow Bonus", - "total-experience-u": "Total Experience", - "available-experience-u": "Available Experience", - "calculate-rank-u": "Calulate Rank", - "additional-ranks-u": "Additional Ranks", + "cast-u": "Lancio", + "sentence-spell-warning-u": "Assicurati che entrambi gli anelli abbiano lo stesso valore. In caso contrario, le affinità non verranno visualizzate correttamente.", + "school-u?": "Scuola?", + "attack-bonus-added-u": "Bonus di Attacco Base", + "weapon-damage-bonus-u": "Bonus di Danno Base", + "simple-u": "Azione semplice?", + "bow-bonus-added-u": "Bonus Arco Base", + "total-experience-u": "Esperienza Totale", + "available-experience-u": "Esperienza disponibile", + "calculate-rank-u": "Calcolo Grado", + "additional-ranks-u": "Gradi addizionali", "type-u": "Tipo", - "roll-keep-bonus-u": "Roll/Keep Bonus", - "additional-+-u": "Additional +", - "bonus-wounds-u": "+Wounds / Level", - "penalty-u": "Penalty", - "equipment-u": "Equipment and Money", - "allies-enemies-u": "Allies and Enemies", + "roll-keep-bonus-u": "Bonus tira/tieni", + "additional-+-u": "Addizionale +", + "bonus-wounds-u": "+ Ferite / Livello", + "penalty-u": "Penalità", + "equipment-u": "Attrezzatura e denaro", + "allies-enemies-u": "Alleati e Nemici", "description-u": "Description:", - "universal-u": "Universal", - "void-bonus-u": "Void/Bonus", - "spell-bonus-roll-u": "Bonus Roll:", - "spell-bonus-keep-u": "Bonus Keep:", - "spell-bonus-added-u": "Flat Bonus:", - "keyword-u": "Keyword:", - "information-u": "Information", - "damage-roll-u": "Damage Roll:", - "damage-keep-u": "Damage Keep:", - "vitals-u": "Vitals" + "universal-u": "Universale", + "void-bonus-u": "Vuoto/bonus", + "spell-bonus-roll-u": "Tiro bonus:", + "spell-bonus-keep-u": "Bonus Tieni:", + "spell-bonus-added-u": "Bonus Base:", + "keyword-u": "Parola chiave:", + "information-u": "Informazione", + "damage-roll-u": "Tiro Danni:", + "damage-keep-u": "Danno Tieni:", + "vitals-u": "Vitali" } From 30e890d0cbc5cb221f51217ea797498a78409f86 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:03 -0500 Subject: [PATCH 097/576] New translations translation.json (French) --- MassEffect_5e/translations/fr.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/fr.json b/MassEffect_5e/translations/fr.json index f34c151575..ecb81b5a93 100644 --- a/MassEffect_5e/translations/fr.json +++ b/MassEffect_5e/translations/fr.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "FACTEUR DE PUISSANCE", "xp-u": "PX", - "spellcast-npc-u": "PNJ LANCEUR DE SORTS", - "spell-ability-u": "CAPACITÉ A LANCER DES SORTS", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "AUCUN(E)", "strength-u": "FORCE", "strength-save-u": "SAUVEGARDE DE FORCE", @@ -72,9 +72,9 @@ "wisdom-save-u": "SAUVEGARDE DE SAGESSE", "charisma-u": "CHARISME", "charisma-save-u": "SAUVEGARDE DE CHARISME", - "spell-dc-u": "DD DE SORT", - "spell-atk-bonus-u": "BONUS D’ATTAQUE DE SORTS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "A DES RÉACTIONS", @@ -160,7 +160,7 @@ "reactions": "Réactions", "npc-repeating-name-place": "Parade.", "npc-repeating-desc-place": "La créature ajoute 2 à sa CA contre...", - "spells": "Sorts", + "spells": "Powers", "prep-u": "PRÉP", "school:-u": "ÉCOLE :", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Durée:", "difficulty-class-abv": "DD", "output:-u": "AFFICHAGE :", - "spellcard-u": "FICHE DE SORT", - "spell-atk:-u": "ATTAQUE DE SORT :", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Aucun(e)", "dmg:-u": "DÉGÂTS:", "dmg2:-u": "DÉGÂTS 2 :", @@ -199,7 +199,7 @@ "disadv-u": "DÉSAVANTAGE", "core-u": "FICHE", "bio-u": "BIO", - "spells-u": "SORTS", + "spells-u": "POWERS", "feats-u": "DONS", "review-u": "REVIEW", "char-name-u": "NOM DU PERSONNAGE", @@ -306,7 +306,7 @@ "damage2:-u": "DÉGÂTS 2 :", "saving-throw:-u": "JET DE SAUVEGARDE:", "vs-dc:-u": "DD :", - "spell-u": "SORT", + "spell-u": "POWER", "flat-u": "FIXE", "save": "Sauvegarde", "save-effect:-u": "EFFET DE SAUVEGARDE:", @@ -314,7 +314,7 @@ "ammunition:-u": "MUNITIONS :", "description:-u": "DESCRIPTION :", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "NOM DE L'OBJET", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TRÉSOR", - "spell-save-dc-u": "DD DE SVG DU SORT", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "SORTS MINEURS", "casting-time:-u": "DURÉE D'INCANT. :", "casting-time:": "Temps d'Incantation:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Certaines parties de cette feuille utilisent du contenu provenant du System Reference Document 5.0 sous licence OGL. Voir la licence OGL et l'avis de droit d’auteur (en anglais). https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Essayez maintenant avec l'installation d'API en un clic disponible avec votre abonnement Pro.", "api-required-u": "(API NÉCÉSSAIRE)", - "spell_dc_mod:-u": "MOD. DE DD DE SVG DU SORT :", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CA PERSO. :", "npc-info": "L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.", "npc-pc": "PNJ/PJ", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "NIVEAU", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Tout afficher", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Loyal Bon", "neutral-good": "Neutre Bon", From ef0e46d5e19aa8fe4b5dc67af59d1ea45f2dbe36 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:04 -0500 Subject: [PATCH 098/576] New translations translation.json (Spanish) --- MassEffect_5e/translations/es.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/es.json b/MassEffect_5e/translations/es.json index 8bf2d9396a..9ef7782847 100644 --- a/MassEffect_5e/translations/es.json +++ b/MassEffect_5e/translations/es.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "PE", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "FUERZA", "strength-save-u": "SALVACIÓN DE FUERZA", @@ -72,9 +72,9 @@ "wisdom-save-u": "SALVACIÓN DE SABIDURÍA", "charisma-u": "CARISMA", "charisma-save-u": "SALVACIÓN DE CARISMA", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reacciones", "npc-repeating-name-place": "Parada.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duración:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Ninguno", "dmg:-u": "DAÑO:", "dmg2:-u": "DAÑO2:", @@ -199,7 +199,7 @@ "disadv-u": "DESVENTAJA", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "CONJUROS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "NOMBRE DE PERSONAJE", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUIR DESCRIPCIÓN DEL HECHIZO EN ATAQUE:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Mostrar todos", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 5daff9ec03f295fa926f77d8292d09882563c5ae Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:05 -0500 Subject: [PATCH 099/576] New translations translation.json (Afrikaans) --- MassEffect_5e/translations/af.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/af.json b/MassEffect_5e/translations/af.json index 1632f7557a..63c8afd25a 100644 --- a/MassEffect_5e/translations/af.json +++ b/MassEffect_5e/translations/af.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Wys Alles", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 4d2850941d2033d98e0356f664f5d62cf0d2ee67 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:06 -0500 Subject: [PATCH 100/576] New translations translation.json (Catalan) --- MassEffect_5e/translations/ca.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/ca.json b/MassEffect_5e/translations/ca.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/ca.json +++ b/MassEffect_5e/translations/ca.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From be6a69109c21d3b8e63be8860278b15701be4923 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:07 -0500 Subject: [PATCH 101/576] New translations translation.json (Czech) --- MassEffect_5e/translations/cs.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/cs.json b/MassEffect_5e/translations/cs.json index 05a898bfaa..40b2acf909 100644 --- a/MassEffect_5e/translations/cs.json +++ b/MassEffect_5e/translations/cs.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Kouzla", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "SO", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Žádné", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Zobrazit vše", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 1f255d98895035123c196d9cb2497b8166c581a7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:08 -0500 Subject: [PATCH 102/576] New translations translation.json (Danish) --- MassEffect_5e/translations/da.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/da.json b/MassEffect_5e/translations/da.json index 00d552a453..5c3971fa9a 100644 --- a/MassEffect_5e/translations/da.json +++ b/MassEffect_5e/translations/da.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Ingen", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Vis alle", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 5de16e97f2bf4af16367699202ec73231af05acf Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:09 -0500 Subject: [PATCH 103/576] New translations translation.json (German) --- MassEffect_5e/translations/de.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/de.json b/MassEffect_5e/translations/de.json index f5c7dcb7c0..eec45be3f5 100644 --- a/MassEffect_5e/translations/de.json +++ b/MassEffect_5e/translations/de.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "HERAUSFORDERUNG", "xp-u": "XP", - "spellcast-npc-u": "ZAUBERNDER NSC", - "spell-ability-u": "ATTRIBUT ZUM ZAUBERWIRKEN", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "Stärke", "strength-save-u": "STÄRKE RETTUNGSWURF", @@ -72,9 +72,9 @@ "wisdom-save-u": "WEISHEIT RETTUNGSWURF", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA RETTUNGSWURF", - "spell-dc-u": "ZAUBER SG", - "spell-atk-bonus-u": "ZAUBER ANGRIFFSBONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAT REAKTIONEN", @@ -160,7 +160,7 @@ "reactions": "Reaktionen", "npc-repeating-name-place": "Parieren.", "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", - "spells": "Zauber", + "spells": "Powers", "prep-u": "VORB. ", "school:-u": "SCHULE:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Wirkungsdauer", "difficulty-class-abv": "SG", "output:-u": "Ausgabe:", - "spellcard-u": "Zauberkarte", - "spell-atk:-u": "ZAUBERANGRIFF:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Keine", "dmg:-u": "SCHADEN:", "dmg2:-u": "SCHADEN2:", @@ -199,7 +199,7 @@ "disadv-u": "NACHTEIL", "core-u": "KERN", "bio-u": "BIO", - "spells-u": "ZAUBER", + "spells-u": "POWERS", "feats-u": "TALENTE", "review-u": "REVIEW", "char-name-u": "CHARAKTERNAME", @@ -306,7 +306,7 @@ "damage2:-u": "SCHADEN2:", "saving-throw:-u": "RETTUNGSWURF", "vs-dc:-u": "gg. SG:", - "spell-u": "ZAUBER", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Rettungswurf", "save-effect:-u": "RETTUNGSWURF EFFEKT:", @@ -314,7 +314,7 @@ "ammunition:-u": "Munition:", "description:-u": "BESCHREIBUNG:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "GEGENSTANDSNAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "SCHÄTZE", - "spell-save-dc-u": "ZAUBER-RETTUNGSWURF-SG", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "ZAUBERTRICKS", "casting-time:-u": "ZEITAUFWAND:", "casting-time:": "Zauberzeit:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.", "api-required-u": "(API ERFORDERLICH)", - "spell_dc_mod:-u": "ZAUBER-RW SG-MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "ANGEPASSTE RK:", "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", "npc-pc": "NSC/SC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Alle anzeigen", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Rechtschaffend gut", "neutral-good": "Neutral gut", From d8042af6b2a7562e8d684eea87eced385d1faac8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:10 -0500 Subject: [PATCH 104/576] New translations translation.json (Greek) --- MassEffect_5e/translations/el.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/el.json b/MassEffect_5e/translations/el.json index f0ae1fda12..6b11c16329 100644 --- a/MassEffect_5e/translations/el.json +++ b/MassEffect_5e/translations/el.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Καμία", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Εμφάνιση Όλων", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 8049e1f37739948328071ebca2147812af319b16 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:11 -0500 Subject: [PATCH 105/576] New translations translation.json (Finnish) --- MassEffect_5e/translations/fi.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/fi.json b/MassEffect_5e/translations/fi.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/fi.json +++ b/MassEffect_5e/translations/fi.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 3b96feb9aeb4db03f4ed012410b6730d5fbbc70a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:12 -0500 Subject: [PATCH 106/576] New translations translation.json (Hebrew) --- MassEffect_5e/translations/he.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/he.json b/MassEffect_5e/translations/he.json index b0b5f33e75..e79602875b 100644 --- a/MassEffect_5e/translations/he.json +++ b/MassEffect_5e/translations/he.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "הראה הכל", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From e4f9962eefaa36ad8df061e6deb78e99088345dd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:13 -0500 Subject: [PATCH 107/576] New translations translation.json (Hungarian) --- MassEffect_5e/translations/hu.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/hu.json b/MassEffect_5e/translations/hu.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/hu.json +++ b/MassEffect_5e/translations/hu.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 07956e43e3f6dd54e42e8a2d206b7e06be801483 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:14 -0500 Subject: [PATCH 108/576] New translations translation.json (Italian) --- MassEffect_5e/translations/it.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/it.json b/MassEffect_5e/translations/it.json index 34c42bfcb3..ba81723270 100644 --- a/MassEffect_5e/translations/it.json +++ b/MassEffect_5e/translations/it.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "SFIDA", "xp-u": "XP", - "spellcast-npc-u": "PNG INCANTATORE", - "spell-ability-u": "CARATTERISTICA DA INCANTATORE", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "FORZA", "strength-save-u": "TS SULLA FORZA", @@ -72,9 +72,9 @@ "wisdom-save-u": "TS SU SAGGEZZA", "charisma-u": "CHARISMA", "charisma-save-u": "TS SU CARISMA", - "spell-dc-u": "CD INCANTESIMO", - "spell-atk-bonus-u": "BONUS DI ATTACCO INCANTESIMI", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HA REAZIONE", @@ -160,7 +160,7 @@ "reactions": "Reazioni", "npc-repeating-name-place": "Parata.", "npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...", - "spells": "Incantesimi", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCUOLA:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Durata:", "difficulty-class-abv": "CD", "output:-u": "RISULTATO:", - "spellcard-u": "CARTA INCANTESIMO", - "spell-atk:-u": "BA INCANTESIMI", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Nessuno", "dmg:-u": "DANNO:", "dmg2:-u": "DANNO 2:", @@ -199,7 +199,7 @@ "disadv-u": "SVANTAGGIO", "core-u": "SCHEDA", "bio-u": "BIO", - "spells-u": "INCANTESIMI", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "NOME DEL PERSONAGGIO", @@ -306,7 +306,7 @@ "damage2:-u": "DANNO 2:", "saving-throw:-u": "TIRI SALVEZZA:", "vs-dc:-u": "VS CD:", - "spell-u": "INCANTESIMO", + "spell-u": "POWER", "flat-u": "FISSA", "save": "Save", "save-effect:-u": "IN CASO DI SUCCESSO:", @@ -314,7 +314,7 @@ "ammunition:-u": "MUNIZIONI:", "description:-u": "DESCRIZIONE:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "NOME OGGETTO", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TESORO", - "spell-save-dc-u": "CD TS INCANTESIMI", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "TRUCCHETTI", "casting-time:-u": "TEMPO DI LANCIO:", "casting-time:": "Tempo di Lancio:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "MOD. CD TS INCANTESIMI:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CA PERSONALIZZATA:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "PNG/PG", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Mostra Tutto", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Legale Buono", "neutral-good": "Neutrale Buono", From c0e01b9382261a94cdb98150aff005fb21e3a77c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:15 -0500 Subject: [PATCH 109/576] New translations translation.json (Japanese) --- MassEffect_5e/translations/ja.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/ja.json b/MassEffect_5e/translations/ja.json index 5d7571c42f..cf4c642a6f 100644 --- a/MassEffect_5e/translations/ja.json +++ b/MassEffect_5e/translations/ja.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "リアクション", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "呪文", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "難易度", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "無し", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "セーヴ", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "すべて表示", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 2e2ecfa1e6cdfb0994c34957b1d5f6d77d142a3d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:16 -0500 Subject: [PATCH 110/576] New translations translation.json (Korean) --- MassEffect_5e/translations/ko.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/ko.json b/MassEffect_5e/translations/ko.json index 9a73485e37..1def7b0642 100644 --- a/MassEffect_5e/translations/ko.json +++ b/MassEffect_5e/translations/ko.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "없음", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "모두 보기", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From a924507906edffc39be7dc763b3b712c69213557 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:17 -0500 Subject: [PATCH 111/576] New translations translation.json (Dutch) --- MassEffect_5e/translations/nl.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/nl.json b/MassEffect_5e/translations/nl.json index 877bb2fdbe..b64010ad7b 100644 --- a/MassEffect_5e/translations/nl.json +++ b/MassEffect_5e/translations/nl.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Geen", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Toon Alles", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 0d413b18e9e750035ccbadf397a90f6a6561ce9e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:18 -0500 Subject: [PATCH 112/576] New translations translation.json (Polish) --- MassEffect_5e/translations/pl.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/pl.json b/MassEffect_5e/translations/pl.json index 2048001a46..243d8d0a81 100644 --- a/MassEffect_5e/translations/pl.json +++ b/MassEffect_5e/translations/pl.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Brak", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Pokaż wszystkie", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 5d7448956846926aa9d995a4d6ee866e991a2055 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:19 -0500 Subject: [PATCH 113/576] New translations translation.json (Portuguese) --- MassEffect_5e/translations/pt.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/pt.json b/MassEffect_5e/translations/pt.json index feff06673d..0c4d162467 100644 --- a/MassEffect_5e/translations/pt.json +++ b/MassEffect_5e/translations/pt.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Nenhum", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Mostrar Todos", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 6460ece9980cc34cdd6509bb15a623454369e7e8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:20 -0500 Subject: [PATCH 114/576] New translations translation.json (Russian) --- MassEffect_5e/translations/ru.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/ru.json b/MassEffect_5e/translations/ru.json index f549c5b43b..2f0ace2bce 100644 --- a/MassEffect_5e/translations/ru.json +++ b/MassEffect_5e/translations/ru.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "ОПАСНОСТЬ", "xp-u": "ОПЫТ", - "spellcast-npc-u": "NPC ЗАКЛИНАТЕЛЬ", - "spell-ability-u": "ХАРАКТЕРИСТИКА ЗАКЛИНАТЕЛЯ", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "НЕТ", "strength-u": "СИЛА", "strength-save-u": "ИСПЫТАНИЕ СИЛЫ", @@ -72,9 +72,9 @@ "wisdom-save-u": "ИСПЫТАНИЕ МУДРОСТИ", "charisma-u": "ХАРИЗМА", "charisma-save-u": "ИСПЫТАНИЕ ХАРИЗМЫ", - "spell-dc-u": "СЛ ЗАКЛИНАНИЯ", - "spell-atk-bonus-u": "БОНУС АТАКИ ЗАКЛИНАНИЯ", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "ИМЕЕТ РЕАКЦИИ", @@ -160,7 +160,7 @@ "reactions": "Реакции", "npc-repeating-name-place": "Парирование.", "npc-repeating-desc-place": "Существо добавляет 2 к своему КБ против...", - "spells": "Закл.", + "spells": "Powers", "prep-u": "ПОДГ", "school:-u": "ШКОЛА:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Длительность:", "difficulty-class-abv": "СЛ", "output:-u": "ВЫВОД:", - "spellcard-u": "КАРТА ЗАКЛ", - "spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Без", "dmg:-u": "УРОН:", "dmg2:-u": "УРОН 2:", @@ -199,7 +199,7 @@ "disadv-u": "ПОМЕХА", "core-u": "ОСН", "bio-u": "БИО", - "spells-u": "ЗАКЛ", + "spells-u": "POWERS", "feats-u": "ЧЕРТЫ", "review-u": "REVIEW", "char-name-u": "ИМЯ ПЕРСОНАЖА", @@ -306,7 +306,7 @@ "damage2:-u": "УРОН 2:", "saving-throw:-u": "ИСПЫТАНИЕ:", "vs-dc:-u": "ПРОТИВ СЛ:", - "spell-u": "ЗАКЛИНАНИЕ", + "spell-u": "POWER", "flat-u": "РОВНО", "save": "СБ(Спас)", "save-effect:-u": "ЭФФЕКТ ИСПЫТАНИЯ:", @@ -314,7 +314,7 @@ "ammunition:-u": "БОЕПРИПАСЫ:", "description:-u": "ОПИСАНИЕ:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "НАЗВАНИЕ ПРЕДМЕТА", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ & ЧЕРТЫ", "feat-u": "ЧЕРТА", "treasure-u": "СОКРОВИЩА", - "spell-save-dc-u": "СЛ ЗАКЛИНАНИЯ", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "ФОКУСЫ", "casting-time:-u": "ВРЕМЯ НАКЛАДЫВАНИЯ:", "casting-time:": "Время накладывания:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Функции API в один клик доступны с подпиской Pro.", "api-required-u": "(НЕОБХОДИМ API)", - "spell_dc_mod:-u": "МОДИФИКАТОР СЛ ЗАКЛИНАНИЯ:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "СВОЙ КБ:", "npc-info": "Эта опция делает всех новых персонажей NPC по умолчанию. Может быть полезно, если все персонажи игроков уже созданы и все последующие создаваемые персонажи являются NPC.", "npc-pc": "NPC/Игрок", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "РАЗМЕР ТОКЕНА", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "ВИД ИНИЦИАТИВЫ:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Показать все", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "БОНУС МАСТЕРСТВА:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "ВРОЖДЕННАЯ:", "mod:-u": "МОД:", "hpmods:-u": "МОДИФИКАТОРЫ ПЗ:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Законопослушный Добрый", "neutral-good": "Нейтральный Добрый", From 90b4dc91427dc804a07cffb10a7c1a331004ff04 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:21 -0500 Subject: [PATCH 115/576] New translations translation.json (Slovenian) --- MassEffect_5e/translations/sl.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/sl.json b/MassEffect_5e/translations/sl.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/sl.json +++ b/MassEffect_5e/translations/sl.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From daeba919922ea51ae4e8718c3f20fa5678fb6b0b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:22 -0500 Subject: [PATCH 116/576] New translations translation.json (Swedish) --- MassEffect_5e/translations/sv.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/sv.json b/MassEffect_5e/translations/sv.json index 201da94dbb..5c2fb2354d 100644 --- a/MassEffect_5e/translations/sv.json +++ b/MassEffect_5e/translations/sv.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "Inga", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Visa allt", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 5d402e73e984a6d2c0e018b75b41fbfd34e0c06c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:23 -0500 Subject: [PATCH 117/576] New translations translation.json (Turkish) --- MassEffect_5e/translations/tr.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/tr.json b/MassEffect_5e/translations/tr.json index 54b7805921..1bec3fd84a 100644 --- a/MassEffect_5e/translations/tr.json +++ b/MassEffect_5e/translations/tr.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Hepsini Göster", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 648179ac49367999ebfd862898b43e1b95a2e7c2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:24 -0500 Subject: [PATCH 118/576] New translations translation.json (Ukrainian) --- MassEffect_5e/translations/uk.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/uk.json b/MassEffect_5e/translations/uk.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/uk.json +++ b/MassEffect_5e/translations/uk.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From d286e9f9cd63e502f332ef8242d885754191746f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:25 -0500 Subject: [PATCH 119/576] New translations translation.json (Chinese Traditional) --- MassEffect_5e/translations/zh.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/zh.json b/MassEffect_5e/translations/zh.json index 230d9aa140..e4ca353771 100644 --- a/MassEffect_5e/translations/zh.json +++ b/MassEffect_5e/translations/zh.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "反應", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "法術", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "無", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "專長", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "豁免", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "顯示全部", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From 4780fe582d98b91abb70cc12dd404fa8af62ef45 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:26 -0500 Subject: [PATCH 120/576] New translations translation.json (English) --- MassEffect_5e/translations/en.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/en.json b/MassEffect_5e/translations/en.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/en.json +++ b/MassEffect_5e/translations/en.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From a1f67f507e0d4500bd36fa98fd49d8096f1780c3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:27 -0500 Subject: [PATCH 121/576] New translations translation.json (Portuguese, Brazilian) --- MassEffect_5e/translations/pb.json | 38 +++++++++++++++++------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/MassEffect_5e/translations/pb.json b/MassEffect_5e/translations/pb.json index 5a7ab4cd33..773b214bf3 100644 --- a/MassEffect_5e/translations/pb.json +++ b/MassEffect_5e/translations/pb.json @@ -57,8 +57,8 @@ "npc-langs-place": "Binary", "challenge-u": "CHALLENGE", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "POWERCASTING NPC", + "spell-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", "strength-u": "STRENGTH", "strength-save-u": "STRENGTH SAVE", @@ -72,9 +72,9 @@ "wisdom-save-u": "WISDOM SAVE", "charisma-u": "CHARISMA", "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "sentinel-spell-level-u": "SENTINEL SPELL LEVEL", + "spell-dc-u": "POWER SAVE DC", + "spell-atk-bonus-u": "POWER ATTACK BONUS", + "sentinel-spell-level-u": "SENTINEL POWER LEVEL", "tech-points-u": "TECH POINTS */MAX", "tech-points-spend-u": "TECH POINTS MAX SPEND", "has-reaction-u": "HAS REACTIONS", @@ -160,7 +160,7 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", + "spells": "Powers", "prep-u": "PREP", "school:-u": "SCHOOL:", "biotic": "Biotic", @@ -179,8 +179,8 @@ "duration:": "Duration:", "difficulty-class-abv": "DC", "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spellcard-u": "POWERCARD", + "spell-atk:-u": "POWER ATTACK:", "none": "None", "dmg:-u": "DAMAGE:", "dmg2:-u": "DAMAGE2:", @@ -199,7 +199,7 @@ "disadv-u": "DISADVANTAGE", "core-u": "CORE", "bio-u": "BIO", - "spells-u": "SPELLS", + "spells-u": "POWERS", "feats-u": "FEATS", "review-u": "REVIEW", "char-name-u": "CHARACTER NAME", @@ -306,7 +306,7 @@ "damage2:-u": "DAMAGE2:", "saving-throw:-u": "SAVING THROW:", "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "spell-u": "POWER", "flat-u": "FLAT", "save": "Save", "save-effect:-u": "SAVE EFFECT:", @@ -314,7 +314,7 @@ "ammunition:-u": "AMMUNITION:", "description:-u": "DESCRIPTION:", "description-place": "Double Tap | Light", - "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "atk-spellcasting-u": "ATTACKS & POWERCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", "item-name-u": "ITEM NAME", @@ -350,7 +350,7 @@ "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", + "spell-save-dc-u": "POWER SAVE DC", "cantrips-u": "CANTRIPS", "casting-time:-u": "CASTING TIME:", "casting-time:": "Casting Time:", @@ -412,7 +412,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "POWER SAVE DC MOD:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -467,9 +467,9 @@ "slots_total-u": "SLOTS TOTAL", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "spell_slot_modifiers-u": "POWER SLOT MODIFIERS", "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", "initiative-style:-u": "INITIATIVE STYLE:", @@ -487,7 +487,7 @@ "partial": "Partial", "show_all": "Show All", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "spell-icons:-u": "POWER ICONS:", "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", @@ -523,6 +523,10 @@ "sentinel": "Sentinel", "soldier": "Soldier", "vanguard": "Vanguard", + "experiment": "Experiment", + "explorer": "Explorer", + "musician": "Musician", + "tracker": "Tracker", "innate:-u": "INNATE:", "mod:-u": "MOD:", "hpmods:-u": "HP MODIFIERS:", @@ -535,7 +539,7 @@ "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "suggested-abilities": "Suggested Abilities: ", - "class-spellcasting": "Class Spellcasting Ability: ", + "class-spellcasting": "Class powercasting Ability: ", "ability-score-increase": "Ability Score Increase:", "lawful-good": "Lawful Good", "neutral-good": "Neutral Good", From bd3c18a6719df43f1e1a88b0b9c093a91f74d6f4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:56 -0500 Subject: [PATCH 122/576] New translations translation.json (French) --- .../translations/fr.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/fr.json b/Monster of the Week Official/translations/fr.json index 00fbc94ebe..7ba9043d8c 100644 --- a/Monster of the Week Official/translations/fr.json +++ b/Monster of the Week Official/translations/fr.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Intitulé", "custom-move-description": "Descriptif", "custom-gear": "Équipement de l'archétype", - "start_newstuff": "", "unused": "Unused", "all": "Tout", "starting": "Départ", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:

    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Feu", "music": "Musique", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Feu", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicules", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From d6ebaa1a4ca9da889e6ac23dc58ad3511033f60d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:57 -0500 Subject: [PATCH 123/576] New translations translation.json (Spanish) --- .../translations/es.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/es.json b/Monster of the Week Official/translations/es.json index 5d7dbe375d..d24f768213 100644 --- a/Monster of the Week Official/translations/es.json +++ b/Monster of the Week Official/translations/es.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Nombre", "custom-move-description": "Descripción", "custom-gear": "Equipo de libreto", - "start_newstuff": "", "unused": "Sin usar", "all": "Todo", "starting": "Inicial", @@ -1290,7 +1289,7 @@ "eos-ref": "Al final de cada sesión, el Guardián hará las siguientes preguntas:
    • ¿Terminamos el misterio actual?
    • ¿Hemos salvado la vida de alguien de una muerte segura (o algo peor)?
    • ¿Aprendimos algo nuevo e importante sobre el mundo?
    • ¿Aprendimos algo nuevo e importante sobre alguno de los cazadores?
    Si contestáis uno o dos \"Sí\", marca 1 experiencia. Si obtenéis tres o cuatro, marca 2.", "pick-book": "Elige tu libreto", "pick-book-desc": "Elige tu libreto usando el menú de la esquina superior derecha o los botones de las listas de abajo. Una vez que elijas un libreto, las opciones de características iniciales se encuentran al final de la primera columna principal (sin incluir la columna de características).", - "motw-books": "Libretos de Monster of the Week Edición Revisada", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "Una persona que era normal y descubrió que tiene un destino especial y que se le ha dado el poder para cumplirlo. El Elegido es bueno en una pelea, con algunos poderes raros. Por ejemplo: Buffy de Buffy Cazavampiros.", "crooked-desc": "Un criminal convertido en cazador de monstruos, acechado por su pasado y sus enemigos. El Criminal es bueno en situaciones sociales y tiene muchos contactos. Ejemplo: Anna Valmont de The Dresden Files, Peter Bishop de Fringe.", "divine-desc": "Un agente de un poder superior, con una misión que cumplir. El Divino es muy duro y se le han concedido poderes sagrados. Ejemplo: Castiel de Sobrenatural; Michael Carpenter de The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Música", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 3c6bff742289cc6bf2f734b7e77679b50cfaf498 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:58:59 -0500 Subject: [PATCH 124/576] New translations translation.json (Afrikaans) --- .../translations/af.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/af.json b/Monster of the Week Official/translations/af.json index 652c282c0a..21082ddf17 100644 --- a/Monster of the Week Official/translations/af.json +++ b/Monster of the Week Official/translations/af.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 49ddf857f897a6dd1b355261cd52ed06c99e5fa8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:00 -0500 Subject: [PATCH 125/576] New translations translation.json (Catalan) --- .../translations/ca.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/ca.json b/Monster of the Week Official/translations/ca.json index c953febafa..16411e428f 100644 --- a/Monster of the Week Official/translations/ca.json +++ b/Monster of the Week Official/translations/ca.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "No usat", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From f423ccaaf2b157a2759b3359b3b45a3cfb1c2b27 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:01 -0500 Subject: [PATCH 126/576] New translations translation.json (Czech) --- .../translations/cs.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/cs.json b/Monster of the Week Official/translations/cs.json index 2a51e59518..7e3d3fc578 100644 --- a/Monster of the Week Official/translations/cs.json +++ b/Monster of the Week Official/translations/cs.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Jméno", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "Vše", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Hudba", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 03e6f68ba15f0ca1279c9eadf2ea020a67914958 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:03 -0500 Subject: [PATCH 127/576] New translations translation.json (Danish) --- .../translations/da.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/da.json b/Monster of the Week Official/translations/da.json index ff333f1d55..2e29b1be89 100644 --- a/Monster of the Week Official/translations/da.json +++ b/Monster of the Week Official/translations/da.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Navn", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 7fdabe2c902aed283d8ada8e682f3013866d7945 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:04 -0500 Subject: [PATCH 128/576] New translations translation.json (German) --- .../translations/de.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/de.json b/Monster of the Week Official/translations/de.json index df08e8805f..dc02c82d73 100644 --- a/Monster of the Week Official/translations/de.json +++ b/Monster of the Week Official/translations/de.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "ungenutzt", "all": "Alles", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Musik", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Fahrzeuge", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 9a59a8981208d6b46f9668d2b917bb7b301cf2e2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:06 -0500 Subject: [PATCH 129/576] New translations translation.json (Greek) --- .../translations/el.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/el.json b/Monster of the Week Official/translations/el.json index 18e01efcd9..70ca0beea8 100644 --- a/Monster of the Week Official/translations/el.json +++ b/Monster of the Week Official/translations/el.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Όνομα", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 91952f668da3a275dda1b26c546e1cde81f6683f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:07 -0500 Subject: [PATCH 130/576] New translations translation.json (Finnish) --- .../translations/fi.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/fi.json b/Monster of the Week Official/translations/fi.json index 8ea5a9fb25..01472cdba7 100644 --- a/Monster of the Week Official/translations/fi.json +++ b/Monster of the Week Official/translations/fi.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From d04cf82e31dde6763bb4b8126c7fe59e1b565cd7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:08 -0500 Subject: [PATCH 131/576] New translations translation.json (Hebrew) --- .../translations/he.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/he.json b/Monster of the Week Official/translations/he.json index 0f448059f9..d2b26a3f7a 100644 --- a/Monster of the Week Official/translations/he.json +++ b/Monster of the Week Official/translations/he.json @@ -1192,7 +1192,6 @@ "custom-move-name": "שם", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 9fc0dd4f986b6672ec9258ba9d006c0c2e1dc232 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:10 -0500 Subject: [PATCH 132/576] New translations translation.json (Hungarian) --- .../translations/hu.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/hu.json b/Monster of the Week Official/translations/hu.json index 8ea5a9fb25..01472cdba7 100644 --- a/Monster of the Week Official/translations/hu.json +++ b/Monster of the Week Official/translations/hu.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From ef9c2979703e00e796ce4e67004cad47cb41546b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:11 -0500 Subject: [PATCH 133/576] New translations translation.json (Italian) --- .../translations/it.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/it.json b/Monster of the Week Official/translations/it.json index bd0e75e093..b64f291c44 100644 --- a/Monster of the Week Official/translations/it.json +++ b/Monster of the Week Official/translations/it.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Nome", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "Tutto", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Musica", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 30167ac68b21a930b383ec7b0b70cb82035cf460 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:13 -0500 Subject: [PATCH 134/576] New translations translation.json (Japanese) --- .../translations/ja.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/ja.json b/Monster of the Week Official/translations/ja.json index 0af65487e2..256200b261 100644 --- a/Monster of the Week Official/translations/ja.json +++ b/Monster of the Week Official/translations/ja.json @@ -1192,7 +1192,6 @@ "custom-move-name": "アイテム名", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "全て", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "音楽", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 02b3399a297994e927b0ff07c7d4608e2e1269b9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:14 -0500 Subject: [PATCH 135/576] New translations translation.json (Korean) --- .../translations/ko.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/ko.json b/Monster of the Week Official/translations/ko.json index 21279d44f9..c4a39b8347 100644 --- a/Monster of the Week Official/translations/ko.json +++ b/Monster of the Week Official/translations/ko.json @@ -1192,7 +1192,6 @@ "custom-move-name": "이름", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "음악", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 67be610ea6356f7b767a039e14e1dd150d8d492e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:15 -0500 Subject: [PATCH 136/576] New translations translation.json (Dutch) --- .../translations/nl.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/nl.json b/Monster of the Week Official/translations/nl.json index b40401f760..6886b3f534 100644 --- a/Monster of the Week Official/translations/nl.json +++ b/Monster of the Week Official/translations/nl.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Naam", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 7bb8abb71476dabafa1925c646476277c39df8f4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:17 -0500 Subject: [PATCH 137/576] New translations translation.json (Polish) --- .../translations/pl.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/pl.json b/Monster of the Week Official/translations/pl.json index 589d354dbf..8945f1cc00 100644 --- a/Monster of the Week Official/translations/pl.json +++ b/Monster of the Week Official/translations/pl.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Nazwa", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Muzyka", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From d2367e89b253c3a6943a8b64b35924e13b411965 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:18 -0500 Subject: [PATCH 138/576] New translations translation.json (Portuguese) --- .../translations/pt.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/pt.json b/Monster of the Week Official/translations/pt.json index a6ae5a20a2..128f044194 100644 --- a/Monster of the Week Official/translations/pt.json +++ b/Monster of the Week Official/translations/pt.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Nome", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Escolha sua Cartilha", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Música", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Veículos", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 543fcacaa635a8b5612592e40d325a161f0f633d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:20 -0500 Subject: [PATCH 139/576] New translations translation.json (Russian) --- .../translations/ru.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/ru.json b/Monster of the Week Official/translations/ru.json index 40f6bc3306..ecfbbb7aba 100644 --- a/Monster of the Week Official/translations/ru.json +++ b/Monster of the Week Official/translations/ru.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Название", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "Всё", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Музыка", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Транспорт", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From f14c65758fc4f644a9aa294f76ef83a29b9e8263 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:21 -0500 Subject: [PATCH 140/576] New translations translation.json (Slovenian) --- .../translations/sl.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/sl.json b/Monster of the Week Official/translations/sl.json index 8ea5a9fb25..01472cdba7 100644 --- a/Monster of the Week Official/translations/sl.json +++ b/Monster of the Week Official/translations/sl.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From c46d83803cacaa076f63d401f4036f4bf6ad3ca4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:22 -0500 Subject: [PATCH 141/576] New translations translation.json (Swedish) --- .../translations/sv.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/sv.json b/Monster of the Week Official/translations/sv.json index 75f633850d..2d196e5e08 100644 --- a/Monster of the Week Official/translations/sv.json +++ b/Monster of the Week Official/translations/sv.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Namn", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Musik", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 23a37b4ed00a587ff3161e7459d41ff50a05ab48 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:24 -0500 Subject: [PATCH 142/576] New translations translation.json (Turkish) --- .../translations/tr.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/tr.json b/Monster of the Week Official/translations/tr.json index ff9012d6df..a2dac22f37 100644 --- a/Monster of the Week Official/translations/tr.json +++ b/Monster of the Week Official/translations/tr.json @@ -1192,7 +1192,6 @@ "custom-move-name": "İsim", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 1448745dd77d39199848758b917af62625156953 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:25 -0500 Subject: [PATCH 143/576] New translations translation.json (Ukrainian) --- .../translations/uk.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/uk.json b/Monster of the Week Official/translations/uk.json index 8ea5a9fb25..01472cdba7 100644 --- a/Monster of the Week Official/translations/uk.json +++ b/Monster of the Week Official/translations/uk.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 8a0a16ab396cd19e46597a7294b2194b34334c99 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:27 -0500 Subject: [PATCH 144/576] New translations translation.json (Chinese Traditional) --- .../translations/zh.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/zh.json b/Monster of the Week Official/translations/zh.json index 6d2070de48..85388c6361 100644 --- a/Monster of the Week Official/translations/zh.json +++ b/Monster of the Week Official/translations/zh.json @@ -1192,7 +1192,6 @@ "custom-move-name": "名稱", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "全部", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "音樂", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "載具", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 4511431be391ab7274e8873a1902a20fc91b20a2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:28 -0500 Subject: [PATCH 145/576] New translations translation.json (English) --- .../translations/en.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/en.json b/Monster of the Week Official/translations/en.json index b7d6461cb4..e60c1ca953 100644 --- a/Monster of the Week Official/translations/en.json +++ b/Monster of the Week Official/translations/en.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 2e183b04d0982d0caa43cde3dcc8b7c4ca1b4bdb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 22:59:29 -0500 Subject: [PATCH 146/576] New translations translation.json (Portuguese, Brazilian) --- .../translations/pb.json | 612 +++++++++++++++++- 1 file changed, 608 insertions(+), 4 deletions(-) diff --git a/Monster of the Week Official/translations/pb.json b/Monster of the Week Official/translations/pb.json index 8ea5a9fb25..01472cdba7 100644 --- a/Monster of the Week Official/translations/pb.json +++ b/Monster of the Week Official/translations/pb.json @@ -1192,7 +1192,6 @@ "custom-move-name": "Name", "custom-move-description": "Description", "custom-gear": "Playbook Gear", - "start_newstuff": "", "unused": "Unused", "all": "All", "starting": "Starting", @@ -1290,7 +1289,7 @@ "eos-ref": "At the end of each session, the Keeper will ask the following questions:
    • Did we conclude the current mystery?
    • Did we save someone from certain death (or worse)?
    • Did we learn something new and important about the world?
    • Did we learn something new and important about one of the hunters?
    If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.", "pick-book": "Pick Your Playbook", "pick-book-desc": "Pick your playbook using the menu in the upper right corner or the buttons in the lists below. Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).", - "motw-books": "Monster of the Week Revised Edition Playbooks", + "motw-books": "Monster of the Week Hardcover Edition Playbooks", "chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.", "crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.", "divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.", @@ -1621,6 +1620,7 @@ "animating-force": "Animating Force", "animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:", "lightning": "Lightning", + "fire": "Fire", "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", @@ -1686,7 +1686,6 @@ "hardcase2020-move6": "Inspired Guesswork: When you investigate a mystery, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.", "hardcase2020-move7": "Stone Cold: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you act under pressure. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.", "hardcase2020-move8": "Weapon Master: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.", - "fire": "Fire", "calm": "Calm", "raging": "Raging", "hardcase-vehicles": "Vehicles", @@ -1716,5 +1715,610 @@ "hardcase2020-gear22": "A spell formula, written on a napkin", "hardcase2020-advance1": "Your Fire track increases to 13 boxes.", "constructed-unstable": "You get 10 harm boxes and do not become unstable.", - "end_newstuff": "" + "team-playbooks": "Team Playbooks", + "team-playbook-choice": "Choose a Team Playbook", + "Team Playbook": "Team Playbook", + "Agents in Black": "Agents in Black", + "Always on the Road": "Always on the Road", + "The Chosen One and Entourage": "The Chosen One and Entourage", + "Guardians of the Borderland": "Guardians of the Borderland", + "IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)", + "Interdimensional Crisis Team": "Interdimensional Crisis Team", + "The Last Survivors": "The Last Survivors", + "League of Double Lives": "League of Double Lives", + "Mercenaries": "Mercenaries", + "Mystery Club": "Mystery Club", + "The Night Shift": "The Night Shift", + "Suburban Watch Group": "Suburban Watch Group", + "Touring Band": "Touring Band", + "Whistleblowers": "Whistleblowers", + "Wild Hunt Fugitives": "Wild Hunt Fugitives", + "pick-teambook-desc": "Pick your team playbook using the menu in the upper right corner or the buttons in the lists below.", + "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.", + "You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.", + "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.", + "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.", + "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.", + "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.", + "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.", + "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.", + "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.", + "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.", + "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.", + "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.", + "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.", + "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.", + "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.", + "Getting Started": "Getting Started", + "Determine the nature of the Event.": "Determine the nature of the Event.", + "Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.", + "Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).", + "Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.", + "Create your city.": "Create your city.", + "Pick your obligations.": "Pick your obligations.", + "Come up with a band name.": "Come up with a band name.", + "Pick a starting team ally.": "Pick a starting team ally.", + "Customize the organisation.": "Customize the organisation.", + "Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.", + "Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.", + "Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.", + "Put on some music and hit the road.": "Put on some music and hit the road.", + "Await the next weird prophecy.": "Await the next weird prophecy.", + "Check the boundaries for incursions.": "Check the boundaries for incursions.", + "Report for your mission briefing.": "Report for your mission briefing.", + "Prepare for the next disaster.": "Prepare for the next disaster.", + "Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.", + "See who’s hiring today.": "See who’s hiring today.", + "Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.", + "Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.", + "Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.", + "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.", + "Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.", + "Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.", + "The Bureau": "The Bureau", + "Prompts": "Prompts", + "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.", + "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).", + "Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:", + "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.", + "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:", + "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.", + "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).", + "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.", + "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?", + "The Event": "The Event", + "What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?", + "A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.", + "A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.", + "It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.", + "An invasion from another dimension.": "An invasion from another dimension.", + "People around you were transformed into monsters.": "People around you were transformed into monsters.", + "You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.", + "Something else:": "Something else:", + "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.", + "A monster hunting teammate.": "A monster hunting teammate.", + "Your spouse or lover.": "Your spouse or lover.", + "Your sibling.": "Your sibling.", + "A parent.": "A parent.", + "A child.": "A child.", + "Your mentor.": "Your mentor.", + "Your protégée.": "Your protégée.", + "Your dog (or other pet).": "Your dog (or other pet).", + "Someone else:": "Someone else:", + "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).", + "The City": "The City", + "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.", + "Good things": "Good things", + "Cozy": "Cozy", + "Affluent": "Affluent", + "Good social care": "Good social care", + "Proud of its past": "Proud of its past", + "Lots of monuments": "Lots of monuments", + "Highly ecological": "Highly ecological", + "Transparent politics": "Transparent politics", + "Technological hub": "Technological hub", + "The nation’s main transport hub": "The nation’s main transport hub", + "Protected by benevolent magic": "Protected by benevolent magic", + "Beloved by travel vloggers": "Beloved by travel vloggers", + "An extremely famous mayor": "An extremely famous mayor", + "A university with unique departments": "A university with unique departments", + "Other:": "Other:", + "Bad things": "Bad things", + "Alienating": "Alienating", + "Poor": "Poor", + "Big social inequality": "Big social inequality", + "Shameful past": "Shameful past", + "Nothing worth sightseeing": "Nothing worth sightseeing", + "Highly polluted": "Highly polluted", + "Shady politics": "Shady politics", + "No prospects for the future": "No prospects for the future", + "Shady military bases": "Shady military bases", + "Gangs that terrorize the entire region": "Gangs that terrorize the entire region", + "Believed to bring bad luck": "Believed to bring bad luck", + "Struck by a powerful curse": "Struck by a powerful curse", + "Obligations": "Obligations", + "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.", + "Choose or create two obligations you have:": "Choose or create two obligations you have:", + "Attending parties and balls.": "Attending parties and balls.", + "Attending important conferences.": "Attending important conferences.", + "Ceremonially opening new buildings.": "Ceremonially opening new buildings.", + "Meeting children at schools.": "Meeting children at schools.", + "Tutoring promising students one on one.": "Tutoring promising students one on one.", + "Appearing on TV.": "Appearing on TV.", + "The Organisation": "The Organisation", + "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.", + "Official goals": "Official goals", + "(choose one or two)": "(choose one or two)", + "Slay monsters": "Slay monsters", + "Contain monsters": "Contain monsters", + "Govern safe use of magic": "Govern safe use of magic", + "Research monsters": "Research monsters", + "Research paranatural phenomena": "Research paranatural phenomena", + "Keep monsters and magic secret": "Keep monsters and magic secret", + "Goal you suspect": "Goal you suspect", + "(choose one)": "(choose one)", + "Training an army of monsters": "Training an army of monsters", + "Creating new monsters": "Creating new monsters", + "Stealing the monsters’ powers": "Stealing the monsters’ powers", + "Keeping all magic to themselves": "Keeping all magic to themselves", + "Taking over the world": "Taking over the world", + "Destroying the world": "Destroying the world", + "Official resources": "Official resources", + "(choose two)": "(choose two)", + "Ancient lore": "Ancient lore", + "Modernised": "Modernised", + "Chapters everywhere": "Chapters everywhere", + "Secular power": "Secular power", + "Rich": "Rich", + "Rigorous training": "Rigorous training", + "Offices all over the place": "Offices all over the place", + "Good intel": "Good intel", + "Support teams": "Support teams", + "Suspected resources": "Suspected resources", + "Demonology": "Demonology", + "Necromancy": "Necromancy", + "Deals with monsters": "Deals with monsters", + "Manipulated minions": "Manipulated minions", + "Manipulated cultists": "Manipulated cultists", + "Bribed officials": "Bribed officials", + "Sacrificing members": "Sacrificing members", + "Obvious flaws": "Obvious flaws", + "Tradition-bound": "Tradition-bound", + "Paranoid and secretive": "Paranoid and secretive", + "Closed hierarchy": "Closed hierarchy", + "Strict laws": "Strict laws", + "Mystical oaths": "Mystical oaths", + "Bureaucratic": "Bureaucratic", + "Hostile superiors": "Hostile superiors", + "Take-no-prisoners policy": "Take-no-prisoners policy", + "Live capture policy": "Live capture policy", + "Suspected flaws": "Suspected flaws", + "Total obedience": "Total obedience", + "Tyrannical leaders": "Tyrannical leaders", + "Protects member criminals": "Protects member criminals", + "The Wild Hunt": "The Wild Hunt", + "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.", + "Who Rides With The Hunt?": "Who Rides With The Hunt?", + "Elves": "Elves", + "Trolls": "Trolls", + "Demons": "Demons", + "Wraiths": "Wraiths", + "Banshees": "Banshees", + "Werewolves": "Werewolves", + "Something Else": "Something Else", + "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:", + "Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:", + "Grant immortality": "Grant immortality", + "Grant lycanthropy": "Grant lycanthropy", + "Steal emotion": "Steal emotion", + "See destinies": "See destinies", + "Set destinies": "Set destinies", + "Control weather": "Control weather", + "Grant sentience to animals": "Grant sentience to animals", + "Grant sentience to weapons": "Grant sentience to weapons", + "Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?", + "Each player can choose a different answer:": "Each player can choose a different answer:", + "I was kidnapped by the Hunt": "I was kidnapped by the Hunt", + "I sold my soul to the Hunt": "I sold my soul to the Hunt", + "I wanted to ride with the Hunt": "I wanted to ride with the Hunt", + "I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt", + "Something else": "Something else", + "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.", + "How Did You Escape?": "How Did You Escape?", + "How did you escape?": "How did you escape?", + "With a clever plan": "With a clever plan", + "By sheer luck": "By sheer luck", + "With outside help": "With outside help", + "Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract", + "The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?", + "Choose two ways:": "Choose two ways:", + "They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.", + "They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:", + "They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:", + "They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:", + "What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?", + "Kill you.": "Kill you.", + "Torment you.": "Torment you.", + "Make you join the Hunt again.": "Make you join the Hunt again.", + "Make you slaves.": "Make you slaves.", + "Notes": "Notes", + "Team Moves": "Team Moves", + "Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:", + "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.", + "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.", + "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.", + "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.", + "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.", + "Something Different: Take a move from another team playbook.": "Something Different: Take a move from another team playbook.", + "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.", + "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.", + "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.", + "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.", + "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).", + "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.

    If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.", + "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.", + "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.", + "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.", + "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.", + "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.", + "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.", + "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.", + "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.", + "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).", + "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.", + "Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "Drilled Coordination: All team members get +1 ongoing when helping out another team member.", + "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.", + "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.", + "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.", + "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.", + "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.", + "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.", + "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.", + "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.", + "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.", + "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.", + "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.", + "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.", + "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.", + "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.", + "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.", + "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.", + "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...", + "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.", + "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.", + "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.", + "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.", + "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.", + "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.", + "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.", + "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.", + "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.", + "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.", + "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.", + "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.", + "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.", + "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.", + "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.", + "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.", + "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.", + "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.", + "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.", + "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.", + "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.", + "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.", + "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.", + "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.", + "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.", + "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.", + "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.", + "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).", + "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.", + "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.", + "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.", + "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.", + "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.", + "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.", + "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.", + "Assets": "Assets", + "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)", + "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.", + "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.", + "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).", + "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.", + "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.", + "Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "Workshop: A big space for craft and repair projects, with plenty of tools and materials.", + "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.", + "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.", + "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?", + "Custom:": "Custom:", + "Individual Transport: A regular car, motorbike, or bicycle for every team member.": "Individual Transport: A regular car, motorbike, or bicycle for every team member.", + "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.", + "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.", + "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.", + "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.", + "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.", + "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?", + "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.", + "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.", + "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.", + "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.", + "Primaeval Monument: An ancient site marking where access between worlds is easiest.": "Primaeval Monument: An ancient site marking where access between worlds is easiest.", + "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?", + "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.", + "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.", + "Individual Transport: Electric motorbikes for every team member.": "Individual Transport: Electric motorbikes for every team member.", + "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.", + "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.", + "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.", + "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.", + "Fancy High Tech Uniforms: Complete with built-in gadgets.": "Fancy High Tech Uniforms: Complete with built-in gadgets.", + "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.", + "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.", + "Translator: A high tech or arcane universal translator.": "Translator: A high tech or arcane universal translator.", + "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.", + "Clothes: Clothes for any weather, including extreme ones.": "Clothes: Clothes for any weather, including extreme ones.", + "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.", + "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.", + "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.", + "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).", + "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.", + "Individual Transport: A fancy car or motorbike for every team member.": "Individual Transport: A fancy car or motorbike for every team member.", + "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.", + "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.", + "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.", + "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.", + "Funds: Lots of money on bank accounts connected to untraceable credit cards.": "Funds: Lots of money on bank accounts connected to untraceable credit cards.", + "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.", + "The Grapevine: A network of contacts who pass on job leads.": "The Grapevine: A network of contacts who pass on job leads.", + "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.", + "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.", + "High Tech Gadgets: A supply of various monster scanners and detectors.": "High Tech Gadgets: A supply of various monster scanners and detectors.", + "Armoury: A cache of monster hunting weapons.": "Armoury: A cache of monster hunting weapons.", + "Mystery Van: A van with all your mystery investigation supplies on board.": "Mystery Van: A van with all your mystery investigation supplies on board.", + "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.", + "Gadgets: Paranormal investigation gadgets.": "Gadgets: Paranormal investigation gadgets.", + "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.", + "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.", + "Disguises: A trunk full of disguises.": "Disguises: A trunk full of disguises.", + "Library: Library of useful reference books.": "Library: Library of useful reference books.", + "IDs: Official junior deputy Suburban Watch Group volunteer badges.": "IDs: Official junior deputy Suburban Watch Group volunteer badges.", + "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.", + "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.", + "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.", + "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.", + "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.", + "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.", + "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.", + "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.", + "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).", + "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.", + "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.", + "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.", + "Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "Individual Transport: A fancy car, motorbike, or bicycle for every team member.", + "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.", + "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.", + "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.", + "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.", + "Office Space: Private offices in the organisation’s headquarters.": "Office Space: Private offices in the organisation’s headquarters.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.", + "Fake IDs: Fake government IDs.": "Fake IDs: Fake government IDs.", + "More Fake IDs: Fake organisation IDs for other members or different jobs.": "More Fake IDs: Fake organisation IDs for other members or different jobs.", + "Cameras and Recording Gear: Miniature cameras and recording devices.": "Cameras and Recording Gear: Miniature cameras and recording devices.", + "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.", + "Map: A map of the Wild Hunt’s activities.": "Map: A map of the Wild Hunt’s activities.", + "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.", + "Disguises: A set of disguises.": "Disguises: A set of disguises.", + "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).", + "Fae Cosmetics and Makeup: Better than anything humans can produce.": "Fae Cosmetics and Makeup: Better than anything humans can produce.", + "Improvement": "Improvement", + "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.", + "When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:", + "Gain a new team move.": "Gain a new team move.", + "Gain a new team ally.": "Gain a new team ally.", + "Gain two new asset selections.": "Gain two new asset selections.", + "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.", + "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.", + "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.", + "Style": "Style", + "Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):", + "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”", + "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”", + "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”", + "Custom: What’s your story?": "Custom: What’s your story?", + "At the end of each session, ask:": "At the end of each session, ask:", + "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”", + "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”", + "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”", + "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”", + "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”", + "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”", + "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”", + "The oath:": "The oath:", + "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”", + "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”", + "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”", + "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”", + "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”", + "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”", + "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”", + "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”", + "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”", + "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”", + "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”", + "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”", + "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”", + "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”", + "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:", + "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”", + "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”", + "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”", + "Comical: At the end of each session, ask: “Did we do something really funny?”": "Comical: At the end of each session, ask: “Did we do something really funny?”", + "Cool: At the end of each session, ask: “Did we save the day, with style?”": "Cool: At the end of each session, ask: “Did we save the day, with style?”", + "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”", + "Security Team: At the end of each session, ask: “Did we keep people safe?”": "Security Team: At the end of each session, ask: “Did we keep people safe?”", + "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”", + "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”", + "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”", + "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”", + "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”", + "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "Punk: At the end of each session, ask: “Did we fight for the downtrodden?”", + "Pop: At the end of each session, ask: “Did we look awesome?”": "Pop: At the end of each session, ask: “Did we look awesome?”", + "Metal: At the end of each session, ask: “Did we battle gloriously?”": "Metal: At the end of each session, ask: “Did we battle gloriously?”", + "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”", + "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "Folk: At the end of each session, ask: “Did we learn about local history and folklore?”", + "Country: At the end of each session, ask: “Will that make a great story, later?”": "Country: At the end of each session, ask: “Will that make a great story, later?”", + "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”", + "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”", + "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”", + "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”", + "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”", + "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”", + "Enemies": "Enemies", + "Pick an enemy for your team:": "Pick an enemy for your team:", + "General Grox, alien warlord.": "General Grox, alien warlord.", + "The werewolf conspiracy.": "The werewolf conspiracy.", + "The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.", + "The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.", + "A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.", + "Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.", + "All the vampires.": "All the vampires.", + "Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.", + "The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.", + "A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.", + "Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.", + "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.", + "The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.", + "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.", + "Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.", + "All the demons.": "All the demons.", + "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.", + "Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.", + "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.", + "Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.", + "Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).", + "Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.", + "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.", + "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.", + "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.", + "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.", + "Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.", + "Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.", + "Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.", + "The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.", + "A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.", + "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.", + "A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.", + "Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.", + "All the evil doppelgangers.": "All the evil doppelgangers.", + "Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.", + "Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.", + "Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.", + "Pethas, a dragon.": "Pethas, a dragon.", + "All the werewolves.": "All the werewolves.", + "Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.", + "The Fates.": "The Fates.", + "A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.", + "Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.", + "The Ghost King.": "The Ghost King.", + "Dracula.": "Dracula.", + "Cryptids generally.": "Cryptids generally.", + "A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.", + "Your manager.": "Your manager.", + "The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.", + "The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.", + "A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.", + "The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.", + "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.", + "All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.", + "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.", + "Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.", + "A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.", + "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.", + "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.", + "The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.", + "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.", + "Allies": "Allies", + "Choose your team allies from this list:": "Choose your team allies from this list:", + "Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.", + "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.", + "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.", + "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.", + "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.", + "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.", + "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.", + "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.", + "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.", + "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.", + "Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.", + "Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.", + "Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.", + "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.", + "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.", + "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.", + "Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.", + "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.", + "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.", + "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.", + "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.", + "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.", + "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.", + "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.", + "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.", + "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.", + "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.", + "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.", + "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.", + "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.", + "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.", + "Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.", + "Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.", + "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.", + "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.", + "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.", + "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.", + "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.", + "Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.", + "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.", + "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.", + "Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.", + "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.", + "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.", + "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.", + "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.", + "Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.", + "A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:", + "Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.", + "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.", + "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.", + "Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.", + "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.", + "The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.", + "Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.", + "Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.", + "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.", + "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.", + "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.", + "Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.", + "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.", + "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.", + "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.", + "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).", + "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.", + "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.", + "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.", + "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.", + "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.", + "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.", + "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.", + "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.", + "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.", + "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves." } \ No newline at end of file From 69bc430535177484c401cb6319be8a7312d388c3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:03:21 -0500 Subject: [PATCH 147/576] New translations translation.json (Spanish) --- Official Savage Worlds/translations/es.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Official Savage Worlds/translations/es.json b/Official Savage Worlds/translations/es.json index 3ea62d38f0..07fbfb5478 100644 --- a/Official Savage Worlds/translations/es.json +++ b/Official Savage Worlds/translations/es.json @@ -301,7 +301,7 @@ "pace": "Paso", "parry": "Parada", "parry-configuration": "Configuración de Parada", - "toughness": "Vigor", + "toughness": "Dureza", "toughness-configuration": "Configuración de Dureza", "armor": "Armad.", "wounds": "Heridas", @@ -952,13 +952,13 @@ "dominion-paragraph": "Dominio aparecerá en Estadísticas Derivadas Adicionales, pero los dos son independientes entre sí. Al seleccionar Dominio, se mostrará el Encabezado de Estadísticas Derivadas Adicionales, pero no mostrará los campos de las derivadas adicionales. Si necesitas una estadística derivada adicional además de Dominio, debes marcar ambas casillas. Al seleccionar Dominio también se mostrará un campo para el Nombre de la Tabla de Dominio. Esto es necesario para que el botón de tirada de Dominio sepa qué Tabla Aleatoria usar para la tirada. Esto requiere que el DJ establezca un tabla de dominio para empezar. Este nombre de tabla también se puede indicar en la configuración del juego como predeterminado, por lo que el DJ no necesita introducir el nombre de la tabla en cada hoja de personaje individual.", "setup-the-dominion-table-for-dominion-rolls": "Este nombre de tabla es necesario para que funcione el botón de tirada de dominio. Este debería ser el nombre de la tabla aleatoria para tiradas de Dominio. Esto no configurará la tabla aleatoria, por lo que deberás asegurarte de hacerlo en el juego.", "bennies": "Benis", - "derived": "Derived", + "derived": "Derivados", "1d4": "d4", "1d6": "d6", "1d8": "d8", "1d10": "d10", "1d12": "d12", - "running": "Corriendo", + "running": "Correr", "reach": "Alcance", "has-no-money": "Bancarrota", "reworked-code-base": "Re-worked the code base making it easier to maintain.", From c0d44e2d4d54867ed68f1a2b66dba3091ab5c2b2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:03:33 -0500 Subject: [PATCH 148/576] New translations translation.json (Russian) --- Official Savage Worlds/translations/ru.json | 308 ++++++++++---------- 1 file changed, 154 insertions(+), 154 deletions(-) diff --git a/Official Savage Worlds/translations/ru.json b/Official Savage Worlds/translations/ru.json index aeb34f821b..f213c123fe 100644 --- a/Official Savage Worlds/translations/ru.json +++ b/Official Savage Worlds/translations/ru.json @@ -15,7 +15,7 @@ "gender": "Пол", "agility": "Ловкость", "smarts": "Смекалка", - "spirit": "Харизма", + "spirit": "Характер", "strength": "Сила", "vigor": "Выносливость ", "agl-u": "(ЛОВ)", @@ -29,31 +29,31 @@ "agility-die-type-d8": "Ловкость (Лов", "agility-die-type-d10": "Ловкость (Лов", "agility-die-type-d12": "Ловкость (Лов", - "smarts-die-type-d4": "Smarts d4", - "smarts-die-type-d6": "Smarts d6", - "smarts-die-type-d8": "Smarts d8", - "smarts-die-type-d10": "Smarts d10", - "smarts-die-type-d12": "Smarts d12", - "spirit-die-type-d4": "Spirit d4", - "spirit-die-type-d6": "Spirit d6", - "spirit-die-type-d8": "Spirit d8", - "spirit-die-type-d10": "Spirit d10", - "spirit-die-type-d12": "Spirit d12", + "smarts-die-type-d4": "Смекалка d4", + "smarts-die-type-d6": "Смекалка d6", + "smarts-die-type-d8": "Смекалка d8", + "smarts-die-type-d10": "Смекалка d10", + "smarts-die-type-d12": "Смекалка d12", + "spirit-die-type-d4": "Характер d4", + "spirit-die-type-d6": "Характер d6", + "spirit-die-type-d8": "Характер d8", + "spirit-die-type-d10": "Характер d10", + "spirit-die-type-d12": "Характер d12", "strength-die-type-d4": "Сила (Сил", "strength-die-type-d6": "Сила (Сил", "strength-die-type-d8": "Сила (Сил", "strength-die-type-d10": "Сила (Сил", "strength-die-type-d12": "Сила (Сил", - "vigor-die-type-d4": "Vigor d4", - "vigor-die-type-d6": "Vigor d6", - "vigor-die-type-d8": "Vigor d8", - "vigor-die-type-d10": "Vigor d10", - "vigor-die-type-d12": "Vigor d12", + "vigor-die-type-d4": "Выносливость d4", + "vigor-die-type-d6": "Выносливость d6", + "vigor-die-type-d8": "Выносливость d8", + "vigor-die-type-d10": "Выносливость d10", + "vigor-die-type-d12": "Выносливость d12", "whisper-roll-to-gm": "Шептать броски мастеру", - "die-step-delta": "steps boosted/lowered from Base", + "die-step-delta": "шагов повышения/понижения от Базового", "wild-die": "Дикий кубик", - "animal-intelligence": "Animal Intelligence", - "no-modifying-edges": "No modifying edges", + "animal-intelligence": "Звериный интеллект", + "no-modifying-edges": "Без модификатора черт", "age": "Возраст", "character-height": "Рост", "weight": "Масса", @@ -68,44 +68,44 @@ "all": "Всё", "core-skills": "Базовые навыки", "__skill-select-list-COMMENT": "Это порядок, в котором навыки должны располагаться в окне настроек навыков", - "skill-select-list": "all-skills,core-skills,academics,athletics,battle,boating,common-knowledge,driving,electronics,faith,focus,gambling,hacking,healing,intimidation,language,notice,occult,performance,persuasion,piloting,psionics,repair,research,riding,science,shooting,spellcasting,stealth,survival,taunt,thievery,weird-science,knowledge-other", + "skill-select-list": "все навыки,базовые навыки,академические знания,атлетика,военное дело,судохождение,общие знания,вождение,электроника,вера,фокус,азартные игры,хакерство,лечение,запугивание,язык,внимание,оккультные знания,выступление,убеждение,пилотирование,псионика,ремонт,исследование,верховая езда,научные знания,стрельба,колдовство,скрытность,выживание,провокация,воровство,странная наука,знание-другие", "__character-skills-COMMENT": "This is the order skills should appear once skill have been selected to be used/displayed", - "character-skills": "unskilled,academics,athletics,battle,boating,common-knowledge,driving,electronics,faith,fighting,focus,gambling,guts,hacking,healing,intimidation,language,notice,occult,performance,persuasion,piloting,psionics,repair,research,riding,science,shooting,spellcasting,stealth,survival,taunt,thievery,weird-science,knowledge-other", + "character-skills": "нетренирован,академические знания,атлетика,военное дело,судохождение,общие знания,вождение,электроника,вера,сражение,фокус,азартные игры,сила воли,хакерство,лечение,запугивание,язык,внимание,оккультные знания,выступление,убеждение,пилотирование,псионика,ремонт,исследование,верховая езда,научные знания,стрельба,колдовство,скрытность,выживание,провокация,воровство,странная наука,знание-другие", "fighting": "Сражение ", "fighting-die-type-d4": "Драка", "fighting-die-type-d6": "Драка", "fighting-die-type-d8": "Драка", "fighting-die-type-d10": "Драка", "fighting-die-type-d12": "Драка", - "unskilled": "Unskilled", - "unskilled-d4-2": "Unskilled (d4-2)", + "unskilled": "Нетренирован", + "unskilled-d4-2": "Нетренирован (d4-2)", "jack-of-all-trades": "Jack-of-All-Trades", "apply-encumbrance": "Apply Encumbrance", "academics": "Академические знания", - "academics-die-type-d4": "Academics d4", - "academics-die-type-d6": "Academics d6", - "academics-die-type-d8": "Academics d8", - "academics-die-type-d10": "Academics d10", - "academics-die-type-d12": "Academics d12", + "academics-die-type-d4": "Академические знания d4", + "academics-die-type-d6": "Академические знания d6", + "academics-die-type-d8": "Академические знания d8", + "academics-die-type-d10": "Академические знания d10", + "academics-die-type-d12": "Академические знания d12", "athletics": "Атлетика", - "athletics-die-type-d4": "Athletics d4", - "athletics-die-type-d6": "Athletics d6", - "athletics-die-type-d8": "Athletics d8", - "athletics-die-type-d10": "Athletics d10", - "athletics-die-type-d12": "Athletics d12", - "battle": "Battle", - "battle-die-type-d4": "Battle d4", - "battle-die-type-d6": "Battle d6", - "battle-die-type-d8": "Battle d8", - "battle-die-type-d10": "Battle d10", - "battle-die-type-d12": "Battle d12", - "boating": "Boating", - "boating-die-type-d4": "Boating d4", - "boating-die-type-d6": "Boating d6", - "boating-die-type-d8": "Boating d8", - "boating-die-type-d10": "Boating d10", - "boating-die-type-d12": "Boating d12", - "commonknowledge": "Common Knowledge", + "athletics-die-type-d4": "Атлетика d4", + "athletics-die-type-d6": "Атлетика d6", + "athletics-die-type-d8": "Атлетика d8", + "athletics-die-type-d10": "Атлетика d10", + "athletics-die-type-d12": "Атлетика d12", + "battle": "Военное дело", + "battle-die-type-d4": "Военное дело d4", + "battle-die-type-d6": "Военное дело d6", + "battle-die-type-d8": "Военное дело d8", + "battle-die-type-d10": "Военное дело d10", + "battle-die-type-d12": "Военное дело d12", + "boating": "Судовождение", + "boating-die-type-d4": "Судовождение d4", + "boating-die-type-d6": "Судовождение d6", + "boating-die-type-d8": "Судовождение d8", + "boating-die-type-d10": "Судовождение d10", + "boating-die-type-d12": "Судовождение d12", + "commonknowledge": "Общие знания", "commonknowledge-die-type-d4": "Общие знания d4", "commonknowledge-die-type-d6": "Общие знания d4", "commonknowledge-die-type-d8": "Общие знания d4", @@ -161,59 +161,59 @@ "healing-die-type-d12": "Healing d12", "intimidation": "Запугивание", "intimidation-die-type-d4": "Intimidation d4", - "intimidation-die-type-d6": "Intimidation d6", - "intimidation-die-type-d8": "Intimidation d8", - "intimidation-die-type-d10": "Intimidation d10", - "intimidation-die-type-d12": "Intimidation d12", - "language": "Language", - "language-die-type-d4": "Language d4", - "language-die-type-d6": "Language d6", - "language-die-type-d8": "Language d8", - "language-die-type-d10": "Language d10", - "language-die-type-d12": "Language d12", - "notice": "Notice", - "notice-die-type-d4": "Notice d4", - "notice-die-type-d6": "Notice d6", - "notice-die-type-d8": "Notice d8", - "notice-die-type-d10": "Notice d10", - "notice-die-type-d12": "Notice d12", - "occult": "Occult", - "occult-die-type-d4": "Occult d4", - "occult-die-type-d6": "Occult d6", - "occult-die-type-d8": "Occult d8", - "occult-die-type-d10": "Occult d10", - "occult-die-type-d12": "Occult d12", + "intimidation-die-type-d6": "Запугивание d6", + "intimidation-die-type-d8": "Запугивание d8", + "intimidation-die-type-d10": "Запугивание d10", + "intimidation-die-type-d12": "Запугивание d12", + "language": "Язык", + "language-die-type-d4": "Язык d4", + "language-die-type-d6": "Язык d6", + "language-die-type-d8": "Язык d8", + "language-die-type-d10": "Язык d10", + "language-die-type-d12": "Язык d12", + "notice": "Внимание", + "notice-die-type-d4": "Внимание d4", + "notice-die-type-d6": "Внимание d6", + "notice-die-type-d8": "Внимание d8", + "notice-die-type-d10": "Внимание d10", + "notice-die-type-d12": "Внимание d12", + "occult": "Оккультные знания", + "occult-die-type-d4": "Оккультные знания d4", + "occult-die-type-d6": "Оккультные знания d6", + "occult-die-type-d8": "Оккультные знания d8", + "occult-die-type-d10": "Оккультные знания d10", + "occult-die-type-d12": "Оккультные знания d12", "performance": "Выступление", - "performance-die-type-d4": "Performance d4", - "performance-die-type-d6": "Performance d6", - "performance-die-type-d8": "Performance d8", - "performance-die-type-d10": "Performance d10", - "performance-die-type-d12": "Performance d12", + "performance-die-type-d4": "Выступление d4", + "performance-die-type-d6": "Выступление d6", + "performance-die-type-d8": "Выступление d8", + "performance-die-type-d10": "Выступление d10", + "performance-die-type-d12": "Выступление d12", "persuasion": "Убеждение", - "persuasion-die-type-d4": "Persuasion d4", - "persuasion-die-type-d6": "Persuasion d6", - "persuasion-die-type-d8": "Persuasion d8", - "persuasion-die-type-d10": "Persuasion d10", - "persuasion-die-type-d12": "Persuasion d12", - "piloting": "Piloting", - "piloting-die-type-d4": "Piloting d4", - "piloting-die-type-d6": "Piloting d6", - "piloting-die-type-d8": "Piloting d8", - "piloting-die-type-d10": "Piloting d10", - "piloting-die-type-d12": "Piloting d12", + "persuasion-die-type-d4": "Убеждение d4", + "persuasion-die-type-d6": "Убеждение d6", + "persuasion-die-type-d8": "Убеждение d8", + "persuasion-die-type-d10": "Убеждение d10", + "persuasion-die-type-d12": "Убеждение d12", + "piloting": "Пилотирование", + "piloting-die-type-d4": "Пилотирование d4", + "piloting-die-type-d6": "Пилотирование d6", + "piloting-die-type-d8": "Пилотирование d8", + "piloting-die-type-d10": "Пилотирование d10", + "piloting-die-type-d12": "Пилотирование d12", "psionics": "Псионика", - "psionics-die-type-d4": "Psionics d4", - "psionics-die-type-d6": "Psionics d6", - "psionics-die-type-d8": "Psionics d8", - "psionics-die-type-d10": "Psionics d10", - "psionics-die-type-d12": "Psionics d12", - "research": "Research", - "research-die-type-d4": "Research d4", - "research-die-type-d6": "Research d6", - "research-die-type-d8": "Research d8", - "research-die-type-d10": "Research d10", - "research-die-type-d12": "Research d12", - "repair": "Repair", + "psionics-die-type-d4": "Псионика d4", + "psionics-die-type-d6": "Псионика d6", + "psionics-die-type-d8": "Псионика d8", + "psionics-die-type-d10": "Псионика d10", + "psionics-die-type-d12": "Псионика d12", + "research": "Исследование", + "research-die-type-d4": "Исследование d4", + "research-die-type-d6": "Исследование d6", + "research-die-type-d8": "Исследование d8", + "research-die-type-d10": "Исследование d10", + "research-die-type-d12": "Исследование d12", + "repair": "Ремонт", "repair-die-type-d4": "Repair d4", "repair-die-type-d6": "Repair d6", "repair-die-type-d8": "Repair d8", @@ -269,73 +269,73 @@ "thievery-die-type-d12": "Thievery d12", "weird-science": "Weird Science", "weirdscience": "Weird Science", - "weird-science-die-type-d4": "Weird Science d4", - "weird-science-die-type-d6": "Weird Science d6", - "weird-science-die-type-d8": "Weird Science d8", - "weird-science-die-type-d10": "Weird Science d10", - "weird-science-die-type-d12": "Weird Science d12", - "knowledge-other": "Knowledge/Other", + "weird-science-die-type-d4": "Странная наука d4", + "weird-science-die-type-d6": "Странная наука d6", + "weird-science-die-type-d8": "Странная наука d8", + "weird-science-die-type-d10": "Странная наука d10", + "weird-science-die-type-d12": "Странная наука d12", + "knowledge-other": "Знания/Другое", "linked-attribute": "Linked Attribute", - "knowledge-other-die-type-d4": "Knowledge/Other d4", - "knowledge-other-die-type-d6": "Knowledge/Other d6", - "knowledge-other-die-type-d8": "Knowledge/Other d8", - "knowledge-other-die-type-d10": "Knowledge/Other d10", - "knowledge-other-die-type-d12": "Knowledge/Other d12", - "skill-name": "Skill Name", - "att-mod-description": "Edges/Hindrances for Modifier", + "knowledge-other-die-type-d4": "Знания/Другое d4", + "knowledge-other-die-type-d6": "Знания/Другое d6", + "knowledge-other-die-type-d8": "Знания/Другое d8", + "knowledge-other-die-type-d10": "Знания/Другое d10", + "knowledge-other-die-type-d12": "Знания/Другое d12", + "skill-name": "Название навыка", + "att-mod-description": "Черта/Изъян для модификатора", "size": "Размер", - "size-category": "Size Category", + "size-category": "Категория размера", "tiny": "Крохотный", - "very-small": "Very Small", + "very-small": "Очень маленький", "small": "Маленький", "normal": "Обычный", "large": "Большой", "huge": "Огромный", - "gargantuan": "Гигантское", + "gargantuan": "Гигантский", "base": "Базовый", - "edge-hindrance-modifier-abbr": "Edge/Hindrance Mod", - "running-die-type": "Running Die Type", - "pace-configuration": "Pace Configuration", + "edge-hindrance-modifier-abbr": "Черта/Изъян мод", + "running-die-type": "Тип кости бега", + "pace-configuration": "Конфигурация Шага", "running-text-before-number": "runs ", - "running-text-after-number": "inches", + "running-text-after-number": "дюймы", "pace": "Шаг", - "parry": "Parry", - "parry-configuration": "Parry Configuration", - "toughness": "Toughness", - "toughness-configuration": "Toughness Configuration", - "armor": "Доспех", - "wounds": "Wounds", - "wounds-configuration": "Wounds Configuration", - "reduce-wound-modifiers": "Reduce Wound Modifiers", - "increase-wound-modifiers": "Increase Wound Modifiers", - "maximum-wound-modifiers": "Maximum Wound Modifiers", - "wound-modifiers": "Wound Modifiers", - "fatigue-modifiers": "Fatigue Modifiers", - "reduce": "Reduce", - "increase": "Increase", - "maximum": "Maximum", - "fatigue": "Fatigue", - "fatigue-configuration": "Fatigue Configuration", - "shaken": "Shaken", + "parry": "Парирование", + "parry-configuration": "Конфигурация Парирования", + "toughness": "Стойкойть", + "toughness-configuration": "Конфигурация Стойкости", + "armor": "Броня", + "wounds": "Ранения", + "wounds-configuration": "Конфигурация ранений", + "reduce-wound-modifiers": "Понижение модификатора ран", + "increase-wound-modifiers": "Увеличение модификатора ран", + "maximum-wound-modifiers": "Максимальный модификатор ран", + "wound-modifiers": "Модификаторы ран", + "fatigue-modifiers": "Мод Усталости", + "reduce": "Уменьшить", + "increase": "Увеличить", + "maximum": "Максимум", + "fatigue": "Усталость", + "fatigue-configuration": "Конфигурация Усталости", + "shaken": "Потрясен", "incapacitated-abbr": "Inc", "incapacitated": "Недееспособно", - "whisper-to-gm": "Whisper to GM", - "unshake": "Unshake", - "soak": "Soak", + "whisper-to-gm": "Шепнуть GM", + "unshake": "Оправиться", + "soak": "Поглощение", "unshake-desc1": "attempts to unshake (Spi", - "unshake-desc2": "Wild", + "unshake-desc2": "Дикая", "unshake-desc3": "и", - "unshake-desc4": "succeeds", + "unshake-desc4": "успех", "unshake-desc5": "can now act", - "unshake-desc6": "fails", + "unshake-desc6": "провал", "unshake-desc7": "But maybe not...?", - "distracted": "Distracted", - "vulnerable": "Vulnterable", + "distracted": "Отвлечён", + "vulnerable": "Уязвимый", "stunned": "Ошеломлён", - "conviction": "Conviction", + "conviction": "Уверенность", "additional-derived-stats": "Additional Derived Stats", "stat-abbr": "Stat", - "modifier-abbr": "Модифицировать", + "modifier-abbr": "Мод", "current": "Текущий", "maximum-abbr": "Макс", "derived-stat-name": "Derived Stat Name", @@ -358,7 +358,7 @@ "whisper-hindrance": "Whisper Hindrance", "hindrance": "Изъян", "hindrance-type": "Hindrance Type", - "hindrance-desc": "Hinrance Description", + "hindrance-desc": "Описание Изъяна", "racial": "Racial", "creation": "Созидание", "advance": "Advance", @@ -389,14 +389,14 @@ "vigor-abbr": "Vig", "gear": "Gear", "item": "Item", - "quantity-abbr": "Qty", - "power": "Power", - "ab-section-header": "Section Header: ", - "ab-column-header": "Column Header: ", - "ab-pp": "Power Points Abbreviation: ", - "ab-name": "Arcane Background: ", - "ab-pp-name": "Power Points Label: ", - "ab-color-indicator": "Arcane Background Indicator: ", + "quantity-abbr": "Кл-во", + "power": "Силы", + "ab-section-header": "Заголовок раздела:", + "ab-column-header": "Заголовок столбца:", + "ab-pp": "Аббревиатура Очков Силы: ", + "ab-name": "Происхождение Силы: ", + "ab-pp-name": "Название очков Силы", + "ab-color-indicator": "Цветовой индикатор", "skill-only": "Skill Only", "duration": "Длительность", "of": "of", @@ -424,7 +424,7 @@ "no": "Нет", "permanent-injuries": "Permanent Injuries", "worst-nightmare": "Worst Nightmare", - "physical-appearance-personal-history": "Phyisical Appearance + Personal History", + "physical-appearance-personal-history": "Описание внешности + Личная история", "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities", "show-quest-log": "Show Quest Log", "quest-log": "Журнал Квеста", From 2a80c6b8d6e7728832b690b58f802b9e606fcd2a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:09:37 -0500 Subject: [PATCH 149/576] New translations translation.json (Ukrainian) --- .../translations/uk.json | 88 +++++++++---------- 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/Savage Worlds - Graph Paper/translations/uk.json b/Savage Worlds - Graph Paper/translations/uk.json index 893e02c8de..e14f113120 100644 --- a/Savage Worlds - Graph Paper/translations/uk.json +++ b/Savage Worlds - Graph Paper/translations/uk.json @@ -1,10 +1,10 @@ { - "_height": "Height", - "abilities": "Abilities", - "abilities-placeholder": "Abilities", - "ability-placeholder": "Ability: Description", + "_height": "Зріст", + "abilities": "Характеристики", + "abilities-placeholder": "Характеристики", + "ability-placeholder": "Характеристика: опис", "ace-damage": "Ace Damage", - "ace-damage-title": "Exploding Damage Dice On/Off", + "ace-damage-title": "Вибухові кістки ушкоджень (ввімк./вимк.)", "advancements-heroic-placeholder": "Heroic", "advancements-legendary-placeholder": "Legendary", "advancements-novice-placeholder": "Novice", @@ -15,40 +15,40 @@ "advancements-rank-v": "V", "advancements-seasoned-placeholder": "Seasoned", "advancements-veteran-placeholder": "Veteran", - "age": "Age", + "age": "Вік", "agi-u": "AGI", - "agility-mod": "Bonus", + "agility-mod": "Бонус", "agility-natural": "Natural", "agility-wd": "WD", - "allies": "Allies", - "allies-name-placeholder": "Name", - "allies-note-box-placeholder": "Notes", - "allies-note-field-1-placeholder": "Note #1", - "allies-note-field-10-placeholder": "Note #10", - "allies-note-field-11-placeholder": "Note #11", - "allies-note-field-12-placeholder": "Note #12", - "allies-note-field-13-placeholder": "Note #13", - "allies-note-field-14-placeholder": "Note #14", - "allies-note-field-15-placeholder": "Note #15", - "allies-note-field-16-placeholder": "Note #16", - "allies-note-field-17-placeholder": "Note #17", - "allies-note-field-18-placeholder": "Note #18", - "allies-note-field-19-placeholder": "Note #19", - "allies-note-field-2-placeholder": "Note #2", - "allies-note-field-20-placeholder": "Note #20", - "allies-note-field-3-placeholder": "Note #3", - "allies-note-field-4-placeholder": "Note #4", - "allies-note-field-5-placeholder": "Note #5", - "allies-note-field-6-placeholder": "Note #6", - "allies-note-field-7-placeholder": "Note #7", - "allies-note-field-8-placeholder": "Note #8", - "allies-note-field-9-placeholder": "Note #9", - "ally": "Ally", - "ammunition": "Ammunition", + "allies": "Союзники", + "allies-name-placeholder": "Ім’я", + "allies-note-box-placeholder": "Примітки", + "allies-note-field-1-placeholder": "Примітка №1", + "allies-note-field-10-placeholder": "Примітка №10", + "allies-note-field-11-placeholder": "Примітка №11", + "allies-note-field-12-placeholder": "Примітка №12", + "allies-note-field-13-placeholder": "Примітка №13", + "allies-note-field-14-placeholder": "Примітка №14", + "allies-note-field-15-placeholder": "Примітка №15", + "allies-note-field-16-placeholder": "Примітка №16", + "allies-note-field-17-placeholder": "Примітка №17", + "allies-note-field-18-placeholder": "Примітка №18", + "allies-note-field-19-placeholder": "Примітка №19", + "allies-note-field-2-placeholder": "Примітка №2", + "allies-note-field-20-placeholder": "Примітка №20", + "allies-note-field-3-placeholder": "Примітка №3", + "allies-note-field-4-placeholder": "Примітка №4", + "allies-note-field-5-placeholder": "Примітка №5", + "allies-note-field-6-placeholder": "Примітка №6", + "allies-note-field-7-placeholder": "Примітка №7", + "allies-note-field-8-placeholder": "Примітка №8", + "allies-note-field-9-placeholder": "Примітка №9", + "ally": "Союзник", + "ammunition": "Боєприпаси", "ammunition-reset": "R", "ammunition-set": "S", - "apparel": "Apparel", - "apparel-armor": "Armor", + "apparel": "Одяг", + "apparel-armor": "Броня", "apparel-name-placeholder": "Apparel", "apparel-note-box-placeholder": "Notes", "apparel-notes-label": "Notes:", @@ -470,19 +470,19 @@ "run": "Run", "runs-ellipsis": "runs...", "science": "Science", - "settings-abilities-label": "[Abilities]", - "settings-allies-label": "[Allies]", + "settings-abilities-label": "Характеристики", + "settings-allies-label": "Союзники", "settings-ammunition-container-1": "Ammo #1", "settings-ammunition-container-2": "Ammo #2", "settings-ammunition-container-3": "Ammo #3", - "settings-ammunition-label": "[Ammunition]", + "settings-ammunition-label": "Боєприпаси", "settings-apparel-label": "Apparel", "settings-augmentations-label": "[Augmentations]", - "settings-custom-button-1-label": "[Custom Button #1]", - "settings-custom-button-2-label": "[Custom Button #2]", - "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-button-1-label": "[Довільна кнопка #1]", + "settings-custom-button-2-label": "[Довільна кнопка #2]", + "settings-custom-button-3-label": "[Довільна кнопка #3]", "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", - "settings-engrams-label": "[Engrams]", + "settings-engrams-label": "Енграми", "settings-function-augmentation-markers": "Augmentation Markers", "settings-function-explode-run-die": "Explode Run Die", "settings-function-halve-untrained-penalty": "Halve Untrained Penalty (-1)", @@ -528,8 +528,8 @@ "settings-misc-extent-prefix": "Extend ", "settings-power-energy-label": "[Power/Energy/Mana]", "settings-powerarmors-label": "[Power Armors]", - "settings-powers-spells-label": "[Powers/Spells]", - "settings-quick-notes-label": "[Quick Notes]", + "settings-powers-spells-label": "Сили/Чари", + "settings-quick-notes-label": "Швидкі нотатки", "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", "settings-rule-no-power-points": "No Power Points (SWADE 140)", "settings-style-background-grid": "Background Grid", @@ -544,7 +544,7 @@ "settings-tab-setup": "Setup", "settings-tab-skills": "Skills", "settings-tab-styles": "Styles", - "settings-vehicles-label": "[Vehicles]", + "settings-vehicles-label": "Транспорт", "settings-walkers-label": "[Walkers]", "settings-weapons-label": "Weapons", "size": "Size", From fffbd11886ced1322f850c4f15ba0b9e31777410 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:11:03 -0500 Subject: [PATCH 150/576] New translations translation.json (German) --- Shadowrun5thEdition/translations/de.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Shadowrun5thEdition/translations/de.json b/Shadowrun5thEdition/translations/de.json index ef7e650fb1..27bf1f8d76 100644 --- a/Shadowrun5thEdition/translations/de.json +++ b/Shadowrun5thEdition/translations/de.json @@ -24,7 +24,7 @@ "assensing": "Askennen", "astralcombat": "Astralkampf", "astralinitiative": "Astrale Initiative", - "athleticsgroup": "Athletik Gruppe", + "athleticsgroup": "Athletik-Gruppe", "attack": "Angriff", "attribute": "Attribut", "attributearray": "Attributsanordnung", @@ -40,7 +40,7 @@ "baseslider": "Basisregler", "bf": "SM", "binding": "Binden", - "biotechgroup": "Biotech Gruppe", + "biotechgroup": "Biotech-Gruppe", "biotechnology": "Biotechnologie", "blades": "Klingenwaffen", "body": "Konstitution", @@ -50,7 +50,7 @@ "charisma": "Charisma", "chemistry": "Chemie", "close": "Schließen", - "closecombatgroup": "Nahkampf Gruppe", + "closecombatgroup": "Nahkampf-Gruppe", "clubs": "Knüppel", "cold": "Kälte", "coldprotection": "Thermische Isolierung", @@ -70,7 +70,7 @@ "conditionmonitorpm": "Zustandsmonitor (K/M)", "conditionmonitorps": "Zustandsmonitor (K/G)", "conjuring": "Beschwören", - "conjuringgroup": "Beschwören Gruppe", + "conjuringgroup": "Beschwören-Gruppe", "connection": "Einfluss", "contacts": "Kontakte", "copyrightfooter": "Die Topps Company, Inc. besitzt das alleinige Eigentum an den Namen, Logos, Grafiken, Marken, Fotos, Tönen, Audio, Video und/oder jeglichem urheberrechtlich geschützten Material, das in Verbindung mit dem Spiel Shadowrun verwendet wird. Die Topps Company, Inc. hat die Erlaubnis erteilt, solche Namen, Logos, Grafiken, Marken und/oder proprietäre Materialien für Werbe- und Informationszwecke auf ihrer Website zu verwenden, befürwortet sie jedoch nicht und steht in keiner offiziellen Funktion.", @@ -110,18 +110,18 @@ "edge": "Edge", "elec": "Elek.", "electricalprotection": "Elektrische Isolierung", - "electronicsgroup": "Elektronik Gruppe", + "electronicsgroup": "Elektronik-Gruppe", "electronicwarfare": "elektronische Kriegsführung", "emerged": "Emergiert", - "enchantinggroup": "Verzaubern Gruppe", - "engineeringgroup": "Mechanik Gruppe", + "enchantinggroup": "Verzaubern-Gruppe", + "engineeringgroup": "Mechanik-Gruppe", "escapeartist": "Entfesseln", "ess": "Ess", "essence": "Essenz", "ethnicity": "Ethnie", "etiquette": "Gebräuche", "exoticmelee": "exotische Nahkampfwaffe", - "exoticnote": "Exotische Waffen sind nicht mit einer Fertigkeit verbunden, benutze stattdessen das Modifikatorfeld um die Würfelpool zu bestimmen.", + "exoticnote": "Exotische Waffen sind nicht mit einer Fertigkeit verbunden, benutze stattdessen das Modifikator Feld um den Würfelpool zu bestimmen.", "exoticrange": "Exotische Fernkampfwaffen", "extended": "Erweitert", "f": "Kraft", @@ -134,7 +134,7 @@ "favor": "Gefallen", "file": "Datei", "fire": "Feuer", - "firearmsgroup": "Feuerwaffen Gruppe", + "firearmsgroup": "Feuerwaffen-Gruppe", "fireprotection": "Feuerresistenz", "firewall": "Firewall", "firstaid": "Erste Hilfe", @@ -167,7 +167,7 @@ "impersonation": "Verkörperung", "indirect": "Indirekt", "industrialmechanic": "Industriemechanik", - "influencegroup": "Einfluss Gruppe", + "influencegroup": "Einfluss-Gruppe", "initiate": "Initiant", "initiative": "Inititative", "initiativedice": "Initiativewürfel", From 70c80c029eff2a058860e2e39ea93278bd4bfbe2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:13:05 -0500 Subject: [PATCH 151/576] New translations translation.json (German) --- Spire - The City Must Fall/translations/de.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Spire - The City Must Fall/translations/de.json b/Spire - The City Must Fall/translations/de.json index 5aca172c9b..b8f3033db6 100644 --- a/Spire - The City Must Fall/translations/de.json +++ b/Spire - The City Must Fall/translations/de.json @@ -2,7 +2,7 @@ "list-skills": "veranlassen,täuschen,kämpfen,reparieren,ermitteln,verfolgen,standhalten,verbergen, stehlen", "list-domains": "Akademie,Verbrechen,Handel,Bessere Gesellschaft,Unterschicht,Okkultes,Ordnung,Religion,Technik ", "spire-the-city-must-fall": "Spire - Nieder mit der Stadt", - "profile": "Profi", + "profile": "Profil", "stress": "Belastung", "roll": "Wurf", "character-name": "Name:", @@ -19,16 +19,16 @@ "sneak": "Verbergen", "steal": "Stehlen", "domains": "Kompetenzen", - "academia": "Bildung", + "academia": "Akademie", "crime": "Verbrechen", "commerce": "Handel", - "high-society": "Bessere Gesellsch.", + "high-society": "Bess. Gesellsch.", "low-society": "Unterschicht", "occult": "Okkultes", - "order": "Reihenfolge", + "order": "Ordnung", "religion": "Religion", "technology": "Technik", - "advances": "Steigerungen", + "advances": "Talente", "refresh": "Erquickung", "equipment": "Ausrüstung", "bonds": "Kontakte", From 26fda80990ab2f5a53ac11b5c405726fd2c22804 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:03 -0500 Subject: [PATCH 152/576] New translations translation.json (Afrikaans) --- Star Wars Saga Edition/translations/af.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/af.json b/Star Wars Saga Edition/translations/af.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/af.json +++ b/Star Wars Saga Edition/translations/af.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From a38cf61019e63e6218f8aa339567d609eb942022 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:04 -0500 Subject: [PATCH 153/576] New translations translation.json (Catalan) --- Star Wars Saga Edition/translations/ca.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/ca.json b/Star Wars Saga Edition/translations/ca.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/ca.json +++ b/Star Wars Saga Edition/translations/ca.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From ab72eb90957cdc8aa7dc036c2724856d37c28310 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:05 -0500 Subject: [PATCH 154/576] New translations translation.json (Czech) --- Star Wars Saga Edition/translations/cs.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/cs.json b/Star Wars Saga Edition/translations/cs.json index 37a74d3201..52c7d8569d 100644 --- a/Star Wars Saga Edition/translations/cs.json +++ b/Star Wars Saga Edition/translations/cs.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Úroveň", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gigantická", "size-huge": "Obrovská", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Iniciativa", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 952e519cebc5724f4ef1c7fdf3b962dbe0d1ec03 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:06 -0500 Subject: [PATCH 155/576] New translations translation.json (Danish) --- Star Wars Saga Edition/translations/da.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/da.json b/Star Wars Saga Edition/translations/da.json index 6203f47f54..973d92203c 100644 --- a/Star Wars Saga Edition/translations/da.json +++ b/Star Wars Saga Edition/translations/da.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Niveau", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From f5a4a74ed4194e46f6c1b546d7eb525fbff3f742 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:08 -0500 Subject: [PATCH 156/576] New translations translation.json (Greek) --- Star Wars Saga Edition/translations/el.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/el.json b/Star Wars Saga Edition/translations/el.json index fff831a253..75df1a66d4 100644 --- a/Star Wars Saga Edition/translations/el.json +++ b/Star Wars Saga Edition/translations/el.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Επίπεδο", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Τροποποίηση", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 1d913db132cc1ee7ab4190b6610352d5bec2d1a0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:08 -0500 Subject: [PATCH 157/576] New translations translation.json (Finnish) --- Star Wars Saga Edition/translations/fi.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/fi.json b/Star Wars Saga Edition/translations/fi.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/fi.json +++ b/Star Wars Saga Edition/translations/fi.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 2a3249603eb0f43e6a9f222e8aec302b200ce09b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:09 -0500 Subject: [PATCH 158/576] New translations translation.json (Hebrew) --- Star Wars Saga Edition/translations/he.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/he.json b/Star Wars Saga Edition/translations/he.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/he.json +++ b/Star Wars Saga Edition/translations/he.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 6c1eb2454a85b0d1c17b70ede29edb526a6a60cb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:10 -0500 Subject: [PATCH 159/576] New translations translation.json (Hungarian) --- Star Wars Saga Edition/translations/hu.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/hu.json b/Star Wars Saga Edition/translations/hu.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/hu.json +++ b/Star Wars Saga Edition/translations/hu.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 74ae90bcce74a4351643ba824dc7aa965cf4c7dc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:12 -0500 Subject: [PATCH 160/576] New translations translation.json (Japanese) --- Star Wars Saga Edition/translations/ja.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/ja.json b/Star Wars Saga Edition/translations/ja.json index 0e63b54fce..ff1a7981b5 100644 --- a/Star Wars Saga Edition/translations/ja.json +++ b/Star Wars Saga Edition/translations/ja.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "ユーザレベル", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "巨大", "size-huge": "超大型", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "知覚", "initiative": "イニシアチブ", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 7c46e904d568047cb5ffcdc630aa5b85ed17cc1f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:13 -0500 Subject: [PATCH 161/576] New translations translation.json (Korean) --- Star Wars Saga Edition/translations/ko.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/ko.json b/Star Wars Saga Edition/translations/ko.json index 5754da22f8..760d1a076d 100644 --- a/Star Wars Saga Edition/translations/ko.json +++ b/Star Wars Saga Edition/translations/ko.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "레벨", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "모", "str": "근력", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 3633611fee693a2041ec0e92acb7a1a174e55a4b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:14 -0500 Subject: [PATCH 162/576] New translations translation.json (Dutch) --- Star Wars Saga Edition/translations/nl.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/nl.json b/Star Wars Saga Edition/translations/nl.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/nl.json +++ b/Star Wars Saga Edition/translations/nl.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From d44af1d587fbea22aae928d74e21bcbdaf7c8492 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:15 -0500 Subject: [PATCH 163/576] New translations translation.json (Polish) --- Star Wars Saga Edition/translations/pl.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/pl.json b/Star Wars Saga Edition/translations/pl.json index 6b5f46eea4..26cade74e5 100644 --- a/Star Wars Saga Edition/translations/pl.json +++ b/Star Wars Saga Edition/translations/pl.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Poziom", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 0e8738572da7b9d88a84c095ec6012ac30cd7008 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:16 -0500 Subject: [PATCH 164/576] New translations translation.json (Russian) --- Star Wars Saga Edition/translations/ru.json | 24 ++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Star Wars Saga Edition/translations/ru.json b/Star Wars Saga Edition/translations/ru.json index 29cb16cfdb..ae7e45d114 100644 --- a/Star Wars Saga Edition/translations/ru.json +++ b/Star Wars Saga Edition/translations/ru.json @@ -2,10 +2,10 @@ "character-sheet": "Лист персонажа", "level": "Уровень", "background": "Происхождение:", - "species": "Раса:", - "destiny": "Судьба:", - "gender": "Гендер:", - "size": "Размер:", + "species": "Расы", + "destiny": "Судьба", + "gender": "Гендер", + "size": "Размер", "size-colossal": "Колосальный", "size-gargantuan": "Гигантское", "size-huge": "Огромное", @@ -32,19 +32,19 @@ "misc": "Прочее", "fortitude": "Сила духа", "will": "Воля", - "ignore_ct": "Ignore CT?", - "damage_reduction": "Damage Reduction", + "ignore_ct": "Игнорировать КТ?", + "damage_reduction": "Снижение урона", "shield_rating": "Рейтинг щита", "immune": "Иммунитет", "force_points": "Пункты силы", "destiny_points": "Пункты судьбы", - "bab": "BAB", + "bab": "БМА", "speed": "Скорость", "dark_side_points": "Пункты темной стороны", "perception": "Внимательность", "initiative": "Инициатива", - "init_dex_decimal": "Dex Score as Decimal", - "grapple": "Grapple", + "init_decimal": "Инициатива как Decimal", + "grapple": "Cхвачен", "mod": "Модифицировать", "str": "СИЛ", "dex": "ЛОВ", @@ -57,6 +57,6 @@ "int": "ИНТ", "wis": "МУД", "cha": "ХАР", - "flatfooted": "Flatfooted", - "second-wind": "Second Wind" -} \ No newline at end of file + "flatfooted": "плоскостопие", + "second-wind": "Второе дыхание" +} From 23fd5b05304818891e2b3e5d78a54ee2f344e91c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:17 -0500 Subject: [PATCH 165/576] New translations translation.json (Slovenian) --- Star Wars Saga Edition/translations/sl.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/sl.json b/Star Wars Saga Edition/translations/sl.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/sl.json +++ b/Star Wars Saga Edition/translations/sl.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 915063e07b291637139475bbad4d41658420d3f4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:18 -0500 Subject: [PATCH 166/576] New translations translation.json (Swedish) --- Star Wars Saga Edition/translations/sv.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/sv.json b/Star Wars Saga Edition/translations/sv.json index da1f91eb50..c19492438c 100644 --- a/Star Wars Saga Edition/translations/sv.json +++ b/Star Wars Saga Edition/translations/sv.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Nivå", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From cd1d736334d0215456357540895ecdc7bc48d778 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:19 -0500 Subject: [PATCH 167/576] New translations translation.json (Turkish) --- Star Wars Saga Edition/translations/tr.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/tr.json b/Star Wars Saga Edition/translations/tr.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/tr.json +++ b/Star Wars Saga Edition/translations/tr.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 3d1770111b1116e5b3ffb3b1d33e1b479399e7ac Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:20 -0500 Subject: [PATCH 168/576] New translations translation.json (Ukrainian) --- Star Wars Saga Edition/translations/uk.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/uk.json b/Star Wars Saga Edition/translations/uk.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/uk.json +++ b/Star Wars Saga Edition/translations/uk.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From d3003aabe8448f5475ff733b97ccb7d73ee0e223 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:20 -0500 Subject: [PATCH 169/576] New translations translation.json (Chinese Traditional) --- Star Wars Saga Edition/translations/zh.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/zh.json b/Star Wars Saga Edition/translations/zh.json index 1c7fcfb531..fb7288df1c 100644 --- a/Star Wars Saga Edition/translations/zh.json +++ b/Star Wars Saga Edition/translations/zh.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "會員等級", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "超巨型", "size-gargantuan": "巨型", "size-huge": "超大型", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "感知", "initiative": "先攻", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "擒拿", "mod": "Mod", "str": "力量", @@ -59,4 +59,4 @@ "cha": "魅力", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 9c9efb39b0ba12534e0462a0243c35628cfdc866 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:14:21 -0500 Subject: [PATCH 170/576] New translations translation.json (English) --- Star Wars Saga Edition/translations/en.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/en.json b/Star Wars Saga Edition/translations/en.json index c5174472cf..f93c008623 100644 --- a/Star Wars Saga Edition/translations/en.json +++ b/Star Wars Saga Edition/translations/en.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 596c38107d01119d6394aa65e07a214aaaca3e2d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:15:43 -0500 Subject: [PATCH 171/576] New translations translation.json (Russian) --- Symbaroum/translations/ru.json | 288 ++++++++++++++++----------------- 1 file changed, 144 insertions(+), 144 deletions(-) diff --git a/Symbaroum/translations/ru.json b/Symbaroum/translations/ru.json index a600a0e6f1..9215c38864 100644 --- a/Symbaroum/translations/ru.json +++ b/Symbaroum/translations/ru.json @@ -1,176 +1,176 @@ { "ability": "Умение", - "abilities": "Abilities", - "accurate": "Accurate", + "abilities": "Навыки", + "accurate": "Меткий", "active": "Активный", - "armor-or-power": "Armor or Power", + "armor-or-power": "Броня или сила", "attack": "Атака", - "attack-critically-hit": "Attack critically hit", - "attack-critically-missed": "Attack critically missed", - "attack-hit": "Attack Hit", - "attack-missed": "Attack missed", + "attack-critically-hit": "Атака с критическим успехом", + "attack-critically-missed": "Атака с критическим промахом", + "attack-hit": "Успешная атака", + "attack-missed": "Промах", "attacks": "Атаки", "attacks-chat": "attacks", - "attribute": "Attribute", - "attribute-not-selected": "has failed to select an Attribute for this Ability", - "balanced": "Balanced", - "blunt": "Blunt", - "bonus-damage-abbrv": "Bonus dmg", - "bonus-defense-abbrv": "Bonus def", - "bonuses-and-advantages": "Bonuses/Disadvantages", - "bonuses-and-disadvantages": "Bonuses/Disadvantages", - "boons": "Boons", - "burdens": "Burdens", + "attribute": "Характеристика", + "attribute-not-selected": "Характеристика для этого Навыка не выбрана", + "balanced": "Сбалансированный", + "blunt": "Тупой", + "bonus-damage-abbrv": "Бонусный урон", + "bonus-defense-abbrv": "Бонус защиты", + "bonuses-and-advantages": "Бонусы/Недостатки", + "bonuses-and-disadvantages": "Бонусы/Недостатки", + "boons": "Дары", + "burdens": "Бремя", "character": "Персонаж", - "character-background": "Character Background", - "corruption": "Corruption", - "cumbersome": "Cumbersome", - "cunning": "Cunning", - "currency-orteg": "Orteg", - "currency-shilling": "Shilling", - "currency-thaler": "Thaler", + "character-background": "История Персонажа", + "corruption": "Скверна", + "cumbersome": "Громоздкий", + "cunning": "Хитрость", + "currency-orteg": "Ортег", + "currency-shilling": "Шиллинг", + "currency-thaler": "Талер", "current": "Текущий", "damage": "Урон", - "damage-negated": "Damage negated", - "deep-impact": "Deep Impact", + "damage-negated": "Урон отменяется", + "deep-impact": "Сильный удар", "defends": "defends", "defenses": "Defense", - "description": "Description", - "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "description": "Описание", + "detailed-equipment-and-artifacts": "Детальное снаряжение & Артефакты", "dice-roll": "Rolls", - "discreet": "Discreet", - "does-extra-damage": "does extra damage", + "discreet": "Осторожный", + "does-extra-damage": "наносит дополнительный урон", "effect": "Эффекты", - "enemy-critically-hit": "Enemy critically hit", - "enemy-critically-missed": "Enemy critically missed", - "enemy-hit": "Enemy hit", - "enemy-missed": "Enemy missed", - "equipment-and-biography": "Equipment | Bio", - "experience-abbrv": "Exp", - "failure": "Failure", - "flexible": "Flexible", + "enemy-critically-hit": "Критический успех врага", + "enemy-critically-missed": "Критический промах врага", + "enemy-hit": "Враг попал", + "enemy-missed": "Враг промахнулся", + "equipment-and-biography": "Снаряжение | Био", + "experience-abbrv": "Опыт", + "failure": "Провал", + "flexible": "Гибкий", "free": "Бесплатно", - "friends": "Friends", - "friends-name": "Friend Name", - "friends-occupation": "Friend Occupation", - "friends-race": "Friend Race", + "friends": "Друзья", + "friends-name": "Имя друга", + "friends-occupation": "Профессия друга", + "friends-race": "Раса друга", "group": "Группировать", - "group-goal": "Group Goal", - "group-name": "Group Name", - "impede": "Impede", - "item-name": "Item Name", - "items": "Items", - "jointed": "Jointed", - "long": "Long", + "group-goal": "Цель Группы", + "group-name": "Имя Группы", + "impede": "Усложнять", + "item-name": "Имя Предмета", + "items": "Предметы", + "jointed": "Соединённый", + "long": "Длинный", "maximum-abbrv": "Макс", - "mystical-powers": "Mystical Powers", + "mystical-powers": "Мистические силы", "name": "Название", - "negates-extra-damage": "negates extra damage", - "negation": "Negation", - "occupation": "Occupation", - "pain-threshold-abbrv": "Pain thresh.", + "negates-extra-damage": "отклоняет дополнительный урон", + "negation": "Отрицание", + "occupation": "Профессия", + "pain-threshold-abbrv": "Болевой порог", "passive": "Пассивное", - "permanent-abbrv": "Perm.", - "persuasive": "Persuasive", + "permanent-abbrv": "Пост.", + "persuasive": "Убедительный", "player": "Игрок", - "power": "Mystical Power", - "precise": "Precise", - "quality": "Quality", + "power": "Мистическая Сила", + "precise": "Точный", + "quality": "Качество", "quick": "Быстрый", "quote": "Цитата", "race": "Раса", - "reactive": "Reactive", - "resolute": "Resolute", + "reactive": "Реагирующий", + "resolute": "Решительный", "ritual": "Ритуал", - "rituals": "Rituals", - "rituals-and-powers": "Rituals | Powers", + "rituals": "Ритуалы", + "rituals-and-powers": "Ритуалы | Силы", "roll": "Бросок", - "select": "Select", - "short": "Short", + "select": "Выбери", + "short": "Короткий", "special": "Особое", - "strong": "Strong", + "strong": "Сильный", "success": "Успех", - "temporary-abbrv": "Temp.", - "temporary-corruption": "Temp Corruption", - "temporary-corruption-abbrv": "Temp Corruption", + "temporary-abbrv": "Врем.", + "temporary-corruption": "Временная Скверна", + "temporary-corruption-abbrv": "Временная Скверна", "threshold": "Порог", - "title-ability-action-type": "Ability action type", + "title-ability-action-type": "Тип активного Навыка", "title-ability-check": "Проверка умения", - "title-ability-description": "Ability description", - "title-ability-name": "Ability Name", - "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", - "title-adept": "Adept", - "title-any-bonus-to-defense": "Any bonus to defense, including shields", - "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", - "title-armor-quality": "Flexible, Cumbersome, etc.", - "title-armors-impending-penalty": "Armor's impeding penalty", - "title-attack-roll": "Attack roll for the weapon", - "title-attribute-ability": "Attribute used for Ability Checks", - "title-attribute-explanation": "Ability that determines a hit, usually Accurate", - "title-bond-to-player": "Bound to player", - "title-bonus-to-attack-roll": "Bonus to attack roll", - "title-bonus-to-damage": "Bonus to damage", - "title-boon-action-type": "Boon action type", - "title-boon-description": "Boon description", - "title-boon-name": "Boon Name", - "title-burden-action-type": "Burden action type", - "title-burden-description": "Burden description", - "title-burden-name": "Burden Name", - "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet": "Character Sheet", - "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated": "Damage negated due to an ability", - "title-damage-reduction": "Any damage reduction from skills or items", - "title-defense-armor": "Defense roll for the armor", - "title-equipment-group-and-friends": "Equipment, Group, and Friends", - "title-extra-damage-roll": "Extra damage roll due to an ability", - "title-item-name": "Item Name", - "title-item-quantity": "Item Quantity", - "title-master": "Master", - "title-mystical-power-attribute": "Attribute used for Mystical Power", - "title-mystical-power-check": "Mystical Power Check", - "title-novice": "Novice", + "title-ability-description": "Описание Навыка", + "title-ability-name": "Название Навыка", + "title-ability-that-determines-defense": "Навык, определяющий защиту, обычно Быстрый", + "title-adept": "Адепт", + "title-any-bonus-to-defense": "Любой бонус к защите, включая щиты", + "title-armor-or-power-explanation": "Броня на персонаже или Сила используемая для защиты", + "title-armor-quality": "Гибкий, Громоздкий и т.д.", + "title-armors-impending-penalty": "Усложняющий штраф брони", + "title-attack-roll": "Бросок атаки для оружия", + "title-attribute-ability": "Характеристика используемая для проверки Навыка", + "title-attribute-explanation": "Навык определяющий защиту, обычно Быстрый", + "title-bond-to-player": "Привязан к игроку", + "title-bonus-to-attack-roll": "Бонус к броску атаки", + "title-bonus-to-damage": "Бонус к урону", + "title-boon-action-type": "Тип активного Дара", + "title-boon-description": "Описание Дара", + "title-boon-name": "Имя Дара", + "title-burden-action-type": "Тип активного Дара", + "title-burden-description": "Описание Дара", + "title-burden-name": "Имя Бремени", + "title-character-background": "Опишите происхождение персонажа, его цели и желания.", + "title-character-sheet": "Лист персонажа", + "title-choose-dice-and-roll": "Выберите тип кубика (справа) и нажмите эту кнопку для броска", + "title-damage-negated": "Урон отменяется из-за Навыка", + "title-damage-reduction": "Любое снижение урона от умений или предметов", + "title-defense-armor": "Бросок защиты для брони", + "title-equipment-group-and-friends": "Снаряжение, Группа и Друзья", + "title-extra-damage-roll": "Дополнительный бросок урона из-за Навыка", + "title-item-name": "Название предмета", + "title-item-quantity": "Количество предметов", + "title-master": "Мастер", + "title-mystical-power-attribute": "Характеристика, используемая для Мистической Силы", + "title-mystical-power-check": "Проверка Мистической Силы", + "title-novice": "Новичок", "title-power-attribute": "Attribute for Mystical Power", - "title-power-description": "Power description", - "title-powers-name": "Power's name", - "title-ritual-check": "Ritual check", - "title-ritual-description": "Ritual description", - "title-ritual-name": "Ritual name", - "title-rituals-and-powers": "Rituals and Powers", - "title-standard-equipment": "Standard Equipment", - "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", - "title-trait-ability": "Attribute used for Trait", - "title-trait-action-type": "Trait action type", - "title-trait-check": "Trait check", - "title-trait-description": "Trait description", - "title-trait-name": "Trait Name", - "title-traits-and-abilities": "Traits and Abilities", - "title-use-attack": "Use attack!", - "title-weapon-or-power-used": "Weapon or power used in attack", - "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "title-power-description": "Описание Силы", + "title-powers-name": "Название Силы", + "title-ritual-check": "Проверка Ритуала", + "title-ritual-description": "Описание Ритуала", + "title-ritual-name": "Название Ритуала", + "title-rituals-and-powers": "Ритуалы | Силы", + "title-standard-equipment": "Стандартное Снаряжение", + "title-temporary-corruption-when-equipment-is-used": "Временная Скверна при использовании снаряжения или артефактов", + "title-temporary-corruption-when-power-is-used": "Временное Скверна при использовании силы", + "title-temporary-corruption-when-ritual-is-used": "Временная Скверна при использовании ритуала", + "title-trait-ability": "Навык, используемый для Особенности", + "title-trait-action-type": "Тип активной Особенности", + "title-trait-check": "Проверка Особенности", + "title-trait-description": "Описание Особенности", + "title-trait-name": "Название Особенности", + "title-traits-and-abilities": "Особенности и Навыки", + "title-use-attack": "Используйте атаку!", + "title-weapon-or-power-used": "Оружие или сила, используемые в атаке", + "title-weapon-quality": "Сбалансированный, Тупой, Сильный Удар, Соединённый, Длинный, Точный, Короткий и т.д.", + "title-worn-armor-or-power": "Броня на персонаже или Сила используемая для защиты", "total": "Всего", - "toughness": "Toughness", - "trait": "Trait", + "toughness": "Стойкость", + "trait": "Особенность", "traits": "Черты", - "traits-and-abilities": "Traits | Abilities", - "unspent": "Unspent", - "using": "using", - "vigilant": "Vigilant", - "weapon-or-power": "Weapon or Power", - "with": "with", - "shadow": "Shadow", - "pain threshold display": "pain threshold display", - "toughness maximum input": "toughness maximum input", - "current toughness input": "current toughness input", - "corruption threshold": "corruption threshold", - "permanent corruption input": "permanent corruption input", - "corruption input": "corruption input", - "Novice": "Novice", - "Adept": "Adept", - "Master": "Master", - "defense": "Defense", - "character-goal": "Character Goal" + "traits-and-abilities": "Особенности | Навыки", + "unspent": "Неизрасходованный", + "using": "используя", + "vigilant": "Бдительный", + "weapon-or-power": "Оружие или Сила", + "with": "с", + "shadow": "Тень", + "pain threshold display": "показатель болевого порога", + "toughness maximum input": "Ввод максимальной стойкости", + "current toughness input": "Ввод текущей стойкости", + "corruption threshold": "порог Скверны", + "permanent corruption input": "ввод постоянной Скверны", + "corruption input": "очки Скверны", + "Novice": "Новичок", + "Adept": "Адепт", + "Master": "Мастер", + "defense": "Защита", + "character-goal": "Цель Персонажа" } \ No newline at end of file From d1a007960b2615536801db427ec04cb82b8ce1c9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:11 -0500 Subject: [PATCH 172/576] New translations translation.json (French) --- TheWitcher/translations/fr.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/fr.json b/TheWitcher/translations/fr.json index 9b8e5ba2ab..b17fcc9893 100644 --- a/TheWitcher/translations/fr.json +++ b/TheWitcher/translations/fr.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 3e3d7658804ef8b9bbab828b76bf5cb968d31c52 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:11 -0500 Subject: [PATCH 173/576] New translations translation.json (Spanish) --- TheWitcher/translations/es.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/es.json b/TheWitcher/translations/es.json index 3852d9de34..1ae5cea34d 100644 --- a/TheWitcher/translations/es.json +++ b/TheWitcher/translations/es.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From a868fc23aea39f2c9d4114b733589b53c497f910 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:12 -0500 Subject: [PATCH 174/576] New translations translation.json (Afrikaans) --- TheWitcher/translations/af.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/af.json b/TheWitcher/translations/af.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/af.json +++ b/TheWitcher/translations/af.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From e326c63dcf2eb9ebc703bb9174dba3893013cd41 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:13 -0500 Subject: [PATCH 175/576] New translations translation.json (Catalan) --- TheWitcher/translations/ca.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/ca.json b/TheWitcher/translations/ca.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/ca.json +++ b/TheWitcher/translations/ca.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 6de57ef55f4ffb8b5ff262ce4d28923436137604 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:14 -0500 Subject: [PATCH 176/576] New translations translation.json (Czech) --- TheWitcher/translations/cs.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/cs.json b/TheWitcher/translations/cs.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/cs.json +++ b/TheWitcher/translations/cs.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 29a2df6289959e58cafb3802d9326c82bf02e1fb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:15 -0500 Subject: [PATCH 177/576] New translations translation.json (Danish) --- TheWitcher/translations/da.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/da.json b/TheWitcher/translations/da.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/da.json +++ b/TheWitcher/translations/da.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 95db967e5b65a1a06d8f4a390081f9ef954f4481 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:16 -0500 Subject: [PATCH 178/576] New translations translation.json (German) --- TheWitcher/translations/de.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/de.json b/TheWitcher/translations/de.json index 4f77c6ac90..9fb9e854e4 100644 --- a/TheWitcher/translations/de.json +++ b/TheWitcher/translations/de.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Zeige schnellen Schlag", "show-strongattacks-u": "Zeige starken Schlag", "show-jointattacks-u": "Zeige beidhändigen Schlag", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "Charakter", "show-magic-and-spells": "Zeige Magie und Zauber Tab", "use-pc-defense-bases": "Zeige Grundwert Verteidigung", @@ -306,5 +310,11 @@ "defense-bases": "Grundwerte Verteidigung", "dodge-base": "Ausweichen", "reposition-base": "Neu positionieren", - "block-base": "Blocken" + "block-base": "Blocken", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 536893a9229b9a0eefe0e8d1917f7e40f1c1ffac Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:17 -0500 Subject: [PATCH 179/576] New translations translation.json (Greek) --- TheWitcher/translations/el.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/el.json b/TheWitcher/translations/el.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/el.json +++ b/TheWitcher/translations/el.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From d3552ac63aafc995802ff545ddd16c1d7fc2e5a5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:18 -0500 Subject: [PATCH 180/576] New translations translation.json (Finnish) --- TheWitcher/translations/fi.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/fi.json b/TheWitcher/translations/fi.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/fi.json +++ b/TheWitcher/translations/fi.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From c67fe990911bef03a8c27a22eccacb39388d12a7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:19 -0500 Subject: [PATCH 181/576] New translations translation.json (Hebrew) --- TheWitcher/translations/he.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/he.json b/TheWitcher/translations/he.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/he.json +++ b/TheWitcher/translations/he.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 13fab729e3ac7690fe431fe5f0fd0ada7946082a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:20 -0500 Subject: [PATCH 182/576] New translations translation.json (Hungarian) --- TheWitcher/translations/hu.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/hu.json b/TheWitcher/translations/hu.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/hu.json +++ b/TheWitcher/translations/hu.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 5e387e519870ab97c7edec57be66731e24eea7be Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:21 -0500 Subject: [PATCH 183/576] New translations translation.json (Italian) --- TheWitcher/translations/it.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/it.json b/TheWitcher/translations/it.json index 685e8b42fb..953517d8b1 100644 --- a/TheWitcher/translations/it.json +++ b/TheWitcher/translations/it.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 3cf0a9e29c069ae543a827a0ff718718fdb6b393 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:22 -0500 Subject: [PATCH 184/576] New translations translation.json (Japanese) --- TheWitcher/translations/ja.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/ja.json b/TheWitcher/translations/ja.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/ja.json +++ b/TheWitcher/translations/ja.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 3e9ac027c94098bb4ce3f399ca37f246309df97a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:23 -0500 Subject: [PATCH 185/576] New translations translation.json (Korean) --- TheWitcher/translations/ko.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/ko.json b/TheWitcher/translations/ko.json index f48da17296..d7a4f2f4d1 100644 --- a/TheWitcher/translations/ko.json +++ b/TheWitcher/translations/ko.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 80ae6dc7f340f49e46abac337034d1923a444ef2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:24 -0500 Subject: [PATCH 186/576] New translations translation.json (Dutch) --- TheWitcher/translations/nl.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/nl.json b/TheWitcher/translations/nl.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/nl.json +++ b/TheWitcher/translations/nl.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From f90333f237410e9d6669e45c34ec5b2b5db56981 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:25 -0500 Subject: [PATCH 187/576] New translations translation.json (Polish) --- TheWitcher/translations/pl.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/pl.json b/TheWitcher/translations/pl.json index e2b3f3a321..c67e9ad47e 100644 --- a/TheWitcher/translations/pl.json +++ b/TheWitcher/translations/pl.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 9dbe1bfcbc8a9a48afd3ad3cb68642c2ecc82537 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:26 -0500 Subject: [PATCH 188/576] New translations translation.json (Portuguese) --- TheWitcher/translations/pt.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/pt.json b/TheWitcher/translations/pt.json index 2e86a324fd..955b49be08 100644 --- a/TheWitcher/translations/pt.json +++ b/TheWitcher/translations/pt.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From dc8f741d677e8edab7c3ec470811df7ddcce6a64 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:27 -0500 Subject: [PATCH 189/576] New translations translation.json (Russian) --- TheWitcher/translations/ru.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/ru.json b/TheWitcher/translations/ru.json index 25c5ab6dfa..d4cb151611 100644 --- a/TheWitcher/translations/ru.json +++ b/TheWitcher/translations/ru.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From ddff7915730c9010dc45590da0c8ecfe2c70eb90 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:28 -0500 Subject: [PATCH 190/576] New translations translation.json (Slovenian) --- TheWitcher/translations/sl.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/sl.json b/TheWitcher/translations/sl.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/sl.json +++ b/TheWitcher/translations/sl.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From c05f915d78cfe1146e1a88eeb0b93ba52d2d52a8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:28 -0500 Subject: [PATCH 191/576] New translations translation.json (Swedish) --- TheWitcher/translations/sv.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/sv.json b/TheWitcher/translations/sv.json index 9be2a93d9f..7359cf6b97 100644 --- a/TheWitcher/translations/sv.json +++ b/TheWitcher/translations/sv.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From ed5eae84ae9dad13270ced66e38ae498b3d69bc7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:29 -0500 Subject: [PATCH 192/576] New translations translation.json (Turkish) --- TheWitcher/translations/tr.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/tr.json b/TheWitcher/translations/tr.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/tr.json +++ b/TheWitcher/translations/tr.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 0eaed8f0abeb8ea5eaf63fcd43bb0b166a32f42b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:30 -0500 Subject: [PATCH 193/576] New translations translation.json (Ukrainian) --- TheWitcher/translations/uk.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/uk.json b/TheWitcher/translations/uk.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/uk.json +++ b/TheWitcher/translations/uk.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From ab40c30b42387d1521977175fd5ed181415faf80 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:31 -0500 Subject: [PATCH 194/576] New translations translation.json (Chinese Traditional) --- TheWitcher/translations/zh.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/zh.json b/TheWitcher/translations/zh.json index f28562b334..96994c9356 100644 --- a/TheWitcher/translations/zh.json +++ b/TheWitcher/translations/zh.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 5ade94834e1969063ba1b73cbea1400d5f07ac49 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:32 -0500 Subject: [PATCH 195/576] New translations translation.json (English) --- TheWitcher/translations/en.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/en.json b/TheWitcher/translations/en.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/en.json +++ b/TheWitcher/translations/en.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 770d9b650b634a0ddedb0dfd9b6e7bc8ea43456c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:18:33 -0500 Subject: [PATCH 196/576] New translations translation.json (Portuguese, Brazilian) --- TheWitcher/translations/pb.json | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/TheWitcher/translations/pb.json b/TheWitcher/translations/pb.json index d9e79698e0..1493d94ccd 100644 --- a/TheWitcher/translations/pb.json +++ b/TheWitcher/translations/pb.json @@ -297,6 +297,10 @@ "show-fastattacks-u": "Show fast attacks", "show-strongattacks-u": "Show strong attacks", "show-jointattacks-u": "Show joint attacks", + "profession-u": "PROFESSIONS", + "witcher-u": "WITCHER", + "show-wolfStrike": "Show Wolf School Strong Srike", + "show-quickStrike": "Show Quick Strike (Red Tree)", "character-u": "CHARACTER", "show-magic-and-spells": "Show magic and spell tab", "use-pc-defense-bases": "Show defense bases", @@ -306,5 +310,11 @@ "defense-bases": "DEFENSE BASES", "dodge-base": "DODGE BASE", "reposition-base": "REPOSITION BASE", - "block-base": "BLOCK BASE" + "block-base": "BLOCK BASE", + "npc-stats-modifier-u": "STATS & SKILLS", + "commoner-u": "Commoner Superstition (Education)", + "lore-u": "Lore & Behaviour (Monster Lore)", + "regeneration-u": "REGENERATION", + "senses-u": "SENSES", + "attack-u": "ATTACK" } From 40f40717ea1f3173308a3326140fbaee35b6c4c4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:22:08 -0500 Subject: [PATCH 197/576] New translations translation.json (Polish) --- .../translations/pl.json | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Warhammer40k-WrathandGlory/translations/pl.json b/Warhammer40k-WrathandGlory/translations/pl.json index 7ebc71175f..affb0a6814 100644 --- a/Warhammer40k-WrathandGlory/translations/pl.json +++ b/Warhammer40k-WrathandGlory/translations/pl.json @@ -1,35 +1,35 @@ { - "adjustedrating": "Adjusted Rating", + "adjustedrating": "Skorygowany Wynik", "agility": "zwinność", "ap": "ap", - "archtype": "archtype:", - "archtypeability": "archtype ability:", + "archtype": "archetyp:", + "archtypeability": "zdolność archetypu:", "armorvalue": "Wartość pancerza", - "ascensionnotes": "Ascension Notes", + "ascensionnotes": "Notatki Wyniesienia", "athletics": "atletyka", "attacks": "Ataki", "attribute": "cechy", "attributes": "cechy", "awareness": "spostrzegawczość", - "background-img": "Background image", - "background": "background", - "backgrounddescription": "Toggle the background image on or off.", - "ballistic": "ballistic skill", - "combattraits": "combat traits", - "conviction": "conviction", + "background-img": "Zdjęcie w tle", + "background": "tło", + "backgrounddescription": "Włącz lub wyłącz obraz tła.", + "ballistic": "umiejętności Strzeleckie", + "combattraits": "cechy bojowe", + "conviction": "przekonanie", "core": "Core", - "corruption": "corruption", - "cunning": "cunning", - "current": "current", - "damage": "damage", - "deception": "deception", - "default": "default", - "defence": "defence", - "defiance": "defiance", - "defiancetracker": "defiance tracker", - "diceroller": "dice roller", - "disclaimer": "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", - "fellowship": "fellowship", + "corruption": "korupcja", + "cunning": "spryt", + "current": "obecny", + "damage": "obrażenia", + "deception": "oszustwo", + "default": "domyślny", + "defence": "obrona", + "defiance": "bunt", + "defiancetracker": "licznik buntu", + "diceroller": "pula kości", + "disclaimer": "Gniew i chwała, logo i zasady należą do Ulisses North America © 2019.", + "fellowship": "ogłada", "framework": "framework:", "gear": "gear", "glory-add1": "Add +1 damage to a successful attack", From 30a331d57956924fae7372bd13790cb3850ebd7d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:25:57 -0500 Subject: [PATCH 198/576] New translations translation.json (Ukrainian) --- CWOD-M20/translations/uk.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CWOD-M20/translations/uk.json b/CWOD-M20/translations/uk.json index b9d486416f..2ac6b5ca9f 100644 --- a/CWOD-M20/translations/uk.json +++ b/CWOD-M20/translations/uk.json @@ -69,14 +69,14 @@ "add a bonus health level": "Додайте бонусний рівень здоров'я.", "identity-list": "ім'я,есенція,організація,грав_чиня,натура,хроніка,концепт,поведінка,секта", "name": "Ім’я:", - "essence": "Есенція:", + "essence": "Сутність:", "affiliation": "Організація:", "player": "Грав_чиня:", "nature": "Натура:", "chronicle": "Хроніка:", "concept": "Концепт:", "demeanor": "Поведінка:", - "sect": "Секта:", + "sect": "Фракція:", "attributes": "Характеристики", "phsyical": "Фізичні", "social": "Соціальні", From d7b3ef876323d6a0770c540d790b25281bf2c0a8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:26:49 -0500 Subject: [PATCH 199/576] New translations translation.json (German) --- Deathwatch/translations/de.json | 380 ++++++++++++++++---------------- 1 file changed, 190 insertions(+), 190 deletions(-) diff --git a/Deathwatch/translations/de.json b/Deathwatch/translations/de.json index 68ac4484c7..c671430bcd 100644 --- a/Deathwatch/translations/de.json +++ b/Deathwatch/translations/de.json @@ -1,199 +1,199 @@ { - "CharacterName": "Character Name", - "Chapter": "Chapter", - "ChapterDemeanour": "Chapter Demeanour", - "Speciality": "Speciality", - "Rank": "Rank", - "Renown": "Renown", - "PowerArmourHistory": "Power Armour History", - "PlayerName": "Player Name", - "Gender": "Gender", - "Age": "Age", - "Build": "Build", - "Complexion": "Complexion", - "Hair": "Hair", - "PersonalDemeanour": "Personal Demeanour", - "PastEvent": "Past Event", - "Description": "Description", - "Characteristics": "Characteristics", - "WeaponSkill": "Weapon Skill", - "WeaponSkill-abbr": "WS", - "WeaponSkill-abbrP": "(WS)", - "BallisticSkill": "Ballistic Skill", - "BallisticSkill-abbr": "BS", - "BallisticSkill-abbrP": "(BS)", - "Strength": "Strength", - "Strength-abbr": "S", - "Strength-abbrP": "(S)", - "Toughness": "Toughness", - "Toughness-abbr": "T", - "Toughness-abbrP": "(T)", - "Agility": "Agility", - "Agility-abbr": "Ag", - "Agility-abbrP": "(Ag)", - "Intelligence": "Intelligence", - "Intelligence-abbr": "Int", - "Intelligence-abbrP": "(Int)", - "Perception": "Perception", - "Perception-abbr": "Per", - "Perception-abbrP": "(Per)", - "Willpower": "Willpower", - "Willpower-abbr": "WP", - "Willpower-abbrP": "(WP)", - "Fellowship": "Fellowship", - "Fellowship-abbr": "Fel", - "Fellowship-abbrP": "(Fel)", - "None0": "None (0)", - "Simple5": "Simple (+5)", - "Intermediate10": "Intermediate (+10)", - "Trained15": "Trained (+15)", - "Expert20": "Expert (+20)", - "Expert25": "Expert (+25)", - "Experience": "Experience", - "XPtoSpend": "XP to Spend", - "TotalXPSpent": "Total XP Spent", - "FatePoints": "Fate Points", - "FPThreshold": "Threshold", - "FPCurrent": "Current", - "Insanity": "Insanity", - "MentalDisorders": "Mental Disorders", - "Corruption": "Corruption", - "Malignancies": "Malignancies", - "Mutations": "Mutations", - "PrimarchsCurse": "Primarch's Curse", - "Skills": "Skills", - "Acrobatics": "Acrobatics", - "Awareness": "Awareness", - "Blather": "Blather", - "Carouse": "Carouse", - "Charm": "Charm", - "ChemUse": "Chem-Use", - "Climb": "Climb", - "Command": "Command", - "Concealment": "Concealment", - "Contortionist": "Contortionist", - "Deceive": "Deceive", - "Demolition": "Demolition", - "Disguise": "Disguise", - "Dodge": "Dodge", - "Evaluate": "Evaluate", - "Gamble": "Gamble", - "Inquiry": "Inquiry", - "Interrogation": "Interrogation", - "Intimidate": "Intimidate", - "Invocation": "Invocation", - "Literacy": "Literacy", - "Logic": "Logic", - "Medicae": "Medicae", - "Psyniscience": "Psyniscience", - "Scrutiny": "Scrutiny", - "Search": "Search", - "Security": "Security", - "Shadowing": "Shadowing", - "SilentMove": "Silent Move", - "SleightOfHand": "Sleight of Hand", - "Survival": "Survival", - "Swim": "Swim", - "TechUse": "Tech-Use", - "Tracking": "Tracking", - "Wrangling": "Wrangling", - "OtherSkill": "Other Skill", - "Ciphers": "Ciphers", - "Drive": "Drive", - "SpeakLanguage": "Speak Language", + "CharacterName": "Name des Charakters", + "Chapter": "Orden", + "ChapterDemeanour": "Ordensgebaren", + "Speciality": "Spezialisierung", + "Rank": "Rang", + "Renown": "Ruhm", + "PowerArmourHistory": "Geschichte der Servorüstung", + "PlayerName": "Name des Spielers", + "Gender": "Geschlecht", + "Age": "Alter", + "Build": "Körperbau", + "Complexion": "Teint", + "Hair": "Haare", + "PersonalDemeanour": "persönliches Gebaren", + "PastEvent": "Vergangene Ereignisse", + "Description": "Beschreibung", + "Characteristics": "Eigenschaften", + "WeaponSkill": "Kampfgeschick", + "WeaponSkill-abbr": "KG", + "WeaponSkill-abbrP": "(KG)", + "BallisticSkill": "Ballistische Fertigkeit", + "BallisticSkill-abbr": "BF", + "BallisticSkill-abbrP": "(BF)", + "Strength": "Stärke", + "Strength-abbr": "ST", + "Strength-abbrP": "(ST)", + "Toughness": "Widerstand", + "Toughness-abbr": "WI", + "Toughness-abbrP": "(WI)", + "Agility": "Gewandtheit", + "Agility-abbr": "GE", + "Agility-abbrP": "(GE)", + "Intelligence": "Intelligenz", + "Intelligence-abbr": "IN", + "Intelligence-abbrP": "(IN)", + "Perception": "Wahrnehmung", + "Perception-abbr": "WA", + "Perception-abbrP": "(WA)", + "Willpower": "Willenskraft", + "Willpower-abbr": "WK", + "Willpower-abbrP": "(WK)", + "Fellowship": "Charisma", + "Fellowship-abbr": "CH", + "Fellowship-abbrP": "(CH)", + "None0": "keine (0)", + "Simple5": "Einfach (+5)", + "Intermediate10": "Mittel (+10)", + "Trained15": "geübt / Trainiert (+15)", + "Expert20": "Experte (+20)", + "Expert25": "Experte (+25)", + "Experience": "Erfahrung", + "XPtoSpend": "Verfüg. EP", + "TotalXPSpent": "Ausgegeb. XP", + "FatePoints": "Schicksalspunkte", + "FPThreshold": "Schwelle", + "FPCurrent": "Aktuell", + "Insanity": "Wahnsinn", + "MentalDisorders": "Kampftrauma", + "Corruption": "Verderbnis", + "Malignancies": "Warp-Effekte", + "Mutations": "Mutationen", + "PrimarchsCurse": "Primarchenfluch", + "Skills": "Fertigkeiten", + "Acrobatics": "Akrobatik", + "Awareness": "Wahrnehmung", + "Blather": "Redeschwall", + "Carouse": "Zechen ", + "Charm": "Charme", + "ChemUse": "Chemie", + "Climb": "Klettern", + "Command": "Befehligen", + "Concealment": "Tarnung ", + "Contortionist": "Schlangenmensch", + "Deceive": "Vorgaukeln", + "Demolition": "Sprengstoffe", + "Disguise": "Verkleiden", + "Dodge": "Ausweichen", + "Evaluate": "Schätzen", + "Gamble": "Glücksspiel", + "Inquiry": "Nachforschen", + "Interrogation": "Verhör", + "Intimidate": "Einschüchtern", + "Invocation": "Anrufung", + "Literacy": "Lesen und Schreiben", + "Logic": "Logik", + "Medicae": "Medizin", + "Psyniscience": "Psi-Gespür", + "Scrutiny": "Forschender Blick", + "Search": "Suchen", + "Security": "Sicherheit", + "Shadowing": "Beschatten", + "SilentMove": "Schleichen", + "SleightOfHand": "Fingerfertigkeit", + "Survival": "Überleben", + "Swim": "Schwimmen", + "TechUse": "Tech-Gebrauch", + "Tracking": "Spuren lesen", + "Wrangling": "Umgang mit Tieren", + "OtherSkill": "Andere Fertigkeit", + "Ciphers": "Geheimzeichen", + "Drive": "Fahren", + "SpeakLanguage": "Sprache", "Navigation": "Navigation", - "Performer": "Performer", + "Performer": "Kunst", "Pilot": "Pilot", - "Tactics": "Tactics", - "Trade": "Trade", - "Lore": "Lore", - "LoreCommon": "Common", - "LoreScholastic": "Scholastic", - "LoreForbidden": "Forbidden", - "Aptitudes": "Aptitudes", - "MeleeWeapons": "Melee Weapons", - "WName": "Name", - "WClass": "Class", - "WDamage": "Damage", - "WType": "Type", - "WPen": "Pen", - "Damage": "Damage", - "WSpecial": "Special", - "WHit": "Hit", - "StrengthBonus-abbr": "SB", - "UnnaturalStrengthBonus-abbr": "Unn. SB", - "PowerArmorStrengthBonus-abbr": "PA SB", - "MWRelevantBonus": "rel. Bonus", - "Movement": "Movement", - "HalfMove": "Half Move", - "FullMove": "Full Move", - "Charge": "Charge", - "Run": "Run", - "Fatigue": "Fatigue", - "Threshold": "Threshold", - "Current": "Current", - "Misc": "Misc", - "ArmournDefence": "Armour & Defence", - "Head": "Head", + "Tactics": "Taktik", + "Trade": "Beruf", + "Lore": "Wissen", + "LoreCommon": "Allgemein", + "LoreScholastic": "Scholastisch", + "LoreForbidden": "Verboten", + "Aptitudes": "besondere Fähigkeiten", + "MeleeWeapons": "Nahkampfwaffen", + "WName": "Name:", + "WClass": "Waffenklasse", + "WDamage": "Schaden", + "WType": "Schadensart", + "WPen": "DS", + "Damage": "Schaden", + "WSpecial": "Spezial", + "WHit": "Treffer", + "StrengthBonus-abbr": "STB", + "UnnaturalStrengthBonus-abbr": "Unn. STB", + "PowerArmorStrengthBonus-abbr": "PA STB", + "MWRelevantBonus": "Gesamtbonus", + "Movement": "Bewegung", + "HalfMove": "Halbe Bewegung", + "FullMove": "Volle Bewegung", + "Charge": "Sturmangriff", + "Run": "Rennen", + "Fatigue": "Erschöpfung", + "Threshold": "Schwelle", + "Current": "Aktuell", + "Misc": "Versch.", + "ArmournDefence": "Rüstung & WIB", + "Head": "Kopf", "ArmRight": "AR", - "Body": "Body", + "Body": "Körper", "ArmLeft": "AL", - "LegRight": "LR", - "LegLeft": "LL", - "Wounds": "Wounds", - "WoundsTotal": "Total", - "WoundsCurrent": "Current", - "CriticalDamage": "Critical Damage", - "Conditions": "Conditions", - "SpecialAbilities": "Special Abilities", - "Talents": "Talents", - "Traits": "Traits", - "RangedWeapons": "Ranged Weapons", - "WRange": "Range", + "LegRight": "BR", + "LegLeft": "BL", + "Wounds": "LP", + "WoundsTotal": "Gesamt", + "WoundsCurrent": "Aktuell", + "CriticalDamage": "Kritischer Schaden", + "Conditions": "Zustände", + "SpecialAbilities": "Spezialfähigkeiten", + "Talents": "Talente", + "Traits": "Eigenschaften", + "RangedWeapons": "Fernkampfwaffen", + "WRange": "Reichw.", "WRateOfFire": "RoF", - "WClip": "Clip", - "WReload": "Reload", - "SignatureGear": "Signature Gear", - "Requisition": "Requisition", - "RequisitionedGear": "Requisitioned Gear", - "MaxCarryWT": "Max Carry WT (SB+TB)", - "CurrentWeight": "Current", - "PsychicPowers": "Psychic Powers", - "PsyRating": "Psy Rating", - "MiscellaneousSkills": "Miscellaneous Skills", - "OtherSkills": "Other", - "ExpandedSkills": "Expanded Skills", - "ExperiencePoints": "Experience Points", - "AdvancementsTaken": "Advancements Taken", - "SoloModeAbilities": "Solo Mode Abilities", - "Cohesion": "Cohesion", - "CohesionTotal": "Total", - "CohesionCurrent": "Current", - "SquadModeAbilities": "Squad Mode Abilities", - "CharacteristicsnSkills": "Characteristics & Skills", - "WeaponnTalents": "Weapon & Talents", - "OtherSkillsTitle": "Other Skills", - "Abilities": "Abilities", - "RelevantStrengthBonusDamage": "Relevant Strength Bonus added to damage from this weapon", - "UnnaturalStrengthBonus": "Strength Bonus with unnatural Strength taken into account", - "PowerArmorStrengthBonus": "Astartes Power Armour Enhanced Strength Bonus", - "UseSB": "Use the Strength Bonus for this weapon?", - "PowerArmorMovementBonus": "Astartes Power Armour Movement Bonus", - "Unknown": "Unknown", - "Basic": "Basic", - "BasicKnowledge": "Basic", - "Group": "Group", - "Advanced": "Advanced", - "Trained": "Trained", + "WClip": "Magazin", + "WReload": "Nachl.", + "SignatureGear": "Ordensinsignien", + "Requisition": "Requirierung", + "RequisitionedGear": "Requirierte Ausrüstung", + "MaxCarryWT": "Max. Tragegewicht (SB+TB)", + "CurrentWeight": "Aktuell", + "PsychicPowers": "Psi-Kräfte", + "PsyRating": "Psi-Stufe", + "MiscellaneousSkills": "versch. Fertigkeiten", + "OtherSkills": "Andere", + "ExpandedSkills": "weitere Fertigkeiten", + "ExperiencePoints": "Erfahrungspunkte", + "AdvancementsTaken": "genutzte Aufstiege", + "SoloModeAbilities": "Einzelk.-Modus-Fähigkeiten", + "Cohesion": "Zusammenhalt", + "CohesionTotal": "Gesamt", + "CohesionCurrent": "Aktuell", + "SquadModeAbilities": "Teammodus-Fähigkeiten", + "CharacteristicsnSkills": "Attribute & Fertigkeiten", + "WeaponnTalents": "Waffen & Talente", + "OtherSkillsTitle": "Andere Fertigkeiten", + "Abilities": "Fähigkeiten", + "RelevantStrengthBonusDamage": "wirksamer Stärkebonus wurde dem Schaden der Waffe hinzugefügt", + "UnnaturalStrengthBonus": "Stärke-Bonus mit übernatürlicher Stärke wurde einberechnet", + "PowerArmorStrengthBonus": "erhöhter Stärke Bonus durch Astartes Servo-Rüstung ", + "UseSB": "Stärke-Bonus für diese Waffe anwenden?", + "PowerArmorMovementBonus": "Bewegungs-Bonus für Astartes Servo-Rüstung", + "Unknown": "ungelernt", + "Basic": "Grundfertigkeit", + "BasicKnowledge": "Grundfertigkeit", + "Group": "Fertigkeitsgruppe", + "Advanced": "Ausbaufertigkeit", + "Trained": "gelernt", "Plus10": "+10%", "Plus20": "+20%", - "basic-skills-list": "Awareness,Carouse,Charm,Climb,Command,Concealment,Contortionist,Deceive,Disguise,Dodge,Evaluate,Gamble,Inquiry,Intimidate,Logic,Scrutiny,Search,SilentMove,Swim", - "advanced-skills-list": "Acrobatics,Blather,ChemUse,Demolition,Interrogation,Invocation,Literacy,Medicae,Psyniscience,Security,Shadowing,SleightOfHand,Survival,TechUse,Tracking,Wrangling", - "group-skills-list": "Ciphers,Drive,Lore,LoreCommon,LoreScholastic,LoreForbidden,Navigation,Performer,Pilot,SpeakLanguage,Tactics,Trade", - "UnnaturalMultiplier": "Put your unnatural characteristic multiplier in this box (not the characteristic bonus)", - "DegreesOfSuccess": "Degree(s) of success", - "MeleeAttack": "Melee Attack", - "RangedAttack": "Ranged Attack", - "Penetration": "Penetration", - "HideLogMessage": "Tick me to hide this message >>" + "basic-skills-list": "Aufmerksamkeit,Zechen,Charme,Klettern,Befehligen,Tarnung,Schlangenmensch,Vorgaukeln,Ausweichen,Schätzen,Glücksspiel,Nachforschen,Einschüchtern,Logik,Forschender Blick,Suchen,Schleichen,Schwimmen", + "advanced-skills-list": "Akrobatik,Chemie,Sprengstoffe,Verhör,Anrufung,Lesen und Schreiben,Medizin,Psi-Gespür,Sicherheit,Beschatten,Fingerfertigkeit,Überleben,Tech-Gebrauch,Spuren lesen,Umgang mit Tieren", + "group-skills-list": "Geheimzeichen,Fahren,Allgemeinbildung,Scholastisches Wissen,Verbotenes Wissen,Orientierung,Kunst,Pilot,Sprache,Taktik,Handwerk ", + "UnnaturalMultiplier": "Setzen Sie Ihren unnatürlichen Eigenschaftsmultiplikator in dieses Feld (nicht den Eigenschaftsbonus)", + "DegreesOfSuccess": "Erfolgsgrade", + "MeleeAttack": "Nahkampfangriff", + "RangedAttack": "Fernkampfangriff", + "Penetration": "Durchschlag", + "HideLogMessage": "Hier klicken, um Meldung auszublenden" } From 743f4886a10ff43464afad973c4e949124506447 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:21 -0500 Subject: [PATCH 200/576] New translations translation.json (French) --- Shadowrun Sixth World/translations/fr.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/fr.json b/Shadowrun Sixth World/translations/fr.json index 3a2d22eabc..f496dd34aa 100644 --- a/Shadowrun Sixth World/translations/fr.json +++ b/Shadowrun Sixth World/translations/fr.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Coût Ess", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Coût en Essence", "essencemodifier": "Mod.", "ethnicity": "Ethnie", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Eau", "weakness": "Faiblesse", + "weaknesses": "Weaknesses", "weapon": "Arme", "weapon_mods_list": "Weapon Mods List", "weapons": "Armes", From c4342b9481483504abe1cc6580ec2248ceba51e1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:22 -0500 Subject: [PATCH 201/576] New translations translation.json (Spanish) --- Shadowrun Sixth World/translations/es.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/es.json b/Shadowrun Sixth World/translations/es.json index 77268471bd..9013c959d0 100644 --- a/Shadowrun Sixth World/translations/es.json +++ b/Shadowrun Sixth World/translations/es.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From df75d65c13e4ece594d297c1ee6218e0237f6eb0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:23 -0500 Subject: [PATCH 202/576] New translations translation.json (Afrikaans) --- Shadowrun Sixth World/translations/af.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/af.json b/Shadowrun Sixth World/translations/af.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/af.json +++ b/Shadowrun Sixth World/translations/af.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From e240d4785c97e254b5495091c85ca4975a1c8594 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:24 -0500 Subject: [PATCH 203/576] New translations translation.json (Catalan) --- Shadowrun Sixth World/translations/ca.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/ca.json b/Shadowrun Sixth World/translations/ca.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/ca.json +++ b/Shadowrun Sixth World/translations/ca.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 14be70b1d1d7a7873ac095e214d525b453478016 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:25 -0500 Subject: [PATCH 204/576] New translations translation.json (Czech) --- Shadowrun Sixth World/translations/cs.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/cs.json b/Shadowrun Sixth World/translations/cs.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/cs.json +++ b/Shadowrun Sixth World/translations/cs.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 4452aac71def75c71a27c26842bd0b715000b849 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:26 -0500 Subject: [PATCH 205/576] New translations translation.json (Danish) --- Shadowrun Sixth World/translations/da.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/da.json b/Shadowrun Sixth World/translations/da.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/da.json +++ b/Shadowrun Sixth World/translations/da.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 009e1705a1d4502ae8303721d7b556d1d6420ce1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:27 -0500 Subject: [PATCH 206/576] New translations translation.json (German) --- Shadowrun Sixth World/translations/de.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/de.json b/Shadowrun Sixth World/translations/de.json index 02ff5b9a0b..9d95ed62ce 100644 --- a/Shadowrun Sixth World/translations/de.json +++ b/Shadowrun Sixth World/translations/de.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod.", "ethnicity": "Ethnizität", @@ -591,6 +594,7 @@ "walkmodifier": "Gehrate", "water": "Water", "weakness": "Schwäche", + "weaknesses": "Weaknesses", "weapon": "Waffe", "weapon_mods_list": "Weapon Mods List", "weapons": "Waffen", From 46026d5b691f3d6139249489a3a3a598275a9246 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:28 -0500 Subject: [PATCH 207/576] New translations translation.json (Greek) --- Shadowrun Sixth World/translations/el.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/el.json b/Shadowrun Sixth World/translations/el.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/el.json +++ b/Shadowrun Sixth World/translations/el.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From e2d61a3ffb29645af534b2f0ac22c3f841c292a8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:29 -0500 Subject: [PATCH 208/576] New translations translation.json (Finnish) --- Shadowrun Sixth World/translations/fi.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/fi.json b/Shadowrun Sixth World/translations/fi.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/fi.json +++ b/Shadowrun Sixth World/translations/fi.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From b3b0fa580a90b5fe24aa29d22c69ea4aa0a2627f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:30 -0500 Subject: [PATCH 209/576] New translations translation.json (Hebrew) --- Shadowrun Sixth World/translations/he.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/he.json b/Shadowrun Sixth World/translations/he.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/he.json +++ b/Shadowrun Sixth World/translations/he.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 743f679b535b91908f85198a3bfaf52a42c8e92c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:31 -0500 Subject: [PATCH 210/576] New translations translation.json (Hungarian) --- Shadowrun Sixth World/translations/hu.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/hu.json b/Shadowrun Sixth World/translations/hu.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/hu.json +++ b/Shadowrun Sixth World/translations/hu.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 14dc3e4acc1cdcc6ce215f45c8146caf2536324a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:32 -0500 Subject: [PATCH 211/576] New translations translation.json (Italian) --- Shadowrun Sixth World/translations/it.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/it.json b/Shadowrun Sixth World/translations/it.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/it.json +++ b/Shadowrun Sixth World/translations/it.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 585be324fd90be846eb255b44c95e0b964c6de5c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:33 -0500 Subject: [PATCH 212/576] New translations translation.json (Japanese) --- Shadowrun Sixth World/translations/ja.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/ja.json b/Shadowrun Sixth World/translations/ja.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/ja.json +++ b/Shadowrun Sixth World/translations/ja.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 161306b9f90d8b5a1cf8be429e62b5593f59756d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:34 -0500 Subject: [PATCH 213/576] New translations translation.json (Korean) --- Shadowrun Sixth World/translations/ko.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/ko.json b/Shadowrun Sixth World/translations/ko.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/ko.json +++ b/Shadowrun Sixth World/translations/ko.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From d50fc3e787088cdbb5ee929471d6510430c0cd14 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:34 -0500 Subject: [PATCH 214/576] New translations translation.json (Dutch) --- Shadowrun Sixth World/translations/nl.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/nl.json b/Shadowrun Sixth World/translations/nl.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/nl.json +++ b/Shadowrun Sixth World/translations/nl.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 5defca22fa55f3ec6d53c6c020878c20198d535c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:36 -0500 Subject: [PATCH 215/576] New translations translation.json (Polish) --- Shadowrun Sixth World/translations/pl.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/pl.json b/Shadowrun Sixth World/translations/pl.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/pl.json +++ b/Shadowrun Sixth World/translations/pl.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 46ab3b61a4279201f368ab9d5e297d1d5ba0a53a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:36 -0500 Subject: [PATCH 216/576] New translations translation.json (Portuguese) --- Shadowrun Sixth World/translations/pt.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/pt.json b/Shadowrun Sixth World/translations/pt.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/pt.json +++ b/Shadowrun Sixth World/translations/pt.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 0ab4e87e90cb6891ea9bdf988dd2b9ade4b0112b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:37 -0500 Subject: [PATCH 217/576] New translations translation.json (Russian) --- Shadowrun Sixth World/translations/ru.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/ru.json b/Shadowrun Sixth World/translations/ru.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/ru.json +++ b/Shadowrun Sixth World/translations/ru.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 5b537e6e548bc5a3507e4734adcbb7de255d1a57 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:38 -0500 Subject: [PATCH 218/576] New translations translation.json (Slovenian) --- Shadowrun Sixth World/translations/sl.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/sl.json b/Shadowrun Sixth World/translations/sl.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/sl.json +++ b/Shadowrun Sixth World/translations/sl.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 447c5370d4ce78dc1afc0bcb9620bed404363c33 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:39 -0500 Subject: [PATCH 219/576] New translations translation.json (Swedish) --- Shadowrun Sixth World/translations/sv.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/sv.json b/Shadowrun Sixth World/translations/sv.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/sv.json +++ b/Shadowrun Sixth World/translations/sv.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 1919bef8705fe4f9e5f0c5e8c43b26a8ae3a82bd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:40 -0500 Subject: [PATCH 220/576] New translations translation.json (Turkish) --- Shadowrun Sixth World/translations/tr.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/tr.json b/Shadowrun Sixth World/translations/tr.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/tr.json +++ b/Shadowrun Sixth World/translations/tr.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 63a8a30ed990ce7fa3a9f71963d2ae6e6dd4496e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:41 -0500 Subject: [PATCH 221/576] New translations translation.json (Ukrainian) --- Shadowrun Sixth World/translations/uk.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/uk.json b/Shadowrun Sixth World/translations/uk.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/uk.json +++ b/Shadowrun Sixth World/translations/uk.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 56651ae8d1e960cc1927ef4435b404aff484b39f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:42 -0500 Subject: [PATCH 222/576] New translations translation.json (Chinese Traditional) --- Shadowrun Sixth World/translations/zh.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/zh.json b/Shadowrun Sixth World/translations/zh.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/zh.json +++ b/Shadowrun Sixth World/translations/zh.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 9d3aa7f10e4fb8908c4437d29beb9300d6ed14c3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:43 -0500 Subject: [PATCH 223/576] New translations translation.json (English) --- Shadowrun Sixth World/translations/en.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/en.json b/Shadowrun Sixth World/translations/en.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/en.json +++ b/Shadowrun Sixth World/translations/en.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From ea01c379c76c61d4785f4c32c6741701d51f49be Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:31:44 -0500 Subject: [PATCH 224/576] New translations translation.json (Portuguese, Brazilian) --- Shadowrun Sixth World/translations/pb.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Shadowrun Sixth World/translations/pb.json b/Shadowrun Sixth World/translations/pb.json index 902bc545f2..4ef2daa786 100644 --- a/Shadowrun Sixth World/translations/pb.json +++ b/Shadowrun Sixth World/translations/pb.json @@ -186,6 +186,9 @@ "ess": "Ess", "esscost": "Ess Cost", "essence": "Essence", + "essence_base": "Essence Base", + "essence_cost_raw": "Raw Essence Cost", + "essence_cost_raw_text": "Use Raw Essence Cost (no calculations applied)", "essencecost": "Essence Cost", "essencemodifier": "Mod", "ethnicity": "Ethnicity", @@ -591,6 +594,7 @@ "walkmodifier": "Walk Modifier", "water": "Water", "weakness": "Weakness", + "weaknesses": "Weaknesses", "weapon": "Weapon", "weapon_mods_list": "Weapon Mods List", "weapons": "Weapons", From 3199aa7d5f7c478ca88dbcbf77d8a7ee7f9cc462 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:32:16 -0500 Subject: [PATCH 225/576] New translations translation.json (Italian) --- Ironsworn/translations/it.json | 762 ++++++++++++++++----------------- 1 file changed, 381 insertions(+), 381 deletions(-) diff --git a/Ironsworn/translations/it.json b/Ironsworn/translations/it.json index 5750fa053d..a43853b35f 100644 --- a/Ironsworn/translations/it.json +++ b/Ironsworn/translations/it.json @@ -1,346 +1,346 @@ { - "character-name": "NAME", - "character-experience": "EXPERIENCE", - "character-experience-spent": "SPENT", - "resource-health": "HEALTH", - "resource-spirit": "SPIRIT", - "resource-supply": "SUPPLY", - "resource-momentum": "Momentum", - "resource-momentum-burn": "Burn", + "character-name": "NOME", + "character-experience": "ESPERIENZA", + "character-experience-spent": "SPESO", + "resource-health": "SALUTE", + "resource-spirit": "SPIRITO", + "resource-supply": "FORNITURA", + "resource-momentum": "Slancio", + "resource-momentum-burn": "Bruciare", "resource-momentum-max": "Max", - "resource-momentum-reset": "Reset", - "stat-edge": "Edge", - "stat-wits": "Wits", - "stat-heart": "Heart", - "stat-iron": "Iron", - "stat-shadow": "Shadow", - "stat-toggle-set": "Apply", - "stat-toggle-edit": "Edit", - "nav-summary": "Summary", - "nav-vows": "Vows", - "nav-bonds": "Bonds", - "nav-progress": "Progress", - "nav-assets": "Assets", - "nav-moves": "Moves", - "nav-oracles": "Oracles", - "nav-sites": "Sites", - "nav-settings": "Settings", - "page-info-close": "CLOSE", - "page-select": "SELECT THE SHEET TYPE", - "page-name-character": "CHARACTER", - "page-name-shared": "SHARED", - "page-summary-vows": " VOWS ", - "page-summary-debilities": " DEBILITIES ", - "page-summary-failures": " FAILURES ", - "page-summary-notes": " NOTES ", - "vow-name": "Vow", - "vow-menace": "MENACE", - "vow-threat": "Threat", - "vow-mark": "MARK", - "vow-fulfill": "FULFILL", - "progress-challenge": "CHALLENGE", - "progress-conclude": "Conclude", - "progress-conclude-roll-title": "Conclude Your Progress", - "progress-challenge-countdown": "Countdown", - "failures-learn": "LEARN", - "difficulty-troublesome": "troublesome", - "difficulty-dangerous": "dangerous", - "difficulty-formidable": "formidable", - "difficulty-extreme": "extreme", - "difficulty-epic": "epic", - "clear-btn": "CLEAR", - "move-roll-shortcut-pay-the-price": "Pay", - "move-roll-shortcut-ask-the-oracle": "Oracle", - "roll-btn": "Roll", - "roll-table": "Roll on the Table", - "roll-oracle": "Roll Oracle", - "roll-challenge-dice": "Challenge Dice", - "roll-action-score": "Action Score", - "roll-action-progress": "Progress", - "roll-previous-action-score": "Previous Action Score", - "roll-action-die-cancelled": "Action die cancelled for matching negative momentum.", - "roll-stat-and-modifier": "Stat + Modifier", - "roll-new-action-score": "New Action Score", - "outcome-opportunity": "OPPORTUNITY", - "outcome-strong-hit": "STRONG HIT", - "outcome-burn-strong-hit": "Burn Momentum: Strong Hit", - "outcome-weak-hit": "WEAK HIT", - "outcome-burn-weak-hit": "Burn Momentum: Weak Hit", - "outcome-miss": "MISS", - "outcome-complication": "COMPLICATION", - "debility-group-conditions": "Conditions", - "debility-group-banes": "Banes & Burdens", - "debility-group-assets": "Assets", - "debility-wounded": "Wounded", - "debility-shaken": "Shaken", - "debility-unprepared": "Unprepared", - "debility-encumbered": "Encumbered", - "debility-corrupted": "Corrupted", - "debility-maimed": "Maimed", - "debility-cursed": "Cursed", - "debility-tormented": "Tormented", - "debility-leech": "Leech", - "debility-oathbreaker": "Oathbreaker", - "debility-custom-one": "Custom 1", - "debility-custom-two": "Custom 2", - "settings-delve": "Delve", - "settings-delve-sites": "Sites", - "settings-delve-failures": "Failures", - "settings-delve-rarities": "Rarities", - "settings-delve-threat": "Threat", - "settings-moves": "Moves", - "settings-moves-show-assets": "Show Assets", - "bond-name": "Name", - "bond-details": "Details", - "bond-location": "Location", - "bond-descriptors": "Descriptors", - "move-close-preview": "Close preview", - "asset-companion-name": "Name:", - "asset-dropdown-default": "Select", - "asset-type-companion": "Companion", - "asset-type-path": "Path", - "asset-type-combat-talent": "Combat Talent", - "asset-type-ritual": "Ritual", - "asset-type-custom": "Custom", - "asset-title-archer": "Archer", + "resource-momentum-reset": "Resetta", + "stat-edge": "Atletica", + "stat-wits": "Ingegno", + "stat-heart": "Cuore", + "stat-iron": "Ferro", + "stat-shadow": "Ombra", + "stat-toggle-set": "Applica", + "stat-toggle-edit": "Modifica", + "nav-summary": "Riepilogo", + "nav-vows": "Giuramenti", + "nav-bonds": "Legami", + "nav-progress": "Progresso", + "nav-assets": "Risorse", + "nav-moves": "Mosse", + "nav-oracles": "Oracoli", + "nav-sites": "Luoghi", + "nav-settings": "Impostazioni", + "page-info-close": "CHIUDERE", + "page-select": "SELEZIONA IL TIPO DI SCHEDA", + "page-name-character": "PERSONAGGIO", + "page-name-shared": "CONDIVISA", + "page-summary-vows": " GIURAMENTI ", + "page-summary-debilities": " DEBILITÀ ", + "page-summary-failures": " FALLIMENTI ", + "page-summary-notes": " NOTE ", + "vow-name": "Giuramento", + "vow-menace": "PERICOLO", + "vow-threat": "Minaccia", + "vow-mark": "SPUNTA", + "vow-fulfill": "ADEMPIERE", + "progress-challenge": "SFIDA", + "progress-conclude": "Concludere", + "progress-conclude-roll-title": "Concludi i Tuoi Progressi", + "progress-challenge-countdown": "Conto alla rovescia", + "failures-learn": "APPRESO", + "difficulty-troublesome": "fastidioso", + "difficulty-dangerous": "pericoloso", + "difficulty-formidable": "formidabile", + "difficulty-extreme": "estremo", + "difficulty-epic": "epico", + "clear-btn": "PULIRE", + "move-roll-shortcut-pay-the-price": "Paga", + "move-roll-shortcut-ask-the-oracle": "Oracolo", + "roll-btn": "Tiro", + "roll-table": "Tiro sulla Tabella", + "roll-oracle": "Tira Oracolo", + "roll-challenge-dice": "Dadi Sfida", + "roll-action-score": "Punteggio Azione", + "roll-action-progress": "Progresso", + "roll-previous-action-score": "Punteggio azione precedente", + "roll-action-die-cancelled": "Dado d'azione annullato per aver abbinato lo slancio negativo.", + "roll-stat-and-modifier": "Statistiche + Modificatore", + "roll-new-action-score": "Nuovo punteggio di azione", + "outcome-opportunity": "OPPORTUNITÀ", + "outcome-strong-hit": "COLPO FORTE", + "outcome-burn-strong-hit": "Brucia Slancio: Colpo forte", + "outcome-weak-hit": "COLPO DEBOLE", + "outcome-burn-weak-hit": "Brucia Slancio: Colpo debole", + "outcome-miss": "FALLITO", + "outcome-complication": "COMPLICAZIONE", + "debility-group-conditions": "Condizioni", + "debility-group-banes": "Sventure e Fardelli", + "debility-group-assets": "Risorse", + "debility-wounded": "Ferito", + "debility-shaken": "Scosso", + "debility-unprepared": "Impreparato", + "debility-encumbered": "Sovraccarico", + "debility-corrupted": "Corrotto", + "debility-maimed": "Mutilato", + "debility-cursed": "Maledetto", + "debility-tormented": "Tormentato", + "debility-leech": "Sanguisuga", + "debility-oathbreaker": "Giuramento Violato", + "debility-custom-one": "Personalizzato 1", + "debility-custom-two": "Personalizzato 2", + "settings-delve": "Scavare", + "settings-delve-sites": "Luoghi", + "settings-delve-failures": "Fallimenti", + "settings-delve-rarities": "Rarità", + "settings-delve-threat": "Minaccia", + "settings-moves": "Mosse", + "settings-moves-show-assets": "Mostra Risorse", + "bond-name": "Nome", + "bond-details": "Dettagli", + "bond-location": "Zona", + "bond-descriptors": "Descrittori", + "move-close-preview": "Chiudi anteprima", + "asset-companion-name": "Nome:", + "asset-dropdown-default": "Scegli", + "asset-type-companion": "Compagno", + "asset-type-path": "Sentiero", + "asset-type-combat-talent": "Talento da Combattimento", + "asset-type-ritual": "Rituale", + "asset-type-custom": "Personalizzato", + "asset-title-archer": "Arciere", "asset-title-berserker": "Berserker", - "asset-title-brawler": "Brawler", - "asset-title-cutthroat": "Cutthroat", - "asset-title-duelist": "Duelist", - "asset-title-fletcher": "Fletcher", - "asset-title-ironclad": "Ironclad", - "asset-title-long-arm": "Long-arm", - "asset-title-shield-bearer": "Shield-bearer", - "asset-title-skirmisher": "Skirmisher", - "asset-title-slinger": "Slinger", - "asset-title-sunderer": "Sunderer", - "asset-title-swordmaster": "Swordmaster", - "asset-title-cave-lion": "Cave Lion", - "asset-title-giant-spider": "Giant Spider", - "asset-title-hawk": "Hawk", - "asset-title-horse": "Horse", - "asset-title-hound": "Hound", - "asset-title-kindred": "Kindred", - "asset-title-mammoth": "Mammoth", - "asset-title-owl": "Owl", - "asset-title-raven": "Raven", - "asset-title-young-wyvern": "Young Wyvern", - "asset-title-alchemist": "Alchemist", - "asset-title-animal-kin": "Animal-kin", - "asset-title-banner-sworn": "Banner-sworn", - "asset-title-battle-scarred": "Battle-scarred", - "asset-title-blade-bound": "Blade-bound", - "asset-title-bonded": "Bonded", - "asset-title-dancer": "Dancer", - "asset-title-devotant": "Devotant", - "asset-title-empowered": "Empowered", - "asset-title-fortune-hunter": "Fortune-hunter", - "asset-title-herbalist": "Herbalist", - "asset-title-honorbound": "Honorbound", - "asset-title-improviser": "Improviser", - "asset-title-infiltrator": "Infiltrator", - "asset-title-loyalist": "Loyalist", - "asset-title-masked": "Masked", - "asset-title-oathbreaker": "Oathbreaker", - "asset-title-outcast": "Outcast", - "asset-title-pretender": "Pretender", - "asset-title-revenant": "Revenant", - "asset-title-rider": "Rider", - "asset-title-ritualist": "Ritualist", - "asset-title-shadow-kin": "Shadow-kin", - "asset-title-sighted": "Sighted", - "asset-title-slayer": "Slayer", - "asset-title-spirit-bound": "Spirit-bound", - "asset-title-storyweaver": "Storyweaver", - "asset-title-trickster": "Trickster", - "asset-title-veteran": "Veteran", - "asset-title-waterborn": "Waterborn", - "asset-title-wayfinder": "Wayfinder", - "asset-title-weapon-master": "Weaponmaster", - "asset-title-wildblood": "Wildblood", - "asset-title-wright": "Wright", - "asset-title-augur": "Augur", - "asset-title-awakening": "Awakening", - "asset-title-bind": "Bind", - "asset-title-communion": "Communion", - "asset-title-divination": "Divination", - "asset-title-invoke": "Invoke", - "asset-title-keen": "Keen", - "asset-title-leech": "Leech", - "asset-title-lightbearer": "Lightbearer", - "asset-title-scry": "Scry", - "asset-title-shadow-walk": "Shadow-walk", - "asset-title-sway": "Sway", - "asset-title-talisman": "Talisman", - "asset-title-tether": "Tether", + "asset-title-brawler": "Lottatore", + "asset-title-cutthroat": "Tagliagole", + "asset-title-duelist": "Duellante", + "asset-title-fletcher": "Frecciaio", + "asset-title-ironclad": "Corazzato", + "asset-title-long-arm": "Braccio lungo", + "asset-title-shield-bearer": "Portatore di Scudo", + "asset-title-skirmisher": "Schermagliatore", + "asset-title-slinger": "Fromboliere", + "asset-title-sunderer": "Separatore", + "asset-title-swordmaster": "Maestro di Spada", + "asset-title-cave-lion": "Leone delle caverne", + "asset-title-giant-spider": "Ragno gigante", + "asset-title-hawk": "Falco", + "asset-title-horse": "Cavallo", + "asset-title-hound": "Segugio", + "asset-title-kindred": "Parente", + "asset-title-mammoth": "Mammut", + "asset-title-owl": "Gufo", + "asset-title-raven": "Corvo", + "asset-title-young-wyvern": "Giovane Viverna", + "asset-title-alchemist": "Alchimista", + "asset-title-animal-kin": "Parente Animale", + "asset-title-banner-sworn": "Giuramento sullo Stendardo ", + "asset-title-battle-scarred": "Segnato dalla battaglia", + "asset-title-blade-bound": "Legato alla lama", + "asset-title-bonded": "Legato", + "asset-title-dancer": "Danzatore", + "asset-title-devotant": "Devoto", + "asset-title-empowered": "Potenziato", + "asset-title-fortune-hunter": "Cacciatore di fortuna", + "asset-title-herbalist": "Erborista", + "asset-title-honorbound": "Brigata d'Onore", + "asset-title-improviser": "Improvvisatore", + "asset-title-infiltrator": "Infiltrato", + "asset-title-loyalist": "Lealista", + "asset-title-masked": "Mascherato", + "asset-title-oathbreaker": "Giuramento Violato", + "asset-title-outcast": "Emarginato", + "asset-title-pretender": "Pretendente", + "asset-title-revenant": "Redivivo", + "asset-title-rider": "Cavaliere", + "asset-title-ritualist": "Ritualista", + "asset-title-shadow-kin": "Parente dell'ombra", + "asset-title-sighted": "Veggente", + "asset-title-slayer": "Assassino", + "asset-title-spirit-bound": "Legato allo spirito", + "asset-title-storyweaver": "Tessitore di storie", + "asset-title-trickster": "Imbroglione", + "asset-title-veteran": "Veterano", + "asset-title-waterborn": "Nato dall'acqua", + "asset-title-wayfinder": "Cercavia", + "asset-title-weapon-master": "Maestro d'armi", + "asset-title-wildblood": "Sangue selvaggio", + "asset-title-wright": "Artigiano", + "asset-title-augur": "Predire", + "asset-title-awakening": "Risveglio", + "asset-title-bind": "Legame", + "asset-title-communion": "Comunione", + "asset-title-divination": "Divinazione", + "asset-title-invoke": "Invocare", + "asset-title-keen": "Acuto", + "asset-title-leech": "Sanguisuga", + "asset-title-lightbearer": "Portatore di luce", + "asset-title-scry": "Scrutare", + "asset-title-shadow-walk": "Camminare nell'ombra", + "asset-title-sway": "Sventolare", + "asset-title-talisman": "Talismano", + "asset-title-tether": "Legare", "asset-title-totem": "Totem", - "asset-title-visage": "Visage", - "asset-title-ward": "Ward", - "asset-title-thunder-bringer": "Thunder-bringer", - "asset-description-archer": "If you wield a bow...", - "asset-archer-ability-1": "When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.>", - "asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.", - "asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.", - "asset-archer-ability-2": "Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.", - "asset-archer-ability-3": "When you Resupply by hunting, add +1 and take +1 momentum on a hit.", - "asset-description-berserker": "If you are clad only in animal pelts...", - "asset-berserker-ability-1": "When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.", - "asset-berserker-ability-2": "When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.", - "asset-berserker-ability-2-list-1": "Push yourself: Endure Harm (1 harm).", - "asset-berserker-ability-2-list-2": "Lose yourself: Endure Stress (1 stress).", - "asset-berserker-ability-3": "When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.", - "asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...", - "asset-brawler-ability-1": "When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.", - "asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).", - "asset-brawler-ability-3": "When you Face Danger or Clash against a brawling attack, add +1 and take +1 momentum on a hit.", - "asset-description-cutthroat": "If you wield a dagger or knife...", - "asset-cutthroat-ability-1": "When you are in position to Strike at an unsuspecting foe, choose one (before rolling).", - "asset-cutthroat-ability-1-list-1": "Add +2 and take +1 momentum on a hit.", - "asset-cutthroat-ability-1-list-2": "Inflict +2 harm on a hit.", - "asset-cutthroat-ability-2": "When you Compel someone at the point of your blade, or when you rely on your blade to Face Danger, add +1.", - "asset-cutthroat-ability-3": "Once per fight, when you Secure an Advantage +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.", - "asset-description-duelist": "If you wield a bladed weapon in each hand...", - "asset-duelist-ability-1": "When you Strike or Clash, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.", - "asset-duelist-ability-2": "Once per fight, when you Secure an Advantage +edge by making a bold display of your combat prowess, you may reroll any dice.", - "asset-duelist-ability-3": "When you Draw the Circle, choose one (before rolling).", - "asset-duelist-ability-3-list-1": "Add +2.", - "asset-duelist-ability-3-list-2": "Take +2 momentum on a hit.", - "asset-fletcher-ability-1": "When you Secure an Advantage by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.", - "asset-fletcher-ability-2": "When you Resupply by recovering or gathering arrows after a Battle, add +2.", - "asset-fletcher-ability-3": "When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.", - "asset-fletcher-ability-3-list-1": "Seeker: When a shooter uses the arrow to Strike or Clash against this foe, reroll any dice (one time only).", - "asset-fletcher-ability-3-list-2": "Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).", - "asset-description-ironclad": "If you wear armor...", - "asset-ironclad-ability-1": "When you equip or adjust your armor, choose one.", - "asset-ironclad-ability-1-list-1": "Lightly armored: When you Endure Harm in a fight, add +1 and take +1 momentum on a hit.", - "asset-ironclad-ability-1-list-2": "Geared for war: Mark encumbered. When you Endure Harm in a fight, add +2 and take +1 momentum on a hit.", - "asset-ironclad-ability-2": "When you Clash while you are geared for war, add +1.", - "asset-ironclad-ability-3": "When you Compel in a situation where strength of arms is a factor, add +2.", - "asset-ironclad-track-1": "Lightly Armored", - "asset-ironclad-track-2": "Geared for War", - "asset-description-long-arm": "If you wield a staff...", - "asset-long-arm-ability-1": "In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may Strike or Clash +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.", - "asset-long-arm-ability-2": "When you Secure an Advantage +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.", - "asset-long-arm-ability-3": "When you Undertake a Journey and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.", - "asset-description-shield-bearer": "If you wield a shield...", - "asset-shield-bearer-ability-1": "When you Face Danger using your shield as cover, add +1. When you Clash in close quarters, take +1 momentum on a strong hit.", - "asset-shield-bearer-ability-2": "When you paint your shield with a meaningful symbol, envision what you create. Then, if you Endure Stress as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.", - "asset-shield-bearer-ability-3": "When forced to Endure Harm in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.", - "asset-description-skirmisher": "If you wield a spear...", - "asset-skirmisher-ability-1": "When you Face Danger by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may...", - "asset-skirmisher-ability-1-list-1": "Iron: Strike(if you have initiative) or Clash now, and add +1.", - "asset-skirmisher-ability-1-list-2": "Edge: Take +1 momentum.", - "asset-skirmisher-ability-2": "When you Strike in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, Face Danger +iron to recover your spear.", - "asset-skirmisher-ability-3": "When you Secure an Advantage by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.", - "asset-description-slinger": "If you wield a sling...", - "asset-slinger-ability-1": "When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you Enter the Fray by barraging your foe with sling-bullets, inflict harm on a strong hit.", - "asset-slinger-ability-2": "When you Strike by launching stones at an advancing foe, you may choose one (before rolling).", - "asset-slinger-ability-2-list-1": "Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.", - "asset-slinger-ability-2-list-2": "Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.", - "asset-slinger-ability-3": "When you Secure an Advantage by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.", - "asset-description-sunderer": "If you wield an axe...", - "asset-sunderer-ability-1": "When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).", - "asset-sunderer-ability-2": "When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.", - "asset-sunderer-ability-3": "When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash. On a weak hit, as above, but this death weighs on you; Endure Stress (2 stress).", - "asset-description-swordmaster": "If you wield a sword...", - "asset-swordmaster-ability-1": "When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.", - "asset-swordmaster-ability-2": "When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike.", - "asset-swordmaster-ability-3": "When you Swear an Iron Vow by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.", - "asset-description-thunder-bringer": "If you wield a mighty hammer...", - "asset-thunder-bringer-ability-1": "When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.", - "asset-thunder-bringer-ability-2": "When you Strike a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.", - "asset-thunder-bringer-ability-3": "When you Turn the Tide, you may Strike with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.", - "asset-augur-ability-1": "When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (Ask the Oracle if unsure), and take +1 momentum.", - "asset-augur-ability-2": "As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.", - "asset-augur-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-awakening-ability-1": "When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must Face Danger +heart to keep it from turning on you (as a formidable foe).", - "asset-awakening-ability-2": "Your simulacrum has 6 health.", - "asset-awakening-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-bind-ability-1": "When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; Endure Stress (2 stress).", - "asset-bind-ability-2": "As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).", - "asset-bind-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-communion-ability-1": "When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (Ask the Oracle if unsure) and Endure Stress (1 stress).", - "asset-communion-ability-2": "As above, and you may also commune with the long-dead.", - "asset-communion-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-divination-ability-1": "When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to Gather Information about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a weak hit, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.", - "asset-divination-ability-2": "As above, and your divination can also reveal information about the subject's future.", - "asset-divination-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-invoke-ability-1": "When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then Secure an Advantage or Face Danger +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; Endure Stress (2 stress).", - "asset-invoke-ability-2": "You may Compel +essence (and suffer -1 essence) through a show of power.", - "asset-invoke-ability-3": "When you perform this ritual, add +1 and take +1 essence on a hit.", - "asset-keen-ability-1": "When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they Strike or Clash. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; Endure Stress (2 stress).", - "asset-keen-ability-2": "As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they Draw the Circle, Enter the Fray, or Battle.", - "asset-keen-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-leech-ability-1": "When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune's thirst is quenched.", - "asset-leech-ability-2": "As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.", - "asset-leech-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-lightbearer-ability-1": "When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.", - "asset-lightbearer-ability-2": "You may use your light to Strike or Clash against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.", - "asset-lightbearer-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-scry-ability-1": "When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may Gather Information through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.", - "asset-scry-ability-1-list-1": "Your blood: Endure Harm (2 harm).", - "asset-scry-ability-1-list-2": "Something precious: Endure Stress(2 stress).", - "asset-scry-ability-1-list-3": "Provisions: Suffer -2 supply.", - "asset-scry-ability-2": "As above, and you may instead study a past event.", - "asset-scry-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-shadow-walk-ability-1": "When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first Face Danger to find your way.", - "asset-shadow-walk-ability-2": "As above, and you may also travel along the hidden paths of the shadow realms to Undertake a Journey using +shadow (instead of +wits). If you do, Endure Stress (1 stress) and mark progress twice on a strong hit.", - "asset-shadow-walk-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-sway-ability-1": "When you speak a person's name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person's need. Envision what you hear (Ask the Oracle if unsure). If you use this information or fulfill this need when you Compel them, you may reroll any dice (one time only). On a weak hit, as above, but this person's need creates a troubling dilemma or complication; Endure Stress (1 stress).", - "asset-sway-ability-2": "As above, and if you roll a strong hit when you Compel, you may also reroll any dice (one time only) when you Gather Information from this person.", - "asset-sway-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-talisman-ability-1": "When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).", - "asset-talisman-ability-2": "As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.", - "asset-talisman-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-tether-ability-1": "When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your Destination, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you Face Desolation. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; Endure Stress (2 stress).", - "asset-tether-ability-2": "As above, and you may also reroll any dice when you Sojourn in the tethered place.", - "asset-tether-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-totem-ability-1": "When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; Endure Stress (1 stress).", - "asset-totem-ability-2": "As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart).", - "asset-totem-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-visage-ability-1": "When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you Secure an Advantage or Compel using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; Endure Harm (2 harm).", - "asset-visage-ability-2": "As above, and you may also add +1 when you Strike, Clash, or Battle .", - "asset-visage-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-ward-ability-1": "When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one.", - "asset-ward-ability-1-list-1": "When a foe first crosses the boundary, take +1 momentum.", - "asset-ward-ability-1-list-2": "When you first inflict harm against a foe within the boundary, inflict +1 harm.", - "asset-ward-ability-1-list-3": "Your ward is ‘likely' (Ask the Oracle) to trap a foe within the boundary.", - "asset-ward-ability-2": "As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain').", - "asset-ward-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-description-cave-lion": "Your cat takes down its prey.", - "asset-cave-lion-ability-1": "Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.", - "asset-cave-lion-ability-2": "Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum", - "asset-cave-lion-ability-3": "Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.", - "asset-description-giant-spider": "Your spider uncovers secrets.", - "asset-giant-spider-ability-1": "Discreet: When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.", - "asset-giant-spider-ability-2": "Soul-Piercing: You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to Gather Information and reroll any dice.", - "asset-giant-spider-ability-3": "Ensnaring: When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.", - "asset-description-hawk": "Your hawk can aid you while it is aloft.", - "asset-hawk-ability-1": "Far-seeing: When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.", - "asset-hawk-ability-2": "Fierce: When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.", - "asset-hawk-ability-3": "Vigilant: When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.", - "asset-description-horse": "You and your horse ride as one.", - "asset-horse-ability-1": "Swift: When you Face Danger +edge using your horse's speed and grace, or when you Undertake a Journey, add +1.", - "asset-horse-ability-2": "Fearless: When you Enter the Fray orSecure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.", - "asset-horse-ability-3": "Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.", - "asset-description-hound": "Your hound is your steadfast companion.", - "asset-hound-ability-1": "Sharp: When you Gather Information using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.", - "asset-hound-ability-2": "Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.", - "asset-hound-ability-3": "Loyal: When you Endure Stress in the company of your hound, add +1.", - "asset-description-kindred": "Your friend stands by you.", - "asset-kindred-ability-1": "Skilled: When you make a move outside of combat aided by your companion's expertise, add +1.", - "asset-kindred-ability-1-write-in": "Expertise:", - "asset-kindred-ability-2": "Shield-Kin: When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.", - "asset-kindred-ability-3": "Bonded: Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.", - "asset-description-mammoth": "Your mammoth walks a resolute path.", - "asset-mammoth-ability-1": "Lumbering: When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling)", - "asset-mammoth-ability-2": "Beast of burden: When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.", - "asset-mammoth-ability-3": "Overpowering: When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.", - "asset-description-owl": "Your owl soars through the darkness.", - "asset-owl-ability-1": "Nocturnal: If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.", - "asset-owl-ability-2": "Sage: When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).", - "asset-owl-ability-3": "Embodying: When you Face Death, take your owl's health as +momentum before you roll.", - "asset-description-raven": "Your raven heeds your call.", + "asset-title-visage": "Viso", + "asset-title-ward": "Interdizione", + "asset-title-thunder-bringer": "Portatore di tuoni", + "asset-description-archer": "Se brandisci un arco...", + "asset-archer-ability-1": "Quando Ottieni un vantaggio prendendoti un momento per mirare, scegli il tuo approccio e aggiungi +1.>", + "asset-archer-ability-1-list-1": "Fidati del tuo istinto: tira +ingegno e prendi +2 slancio su un colpo forte.", + "asset-archer-ability-1-list-2": "Allinea il tuo tiro: tira +atletica e prendi +1 slancio su un colpo.", + "asset-archer-ability-2": "Una volta per combattimento, quando Colpire o Opporsi, puoi effettuare colpi extra e subire -1 rifornimento (decidi prima di tirare). Quando lo fai, ritira i dadi. In caso di colpo, infliggi +2 danni e subisci +1 slancio.", + "asset-archer-ability-3": "Quando ottieni Rifornisci cacciando, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-description-berserker": "Se sei vestito solo di pelli di animali...", + "asset-berserker-ability-1": "Quando Ottieni un vantaggio o Costringere incarnando la tua natura selvaggia, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-berserker-ability-2": "Quando Colpire o Opporsi scatenando la tua rabbia (decidi prima di tirare), infliggi +1 danno con un colpo. Quindi, scegline uno.", + "asset-berserker-ability-2-list-1": "Spingiti: Subisci danno (1 danno).", + "asset-berserker-ability-2-list-2": "Perditi: Sopporta lo Stress (1 stress).", + "asset-berserker-ability-3": "Quando ottieni Sopportare Danno in un combattimento e la tua salute è superiore a 0, puoi lasciare che il dolore infiammi la tua follia (decidi prima di tirare). Se poi metti a segno un colpo forte e scegli di abbracciare il dolore, prendi +slancio pari alla tua salute rimanente. Un colpo debole conta come un fallimento.", + "asset-description-brawler": "Se sei disarmato o combatti con un'arma non letale...", + "asset-brawler-ability-1": "Quando Ottieni un vantaggio +ferro impegnandoti in risse ravvicinate (come pugni, inciampi o prese), aggiungi +1. Se metti a segno un colpo, puoi anche infliggere 1 danno.", + "asset-brawler-ability-2": "Quando usi un attacco senz'armi o un'arma semplice per Colpire con intento mortale, aggiungi +2 e infliggi 2 danni a un colpo (invece di 1). In caso di colpo debole o fallimento, subisci -1 slancio (in aggiunta a qualsiasi altro risultato del movimento).", + "asset-brawler-ability-3": "Quando ottieni Affrontare pericolo o Opporsi contro un attacco da rissa, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-description-cutthroat": "Se brandisci un pugnale o un coltello...", + "asset-cutthroat-ability-1": "Quando sei in posizione per Colpire contro un nemico ignaro, scegline uno (prima di tirare).", + "asset-cutthroat-ability-1-list-1": "Aggiungi +2 e prendi +1 slancio su un colpo.", + "asset-cutthroat-ability-1-list-2": "Infliggi +2 danni con un colpo.", + "asset-cutthroat-ability-2": "Quando Costringere qualcuno alla punta della tua lama, o quando fai affidamento sulla tua lama per Affrontare il Pericolo, aggiungi +1.", + "asset-cutthroat-ability-3": "Una volta per combattimento, quando ottieni Ottieni un vantaggio +ombra eseguendo una finta o una direzione sbagliata, tira nuovamente qualsiasi dado e prendi +1 slancio su un colpo.", + "asset-description-duelist": "Se brandisci un'arma da taglio in ogni mano...", + "asset-duelist-ability-1": "Quando Colpisci o Opporsi, puoi aggiungere +2. Se lo fai (decidi prima di tirare), infliggi +1 danno con un colpo forte e conta un colpo debole come mancato.", + "asset-duelist-ability-2": "Una volta per combattimento, quando Ti assicuri un Vantaggio +vantaggio mettendo in mostra la tua abilità in combattimento, puoi ritirare qualsiasi dado.", + "asset-duelist-ability-3": "Quando Disegni il Cerchio, scegline uno (prima di tirare).", + "asset-duelist-ability-3-list-1": "Aggiungi +2.", + "asset-duelist-ability-3-list-2": "Ottieni +2 slancio su un colpo.", + "asset-fletcher-ability-1": "Quando Ottieni un vantaggio fabbricando frecce di ottima qualità, aggiungi +1. Quindi, prendi +1 rifornimento o +1 slancio su un colpo.", + "asset-fletcher-ability-2": "Quando Rifornisci recuperando o raccogliendo frecce dopo una Battaglia, aggiungi +2.", + "asset-fletcher-ability-3": "Quando crei una singola freccia designata per un nemico specifico, immagina il processo e i materiali e tira + ingegno. Con un colpo forte , prendi entrambi. Con colpi deboli, scegline uno.", + "asset-fletcher-ability-3-list-1": "Cercatore: quando un tiratore usa la freccia per Colpire o Opporsi contro questo nemico, tira nuovamente i dadi (una sola volta).", + "asset-fletcher-ability-3-list-2": "Devastatore: quando un tiratore usa la freccia per infliggere danni a questo nemico, infliggi +1d6 danni (una sola volta).", + "asset-description-ironclad": "Se indossi un'armatura...", + "asset-ironclad-ability-1": "Quando equipaggi o modifichi la tua armatura, scegline una.", + "asset-ironclad-ability-1-list-1": "Corazza leggera: Quando subisci Sopportare danni in un combattimento, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-ironclad-ability-1-list-2": "Corazza leggera: Quando subisci Sopportare danni in un combattimento, aggiungi +2 e prendi +1 slancio per un colpo.", + "asset-ironclad-ability-2": "Quando ottieni Opporsi mentre sei pronto per la guerra, aggiungi +1.", + "asset-ironclad-ability-3": "Quando ottieni Costringi in una situazione in cui la forza delle braccia è un fattore, aggiungi +2.", + "asset-ironclad-track-1": "Armatura leggera", + "asset-ironclad-track-2": "Attrezzato per la guerra", + "asset-description-long-arm": "Se brandisci un bastone...", + "asset-long-arm-ability-1": "Nelle tue mani, un umile bastone è un'arma mortale (2 danni). Quando invece lo usi come arma semplice (1 danno), puoi Colpire o Opporsi +taglio (invece del ferro). Se lo fai, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-long-arm-ability-2": "Quando Ottieni un vantaggio +vantaggio usando il tuo bastone per disarmare, inciampare, spingere o stordire il tuo nemico, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-long-arm-ability-3": "Quando Intraprendi un viaggio e ottieni un colpo forte, o se accompagni un alleato che mette a segno un colpo forte in quella mossa, il tuo bastone fornisce supporto e conforto nei tuoi viaggi; prendi slancio +1.", + "asset-description-shield-bearer": "Se brandisci uno scudo...", + "asset-shield-bearer-ability-1": "Quando affrontare il pericolo usando il tuo scudo come copertura, aggiungi +1. Quando effettui Opporsi a distanza ravvicinata, prendi +1 slancio su un colpo forte.", + "asset-shield-bearer-ability-2": "Quando dipingi il tuo scudo con un simbolo significativo, immagina ciò che crei. Quindi, se si ottiene Sopportare lo Stress mentre si affronta un temibile nemico, si aggiunge +1 e si ottiene +1 slancio per colpo.", + "asset-shield-bearer-ability-3": "Quando sei costretto a Sopportare Danno in un combattimento, puoi invece sacrificare il tuo scudo e ignorare tutti i danni. Se lo fai, lo scudo viene distrutto. Una volta per combattimento, prendi anche l'iniziativa quando sacrifichi il tuo scudo per evitare danni.", + "asset-description-skirmisher": "Se brandisci una lancia...", + "asset-skirmisher-ability-1": "Quando Affronti il Pericolo tenendo a bada un nemico usando la portata della tua lancia, tira +ferro o +spigolo. Se colpisci, potresti...", + "asset-skirmisher-ability-1-list-1": "Ferro: Colpisci(se hai iniziativa) o Opporsi ora e aggiungi +1.", + "asset-skirmisher-ability-1-list-2": "Atletica: Prendi +1 slancio", + "asset-skirmisher-ability-2": "Quando ottieni Colpire in combattimento ravvicinato, puoi tentare di guidare la tua lancia verso casa (decidi prima di tirare). Se lo fai, aggiungi +1 e infliggi +2 danni a ogni colpo. Se metti a segno un colpo e il combattimento continua, Affrontare il Pericolo + ferro per recuperare la tua lancia.", + "asset-skirmisher-ability-3": "Quando Ottieni un vantaggio impugnando la tua lancia contro un nemico in carica, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-description-slinger": "Se brandisci una fionda...", + "asset-slinger-ability-1": "Quando viene lanciata da una fionda, una semplice pietra infligge danni mortali (2 danni). Quando Entra nella mischia sbarrando il tuo nemico con proiettili da fionda, infliggi danno con un colpo forte.", + "asset-slinger-ability-2": "Quando ottieni Colpire lanciando pietre contro un nemico che avanza, puoi sceglierne uno (prima di tirare).", + "asset-slinger-ability-2-list-1": "Trattienili: Mantieni l'iniziativa con un colpo debole , ma infliggi solo 1 danno.", + "asset-slinger-ability-2-list-2": "Colpiscili forte: infliggi +1 danno con un colpo, ma subisci -1 slancio.", + "asset-slinger-ability-3": "Quando Ottieni un Vantaggio preparando pietre di qualità o materiale speciale, aggiungi +1. Quindi, prendi +1 slancio o +1 rifornimento in caso di colpo.", + "asset-description-sunderer": "Se brandisci un ascia...", + "asset-sunderer-ability-1": "Quando ottieni Colpire o Opporsi da vicino, potresti subire -1 slancio e infliggere +1 danno con un colpo (decidi prima di tirare).", + "asset-sunderer-ability-2": "Quando hai la tua ascia in mano e usi la promessa di violenza per Costringere o Assicurati un vantaggio, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-sunderer-ability-3": "Quando rendi omaggio a un nemico caduto (formidabile o superiore) incidendo una runa nell'impugnatura della tua ascia, tira +cuore. Con un colpo forte, infliggi +1d6 danni (una sola volta) quando Colpire o Opporsi. Con colpo debole, come sopra, ma questa morte ti pesa; Sopportare lo Stress (2 stress).", + "asset-description-swordmaster": "Se brandisci una spada...", + "asset-swordmaster-ability-1": "Quando Colpire o Opporsi e bruci slancio per migliorare il tuo risultato, infliggi +2 danno. Se il combattimento continua, aggiungi +1 alla tua prossima mossa.", + "asset-swordmaster-ability-2": "Quando ottieni Opporsi e ottieni un colpo Forte, puoi aggiungere +1 se segui immediatamente con Colpire.", + "asset-swordmaster-ability-3": "Quando Giuri un Voto di Ferro inginocchiandoti e afferrando la lama della tua spada, aggiungi +1 e prendi +1 slancio per un colpo. Se lasci che il bordo prenda sangue dalle tue mani, Sopportare Danno (1 danno) in cambio di uno slancio aggiuntivo di +1 su un colpo.", + "asset-description-thunder-bringer": "Se brandisci un potente martello...", + "asset-thunder-bringer-ability-1": "Quando Affrontare il Pericolo, Ottieni un Vantaggioo Costringere colpendo o rompendo un oggetto inanimato, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-thunder-bringer-ability-2": "Quando Colpire un nemico per respingerlo indietro, stordirlo o fargli perdere l'equilibrio, infliggi 1 danno (invece di 2) e prendi +2 slancio per colpo. Con un colpo forte, crei anche un'apertura e aggiungi +1 alla tua prossima mossa.", + "asset-thunder-bringer-ability-3": "Quando Invertire la Rotta, puoi Colpire con tutta la furia e la potenza che puoi raccogliere. Se lo fai (decidi prima di tirare), puoi ripetere il tiro di qualsiasi dado e infliggere +2 danni con un colpo forte, ma contare un colpo debole come mancato.", + "asset-augur-ability-1": "Quando evochi uno stormo di corvi e fai una sola domanda, tira +ingegno. Su un colpo forte, interpreti le loro chiamate come un presagio utile. Immagina la risposta (Chiedi all'Oracolo se non sei sicuro) e prendi +2 slancio. Con colpi deboli, i corvi ignorano la tua domanda e offrono un indizio su un problema o un'opportunità non correlati in quest'area. Immagina cosa impari (Chiedi all'Oracolo se non sei sicuro) e prendi +1 slancio.", + "asset-augur-ability-2": "Come sopra, e anche i corvi ti aiuteranno a guidarti sulla strada giusta. In caso di successo, aggiungi +1 al segmento successivo quando Intraprendere un Viaggio.", + "asset-augur-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-awakening-ability-1": "Quando crei un simulacro, tira +cuore. Con un colpo forte, la tua creazione riceve una vita innaturale. Se ti aiuta mentre ti muovi per assalire o superare un ostacolo con la forza, aggiungi +2. Ha 3 punti salute e subisce danni a seconda dei casi, ma non è un compagno e non può essere curato. A 0 salute, è morto. Con un colpo debole, come sopra, ma se tiri un 1 sul tuo dado azione quando sei aiutato dalla tua creazione, devi Affrontare il Pericolo +cuore per impedirgli di rivoltarti contro di te (come un formidabile nemico).", + "asset-awakening-ability-2": "Il tuo simulacro ha 6 salute.", + "asset-awakening-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-bind-ability-1": "Quando indossi una pelle di animale e balli al chiaro di luna, tira + ingegno. Con un colpo forte, tu o un alleato potete indossare la pelle e aggiungere +1 quando fate mosse con la relativa statistica (atletica di lupo; ferro dell'orso; cuore di cervo; ombra di volpe; ingegno del cinghiale). Se chi lo indossa ottiene un 1 sul proprio dado azione mentre fa un movimento usando la pelle, la magia è consumata. Con colpi deboli, come sopra, ma la natura chiama mentre balli; Sopportare lo Stress (2 stress).", + "asset-bind-ability-2": "Come sopra, e puoi invece eseguire questo rituale indossando la pelle di una bestia. Se lo fai, assegna un nome alla statistica correlata e aggiungi +2 (invece di +1).", + "asset-bind-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-communion-ability-1": "Quando circondi i resti di una creatura intelligente deceduta di recente con candele accese ed evochi il suo spirito, tira +cuore. Aggiungi +1 se condividi un legame. Con un colpo forte, lo spirito appare e puoi conversare per alcuni minuti. Fai le mosse appropriate (aggiungi +1). Con colpi deboli, come sopra, ma lo spirito fornisce anche notizie inquietanti non correlate al tuo scopo. Immagina cosa ti dice (Chiedi all'Oracolo se non sei sicuro) e Sopportare lo Stress (1 stress).", + "asset-communion-ability-2": "Come sopra, e puoi anche entrare in comunione con i morti da tempo.", + "asset-communion-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-divination-ability-1": "Quando prendi una goccia di sangue da un soggetto consenziente (non te stesso) e lanci le pietre incise con le rune, tira +cuore. Con un colppo forte, puoi leggere le rune per Raccogliere Informazioni sull'argomento e sulle persone a loro vicine, comprese le intuizioni di cui tu e il soggetto non siete a conoscenza. Se lo fai, aggiungi +1. Su un colpo debole, come sopra, ma le risposte vengono rivelate solo con tempi supplementari e concentrazione; subire -2 slancio.", + "asset-divination-ability-2": "Come sopra, e la tua divinazione può anche rivelare informazioni sul futuro del soggetto.", + "asset-divination-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-invoke-ability-1": "Quando consumi l'essenza mistica di ciò che ti circonda, tira +ingegno. Con un colpo forte, aggiungi il valore del tuo dado azione al tuo tracciato dell'essenza (massimo 6). Puoi quindi Ottenere un Vantaggio o Affrontare il pericolo +essenza per creare effetti mistici minori o illusioni. Se lo fai, subisci -1 essenza e prendi +1 slancio per ogni colpo. Con un colpo debole, come sopra, ma catturare queste energie è straziante; Sopportare lo Stress (2 stress).", + "asset-invoke-ability-2": "Puoi Costringere +essenza (e subire -1 essenza) attraverso una dimostrazione di potere.", + "asset-invoke-ability-3": "Quando esegui questo rituale, aggiungi +1 e prendi +1 essenza su un colpo.", + "asset-keen-ability-1": "Quando impugni un'arma e canti un acuto per coloro che ha ucciso, tira +cuore. Con un Colpo Forte, chi la impugna infligge +1 danno quando Colpire o Opporsi. Se ottengono un 1 sul loro dado azione quando effettuano una mossa per infliggere danno, la magia è consumata. Su un colpo debole, come sopra, ma le voci di coloro che furono uccisi si uniscono al tuo canto; Sopportare lo Stress (2 stress).", + "asset-keen-ability-2": "Come sopra, e il possessore può anche (solo una volta) aggiungere +1 e prendere +2 slancio su un colpo quando Disegnare il Cerchio, Entrare nella Mischia, o Battaglia.", + "asset-keen-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-leech-ability-1": "Quando contrassegni le mani o l'arma con un'intricata runa del sangue, tira +ferro. Con un colpo forte, la runa ha sete di sangue fresco. Solo una volta, quando effettui una mossa per infliggere danni, tira nuovamente i dadi e infliggi +2 danni per colpo. Quindi, per ogni punto danno inflitto, prendi +1 e assegnalo come +salute o +slancio. Con colpo debole, come sopra, ma questa risorsa conta come una debolezza fino a quando la sete della runa non viene placata.", + "asset-leech-ability-2": "Come sopra, e puoi anche toccare un alleato o un compagno e fargli prendere +1 salute o slancio per ogni punto non assegnato.", + "asset-leech-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-lightbearer-ability-1": "Quando ti concentri su una fonte di luce e ne catturi l'essenza, tira +ingegno. Con un colpo forte, imposta la traccia luminosa su +6. Con colpo debole, fai +3. Quindi, quando fai una mossa per superare o navigare nell'oscurità, puoi aggiungere +2 e subire -1 luce.", + "asset-lightbearer-ability-2": "Puoi usare la tua luce per Colpire o Opporsi contro un nemico che dimora nell'oscurità. Scegli la quantità di luce da scatenare e tira +luce (invece di +ferro o +atletica). Soffrire -luce pari a quella quantità. Se colpisci, il tuo danno è 1+la tua luce scatenata.", + "asset-lightbearer-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-scry-ability-1": "Quando guardi le fiamme per studiare una persona o un luogo remoto, tira +ombra. Tu o qualcuno con te dovete conoscere il bersaglio. Con un colpo forte, puoi Raccogliere Informazioni attraverso l'osservazione usando +ombra o +ingegno. Con colpo debole, come sopra, ma le fiamme sono affamate; scegline uno da sacrificare.", + "asset-scry-ability-1-list-1": "Il tuo sangue: Sopportare il Danno (2 danni).", + "asset-scry-ability-1-list-2": "Qualcosa di prezioso: Sopportare lo Stress(2 stress).", + "asset-scry-ability-1-list-3": "Rifornimenti: Subire -2 provviste.", + "asset-scry-ability-2": "Come sopra, e puoi invece studiare un evento passato.", + "asset-scry-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-shadow-walk-ability-1": "Quando ti copri con il sottile velo dei regni delle ombre, tira +ombra. Con un colpo forte, prendi +1 slancio. Quindi, tira nuovamente i dadi (una sola volta) quando effettui una mossa tendendo un'imboscata, nascondendoti o intrufolandoti. Con colpo debole , come sopra, ma le ombre cercano di portarti fuori strada. Devi prima affrontare Affrontare il Pericolo per trovare la tua strada.", + "asset-shadow-walk-ability-2": "Come sopra, e puoi anche viaggiare lungo i sentieri nascosti dei regni delle ombre per Intraprendere un Viaggio usando +ombra (invece di +ingegno). Se lo fai, Sopportare lo Stress (1 stress) e segna i progressi due volte su un colpo forte.", + "asset-shadow-walk-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-sway-ability-1": "Quando pronunci il nome di una persona tre volte al vento, tira +ingegno. Con un colpo forte, il vento sussurra il bisogno di questa persona. Immagina ciò che senti (Chiedi all'Oracolo se non sei sicuro). Se usi queste informazioni o soddisfi questa esigenza quando lo Constringere , puoi ripetere il tiro di qualsiasi dado (solo una volta). Con colpo debole, come sopra, ma il bisogno di questa persona crea un preoccupante dilemma o complicazione; Sopportare lo Stress (1 stress).", + "asset-sway-ability-2": "Come sopra, e se ottieni colpo forte quando Costringere, puoi anche ritirare qualsiasi dado (una sola volta) quando Raccogliere Informazioni da questa persona.", + "asset-sway-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-talisman-ability-1": "Quando crei un amuleto, immaginalo e dai un nome alla persona o creatura specifica da cui protegge. Quindi tira + ingegno. Con un colpo forte, quando chi lo indossa si oppone al bersaglio con una mossa, aggiungi +2. Se si ottiene un 1 sul dado azione mentre si fa una mossa usando il fascino, la magia è consumata. Con colpo debole, come sopra, ma chi lo indossa aggiunge +1 quando effettua una mossa (invece di +2).", + "asset-talisman-ability-2": "Come sopra, e puoi invece creare un amuleto che aiuti chi lo indossa contro tutte le minacce soprannaturali, come rituali mistici o orrori.", + "asset-talisman-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-tether-ability-1": "Quando entri in comunione con gli spiriti di un luogo, tira +cuore. Se condividi un legame con qualcuno lì, aggiungi +1. Con un colpo forte, sei vincolato. Quando Intraprendere un Viaggio per tornare, puoi tirare +spirito o +cuore (invece di +ingegno) e prendere +1 slancio per un colpo. Quando Raggiungi la tua destinazione, prendi +2 slancio su un colpo forte. Il legame viene perso se esegui questo rituale altrove o quando Affrontare la Desolazione. Su colpi deboli, come sopra, ma gli spiriti rivelano un aspetto inquietante del luogo; Sopportare lo Stress (2 stress).", + "asset-tether-ability-2": "Come sopra, e puoi anche ritirare qualsiasi dado quando ottieni Soggiornare nel luogo legato.", + "asset-tether-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-totem-ability-1": "Quando tieni in mano un totem del tuo compagno animale o bestia e ti concentri su di esso, tira +cuore. Con un colpo forte, sei legato insieme. Aggiungi +1 e prendi +1 slancio su un colpo quando usi un'abilità del compagno. Se ottieni un 1 sul tuo dado azione quando usi un'abilità del compagno, la magia viene spesa. Con un colpo debole, come sopra, ma creare questa connessione è inquietante; Sopportare lo Stress (1 stress).", + "asset-totem-ability-2": "Come sopra, e puoi anche percepire il mondo attraverso i sensi del tuo compagno mentre ti muovi aiutato da loro (anche quando sei distante).", + "asset-totem-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-visage-ability-1": "Quando ti dipingi di sangue e cenere, tira +ingegno. Su un colpo forte , puoi aggiungere +2 e prendere +1 slancio su un colpo quando Assicurarsi un Vantaggio o Costringere usando la paura o l'intimidazione. Se ottieni un 1 sul tuo dado azione quando fai una mossa aiutata dal tuo volto, la magia è consumata. Con un colpo debole, come sopra, ma il sangue deve essere il tuo; Sopportare il Danno (2 danni).", + "asset-visage-ability-2": "Come sopra, e puoi anche aggiungere +1 quando Colpire, Opporsio Battaglia.", + "asset-visage-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-ward-ability-1": "Quando percorri un ampio cerchio, cospargendo il terreno di sale, tira +ingegno. Con un colpo forte, scegline due. Con un colpo debole, scegline uno.", + "asset-ward-ability-1-list-1": "Quando un nemico attraversa per la prima volta il confine, prendi +1 slancio.", + "asset-ward-ability-1-list-2": "Quando infliggi danni per la prima volta a un nemico all'interno del confine, infliggi +1 danno.", + "asset-ward-ability-1-list-3": "La tua protezione è ‘probabile (Chiedi all'Oracolo) di intrappolare un nemico all'interno del confine.", + "asset-ward-ability-2": "Come sopra, e migliora l'effetto della tua protezione (+2 slancio, +2 danni e ‘quasi certo).", + "asset-ward-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-description-cave-lion": "Il tuo gatto abbatte la sua preda.", + "asset-cave-lion-ability-1": "Desideroso: Quando il tuo gatto insegue selvaggina grossa, puoi Rifornire con +atletica (invece di +ingegno). Se lo fai, prendi +1 provviste o +1 slancio su un colpo forte.", + "asset-cave-lion-ability-2": "Ineludibile: Quando Entrare nella Mischia o Colpire mandando il tuo gatto ad attaccare, tira +atletica. Se colpisci, prendi +2 slancio", + "asset-cave-lion-ability-3": "Protettivo: Quando tu Accamparsi, il tuo gatto è attento ai guai. Se tu o un alleato scegliete di rilassarvi, prendete +1 spirito. Se ti concentri, prendi +1 slancio.", + "asset-description-giant-spider": "Il tuo ragno scopre segreti.", + "asset-giant-spider-ability-1": "Discreto: Quando tuAssicurarsi un Vantaggio inviando il tuo ragno a esplorare un luogo, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-giant-spider-ability-2": "Penetrare l'anima: Puoi Affrontare il Pericolo +ombra inviando il tuo ragno per studiare segretamente qualcuno. Se colpito, il ragno torna a rivelare le paure più profonde del bersaglio attraverso un riflesso nei suoi occhi vitrei. Usalo per Raccogliere Informazioni e ritirare qualsiasi dado.", + "asset-giant-spider-ability-3": "Intrappolare: Quando il tuo ragno prepara una trappola, aggiungi +1 mentre Entrare nella Mischia +ombra. Con un colpo forte infligge anche 2 danni.", + "asset-description-hawk": "Il tuo falco può aiutarti mentre è in volo.", + "asset-hawk-ability-1": "Preveggente: Quando Intraprendere un Viaggio, o quando Rifornire cacciando selvaggina piccola, aggiungi +1.", + "asset-hawk-ability-2": "Feroce: Quando Assicurarsi un Vantaggio +atletica usando il tuo falco per molestare e distrarre i tuoi nemici, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-hawk-ability-3": "Vigile: Quando Affrontare il Pericolo +ingegno per rilevare una minaccia in avvicinamento, o quando Entrare nella Mischia +ingegno contro un'imboscata, aggiungi +2.", + "asset-description-horse": "Tu e il tuo cavallo cavalcate insieme.", + "asset-horse-ability-1": "Veloce: Quando Affrontare il Pericolo +atletica usando la velocità e la grazia del tuo cavallo, o quando Intraprendere un Viaggio, aggiungi +1.", + "asset-horse-ability-2": "Impavido: Quando Entrare nella Mischia oAssicurasi un Vantaggio +cuore caricando in combattimento, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-horse-ability-3": "Potente: Quando Colpire o Opporsi a distanza ravvicinata mentre sei in sella, aggiungi +1 e infliggi +1 danno con un colpo.", + "asset-description-hound": "Il tuo segugio è il tuo fedele compagno.", + "asset-hound-ability-1": "Acuto: Quando Raccogliere Informazioni usi i sensi acuti del tuo segugio per seguire la tua preda o indagare su una scena, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-hound-ability-2": "Ferocia: Quando Colpire o Opporsi al fianco del tuo segugio e metti a segno un colpo, infliggi +1 danno o prendi +1 slancio.", + "asset-hound-ability-3": "Fedele: Quando tu Sopportare lo Stress in compagnia del tuo segugio, aggiungi +1.", + "asset-description-kindred": "Il tuo amico ti sta accanto.", + "asset-kindred-ability-1": "Abile: Quando effettui una mossa al di fuori del combattimento aiutato dall'esperienza del tuo compagno, aggiungi +1.", + "asset-kindred-ability-1-write-in": "Competenza:", + "asset-kindred-ability-2": "Scudo-congiunto : Quando Opporsi o Battaglia insieme al tuo compagno, o quando Affrontare il pericolo contro un attacco stando insieme, aggiungi +1.", + "asset-kindred-ability-3": "Legato: Una volta contrassegnato un legame con il tuo compagno, aggiungi +1 quando Affrontare la Desolazione in sua presenza.", + "asset-description-mammoth": "Il tuo mammut percorre un percorso risoluto.", + "asset-mammoth-ability-1": "Pesantemente: Quando il tuo mammut viaggia con te mentre Intraprendere un Viaggio, puoi aggiungere +2 ma subire -1 slancio (decidi prima di tirare)", + "asset-mammoth-ability-2": "Bestia da soma: Quando effettui una mossa che richiede di tirare +provviste, puoi invece tirare +la salute del tuo mammut.", + "asset-mammoth-ability-3": "Schiacciante: Quando Colpire o Opporsi cavalcando il tuo mammut contro un branco di nemici, aggiungi +1 e infliggi +1 danni a un colpo.", + "asset-description-owl": "Il tuo gufo vola nell'oscurità.", + "asset-owl-ability-1": "Notturno: Se Rifornire di notte mandando il tuo gufo a cacciare, prendi +2 slancio se colpisci. Quando Entrare nella Mischia +ingegno contro un'imboscata nell'oscurità, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-owl-ability-2": "Saggio: Quando sfrutti la conoscenza segreta del tuo gufo per eseguire un rituale, aggiungi +1 o prendi +1 slancio su un colpo (decidi prima di tirare).", + "asset-owl-ability-3": "Incorporare: Quando Affrontare la Morte, prendi la salute del tuo gufo come +slancio prima di tirare.", + "asset-description-raven": "Il tuo corvo ascolta la tua chiamata.", "asset-raven-ability-1": "Sly: When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.", "asset-raven-ability-2": "Knowing: When you Face Death, add +2 and take +1 momentum on a hit.", "asset-raven-ability-3": "Diligent: When your raven carries messages for you, you may Secure an Advantage, Gather Information, orCompel from a distance.", @@ -361,13 +361,13 @@ "asset-banner-sworn-ability-3": "When you Enter the Fray bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.", "asset-description-battle-scarred": "Once you become maimed...", "asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).", - "asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you Endure Stress +heart, take +1 momentum on a strong hit.", + "asset-battle-scarred-ability-2": "Superi i tuoi limiti: riduci la tua salute massima di 1. Mutilato non conta più come debilitazione e non riduce il tuo slancio massimo o il valore di ripristino. Quando Sopportare lo Stress +cuore, prendi +1 slancio su un colpo forte.", "asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and Endure Harm, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.", "asset-write-in-blade-bound": "Name:", "asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...", "asset-blade-bound-ability-1": "When you Enter the Fray or Draw the Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.", - "asset-blade-bound-ability-2": "When you Gather Information by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).", - "asset-blade-bound-ability-3": "When you Strike with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, Endure Stress (2 stress).", + "asset-blade-bound-ability-2": "Quando Raccogliere informazioni ascoltando i sussurri della tua lama del lignaggio, aggiungi +1 e prendi +2 slancio su un colpo. Quindi, Sopportare lo Stress (2 stress).", + "asset-blade-bound-ability-3": "Quando Colpire con la tua lama del lignaggio per infliggere danni selvaggi (decidi prima di tirare), aggiungi +1 e infliggi +2 danni a un colpo. Quindi, Sopportare lo Stress (2 stress).", "asset-bonded-ability-1": "When you make a move which gives you an add for sharing a bond, add +1 more.", "asset-bonded-ability-2": "When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.", "asset-bonded-ability-3": "When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, Face Desolation .", @@ -377,14 +377,14 @@ "asset-write-in-devotant-1": "God's Name:", "asset-write-in-devotant-2": "Stat:", "asset-devotant-ability-1": "When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.", - "asset-devotant-ability-2": "When you Swear an Iron Vow to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.", - "asset-devotant-ability-3": "When you Sojourn, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.", - "asset-write-in-empowered": "Title/Lineage:", - "asset-empowered-ability-1": "When you Sojourn and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.", - "asset-empowered-ability-2": "When you exert your title or lineage to Compel, add +1 and take +1 momentum on a hit.", - "asset-empowered-ability-3": "When you forgo your title or lineage and Forge a Bond as an equal, or when you Swear an Iron Vow to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.", - "asset-fortune-hunter-ability-1": "When you Swear an Iron Vow to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully Fulfill Your Vow to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.", - "asset-fortune-hunter-ability-2": "When in a community or trading, you may suffer -1 wealth and take +2 supply.", + "asset-devotant-ability-2": "Quando Prestare un Giuramento di Ferro per servire il tuo dio in una ricerca divina, puoi tirare +la statistica del tuo dio e ritirare qualsiasi dado. Quando Adempiere al tuo Giuramento e contrassegni esperienza, prendi +1 esperienza.", + "asset-devotant-ability-3": "Quando Soggiornare, e diffondi la parola del tuo dio, puoi tirare +la statistica del tuo dio. Se lo fai, prendi +1 slancio su un colpo.", + "asset-write-in-empowered": "Titolo/Lignaggio:", + "asset-empowered-ability-1": "Quando Soggiornare e ottieni un colpo debole o fallimento ,puoi reclamare i diritti di ospitalità garantiti dal tuo titolo o lignaggio. Se lo fai, tira di nuovo tutti i dadi e aggiungi +1. Con fallimento ,vieni rifiutato e la tua presunzione causa nuovi problemi significativi.", + "asset-empowered-ability-2": "Quando eserciti il tuo titolo o lignaggio a Costringere, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-empowered-ability-3": "Quando rinunci al tuo titolo o lignaggio e Forgiare un Legame come pari, o quando Prestare un Giuramento di Ferro per servire qualcuno di rango inferiore, aggiungi +1 e prendi +1 slancio o +1 spirito su un colpo.", + "asset-fortune-hunter-ability-1": "Quando Prestare un Giuramento di Ferro a qualcuno con la promessa di pagamento, aggiungi +1 e dai alla missione un segno speciale. Quando ottieni con successo Adempiere al tuo Giuramento nei loro confronti, ottieni +ricchezza pari al grado della missione. Se fai leva sulla ricchezza quando fai una mossa in cui le risorse sono un fattore, aggiungi + ricchezza e subisci -1 ricchezza.", + "asset-fortune-hunter-ability-2": "Quando sei in una comunità o commerci, puoi subire -1 ricchezza e prendere +2 provviste.", "asset-fortune-hunter-ability-3": "When you Resupply by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.", "asset-herbalist-ability-1": "When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).", "asset-herbalist-ability-1-list-1": "Add +2.", @@ -401,7 +401,7 @@ "asset-infiltrator-ability-2": "When you Gather Information within an enemy area to discover their positions, plans, or methods, or when you Secure an Advantage within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.", "asset-infiltrator-ability-3": "When you Resupply within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.", "asset-loyalist-ability-1": "When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.", - "asset-loyalist-ability-2": "When an ally makes the Endure Stress move in your company, they add +1 and you take +1 momentum on a hit.", + "asset-loyalist-ability-2": "Quando un alleato effettua la mossa Sopportare lo Stress nella tua compagnia, aggiunge +1 e tu prendi +1 slancio in caso di colpo.", "asset-loyalist-ability-3": "When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.", "asset-description-masked": "Once you mark a bond with elves, and are gifted a mask of precious elderwood...", "asset-masked-ability-1": "Choose your mask's material. When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).", @@ -424,7 +424,7 @@ "asset-description-revenant": "Once you Face Death and return to the world of the living...", "asset-revenant-ability-1": "When you are at 0 health, and Endure Harm orFace Death, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.", "asset-revenant-ability-2": "When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.", - "asset-revenant-ability-3": "When you bring death to your foe to End the Fight, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure Stress (2 stress).", + "asset-revenant-ability-3": "Quando porti la morte al tuo nemico a Terminare la Lotta, puoi bruciare slancio per annullare uno (non entrambi) dei dadi sfida se il tuo slancio è maggiore del valore di quel dado. Se lo fai, Sopportare lo Stress (2 stress).", "asset-description-rider": "If you are with your horse companion...", "asset-rider-ability-1": "When you Heal your horse, or when you Face Danger to calm or encourage it, add +1 and take +1 momentum on a hit.", "asset-rider-ability-2": "When you Undertake a Journey, you may push your horse harder and add +1 (after rolling). If you do, make the Companion Endure Harm move (1 harm).", @@ -445,7 +445,7 @@ "asset-slayer-ability-3": "When you slay a beast or horror (at least formidable), you may take a trophy and choose one.", "asset-slayer-ability-3-list-1": "Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).", "asset-slayer-ability-3-list-2": "Prove your worth: When you Sojourn, reroll any dice (one time only).", - "asset-spirit-bound-ability-1": "You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to Secure an Advantage or Gather Information, add +1 and take +2 momentum on a hit. On a weak hit, also Endure Stress (1 stress).", + "asset-spirit-bound-ability-1": "Sei perseguitato da qualcuno a cui hai causato la morte attraverso le tue azioni o i tuoi fallimenti. Quando ti consulti con il loro spirito per Ottenere un Vantaggio o Raccogliere Informazioni, aggiungi +1 e prendi +2 slancio su un colpo. Con colpi deboli, anche Sopportare lo stress (1 stress).", "asset-spirit-bound-ability-2": "When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.", "asset-spirit-bound-ability-3": "One time only, when you successfully Fulfill Your Vow (formidable or greater) in service to the spirit, choose one.", "asset-spirit-bound-ability-3-list-1": "Let them go: Take 2 experience for each marked ability and discard this asset.", @@ -546,13 +546,13 @@ "move-content-check-your-gear-2": "On a strong hit, you have it. Take +1 momentum.", "move-content-check-your-gear-3": "On a weak hit, you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.", "move-content-check-your-gear-4": "On a miss, you don’t have it and the situation grows more perilous. Pay the Price.", - "move-title-clash": "Clash", - "move-content-clash-1": "When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.", - "move-content-clash-2": "On a strong hit, inflict your harm and choose one. You have the initiative.", - "move-list-clash-1": "You bolster your position: Take +1 momentum.", - "move-list-clash-2": "You find an opening: Inflict +1 harm.", - "move-content-clash-3": "On a weak hit, inflict your harm, but then Pay the Price. Your foe has initiative.", - "move-content-clash-4": "On a miss, you are outmatched and must Pay the Price. Your foe has initiative.", + "move-title-clash": "Opporsi", + "move-content-clash-1": "Quando il tuo nemico ha iniziativa e combatti con lui a distanza ravvicinata, tira +ferro. Quando scambi una raffica a distanza o spari a un nemico che avanza, tira +bordo.", + "move-content-clash-2": "Con un colpo forte , infliggi il tuo danno e scegline uno. Hai l'iniziativa.", + "move-list-clash-1": "Rinforzi la tua posizione: prendi +1 slancio.", + "move-list-clash-2": "Trovi un'apertura: infliggi +1 danno.", + "move-content-clash-3": "Con un colpo debole, infligge il tuo danno, ma poi paga il prezzo ,Il tuo nemico ha iniziativa.", + "move-content-clash-4": "Con un fallimento, sei sconfitto ma poi paga il prezzo .Il tuo nemico ha iniziativa.", "move-title-companion-endure-harm": "Companion Endure Harm", "move-content-companion-endure-harm-1": "When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.", "move-content-companion-endure-harm-2": "Then, roll +heart or +your companion’s health, whichever is higher.", @@ -601,7 +601,7 @@ "move-content-end-the-fight-3": "On a strong hit, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (Ask the Oracle if unsure).", "move-content-end-the-fight-4": "On a weak hit, as above, but you must also choose one.", "move-list-end-the-fight-1": "It’s worse than you thought: Endure Harm.", - "move-list-end-the-fight-2": "You are overcome: Endure Stress.", + "move-list-end-the-fight-2": "Sei sopraffatto: Sopportare lo Stress.", "move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.", "move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.", "move-list-end-the-fight-5": "You’ll pay for it: An objective falls out of reach.", @@ -615,14 +615,14 @@ "move-list-endure-harm-2": "Embrace the pain: Take +1 momentum.", "move-content-endure-harm-4": "On a weak hit, you press on.", "move-content-endure-harm-5": "On a miss, also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.", - "move-title-endure-stress": "Endure Stress", - "move-content-endure-stress-1": "When you face mental shock or despair, suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.", - "move-content-endure-stress-2": "Then, roll +spirit or +heart, whichever is higher.", - "move-content-endure-stress-3": "On a strong hit, choose one.", - "move-list-endure-stress-1": "Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit.", - "move-list-endure-stress-2": "Embrace the darkness: Take +1 momentum.", - "move-content-endure-stress-4": "On a weak hit, you press on.", - "move-content-endure-stress-5": "On a miss, also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table below.", + "move-title-endure-stress": "Sopportare lo stress", + "move-content-endure-stress-1": "Quando affronti lo shock mentale o la disperazione, subisci -spirito pari al rango del tuo nemico o come appropriato alla situazione. Se il tuo spirito è 0, subisci -slancio pari a qualsiasi -spirito rimanente.", + "move-content-endure-stress-2": "Quindi, tira +spirito o +cuore, qualunque sia il valore più alto.", + "move-content-endure-stress-3": "Con uncolpo forte, scegli uno.", + "move-list-endure-stress-1": "Scuotilo di dosso: se il tuo spirito è maggiore di 0, subisci -1 slancio in cambio di +1 spirito.", + "move-list-endure-stress-2": "Abbraccia l'oscurità: prendi +1 slancio.", + "move-content-endure-stress-4": "Con colpi deboli, continui.", + "move-content-endure-stress-5": "Con unfallimento, subisce anche -1 slancio. Se sei a 0 spirito, devi contrassegnare scosso o corrotto (se attualmente non contrassegnato) o tirare sulla tabella sottostante.", "move-title-enter-the-fray": "Enter the Fray", "move-content-enter-the-fray-1": "When you enter into combat, set the rank of each of your foes.", "move-list-enter-the-fray-1-1": "Troublesome foe: 3 progress per harm; inflicts 1 harm.", @@ -649,7 +649,7 @@ "move-content-escape-the-depths-2": "On a strong hit, you make your way safely out of the site. Take +1 momentum.", "move-content-escape-the-depths-3": "On a weak hit, you find your way out, but this place exacts its price. Choose one.", "move-list-escape-the-depths-2-1": "You are weary or wounded: Endure Harm.", - "move-list-escape-the-depths-2-2": "The experience leaves you shaken: Endure Stress.", + "move-list-escape-the-depths-2-2": "L'esperienza ti lascia scosso: Sopportare lo Stress.", "move-list-escape-the-depths-2-3": "You are delayed, and it costs you.", "move-list-escape-the-depths-2-4": "You leave behind something important.", "move-list-escape-the-depths-2-5": "You face a new complication as you emerge from the depths.", @@ -659,7 +659,7 @@ "move-content-face-a-setback-1": "When your momentum is at its minimum (-6), and you suffer additional -momentum, choose one.", "move-list-face-a-setback-1": "Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.", "move-list-face-a-setback-2": "Envision an event or discovery (Ask the Oracle if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional -momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).", - "move-title-face-danger": "Face Danger", + "move-title-face-danger": "Affrontare il pericolo", "move-content-face-danger-1": "When you attempt something risky or react to an imminent threat, envision your action and roll. If you act...", "move-list-face-danger-1-1": "With speed, agility, or precision: Roll +edge.", "move-list-face-danger-1-2": "With charm, loyalty, or courage: Roll +heart.", @@ -667,10 +667,10 @@ "move-list-face-danger-1-4": "With deception, stealth, or trickery: Roll +shadow.", "move-list-face-danger-1-5": "With expertise, insight, or observation: Roll +wits.", "move-content-face-danger-2": "On a strong hit, you are successful. Take +1 momentum.", - "move-content-face-danger-3": "On a weak hit, you succeed, but face a troublesome cost. Choose one.", + "move-content-face-danger-3": "Con un colpo debole, hai successo, ma devi affrontare un costo fastidioso. Scegline uno.", "move-list-face-danger-2-1": "You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.", "move-list-face-danger-2-2": "You are tired or hurt: Endure Harm (1 harm).", - "move-list-face-danger-2-3": "You are dispirited or afraid: Endure Stress (1 stress).", + "move-list-face-danger-2-3": "Sei scoraggiato o impaurito: Sopportare lo Stress (1 stress).", "move-list-face-danger-2-4": "You sacrifice resources: Suffer -1 supply.", "move-content-face-danger-6": "On a miss, you fail, or your progress is undermined by a dramatic and costly turn of events. Pay the Price.", "move-title-face-death": "Face Death", @@ -700,7 +700,7 @@ "move-content-forge-a-bond-3": "On a weak hit, they ask something more of you first. Envision what it is (Ask the Oracle if unsure), do it (or Swear an Iron Vow), and mark the bond. If you refuse or fail, Pay the Price.", "move-content-forge-a-bond-4": "On a miss, they reject you. Pay the Price.", "move-title-forsake-your-vow": "Forsake Your Vow", - "move-content-forsake-your-vow-1": "When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow and Endure Stress. You suffer -spirit equal to the rank of your quest (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5). If the vow was made to a person or community with whom you share a bond, Test Your Bond when you next meet.", + "move-content-forsake-your-vow-1": "Quando rinunci alla tua ricerca, tradisci la tua promessa o perdi l'obiettivo, cancella il voto e sopportare lo stress. Soffri -spirito pari al grado della tua ricerca (fastidioso=1; pericoloso=2; formidabile=3; estremo=4; epico=5). Se il voto è stato fatto a una persona o comunità con cui condividi un legame, Metti alla prova il tuo Legame al prossimo incontro.", "move-title-fulfill-your-vow": "Fulfill Your Vow", "move-content-fulfill-your-vow-1": "Progress Move", "move-content-fulfill-your-vow-2": "When you achieve what you believe to be the fulfillment of your vow, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.", @@ -1138,7 +1138,7 @@ "combat_eventMethod-32": "Secure", "combat_eventMethod-33": "Cover", "combat_eventMethod-34": "Withdraw", - "combat_eventMethod-35": "Clash", + "combat_eventMethod-35": "Opporsi", "combat_eventMethod-36": "Amplify", "combat_eventMethod-37": "Batter", "combat_eventMethod-38": "Feint", @@ -1213,7 +1213,7 @@ "fatePayThePrice-7": "A new danger or foe is revealed.", "fatePayThePrice-8": "It causes a delay or puts you at a disadvantage.", "fatePayThePrice-9": "It is harmful.", - "fatePayThePrice-10": "It is stressful.", + "fatePayThePrice-10": "È stressante.", "fatePayThePrice-11": "A surprising development complicates your quest.", "fatePayThePrice-12": "It wastes resources.", "fatePayThePrice-13": "It forces you to act against your best intentions.", @@ -1597,7 +1597,7 @@ "monstrositySize-4": "Huge (whale-sized)", "monstrositySize-5": "Titanic (incomprehensible)", "plotAction-0": "Scheme", - "plotAction-1": "Clash", + "plotAction-1": "Opporsi", "plotAction-2": "Weaken", "plotAction-3": "Initiate", "plotAction-4": "Create", @@ -2086,10 +2086,10 @@ "sufferEndureHarm-2": "You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death.", "sufferEndureHarm-3": "You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).", "sufferEndureHarm-4": "You are battered but still standing.", - "sufferEndureStress-0": "You are overwhelmed. Face Desolation.", - "sufferEndureStress-1": "You give up. Forsake Your Vow (if possible, one relevant to your current crisis).", - "sufferEndureStress-2": "You give in to a fear or compulsion, and act against your better instincts.", - "sufferEndureStress-3": "You persevere", + "sufferEndureStress-0": "Sei sopraffatto. Affrontare la Desolazione.", + "sufferEndureStress-1": "Ti arrendi. Abbandona il tuo voto (se possibile, rilevante per la tua crisi attuale).", + "sufferEndureStress-2": "Cedi a una paura o a una compulsione e agisci contro i tuoi istinti migliori.", + "sufferEndureStress-3": "Tu perseveri", "threatAdvanceAThreat-0": "The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace.", "threatAdvanceAThreat-1": "The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.", "threatAdvanceAThreat-2": "The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.", From ae530f8c1ac93591bbf862f7fb9ff76561e4ebed Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:05 -0500 Subject: [PATCH 226/576] New translations translation.json (French) --- D&D_OED/translations/fr.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/fr.json b/D&D_OED/translations/fr.json index 3c0ef68ac8..efa3b7b22c 100644 --- a/D&D_OED/translations/fr.json +++ b/D&D_OED/translations/fr.json @@ -1,6 +1,7 @@ { "characterButton-u": "Personnage", "equipmentButton-u": "Équipement", + "spellbookButton-u": "Spellbook", "name-u": "Personnage :", "player-u": "Joueur :", "raceClass-u": "Race/Classe :", @@ -22,17 +23,20 @@ "hpPerClass-u": "PV / Classe :", "attacks-u": "ATTAQUES :", "weapon-u": "Arme", - "attack-u": "Attaques", + "attack-u": "Attack", "damage-u": "Dégats", "special-u": "Spécial", "equipment-u": "ÉQUIPEMENT", "item-u": "Objet", - "weight-u": "Poids", + "enc-u": "Enc.", "total-u": "Total :", - "totalWeight-u": "Poids Total", - "totalWeight1-u": "0 à 1/3 de la Force", - "totalWeight2-u": "1/3 à 2/3 de la Force", - "totalWeight3-u": "2/3 de la Force", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Échelle 1\" = 5'", - "money-u": "Argent" + "money-u": "Argent", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From e1ef30c16e5efb107a1eefcae0d5eb29a46faabe Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:06 -0500 Subject: [PATCH 227/576] New translations translation.json (Spanish) --- D&D_OED/translations/es.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/es.json b/D&D_OED/translations/es.json index 2ed54af211..f75a98865e 100644 --- a/D&D_OED/translations/es.json +++ b/D&D_OED/translations/es.json @@ -1,6 +1,7 @@ { "characterButton-u": "Personaje", "equipmentButton-u": "Equipo", + "spellbookButton-u": "Spellbook", "name-u": "Personaje:", "player-u": "Jugador:", "raceClass-u": "Raza/Clase:", @@ -22,17 +23,20 @@ "hpPerClass-u": "PG / Clase:", "attacks-u": "ATAQUES:", "weapon-u": "Arma", - "attack-u": "Ataques", + "attack-u": "Attack", "damage-u": "Daño", "special-u": "Especial", "equipment-u": "EQUIPO", "item-u": "Objeto", - "weight-u": "Peso", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Peso Total", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 5631d7d83f9fc47ec0ed8b29c18e3540ac0a60fd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:06 -0500 Subject: [PATCH 228/576] New translations translation.json (Afrikaans) --- D&D_OED/translations/af.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/af.json b/D&D_OED/translations/af.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/af.json +++ b/D&D_OED/translations/af.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From ba5988047669f4e04a36d87e75d2db6969991e0d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:07 -0500 Subject: [PATCH 229/576] New translations translation.json (Catalan) --- D&D_OED/translations/ca.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/ca.json b/D&D_OED/translations/ca.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/ca.json +++ b/D&D_OED/translations/ca.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 14b9ef435ec471a95c4479e06f39d356020b1dd3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:08 -0500 Subject: [PATCH 230/576] New translations translation.json (Czech) --- D&D_OED/translations/cs.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/cs.json b/D&D_OED/translations/cs.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/cs.json +++ b/D&D_OED/translations/cs.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From e102121a80d4aaed6ce5286b58f64e33a2dad035 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:09 -0500 Subject: [PATCH 231/576] New translations translation.json (Danish) --- D&D_OED/translations/da.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/da.json b/D&D_OED/translations/da.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/da.json +++ b/D&D_OED/translations/da.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 3b29d9af0ae23ac1b3fc66fb9d380fd54171e88c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:10 -0500 Subject: [PATCH 232/576] New translations translation.json (German) --- D&D_OED/translations/de.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/de.json b/D&D_OED/translations/de.json index 5712ff4308..a2763bf349 100644 --- a/D&D_OED/translations/de.json +++ b/D&D_OED/translations/de.json @@ -1,6 +1,7 @@ { "characterButton-u": "Charakter", "equipmentButton-u": "Ausrüstung", + "spellbookButton-u": "Spellbook", "name-u": "Charakter:", "player-u": "Spieler:", "raceClass-u": "Rasse/Klasse:", @@ -22,17 +23,20 @@ "hpPerClass-u": "TP / Klasse:", "attacks-u": "ANGRIFFE:", "weapon-u": "Waffe", - "attack-u": "Angreifen", + "attack-u": "Attack", "damage-u": "Schaden", "special-u": "Speziell", "equipment-u": "AUSRÜSTUNG", "item-u": "Gegenstand", - "weight-u": "Gewicht", + "enc-u": "Enc.", "total-u": "Gesamt:", - "totalWeight-u": "Gesamtgewicht", - "totalWeight1-u": "0 bis 1/3 Stärke", - "totalWeight2-u": "1/3 bis 2/3 Stärke", - "totalWeight3-u": "2/3 zu Stärke", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Maßstab 1\" = 5'", - "money-u": "Geld" + "money-u": "Geld", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 574de0e33eccbeb76e2d63a23022084c41ce907a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:11 -0500 Subject: [PATCH 233/576] New translations translation.json (Greek) --- D&D_OED/translations/el.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/el.json b/D&D_OED/translations/el.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/el.json +++ b/D&D_OED/translations/el.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From e6f6460302905ed17789b998ee69069c556a4749 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:12 -0500 Subject: [PATCH 234/576] New translations translation.json (Finnish) --- D&D_OED/translations/fi.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/fi.json b/D&D_OED/translations/fi.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/fi.json +++ b/D&D_OED/translations/fi.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 8cb1a092bdd1e749fdb6ae5dffe4f91cb896ac68 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:12 -0500 Subject: [PATCH 235/576] New translations translation.json (Hebrew) --- D&D_OED/translations/he.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/he.json b/D&D_OED/translations/he.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/he.json +++ b/D&D_OED/translations/he.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 474907d662bfcba459153438aa75454075b21e1e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:14 -0500 Subject: [PATCH 236/576] New translations translation.json (Hungarian) --- D&D_OED/translations/hu.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/hu.json b/D&D_OED/translations/hu.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/hu.json +++ b/D&D_OED/translations/hu.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From a899432473ed4c0e6ec4ce2a0864dcbfa60fdcc7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:15 -0500 Subject: [PATCH 237/576] New translations translation.json (Italian) --- D&D_OED/translations/it.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/it.json b/D&D_OED/translations/it.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/it.json +++ b/D&D_OED/translations/it.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 67355bcdfec46c1ad820915f2fb48b6c806c60ed Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:16 -0500 Subject: [PATCH 238/576] New translations translation.json (Japanese) --- D&D_OED/translations/ja.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/ja.json b/D&D_OED/translations/ja.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/ja.json +++ b/D&D_OED/translations/ja.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 981a4b38ea8e558df44c680e4c2f7e2a9d07eb64 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:16 -0500 Subject: [PATCH 239/576] New translations translation.json (Korean) --- D&D_OED/translations/ko.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/ko.json b/D&D_OED/translations/ko.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/ko.json +++ b/D&D_OED/translations/ko.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 6ec2c31a8cca4262c6c225c43d5cbaa12f277218 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:17 -0500 Subject: [PATCH 240/576] New translations translation.json (Dutch) --- D&D_OED/translations/nl.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/nl.json b/D&D_OED/translations/nl.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/nl.json +++ b/D&D_OED/translations/nl.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 269a9ae7e41801162668362cab1b40a9cfac404c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:18 -0500 Subject: [PATCH 241/576] New translations translation.json (Polish) --- D&D_OED/translations/pl.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/pl.json b/D&D_OED/translations/pl.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/pl.json +++ b/D&D_OED/translations/pl.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 90a902711ec63c5bf6e642d7db1a57603605f0d6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:19 -0500 Subject: [PATCH 242/576] New translations translation.json (Portuguese) --- D&D_OED/translations/pt.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/pt.json b/D&D_OED/translations/pt.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/pt.json +++ b/D&D_OED/translations/pt.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 73ea768f880d08bc7bc3686467fae4308e7ceffd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:20 -0500 Subject: [PATCH 243/576] New translations translation.json (Russian) --- D&D_OED/translations/ru.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/ru.json b/D&D_OED/translations/ru.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/ru.json +++ b/D&D_OED/translations/ru.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From aaadf466091f11a17eb83a994f19199dc6cb89d6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:21 -0500 Subject: [PATCH 244/576] New translations translation.json (Slovenian) --- D&D_OED/translations/sl.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/sl.json b/D&D_OED/translations/sl.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/sl.json +++ b/D&D_OED/translations/sl.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 2fef48068c9cf298111d0e5947d20c03811a357c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:22 -0500 Subject: [PATCH 245/576] New translations translation.json (Swedish) --- D&D_OED/translations/sv.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/sv.json b/D&D_OED/translations/sv.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/sv.json +++ b/D&D_OED/translations/sv.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 3c1766bc91fed1173238f951da524ae7b257266b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:23 -0500 Subject: [PATCH 246/576] New translations translation.json (Turkish) --- D&D_OED/translations/tr.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/tr.json b/D&D_OED/translations/tr.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/tr.json +++ b/D&D_OED/translations/tr.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 4bb318992af7a7be38458bf74c6244c1945fa640 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:24 -0500 Subject: [PATCH 247/576] New translations translation.json (Ukrainian) --- D&D_OED/translations/uk.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/uk.json b/D&D_OED/translations/uk.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/uk.json +++ b/D&D_OED/translations/uk.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 95ea3c51e916d06d9feb71b43a1fded13dc34392 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:24 -0500 Subject: [PATCH 248/576] New translations translation.json (Chinese Traditional) --- D&D_OED/translations/zh.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/zh.json b/D&D_OED/translations/zh.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/zh.json +++ b/D&D_OED/translations/zh.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 89d28a34e9b46fb64588fe5379a385cd02d162df Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:25 -0500 Subject: [PATCH 249/576] New translations translation.json (English) --- D&D_OED/translations/en.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/en.json b/D&D_OED/translations/en.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/en.json +++ b/D&D_OED/translations/en.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 3f63140df3d860d454dd961e8cec79f0e460106f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:27 -0500 Subject: [PATCH 250/576] New translations translation.json (Portuguese, Brazilian) --- D&D_OED/translations/pb.json | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/D&D_OED/translations/pb.json b/D&D_OED/translations/pb.json index af845c36b7..d7af29fe82 100644 --- a/D&D_OED/translations/pb.json +++ b/D&D_OED/translations/pb.json @@ -1,6 +1,7 @@ { "characterButton-u": "Character", "equipmentButton-u": "Equipment", + "spellbookButton-u": "Spellbook", "name-u": "Character:", "player-u": "Player:", "raceClass-u": "Race/Class:", @@ -22,17 +23,20 @@ "hpPerClass-u": "HP / Class:", "attacks-u": "ATTACKS:", "weapon-u": "Weapon", - "attack-u": "Attacks", + "attack-u": "Attack", "damage-u": "Damage", "special-u": "Special", "equipment-u": "EQUIPMENT", "item-u": "Item", - "weight-u": "Weight", + "enc-u": "Enc.", "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", + "totalEnc-u": "Total Encumbrance", + "totalEnc1-u": "0 to 1/3 Strength", + "totalEnc2-u": "1/3 to 2/3 Strength", + "totalEnc3-u": "2/3 to Strength", "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "money-u": "Money", + "spellbook-u": "SPELLBOOK", + "spell-u": "Spell", + "mem-u": "Mem." } \ No newline at end of file From 86f66d9aec705329ee5a95ee4adf787d3abb3751 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:38:43 -0500 Subject: [PATCH 251/576] New translations translation.json (French) --- 24XX/translations/fr.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/24XX/translations/fr.json b/24XX/translations/fr.json index ac1c948ffc..15e0cf17c0 100644 --- a/24XX/translations/fr.json +++ b/24XX/translations/fr.json @@ -11,6 +11,6 @@ "specialty": "Specialty:", "stress": "Stress", "sublogo": "LO-FI SCI-FI RPG", - "success": "Success", - "special": "Special" + "success": "Succès", + "special": "Spéciale" } \ No newline at end of file From f1319bfe74cda081681c59a57e834efaa0bad268 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:39:11 -0500 Subject: [PATCH 252/576] New translations translation.json (French) --- The One Ring Second Edition (Basic)/translations/fr.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/The One Ring Second Edition (Basic)/translations/fr.json b/The One Ring Second Edition (Basic)/translations/fr.json index c8b548b556..36de3bdc43 100644 --- a/The One Ring Second Edition (Basic)/translations/fr.json +++ b/The One Ring Second Edition (Basic)/translations/fr.json @@ -1,7 +1,7 @@ { "sheet-type-Player-Character": "Player Character", "sheet-type-LM-Character": "LM Character", - "sheet-type-Adversary": "Adversary", + "sheet-type-Adversary": "Ennemis", "attribute-level": "Attribute Level", "weary-state": "Weary State", "weary-normal": "Not Weary", From 19b85afb825042f2437ca6c8421f814b20a6603c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:40:18 -0500 Subject: [PATCH 253/576] New translations translation.json (Italian) --- Ironsworn-Starforged/translations/it.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Ironsworn-Starforged/translations/it.json b/Ironsworn-Starforged/translations/it.json index e8c10a522c..aa8e84b525 100644 --- a/Ironsworn-Starforged/translations/it.json +++ b/Ironsworn-Starforged/translations/it.json @@ -49,7 +49,7 @@ "asset-heavy-cannons-name": "Heavy Cannons", "asset-heavy-cannons-asset-type": "Module", "asset-heavy-cannons-ability-1": "

    When you aim your cannons and use them to Strike, choose one.

    • Strafing run: Add +1 and take +1 momentum on a hit.
    • Focus fire: Mark progress on a hit, but Lose Momentum (-1).
    ", - "asset-heavy-cannons-ability-2": "

    Once per fight, when you Clash by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.

    ", + "asset-heavy-cannons-ability-2": "

    Una volta per combattimento, quando Opporsi impegnandoti in uno scambio di fuoco tutto o niente, aggiungi +1, conta un colpo debole come un colpo forte e segna i progressi su un colpo. In caso di errore, devi subire un risultato terribile.

    ", "asset-heavy-cannons-ability-3": "

    When you Compel, Enter the Fray, or Gain Ground by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.

    ", "asset-internal-refit-name": "Internal Refit", "asset-internal-refit-asset-type": "Module", @@ -588,7 +588,7 @@ "move-title-ask-the-oracle": "Ask the Oracle", "move-title-enter-the-fray": "Enter the Fray", "move-title-strike": "Strike", - "move-title-clash": "Clash", + "move-title-clash": "Opporsi", "move-title-turn-the-tide": "Turn the Tide", "move-title-end-the-fight": "End the Fight", "move-title-battle": "Battle", From 32ea72f16f6e398dc51f1114dc1d8054615cb0b5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:10 -0500 Subject: [PATCH 254/576] New translations translation.json (Italian) --- .../translations/it.json | 182 +++++++++--------- 1 file changed, 91 insertions(+), 91 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 9a79c9ddc3..8b8a9c65ad 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -1,8 +1,8 @@ { "---": "---", "1/2": "½", - "1-kategorie": "1 categoria", - "2-kategorie": "2 categorie", + "1-kategorie": "1 classe", + "2-kategorie": "2 classi", "2-attacke": "2° attacco", "AP": "PAvv", "CH": "CAR", @@ -115,7 +115,7 @@ "gewandheit": "Agilità", "gewicht": "Peso", "glaube": "Fede", - "gm": "DM ", + "gm": "Al narratore", "gross": "grande", "groesse": "Altezza", "grundwert": "Base", @@ -177,7 +177,7 @@ "merkmal": "Aspetto", "mittel": "medio", "modfikator-hinzuf": "Aggiungere modificatore", - "modifikator": "Modificatore", + "modifikator": "Modificatori", "modkurz": "Mod.", "modifikatoren": "Modificatori", "modifikatorplus": "Modificatore ±", @@ -244,7 +244,7 @@ "schuss-ins-kampfgetuemmel": "Tiro nella mischia", "schwerter": "Spade", "seelenkraft": "Animo (Anm)", - "selbst": "Sé stesso", + "selbst": "A se", "sf-modat": "Mod. AS Att", "sf-modaw": "Mod. AS Scv", "sf-modpa": "Mod. AS Par", @@ -328,7 +328,7 @@ "misslungen": "Fallimento", "fp": "Punti Abilità", "qs": "Livello di Qualità", - "qs_short": "QS", + "qs_short": "LQ", "modifikator-roll": "Modificatore: ", "eigenschaften-roll": "Attributi: ", "fw-minimum-nicht-erfuellt": "LA minimo non raggiunto", @@ -474,7 +474,7 @@ "modifikationen": "Modifica", "zauberdauer-in-aktionen": "Durata in azioni", "zauberdauer": "Tempo di lancio", - "liturgiedauer": "Liturgiedauer", + "liturgiedauer": "Durata liturgia", "zaubermodifikationen": "Variazioni della magia", "zaubermod": "Mod. magia", "geste-weglassen": "Omettere gesti", @@ -520,8 +520,8 @@ "vorteil": "Vantaggio", "nachteil": "Svantaggio", "alle": "Tutti", - "alle_fp": "Alle FP", - "alle_qs": "Alle QS", + "alle_fp": "Tutti PAb", + "alle_qs": "Tutti LQ", "segen": "Benedizione", "gegen": "contro", "liturgie": "Liturgia", @@ -745,7 +745,7 @@ "talente_fp_mod": "Modificatore LA competenze", "talente_qs_mod": "Modificatore LQ competenze", "refundCost": "Restituire {cost} Punti Avventura", - "advancementCost": "Aumentare per {cost} Punti Avventura", + "advancementCost": "Consumi {cost} Punti Avventura", "notEnoughAP": "Punti Avventura insufficienti", "payAPAbility": "Pagare Punti Avventura per trascinamenti dal Compendio (per giocatori):", "postSpellEffect": "Mostrare effetto di incantesimi e liturgie nella chat dopo la prova:", @@ -886,45 +886,45 @@ "qlMod": "LQ.", "fpMod": "PAb", "linkHint": "Kopiere den Link, um die Seite aufzurufen (Roll20 verbietet externe Links).", - "armorType.0": "Normale Kleidung", - "armorType.1": "Schwere Kleidung", - "armorType.2": "Stoffrüstung", - "armorType.3": "Lederrüstung", - "armorType.4": "Holzrüstung", - "armorType.5": "Kettenrüstung", - "armorType.6": "Schuppenrüstung", - "armorType.7": "Plattenrüstung", - "armorType.8": "Turnierrüstung", - "countWeight": "Gewicht zählen", - "fertigkeitswert": "Fertigkeitswert", - "hitzones": "Trefferzone", + "armorType.0": "Abiti normali", + "armorType.1": "Abiti pesanti", + "armorType.2": "Corpetto imbottito", + "armorType.3": "Corpetto di cuoio", + "armorType.4": "Armatura di legno", + "armorType.5": "Cotta di maglia", + "armorType.6": "Armatura a scaglie", + "armorType.7": "Armatura a piastre", + "armorType.8": "Armatura da torneo", + "countWeight": "Calcolare peso", + "fertigkeitswert": "Livello Abilità", + "hitzones": "Zone di impatto", "hitDescr": "Ein Wundeffekt kann immer eintreten, wenn ein Held mindestens so viele Schadenspunkte durch eine Verletzung erlitten hat, wie seine Wundschwelle beträgt. Die Wundschwelle entspricht dem halben KO-Wert. Immer, wenn dieser Wert oder ein Vielfaches davon bei einem Treffer als Schadenspunkte verursacht wird, erleidet das Opfer Wundeffekte. Wurde ein Vielfaches der Wundschwelle an Schaden angerichtet, so ist die darauffolgende Probe um den Wert des Vielfachen erschwert. Bei einer KO von 11 und damit einer Wundschwelle von 6 würde ein Abenteurer also bei 6 Schadenspunkten eine um 1 erschwerte Probe ablegen müssen, bei 12 eine um 2 erschwerte Probe, bei 18 eine um 3 erschwerte Probe. Gegen den Wundeffekt kann man sich mit einer Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren oder Störungen ignorieren) zur Wehr setzen, je nachdem, wo man getroffen wurde. Gelingt die Probe, geschieht nichts. Es muss nur eine Probe abgelegt werden, egal wie viele Wundeffekte erzielt wurden.", - "humanoid.small": "Humanoid, klein", - "humanoid.medium": "Humanoid, mittel", - "humanoid.large": "Humanoid, groß", - "nonhumanoid.small": "Nicht humanoid, klein", - "nonhumanoid.medium": "Nicht humanoid, mittel", - "nonhumanoid.large": "Nicht humanoid, groß", - "creature.large": "Nicht humanoid, sechs Gliedmaßen, groß", - "creature.giant": "Nicht humanoid, sechs Gliedmaßen, riesig", - "creature.kraken": "Nicht humanoid, Fangarme, mittel bis riesig", - "creature.amorph": "Nicht humanoid, keine Zonen", - "hitarea.head": "Kopf", + "humanoid.small": "Umanoide, piccolo", + "humanoid.medium": "Umanoide, medio", + "humanoid.large": "Umanoide, grande", + "nonhumanoid.small": "Non umanoide, piccolo", + "nonhumanoid.medium": "Non umanoide, medio", + "nonhumanoid.large": "Non umanoide, grande", + "creature.large": "Non umanoide, sei arti, grande", + "creature.giant": "Non umanoide, sei arti, enorme", + "creature.kraken": "Non umanoide, tentacoli, da medio a enorme", + "creature.amorph": "Non umanoide, senza zone", + "hitarea.head": "Testa", "hitarea.torso": "Torso", - "hitarea.arm": "Arm", - "hitarea.leg": "Bein", - "hitarea.armleft": "Arm (links)", - "hitarea.legleft": "Bein (links)", - "hitarea.armright": "Arm (rechts)", - "hitarea.legright": "Bein (rechts)", - "hitarea.frontLeg": "Vordere Beine", - "hitarea.backLeg": "Hintere Beine", - "hitarea.frontLimb": "Vordere Gliedmaße", - "hitarea.middleLimb": "Mittlere Gliedmaße", - "hitarea.backLimb": "Hintere Gliedmaße", - "hitarea.tail": "Schwanz", - "hitarea.captive": "Fangarm", - "hitHead": "Bei misslungener Selbstbeherrschungsprobe erleidet das Ziel zusätzliche eine Stufe Betäubung.", + "hitarea.arm": "Braccio", + "hitarea.leg": "Gamba", + "hitarea.armleft": "Braccio (sinistro)", + "hitarea.legleft": "Gamba (sinistra)", + "hitarea.armright": "Braccio (destro)", + "hitarea.legright": "Gamba (destra)", + "hitarea.frontLeg": "Zampe anteriori", + "hitarea.backLeg": "Zampe posteriori", + "hitarea.frontLimb": "Arti anteriori", + "hitarea.middleLimb": "Arti mediani", + "hitarea.backLimb": "Arti posteriori", + "hitarea.tail": "Coda", + "hitarea.captive": "Tentacolo", + "hitHead": "Nel caso di fallimento della prova di Autocontrollo, il bersaglio ottiene in aggiunta un livello di Stordimento.", "hitTorso": "Bei misslungener Selbstbeherrschungsprobe erleidet das Ziel zusätzlich 1W3+1 Schaden.", "hitArm": "Bei misslungener Selbstbeherrschungsprobe lässt das Ziel in der Hand gehaltene Gegenstände los.", "hitLeg": "Bei misslungener Selbstbeherrschungsprobe geht das Ziel zu Boden und erhält den Status liegend.", @@ -932,7 +932,7 @@ "nk_hitzone_divider": "Gezielter Angriff (NK) Divisor", "aimed_shot": "Gezielter Angriff", "collapse": "Alles einklappen", - "animalAbility": "Tiersonderfertigkeit", + "animalAbility": "Abilità speciale animale", "damaged.1": "Der Gegenstand ist leicht beschädigt", "wear.armor.0": "In gutem Zustand", "wear.armor.1": "Rüstung leicht beschädigt, –1 RS", @@ -983,10 +983,10 @@ "poison": "Gift", "resistance": "Widerstand", "beginn": "Beginn", - "disease": "Krankheit", + "disease": "Malattie", "Inkubationszeit": "Inkubationszeit", "advancedTalentRoll": "Erweiterte Talentprobe", - "probeMode": "Würfelmodus", + "probeMode": "Modalità tiri", "advancedTalentRoll_descr": "Aktiviere die erweiterte Talentprobe mit Modifikatoren für FW, QS und Teilproben für 3W20 Proben.", "cancel": "Abbrechen", "teilprobenmod": "Teilprobenmod.", @@ -999,45 +999,45 @@ "gesellschaftstalente_all_fp": "Gesellschaftstalente (alle) FP", "naturtalente_all_fp": "Naturtalente (alle) FP", "wissenstalente_all_fp": "Wissenstalente (alle) FP", - "handwerkstalente_all_fp": "Handwerkstalente (alle) FP", - "koerpertalente_all_qs": "Körpertalente (alle) QS", - "gesellschaftstalente_all_qs": "Gesellschaftstalente (alle) QS", - "naturtalente_all_qs": "Naturtalente (alle) QS", - "wissenstalente_all_qs": "Wissenstalente (alle) QS", - "handwerkstalente_all_qs": "Handwerkstalente (alle) QS", - "bestaetigungswurf_setting": "Ohne Bestätigungswurf (Optionalregel)", - "bestaetigungswurf_descr": "Deaktivere den Bestätigungswurf für 1W20 Proben (Optionalregel).", - "bestaetigungswurf": "Bestätigungswurf", - "abenteuerpunkte": "Abenteuerpunkte", - "maxStufe": "Max. Stufe", - "ruestungszonen_aktivieren": "Rüstungszonen aktivieren", - "estimatedEnc": "Geschätzte Belastung", - "migrakel": "Migrakel", - "migrakel_desc": "Das Migrakel versucht die Namen von allen Fähigkeiten, Waffen, Rüstungen, Zaubern und Liturgien mit dem Kompendium zu vergleichen. Stimmt der Name und die Kategorie mit einem Eintrag überein, dann wird das entsprechende Objekt mit dem Eintrag verlinkt und Daten werden aus dem Kompendium gezogen, um zu Aktualisieren oder zu Ergänzen. Benutze diese Funktion, um bestehende oder neue Charaktere und Kreaturen schnell mit Information aus dem Kompendium anzureichern, oder wenn das Kompendium neue erweiternde Informationen erhalten hat. Wechselst du z.B. vom \"TSA\" character sheet kannst du schnell den Bogen aktualisieren (der Tsa Bogen kann auf den offiziellen Ulisses Bogen migriert werden).", - "migrakel_warn": "WARNUNG: Diese Funktion kann manuelle Einträge überschreiben, die du gemacht hast. Stelle sicher, dass du genau weißt was du tust oder dass du eine Sicherheitskopie dieses Charakters angelegt hast.", - "scan": "Überprüfen", - "i18n": "de", - "estimated_enc": "Abzüge BE/INI/GS/#", - "qs_mod": "QS Mod.", - "fp_mod": "FP Mod.", - "Skill-eeasy": "Extrem leicht (+5)", - "Skill-veasy": "Sehr leicht (+3)", - "Skill-easy": "Leicht (+1)", - "Skill-challenging": "Anspruchsvoll (+0)", - "Skill-difficult": "Schwierig (-1)", - "Skill-hard": "Sehr schwierig (-3)", - "Skill-vhard": "Extrem schwierig (-5)", - "speciesLe": "Basierend auf der Spezies", - "unterbrechung": "Unterbrechung", - "unterbrechung_klein": "Klein - Wache/Ruhestörung (-1)", - "unterbrechung_groß": "Groß - Überfall/Hundswache (-2)", - "campsite": "Lagerplatz", - "goodCampsite": "Gute Unterkunft (+1)", - "badCampsite": "Schlechter Lagerplatz (-1)", - "badPlace": "Schlechte Umgebung (x 0.5)", - "hitzone_chat_aktivieren": "Trefferzonen Button bei Verteidigung aktivieren", - "selectQS": "Erzielte QS", - "effektWurf": "Effektwurf", - "autoSpellDamage": "Schaden bei Zaubern automatisch würfeln", - "hitzonebutton_setting": "Trefferzonen Button" + "handwerkstalente_all_fp": "Competenze artigianali (tutte) LA", + "koerpertalente_all_qs": "Competenze fisiche (tutte) LA", + "gesellschaftstalente_all_qs": "Competenze sociali (tutte) LA", + "naturtalente_all_qs": "Competenze naturali (tutte) LA", + "wissenstalente_all_qs": "Competenze conoscitive (tutte) LA", + "handwerkstalente_all_qs": "Competenze artigianali (tutte) LQ", + "bestaetigungswurf_setting": "Senza tiro di conferma (regola opzionale)", + "bestaetigungswurf_descr": "Disabilita il tiro di conferma per le prove 1D20 (regola opzionale)", + "bestaetigungswurf": "Tiro di conferma", + "abenteuerpunkte": "Punti Avventura", + "maxStufe": "Livello massimo", + "ruestungszonen_aktivieren": "Attivare zone di armatura", + "estimatedEnc": "Impiccio stimato", + "migrakel": "Migracolo", + "migrakel_desc": "Il Migracolo cerca di confrontare i nomi di tutte le abilità, le armi, le armature, gli incantesimi e le liturgie con quelli del Compendio del gioco. Se il nome e la categoria corrispondono, allora lo specifico valore della scheda verrà collegato con le corrispondenti informazioni nel Compendio. Sfrutta questa funzione per arricchire rapidamente i personaggi o le creature che hai già creato con le informazioni che provengono dal Compendio oppure se il Compendio è stato aggiornato con nuovi dati. Ad esempio, se passi dalla scheda “Tsa” a quella ufficiale, puoi collegare i dati già esistenti con quelli del Compendio (ossia, puoi migrare i tuoi personaggi esistenti dalla scheda “Tsa” a quella ufficiale di Ulisses).", + "migrakel_warn": "AVVERTIMENTO: Questa funzione può sovrascrivere i valori che hai già inserito manualmente. Accertati di sapere cosa stai facendo o di aver fatto una copia di sicurezza di questo personaggio.", + "scan": "Confermare", + "i18n": "it", + "estimated_enc": "Penalità Imp/Ini/Mov/#", + "qs_mod": "Mod. LQ", + "fp_mod": "Mod. PAb.", + "Skill-eeasy": "Estremamente facile (+5)", + "Skill-veasy": "Molto facile (+3)", + "Skill-easy": "Facile (+1)", + "Skill-challenging": "Impegnativo (±0)", + "Skill-difficult": "Difficile (-1)", + "Skill-hard": "Molto difficile (-3)", + "Skill-vhard": "Estremamente difficile (-5)", + "speciesLe": "Basato sulla specie", + "unterbrechung": "Interruzioni", + "unterbrechung_klein": "Minore: turno di guardia, seccature notturne (-1)", + "unterbrechung_groß": "Maggiore: guardia prolungata, assalto notturno (-2)", + "campsite": "Sistemazione", + "goodCampsite": "Sistemazione comoda (+1)", + "badCampsite": "Accampamento di fortuna (-1)", + "badPlace": "Ambiente pessimo (×0,5)", + "hitzone_chat_aktivieren": "Attivare il pulsante delle zone di impatto durante la difesa", + "selectQS": "LQ ottenuto", + "effektWurf": "Tiro per gli effetti", + "autoSpellDamage": "Determinare impatto degli incantesimi automaticamente", + "hitzonebutton_setting": "Pulsante zone di impatto" } \ No newline at end of file From 04dc2d02a1619904daab142dfe71106d7c0b58fa Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:35 -0500 Subject: [PATCH 255/576] New translations translation.json (French) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/fr.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/fr.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/fr.json index d7fde8609b..4111bceb03 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/fr.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/fr.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dague & Couteau", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Armes d'escrime", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Combattant de mêlée", "role_priest": "Prêtre", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratège", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Inititative", "hitpoints": "Points de vie", From 6620a79fd7898b2fb951d233b763fb80c298a4bd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:36 -0500 Subject: [PATCH 256/576] New translations translation.json (Spanish) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/es.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/es.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/es.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/es.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/es.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 1acbefbdfb34f6c24bf3c11c46ebc2268d5d1aaf Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:37 -0500 Subject: [PATCH 257/576] New translations translation.json (Afrikaans) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/af.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/af.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/af.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/af.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/af.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From a96c04613f5e0ddb08a021d0241d4f575265be4a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:38 -0500 Subject: [PATCH 258/576] New translations translation.json (Catalan) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/ca.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ca.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ca.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ca.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ca.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From c046d502726a8453552ea4fcb66e48052a9bebb5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:39 -0500 Subject: [PATCH 259/576] New translations translation.json (Czech) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/cs.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/cs.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/cs.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/cs.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/cs.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From f471d4458fca6b7ac731678d3df4df9d7bc4d51c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:40 -0500 Subject: [PATCH 260/576] New translations translation.json (Danish) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/da.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/da.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/da.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/da.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/da.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From f5660bfe6b9a5328c9ad0881ba1ffb35954e8eb7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:41 -0500 Subject: [PATCH 261/576] New translations translation.json (German) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/de.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/de.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/de.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/de.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/de.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 57a80a1d81e585a448e57728d164824ab9a9e816 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:42 -0500 Subject: [PATCH 262/576] New translations translation.json (Greek) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/el.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/el.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/el.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/el.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/el.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 1bbd66c9a307a8f41d150af8dc9f3127158675b0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:43 -0500 Subject: [PATCH 263/576] New translations translation.json (Finnish) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/fi.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/fi.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/fi.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/fi.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/fi.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From e574bb0e655cf805515015afdbf6daabdfc9b572 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:44 -0500 Subject: [PATCH 264/576] New translations translation.json (Hebrew) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/he.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/he.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/he.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/he.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/he.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From c781c8dac919c52144aee2c307655218c848d105 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:45 -0500 Subject: [PATCH 265/576] New translations translation.json (Hungarian) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/hu.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/hu.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/hu.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/hu.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/hu.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From d6b84ad720f7af82398f0a76801881b1c5fc17f0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:46 -0500 Subject: [PATCH 266/576] New translations translation.json (Italian) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/it.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/it.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/it.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/it.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/it.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From d2b2c4d3166bc4c0410f0ca09f0717409c6c1d6e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:47 -0500 Subject: [PATCH 267/576] New translations translation.json (Japanese) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/ja.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ja.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ja.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ja.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ja.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 3d4b96056b89f8e6ccc163907d84bcd533d1d439 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:48 -0500 Subject: [PATCH 268/576] New translations translation.json (Korean) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/ko.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ko.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ko.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ko.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ko.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 155069dfbfb67be054d8ad0886c8dba861b5b63d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:49 -0500 Subject: [PATCH 269/576] New translations translation.json (Dutch) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/nl.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/nl.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/nl.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/nl.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/nl.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From b012037df9e4e9f11419b11984ba4e0a4c2be10d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:49 -0500 Subject: [PATCH 270/576] New translations translation.json (Polish) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/pl.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/pl.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/pl.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/pl.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/pl.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 0482efc912dee0a605d42f64869afaa8f682f5e9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:50 -0500 Subject: [PATCH 271/576] New translations translation.json (Portuguese) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/pt.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/pt.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/pt.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/pt.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/pt.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From ae220e167dada8c2911d16384fa6240aa91e1d38 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:51 -0500 Subject: [PATCH 272/576] New translations translation.json (Russian) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/ru.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ru.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ru.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/ru.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/ru.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 069f0e3944ac09e3610a98f214120ff1a7727fbb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:52 -0500 Subject: [PATCH 273/576] New translations translation.json (Slovenian) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/sl.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/sl.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/sl.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/sl.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/sl.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From d058e603266433cb42bfcaf426e98f82bc1ee9bc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:53 -0500 Subject: [PATCH 274/576] New translations translation.json (Swedish) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/sv.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/sv.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/sv.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/sv.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/sv.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 3d891ae438ac9ea1256296b48647a5f7e23ff039 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:54 -0500 Subject: [PATCH 275/576] New translations translation.json (Turkish) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/tr.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/tr.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/tr.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/tr.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/tr.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From a7390127dbf35dbb92ab18ba167289a4687bd6c1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:55 -0500 Subject: [PATCH 276/576] New translations translation.json (Ukrainian) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/uk.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/uk.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/uk.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/uk.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/uk.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 0aefaef12d2942dd2720da195f3c39b5ce7277b7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:56 -0500 Subject: [PATCH 277/576] New translations translation.json (Chinese Traditional) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/zh.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/zh.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/zh.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/zh.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/zh.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 74388caf4b555b9b7ea5d75393bce9c65c5af25f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:57 -0500 Subject: [PATCH 278/576] New translations translation.json (English) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/en.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/en.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/en.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/en.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/en.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From 31d168b53d3fa63492f08c1f92bd411673c3d1bb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:42:58 -0500 Subject: [PATCH 279/576] New translations translation.json (Portuguese, Brazilian) --- Hexxen-1733-Ulisses-Spiele(Official)/translations/pb.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Hexxen-1733-Ulisses-Spiele(Official)/translations/pb.json b/Hexxen-1733-Ulisses-Spiele(Official)/translations/pb.json index 5ab17c9786..7d83582f35 100644 --- a/Hexxen-1733-Ulisses-Spiele(Official)/translations/pb.json +++ b/Hexxen-1733-Ulisses-Spiele(Official)/translations/pb.json @@ -49,6 +49,8 @@ "skill_insensibility": "Unempfindlichkeit", "skill_fieldsofknowledge": "Wissensgebiete", "skill_witchcraft": "Hexenkunst", + "skill_mysticism": "Mystik", + "skill_navigation": "Schiffsnavigation", "weapon_dagger": "Dolche & Messer", "weapon_dagger_note": "Giftverwendung / Parade -2, außer Fausthiebe und Dolche & Messer", "weapon_fencing": "Fechtwaffen", @@ -91,9 +93,13 @@ "role_witchmystic": "Hexenmystiker", "role_constructor": "Konstrukteur", "role_scout": "Kundschafter", + "role_mystic": "Mystiker", "role_melee": "Nahkämpfer", "role_priest": "Priester", + "role_horseman": "Reiter", + "role_mariner": "Seefahrer", "role_strategist": "Stratege", + "role_voodoomystic": "Voodoo-Mystiker", "parry": "Parade", "ini": "Initiative", "hitpoints": "Lebenspunkte", From ee023ecd25457231472339c253b1a9c35e0c7965 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:02 -0500 Subject: [PATCH 280/576] New translations translation.json (French) --- .../translations/fr.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/fr.json b/IAS-Freude-schoener-Goetterfunken/translations/fr.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/fr.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/fr.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 451c9e8d76f74248ba91e3fadbf4535a69f5b1ce Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:03 -0500 Subject: [PATCH 281/576] New translations translation.json (Spanish) --- .../translations/es.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/es.json b/IAS-Freude-schoener-Goetterfunken/translations/es.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/es.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/es.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From f072fe2a03473fc27b839ca0f7a922cd95cfbc1a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:04 -0500 Subject: [PATCH 282/576] New translations translation.json (Afrikaans) --- .../translations/af.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/af.json b/IAS-Freude-schoener-Goetterfunken/translations/af.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/af.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/af.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 1ec02314299822458d8a505a4fffe2154871d3b6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:06 -0500 Subject: [PATCH 283/576] New translations translation.json (Catalan) --- .../translations/ca.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/ca.json b/IAS-Freude-schoener-Goetterfunken/translations/ca.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/ca.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/ca.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From a80a1ac9c237e8b1a86ef3597d550fbbd1d6b9bc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:07 -0500 Subject: [PATCH 284/576] New translations translation.json (Czech) --- .../translations/cs.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/cs.json b/IAS-Freude-schoener-Goetterfunken/translations/cs.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/cs.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/cs.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 8e9b9c9f84ff9dc27927b62e496989cdb6e48f05 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:07 -0500 Subject: [PATCH 285/576] New translations translation.json (Danish) --- .../translations/da.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/da.json b/IAS-Freude-schoener-Goetterfunken/translations/da.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/da.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/da.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From fd9a958b31e5e28af6cae5d536661fd7e342d581 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:08 -0500 Subject: [PATCH 286/576] New translations translation.json (German) --- .../translations/de.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/de.json b/IAS-Freude-schoener-Goetterfunken/translations/de.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/de.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/de.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 4bda2b9f51664a6fef928b6b1d4d3481a4cd6520 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:09 -0500 Subject: [PATCH 287/576] New translations translation.json (Greek) --- .../translations/el.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/el.json b/IAS-Freude-schoener-Goetterfunken/translations/el.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/el.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/el.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From d1b3c244f94d283227ff14776456e5eae92e7998 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:10 -0500 Subject: [PATCH 288/576] New translations translation.json (Finnish) --- .../translations/fi.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/fi.json b/IAS-Freude-schoener-Goetterfunken/translations/fi.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/fi.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/fi.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From ba69176bb0d94fea9ca4987a6dd8361522ec04a2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:11 -0500 Subject: [PATCH 289/576] New translations translation.json (Hebrew) --- .../translations/he.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/he.json b/IAS-Freude-schoener-Goetterfunken/translations/he.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/he.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/he.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From aad8aada2e8651338897eb71876105adff485954 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:12 -0500 Subject: [PATCH 290/576] New translations translation.json (Hungarian) --- .../translations/hu.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/hu.json b/IAS-Freude-schoener-Goetterfunken/translations/hu.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/hu.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/hu.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 23dd98d7dd0cc8670d548def4493df457cce2d2d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:13 -0500 Subject: [PATCH 291/576] New translations translation.json (Italian) --- .../translations/it.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/it.json b/IAS-Freude-schoener-Goetterfunken/translations/it.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/it.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/it.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From c59f3214e1da0611c517282752f675a4f1f425a4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:14 -0500 Subject: [PATCH 292/576] New translations translation.json (Japanese) --- .../translations/ja.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/ja.json b/IAS-Freude-schoener-Goetterfunken/translations/ja.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/ja.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/ja.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From a50cc50588394f61e98e0e1dd92158514c8431bc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:15 -0500 Subject: [PATCH 293/576] New translations translation.json (Korean) --- .../translations/ko.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/ko.json b/IAS-Freude-schoener-Goetterfunken/translations/ko.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/ko.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/ko.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 2ed8f6475f5012260207515d9bb95b861e68bedf Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:15 -0500 Subject: [PATCH 294/576] New translations translation.json (Dutch) --- .../translations/nl.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/nl.json b/IAS-Freude-schoener-Goetterfunken/translations/nl.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/nl.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/nl.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 2ebdb5a75c8555a31aff9361a336dc2121224053 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:16 -0500 Subject: [PATCH 295/576] New translations translation.json (Polish) --- .../translations/pl.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/pl.json b/IAS-Freude-schoener-Goetterfunken/translations/pl.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/pl.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/pl.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 2758549a9f89501979a225c16af157f6f55c4f4b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:17 -0500 Subject: [PATCH 296/576] New translations translation.json (Portuguese) --- .../translations/pt.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/pt.json b/IAS-Freude-schoener-Goetterfunken/translations/pt.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/pt.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/pt.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From cc40472c05a655a70d01d16d605a1c295e47d283 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:18 -0500 Subject: [PATCH 297/576] New translations translation.json (Russian) --- .../translations/ru.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/ru.json b/IAS-Freude-schoener-Goetterfunken/translations/ru.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/ru.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/ru.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 47876bb1a86096269b374aad0d477c82b615f05e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:20 -0500 Subject: [PATCH 298/576] New translations translation.json (Slovenian) --- .../translations/sl.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/sl.json b/IAS-Freude-schoener-Goetterfunken/translations/sl.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/sl.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/sl.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 5e6c025f4a443d9991877ba284855bf36cf798c1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:20 -0500 Subject: [PATCH 299/576] New translations translation.json (Swedish) --- .../translations/sv.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/sv.json b/IAS-Freude-schoener-Goetterfunken/translations/sv.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/sv.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/sv.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 2c9cdbec906a9831202f64cf9891ee626e106260 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:21 -0500 Subject: [PATCH 300/576] New translations translation.json (Turkish) --- .../translations/tr.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/tr.json b/IAS-Freude-schoener-Goetterfunken/translations/tr.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/tr.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/tr.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 3c773ecbb4ca5483a2d194a0926544d85f318458 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:22 -0500 Subject: [PATCH 301/576] New translations translation.json (Ukrainian) --- .../translations/uk.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/uk.json b/IAS-Freude-schoener-Goetterfunken/translations/uk.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/uk.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/uk.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From daf9ede9249cdd92381afa2629d8ab4d5e3c005b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:23 -0500 Subject: [PATCH 302/576] New translations translation.json (Chinese Traditional) --- .../translations/zh.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/zh.json b/IAS-Freude-schoener-Goetterfunken/translations/zh.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/zh.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/zh.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From 72d100560fe932a7ac283949019e49f84461e27b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:24 -0500 Subject: [PATCH 303/576] New translations translation.json (English) --- .../translations/en.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/en.json b/IAS-Freude-schoener-Goetterfunken/translations/en.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/en.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/en.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From d53368865c39f32ca5cd48ccc834368bf5ca8d3f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:44:25 -0500 Subject: [PATCH 304/576] New translations translation.json (Portuguese, Brazilian) --- .../translations/pb.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/IAS-Freude-schoener-Goetterfunken/translations/pb.json b/IAS-Freude-schoener-Goetterfunken/translations/pb.json index c79e0d32a6..8d45ed9764 100644 --- a/IAS-Freude-schoener-Goetterfunken/translations/pb.json +++ b/IAS-Freude-schoener-Goetterfunken/translations/pb.json @@ -59,15 +59,19 @@ "difficulty-15-u": "15 - Routine", "difficulty-20-u": "20 - Fordernd", "difficulty-25-u": "25 - Schwierig", - "difficulty-30-u": "30 - Kaum zu schaffen", - "difficulty-40-u": "40 - Übermenschlich", + "difficulty-35-u": "35 - Kaum zu schaffen", "difficulty-50-u": "50 - Unglaublich", - "difficulty-60-u": "60 - Legendär", + "difficulty-70-u": "70 - Übermenschlich", + "difficulty-95-u": "95 - Heldenhaft", + "difficulty-125-u": "125 - Legendär", + "difficulty-160-u": "160 - Gottgleich", + "difficulty-200-u": "200 - Mythisch", "challenge-level-0-u": "Nicht erlaubt", "challenge-level-1-u": "Nein, und", "challenge-level-2-u": "Nein", "challenge-level-3-u": "Nein, aber", "challenge-level-4-u": "Ja, aber", "challenge-level-5-u": "Ja", - "challenge-level-6-u": "Ja, und" + "challenge-level-6-u": "Ja, und", + "specials-u": "Besonderheiten" } \ No newline at end of file From dc196f7cbe446d1b5bbe4cb6db898aa14f993d7e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:45:35 -0500 Subject: [PATCH 305/576] New translations translation.json (Portuguese) --- Gumshoe by Roll20/translations/pt.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Gumshoe by Roll20/translations/pt.json b/Gumshoe by Roll20/translations/pt.json index 406a7b6cbb..a79827fa01 100644 --- a/Gumshoe by Roll20/translations/pt.json +++ b/Gumshoe by Roll20/translations/pt.json @@ -1,6 +1,6 @@ { - "system:-o": "System: ", - "trail-of-cthulhu-o": "Trail of Cthulhu", + "system:-o": "Sistema:", + "trail-of-cthulhu-o": "Rastro de Cthulhu", "nights-black-agents-o": "Night's Black Agents", "npc:-o": "NPC: ", "vampire:-o": "Vampire: ", @@ -51,7 +51,7 @@ "reset-general": "Reset General", "free-points": "Free Points", "academic-toc": "Academic", - "academic-abilities-nba": "ACADEMIC ABILITIES", + "academic-abilities-nba": "HABILIDADES ACADÊMICAS", "accounting-a": "Accounting", "anthropology-a": "Anthropology", "archaeology-a": "Archaeology", From 9fc1074fa2a8747f96d013b977d5151290cbd1b8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:45:56 -0500 Subject: [PATCH 306/576] New translations translation.json (French) --- Vast Grimm/translations/fr.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/fr.json b/Vast Grimm/translations/fr.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/fr.json +++ b/Vast Grimm/translations/fr.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 1c61175bfe6965518825d33811005a87c3bbeb21 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:45:57 -0500 Subject: [PATCH 307/576] New translations translation.json (Spanish) --- Vast Grimm/translations/es.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/es.json b/Vast Grimm/translations/es.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/es.json +++ b/Vast Grimm/translations/es.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 232e27bf8b328517f0ab2a4f4d65cc3a0981eae5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:45:58 -0500 Subject: [PATCH 308/576] New translations translation.json (Afrikaans) --- Vast Grimm/translations/af.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/af.json b/Vast Grimm/translations/af.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/af.json +++ b/Vast Grimm/translations/af.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From de762285d1fc9256c99c5331bd59308aee28d1dc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:00 -0500 Subject: [PATCH 309/576] New translations translation.json (Catalan) --- Vast Grimm/translations/ca.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/ca.json b/Vast Grimm/translations/ca.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/ca.json +++ b/Vast Grimm/translations/ca.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From a3b49cc3d69e923390515e2f7028b3bf00ed16bb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:01 -0500 Subject: [PATCH 310/576] New translations translation.json (Czech) --- Vast Grimm/translations/cs.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/cs.json b/Vast Grimm/translations/cs.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/cs.json +++ b/Vast Grimm/translations/cs.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 13fbc5780354c5e2390cd7e6eec77e728d95870b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:01 -0500 Subject: [PATCH 311/576] New translations translation.json (Danish) --- Vast Grimm/translations/da.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/da.json b/Vast Grimm/translations/da.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/da.json +++ b/Vast Grimm/translations/da.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 49d8f01268b813b3ab8d67322d95089643882e4f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:02 -0500 Subject: [PATCH 312/576] New translations translation.json (German) --- Vast Grimm/translations/de.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/de.json b/Vast Grimm/translations/de.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/de.json +++ b/Vast Grimm/translations/de.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 084976aac4dcbdf5f5765e931e75d1794a06fe67 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:03 -0500 Subject: [PATCH 313/576] New translations translation.json (Greek) --- Vast Grimm/translations/el.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/el.json b/Vast Grimm/translations/el.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/el.json +++ b/Vast Grimm/translations/el.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From ba0a14acba404f138abed0280e5c2f6b7473d07c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:04 -0500 Subject: [PATCH 314/576] New translations translation.json (Finnish) --- Vast Grimm/translations/fi.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/fi.json b/Vast Grimm/translations/fi.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/fi.json +++ b/Vast Grimm/translations/fi.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From a3efa875b3726dccbedf9d48d9dc5f29a4a31417 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:05 -0500 Subject: [PATCH 315/576] New translations translation.json (Hebrew) --- Vast Grimm/translations/he.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/he.json b/Vast Grimm/translations/he.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/he.json +++ b/Vast Grimm/translations/he.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From cf4e031140d006586f03a3c0e0bbb0cc64e5b3e1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:06 -0500 Subject: [PATCH 316/576] New translations translation.json (Hungarian) --- Vast Grimm/translations/hu.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/hu.json b/Vast Grimm/translations/hu.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/hu.json +++ b/Vast Grimm/translations/hu.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From a66ebbb528cb1bf4fe776e7ac984c88101fe52b6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:07 -0500 Subject: [PATCH 317/576] New translations translation.json (Italian) --- Vast Grimm/translations/it.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/it.json b/Vast Grimm/translations/it.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/it.json +++ b/Vast Grimm/translations/it.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From ddfd4f48283ef0a5067c30c2d6478b7a677615fc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:08 -0500 Subject: [PATCH 318/576] New translations translation.json (Japanese) --- Vast Grimm/translations/ja.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/ja.json b/Vast Grimm/translations/ja.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/ja.json +++ b/Vast Grimm/translations/ja.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From e963b5312683466dd7d7f9072e5fa4d35d904dd9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:09 -0500 Subject: [PATCH 319/576] New translations translation.json (Korean) --- Vast Grimm/translations/ko.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/ko.json b/Vast Grimm/translations/ko.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/ko.json +++ b/Vast Grimm/translations/ko.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 20dc58ba7a2549837b33689cfbc4545ec1bf3d4f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:09 -0500 Subject: [PATCH 320/576] New translations translation.json (Dutch) --- Vast Grimm/translations/nl.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/nl.json b/Vast Grimm/translations/nl.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/nl.json +++ b/Vast Grimm/translations/nl.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From a3c256f818bb8ce97157b3c72b83a26a5a0b7da8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:10 -0500 Subject: [PATCH 321/576] New translations translation.json (Polish) --- Vast Grimm/translations/pl.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/pl.json b/Vast Grimm/translations/pl.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/pl.json +++ b/Vast Grimm/translations/pl.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From df86ada2d1b762b8453f1d1ebd02677f3ae07ab2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:11 -0500 Subject: [PATCH 322/576] New translations translation.json (Portuguese) --- Vast Grimm/translations/pt.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/pt.json b/Vast Grimm/translations/pt.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/pt.json +++ b/Vast Grimm/translations/pt.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From cc6754e6935c49a1347a38672f2b6a352b68b4c5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:12 -0500 Subject: [PATCH 323/576] New translations translation.json (Russian) --- Vast Grimm/translations/ru.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/ru.json b/Vast Grimm/translations/ru.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/ru.json +++ b/Vast Grimm/translations/ru.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 93e928b4225b9d6d7155f6a020e9f43c6c027230 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:13 -0500 Subject: [PATCH 324/576] New translations translation.json (Slovenian) --- Vast Grimm/translations/sl.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/sl.json b/Vast Grimm/translations/sl.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/sl.json +++ b/Vast Grimm/translations/sl.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From ca9d3b27947db5431931b5af1d4ee131933a5320 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:14 -0500 Subject: [PATCH 325/576] New translations translation.json (Swedish) --- Vast Grimm/translations/sv.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/sv.json b/Vast Grimm/translations/sv.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/sv.json +++ b/Vast Grimm/translations/sv.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From c6e7a5ed2f9258137a67eb71de8711f81166855a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:15 -0500 Subject: [PATCH 326/576] New translations translation.json (Turkish) --- Vast Grimm/translations/tr.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/tr.json b/Vast Grimm/translations/tr.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/tr.json +++ b/Vast Grimm/translations/tr.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From ca3b8315a69c960284601d0b676efae829213e3c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:16 -0500 Subject: [PATCH 327/576] New translations translation.json (Ukrainian) --- Vast Grimm/translations/uk.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/uk.json b/Vast Grimm/translations/uk.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/uk.json +++ b/Vast Grimm/translations/uk.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 3a356230e88a82c999513769619a3c44085ceffc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:17 -0500 Subject: [PATCH 328/576] New translations translation.json (Chinese Traditional) --- Vast Grimm/translations/zh.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/zh.json b/Vast Grimm/translations/zh.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/zh.json +++ b/Vast Grimm/translations/zh.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From 089919b514b3af32e842ffdc7d63c0c6d3c814eb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:18 -0500 Subject: [PATCH 329/576] New translations translation.json (English) --- Vast Grimm/translations/en.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/en.json b/Vast Grimm/translations/en.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/en.json +++ b/Vast Grimm/translations/en.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From f055d2fe05ca7cffb13c880bb4c835f94939c5b1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:19 -0500 Subject: [PATCH 330/576] New translations translation.json (Portuguese, Brazilian) --- Vast Grimm/translations/pb.json | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Vast Grimm/translations/pb.json b/Vast Grimm/translations/pb.json index dfd0c0c5ec..c1d5a293a3 100644 --- a/Vast Grimm/translations/pb.json +++ b/Vast Grimm/translations/pb.json @@ -11,12 +11,13 @@ "powers-left-u": "Remaining", "tribute-left-u": "Tributes", "daily-power-roll": "rolls for daily powers", + "notes-u": "Notes", "base-dr-u": "Base DR", "hit-points-u": "Hit Points", "current-hit-points-u": "Current", "max-hit-points-u": "Max", "rest-u": "Getting Rest", - "getting-better-u": "Getting Better", + "self-improvement-u": "Self Improvement", "strength-u": "Strength", "agility-u": "Agility", "dr-modifier-u": "DR Modifier", @@ -44,6 +45,10 @@ "batteries-item-charges-u": "Charges", "batteries-item-u": "Placement", "credsticks-u": "Credsticks", + "effects-survived-u": "Effects Survived", + "infestation-u": "Parasite Infestation", + "pain-u": "Pain", + "pleasure-u": "Pleasure", "torments-u": "Torments", "dawn-misery-u": "Dawn Roll", "psalm-u": "Psalm Roll", @@ -56,11 +61,11 @@ "labelpresence": "Presence", "labeltoughness": "Toughness", "labelfavors": "Favors", + "labeltribute": "Tribute", "labelrests": "rests", - "labelgettingbetter": "Getting Better", + "labelselfimprovement": "Self Improvement", "labelhpcheck": "HP check", "labelhpgain": "HP gain", - "labeldebris": "Debris roll", "labelstrinc": "Strength increase?", "labelagiinc": "Agility increase?", "labelpreinc": "Presence increase?", From d4075a21219e92e8507a0879f882836a8ce23e54 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:35 -0500 Subject: [PATCH 331/576] New translations translation.json (French) --- The One Ring 2e/translations/fr.json | 41 ++++++++++++++-------------- 1 file changed, 21 insertions(+), 20 deletions(-) diff --git a/The One Ring 2e/translations/fr.json b/The One Ring 2e/translations/fr.json index aae1359f22..eb46640e2e 100644 --- a/The One Ring 2e/translations/fr.json +++ b/The One Ring 2e/translations/fr.json @@ -2,7 +2,7 @@ "sheet-type-Player-Character": "Personnage Joueur", "sheet-type-LM-Character": "PNJ", "sheet-type-Adversary": "Adversaire", - "sheet-type-Releaselog": "Release Log", + "sheet-type-Releaselog": "Journal d'Amélioration", "attribute-level": "Niveau d'Attribut", "weary-state": "État d'Épuisement", "weary-normal": "Normal", @@ -28,11 +28,11 @@ "weapon-load": "Chg", "weapon-injury": "Ble.", "weapon-fell": "F", - "weapon-fell-description": "Fell: Injury +2 (superior weapons: +4)", - "weapon-grievous": "G", - "weapon-grievous-description": "Grievous: Damage +1 (superior weapons: +2)", - "weapon-keen": "K", - "weapon-keen-description": "Keen: Piercing Blow if Feat die 9+ (superior weapons: 8+) or Gandalf Rune", + "weapon-fell-description": "Féroce : Blessure +2 (bonus supérieur : +4)", + "weapon-grievous": "D", + "weapon-grievous-description": "Dévastatrice : Dégât +1 (Bonus supérieur : +2)", + "weapon-keen": "A", + "weapon-keen-description": "Acérée : Coup perforant à 9+ (bonus supérieur : 8+) ou une rune de Gandalf", "weapon-called-shot": "Coup Précis", "special-abilities": "Special Abilities", "hope": "Espoir", @@ -42,21 +42,21 @@ "standard-of-living": "Niveau de Vie", "cultural-blessing": "Avantage Culturel", "calling": "Vocation", - "shadow-weakness": "Faiblesse", + "shadow-weakness": "Voie de l'ombre", "specialities": "Spécialités", "distinctive-features": "Particularités", "attributes": "Attributs", "body": "Corps", - "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "body-description": "Un Héros doté d'une valeur de CORPS élevée sera robuste et en pleine forme, vif et alerte, ou encore séduisant et impressionnant. Le CORPS représente tous les aspects en lien avec la vigueur ou la santé physique d'un aventurier.", "favoured": "Amélioré", "heart": "Cœur", - "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "heart-description": "Le COEUR mesure le potentiel d'un aventurier en termes d'émotions, d'empathie et d'enthousiasme. Un personnage doté d'une valeur élevée en COEUR sera fougueux, énergique et difficile à intimider ; la valeur de COEUR influe sur toutes les actions du caractère passionné ou entreprenant d'un personnage.", "wits": "Esprit", - "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "wits-description": "Un Héros doté d'une valeur d'ESPRIT élevée sera rusé, attentif et ingénieux. Toutes les actions qui exigent d'un Héros qu'il soit pourvu d'un ESPRIT affuté, sensible ou sage utilisent sa valeur d'esprit.", "valour": "Vaillance", - "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.

    When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "valour-description": "La VAILLANCE d'un Héros reflète son courage face aux situations périlleuses. Un personnage vaillant sera prêt à se mettre en danger pour protéger autrui. En ces temps incertains où de nouvelles menaces surgissent chaque jour, le courage est devenu la plus noble des valeurs : un aventurier qui fait preuve de vaillance sera souvent plus estimé que d'autres, c'est pourquoi le rang de VAILLANCE représente le renom dont bénéficie le Héros de par ses exploits.

    Quand un joueur décide de dépenser des points d'Expérience en VAILLANCE plutôt qu'en SAGESSE, le statut du Héros sera déterminé par ses prouesses davantage que par son jugement. Tous commencent jeunes aventuriers errant sur les routes : certains finiront peut-être nimbés du prestige et du respect réservés aux héros illustres et aux rois. ", "wisdom": "Sagesse", - "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.

    When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "wisdom-description": "La SAGESSE d'un Héros représente sa confiance en soi, en ses capacités, ainsi que ses facultés de jugement. Comme elle se développe par la lutte et les conflits - parfois intérieurs - et qu'elle reflète la notoriété de l'aventurier aux yeux de ceux qui prônent ses valeurs, c'est une caractéristique dont l'évolution a un impact très profond sur la vie du Héros.

    Quand un joueur décide de dépenser des points d'Expérience en SAGESSE plutôt qu'en VAILLANCE, on considère que les périls traversés par le Héros l'influencent de manière subtile mais profonde : parti sur les routes naïf et l'esprit aventureux, il acquiert lentement la maturité et la sagacité d'un Sage.", "common-skills": "Compétences communes", "skill-groups": "Groupes de Compétences", "awe": "Présence", @@ -159,10 +159,10 @@ "scout": "Scout", "huntsman": "Age", "look-out_man": "Look-out Man", - "fellowship-focus": "Fellow Focus", + "fellowship-focus": "Attachement", "fellowship-phase": "Phase de Communauté", "sanctuaries": "Sanctuaries", - "patron": "Patron", + "patron": "Garant", "tale-of-years": "Tale of Years", "year": "Year", "event-description": "Event Description", @@ -185,7 +185,7 @@ "fell-ability": "Capacités redoutables", "special-damage": "Dégâts spéciaux", "general": "Général", - "flaws": "Flaws", + "flaws": "Défauts", "adventure-points": "Adventure
    Points", "skill-points": "Skill Points", "adventure-points-total": "Adventure
    Total", @@ -232,7 +232,7 @@ "stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. ", "conditions-modifiers": "Conditions / Modifiers", "normal": "Normal", - "illfavoured": "Ill. Fav.", + "illfavoured": "Défavorisé", "parsed-rolls": "Parsed rolls", "table-rolls": "Table rolls", "stance": "Position", @@ -241,11 +241,11 @@ "stance-defensive": "Déf", "stance-rearward": "Arr.", "stance-damage": "Stance Damage:", - "custom-roll": "Custom Dice Roller", + "custom-roll": "Lancé Personnalisé", "custom-tn": "SR:", "custom-successdice": "Succès:", "custom-featdie": "Feat:", - "custom-rollname": "Rolltext:", + "custom-rollname": "Nom :", "custom-rollname-placeholder": "[Roll Text]", "other": "Autre", "useful-items": "Équipement de voyage", @@ -261,6 +261,7 @@ "item-bonus-short": "Bo.", "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", - "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted": "Découragé", + "daunted-title": "Si vous êtes découragé, vous ne pouvez pas utiliser de points d'espoir !", + "name": "Name" } \ No newline at end of file From 990a7fc6d05bff364b09b10479bcc13b94a07c59 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:36 -0500 Subject: [PATCH 332/576] New translations translation.json (Afrikaans) --- The One Ring 2e/translations/af.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/af.json b/The One Ring 2e/translations/af.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/af.json +++ b/The One Ring 2e/translations/af.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 678a09e0dd1722deef39cc4ef176a5520c1a60b4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:37 -0500 Subject: [PATCH 333/576] New translations translation.json (Catalan) --- The One Ring 2e/translations/ca.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/ca.json b/The One Ring 2e/translations/ca.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/ca.json +++ b/The One Ring 2e/translations/ca.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 67012127b97355ba164a9a06efaa27f4d68436b6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:38 -0500 Subject: [PATCH 334/576] New translations translation.json (Czech) --- The One Ring 2e/translations/cs.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/cs.json b/The One Ring 2e/translations/cs.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/cs.json +++ b/The One Ring 2e/translations/cs.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 383d5f5fd78a8fc53b99c530b12c16d2e3e5b737 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:39 -0500 Subject: [PATCH 335/576] New translations translation.json (Danish) --- The One Ring 2e/translations/da.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/da.json b/The One Ring 2e/translations/da.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/da.json +++ b/The One Ring 2e/translations/da.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 4117625fae6b64cba542557119fb497b238aaa67 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:41 -0500 Subject: [PATCH 336/576] New translations translation.json (Greek) --- The One Ring 2e/translations/el.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/el.json b/The One Ring 2e/translations/el.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/el.json +++ b/The One Ring 2e/translations/el.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From c23234e6b47f7559beaf75902bd83b0e2f905729 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:42 -0500 Subject: [PATCH 337/576] New translations translation.json (Finnish) --- The One Ring 2e/translations/fi.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/fi.json b/The One Ring 2e/translations/fi.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/fi.json +++ b/The One Ring 2e/translations/fi.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From f16c4961d38ffe2ef240c87da5d2b2d4d68e91cb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:43 -0500 Subject: [PATCH 338/576] New translations translation.json (Hebrew) --- The One Ring 2e/translations/he.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/he.json b/The One Ring 2e/translations/he.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/he.json +++ b/The One Ring 2e/translations/he.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From f5d1ec61a699b383b8685db7741f62148cede9de Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:44 -0500 Subject: [PATCH 339/576] New translations translation.json (Hungarian) --- The One Ring 2e/translations/hu.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/hu.json b/The One Ring 2e/translations/hu.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/hu.json +++ b/The One Ring 2e/translations/hu.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 6b4b5490812449ecf60707ae569721c79ca87877 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:45 -0500 Subject: [PATCH 340/576] New translations translation.json (Italian) --- The One Ring 2e/translations/it.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/it.json b/The One Ring 2e/translations/it.json index b80a647916..9e22dd47fc 100644 --- a/The One Ring 2e/translations/it.json +++ b/The One Ring 2e/translations/it.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 73acda2ab63bfe785f11cf53187ff96c09a4472f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:46 -0500 Subject: [PATCH 341/576] New translations translation.json (Japanese) --- The One Ring 2e/translations/ja.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/ja.json b/The One Ring 2e/translations/ja.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/ja.json +++ b/The One Ring 2e/translations/ja.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 8fb741637fc2719a9dcbf1f2a9199a1e517a1dd0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:47 -0500 Subject: [PATCH 342/576] New translations translation.json (Korean) --- The One Ring 2e/translations/ko.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/ko.json b/The One Ring 2e/translations/ko.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/ko.json +++ b/The One Ring 2e/translations/ko.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From d42574f63df2eea0f1ede785b0fcf6eaaabf5961 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:48 -0500 Subject: [PATCH 343/576] New translations translation.json (Dutch) --- The One Ring 2e/translations/nl.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/nl.json b/The One Ring 2e/translations/nl.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/nl.json +++ b/The One Ring 2e/translations/nl.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 3999c248f313edd982256dc7eed4c3547c112e8b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:49 -0500 Subject: [PATCH 344/576] New translations translation.json (Polish) --- The One Ring 2e/translations/pl.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/pl.json b/The One Ring 2e/translations/pl.json index 7857bb216c..7443fe8026 100644 --- a/The One Ring 2e/translations/pl.json +++ b/The One Ring 2e/translations/pl.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From eaefb13fe588fa8d5354eae238ee131b4cc5e7d1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:50 -0500 Subject: [PATCH 345/576] New translations translation.json (Portuguese) --- The One Ring 2e/translations/pt.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/pt.json b/The One Ring 2e/translations/pt.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/pt.json +++ b/The One Ring 2e/translations/pt.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 09902fbfee56f1f69d8e903dbcea042bc04ab515 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:51 -0500 Subject: [PATCH 346/576] New translations translation.json (Russian) --- The One Ring 2e/translations/ru.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/ru.json b/The One Ring 2e/translations/ru.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/ru.json +++ b/The One Ring 2e/translations/ru.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 15e378fd819c374a597d9863cc4c6b28e506577f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:52 -0500 Subject: [PATCH 347/576] New translations translation.json (Slovenian) --- The One Ring 2e/translations/sl.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/sl.json b/The One Ring 2e/translations/sl.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/sl.json +++ b/The One Ring 2e/translations/sl.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 95e08b85b5055a0eadeef9e33258947171aeeab1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:53 -0500 Subject: [PATCH 348/576] New translations translation.json (Swedish) --- The One Ring 2e/translations/sv.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/sv.json b/The One Ring 2e/translations/sv.json index cddadf7d7d..1cb72531cf 100644 --- a/The One Ring 2e/translations/sv.json +++ b/The One Ring 2e/translations/sv.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 53f1268e4029158ee82358a5b17cd0bfa397f448 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:54 -0500 Subject: [PATCH 349/576] New translations translation.json (Turkish) --- The One Ring 2e/translations/tr.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/tr.json b/The One Ring 2e/translations/tr.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/tr.json +++ b/The One Ring 2e/translations/tr.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 0f5184a123f8145ab42043fd4fc9e8cff606509a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:55 -0500 Subject: [PATCH 350/576] New translations translation.json (Ukrainian) --- The One Ring 2e/translations/uk.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/uk.json b/The One Ring 2e/translations/uk.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/uk.json +++ b/The One Ring 2e/translations/uk.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 612ed1e9c66d0c596ce5928f1bce2b53ea3869dd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:56 -0500 Subject: [PATCH 351/576] New translations translation.json (Chinese Traditional) --- The One Ring 2e/translations/zh.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/zh.json b/The One Ring 2e/translations/zh.json index bd36fcd962..a6fe92f04f 100644 --- a/The One Ring 2e/translations/zh.json +++ b/The One Ring 2e/translations/zh.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 8be94c26c799000d999e82f4a91765e4cb34b4a3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:57 -0500 Subject: [PATCH 352/576] New translations translation.json (English) --- The One Ring 2e/translations/en.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/en.json b/The One Ring 2e/translations/en.json index 2510368432..3a03971827 100644 --- a/The One Ring 2e/translations/en.json +++ b/The One Ring 2e/translations/en.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 01547be418d3c5793eafbb986888cd7572372f15 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:46:58 -0500 Subject: [PATCH 353/576] New translations translation.json (Portuguese, Brazilian) --- The One Ring 2e/translations/pb.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/The One Ring 2e/translations/pb.json b/The One Ring 2e/translations/pb.json index 4d68f0ac3e..f635fd4705 100644 --- a/The One Ring 2e/translations/pb.json +++ b/The One Ring 2e/translations/pb.json @@ -262,5 +262,6 @@ "whisper": "Whisper:", "whisper-placeholder": "[me|gm|playername]", "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!" + "daunted-title": "If you are daunted, you can't spend hope!", + "name": "Name" } \ No newline at end of file From 971dd2f5bdd3db7a52ff57ade89eedc840b5ff57 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:52:08 -0500 Subject: [PATCH 354/576] New translations translation.json (Spanish) --- Apocalypse Keys/translations/es.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Apocalypse Keys/translations/es.json b/Apocalypse Keys/translations/es.json index 728cc40981..520785a0ec 100644 --- a/Apocalypse Keys/translations/es.json +++ b/Apocalypse Keys/translations/es.json @@ -1,5 +1,5 @@ { - "choose a playbook": "Choose a Playbook", + "choose a playbook": "Elige un libreto", "fallen": "The Fallen", "found": "The Found", "hungry": "The Hungry", From 9428106cbe7bfb9f573cb0cd237dcc656aafaea6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:52:29 -0500 Subject: [PATCH 355/576] New translations translation.json (French) --- The Troubleshooters/translations/fr.json | 402 +++++++++++------------ 1 file changed, 201 insertions(+), 201 deletions(-) diff --git a/The Troubleshooters/translations/fr.json b/The Troubleshooters/translations/fr.json index b07b3351d9..8a17b2e44f 100644 --- a/The Troubleshooters/translations/fr.json +++ b/The Troubleshooters/translations/fr.json @@ -1,247 +1,247 @@ { "abilities-title": "Abilities / Capacites / Fahigkeiten", - "ability": "Ability", - "add-to-ini": "Add ini", - "advancement": "Advancement / Reward Rolls", - "advances": "Advances", + "ability": "Capacités", + "add-to-ini": "Ajouter ini", + "advancement": "Amélioration / Jets de récompense", + "advances": "Améliorations", "affiliation": "Affiliation", - "agility": "Agility", - "aimed-shot": "Aimed Shot!", - "alertness": "Alertness", - "armour": "Armour", - "attack-skill": "Attack skill", - "attack": "Attack", - "attack!": "Attack!", - "attacks": "Attacks", - "attacks-with": "attacks with", - "attacks!": "attacks!", - "attempts-takedown": "attempts a takedown", - "a-hit": "A hit!", - "a-hit-choose": "A hit! Choose from", - "bad-karma": "#$@$*#@! Bad Karma strikes!", - "bad-karma-minus": "#$@$*#@! Bad Karma strikes! your next check is at -2 pips", + "agility": "Agilité", + "aimed-shot": "Tir précis !", + "alertness": "Vigilance", + "armour": "Armure", + "attack-skill": "Compétence d'attaque", + "attack": "Attaque", + "attack!": "Attaque !", + "attacks": "Attaques", + "attacks-with": "attaque avec", + "attacks!": "attaque !", + "attempts-takedown": "tente un démontage", + "a-hit": "Touché !", + "a-hit-choose": "Touché ! Choisissez parmi", + "bad-karma": "#$@$*#@ ! Le mauvais Karma a frappé !", + "bad-karma-minus": "#$@$*#@ ! Le mauvais Karma a frappé ! Votre projet test est à -2 pips.", "birthplace-title": "Place of birth / Lieu de naissance / Geburtsort", - "birthplace": "Birthplace", - "blinded": "Blinded", - "blinded-info": "All checks to notice something by sight automatically fail. All checks for Search and Investigation, and all Attack checks and Defence checks are at −5 pips. Many actions, like reading, are impossible. If the cause of the blindness is due to darkness, drop the Blinded Condition when light is restored. If the cause of the blindness is temporary, drop the Blinded Condition after the scene.", - "boss": "Boss", - "character": "CHARACTER", - "charm": "Charm", - "chatname": "Chat name", - "check-when-used": "Check when used", - "choose": "Choose from", - "choose-two": "Choose two from", - "current-vitality": "Current Vitality", - "cover": "COVER", + "birthplace": "Lieu de naissance", + "blinded": "Aveuglé", + "blinded-info": "Tous vos jets pour remarquer quelque chose par la vue échouent automatiquement. Tous vos jets de Fouille et d'Enquête et tous vos jets d'attaque et de défense subissent un malus de -5 pips. Beaucoup d'actions sont impossibles, lire par exemple.\nSi l'aveuglement est dû à l'obscurité, la condition disparaît quand la lumière revient.\nSi l'aveuglement est dû à une cause temporaire, la condition disparaît à la fin de la scène.", + "boss": "Chef", + "character": "PERSONNAGE", + "charm": "Charme", + "chatname": "Nom du chat", + "check-when-used": "Cocher quand utilisé", + "choose": "Choisissez parmi", + "choose-two": "Choisissez-en deux parmi", + "current-vitality": "Vitalité actuelle", + "cover": "COUVERTURE", "combat": "COMBAT", - "combat-rolls": "Combat rolls", - "complications-title": "Complications / Desavantages / Komplikationen", - "complication": "Complication", - "conditional-max": "Conditional Max", + "combat-rolls": "Jets de combat", + "complications-title": "Complications / Désavantages / Komplikationen", + "complication": "Désavantages", + "conditional-max": "Max conditionnel", "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contents": "Contents", - "cost": "Cost", - "cost-in": "Cost in Story Points", - "credit": "Credit", + "contents": "Contenu", + "cost": "Coût", + "cost-in": "Coût en point de récit", + "credit": "Ressources", "d6": "d6", "d6P": "d6P", "d6X": "d6X", - "d%": "d%", - "dP": "dP", + "d%": "%d", + "dP": "dR", "dX": "dX", - "damage": "damage!", - "damage-all": "damage to all targets", - "damage-dice": "Damage dice", - "damage-one": "damage to one target", + "damage": "dégâts !", + "damage-all": "dégâts à toutes les cibles", + "damage-dice": "Dés de dégâts", + "damage-one": "dégâts à une cible", "date-of-birth-title": "Date of birth / Date de naissance / Geburtsdatum", - "date-of-birth": "Date of birth", - "deaf": "Deaf", - "deaf-info": "All checks to notice something by hearing automatically fail. Checks for Charm, Languages, Entertainment and even Contacts and Sneak can be at −2 or −5 pips. If the cause of the deafness is a sudden loud sound, drop the Deaf Condition after the scene.", + "date-of-birth": "Date de naissance", + "deaf": "Sourd", + "deaf-info": "Tous vos jets pour remarquer quelque chose par l'ouïe échouent automatiquement. Vos jets de Charme, Langues, Spectacle et même Contacts et Furtivité peuvent subir un malus de -2 ou 5 pips.\nSi la cause de la surdité est un bruit fort et brutal, la condition disparaît à la fin de la scène.", "description-title": "Description / Description / Beschreibung", "description": "Description", - "defence": "Defence", - "defends": "defends!", - "defend-agility": "Defend with AGILITY", - "defend-melee": "Defend with MELEE", + "defence": "Défense", + "defends": "se défend !", + "defend-agility": "Défense avec AGILITÉ", + "defend-melee": "Défendre avec Corps-à-Corps", "distinguishing-marks-title": "Distinguishing marks / Signes particuliers / Unveränderliche Kennzeichen", - "distinguishing-marks": "Distinguishing marks", - "ducks-weaves": "ducks an weaves!", - "electronics": "Electronics", + "distinguishing-marks": "Signes particuliers", + "ducks-weaves": "esquive et se faufile !", + "electronics": "Électronique", "emergency-passport": "EMERGENCY PASSPORT
    PASSEPORT TEMPORAIRE
    PASSERSATZ", - "empties-weapon": "empties their weapon at the target", - "empty": "Empty the magazine!", + "empties-weapon": "vide son arme sur la cible", + "empty": "Videz le chargeur !", "endurance": "Endurance", - "engineering": "Engineering", - "entertainment": "Entertainment", - "exhausted": "Exhausted", - "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", - "exploding-pool-title": "Exploding Dice Pool", + "engineering": "Ingénierie", + "entertainment": "Spectacle", + "exhausted": "Épuisé", + "exhausted-info": "Réduisez temporairement de moitié votre Vitalité Maximale. Si votre Vitalité actuelle dépasse la Vitalité Maximale temporaire, votre vitalité actuelle est égale à votre vitalité maximale temporaire. \nLa condition Épuisé est cumulative. \nUne condition Épuisé disparait après avoir mangé, bu et passé une bonne nuit de sommeil.", + "exploding-pool-title": "Réserve de Dés Explosifs", "exploding-pool": "NdX", "eye-color-title": "Colour of eyes / Couleur des yeux / Augenfarbe", - "eye-color": "Eye colour", - "failure": "Zut! Failure", + "eye-color": "Couleur des yeux", + "failure": "Zut ! Échec", "family-name-title": "Name / Nom / Name", - "family-name": "Family name", - "fixed": "Fixed", - "flip": "Flip", - "flips": "flips", - "fluent-language-title": "Fluent languages", - "frightened": "Frightened", - "frightened-info": "You cannot enter the same zone as the source of your fright. Attack checks are at −2 pips. Drop the Frightened Condition by making a successful Willpower task check as your main action.", + "family-name": "Nom de famille", + "fixed": "Réparé", + "flip": "Inverser", + "flips": "inversé", + "fluent-language-title": "Langues parlées", + "frightened": "Effrayé", + "frightened-info": "Vous ne pouvez pas entrer dans la même zone que la source de votre peur. Vos jets d'attaque sont à -2 pips. \nLa condition Effrayée disparaît si vous réussissez un jet de tâche de Volonté en tant qu'action principale.", "gear-visas": "GEAR / VISAS", - "gear-kit": "Gear kit", - "general": "General", + "gear-kit": "Kit de matériel.", + "general": "Général", "given-name-title": "Given name / Prénom / Vornamen", - "given-name": "Given name", - "good-karma": "Good Karma!", - "good-karma-underlings": "Good Karma! Underlings and Mooks are OUT COLD.", + "given-name": "Prénom", + "good-karma": "Bon Karma !", + "good-karma-underlings": "Bon Karma ! Les sous-fifres et les sbires sont Hors Combat.", "hair-color-title": "Colour of hair / Couleur des cheveux / Haarfarbe", - "hair-color": "Hair colour", + "hair-color": "Couleur des cheveux", "height-title": "Height / Taille / Größe", - "height": "Height", - "humanities": "Humanities", - "how-many-dice": "How many dice", - "how-many-recovery-dice": "How many Recovery dice", - "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", + "height": "Taille", + "humanities": "Sciences humaines", + "how-many-dice": "Combien de dés", + "how-many-recovery-dice": "Combien de dés de Récupération", + "image-disclaimer": "Le logo 'The Troubleshooters' et les armoiries sont © Helmgast et Green Gorilla et sont utilisés ici avec leur aimable autorisation", "initiative": "Initiative", - "intoxicated": "Intoxicated", - "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", - "investigation": "Investigation", + "intoxicated": "Saoul", + "intoxicated-info": "Tous vos jets de tâche subissent un malus de -2 pips. Vous ne pouvez effectuer aucune action de défense. Vous gagnez 1d6 Protection. La condition Saoul est cumulative trois fois maximum. À la quatrième, vous vous effondrez et vous tombez inconscient (cela compte comme Hors de combat). Une condition Saoul disparaît le matin suivant, puis une autre par intervalle de six heures qui suit.", + "investigation": "Enquête", "journal": "JOURNAL", - "knocked-prone": "Knocked PRONE!", - "language-title": "Native language(s)", - "language": "Language", - "languages": "Languages", - "leaps-action": "leaps into action!", + "knocked-prone": "Projeté à terre, vous êtes Vulnérable !", + "language-title": "Langue maternelle", + "language": "Langue", + "languages": "Langues", + "leaps-action": "passe à l'action !", "licenses-title": "Licences for dangerous items /
    Permis pour objets reglementes /
    Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", - "machinery": "Machinery", - "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", - "max-vitality": "Max Vitality (based on skill values & conditions)", - "medicine": "Medicine", - "melee": "Melee", - "miss": "Zut! A miss", - "mook": "Mook", - "mortalperil": "Mortal Peril", - "mortalperil-info": "Take the Mortal Peril Condition instead of Vitality loss. You can only take the Mortal Peril Condition if you do not already have the Mortal Peril Condition. Flip any Attack check for the remainder of the fight. If Vitality runs out in the current fight, you die, unconditionally.", - "name": "Name", + "machinery": "Mécanique", + "make-recovery-roll": "Effectuez un jet d'Encaissement après l'application de tout dommage", + "max-vitality": "Max Vitalité (basé sur les valeurs et les conditions des compétences)", + "medicine": "Médecine", + "melee": "Corps-à-corps", + "miss": "Zut ! Un raté", + "mook": "Sbire", + "mortalperil": "Danger de mort", + "mortalperil-info": "Vous pouvez décider de subir la condition de danger de Mort au lieu de perdre de la Vitalité. Vous ne pouvez la subir si vous ne la subissez pas déjà.\nVous pouvez inverser tous vos jets d'attaque pour le reste du combat. \nSi votre Vitalité tombe à zéro lors du combat actuel, vous mourez, sans possibilité d'être sauvé.", + "name": "Nom", "name-of-bearer": "Name of bearer / Nom du titulaire / Name des Passinhabers", "national-status": "National status / Nationalité / Staatsangehörigkeit", - "nationality": "Nationality", + "nationality": "Nationalité", "no-of-passport": "No of Passport / No du Passeport / Nummer des Reisepasses", - "non-exploding-pool-title": "Non-exploding Dice Pool", - "non-exploding-pool": "NdP", + "non-exploding-pool-title": "Réserve de Dés non explosifs", + "non-exploding-pool": "NdR", "notes": "Notes", - "npc": "NPC", - "npcinitiative": "Initiative", - "npc-attack": "NPC attack", - "npc-defence": "NPC defence", - "npc-fixed-initiative": "NPC fixed initiative", - "npc-protection": "NPC Protection / Armour", - "npc-reload-info": "Reload: Enter lower tag value OR use 99 for single-shot and melee weapons", - "npc-rolled-initiative": "NPC rolled initiative", - "npc-vitality-info": "Overrides calculated values. Should be set to 0 unless NPC", - "of": "of", - "other-skills": "Other skills", - "onfire": "On Fire", - "onfire-info": "At the start of your turn, take 1dX Damage. If you are Out Cold at the start of your turn and still On Fire, take one Wounded Condition. You can take a Main action to try to put out the fire if you are in a zone that is not on fire. Make an Agility task check. If successful, drop the On Fire Condition. Someone else can also put out the fire in the same way on their turn. If you have a blanket or other fire-extinguishing tool, the task check is at +2 pips or more.", - "outcold": "Out Cold", - "outcold-info": "When Vitality runs out, you’re Out Cold and you are no longer in the fight. Drop the Out Cold Condition at the start of the next scene if another character makes a successful Medicine task check. Drop the Condition at the start of the scene after that if the task check failed or if there was no Medicine task check.", - "out-of-ammo": "Out of ammo!", - "overburdened": "Overburdened", - "overburdened-info": "When Overburdened, movement and attack checks are at −2 pips. Drop the Overburdened Condition as a Free action if you can put down or drop the items that make you Overburdened. Drop the Overburdened Condition as a main action if you have to wriggle out of a harness to put down the items that make you Overburdened.", - "pam": "Pam!", - "paralysed": "Paralysed", - "paralysed-info": "You can’t take any actions on your turn. At the end of your turn, make an Endurance task check. If successful, “unlock” one kind of action (Free, Move, Main or Bonus) for the rest of the scene. Depending on the reason for the paralysis, there may be a modifier on the task check. Drop the Paralysed Condition when the source of the paralysis says it should be dropped.", - "parry": "Parry!", - "passport-number": "Passport Number", - "percentile-dice-title": "Percentile Dice", + "npc": "PNJ", + "npcinitiative": "Inititative", + "npc-attack": "Attaque du PNJ", + "npc-defence": "Défense du PNJ", + "npc-fixed-initiative": "Initiative fixe du PNJ", + "npc-protection": "Protection / Armure du PNJ", + "npc-reload-info": "Recharger : entrez la valeur inférieure du descripteur OU utilisez 99 pour un seul coup", + "npc-rolled-initiative": "Initiative jetée par le PNJ", + "npc-vitality-info": "Remplace les valeurs calculées. Devrait être mis à 0 sauf pour les PNJ", + "of": "de", + "other-skills": "Autres compétences", + "onfire": "En Feu", + "onfire-info": "Au début de votre tour, subissez 1dX de dégâts. Si vous êtes Hors de combat au début de votre tour et que vous êtes toujours en feu, subissez la condition Blessé. \nVous pouvez consacrer votre action principale à tenter d'éteindre les flammes si vous vous trouvez dans une zone qui n'est pas en feu. Effectuez un jet de tâche d'Agilité. Si le jet réussit, la condition En feu disparait. Quelqu'un d'autre peut aussi éteindre les flammes de la même manière lors de son tour. \nSi vous disposez d'une couverture ou un autre objet pour éteindre le feu, le jet de tâche est à +2 pips ou plus.", + "outcold": "Hors de Combat", + "outcold-info": "Quand votre Vitalité tombe à 0, vous êtes Hors de combat et vous ne participez plus au combat. La condition Hors de combat disparaît au début de la scène suivante si un autre personnage réussit un jet de Médecine. Elle disparait au début de la scène qui suit la scène suivante si le jet de tâche échoue ou si personne ne fait de jet de tâche de Médecine.", + "out-of-ammo": "À court de munitions !", + "overburdened": "Surchargé", + "overburdened-info": "Quand vous êtes Surchargé, vos jets de mouvement et d'attaque subissent un malus de -2 pips. \nVous pouvez vous débarrasser de la condition Surchargé en tant qu'action gratuite si vous pouvez poser ou lâche les objets qui vous rendent Surchargé.\nVous pouvez vous débarrasser de la condition Surchargé en y consacrant votre action principale si vous devez vous extraire d'un harnais pour déposer les objets qui vous rendent Surchargé.", + "pam": "Pan !", + "paralysed": "Paralysé", + "paralysed-info": "Vous ne pouvez effectuer aucune action à votre tour. À la fin de votre tour, faites un jet de tâche d'Endurance. Si le jet réussit, déverrouillez un type d'action (gratuit, mouvement, principale ou bonus) pour le reste de la scène. Selon la cause de la paralysie, le jet de tâche peut subir un modificateur. \nLa condition paralysée disparait quand la source de la paralysie indique qu'elle disparait.", + "parry": "Parade !", + "passport-number": "Numéro de passeport", + "percentile-dice-title": "Dés de pourcentage", "percentile-dice": "d100", "photo-title": "Photo of holder/Photo du titulaire/Foto des Passinhabers", "pips": "Pips", - "plot-hook": "Plot hook", - "points-of-damage": "points of damage", - "points-of-vitality": "points of vitality", - "prestidigitation": "Prestidigitation", + "plot-hook": "Accroche scénaristique", + "points-of-damage": "points de dégâts", + "points-of-vitality": "points de vitalité", + "prestidigitation": "Passe-passe", "profession-title": "Profession / Profession / Beruf", - "profession": "Profession", - "prone": "Prone", - "prone-info": "You can’t take a Move action. You can take a Sprint action, but it requires an Agility task check. Ranged Attack checks made against you from another zone are at −2 pips. Your Defence checks against melee attacks or ranged attacks from the same zone are at −2 pips. At the end of your turn, you may get up and drop the Prone Condition as a bonus action.", + "profession": "Profession :", + "prone": "Vulnérable", + "prone-info": "Vous ne pouvez pas effectuer d'action de mouvement. Vous pouvez effectuer une action de sprint, mais vous devez réussir un jet de tâche d'Agilité. Les jets d'attaque à distance faits contre vous depuis une autre zone subissent un malus de -2 pips. Vos jets de défense contre les attaques de corps à corps ou les attaques à distance depuis la même zone subissent un malus de -2 pips. À la fin de votre tour, vous pouvez vous relever et vous débarrasser de la condition Vulnérable en tant qu'action bonus.", "protection": "Protection", - "protection-value": "Protection value", - "ranged": "Ranged", - "rangedcombat": "Ranged Combat", - "rank": "Rank", - "ratatatat!": "Ratatatat!", - "recovers": "Recovers", - "recovery": "Recovery", - "redtape": "Red tape", - "reduce-ini": "Reduce initiative score by 2", - "reload": "Reload", - "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", - "reroll-damage": "Re-roll damage if you wish.", + "protection-value": "Valeur de protection", + "ranged": "À distance", + "rangedcombat": "Tir", + "rank": "Rang", + "ratatatat!": "Rakatakata !", + "recovers": "Récupère", + "recovery": "Récupération", + "redtape": "Bureaucratie", + "reduce-ini": "Réduisez le score d'initiative de 2", + "reload": "Recharge", + "reload-info": "Recharger : entrez la valeur de balise inférieure OU utilisez 99 pour un seul coup", + "reroll-damage": "Relancer les dégâts si vous le voulez.", "residence-title": "Residence / Domicile / Wohnort", - "residence": "Place of residence", - "restrained": "Restrained", - "restrained-info": "You cannot take a Move action or Sprint action. Drop the Restrained Condition by making a successful Unarmed Melee, Strength or Agility task check as your Main action. The check is opposed if another character is holding you. If the check fails, or if you lose, you’re still Restrained.", - "roll": "Roll", - "rolls": "Rolls", - "rolls-to": "rolls to", + "residence": "Domicile", + "restrained": "Prisonnier", + "restrained-info": "Vous ne pouvez effectuer ni action de déplacement ni action de sprint. Vous pouvez vous débarrasser de la condition Prisonnier en réussissant un jet de tâche de Corps à Cors à mains nues, de Force ou d'Agilité en tant qu'action principale. Le jet est en opposition si un autre personnage vous tient. Si le jet échoue ou si vous perdez, vous êtes toujours Prisonnier.", + "roll": "Jet", + "rolls": "Effectue un jet", + "rolls-to": "effectue un jet de", "science": "Science", - "search": "Search", - "security": "Security", - "signature-item": "Character's Signature Item?", + "search": "Fouille", + "security": "Sécurité", + "signature-item": "Gadget de signature du personnage ?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", - "skill": "Skill", - "skills-title": "Skills / Competences / Kompetenzen", - "skills": "SKILLS", - "sneak": "Sneak", - "soak": "Soak", - "soaks": "Soaks", - "soak-damage": "Soak damage", - "special": "Special", - "specialist": "Specialist", - "stats": "Stats", - "status": "Status", - "status-skillroll": "asks 'Don't you know who I am?'", - "strength": "Strength", - "story-points": "Story Points", - "stunned": "Stunned", - "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", - "subterfuge": "Subterfuge", - "summing-dice-title": "Summing Dice", + "skill": "Compétences", + "skills-title": "Skills / Compétences / Kompetenzen", + "skills": "COMPÉTENCES", + "sneak": "Furtivité", + "soak": "Encaisser", + "soaks": "Encaissement", + "soak-damage": "Dégâts encaissés", + "special": "Spécial", + "specialist": "Spécialiste", + "stats": "Caracs", + "status": "Statut", + "status-skillroll": "demande \"Tu ne sais pas qui je suis ?\"", + "strength": "Force", + "story-points": "Points de récit", + "stunned": "Sonné", + "stunned-info": "Vos jets d'attaque subissent un malus de - 5 pips. Vos actions de sprint ou de mouvement qui nécessitent normalement un jet de tâche subissent également un malus de - pips. Vos actions de sprint ou de mouvement ordinaires qui nécessitent à présent un jet de tâche.\nVos autres jets de tâches subissent un malus de -2 pips.\nSauf si la condition Sonné vient d'un poison ou d'une maladie, vous pouvez souvent consacrer votre action principale à faire un jet de volonté. Si vous réussissez, vous vous en débarrassez ?\nLa condition Sonné disparaît au début de la scène suivante si elle était encore présente.", + "subterfuge": "Tromperie", + "summing-dice-title": "Addition des Dés.", "summing-dice": "Nd6", - "success": "Success!", - "success-choose-two": "Success! Choose two from", - "surprised": "Surprised", - "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", - "survival": "Survival", - "tags": "Tags", - "take-cover": "Take Cover!", - "takes-aim": "takes aim and...PAM!", - "takes-cover": "takes cover!", - "target-prone": "The target is PRONE", - "target-restrained": "The target is RESTRAINED", - "terrified": "Terrified", - "terrified-info": "All checks are at −2 pips. Attack checks against the source of your terror are at −5 pips. You cannot move closer to the source of your terror. At the start of your turn, if you are in the same zone as the source of your terror, make a Willpower task check as a Free action. If it fails, you must move out of the zone before doing anything else. Replace the Terrified Condition with the Frightened Condition by making a successful Willpower task check as your Main action.", - "tick": "Tick if carried", - "total-pips": "Total Pips", - "unarmed": "Unarmed", - "underling": "Underling", - "vehicles": "Vehicles", + "success": "Succès !", + "success-choose-two": "Succès ! Choisissez-en deux parmi", + "surprised": "Surpris", + "surprised-info": "Quand vous êtes pris par surprise, pris au dépourvu ou que vous n'êtes pas prêt à l'action de manière générale, vous subissez la condition Surpris. À votre tour, vous ne pouvez effectuer qu'une action bonus. La condition Surpris disparaît à la fin de votre tour.", + "survival": "Survie", + "tags": "Descripteurs", + "take-cover": "A couvert !", + "takes-aim": " Tir précis et PAN !", + "takes-cover": "a couvert !", + "target-prone": "La cible est VULNÉRABLE", + "target-restrained": "La cible est PRISONNIÈRE.", + "terrified": "Terrifié", + "terrified-info": "Tous vos jets subissent un malus de -2 pips. Vos jets d'attaque contre la source de votre terreur subissent un malus de -5 pips. Vous ne pouvez pas vous rapprocher de la source de votre terreur. Au début de votre tour, si vous êtes dans la même zone que la source de votre terreur, faites un jet de tâche de Volonté en tant qu'action gratuite. En cas d'échec, vous devez sortir de la zone avant de pouvoir faire quoi que ce soit d'autre. Remplacez la condition de Terrifié par la condition d'Effrayé en réussissant un jet de tâche de Volonté en tant qu'action principale.", + "tick": "Cochez si transporté", + "total-pips": "Total des pips", + "unarmed": "Sans armes", + "underling": "Sous-fifre", + "vehicles": "Pilotage", "visa-title": "Visa Stamps /
    Visas /
    Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", - "vitality": "Vitality", - "vitality-max": "Vitality / Max", - "vitality-max2": "Vitality Max", - "vs": "vs", - "weapon": "Weapon", - "weapon-jammed": "Weapon jammed!", - "whump!": "Whump!", - "willpower": "Willpower", - "wounded": "Wounded", - "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." + "vitality": "Vitalité", + "vitality-max": "Vitalité / Max", + "vitality-max2": "Vitalité Max", + "vs": "c.", + "weapon": "Arme", + "weapon-jammed": "Arme coincée !", + "whump!": "Vlan !", + "willpower": "Volonté", + "wounded": "Blessé", + "wounded-info": "Vous pouvez choisir la condition Blessé au lieu de perdre de la Vitalité. Vous n'êtes pas obligé de la faire si vous ne voulez pas. Vous ne pouvez choisir de subir la condition Blessé que si vous ne la subissez pas déjà.\nÀ la fin du combat, tous vos jets de tâche ultérieurs subissent un malus de -2 pips jusqu'à ce que la condition Blessé guérisse. Vous pouvez ignorer les effets de la condition Blessé si quelqu'un d'autre réussit un jet de tâche de Médecine.\nLa condition Blessé disparaît après une scène de récupération qui dure deux jours et soit une scène d'hôpital (avec les questions embarrassantes de la police), soit un jet de Ressources ou de Contacts et une visite chez un docteur qui saura tenir sa langue, soit un jet de tâche de Médecine réussi." } From fbb58028d301013579e86bd0156af321c2773ad3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:24 -0500 Subject: [PATCH 356/576] New translations translation.json (French) --- Court Of Blades/translations/fr.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/fr.json b/Court Of Blades/translations/fr.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/fr.json +++ b/Court Of Blades/translations/fr.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 301f27dcdba68ce075de9c2bc79b22ba00fcbd67 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:25 -0500 Subject: [PATCH 357/576] New translations translation.json (Spanish) --- Court Of Blades/translations/es.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/es.json b/Court Of Blades/translations/es.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/es.json +++ b/Court Of Blades/translations/es.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From f1587fa42e633252e89f0ee22d1d322a2840303b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:26 -0500 Subject: [PATCH 358/576] New translations translation.json (Afrikaans) --- Court Of Blades/translations/af.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/af.json b/Court Of Blades/translations/af.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/af.json +++ b/Court Of Blades/translations/af.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 6c1e6642dc9b8eea6104a35133ba7be1da69ee31 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:27 -0500 Subject: [PATCH 359/576] New translations translation.json (Catalan) --- Court Of Blades/translations/ca.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/ca.json b/Court Of Blades/translations/ca.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/ca.json +++ b/Court Of Blades/translations/ca.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 600c77a585582fa09a78ceca9bc4b6423682d213 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:28 -0500 Subject: [PATCH 360/576] New translations translation.json (Czech) --- Court Of Blades/translations/cs.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/cs.json b/Court Of Blades/translations/cs.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/cs.json +++ b/Court Of Blades/translations/cs.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 2d3e0d00c164df0794ff6f7bcd7648d992a0ae5c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:29 -0500 Subject: [PATCH 361/576] New translations translation.json (Danish) --- Court Of Blades/translations/da.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/da.json b/Court Of Blades/translations/da.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/da.json +++ b/Court Of Blades/translations/da.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From f7b6da97e2f225c052979b9742ef86e81a0e06a8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:30 -0500 Subject: [PATCH 362/576] New translations translation.json (German) --- Court Of Blades/translations/de.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/de.json b/Court Of Blades/translations/de.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/de.json +++ b/Court Of Blades/translations/de.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 81d4199b820494571efad90490db43a95998ab32 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:31 -0500 Subject: [PATCH 363/576] New translations translation.json (Greek) --- Court Of Blades/translations/el.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/el.json b/Court Of Blades/translations/el.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/el.json +++ b/Court Of Blades/translations/el.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From c05204469bb7040737bdb85ef048e1b54d1dde79 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:32 -0500 Subject: [PATCH 364/576] New translations translation.json (Finnish) --- Court Of Blades/translations/fi.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/fi.json b/Court Of Blades/translations/fi.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/fi.json +++ b/Court Of Blades/translations/fi.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 7164e8cc39fa485fb71a0aab2c92692e50591eb2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:33 -0500 Subject: [PATCH 365/576] New translations translation.json (Hebrew) --- Court Of Blades/translations/he.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/he.json b/Court Of Blades/translations/he.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/he.json +++ b/Court Of Blades/translations/he.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From d4d433cfc9bc1d1dabc890b865cb8270d520c805 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:34 -0500 Subject: [PATCH 366/576] New translations translation.json (Hungarian) --- Court Of Blades/translations/hu.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/hu.json b/Court Of Blades/translations/hu.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/hu.json +++ b/Court Of Blades/translations/hu.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From a83c767fd259d5dd50f9018eece11db87d964bb7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:35 -0500 Subject: [PATCH 367/576] New translations translation.json (Italian) --- Court Of Blades/translations/it.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/it.json b/Court Of Blades/translations/it.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/it.json +++ b/Court Of Blades/translations/it.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From eaeab04da34169bf2173399b3340b55100f32522 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:36 -0500 Subject: [PATCH 368/576] New translations translation.json (Japanese) --- Court Of Blades/translations/ja.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/ja.json b/Court Of Blades/translations/ja.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/ja.json +++ b/Court Of Blades/translations/ja.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From faf026dbbefae4439cf66e70dd0d73bffaed7131 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:37 -0500 Subject: [PATCH 369/576] New translations translation.json (Korean) --- Court Of Blades/translations/ko.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/ko.json b/Court Of Blades/translations/ko.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/ko.json +++ b/Court Of Blades/translations/ko.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From b8a1f5e95f1389ba519a6c5eaa301ae586b025e2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:39 -0500 Subject: [PATCH 370/576] New translations translation.json (Dutch) --- Court Of Blades/translations/nl.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/nl.json b/Court Of Blades/translations/nl.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/nl.json +++ b/Court Of Blades/translations/nl.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From e8043ba070b474a82cdbccee187d69f879afb98a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:40 -0500 Subject: [PATCH 371/576] New translations translation.json (Polish) --- Court Of Blades/translations/pl.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/pl.json b/Court Of Blades/translations/pl.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/pl.json +++ b/Court Of Blades/translations/pl.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 01fdb2c8fe7d54cc8262ed32b41f41545999b960 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:41 -0500 Subject: [PATCH 372/576] New translations translation.json (Portuguese) --- Court Of Blades/translations/pt.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/pt.json b/Court Of Blades/translations/pt.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/pt.json +++ b/Court Of Blades/translations/pt.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 33494a29d744bdaa1d20f62d1f427b7e6018d92c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:42 -0500 Subject: [PATCH 373/576] New translations translation.json (Russian) --- Court Of Blades/translations/ru.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/ru.json b/Court Of Blades/translations/ru.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/ru.json +++ b/Court Of Blades/translations/ru.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 8f510f8a023356a6471954f8a55e82caee321c77 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:43 -0500 Subject: [PATCH 374/576] New translations translation.json (Slovenian) --- Court Of Blades/translations/sl.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/sl.json b/Court Of Blades/translations/sl.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/sl.json +++ b/Court Of Blades/translations/sl.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 671bc6ed09eae2489b965702f8be646760109ad3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:44 -0500 Subject: [PATCH 375/576] New translations translation.json (Swedish) --- Court Of Blades/translations/sv.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/sv.json b/Court Of Blades/translations/sv.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/sv.json +++ b/Court Of Blades/translations/sv.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From b0db9a377db1d91f5df54138c7cb0a34d6bc1c1f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:45 -0500 Subject: [PATCH 376/576] New translations translation.json (Turkish) --- Court Of Blades/translations/tr.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/tr.json b/Court Of Blades/translations/tr.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/tr.json +++ b/Court Of Blades/translations/tr.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From 74c65eb5390b3418964ab8d49d623a6a32ef60d9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:46 -0500 Subject: [PATCH 377/576] New translations translation.json (Ukrainian) --- Court Of Blades/translations/uk.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/uk.json b/Court Of Blades/translations/uk.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/uk.json +++ b/Court Of Blades/translations/uk.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From d28a3cfe06f99f44a1a62f6867432559a55b861c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:47 -0500 Subject: [PATCH 378/576] New translations translation.json (Chinese Traditional) --- Court Of Blades/translations/zh.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/zh.json b/Court Of Blades/translations/zh.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/zh.json +++ b/Court Of Blades/translations/zh.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From ad7045f3296ca4639ea98ba48b9083fa21650d7b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:48 -0500 Subject: [PATCH 379/576] New translations translation.json (English) --- Court Of Blades/translations/en.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/en.json b/Court Of Blades/translations/en.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/en.json +++ b/Court Of Blades/translations/en.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From aa69f957e268a0dcb20f4bf57ebe2d9109c4dd7c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:53:49 -0500 Subject: [PATCH 380/576] New translations translation.json (Portuguese, Brazilian) --- Court Of Blades/translations/pb.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Court Of Blades/translations/pb.json b/Court Of Blades/translations/pb.json index 2ad4fa5cf8..49a026b7a7 100644 --- a/Court Of Blades/translations/pb.json +++ b/Court Of Blades/translations/pb.json @@ -388,7 +388,7 @@ "EyeXPTrigger1": "You addressed a challenge with stealth", "EyeXPTrigger2": "and/or perception", "FactionList": "Faction List", - "FactionsOfIlrien": "Factions of Ilrein", + "FactionsOfIlrien": "Factions of Ilrien", "FactionSpecificNotes": "Faction-specific notes", "FactorumFactotumUpgradeDescription": "The coterie gains access to the House's workshops. You may mark +1 segment whenever the coterie researches an invention or +1d whenever you roll to craft.", "FactorumFactotumUpgradeName": "Factorum factotum", From c5bbcdb23ed2206b3fe28b36672376aa8593fa58 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:02 -0500 Subject: [PATCH 381/576] New translations translation.json (French) --- Das_Schwarze_Auge_Ilaris/translations/fr.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/fr.json b/Das_Schwarze_Auge_Ilaris/translations/fr.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/fr.json +++ b/Das_Schwarze_Auge_Ilaris/translations/fr.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From a6366978dd04003303f1cc94b76dfc10bf13f9f7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:03 -0500 Subject: [PATCH 382/576] New translations translation.json (Spanish) --- Das_Schwarze_Auge_Ilaris/translations/es.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/es.json b/Das_Schwarze_Auge_Ilaris/translations/es.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/es.json +++ b/Das_Schwarze_Auge_Ilaris/translations/es.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 54843eff5d4c3118f01453751c50aa674f93f0cc Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:04 -0500 Subject: [PATCH 383/576] New translations translation.json (Afrikaans) --- Das_Schwarze_Auge_Ilaris/translations/af.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/af.json b/Das_Schwarze_Auge_Ilaris/translations/af.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/af.json +++ b/Das_Schwarze_Auge_Ilaris/translations/af.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 7259ee2ae6709493089a0760bb7c704c9bfc1d77 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:05 -0500 Subject: [PATCH 384/576] New translations translation.json (Catalan) --- Das_Schwarze_Auge_Ilaris/translations/ca.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/ca.json b/Das_Schwarze_Auge_Ilaris/translations/ca.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/ca.json +++ b/Das_Schwarze_Auge_Ilaris/translations/ca.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 93bb609bedd95dc4cf0cd12be52a858ea22717e7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:06 -0500 Subject: [PATCH 385/576] New translations translation.json (Czech) --- Das_Schwarze_Auge_Ilaris/translations/cs.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/cs.json b/Das_Schwarze_Auge_Ilaris/translations/cs.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/cs.json +++ b/Das_Schwarze_Auge_Ilaris/translations/cs.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 9768b79e5e8971e9a983185777e8657559ff00bd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:07 -0500 Subject: [PATCH 386/576] New translations translation.json (Danish) --- Das_Schwarze_Auge_Ilaris/translations/da.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/da.json b/Das_Schwarze_Auge_Ilaris/translations/da.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/da.json +++ b/Das_Schwarze_Auge_Ilaris/translations/da.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 65c992891bb423dacb6d1d006d72e14fdf52d5df Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:08 -0500 Subject: [PATCH 387/576] New translations translation.json (German) --- Das_Schwarze_Auge_Ilaris/translations/de.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/de.json b/Das_Schwarze_Auge_Ilaris/translations/de.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/de.json +++ b/Das_Schwarze_Auge_Ilaris/translations/de.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From ce715ac079fde20576f1bc84b7f8b2afa3378938 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:09 -0500 Subject: [PATCH 388/576] New translations translation.json (Greek) --- Das_Schwarze_Auge_Ilaris/translations/el.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/el.json b/Das_Schwarze_Auge_Ilaris/translations/el.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/el.json +++ b/Das_Schwarze_Auge_Ilaris/translations/el.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From ace077b68099d2e0884e258e286d6823eb70ed12 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:10 -0500 Subject: [PATCH 389/576] New translations translation.json (Finnish) --- Das_Schwarze_Auge_Ilaris/translations/fi.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/fi.json b/Das_Schwarze_Auge_Ilaris/translations/fi.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/fi.json +++ b/Das_Schwarze_Auge_Ilaris/translations/fi.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 1925591b1de5638c6fa29ef44ba5ee0ca5c81bb2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:11 -0500 Subject: [PATCH 390/576] New translations translation.json (Hebrew) --- Das_Schwarze_Auge_Ilaris/translations/he.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/he.json b/Das_Schwarze_Auge_Ilaris/translations/he.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/he.json +++ b/Das_Schwarze_Auge_Ilaris/translations/he.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 19fb190b69c4fdfd13bdad370cb549caa63df209 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:12 -0500 Subject: [PATCH 391/576] New translations translation.json (Hungarian) --- Das_Schwarze_Auge_Ilaris/translations/hu.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/hu.json b/Das_Schwarze_Auge_Ilaris/translations/hu.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/hu.json +++ b/Das_Schwarze_Auge_Ilaris/translations/hu.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 33376b4acdb3c40069528b8860fb10c9f35cfd27 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:13 -0500 Subject: [PATCH 392/576] New translations translation.json (Italian) --- Das_Schwarze_Auge_Ilaris/translations/it.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/it.json b/Das_Schwarze_Auge_Ilaris/translations/it.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/it.json +++ b/Das_Schwarze_Auge_Ilaris/translations/it.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From faf2146ff8d1650fd06eb3af5f1ba4b0c6383780 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:14 -0500 Subject: [PATCH 393/576] New translations translation.json (Japanese) --- Das_Schwarze_Auge_Ilaris/translations/ja.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/ja.json b/Das_Schwarze_Auge_Ilaris/translations/ja.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/ja.json +++ b/Das_Schwarze_Auge_Ilaris/translations/ja.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 65f30d57130df5beb94664eee734f3d7d9565a21 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:15 -0500 Subject: [PATCH 394/576] New translations translation.json (Korean) --- Das_Schwarze_Auge_Ilaris/translations/ko.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/ko.json b/Das_Schwarze_Auge_Ilaris/translations/ko.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/ko.json +++ b/Das_Schwarze_Auge_Ilaris/translations/ko.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 7cd88112714db87869fc4dc9c7d74038a7f33319 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:16 -0500 Subject: [PATCH 395/576] New translations translation.json (Dutch) --- Das_Schwarze_Auge_Ilaris/translations/nl.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/nl.json b/Das_Schwarze_Auge_Ilaris/translations/nl.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/nl.json +++ b/Das_Schwarze_Auge_Ilaris/translations/nl.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 26f1f85f96e7fa105e951d79950daeafa9a3d1fe Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:17 -0500 Subject: [PATCH 396/576] New translations translation.json (Polish) --- Das_Schwarze_Auge_Ilaris/translations/pl.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/pl.json b/Das_Schwarze_Auge_Ilaris/translations/pl.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/pl.json +++ b/Das_Schwarze_Auge_Ilaris/translations/pl.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 7d7aac1fc469fbea37a395b398faa555b4b732c3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:18 -0500 Subject: [PATCH 397/576] New translations translation.json (Portuguese) --- Das_Schwarze_Auge_Ilaris/translations/pt.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/pt.json b/Das_Schwarze_Auge_Ilaris/translations/pt.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/pt.json +++ b/Das_Schwarze_Auge_Ilaris/translations/pt.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From ec82458b47dc88a42dcd8f6c59372203ab8930b8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:19 -0500 Subject: [PATCH 398/576] New translations translation.json (Russian) --- Das_Schwarze_Auge_Ilaris/translations/ru.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/ru.json b/Das_Schwarze_Auge_Ilaris/translations/ru.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/ru.json +++ b/Das_Schwarze_Auge_Ilaris/translations/ru.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 0dd290f5f1c678424c60e59845e46e4f4db15e03 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:20 -0500 Subject: [PATCH 399/576] New translations translation.json (Slovenian) --- Das_Schwarze_Auge_Ilaris/translations/sl.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/sl.json b/Das_Schwarze_Auge_Ilaris/translations/sl.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/sl.json +++ b/Das_Schwarze_Auge_Ilaris/translations/sl.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From c683bff3a3dbe5c4f129bb487d212b4bc0252257 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:21 -0500 Subject: [PATCH 400/576] New translations translation.json (Swedish) --- Das_Schwarze_Auge_Ilaris/translations/sv.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/sv.json b/Das_Schwarze_Auge_Ilaris/translations/sv.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/sv.json +++ b/Das_Schwarze_Auge_Ilaris/translations/sv.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 857eb4ce2020cbb7fd2d0d97440020440f4e7c8c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:22 -0500 Subject: [PATCH 401/576] New translations translation.json (Turkish) --- Das_Schwarze_Auge_Ilaris/translations/tr.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/tr.json b/Das_Schwarze_Auge_Ilaris/translations/tr.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/tr.json +++ b/Das_Schwarze_Auge_Ilaris/translations/tr.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 813885f4d7fb08da48229c58e79a6268cf650a6b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:22 -0500 Subject: [PATCH 402/576] New translations translation.json (Ukrainian) --- Das_Schwarze_Auge_Ilaris/translations/uk.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/uk.json b/Das_Schwarze_Auge_Ilaris/translations/uk.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/uk.json +++ b/Das_Schwarze_Auge_Ilaris/translations/uk.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 92323e5e8acdc95f6e71d7c41b5a23f47c5473ad Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:24 -0500 Subject: [PATCH 403/576] New translations translation.json (Chinese Traditional) --- Das_Schwarze_Auge_Ilaris/translations/zh.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/zh.json b/Das_Schwarze_Auge_Ilaris/translations/zh.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/zh.json +++ b/Das_Schwarze_Auge_Ilaris/translations/zh.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From 47f09c18f87a1294aa331f3fac5242eb2ed4937e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:24 -0500 Subject: [PATCH 404/576] New translations translation.json (English) --- Das_Schwarze_Auge_Ilaris/translations/en.json | 75 ++++++++++++++++--- 1 file changed, 64 insertions(+), 11 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/en.json b/Das_Schwarze_Auge_Ilaris/translations/en.json index 59cf01d0a7..33ff730dac 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/en.json +++ b/Das_Schwarze_Auge_Ilaris/translations/en.json @@ -44,7 +44,7 @@ "Selbstbeherrschung": "Self Control", "Willenskraft, Zähigkeit": "Willpower, Toughness", "Wahrnehmung": "Awareness", - "Menschenkenntnis, Sinnenschärfe, Wachsamkeit": "Insight, Perception, Alertness", + "Menschenkenntnis, Sinnenschärfe, Wachsamkeit": "Insight, Perception, Vigilance", "Autorität": "Authority", "Anführen, Einschüchtern, Rhetorik": "Leadership, Intimidate, Rhetoric", "Beeinflussung": "Influence", @@ -54,7 +54,7 @@ "Derekunde": "Natural Lore", "Geographie, Pflanzenkunde, Tierkunde": "Geography, Herbalism, Animal Lore", "Magiekunde": "Arcane Lore", - "Dämonenkunde, Elementarkunde, Magietheorie, Zauberpraxis": "Demonology, Elemental Lore, Arcane Theory, Arcane Practice", + "Dämonenkunde, Elementarkunde, Magietheorie, Zauberpraxis": "Demonology, Elemental Lore, Arcane Theory, Spell Practice", "Mythenkunde": "Mythic Lore", "Geschichten und Legenden, Götter und Kulte": "Stories & Legends, Religion and Cults", "Überleben": "Survival", @@ -64,30 +64,41 @@ "Handwerk": "Crafting", "Holzbearbeitung, Mechanik, Schmieden": "Wood work, Mechanics, Smithing", "Heilkunde": "Healing", - "Gifte und Krankheiten, Wundheilung": "Poisons & Diseases, Healing Wounds", + "Gifte und Krankheiten, Wundheilung": "Poisons & Diseases, Treat Wounds", "Verschlagenheit": "Skulduggery", "Falschspielen, Schlösser knacken, Stehlen": "Cheating, Pick Locks, Stealing", "Hohe Qualität x": "High Quality x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Free Skills", "Zusätzliche Fertigkeiten": "Additional Skills", "Kampf": "Combat", + "Waffe": "Waffe", "Waffen": "Weapons", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "PA", - "TP": "DP", + "TP": "DMG", "KL": "TH", "Waffeneigenschaft 'Kopflastig' - Verdoppelt Stärkebonus": "Weapon Trait: 'Top Heavy' - doubles strength bonus", "Manöver": "Maneuver", "Attacke": "Attack", "Gesamt:": "Total:", "OKS": "OFS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Called Shot", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Ability: Offensive Fighting Style", "Kombinierte Aktion": "Split Action", "Volle Offensive": "Full Offense", "Passierschlag": "Opportunity Attack", "Entwaffnen": "Disarm", "Entfernung verändern": "Change Distance", - "Gezielter Schlag": "Called Shot", "Schildspalter": "Shield Breaker", "Umklammern": "Grapple", "Wuchtschlag": "Heavy Blow", @@ -99,14 +110,36 @@ "Niederwerfen": "Takedown", "Todesstoß": "Deadly Thrust", "Sturmangriff": "Charge", - "Überrennen": "Overrun", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Blessed Weapon", "Präzision": "Precision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "RA", - "Kommando: Formiert Euch!": "Command: Formation!", - "Kommando: Keine Gefangenen!": "Command: No Prisoners!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Defense", "Reaktionen": "Reactions", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "tiny", "klein": "small", "sehr klein": "very small", @@ -161,12 +194,32 @@ "Zeremonie": "Ritual", "Globaler Magie/Karma-Modifikator:": "Global Magic/Karma-Modifier:", "Mühelose Magie | Liebling der Gottheit": "Effortless Magic | Chosen of the God", - "Inventar | Notizen": "Inventory | Notes", "Inventar": "Inventory", "Notizen": "Notes", "Aufbauende Manöver": "Advanced Maneuvers", "Aufbauende Modifikationen": "Advanced Modifications", "Talente anzeigen": "Show Talents", - "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Keen Mind | Impressive | Foresightful" + "Magie/Karma zeigen": "Show Magic / Karma", + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Keen Mind | Impressive | Foresightful", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From dec1d7550097d290588948d0d1768148d9d0c417 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:25 -0500 Subject: [PATCH 405/576] New translations translation.json (Portuguese, Brazilian) --- Das_Schwarze_Auge_Ilaris/translations/pb.json | 65 +++++++++++++++++-- 1 file changed, 59 insertions(+), 6 deletions(-) diff --git a/Das_Schwarze_Auge_Ilaris/translations/pb.json b/Das_Schwarze_Auge_Ilaris/translations/pb.json index 1b9b801214..da496677eb 100644 --- a/Das_Schwarze_Auge_Ilaris/translations/pb.json +++ b/Das_Schwarze_Auge_Ilaris/translations/pb.json @@ -68,10 +68,13 @@ "Verschlagenheit": "Verschlagenheit", "Falschspielen, Schlösser knacken, Stehlen": "Falschspielen, Schlösser knacken, Stehlen", "Hohe Qualität x": "Hohe Qualität x ", + "Hohe Qualität": "Hohe Qualität", "Freie Fertigkeiten": "Freie Fertigkeiten", "Zusätzliche Fertigkeiten": "Zusätzliche Fertigkeiten", "Kampf": "Kampf", + "Waffe": "Waffe", "Waffen": "Waffen", + "Trefferpunkte": "Trefferpunkte", "AT": "AT", "VT": "VT", "TP": "TP", @@ -81,13 +84,21 @@ "Attacke": "Attacke", "Gesamt:": "Gesamt:", "OKS": "OKS", + "TP=0, Konterprobe GE/KO or sturz": "TP=0, Konterprobe GE/KO or sturz", + "TP=0, Konterprobe KK oder entwaffnet": "TP=0, Konterprobe KK oder entwaffnet", + "Bei Erfolg kein Passierschlag des Gegners": "Bei Erfolg kein Passierschlag des Gegners", + "Gezielter Schlag": "Gezielter Schlag", + "Ignoriert Rüstung": "Ignoriert Rüstung", + "Schaden richtet sich gegen Schild": "Schaden richtet sich gegen Schild", + "TP=0, Umklammern(X) bei Erfolg": "TP=0, Umklammern(X) bei Erfolg", + "TP+X": "TP+X", + "Verdoppelt Reichweite": "Verdoppelt Reichweite", "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Sonderfertigkeit 'Offensiver Kampfstil' ja/nein", "Kombinierte Aktion": "Kombinierte Aktion", "Volle Offensive": "Volle Offensive", "Passierschlag": "Passierschlag", "Entwaffnen": "Entwaffnen", "Entfernung verändern": "Entfernung verändern", - "Gezielter Schlag": "Gezielter Schlag", "Schildspalter": "Schildspalter", "Umklammern": "Umklammern", "Wuchtschlag": "Wuchtschlag", @@ -99,14 +110,36 @@ "Niederwerfen": "Niederwerfen", "Todesstoß": "Todesstoß", "Sturmangriff": "Sturmangriff", - "Überrennen": "Überrennen", + "Überrennen (beritten)": "Überrennen (beritten)", + "Gegnerische Reaktionen -X": "Gegnerische Reaktionen -X", + "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS", + "Bei Erfolg erleidet Gegner Waffenschaden": "Bei Erfolg erleidet Gegner Waffenschaden", + "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Verteidigung für angrenzenden Verbündeten vor deren Verteidigung", + "Bei Erfolg Angriff auf Angreifer als freie Aktion": "Bei Erfolg Angriff auf Angreifer als freie Aktion", + "Halbiert Ladezeit. LZ1->0": "Halbiert Ladezeit. LZ1->0", + "FK+2, Erhöht Ladezeit um 1": "FK+2, Erhöht Ladezeit um 1", + "Umreißen": "Umreißen", + "Fernkampfwaffen": "Fernkampfwaffen", + "Durchaltevermögen": "Durchaltevermögen (DH)", + "Spezielle Boni": "Spezielle Boni", "Gesegnete Waffe": "Gesegnete Waffe", "Präzision": "Präzision", + "Temporärer Modifikator:": "Temporärer Modifikator:", "FK": "FK", - "Kommando: Formiert Euch!": "Kommando: Formiert Euch!", - "Kommando: Keine Gefangenen!": "Kommando: Keine Gefangenen!", + "Kommando: Formiert Euch! (+1VT)": "Kommando: Formiert Euch! (+1VT)", + "Kommando: Keine Gefangenen! (+2TP)": "Kommando: Keine Gefangenen! (+2TP)", "Verteidigung": "Verteidigung", "Reaktionen": "Reaktionen", + "Größe:": "Größe:", + "Defensive Manöver": "Defensive Manöver", + "Bewegung:": "Bewegung:", + "Licht:": "Licht:", + "Deckung:": "Deckung:", + "Keine Deckung": "Keine Deckung", + "Halbe Deckung": "Halbe Deckung", + "Dreiviertel Deckung": "Dreiviertel Deckung", + "Astral Energie (AE):": "Astral Energie (AE):", + "Karma Energie (KE):": "Karma Energie (KE):", "winzig": "Winzig", "klein": "Klein", "sehr klein": "sehr klein", @@ -161,12 +194,32 @@ "Zeremonie": "Zeremonie", "Globaler Magie/Karma-Modifikator:": "Globaler Magie/Karma-Modifikator:", "Mühelose Magie | Liebling der Gottheit": "Mühelose Magie | Liebling der Gottheit", - "Inventar | Notizen": "Inventar | Notizen", "Inventar": "Inventar", "Notizen": "Notizen", "Aufbauende Manöver": "Aufbauende Manöver", "Aufbauende Modifikationen": "Aufbauende Modifikationen", "Talente anzeigen": "Talente anzeigen", "Magie/Karma zeigen": "Magie/Karma zeigen", - "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend" + "Scharfsinn | Eindrucksvoll | Vorausschauend": "Scharfsinn | Eindrucksvoll | Vorausschauend", + "Inventar/Notizen": "Inventar/Notizen", + "Schicksalspunkt!": "Schicksalspunkt!", + "Erfolgswert": "Erfolgswert", + "U-unerfahren": "U", + "Probe auf Freie Fertigkeit (Unerfahren)": "Probe auf Freie Fertigkeit (Unerfahren)", + "Probe auf Freie Fertigkeit (Erfahren)": "Probe auf Freie Fertigkeit (Erfahren)", + "Probe auf Freie Fertigkeit (Meister)": "Probe auf Freie Fertigkeit (Meister)", + "Probe (3W20 Median mit passendem Talent)": "Probe (3W20 Median mit passendem Talent)", + "Probe (1W20 mit passendem Talent)": "Probe (1W20 mit passendem Talent)", + "Probe (3W20 Median ohne passendes Talent)": "Probe (3W20 Median ohne passendes Talent)", + "Probe (1W20 ohne passendes Talent)": "Probe (1W20 ohne passendes Talent)", + "Wundschwelle": "Wundschwelle", + "Modifikator": "Modifikator", + "Externe Modifikatoren": "Externe Modifikatoren", + "Wind:": "Wind:", + "Kein Wind": "Kein Wind", + "Windig": "Windig", + "Sturm": "Sturm", + "AT+4, VT-8": "AT+4, VT-8", + "AT-2, Angriff auf Teilzone": "AT-2, Angriff auf Teilzone", + "Beschreibung": "Beschreibung" } From fd59887b3805f5b0667446510ce65bb3e184292e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:41 -0500 Subject: [PATCH 406/576] New translations translation.json (French) --- .../translations/fr.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/fr.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/fr.json b/Blood_and_Doom_by_Dicetale_Games/translations/fr.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/fr.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 2e8529089c4d9d73dd71457d7ab28e6202457709 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:42 -0500 Subject: [PATCH 407/576] New translations translation.json (Spanish) --- .../translations/es.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/es.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/es.json b/Blood_and_Doom_by_Dicetale_Games/translations/es.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/es.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From c36bd510ad6b69816781361b4c8e56aa9e522e16 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:43 -0500 Subject: [PATCH 408/576] New translations translation.json (Afrikaans) --- .../translations/af.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/af.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/af.json b/Blood_and_Doom_by_Dicetale_Games/translations/af.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/af.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 86eae218fa592fef8ecae2fa44f200a7deaf5bef Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:44 -0500 Subject: [PATCH 409/576] New translations translation.json (Catalan) --- .../translations/ca.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/ca.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/ca.json b/Blood_and_Doom_by_Dicetale_Games/translations/ca.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/ca.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 93b1ea4f516c7d96689726e7254690f789a9f401 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:45 -0500 Subject: [PATCH 410/576] New translations translation.json (Czech) --- .../translations/cs.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/cs.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/cs.json b/Blood_and_Doom_by_Dicetale_Games/translations/cs.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/cs.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From fb38994cc203e5015b564bd722d32767bc6f7a6d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:46 -0500 Subject: [PATCH 411/576] New translations translation.json (Danish) --- .../translations/da.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/da.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/da.json b/Blood_and_Doom_by_Dicetale_Games/translations/da.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/da.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From be307377d253539bfa0791ea106ff34a1abfc1f8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:47 -0500 Subject: [PATCH 412/576] New translations translation.json (German) --- .../translations/de.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/de.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/de.json b/Blood_and_Doom_by_Dicetale_Games/translations/de.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/de.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 1fb02948858200c7c85f89b2addb11ddb9b3819e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:47 -0500 Subject: [PATCH 413/576] New translations translation.json (Greek) --- .../translations/el.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/el.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/el.json b/Blood_and_Doom_by_Dicetale_Games/translations/el.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/el.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 6c0f25b2580a7da3032327bdc4bbcd440d25e47f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:48 -0500 Subject: [PATCH 414/576] New translations translation.json (Finnish) --- .../translations/fi.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/fi.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/fi.json b/Blood_and_Doom_by_Dicetale_Games/translations/fi.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/fi.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 862978706292842490047fa00026a38c24a5d41a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:49 -0500 Subject: [PATCH 415/576] New translations translation.json (Hebrew) --- .../translations/he.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/he.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/he.json b/Blood_and_Doom_by_Dicetale_Games/translations/he.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/he.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 8e1849b268c6fc2897a1c70a0d4182255c2551c8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:50 -0500 Subject: [PATCH 416/576] New translations translation.json (Hungarian) --- .../translations/hu.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/hu.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/hu.json b/Blood_and_Doom_by_Dicetale_Games/translations/hu.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/hu.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 2107e3d55ddfa0119c6057e39e5e4f90b0dea86a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:51 -0500 Subject: [PATCH 417/576] New translations translation.json (Italian) --- .../translations/it.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/it.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/it.json b/Blood_and_Doom_by_Dicetale_Games/translations/it.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/it.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 6054b6d69ed3dff2c6db95da9a1c9100a98b1744 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:52 -0500 Subject: [PATCH 418/576] New translations translation.json (Japanese) --- .../translations/ja.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/ja.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/ja.json b/Blood_and_Doom_by_Dicetale_Games/translations/ja.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/ja.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 4ad77b8ccb5006bb751c28f219e391bf3c8f204d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:53 -0500 Subject: [PATCH 419/576] New translations translation.json (Korean) --- .../translations/ko.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/ko.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/ko.json b/Blood_and_Doom_by_Dicetale_Games/translations/ko.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/ko.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 2bdb41f7a5e0e7dc0298d31f3bb36f3749ea68d4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:53 -0500 Subject: [PATCH 420/576] New translations translation.json (Dutch) --- .../translations/nl.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/nl.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/nl.json b/Blood_and_Doom_by_Dicetale_Games/translations/nl.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/nl.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 67722c883d7a746d661950b00dc155490f6075e4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:54 -0500 Subject: [PATCH 421/576] New translations translation.json (Polish) --- .../translations/pl.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/pl.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/pl.json b/Blood_and_Doom_by_Dicetale_Games/translations/pl.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/pl.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From b1f4c6e49b0b35cb95ed8973b6733555c44938a7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:55 -0500 Subject: [PATCH 422/576] New translations translation.json (Portuguese) --- .../translations/pt.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/pt.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/pt.json b/Blood_and_Doom_by_Dicetale_Games/translations/pt.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/pt.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 93bcb9cebaa000f10a0ac585fe861b648693bf03 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:56 -0500 Subject: [PATCH 423/576] New translations translation.json (Russian) --- .../translations/ru.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/ru.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/ru.json b/Blood_and_Doom_by_Dicetale_Games/translations/ru.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/ru.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From e1a15b6e3e41ea5a53bddeb3a3e3d3045fca77e7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:57 -0500 Subject: [PATCH 424/576] New translations translation.json (Slovenian) --- .../translations/sl.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/sl.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/sl.json b/Blood_and_Doom_by_Dicetale_Games/translations/sl.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/sl.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 1ed6776472f061d97ca135ba4b76c91f36fae295 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:58 -0500 Subject: [PATCH 425/576] New translations translation.json (Swedish) --- .../translations/sv.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/sv.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/sv.json b/Blood_and_Doom_by_Dicetale_Games/translations/sv.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/sv.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 9f51857a323c21ff6bcd77ba86c6cde41910a4f9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:55:59 -0500 Subject: [PATCH 426/576] New translations translation.json (Turkish) --- .../translations/tr.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/tr.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/tr.json b/Blood_and_Doom_by_Dicetale_Games/translations/tr.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/tr.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 95cbc6f0aa0a32071c3fe250ee56d764f19726c3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:00 -0500 Subject: [PATCH 427/576] New translations translation.json (Ukrainian) --- .../translations/uk.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/uk.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/uk.json b/Blood_and_Doom_by_Dicetale_Games/translations/uk.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/uk.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From 04977c190a1083b4ea4934f4e88c426b9a1783fe Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:01 -0500 Subject: [PATCH 428/576] New translations translation.json (Chinese Traditional) --- .../translations/zh.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/zh.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/zh.json b/Blood_and_Doom_by_Dicetale_Games/translations/zh.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/zh.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From ea631b679e437d958fd09fcc8c0fd51fe6f09861 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:02 -0500 Subject: [PATCH 429/576] New translations translation.json (English) --- .../translations/en.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/en.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/en.json b/Blood_and_Doom_by_Dicetale_Games/translations/en.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/en.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From d427b2927d200cd41a6bbc0a0463615e26d2f2e3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:03 -0500 Subject: [PATCH 430/576] New translations translation.json (Portuguese, Brazilian) --- .../translations/pb.json | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Blood_and_Doom_by_Dicetale_Games/translations/pb.json diff --git a/Blood_and_Doom_by_Dicetale_Games/translations/pb.json b/Blood_and_Doom_by_Dicetale_Games/translations/pb.json new file mode 100644 index 0000000000..58cc28b9d4 --- /dev/null +++ b/Blood_and_Doom_by_Dicetale_Games/translations/pb.json @@ -0,0 +1,174 @@ +{ + "1": "1", + "10": "10", + "11": "11", + "12": "12", + "2": "2", + "3": "3", + "4": "4", + "5": "5", + "6": "6", + "7": "7", + "8": "8", + "9": "9", + "ABILITIES": "ABILITIES", + "ABILITY": "ABILITY", + "ACTION_DICE": "Action Dice", + "ADVENTURING_SKILLS": "ADVENTURING SKILLS", + "ARMOR": "ARMOR", + "ASPECT": "ASPECT", + "ATTACK": "ATTACK", + "AWARENESS": "Awareness", + "AWARENESS_SHORT": "AWS", + "AXES": "axes", + "BLACK": "Black", + "BLEED": "Bleed", + "BLEMISHED": "Blemished", + "BLINDED": "Blinded", + "BLOOD_POINTS": "Blood Points", + "BLUDGEONS": "bludgeons", + "BOWS": "bows", + "BRUISES": "BRUISES", + "BURNING": "Burning", + "CANTRIPS": "Cantrips", + "CHALLENGE_SHORT": "CHALL", + "CHARACTER_NAME": "Character name", + "CHARMED": "Charmed", + "CHECK": "CHECK", + "CLASS_ARCHETYPE": "Class/Archetype", + "COMBAT_SKILLS": "COMBAT SKILLS", + "CONDITIONS": "Conditions", + "CONFUSED": "Confused", + "CORRUPTION": "corruption", + "COURAGE": "Courage", + "COURAGE_SHORT": "COU", + "D10": "d10", + "D12": "d12", + "D4": "d4", + "D6": "d6", + "D8": "d8", + "DAGGERS": "daggers", + "DAMAGE": "Damage", + "DANGERS": "Dangers", + "DEATH": "death", + "DEFEND": "defend", + "DEFENSE": "Defense", + "DEFENSE_SHORT": "DEF", + "DEITIES_AND_SPIRITS": "Deities & Spirits", + "DENTED": "dented", + "DEXTERITY": "Dexterity", + "DEXTERITY_SHORT": "DEX", + "DICE_ROLLER": "dice roller", + "DIFFICULTY": "Difficulty", + "DISARMED": "Disarmed", + "DOOM_POINTS": "Doom Points", + "DOOM_ROLL": "Doom
    Roll", + "DURABILITY": "Durability", + "EASY": "Easy", + "EDGE": "edge", + "ENDURANCE": "Endurance", + "ENDURANCE_SHORT": "END", + "EQUIPMENT/SAVE": "equipment/save", + "ESOTERIC": "esoteric", + "EXHAUSTED": "Exhausted", + "EXTREME": "Extrm", + "FEATS": "Feats", + "FOCUS": "FOCUS", + "FOCUS_SHORT": "FCS", + "FRIGHTENED": "Frightened", + "GOLD": "Gold", + "GRAPPLING": "Grappling", + "H": "H", + "H+H": "H+H", + "H+M": "H+M", + "HARD": "Hard", + "HAZARD": "hazard", + "HEART": "Heart", + "HEART_SHORT": "HEA", + "HORRIFIED": "Horrified", + "INSIGHT": "INSIGHT", + "INSIGHT_SHORT": "INS", + "INTELLECT": "Intellect", + "INTELLECT_SHORT": "INT", + "L": "L", + "LANGUAGES": "Languages", + "LEVEL": "Level", + "LORE": "Lore", + "LORE_SHORT": "LOR", + "M": "M", + "MADNESS": "MADNESS", + "MAGIC": "Magic", + "MAX_RESILIENCE": "Max Resilience", + "MYSTIQUE": "Mystique", + "MYSTIQUE_SHORT": "MYS", + "NAME": "Name", + "NIGHTMARE": "Nightm", + "NONE": "None", + "NORMAL": "normal", + "OFF": "Off", + "ON": "On", + "OPAQUE": "Opaque", + "OPTIONS": "Options", + "ORIGIN": "Origin", + "PARALYZED": "Paralyzed", + "PLAYER_ROLE": "Player role", + "POISONED": "Poisoned", + "POLEARMS": "polearms", + "POWERS": "Powers", + "PRONE": "Prone", + "RECOVER": "RECOVER", + "REFLEX": "Reflex", + "REFLEX_SHORT": "RLX", + "REROLL": "Reroll", + "RESILIENCE": "RESILIENCE", + "RESOURCES": "Resources", + "REST": "REST", + "RESTRAINED": "Restrained", + "ROLL_1d8": "Roll 1d8", + "ROLL_2d10": "Roll 2d10", + "ROLL_5": "Roll 5", + "ROLL_DAMAGE_H_L": "H+L", + "SAVE": "save", + "SAVES": "saves", + "SHIELDS": "shields", + "SHOW_POWERS_MAGIC": "Show Powers/Magic", + "SICKNESS": "sickness", + "SILVER": "Silver", + "SLOWED": "Slowed", + "STEALTH": "stealth", + "STRENGTH": "Strength", + "STRENGTH_SHORT": "STR", + "STUNNED": "Stunned", + "SWORDS": "swords", + "TASK": "task", + "THEME": "Theme", + "THEME_A": "Theme A", + "THEME_A_DARK": "Theme A (Dark)", + "THEME_B": "Theme B", + "THEME_C": "Theme C", + "THROWING": "throwing", + "TILES_OPACITY": "Tile Opacity", + "TOUGHNESS": "toughness", + "TRAITS": "TRAITS", + "TRANSPARENT": "Transparent", + "TROUBLED": "Troubled", + "UNARMED": "Unarmed", + "UNCONSCIOUS": "Unconscious", + "WHITE": "White", + "WILLPOWER": "Willpower", + "WILLPOWER_SHORT": "WIL", + "WISDOM": "Wisdom", + "WISDOM_SHORT": "WIS", + "WITHERED": "Withered", + "WOUNDS": "WOUNDS", + "XP": "XP", + "appearance": "Appearance", + "habits": "Habits", + "ideals": "Ideals", + "party-vow": "Party Vow", + "people": "Significant People", + "personality": "Personality", + "possession": "Cherished Possession", + "property": "Property & Hirelings", + "treasure": "Treasure & Trinkets" +} From fd18808bb84d8039327877954ad73f507fdbd389 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:04 -0500 Subject: [PATCH 431/576] New translations translation.json (French) --- Castles&Crusades/translations/fr.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/fr.json diff --git a/Castles&Crusades/translations/fr.json b/Castles&Crusades/translations/fr.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/fr.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 7021efe35a9eff2f5e29023d1e36b75f45a953a9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:05 -0500 Subject: [PATCH 432/576] New translations translation.json (Spanish) --- Castles&Crusades/translations/es.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/es.json diff --git a/Castles&Crusades/translations/es.json b/Castles&Crusades/translations/es.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/es.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 178ecf81bbf54def79e2c94cf42d01a4117790b9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:05 -0500 Subject: [PATCH 433/576] New translations translation.json (Afrikaans) --- Castles&Crusades/translations/af.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/af.json diff --git a/Castles&Crusades/translations/af.json b/Castles&Crusades/translations/af.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/af.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 78748e1cfa2b434d557010f1973734ed2e67ebb1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:06 -0500 Subject: [PATCH 434/576] New translations translation.json (Catalan) --- Castles&Crusades/translations/ca.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/ca.json diff --git a/Castles&Crusades/translations/ca.json b/Castles&Crusades/translations/ca.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/ca.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From b74caa40a789ea151ab083b805d042f6efe9a9a8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:07 -0500 Subject: [PATCH 435/576] New translations translation.json (Czech) --- Castles&Crusades/translations/cs.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/cs.json diff --git a/Castles&Crusades/translations/cs.json b/Castles&Crusades/translations/cs.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/cs.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From efc0e2802b847960a7ccdad967c20ce487d497d7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:08 -0500 Subject: [PATCH 436/576] New translations translation.json (Danish) --- Castles&Crusades/translations/da.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/da.json diff --git a/Castles&Crusades/translations/da.json b/Castles&Crusades/translations/da.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/da.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 0fcb680d0a8473a6fa06de518824e274a763d812 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:09 -0500 Subject: [PATCH 437/576] New translations translation.json (German) --- Castles&Crusades/translations/de.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/de.json diff --git a/Castles&Crusades/translations/de.json b/Castles&Crusades/translations/de.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/de.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From fca4ef405eaf0358dc7dec54cefaf0496d5d1de2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:09 -0500 Subject: [PATCH 438/576] New translations translation.json (Greek) --- Castles&Crusades/translations/el.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/el.json diff --git a/Castles&Crusades/translations/el.json b/Castles&Crusades/translations/el.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/el.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From ee16da4ae170316f3a0161311b54f8fdd376de5e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:10 -0500 Subject: [PATCH 439/576] New translations translation.json (Finnish) --- Castles&Crusades/translations/fi.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/fi.json diff --git a/Castles&Crusades/translations/fi.json b/Castles&Crusades/translations/fi.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/fi.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 9aee12ea1038861a89f4984912d427c8be03c866 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:11 -0500 Subject: [PATCH 440/576] New translations translation.json (Hebrew) --- Castles&Crusades/translations/he.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/he.json diff --git a/Castles&Crusades/translations/he.json b/Castles&Crusades/translations/he.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/he.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 57d7981f52c89d36d3cf8e0a3ec47cc697199cb4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:12 -0500 Subject: [PATCH 441/576] New translations translation.json (Hungarian) --- Castles&Crusades/translations/hu.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/hu.json diff --git a/Castles&Crusades/translations/hu.json b/Castles&Crusades/translations/hu.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/hu.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 7d382f5a73ed2ae6f55eb0fbc53d19e0c37fcf7a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:13 -0500 Subject: [PATCH 442/576] New translations translation.json (Italian) --- Castles&Crusades/translations/it.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/it.json diff --git a/Castles&Crusades/translations/it.json b/Castles&Crusades/translations/it.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/it.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 1728f4591b8a196978cbb8336c3f6547b9b63f1b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:14 -0500 Subject: [PATCH 443/576] New translations translation.json (Japanese) --- Castles&Crusades/translations/ja.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/ja.json diff --git a/Castles&Crusades/translations/ja.json b/Castles&Crusades/translations/ja.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/ja.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From e79d6f20041afce05036547d33e570bcba581e5a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:14 -0500 Subject: [PATCH 444/576] New translations translation.json (Korean) --- Castles&Crusades/translations/ko.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/ko.json diff --git a/Castles&Crusades/translations/ko.json b/Castles&Crusades/translations/ko.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/ko.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From acb12f7233bef5fa08bdfa9c5225c8f2b336d697 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:15 -0500 Subject: [PATCH 445/576] New translations translation.json (Dutch) --- Castles&Crusades/translations/nl.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/nl.json diff --git a/Castles&Crusades/translations/nl.json b/Castles&Crusades/translations/nl.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/nl.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 0fdf142e5d0180153094c031b6339c1dc2f0b4c6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:16 -0500 Subject: [PATCH 446/576] New translations translation.json (Polish) --- Castles&Crusades/translations/pl.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/pl.json diff --git a/Castles&Crusades/translations/pl.json b/Castles&Crusades/translations/pl.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/pl.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From b272bac3b54562253214a9fb1f5d72865d701d85 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:17 -0500 Subject: [PATCH 447/576] New translations translation.json (Portuguese) --- Castles&Crusades/translations/pt.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/pt.json diff --git a/Castles&Crusades/translations/pt.json b/Castles&Crusades/translations/pt.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/pt.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 20cc018024036b02a3e63ae6f5210301767afba0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:18 -0500 Subject: [PATCH 448/576] New translations translation.json (Russian) --- Castles&Crusades/translations/ru.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/ru.json diff --git a/Castles&Crusades/translations/ru.json b/Castles&Crusades/translations/ru.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/ru.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From c2a4ba70d7c37fb320425d5995c905b6acc521aa Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:19 -0500 Subject: [PATCH 449/576] New translations translation.json (Slovenian) --- Castles&Crusades/translations/sl.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/sl.json diff --git a/Castles&Crusades/translations/sl.json b/Castles&Crusades/translations/sl.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/sl.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 8f62a0379022880652145fb0afa6650c9c5d15eb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:19 -0500 Subject: [PATCH 450/576] New translations translation.json (Swedish) --- Castles&Crusades/translations/sv.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/sv.json diff --git a/Castles&Crusades/translations/sv.json b/Castles&Crusades/translations/sv.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/sv.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 64b3ae04fb6e3c19906081acfd7b6e618fe4f4f1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:20 -0500 Subject: [PATCH 451/576] New translations translation.json (Turkish) --- Castles&Crusades/translations/tr.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/tr.json diff --git a/Castles&Crusades/translations/tr.json b/Castles&Crusades/translations/tr.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/tr.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From c34b37bd48d0da8c92c96d229f449da71f6d47ee Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:21 -0500 Subject: [PATCH 452/576] New translations translation.json (Ukrainian) --- Castles&Crusades/translations/uk.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/uk.json diff --git a/Castles&Crusades/translations/uk.json b/Castles&Crusades/translations/uk.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/uk.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 497706d1729e885ec9fb77a17620a0973275951a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:22 -0500 Subject: [PATCH 453/576] New translations translation.json (Chinese Traditional) --- Castles&Crusades/translations/zh.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/zh.json diff --git a/Castles&Crusades/translations/zh.json b/Castles&Crusades/translations/zh.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/zh.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From cda12407dd97f62b110e157b31e1547ad6ff26b2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:22 -0500 Subject: [PATCH 454/576] New translations translation.json (English) --- Castles&Crusades/translations/en.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/en.json diff --git a/Castles&Crusades/translations/en.json b/Castles&Crusades/translations/en.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/en.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 41fb31ff2b70f6f67787afbf233e5adb6e643451 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:23 -0500 Subject: [PATCH 455/576] New translations translation.json (Portuguese, Brazilian) --- Castles&Crusades/translations/pb.json | 152 ++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Castles&Crusades/translations/pb.json diff --git a/Castles&Crusades/translations/pb.json b/Castles&Crusades/translations/pb.json new file mode 100644 index 0000000000..90a8fefc29 --- /dev/null +++ b/Castles&Crusades/translations/pb.json @@ -0,0 +1,152 @@ +{ + "blank": " ", + "blank2": " ", + "0th": "0th", + "1st": "1st", + "2nd": "2nd", + "3rd": "3rd", + "4th": "4th", + "5th": "5th", + "6th": "6th", + "7th": "7th", + "8th": "8th", + "9th": "9th", + "+": "+", + "+2": "+", + "+3": "+", + "+4": "+", + "+5": "+", + "+6": "+", + "=": "=", + "=2": "=", + "|": "|", + "/": "/", + "= 10 +": "= 10 +", + "#Spells": "#Spells", + "# Turned": "# Turned", + "AC": "AC", + "age": "Age", + "alignment": "Alignment", + "Arcane Magic": "Arcane Magic", + "Armor": "Armor", + "ArmorAC": "ArmorAC", + "ArmorClass": "ArmorClass", + "Attack": "Attack", + "Attr": "Attr", + "AttrBonus": "AttrBonus", + "attributes": "Attributes", + "(attribute check: d20 + lvl + mod)": "(Attribute check: d20 + lvl + mod)", + "Bonus Spells": "Bonus Spells", + "Breath Weapon": "Breath Weapon", + "BtH": "BtH", + "character": "Character", + "charactername": "Character Name", + "chamod": "Mod", + "charisma": "Charisma", + "Charm": "Charm", + "class": "Class", + "check": "Check", + "check2": "Check", + "Class Ability": "Class Ability", + "Class Abilities": "Class Abilities", + "Class and Race Skills": "Class and Race Skills", + "Confusion": "Confusion", + "conmod": "Mod", + "constitution": "Constitution", + "Constriction": "Constriction", + "Death Attack": "Death Attack", + "Defenses": "Defenses", + "deity": "Deity", + "dexmod": "Mod", + "dexterity": "Dexterity", + "Disease": "Disease", + "Divine Magic": "Divine Magic", + "Dmg": "Dmg", + "Encountered": "Encountered", + "Energy Drain": "Energy Drain", + "experience": "Experience", + "eyes": "Eyes", + "Fear": "Fear", + "Gaze Attack": "Gaze Attack", + "hair": "Hair", + "height": "Height", + "Helm": "Helm", + "HelmWorn": "HelmWorn", + "HitDice": "HitDice", + "HitDmg": "HitDmg", + "Hit Points": "Hit Points", + "HP": "HP", + "HPmax": "HPmax", + "Illusion": "Illusion", + "Initiative": "Initiative", + "Int": "Int", + "intmod": "Mod", + "intelligence": "Intelligence", + "Inventory": "Inventory", + "Languages": "Languages", + "journal": "Journal", + "journalnotes": "Journal/Notes", + "level": "Level", + "Magic": "Magic", + "Magic2": "Magic", + "MagicAC": "MagicAC", + "mental": "Mental", + "Misc": "Misc", + "Misc2": "Misc", + "MiscAC": "MiscAC", + "Misc Inventory": "Misc Inventory", + "mod": "Mod", + "modAC": "ModAC", + "mod2": "Mod", + "monster": "Monster", + "monster goes here": "Monster goes here", + "movement": "Movement", + "name": "Name", + "nextlevel": "Next Level", + "No.": "No.", + "No. Encountered": "No. Encountered", + "Notes": "Notes", + "race": "Race", + "Racial Abilities": "Racial Abilities", + "Roll For": "Roll For", + "Roll For Initiative": "Roll For Initiative", + "Roll": "Roll", + "Paralysis": "Paralysis", + "Petrification": "Petrification", + "physical": "Physical", + "Poison": "Poison", + "Polymorph": "Polymorph", + "pri sec ter": "Pri Sec Ter", + "savingthrows": "Saving Throws", + "Saves": "Saves", + "savemod": "SaveMod", + "save type": "Save Type", + "save type2": "Save Type", + "score": "Score", + "settings": "Settings", + "Shield": "Shield", + "ShieldAC": "ShieldAC", + "ShieldWorn": "ShieldWorn", + "size": "Size", + "Special": "Special", + "Special Attack": "Special Attack", + "Special Attacks": "Special Attacks", + "Spellbook": "Spellbook", + "Spell / Level / Memorize": "Spell / Level / Memorize", + "Spells": "Spells", + "strmod": "Mod", + "Success Roll": "Success Roll", + "strength": "Strength", + "Total": "Total", + "Total2": "Total", + "Traps": "Traps", + "Turn Undead": "Turn Undead", + "Turning Check": "Turning Check", + "Type": "Type", + "Use Critical Damage?": "Use Critical Damage?", + "Weapons": "Weapons", + "weight": "Weight", + "wismod": "Mod", + "wisdom": "Wisdom", + "WIS (12 + Monster Level)": "WIS (12 + Monster Level)" +} From 4c014bfe75bb4e66610e51430d930c1475e7884f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:26 -0500 Subject: [PATCH 456/576] New translations translation.json (Afrikaans) --- Fifth Season/translations/af.json | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/Fifth Season/translations/af.json b/Fifth Season/translations/af.json index 862513cabb..adaceeedbf 100644 --- a/Fifth Season/translations/af.json +++ b/Fifth Season/translations/af.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From ecd4ad04894427e596c1e16ad44ce3c86544d56c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:27 -0500 Subject: [PATCH 457/576] New translations translation.json (Catalan) --- Fifth Season/translations/ca.json | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Fifth Season/translations/ca.json b/Fifth Season/translations/ca.json index b2bfd32a6a..adaceeedbf 100644 --- a/Fifth Season/translations/ca.json +++ b/Fifth Season/translations/ca.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -224,12 +246,14 @@ "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 3551bd57d82a4c40decd3ffcebdb006b0e57f561 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:27 -0500 Subject: [PATCH 458/576] New translations translation.json (Czech) --- Fifth Season/translations/cs.json | 52 +++++++++++++++++++++++-------- 1 file changed, 39 insertions(+), 13 deletions(-) diff --git a/Fifth Season/translations/cs.json b/Fifth Season/translations/cs.json index d698d61636..adaceeedbf 100644 --- a/Fifth Season/translations/cs.json +++ b/Fifth Season/translations/cs.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -20,7 +22,7 @@ "char-name-u": "CHARACTER NAME", "envoy": "Envoy", "mage": "Mage", - "rogue": "Tulák", + "rogue": "Rogue", "warrior": "Warrior", "adept": "Adept", "expert": "Expert", @@ -55,23 +57,34 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", - "next": "Další", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Žádné", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,7 +113,7 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Základní", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,15 +181,16 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", - "dexterity": "Obratnost", - "constitution": "Odolnost", + "dexterity": "Dexterity", + "constitution": "Constitution", "communication": "Communication", "fighting": "Fighting", - "intelligence": "Inteligence", + "intelligence": "Intelligence", "perception": "Perception", - "strength": "Síla", + "strength": "Strength", "willpower": "Willpower", "the-expanse-rpg-does-not-support-magical-powers": "The Expanse RPG does not support magical powers.", "the-world-of-lazarus-rpg-does-not-support-magical-powers": "The World of Lazarus RPG does not support magical powers.", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -206,12 +228,12 @@ "query-whisper-roll": "Query Whisper", "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "Zobrazit", - "hide": "Skrýt", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Ne", - "yes": "Ano", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From ebc4b4a275984f43f09cc288532d3980288c989d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:28 -0500 Subject: [PATCH 459/576] New translations translation.json (Danish) --- Fifth Season/translations/da.json | 38 ++++++++++++++++++++++++++----- 1 file changed, 32 insertions(+), 6 deletions(-) diff --git a/Fifth Season/translations/da.json b/Fifth Season/translations/da.json index 00112e866f..adaceeedbf 100644 --- a/Fifth Season/translations/da.json +++ b/Fifth Season/translations/da.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -55,23 +57,34 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", - "next": "Næste", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Ingen", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,7 +113,7 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Basis", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -210,8 +232,8 @@ "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Nej", - "yes": "Ja", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 257934da496a26abf0a7f6100632a80d20abeb6f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:29 -0500 Subject: [PATCH 460/576] New translations translation.json (German) --- Fifth Season/translations/de.json | 118 ++++++++++++++++++------------ 1 file changed, 72 insertions(+), 46 deletions(-) diff --git a/Fifth Season/translations/de.json b/Fifth Season/translations/de.json index 1a5d017cfd..adaceeedbf 100644 --- a/Fifth Season/translations/de.json +++ b/Fifth Season/translations/de.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,41 +13,42 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", "reroll-u": "REROLL", "about-u": "ABOUT", - "char-name-u": "CHARAKTERNAME", + "char-name-u": "CHARACTER NAME", "envoy": "Envoy", "mage": "Mage", - "rogue": "Schurke", + "rogue": "Rogue", "warrior": "Warrior", "adept": "Adept", - "expert": "Experte", + "expert": "Expert", "class-u": "CLASS", "level-u": "LEVEL", "race-u": "RACE", - "background-u": "HINTERGRUND", + "background-u": "BACKGROUND", "social-class-u": "SOCIAL CLASS", - "ancestry-u": "ABSTAMMUNG", + "ancestry-u": "ANCESTRY", "family-u": "FAMILY/ALLEGIANCE", - "age-u": "ALTER", + "age-u": "AGE", "gender-u": "GENDER", - "height-u": "KÖRPERGRÖßE", - "weight-u": "GEWICHT", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", "calling-u": "CALLING", "destiny-u": "DESTINY", "fate-u": "FATE", "accuracy-u": "ACCURACY", "communication-u": "COMMUNICATION", - "constitution-u": "KONSTITUTION", + "constitution-u": "CONSTITUTION", "cunning-u": "CUNNING", - "dexterity-u": "GESCHICKLICHKEIT", + "dexterity-u": "DEXTERITY", "fighting-u": "FIGHTING", - "intelligence-u": "INTELLIGENZ", - "perception-u": "WAHRNEHMUNG", - "strength-u": "Stärke", + "intelligence-u": "INTELLIGENCE", + "perception-u": "PERCEPTION", + "strength-u": "STRENGTH", "willpower-u": "WILLPOWER", "health-u": "HEALTH", "max": "Max", @@ -54,24 +56,35 @@ "magic-points-u": "MAGIC POINTS", "power-points-u": "POWER POINTS", "kanna-u": "KANNA", - "experience-points-u": "ERFAHRUNGSPUNKTE", - "next": "Weiter", + "experience-points-u": "EXPERIENCE POINTS", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Keine", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -95,26 +108,29 @@ "speed-u": "SPEED", "defense-u": "DEFENSE", "toughness-u": "TOUGHNESS", - "toughness-mode": "Modus", + "toughness-mode": "Mode", "gritty": "Gritty", "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Basis", - "shield": "Schild", + "base": "Base", + "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", - "extraordinary-u": "AUSSERGEWÖHNLICH", - "attack-u": "ANGRIFF", - "range-u": "REICHWEITE", + "extraordinary-u": "EXTRAORDINARY", + "attack-u": "ATTACK", + "range-u": "RANGE", "reload-u": "RELOAD", "roll-u": "ROLL", "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -123,13 +139,14 @@ "gp-u": "GP", "import-to-currency-u": "IMPORT TO CURRENCY", "currency-u": "CURRENCY", - "eye-u": "AUGENFARBE", - "skin-u": "HAUTFARBE", - "hair-u": "HAARFARBE", - "languages-u": "Sprachen", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "languages-u": "LANGUAGES", "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -138,17 +155,19 @@ "type-or-level:-u": "TYPE OR LEVEL:", "SOURCE:-u": "SOURCE:", "short-desc.:-u": "SHORT DESC.:", - "description:-u": "BESCHREIBUNG:", + "description:-u": "DESCRIPTION:", "focus:-u": "FOCUS:", - "school:-u": "SCHULE:", - "type:-u": "TYP:", + "school:-u": "SCHOOL:", + "type:-u": "TYPE:", "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", - "arcana": "Arkane Kunde", + "arcana": "Arcana", "psychic": "Psychic", "power-points": "Power Points", "fatigue": "Fatigue", @@ -162,15 +181,16 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", - "dexterity": "Geschicklichkeit", - "constitution": "Konstitution", + "dexterity": "Dexterity", + "constitution": "Constitution", "communication": "Communication", - "fighting": "Kämpfen", - "intelligence": "Intelligenz", - "perception": "Wahrnehmung", - "strength": "Stärke", + "fighting": "Fighting", + "intelligence": "Intelligence", + "perception": "Perception", + "strength": "Strength", "willpower": "Willpower", "the-expanse-rpg-does-not-support-magical-powers": "The Expanse RPG does not support magical powers.", "the-world-of-lazarus-rpg-does-not-support-magical-powers": "The World of Lazarus RPG does not support magical powers.", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -202,16 +224,16 @@ "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", - "never-whisper-roll": "Niemals geflüsterte Würfe", - "query-whisper-roll": "Flüstern abfragen", - "always-whisper-roll": "Immer geflüsterte Würfe", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "Anzeigen", - "hide": "Verstecken", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Nein", - "yes": "Ja", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -262,8 +286,8 @@ "show-the-corruption-section-info": "This can be shown for Blue Rose.", "show-the-ammo-column-info": "This can be unchecked for Blue Rose.", "show-the-money/currency-section-info": "This can be unchecked for Blue Rose.", - "conditions-u": "ZUSTÄNDE", - "origin-u": "HERKUNFT", + "conditions-u": "CONDITIONS", + "origin-u": "ORIGIN", "drive-u": "DRIVE", "profession-u": "PROFESSION", "appearance-u": "APPEARANCE", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 9d4c6f28d8d7a0b30ec10724f4f82c37f8135ae6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:30 -0500 Subject: [PATCH 461/576] New translations translation.json (Greek) --- Fifth Season/translations/el.json | 93 +++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) diff --git a/Fifth Season/translations/el.json b/Fifth Season/translations/el.json index a1d81cf6bf..9184d8f723 100644 --- a/Fifth Season/translations/el.json +++ b/Fifth Season/translations/el.json @@ -2,6 +2,10 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", +<<<<<<< HEAD +======= + "qualities-u": "QUALITIES", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +16,10 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", +<<<<<<< HEAD +======= + "psychic-u": "PSYCHIC", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -55,16 +63,27 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", +<<<<<<< HEAD "next": "Επόμενο", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", "none": "Καμία", "winded": "Winded", +======= + "next": "Next", + "initiative-u": "INITIATIVE", + "adjust": "Adjust", + "fatigue-u": "FATIGUE", + "none": "None", + "winded": "Winded", + "tired": "Tired", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", +<<<<<<< HEAD "deafened": "Deafened", "freefalling": "Free Falling", "helpless": "Helpless", @@ -72,6 +91,25 @@ "injured": "Injured", "prone": "Prone", "restrained": "Restrained", +======= + "confused": "Confused", + "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", + "freefalling": "Free Falling", + "frightened": "Frightened", + "helpless": "Helpless", + "hindered": "Hindered", + "influenced": "Influenced", + "injured": "Injured", + "maimed": "Maimed", + "prone": "Prone", + "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,7 +138,11 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", +<<<<<<< HEAD "base": "Βασικό", +======= + "base": "Base", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +154,18 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", +<<<<<<< HEAD "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", +======= + "quality-u": "QUALITY", + "short-description-u": "SHORT DESCRIPTION", + "spell-name-u": "SPELL NAME", + "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +181,10 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", +<<<<<<< HEAD +======= + "bonds-u": "BONDS", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +200,15 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", +<<<<<<< HEAD "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", +======= + "test-tn:-u": "TEST TN:", + "test:-u": "TEST:", + "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +224,10 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", +<<<<<<< HEAD +======= + "price-tn:-u": "PRICE TN:", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +251,11 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", +<<<<<<< HEAD +======= + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -210,8 +281,13 @@ "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", +<<<<<<< HEAD "no": "Όχι", "yes": "Ναι", +======= + "no": "No", + "yes": "Yes", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +299,22 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", +<<<<<<< HEAD "sections-u": "SECTIONS", +======= + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", +<<<<<<< HEAD +======= + "show-the-psychic-list": "Show the Psychic list in the Character tab", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +383,10 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", +<<<<<<< HEAD +======= + "price_check_for": "Price Check for", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +399,10 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", +<<<<<<< HEAD +======= + "price_tn_label": "Price TN", +>>>>>>> 745be1698e (New translations translation.json (Greek)) "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From c45d114ea8e0ca4dd94d74183e245e1cd3e8967a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:31 -0500 Subject: [PATCH 462/576] New translations translation.json (Finnish) --- Fifth Season/translations/el.json | 68 ------------------------------- Fifth Season/translations/fi.json | 26 ++++++++++++ 2 files changed, 26 insertions(+), 68 deletions(-) diff --git a/Fifth Season/translations/el.json b/Fifth Season/translations/el.json index 9184d8f723..94db9683de 100644 --- a/Fifth Season/translations/el.json +++ b/Fifth Season/translations/el.json @@ -2,12 +2,8 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", -<<<<<<< HEAD -======= "qualities-u": "QUALITIES", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "talents-u": "TALENTS", - "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", "expert-u": "EXPERT", "master-u": "MASTER", @@ -16,10 +12,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", -<<<<<<< HEAD -======= "psychic-u": "PSYCHIC", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -63,14 +56,6 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", -<<<<<<< HEAD - "next": "Επόμενο", - "initiative-u": "INITIATIVE", - "adjust": "Adjust", - "fatigue-u": "FATIGUE", - "none": "Καμία", - "winded": "Winded", -======= "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", @@ -78,20 +63,10 @@ "none": "None", "winded": "Winded", "tired": "Tired", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", -<<<<<<< HEAD - "deafened": "Deafened", - "freefalling": "Free Falling", - "helpless": "Helpless", - "hindered": "Hindered", - "injured": "Injured", - "prone": "Prone", - "restrained": "Restrained", -======= "confused": "Confused", "deafened": "Deafened", "defenseless": "Defenseless", @@ -109,7 +84,6 @@ "scarred": "Scarred", "slowed": "Slowed", "stunned": "Stunned", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -138,11 +112,7 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", -<<<<<<< HEAD - "base": "Βασικό", -======= "base": "Base", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -154,18 +124,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", -<<<<<<< HEAD - "short-description-u": "SHORT DESCRIPTION", - "spell-name-u": "SPELL NAME", - "arcanum-name-u": "ARCANUM NAME", -======= "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", "psychic-discipline-u": "PSYCHIC DISCIPLINE", "discipline:-u": "DISCIPLINE:", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -181,10 +145,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", -<<<<<<< HEAD -======= "bonds-u": "BONDS", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -200,15 +161,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", -<<<<<<< HEAD - "test:-u": "TEST:", - "spellpower:-u": "SPELLPOWER:", -======= "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", "psych-force:-u": "PSYCH FORCE:", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -224,10 +180,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", -<<<<<<< HEAD -======= "price-tn:-u": "PRICE TN:", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -251,11 +204,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", -<<<<<<< HEAD -======= "fifth-season": "Fifth Season", "cthulhu-awakens": "Cthulhu Awakens", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -281,13 +231,8 @@ "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", -<<<<<<< HEAD - "no": "Όχι", - "yes": "Ναι", -======= "no": "No", "yes": "Yes", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -299,22 +244,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", -<<<<<<< HEAD - "sections-u": "SECTIONS", -======= "sections-u": "CHARACTER TAB SECTIONS", "replace-health-with-fortune": "Replace Health with Fortune", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", -<<<<<<< HEAD -======= "show-the-psychic-list": "Show the Psychic list in the Character tab", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -383,10 +321,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", -<<<<<<< HEAD -======= "price_check_for": "Price Check for", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -399,10 +334,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", -<<<<<<< HEAD -======= "price_tn_label": "Price TN", ->>>>>>> 745be1698e (New translations translation.json (Greek)) "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", diff --git a/Fifth Season/translations/fi.json b/Fifth Season/translations/fi.json index b2bfd32a6a..adaceeedbf 100644 --- a/Fifth Season/translations/fi.json +++ b/Fifth Season/translations/fi.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -224,12 +246,14 @@ "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 9ca5c0efbb23e41c4bb1b49f1f9eac5959fb4d90 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:32 -0500 Subject: [PATCH 463/576] New translations translation.json (Hebrew) --- Fifth Season/translations/he.json | 30 ++++++++++++++++++++++++++++-- 1 file changed, 28 insertions(+), 2 deletions(-) diff --git a/Fifth Season/translations/he.json b/Fifth Season/translations/he.json index 06fdaa174c..adaceeedbf 100644 --- a/Fifth Season/translations/he.json +++ b/Fifth Season/translations/he.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,24 +63,35 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", "nervous": "Nervous", "anxious": "Anxious", "watchful": "Watchful", - "afraid": "מבועת", + "afraid": "Afraid", "terrified": "Terrified", "horror-u": "HORROR", "unsettled": "Unsettled", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 8f9cbd1d9c2bb0d1e889838ed099f90143f06909 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:33 -0500 Subject: [PATCH 464/576] New translations translation.json (Hungarian) --- Fifth Season/translations/hu.json | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Fifth Season/translations/hu.json b/Fifth Season/translations/hu.json index b2bfd32a6a..adaceeedbf 100644 --- a/Fifth Season/translations/hu.json +++ b/Fifth Season/translations/hu.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -224,12 +246,14 @@ "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From a485ece05f9c69ed816fd897c99327029675a684 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:34 -0500 Subject: [PATCH 465/576] New translations translation.json (Italian) --- Fifth Season/translations/it.json | 120 ++++++++++++++++++------------ 1 file changed, 73 insertions(+), 47 deletions(-) diff --git a/Fifth Season/translations/it.json b/Fifth Season/translations/it.json index b202c0e039..adaceeedbf 100644 --- a/Fifth Season/translations/it.json +++ b/Fifth Season/translations/it.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,17 +13,18 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", "reroll-u": "REROLL", "about-u": "ABOUT", - "char-name-u": "NOME DEL PERSONAGGIO", + "char-name-u": "CHARACTER NAME", "envoy": "Envoy", "mage": "Mage", - "rogue": "Furfante", + "rogue": "Rogue", "warrior": "Warrior", - "adept": "Adepto", + "adept": "Adept", "expert": "Expert", "class-u": "CLASS", "level-u": "LEVEL", @@ -31,22 +33,22 @@ "social-class-u": "SOCIAL CLASS", "ancestry-u": "ANCESTRY", "family-u": "FAMILY/ALLEGIANCE", - "age-u": "ETÀ", + "age-u": "AGE", "gender-u": "GENDER", - "height-u": "ALTEZZA", - "weight-u": "PESO", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", "calling-u": "CALLING", "destiny-u": "DESTINY", "fate-u": "FATE", "accuracy-u": "ACCURACY", "communication-u": "COMMUNICATION", - "constitution-u": "COSTITUZIONE", + "constitution-u": "CONSTITUTION", "cunning-u": "CUNNING", - "dexterity-u": "DESTREZZA", + "dexterity-u": "DEXTERITY", "fighting-u": "FIGHTING", - "intelligence-u": "INTELLIGENZA", - "perception-u": "PERCEZIONE", - "strength-u": "FORZA", + "intelligence-u": "INTELLIGENCE", + "perception-u": "PERCEPTION", + "strength-u": "STRENGTH", "willpower-u": "WILLPOWER", "health-u": "HEALTH", "max": "Max", @@ -54,24 +56,35 @@ "magic-points-u": "MAGIC POINTS", "power-points-u": "POWER POINTS", "kanna-u": "KANNA", - "experience-points-u": "PUNTI ESPERIENZA", - "next": "Prossimo", - "initiative-u": "INIZIATIVA", + "experience-points-u": "EXPERIENCE POINTS", + "next": "Next", + "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Nessuno", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -89,47 +102,51 @@ "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", - "b-for-ballistic": "c", + "b-for-ballistic": "b", "conviction-u": "CONVICTION", "corruption-u": "CORRUPTION", - "speed-u": "VELOCITÀ", + "speed-u": "SPEED", "defense-u": "DEFENSE", "toughness-u": "TOUGHNESS", - "toughness-mode": "Modalità", + "toughness-mode": "Mode", "gritty": "Gritty", "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", "base": "Base", - "shield": "Scudo", + "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", "extraordinary-u": "EXTRAORDINARY", - "attack-u": "ATTACCO", + "attack-u": "ATTACK", "range-u": "RANGE", "reload-u": "RELOAD", "roll-u": "ROLL", "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", - "cp-u": "MR", - "sp-u": "MA", - "gp-u": "MO", + "cp-u": "CP", + "sp-u": "SP", + "gp-u": "GP", "import-to-currency-u": "IMPORT TO CURRENCY", "currency-u": "CURRENCY", - "eye-u": "OCCHI", - "skin-u": "PELLE", - "hair-u": "CAPELLI", - "languages-u": "LINGUAGGI", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "languages-u": "LANGUAGES", "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -138,19 +155,21 @@ "type-or-level:-u": "TYPE OR LEVEL:", "SOURCE:-u": "SOURCE:", "short-desc.:-u": "SHORT DESC.:", - "description:-u": "DESCRIZIONE:", + "description:-u": "DESCRIPTION:", "focus:-u": "FOCUS:", - "school:-u": "SCUOLA:", - "type:-u": "TIPO:", + "school:-u": "SCHOOL:", + "type:-u": "TYPE:", "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", - "arcana": "Arcani", + "arcana": "Arcana", "psychic": "Psychic", - "power-points": "Punti Potere", + "power-points": "Power Points", "fatigue": "Fatigue", "kanna-cost:-u": "KANNA COST:", "power-cost:-u": "POWER COST:", @@ -162,15 +181,16 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", - "dexterity": "Destrezza", - "constitution": "Costituzione", + "dexterity": "Dexterity", + "constitution": "Constitution", "communication": "Communication", - "fighting": "Combattere", - "intelligence": "Intelligenza", - "perception": "Percezione", - "strength": "Forza", + "fighting": "Fighting", + "intelligence": "Intelligence", + "perception": "Perception", + "strength": "Strength", "willpower": "Willpower", "the-expanse-rpg-does-not-support-magical-powers": "The Expanse RPG does not support magical powers.", "the-world-of-lazarus-rpg-does-not-support-magical-powers": "The World of Lazarus RPG does not support magical powers.", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -201,17 +223,17 @@ "proud-rainbow": "Proud Rainbow", "trans-color": "Transitional Hues", "rolls-u": "ROLLS", - "whisper-rolls-to-gm": "Sussurra i tiri al DM", - "never-whisper-roll": "Non sussurrare mai i Tiri", - "query-whisper-roll": "Chiedi Sussurro", - "always-whisper-roll": "Sussurrare sempre i tiri", + "whisper-rolls-to-gm": "Whisper rolls to GM", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "Mostra", - "hide": "Nascondi", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", "no": "No", - "yes": "Sì", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -252,7 +276,7 @@ "game-system": "Game System", "color-selection": "Color Selection", "color-selection-info": "Select the color for the character sheet section headers and buttons.", - "whisp-rolls-gm": "Sussurra i tiri al DM", + "whisp-rolls-gm": "Whisper rolls to GM", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", "aim-toggle-default": "Prompt for Aim action when rolling attacks", "aim-value-default": "Aim Value", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 0d359a26fc62691631d8082eb439b5c0d352802f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:34 -0500 Subject: [PATCH 466/576] New translations translation.json (Japanese) --- Fifth Season/translations/ja.json | 60 ++++++++++++++++++++++--------- 1 file changed, 43 insertions(+), 17 deletions(-) diff --git a/Fifth Season/translations/ja.json b/Fifth Season/translations/ja.json index 481b79f004..adaceeedbf 100644 --- a/Fifth Season/translations/ja.json +++ b/Fifth Season/translations/ja.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -20,7 +22,7 @@ "char-name-u": "CHARACTER NAME", "envoy": "Envoy", "mage": "Mage", - "rogue": "ローグ", + "rogue": "Rogue", "warrior": "Warrior", "adept": "Adept", "expert": "Expert", @@ -49,29 +51,40 @@ "strength-u": "STRENGTH", "willpower-u": "WILLPOWER", "health-u": "HEALTH", - "max": "最大", + "max": "Max", "mana-u": "MANA", "magic-points-u": "MAGIC POINTS", "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", - "next": "次", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "無し", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,8 +113,8 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "基本", - "shield": "盾", + "base": "Base", + "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", "extraordinary-u": "EXTRAORDINARY", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,10 +162,12 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", - "arcana": "秘術", + "arcana": "Arcana", "psychic": "Psychic", "power-points": "Power Points", "fatigue": "Fatigue", @@ -162,15 +181,16 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", - "dexterity": "敏捷力", - "constitution": "耐久力", + "dexterity": "Dexterity", + "constitution": "Constitution", "communication": "Communication", "fighting": "Fighting", - "intelligence": "知力", - "perception": "知覚", - "strength": "筋力", + "intelligence": "Intelligence", + "perception": "Perception", + "strength": "Strength", "willpower": "Willpower", "the-expanse-rpg-does-not-support-magical-powers": "The Expanse RPG does not support magical powers.", "the-world-of-lazarus-rpg-does-not-support-magical-powers": "The World of Lazarus RPG does not support magical powers.", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -206,12 +228,12 @@ "query-whisper-roll": "Query Whisper", "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "表示", - "hide": "隠す", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "無し", - "yes": "有り", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 39303455ac8bbe2dcbb792cd4b04932a1d351176 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:35 -0500 Subject: [PATCH 467/576] New translations translation.json (Korean) --- Fifth Season/translations/ko.json | 50 +++++++++++++++++++++++-------- 1 file changed, 38 insertions(+), 12 deletions(-) diff --git a/Fifth Season/translations/ko.json b/Fifth Season/translations/ko.json index ffa15b1c80..adaceeedbf 100644 --- a/Fifth Season/translations/ko.json +++ b/Fifth Season/translations/ko.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -55,23 +57,34 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", - "next": "다음", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "없음", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -82,7 +95,7 @@ "terrified": "Terrified", "horror-u": "HORROR", "unsettled": "Unsettled", - "shocked": "놀람", + "shocked": "Shocked", "appalled": "Appalled", "overwhelmed": "Overwhelmed", "shattered": "Shattered", @@ -97,10 +110,10 @@ "toughness-u": "TOUGHNESS", "toughness-mode": "Mode", "gritty": "Gritty", - "pulp": "펄프", + "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "베이스", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,8 +181,9 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", - "accuracy": "정확", + "accuracy": "Accuracy", "dexterity": "Dexterity", "constitution": "Constitution", "communication": "Communication", @@ -171,7 +191,7 @@ "intelligence": "Intelligence", "perception": "Perception", "strength": "Strength", - "willpower": "의지력", + "willpower": "Willpower", "the-expanse-rpg-does-not-support-magical-powers": "The Expanse RPG does not support magical powers.", "the-world-of-lazarus-rpg-does-not-support-magical-powers": "The World of Lazarus RPG does not support magical powers.", "game-system-u": "GAME SYSTEM", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -206,12 +228,12 @@ "query-whisper-roll": "Query Whisper", "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "보이기", - "hide": "숨기기", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "아니오", - "yes": "예", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 60f61b6547301f285ab9cea8fb422cef5a4c7ad8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:36 -0500 Subject: [PATCH 468/576] New translations translation.json (Dutch) --- Fifth Season/translations/nl.json | 36 ++++++++++++++++++++++++++----- 1 file changed, 31 insertions(+), 5 deletions(-) diff --git a/Fifth Season/translations/nl.json b/Fifth Season/translations/nl.json index 0e62dd9c4e..adaceeedbf 100644 --- a/Fifth Season/translations/nl.json +++ b/Fifth Season/translations/nl.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -59,19 +61,30 @@ "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Geen", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,7 +113,7 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Basis", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -210,8 +232,8 @@ "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Nee", - "yes": "Ja", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 523b9c1b9f3b75ceb1b1d80c8d57bda8b57d4c47 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:37 -0500 Subject: [PATCH 469/576] New translations translation.json (Polish) --- Fifth Season/translations/pl.json | 44 ++++++++++++++++++++++++------- 1 file changed, 35 insertions(+), 9 deletions(-) diff --git a/Fifth Season/translations/pl.json b/Fifth Season/translations/pl.json index b784f09339..adaceeedbf 100644 --- a/Fifth Season/translations/pl.json +++ b/Fifth Season/translations/pl.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -55,23 +57,34 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", - "next": "Następny", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Brak", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -97,10 +110,10 @@ "toughness-u": "TOUGHNESS", "toughness-mode": "Mode", "gritty": "Gritty", - "pulp": "Miazga", + "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Bazowy", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -206,12 +228,12 @@ "query-whisper-roll": "Query Whisper", "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "Pokaż", - "hide": "Ukryj", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Nie", - "yes": "Tak", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 162e0063ea0048c04f0ca04aa6c337a41f7b060c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:40 -0500 Subject: [PATCH 470/576] New translations translation.json (Slovenian) --- Fifth Season/translations/sl.json | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Fifth Season/translations/sl.json b/Fifth Season/translations/sl.json index b2bfd32a6a..adaceeedbf 100644 --- a/Fifth Season/translations/sl.json +++ b/Fifth Season/translations/sl.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -224,12 +246,14 @@ "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 615f60d1370c511cb7167053e3be298976aaff2d Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:41 -0500 Subject: [PATCH 471/576] New translations translation.json (Swedish) --- Fifth Season/translations/sv.json | 46 ++++++++++++++++++++++++------- 1 file changed, 36 insertions(+), 10 deletions(-) diff --git a/Fifth Season/translations/sv.json b/Fifth Season/translations/sv.json index 78c448e9ae..adaceeedbf 100644 --- a/Fifth Season/translations/sv.json +++ b/Fifth Season/translations/sv.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -22,7 +24,7 @@ "mage": "Mage", "rogue": "Rogue", "warrior": "Warrior", - "adept": "Gesäll", + "adept": "Adept", "expert": "Expert", "class-u": "CLASS", "level-u": "LEVEL", @@ -55,23 +57,34 @@ "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", - "next": "Nästa", + "next": "Next", "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "Inga", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,7 +113,7 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Grund", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -206,12 +228,12 @@ "query-whisper-roll": "Query Whisper", "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "Visa", - "hide": "Dölj", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Nej", - "yes": "Ja", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -262,7 +286,7 @@ "show-the-corruption-section-info": "This can be shown for Blue Rose.", "show-the-ammo-column-info": "This can be unchecked for Blue Rose.", "show-the-money/currency-section-info": "This can be unchecked for Blue Rose.", - "conditions-u": "TILLSTÅND", + "conditions-u": "CONDITIONS", "origin-u": "ORIGIN", "drive-u": "DRIVE", "profession-u": "PROFESSION", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From ef77c3cabe64ec7f25803df84efc5361f9696b35 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:42 -0500 Subject: [PATCH 472/576] New translations translation.json (Turkish) --- Fifth Season/translations/tr.json | 34 +++++++++++++++++++++++++++---- 1 file changed, 30 insertions(+), 4 deletions(-) diff --git a/Fifth Season/translations/tr.json b/Fifth Season/translations/tr.json index c45b8416dd..adaceeedbf 100644 --- a/Fifth Season/translations/tr.json +++ b/Fifth Season/translations/tr.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -100,7 +113,7 @@ "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "Temel", + "base": "Base", "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -210,8 +232,8 @@ "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "Hayır", - "yes": "Evet", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From b3098a7aaf4eeee2c94aebaf8456b08fa4d28049 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:43 -0500 Subject: [PATCH 473/576] New translations translation.json (Ukrainian) --- Fifth Season/translations/uk.json | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Fifth Season/translations/uk.json b/Fifth Season/translations/uk.json index b2bfd32a6a..adaceeedbf 100644 --- a/Fifth Season/translations/uk.json +++ b/Fifth Season/translations/uk.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -224,12 +246,14 @@ "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 6e8a775bdb77a5acb635feb5c1b84abd40aa35c9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:44 -0500 Subject: [PATCH 474/576] New translations translation.json (Chinese Traditional) --- Fifth Season/translations/zh.json | 76 +++++++++++++++++++++---------- 1 file changed, 51 insertions(+), 25 deletions(-) diff --git a/Fifth Season/translations/zh.json b/Fifth Season/translations/zh.json index d649052ce9..adaceeedbf 100644 --- a/Fifth Season/translations/zh.json +++ b/Fifth Season/translations/zh.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -20,7 +22,7 @@ "char-name-u": "CHARACTER NAME", "envoy": "Envoy", "mage": "Mage", - "rogue": "盜賊", + "rogue": "Rogue", "warrior": "Warrior", "adept": "Adept", "expert": "Expert", @@ -29,7 +31,7 @@ "race-u": "RACE", "background-u": "BACKGROUND", "social-class-u": "SOCIAL CLASS", - "ancestry-u": "族裔", + "ancestry-u": "ANCESTRY", "family-u": "FAMILY/ALLEGIANCE", "age-u": "AGE", "gender-u": "GENDER", @@ -49,29 +51,40 @@ "strength-u": "STRENGTH", "willpower-u": "WILLPOWER", "health-u": "HEALTH", - "max": "上限", + "max": "Max", "mana-u": "MANA", "magic-points-u": "MAGIC POINTS", "power-points-u": "POWER POINTS", "kanna-u": "KANNA", "experience-points-u": "EXPERIENCE POINTS", "next": "Next", - "initiative-u": "先攻", + "initiative-u": "INITIATIVE", "adjust": "Adjust", "fatigue-u": "FATIGUE", - "none": "無", + "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -82,7 +95,7 @@ "terrified": "Terrified", "horror-u": "HORROR", "unsettled": "Unsettled", - "shocked": "驚", + "shocked": "Shocked", "appalled": "Appalled", "overwhelmed": "Overwhelmed", "shattered": "Shattered", @@ -92,16 +105,16 @@ "b-for-ballistic": "b", "conviction-u": "CONVICTION", "corruption-u": "CORRUPTION", - "speed-u": "速度", + "speed-u": "SPEED", "defense-u": "DEFENSE", "toughness-u": "TOUGHNESS", - "toughness-mode": "模式", + "toughness-mode": "Mode", "gritty": "Gritty", "pulp": "Pulp", "cinematic": "Cinematic", "armor-u": "ARMOR", - "base": "基本", - "shield": "盾牌", + "base": "Base", + "shield": "Shield", "Penalty": "Penalty", "#-sign": "#", "extraordinary-u": "EXTRAORDINARY", @@ -112,15 +125,18 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", - "cp-u": "銅幣", - "sp-u": "銀幣", - "gp-u": "金幣", + "cp-u": "CP", + "sp-u": "SP", + "gp-u": "GP", "import-to-currency-u": "IMPORT TO CURRENCY", "currency-u": "CURRENCY", "eye-u": "EYES", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,12 +162,14 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", - "arcana": "秘法", + "arcana": "Arcana", "psychic": "Psychic", - "power-points": "靈能點", + "power-points": "Power Points", "fatigue": "Fatigue", "kanna-cost:-u": "KANNA COST:", "power-cost:-u": "POWER COST:", @@ -162,15 +181,16 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", - "dexterity": "敏捷", - "constitution": "體質", + "dexterity": "Dexterity", + "constitution": "Constitution", "communication": "Communication", "fighting": "Fighting", - "intelligence": "智力", - "perception": "感知", - "strength": "力量", + "intelligence": "Intelligence", + "perception": "Perception", + "strength": "Strength", "willpower": "Willpower", "the-expanse-rpg-does-not-support-magical-powers": "The Expanse RPG does not support magical powers.", "the-world-of-lazarus-rpg-does-not-support-magical-powers": "The World of Lazarus RPG does not support magical powers.", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -206,12 +228,12 @@ "query-whisper-roll": "Query Whisper", "always-whisper-roll": "Always Whisper Rolls", "show-the-character-name-in-roll-results": "Show the character name in roll results", - "show": "顯示", - "hide": "隱藏", + "show": "Show", + "hide": "Hide", "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls", "add-tiebreaker-to-initiative-rolls": "Add Tiebreaker to Initiative rolls", - "no": "否", - "yes": "是", + "no": "No", + "yes": "Yes", "options-u": "OPTIONS", "add-aim-to-attack": "Add Aim to Attack", "prompt-for-aim": "Prompt for Aim", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From 8ca886a5e072091f4e10f51479107f03b080ca1e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:45 -0500 Subject: [PATCH 475/576] New translations translation.json (English) --- Fifth Season/translations/en.json | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/Fifth Season/translations/en.json b/Fifth Season/translations/en.json index 862513cabb..adaceeedbf 100644 --- a/Fifth Season/translations/en.json +++ b/Fifth Season/translations/en.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -223,13 +245,15 @@ "prompt-for-stunt-reroll": "Prompt for Stunt Reroll", "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", - "sections-u": "SECTIONS", + "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From bdbf2bc29307a064852f8577143c3002c2607d60 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:46 -0500 Subject: [PATCH 476/576] New translations translation.json (Portuguese, Brazilian) --- Fifth Season/translations/pb.json | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Fifth Season/translations/pb.json b/Fifth Season/translations/pb.json index b2bfd32a6a..adaceeedbf 100644 --- a/Fifth Season/translations/pb.json +++ b/Fifth Season/translations/pb.json @@ -2,6 +2,7 @@ "character-u": "CHARACTER", "persona-u": "PERSONA", "powers-u": "POWERS", + "qualities-u": "QUALITIES", "talents-u": "TALENTS", "novice-u": "NOVICE", "journeyman-u": "JOURNEYMAN", @@ -12,6 +13,7 @@ "focuses-u": "FOCUSES", "magic-u": "MAGIC", "arcana-u": "ARCANA", + "psychic-u": "PSYCHIC", "arcana/psychic-u": "ARCANA/PSYCHIC", "whisper-u": "WHISPER", "aim-u": "AIM", @@ -61,17 +63,28 @@ "fatigue-u": "FATIGUE", "none": "None", "winded": "Winded", + "tired": "Tired", "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", "blinded": "Blinded", + "confused": "Confused", "deafened": "Deafened", + "defenseless": "Defenseless", + "disadvantaged": "Disadvantaged", + "general-disadvantage": "General Disadvantage", "freefalling": "Free Falling", + "frightened": "Frightened", "helpless": "Helpless", "hindered": "Hindered", + "influenced": "Influenced", "injured": "Injured", + "maimed": "Maimed", "prone": "Prone", "restrained": "Restrained", + "scarred": "Scarred", + "slowed": "Slowed", + "stunned": "Stunned", "unconscious": "Unconscious", "wounded": "Wounded", "fear-u": "FEAR", @@ -112,9 +125,12 @@ "damage-u": "DAMAGE", "power-name-u": "POWER NAME", "class-power-u": "CLASS POWER", + "quality-u": "QUALITY", "short-description-u": "SHORT DESCRIPTION", "spell-name-u": "SPELL NAME", "arcanum-name-u": "ARCANUM NAME", + "psychic-discipline-u": "PSYCHIC DISCIPLINE", + "discipline:-u": "DISCIPLINE:", "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", @@ -130,6 +146,7 @@ "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", + "bonds-u": "BONDS", "character-appearance-u": "CHARACTER APPEARANCE", "char-notes-u": "CHARACTER NOTES", "specialization1-u": "SPECIALIZATION 1", @@ -145,8 +162,10 @@ "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", "tn:-u": "TN:", + "test-tn:-u": "TEST TN:", "test:-u": "TEST:", "spellpower:-u": "SPELLPOWER:", + "psych-force:-u": "PSYCH FORCE:", "focus-bonus:-u": "FOCUS BONUS:", "arcana": "Arcana", "psychic": "Psychic", @@ -162,6 +181,7 @@ "time:-u": "TIME:", "resistance:-u": "RESISTANCE:", "fatigue-tn:-u": "FATIGUE TN:", + "price-tn:-u": "PRICE TN:", "ability:-u": "ABILITY:", "accuracy": "Accuracy", "dexterity": "Dexterity", @@ -185,6 +205,8 @@ "modern-age": "Modern AGE", "threefold": "Threefold", "world-of-lazarus": "World of Lazarus", + "fifth-season": "Fifth Season", + "cthulhu-awakens": "Cthulhu Awakens", "color-selection-u": "COLOR SELECTION", "black": "Black", "red": "Red", @@ -224,12 +246,14 @@ "always-reroll-stunt": "Always Reroll Stunt Die", "aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)", "sections-u": "CHARACTER TAB SECTIONS", + "replace-health-with-fortune": "Replace Health with Fortune", "show-the-power-list": "Show the Power list in the Character tab", "show-the-class-list": "Show the Class Power list in the Character tab", "show-the-talent-list": "Show the Talent list in the Character tab", "show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab", "show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab", "show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab", + "show-the-psychic-list": "Show the Psychic list in the Character tab", "show-the-mana/magic-points-section": "Show the Mana/Magic Points section", "show-the-power-points-section": "Show the Power Points section", "show-the-kanna-section": "Show the Kanna section", @@ -298,6 +322,7 @@ "arcana_focus": "Arcana Focus", "psychic_focus": "Psychic Focus", "fatigue_check_for": "Fatigue Check for", + "price_check_for": "Price Check for", "each_fatiguing_spell": "Each Fatiguing spell this Encounter", "fear_label": "Fear", "armor_penalty": "Armor Penalty", @@ -310,6 +335,7 @@ "magic_arcana_focus": "Magic Arcana Focus", "spellpower_label": "Spellpower", "fatigue_tn_label": "Fatigue TN", + "price_tn_label": "Price TN", "kanna_cost_label": "Kanna Cost", "power_cost_label": "Power Cost", "plus_one_tn": "+1 TN", From baea2a856cab4a65959a9f161254f8560ad48bfb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:47 -0500 Subject: [PATCH 477/576] New translations translation.json (French) --- ICON RPG [MassifPress]/translations/fr.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/fr.json diff --git a/ICON RPG [MassifPress]/translations/fr.json b/ICON RPG [MassifPress]/translations/fr.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/fr.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 13cc7edc80ebcc5db87e0af797150c639a3d47fe Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:48 -0500 Subject: [PATCH 478/576] New translations translation.json (Spanish) --- ICON RPG [MassifPress]/translations/es.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/es.json diff --git a/ICON RPG [MassifPress]/translations/es.json b/ICON RPG [MassifPress]/translations/es.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/es.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From a827d555f61fd1db4d7a12ca38d1c341c437d58c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:49 -0500 Subject: [PATCH 479/576] New translations translation.json (Afrikaans) --- ICON RPG [MassifPress]/translations/af.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/af.json diff --git a/ICON RPG [MassifPress]/translations/af.json b/ICON RPG [MassifPress]/translations/af.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/af.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 3de700048bc32a4eedafa66eee93084b31f9bcfa Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:50 -0500 Subject: [PATCH 480/576] New translations translation.json (Catalan) --- ICON RPG [MassifPress]/translations/ca.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/ca.json diff --git a/ICON RPG [MassifPress]/translations/ca.json b/ICON RPG [MassifPress]/translations/ca.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/ca.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 76e2a694314206be5fbfd36742c649670c1edb1c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:51 -0500 Subject: [PATCH 481/576] New translations translation.json (Czech) --- ICON RPG [MassifPress]/translations/cs.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/cs.json diff --git a/ICON RPG [MassifPress]/translations/cs.json b/ICON RPG [MassifPress]/translations/cs.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/cs.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 138bf3c68179d07ce801979cd785203d800e0bbe Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:52 -0500 Subject: [PATCH 482/576] New translations translation.json (Danish) --- ICON RPG [MassifPress]/translations/da.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/da.json diff --git a/ICON RPG [MassifPress]/translations/da.json b/ICON RPG [MassifPress]/translations/da.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/da.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 579bfccbb2a11515727141edc901dba4666018bd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:52 -0500 Subject: [PATCH 483/576] New translations translation.json (German) --- ICON RPG [MassifPress]/translations/de.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/de.json diff --git a/ICON RPG [MassifPress]/translations/de.json b/ICON RPG [MassifPress]/translations/de.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/de.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 5229f268e017bddfbf21ae85bc00500e7f9e02e9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:53 -0500 Subject: [PATCH 484/576] New translations translation.json (Greek) --- ICON RPG [MassifPress]/translations/el.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/el.json diff --git a/ICON RPG [MassifPress]/translations/el.json b/ICON RPG [MassifPress]/translations/el.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/el.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From df12d2d97822e8f0de35cfabc6c62345ce921dc7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:54 -0500 Subject: [PATCH 485/576] New translations translation.json (Finnish) --- ICON RPG [MassifPress]/translations/fi.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/fi.json diff --git a/ICON RPG [MassifPress]/translations/fi.json b/ICON RPG [MassifPress]/translations/fi.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/fi.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From fa39579d4e9a4f5584c0746cf1ae14592be777e7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:55 -0500 Subject: [PATCH 486/576] New translations translation.json (Hebrew) --- ICON RPG [MassifPress]/translations/he.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/he.json diff --git a/ICON RPG [MassifPress]/translations/he.json b/ICON RPG [MassifPress]/translations/he.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/he.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 28babcfa19c46b384f2d72ecd5294110da8ccc52 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:56 -0500 Subject: [PATCH 487/576] New translations translation.json (Hungarian) --- ICON RPG [MassifPress]/translations/hu.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/hu.json diff --git a/ICON RPG [MassifPress]/translations/hu.json b/ICON RPG [MassifPress]/translations/hu.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/hu.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From ad27e04e53a78145eb33754ac8e9ff59a1b33ab1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:57 -0500 Subject: [PATCH 488/576] New translations translation.json (Italian) --- ICON RPG [MassifPress]/translations/it.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/it.json diff --git a/ICON RPG [MassifPress]/translations/it.json b/ICON RPG [MassifPress]/translations/it.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/it.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 44ff98b4027d70f0994e9a168528b8e80ff5f38f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:58 -0500 Subject: [PATCH 489/576] New translations translation.json (Japanese) --- ICON RPG [MassifPress]/translations/ja.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/ja.json diff --git a/ICON RPG [MassifPress]/translations/ja.json b/ICON RPG [MassifPress]/translations/ja.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/ja.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From d2b63abc0ebdfbac0a0ab19ec345297ab49a80be Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:58 -0500 Subject: [PATCH 490/576] New translations translation.json (Korean) --- ICON RPG [MassifPress]/translations/ko.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/ko.json diff --git a/ICON RPG [MassifPress]/translations/ko.json b/ICON RPG [MassifPress]/translations/ko.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/ko.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 58def3f8845e461697e6692a0c7d9b6d81af24dd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:56:59 -0500 Subject: [PATCH 491/576] New translations translation.json (Dutch) --- ICON RPG [MassifPress]/translations/nl.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/nl.json diff --git a/ICON RPG [MassifPress]/translations/nl.json b/ICON RPG [MassifPress]/translations/nl.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/nl.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 54174925fc6639b21cc3e08529a5220e81a33f40 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:00 -0500 Subject: [PATCH 492/576] New translations translation.json (Polish) --- ICON RPG [MassifPress]/translations/pl.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/pl.json diff --git a/ICON RPG [MassifPress]/translations/pl.json b/ICON RPG [MassifPress]/translations/pl.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/pl.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From a0fe5a0b70bc5b6abd66525ba3d0f085faaf22b9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:01 -0500 Subject: [PATCH 493/576] New translations translation.json (Portuguese) --- ICON RPG [MassifPress]/translations/pt.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/pt.json diff --git a/ICON RPG [MassifPress]/translations/pt.json b/ICON RPG [MassifPress]/translations/pt.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/pt.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From e57335d108fa7f5a23f8f0d0a3242eca8fcca888 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:02 -0500 Subject: [PATCH 494/576] New translations translation.json (Russian) --- ICON RPG [MassifPress]/translations/ru.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/ru.json diff --git a/ICON RPG [MassifPress]/translations/ru.json b/ICON RPG [MassifPress]/translations/ru.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/ru.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From c89730384315a9d517089a86fcfb3e3d8276f699 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:03 -0500 Subject: [PATCH 495/576] New translations translation.json (Slovenian) --- ICON RPG [MassifPress]/translations/sl.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/sl.json diff --git a/ICON RPG [MassifPress]/translations/sl.json b/ICON RPG [MassifPress]/translations/sl.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/sl.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 31c305ee7e07c62d1f928914e75f80a13d35adb4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:04 -0500 Subject: [PATCH 496/576] New translations translation.json (Swedish) --- ICON RPG [MassifPress]/translations/sv.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/sv.json diff --git a/ICON RPG [MassifPress]/translations/sv.json b/ICON RPG [MassifPress]/translations/sv.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/sv.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 0fc57d7c9259acc3b2ecb6c087d32ec6ddc0af71 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:04 -0500 Subject: [PATCH 497/576] New translations translation.json (Turkish) --- ICON RPG [MassifPress]/translations/tr.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/tr.json diff --git a/ICON RPG [MassifPress]/translations/tr.json b/ICON RPG [MassifPress]/translations/tr.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/tr.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From b59494e35a64773a9b19c6d4d0fafd2412070278 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:05 -0500 Subject: [PATCH 498/576] New translations translation.json (Ukrainian) --- ICON RPG [MassifPress]/translations/uk.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/uk.json diff --git a/ICON RPG [MassifPress]/translations/uk.json b/ICON RPG [MassifPress]/translations/uk.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/uk.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From e375cc955eb63f3a46e832e963bf28509f3e131b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:06 -0500 Subject: [PATCH 499/576] New translations translation.json (Chinese Traditional) --- ICON RPG [MassifPress]/translations/zh.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/zh.json diff --git a/ICON RPG [MassifPress]/translations/zh.json b/ICON RPG [MassifPress]/translations/zh.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/zh.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 35c25d62e42affefce436d0da7817723346915d4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:07 -0500 Subject: [PATCH 500/576] New translations translation.json (English) --- ICON RPG [MassifPress]/translations/en.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/en.json diff --git a/ICON RPG [MassifPress]/translations/en.json b/ICON RPG [MassifPress]/translations/en.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/en.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From c34b08c3e823478bee010d8a852a7104b708b525 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:08 -0500 Subject: [PATCH 501/576] New translations translation.json (Portuguese, Brazilian) --- ICON RPG [MassifPress]/translations/pb.json | 228 ++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 ICON RPG [MassifPress]/translations/pb.json diff --git a/ICON RPG [MassifPress]/translations/pb.json b/ICON RPG [MassifPress]/translations/pb.json new file mode 100644 index 0000000000..04517e01e2 --- /dev/null +++ b/ICON RPG [MassifPress]/translations/pb.json @@ -0,0 +1,228 @@ +{ + "narrative sheet": "narrative play", + "tactics sheet": "tactical combat", + "journal sheet": "journal", + "roster sheet": "roster", + "character_name": "name", + "gender": "pronouns", + "bond": "bond", + "job": "job", + "class": "class", + "stalwart": "stalwart", + "heavy": "heavy", + "mendicant": "mendicant", + "leader": "leader", + "vagabond": "vagabond", + "skirmisher": "skirmisher", + "wright": "wright", + "artillery": "artillery", + "general": "general", + "custom": "custom", + "unique": "unique", + "npc": "NPC", + "inactive": "INACTIVE", + "unequipped": "UNEQUIPPED", + "mob": "mob", + "kin": "kin", + "culture": "culture", + "level": "lv.", + "chapter": "ch.", + "actions": "actions", + "action roll": "action roll", + "size": "size:", + "max effort": "max effort:", + "max strain": "max strain:", + "effort:": "effort", + "exhausted": "exhausted:", + "strain:": "strain", + "broken": "broken:", + "whisper": "whisper:", + "NA": "—", + "INF": "∞", + "per scene": "/ scene", + "per session": "/ session", + "passive": "passive", + "unlimited": "unlimited", + "effort": "effort", + "strain": "strain", + "uses": "uses", + "combats": "combats", + "expeditions": "expeditions", + "brief character description": "Brief character description...", + "bond flavor text or description": "Bond flavor text / Full character description...", + "special ability": "special ability", + "your special bond ability": "Your special bond ability or other unique quality...", + "second wind": "second wind", + "regain effort when": "Regain Effort when...", + "additional notes": "additional notes:", + "write anything you want here": "Write anything you want here...", + "write any additional notes here": "Write any additional notes here... (Note: quoted text can be stylized to be **bold** or *italic*)", + "you can find more notes in the journal tab": "You can find more notes in the 'Journal' tab. You can style notes quoted to chat with **bold** and *italics*.", + "power placeholder": "Powers give you the ability to do something without rolling, or boost your existing actions or abilities...", + "gambit placeholder": "Gambits are Powers from other Bonds. You can only learn a gambit after earning FOUR Powers from your own Bond first...", + "powers": "powers", + "power": "power", + "gambits": "gambits", + "gambit": "gambit", + "hp": "HP", + "hp_max": "max HP", + "divider": "/", + "wounds": "wounds", + "vitality": "vitality", + "vit": "vit", + "vigor": "vigor", + "defense": "defense", + "def": "def", + "armor": "armor", + "speed": "speed", + "spd": "spd", + "dash": "dash", + "damage": "damage", + "dmg": "dmg", + "fray": "fray", + "saving throw": "save roll:", + "save": "save", + "quote": "quote", + "whack": "whack!", + "attack": "attack", + "range": "range", + "rng": "rng", + "ranged": "ranged", + "melee": "melee", + "light": "light", + "critical": "critical", + "crit dmg": "crit dmg.", + "bonus dmg": "bonus dmg.", + "bonus": "bonus", + "miss dmg": "miss dmg.", + "miss": "miss", + "melee weapon": "melee wpn", + "ranged weapon": "ranged wpn", + "attacks": "attacks", + "talents": "talents", + "traits": "traits", + "trait": "trait", + "relics": "relics", + "trophies": "trophies", + "abilities": "abilities", + "additional abilities": "additional abilities", + "limit break": "limit break", + "mastery name": "mastery", + "special mechanic": "special mechanic:", + "primary job flavor text": "Primary job flavor text...", + "job gambit desc": "Gambit reminder text...", + "class notes desc": "Write any notes about your class here...", + "special mechanic desc": "Describe your special mechanic here...", + "secondary jobs": "secondary jobs", + "trait description": "Describe your trait here...", + "write about your kin": "Write about your kin / species here...", + "write about your culture": "Write about your culture / religion here...", + "relic": "relic", + "trophy": "trophy", + "relic flavor": "Relic flavor text / Describe your relic here...", + "relic effects": "Write about your Relic's powers and effects...", + "trophy effect": "Write what your trophy does...", + "aspected": "aspected:", + "infused dust": "infused:", + "xp": "XP", + "dust": "dust", + "ideals": "ideals", + "level up reminder line 0": "Once a character's XP bar is full, clear it and mark a level up.", + "level up reminder line 1": "At every interval, unlock a new Ability or Talent.", + "write your ideal here": "Write an ideal, belief, or oath here...", + "xp reminder title": "Check at the end of a session:", + "xp reminder line 0": "+1 XP if you ticked one Ideal / +2 XP if you ticked two or more.", + "xp reminder line 1": "+1 XP if you overcame a Challenge / +2 XP for multiple Challenges.", + "xp reminder line 2": "+1-3 XP for completing a Personal Ambition / +1 XP per Group Ambition.", + "xp reminder line 3": "+1 XP if you invoked one of your Burdens at least once.", + "personal ambition desc": "Write about your personal goals, projects, or desires here...", + "group ambition desc": "Write about your group's goals, projects, or desires here...", + "ambition action roll": "ambition action roll:", + "ambition reminder line 0": "You may also spend 2 Dust to advance by one segment during downtime.", + "ambition reminder line 1": "1-3 = Ambition advances by ONE segment.", + "ambition reminder line 2": "4-5 = Ambition advances by TWO segments.", + "ambition reminder line 3": "6 = Ambition advances by THREE segments.", + "ambition reminder line 4": "6,6 = Ambition advances by FIVE segments!", + "fortune action roll": "fortune rolls:", + "fortune reminder line 0": "Trying to accomplish a task with low-stakes or unclear consequences, but a roll still feels necessary? Pick an ACTION based on what you're trying to do and roll as normal, but it has one of the following outcomes instead:", + "fortune reminder line 1": "1-3 = Poor result. Cursory glance. Misunderstanding.", + "fortune reminder line 2": "4-5 = Average result. Interesting. Common wisdom.", + "fortune reminder line 3": "6 = Good result. Shows expertise. Obscure details.", + "fortune reminder line 4": "6,6 = Excellent result! Rare insight! Secrets revealed!", + "ambitions": "ambitions", + "group name": "group name:", + "describe your camp": "Describe your camp / ship / fortress here...", + "fixtures": "fixtures", + "fixture": "fixture name", + "fixture description": "Describe your fixture here...", + "fixture effects": "Write what the fixture does...", + "upgrade effects": "Write about any upgrades you've made...", + "purchase cost": "purchase cost", + "upgrade cost": "upgrade cost", + "total invested": "total invested", + "burdens": "burdens", + "burden": "burden", + "notes": "notes", + "possessions": "possessions", + "class resource": "class resources:", + "resource": "resource", + "resources": "resources", + "reminders": "reminders", + "first burden": "first burden", + "second burden": "second burden", + "third burden": "third burden", + "foes_allies": "foes / allies", + "npc_summon_foe": "npc / summon / foe", + "creature description or powers": "Creature's description / powers...", + "ability text": "Creature's abilities and effects...", + "additional notes or abilities": "Any additional abilities, notes, or effects...", + "write any notes about this clock": "A general-purpose clock, use this to track anything you like. Write about it here...", + "clocks": "clocks", + "-1d": "-1", + "possessions textarea": "List anything else you're carrying here / Describe some other propetry you own...", + "rules reminder wounds": "−25% Max HP per Wound", + "burdens reminder title": "Healing burdens:", + "burdens reminder line 0": "Each Burden afflicts TWO Actions that have one or more dice. Use the black checkboxes to mark these actions.", + "burdens reminder line 1": "When you get a chance to heal, advance up to THREE clock segments by ONE step.", + "burdens reminder line 2": "You can forgo your own healing to help someone else advance a segment by ONE extra step.", + "burdens reminder line 3": "You may also spend 2 Dust to advance your healing by ONE segment.", + "burdens reminder line 4": "Lift the burden (and the respective penalties) when the last segment would be filled.", + "personal resolve": "personal resolve:", + "party resolve": "party resolve:", + "limit break reminder line 0": "Limit Breaks cost Resolve, and can only be used ONCE per combat encounter.", + "limit break reminder line 1": "Party Resolve increases by 1 at the start of EACH ROUND in combat, and depletes to 0 when combat ends.", + "limit break reminder line 2": "Personal Resolve is gained at a rate of 1 after EVERY combat, and resets to 0 when you camp.", + "limit break reminder line 3": "When you spend Resolve to use a Limit Break, you can use any combination of party or personal, but you MUST get your group's permission to use the party pool.", + "ability flavor": "Write flavor text, or 'On Hit' and 'Miss' effects here... You can calculate [[1d@{damage-die}+@{fray}]].", + "ability effects": "Write the ability's main or additional effects here... You can also make an inline attack roll with [[1d20@{boons}]].", + "talent effect": "Write the ability's talent effects here...", + "talent": "talent", + "mastery effect": "Write the ability's mastery effects here...", + "mastery": "mastery", + "basic abilities": "Basic Abilities:", + "basic abilities reminder line 0": "DASH (1 action): Dash half your Speed, rounded up.", + "basic abilities reminder line 1": "INTERACT (1 action): Interact with something on the map that takes more than a few moments.", + "basic abilities reminder line 2": "RESCUE (1 action): Help an adjacent defeated ally. They end the incapacitated state and heal to full HP, minus any wounds.", + "basic abilities reminder line 3": "BASIC ATTACK (1-2 actions): Make a basic light or heavy attack.", + "basic abilities reminder line 4": "WHACK! (1 action): Kick, punch, or throw a stone. Deals 1 damage to any character within 3 spaces, NO ROLL required.", + "interludes": "interludes", + "interlude reminder line 1": "Clear all Strain.", + "interlude reminder line 2": "Regain all Effort.", + "interlude reminder line 3": "Regain all HP", + "interlude reminder line 4": "Spend any XP.", + "rules reminders info line 0": "Click the ⓘ symbol to show / hide ALL rules reminders.", + "roll": "roll", + "vs": "vs. ", + "progress": "progress", + "sheet settings": "sheet settings", + "camp name": "camp name (displayed in journal):", + "tactics boons_curses prompt": "tactical 'boons / curses' prompt:", + "narrative boons_curses prompt": "narrative 'boons / curses' prompt:", + "save target": "generic save target:", + "maxhp%": "max HP mult:", + "bloodied%": "bloodied ratio:", + "dash%": "dash ratio:", + "heavy%": "heavy dmg dice:", + "report an issue": "report issue", + "send a tip": "send tip" +} \ No newline at end of file From 074dc6d1beb5664b51c4e0494cbc0e77f5ebcf00 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:09 -0500 Subject: [PATCH 502/576] New translations translation.json (French) --- Magical-Kitties/translations/fr.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/fr.json diff --git a/Magical-Kitties/translations/fr.json b/Magical-Kitties/translations/fr.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/fr.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From c0bcb8b1d56b92bd1483e00ccdf5f15c984a6724 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:10 -0500 Subject: [PATCH 503/576] New translations translation.json (Spanish) --- Magical-Kitties/translations/es.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/es.json diff --git a/Magical-Kitties/translations/es.json b/Magical-Kitties/translations/es.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/es.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 3155fbab6878ccd13e2e82957e6d0aeb44ac46e7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:10 -0500 Subject: [PATCH 504/576] New translations translation.json (Afrikaans) --- Magical-Kitties/translations/af.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/af.json diff --git a/Magical-Kitties/translations/af.json b/Magical-Kitties/translations/af.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/af.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 055b80bddc36d0417167c69732cab1a8d53277c0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:11 -0500 Subject: [PATCH 505/576] New translations translation.json (Catalan) --- Magical-Kitties/translations/ca.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/ca.json diff --git a/Magical-Kitties/translations/ca.json b/Magical-Kitties/translations/ca.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/ca.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 9e6c868b68829371f1a25e37e21b9ca32693e4c8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:12 -0500 Subject: [PATCH 506/576] New translations translation.json (Czech) --- Magical-Kitties/translations/cs.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/cs.json diff --git a/Magical-Kitties/translations/cs.json b/Magical-Kitties/translations/cs.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/cs.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From c9dc855743e955ff5173b9085bd5ba856d9a7c3c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:13 -0500 Subject: [PATCH 507/576] New translations translation.json (Danish) --- Magical-Kitties/translations/da.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/da.json diff --git a/Magical-Kitties/translations/da.json b/Magical-Kitties/translations/da.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/da.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 36f2d2fa3ba6a26bdcc1a029f9221d2ecdf7e527 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:14 -0500 Subject: [PATCH 508/576] New translations translation.json (German) --- Magical-Kitties/translations/de.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/de.json diff --git a/Magical-Kitties/translations/de.json b/Magical-Kitties/translations/de.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/de.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 6901f0e0e0ce4701238f088d86309f9320dba192 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:15 -0500 Subject: [PATCH 509/576] New translations translation.json (Greek) --- Magical-Kitties/translations/el.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/el.json diff --git a/Magical-Kitties/translations/el.json b/Magical-Kitties/translations/el.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/el.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 81014add60b61fd360bdf2b330de17c25e27bd56 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:16 -0500 Subject: [PATCH 510/576] New translations translation.json (Finnish) --- Magical-Kitties/translations/fi.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/fi.json diff --git a/Magical-Kitties/translations/fi.json b/Magical-Kitties/translations/fi.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/fi.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 653ac98dab08b97561055746909dfc002d650bf0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:16 -0500 Subject: [PATCH 511/576] New translations translation.json (Hebrew) --- Magical-Kitties/translations/he.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/he.json diff --git a/Magical-Kitties/translations/he.json b/Magical-Kitties/translations/he.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/he.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 10b884c286b5100a38c9f4594f7b2e074b761512 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:17 -0500 Subject: [PATCH 512/576] New translations translation.json (Hungarian) --- Magical-Kitties/translations/hu.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/hu.json diff --git a/Magical-Kitties/translations/hu.json b/Magical-Kitties/translations/hu.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/hu.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 6a1d6da79767ed087a62ad899c3e3a80ac0b784e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:18 -0500 Subject: [PATCH 513/576] New translations translation.json (Italian) --- Magical-Kitties/translations/it.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/it.json diff --git a/Magical-Kitties/translations/it.json b/Magical-Kitties/translations/it.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/it.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 5d33d4d4bce50fbb478638fcc1af35fe518053de Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:19 -0500 Subject: [PATCH 514/576] New translations translation.json (Japanese) --- Magical-Kitties/translations/ja.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/ja.json diff --git a/Magical-Kitties/translations/ja.json b/Magical-Kitties/translations/ja.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/ja.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 81deedc4c343f7cd66d7b0121d2c1773b7547977 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:19 -0500 Subject: [PATCH 515/576] New translations translation.json (Korean) --- Magical-Kitties/translations/ko.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/ko.json diff --git a/Magical-Kitties/translations/ko.json b/Magical-Kitties/translations/ko.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/ko.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From b7638727832a9b15f0b40075c49c9457fc87926a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:20 -0500 Subject: [PATCH 516/576] New translations translation.json (Dutch) --- Magical-Kitties/translations/nl.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/nl.json diff --git a/Magical-Kitties/translations/nl.json b/Magical-Kitties/translations/nl.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/nl.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 55c93e79bc4225e4fc925eda4f96416c4157cc3e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:21 -0500 Subject: [PATCH 517/576] New translations translation.json (Polish) --- Magical-Kitties/translations/pl.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/pl.json diff --git a/Magical-Kitties/translations/pl.json b/Magical-Kitties/translations/pl.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/pl.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From f1e558c372e135d85e0d669c51fc68fd4b51121e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:22 -0500 Subject: [PATCH 518/576] New translations translation.json (Portuguese) --- Magical-Kitties/translations/pt.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/pt.json diff --git a/Magical-Kitties/translations/pt.json b/Magical-Kitties/translations/pt.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/pt.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From ce93a7247c4d73b4539ba538ae6a2c2f90dc2be8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:23 -0500 Subject: [PATCH 519/576] New translations translation.json (Russian) --- Magical-Kitties/translations/ru.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/ru.json diff --git a/Magical-Kitties/translations/ru.json b/Magical-Kitties/translations/ru.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/ru.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 5f65c32fbbeb93bdaf266283529d0a25932c2dbb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:24 -0500 Subject: [PATCH 520/576] New translations translation.json (Slovenian) --- Magical-Kitties/translations/sl.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/sl.json diff --git a/Magical-Kitties/translations/sl.json b/Magical-Kitties/translations/sl.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/sl.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 85c8bbbb7d328eafabc07d27f86fc0ff6d119565 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:25 -0500 Subject: [PATCH 521/576] New translations translation.json (Swedish) --- Magical-Kitties/translations/sv.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/sv.json diff --git a/Magical-Kitties/translations/sv.json b/Magical-Kitties/translations/sv.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/sv.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From a3c1bb18b552776232f51838271efeeecf6a4e51 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:25 -0500 Subject: [PATCH 522/576] New translations translation.json (Turkish) --- Magical-Kitties/translations/tr.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/tr.json diff --git a/Magical-Kitties/translations/tr.json b/Magical-Kitties/translations/tr.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/tr.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 44eb857e2cc7548f5ef3e0a668789f6da6b5fbf1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:26 -0500 Subject: [PATCH 523/576] New translations translation.json (Ukrainian) --- Magical-Kitties/translations/uk.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/uk.json diff --git a/Magical-Kitties/translations/uk.json b/Magical-Kitties/translations/uk.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/uk.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 817a2439d79be9e270e80ca83d42270ab226afe5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:27 -0500 Subject: [PATCH 524/576] New translations translation.json (Chinese Traditional) --- Magical-Kitties/translations/zh.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/zh.json diff --git a/Magical-Kitties/translations/zh.json b/Magical-Kitties/translations/zh.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/zh.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 4c9db49977e932ad1013f6424830ccc3a536478f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:28 -0500 Subject: [PATCH 525/576] New translations translation.json (English) --- Magical-Kitties/translations/en.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/en.json diff --git a/Magical-Kitties/translations/en.json b/Magical-Kitties/translations/en.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/en.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 9e211b7bfb7531b325a372baf807e4ffaf0a18f0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:29 -0500 Subject: [PATCH 526/576] New translations translation.json (Portuguese, Brazilian) --- Magical-Kitties/translations/pb.json | 35 ++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Magical-Kitties/translations/pb.json diff --git a/Magical-Kitties/translations/pb.json b/Magical-Kitties/translations/pb.json new file mode 100644 index 0000000000..0936d150b6 --- /dev/null +++ b/Magical-Kitties/translations/pb.json @@ -0,0 +1,35 @@ +{ + "your-kitty-u": "Your Kitty", + "kitty-description-u": "Kitty Description", + "kitty-name-u": "Name", + "extra-dice-rolls-u": "Extra Dice Rolls", + "roll-button-label": "Roll", + "trackables-u": "Trackables", + "attributes-u": "Attributes", + "cute-u": "Cute", + "cunning-u": "Cunning", + "fierce-u": "Fierce", + "talents-u": "Talents", + "talent-name-placeholder": "Talent Name", + "roll-cute-button-label": "Roll Cute", + "roll-cunning-button-label": "Roll Cunning", + "roll-fierce-button-label": "Roll Fierce", + "magical-powers-u": "Magical Powers", + "magical-power-name-placeholder": "Magical Power Name", + "flaws-u": "Flaws", + "flaw-name-placeholder": "Flaw Name", + "notes-u": "Notes", + "your-person-u": "Your Person", + "person-name-u": "Name", + "hometown-u": "Hometown", + "your-persons-details-u": "Your Person's Details", + "problems-facing-your-person-u": "Problems Facing Your Person", + "problem-rank:-u": "Problem Rank:", + "problem-name-placeholder": "Problem Name", + "owies-u": "Owies", + "treats-u": "Treats", + "injuries-u": "Injuries", + "level-u": "Level", + "current-xp-u": "Current XP", + "maximums-u": "Maximums" +} From 9dbb5c0436dbdd062d9873aa358fe4eba553683b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:30 -0500 Subject: [PATCH 527/576] New translations translation.json (French) --- Troika/translations/fr.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/fr.json diff --git a/Troika/translations/fr.json b/Troika/translations/fr.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/fr.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From dfb743bf59bff8a16347bbae1ef1834d8bc32128 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:30 -0500 Subject: [PATCH 528/576] New translations translation.json (Spanish) --- Troika/translations/es.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/es.json diff --git a/Troika/translations/es.json b/Troika/translations/es.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/es.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 8df5d9b8090dee62c74d5a583de24e09e1d50010 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:31 -0500 Subject: [PATCH 529/576] New translations translation.json (Afrikaans) --- Troika/translations/af.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/af.json diff --git a/Troika/translations/af.json b/Troika/translations/af.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/af.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 11e4fda2e9418e8729d8fe27a576610a30a69f82 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:32 -0500 Subject: [PATCH 530/576] New translations translation.json (Catalan) --- Troika/translations/ca.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/ca.json diff --git a/Troika/translations/ca.json b/Troika/translations/ca.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/ca.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 1f9ce81e8689f71040b7d1412b515de3f7a097f2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:33 -0500 Subject: [PATCH 531/576] New translations translation.json (Czech) --- Troika/translations/cs.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/cs.json diff --git a/Troika/translations/cs.json b/Troika/translations/cs.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/cs.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 523181278e63e94e6f0bfa0ff2dbcd782018bd76 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:34 -0500 Subject: [PATCH 532/576] New translations translation.json (Danish) --- Troika/translations/da.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/da.json diff --git a/Troika/translations/da.json b/Troika/translations/da.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/da.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 3e431d7552bbfbca22ebf0c2ad5955ac5cb10630 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:35 -0500 Subject: [PATCH 533/576] New translations translation.json (German) --- Troika/translations/de.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/de.json diff --git a/Troika/translations/de.json b/Troika/translations/de.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/de.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 29377e1a0c8e3c34e0d5bdedebdf30b4d45089fd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:36 -0500 Subject: [PATCH 534/576] New translations translation.json (Greek) --- Troika/translations/el.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/el.json diff --git a/Troika/translations/el.json b/Troika/translations/el.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/el.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From da8b1e6d886305189523a487b91b0f956974955a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:37 -0500 Subject: [PATCH 535/576] New translations translation.json (Finnish) --- Troika/translations/fi.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/fi.json diff --git a/Troika/translations/fi.json b/Troika/translations/fi.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/fi.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 69cac9e0994fd4558f84ccd695977259cacd85fb Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:38 -0500 Subject: [PATCH 536/576] New translations translation.json (Hebrew) --- Troika/translations/he.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/he.json diff --git a/Troika/translations/he.json b/Troika/translations/he.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/he.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From a0071dcf0e7f5d826cd894053b7a57baabbd5c44 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:39 -0500 Subject: [PATCH 537/576] New translations translation.json (Hungarian) --- Troika/translations/hu.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/hu.json diff --git a/Troika/translations/hu.json b/Troika/translations/hu.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/hu.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From d0cd2ba76cc167c4fd499487be811bb73277526a Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:39 -0500 Subject: [PATCH 538/576] New translations translation.json (Italian) --- Troika/translations/it.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/it.json diff --git a/Troika/translations/it.json b/Troika/translations/it.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/it.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From a3f43b7cfcbb1a9f554da9eae7c395aa42e7df5c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:40 -0500 Subject: [PATCH 539/576] New translations translation.json (Japanese) --- Troika/translations/ja.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/ja.json diff --git a/Troika/translations/ja.json b/Troika/translations/ja.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/ja.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 55de61905c835b056f461aeabd929a156409e062 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:41 -0500 Subject: [PATCH 540/576] New translations translation.json (Korean) --- Troika/translations/ko.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/ko.json diff --git a/Troika/translations/ko.json b/Troika/translations/ko.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/ko.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 9540b7a32ef2605dfa799438b5c113c21b526b13 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:42 -0500 Subject: [PATCH 541/576] New translations translation.json (Dutch) --- Troika/translations/nl.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/nl.json diff --git a/Troika/translations/nl.json b/Troika/translations/nl.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/nl.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 32b5d66da602b8a2691999d0421d8308b469a043 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:42 -0500 Subject: [PATCH 542/576] New translations translation.json (Polish) --- Troika/translations/pl.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/pl.json diff --git a/Troika/translations/pl.json b/Troika/translations/pl.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/pl.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From ad69fddb51e82e6dfa855740860b138078675203 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:43 -0500 Subject: [PATCH 543/576] New translations translation.json (Portuguese) --- Troika/translations/pt.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/pt.json diff --git a/Troika/translations/pt.json b/Troika/translations/pt.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/pt.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From b191b7903279045ff6a347965372cbe27e743003 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:44 -0500 Subject: [PATCH 544/576] New translations translation.json (Russian) --- Troika/translations/ru.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/ru.json diff --git a/Troika/translations/ru.json b/Troika/translations/ru.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/ru.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From c6db93f9fd63da8223bdfaa0376c4a592a1f1f04 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:45 -0500 Subject: [PATCH 545/576] New translations translation.json (Slovenian) --- Troika/translations/sl.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/sl.json diff --git a/Troika/translations/sl.json b/Troika/translations/sl.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/sl.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 7d8074e924263ef565ee90a4c3ab7e1c021e4b08 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:46 -0500 Subject: [PATCH 546/576] New translations translation.json (Swedish) --- Troika/translations/sv.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/sv.json diff --git a/Troika/translations/sv.json b/Troika/translations/sv.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/sv.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 04216dc5a24145059a7141de7514106683927c05 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:46 -0500 Subject: [PATCH 547/576] New translations translation.json (Turkish) --- Troika/translations/tr.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/tr.json diff --git a/Troika/translations/tr.json b/Troika/translations/tr.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/tr.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 4aa3bd14cb76c62ddc7dec8a00c99e073abadb4c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:47 -0500 Subject: [PATCH 548/576] New translations translation.json (Ukrainian) --- Troika/translations/uk.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/uk.json diff --git a/Troika/translations/uk.json b/Troika/translations/uk.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/uk.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 5db475b0ff5402148c9755d81a0ac5c4eaf05888 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:48 -0500 Subject: [PATCH 549/576] New translations translation.json (Chinese Traditional) --- Troika/translations/zh.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/zh.json diff --git a/Troika/translations/zh.json b/Troika/translations/zh.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/zh.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 6b67f77cffc2e1ab42bcd9f22616b9237b9eead5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:49 -0500 Subject: [PATCH 550/576] New translations translation.json (English) --- Troika/translations/en.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/en.json diff --git a/Troika/translations/en.json b/Troika/translations/en.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/en.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 2a2672c0c33ddc8061ab84c11c26eda800f27ab3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:50 -0500 Subject: [PATCH 551/576] New translations translation.json (Portuguese, Brazilian) --- Troika/translations/pb.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Troika/translations/pb.json diff --git a/Troika/translations/pb.json b/Troika/translations/pb.json new file mode 100644 index 0000000000..2ffcc8115d --- /dev/null +++ b/Troika/translations/pb.json @@ -0,0 +1,30 @@ +{ + "Advanced Skills & Spells": "Advanced Skills & Spells", + "Background": "Background", + "Fail": "Fail", + "Fumble": "Fumble", + "Fumble!": "Fumble!", + "Grabbed": "Grabbed", + "Inventory": "Inventory", + "Max": "Max", + "Mighty Blow!": "Mighty Blow!", + "Monies": "Monies", + "Name": "Name", + "Nt: Reduce Luck by 1": "Nt: Reduce Luck by 1", + "Oops: Critical Fumble": "Oops: Critical Fumble", + "Provisions": "Provisions", + "Rank": "Rank", + "Roll": "Roll", + "Roll Modifier": "Roll Modifier", + "Roll Modifier:": "Roll Modifier:", + "Skill": "Skill", + "Skill + Mod.": "Skill + Mod.", + "Skill/Spell": "Skill/Spell", + "Special": "Special", + "Stamina": "Stamina", + "Success": "Success", + "Total": "Total", + "Weapon": "Weapon", + "Weapons": "Weapons", + "Wearing": "Wearing" +} \ No newline at end of file From 50bbcbd78b066d30e276a47e56f1286d2eda86bd Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:50 -0500 Subject: [PATCH 552/576] New translations translation.json (French) --- YellowKing/translations/fr.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/fr.json diff --git a/YellowKing/translations/fr.json b/YellowKing/translations/fr.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/fr.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 1c4b4c8f690c89e65793200e71e7265eb0cf2b7f Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:51 -0500 Subject: [PATCH 553/576] New translations translation.json (Spanish) --- YellowKing/translations/es.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/es.json diff --git a/YellowKing/translations/es.json b/YellowKing/translations/es.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/es.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From dac2e26837957a942e7604b0f33c2d103d47db70 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:52 -0500 Subject: [PATCH 554/576] New translations translation.json (Afrikaans) --- YellowKing/translations/af.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/af.json diff --git a/YellowKing/translations/af.json b/YellowKing/translations/af.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/af.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From ab9a1426efc435c50b9efa0aa108a762660b77f2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:53 -0500 Subject: [PATCH 555/576] New translations translation.json (Catalan) --- YellowKing/translations/ca.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/ca.json diff --git a/YellowKing/translations/ca.json b/YellowKing/translations/ca.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/ca.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From e6608f9d0f4ab79582cc61d71cf40d69f0da3750 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:54 -0500 Subject: [PATCH 556/576] New translations translation.json (Czech) --- YellowKing/translations/cs.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/cs.json diff --git a/YellowKing/translations/cs.json b/YellowKing/translations/cs.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/cs.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 4ffc231dcd250702bc699cf6db40ab290c155521 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:55 -0500 Subject: [PATCH 557/576] New translations translation.json (Danish) --- YellowKing/translations/da.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/da.json diff --git a/YellowKing/translations/da.json b/YellowKing/translations/da.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/da.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 8bc8106454de352c0878347d8f34e5bdf161ffc7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:55 -0500 Subject: [PATCH 558/576] New translations translation.json (German) --- YellowKing/translations/de.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/de.json diff --git a/YellowKing/translations/de.json b/YellowKing/translations/de.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/de.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 5978edfce9f862e5fe9c40ba851b7fd9ab3ca133 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:56 -0500 Subject: [PATCH 559/576] New translations translation.json (Greek) --- YellowKing/translations/el.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/el.json diff --git a/YellowKing/translations/el.json b/YellowKing/translations/el.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/el.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 752db18e0c345f3a994b081c895fe1c0e1079bd3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:57 -0500 Subject: [PATCH 560/576] New translations translation.json (Finnish) --- YellowKing/translations/fi.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/fi.json diff --git a/YellowKing/translations/fi.json b/YellowKing/translations/fi.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/fi.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 0f179580ea7ddce336d60d42fcca26b9963a24c5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:58 -0500 Subject: [PATCH 561/576] New translations translation.json (Hebrew) --- YellowKing/translations/he.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/he.json diff --git a/YellowKing/translations/he.json b/YellowKing/translations/he.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/he.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 810f5c80d19310807769b4290d1cc907f299213e Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:59 -0500 Subject: [PATCH 562/576] New translations translation.json (Hungarian) --- YellowKing/translations/hu.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/hu.json diff --git a/YellowKing/translations/hu.json b/YellowKing/translations/hu.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/hu.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 0f0095006cbc68c2cfd2ffa2bf02442212d5a223 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:57:59 -0500 Subject: [PATCH 563/576] New translations translation.json (Italian) --- YellowKing/translations/it.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/it.json diff --git a/YellowKing/translations/it.json b/YellowKing/translations/it.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/it.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 79cbb2e1610af34e467fee44451040721462ee41 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:00 -0500 Subject: [PATCH 564/576] New translations translation.json (Japanese) --- YellowKing/translations/ja.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/ja.json diff --git a/YellowKing/translations/ja.json b/YellowKing/translations/ja.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/ja.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 2468f0074c6274e4d7d411033af72ddf35bd4da9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:01 -0500 Subject: [PATCH 565/576] New translations translation.json (Korean) --- YellowKing/translations/ko.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/ko.json diff --git a/YellowKing/translations/ko.json b/YellowKing/translations/ko.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/ko.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From aaac3968b1280879c9f555e69995522f5a1af357 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:02 -0500 Subject: [PATCH 566/576] New translations translation.json (Dutch) --- YellowKing/translations/nl.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/nl.json diff --git a/YellowKing/translations/nl.json b/YellowKing/translations/nl.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/nl.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 7038d3e9a41a7fe13ccd8f383c4eaf68e1876d24 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:03 -0500 Subject: [PATCH 567/576] New translations translation.json (Polish) --- YellowKing/translations/pl.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/pl.json diff --git a/YellowKing/translations/pl.json b/YellowKing/translations/pl.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/pl.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 686d79937094b9fcacf86f80426ac0ee9580894c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:04 -0500 Subject: [PATCH 568/576] New translations translation.json (Portuguese) --- YellowKing/translations/pt.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/pt.json diff --git a/YellowKing/translations/pt.json b/YellowKing/translations/pt.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/pt.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 320919b2af7170bf9b7439c63a06caf8dc22d377 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:04 -0500 Subject: [PATCH 569/576] New translations translation.json (Russian) --- YellowKing/translations/ru.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/ru.json diff --git a/YellowKing/translations/ru.json b/YellowKing/translations/ru.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/ru.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From aef492391870f371b45693c98a393bc55fc275ab Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:05 -0500 Subject: [PATCH 570/576] New translations translation.json (Slovenian) --- YellowKing/translations/sl.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/sl.json diff --git a/YellowKing/translations/sl.json b/YellowKing/translations/sl.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/sl.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 1ce00abba52e550b42aedf6517028a7ac1f891e7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:06 -0500 Subject: [PATCH 571/576] New translations translation.json (Swedish) --- YellowKing/translations/sv.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/sv.json diff --git a/YellowKing/translations/sv.json b/YellowKing/translations/sv.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/sv.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From dfb154862164f7e3bdbe3dfad36fea37cad47023 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:07 -0500 Subject: [PATCH 572/576] New translations translation.json (Turkish) --- YellowKing/translations/tr.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/tr.json diff --git a/YellowKing/translations/tr.json b/YellowKing/translations/tr.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/tr.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From e2abed65d24f6f73bfecba1ce59ef6f02cd69090 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:08 -0500 Subject: [PATCH 573/576] New translations translation.json (Ukrainian) --- YellowKing/translations/uk.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/uk.json diff --git a/YellowKing/translations/uk.json b/YellowKing/translations/uk.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/uk.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 7fb7e41af784424a43c872d6809c7cc5bc23e6d7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:09 -0500 Subject: [PATCH 574/576] New translations translation.json (Chinese Traditional) --- YellowKing/translations/zh.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/zh.json diff --git a/YellowKing/translations/zh.json b/YellowKing/translations/zh.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/zh.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 9a808cdd07e8fe13555aa01ae729d7e24040fb7b Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:09 -0500 Subject: [PATCH 575/576] New translations translation.json (English) --- YellowKing/translations/en.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/en.json diff --git a/YellowKing/translations/en.json b/YellowKing/translations/en.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/en.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file From 0ed64c57f44c8a84e9d658f1288ac3397fd60731 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 13 Feb 2023 23:58:10 -0500 Subject: [PATCH 576/576] New translations translation.json (Portuguese, Brazilian) --- YellowKing/translations/pb.json | 50 +++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 YellowKing/translations/pb.json diff --git a/YellowKing/translations/pb.json b/YellowKing/translations/pb.json new file mode 100644 index 0000000000..dca8acc384 --- /dev/null +++ b/YellowKing/translations/pb.json @@ -0,0 +1,50 @@ +{ + "paris": "PARIS", + "thewars": "The Wars", + "sequencetext": "Choose Sequence", + "aftermath": "AFTERMATH", + "normalnow": "THIS IS NORMAL NOW", + "character-sheet": "CHARACTER SHEET", + "name": "Name", + "player": "Player", + "field": "Field", + "drive": "Drive", + "invest-hab": "INVESTIGATIVE ABILITIES", + "pushes": "PUSHES (2)", + "gen-hab": "GENERAL ABILITIES", + "pool": "pool", + "max": "max", + "athletics": "Athletics", + "physical": "(Physical)", + "composure": "Composure", + "presence": "(Presence)", + "fighting": "Fighting", + "first-aid": "First Aid", + "focus": "(Focus)", + "health": "Health", + "mechanics": "Mechanics", + "preparedness": "Preparedness", + "riding": "Riding", + "sense-trouble": "Sense Trouble", + "sneaking": "Sneaking", + "rely-on": "I Rely On", + "protect": "I Seek To Protect", + "deuced-peculiar": "That Deuced Peculiar Business", + "connection": "Connection", + "artillery": "Artillery", + "battlefield": "Battlefield", + "driving": "Driving", + "morale": "Morale", + "scrounging": "Scrounging", + "traps-and-bombs": "Traps and Bombs", + "civ-occupation": "Civilian Occupation", + "damn-peculiar": "That Damn Peculiar Thing", + "occupation": "Occupation", + "insurgency": "Insurgency", + "network": "Network", + "politics": "Politics", + "parallel": "Parallel", + "worst-memory": "Worst Memory", + "familiar-face": "Familiar Face", + "freaking": "Freaking Weird Moment" +} \ No newline at end of file