diff --git a/The Troubleshooters/Achievement_col.png b/The Troubleshooters/Achievement_col.png
new file mode 100644
index 0000000000..96c2b14bb4
Binary files /dev/null and b/The Troubleshooters/Achievement_col.png differ
diff --git a/The Troubleshooters/TheTroubleshooters.css b/The Troubleshooters/TheTroubleshooters.css
index 56397bba1f..304617088d 100644
--- a/The Troubleshooters/TheTroubleshooters.css
+++ b/The Troubleshooters/TheTroubleshooters.css
@@ -1,7 +1,8 @@
/* Set the min-width so that when the window is resized the look will stay consistant */
.charsheet {
- min-width: 800px;
+ min-width: 850px;
+ background: white;
}
/* Universal styling applied to all elements of these types */
@@ -12,6 +13,31 @@ h2 {
text-align: center;
}
+summary {
+ font-weight: 600;
+ font-size: 2em;
+ margin-bottom: 10px;
+ text-align: left;
+ }
+
+details summary:after {
+ content: "+";
+ color: black;
+ position: absolute;
+ font-size: 2rem;
+ line-height: 0;
+ margin-top: 0.75rem;
+ right: 80;
+ font-weight: 200;
+ transform-origin: center;
+ transition: 200ms linear;
+}
+
+details[open] summary:after {
+ transform: rotate(45deg);
+ font-size: 2rem;
+}
+
label {
display: inline-block;
}
@@ -23,6 +49,7 @@ input {
textarea {
resize: vertical;
+ max-width: 92%;
}
/* Targetted styling that only effects elements with these classes */
@@ -35,12 +62,21 @@ img.sheet-shield {
}
img.sheet-logo {
- align: right
+ width: 300px;
+ text-align: right;
+}
+
+img.sheet-portrait {
+ height: 350px;
+ text-align: center;
+ width: auto;
+ min-width: 300px;
+ border: 1px solid silver;
+ background-color: #ffffcc;
}
label.sheet-gearcheck {
display: inline;
- font-size: 1em;
white-space: pre;
}
@@ -57,11 +93,23 @@ label.sheet-skilllabel {
white-space: pre;
font-size: 1em;
font-weight: 550;
- width: 15ch;
+ width: 14ch;
+}
+
+input.sheet-skilllabel {
+ display: inline-block;
+ white-space: pre;
+ font-size: 1em;
+ font-weight: 550;
+ width: 16ch;
}
input.sheet-short {
- width: 17%;
+ width: 15%;
+}
+
+input.sheet-shorter {
+ width: 9%;
}
input.sheet-number {
@@ -70,109 +118,340 @@ input.sheet-number {
input.sheet-skill {
display: inline-block;
- width: 5%;
+ width: 2.5em;
+ text-align: right;
+}
+
+input.sheet-npcskill {
+ display: inline-block;
+ width: 2.0em;
+ text-align: center;
+}
+
+button[type=roll].sheet-blank-roll-button::before {
+ content: '';
+}
+
+/* - - - - - Remove Number Spinner - - - - - */
+input[type="number"].sheet-skill::-webkit-outer-spin-button,
+input[type="number"].sheet-skill::-webkit-inner-spin-button {
+ -webkit-appearance: none;
+ margin: 0;
+}
+
+input[type="number"].sheet-skill {
+ -moz-appearance: textfield;
}
select.sheet-short {
width: 10%;
}
-button[type=roll].sheet-blank-button::before {
- content: "";
+select.sheet-shorter {
+ width: 9%;
+}
+
+.charsheet button[type="action"].sheet-skillroll {
+ width: 15ch;
+ border: none;
+ background-color: white;
+ text-align: left;
+ font-weight: 550;
+}
+
+.charsheet button[type="action"].sheet-skillroll:hover {
+ background-color: purple;
+ color: white;
+}
+
+.charsheet button[type="action"].sheet-cbtroll {
+ width: 12ch;
+}
+
+.charsheet button[type="action"].sheet-npcroll {
+ width: 6ch;
+}
+
+.charsheet button[type="action"].sheet-cbtroll,
+.charsheet button[type="action"].sheet-npcroll {
+ border: 1px solid black;
+ background-color: silver;
+ background-image: linear-gradient(to top, silver, white);
+ text-align: center;
+ font-weight: 550;
+}
+
+.charsheet button[type="action"].sheet-cbtroll:hover,
+.charsheet button[type="action"].sheet-npcroll:hover {
+ background-color: purple;
+ background-image: linear-gradient(to top, purple, white);
+ color: white;
+}
+
+.charsheet button[type="roll"].sheet-blank-button::before {
+ content: ' ';
+}
+
+input.sheet-gearcheck:checked {
+ background: purple;
}
/* Targetted styling that only effects elements contained within the stated class */
-.sheet-stats h3 {
- display: inline-block;
- font-size: 1em;
- text-align: left;
+.sheet-mugshot {
+ text-align: center;
}
-.sheet-stats h3:first-child {
- margin-left: 35%;
- margin-right: 15%;
+.sheet-coverfluff {
+ width:425px;
+ font-size: 1.5em;
+ border: none;
+ border-bottom: 2px dotted black;
}
-.sheet-stats input {
- margin-right: 8%;
- width: 17%;
+.sheet-fluff {
+ width:98%;
+ font-size: 1.2em;
+ border: none;
+ border-bottom: 2px dotted black;
}
.sheet-cover {
- text-align: center
+ text-align: center;
}
/*Configure the tabs*/
-.sheet-character,
-.sheet-cover,
-.sheet-skills,
-.sheet-gear,
-.sheet-combat,
-.sheet-journal {
- display: none;
+.charsheet div.sheet-cover, .charsheet div.sheet-character, .charsheet div.sheet-skills, .charsheet div.sheet-gear, .charsheet div.sheet-journal, .charsheet div.sheet-combat, .charsheet div.sheet-npc {
+ display: none;
+ background-color: #f9f9eb;
+}
+
+.charsheet input[type=radio] {
+ display: none;
+ float: left;
+}
+
+.charsheet input[type=radio] + label{
+ content: '';
+ border: none;
+ background-image: radial-gradient(#f9f9eb,#f5f5dc,#eeeec3);
+ color: black;
+ font-size: 0.8em;
+ font-weight: bold;
+ width: 14%;
+ text-align: center;
+ padding: 0%;
+ float: left;
+ clip-path: polygon(8px 0%, calc(100% - 8px) 0%, 100% 100%, 0% 100%);
+}
+
+.charsheet input[type=radio]:hover + label{
+ color: purple;
+}
+
+.charsheet input[type=radio]:checked + label{
+ background: purple;
+ color: white;
}
/* show the selected tab */
-.sheet-tabstoggle[value="character"] ~ div.sheet-character,
-.sheet-tabstoggle[value="cover"] ~ div.sheet-cover,
-.sheet-tabstoggle[value="skills"] ~ div.sheet-skills,
-.sheet-tabstoggle[value="gear"] ~ div.sheet-gear,
-.sheet-tabstoggle[value="journal"] ~ div.sheet-journal,
-.sheet-tabstoggle[value="combat"] ~ div.sheet-combat {
- display: block;
+
+
+.charsheet input.sheet-page1:checked ~ div.sheet-cover,
+.charsheet input.sheet-page2:checked ~ div.sheet-character,
+.charsheet input.sheet-page3:checked ~ div.sheet-skills,
+.charsheet input.sheet-page4:checked ~ div.sheet-gear,
+.charsheet input.sheet-page5:checked ~ div.sheet-journal,
+.charsheet input.sheet-page6:checked ~ div.sheet-combat,
+.charsheet input.sheet-page7:checked ~ div.sheet-npc{
+ display: block;
}
-/* show the relevant buttons */
+
+/*Hide attack buttons by default*/
+.sheet-meleebuttons,
+.sheet-rangedbuttons {
+ display: none;
+}
+
+/* show the relevant combat skill buttons */
.sheet-revealbuttons[value="1"]:checked ~ div.sheet-meleebuttons,
.sheet-revealbuttons[value="2"]:checked ~ div.sheet-rangedbuttons {
display: inline-block;
}
-/* show the relevant buttons */
-.sheet-revealbuttons[value="0"]:checked ~div.sheet-meleebuttons,
-.sheet-revealbuttons[value="0"]:checked ~div.sheet-rangedbuttons,
+/* show the relevant combat skill buttons */
.sheet-revealbuttons[value="2"]:checked ~ div.sheet-meleebuttons,
.sheet-revealbuttons[value="1"]:checked ~ div.sheet-rangedbuttons {
display: none;
}
-/* hide condition descriptions */
-.sheet-showcondition[value="1"]:not(:checked) ~ div.sheet-condition_blinded,
-.sheet-showcondition[value="2"]:not(:checked) ~ div.sheet-condition_deaf,
-.sheet-showcondition[value="3"]:not(:checked) ~ div.sheet-condition_exhausted,
-.sheet-showcondition[value="4"]:not(:checked) ~ div.sheet-condition_frightened,
-.sheet-showcondition[value="5"]:not(:checked) ~ div.sheet-condition_intoxicated,
-.sheet-showcondition[value="6"]:not(:checked) ~ div.sheet-condition_mortal_peril,
-.sheet-showcondition[value="7"]:not(:checked) ~ div.sheet-condition_onfire,
-.sheet-showcondition[value="8"]:not(:checked) ~ div.sheet-condition_outcold,
-.sheet-showcondition[value="9"]:not(:checked) ~ div.sheet-condition_overburdened,
-.sheet-showcondition[value="10"]:not(:checked) ~ div.sheet-condition_paralysed,
-.sheet-showcondition[value="11"]:not(:checked) ~ div.sheet-condition_prone,
-.sheet-showcondition[value="12"]:not(:checked) ~ div.sheet-condition_restrained,
-.sheet-showcondition[value="13"]:not(:checked) ~ div.sheet-condition_stunned,
-.sheet-showcondition[value="14"]:not(:checked) ~ div.sheet-condition_surprised,
-.sheet-showcondition[value="15"]:not(:checked) ~ div.sheet-condition_terrified,
-.sheet-showcondition[value="16"]:not(:checked) ~ div.sheet-condition_wounded {
- display: none;
+/* styling the CRP roll templates to look like the default*/
+.sheet-rolltemplate-init table {
+ width:100%;
+ background-color:white;
+ border:1px solid rgba(112,32,130,1);
+}
+.sheet-rolltemplate-init caption {
+ background-color:rgba(112,32,130,1);
+ color:white;
+ font-family:"Helvetica Neue",Helvetica,sans-serif;
+ font-weight:300;
+ font-size:1.1em;
+ padding:5px;
+}
+.sheet-rolltemplate-init td {
+ padding:5px;
+ line-height:1.4em;
+ vertical-align:top;
+}
+.sheet-rolltemplate-init td:first-child {
+ font-weight:bold;
+ text-align:left;
+ min-width:50px;
+ padding-right:10px;
+}
+.sheet-rolltemplate-init tr:nth-child(even) {
+ background-color:#eee;
}
-/* show condition descriptions */
-.sheet-showcondition[value="1"]:checked ~ div.sheet-condition_blinded,
-.sheet-showcondition[value="2"]:checked ~ div.sheet-condition_deaf,
-.sheet-showcondition[value="3"]:checked ~ div.sheet-condition_exhausted,
-.sheet-showcondition[value="4"]:checked ~ div.sheet-condition_frightened,
-.sheet-showcondition[value="5"]:checked ~ div.sheet-condition_intoxicated,
-.sheet-showcondition[value="6"]:checked ~ div.sheet-condition_mortal_peril,
-.sheet-showcondition[value="7"]:checked ~ div.sheet-condition_onfire,
-.sheet-showcondition[value="8"]:checked ~ div.sheet-condition_outcold,
-.sheet-showcondition[value="9"]:checked ~ div.sheet-condition_overburdened,
-.sheet-showcondition[value="10"]:checked ~ div.sheet-condition_paralysed,
-.sheet-showcondition[value="11"]:checked ~ div.sheet-condition_prone,
-.sheet-showcondition[value="12"]:checked ~ div.sheet-condition_restrained,
-.sheet-showcondition[value="13"]:checked ~ div.sheet-condition_stunned,
-.sheet-showcondition[value="14"]:checked ~ div.sheet-condition_surprised,
-.sheet-showcondition[value="15"]:checked ~ div.sheet-condition_terrified,
-.sheet-showcondition[value="16"]:checked ~ div.sheet-condition_wounded {
- display: inline-block;
+.sheet-rolltemplate-atk table {
+ width:100%;
+ background-color:white;
+ border:1px solid rgba(112,32,130,1);
}
+.sheet-rolltemplate-atk caption {
+ background-color:rgba(112,32,130,1);
+ color:white;
+ font-family:"Helvetica Neue",Helvetica,sans-serif;
+ font-weight:300;
+ font-size:1.1em;
+ padding:5px;
+}
+.sheet-rolltemplate-atk td {
+ padding:5px;
+ line-height:1.4em;
+ vertical-align:top;
+}
+.sheet-rolltemplate-atk td:first-child {
+ font-weight:bold;
+ text-align:left;
+ min-width:50px;
+ padding-right:10px;
+}
+.sheet-rolltemplate-atk tr:nth-child(even) {
+ background-color:#eee;
+}
+
+.sheet-rolltemplate-whp table {
+ width:100%;
+ background-color:white;
+ border:1px solid rgba(112,32,130,1);
+}
+.sheet-rolltemplate-whp caption {
+ background-color:rgba(112,32,130,1);
+ color:white;
+ font-family:"Helvetica Neue",Helvetica,sans-serif;
+ font-weight:300;
+ font-size:1.1em;
+ padding:5px;
+}
+.sheet-rolltemplate-whp td {
+ padding:5px;
+ line-height:1.4em;
+ vertical-align:top;
+}
+.sheet-rolltemplate-whp td:first-child {
+ font-weight:bold;
+ text-align:left;
+ min-width:50px;
+ padding-right:10px;
+}
+.sheet-rolltemplate-whp tr:nth-child(even) {
+ background-color:#eee;
+}
+
+.sheet-rolltemplate-soakrecover table {
+ width:100%;
+ background-color:white;
+ border:1px solid rgba(112,32,130,1);
+}
+.sheet-rolltemplate-soakrecover caption {
+ background-color:rgba(112,32,130,1);
+ color:white;
+ font-family:"Helvetica Neue",Helvetica,sans-serif;
+ font-weight:300;
+ font-size:1.1em;
+ padding:5px;
+}
+.sheet-rolltemplate-soakrecover td {
+ padding:5px;
+ line-height:1.4em;
+ vertical-align:top;
+}
+.sheet-rolltemplate-soakrecover td:first-child {
+ font-weight:bold;
+ text-align:left;
+ min-width:50px;
+ padding-right:10px;
+}
+.sheet-rolltemplate-soakrecover tr:nth-child(even) {
+ background-color:#eee;
+}
+
+.sheet-rolltemplate-std table {
+ width:100%;
+ background-color:white;
+ border:1px solid rgba(112,32,130,1);
+}
+.sheet-rolltemplate-std caption {
+ background-color:rgba(112,32,130,1);
+ color:white;
+ font-family:"Helvetica Neue",Helvetica,sans-serif;
+ font-weight:300;
+ font-size:1.1em;
+ padding:5px;
+}
+.sheet-rolltemplate-std td {
+ padding:5px;
+ line-height:1.4em;
+ vertical-align:top;
+}
+.sheet-rolltemplate-std td:first-child {
+ font-weight:bold;
+ text-align:left;
+ min-width:50px;
+ padding-right:10px;
+}
+.sheet-rolltemplate-std tr:nth-child(even) {
+ background-color:#eee;
+}
+
+.sheet-rolltemplate-def table {
+ width:100%;
+ background-color:white;
+ border:1px solid rgba(112,32,130,1);
+}
+.sheet-rolltemplate-def caption {
+ background-color:rgba(112,32,130,1);
+ color:white;
+ font-family:"Helvetica Neue",Helvetica,sans-serif;
+ font-weight:300;
+ font-size:1.1em;
+ padding:5px;
+}
+.sheet-rolltemplate-def td {
+ padding:5px;
+ line-height:1.4em;
+ vertical-align:top;
+}
+.sheet-rolltemplate-def td:first-child {
+ font-weight:bold;
+ text-align:left;
+ min-width:50px;
+ padding-right:10px;
+}
+.sheet-rolltemplate-def tr:nth-child(even) {
+ background-color:#eee;
+}
+
diff --git a/The Troubleshooters/TheTroubleshooters.html b/The Troubleshooters/TheTroubleshooters.html
index 95ef75e3e8..a7bf555ec5 100644
--- a/The Troubleshooters/TheTroubleshooters.html
+++ b/The Troubleshooters/TheTroubleshooters.html
@@ -1,25 +1,46 @@
-
-
-
-
-
-
-
-
+
+
+
-
-
-

+
+
-
+
+
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
Description / Description / Beschreibung
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Visa Stamps / Visas / Visastempel
+
+
+
+
+
+
+
+
+
+
+
+ {{char}} {{skill}}
+ | Roll: {{roll1}} vs {{target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     Success! |
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! Failure |
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! |
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! |
+ {{/rollBetween() computed::outcome 4 4}}
+
+
+
+
+
+ {{char}} leaps into action!
+ {{#rollBetween() computed::type 1 2}}
+ | Roll: {{roll1}} vs {{computed::target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     Success! |
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! Failure |
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! |
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! |
+ {{/rollBetween() computed::outcome 4 4}}
+
|     Initiative {{computed::init}} |
+ {{/rollBetween() computed::type 1 2}}
+ {{#rollBetween() computed::type 3 3}}
+
|     Initiative {{computed::init}} |
+ {{/rollBetween() computed::type 3 3}}
+
+
+
+
+
+ {{#rollBetween() computed::type 1 1}}
+ {{char}} takes cover!
+ {{/rollBetween() computed::type 1 1}}
+ {{#rollBetween() computed::type 2 2}}
+ {{char}} ducks and weaves!
+ {{/rollBetween() computed::type 2 2}}
+ {{#rollBetween() computed::type 3 3}}
+ {{char}} defends!
+ {{/rollBetween() computed::type 3 3}}
+ | Roll: {{roll1}} vs {{computed::target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     Success! |
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! Failure |
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! |
+
| Make a RECOVERY roll after any damage is applied |
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! |
+
| Knocked PRONE! |
+ {{/rollBetween() computed::outcome 4 4}}
+
+
+
+
+
+ {{#rollBetween() computed::type 1 1}}
+ {{char}} takes aim and...PAM!
+ | Roll: {{roll1}} vs {{target}} |
+
|   Reduce initiative score by 2 |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     A hit! |
+
|     {{computed::bonusdamage}} damage! |
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! A miss |
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! Underlings and Mooks are OUT COLD. |
+
|     {{computed::bonusdamage}} Damage! |
+
| Re-roll damage if you wish. |
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! your next check is at -2 pips |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Weapon jammed! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 4 4}}
+ {{/rollBetween() computed::type 1 1}}
+ {{#rollBetween() computed::type 2 2}}
+ RATATATAT! {{char}} empties their weapon at the target
+
| Roll: {{roll1}} vs {{target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     A hit! Choose from: |
+
|         {{computed::damage}} damage to all targets |
+
|     or |
+
|         {{computed::bonusdamage}} damage to one target |
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! a miss |
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! Underlings and Mooks are OUT COLD. |
+
|     Choose from: |
+
|         {{computed::damage}} damage to all targets |
+
|     or |
+
|         {{computed::bonusdamage}} damage to one target |
+
| Re-roll damage if you wish. |
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! your next check is at -2 pips |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Weapon jammed! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 4 4}}
+ {{/rollBetween() computed::type 2 2}}
+ {{#rollBetween() computed::type 3 3}}
+ {{char}} attacks!
+
| Roll: {{roll1}} vs {{target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     A hit! |
+
|     {{computed::damage}} damage! |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Out of ammo! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! A miss |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Out of ammo! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! Underlings and Mooks are OUT COLD. |
+
|     {{computed::damage}} Damage! |
+
| Re-roll damage if you wish. |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Out of ammo! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! your next check is at -2 pips |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Weapon jammed! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 4 4}}
+ {{/rollBetween() computed::type 3 3}}
+ {{#rollBetween() computed::type 4 4}}
+ WHUMP! {{char}} attempts a takedown
+
| Roll: {{roll1}} vs {{target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     Success! Choose two from: |
+
|         {{computed::wdamage}} damage! |
+
|         The target is RESTRAINED |
+
|         The target is PRONE |
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! Failure |
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! Underlings and Mooks are OUT COLD. |
+
|     Choose two from: |
+
|         {{computed::wdamage}} damage! |
+
|         The target is RESTRAINED |
+
|         The target is PRONE |
+
| Re-roll damage if you wish. |
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! your next check is at -2 pips |
+ {{/rollBetween() computed::outcome 4 4}}
+ {{/rollBetween() computed::type 4 4}}
+ {{#rollBetween() computed::type 5 5}}
+ {{char}} attacks with {{atktxt}}!
+
| Roll: {{roll1}} vs {{target}} |
+ {{#rollBetween() computed::outcome 1 1}}
+
|     A hit! |
+
|     {{computed::damage}} damage! |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Out of ammo! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 1 1}}
+ {{#rollBetween() computed::outcome 2 2}}
+
|     Zut! A miss |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Out of ammo! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 2 2}}
+ {{#rollBetween() computed::outcome 3 3}}
+
| Good Karma! Underlings and Mooks are OUT COLD. |
+
|     {{computed::damage}} Damage! |
+
| Re-roll damage if you wish. |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Out of ammo! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 3 3}}
+ {{#rollBetween() computed::outcome 4 4}}
+
| #$@$*#@! Bad Karma strikes! your next check is at -2 pips |
+ {{#rollBetween() computed::reload 1 1}}
+
|     Weapon jammed! |
+ {{/rollBetween() computed::reload 1 1}}
+ {{/rollBetween() computed::outcome 4 4}}
+ {{/rollBetween() computed::type 5 5}}
+
+
+
+
+
+ {{char}}
+ {{#rollBetween() computed::type 1 1}}
+ | Soaks {{computed::soak}} points of damage |
+ {{/rollBetween() computed::type 1 1}}
+ {{#rollBetween() computed::type 2 2}}
+
| Recovers {{computed::recover}} points of vitality |
+ {{/rollBetween() computed::type 2 2}}
+