Shadowrun 4th Edition v1 (#6160)
* initial upload * save 4e start * saving * save color updates * remove limits * update the colors * save changes * begin refactoring names * fix attribute changes * save progress. commlinks added * move attrs to match hero lab * hide the other sheets until they are converted * fix translation keys * update drain, update roll template * make d6 explode * save css upates * move stuff around, fix primary weapons, add skills, add program buttons * add spec to programs * save shadowrun progress * fix primary bug * update force in npc buttons * remove unit tests * add to core ratings * save preview images
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input(name='attr_version' type='hidden' value='1')
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//- CHARACTER SHEET PAGE
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input.sheet_type(name='attr_sheet_type' type='hidden' value='pc')
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//- CHARACTER TYPE (MUNDANE < MAGIC < RESONANCE)
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input.character-type(name='attr_flag_special' type='hidden' value='mundane')
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//- VARIABLES
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- const imageSource = 'https://raw.githubusercontent.com/clevett/roll20-character-sheets/shadowrun4ev1/Shadowrun4thEdition/src/imgs';
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include src/pug/_variables.pug
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//- MIXINS
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include src/pug/_mixins.pug
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//- PCs
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include src/pug/_pc.pug
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//- NPCs
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include src/pug/_npc.pug
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//- FOOTER
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include src/pug/_footer.pug
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//- ROLL TEMPLATES
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include src/pug/_rolltemplates.pug
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//- HIDDEN
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include src/html/hidden.html
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//- SCRIPTS
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script(type="text/worker")
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include src/js/attributes.js
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include src/js/Classes/PrimaryWeapon.js
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include src/js/Classes/PrimaryArmor.js
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include src/js/processingFunctions.js
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include src/js/scripts.js
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include src/js/versioning.js
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include src/js/eventhandlers.js
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@@ -0,0 +1,990 @@
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/* ABSTRACTS
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============================= */
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@import 'src/scss/abstracts/_variables';
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@import 'src/scss/abstracts/_mixins';
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/* BASE
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============================= */
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@import 'src/scss/base/_base';
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@import 'src/scss/base/_placeholders';
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@import 'src/scss/base/_generic';
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@import 'src/scss/base/_typography';
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/* SWITCHES
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============================= */
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@import 'src/scss/components/_switch';
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@import 'src/scss/components/_tabs';
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/***** TABS FOR SHEETS *****/
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.sheet-settings-toggle,
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.sheet-settings-flag {
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input {
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width: 3em;
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}
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input[type='checkbox'] + span {
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background : transparent;
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@extend .sheet-pictos;
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font-size : 20px;
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height : 20px;
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text-align : center;
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width : 20px;
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}
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}
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/***************************************************************************************/
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/************************** START OF THE PC SHEET *************************************/
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/*************************************************************************************/
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.sheet-pc {
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margin-left : -1%;
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padding-left : 0.5%;
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button > h2:hover,
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button > span:hover,
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label > button[type='roll']:hover,
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.sheet-repeat-box button[type='roll']:hover,
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.sheet-con-track button[type='action']:hover,
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button[data-i18n='default']:hover {
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color : #fff;
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text-shadow: 1px 1px 2px black, 0 0 25px $accent, 0 0 5px $primary;
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}
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h1 {
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background-color: $primary;
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font-size : 1em;
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letter-spacing : 2px;
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line-height : 20px;
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padding-left : 5px;
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padding-right : 5px;
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text-transform : uppercase;
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}
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h2 {
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font-size : 0.9em;
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line-height: 25px;
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text-transform: capitalize;
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@extend %display-inline-grid;
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}
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h3 {
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color : hsla(0, 0%, 20%, 0.59);
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font-size: 0.8em;
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text-transform: capitalize;
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@extend %display-inline-grid;
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}
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hr { margin: 7px 0px -2px 0px; }
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input {
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border-radius: 0px;
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}
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.sheet-tabs {
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@extend %display-inline-grid;
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grid-template-columns: 1fr 5em 1fr 5em 2.5em 5em 5em 5em 5em 5em 5em 5em;
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grid-column-gap: 0.25%;
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padding: 0px 1% 3% 1%;
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margin-top: 1%;
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grid-row-gap: 10%;
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button[type='roll'] {
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grid-area: 2 / 5 / 2 / 5;
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}
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/***** PLAYER DATA INPUTS *****/
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h1 {
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background-color: transparent;
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display: inline-block;
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font-size : 1em;
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grid-column: 6 / 8;
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letter-spacing: 2px;
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line-height : 20px;
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margin-left: 5%;
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text-align: right;
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text-transform : uppercase;
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}
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h2 {
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&[data-i18n-title='/w GM'] { grid-area: 2 / 1 / 2 / 1; }
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&[data-i18n-title='wounds'] { grid-area: 2 / 3 / 2 / 4; }
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&[data-i18n-title='modifiers'] { grid-area: 3 / 1 / 3 / 1; }
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&[data-i18n-title='edge'] { grid-area: 3 / 3 / 3 / 4; }
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}
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@each $highlightButton in $tabs {
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input[value*='#{$highlightButton}'] ~ button[name*='#{$highlightButton}'] {
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@extend %highlight-button;
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}
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}
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img {
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grid-area: 1 / 1 / 2 / 6;
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height: 100%;
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width: 100%;
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}
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label {
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&[data-i18n-title='character name'] > input[type='text'],
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&[data-i18n-title='player name'] > input[type='text'] {
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font-weight : bolder;
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background-color: transparent;
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border : none;
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box-shadow : none;
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border-bottom : 2px solid $graytrans;
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border-radius : 0px;
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height : 30px;
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width : 100%;
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grid-column: 4;
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}
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&[data-i18n-title='character name'] { grid-area: 1 / 8 / 1 / 14; }
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&[data-i18n-title='player name'] { grid-area: 2 / 8 / 2 / 14; }
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&[data-i18n-title='whisper rolls to gm']{ grid-area: 2 / 2 / 2 / 3; }
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&[data-i18n-title='wounds'] { grid-area: 2 / 4 / 2 / 5;}
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&[data-i18n-title='modifiers'] { grid-area: 3 / 2 / 3 / 3;}
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&[data-i18n-title='edge'] { grid-area: 3 / 4 / 3 / 5;}
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}
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}
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input.sheet-settings-toggle,
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input.sheet-settings-flag,
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input.sheet-collapse-flag,
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input[type='radio'] {
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@extend %toggleRelative;
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& + span {
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font-family: 'pictos';
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}
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&:checked + span {
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color: $accent
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}
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}
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select {
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height: 1.8em;
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padding: 0px;
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color: $blacker;
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}
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div.sheet-core-info {
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h2{ margin-right: 1%; }
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input[type='text'], input[type='number'] {
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background-color: transparent;
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border: none;
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&:placeholder-shown {
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background-color: $graytrans;
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}
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}
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}
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input.sheet-display-flag { position: absolute; }
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//used in magic & complex forms
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select.sheet-attribute-select {
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margin-top: 1%;
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}
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/***** DECORATIVE BOX THAT ADDS THE RED OUTLINE ON PC SHEET *****/
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div.sheet-border-box {
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background-image: -moz-linear-gradient($accent, transparent), -moz-linear-gradient($accent, transparent);
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background-image: -o-linear-gradient($accent, transparent), -o-linear-gradient($accent, transparent);
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background-image: -webkit-gradient(linear, 0 0, 0 100%, from($accent), to(transparent));
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background-image: -webkit-linear-gradient($accent, transparent);
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background-image: linear-gradient($accent, transparent), linear-gradient($accent, transparent);
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border-top : 2px solid $primary;
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clear : both;
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border-top-right-radius: 10px;
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border-top-left-radius : 0px;
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button[type='roll'] {
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font-size: 0.8em;
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font-weight: bold;
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}
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div.sheet-pc-box {
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border-top-right-radius: 10px;
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border-top-left-radius : 0px;
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}
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}
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/***** REPEATING CONTAINERS *****/
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div.sheet-repeating-container {
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div.repitem {
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display: inline-grid;
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padding: 1% 0.5%;
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margin-bottom: 0px;
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@extend %gridGap;
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@extend %borderBottom;
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button[type='roll'] {
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text-align: left;
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}
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input {
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||||||
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&:nth-of-type(1n+2) { text-align: center; }
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&[type='text'],
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&[type='number'] {
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||||||
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@extend %borderBottom;
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width: 100%;
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||||||
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}
|
||||||
|
}
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label {
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padding-right: 0px;
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input[name='attr_name'],
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input[name='attr_weapon'],
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input[name='attr_quality'] {
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text-align: left;
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||||||
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}
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||||||
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||||||
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&[data-i18n-title='modifier'] {
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||||||
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width: 3em;
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}
|
||||||
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}
|
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|
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div.sheet-settings {
|
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background-color: $ccc;
|
||||||
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border-left: 2px solid $gray;
|
||||||
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@extend %gridGap;
|
||||||
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padding: 2% 1%;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
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select { text-transform: capitalize; }
|
||||||
|
}
|
||||||
|
|
||||||
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div.sheet-collapse { padding-left: 5%; }
|
||||||
|
}
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||||||
|
}
|
||||||
|
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||||||
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div.repitem {
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
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input[type='number'] { text-align: center; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** STATIC *****/
|
||||||
|
div.sheet-static {
|
||||||
|
margin-right: 0.5%;
|
||||||
|
|
||||||
|
div.sheet-border-box,
|
||||||
|
div.sheet-border-box .sheet-pc-box {
|
||||||
|
border-top-right-radius: 0px;
|
||||||
|
border-top-left-radius : 10px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/***** CORE *****/
|
||||||
|
div.sheet-core {
|
||||||
|
div.sheet-armor-buttons {
|
||||||
|
display : inline-block;
|
||||||
|
font-size : 1.5em;
|
||||||
|
line-height: 20px;
|
||||||
|
margin-left: 1%;
|
||||||
|
width : 35%;
|
||||||
|
|
||||||
|
button {
|
||||||
|
&[type='roll'] { margin-right: -5px; }
|
||||||
|
&[name='roll_defense'] {
|
||||||
|
background-color: $gray;
|
||||||
|
color: $white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
span { font-size : 1em; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** QUALITIES *****/
|
||||||
|
div.sheet-quality-box {
|
||||||
|
div.sheet-htab input[type='radio'] {
|
||||||
|
margin-right: -100px;
|
||||||
|
width : 100px;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-header:nth-of-type(2) .sheet-htab input[type='radio'] {
|
||||||
|
margin-right: -150px;
|
||||||
|
width : 150px;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-quality {
|
||||||
|
$qualityGrid: 1fr 3em 1.5em 1em 1em;
|
||||||
|
|
||||||
|
h2:nth-of-type(2) { text-align: center; }
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: $qualityGrid;
|
||||||
|
@extend %gridGap;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $qualityGrid;
|
||||||
|
@include repeatingInformation(6, false);
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
grid-template-columns: $qualityGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-martial {
|
||||||
|
$martialGrid: 2fr 1fr 1.5em 1em 1em;
|
||||||
|
|
||||||
|
h2:nth-of-type(2) { text-align: center; }
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: $martialGrid;
|
||||||
|
@extend %gridGap;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $martialGrid;
|
||||||
|
@include repeatingInformation(6, false);
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
grid-template-columns: $martialGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** SKILLS *****/
|
||||||
|
div.sheet-skill-box {
|
||||||
|
$skillGrid: 1fr 3.5em 5em 1em 1em;
|
||||||
|
|
||||||
|
h2:nth-of-type(1n+2) {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
display : inline-block;
|
||||||
|
font-size : 0.8em;
|
||||||
|
text-transform: capitalize;
|
||||||
|
|
||||||
|
&[data-i18n-title='ratingmodifier'] {
|
||||||
|
grid-area: 1 / 3 / 1 / 7;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
input[type='number'] {
|
||||||
|
width: 3em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&[data-i18n-title='specialization'] { grid-area: 3 / 1 / 3 / 7; }
|
||||||
|
&[data-i18n-title='notes'], textarea { grid-area: 4 / 1 / 4 / 7; }
|
||||||
|
|
||||||
|
& > input {
|
||||||
|
@extend %borderBottom;
|
||||||
|
text-align: left;
|
||||||
|
border-radius: 0px;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-buttons {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1.5fr 1.5fr;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_specialization'][value=''] ~ div.sheet-buttons {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_skill'] { @extend %borderBottom; }
|
||||||
|
|
||||||
|
input[name='attr_rating_modifier'] { width: 3.5em; }
|
||||||
|
|
||||||
|
input[name='attr_specialization'][value=' '] ~ div.sheet-buttons button[name*='specialization'],
|
||||||
|
input[name='attr_specialization'][value=''] ~ div.sheet-buttons button[name*='specialization'] { @extend %display-none; }
|
||||||
|
|
||||||
|
div.sheet-row-long {
|
||||||
|
grid-template-columns: $skillGrid;
|
||||||
|
padding: 1% 0.5%;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
@extend %display-inline-grid;
|
||||||
|
@extend %gridGap;
|
||||||
|
|
||||||
|
h3:nth-of-type(1n+2) { text-align: center; }
|
||||||
|
}
|
||||||
|
|
||||||
|
option.sheet-option-headers {
|
||||||
|
opacity: 0.2;
|
||||||
|
}
|
||||||
|
|
||||||
|
option.sheet-option-groups {
|
||||||
|
font-size: 1em;
|
||||||
|
font-style: italic;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $skillGrid;
|
||||||
|
|
||||||
|
@include repeatingInformation(6, false);
|
||||||
|
|
||||||
|
input[name='attr_damage'],
|
||||||
|
input[name='attr_dicepool_modifier'] {
|
||||||
|
width: 3.5em;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
grid-template-columns: $skillGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** ARMS ****/
|
||||||
|
div.sheet-arms {
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
@extend %gridGap;
|
||||||
|
|
||||||
|
h2:nth-of-type(1n+2) {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
h3 { color: $blacker; }
|
||||||
|
|
||||||
|
input {
|
||||||
|
&:nth-of-type(1n+2) { text-align: center; }
|
||||||
|
|
||||||
|
&.sheet-flag-primary[value='primary'] + button,
|
||||||
|
&.sheet-flag-primary[value='primary'] + div.sheet-primary {
|
||||||
|
background-color: $primary;
|
||||||
|
border-bottom: 2px solid $blacker;
|
||||||
|
border-right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
&.sheet-flag-primary[value='primary'] + button:hover {
|
||||||
|
background-color: $accent;
|
||||||
|
color: $white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-primary {
|
||||||
|
padding: 0.5% 1%;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2,
|
||||||
|
label.sheet-protections {
|
||||||
|
width: 11%;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2:nth-of-type(1n+2),
|
||||||
|
label.sheet-protections:nth-of-type(1n+2) {
|
||||||
|
margin-left: 2%;
|
||||||
|
}
|
||||||
|
|
||||||
|
label.sheet-protections > input {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-weapons {
|
||||||
|
div.sheet-headers {
|
||||||
|
grid-template-columns: 1fr 4em 3em 3em 3em 3em 1em 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
$weaponsGrid: 1fr 4em 3em 3em 3em 3em 1em 1em;
|
||||||
|
grid-template-columns: $weaponsGrid;
|
||||||
|
@include repeatingInformation(9, false);
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 9;
|
||||||
|
grid-template-columns: $weaponsGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-weapon-range,
|
||||||
|
div.sheet-weapon-melee {
|
||||||
|
width: 100%;
|
||||||
|
div.sheet-row {
|
||||||
|
grid-column: 1 / 9;
|
||||||
|
|
||||||
|
label[data-i18n-title="modeoptions"],
|
||||||
|
label[data-i18n-title="range"]{
|
||||||
|
width: 25%;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type='number'] {width: 3em;}
|
||||||
|
|
||||||
|
select {width: 30%;}
|
||||||
|
};
|
||||||
|
|
||||||
|
div.sheet-exotic-warning { display: none; }
|
||||||
|
|
||||||
|
input[value='0'] + div.sheet-exotic-warning { display: block; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-armor {
|
||||||
|
$armorGrid: 1fr 5em 5em 1em 1em;
|
||||||
|
div.sheet-headers { grid-template-columns:$armorGrid; }
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $armorGrid;
|
||||||
|
@include repeatingInformation(6, false);
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
grid-template-columns: $armorGrid;
|
||||||
|
|
||||||
|
div.sheet-row {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** AUGS ****/
|
||||||
|
div.sheet-augs {
|
||||||
|
$augsGrid: 1fr 5em 5em 1em 1em;;
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns:$augsGrid;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $augsGrid;
|
||||||
|
@include repeatingInformation(6, true);
|
||||||
|
|
||||||
|
input[name='attr_augementation'] { text-align: left; }
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
grid-template-columns: $augsGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** GEAR ****/
|
||||||
|
div.sheet-gear {
|
||||||
|
$gearGrid: 1fr 5em 5em 1em 1em;;
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns:$gearGrid;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $gearGrid;
|
||||||
|
@include repeatingInformation(6, true);
|
||||||
|
|
||||||
|
input[name='attr_item'] { text-align: left; }
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
grid-template-columns: $gearGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** MAGIC *****/
|
||||||
|
div.sheet-magic {
|
||||||
|
$magicGrid: 30% 1.5fr 1.5fr 2fr 2em 1em 1em;
|
||||||
|
|
||||||
|
input.sheet-magic-toggle[value='rituals'] ~ .sheet-headers h2:nth-of-type(1n+2) {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2:nth-of-type(1n+2) { text-align: center; }
|
||||||
|
h3 { color: $blacker; }
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
@extend %gridGap;
|
||||||
|
grid-template-columns:$magicGrid;
|
||||||
|
|
||||||
|
h3:nth-of-type(1n+2) { text-align: center; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/***** SPELLS & PREPARTATIONS *****/
|
||||||
|
div.sheet-spellsForumlas {
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $magicGrid;
|
||||||
|
|
||||||
|
@include repeatingInformation(8, false);
|
||||||
|
|
||||||
|
input[name='attr_damage'],
|
||||||
|
input[name='attr_dicepool_modifier'] {
|
||||||
|
width: 3.5em;
|
||||||
|
}
|
||||||
|
|
||||||
|
select[name='attr_category'] { grid-row: 2; }
|
||||||
|
|
||||||
|
div.sheet-row { grid-column: 1 / 6; }
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 8;
|
||||||
|
grid-template-columns: $magicGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** RITUALS *****/
|
||||||
|
div.sheet-magic-rituals {
|
||||||
|
$ritualsGrid: 1fr 1em 1em;
|
||||||
|
|
||||||
|
@include repeatingInformation(4, false);
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $ritualsGrid;
|
||||||
|
|
||||||
|
label {
|
||||||
|
&[data-i18n-title='name'] { grid-column: 1 / 4; }
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-row { grid-column: 1 / 4; }
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-template-columns: $ritualsGrid;
|
||||||
|
grid-column: 1 / 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-magic-preps, div.sheet-magic-spells {
|
||||||
|
textarea { width: 93%; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** PREPARATIONS *****/
|
||||||
|
div.sheet-magic-preps {
|
||||||
|
/* READIED PREPARATIONS */
|
||||||
|
div.sheet-prepared-preparations {
|
||||||
|
$preparationsGrid: 40% 1fr 1fr 2fr 1em 1em;
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
grid-template-columns:$preparationsGrid ;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $preparationsGrid ;
|
||||||
|
|
||||||
|
@include repeatingInformation(7, false);
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 7;
|
||||||
|
grid-template-columns: $preparationsGrid;
|
||||||
|
|
||||||
|
select { grid-column: 4 / 7; }
|
||||||
|
|
||||||
|
textarea { width: 100%; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/***** ADEPT POWERS *****/
|
||||||
|
div.sheet-powers {
|
||||||
|
$powersGrid: 1fr 3em 1em 1em;;
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
grid-template-columns:$powersGrid;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $powersGrid;
|
||||||
|
@include repeatingInformation(5, true);
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 5;
|
||||||
|
grid-template-columns: $powersGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** MATRIX ****/
|
||||||
|
div.sheet-matrix {
|
||||||
|
h3 { color: $blacker; }
|
||||||
|
|
||||||
|
div.sheet-commlinks {
|
||||||
|
$commlinkGrid: auto 1fr auto 1fr;
|
||||||
|
|
||||||
|
div.repitem{
|
||||||
|
grid-template-columns: $commlinkGrid;
|
||||||
|
@include repeatingInformation(6, false);
|
||||||
|
|
||||||
|
input:not([value='']) {
|
||||||
|
background-color: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-con-hex {
|
||||||
|
grid-column: 1 / 5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-programs {
|
||||||
|
$programGrid: 1em 1fr 1.5em 1em;
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $programGrid;
|
||||||
|
@extend %borderBottom;
|
||||||
|
@include repeatingInformation(6, false);
|
||||||
|
|
||||||
|
input[name='attr_program_on'] {
|
||||||
|
grid-area: 1 / 1 / 1 / 1;
|
||||||
|
|
||||||
|
&:checked + span {
|
||||||
|
color: $accent;
|
||||||
|
font-weight: bolder;
|
||||||
|
|
||||||
|
& + span {
|
||||||
|
font-weight: bolder;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& + span {
|
||||||
|
grid-area: 1 / 1 / 1 / 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
|
||||||
|
div.sheet-col {
|
||||||
|
&:nth-of-type(1) {
|
||||||
|
grid-column: 1 / 4;
|
||||||
|
|
||||||
|
& > label {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:nth-of-type(2) {
|
||||||
|
grid-column: 4 / 6;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
& > label {
|
||||||
|
width: 3em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Select row
|
||||||
|
&:nth-of-type(3) {
|
||||||
|
grid-area: 2 / 1 / 2 / 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:nth-of-type(4) {
|
||||||
|
grid-area: 2 / 3 / 2 / 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:nth-of-type(5) {
|
||||||
|
grid-column: 4 / 6;
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
& > label {
|
||||||
|
width: 3em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type='text'] {
|
||||||
|
grid-column: 1 / 4;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-complex-forms {
|
||||||
|
$complexFormsGrid: 30% 1fr 1fr 4em 1em 1em;
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
@extend %gridGap;
|
||||||
|
grid-template-columns: $complexFormsGrid;
|
||||||
|
|
||||||
|
h2:nth-of-type(1n+2) { text-align: center; }
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $complexFormsGrid;
|
||||||
|
|
||||||
|
@include repeatingInformation(7, false);
|
||||||
|
|
||||||
|
div.sheet-row {
|
||||||
|
grid-column: 1 / 7;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 7;
|
||||||
|
grid-template-columns: $complexFormsGrid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** SOCIAL ****/
|
||||||
|
div.sheet-social {
|
||||||
|
|
||||||
|
div.sheet-lifestyle {
|
||||||
|
$lifestyleGrid: 1fr 1.5em 1em 1em;
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $lifestyleGrid;
|
||||||
|
@include repeatingInformation(5, false);
|
||||||
|
|
||||||
|
div.sheet-collapse {
|
||||||
|
padding-left: 2%;
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
margin-right: 1%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 5;
|
||||||
|
padding: 1% 2% 5% 2%;
|
||||||
|
min-height: 300px;
|
||||||
|
|
||||||
|
textarea {
|
||||||
|
height: 45px;
|
||||||
|
min-height: 45px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-contacts {
|
||||||
|
$contactsGrid: 1fr 4em 5.5em 4em 1.5em 1em 1em;
|
||||||
|
|
||||||
|
div.sheet-headers {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: $contactsGrid;
|
||||||
|
grid-column-gap: 1%;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
grid-template-columns: $contactsGrid;
|
||||||
|
@include repeatingInformation(8, false);
|
||||||
|
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column: 1 / 8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** Vehicle ****/
|
||||||
|
div.sheet-vehicle {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** SECONDARY HEADERS LIKE ON SKILLS *****/
|
||||||
|
div.sheet-htab {
|
||||||
|
margin-right: -47px;
|
||||||
|
|
||||||
|
input {
|
||||||
|
&[type='radio'] {
|
||||||
|
margin-right: -80px;
|
||||||
|
top : 4px;
|
||||||
|
width : 80px;
|
||||||
|
|
||||||
|
& + h1 {
|
||||||
|
color: #9a9a9a;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover ~ h1,
|
||||||
|
&:checked ~ h1 {
|
||||||
|
color: $accent
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@import 'src/scss/_pc';
|
||||||
|
|
||||||
|
|
||||||
|
/******************************************************************************************/
|
||||||
|
/**************************** START OF THE NPC SHEET *************************************/
|
||||||
|
/****************************************************************************************/
|
||||||
|
@import 'src/scss/_npc';
|
||||||
|
|
||||||
|
/**************************************************************************/
|
||||||
|
/***************** PC & NPC SHEET SHOW & HIDE SETTINGS *******************/
|
||||||
|
/************************************************************************/
|
||||||
|
|
||||||
|
/* DISPLAY SETTINGS
|
||||||
|
============================= */
|
||||||
|
@import 'src/scss/_hide';
|
||||||
|
|
||||||
|
|
||||||
|
/*****************************************************************************************/
|
||||||
|
/**************************************** FOOTER ****************************************/
|
||||||
|
/***************************************************************************************/
|
||||||
|
/**** Footer ****/
|
||||||
|
div.sheet-footer {
|
||||||
|
border : none;
|
||||||
|
font-size : 0.55em;
|
||||||
|
line-height: 15px;
|
||||||
|
margin-top : 15px;
|
||||||
|
text-align : left;
|
||||||
|
width : 700px;
|
||||||
|
|
||||||
|
div {
|
||||||
|
display: inline-block;
|
||||||
|
width: 90%;
|
||||||
|
}
|
||||||
|
|
||||||
|
img {
|
||||||
|
float: right;
|
||||||
|
vertical-align: top;
|
||||||
|
width: 5%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/********************************************************************************************************/
|
||||||
|
/**************************************** REPEATING SECTIONS *******************************************/
|
||||||
|
/********************************************************************************************************/
|
||||||
|
@import 'src/scss/_repeatingsection';
|
||||||
|
|
||||||
|
/********************************************************************************************************/
|
||||||
|
/**************************************** Roll template *******************************************/
|
||||||
|
/********************************************************************************************************/
|
||||||
|
|
||||||
|
@import 'src/scss/_rolltemplate';
|
||||||
|
|
||||||
|
/********************************************************************************************************/
|
||||||
|
/******************************* FireFox *******************************************/
|
||||||
|
/******************************************************************************************************/
|
||||||
|
|
||||||
|
input[type=number]::-webkit-outer-spin-button,
|
||||||
|
input[type=number]::-webkit-inner-spin-button {
|
||||||
|
-webkit-appearance: none;
|
||||||
|
margin: 0;}
|
||||||
|
|
||||||
|
input[type=number] {
|
||||||
|
-moz-appearance:textfield;}
|
||||||
|
|
||||||
|
|
||||||
|
/********************************************************************************************/
|
||||||
|
/***************** French Adjustments ********************************/
|
||||||
|
/*******************************************************************************************/
|
||||||
|
@import 'src/scss/layouts/_lang-fr';
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 162 KiB |
@@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"html": "Shadowrun4thEdition.html",
|
||||||
|
"css": "Shadowrun4thEdition.css",
|
||||||
|
"authors": "Cassie Levett",
|
||||||
|
"roll20userid": "557736",
|
||||||
|
"patreon": "https://www.patreon.com/emeraldgrid",
|
||||||
|
"preview": "preview.png",
|
||||||
|
"instructions": "This characters sheet is not in active development and will have limited support from original author. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*",
|
||||||
|
"useroptions": [
|
||||||
|
{
|
||||||
|
"attribute": "gm_toggle",
|
||||||
|
"displayname": "GM Whisper",
|
||||||
|
"displaytranslationkey": "gm-whisper",
|
||||||
|
"type": "select",
|
||||||
|
"options": [
|
||||||
|
"Whisper|/w gm",
|
||||||
|
"Public|"
|
||||||
|
],
|
||||||
|
"optiontranslationkeys": ["whisper", "public"],
|
||||||
|
"default": "Whisper",
|
||||||
|
"description": "Set the default for rolling in public or to gm.",
|
||||||
|
"descriptiontranslationkey": "whisperdescription"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,137 @@
|
|||||||
|
<div class="pc-row">
|
||||||
|
<div class="header right-header">
|
||||||
|
<h1 data-i18n="corecombatinfo">Core Combat Info</h1>
|
||||||
|
<div class="right-tri">
|
||||||
|
|
||||||
|
</div></div>
|
||||||
|
<div class="border-box">
|
||||||
|
<div class="pc-box small-box core-combat">
|
||||||
|
<div class="row-long cc-arm">
|
||||||
|
<h2 data-i18n="primaryarmor">Primary Armor</h2>
|
||||||
|
<button type="roll" name="roll_soak" value="@{gm_toggle} &{template:rolls}{{header=^{soak}}}{{base=^{base}}}{{dice=[[((@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}} style="width: 32%;">
|
||||||
|
<span name="attr_armor_name" title="@{soak}"></span>
|
||||||
|
</button>
|
||||||
|
<h3 data-i18n="rating">Rating</h3>
|
||||||
|
<span name="attr_ballistic" title="@{ballistic}"></span>
|
||||||
|
<span>/</span>
|
||||||
|
<span name="attr_impact" title="@{impact}"></span>
|
||||||
|
<div class="armor-buttons">
|
||||||
|
<button type="roll" name="roll_defense" value="@{gm_toggle} &{template:rolls}{{header=^{defense}}}{{base=^{base}}}{{dice=[[((@{defense})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Defense Roll"><span class="pictos-custom" title="@{defense}">e</span></button>
|
||||||
|
<button type="roll" name="roll_ballistic" value="@{gm_toggle} &{template:rolls}{{header=^{ballistic}}}{{base=^{base}}}{{dice=[[((@{ballistic}+@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="pictos-custom" title="@{ballistic}">t</span></button>
|
||||||
|
<button type="roll" name="roll_impact" value="@{gm_toggle} &{template:rolls}{{header=^{impact}}}{{base=^{base}}}{{dice=[[((@{impact}+@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="text-capitalize pictos" title="@{impact}">J</span></button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row-long cc-row">
|
||||||
|
<h2 data-i18n="primaryrangedweapon">Primary Ranged Weapon</h2>
|
||||||
|
<button type="roll" name="primary range" value="@{gm_toggle} &{template:rolls}{{header=@{primary_range_weapon}}}{{base=^{base}}}{{dice=[[((@{primary_range_weapon_skill}+@{primary_range_weapon_dicepool}+@{agility})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{primary_range_weapon_mode}, DV @{primary_range_weapon_damage}, AP @{primary_range_weapon_ap}}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary range weapon"><span name="attr_primary_range_weapon" title="@{primary_range_weapon}"></span></button>
|
||||||
|
<!-- Ammo removal button -->
|
||||||
|
<button name="act_shots_remove" type="action">4</button>
|
||||||
|
<button type="action" name="act_primary_ammo" title="Shots Fired">
|
||||||
|
<img alt="small handgun icon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Shadowrun5thEdition/images/gun.png" /><span name="attr_shots_fired"></span>
|
||||||
|
</button>
|
||||||
|
<button name="act_shots_add" type="action">4</button>
|
||||||
|
</div>
|
||||||
|
<div class="cc-row">
|
||||||
|
<h3 data-i18n="dam">Dam</h3><span name="attr_primary_range_weapon_damage" title="@{primary_range_weapon_damage}"></span>
|
||||||
|
<h3 data-i18n="ap">AP</h3><span name="attr_primary_range_weapon_ap" title="@{primary_range_weapon_ap}"></span>
|
||||||
|
<h3 data-i18n="mode">Mode</h3><span name="attr_primary_range_weapon_mode" title="@{primary_range_weapon_mode}"></span>
|
||||||
|
<h3 data-i18n="rc">RC</h3><span name="attr_primary_range_weapon_recoil" title="@{primary_range_weapon_recoil}"></span>
|
||||||
|
<h3 data-i18n="ammo">Ammo</h3>
|
||||||
|
<span name="attr_primary_range_weapon_ammo" title="@{primary_range_weapon_ammo}"></span>
|
||||||
|
<span name="attr_primary_range_weapon_ammo_max" title="@{primary_range_weapon_ammo_max}"></span>
|
||||||
|
<button class="pictos" name="act_reload" type="action">0</button>
|
||||||
|
</div>
|
||||||
|
<div class="row-long cc-row">
|
||||||
|
<h2 data-i18n="primarymeleeweapon">Primary Melee Weapon</h2>
|
||||||
|
<button type="roll" name="primary melee" value="@{gm_toggle} &{template:rolls}{{header=@{primary_melee_weapon}}}{{base=^{base}}}{{dice=[[((@{primary_melee_weapon_skill}+@{primary_melee_weapon_dicepool}+@{agility})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=DV @{primary_melee_weapon_damage}, AP @{primary_melee_weapon_ap}, Reach @{primary_melee_weapon_reach}}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary melee weapon"><span name="attr_primary_melee_weapon" title="@{primary_melee_weapon}"></span></button>
|
||||||
|
</div>
|
||||||
|
<div class="cc-row">
|
||||||
|
<h3 data-i18n="reach">Reach</h3><span name="attr_primary_melee_weapon_reach" title="@{primary_melee_weapon_reach}"></span>
|
||||||
|
<h3 data-i18n="dam">Dam</h3><span name="attr_primary_melee_weapon_damage" title="@{primary_melee_weapon_damage}"></span>
|
||||||
|
<h3 data-i18n="ap">AP</h3><span name="attr_primary_melee_weapon_ap" title="@{primary_melee_weapon_ap}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF THE CONDITION MONITOR ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
|
||||||
|
<div class="pc-row">
|
||||||
|
<div class="header right-header"><h1 data-i18n="conditionmonitor">Condition Monitor</h1><div class="right-tri"></div></div>
|
||||||
|
<div class="border-box">
|
||||||
|
<div class="pc-box medium-box condition-box">
|
||||||
|
<input type="checkbox" class="settings-toggle" name="attr_flag_condition" checked="checked" title="Settings toggle" /><span>x</span>
|
||||||
|
<div class="settings">
|
||||||
|
<label data-i18n="conditionmonitormodifiers">Condition Monitor Modifiers (P/S): </label>
|
||||||
|
<input type="hidden" name="attr_physical" value="10" />
|
||||||
|
<input type="hidden" name="attr_stun" value="10" />
|
||||||
|
<input type="hidden" name="attr_physical_max" min="0" value="10" />
|
||||||
|
<input type="hidden" name="attr_stun_max" min="0" value="10" />
|
||||||
|
<input type="number" name="attr_physical_modifier" value="" placeholder="#" title="@{physical_modifier}" /><span> / </span>
|
||||||
|
<input type="number" name="attr_stun_modifier" value="" placeholder="#" title="@{stun_modifier}" /><br />
|
||||||
|
<input type="hidden" name="attr_overflow" value="3" />
|
||||||
|
<label data-i18n="overflowmodifier">Overflow Modifier</label><input type="number" name="attr_overflow_modifier" value="" placeholder="#" title="@{overflow_modifier}" /><br />
|
||||||
|
<label data-i18n="high pain tolerance">High Pain Tolerance</label>
|
||||||
|
|
||||||
|
<input type="number" name="attr_high_pain_tolerance" min="0" value="" placeholder="#" title="@{high_pain_tolerance}" /><br />
|
||||||
|
<label data-i18n="low pain tolerance">Low Pain Tolerance</label><input type="checkbox" name="attr_low_pain_tolerance" value="2" title="@{low_pain_tolerance}" /><br />
|
||||||
|
<label data-i18n="damage compensators">Damage Compensators (P/S): </label>
|
||||||
|
<input type="number" min="0" name="attr_damage_compensators_physical" value="" placeholder="#" title="@{damage_compensators_physical}" /><span> / </span>
|
||||||
|
<input type="number" min="0" name="attr_damage_compensators_stun" value="" placeholder="#" title="@{damage_compensators_stun}" />
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<div class="con-track">
|
||||||
|
<input type="hidden" name="attr_physical" value="0" />
|
||||||
|
<button type="action" name="act_cond_reset_physical" data-i18n="physicaldamagetrack">Physical Damage Track</button>
|
||||||
|
<div class="squares">
|
||||||
|
<input class="hex-hider" type="hidden" name="attr_physical_max" value="10" />
|
||||||
|
<input type="radio" name="attr_physical" value="1" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="2" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="3" /><span></span><div>-1</div>
|
||||||
|
<input type="radio" name="attr_physical" value="4" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="5" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="6" /><span></span><div>-2</div>
|
||||||
|
<input type="radio" name="attr_physical" value="7" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="8" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="9" /><span></span><div>-3</div>
|
||||||
|
<input type="radio" name="attr_physical" value="10" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="11" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="12" /><span></span><div>-4</div>
|
||||||
|
<input type="radio" name="attr_physical" value="13" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="14" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="15" /><span></span><div>-5</div>
|
||||||
|
<input type="radio" name="attr_physical" value="16" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="17" /><span></span>
|
||||||
|
<input type="radio" name="attr_physical" value="18" /><span></span><div>-6</div>
|
||||||
|
</div>
|
||||||
|
<div class="con-footer" title="@{overflow}">
|
||||||
|
<label data-i18n="overflow">Overflow</label><div class="attr-und"><span name="attr_overflow"></span></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="con-track">
|
||||||
|
<input type="hidden" name="attr_stun" value="0" />
|
||||||
|
<button type="action" name="act_cond_reset_stun" data-i18n="stundamagetrack">Stun Damage Track</button>
|
||||||
|
<div class="squares">
|
||||||
|
<input class="hex-hider" type="hidden" name="attr_stun_max" value="10" />
|
||||||
|
<input type="radio" name="attr_stun" value="1" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="2" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="3" /><span></span><div>-1</div>
|
||||||
|
<input type="radio" name="attr_stun" value="4" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="5" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="6" /><span></span><div>-2</div>
|
||||||
|
<input type="radio" name="attr_stun" value="7" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="8" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="9" /><span></span><div>-3</div>
|
||||||
|
<input type="radio" name="attr_stun" value="10" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="11" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="12" /><span></span><div>-4</div>
|
||||||
|
<input type="radio" name="attr_stun" value="13" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="14" /><span></span>
|
||||||
|
<input type="radio" name="attr_stun" value="15" /><span></span><div>-5</div>
|
||||||
|
</div>
|
||||||
|
<div class="con-footer">
|
||||||
|
<span data-i18n="conditionfooter">For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div><!-- ~~~~~~~~ End of Condition Monitor ~~~~~~~~ -->
|
||||||
@@ -0,0 +1,128 @@
|
|||||||
|
<input type="hidden" name="attr_wounds" value="0" />
|
||||||
|
<input type="hidden" name="attr_explode_toggle" value="" />
|
||||||
|
<input type="hidden" name="attr_attribute_roll" value="" />
|
||||||
|
|
||||||
|
<input type="hidden" name="attr_armor_name" value="select a Primary in Arms" />
|
||||||
|
<input type="hidden" name="attr_impact" min="0" value="3" />
|
||||||
|
<input type="hidden" name="attr_ballistic" min="0" value="3" />
|
||||||
|
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon" value="select a Primary in Arms" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_skill" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_damage" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_dicepool" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_ap" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_mode" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_recoil" />
|
||||||
|
<input type="hidden" name="attr_primary_range_weapon_ammo" />
|
||||||
|
<input type="hidden" name="attr_shots_fired" value="1" />
|
||||||
|
|
||||||
|
<input type="hidden" name="attr_primary_melee_weapon" value="select a Primary in Arms" />
|
||||||
|
<input type="hidden" name="attr_primary_melee_weapon_skill" />
|
||||||
|
<input type="hidden" name="attr_primary_melee_weapon_damage" />
|
||||||
|
<input type="hidden" name="attr_primary_melee_weapon_dicepool" />
|
||||||
|
<input type="hidden" name="attr_primary_melee_weapon_ap" />
|
||||||
|
<input type="hidden" name="attr_primary_melee_weapon_reach" />
|
||||||
|
|
||||||
|
<input type="hidden" name="attr_initiative_mod" value="6" />
|
||||||
|
<input type="hidden" name="attr_initiative_passes" min="1" max="5" value="1" />
|
||||||
|
<input type="hidden" name="attr_astral_initiative" max="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_matrix_initiative" value="0" />
|
||||||
|
<input type="hidden" name="attr_walk" value="12" />
|
||||||
|
<input type="hidden" name="attr_run" value="24" />
|
||||||
|
<input type="hidden" name="attr_physical" value="0" />
|
||||||
|
<input type="hidden" name="attr_stun" value="0" />
|
||||||
|
<input type="hidden" name="attr_physical_max" min="0" value="10" />
|
||||||
|
<input type="hidden" name="attr_stun_max" min="0" value="10" />
|
||||||
|
<input type="hidden" name="attr_matrix" value="0" />
|
||||||
|
<input type="hidden" name="attr_matrix_max" min="8" value="10" />
|
||||||
|
<input type="hidden" name="attr_defense" value="6" />
|
||||||
|
|
||||||
|
<input type="hidden" name="attr_aeronauticsmechanic" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_arcana" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_archery" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_armorer" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_artificing" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_artisan" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_assensing" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_astralcombat" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_athletics" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_automatics" min="0" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_automotivemechanic" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_banishing" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_binding" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_biotech" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_blades" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_chemistry" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_closecombat" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_clubs" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_compiling" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_computer" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_con" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_conjuring" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_counterspelling" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_cracking" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_cybercombat" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_cybertechnology" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_decompiling" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_demolitions" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_disguise" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_diving" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_electronics" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_electronicwarfare" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_enchanting" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_escapeartist" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_etiquette" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_exoticmelee" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_exoticrange" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_firearms" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_firstaid" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_flight" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_forgery" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_freefall" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_gunnery" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_gymnastics" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_hacking" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_hardware" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_heavyweapons" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_industrialmechanic" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_influence" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_instruction" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_intimidation" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_leadership" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_locksmith" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_longarms" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_medicine" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_nauticalmechanic" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_navigation" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_negotiation" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_outdoors" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_palming" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_perception" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_performance" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pilotaerospace" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pilotaircraft" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pilotexoticvehicle" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pilotgroundcraft" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pilotwalker" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pilotwatercraft" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_pistols" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_registering" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_ritualspellcasting" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_running" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_sneaking" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_software" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_sorcery" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_spellcasting" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_stealth" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_summoning" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_survival" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_swimming" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_tasking" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_throwingweapons" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_tracking" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_unarmedcombat" min="0" value="0" />
|
||||||
|
|
||||||
|
<input type="hidden" name="attr_dodge" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_infiltration" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_shadowing" min="0" value="0" />
|
||||||
|
<input type="hidden" name="attr_datasearch" min="0" value="0" />
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
<div class="options pc-col">
|
||||||
|
<div class="pc-row">
|
||||||
|
<div class="header right-header"><h1 data-i18n="options">Options</h1><div class="right-tri"></div></div>
|
||||||
|
<div class="border-box">
|
||||||
|
<div class="pc-box">
|
||||||
|
<div class="op-col">
|
||||||
|
<div>
|
||||||
|
<h2 data-i18n="character">Character</h2><br />
|
||||||
|
<label data-i18n="mundane">Mundane</label><input class="character-type" type="checkbox" name="attr_flag_special" value="mundane" title="@{flag_special}" checked /><br />
|
||||||
|
<label data-i18n="awakened">Awakened</label><input class="character-type" type="checkbox" name="attr_flag_special" value="magic" title="@{flag_special}" /><br />
|
||||||
|
<label data-i18n="emerged">Emerged</label><input class="character-type" type="checkbox" name="attr_flag_special" value="resonance" title="@{flag_special}" />
|
||||||
|
</div>
|
||||||
|
<hr />
|
||||||
|
<div>
|
||||||
|
<h2 data-i18n="sheetselect">Sheet Select</h2><br />
|
||||||
|
<select name="attr_sheet_type" title="@{sheet_type}" value='pc'>
|
||||||
|
<option value="pc" data-i18n="pc" selected>PC</option>
|
||||||
|
<option value="grunt" data-i18n="grunt">grunt</option>
|
||||||
|
<!---<option value="host" data-i18n="host">Host</option>
|
||||||
|
<option value="sprite" data-i18n="sprite">Sprite</option>
|
||||||
|
<option value="vehicle" data-i18n="vehicle">Vehicle</option>-->
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<hr />
|
||||||
|
</div>
|
||||||
|
<div class="op-col">
|
||||||
|
<div>
|
||||||
|
<h2 data-i18n="temporarymodifiers">Temporary Modifiers</h2><br />
|
||||||
|
<label data-i18n="defense">Defense</label><input type="number" name="attr_defense_temp" title="@{defense_temp}" /><input type="checkbox" name="attr_defense_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="soak">Soak</label><input type="number" name="attr_soak_temp" title="@{soak_temp}" /><input type="checkbox" name="attr_soak_temp_flag" value="on" checked />
|
||||||
|
<hr />
|
||||||
|
<label data-i18n="body">Body</label><input type="number" name="attr_body_temp" title="@{body_temp}" /><input type="checkbox" name="attr_body_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="agility">Agility</label><input type="number" name="attr_agility_temp" title="@{agility_temp}" /><input type="checkbox" name="attr_agility_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="reaction">Reaction</label><input type="number" name="attr_reaction_temp" title="@{reaction_temp}" /><input type="checkbox" name="attr_reaction_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="strength">Strength</label><input type="number" name="attr_strength_temp" title="@{strength_temp}" /><input type="checkbox" name="attr_strength_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="willpower">Willpower</label><input type="number" name="attr_willpower_temp" title="@{willpower_temp}" /><input type="checkbox" name="attr_willpower_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="logic">Logic</label><input type="number" name="attr_logic_temp" title="@{logic_temp}" /><input type="checkbox" name="attr_logic_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="intuition">Intuition</label><input type="number" name="attr_intuition_temp" title="@{intuition_temp}" /><input type="checkbox" name="attr_intuition_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="charisma">Charisma</label><input type="number" name="attr_charisma_temp" title="@{charisma_temp}" /><input type="checkbox" name="attr_charisma_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="magic">Magic</label><input type="number" name="attr_magic_temp" title="@{magic_temp}" /><input type="checkbox" name="attr_magic_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="resonance">Resonance</label><input type="number" name="attr_resonance_temp" title="@{resonance_temp}" /><input type="checkbox" name="attr_resonance_temp_flag" value="on" checked />
|
||||||
|
<hr />
|
||||||
|
<label data-i18n="initiative">Initiative</label><input type="number" name="attr_initiative_mod_temp" title="@{initiative_temp}" /><input type="checkbox" name="attr_initiative_temp_flag" value="on" checked />
|
||||||
|
<label data-i18n="Initiative Passes">Initiative Passes</label><input type="number" name="attr_initiative_passes_temp" title="@{initiative_passes_temp}" /><input type="checkbox" name="attr_initiative_passes_temp_flag" value="on" checked />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
<div class="rolltemplates">
|
||||||
|
<!--Roll Template for rolling without Focus-->
|
||||||
|
<rolltemplate class="sheet-rolltemplate-rolls">
|
||||||
|
<div class="sheet-template-body">
|
||||||
|
<div class="sheet-template-header">
|
||||||
|
{{#header}}{{header}}{{/header}}{{#spec}}<span> ({{spec}})</span>{{/spec}}<br />
|
||||||
|
{{#arm}}<span>{{arm}}</span>{{/arm}}
|
||||||
|
{{#base}}<span>{{base}}</span>{{/base}}
|
||||||
|
{{#rollLess() wound 0}}<span> ♦ </span><span data-i18n="wounds">Wounds</span>{{/rollLess() wound 0}}
|
||||||
|
{{#rollLess() mod 0}}<span> ♦ </span><span data-i18n="modifier">Modifier</span>{{/rollLess() mod 0}}
|
||||||
|
{{#rollGreater() mod 0}}<span> ♦ </span><span data-i18n="modifier">Modifier</span>{{/rollGreater() mod 0}}
|
||||||
|
{{#rollGreater() edge 0}}<span> ♦ </span><span data-i18n="edge">Edge</span>{{/rollGreater() edge 0}}
|
||||||
|
</div>
|
||||||
|
{{#dice}}<div class="sheet-template-row">{{dice}}</div>{{/dice}}
|
||||||
|
{{#desc}}
|
||||||
|
<div class="sheet-template-row">
|
||||||
|
<span class="sheet-template-desc">
|
||||||
|
{{desc}}
|
||||||
|
{{#rollGreater() rea 0}}, <span data-i18n="reach">Reach<span> {{rea}}{{/rollGreater() rea 0}}
|
||||||
|
{{#rollGreater() drain 1}}, <span data-i18n="drain">Drain</span> {{drain}}{{/rollGreater() drain 1}}
|
||||||
|
{{#rollLess() drain 2}}, <span data-i18n="drain-2">Drain 2<span>{{/rollLess() drain 2}}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
{{/desc}}
|
||||||
|
{{#opp}}<div class="sheet-template-row">{{opp}}</div>{{/opp}}
|
||||||
|
</div>
|
||||||
|
</rolltemplate>
|
||||||
|
</div>
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
<option class="option-headers" disabled="true" data-i18n="combatskills">Combat Skills</option>
|
||||||
|
<option class="option-groups" value="Close Combat Group" data-i18n="closecombatgroup">Close Combat Group</option>
|
||||||
|
<option class="option-groups" value="Firearms Group" data-i18n="firearmsgroup">Firearms Group</option>
|
||||||
|
<option value="Archery" data-i18n="archery">Archery</option>
|
||||||
|
<option value="Automatics" data-i18n="automatics">Automatics</option>
|
||||||
|
<option value="Blades" data-i18n="blades">Blades</option>
|
||||||
|
<option value="Clubs" data-i18n="clubs">Clubs</option>
|
||||||
|
<option value="Dodge" data-i18n="dodge">Dodge</option>
|
||||||
|
<option value="Exotic Melee" data-i18n="exoticmelee">Exotic Melee</option>
|
||||||
|
<option value="Exotic Range" data-i18n="exoticrange">Exotic Range</option>
|
||||||
|
<option value="Heavy Weapons" data-i18n="heavyweapons">Heavy Weapons</option>
|
||||||
|
<option value="Longarms" data-i18n="longarms">Longarms</option>
|
||||||
|
<option value="Pistols" data-i18n="pistols">Pistols</option>
|
||||||
|
<option value="Throwing Weapons" data-i18n="throwingweapons">Throwing Weapons</option>
|
||||||
|
<option value="Unarmed Combat" data-i18n="unarmedcombat">Unarmed Combat</option>
|
||||||
|
<option class="option-headers" disabled="true" data-i18n="physicalskills">Physical Skills</option>
|
||||||
|
<option class="option-groups" value="Athletics Group" data-i18n="athleticsgroup">Athletics Group</option>
|
||||||
|
<option class="option-groups" value="Outdoors Group" data-i18n="outdoorsgroup">Outdoors Group</option>
|
||||||
|
<option class="option-groups" value="Stealth Group" data-i18n="stealthgroup">Stealth Group</option>
|
||||||
|
<option value="Climbing" data-i18n="climbing">Climbing</option>
|
||||||
|
<option value="Disguise" data-i18n="disguise">Disguise</option>
|
||||||
|
<option value="Diving" data-i18n="diving">Diving</option>
|
||||||
|
<option value="Escape Artist" data-i18n="escapeartist">Escape Artist</option>
|
||||||
|
<option value="Flight" data-i18n="flight">Flight</option>
|
||||||
|
<option value="Free Fall" data-i18n="freefall">Free Fall</option>
|
||||||
|
<option value="Gymnastics" data-i18n="gymnastics">Gymnastics</option>
|
||||||
|
<option value="infiltration" data-i18n="infiltration">Infiltration</option>
|
||||||
|
<option value="Navigation" data-i18n="navigation">Navigation</option>
|
||||||
|
<option value="Palming" data-i18n="palming">Palming</option>
|
||||||
|
<option value="Parachuting" data-i18n="parachuting">Parachuting</option>
|
||||||
|
<option value="Perception" data-i18n="perception">Perception</option>
|
||||||
|
<option value="Running" data-i18n="running">Running</option>
|
||||||
|
<option value="Shadowing" data-i18n="shadowing">Shadowing</option>
|
||||||
|
<option value="Survival" data-i18n="survival">Survival</option>
|
||||||
|
<option value="Swimming" data-i18n="swimming">Swimming</option>
|
||||||
|
<option value="Tracking" data-i18n="tracking">Tracking</option>
|
||||||
|
<option class="option-headers" disabled="true" data-i18n="socialskills">Social Skills</option>
|
||||||
|
<option class="option-groups" value="Influence Group" data-i18n="influencegroup">Influence Group</option>
|
||||||
|
<option value="Con" data-i18n="con">Con</option>
|
||||||
|
<option value="Etiquette" data-i18n="etiquette">Etiquette</option>
|
||||||
|
<option value="Instruction" data-i18n="instruction">Instruction</option>
|
||||||
|
<option value="Intimidation" data-i18n="intimidation">Intimidation</option>
|
||||||
|
<option value="Leadership" data-i18n="leadership">Leadership</option>
|
||||||
|
<option value="Negotiation" data-i18n="negotiation">Negotiation</option>
|
||||||
|
<option class="option-headers" disabled="true" data-i18n="magicalskills">Magical Skills</option>
|
||||||
|
<option class="option-groups" value="Conjuring Group" data-i18n="conjuringgroup">Conjuring Group</option>
|
||||||
|
<option class="option-groups" value="Sorcery Group" data-i18n="sorcerygroup">Sorcery Group</option>
|
||||||
|
<option value="Arcana" data-i18n="arcana">Arcana</option>
|
||||||
|
<option value="Assensing" data-i18n="assensing">Assensing</option>
|
||||||
|
<option value="Astral Combat" data-i18n="astralcombat">Astral Combat</option>
|
||||||
|
<option value="Banishing" data-i18n="banishing">Banishing</option>
|
||||||
|
<option value="Binding" data-i18n="binding">Binding</option>
|
||||||
|
<option value="Counterspelling" data-i18n="counterspelling">Counterspelling</option>
|
||||||
|
<option value="Enchanting" data-i18n="enchanting">Enchanting</option>
|
||||||
|
<option value="Ritual Spellcasting" data-i18n="ritualspellcasting">Ritual Spellcasting</option>
|
||||||
|
<option value="Spellcasting" data-i18n="spellcasting">Spellcasting</option>
|
||||||
|
<option value="Summoning" data-i18n="summoning">Summoning</option>
|
||||||
|
<option class="option-headers" disabled="true" data-i18n="resonanceskills">Resonance Skills</option>
|
||||||
|
<option class="option-groups" value="Tasking Group" data-i18n="taskinggroup">Tasking Group</option>
|
||||||
|
<option value="Compiling" data-i18n="compiling">Compiling</option>
|
||||||
|
<option value="Decompiling" data-i18n="decompiling">Decompiling</option>
|
||||||
|
<option value="Registering" data-i18n="registering">Registering</option>
|
||||||
|
<option class="option-headers" disabled="true" data-i18n="technicalskills">Technical Skills</option>
|
||||||
|
<option class="option-groups" value="Biotech Group" data-i18n="biotechgroup">Biotech Group</option>
|
||||||
|
<option class="option-groups" value="Cracking Group" data-i18n="crackinggroup">Cracking Group</option>
|
||||||
|
<option class="option-groups" value="Electronics Group" data-i18n="electronicsgroup">Electronics Group</option>
|
||||||
|
<option class="option-groups" value="Mechanical Group" data-i18n="mechanicalgroup">Mechanical Group</option>
|
||||||
|
<option value="Aeronautics Mechanic" data-i18n="aeronauticsmechanic">Aeronautics Mechanic</option>
|
||||||
|
<option value="Armorer" data-i18n="armorer">Armorer</option>
|
||||||
|
<option value="Artisan" data-i18n="artisan">Artisan</option>
|
||||||
|
<option value="Automotive Mechanic" data-i18n="automotivemechanic">Automotive Mechanic</option>
|
||||||
|
<option value="Chemistry" data-i18n="chemistry">Chemistry</option>
|
||||||
|
<option value="Computer" data-i18n="computer">Computer</option>
|
||||||
|
<option value="Cybercombat" data-i18n="cybercombat">Cybercombat</option>
|
||||||
|
<option value="Cybertechnology" data-i18n="cybertechnology">Cybertechnology</option>
|
||||||
|
<option value="Data Search" data-i18n="datasearch">Data Search</option>
|
||||||
|
<option value="Demolitions" data-i18n="demolitions">Demolitions</option>
|
||||||
|
<option value="Electronic Warfare" data-i18n="electronicwarfare">Electronic Warfare</option>
|
||||||
|
<option value="First Aid" data-i18n="firstaid">First Aid</option>
|
||||||
|
<option value="Forgery" data-i18n="forgery">Forgery</option>
|
||||||
|
<option value="Hacking" data-i18n="hacking">Hacking</option>
|
||||||
|
<option value="Hardware" data-i18n="hardware">Hardware</option>
|
||||||
|
<option value="Industrial Mechanic" data-i18n="industrialmechanic">Industrial Mechanic</option>
|
||||||
|
<option value="Locksmith" data-i18n="locksmith">Locksmith</option>
|
||||||
|
<option value="Medicine" data-i18n="medicine">Medicine</option>
|
||||||
|
<option value="Nautical Mechanic" data-i18n="nauticalmechanic">Nautical Mechanic</option>
|
||||||
|
<option value="Software" data-i18n="software">Software</option>
|
||||||
|
<option value="Gunnery" data-i18n="gunnery">Gunnery</option>
|
||||||
|
<option value="Pilot Aerospace" data-i18n="pilotaerospace">Pilot Aerospace</option>
|
||||||
|
<option value="Pilot Aircraft" data-i18n="pilotaircraft">Pilot Aircraft</option>
|
||||||
|
<option value="Pilot Anthroform" data-i18n="pilotanthroform">Pilot Anthroform</option>
|
||||||
|
<option value="Pilot Exotic Vehicle" data-i18n="pilotexoticvehicle">Pilot Exotic Vehicle</option>
|
||||||
|
<option value="Pilot Ground Craft" data-i18n="pilotgroundcraft">Pilot Ground Craft</option>
|
||||||
|
<option value="Pilot Watercraft" data-i18n="pilotwatercraft">Pilot Watercraft</option>
|
||||||
@@ -0,0 +1,309 @@
|
|||||||
|
|
||||||
|
<div class="pc-row core-info">
|
||||||
|
<div class="header"><div class="triangle"></div><h1 data-i18n="personal">Personal Data</h1></div>
|
||||||
|
<div class="border-box">
|
||||||
|
<div class="pc-box small-box">
|
||||||
|
<div class="row-long pd-nam">
|
||||||
|
<h2 data-i18n="namealias">NAME/PRIMARY ALIAS</h2><input type="text" name="attr_name" placeholder="name" title="@{name}" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long pd-meta">
|
||||||
|
<h2 data-i18n="metatype">Metatype</h2><input type="text" name="attr_metatype" placeholder="metatype" title="@{metatype}" />
|
||||||
|
<h2 data-i18n="ethnicity">Ethnicity</h2><input type="text" name="attr_ethnicity" placeholder="ethnicity" title="@{ethnicity}" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long pd-age">
|
||||||
|
<h2 data-i18n="age">Age</h2><input type="text" name="attr_age" placeholder="age" title="@{age}" />
|
||||||
|
<h2 data-i18n="sex">Sex</h2><input type="text" name="attr_sex" placeholder="sex" title="@{sex}" />
|
||||||
|
<h2 data-i18n="height-u">Height</h2><input type="text" name="attr_height" placeholder="height" title="@{height}" >
|
||||||
|
<h2 data-i18n="weight">Weight</h2><input type="text" name="attr_weight" placeholder="weight" title="@{weight}" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long pd-rep">
|
||||||
|
<h2 data-i18n="streetcred">Street Cred</h2><input type="number" name="attr_street_cred" placeholder="#" title="@{street_cred}" />
|
||||||
|
<h2 data-i18n="notoriety">Notoriety</h2><input type="number" name="attr_notoriety" placeholder="#" title="@{notoriety}" />
|
||||||
|
<h2 data-i18n="publicawareness">Public Awereness</h2><input type="number" name="attr_public_awareness" placeholder="#" title="@{public_awareness}" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long pd-kar">
|
||||||
|
<h2 data-i18n="karma">Karma</h2><input type="number" name="attr_karma" placeholder="#" title="@{karma}" />
|
||||||
|
<h2 data-i18n="totalkarma">Total Karma</h2><input type="number" name="attr_total_karma" placeholder="#" title="@{total_karma}" />
|
||||||
|
<h2 data-i18n="misc">Misc</h2><input type="text" name="attr_misc" placeholder="misc" title="@{misc}" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF ATTRIBUTES ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
|
||||||
|
<div class="pc-row">
|
||||||
|
<div class="header"><div class="triangle"></div><h1 data-i18n="attributes">Attributes</h1></div>
|
||||||
|
<div class="border-box">
|
||||||
|
<div class="pc-box medium-box attr-box">
|
||||||
|
<input type="checkbox" class="settings-toggle" name="attr_flag_attribute" checked="checked" title="Settings toggle" /><span>x</span>
|
||||||
|
<div class="attr-col attr-col-left">
|
||||||
|
<!-- ~~:+: Body :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_body" value="0" />
|
||||||
|
<button type="roll" name="body" value="@{gm_toggle} &{template:rolls}{{header=^{body}}}{{base=^{attributes}}}{{dice=[[(@{body}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="red" data-i18n="body">Body</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_body_base" value="" placeholder="3" title="@{body_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_body_modifier" value="" placeholder="0" title="@{body_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_body" title="@{body}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_body" title="@{body}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Agility :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_agility" value="0" />
|
||||||
|
<button type="roll" name="agility" value="@{gm_toggle} &{template:rolls}{{header=^{agility}}}{{base=^{attributes}}}{{dice=[[(@{agility}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="red" data-i18n="agility">Agility</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_agility_base" value="" placeholder="3" title="@{agility_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_agility_modifier" value="" placeholder="0" title="@{agility_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_agility" title="@{agility}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_agility" title="@{agility}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Reaction :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_reaction" value="0" />
|
||||||
|
<button type="roll" name="reaction" value="@{gm_toggle} &{template:rolls}{{header=^{reaction}}}{{base=^{attributes}}}{{dice=[[(@{reaction}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="red" data-i18n="reaction">Reaction</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_reaction_base" value="" placeholder="3" title="@{reaction_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_reaction_modifier" value="" placeholder="0" title="@{reaction_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_reaction" title="@{reaction}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_reaction" title="@{reaction}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Strength :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_strength" value="0" />
|
||||||
|
<button type="roll" name="strength" value="@{gm_toggle} &{template:rolls}{{header=^{strength}}}{{base=^{attributes}}}{{dice=[[(@{strength}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="red" data-i18n="strength">Strength</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_strength_base" value="" placeholder="3" title="@{strength_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_strength_modifier" value="" placeholder="0" title="@{strength_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_strength" title="@{strength}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_strength" title="@{strength}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Charisma :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_charisma" value="0" />
|
||||||
|
<button type="roll" name="charisma" value="@{gm_toggle} &{template:rolls}{{header=^{charisma}}}{{base=^{attributes}}}{{dice=[[(@{charisma}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span data-i18n="charisma">Charisma</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_charisma_base" value="" placeholder="3" title="@{charisma_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_charisma_modifier" value="" placeholder="0" title="@{charisma_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_charisma" title="@{charisma}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_charisma" title="@{charisma}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Intuition :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_intuition" value="0" />
|
||||||
|
<button type="roll" name="intuition" value="@{gm_toggle} &{template:rolls}{{header=^{intuition}}}{{base=^{attributes}}}{{dice=[[(@{intuition}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span data-i18n="intuition">Intuition</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_intuition_base" value="" placeholder="3" title="@{intuition_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_intuition_modifier" value="" placeholder="0" title="@{intuition_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_intuition" title="@{intuition}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_intuition" title="@{intuition}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Logic :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_logic" value="0" />
|
||||||
|
<button type="roll" name="logic" value="@{gm_toggle} &{template:rolls}{{header=^{logic}}}{{base=^{attributes}}}{{dice=[[(@{logic}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span data-i18n="logic">Logic</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_logic_base" value="" placeholder="3" title="@{logic_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_logic_modifier" value="" placeholder="0" title="@{logic_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_logic" title="@{logic}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_logic" title="@{logic}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Willpower :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_willpower" value="0" />
|
||||||
|
<button type="roll" name="willpower" value="@{gm_toggle} &{template:rolls}{{header=^{willpower}}}{{base=^{attributes}}}{{dice=[[(@{willpower}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span data-i18n="willpower">Willpower</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_willpower_base" value="" placeholder="3" title="@{willpower_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_willpower_modifier" value="" placeholder="0" title="@{willpower_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_willpower" title="@{willpower}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_display_willpower" title="@{willpower}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Edge :+:~~ -->
|
||||||
|
<button type="roll" name="edge" value="@{gm_toggle} &{template:rolls}{{header=^{edge}}}{{base=^{attributes}}}{{dice=[[(@{edge}+(@{attribute_roll})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span data-i18n="edge">Edge</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_edge" placeholder="3" title="@{edge}" />
|
||||||
|
</div>
|
||||||
|
<div class="display"><span name="attr_edge" title="@{edge}"></span></div>
|
||||||
|
</div>
|
||||||
|
<div class="edg-hex" style='margin-top: 5%;'>
|
||||||
|
<input class="edge-zero"type="hidden" name="attr_edge_hex" value="0"/>
|
||||||
|
<input class="hex-hider"type="hidden" name="attr_edge" value="1"/>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="1" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="2" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="3" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="4" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="5" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="6" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="7" /><span class="hexagon"></span>
|
||||||
|
<input type="checkbox" name="attr_edge_hex" value="8" /><span class="hexagon"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attr-col attr-col-right">
|
||||||
|
<!-- ~~:+: Essence :+:~~ -->
|
||||||
|
<label data-i18n="essence">Essence</label>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings"><input type="text" min="0" name="attr_essence" placeholder="6" title="@{essence}" /></div>
|
||||||
|
<div class="display"><span name="attr_essence" title="@{essence}"></span></div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Magic or Resonance :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_magic" value="3" />
|
||||||
|
<input type="hidden" name="attr_resonance" value="3" />
|
||||||
|
<label data-i18n="magicres">Magic/Resonance</label>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<div class="hide-magic">
|
||||||
|
<input type="number" name="attr_magic_base" placeholder="0" title="@{magic_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_magic_modifier" placeholder="0" title="@{magic_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_magic" title="@{magic}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="hide-resonance">
|
||||||
|
<input type="number" name="attr_resonance_base" placeholder="0" title="@{resonance_base}" /><span class="tiny-span"> + </span>
|
||||||
|
<input type="number" name="attr_resonance_modifier" placeholder="0" title="@{resonance_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_display_resonance" title="@{resonance}" /></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<div class="hide-magic"><span name="attr_display_magic" title="@{magic}"></span></div>
|
||||||
|
<div class="hide-resonance"><span name="attr_display_resonance" title="@{resonance}"></span></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Initiative :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_initiative" value="6" />
|
||||||
|
<button class="attr-ini" name="initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{header=^{initiative}}}{{base=^{base}}}{{dice=[[((@{initiative}+@{modifiers_toggle})d6>5cf0)+(@{initiative})+(@{wounds_toggle}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}">
|
||||||
|
<span class="attr-ini red" data-i18n="initiative">Initiative</span>
|
||||||
|
</button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_initiative_modifier" value="0" placeholder="0" title="@{initiative_modifier}" />
|
||||||
|
<span class="tiny-span"> = </span>
|
||||||
|
<span name="attr_display_initiative" title="@{initiative}"></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_display_initiative" title="@{initiative}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Initiative Pass :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_initiative_passes_base" value="1" />
|
||||||
|
<input type="hidden" name="attr_initiative_passes" value="1" min="1" />
|
||||||
|
<label class="attr-ini red" data-i18n="Initiative Passes">Initiative Passes</label>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_initiative_passes_modifier" value="1" placeholder="1" title="@{initiative_passes_modifier}" />
|
||||||
|
<span class="tiny-span"> = </span>
|
||||||
|
<span name="attr_display_initiative_passes" title="@{initiative_passes}"></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_display_initiative_passes" title="@{initiative_passes}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Matrix Initative :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_matrix_initiative" value="6" />
|
||||||
|
<button class="attr-ini" name="initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{header=^{matrixinitiative}}}{{base=^{base}}}{{dice=[[((@{matrix_initiative}+@{modifiers_toggle})d6>5cf0)+(@{matrix_initiative})+(@{wounds_toggle}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}">
|
||||||
|
<span class="attr-ini red" data-i18n="matrixinitiative"></span>
|
||||||
|
</button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_matrix_initiative_modifier" value="0" placeholder="0" title="@{matrix_initiative_modifier}" />
|
||||||
|
<span class="tiny-span"> = </span>
|
||||||
|
<span name="attr_display_matrix_initiative" title="@{matrix_initiative}"></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_display_matrix_initiative" title="@{matrix_initiative}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Astral Initative :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_astral_initiative" value="6" />
|
||||||
|
<button class="attr-ini" name="initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{header=^{astralinitiative}}}{{base=^{base}}}{{dice=[[((@{astral_initiative}+@{modifiers_toggle})d6>5cf0)+(@{astral_initiative})+(@{wounds_toggle}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}">
|
||||||
|
<span class="attr-ini red" data-i18n="astralinitiative"></span>
|
||||||
|
</button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_astral_initiative_modifier" value="0" placeholder="0" title="@{astral_initiative_modifier}" />
|
||||||
|
<span class="tiny-span"> = </span>
|
||||||
|
<span name="attr_display_astral_initiative" title="@{astral_initiative}"></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_display_astral_initiative" title="@{astral_initiative}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Composure :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_composure" value="" />
|
||||||
|
<button type="roll" name="composure" value="@{gm_toggle} &{template:rolls}{{header=^{composure}}}{{base=^{base}}}{{dice=[[(@{composure}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}}"><span data-i18n="composure">Composure</span></button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_composure_modifier" placeholder="0" title="@{composure_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_composure" title="@{composure}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_composure" title="@{composure}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Judge Intentions :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_judge_intentions" value="" />
|
||||||
|
<button type="roll" name="judge intentions" value="@{gm_toggle} &{template:rolls}{{header=^{judgeintentions}}}{{base=^{base}}}{{dice=[[(@{judge_intentions}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
||||||
|
<span data-i18n="judgeintentions">Judge Intentions</span>
|
||||||
|
</button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_judge_intentions_modifier" placeholder="0" title="@{judge_intentions_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_judge_intentions" title="@{judge_intentions}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_judge_intentions" title="@{judge_intentions}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Lift & Carry :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_lift_carry" value="" />
|
||||||
|
<button type="roll" name="lift & carry" value="@{gm_toggle} &{template:rolls}{{header=^{liftcarry}}}{{base=^{base}}}{{dice=[[(@{lift_carry}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
||||||
|
<span data-i18n="liftcarry">Lift & Carry</span>
|
||||||
|
</button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_lift_carry_modifier" placeholder="0" title="@{lift_carry_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_lift_carry" title="@{lift_carry}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_lift_carry" title="@{lift_carry}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Memory :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_memory" value="" />
|
||||||
|
<button type="roll" name="memory" value="@{gm_toggle} &{template:rolls}{{header=^{memory}}}{{base=^{base}}}{{dice=[[(@{memory}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
|
||||||
|
<span data-i18n="memory">Memory</span>
|
||||||
|
</button>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_memory_modifier" placeholder="0" title="@{memory_modifier}" /><span class="tiny-span"> = </span>
|
||||||
|
<span class="totals" name="attr_memory" title="@{memory}" /></span>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_memory" title="@{memory}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<!-- ~~:+: Walk & Run :+:~~ -->
|
||||||
|
<input type="hidden" name="attr_walk" value="12" />
|
||||||
|
<input type="hidden" name="attr_run" value="24" />
|
||||||
|
<label data-i18n="movement">Movement</label>
|
||||||
|
<div class="attr-und">
|
||||||
|
<div class="settings">
|
||||||
|
<input type="number" name="attr_walk_modifier" value="" placeholder="0" title="@{walk_modifier}" /><span class="tiny-span"> / </span>
|
||||||
|
<input type="number" name="attr_run_modifier" value="" placeholder="0" title="@{run_modifier}" /><span class="tiny-span"> / +</span>
|
||||||
|
<input type="number" name="attr_movement_mod" value="2" placeholder="2" title="@{movement_mod}" />
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<span name="attr_walk" title="@{walk}"></span><span> / </span>
|
||||||
|
<span name="attr_run" title="@{run}"></span><span> / +</span>
|
||||||
|
<span name="attr_movement_mod" title="@{movement_mod}"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div><!-- ~~~~~~~~ End of PC Attributes~~~~~~~~ -->
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
<div class="vehicle pc-col">
|
||||||
|
<div class="pc-row">
|
||||||
|
<div class="header right-header"><h1 data-i18n="vehicle">Vehicle</h1><div class="right-tri"></div></div>
|
||||||
|
<div class="border-box repeat-box vehicle-box">
|
||||||
|
<div class="pc-box medium-box">
|
||||||
|
<fieldset class="repeating_vehicle">
|
||||||
|
<input type="hidden" class="settings-toggle" name="attr_flag" value="settings" />
|
||||||
|
<div class="settings">
|
||||||
|
<div>
|
||||||
|
<div class="row-long">
|
||||||
|
<label data-i18n="name">Name</label>
|
||||||
|
<input type="text" name="attr_name" placeholder="name" title="Vehicle name" />
|
||||||
|
<label data-i18n="handling">Handling</label>
|
||||||
|
<input type="hidden" name="attr_handling" />
|
||||||
|
<input type="number" name="attr_handling_base" placeholder="#" title="Handling base" />
|
||||||
|
<input type="number" name="attr_handling_modifier" placeholder="#" title="Handling modifier" />
|
||||||
|
<input type="number" name="attr_handling_temp" placeholder="#" title="Handling temp" />
|
||||||
|
<input type="hidden" name="attr_display_handling" placeholder="#" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<label data-i18n="acceleration">Acceleration</label>
|
||||||
|
<input type="hidden" name="attr_acceleration" />
|
||||||
|
<input type="number" name="attr_acceleration_base" placeholder="#" title="Acceleration base" />
|
||||||
|
<input type="number" name="attr_acceleration_modifier" placeholder="#" title="Acceleration modifier" />
|
||||||
|
<input type="number" name="attr_acceleration_temp" placeholder="#" title="Acceleration temp" />
|
||||||
|
<input type="hidden" name="attr_display_acceleration" placeholder="#" />
|
||||||
|
<label data-i18n="speed">Speed</label>
|
||||||
|
<input type="hidden" name="attr_speed" />
|
||||||
|
<input type="number" name="attr_speed_base" placeholder="#" title="Speed base" />
|
||||||
|
<input type="number" name="attr_speed_modifier" placeholder="#" title="Speed modifier" />
|
||||||
|
<input type="number" name="attr_speed_temp" placeholder="#" title="Speed temp" />
|
||||||
|
<input type="hidden" name="attr_display_speed" placeholder="#" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<label data-i18n="pilot">Pilot</label>
|
||||||
|
<input type="hidden" name="attr_pilot" />
|
||||||
|
<input type="number" name="attr_pilot_base" placeholder="#" title="Pilot base" />
|
||||||
|
<input type="number" name="attr_pilot_modifier" placeholder="#" title="Pilot modifier" />
|
||||||
|
<input type="number" name="attr_pilot_temp" placeholder="#" title="Pilot temp" />
|
||||||
|
<input type="hidden" name="attr_display_pilot" placeholder="#" />
|
||||||
|
<label data-i18n="body">Body</label>
|
||||||
|
<input type="hidden" name="attr_body" />
|
||||||
|
<input type="number" name="attr_body_base" placeholder="#" title="Body base" />
|
||||||
|
<input type="number" name="attr_body_modifier" placeholder="#" title="Body modifier" />
|
||||||
|
<input type="number" name="attr_body_temp" placeholder="#" title="Body temp" />
|
||||||
|
<input type="hidden" name="attr_display_body" placeholder="#" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<label data-i18n="armor">Armor</label>
|
||||||
|
<input type="hidden" name="attr_armor" />
|
||||||
|
<input type="number" name="attr_armor_base" placeholder="#" title="Amro base" />
|
||||||
|
<input type="number" name="attr_armor_modifier" placeholder="#" title="Armor modifier" />
|
||||||
|
<input type="number" name="attr_armor_temp" placeholder="#" title="Armor temp" />
|
||||||
|
<input type="hidden" name="attr_display_armor" placeholder="#" />
|
||||||
|
<label data-i18n="sensor">Sensor</label>
|
||||||
|
<input type="hidden" name="attr_sensor" />
|
||||||
|
<input type="number" name="attr_sensor_base" placeholder="#" title="Sensor base" />
|
||||||
|
<input type="number" name="attr_sensor_modifier" placeholder="#" title="Sensor modifier" />
|
||||||
|
<input type="number" name="attr_sensor_temp" placeholder="#" title="Sensor temp" />
|
||||||
|
<input type="hidden" name="attr_display_sensor" placeholder="#" />
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<h3 data-i18n="base">Base</h3><h3 data-i18n="modifier">Modifier</h3>
|
||||||
|
<h3 data-i18n="temp">Temp</h3><h3 data-i18n="base">Base</h3>
|
||||||
|
<h3 data-i18n="modifier">Modifier</h3><h3 data-i18n="temp">Temp</h3>
|
||||||
|
</div>
|
||||||
|
<h3 data-i18n="notes">Notes</h3>
|
||||||
|
<textarea name="attr_notes" value="" placeholder="Notes"></textarea>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="display">
|
||||||
|
<input class="display-flag" type="checkbox" name="attr_display_flag" />
|
||||||
|
<div class="row-long">
|
||||||
|
<div class="display-row" title="Vehicle">
|
||||||
|
<h3 data-i18n="vehicle">Vehicle</h3>
|
||||||
|
<div>
|
||||||
|
<span name="attr_name"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="display-row" title="Handling">
|
||||||
|
<h3 data-i18n="handling">Handling</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_handling"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<div class="display-row" title="Acceleration">
|
||||||
|
<h3 data-i18n="acceleration">Acceleration</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_acceleration"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="display-row" title="Speed">
|
||||||
|
<h3 data-i18n="speed">Speed</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_speed"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<div class="display-row" title="Pilot">
|
||||||
|
<h3 data-i18n="pilot">Pilot</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_pilot"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="display-row" title="Body">
|
||||||
|
<h3 data-i18n="body">Body</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_body"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row-long">
|
||||||
|
<div class="display-row" title="Armor">
|
||||||
|
<h3 data-i18n="armor">Armor</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_armor"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="display-row" title="Sensor">
|
||||||
|
<h3 data-i18n="sensor">Sensor</h3>
|
||||||
|
<div class="vehicle-stat">
|
||||||
|
<span name="attr_display_sensor"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="collapsable">
|
||||||
|
<div class="desc"><span name="attr_notes"></span></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<input class="settings-toggle" type='checkbox' name='attr_flag' value='settings' /><span class='pictos'>x</span>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
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|
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|
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|
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|
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|
After Width: | Height: | Size: 14 KiB |
@@ -0,0 +1,13 @@
|
|||||||
|
class PrimaryArmor {
|
||||||
|
constructor(name) {
|
||||||
|
this.armor_name = name || 'select a Primary in Arms',
|
||||||
|
this.soak = 0,
|
||||||
|
this.soak_modifier = 0,
|
||||||
|
this.armor_rating = 0,
|
||||||
|
this.acid_modifier = 0,
|
||||||
|
this.cold_modifier = 0,
|
||||||
|
this.fire_modifier = 0,
|
||||||
|
this.radiation_modifier = 0,
|
||||||
|
this.electrical_modifier = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
class PrimaryWeapon {
|
||||||
|
constructor(type) {
|
||||||
|
this[`primary_${type}_weapon`] = 'select a Primary in Arms',
|
||||||
|
this[`primary_${type}_weapon_skill`] = type === 'range' ? '@{firearms}' : '@{closecombat}',
|
||||||
|
this[`primary_${type}_weapon_damage`] = '',
|
||||||
|
this[`primary_${type}_weapon_dicepool`] = '',
|
||||||
|
this[`primary_${type}_weapon_ap`] = ''
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class PrimaryRangeWeapon extends PrimaryWeapon {
|
||||||
|
constructor(type) {
|
||||||
|
super(type)
|
||||||
|
this[`primary_${type}_weapon_mode`] = '',
|
||||||
|
this[`primary_${type}_weapon_recoil`] = '',
|
||||||
|
this[`primary_${type}_weapon_ammo`] = '',
|
||||||
|
this[`primary_${type}_weapon_ammo_max`] = ''
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class PrimaryMeleeWeapon extends PrimaryWeapon {
|
||||||
|
constructor(type) {
|
||||||
|
super(type)
|
||||||
|
this[`primary_${type}_weapon_reach`] = ''
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
|
||||||
|
const sheetAttributes = {
|
||||||
|
attributes: ['body', 'agility', 'reaction', 'strength', 'willpower', 'logic', 'intuition', 'charisma', 'edge'],
|
||||||
|
translationsAttributes: ['attribute', 'body', 'agility', 'reaction', 'strength', 'willpower', 'logic', 'intuition', 'charisma', 'edge', 'none'],
|
||||||
|
repeating: ['quality', 'martial', 'items', 'range', 'melee', 'armor', 'spell', 'preps', 'ritual', 'powers', 'forms', 'vehicle', 'augementations', 'lifestyle', 'contacts', 'programs'],
|
||||||
|
repeatingSkills: ['active', 'knowledge', 'language'],
|
||||||
|
tabs: [`core`, `arms`, `augs`, `gear`, `magic`, `matrix`, `social`, `vehicle`, `options`],
|
||||||
|
woundCalculation: ['high_pain_tolerance', 'low_pain_tolerance', 'damage_compensators_physical', 'damage_compensators_stun', 'stun', 'physical'],
|
||||||
|
|
||||||
|
calculatedAttributes: ['body', 'agility', 'reaction', 'strength', 'willpower', 'logic', 'intuition','charisma','magic', 'resonance', 'attack', 'sleaze', 'data_processing', 'firewall'],
|
||||||
|
|
||||||
|
initiative: ['reaction', 'intuition', 'initiative_modifier', 'initiative_temp', 'initiative_temp_flag'],
|
||||||
|
initiative_passes: ['initiative_passes_base', 'initiative_passes_modifier', 'initiative_passes_temp', 'initiative_passes_temp_flag'],
|
||||||
|
astral_initiative: ['intuition', 'astral_initiative_modifier'],
|
||||||
|
matrix_initiative: [],
|
||||||
|
|
||||||
|
derivedAttributes: ['memory', 'composure', 'defense', 'soak', 'overflow', 'judge_intentions', 'lift_carry'],
|
||||||
|
lift_carry: ['body', 'strength', 'lift_carry_modifier'],
|
||||||
|
overflow: ['body', 'overflow_modifier'],
|
||||||
|
soak: ['body', 'soak_modifier', 'soak_temp', `soak_temp_flag`],
|
||||||
|
defense: ['reaction', 'defense_modifier', 'defense_temp', `defense_temp_flag`],
|
||||||
|
judge_intentions: ['charisma', 'intuition', 'judge_intentions_modifier'],
|
||||||
|
composure: ['charisma', 'willpower', 'composure_modifier'],
|
||||||
|
memory: ['logic', 'willpower', 'memory_modifier'],
|
||||||
|
|
||||||
|
conditionTracks: ['stun', 'physical', 'matrix'],
|
||||||
|
physical: ['physical_modifier', 'body', 'sheet_type', 'flag_drone'],
|
||||||
|
stun: ['stun_modifier', 'willpower'],
|
||||||
|
matrix: ['matrix_modifier', 'device_rating'],
|
||||||
|
|
||||||
|
stunCharacters: ['grunt', 'pc'],
|
||||||
|
physicalCharacters: ['grunt', 'pc', 'vehicle'],
|
||||||
|
matrixCharacters: ['vehicle', 'host', 'sprite'],
|
||||||
|
matrixAttributes: ['attack', 'sleaze', 'data_processing', 'firewall'],
|
||||||
|
|
||||||
|
weaponTypes: ['range', 'melee'],
|
||||||
|
rangeAttributes: ['dicepool', 'weapon', 'damage', 'ap', 'skill', 'ammo', 'mode', 'recoil'],
|
||||||
|
meleeAttributes: ['dicepool', 'weapon', 'damage', 'ap', 'skill', 'reach'],
|
||||||
|
|
||||||
|
spellTypes: ['spell', 'preps', 'ritual', 'forms'],
|
||||||
|
|
||||||
|
armorAttributes: ['name', 'impact', 'ballistic', 'modifier'],
|
||||||
|
armorSoak: ['modifier', 'rating'],
|
||||||
|
armorProtections: ['impact', 'acid', 'electrical', 'cold', 'fire', 'falling']
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
|
||||||
|
on('sheet:opened', () => {
|
||||||
|
//-getAttrs(['version'], v => { versioning(parseFloat(v.version) || 1); });
|
||||||
|
translations();
|
||||||
|
});
|
||||||
|
|
||||||
|
on('clicked:shots_remove clicked:shots_add', eventinfo => updateShotsFired(eventinfo.triggerName))
|
||||||
|
|
||||||
|
on('clicked:primary_ammo', () => updateAmmoWithShotsFired())
|
||||||
|
|
||||||
|
on('clicked:reload', () => updateAmmoWithMax())
|
||||||
|
|
||||||
|
sheetAttributes.tabs.forEach(attr => on(`clicked:tab_${attr}`, () => updateTab(attr)))
|
||||||
|
|
||||||
|
on('change:agility change:walk_modifier change:run_modifier', () => updateMovement())
|
||||||
|
|
||||||
|
sheetAttributes.calculatedAttributes.forEach(attribute => {
|
||||||
|
const attributeArray = [`${attribute}_base`, `${attribute}_modifier`, `${attribute}_temp`, `${attribute}_temp_flag`]
|
||||||
|
attributeArray.forEach(attr => on(`change:${attr}`, () => updateAttributes(attributeArray, attribute)))
|
||||||
|
});
|
||||||
|
|
||||||
|
sheetAttributes.initiative.forEach(attr => on(`change:${attr}`, () => updateAttributes(sheetAttributes.initiative, 'initiative')))
|
||||||
|
|
||||||
|
sheetAttributes.initiative_passes.forEach(attr => on(`change:${attr}`, () => updateAttributes(sheetAttributes.initiative_passes, 'initiative_passes')))
|
||||||
|
|
||||||
|
sheetAttributes.astral_initiative.forEach(attr => on(`change:${attr}`, () => updateAstralInitiative()))
|
||||||
|
|
||||||
|
sheetAttributes.derivedAttributes.forEach(derivedAttribute => {
|
||||||
|
sheetAttributes[derivedAttribute].forEach(attr => on(`change:${attr}`, () => updateDerivedAttribute(derivedAttribute)))
|
||||||
|
})
|
||||||
|
|
||||||
|
sheetAttributes.conditionTracks.forEach(conditionTrack => {
|
||||||
|
sheetAttributes[conditionTrack].forEach(attr => on(`change:${attr}`, () => updateConditionTracks(conditionTrack)))
|
||||||
|
})
|
||||||
|
|
||||||
|
sheetAttributes.woundCalculation.forEach(attr => on(`change:${attr}`, () => updateWounds()))
|
||||||
|
|
||||||
|
sheetAttributes.repeatingSkills.forEach(field => {
|
||||||
|
on(`change:repeating_${field}:rating change:repeating_${field}:rating_modifier`, eventinfo => updateRepeatingSkillRating(eventinfo.triggerName))
|
||||||
|
on(`change:repeating_${field}:attribute`, eventinfo => updateRepeatingSkillAttribute(eventinfo))
|
||||||
|
on(`change:repeating_${field}:dicepool`, eventinfo => updateRepeatingSkillDicepool(eventinfo))
|
||||||
|
})
|
||||||
|
|
||||||
|
sheetAttributes.weaponTypes.forEach(type => {
|
||||||
|
on(`change:repeating_${type}:dicepool_modifier change:repeating_${type}:specialization`, eventinfo => updateRepeatingWeaponDicepool(eventinfo.triggerName))
|
||||||
|
on(`change:repeating_${type}:primary`, eventinfo => updateRepeatingWeaponPrimary(eventinfo, type))
|
||||||
|
})
|
||||||
|
|
||||||
|
sheetAttributes.rangeAttributes.forEach(attr => on(`change:repeating_range:${attr}`, eventinfo => updatePrimary(eventinfo)))
|
||||||
|
|
||||||
|
sheetAttributes.meleeAttributes.forEach(attr => on(`change:repeating_melee:${attr}`, eventinfo => updatePrimary(eventinfo)))
|
||||||
|
|
||||||
|
sheetAttributes.armorAttributes.forEach(attr => on(`change:repeating_armor:${attr}`, eventinfo => updatePrimary(eventinfo)))
|
||||||
|
|
||||||
|
on("change:repeating_armor:primary", eventinfo => updateRepeatingArmorPrimary(eventinfo))
|
||||||
|
|
||||||
|
on(`change:repeating_active:skill`, eventinfo => updateRepeatingSkillName(eventinfo))
|
||||||
|
|
||||||
|
on('clicked:cond_reset_physical clicked:cond_reset_stun', eventinfo => resetConditionTrack(eventinfo))
|
||||||
|
|
||||||
|
on('change:edge_toggle', eventinfo => edgeToggle(eventinfo.newValue))
|
||||||
|
|
||||||
|
on('change:device_rating change:matrix_modifier', () => updateMatrixMaximum())
|
||||||
|
|
||||||
|
on('change:intuition change:astral_mod_modifier', () => updateAstralInitiative())
|
||||||
|
|
||||||
|
on('change:initiative_passes_modifier change:edge_toggle change:initiative_passes_temp change:initiative_passes_temp_flag', () => updateInitiativeDice())
|
||||||
|
|
||||||
|
on('change:astral_dice_modifier change:edge_toggle', () => updateAstralInitiativeDice())
|
||||||
|
|
||||||
|
on('change:host_rating change:data_processing change:pilot change:intuition change:matrix_initiative_modifier change:level change:matrix_dice_modifier change:edge_toggle', () => updateMatrixInitiative())
|
||||||
|
|
||||||
|
on("clicked:cond_reset", () => resetNpcCondition());
|
||||||
|
|
||||||
|
sheetAttributes.spellTypes.forEach(type => on(`change:repeating_${type}:dicepool_modifier change:repeating_${type}:specialization`, eventinfo => updateSpellsDicepool(eventinfo)))
|
||||||
|
|
||||||
|
on("change:level", eventinfo => updateSpriteConditionTrack(eventinfo.newValue))
|
||||||
|
|
||||||
|
on("change:host_rating", eventinfo => updateHostAttributes(eventinfo.newValue))
|
||||||
|
|
||||||
|
on("change:default_attribute", eventinfo => updateDefaultAttribute(eventinfo.newValue))
|
||||||
|
|
||||||
@@ -0,0 +1,185 @@
|
|||||||
|
|
||||||
|
|
||||||
|
const processingFunctions = {
|
||||||
|
convertIntegerNegative: number => number > 0 ? -Math.abs(number) : number,
|
||||||
|
convertIntegersNegatives: numbers => {
|
||||||
|
for (let [key, value] of Object.entries(numbers)) {
|
||||||
|
numbers[key] = processingFunctions.convertIntegerNegative(value);
|
||||||
|
}
|
||||||
|
return numbers
|
||||||
|
},
|
||||||
|
|
||||||
|
findRepeatingField: trigger => trigger.split('_')[1],
|
||||||
|
//Roll20 does not allow for Promises
|
||||||
|
//getAttributes: array => new Promise((resolve, reject) => array ? getAttrs(array, v => resolve(v)) : reject(errorMessage('Function failed'))),
|
||||||
|
getReprowid: trigger => {
|
||||||
|
const split = trigger.split('_');
|
||||||
|
return `${split[0]}_${split[1]}_${split[2]}`
|
||||||
|
},
|
||||||
|
|
||||||
|
getReprowAttribute: key => {
|
||||||
|
const getReprowid = processingFunctions.getReprowid(key)
|
||||||
|
return key.split(`${getReprowid}_`)[1]
|
||||||
|
},
|
||||||
|
|
||||||
|
getTranslations: translationKeys => {
|
||||||
|
let translations = {}
|
||||||
|
translationKeys.forEach(key => translations[`${key}`] = getTranslationByKey(key))
|
||||||
|
return translations
|
||||||
|
},
|
||||||
|
|
||||||
|
parseInteger: string => parseInt(string) || 0,
|
||||||
|
parseIntegers: numbers => {
|
||||||
|
for (let [key, value] of Object.entries(numbers)) {
|
||||||
|
numbers[key] = parseInt(value) || 0;
|
||||||
|
}
|
||||||
|
return numbers
|
||||||
|
},
|
||||||
|
|
||||||
|
setAttributes: (update, silent) => silent && typeof update === 'object' ? setAttrs(update, {silent:true}) : typeof update === 'object' ? setAttrs(update) : console.error(`${update} is not an object`),
|
||||||
|
|
||||||
|
sliceAttr: attribute => attribute.slice(2, -1),
|
||||||
|
|
||||||
|
sumIntegers: numbers => numbers.reduce((a,b) => a + b, 0),
|
||||||
|
|
||||||
|
shadowrun: {
|
||||||
|
addRepRow: (repRowID, attributeList) => {
|
||||||
|
let weaponAttributeWithRepeatingRow = []
|
||||||
|
attributeList.forEach(weaponAttribute => weaponAttributeWithRepeatingRow.push(`${repRowID}_${weaponAttribute}`))
|
||||||
|
return weaponAttributeWithRepeatingRow
|
||||||
|
},
|
||||||
|
attributeFactory: attrs => {
|
||||||
|
attrs = processingFunctions.shadowrun.findFlagInKeys(attrs) ? processingFunctions.shadowrun.processTempFlags(attrs) : attrs
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
attrs = processingFunctions.shadowrun.calculateBonuses(attrs)
|
||||||
|
attrs.total = processingFunctions.sumIntegers(Object.values(attrs))
|
||||||
|
attrs.base = attrs.total - attrs.bonus
|
||||||
|
return attrs
|
||||||
|
},
|
||||||
|
conditionFactory: attrs => {
|
||||||
|
attrs.attribute = processingFunctions.shadowrun.determineConditionAttribute(attrs)
|
||||||
|
attrs.base = processingFunctions.shadowrun.determineConditionBase(attrs.sheet_type, attrs.flag_drone)
|
||||||
|
attrs.modifier = attrs[processingFunctions.shadowrun.findModifierInKeys(attrs)]
|
||||||
|
Object.keys(attrs).forEach(key => !['attribute', 'base', 'modifier'].includes(key) ? delete attrs[key] : false)
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
return attrs
|
||||||
|
},
|
||||||
|
contructRepeatingWeaponAttributes: (repRowID, type) => {
|
||||||
|
const attributeList = processingFunctions.shadowrun.determineWeaponAttributesByType(type)
|
||||||
|
const constructedWeaponAttributes = processingFunctions.shadowrun.addRepRow(repRowID, attributeList)
|
||||||
|
return constructedWeaponAttributes
|
||||||
|
},
|
||||||
|
buildDisplay: (base, bonus) => bonus === 0 ? base : `${base} (${base + bonus})`,
|
||||||
|
calculateBonuses: attrs => {
|
||||||
|
attrs.bonus = 0
|
||||||
|
for (let [key, value] of Object.entries(attrs)) {
|
||||||
|
if (key.includes('modifier') || key.includes('temp')) {
|
||||||
|
attrs.bonus += value
|
||||||
|
delete attrs[key]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return attrs
|
||||||
|
},
|
||||||
|
calculateConditionTracks: conditionInts => Math.ceil(conditionInts.attribute/2) + conditionInts.base + conditionInts.modifier,
|
||||||
|
calculateRunSpeed: (agility, modifier) => 25 + modifier,
|
||||||
|
calculateWalkSpeed:(agility, modifier) => 10 + modifier,
|
||||||
|
calculateWounds: attrs => {
|
||||||
|
const divisor = attrs.low_pain_tolerance === 2 ? attrs.low_pain_tolerance : 3;
|
||||||
|
const highPain = attrs.high_pain_tolerance >= 1 ? attrs.high_pain_tolerance : 0;
|
||||||
|
let sum = 0;
|
||||||
|
|
||||||
|
["stun", "physical"].forEach(attr => {
|
||||||
|
const damageCompensator = attrs[`damage_compensators_${attr}`] || 0
|
||||||
|
let dividend = Math.max(attrs[`${attr}`] - (highPain + damageCompensator), 0)
|
||||||
|
sum -= Math.floor(dividend / divisor) || 0
|
||||||
|
})
|
||||||
|
return sum
|
||||||
|
},
|
||||||
|
convertSkillSelectToHiddenSkill: skillName => {
|
||||||
|
let skill = skillName.toLowerCase()
|
||||||
|
skill = skill.includes('group') ? skill.slice(0, -6) : skill
|
||||||
|
skill = skill.includes(" ") ? skill.replace(/ /g,"") : skill
|
||||||
|
return skill
|
||||||
|
},
|
||||||
|
determineConditionBase: (type, drone) => drone && drone === 'drone' ? 6 : type === 'vehicle' ? 12 : 8,
|
||||||
|
determineConditionAttribute: attrs => attrs.willpower ? attrs.willpower : attrs.body ? attrs.body : attrs.device_rating ? attrs.device_rating : 0,
|
||||||
|
determineWeaponAttributesByType: weaponType => weaponType === 'range' ? sheetAttributes.rangeAttributes : sheetAttributes.meleeAttributes,
|
||||||
|
determineExplodingEdge: newValue => newValue === `@{edge}` ? "!" : "",
|
||||||
|
findFlagInKeys: attrs => Object.keys(attrs).find(key => key.includes('_flag')),
|
||||||
|
findModifierInKeys: attrs => Object.keys(attrs).find(key => key.includes('_modifier')),
|
||||||
|
processTempFlags: attrs => {
|
||||||
|
try {
|
||||||
|
const tempFlag = processingFunctions.shadowrun.findFlagInKeys(attrs)
|
||||||
|
const attrName = tempFlag.split('_temp_flag')[0]
|
||||||
|
attrs[`${tempFlag}`] === 'on' ? false : delete attrs[`${attrName}_temp`];
|
||||||
|
delete attrs[`${tempFlag}`];
|
||||||
|
return attrs
|
||||||
|
} catch (error) {
|
||||||
|
console.error(error)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
resetRepeatingFieldsPrimaries: (repeatingSection, repRowID) => {
|
||||||
|
getSectionIDs(repeatingSection, ids => {
|
||||||
|
let attributesWithIDs = [];
|
||||||
|
let update = {};
|
||||||
|
ids.forEach(id => attributesWithIDs.push(`${repeatingSection}_${id}_primary`))
|
||||||
|
attributesWithIDs.forEach(attribute => !attribute.includes(repRowID) ? update[attribute] = 0 : false)
|
||||||
|
setAttrs(update);
|
||||||
|
})
|
||||||
|
},
|
||||||
|
shotsFired: (shots, trigger) => shots > 0 && trigger.includes('remove') ? shots -= 1 : trigger.includes('add') ? shots += 1 : shots,
|
||||||
|
resetPrimaryArmor: () => {
|
||||||
|
const resetPrimary = new PrimaryArmor()
|
||||||
|
let update = {}
|
||||||
|
for (let [key, value] of Object.entries(resetPrimary)) {
|
||||||
|
update[key] = value
|
||||||
|
}
|
||||||
|
return update
|
||||||
|
},
|
||||||
|
resetPrimaryWeapon: type => {
|
||||||
|
const resetPrimary = type === 'range' ? new PrimaryRangeWeapon(type) : new PrimaryMeleeWeapon(type)
|
||||||
|
let update = {}
|
||||||
|
for (let [key, value] of Object.entries(resetPrimary)) {
|
||||||
|
update[key] = value
|
||||||
|
}
|
||||||
|
return update
|
||||||
|
},
|
||||||
|
updatePrimaryArmor: attrs => {
|
||||||
|
let update = {}
|
||||||
|
|
||||||
|
for (let [key, value] of Object.entries(attrs)) {
|
||||||
|
const repRowID = processingFunctions.getReprowid(key)
|
||||||
|
if (key.includes('name')) {
|
||||||
|
update['armor_name'] = attrs[`${repRowID}_name`]
|
||||||
|
} else if (key.includes('impact')) {
|
||||||
|
update['impact'] = value
|
||||||
|
} else if (key.includes('modifier')) {
|
||||||
|
update['soak_modifier'] = value
|
||||||
|
} else {
|
||||||
|
update[`ballistic`] = value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return update
|
||||||
|
},
|
||||||
|
updatePrimaryWeapons: attrs => {
|
||||||
|
let update = {}
|
||||||
|
for (let [key, value] of Object.entries(attrs)) {
|
||||||
|
const type = processingFunctions.findRepeatingField(key)
|
||||||
|
const weaponAttribute = processingFunctions.getReprowAttribute(key)
|
||||||
|
const primaryAttributeName = key.includes('weapon') ? `primary_${type}_weapon` : `primary_${type}_weapon_${weaponAttribute}`
|
||||||
|
update[primaryAttributeName] = value
|
||||||
|
|
||||||
|
if (key.includes('ammo')) {
|
||||||
|
update[`${primaryAttributeName}_max`] = value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return update
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//for Mocha Unit Texting
|
||||||
|
//module.exports = processingFunctions;
|
||||||
|
|
||||||
@@ -0,0 +1,477 @@
|
|||||||
|
//Edge toggle to include ! for exploding dice
|
||||||
|
const edgeToggle = newValue => {
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
explode_toggle: processingFunctions.shadowrun.determineExplodingEdge(newValue)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateHostAttributes = newValue => {
|
||||||
|
newValue = processingFunctions.parseInteger(newValue)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
matrix_max: 8 + Math.ceil(newValue/2),
|
||||||
|
ic_attack: Math.min(newValue + newValue)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateSpriteConditionTrack = newValue => {
|
||||||
|
newValue = processingFunctions.parseInteger(newValue)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
matrix_max: 8 + Math.ceil(newValue/2)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
//ALSO COVER COMPLEX FORMS
|
||||||
|
const updateSpellsDicepool = eventinfo => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
getAttrs([`${repRowID}_specialization`, `${repRowID}_dicepool_modifier`], attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${repRowID}_dicepool`]: processingFunctions.sumIntegers(Object.values(attrs))
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const resetNpcCondition = () => setAttributes({physical: 0, stun: 0, matrix: 0})
|
||||||
|
|
||||||
|
const updatePrimary = eventinfo => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
getAttrs([`${repRowID}_primary`], attrs => {
|
||||||
|
if (attrs[`${repRowID}_primary`] === 'primary') {
|
||||||
|
let update = {}
|
||||||
|
|
||||||
|
if (repRowID.includes('armor')) {
|
||||||
|
update = processingFunctions.shadowrun.updatePrimaryArmor({[eventinfo.triggerName]: eventinfo.newValue})
|
||||||
|
} else {
|
||||||
|
update = processingFunctions.shadowrun.updatePrimaryWeapons({[eventinfo.triggerName]: eventinfo.newValue})
|
||||||
|
}
|
||||||
|
|
||||||
|
processingFunctions.setAttributes(update)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingArmorPrimary = eventinfo => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
if (eventinfo.newValue === undefined) {
|
||||||
|
return false
|
||||||
|
} else if (eventinfo.newValue === 'primary') {
|
||||||
|
const constructedArmorAttributes = processingFunctions.shadowrun.addRepRow(repRowID, sheetAttributes.armorAttributes)
|
||||||
|
getAttrs(constructedArmorAttributes, attrs => {
|
||||||
|
const update = processingFunctions.shadowrun.updatePrimaryArmor(attrs)
|
||||||
|
processingFunctions.setAttributes(update)
|
||||||
|
})
|
||||||
|
processingFunctions.shadowrun.resetRepeatingFieldsPrimaries(`repeating_armor`, repRowID)
|
||||||
|
} else {
|
||||||
|
const update = processingFunctions.shadowrun.resetPrimaryArmor()
|
||||||
|
processingFunctions.setAttributes(update)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingWeaponPrimary = (eventinfo, type) => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
if (eventinfo.newValue === undefined) {
|
||||||
|
return false
|
||||||
|
} else if (eventinfo.newValue === 'primary') {
|
||||||
|
const constructedWeaponAttributes = processingFunctions.shadowrun.contructRepeatingWeaponAttributes(repRowID, type)
|
||||||
|
getAttrs(constructedWeaponAttributes, attrs => {
|
||||||
|
const update = processingFunctions.shadowrun.updatePrimaryWeapons(attrs)
|
||||||
|
processingFunctions.setAttributes(update)
|
||||||
|
})
|
||||||
|
processingFunctions.shadowrun.resetRepeatingFieldsPrimaries(`repeating_${type}`, repRowID)
|
||||||
|
} else {
|
||||||
|
const update = processingFunctions.shadowrun.resetPrimaryWeapon(type)
|
||||||
|
processingFunctions.setAttributes(update)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingWeaponDicepool = trigger => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(trigger)
|
||||||
|
getAttrs([`${repRowID}_dicepool_modifier`, `${repRowID}_specialization`], attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${repRowID}_dicepool`]: processingFunctions.sumIntegers(Object.values(attrs))
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingSkillDicepool = eventinfo => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
getAttrs([`${repRowID}_skill`], attrs => {
|
||||||
|
let skill = processingFunctions.shadowrun.convertSkillSelectToHiddenSkill(attrs[`${repRowID}_skill`])
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${skill}`]: eventinfo.newValue
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingSkillName = eventinfo => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
const translationKey = eventinfo.newValue.replace(/ /g, '').toLowerCase()
|
||||||
|
const translation = getTranslationByKey(translationKey);
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${repRowID}_display_skill`]: translation
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingSkillAttribute = eventinfo => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(eventinfo.triggerName)
|
||||||
|
const translationKey = processingFunctions.sliceAttr(eventinfo.newValue)
|
||||||
|
const translation = getTranslationByKey(translationKey);
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${repRowID}_display_attribute`]: translation
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateRepeatingSkillRating = trigger => {
|
||||||
|
const repRowID = processingFunctions.getReprowid(trigger)
|
||||||
|
getAttrs([`${repRowID}_rating`, `${repRowID}_rating_modifier`], attrs => {
|
||||||
|
attrs = processingFunctions.shadowrun.attributeFactory(attrs)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${repRowID}_dicepool`]: attrs.total,
|
||||||
|
[`${repRowID}_display_rating`]: processingFunctions.shadowrun.buildDisplay(attrs.base, attrs.bonus)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateWounds = () => {
|
||||||
|
getAttrs(sheetAttributes.woundCalculation, attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
const sum = processingFunctions.shadowrun.calculateWounds(attrs)
|
||||||
|
processingFunctions.setAttributes({wounds: sum})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateConditionTracks= conditionTrack => {
|
||||||
|
getAttrs(sheetAttributes[conditionTrack], attrs => {
|
||||||
|
attrs = processingFunctions.shadowrun.conditionFactory(attrs)
|
||||||
|
const conditionTotal = processingFunctions.shadowrun.calculateConditionTracks(attrs)
|
||||||
|
processingFunctions.setAttributes({[`${conditionTrack}_max`]: conditionTotal}, true)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const translations = () => {
|
||||||
|
const attributes = sheetAttributes.translationsAttributes
|
||||||
|
const translations = processingFunctions.getTranslations(attributes)
|
||||||
|
let attribute_roll = `?{${translations.attribute}`
|
||||||
|
delete translations.attribute
|
||||||
|
for (let [key, value] of Object.entries(translations)) {
|
||||||
|
attribute_roll += key !== 'none' ? `|${value},@{${key}}` : `|${value},0}`
|
||||||
|
}
|
||||||
|
processingFunctions.setAttributes({attribute_roll: attribute_roll})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateShotsFired = trigger => {
|
||||||
|
getAttrs([`shots_fired`], attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
const shots = processingFunctions.shadowrun.shotsFired(attrs.shots_fired, trigger)
|
||||||
|
processingFunctions.setAttributes({shots_fired: shots})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateAmmoWithShotsFired = () => {
|
||||||
|
getAttrs([`primary_range_weapon_ammo`, `shots_fired`], attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
attrs.shots_fired = processingFunctions.convertIntegerNegative(attrs.shots_fired)
|
||||||
|
processingFunctions.setAttributes({primary_range_weapon_ammo: processingFunctions.sumIntegers(Object.values(attrs))})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateAmmoWithMax = () => {
|
||||||
|
getAttrs([`primary_range_weapon_ammo_max`], attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
processingFunctions.setAttributes({primary_range_weapon_ammo: attrs.primary_range_weapon_ammo_max})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateTab = attr => processingFunctions.setAttributes({tab: attr})
|
||||||
|
|
||||||
|
const updateAttributes = (array, attribute) => {
|
||||||
|
getAttrs(array, attrs => {
|
||||||
|
attrs = processingFunctions.shadowrun.attributeFactory(attrs)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[attribute]: attrs.total,
|
||||||
|
[`display_${attribute}`]: attrs.base === attrs.total ? attrs.base : `${attrs.base} (${attrs.total})`
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateMovement = () => {
|
||||||
|
getAttrs(['agility', 'walk_modifier', 'run_modifier'], attrs => {
|
||||||
|
attrs = processingFunctions.parseIntegers(attrs)
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
walk: processingFunctions.shadowrun.calculateWalkSpeed(attrs.agility, attrs.walk_modifier),
|
||||||
|
run: processingFunctions.shadowrun.calculateRunSpeed(attrs.agility, attrs.run_modifier)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateDerivedAttribute = derivedAttribute => {
|
||||||
|
getAttrs(sheetAttributes[derivedAttribute], attrs => {
|
||||||
|
attrs = processingFunctions.shadowrun.attributeFactory(attrs)
|
||||||
|
processingFunctions.setAttributes({[derivedAttribute]: attrs.total})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Calculate Astral Initiatve
|
||||||
|
const updateAstralInitiative = () => {
|
||||||
|
getAttrs(["intuition", "astral_initiative_modifier"], v => {
|
||||||
|
v = processingFunctions.parseIntegers(v);
|
||||||
|
const base = v.intuition * 2, bonus = v.astral_initiative_modifier, total = base + bonus;
|
||||||
|
|
||||||
|
setAttrs({
|
||||||
|
["astral_initiative"]: total,
|
||||||
|
["display_astral_initiative"]: bonus === 0 ? base : `${base} (${total})`
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const resetConditionTrack = eventinfo => {
|
||||||
|
const attr = eventinfo.triggerName.split("_").pop()
|
||||||
|
processingFunctions.setAttributes({
|
||||||
|
[`${attr}`] : 0
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
//Calculate Matrix Initiatve.
|
||||||
|
const updateMatrixInitiative = () => {
|
||||||
|
getAttrs(["sheet_type", "data_processing", "pilot", "intuition", "matrix_mod_modifier", "host_rating", "level", "matrix_dice_modifier", "edge_toggle"], v => {
|
||||||
|
const sheetType = v.sheet_type;
|
||||||
|
const edgeFlag = v.edge_toggle === "@{edge}" ? true : false;
|
||||||
|
|
||||||
|
v = processingFunctions.parseIntegers(v);
|
||||||
|
|
||||||
|
let base = v.data_processing;
|
||||||
|
base += sheetType === "sprite" ? v.level : sheetType === "vehicle" ? v.pilot : sheetType === "host" ? v.host_rating : v.intuition;
|
||||||
|
|
||||||
|
const total = base + v.matrix_mod_modifier;
|
||||||
|
|
||||||
|
setAttrs({
|
||||||
|
["matrix_mod"]: total,
|
||||||
|
["matrix_dice"]: sheetType === "grunt" && edgeFlag ? 5 : sheetType === "grunt" && !edgeFlag ? 4 + v.matrix_dice_modifier : 4,
|
||||||
|
["display_matrix_mod"]: v.matrix_mod_modifier === 0 ? base : `${base} (${total})`
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
//Setting the Default attribute name for default skill
|
||||||
|
const updateDefaultAttribute = newValue => {
|
||||||
|
getAttrs(["default_display"], value => {
|
||||||
|
const display = value.default_display
|
||||||
|
let update = {};
|
||||||
|
|
||||||
|
//This sets a hidden input with the Attribute name so the roll template can use it to indicate what attribute was rolled
|
||||||
|
const attribute = processingFunctions.sliceAttr(newValue)
|
||||||
|
const translation = getTranslationByKey(`${attribute}`)
|
||||||
|
if (translation != display) {
|
||||||
|
processingFunctions.setAttributes({default_display: translation})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* OLD SCRIPTS */
|
||||||
|
//This function checks changes to repeating_armor and updates the Primary Armor if needed
|
||||||
|
on("change:repeating_armor", (eventInfo) => {
|
||||||
|
const source = eventInfo.sourceAttribute;
|
||||||
|
const newV = eventInfo.newValue;
|
||||||
|
const arm = ["repeating_armor"];
|
||||||
|
const armors = [`${arm}_name`, `${arm}_rating`, `${arm}_acid_modifier`, `${arm}_electrical_modifier`, `${arm}_laser_modifier`, `${arm}_gause_round_modifier`, `${arm}_cold_modifier`,`${arm}_fire_modifier`, `${arm}_radiation_modifier`, `${arm}_dicepool_modifier`];
|
||||||
|
|
||||||
|
//Check if the event was related to the primary flag & armor is set to primary
|
||||||
|
if (source.includes('primary') && newV === 'primary') {
|
||||||
|
//Get attributes from the repeating_armor
|
||||||
|
getAttrs(armors, (v) => {
|
||||||
|
let update = {};
|
||||||
|
//Update the hidden static Primary Armor attributes with the repeating_armor attributes
|
||||||
|
_.each(armors, (armor) => {
|
||||||
|
const name = (armor.includes("name") || armor.includes("rating")) ? armor.split("repeating_")[1] : armor.split(`${arm}_`)[1];
|
||||||
|
update[`${name}`] = v[`${armor}`];
|
||||||
|
});
|
||||||
|
|
||||||
|
setAttrs(update);
|
||||||
|
});
|
||||||
|
|
||||||
|
//Set the other repeating_armor primary flags to 0 aka unchecked
|
||||||
|
getSectionIDs(`${arm}`, function(ids) {
|
||||||
|
let IDs = [];
|
||||||
|
let update = {};
|
||||||
|
|
||||||
|
for(var i=0; i < ids.length; i++) {
|
||||||
|
IDs.push(`${arm}_` + ids[i] + "_primary");
|
||||||
|
};
|
||||||
|
|
||||||
|
IDs.forEach(id => {
|
||||||
|
if (id != source) {
|
||||||
|
update[`${id}`] = 0;
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
setAttrs(update);
|
||||||
|
});
|
||||||
|
//Check if the event was for a relevant Primary Armor attribute
|
||||||
|
} else if (source.includes('name') || source.includes('rating') || source.includes('dicepool') || source.includes('acid') || source.includes('cold') || source.includes('electrical') || source.includes('fire') || source.includes('radiation')) {
|
||||||
|
//Get the primary flag attribute for this armor. Also get the repeating_armor attribute we'll need for an update, doing it now is more efficient.
|
||||||
|
getAttrs([`${arm}_primary`, `${source}`], (v) => {
|
||||||
|
//Check if this armor is the designated Primary Armor.
|
||||||
|
if (v[`${arm}_primary`] === 'primary') {
|
||||||
|
let update = {};
|
||||||
|
//Apply the repeating_armor attribute to its static counterpart
|
||||||
|
switch (true) {
|
||||||
|
case /name/.test(source) : update["armor_name"] = v[`${source}`]; break;
|
||||||
|
case /rating/.test(source) : update["armor_rating"] = v[`${source}`]; break;
|
||||||
|
case /dicepool/.test(source) : update["soak"] = v[`${source}`]; break;
|
||||||
|
case /acid/.test(source) : update["acid"] = v[`${source}`]; break;
|
||||||
|
case /cold/.test(source) : update["cold"] = v[`${source}`]; break;
|
||||||
|
case /electrical/.test(source): update["electrical"] = v[`${source}`]; break;
|
||||||
|
case /fire/.test(source) : update["fire"] = v[`${source}`]; break;
|
||||||
|
case /radiation/.test(source) : update["radiation"] = v[`${source}`]; break;
|
||||||
|
default: console.log(`Source ${source} was invalid`);}
|
||||||
|
|
||||||
|
setAttrs(update);
|
||||||
|
};
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
console.log("CHANGE NOT RELEVENT Primary Armor");
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
//Weapon displays set into an Array
|
||||||
|
// Builder function to display details properly
|
||||||
|
// Note that since undefined are falsey if there's no label or sign we can leave the parameters blank
|
||||||
|
function repeatingStringBuilder(v, keyBase) {
|
||||||
|
return function(key, label, sign) {
|
||||||
|
// fetch the attr from v checking if it has a value
|
||||||
|
const val = v[`${keyBase}${key}`];
|
||||||
|
if (!val) return '';
|
||||||
|
|
||||||
|
// Apply the sign if needed
|
||||||
|
const disp = sign && val > 0 ? `+${val}` : val;
|
||||||
|
|
||||||
|
// Apply label if needed
|
||||||
|
return label ? `${label} ${disp}` : disp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on("change:repeating_weapon", () => {
|
||||||
|
const source = "repeating_weapon_weapon";
|
||||||
|
getAttrs([`${source}_range`, `${source}_type`, `${source}_reach`, `${source}_dv`, `${source}_ap`, `${source}_mode`, `${source}_rc`, `${source}_ammo`, `${source}_note`, `${source}_primary`], (v) => {
|
||||||
|
// Local builder putting the needed variables into scope for repeatingStringBuilder
|
||||||
|
const b = repeatingStringBuilder(v, `${source}_`);
|
||||||
|
// Determine fields to display and in their proper order and formatting
|
||||||
|
// Anonymous function is purely stylistic and adds more overhead than just a simple switch/case. Personally I find the function looks cleaner and hides any internal scope that might conflict with outside
|
||||||
|
const display = (() => {
|
||||||
|
// 0 for weapon_range is a ranged weapon. A 1 is a melee weapon.
|
||||||
|
switch(v.repeating_weapon_weapon_range) {
|
||||||
|
case '0':
|
||||||
|
// Not a fan of how ammo has to be handled. Could potentially be placed in the repeatingStringBuilder if used more often for other change:repeating functions as some sort of suffix parameter
|
||||||
|
const ammo = b('amm');
|
||||||
|
return [
|
||||||
|
b('type'),
|
||||||
|
b('dv', 'DV'),
|
||||||
|
b('ap', 'AP', true),
|
||||||
|
b('mode'),
|
||||||
|
b('rc', 'RC'),
|
||||||
|
ammo ? `${ammo} (c)` : '',
|
||||||
|
b('note')
|
||||||
|
];
|
||||||
|
case '1': return [
|
||||||
|
b('type'),
|
||||||
|
b('reach', 'Reach', true),
|
||||||
|
b('dv', 'DV'),
|
||||||
|
b('ap', 'AP', true),
|
||||||
|
b('note')
|
||||||
|
];
|
||||||
|
default: return [
|
||||||
|
b('type'),
|
||||||
|
b('dv', 'DV'),
|
||||||
|
b('ap', 'AP', true),
|
||||||
|
b('note')
|
||||||
|
];
|
||||||
|
}
|
||||||
|
})()
|
||||||
|
// Remove all empty strings
|
||||||
|
.filter(s => s)
|
||||||
|
// Concat all the strings and add comma between
|
||||||
|
.join(', ');
|
||||||
|
|
||||||
|
let update = {};
|
||||||
|
update[`${source}`] = `[${display}]`;
|
||||||
|
|
||||||
|
// Finally wrap square brackets around the weapon display
|
||||||
|
setAttrs(update);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
//Spell displays set into an Array
|
||||||
|
on("change:repeating_NPCspell", () => {
|
||||||
|
getAttrs(["repeating_NPCspell_combat_type", "repeating_NPCspell_type", "repeating_NPCspell_range", "repeating_NPCspell_damage", "repeating_NPCspell_duration", "repeating_NPCspell_drain", "repeating_NPCspell_note"], (v) =>{
|
||||||
|
const com = v.repeating_NPCspell_combat_type;
|
||||||
|
const typ = `Type ${v.repeating_NPCspell_type}, `;
|
||||||
|
const ran = `${v.repeating_NPCspell_range}, `;
|
||||||
|
const dam = `Damage ${v.repeating_NPCspell_damage}, `;
|
||||||
|
const dur = `Duration ${v.repeating_NPCspell_duration}, `;
|
||||||
|
const not = `, ${v.repeating_NPCspell_note}`;
|
||||||
|
const dra = v.repeating_NPCspell_drain;
|
||||||
|
|
||||||
|
const drain = (dra > 0) ? `F+${dra} ` : (dra < 0) ? `F${dra} ` :"F ";
|
||||||
|
const info = `[${typ}${ran}${dam}${dur}${drain}${not}]`;
|
||||||
|
|
||||||
|
display = (com === "Direct, Force ") ? ` (Direct) ${info}` :
|
||||||
|
(com === "Indirect, Force ?{Force|}, AP -") ? ` (Indirect) ${info}` : `${info}`;
|
||||||
|
setAttrs({repeating_NPCspell_spell: display});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
//Complex Form displays set into an Array
|
||||||
|
on("change:repeating_form", () => {
|
||||||
|
getAttrs(["repeating_form_form_duration", "repeating_form_form_target", "repeating_form_form_fade", "repeating_form_form_note", ], (v) =>{
|
||||||
|
const tar = `Target ${v.repeating_form_form_target}, `;
|
||||||
|
const dur = `Duration ${v.repeating_form_form_duration}, `;
|
||||||
|
const not = `, ${v.repeating_form_form_note}` || '';
|
||||||
|
const fad = (v.repeating_form_form_fade > 0) ? `L+${v.repeating_form_form_fade}` :
|
||||||
|
(v.repeating_form_form_fade < 0) ? `L${v.repeating_form_form_fade}` : "L";
|
||||||
|
|
||||||
|
setAttrs({
|
||||||
|
repeating_form_form: ` [${tar}${dur}${fad}${not}]`
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
//IC displays are set into an Array
|
||||||
|
on("change:repeating_IC", () => {
|
||||||
|
getAttrs(["attack", "data_processing", "repeating_IC_IC_limit", "repeating_IC_IC_attribute", "repeating_IC_IC_matrix", "repeating_IC_IC_note"], (v) =>{
|
||||||
|
const att = parseInt(v.attack) || 0;
|
||||||
|
const data = parseInt(v.data_processing) || 0;
|
||||||
|
const attr = v.repeating_IC_IC_attribute;
|
||||||
|
const mat = v.repeating_IC_IC_matrix;
|
||||||
|
const not = v.repeating_IC_IC_note;
|
||||||
|
|
||||||
|
setAttrs({
|
||||||
|
repeating_IC_IC: (v.repeating_IC_IC_limit === "@{data_processing}") ? ` ([${data}] vs. ${attr} + ${mat}, ${not})` : `([${att}] vs. ${attr} + ${mat}, ${not})`
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
['acceleration', 'armor', 'body', 'data_processing', 'handling', 'pilot', 'sensor','speed'].forEach(attr => {
|
||||||
|
// Attach listener
|
||||||
|
on(`change:repeating_vehicle:${attr}_base change:repeating_vehicle:${attr}_modifier change:repeating_vehicle:${attr}_temp`, () => {
|
||||||
|
// Load attribute values
|
||||||
|
getAttrs([`repeating_vehicle_${attr}_base`, `repeating_vehicle_${attr}_modifier`, `repeating_vehicle_${attr}_temp`], (v) => {
|
||||||
|
// Do some math to calculate the total
|
||||||
|
const bas = parseInt(v[`repeating_vehicle_${attr}_base`]) || 0;
|
||||||
|
const mod = parseInt(v[`repeating_vehicle_${attr}_modifier`]) || 0;
|
||||||
|
const tem = parseInt(v[`repeating_vehicle_${attr}_temp`]) || 0;
|
||||||
|
const bon = mod + tem;
|
||||||
|
const stat = bas + bon;
|
||||||
|
|
||||||
|
// Update the finalized total
|
||||||
|
setAttrs({
|
||||||
|
[attr]: stat,
|
||||||
|
[`repeating_vehicle_display_${attr}`]: bon === 0 ? bas : `${bas} (${stat})`
|
||||||
|
}, {silent: true});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
const versioning = version => {
|
||||||
|
console.log(`%c Shadowrun 5th Edition versioning, ${version}`, "color: darkblue; font-weight:bold");
|
||||||
|
|
||||||
|
switch(true) {
|
||||||
|
case version < 1:
|
||||||
|
console.log(`%c Shadowrun 5th Edition versioning, ${version}`, "color: darkblue; font-weight:bold");
|
||||||
|
//onepointthreefive()
|
||||||
|
//setAttrs({version: 1.35}, () => versioning(1.35))
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
console.log(`%c Shadowrun 5th Edition is update to date. Version ${version}`, "color: green; font-weight:bold");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
//- FOOTER
|
||||||
|
.footer
|
||||||
|
div
|
||||||
|
span(data-i18n="copyrightfooter")
|
||||||
|
span Version
|
||||||
|
span(name="attr_version")
|
||||||
|
img(alt='Emerald Productins, LLC' src=`${imageSource}/EProd_Emerald_Gloss.png`)
|
||||||
@@ -0,0 +1,186 @@
|
|||||||
|
//- ROLL BUTTON
|
||||||
|
mixin rollButton(header, base, rollFormula)
|
||||||
|
button(data-i18n=header name=`roll_${header}` type='roll' value!=rollBeginging+'{{header=^{'+header+'}}}{{base='+base+'}}{{dice=[[(('+rollFormula+')'+rollEnding) #{header}
|
||||||
|
|
||||||
|
//- SKILL BUTTON
|
||||||
|
mixin skillButton(specialization, skillType)
|
||||||
|
- const rollName = specialization === true ? 'specialization' : 'skill';
|
||||||
|
- const rollFormula = specialization === true ? '@{dicepool}+@{attribute}+2' : '@{dicepool}+@{attribute}';
|
||||||
|
- const desc = specialization === true ? 'Spec: @{specialization}' : '';
|
||||||
|
- const display = specialization === true ? 'attr_specialization' : skillType != 'active' ? 'attr_skill' : 'attr_display_skill';
|
||||||
|
button.eclipse(name=`roll_${rollName}` type='roll' value!=rollBeginging+'{{header=@{skill}}}{{base=@{display_attribute}}}{{dice=[[(('+rollFormula+')'+rollEnding+'{{desc='+desc+'}}')
|
||||||
|
span(name=display)
|
||||||
|
|
||||||
|
//- ROLLS
|
||||||
|
mixin displayRollButton(button, wounds)
|
||||||
|
- const rollTemplateBeginning = wounds ? rollBeginging : noWoundsRollBegining;
|
||||||
|
- const rollTemplateEnding = wounds ? rollEnding : noWoundsRollEnding;
|
||||||
|
button(name=`roll_${button['name']}` type='roll' value!=rollTemplateBeginning+'{{header='+button['header']+'}}{{base=^{base}}}{{dice=[[(('+button['rollFormula']+')'+rollTemplateEnding+button['desc'])
|
||||||
|
span(name='attr_'+button['display'])
|
||||||
|
|
||||||
|
//- ROLLS
|
||||||
|
mixin spellRollButton(button)
|
||||||
|
button(name=`roll_${button['name']}` type='roll' value!=rollBeginging+'{{header='+button['header']+'}}{{base=^{magic}}}{{dice=[[(('+button['rollFormula']+')'+rollEnding+button['desc'])
|
||||||
|
span(name='attr_'+button['display'])
|
||||||
|
|
||||||
|
//- PC WEAPON ROLL BUTTON
|
||||||
|
mixin weaponRollButton(button)
|
||||||
|
button(name=`roll_${button['name']}` type='roll' value!=`${rollBeginging}{{header=${button['header']}}}{{base=^{agility}}}`+'{{dice=[[(('+button['rollFormula']+')'+rollEnding+button['desc'])
|
||||||
|
span(name=`attr_${button['display']}`)
|
||||||
|
|
||||||
|
//- SOAK ROLL
|
||||||
|
mixin soakRoll(header, base, rollForumla)
|
||||||
|
button(data-i18n=header name=`roll_${header}` type='roll' value!=noWoundsRollBegining+'{{header=^{'+header+'}}}{{base='+base+'}}{{dice=[[(('+rollForumla+')'+noWoundsRollEnding) #{name}
|
||||||
|
|
||||||
|
//- SPRITE BUTTONS
|
||||||
|
mixin spriteButton(header, display)
|
||||||
|
button(name=`roll_${header}` type='roll' value!=rollBeginging+'{{header=@{'+header+'}}}{{base=^{level}}}{{dice=[[((@{level}+@{level})'+rollEnding)
|
||||||
|
span(name=display)
|
||||||
|
|
||||||
|
//- NPC ATTRIBUTE ROLLS
|
||||||
|
mixin npcAttributeButton(attribute, rollFormula)
|
||||||
|
- const abbreviation = attribute.slice(0,1).toLowerCase();
|
||||||
|
button(data-i18n=abbreviation name=`roll_${attribute}` type='roll' value!=rollBeginging+'{{header=^{'+attribute+'}}}{{base=^{base}}}{{dice=[[(('+rollFormula+')'+rollEnding) #{abbreviation}
|
||||||
|
|
||||||
|
//- ATTRIBUTE SELECTS
|
||||||
|
mixin attributeSelect(selectedDefault)
|
||||||
|
each attribute in attributesArray
|
||||||
|
- const attributeName = attribute.toLowerCase();
|
||||||
|
if attribute === selectedDefault
|
||||||
|
option(data-i18n=attributeName value='@{' + attributeName + '}' selected) #{attribute}
|
||||||
|
else
|
||||||
|
option(data-i18n=attributeName value='@{' + attributeName + '}') #{attribute}
|
||||||
|
|
||||||
|
//- HOST & SPRITE NPCS
|
||||||
|
mixin hostSprite(object, attrName)
|
||||||
|
each val, key in object
|
||||||
|
- const base = '^{'+attrName+'}', rollForumla = '@{'+attrName+'}+@{'+val[0]+'}';
|
||||||
|
+rollButton(val[0], base, rollForumla)
|
||||||
|
span(name='attr_'+val[0])
|
||||||
|
label.settings(data-i18n-title=val[0] title=key)
|
||||||
|
input(name='attr_'+val[0] placeholder=val[1] title='@{'+val[0]+'}' type='number' value='')
|
||||||
|
|
||||||
|
//- INITITAITVE ROLL
|
||||||
|
mixin initiativeRoll(name, attribute, translation)
|
||||||
|
button(data-i18n=translation name=name type='roll' value!=rollBeginging+'{{header=^{'+translation+'}}}{{base=^{base}}}{{dice=[[((@{'+attribute+'_mod})+@{wounds_toggle}+@{modifiers_toggle})+(@{'+attribute+'_dice})d6cf0 &{tracker}]]}}') #{name}
|
||||||
|
|
||||||
|
//- NPC CONDITION MONITOR
|
||||||
|
mixin conditionMonitor(conditionTypes)
|
||||||
|
each val in conditionTypes
|
||||||
|
label.settings(data-i18n-title=`${val}bonus` title=`${val} bonus`)
|
||||||
|
input(name=`attr_${val}_modifier` placeholder='0' title=`@{${val}_modifier}` type='number' value='0')
|
||||||
|
if val === 'physical'
|
||||||
|
span.settings /
|
||||||
|
span.settings.tiny-span() =
|
||||||
|
each val in conditionTypes
|
||||||
|
span(name=`attr_${val}_max` title=`@{${val}_max}`)
|
||||||
|
if val === 'physical'
|
||||||
|
span /
|
||||||
|
|
||||||
|
//- PC FADE & DRAIN ROLLS
|
||||||
|
mixin fadeDrainSection(fadeOrDrain, adept)
|
||||||
|
- const defaultFirstAttribute = fadeOrDrain === 'fade' ? 'Resonance' : adept ? 'Body' : 'Logic';
|
||||||
|
- const nameFadeorDrain = adept ? 'drain' : fadeOrDrain;
|
||||||
|
+soakRoll(nameFadeorDrain, '^{base}', `@{${nameFadeorDrain}_attribute_1}+@{${nameFadeorDrain}_attribute_2}+@{${nameFadeorDrain}_modifier}`)
|
||||||
|
select.attribute-select(name=`attr_${nameFadeorDrain}_attribute_1` title=`@{${nameFadeorDrain}_attribute_1}`)
|
||||||
|
+attributeSelect(defaultFirstAttribute)
|
||||||
|
span +
|
||||||
|
select.attribute-select(name=`attr_${nameFadeorDrain}_attribute_2` title=`@{${nameFadeorDrain}_attribute_2}`)
|
||||||
|
+attributeSelect('Willpower')
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name=`attr_${nameFadeorDrain}_modifier` title=`@{${nameFadeorDrain}_modifier}` type='number' value=0)
|
||||||
|
|
||||||
|
//- PC SPELLS AND PREPARATIONS
|
||||||
|
mixin pcSpells(type)
|
||||||
|
- const rollInfoObject = type === 'preps' ? pcAlchemySpellObject : pcSorcerySpellObject;
|
||||||
|
- const repeatingSection = `@{repeating_${type}`+'_${x}';
|
||||||
|
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class=`repeating_${type}`)
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
button(name=`roll_${type}}` type='roll' value!=rollBeginging+'{{header=@{name}}}{{base=^{magic}}}{{dice=[[((@{skill}+@{dicepool}+@{magic})'+rollEnding+'{{desc=@{combat_type} ?{Force|}}}{{drain=[[ceil(?{Force|}/2)+(@{drain})]]}}')
|
||||||
|
span(name='attr_name')
|
||||||
|
each val in ['type', 'range', 'duration', 'drain']
|
||||||
|
span.center(name='attr_'+val)
|
||||||
|
input.collapse-flag(name='attr_display_flag' type='checkbox' checked)
|
||||||
|
span.pictos i
|
||||||
|
input.settings-flag(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
.collapse
|
||||||
|
span(name='attr_notes')
|
||||||
|
.settings
|
||||||
|
each val, key in pcCoreSpellObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
- const attrName = key.toLowerCase();
|
||||||
|
if val['type'] === 'select'
|
||||||
|
select(name=`attr_${attrName}` title=`${repeatingSection}_${attrName}}` value=val['default'])
|
||||||
|
each type in val['array']
|
||||||
|
- const i18n = type.toLowerCase();
|
||||||
|
if val['default'] === i18n
|
||||||
|
option(data-i18n=i18n value=type 'selected') #{i18n}
|
||||||
|
else
|
||||||
|
option(data-i18n=i18n value=type) #{i18n}
|
||||||
|
else
|
||||||
|
label(data-i18n-title=translationKey title=key)
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title=`${repeatingSection}_${attrName}}` type=val['type'])
|
||||||
|
.row
|
||||||
|
each val, key in pcCatagorySpellObject
|
||||||
|
- const translationKey = key.toLowerCase().replace(' ', '');
|
||||||
|
- const attrName = key === 'Combat' ? 'combat_type' : key.toLowerCase();
|
||||||
|
h3(data-i18n=translationKey) #{key}
|
||||||
|
if val['type'] === 'select'
|
||||||
|
select(name=`attr_${attrName}` title=`${repeatingSection}_${attrName}}` value=val['default'])
|
||||||
|
each type in val['array']
|
||||||
|
- const i18n = key === 'Combat' ? type.split(' ')[0].replace(',','').toLowerCase() : type.toLowerCase();
|
||||||
|
if val['default'] === i18n
|
||||||
|
option(data-i18n=i18n value=type 'selected') #{i18n}
|
||||||
|
else if i18n === 'force'
|
||||||
|
option(value=type 'selected')
|
||||||
|
else
|
||||||
|
option(data-i18n=i18n value=type) #{i18n}
|
||||||
|
else
|
||||||
|
label(data-i18n-title=translationKey title=key)
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title=`${repeatingSection}_${attrName}}` type=val['type'])
|
||||||
|
.row
|
||||||
|
each val, key in rollInfoObject
|
||||||
|
- const translationKey = key.toLowerCase().replace(' ', '');
|
||||||
|
- const attrName = key === 'modifier dice' ? 'dicepool_modifier' : key.includes('Group') ? key.split(' ')[0].toLowerCase() : key === 'Notes' ? 'note' : key.toLowerCase();
|
||||||
|
h3(data-i18n=translationKey) #{key}
|
||||||
|
if val['type'] === 'select'
|
||||||
|
select(name=`attr_${attrName}` title=`${repeatingSection}_${attrName}}` value=val['default'])
|
||||||
|
each skill in val['array']
|
||||||
|
- const i18n = skill.includes('Group') ? skill.toLowerCase().replace(' ', '') : skill.toLowerCase();
|
||||||
|
- const attrName = skill.includes('Group') ? skill.toLowerCase().split(' ')[0] : skill.toLowerCase();
|
||||||
|
if val['default'] === `@{${attrName}}`
|
||||||
|
option(data-i18n=i18n value=`@{${attrName}}` 'selected') #{i18n}
|
||||||
|
else
|
||||||
|
option(data-i18n=i18n value=`@{${attrName}}`) #{i18n}
|
||||||
|
else
|
||||||
|
label(data-i18n-title=translationKey title=key)
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title=`${repeatingSection}_${attrName}}` type=val['type'] value=val['default'])
|
||||||
|
h3(data-i18n='notes') notes
|
||||||
|
label(data-i18n-title='notes' title='notes')
|
||||||
|
textarea(name='attr_notes' placeholder='Notes' title=`${repeatingSection}_notes}` type='text' value='')
|
||||||
|
|
||||||
|
|
||||||
|
//- PC ARMS
|
||||||
|
mixin h2Headers(headerObject)
|
||||||
|
.row-long.headers
|
||||||
|
each val, key in headerObject
|
||||||
|
h2(data-i18n=`${key.toLowerCase()}`) #{key}
|
||||||
|
|
||||||
|
//- REPEATING SECTIONS FLAGS
|
||||||
|
mixin repeatingSectionFlags()
|
||||||
|
input.collapse-flag(name='attr_display_flag' type='checkbox')
|
||||||
|
span.pictos i
|
||||||
|
input.settings-flag(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
.collapse
|
||||||
|
span(name='attr_notes')
|
||||||
|
|
||||||
|
//- REPEATING SECTIONS NOTES
|
||||||
|
mixin repeatingSectionNotes(section)
|
||||||
|
h3(data-i18n='notes') notes
|
||||||
|
label(data-i18n-title='notes' title='notes')
|
||||||
|
textarea(name='attr_notes' placeholder='Notes' title=`@{repeating_${section}_`+'${x}_notes}' type='text' value='')
|
||||||
@@ -0,0 +1,340 @@
|
|||||||
|
.npc
|
||||||
|
.tabs
|
||||||
|
img(alt='Shadowrun black and metallic logo' src=`${imageSource}/ShadowrunLogo.png`)
|
||||||
|
h2(data-i18n-title='/w GM') /w GM
|
||||||
|
label.switch(data-i18n-title='whisper rolls to gm' title='whisper rolls to gm')
|
||||||
|
input.whisper-toggle(name='attr_gm_toggle' type='checkbox' value='/w gm')
|
||||||
|
span.slider
|
||||||
|
each val, key in {'wounds': '@{wounds}', 'modifiers':'?{Modifiers +/-|0}', 'edge':'@{edge}'}
|
||||||
|
h2(data-i18n-title=key) #{key}
|
||||||
|
label.switch(data-i18n-title=key title=key)
|
||||||
|
input.whisper-toggle(name='attr_'+key+'_toggle' type='checkbox' value=val)
|
||||||
|
span.slider
|
||||||
|
button(name='d6' title='Roll D6s' type='roll' value='@{gm_toggle} &{template:rolls}{{header=^{d6}}}{{base=^{d6}}}{{dice=[[(?{d6s|0}d6>5)]]}}') L
|
||||||
|
select(name='attr_sheet_type' title='Sheet Type' value='pc')
|
||||||
|
each val in sheetTypes
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
if val === 'PC'
|
||||||
|
option(value=attrName data-i18n=attrName selected) #{val}
|
||||||
|
else
|
||||||
|
option(value=attrName data-i18n=attrName) #{val}
|
||||||
|
input(name='attr_stats_toggle' type='checkbox' value='settings' checked)
|
||||||
|
span.pictos y
|
||||||
|
input(name='attr_stats_toggle' type='hidden' value='settings')
|
||||||
|
|
||||||
|
//- ATTRIBUTES
|
||||||
|
.grunt.attribute
|
||||||
|
each val in coreAttributeArray
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
+npcAttributeButton(attrName, '@{'+attrName+'}+@{attribute_roll}')
|
||||||
|
span(name='attr_display_'+attrName)
|
||||||
|
label.settings(data-i18n-title=val title=val)
|
||||||
|
input(name=`attr_${attrName}`+'_base' placeholder='3' title='@{'+attrName+'_base}' type='number' value='3')
|
||||||
|
label.settings(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name=`attr_${attrName}`+'_modifier' placeholder='+' title='@{'+attrName+'_modifier}' type='number' value='')
|
||||||
|
//- EDGE
|
||||||
|
+npcAttributeButton('edge', '@{edge}+@{attribute_roll}')
|
||||||
|
span(name='attr_edge')
|
||||||
|
label.settings(data-i18n-title='edge' title='edge')
|
||||||
|
input(name='attr_edge' placeholder='3' title='@{edge}' type='number' value='3')
|
||||||
|
//- ESSENCE
|
||||||
|
h1(data-i18n='ess') ess
|
||||||
|
span(name='attr_essence')
|
||||||
|
label.settings(data-i18n-title='essence' title='essence')
|
||||||
|
input(name='attr_essence' placeholder='6' title='@{essence}' type='number' value='6')
|
||||||
|
each val, key in {'magic': 'magic', 'force': 'magic', 'resonance': 'resonance'}
|
||||||
|
- const abbreviation = key.slice(0,1);
|
||||||
|
h1(class='hide-'+val data-i18n=abbreviation) #{abbreviation}
|
||||||
|
span(class='hide-'+val name='attr_'+key)
|
||||||
|
label.settings(class='hide-'+val data-i18n-title=key title=key)
|
||||||
|
input(name='attr_'+key placeholder='6' title='@{'+key+'}' type='number' value='6')
|
||||||
|
.host.attribute
|
||||||
|
+hostSprite(hostObject, 'host_rating')
|
||||||
|
.vehicle.attribute
|
||||||
|
each val, key in {'Hand': ['handling', 'hand'], 'Hand (Off)': ['handling_offroad', 'handoff'], 'Speed': ['speed', 'speed'], 'Speed (Off)': ['speed_offroad', 'speedoff'], 'Accel': ['acceleration', 'accel'], 'Body': ['body', 'body'], 'Pilot': ['pilot', 'pilot'], 'Sensor': ['sensor', 'sensor'], 'Seat': ['seating', 'seat']}
|
||||||
|
if key === 'Pilot'
|
||||||
|
+rollButton(val[1], '^{pilot}', '@{pilot}+@{pilot}')
|
||||||
|
else
|
||||||
|
h1(data-i18n=val[1]) #{key}
|
||||||
|
span(name='attr_'+val[0])
|
||||||
|
label.settings(data-i18n-title=val[1] title=key)
|
||||||
|
input(name='attr_'+val[0] placeholder='3' title='@{'+val[0]+'}' type='number' value='')
|
||||||
|
.sprite.attribute
|
||||||
|
+hostSprite(spriteObject, 'level')
|
||||||
|
|
||||||
|
//-BODY
|
||||||
|
.mid.body
|
||||||
|
.column
|
||||||
|
h1.settings(data-i18n='bonuses') Bonuses
|
||||||
|
//- PROFESSIONAL RATINGS
|
||||||
|
input(name='attr_pr' type='hidden' value='')
|
||||||
|
.rows.grunt
|
||||||
|
h2(data-i18n='pr') Professional Rating
|
||||||
|
span(name='attr_pr' style='margin-left: 2%;')
|
||||||
|
label.settings(data-i18n-title='pr' title='Professional Rating')
|
||||||
|
input(name='attr_pr' title='@{pr}' type='number')
|
||||||
|
|
||||||
|
//- INITAITIVE
|
||||||
|
each val, key in {'Initiative': ['initiative', 'initiative', 'grunt'], 'Astral Initiative': ['astral', 'astralinitiative', 'grunt hide-magic'], 'Matrix Initiative': ['matrix', 'matrixinitiative', 'grunt vehicle sprite host']}
|
||||||
|
.rows(class=val[2])
|
||||||
|
+initiativeRoll(key, val[0], val[1])
|
||||||
|
label.settings(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_'+val[0]+'_mod_modifier' placeholder='0' title='@{'+val[0]+'_modifier}' type='number' value='0')
|
||||||
|
span.settings +
|
||||||
|
label.settings(data-i18n-title='modifierdice' title='Modifier Dice')
|
||||||
|
input(min='0' max='4' name='attr_'+val[0]+'_dice_modifier' placeholder='0' title='@{'+val[0]+'_dice_modifier}' type='number' value='0')
|
||||||
|
span.settings(data-i18n='d6') d6
|
||||||
|
span.settings.tiny-span() =
|
||||||
|
span(name='attr_display_'+val[0]+'_mod')
|
||||||
|
span.tiny-span() +
|
||||||
|
span(name='attr_'+val[0]+'_dice')
|
||||||
|
span.tiny-span(data-i18n='d6') d6
|
||||||
|
|
||||||
|
//- MOVEMENT
|
||||||
|
.rows.grunt
|
||||||
|
h2(data-i18n='movement') Movement
|
||||||
|
- const movementObject = {'walk': ' / ', 'run': ' / + ', 'movement_mod': ''}
|
||||||
|
each val, key in movementObject
|
||||||
|
- const translationKey = key.includes('mod') ? 'movement' : key;
|
||||||
|
- const placeholderValue = key.includes('movement') ? '2' : '0';
|
||||||
|
label.settings(data-i18n-title=translationKey + ' modifier' title=translationKey + ' modifier')
|
||||||
|
input(name='attr_'+key+'_modifier' placeholder=placeholderValue title='@{'+key+'_modifier}' type='number' value=placeholderValue)
|
||||||
|
span.settings #{val}
|
||||||
|
span.settings.tiny-span() =
|
||||||
|
each val, key in movementObject
|
||||||
|
span(name='attr_'+key title='@{'+key+'}')
|
||||||
|
span #{val}
|
||||||
|
|
||||||
|
//- CONDITION MONITORS
|
||||||
|
.rows.grunt
|
||||||
|
button(data-i18n='conditionmonitorps' name='act_cond_reset' type='action') Condition Monitor (P/S)
|
||||||
|
+conditionMonitor(['physical', 'stun'])
|
||||||
|
.rows.vehicle
|
||||||
|
button(data-i18n='conditionmonitorpm' name='act_cond_reset' type='action') Condition Monitor (P/M)
|
||||||
|
+conditionMonitor(['physical', 'matrix'])
|
||||||
|
.rows.host.sprite
|
||||||
|
button(data-i18n='conditionmonitorm' name='act_cond_reset' type='action') Condition Monitor (M)
|
||||||
|
span(name='attr_matrix_max')
|
||||||
|
|
||||||
|
//- PAIN TOLERANCE
|
||||||
|
.grunt.pain-tolerance
|
||||||
|
.rows.settings
|
||||||
|
h2(data-i18n='high pain tolerance')
|
||||||
|
label(data-i18n-title="high pain tolerance")
|
||||||
|
input(type="number" name="attr_high_pain_tolerance" min="0" value="" placeholder="#" title="@{high_pain_tolerance}")
|
||||||
|
.rows.settings
|
||||||
|
h2(data-i18n='low pain tolerance')
|
||||||
|
label(data-i18n-title="low pain tolerance")
|
||||||
|
input(type="checkbox" name="attr_low_pain_tolerance" value="2" title="@{low_pain_tolerance}")
|
||||||
|
.rows.settings
|
||||||
|
h2(data-i18n='damage compensators')
|
||||||
|
label(data-i18n-title="damage compensators physical")
|
||||||
|
input(type="number" min="0" name="attr_damage_compensators_physical" value="" placeholder="1" title="@{damage_compensators_physical}")
|
||||||
|
span /
|
||||||
|
label(data-i18n-title="damage compensators stun")
|
||||||
|
input(type="number" min="0" name="attr_damage_compensators_stun" value="" placeholder="2" title="@{damage_compensators_stun}")
|
||||||
|
|
||||||
|
.rows
|
||||||
|
h2(data-i18n='soak') soak
|
||||||
|
label.settings(data-i18n-title='soak')
|
||||||
|
input(name=`attr_soak_modifier` placeholder='0' title=`@{soak_modifier}` type='number' value='0')
|
||||||
|
span.settings.tiny-span() =
|
||||||
|
span(name=`attr_soak_modifier`)
|
||||||
|
.rows
|
||||||
|
+rollButton('defense', 'base', '@{defense}')
|
||||||
|
label.settings(data-i18n-title='defense' title='defense')
|
||||||
|
input(name='attr_defense_modifier' placeholder='9' title='@{defense_modifier}' type='number' value='0')
|
||||||
|
|
||||||
|
//- MODIFIERS
|
||||||
|
.column
|
||||||
|
h1.settings(data-i18n='modifier') Modifier
|
||||||
|
each val in ['ballistic', 'impact']
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
.rows
|
||||||
|
+rollButton(attrName, 'base', `@{${attrName}}+@{soak}`)
|
||||||
|
label.settings(data-i18n-title=val)
|
||||||
|
input(name=`attr_${val}` placeholder='9' title=`@{${attrName}}` type='number' value='0')
|
||||||
|
each val in armorProtectionsInputs
|
||||||
|
.rows
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
+rollButton(`${val} Protection`, 'base', `(@{impact}/2)+@{${val}_modifier}+@{soak}`)
|
||||||
|
label.protections(data-i18n-title=val)
|
||||||
|
input(name=`attr_${attrName}_modifier` placeholder='0' title=`@{${armorRepeatingSection}_${attrName}_modifier}` type='number' value='0')
|
||||||
|
|
||||||
|
|
||||||
|
///- OPTIONS
|
||||||
|
.column
|
||||||
|
.rows
|
||||||
|
h1.settings(data-i18n='options') Options
|
||||||
|
.rows.grunt
|
||||||
|
each val, key in {'Mundane': ['mundane', 'mundane'], 'Awakened': ['awakened', 'magic'], 'Emerged': ['emerged', 'resonance']}
|
||||||
|
label.settings(data-i18n-title=val[0] title=val[0])
|
||||||
|
input.character-type(name='attr_flag_special' title='@{flag_special}' type='radio' value=val[1])
|
||||||
|
h2(data-i18n=val[0]) key
|
||||||
|
.rows.vehicle
|
||||||
|
label.settings(data-i18n-title=drone title='Drone')
|
||||||
|
input.character-type(name='attr_flag_drone' title='@{flag_drone}' type='checkbox' value='drone')
|
||||||
|
h2(data-i18n=drone) Drone
|
||||||
|
|
||||||
|
.end.body
|
||||||
|
//- TEXTBOXES
|
||||||
|
each val, key in {'Qualities': 'grunt', 'Augmentations': 'grunt', 'Gear': 'grunt vehicle', 'Programs': 'vehicle', 'Modifications': 'vehicle', 'Powers': 'grunt hide-magic', 'Weakness': 'grunt hide-magic'}
|
||||||
|
- const attrName = key === 'Qualities' ? 'quality' : key.toLowerCase();
|
||||||
|
input(name=`attr_${attrName}` type='hidden' value='')
|
||||||
|
.textrow(class=val)
|
||||||
|
h1(data-i18n=attrName) key
|
||||||
|
span(name=`attr_${attrName}`)
|
||||||
|
label.settings(data-i18n-title=attrName title=key)
|
||||||
|
textarea(name=`attr_${attrName}` placeholder=key title='@{'+`${attrName}}`)
|
||||||
|
|
||||||
|
each val, key in {'Initiate': ['grunt hide-magic', 'metamagic'],'Submersion': ['grunt hide-resonance', 'echos']}
|
||||||
|
- const attrName = key.toLowerCase();
|
||||||
|
.textrow(class=val[0])
|
||||||
|
input(name=`attr_${attrName}` type='hidden' value='')
|
||||||
|
h1(data-i18n=attrName) key
|
||||||
|
span(name=`attr_${attrName}`)
|
||||||
|
label.settings(data-i18n-title=attrName title=key)
|
||||||
|
input(name=`attr_${attrName}` placeholder=attrName type='number' title='@{'+`${attrName}}`)
|
||||||
|
br
|
||||||
|
span(name='attr_'+val[1])
|
||||||
|
label.settings(data-i18n-title=val[1] title=val[1])
|
||||||
|
textarea(name='attr_'+val[1] placeholder=val[1] title='@{'+val[1]+'}')
|
||||||
|
|
||||||
|
//- SKILLS
|
||||||
|
each val, key in {'active': ['skills', 'Agility', 'Physical'],'knowledge':['knowledgeskills', 'Logic', 'Mental'], 'language': ['languageskills', 'Charisma', 'Social']}
|
||||||
|
.rows.grunt.repeating.inline-repeating
|
||||||
|
h1(data-i18n=val[0]) #{val[0]}
|
||||||
|
fieldset(class=`repeating_${key}`)
|
||||||
|
|
||||||
|
input(name='attr_display_rating' type='hidden')
|
||||||
|
input(name='attr_specialization' type='hidden' value='')
|
||||||
|
input(name='attr_display_attribute' type='hidden' value=val[1])
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
|
||||||
|
if key === 'active'
|
||||||
|
input(name='attr_display_skill' type='hidden' value='')
|
||||||
|
|
||||||
|
input.toggle(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
//- SKILL BUTTON
|
||||||
|
+skillButton(false, key)
|
||||||
|
//- SPECILIZATION BUTTON
|
||||||
|
+skillButton(true)
|
||||||
|
span(name='attr_display_rating')
|
||||||
|
.settings
|
||||||
|
h2(data-i18n='skill') Skill
|
||||||
|
h2(data-i18n='rating') Rating
|
||||||
|
h2(data-i18n='ratingmodifier') Rating Modifier
|
||||||
|
h2(data-i18n='attribute') Attribute
|
||||||
|
if key === 'active'
|
||||||
|
select.skill-select(name='attr_skill' title=`@{repeating_${key}`+'_${x}_skill}' value='Close Combat Group')
|
||||||
|
include ../html/skillselect.html
|
||||||
|
else
|
||||||
|
label(data-i18n-title='skill' title='skill')
|
||||||
|
input(name='attr_skill' placeholder=key title=`@{repeating_${key}`+'_${x}_skill}' type='text' )
|
||||||
|
label(data-i18n-title='rating' title='rating')
|
||||||
|
input(name='attr_rating' min='0' placeholder='0' title=`@{repeating_${key}`+'_${x}_rating}' type='number')
|
||||||
|
label(data-i18n-title='ratingmodifier' title='Rating Modifier')
|
||||||
|
input(name='attr_rating_modifier' min='0' placeholder='0' title=`@{repeating_${key}`+'_${x}_rating_modifier}' type='number' )
|
||||||
|
select.attribute-select(name='attr_attribute' title=`@{repeating_${key}`+'_${x}_attribute}')
|
||||||
|
+attributeSelect(val[1])
|
||||||
|
h2.full-row(data-i18n='specialization') specialization
|
||||||
|
label.full-row(data-i18n-title='specialization' title='specialization')
|
||||||
|
input(name='attr_specialization' placeholder='Specalizations' title=`@{repeating_${key}`+'_${x}_specialization}' type='text')
|
||||||
|
|
||||||
|
//- WEAPONS
|
||||||
|
.rows.grunt.vehicle.repeating.weapons
|
||||||
|
h1(data-i18n='weapons') Weapons
|
||||||
|
fieldset(class='repeating_weapon')
|
||||||
|
input(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
input(name='attr_weapon' type='hidden' value='')
|
||||||
|
span(name='attr_weapon_dice')
|
||||||
|
+displayRollButton(weaponButton, true)
|
||||||
|
span(name='attr_weapon')
|
||||||
|
input(name='attr_weapon_range' type='hidden' value='range')
|
||||||
|
.settings
|
||||||
|
each val, key in npcWeaponsObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
if (key !== 'Notes')
|
||||||
|
h2(data-i18n=translationKey) #{key}
|
||||||
|
each val, key in npcWeaponsObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
- const attrName = key === 'Dam' ? 'dv' : key === 'Modes' ? 'mode' : key === 'Notes' ? 'note' : key.toLowerCase();
|
||||||
|
- const defaultValue = key === 'Reach' ? 0 : '';
|
||||||
|
if (key === 'Range')
|
||||||
|
select(name='attr_weapon_'+attrName title='@{repeating_weapon_${x}_weapon_'+`${attrName}}` value=val['default'])
|
||||||
|
option(data-i18n='range' value='range' selected) range
|
||||||
|
option(data-i18n='melee' value='melee') melee
|
||||||
|
else
|
||||||
|
label(data-i18n-title=translationKey title=key)
|
||||||
|
input(name='attr_weapon_'+attrName placeholder=val['placeholder'] title='@{repeating_weapon_${x}_weapon_'+`${attrName}}` type=val['type'] value=defaultValue)
|
||||||
|
span (c)
|
||||||
|
|
||||||
|
//- SPELLS
|
||||||
|
.rows.grunt.repeating.spells.hide-magic
|
||||||
|
h1(data-i18n='spells') Spells
|
||||||
|
fieldset(class='repeating_NPCspell')
|
||||||
|
input(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
input(name='attr_spell' type='hidden' value='')
|
||||||
|
span(name='attr_dice')
|
||||||
|
+displayRollButton(npcSpellButton, true)
|
||||||
|
span(name='attr_spell')
|
||||||
|
.settings
|
||||||
|
input(name='attr_category' type='hidden' value='')
|
||||||
|
each val, key in npcSpellObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
if (key !== 'Notes')
|
||||||
|
h2(data-i18n=translationKey) #{key}
|
||||||
|
each val, key in npcSpellObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
- const attrName = key === 'Dam' ? 'damage' : key === 'Combat' ? 'combat_type' : key === 'Notes' ? 'note' : key.toLowerCase();
|
||||||
|
if val['type'] === 'select'
|
||||||
|
select(name=`attr_${attrName}` title='@{repeating_NPCspell_${x}_'+`${attrName}}` value=val['default'])
|
||||||
|
each type in val['array']
|
||||||
|
- const i18n = key === 'Combat' ? type.split(' ')[0].replace(',','').toLowerCase() : type.toLowerCase();
|
||||||
|
- const value = key === 'Type' ? type.slice(0,1) : type;
|
||||||
|
if val['default'] === i18n
|
||||||
|
option(data-i18n=i18n value=value 'selected') #{i18n}
|
||||||
|
else if i18n === 'force'
|
||||||
|
option(value=value 'selected')
|
||||||
|
else
|
||||||
|
option(data-i18n=i18n value=value) #{i18n}
|
||||||
|
else
|
||||||
|
label(data-i18n-title=translationKey title=key)
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title='@{repeating_NPCspell_${x}_'+`${attrName}}` type=val['type'])
|
||||||
|
|
||||||
|
//- COMPLEX FORMS
|
||||||
|
.rows.grunt.repeating.forms.hide-resonance
|
||||||
|
h1(data-i18n='complex form') Complex Forms
|
||||||
|
fieldset(class='repeating_form')
|
||||||
|
input(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
input(name='attr_form' type='hidden' value='')
|
||||||
|
span(name='attr_form_dice')
|
||||||
|
+displayRollButton(formButton, true)
|
||||||
|
span(name='attr_form')
|
||||||
|
.settings
|
||||||
|
each val, key in npcComplexFormsObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
if (key !== 'Notes')
|
||||||
|
h2(data-i18n=translationKey) #{key}
|
||||||
|
each val, key in npcComplexFormsObject
|
||||||
|
- const translationKey = key.toLowerCase();
|
||||||
|
- const attrName = key === 'Notes' ? 'form_note' : 'form_' + key.toLowerCase();
|
||||||
|
if val['type'] === 'select'
|
||||||
|
select(name=`attr_${attrName}` title='@{repeating_form_${x}_'+`${attrName}}` value=val['default'])
|
||||||
|
each type in val['array']
|
||||||
|
- const i18n = type.toLowerCase();
|
||||||
|
- const value = type;
|
||||||
|
if val['default'] === i18n
|
||||||
|
option(data-i18n=i18n value=value 'selected') #{i18n}
|
||||||
|
else
|
||||||
|
option(data-i18n=i18n value=value) #{i18n}
|
||||||
|
else
|
||||||
|
label(data-i18n-title=translationKey title=key)
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title='@{repeating_form_${x}_'+`${attrName}}` type=val['type'])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
.pc
|
||||||
|
|
||||||
|
//- TABS
|
||||||
|
include tabs/_tabs.pug
|
||||||
|
|
||||||
|
input.options_toggle(name='attr_tab' type='hidden' value='options')
|
||||||
|
|
||||||
|
//- STATIC TAB
|
||||||
|
include tabs/_static.pug
|
||||||
|
|
||||||
|
//- CORE TAB
|
||||||
|
include tabs/_core.pug
|
||||||
|
|
||||||
|
//- ARMS TAB
|
||||||
|
include tabs/_arms.pug
|
||||||
|
|
||||||
|
//- AUGS TAB
|
||||||
|
include tabs/_augs.pug
|
||||||
|
|
||||||
|
//- GEAR TAB
|
||||||
|
include tabs/_gear.pug
|
||||||
|
|
||||||
|
//- MAGIC TAB
|
||||||
|
include tabs/_magic.pug
|
||||||
|
|
||||||
|
//- MATRIX TAB
|
||||||
|
include tabs/_matrix.pug
|
||||||
|
|
||||||
|
//- SOCIAL TAB
|
||||||
|
include tabs/_social.pug
|
||||||
|
|
||||||
|
//- VEHICLE TAB
|
||||||
|
include ../html/vehicle.html
|
||||||
|
|
||||||
|
//- OPTIONS TAB
|
||||||
|
include ../html/options.html
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
.rolltemplates
|
||||||
|
rolltemplate.sheet-rolltemplate-rolls
|
||||||
|
.sheet-template-container
|
||||||
|
//- Display a header on the template -
|
||||||
|
.sheet-template-header
|
||||||
|
| {{#header}}
|
||||||
|
h1 {{header}}
|
||||||
|
| {{/header}}
|
||||||
|
| {{#base}}
|
||||||
|
span {{base}}
|
||||||
|
| {{/base}}
|
||||||
|
| {{#rollLess() wound 0}}
|
||||||
|
span ♦
|
||||||
|
span(data-i18n="wounds")
|
||||||
|
| {{/rollLess() wound 0}}
|
||||||
|
| {{#rollLess() mod 0}}
|
||||||
|
span ♦
|
||||||
|
span(data-i18n="modifier")
|
||||||
|
| {{/rollLess() mod 0}}
|
||||||
|
| {{#rollGreater() mod 0}}
|
||||||
|
span ♦
|
||||||
|
span(data-i18n="modifier")
|
||||||
|
| {{/rollGreater() mod 0}}
|
||||||
|
| {{#rollGreater() edge 0}}
|
||||||
|
span ♦
|
||||||
|
span(data-i18n="edge")
|
||||||
|
| {{/rollGreater() edge 0}}
|
||||||
|
//- Display the dice roll in the template -
|
||||||
|
.sheet-template-body
|
||||||
|
| {{#dice}}
|
||||||
|
.sheet-template-row
|
||||||
|
span.inlinerollresult {{dice}}
|
||||||
|
| {{/dice}}
|
||||||
|
//- Display a description. This is great for text included with a roll -
|
||||||
|
| {{#desc}}
|
||||||
|
.sheet-template-row
|
||||||
|
span.sheet-template-desc
|
||||||
|
| {{desc}}
|
||||||
|
| {{#rollGreater() rea 0}}
|
||||||
|
span ,
|
||||||
|
span(data-i18n="reach")
|
||||||
|
| {{rea}}
|
||||||
|
| {{/rollGreater() rea 0}}
|
||||||
|
| {{#rollGreater() drain 1}}
|
||||||
|
span ,
|
||||||
|
span(data-i18n="drain")
|
||||||
|
| {{drain}}
|
||||||
|
| {{/rollGreater() drain 1}}
|
||||||
|
| {{#rollLess() drain 1}}
|
||||||
|
span ,
|
||||||
|
span(data-i18n="drain-2")
|
||||||
|
| {{drain}}
|
||||||
|
| {{/rollLess() drain 1}}
|
||||||
|
| {{/desc}}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
- const coreAttributeArray = ['Body', 'Agility', 'Reaction', 'Strength', 'Charisma', 'Intuition', 'Logic', 'Willpower'];
|
||||||
|
- const attributesArray = ['Body', 'Agility', 'Reaction', 'Strength', 'Charisma', 'Intuition', 'Logic', 'Willpower', 'Magic', 'Resonance'];
|
||||||
|
|
||||||
|
//- SPELL ARRAY
|
||||||
|
- const spellCatagories = ['Combat', 'Detection', 'Health', 'Illusion', 'Manipulation'];
|
||||||
|
- const spellTypes = ['Mana', 'Physical'];
|
||||||
|
- const spellRanges = ['LOS', 'LOS (A)', 'Special', 'T', 'T (A)'];
|
||||||
|
- const spellDurations = ['Instant', 'Permanent', 'Special', 'Sustained'];
|
||||||
|
- const spellCombatTypes = ['Force ', 'Direct, Force ', 'Indirect, Force ?{Force|}, AP -'];
|
||||||
|
|
||||||
|
//- COMPLEX FORM ARRAY
|
||||||
|
- const formTargets = ['device', 'file', 'host', 'ic', 'persona', 'self', 'sprite'];
|
||||||
|
- const formDurations = ['extended', 'instant', 'permanent', 'other', 'sustained'];
|
||||||
|
- const complexFormAttributes = ['complex form', 'target', 'duration','fade'];
|
||||||
|
|
||||||
|
//- AUGEMENATATIONS ARRAY
|
||||||
|
- const augementations = ['Augmentations', 'Rating', 'Essence'];
|
||||||
|
|
||||||
|
//- WEAPON ARRAY
|
||||||
|
- const weaponModes = ['BF', 'FA', 'SA', 'SS', 'Other'];
|
||||||
|
|
||||||
|
//- SHEET TYPES
|
||||||
|
//- - const sheetTypes = ['Grunt', 'Host', 'Sprite', 'Vehicle', 'PC'];
|
||||||
|
- const sheetTypes = ['Grunt', 'PC'];
|
||||||
|
|
||||||
|
//- TABS
|
||||||
|
- const tabs = ['core', 'arms', 'augs', 'gear', 'magic', 'matrix', 'social', 'vehicle'];
|
||||||
|
|
||||||
|
//- PROTECTIONS
|
||||||
|
- const armorProcAbbrev = ['Acid', 'Cold', 'Elec', 'Fire', 'Radi', 'Laser', 'Gause'];
|
||||||
|
- const armorProtectionsButtons = ['Acid', 'Cold', 'Electrical', 'Fire', 'Falling'];
|
||||||
|
- const armorProtectionsInputs = ['Acid', 'Cold', 'Electrical', 'Fire', 'Radiation'];
|
||||||
|
- const armorTypes = ['Ballistic', 'Impact']
|
||||||
|
|
||||||
|
//- LOOP OBJECTS
|
||||||
|
- const hostObject = {'Host Rating': ['host_rating', '5'], 'Attack': ['attack', '5'], 'Sleaze': ['sleaze', '6'], 'Data Processing': ['data_processing', '7'], 'Firewall': ['firewall', '8']};
|
||||||
|
- const spriteObject = {'Level': ['level', '5'], 'Attack': ['attack', '5'], 'Sleaze': ['sleaze', '6'], 'Data Processing': ['data_processing', '7'], 'Firewall': ['firewall', '8']};
|
||||||
|
- const npcWeaponsObject = {'Range': {'type': 'select', 'default': 'range'}, 'Dice': {'type': 'number', 'placeholder': '18'},'Name': {'type': 'text', 'placeholder': 'Ares Predator'}, 'Type': {'type': 'text', 'placeholder': 'Heavy Pistol'}, 'Reach': {'type': 'number', 'placeholder': '0'}, 'Dam': {'type': 'text', 'placeholder': '9P'}, 'AP': {'type': 'number', 'placeholder': '-2'},'Modes': {'type': 'text', 'placeholder': 'SA/BF/FA'},'Recoil': {'type': 'text', 'placeholder': '+2'},'Ammo': {'type': 'number', 'placeholder': '15'}, 'Notes': {'type': 'text', 'placeholder': 'w/ 3 clips of explosive rounds'}};
|
||||||
|
- const npcSpellObject = {'Category': {'type': 'select', 'default': 'combat', 'array': spellCatagories}, 'Dice': {'type': 'number', 'placeholder': '18'}, 'Name': {'type': 'text', 'placeholder': 'Fireball'}, 'Type': {'type': 'select', 'default': 'P', 'array': spellTypes}, 'Range': {'type': 'select', 'default': 'LOS', 'array':spellRanges}, 'Duration': {'type': 'select', 'default': 'Instant', 'array':spellDurations}, 'Drain': {'type': 'number', 'placeholder': '-1'}, 'Combat': {'type': 'select', 'default': 'Force', 'array':spellCombatTypes}, 'Dam': {'type': 'text', 'placeholder': 'P'}, 'Notes': {'type': 'text', 'placeholder': 'may start fires'}};
|
||||||
|
|
||||||
|
- const npcComplexFormsObject = {'Dice': {'type': 'number', 'placeholder': '18'}, 'Name': {'type': 'text', 'placeholder': 'Editor'}, 'Target': {'type': 'select', 'default': 'device', 'array': formTargets}, 'Duration': {'type': 'text', 'placeholder': 'Permanent'}, 'Fade': {'type': 'number', 'placeholder': '+2'}, 'Notes': {'type': 'text', 'placeholder': 'edit files'}};
|
||||||
|
- const icObject = {'Name': {'type': 'text', 'placeholder': 'Black'}, 'IC Limit': {'type': 'select', 'default': 'attack', 'array':['Attack', 'Data Processing']}, 'Defense Attribute': {'type': 'select', 'default': 'willpower', 'array':['Willpower', 'Intuition', 'Logic']}, 'Defense Matrix Attribute': {'type': 'select', 'default': 'firewall', 'array':['Attack', 'Sleaze', 'Data Processing', 'Firewall']}, 'Notes': {'type': 'text', 'placeholder': 'deploy the ic'}};
|
||||||
|
|
||||||
|
//- PC MAGIC
|
||||||
|
- const pcCoreSpellObject = {'Name': {'type': 'text', 'placeholder': 'Fireball'}, 'Type': {'type': 'select', 'default': 'physical', 'array': spellTypes}, 'Range': {'type': 'select', 'default': 'los', 'array':spellRanges}, 'Duration': {'type': 'select', 'default': 'instant', 'array':spellDurations}, 'Drain': {'type': 'number', 'placeholder': '-1'}};
|
||||||
|
- const pcCatagorySpellObject = {'Category': {'type': 'select', 'default': 'combat', 'array': spellCatagories}, 'Combat': {'type': 'select', 'default': 'force', 'array':spellCombatTypes}, 'Damage': {'type': 'text', 'placeholder': 'P'}};
|
||||||
|
- const pcAlchemySpellObject = {'Skill': {'type': 'select', 'default': '@{enchanting}', 'array':['Enchanting']}, 'Specialization': {'type': 'checkbox', 'default': '2'}, 'modifier dice': {'type': 'number', 'placeholder': '0', 'default': '0'}};
|
||||||
|
- const pcSorcerySpellObject = {'Skill': {'type': 'select', 'default': '@{spellcasting}', 'array':['Sorcery Group', 'Spellcasting']}, 'Specialization': {'type': 'checkbox', 'default': '2'}, 'modifier dice': {'type': 'number', 'placeholder': '0', 'default': '0'}};
|
||||||
|
|
||||||
|
//- PC MATRIX
|
||||||
|
- const pcComplexFormButton = {'name': 'complex_form', 'header': '@{name}', 'rollFormula': '@{skill}+@{dicepool}+@{resonance}', 'desc': '{{desc=Level ?{Level|}, Fade [[ceil(?{Level|}/2)+(@{fade})]]}}', 'display': 'name'};
|
||||||
|
|
||||||
|
//- PC WEAPONS
|
||||||
|
- const pcRangeWeaponObject = {'Weapon': {'type': 'text', 'placeholder': 'Ares Predator'}, 'Dam': {'type': 'text', 'placeholder': '9P'}, 'AP': {'type': 'text', 'placeholder': '-2'}, 'Mode': {'type': 'select', 'default': 'SS', 'array':weaponModes}, 'Recoil': {'type': 'number', 'placeholder': '+2'},'Ammo': {'type': 'number', 'placeholder': '15'}};
|
||||||
|
- const pcMeleeWeaponObject = {'Weapon': {'type': 'text', 'placeholder': 'Katana'}, 'Dam': {'type': 'text', 'placeholder': '5P'}, 'AP': {'type': 'text', 'placeholder': '-3'}, 'Reach': {'type': 'number', 'placeholder': '1'}};
|
||||||
|
|
||||||
|
//- Weapons
|
||||||
|
- const weaponButton = {'name': 'weapon', 'header': '@{weapon_type}', 'rollFormula': '@{weapon_dice}', 'desc': '{{desc= DV @{weapon_dv}, AP @{weapon_ap}}}{{rea=[[@{weapon_reach}]]}}', 'display': 'weapon_name'};
|
||||||
|
- const pcRangeWeaponButton = {'name': 'range_weapon', 'header': '@{weapon}', 'rollFormula': '@{skill}+@{dicepool}+@{agility}', 'desc': '{{desc=@{mode}, DV @{damage}, AP @{ap}}}', 'display': 'weapon'};
|
||||||
|
- const pcMeleeWeaponButton = {'name': 'melee_weapon', 'header': '@{weapon}', 'rollFormula': '@{skill}+@{dicepool}+@{agility}', 'desc': '{{desc=DV @{damage}, AP @{ap}, Reach @{reach}}}', 'display': 'weapon'};
|
||||||
|
|
||||||
|
//- MAGIC
|
||||||
|
- const npcSpellButton = {'name': 'spell', 'header': '@{name}', 'rollFormula': '@{dice}', 'desc': '{{desc=@{category}, ^{force} ?{Force|}, Drain [[ceil(?{Force|}/2)+(@{drain})]]}}', 'display': 'name'};
|
||||||
|
- const pcSpellButton = {'name': 'spell', 'header': '@{name}', 'rollFormula': '@{skill}+@{dicepool}+@{magic}', 'desc': '{{desc=@{combat_type}?{Force|}}}{{drain=[[?{Force|}+(@{drain})]]}}', 'display': 'name'};
|
||||||
|
- const prepButton = {'name': 'preparation', 'header': '@{name}', 'rollFormula': '@{force}+@{potency}', 'display': 'name'};
|
||||||
|
- const pcRitualButton = {'name': 'ritual', 'header': '@{name}', 'rollFormula': '@{skill}+@{dicepool}+@{magic}', 'desc': '{{desc=Force ?{Force|}}}', 'display': 'name'};
|
||||||
|
|
||||||
|
//- MATRIX
|
||||||
|
- const formButton = {'name': 'complex form', 'header': 'f@{orm_name}', 'rollFormula': '@{form_dice}', 'desc': '{{desc=?{Level|}, Fade [[?{Level|}+(@{form_fade})]]}}', 'display': 'form_name'};
|
||||||
|
- const icButton = {'name': 'IC', 'header': 'Intrusion Countermeasures', 'rollFormula': '@{IC_attack}', 'desc': '', 'display': 'IC_name'};
|
||||||
|
|
||||||
|
//- DIE ROLL VARIABLES
|
||||||
|
- const rollBeginging = '@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}';
|
||||||
|
- const rollEnding = '+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}';
|
||||||
|
- const noWoundsRollBegining = '@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}';
|
||||||
|
- const noWoundsRollEnding = '+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}';
|
||||||
@@ -0,0 +1,179 @@
|
|||||||
|
.arms.pc-col
|
||||||
|
.pc-row.weapons
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='weapons') Weapons
|
||||||
|
.right-tri
|
||||||
|
.header.right-header
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.tab-switch(name='attr_weapon_type_toggle' type='radio' value='range' checked)
|
||||||
|
h1(data-i18n='ranged') Ranged
|
||||||
|
.right-tri
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.tab-switch(name='attr_weapon_type_toggle' type='radio' value='melee')
|
||||||
|
h1(data-i18n='melee') Melee
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
input.tab-switch(name='attr_weapon_type_toggle' type='hidden' value='range')
|
||||||
|
.rows.repeating-container.weapon-range
|
||||||
|
- const rangeRepeatingSection = '@{repeating_range_${x}';
|
||||||
|
+h2Headers(pcRangeWeaponObject)
|
||||||
|
fieldset(class='repeating_range')
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
input.flag-primary(name='attr_primary' type='hidden' value='')
|
||||||
|
+weaponRollButton(pcRangeWeaponButton)
|
||||||
|
each val in ['Dam', 'AP', 'Mode', 'RC', 'Ammo']
|
||||||
|
- const attrName = val === 'Dam' ? 'damage' : val === 'RC' ? 'recoil' : val.toLowerCase();
|
||||||
|
if val === 'Mode'
|
||||||
|
select(name='attr_mode' title='@{mode}' value='BF')
|
||||||
|
each val in weaponModes
|
||||||
|
option(data-i18n=val.toLowerCase() value=val) #{val}
|
||||||
|
else
|
||||||
|
span.center(name=`attr_${attrName}`)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
each val, key in pcRangeWeaponObject
|
||||||
|
- const attrName = key === 'Dam' ? 'damage' : key.toLowerCase();
|
||||||
|
if key === 'Mode'
|
||||||
|
select(name='attr_mode' title='@{mode}' value='BF')
|
||||||
|
each val in weaponModes
|
||||||
|
option(data-i18n=val.toLowerCase() value=val) #{val}
|
||||||
|
else
|
||||||
|
label(data-i18n-title=key.toLowerCase() title=key.toLowerCase())
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title=`${rangeRepeatingSection}_${attrName}}` type=val['type'] value='')
|
||||||
|
.row
|
||||||
|
h3(data-i18n='modeoptions') Mode Options
|
||||||
|
label(data-i18n-title='modeoptions' title='Mode Options')
|
||||||
|
input(name='attr_mode_options' placeholder='SA/BF/FA' type='text' title=`${rangeRepeatingSection}_mode_options}}`)
|
||||||
|
h3(data-i18n='range') range
|
||||||
|
label(data-i18n-title='range' title='Range')
|
||||||
|
input(name='attr_range' placeholder='25/150/350/550' type='text' title='')
|
||||||
|
h3(data-i18n='primary') primary
|
||||||
|
label(data-i18n-title='primary' title='Primary')
|
||||||
|
input(name='attr_primary' type='checkbox' title=`${rangeRepeatingSection}_primary}` value='primary')
|
||||||
|
|
||||||
|
.row
|
||||||
|
h3(data-i18n='skill') skill
|
||||||
|
select(name=`attr_skill` title=`${rangeRepeatingSection}_skill}` value='@{firearms}')
|
||||||
|
optgroup(label='Combat Skills' ) Combat Skills
|
||||||
|
option(data-i18n='firearmsgroup' value='@{firearms}' selected) Firearms Group
|
||||||
|
option(data-i18n='automatics' value='@{automatics}') Automatics
|
||||||
|
option(data-i18n='archery' value='@{Archery}') Archery
|
||||||
|
option(data-i18n='exoticrange' value='0') Exotic Range
|
||||||
|
option(data-i18n='heavyweapons' value='@{heavyweapons}') Heavy Weapons
|
||||||
|
option(data-i18n='longarms' value='@{longarms}') Longarms
|
||||||
|
option(data-i18n='pistols' value='@{pistols}') Pistols
|
||||||
|
option(data-i18n='throwingweapons' value='@{throwingweapons}') Throwing Weapons
|
||||||
|
optgroup(label='Vehicle Skills') Vehicle Skills
|
||||||
|
option(data-i18n='gunnery' value='@{gunnery}') Gunnery
|
||||||
|
h3(data-i18n='specialization') specialization
|
||||||
|
label(data-i18n-title='specialization' title='specialization')
|
||||||
|
input(name='attr_specialization' value='2' title=`${rangeRepeatingSection}_specialization}` type='checkbox')
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_dicepool_modifier' title=`${rangeRepeatingSection}_dicepool_modifier}` type='number')
|
||||||
|
input(name=`attr_skill` type='hidden' value='')
|
||||||
|
.exotic-warning
|
||||||
|
i(data-i18n='exoticnote') Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.
|
||||||
|
+repeatingSectionNotes('range')
|
||||||
|
.rows.repeating-container.weapon-melee
|
||||||
|
- const meleeRepeatingSection = '@{repeating_melee_${x}';
|
||||||
|
+h2Headers(pcMeleeWeaponObject)
|
||||||
|
fieldset(class='repeating_melee')
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
input.flag-primary(name='attr_primary' type='hidden' value='')
|
||||||
|
+weaponRollButton(pcMeleeWeaponButton)
|
||||||
|
each val in ['Dam', 'AP', 'Reach']
|
||||||
|
- const attrName = val === 'Dam' ? 'damage' : val.toLowerCase();
|
||||||
|
span.center(name=`attr_${attrName}`)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
each val, key in pcMeleeWeaponObject
|
||||||
|
- const attrName = key === 'Dam' ? 'damage' : key.toLowerCase();
|
||||||
|
label(data-i18n-title=key.toLowerCase() title=key.toLowerCase())
|
||||||
|
input(name=`attr_${attrName}` placeholder=val['placeholder'] title=`${meleeRepeatingSection}_${attrName}}` type=val['type'] value='')
|
||||||
|
h3(data-i18n='primary') primary
|
||||||
|
label(data-i18n-title='primary' title='Primary')
|
||||||
|
input(name='attr_primary' type='checkbox' title=`${meleeRepeatingSection}_primary}` value='primary')
|
||||||
|
.row
|
||||||
|
h3(data-i18n='skill') skill
|
||||||
|
select(name=`attr_skill` title=`${meleeRepeatingSection}_skill}` value='@{closecombat}')
|
||||||
|
optgroup(label='Combat Skills' ) Combat Skills
|
||||||
|
option(data-i18n='closecombatgroup' value='@{closecombat}' selected) Close Combat Group
|
||||||
|
option(data-i18n='blades' value='@{blades}') Blades
|
||||||
|
option(data-i18n='clubs' value='@{clubs}') Clubs
|
||||||
|
option(data-i18n='exoticmelee' value='0') Blades
|
||||||
|
option(data-i18n='unarmedcombat' value='@{unarmedcombat}') Unarmed Combat
|
||||||
|
optgroup(label='Vehicle Skills') Vehicle Skills
|
||||||
|
option(data-i18n='gunnery' value='@{gunnery}') Gunnery
|
||||||
|
h3(data-i18n='specialization') specialization
|
||||||
|
label(data-i18n-title='specialization' title='specialization')
|
||||||
|
input(name='attr_specialization' value='2' title=`${meleeRepeatingSection}_specialization}` type='checkbox')
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_dicepool_modifier' title=`${meleeRepeatingSection}_dicepool_modifier}` type='number')
|
||||||
|
input(name=`attr_skill` type='hidden' value='')
|
||||||
|
.exotic-warning
|
||||||
|
i(data-i18n='exoticnote') Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.
|
||||||
|
+repeatingSectionNotes('melee')
|
||||||
|
.pc-row.armor
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='armor') Armor
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
.rows.repeating-container
|
||||||
|
- const armorRepeatingSection = '@{repeating_armor_${x}';
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['armor', 'ballistic', 'impact']
|
||||||
|
h2(data-i18n=`${val.toLowerCase()}`) #{val}
|
||||||
|
fieldset(class='repeating_armor')
|
||||||
|
input.flag-primary(name='attr_primary' type='hidden' value='')
|
||||||
|
.primary.eclipse
|
||||||
|
span.bold(name='attr_name')
|
||||||
|
each val in armorTypes
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
button(name=`roll_${attrName}` type='roll' value!=noWoundsRollBegining+`{{header=@{name}}}{{base=^{armor}}}{{dice=[[((@{${attrName}}+@{soak}+@{modifier})`+noWoundsRollEnding)
|
||||||
|
span.center(name=`attr_${attrName}`)
|
||||||
|
input.collapse-flag(name='attr_display_flag' type='checkbox')
|
||||||
|
span.pictos i
|
||||||
|
input.settings-flag(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
.collapse
|
||||||
|
each val in armorProtectionsButtons
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
input(type='hidden' name=`attr_${attrName}`)
|
||||||
|
button(data-i18n=`${val} Protection` name=`roll_${attrName}` type='roll' value!=noWoundsRollBegining+`{{header=^{${val} Protection}}}{{base=^{armor}}}{{dice=[[((@{impact}/2)+@{${attrName}_modifier}+@{soak}+@{modifier})`+noWoundsRollEnding)
|
||||||
|
button(data-i18n=`Laser Protection` name=`roll_laser` type='roll' value!=noWoundsRollBegining+`{{header=^{Laser Protection}}}{{base=^{armor}}}{{dice=[[((@{impact}/2)+@{radiation_modifier}+@{laser_modifier}+@{soak}+@{modifier})`+noWoundsRollEnding)
|
||||||
|
button(data-i18n=`Gause Round Armor` name=`roll_gause` type='roll' value!=noWoundsRollBegining+`{{header=^{Gause Round Armor}}}{{base=^{armor}}}{{dice=[[((@{ballistic}/2)+@{gause_modifier}+@{soak}+@{modifier})`+noWoundsRollEnding)
|
||||||
|
.row
|
||||||
|
span(name='attr_notes')
|
||||||
|
.settings
|
||||||
|
label(data-i18n-title='name' title='name')
|
||||||
|
input(name='attr_name' placeholder='Armor Jacket' title=`@{${armorRepeatingSection}_name}` type='text' value='')
|
||||||
|
each val in armorTypes
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
label(data-i18n-title=val)
|
||||||
|
input(name=`attr_${attrName}` placeholder='9' title=`@{${armorRepeatingSection}_${attrName}}` type='text' value='')
|
||||||
|
.row
|
||||||
|
each val in armorProcAbbrev
|
||||||
|
h2.center(data-i18n=val) #{val}
|
||||||
|
.row
|
||||||
|
each val in armorProtectionsInputs
|
||||||
|
- const attrName = val.toLowerCase();
|
||||||
|
label.protections(data-i18n-title=val)
|
||||||
|
input(name=`attr_${attrName}_modifier` placeholder='0' title=`@{${armorRepeatingSection}_${attrName}_modifier}` type='number' value='0')
|
||||||
|
label.protections(data-i18n-title='Laser Protection')
|
||||||
|
input(name=`attr_laser_modifier` placeholder='0' title=`@{${armorRepeatingSection}_laser_modifier}` type='number' value='0')
|
||||||
|
label.protections(data-i18n-title='Gause Round')
|
||||||
|
input(name=`attr_gause_modifier` placeholder='0' title=`@{${armorRepeatingSection}_gause_modifier}` type='number' value='0')
|
||||||
|
.row
|
||||||
|
h3(data-i18n='primary') primary
|
||||||
|
label(data-i18n-title='primary' title='Primary')
|
||||||
|
input(name='attr_primary' type='checkbox' title=`${armorRepeatingSection}_primary}` value='primary')
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_modifier' placeholder='0' title=`${armorRepeatingSection}_modifier}` type='number' value='0')
|
||||||
|
+repeatingSectionNotes('armor')
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
.augs.pc-col
|
||||||
|
.pc-row
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='augmentations') Augmentations
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
.row-long.headers
|
||||||
|
each val in augementations
|
||||||
|
h2(data-i18n=`${val.toLowerCase()}`) #{val}
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class=`repeating_augementations`)
|
||||||
|
span(name=`attr_augmentation`)
|
||||||
|
span.center(name=`attr_rating`)
|
||||||
|
span.center(name=`attr_essence`)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
each val in augementations
|
||||||
|
- const attrName = val === 'Augmentations' ? 'augmentation' : val.toLowerCase();
|
||||||
|
- const type = val === 'Augmentations' ? 'text' : 'number';
|
||||||
|
- const placeholder = val === 'Augmentations' ? 'name' : '0';
|
||||||
|
label(data-i18n-title=val title=val)
|
||||||
|
input(name=`attr_${attrName}` placeholder=placeholder title=`@{repeating_augementations_`+'${x}'+`_${attrName}}` type=type value='')
|
||||||
|
+repeatingSectionNotes('augementations')
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
.core.pc-col
|
||||||
|
include ../../html/core.html
|
||||||
|
.quality-box
|
||||||
|
.header.right-header
|
||||||
|
.header.htab
|
||||||
|
input.tab-switch(input name='attr_quality_toggle' type='radio' value='quality' checked)
|
||||||
|
h1(data-i18n='qualities') Qualities
|
||||||
|
.right-tri
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.tab-switch(input name='attr_quality_toggle' type='radio' value='martial')
|
||||||
|
h1(data-i18n='martialarts') Martial Arts
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
input.tab-switch(input name='attr_quality_toggle' type='hidden' value='quality')
|
||||||
|
.quality
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['Quality', 'Type']
|
||||||
|
h2(data-i18n=`${val.toLowerCase()}`) #{val}
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class='repeating_quality')
|
||||||
|
span.eclipse(name="attr_quality")
|
||||||
|
span.center(name="attr_type")
|
||||||
|
button.pictos(name="quality_chat" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{quality}}}{{desc=@{notes}}}") w
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
input(name="attr_quality" placeholder="quality name" title="@{repeating_quality_${x}_quality}" type="text")
|
||||||
|
select(name="attr_type" title="@{repeating_quality_${x}_type}" value='p')
|
||||||
|
option(data-i18n="p" value="P" selected) P
|
||||||
|
option(data-i18n="n" value="N") N
|
||||||
|
+repeatingSectionNotes('quality')
|
||||||
|
.martial
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['Technique', 'Style']
|
||||||
|
h2(data-i18n=`${val.toLowerCase()}`) #{val}
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class='repeating_martial')
|
||||||
|
span.eclipse(name="attr_technique")
|
||||||
|
span.center(name="attr_style")
|
||||||
|
button.pictos(name="technique_chat" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{technique}}}{{desc=@{notes}}}") w
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
input(name="attr_technique" placeholder="technique name" title="@{repeating_martial_${x}_technique}" type="text")
|
||||||
|
input(name="attr_style" placeholder="style name" title="@{repeating_martial_${x}_style}" type="text")
|
||||||
|
+repeatingSectionNotes('martial')
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
.gear.pc-col
|
||||||
|
.pc-row
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='gear') gear
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['Item', 'Rating', 'Quantity']
|
||||||
|
h2(data-i18n=`${val.toLowerCase()}`) #{val}
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class=`repeating_items`)
|
||||||
|
span(name=`attr_item`)
|
||||||
|
span.center(name=`attr_rating`)
|
||||||
|
span.center(name=`attr_quantity`)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
label(data-i18n-title='item' title='item')
|
||||||
|
input(name=`attr_item` placeholder='Jammer' title=`@{repeating_items_`+'${x}'+`_item}` type='text' value='')
|
||||||
|
label(data-i18n-title='rating' title='rating')
|
||||||
|
input(name=`attr_rating` placeholder='3' title=`@{repeating_items_`+'${x}'+`_rating}` type='text' value='')
|
||||||
|
label(data-i18n-title='quantity' title='quantity')
|
||||||
|
input(name=`attr_quantity` placeholder='x3' title=`@{repeating_items_`+'${x}'+`_quantity}` type='text' value='')
|
||||||
|
+repeatingSectionNotes('items')
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
.magic.pc-col
|
||||||
|
.pc-row.spell-box
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='magic') Magic
|
||||||
|
.right-tri
|
||||||
|
.header.right-header
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.magic-toggle(name='attr_magic_toggle' title='@{magic_toggle}' type='radio' value='spells' checked)
|
||||||
|
h1(data-i18n='spells') Spells
|
||||||
|
.right-tri
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.magic-toggle(name='attr_magic_toggle' title='@{magic_toggle}' type='radio' value='preps')
|
||||||
|
h1(data-i18n='prep') Prep...
|
||||||
|
.right-tri
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.magic-toggle(name='attr_magic_toggle' title='@{magic_toggle}' type='radio' value='rituals')
|
||||||
|
h1(data-i18n='rituals') Rituals
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
+fadeDrainSection('drain')
|
||||||
|
input.magic-toggle(name='attr_magic_toggle' type='hidden' value='spells')
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['spells', 'type', 'range', 'duration', 'drain']
|
||||||
|
h2(data-i18n=val) #{val}
|
||||||
|
|
||||||
|
.magic-spells.spellsForumlas
|
||||||
|
+pcSpells('spell')
|
||||||
|
|
||||||
|
.magic-preps.spellsForumlas
|
||||||
|
+pcSpells('preps')
|
||||||
|
|
||||||
|
.rows.repeating-container.prepared-preparations
|
||||||
|
h2(data-i18n='preperations')
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['name', 'force', 'potency', 'trigger']
|
||||||
|
h3(data-i18n=val)
|
||||||
|
fieldset(class='repeating_preperations')
|
||||||
|
+displayRollButton(prepButton, false)
|
||||||
|
each val in ['force', 'potency', 'trigger']
|
||||||
|
span.center(name=`attr_${val}`)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
label(data-i18n-title='name' title='name')
|
||||||
|
input(name='attr_name' placeholder='Name' title='@{repeating_preperations_${x}_name}' type='text' value='')
|
||||||
|
label(data-i18n-title='force' title='force')
|
||||||
|
input(name='attr_force' placeholder='1' title='@{repeating_preperations_${x}_force}' type='number' value='')
|
||||||
|
label(data-i18n-title='potency' title='potency')
|
||||||
|
input(name='attr_potency' placeholder='1' title='@{repeating_preperations_${x}_potency}' type='number' value='')
|
||||||
|
select(name='attr_trigger' title='@{repeating_preperations_${x}_trigger}' value='Command')
|
||||||
|
optgroup(label='Trigger') Trigger
|
||||||
|
option(data-i18n='command' value='Command') command
|
||||||
|
option(data-i18n='contact' value='Contact' selected) contact
|
||||||
|
option(data-i18n='time' value='Time') time
|
||||||
|
option(data-i18n='special' value='Special') special
|
||||||
|
+repeatingSectionNotes('preperations')
|
||||||
|
|
||||||
|
.magic-rituals
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class=`repeating_ritual`)
|
||||||
|
- const repeatingRitualSection = `@{repeating_${type}`+'_${x}';
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
+displayRollButton(pcRitualButton, true)
|
||||||
|
each val in ['type', 'range', 'duration', 'drain']
|
||||||
|
span.center(name='attr_'+val)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
label(data-i18n-title='name' title='name')
|
||||||
|
input(name='attr_name' placeholder='Curse (MATERIAL LINK, SPELL)' title=`@{${repeatingRitualSection}_name}` type='text')
|
||||||
|
.rows
|
||||||
|
h3(data-i18n='skill') skill
|
||||||
|
select(name='attr_skill' title=`@{${repeatingRitualSection}_skill}`)
|
||||||
|
option(data-i18n='sorcerygroup' value='@{sorcery}') Sorcery Group
|
||||||
|
option(data-i18n='ritualspellcasting' value='@{ritualspellcasting}' selected) Ritual Spellcasting
|
||||||
|
h3(data-i18n='specialization') specialization
|
||||||
|
label(data-i18n-title='specialization' title='specialization')
|
||||||
|
input(name='attr_specialization' title=`@{${repeatingRitualSection}_specialization}` type='checkbox' value='2')
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_dicepool_modifier' title=`@{${repeatingRitualSection}_dicepool_modifier}` type='number')
|
||||||
|
+repeatingSectionNotes('ritual')
|
||||||
|
|
||||||
|
.pc-row.powers
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='adeptpowers') Adept Powers or Other Abilities
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
+fadeDrainSection('drain', true)
|
||||||
|
.row-long.headers
|
||||||
|
h2(data-i18n='name') Name
|
||||||
|
h2.center(data-i18n='rating') Rating
|
||||||
|
.rows.repeating-container.powers
|
||||||
|
fieldset(class=`repeating_powers`)
|
||||||
|
span(name='attr_name')
|
||||||
|
span.center(name='attr_rating')
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
label(data-i18n-title='name' title='name')
|
||||||
|
input(name='attr_name' placeholder='name' title='@{repeating_powers_${x}_name}' type='text' value='')
|
||||||
|
label(data-i18n-title='rating' title='rating')
|
||||||
|
input(name='attr_rating' placeholder='rating' title='@{repeating_powers_${x}_rating}' type='number' value='')
|
||||||
|
+repeatingSectionNotes('powers')
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
.matrix.pc-col
|
||||||
|
.pc-row.matrix-box
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='Commlinks') Commlinks
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
.commlinks.rows.repeating-container
|
||||||
|
fieldset(class=`repeating_commlinks`)
|
||||||
|
- const commlinksrepeatingSection = `@{repeating_commlink_` + "${x}";
|
||||||
|
each val in ['name', 'os', 'response', 'system', 'signal', 'firewall']
|
||||||
|
h2.text-capitalize(data-i18n=val)
|
||||||
|
label(data-i18n-title=val)
|
||||||
|
input(name=`attr_${val}` placeholder=`Commlink ${val}` title=`@{${commlinksrepeatingSection}_${val}}` type='text' value='')
|
||||||
|
.con-hex
|
||||||
|
input(type="radio" name="attr_matrix" value="0")
|
||||||
|
h2(data-i18n="conditionmonitor")
|
||||||
|
-let matrixHexes = 0;
|
||||||
|
while matrixHexes < 13
|
||||||
|
input(type="radio" name="attr_matrix" value=matrixHexes++)
|
||||||
|
span.hexagon
|
||||||
|
.rows.repeating-container.programs
|
||||||
|
h2(data-i18n='programs') Programs
|
||||||
|
fieldset(class=`repeating_programs`)
|
||||||
|
- const programRepeatingSection = `@{repeating_programs_` + '${x}';
|
||||||
|
input.toggle(name='attr_program_on' type='checkbox' checked)
|
||||||
|
span.pictos Q
|
||||||
|
button.pictos(name="roll_program" type="roll" value!=`${rollBeginging}{{header=@{program}}}{{base=^{base}}}{{dice=[[((@{skill}+@{rating}+@{modifier}+@{specialization})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}`)
|
||||||
|
span.eclipse(name='attr_program')
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
.col
|
||||||
|
label(data-i18n-title='programs' title='programs')
|
||||||
|
input(name='attr_program' placeholder='Program name' title='@{repeating_programs_${x}_program}' type='text' value='')
|
||||||
|
.col
|
||||||
|
h3(data-i18n='rating') rating
|
||||||
|
label(data-i18n-title='programs' title='programs')
|
||||||
|
input(name='attr_rating' placeholder='0' title='@{repeating_programs_${x}_rating}' type='number' value='0')
|
||||||
|
.col
|
||||||
|
h3(data-i18n='skill') skill
|
||||||
|
select(name=`attr_skill` title=`${programRepeatingSection}_skill}` value='@{cracking}')
|
||||||
|
optgroup(label='Cracking Skills' ) Cracking Skills
|
||||||
|
option(data-i18n='crackinggroup' value='@{cracking}' selected) Cracking Group
|
||||||
|
option(data-i18n='cybercombat' value='@{cybercombat}') Cybercombat
|
||||||
|
option(data-i18n='hacking' value='@{hacking}') Hacking
|
||||||
|
option(data-i18n='electronicwarfare' value='@{electronicwarfare}') Electronic Warfare
|
||||||
|
optgroup(label='Electronic Skills' ) Electronic Skills
|
||||||
|
option(data-i18n='electronicsgroup' value='@{electronics}') Electronics Group
|
||||||
|
option(data-i18n='computer' value='@{computer}') Computer
|
||||||
|
option(data-i18n='datasearch' value='@{datasearch}') Data Search
|
||||||
|
option(data-i18n='hardware' value='@{hardware}') Hardware
|
||||||
|
option(data-i18n='software' value='@{software}') Software
|
||||||
|
.col
|
||||||
|
h3(data-i18n='specialization') specialization
|
||||||
|
label(data-i18n-title='specialization' title='specialization')
|
||||||
|
input(name='attr_specialization' value='2' title=`${programRepeatingSection}_specialization}` type='checkbox')
|
||||||
|
.col
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_modifier' title=`${programRepeatingSection}_modifier}` type='number' value='0')
|
||||||
|
+repeatingSectionNotes('programs')
|
||||||
|
.pc-row
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n='complex form') Complex Forms
|
||||||
|
.right-tri
|
||||||
|
.border-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
+fadeDrainSection('fade')
|
||||||
|
.rows.repeating-container.complex-forms
|
||||||
|
- const formsrepeatingSection = `@{repeating_forms_` + "${x}";
|
||||||
|
.row-long.headers
|
||||||
|
each val in complexFormAttributes
|
||||||
|
h2.text-capitalize(data-i18n=val)
|
||||||
|
fieldset(class=`repeating_forms`)
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
+displayRollButton(pcComplexFormButton, true)
|
||||||
|
- const complexFormSpans = complexFormAttributes.shift();
|
||||||
|
each val in complexFormSpans
|
||||||
|
span.center.eclipse(name=`attr_${val}`)
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
label(data-i18n-title='name' title='name')
|
||||||
|
input(name='attr_name' placeholder='name' title=`${formsrepeatingSection}_name}` type='text' value='')
|
||||||
|
select(name=`attr_target` title=`${formsrepeatingSection}_target}` value='Device')
|
||||||
|
each val in formTargets
|
||||||
|
option.text-capitalize(data-i18n=val value=val) #{val}
|
||||||
|
select(name=`attr_duration` title=`${formsrepeatingSection}_duration}` value='Instant')
|
||||||
|
each val in formDurations
|
||||||
|
option.text-capitalize(data-i18n=val value=val)
|
||||||
|
label(data-i18n-title='fade' title='fade')
|
||||||
|
input(name='attr_fade' placeholder='-1' title=`${formsrepeatingSection}_fade}` type='number' value='')
|
||||||
|
.row
|
||||||
|
h3(data-i18n='skill') skill
|
||||||
|
select(name=`attr_skill` title=`${formsrepeatingSection}_skill}` value='@{software}')
|
||||||
|
option(data-i18n='Electronics Group' value='@{electronics}') Electronics Group
|
||||||
|
option(data-i18n='software' value='@{software}' selected) Software
|
||||||
|
h3(data-i18n='specialization')
|
||||||
|
label(data-i18n-title='specialization' title='specialization')
|
||||||
|
input(name='attr_specialization' value='2' title=`${formsrepeatingSection}_specialization}` type='checkbox')
|
||||||
|
h3(data-i18n='modifier') modifier
|
||||||
|
label(data-i18n-title='modifier' title='modifier')
|
||||||
|
input(name='attr_dicepool_modifier' title=`${formsrepeatingSection}_dicepool_modifier}` type='number')
|
||||||
|
+repeatingSectionNotes('forms')
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
.social.pc-col
|
||||||
|
.pc-row
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n="idslifestylecurrency")
|
||||||
|
.right-tri
|
||||||
|
.border-box.lifestyle
|
||||||
|
.pc-box.small-box
|
||||||
|
.row-long
|
||||||
|
h3(data-i18n="primarylifestyle")
|
||||||
|
input(name="attr_primary_lifestyle" placeholder="Middle /w GRID subscription" style="width: 77%" title="@{primary_lifestyle}" type="text")
|
||||||
|
.row-long
|
||||||
|
h3(data-i18n="nuyen")
|
||||||
|
input(type="text" name="attr_primary_nuyen" placeholder="$1,000 UCAS" style="width: 90%" title="@{primary_nuyen}")
|
||||||
|
.row-long
|
||||||
|
h3(data-i18n="licenses")
|
||||||
|
input(type="text" name="attr_primary_licenses" placeholder="Technomancer, Pistols..." style="width: 87%" title="@{primary_licenses}")
|
||||||
|
.row-long.headers
|
||||||
|
h2(data-i18n="fakeidsrelated")
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class='repeating_lifestyle')
|
||||||
|
span.eclipse(name="attr_name")
|
||||||
|
button.pictos(name="lifestyle_chat" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{name}}}{{desc=^{relatedlifestyle} @{lifestyle} , ^{nuyen} @{funds}, ^{licenses} @{licenses}}}") w
|
||||||
|
input.collapse-flag(name='attr_display_flag' type='checkbox')
|
||||||
|
span.pictos i
|
||||||
|
input.settings-flag(name='attr_flag' title='Settings toggle' type='checkbox' checked)
|
||||||
|
span.pictos x
|
||||||
|
.collapse
|
||||||
|
.rows
|
||||||
|
h3(data-i18n="relatedlifestyle")
|
||||||
|
span(name='attr_lifestyle')
|
||||||
|
.rows
|
||||||
|
h3(data-i18n="nuyen")
|
||||||
|
span(name='attr_funds')
|
||||||
|
.rows
|
||||||
|
h3(data-i18n="licenses")
|
||||||
|
span(name='attr_licenses')
|
||||||
|
.settings
|
||||||
|
h3(data-i18n="fakeid")
|
||||||
|
input.text-left(name="attr_name" placeholder="John Doe" title="@{repeating_lifestyle_${x}_name}" type='text')
|
||||||
|
h3(data-i18n="relatedlifestyle")
|
||||||
|
textarea(name="attr_lifestyle" placeholder="Middle" title="@{repeating_lifestyle_${x}_lifestyle}")
|
||||||
|
h3(data-i18n="funds")
|
||||||
|
textarea(name="attr_funds" placeholder="$1,000 UCAS" title="@{repeating_lifestyle_${x}_funds}")
|
||||||
|
h3(data-i18n="licenses")
|
||||||
|
textarea(name="attr_licenses" placeholder="Technomancer, Pistols" title="@{repeating_lifestyle_${x}_licenses}")
|
||||||
|
.pc-row
|
||||||
|
.header.right-header
|
||||||
|
h1(data-i18n="contacts")
|
||||||
|
.right-tri
|
||||||
|
.border-box.contacts
|
||||||
|
.pc-box.small-box
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['name', 'loyalty', 'connection', 'favor']
|
||||||
|
h2(data-i18n=`${val.toLowerCase()}`) #{val}
|
||||||
|
.rows.repeating-container
|
||||||
|
fieldset(class='repeating_contacts')
|
||||||
|
span.eclipse(name="attr_name")
|
||||||
|
span.center(name="attr_loyalty")
|
||||||
|
span.center(name="attr_connection")
|
||||||
|
span.center(name="attr_favors")
|
||||||
|
button.pictos(name="ontact_chat" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{name}}}{{desc=^{loyalty} @{loyalty} , ^{connection} @{connection}, ^{favor} @{favors}}}") w
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
input(type="text" name="attr_name" placeholder="Old Crow" title="@{repeating_contacts_${x}_name}")
|
||||||
|
input(type="number" name="attr_loyalty" min="1" placeholder="3" title="@{repeating_contacts_${x}_name}")
|
||||||
|
input(type="number" name="attr_connection" min="1" placeholder="8" title="@{repeating_contacts_${x}_name}")
|
||||||
|
input(type="number" name="attr_favors" placeholder="+2" title="@{repeating_contacts_${x}_name}")
|
||||||
|
+repeatingSectionNotes('contacts')
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
.static.pc-col
|
||||||
|
include ../../html/static.html
|
||||||
|
//- SKILLS
|
||||||
|
.pc-row
|
||||||
|
.header
|
||||||
|
- const skillTypes = {'Active': 'active', 'Knowledge': 'know', 'Language': 'lang'}
|
||||||
|
each val, key in skillTypes
|
||||||
|
- const attrName = key.toLowerCase();
|
||||||
|
.header.htab
|
||||||
|
.triangle
|
||||||
|
input.tab-switch(name='attr_skill_toggle' title=key + ' skills' type='radio' value=attrName)
|
||||||
|
h1(data-i18n=val) #{val}..
|
||||||
|
.right-tri
|
||||||
|
.triangle
|
||||||
|
h1(data-i18n='skills') Skills
|
||||||
|
.border-box.skill-box
|
||||||
|
.pc-box.medium-box
|
||||||
|
.rows.repeating-container
|
||||||
|
.row-long.headers
|
||||||
|
each val in ['Skill', 'RTG', 'Attribute']
|
||||||
|
- const translationKey = val.toLowerCase();
|
||||||
|
h2(data-i18n=translationKey) #{val}
|
||||||
|
input.tab-switch(name='attr_skill_toggle' type='hidden' value='active')
|
||||||
|
each val, key in {'active': ['active', 'Agility', 'Physical'],'knowledge':['know', 'Logic', 'Mental'], 'language': ['lang', 'Charisma', 'Social']}
|
||||||
|
div(class=`skills-${val[0]}`)
|
||||||
|
.rows.repeating-container
|
||||||
|
if key === 'active'
|
||||||
|
.row-long
|
||||||
|
input(name='attr_default_display' type='hidden' value='Agility')
|
||||||
|
+rollButton('default', '@{default_display}', '@{default_attribute}+-1')
|
||||||
|
span.text-align-center -
|
||||||
|
select.attribute-select(name='attr_default_attribute' title='Skill attribute')
|
||||||
|
+attributeSelect('Agility')
|
||||||
|
fieldset(class=`repeating_${key}`)
|
||||||
|
- const skillsRepeatingSection = `@{repeating_${key}`+'_${x}';
|
||||||
|
|
||||||
|
input(name='attr_display_rating' type='hidden')
|
||||||
|
input(name='attr_specialization' type='hidden' value='')
|
||||||
|
input(name='attr_display_attribute' type='hidden' value=val[1])
|
||||||
|
input(name='attr_dicepool' type='hidden' value='0')
|
||||||
|
|
||||||
|
if key === 'active'
|
||||||
|
input(name='attr_display_skill' type='hidden' value='')
|
||||||
|
|
||||||
|
input.settings-flag(name='attr_flag' type='hidden' value='settings' title=`${skillsRepeatingSection}_flag}`)
|
||||||
|
.buttons
|
||||||
|
//- SKILL BUTTON
|
||||||
|
+skillButton(false, key)
|
||||||
|
//- SPECILIZATION BUTTON
|
||||||
|
+skillButton(true)
|
||||||
|
span.text-align-center(name='attr_display_rating' title=`${skillsRepeatingSection}_display_rating}`)
|
||||||
|
select.attribute-select(name='attr_attribute' title=`${skillsRepeatingSection}_attribute}`)
|
||||||
|
+attributeSelect(val[1])
|
||||||
|
+repeatingSectionFlags()
|
||||||
|
.settings
|
||||||
|
if key === 'active'
|
||||||
|
select.skill-select(name='attr_skill' value='Close Combat Group' title=`${skillsRepeatingSection}_skill}`)
|
||||||
|
include ../../html/skillselect.html
|
||||||
|
else
|
||||||
|
label(data-i18n-title='skill' title='skill')
|
||||||
|
input(name='attr_skill' placeholder=key type='text' title=`${skillsRepeatingSection}_skill}`)
|
||||||
|
label(data-i18n-title='rating' title='rating')
|
||||||
|
input(name='attr_rating' min='0' placeholder='0' type='number' title=`${skillsRepeatingSection}_rating}`)
|
||||||
|
label(data-i18n-title='ratingmodifier' title='Rating Modifier')
|
||||||
|
span(data-i18n='ratingmodifier') Rating Modifier
|
||||||
|
input(name='attr_rating_modifier' placeholder='0' type='number' title=`${skillsRepeatingSection}_rating_modifier}`)
|
||||||
|
label(data-i18n-title='specialization' title='specialization')
|
||||||
|
span(data-i18n='specialization') specialization
|
||||||
|
input(name='attr_specialization' placeholder='Specalizations' type='text' title=`${skillsRepeatingSection}_specialization}`)
|
||||||
|
label(data-i18n-title='notes' title='notes')
|
||||||
|
span(data-i18n='notes') Notes
|
||||||
|
textarea(name='attr_notes' value='' placeholder='Notes' title=`${skillsRepeatingSection}_notes}`)
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
.tabs
|
||||||
|
img(alt='Shadowrun' src=`${imageSource}/ShadowrunLogo.png`)
|
||||||
|
h1(data-i18n='character') Character
|
||||||
|
label(data-i18n-title='character name' title='character name')
|
||||||
|
input(type='text' name='attr_character_name' placeholder='Character name' title='@{character_name}')
|
||||||
|
h1(data-i18n='player') Player
|
||||||
|
label(data-i18n-title='player name' title='player name')
|
||||||
|
input(type='text' name='attr_player_name' placeholder='Player name' title='@{player_name}')
|
||||||
|
h2(data-i18n-title='/w GM') /w GM
|
||||||
|
label.switch(data-i18n-title='whisper rolls to gm' title='whisper rolls to gm')
|
||||||
|
input.whisper-toggle(name='attr_gm_toggle' type='checkbox' value='/w gm')
|
||||||
|
span.slider
|
||||||
|
each val, key in {'wounds': '@{wounds}', 'modifiers':'?{Modifiers +/-|0}', 'edge':'@{edge}'}
|
||||||
|
h2(data-i18n-title=key) #{key}
|
||||||
|
label.switch(data-i18n-title=key title=key)
|
||||||
|
input.whisper-toggle(name='attr_'+key+'_toggle' type='checkbox' value=val)
|
||||||
|
span.slider
|
||||||
|
button(name='d6' title='Roll D6s' type='roll' value!='@{gm_toggle} &{template:rolls}{{header=^{d6}}}{{base=^{d6}}}{{dice=[[(?{d6s|0}d6>5@{explode_toggle})]]}}') L
|
||||||
|
input(name='attr_tab' type='hidden' value='options')
|
||||||
|
button.pictos(name='act_tab_options' title='@{tab}' type='action' ) y
|
||||||
|
each val in tabs
|
||||||
|
button(data-i18n=val name=`act_tab_${val}` type='action' title='@{tab}') #{val}
|
||||||
@@ -0,0 +1,217 @@
|
|||||||
|
%display-none { display: none; }
|
||||||
|
%display-inline { display: inline; }
|
||||||
|
|
||||||
|
%display-inline-grid { display: inline-grid; }
|
||||||
|
|
||||||
|
%display-grid { display: grid; }
|
||||||
|
|
||||||
|
%display-inline-block,
|
||||||
|
.sheet-static {
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** PC AND NPC *****/
|
||||||
|
@each $characterType in $characterTypes {
|
||||||
|
.sheet-#{$characterType} { @extend %display-none; }
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_sheet_type']:not([value='pc']) ~ .sheet-npc,
|
||||||
|
input[name='attr_sheet_type'][value='pc'] ~ .sheet-pc {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** TABS *****/
|
||||||
|
@each $tab in $tabs {
|
||||||
|
.sheet-#{$tab} {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
.sheet-options_toggle[value='#{$tab}'] ~ .sheet-#{$tab} {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** SWITCH BETWEEN DIFFERENT TABS *****/
|
||||||
|
.sheet-skills-active,
|
||||||
|
.sheet-skills-know,
|
||||||
|
.sheet-skills-lang {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-tab-switch[value='active'] ~ .sheet-skills-active,
|
||||||
|
.sheet-tab-switch[value='knowledge'] ~ .sheet-skills-know,
|
||||||
|
.sheet-tab-switch[value='language'] ~ .sheet-skills-lang {
|
||||||
|
@extend %display-inline;
|
||||||
|
}
|
||||||
|
|
||||||
|
@each $magicTabs in 'spells', 'preps', 'rituals' {
|
||||||
|
.sheet-magic-#{$magicTabs} { @extend %display-none; }
|
||||||
|
.sheet-magic-toggle[value='#{$magicTabs}'] ~ .sheet-magic-#{$magicTabs} { @extend %display-inline; }
|
||||||
|
}
|
||||||
|
|
||||||
|
@each $qualityTabs in 'quality', 'martial' {
|
||||||
|
.sheet-#{$qualityTabs} { @extend %display-none; }
|
||||||
|
.sheet-tab-switch[value='#{$qualityTabs}'] ~ .sheet-#{$qualityTabs} { @extend %display-inline; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** SETTINGS *****/
|
||||||
|
div.sheet-collapse,
|
||||||
|
.sheet-settings { @extend %display-none; }
|
||||||
|
|
||||||
|
input[name='attr_stats_toggle'][value='settings'] ~ .sheet-attribute .sheet-settings,
|
||||||
|
input[name='attr_stats_toggle'][value='settings'] ~ .sheet-body .sheet-column .sheet-settings,
|
||||||
|
input[name='attr_stats_toggle'][value='settings'] ~ .sheet-body .sheet-textrow .sheet-settings {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** TOGGLE ***/
|
||||||
|
input.sheet-settings-toggle:checked ~ div.sheet-display,
|
||||||
|
input.sheet-settings-toggle:checked ~ .sheet-attr-col .sheet-attr-und div.sheet-display,
|
||||||
|
input.sheet-settings-toggle ~ .sheet-attr-lim div.sheet-settings,
|
||||||
|
input.sheet-settings-toggle:checked ~ .sheet-attr-lim div.sheet-display,
|
||||||
|
input.sheet-settings-toggle[value='settings'] ~ div.sheet-display,
|
||||||
|
input.sheet-settings-toggle[value='display'] ~ div.sheet-settings,
|
||||||
|
input.sheet-settings-toggle[value='display'] ~ div.sheet-settings-grid {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-display,
|
||||||
|
input.sheet-settings-toggle:checked ~ div.sheet-settings,
|
||||||
|
input.sheet-settings-toggle:checked ~ .sheet-attr-col .sheet-attr-und div.sheet-settings,
|
||||||
|
input.sheet-settings-toggle:checked ~ .sheet-attr-lim div.sheet-settings {
|
||||||
|
background: none;
|
||||||
|
display : inherit;
|
||||||
|
font-size : 1em;
|
||||||
|
text-align: left;
|
||||||
|
width : 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* NEW REPEATING CONTAINER WAY TO SHOW & HIDE SETTINGS */
|
||||||
|
/* SLOWLY ELIMINATE ALL TRACES OF SETTINGS-TOGGLE WITH THIS WAY OF DOING THINGS */
|
||||||
|
input.sheet-settings-flag:checked ~ div.sheet-settings { display : inherit; }
|
||||||
|
input.sheet-collapse-flag:checked ~ div.sheet-collapse { display: block; }
|
||||||
|
|
||||||
|
/* OLD WAY TO SHOW & HIDE THINGS */
|
||||||
|
input.sheet-settings-toggle[value='display'] ~ .sheet-settings { @extend %display-none; }
|
||||||
|
input.sheet-settings-toggle[value='settings'] ~ .sheet-settings { @extend %display-inline-block; }
|
||||||
|
|
||||||
|
@each $specialAttribute in $specialCharacters {
|
||||||
|
//-PCs
|
||||||
|
.sheet-hide-#{$specialAttribute} { @extend %display-none; }
|
||||||
|
.sheet-character-type[value='#{$specialAttribute}'] ~ .sheet-pc .sheet-pc-row .sheet-attr-col .sheet-hide-#{$specialAttribute} {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
//NPC
|
||||||
|
input[name='attr_flag_special'][value='#{$specialAttribute}'] ~ .sheet-npc .sheet-hide-#{$specialAttribute} {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/***** PC WEAPONS *****/
|
||||||
|
div.sheet-weapon-range,
|
||||||
|
div.sheet-weapon-melee {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
input.sheet-tab-switch[value='range'] ~ .sheet-weapon-range,
|
||||||
|
input.sheet-tab-switch[value='melee'] ~ .sheet-weapon-melee {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/***** NPC TYPES *****/
|
||||||
|
@each $npcType in $npcTypes {
|
||||||
|
.sheet-#{$npcType} { @extend %display-none; }
|
||||||
|
|
||||||
|
input[name='attr_sheet_type'][value='#{$npcType}'] ~ .sheet-npc .sheet-attribute.sheet-#{$npcType} {
|
||||||
|
@extend %display-inline-grid;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_sheet_type'][value='#{$npcType}'] ~ .sheet-npc .sheet-rows.sheet-#{$npcType},
|
||||||
|
input[name='attr_sheet_type'][value='#{$npcType}'] ~ .sheet-npc .sheet-textrow.sheet-#{$npcType} {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_sheet_type'][value='host'] ~ .sheet-npc .sheet-column:nth-of-type(2),
|
||||||
|
input[name='attr_sheet_type'][value='sprite'] ~ .sheet-npc .sheet-column:nth-of-type(1n+2) {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* SHOW AND HIDE MAGIC AND RESONANCE SPECIFIC ATTRIBUTES BASED ON RADIO TOGGLE */
|
||||||
|
input[name='attr_flag_special'][value='mundane'] ~ div.sheet-npc .sheet-hide-magic,
|
||||||
|
input[name='attr_flag_special'][value='mundane'] ~ div.sheet-npc .sheet-hide-resonance,
|
||||||
|
input[name='attr_flag_special'][value='mundane'] ~ div.sheet-npc .sheet-grunt.sheet-hide-magic,
|
||||||
|
input[name='attr_flag_special'][value='mundane'] ~ div.sheet-npc .sheet-grunt.sheet-hide-resonance,
|
||||||
|
input[name='attr_flag_special'][value='resonance'] ~ div.sheet-npc .sheet-hide-magic,
|
||||||
|
input[name='attr_flag_special'][value='resonance'] ~ div.sheet-npc .sheet-grunt.sheet-hide-magic,
|
||||||
|
input[name='attr_flag_special'][value='magic'] ~ div.sheet-npc .sheet-hide-resonance,
|
||||||
|
input[name='attr_flag_special'][value='magic'] ~ div.sheet-npc .sheet-grunt.sheet-hide-resonance,
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-attribute .sheet-settings.sheet-hide-magic,
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-attribute .sheet-settings.sheet-hide-resonance,
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-body .sheet-settings.sheet-hide-magic,
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-body .sheet-settings.sheet-hide-resonance {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
//- HIDE TEXT ROWS WHEN THE TEXTAREA IS EMPTY
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-body input[type='hidden'][value=''] + div.sheet-textrow {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-body input[type='hidden'][value=''] + div.sheet-rows.sheet-grunt {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
//- HIDE PAIN TOLLERANCE FOR NPCS
|
||||||
|
input[name='attr_stats_toggle']:not([value='settings']) ~ div.sheet-body div.sheet-grunt.sheet-pain-tolerance {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
//- HIDE SPECIALIZATION BUTTONS IF THERE IS NO SPECIALIZATION
|
||||||
|
input[name='attr_specialization'][value=''] ~ button[name*='specialization'],
|
||||||
|
input[name='attr_specialization'][value=' '] ~ button[name*='specialization'],
|
||||||
|
input[name='attr_specialization'][value=''] ~ div.sheet-row-long div.sheet-buttons button[name*='specialization'],
|
||||||
|
input[name='attr_specialization'][value=' '] ~ div.sheet-row-long div.sheet-buttons button[name*='specialization'] {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
//- NPC WEAPONS HIDE REACH OR RECOIL/AMMO BASED ON THE SELECTED RANGE
|
||||||
|
input[name='attr_weapon_range'][value='range'] ~ div.sheet-settings h2[data-i18n='reach'],
|
||||||
|
input[name='attr_weapon_range'][value='range'] ~ div.sheet-settings label[data-i18n-title='reach'] {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings h2[data-i18n='modes'],
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings h2[data-i18n='recoil'],
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings h2[data-i18n='ammo'],
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings label[data-i18n-title='modes'],
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings label[data-i18n-title='recoil'],
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings label[data-i18n-title='ammo'],
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings span {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
//- NPC SPELLS HIDE COMBAT INFO IF NOT A COMBAT SPELL
|
||||||
|
input[name='attr_category']:not([value='Combat']) ~ h2[data-i18n='combat'],
|
||||||
|
input[name='attr_category']:not([value='Combat']) ~ h2[data-i18n='dam'] {
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_category']:not([value='Combat']) ~ select[name='attr_combat_type'],
|
||||||
|
input[name='attr_category']:not([value='Combat']) ~ label[data-i18n-title='dam'] {
|
||||||
|
@extend %display-none;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//- SHOW AND HIDE MATRIX DEVICE
|
||||||
|
input[name='attr_flag_matrix'][value='matrix'] ~ div.sheet-matrix {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
%highlight-button {
|
||||||
|
background-color: $primary;
|
||||||
|
box-shadow : inset 0px 0px 3px 1px $accent;
|
||||||
|
color : $white;
|
||||||
|
}
|
||||||
@@ -0,0 +1,423 @@
|
|||||||
|
.sheet-npc {
|
||||||
|
border-radius : 3px;
|
||||||
|
min-height : 800px;
|
||||||
|
padding : 10px 10px;
|
||||||
|
width : 720px;
|
||||||
|
|
||||||
|
button {
|
||||||
|
background: #333;
|
||||||
|
color: $white;
|
||||||
|
|
||||||
|
&:hover,
|
||||||
|
&:focus {
|
||||||
|
border-color: $secondary;
|
||||||
|
color : $white;
|
||||||
|
font-weight : bold;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
line-height: unset;
|
||||||
|
font-size: 1.1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
font-size: 1em;
|
||||||
|
text-transform: capitalize;
|
||||||
|
}
|
||||||
|
|
||||||
|
h3 { font-size: 0.85em; }
|
||||||
|
|
||||||
|
input {
|
||||||
|
&[type='radio'] { opacity: 1; }
|
||||||
|
|
||||||
|
&[type='text']:placeholder-shown,
|
||||||
|
&[type='number']:placeholder-shown {
|
||||||
|
border: 1px dotted $accent
|
||||||
|
}
|
||||||
|
|
||||||
|
&.sheet-toggle:checked + span { color: $accent }
|
||||||
|
}
|
||||||
|
|
||||||
|
textarea, select {
|
||||||
|
color : $white;
|
||||||
|
background-color: #555;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-tabs {
|
||||||
|
@extend %display-inline-grid;
|
||||||
|
grid-template-columns: 2.5em 1fr 4em 1fr 4em 1fr 4em 1fr 4em;
|
||||||
|
grid-row-gap: 10%;
|
||||||
|
|
||||||
|
button[type='roll'] {
|
||||||
|
color: $blackish;
|
||||||
|
grid-area: 2 / 1 / 2 / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
img {
|
||||||
|
grid-area: 1 / 1 / 2 / 4;
|
||||||
|
height: 100%;
|
||||||
|
width: 100%
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-switch {
|
||||||
|
input[type='checkbox'] + span {
|
||||||
|
position: absolute;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
h2, label { grid-row: 2;}
|
||||||
|
select { grid-column: 8 / 8;}
|
||||||
|
|
||||||
|
input[name='attr_stats_toggle'],
|
||||||
|
input[name='attr_stats_toggle'] + span.sheet-pictos {
|
||||||
|
grid-area: 1 / 9 / 1 / 9;
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_stats_toggle']:checked + span { color: $accent }
|
||||||
|
span.sheet-pictos {
|
||||||
|
text-align: center;
|
||||||
|
font-size: 1.2em;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-rows {
|
||||||
|
margin-bottom: 1%;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
button {
|
||||||
|
font-size: 1.1em;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
display: inline;
|
||||||
|
font-size: 1.1em;
|
||||||
|
line-height: unset;
|
||||||
|
font-weight: normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
h3 { display: inline; }
|
||||||
|
|
||||||
|
input[type='number'] { width: 3em; }
|
||||||
|
|
||||||
|
span.sheet-tiny-span { margin: 0px 1%; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: REPEATING SECTIONS :+:+:+:*/
|
||||||
|
div.sheet-repeating {
|
||||||
|
button { margin: 0px; }
|
||||||
|
|
||||||
|
h1 {display: inline;}
|
||||||
|
h2 {
|
||||||
|
font-variant: small-caps;
|
||||||
|
text-align : center;
|
||||||
|
text-decoration: underline;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[type='number'], input[type='text'] { width: 100%; }
|
||||||
|
|
||||||
|
input[name='attr_flag'] {
|
||||||
|
@extend %settingsCheckboxes;
|
||||||
|
@extend %toggleCheckbox;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
&:hover > input[name='attr_flag'] + span,
|
||||||
|
&:hover > input[name='attr_program_on'] + span {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
min-width: 700px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: NPC ATTRIBUTES :+:+:+:*/
|
||||||
|
div.sheet-attribute {
|
||||||
|
border-bottom: 1px solid $white;
|
||||||
|
border-top : 1px solid $white;
|
||||||
|
grid-row-gap: 5%;
|
||||||
|
margin : 2% 0px;
|
||||||
|
padding: 1% 1% 3% 1%;
|
||||||
|
width : 100%;
|
||||||
|
|
||||||
|
input[type='number'] {
|
||||||
|
text-align: center;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
text-align: center;
|
||||||
|
|
||||||
|
&[data-i18n-title='modifier']{ input[type='number'] {width: 65%;} }
|
||||||
|
&[data-i18n-title='modifier']:before {content: '(';}
|
||||||
|
&[data-i18n-title='modifier']:after {content: ')';}
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-weight: normal;
|
||||||
|
grid-row: 1;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
grid-row: 1;
|
||||||
|
text-transform: capitalize;
|
||||||
|
}
|
||||||
|
|
||||||
|
span {
|
||||||
|
font-size: 1.25em;
|
||||||
|
grid-row: 2;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
span + label {grid-row: 3;}
|
||||||
|
label[data-i18n-title='modifier']{grid-row: 4;}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: NPC BODY :+:+:+:*/
|
||||||
|
div.sheet-mid {
|
||||||
|
@extend %display-inline-grid;
|
||||||
|
grid-template-columns: 52% 30% 1fr;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
div.sheet-column {
|
||||||
|
@extend %display-inline-block;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
span[name='attr_physical_limit']:after,
|
||||||
|
span[name='attr_mental_limit']:after {
|
||||||
|
content: ',';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*:+:+:+: NPC TEXT BOXES AND REPEATING SECTIONS :+:+:+:*/
|
||||||
|
div.sheet-end {
|
||||||
|
div.sheet-rows, div.sheet-textrow { width: 100% }
|
||||||
|
|
||||||
|
/*:+:+:+: TEXT AREAS :+:+:+:*/
|
||||||
|
div.sheet-textrow {
|
||||||
|
grid-column: 1 / 4;
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
display: inline;
|
||||||
|
line-height: unset;
|
||||||
|
margin-right: 1%;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
&[data-i18n-title='initiate'],
|
||||||
|
&[data-i18n-title='submersion'] {
|
||||||
|
width: 4em;
|
||||||
|
|
||||||
|
& input { width: 100%; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: REPEATING SECTIONS :+:+:+:*/
|
||||||
|
div.sheet-repeating { grid-column: 1 / 4; }
|
||||||
|
|
||||||
|
/*:+:+:+: NPC INLINE REPEAITNG SECTIONS SUCH AS SKILLS :+:+:+:*/
|
||||||
|
div.sheet-inline-repeating {
|
||||||
|
div.repitem {
|
||||||
|
span[name*='attr_display_rating']:after { content: ','; }
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-full-row {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.repcontainer {
|
||||||
|
display: inline;
|
||||||
|
max-width: 500px;
|
||||||
|
|
||||||
|
.repitem,
|
||||||
|
.repcontrol {
|
||||||
|
display : inline-block;
|
||||||
|
vertical-align: top;
|
||||||
|
margin-bottom : 1%;
|
||||||
|
margin-right: 1%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-template-columns: 2fr 8em 8em 1fr 1fr;
|
||||||
|
grid-column-gap: 1%;
|
||||||
|
grid-row-gap: 0.5%;
|
||||||
|
|
||||||
|
h2.sheet-full-row {
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
label.sheet-full-row {
|
||||||
|
input[type='text']{ text-align: left; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: WEAPONS :+:+:+:*/
|
||||||
|
div.sheet-weapons {
|
||||||
|
input[name='attr_weapon_range'][value='range'] ~ div.sheet-settings {
|
||||||
|
grid-template-columns: 5em 3em 2fr 2fr 3em 3em 3em 1fr 3em 3em;
|
||||||
|
|
||||||
|
label[data-i18n-title='notes'] { grid-column: 1 / 10 }
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_weapon_range'][value='melee'] ~ div.sheet-settings {
|
||||||
|
grid-template-columns: 5em 3em 2fr 2fr 3em 3em 3em 3em;
|
||||||
|
|
||||||
|
label[data-i18n-title='notes'] { grid-column: 1 / 9 }
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column-gap: 0.2%;
|
||||||
|
}
|
||||||
|
|
||||||
|
span[name='attr_weapon_dice'] {
|
||||||
|
@extend %parantheseNumbers;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: SPELLS :+:+:+:*/
|
||||||
|
div.sheet-spells {
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column-gap: 0.2%;
|
||||||
|
grid-template-columns: 7em 3em 1fr 5em 5em 5em 3em 5em 3em;
|
||||||
|
}
|
||||||
|
|
||||||
|
span[name='attr_dice'] {
|
||||||
|
@extend %parantheseNumbers;
|
||||||
|
}
|
||||||
|
|
||||||
|
label[data-i18n-title='notes'] { grid-column: 1 / 10; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: COMPLEX FORMS :+:+:+:*/
|
||||||
|
div.sheet-forms {
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column-gap: 0.2%;
|
||||||
|
grid-template-columns: 3em 1fr 7em 8em 3em;
|
||||||
|
}
|
||||||
|
|
||||||
|
span[name='attr_form_dice'] {
|
||||||
|
margin-left: 3%;
|
||||||
|
@extend %parantheseNumbers;
|
||||||
|
}
|
||||||
|
|
||||||
|
label[data-i18n-title='notes'] { grid-column: 1 / 6; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: IC :+:+:+:*/
|
||||||
|
div.sheet-ic {
|
||||||
|
div.sheet-settings {
|
||||||
|
grid-column-gap: 0.2%;
|
||||||
|
grid-template-columns: 1fr 8em 8em 8em;
|
||||||
|
}
|
||||||
|
|
||||||
|
span[name='attr_software_dice'] {
|
||||||
|
margin-left: 3%;
|
||||||
|
@extend %parantheseNumbers;
|
||||||
|
}
|
||||||
|
|
||||||
|
label[data-i18n-title='notes'] { grid-column: 1 / 5; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: NPC MATRIX :+:+:+:*/
|
||||||
|
div.sheet-matrix {width: 100%;}
|
||||||
|
|
||||||
|
div.sheet-matrix-device {
|
||||||
|
margin-bottom: 5%;
|
||||||
|
|
||||||
|
div.sheet-rows {
|
||||||
|
display: inline-grid;
|
||||||
|
grid-template-columns: 12em 45% 10em 1fr;
|
||||||
|
grid-row-gap: 5%;
|
||||||
|
|
||||||
|
&:first-child { margin-bottom: 4%; }
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
input[type='text'] {
|
||||||
|
text-align: left;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.sheet-round > input[type='number'] {
|
||||||
|
border-radius: 25px 25px;
|
||||||
|
height: 25px;
|
||||||
|
margin-left: 25%;
|
||||||
|
width: 25px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div.sheet-matrix-bubble {
|
||||||
|
background-color: transparent;
|
||||||
|
grid-column: 2 / 4;
|
||||||
|
height: 15px;
|
||||||
|
margin-left: 10%;
|
||||||
|
|
||||||
|
/*:+:+:+: NPC MATRIX BUBBLES :+:+:+:*/
|
||||||
|
input[type='radio'] {
|
||||||
|
height: 25px;
|
||||||
|
width : 20px;
|
||||||
|
left : 0px;
|
||||||
|
top: -115%;
|
||||||
|
|
||||||
|
& + span {
|
||||||
|
border-radius: 5px;
|
||||||
|
height : 25px;
|
||||||
|
left : 5px;
|
||||||
|
width : 20px;
|
||||||
|
top: -60%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*:+:+:+: NPC PROGRAMS :+:+:+:*/
|
||||||
|
div.repcontainer {
|
||||||
|
grid-column: 1 / 6;
|
||||||
|
|
||||||
|
h2[data-i18n='notes'] { grid-row: 3; }
|
||||||
|
label[data-i18n-title='notes'] { grid-row: 4; }
|
||||||
|
|
||||||
|
|
||||||
|
div.repitem {
|
||||||
|
display: inline-block;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
button > span, span { opacity: 0.2; }
|
||||||
|
|
||||||
|
input.sheet-toggle,
|
||||||
|
span.sheet-pictos {
|
||||||
|
position: absolute;
|
||||||
|
top: 2%;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_program_on'] {
|
||||||
|
left: 2%;
|
||||||
|
|
||||||
|
& + span { left: 2.5%;}
|
||||||
|
|
||||||
|
&:checked ~ button > span,
|
||||||
|
&:checked ~ span { opacity: 1; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
button[type="roll"] { margin-left: 5% !important; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,79 @@
|
|||||||
|
.repcontainer .repitem {
|
||||||
|
margin-bottom: 5px;}
|
||||||
|
|
||||||
|
.repcontrol {
|
||||||
|
display : inline-block;
|
||||||
|
vertical-align: top;
|
||||||
|
min-height : 27px;}
|
||||||
|
|
||||||
|
.repcontrol .btn {
|
||||||
|
background : none;
|
||||||
|
border : medium none;
|
||||||
|
box-shadow : none;
|
||||||
|
color : transparent !important;
|
||||||
|
display : inline-block;
|
||||||
|
font-size: 15px;
|
||||||
|
margin-left: 10px;
|
||||||
|
outline : 0;
|
||||||
|
padding : 0px 0px 0px 0px;
|
||||||
|
text-shadow: none;
|
||||||
|
width : 25px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.repcontrol .repcontrol_edit:after,
|
||||||
|
.repcontrol .repcontrol_add:after {
|
||||||
|
background-color: none;
|
||||||
|
color: #fff;
|
||||||
|
@extend .sheet-pictos;
|
||||||
|
font-size: 16px;
|
||||||
|
height: 12px;
|
||||||
|
padding: 2px 4px 2px 4px;
|
||||||
|
visibility: visible;
|
||||||
|
width: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.repcontrol .repcontrol_edit:after {
|
||||||
|
content: '(';
|
||||||
|
@extend .sheet-pictos;
|
||||||
|
}
|
||||||
|
|
||||||
|
.repcontrol .repcontrol_add:after {
|
||||||
|
content: '&';
|
||||||
|
@extend .sheet-pictos;
|
||||||
|
}
|
||||||
|
|
||||||
|
.editmode ~ .repcontrol .repcontrol_edit:after {
|
||||||
|
content: ')';
|
||||||
|
@extend .sheet-pictos;
|
||||||
|
}
|
||||||
|
|
||||||
|
.repcontrol .repcontrol_edit:after,
|
||||||
|
.repcontrol .repcontrol_add:after {
|
||||||
|
color : #000;
|
||||||
|
position: relative;}
|
||||||
|
|
||||||
|
.sheet-npc .repcontrol .repcontrol_edit:after,
|
||||||
|
.sheet-npc .repcontrol .repcontrol_add:after {
|
||||||
|
color: $blackish;
|
||||||
|
}
|
||||||
|
|
||||||
|
.repcontrol .repcontrol_edit:hover:after,
|
||||||
|
.repcontrol .repcontrol_add:hover:after {
|
||||||
|
color : $accent;
|
||||||
|
background-color: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.itemcontrol {z-index: 10;}
|
||||||
|
|
||||||
|
.itemcontrol .repcontrol_del,
|
||||||
|
.itemcontrol .repcontrol_move {
|
||||||
|
font-size : 10px;
|
||||||
|
height : 18px;
|
||||||
|
margin-top: 3px;
|
||||||
|
padding : 0px;
|
||||||
|
width : 18px;}
|
||||||
|
|
||||||
|
.itemcontrol .repcontrol_del {
|
||||||
|
background-color: darkred;
|
||||||
|
@extend .sheet-pictos;
|
||||||
|
}
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
.sheet-rolltemplate-rolls div.sheet-template-body {
|
||||||
|
border : 2px solid $blacker !important;
|
||||||
|
border-radius: 3px 3px 3px 3px;}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .sheet-template-header {
|
||||||
|
background-color: $primary;
|
||||||
|
border : 1px solid $blacker;
|
||||||
|
border-bottom : 2px solid $blacker;
|
||||||
|
box-shadow : inset 0px 0px 3px 1px $blacker;
|
||||||
|
color : $blackish;
|
||||||
|
font-size : 1.5em;
|
||||||
|
font-variant : small-caps;
|
||||||
|
letter-spacing : 2px;
|
||||||
|
padding : 3px 0px 5px 0px;
|
||||||
|
text-align : center;
|
||||||
|
text-transform : capitalize;
|
||||||
|
font-weight: bold;
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 0.8em;
|
||||||
|
color: $blackish;
|
||||||
|
line-height: 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
span {
|
||||||
|
font-family : 'tahoma';
|
||||||
|
font-size : 0.5em;
|
||||||
|
font-variant : normal;
|
||||||
|
letter-spacing: 1px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .sheet-template-row {
|
||||||
|
color : $white;
|
||||||
|
text-align : center;
|
||||||
|
font-size : 18px;
|
||||||
|
background-color: $blackish;
|
||||||
|
box-shadow : inset 0px 0px 3px 1px $blacker;
|
||||||
|
line-height : 1.1em;
|
||||||
|
font-family : 'helvetica';
|
||||||
|
padding : 5px 5px 3px 5px;
|
||||||
|
|
||||||
|
&:nth-child(2n+0) {
|
||||||
|
background-color: #555;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Drain button
|
||||||
|
a[href^="~"] {
|
||||||
|
font-family: "dicefontd6";
|
||||||
|
color: #1c1c1c;;
|
||||||
|
border: none;
|
||||||
|
box-shadow: outset 0px 0px 3px 1px $blacker;
|
||||||
|
font-size: 1.8em;
|
||||||
|
background: none !important;
|
||||||
|
padding: 1px;
|
||||||
|
color: $white;
|
||||||
|
text-shadow: $text-shadow-dark;
|
||||||
|
|
||||||
|
&:hover, &:focus, &:active {
|
||||||
|
font-weight: bold;
|
||||||
|
color: $white;
|
||||||
|
text-shadow: $text-shadow-red;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .inlinerollresult {
|
||||||
|
display :inline-block;
|
||||||
|
color : $white;
|
||||||
|
font-size : 25px;
|
||||||
|
background-color: transparent;
|
||||||
|
border : none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .inlinerollresult.fullfail,
|
||||||
|
.sheet-rolltemplate-rolls .inlinerollresult.fullcrit,
|
||||||
|
.sheet-rolltemplate-rolls .inlinerollresult.importantroll {
|
||||||
|
border: none;}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .inlinerollresult.fullfail {color: $primary;}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .inlinerollresult.fullcrit {color: $white;}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls .sheet-template-desc {font-size: 0.8em;}
|
||||||
|
|
||||||
|
.sheet-rolltemplate-rolls span.sheet-template-desc .inlinerollresult {font-size: 14px;}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
@mixin repeatingInformation($endColumn, $longCollapseFlag) {
|
||||||
|
label[data-i18n-title='notes'],
|
||||||
|
h3[data-i18n='notes'],
|
||||||
|
div.sheet-collapse {
|
||||||
|
grid-column: 1 / #{$endColumn};
|
||||||
|
}
|
||||||
|
|
||||||
|
input.sheet-collapse-flag {
|
||||||
|
@if $longCollapseFlag {
|
||||||
|
grid-area: 1 / 1 / 1 / #{$endColumn - 1};
|
||||||
|
position: absolute;
|
||||||
|
width: 100%;
|
||||||
|
} @else {
|
||||||
|
grid-area: 1 / #{$endColumn - 2} / 1 / #{$endColumn - 1};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input.sheet-collapse-flag + span.sheet-pictos {
|
||||||
|
grid-area: 1 / #{$endColumn - 2} / 1 / #{$endColumn - 1};
|
||||||
|
}
|
||||||
|
|
||||||
|
input.sheet-settings-flag,
|
||||||
|
input.sheet-settings-flag + span.sheet-pictos {
|
||||||
|
grid-area: 1 / #{$endColumn - 1} / 1 / #{$endColumn};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
//- Colors:
|
||||||
|
$primary: rgba(175,211,226,1);
|
||||||
|
$secondary: rgba(245,245,245,1);
|
||||||
|
$accent: #1e4583;
|
||||||
|
$lightgray: #9a9a9a;
|
||||||
|
$graytrans: rgba(28, 28, 28, 0.14902);
|
||||||
|
$grayshadow: #7c7c7c;
|
||||||
|
$blacker: #333;
|
||||||
|
$ccc: #cccccc;
|
||||||
|
//- GRAY IN ROLL TEMPLATE
|
||||||
|
$blackish: #1c1c1c;
|
||||||
|
//-(primaryly on the NPC sheet)
|
||||||
|
$gray: #555;
|
||||||
|
$white: #fff;
|
||||||
|
|
||||||
|
$tabs:'arms', 'augs', 'core', 'gear', 'options', 'social', 'magic', 'matrix', 'vehicle';
|
||||||
|
$characterTypes: 'npc', 'pc';
|
||||||
|
$specialCharacters: 'magic', 'resonance';
|
||||||
|
$npcTypes: 'grunt', 'host', 'sprite', 'vehicle';
|
||||||
|
|
||||||
|
|
||||||
|
$text-shadow: 1px 1px 2px $gray, 0 0 25px $white, 0 0 5px $white;
|
||||||
|
$text-shadow-dark: 1px 1px 2px black, 0 0 25px #1c1c1c, 0 0 5px #1c1c1c;
|
||||||
|
$text-shadow-red: 1px 1px 2px black, 0 0 25px $primary, 0 0 5px $accent;
|
||||||
|
|
||||||
|
$box-shadow: inset 0px 0px 3px 1px $grayshadow;
|
||||||
|
$box-shadow-red: inset 0px 0px 3px 1px $primary;
|
||||||
@@ -0,0 +1,158 @@
|
|||||||
|
* {
|
||||||
|
box-sizing: border-box;
|
||||||
|
font-family: sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
background-image: none;
|
||||||
|
font-size : 0.8em;
|
||||||
|
text-shadow : none;
|
||||||
|
|
||||||
|
&[type='roll'],
|
||||||
|
&[type='action'] {
|
||||||
|
font-size: 1em;
|
||||||
|
margin: 0px !important;
|
||||||
|
padding: 1px 2px;
|
||||||
|
|
||||||
|
border: {
|
||||||
|
bottom : 0.01em solid #666;
|
||||||
|
bottom-right-radius: 0.01em;
|
||||||
|
color : hsl(0, 0%, 70%);
|
||||||
|
radius : 0.25em !important;
|
||||||
|
right : 0.02em solid hsl(0, 0%, 20%);
|
||||||
|
style : outset;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover,
|
||||||
|
&:focus,
|
||||||
|
&:active {
|
||||||
|
font-weight: bold;
|
||||||
|
background-color: $accent;
|
||||||
|
color: $white;
|
||||||
|
|
||||||
|
& > span {
|
||||||
|
color: $white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.sheet-pictos {
|
||||||
|
font-family: 'Pictos';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:before {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
& > span {
|
||||||
|
display: block;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
div {
|
||||||
|
background-color: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
fieldset {
|
||||||
|
background: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr {
|
||||||
|
border: 0.5px solid #555;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
display: inline-block;
|
||||||
|
font-size: 0.9em;
|
||||||
|
margin-bottom: 0px;
|
||||||
|
padding-right: 5px;
|
||||||
|
text-transform: capitalize;
|
||||||
|
width: auto;}
|
||||||
|
|
||||||
|
input {
|
||||||
|
background-color: $graytrans;
|
||||||
|
color: $blacker;
|
||||||
|
border: none;
|
||||||
|
cursor: auto;
|
||||||
|
font-weight: normal;
|
||||||
|
margin: 0px;
|
||||||
|
text-align: center;
|
||||||
|
vertical-align: middle;
|
||||||
|
|
||||||
|
&[type='text'],
|
||||||
|
&[type='number'] {
|
||||||
|
height : 20px;
|
||||||
|
|
||||||
|
&:placeholder-shown {
|
||||||
|
border: 1px dotted $gray;
|
||||||
|
background-color: $graytrans;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:hover,
|
||||||
|
&:focus {
|
||||||
|
background-color: $primary;
|
||||||
|
color: $blackish;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&::-webkit-outer-spin-button,
|
||||||
|
&::-webkit-inner-spin-button {
|
||||||
|
-webkit-appearance: none;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
select {
|
||||||
|
border-radius: 2px;
|
||||||
|
border: 1px solid $blackish;
|
||||||
|
box-shadow: inset 0px 0px 3px 1px $grayshadow;
|
||||||
|
margin-bottom: 0px;
|
||||||
|
width: auto;
|
||||||
|
|
||||||
|
&.sheet-attribute-select {
|
||||||
|
option:nth-of-type(1n+5) { color: $accent }
|
||||||
|
option:nth-of-type(1n+9) { color: $accent; }
|
||||||
|
}
|
||||||
|
|
||||||
|
&.sheet-limit-select {
|
||||||
|
option:nth-of-type(1n+5) { color: $accent }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
span {
|
||||||
|
white-space: pre-line;
|
||||||
|
word-break: break-word;
|
||||||
|
}
|
||||||
|
|
||||||
|
textarea {
|
||||||
|
border-radius: 2px;
|
||||||
|
border: 1px solid $blackish;
|
||||||
|
box-shadow: inset 0px 0px 3px 1px $grayshadow;
|
||||||
|
height: 50px;
|
||||||
|
overflow-wrap: break-word;
|
||||||
|
overflow: hidden;
|
||||||
|
resize: vertical;
|
||||||
|
vertical-align: top;
|
||||||
|
white-space: pre-line;}
|
||||||
|
|
||||||
|
.charsheet {
|
||||||
|
background: $primary;
|
||||||
|
background: linear-gradient(90deg, rgba($primary,1) 0%, rgba(245,245,245,1) 17%, rgba(255,255,255,1) 78%, rgba($primary,1) 100%);
|
||||||
|
width: 850px;
|
||||||
|
box-shadow: inset 0px 0px 3px 1px $grayshadow;
|
||||||
|
color: $blacker;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_stats_toggle'],
|
||||||
|
input[name='attr_stats_toggle'] + span {
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
input[name='attr_stats_toggle'] {
|
||||||
|
opacity: 0;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
.sheet-red {
|
||||||
|
color: $accent
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-eclipse {
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
%gridGap {
|
||||||
|
grid-column-gap: 1%;
|
||||||
|
grid-row-gap: 1%;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
%settingsCheckboxes {
|
||||||
|
& + span { opacity: 0; }
|
||||||
|
&:checked + span { opacity: 1; }
|
||||||
|
|
||||||
|
&:checked ~ .sheet-settings {
|
||||||
|
display: inline-grid;
|
||||||
|
margin-bottom: 2%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
%parantheseNumbers {
|
||||||
|
vertical-align: middle;
|
||||||
|
|
||||||
|
&:before { content: '('; }
|
||||||
|
&:after { content: ')'; }
|
||||||
|
}
|
||||||
|
|
||||||
|
%toggleCheckbox,
|
||||||
|
input.sheet-toggle {
|
||||||
|
position: absolute;
|
||||||
|
opacity: 0;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
%toggleRelative {
|
||||||
|
position: relative;
|
||||||
|
opacity: 0;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
%borderBottom {
|
||||||
|
border-bottom: 1px solid #333;
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
|
||||||
|
.sheet-text-align-center,
|
||||||
|
.sheet-center {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-text-capitalize {
|
||||||
|
text-transform: capitalize;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-text-left {
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-pictos {
|
||||||
|
font-family: 'Pictos';
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-pictos-custom,
|
||||||
|
span.sheet-pictos-custom {
|
||||||
|
font-family: 'Pictos Custom';
|
||||||
|
}
|
||||||
|
|
||||||
|
span.sheet-pictos3 {
|
||||||
|
font-family: 'Pictos Three';
|
||||||
|
}
|
||||||
|
|
||||||
|
span.sheet-d6 {
|
||||||
|
font-family: 'dicefontd6';
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet-font-bold {
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
/* The switch - the box around the slider */
|
||||||
|
.sheet-switch {
|
||||||
|
position: relative;
|
||||||
|
display: inline-block;
|
||||||
|
width: 50px;
|
||||||
|
height: 24px;
|
||||||
|
|
||||||
|
/* Hide default HTML checkbox */
|
||||||
|
& input {
|
||||||
|
opacity: 0;
|
||||||
|
width: 0;
|
||||||
|
height: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* The slider */
|
||||||
|
.sheet-slider {
|
||||||
|
-webkit-transition: .4s;
|
||||||
|
background-color: #ccc;
|
||||||
|
border-radius: 34px;
|
||||||
|
bottom: 0;
|
||||||
|
cursor: pointer;
|
||||||
|
left: 0;
|
||||||
|
position: absolute;
|
||||||
|
right: 0;
|
||||||
|
top: 0;
|
||||||
|
transition: .4s;
|
||||||
|
|
||||||
|
&:before {
|
||||||
|
-webkit-transition: .4s;
|
||||||
|
background-color: white;
|
||||||
|
border-radius: 50%;
|
||||||
|
bottom: 4px;
|
||||||
|
content: "";
|
||||||
|
height: 16px;
|
||||||
|
left: 4px;
|
||||||
|
position: absolute;
|
||||||
|
transition: .4s;
|
||||||
|
width: 16px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input:checked + .sheet-slider {
|
||||||
|
background-color: $blackish;
|
||||||
|
}
|
||||||
|
|
||||||
|
input:focus + .sheet-slider {
|
||||||
|
box-shadow: 0 0 1px $blackish;
|
||||||
|
}
|
||||||
|
|
||||||
|
input:checked + .sheet-slider:before {
|
||||||
|
-webkit-transform: translateX(26px);
|
||||||
|
-ms-transform: translateX(26px);
|
||||||
|
transform: translateX(26px);
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
.sheet-tabs {
|
||||||
|
button {
|
||||||
|
&[type='action'] {
|
||||||
|
box-shadow: inset 0px 0px 3px 1px $grayshadow;
|
||||||
|
color: $white;
|
||||||
|
}
|
||||||
|
|
||||||
|
background-color: $blackish;
|
||||||
|
border-radius : 2px;
|
||||||
|
border : 1px solid #000;
|
||||||
|
font-size : 1em;
|
||||||
|
font-weight : bolder;
|
||||||
|
text-transform : capitalize;
|
||||||
|
padding : 5px;
|
||||||
|
|
||||||
|
&.sheet-pictos {
|
||||||
|
text-transform: lowercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
&[type='roll'] {
|
||||||
|
background: none;
|
||||||
|
border: none;
|
||||||
|
font-family : 'dicefontd6';
|
||||||
|
font-size : 2.5em;
|
||||||
|
vertical-align: top;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
text-shadow: 1px 1px 2px black, 0 0 25px $accent, 0 0 5px $grayshadow;
|
||||||
|
color: $white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
font-size: 1em;
|
||||||
|
text-transform: capitalize;
|
||||||
|
text-align: right;
|
||||||
|
line-height: 2em;
|
||||||
|
margin-right: 5%;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
.charsheet.lang-fr {}
|
||||||
|
.charsheet.lang-fr .sheet-tab-whisper,
|
||||||
|
.charsheet.lang-fr .sheet-tab-toggles {
|
||||||
|
margin-right: 2%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-tabs input[type='checkbox']:nth-of-type(2) {
|
||||||
|
width: 11%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio'] {
|
||||||
|
width: 4.5%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio']:nth-of-type(4),
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio']:nth-of-type(5),
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio']:nth-of-type(6),
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio']:nth-of-type(7) {
|
||||||
|
width: 6%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-tab-whisper input[type='radio'],
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio']:nth-of-type(8),
|
||||||
|
.charsheet.lang-fr .sheet-tab-toggles input[type='checkbox']:nth-of-type(1) {
|
||||||
|
width: 8%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-tab-col input[type='radio']:nth-of-type(9) {
|
||||||
|
width: 2.5%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-pd-meta input[type='text'] {
|
||||||
|
width: 30%;}
|
||||||
|
|
||||||
|
.charsheet.lang-fr .sheet-skill-box h3:first-child {
|
||||||
|
margin-right: 51%;
|
||||||
|
width: 20%;}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"Acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"Cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
"cyberdeck": "Cyberdeck",
|
||||||
|
"Commlinks": "Commlinks",
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
"data_processing": "Data Processing",
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"Elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"electronicsgroup": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"Fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"parachuting": "Parachuting",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance":"high pain tolerance",
|
||||||
|
"low pain tolerance":"low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep":"Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"Radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked."
|
||||||
|
,"character name":"character name"
|
||||||
|
,"player name":"player name"
|
||||||
|
,"walk modifier": "walk modifier"
|
||||||
|
,"run modifier": "run modifier"
|
||||||
|
,"movement modifier": "movement modifier"
|
||||||
|
,"preperations": "preperations"
|
||||||
|
,"force": "force"
|
||||||
|
,"potency": "potency"
|
||||||
|
,"trigger": "trigger"
|
||||||
|
,"command": "command"
|
||||||
|
,"contact": "contact"
|
||||||
|
,"time":"time"
|
||||||
|
,"adeptpowers": "Adept Powers or Other Abilities"
|
||||||
|
,"whisper rolls to gm":"whisper rolls to gm"
|
||||||
|
,"dodge":"Dodge"
|
||||||
|
,"climbing":"Climbing"
|
||||||
|
,"infiltration":"Infiltration"
|
||||||
|
,"shadowing":"Shadowing"
|
||||||
|
,"enchanting":"Enchanting"
|
||||||
|
,"mechanicalgroup":"Mechanical Group"
|
||||||
|
,"datasearch":"Data Search"
|
||||||
|
,"pilotanthroform":"Pilot Anthroform"
|
||||||
|
,"freefall": "Freefall"
|
||||||
|
,"Initiative Passes":"Initiative Passes"
|
||||||
|
,"ballistic":"Ballistic"
|
||||||
|
,"impact":"Impact"
|
||||||
|
,"Laser Protection":"Laser Protection"
|
||||||
|
,"Gause Round Armor": "Gause Round Armor"
|
||||||
|
,"Gause":"Gause"
|
||||||
|
,"Laser":"Laser"
|
||||||
|
,"Falling Protection": "Falling Protection"
|
||||||
|
,"system":"system"
|
||||||
|
,"os":"os"
|
||||||
|
,"response":"response"
|
||||||
|
,"signal":"signal"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemie",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Acelerar",
|
||||||
|
"acceleration": "Aceleración",
|
||||||
|
"acid": "Ácido",
|
||||||
|
"Acid Protection": "Protección del ácido",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Activo/a",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Edad",
|
||||||
|
"agility": "Agilidad",
|
||||||
|
"alchemy": "Alquimia",
|
||||||
|
"ammo": "Munición",
|
||||||
|
"animalhandling": "Trato con animales",
|
||||||
|
"ap": "PA",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"Archery": "Tiro con arco",
|
||||||
|
"armor": "Armadura",
|
||||||
|
"armorer": "Armero",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Armas",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Ataque",
|
||||||
|
"attribute": "Atributo",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clavas",
|
||||||
|
"cold": "Frío",
|
||||||
|
"Cold Protection": "Protección del frío",
|
||||||
|
"combat": "Combate",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Tipo de combate",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Compostura",
|
||||||
|
"computer": "Ordenador",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Monitor de condición",
|
||||||
|
"conditionmonitorm": "Monitor de condición (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
"cyberdeck": "Ciberterminal",
|
||||||
|
"cybertechnology": "Cibertecnología",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Daño",
|
||||||
|
"damagetype": "Daño de combate",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dado",
|
||||||
|
"direct": "Directo",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Ecos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiqueta",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Lejos",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "Archivo",
|
||||||
|
"fire": "Fuego",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Protección del fuego",
|
||||||
|
"firewall": "Cortafuegos",
|
||||||
|
"firstaid": "Primeros auxilios",
|
||||||
|
"flight": "Vuelo",
|
||||||
|
"forgery": "Falsificación",
|
||||||
|
"freefall": "Caída libre",
|
||||||
|
"funds": "Fondos",
|
||||||
|
"gear": "Equipo",
|
||||||
|
"gm": "Al MJ",
|
||||||
|
"gm-whisper": "Susurrar todas las tiradas al MJ",
|
||||||
|
"/w GM": "/w MJ",
|
||||||
|
"grunt": "Peón",
|
||||||
|
"gunnery": "Artillería",
|
||||||
|
"gymnastics": "Gimnasia",
|
||||||
|
"hacking": "Piratería informática",
|
||||||
|
"hand": "Mano",
|
||||||
|
"handling": "Manejo",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Salud",
|
||||||
|
"heavyweapons": "Armas pesadas",
|
||||||
|
"height-u": "Altura",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Ilusión",
|
||||||
|
"impersonation": "Suplantación",
|
||||||
|
"indirect": "Indirecto",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Iniciar",
|
||||||
|
"initiative": "Iniciativa",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instrucción",
|
||||||
|
"intimidation": "Intimidación",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuición",
|
||||||
|
"item": "Objeto",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Nivel",
|
||||||
|
"licenses": "Licencias",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Límite",
|
||||||
|
"limits": "Límites",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Lógica",
|
||||||
|
"longarms": "Armas largas",
|
||||||
|
"los": "LDV",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Lealtad",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulación",
|
||||||
|
"martialarts": "Artes marciales",
|
||||||
|
"matrix": "Matriz",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicina",
|
||||||
|
"melee": "Cuerpo a cuerpo",
|
||||||
|
"memory": "Memoria",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Límite de la mente",
|
||||||
|
"mentallimit": "Límite de la mente:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Modo",
|
||||||
|
"model": "Modelo",
|
||||||
|
"modeoptions": "Opciones del modo",
|
||||||
|
"modes": "Modos",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Tolerancia al dolor",
|
||||||
|
"palming": "Escamotear",
|
||||||
|
"pc": "PJ",
|
||||||
|
"perception": "Percepción",
|
||||||
|
"performance": "Interpretación",
|
||||||
|
"permanent": "Permanente",
|
||||||
|
"persona": "Imagen",
|
||||||
|
"personal": "Datos personales",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Límite físico",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Jugador",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Poder",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Público",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Rango",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Puntuación",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reacción",
|
||||||
|
"recoil": "Retroceso",
|
||||||
|
"registering": "Registrar",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sexo",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Selecciona el tipo de hoja por defecto.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Habilidad",
|
||||||
|
"skills": "Habilidades",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Hechicería",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Especial",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Categoría",
|
||||||
|
"spells": "Hechizos",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Fuerza",
|
||||||
|
"stun": "Aturdir",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Estilo",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Supervivencia",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Flaqueza",
|
||||||
|
"weapon": "Arma",
|
||||||
|
"weapons": "Armas",
|
||||||
|
"weight": "Peso",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Configurar las tiradas por defecto como públicas o para el mj.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "nombre del personaje",
|
||||||
|
"player name": "nombre del jugador",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "fuerza",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contacto",
|
||||||
|
"time": "tiempo",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"accel": "Accél",
|
||||||
|
"acceleration": "Accéleration",
|
||||||
|
"acid": "Acide",
|
||||||
|
"Acid Protection": "Protection contre l'acide",
|
||||||
|
"actinggroup": "Groupe Comédie",
|
||||||
|
"active": "Actif",
|
||||||
|
"aeronauticsmechanic": "Mécanicien aéronautique",
|
||||||
|
"age": "Âge",
|
||||||
|
"agility": "Agilité",
|
||||||
|
"alchemy": "Alchimie",
|
||||||
|
"ammo": "Munitions",
|
||||||
|
"animalhandling": "Dressage",
|
||||||
|
"ap": "PA",
|
||||||
|
"arcana": "Arcanes",
|
||||||
|
"Archery": "Armes de trait",
|
||||||
|
"armor": "Armure",
|
||||||
|
"armorer": "Armurier",
|
||||||
|
"armorrating": "Indice d'armure",
|
||||||
|
"arms": "Combat",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Observation astrale",
|
||||||
|
"astralcombat": "Combat Astral",
|
||||||
|
"astralini": "Init. astrale",
|
||||||
|
"astralinitiative": "Initiative Astrale",
|
||||||
|
"athleticsgroup": "Groupe Athlétisme",
|
||||||
|
"attack": "Attaque",
|
||||||
|
"attribute": "Attribut",
|
||||||
|
"attributearray": "Tableau d’attribut",
|
||||||
|
"attributes": "Attributs",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatiques",
|
||||||
|
"automotivemechanic": "Mécanique automobile",
|
||||||
|
"awakened": "Éveillé",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Bannissement",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Curseur de base",
|
||||||
|
"bf": "TR",
|
||||||
|
"binding": "Lien d'esprits",
|
||||||
|
"biotechgroup": "Groupe Biotech",
|
||||||
|
"biotechnology": "Biotechnologie",
|
||||||
|
"Blades": "Armes tranchantes",
|
||||||
|
"body": "Constitution",
|
||||||
|
"bonuses": "Bonus",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Personnage",
|
||||||
|
"charisma": "Charisme",
|
||||||
|
"chemistry": "Chimie",
|
||||||
|
"close": "Mêlée",
|
||||||
|
"closecombatgroup": "Groupe Combat rapproché",
|
||||||
|
"clubs": "Armes contondantes",
|
||||||
|
"cold": "Froid",
|
||||||
|
"Cold Protection": "Protection contre le froid",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Compétence de combat",
|
||||||
|
"combatskills": "Compétences de combat",
|
||||||
|
"combattype": "Type",
|
||||||
|
"compiling": "Compilation",
|
||||||
|
"complex form": "Forme complexe",
|
||||||
|
"composure": "Sang-froid",
|
||||||
|
"computer": "Informatique",
|
||||||
|
"con": "Escroquerie",
|
||||||
|
"conditionfooter": "Pour chaque 3 cases de dégâts sur n'importe quel moniteur de dégâts, le personnage prend un malus de -1 sur les tests; ces modificateurs sont cumulables au sein et entre les moniteurs de dégâts.",
|
||||||
|
"conditionmonitor": "Moniteur de condition",
|
||||||
|
"conditionmonitorm": "Moniteur de condition (M)",
|
||||||
|
"conditionmonitormodifiers": "Modificateurs de moniteur de condition (P/E)",
|
||||||
|
"conditionmonitorpm": "Moniteur de condition (P/M)",
|
||||||
|
"conditionmonitorps": "Moniteur de condition (P/E)",
|
||||||
|
"conjuring": "Conjuration",
|
||||||
|
"conjuringgroup": "Groupe Conjuration",
|
||||||
|
"connection": "Connexion",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. est le seul propriétaire des noms, logo, oeuvre, marques, photographies, sons, audio, vidéo et tout matériau breveté utilisé dans le cadre du jeu Shadowrun. The Topps Company, Inc. a accordé l’autorisation d’utiliser ces noms, logos, oeuvre, marques ou tout matériaux exclusifs à des fins promotionnelles et d’information sur son site Internet mais ne cautionne pas et n’est pas affilié à aucun titre officiel que ce soit.",
|
||||||
|
"core": "Feuille",
|
||||||
|
"corecombatinfo": "Principales infos de Combat",
|
||||||
|
"counterspelling": "Contresort",
|
||||||
|
"crackinggroup": "Groupe Piratage",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnologie",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dég",
|
||||||
|
"damage": "Dégâts",
|
||||||
|
"damagetype": "Dégâts de combat",
|
||||||
|
"data_processing": "Traitement des données",
|
||||||
|
"dataproc": "Trait. Données",
|
||||||
|
"decompiling": "Décompilation",
|
||||||
|
"default": "Défausser",
|
||||||
|
"defense": "Défense",
|
||||||
|
"defense attribute": "Attributs de défence",
|
||||||
|
"defense matrix attribute": "Attributs de défence matricielle",
|
||||||
|
"demolitions": "Explosifs",
|
||||||
|
"detection": "Détection",
|
||||||
|
"device": "Appareil",
|
||||||
|
"devicerating": "Indice d'appareil",
|
||||||
|
"dice": "Dé",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Désenchantement",
|
||||||
|
"disguise": "Déguisement",
|
||||||
|
"diving": "Plongée",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Durée",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Échos",
|
||||||
|
"edge": "Chance",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Protection contre l'életricité",
|
||||||
|
"Electronics Group": "Groupe Électronique",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Émergé",
|
||||||
|
"enchantinggroup": "Groupe Enchantement",
|
||||||
|
"engineeringgroup": "Groupe Ingénierie",
|
||||||
|
"escapeartist": "Évasion",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnie",
|
||||||
|
"etiquette": "Étiquette",
|
||||||
|
"exoticmelee": "Arme de mêlée exotique",
|
||||||
|
"exoticnote": "Les armes exotiques ne sont pas liés aux compétences. Utilisez l'entrée modificateur de dé pour paramétrer les dés de compétences.",
|
||||||
|
"exoticrange": "Arme à distance exotique",
|
||||||
|
"extended": "Étendu",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "TA",
|
||||||
|
"fade": "Disparition",
|
||||||
|
"fadevalue": "Valeur de Disparition",
|
||||||
|
"fakeid": "Faux SIN",
|
||||||
|
"fakeidsrelated": "Faux SINs, styles de vie, fonds et permis associés",
|
||||||
|
"far": "Loin",
|
||||||
|
"favor": "Faveur",
|
||||||
|
"file": "Fichier",
|
||||||
|
"fire": "Feu",
|
||||||
|
"firearmsgroup": "Groupe Armes à feu",
|
||||||
|
"Fire Protection": "Protection contre le feu",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "Premiers soins",
|
||||||
|
"flight": "Vol",
|
||||||
|
"forgery": "Falsification",
|
||||||
|
"freefall": "Chute Libre",
|
||||||
|
"funds": "Fonds",
|
||||||
|
"gear": "Matos",
|
||||||
|
"gm": "Pour le MJ",
|
||||||
|
"gm-whisper": "Murmurer le Jet au MJ",
|
||||||
|
"/w GM": "/w MJ",
|
||||||
|
"grunt": "Brute",
|
||||||
|
"gunnery": "Artillerie",
|
||||||
|
"gymnastics": "Gymnastique",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Main",
|
||||||
|
"handling": "Maniabilité",
|
||||||
|
"handoff": "Main (Off)",
|
||||||
|
"hardware": "Matériel électronique",
|
||||||
|
"health": "Santé",
|
||||||
|
"heavyweapons": "Armes lourdes",
|
||||||
|
"height-u": "Taille",
|
||||||
|
"host": "Serveur",
|
||||||
|
"host_rating": "Indice de serveur",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "CI",
|
||||||
|
"ic limit": "Limite de CI",
|
||||||
|
"idslifestylecurrency": "IDs/Styles de vie/Argent",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Imposture",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Mécanique industrielle",
|
||||||
|
"influencegroup": "Groupe Influence",
|
||||||
|
"initiate": "Initié",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Dé d'initiative",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Contre-mesures d’intrusion",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Objet",
|
||||||
|
"judgeintentions": "Jauger les intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Conn..",
|
||||||
|
"knowledgeskills": "Compétences de connaissances",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Compétences linguistiques",
|
||||||
|
"leadership": "Commandement",
|
||||||
|
"level": "Niveau",
|
||||||
|
"licenses": "Permis",
|
||||||
|
"liftcarry": "Soulever/Transporter",
|
||||||
|
"limit": "Limite",
|
||||||
|
"limits": "Limites",
|
||||||
|
"locksmith": "Serrurerie",
|
||||||
|
"logic": "Logique",
|
||||||
|
"longarms": "Fusils",
|
||||||
|
"los": "CDV",
|
||||||
|
"los (a)": "CDV (Z)",
|
||||||
|
"loyalty": "Loyauté",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magie",
|
||||||
|
"magicalskill": "Compétence magique",
|
||||||
|
"magicalskills": "Compétences magiques",
|
||||||
|
"magicres": "Magie/Résonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Arts martiaux",
|
||||||
|
"matrix": "Matrice",
|
||||||
|
"matrixdevice": "Appareil matriciel",
|
||||||
|
"matrixinit": "Init. matricielle",
|
||||||
|
"matrixinitiative": "Initiative Matricielle",
|
||||||
|
"matrixsoak": "Encaissement matriciel",
|
||||||
|
"medicine": "Médecine",
|
||||||
|
"melee": "de mêlée",
|
||||||
|
"memory": "Mémoire",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Limite mentale",
|
||||||
|
"mentallimit": "Limite mentale",
|
||||||
|
"metamagic": "Métamagie",
|
||||||
|
"metatype": "Métatype",
|
||||||
|
"misc": "Divers",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Modèle",
|
||||||
|
"modeoptions": "Modes de tir",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modificateur",
|
||||||
|
"modifierdice": "Dé modificateur",
|
||||||
|
"modifiers": "Modificateurs",
|
||||||
|
"movement": "Déplacement",
|
||||||
|
"mundane": "Ordinaire",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Nom",
|
||||||
|
"namealias": "Nom/Alias principal",
|
||||||
|
"nauticalmechanic": "Mécanique nautique",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Près",
|
||||||
|
"negotiation": "Négociation",
|
||||||
|
"none": "Aucun",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Rumeur",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Autre",
|
||||||
|
"outdoorsgroup": "Groupe Plein air",
|
||||||
|
"overflow": "Surplus",
|
||||||
|
"overflowmodifier": "Modificateur de surplus",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "Endurance à la douleur",
|
||||||
|
"low pain tolerance": "Sensibilité à la douleur",
|
||||||
|
"damage compensators": "Compensateur de dommages (P/E)",
|
||||||
|
"paintolerance": "Tolérance à la douleur",
|
||||||
|
"palming": "Escamotage",
|
||||||
|
"pc": "PJ",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Représentation",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Données personnelles",
|
||||||
|
"physical": "Physique",
|
||||||
|
"physical_limit": "Limite physique",
|
||||||
|
"physicalbonus": "Bonus physique",
|
||||||
|
"physicaldamagetrack": "Moniteur de dégâts physiques",
|
||||||
|
"physicallimit": "Limite physique",
|
||||||
|
"physicalskills": "Compétences physiques",
|
||||||
|
"pilot": "Autopilote",
|
||||||
|
"pilotaerospace": "Appareils spatiaux",
|
||||||
|
"pilotaircraft": "Appareils volants",
|
||||||
|
"pilotexoticvehicle": "Véhicule exotique",
|
||||||
|
"pilotgroundcraft": "Véhicules terrestres",
|
||||||
|
"pilotwalker": "Marcheurs",
|
||||||
|
"pilotwatercraft": "Véhicules aquatiques",
|
||||||
|
"pistols": "Pistolets",
|
||||||
|
"player": "Joueur",
|
||||||
|
"plot": "Complot",
|
||||||
|
"power": "Puissance",
|
||||||
|
"powers": "Pouvoirs",
|
||||||
|
"pr": "Indice professionnel",
|
||||||
|
"prep": "Prép...",
|
||||||
|
"primary": "Principale",
|
||||||
|
"primaryarmor": "Armure principale",
|
||||||
|
"primarylifestyle": "Style de vie principal",
|
||||||
|
"primarymeleeweapon": "Arme de mêlée principale",
|
||||||
|
"primaryrangedweapon": "Arme à distance principale",
|
||||||
|
"programs": "Programmes",
|
||||||
|
"projectileweapons": "Armes à projectiles",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Renommée",
|
||||||
|
"qualities": "Qualités",
|
||||||
|
"quality": "Qualité",
|
||||||
|
"quantity": "Quantité",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Ray.",
|
||||||
|
"Radiation Protection": "Protection contre les radiations",
|
||||||
|
"range": "Portée",
|
||||||
|
"ranged": "à distance",
|
||||||
|
"rating": "Indice",
|
||||||
|
"ratingmodifier": "Modificateur d'indice",
|
||||||
|
"rc": "CR",
|
||||||
|
"reach": "Allonge",
|
||||||
|
"reaction": "Réaction",
|
||||||
|
"recoil": "CR",
|
||||||
|
"registering": "Inscription",
|
||||||
|
"relatedlifestyle": "Styles de vies associés",
|
||||||
|
"resonance": "Résonance",
|
||||||
|
"resonanceskills": "Compétences de résonance",
|
||||||
|
"rituals": "Rituels",
|
||||||
|
"ritualspellcasting": "Magie rituelle",
|
||||||
|
"rtg": "IND",
|
||||||
|
"running": "Course",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Siège",
|
||||||
|
"self": "Soi-même",
|
||||||
|
"sensor": "Senseurs",
|
||||||
|
"sex": "Sexe",
|
||||||
|
"shadowamps": "Implants",
|
||||||
|
"sheetdescription": "Définir le type de feuille par défaut.",
|
||||||
|
"sheetselect": "Sélection de la feuille",
|
||||||
|
"sheettype": "Type de feuille",
|
||||||
|
"skill": "Compétence",
|
||||||
|
"skills": "Compétences",
|
||||||
|
"sleaze": "Corruption",
|
||||||
|
"sneaking": "Discrétion",
|
||||||
|
"soak": "Encaisser",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Limite sociale",
|
||||||
|
"sociallimit": "Limite sociale",
|
||||||
|
"socialskills": "Compétences sociales",
|
||||||
|
"software": "Logiciels",
|
||||||
|
"sorcery": "Sorcellerie",
|
||||||
|
"sorcerygroup": "Groupe Sorcellerie",
|
||||||
|
"special": "Spécial",
|
||||||
|
"specialization": "Spécialisation",
|
||||||
|
"speed": "Vitesse",
|
||||||
|
"speedoff": "Vitesse (Off)",
|
||||||
|
"spellcasting": "Lancement de sort",
|
||||||
|
"category": "Catégorie",
|
||||||
|
"spells": "Sorts",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "CC",
|
||||||
|
"stealthgroup": "Groupe Furtivité",
|
||||||
|
"streetcred": "Réputation",
|
||||||
|
"strength": "Force",
|
||||||
|
"stun": "Étourdissement",
|
||||||
|
"stunbonus": "Bonus étourdissant",
|
||||||
|
"stundamagetrack": "Moniteur de dégâts étourdissants",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Invocation",
|
||||||
|
"survival": "Survie",
|
||||||
|
"sustained": "Maintenu",
|
||||||
|
"swimming": "Natation",
|
||||||
|
"t": "C",
|
||||||
|
"t (a)": "C (Z)",
|
||||||
|
"target": "Cible",
|
||||||
|
"taskinggroup": "Groupe Technomancie",
|
||||||
|
"technicalskills": "Compétences techniques",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Modificateurs temporaires",
|
||||||
|
"throwingweapons": "Armes de jet",
|
||||||
|
"topps": "La Topps Company, Inc. a la propriété exclusive des noms, logos, illustrations, marques, photographies, sons, sons, audio, vidéo et/ou tout matériel exclusif utilisé en rapport avec le jeu Shadowrun. The Topps Company, Inc. a accordé la permission d'utiliser ces noms, logos, illustrations, marques et/ou tout matériel exclusif à des fins promotionnelles et informatives sur son site Web, mais n'endosse pas et n'est affilié à aucun titre officiel.",
|
||||||
|
"total": "Total ",
|
||||||
|
"totalkarma": "Karma total",
|
||||||
|
"tracking": "Pistage",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Combat à mains nues",
|
||||||
|
"vehicle": "Véhicule",
|
||||||
|
"vehicleskills": "Compétences de pilotage",
|
||||||
|
"vehicleweapons": "Armement de véhicule",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Faiblesse",
|
||||||
|
"weapon": "Arme",
|
||||||
|
"weapons": "Armes",
|
||||||
|
"weight": "Poids",
|
||||||
|
"whisper": "Murmurer",
|
||||||
|
"whisperdescription": "Affectez la valeur par défaut pour lancer les dés en public ou au GM.",
|
||||||
|
"willpower": "Volonté",
|
||||||
|
"wounds": "Blessures",
|
||||||
|
"cancel": "Annuler",
|
||||||
|
"next": "Suivant",
|
||||||
|
"back": "Précédent",
|
||||||
|
"import": "Importer",
|
||||||
|
"importer": "Importateur",
|
||||||
|
"importecharacter": "Importer un personnage",
|
||||||
|
"apply": "Appliquer",
|
||||||
|
"importertext": "Vous pouvez importer un personnage avec un JSON de Chummer. Le propriétaire de la partie doit définir un Compendium dans les paramètres de la partie. Peu importe lequel vous choisissez. Le logiciel Charactermancer nécessite simplement d'en choisir un.",
|
||||||
|
"character name": "nom du personnage",
|
||||||
|
"player name": "nom du joueur",
|
||||||
|
"walk modifier": "modificateur de marche",
|
||||||
|
"run modifier": "modificateur de course",
|
||||||
|
"movement modifier": "modificateur de mouvement",
|
||||||
|
"preperations": "Préparations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "puissance",
|
||||||
|
"trigger": "déclencheur",
|
||||||
|
"command": "commandement",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "temps",
|
||||||
|
"adeptpowers": "Pouvoirs d'adepte ou autres capacités",
|
||||||
|
"whisper rolls to gm": "Murmurer le Jet au MJ"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,403 @@
|
|||||||
|
{
|
||||||
|
"a": "A",
|
||||||
|
"acc": "ACC",
|
||||||
|
"accel": "Accel",
|
||||||
|
"acceleration": "Acceleration",
|
||||||
|
"acid": "Acid",
|
||||||
|
"Acid Protection": "Acid Protection",
|
||||||
|
"actinggroup": "Acting Group",
|
||||||
|
"active": "Active",
|
||||||
|
"aeronauticsmechanic": "Aeronautics Mechanic",
|
||||||
|
"age": "Age",
|
||||||
|
"agility": "Agility",
|
||||||
|
"alchemy": "Alchemy",
|
||||||
|
"ammo": "Ammo",
|
||||||
|
"animalhandling": "Animal Handling",
|
||||||
|
"ap": "AP",
|
||||||
|
"arcana": "Arcana",
|
||||||
|
"archery": "Archery",
|
||||||
|
"armor": "Armor",
|
||||||
|
"armorer": "Armorer",
|
||||||
|
"armorrating": "Armor Rating",
|
||||||
|
"arms": "Arms",
|
||||||
|
"artisan": "Artisan",
|
||||||
|
"assensing": "Assensing",
|
||||||
|
"astralcombat": "Astral Combat",
|
||||||
|
"astralini": "Astral Ini",
|
||||||
|
"astralinitiative": "Astral Initiative",
|
||||||
|
"athleticsgroup": "Athletics Group",
|
||||||
|
"attack": "Attack",
|
||||||
|
"attribute": "Attribute",
|
||||||
|
"attributearray": "Attribute Array",
|
||||||
|
"attributes": "Attributes",
|
||||||
|
"augmentations": "Augmentations",
|
||||||
|
"augs": "Augs",
|
||||||
|
"automatics": "Automatics",
|
||||||
|
"automotivemechanic": "Automotive Mechanic",
|
||||||
|
"awakened": "Awakened",
|
||||||
|
"b": "B",
|
||||||
|
"banishing": "Banishing",
|
||||||
|
"base": "Base",
|
||||||
|
"baseslider": "Base slider",
|
||||||
|
"bf": "BF",
|
||||||
|
"binding": "Binding",
|
||||||
|
"biotechgroup": "Biotech Group",
|
||||||
|
"biotechnology": "Biotechnology",
|
||||||
|
"blades": "Blades",
|
||||||
|
"body": "Body",
|
||||||
|
"bonuses": "Bonuses",
|
||||||
|
"c": "C",
|
||||||
|
"character": "Character",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"chemistry": "Chemistry",
|
||||||
|
"close": "Close",
|
||||||
|
"closecombatgroup": "Close Combat Group",
|
||||||
|
"clubs": "Clubs",
|
||||||
|
"cold": "Cold",
|
||||||
|
"Cold Protection": "Cold Protection",
|
||||||
|
"combat": "Combat",
|
||||||
|
"combatskill": "Combat Skill",
|
||||||
|
"combatskills": "Combat Skills",
|
||||||
|
"combattype": "Combat Type",
|
||||||
|
"compiling": "Compiling",
|
||||||
|
"complex form": "Complex Form",
|
||||||
|
"composure": "Composure",
|
||||||
|
"computer": "Computer",
|
||||||
|
"con": "Con",
|
||||||
|
"conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.",
|
||||||
|
"conditionmonitor": "Condition Monitor",
|
||||||
|
"conditionmonitorm": "Condition Monitor (M)",
|
||||||
|
"conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ",
|
||||||
|
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||||
|
"conditionmonitorps": "Condition Monitor (P/S)",
|
||||||
|
"conjuring": "Conjuring",
|
||||||
|
"conjuringgroup": "Conjuring Group",
|
||||||
|
"connection": "Connection",
|
||||||
|
"contacts": "Contacts",
|
||||||
|
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"core": "Core",
|
||||||
|
"corecombatinfo": "Core Combat Info",
|
||||||
|
"counterspelling": "Counterspelling",
|
||||||
|
"crackinggroup": "Cracking Group",
|
||||||
|
"cybercombat": "Cybercombat",
|
||||||
|
|
||||||
|
"cybertechnology": "Cybertechnology",
|
||||||
|
"d6": "d6",
|
||||||
|
"dam": "Dam",
|
||||||
|
"damage": "Damage",
|
||||||
|
"damagetype": "Combat Damage",
|
||||||
|
|
||||||
|
"dataproc": "Data Proc.",
|
||||||
|
"decompiling": "Decompiling",
|
||||||
|
"default": "Default a skill",
|
||||||
|
"defense": "Defense",
|
||||||
|
"defense attribute": "Defense Attribute",
|
||||||
|
"defense matrix attribute": "Defense Matrix Attribute",
|
||||||
|
"demolitions": "Demolitions",
|
||||||
|
"detection": "Detection",
|
||||||
|
"device": "Device",
|
||||||
|
"devicerating": "Device Rating",
|
||||||
|
"dice": "Dice",
|
||||||
|
"direct": "Direct",
|
||||||
|
"disenchanting": "Disenchanting",
|
||||||
|
"disguise": "Disguise",
|
||||||
|
"diving": "Diving",
|
||||||
|
"drain": "Drain",
|
||||||
|
"drain-2": "Drain 1",
|
||||||
|
"drone": "Drone",
|
||||||
|
"duration": "Duration",
|
||||||
|
"e": "E",
|
||||||
|
"echos": "Echos",
|
||||||
|
"edge": "Edge",
|
||||||
|
"elec": "Elec.",
|
||||||
|
"Electrical Protection": "Electrical Protection",
|
||||||
|
"Electronics Group": "Electronics Group",
|
||||||
|
"electronicwarfare": "Electronic Warfare",
|
||||||
|
"emerged": "Emerged",
|
||||||
|
"enchantinggroup": "Enchanting Group",
|
||||||
|
"engineeringgroup": "Engineering Group",
|
||||||
|
"escapeartist": "Escape Artist",
|
||||||
|
"ess": "Ess",
|
||||||
|
"essence": "Essence",
|
||||||
|
"ethnicity": "Ethnicity",
|
||||||
|
"etiquette": "Etiquette",
|
||||||
|
"exoticmelee": "Exotic Melee",
|
||||||
|
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
|
||||||
|
"exoticrange": "Exotic Range",
|
||||||
|
"extended": "Extended",
|
||||||
|
"f": "F",
|
||||||
|
"fa": "FA",
|
||||||
|
"fade": "Fade",
|
||||||
|
"fadevalue": "Fade Value",
|
||||||
|
"fakeid": "Fake ID",
|
||||||
|
"fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses",
|
||||||
|
"far": "Far",
|
||||||
|
"favor": "Favor",
|
||||||
|
"file": "File",
|
||||||
|
"fire": "Fire",
|
||||||
|
"firearmsgroup": "Firearms Group",
|
||||||
|
"Fire Protection": "Fire Protection",
|
||||||
|
"firewall": "Firewall",
|
||||||
|
"firstaid": "First Aid",
|
||||||
|
"flight": "Flight",
|
||||||
|
"forgery": "Forgery",
|
||||||
|
"freefall": "Free Fall",
|
||||||
|
"funds": "Funds",
|
||||||
|
"gear": "Gear",
|
||||||
|
"gm": "To GM",
|
||||||
|
"gm-whisper": "Whisper Roll to GM",
|
||||||
|
"/w GM": "/w GM",
|
||||||
|
"grunt": "Grunt",
|
||||||
|
"gunnery": "Gunnery",
|
||||||
|
"gymnastics": "Gymnastics",
|
||||||
|
"hacking": "Hacking",
|
||||||
|
"hand": "Hand",
|
||||||
|
"handling": "Handling",
|
||||||
|
"handoff": "Hand (Off)",
|
||||||
|
"hardware": "Hardware",
|
||||||
|
"health": "Health",
|
||||||
|
"heavyweapons": "Heavy Weapons",
|
||||||
|
"height-u": "Height",
|
||||||
|
"host": "Host",
|
||||||
|
"host_rating": "Host Rating",
|
||||||
|
"i": "I",
|
||||||
|
"ic": "IC",
|
||||||
|
"ic limit": "IC Limit",
|
||||||
|
"idslifestylecurrency": "IDs/Lifestyles/Currency",
|
||||||
|
"illusion": "Illusion",
|
||||||
|
"impersonation": "Impersonation",
|
||||||
|
"indirect": "Indirect",
|
||||||
|
"industrialmechanic": "Industrial Mechanic",
|
||||||
|
"influencegroup": "Influence Group",
|
||||||
|
"initiate": "Initiate",
|
||||||
|
"initiative": "Initiative",
|
||||||
|
"initiativedice": "Initiative Dice",
|
||||||
|
"instant": "Instant",
|
||||||
|
"instruction": "Instruction",
|
||||||
|
"intimidation": "Intimidation",
|
||||||
|
"intrusioncountermeasures": "Intrusion Countermeasures",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"item": "Item",
|
||||||
|
"judgeintentions": "Judge Intentions",
|
||||||
|
"karma": "Karma",
|
||||||
|
"know": "Know..",
|
||||||
|
"knowledgeskills": "Knowledge Skills",
|
||||||
|
"l": "L",
|
||||||
|
"lang": "Lang..",
|
||||||
|
"languageskills": "Language Skills",
|
||||||
|
"leadership": "Leadership",
|
||||||
|
"level": "Level",
|
||||||
|
"licenses": "Licenses",
|
||||||
|
"liftcarry": "Lift & Carry",
|
||||||
|
"limit": "Limit",
|
||||||
|
"limits": "Limits",
|
||||||
|
"locksmith": "Locksmith",
|
||||||
|
"logic": "Logic",
|
||||||
|
"longarms": "Longarms",
|
||||||
|
"los": "LOS",
|
||||||
|
"los (a)": "LOS (A)",
|
||||||
|
"loyalty": "Loyalty",
|
||||||
|
"m": "M",
|
||||||
|
"magic": "Magic",
|
||||||
|
"magicalskill": "Magical Skill",
|
||||||
|
"magicalskills": "Magical Skills",
|
||||||
|
"magicres": "Magic/Resonance",
|
||||||
|
"mana": "Mana",
|
||||||
|
"manipulation": "Manipulation",
|
||||||
|
"martialarts": "Martial Arts",
|
||||||
|
"matrix": "Matrix",
|
||||||
|
"matrixdevice": "Matrix Device",
|
||||||
|
"matrixinit": "Matrix Ini",
|
||||||
|
"matrixinitiative": "Matrix Initiative",
|
||||||
|
"matrixsoak": "Matrix Soak",
|
||||||
|
"medicine": "Medicine",
|
||||||
|
"melee": "Melee",
|
||||||
|
"memory": "Memory",
|
||||||
|
"mental": "Mental",
|
||||||
|
"mental_limit": "Mental Limit",
|
||||||
|
"mentallimit": "Mental Limit:",
|
||||||
|
"metamagic": "Metamagic",
|
||||||
|
"metatype": "Metatype",
|
||||||
|
"misc": "Misc",
|
||||||
|
"mode": "Mode",
|
||||||
|
"model": "Model",
|
||||||
|
"modeoptions": "Mode Options",
|
||||||
|
"modes": "Modes",
|
||||||
|
"modifications": "Modifications",
|
||||||
|
"modifier": "Modifier",
|
||||||
|
"modifierdice": "Modifier Dice",
|
||||||
|
"modifiers": "Modifiers",
|
||||||
|
"movement": "Movement",
|
||||||
|
"mundane": "Mundane",
|
||||||
|
"n": "N",
|
||||||
|
"name": "Name",
|
||||||
|
"namealias": "NAME/PRIMARY ALIAS",
|
||||||
|
"nauticalmechanic": "Nautical Mechanic",
|
||||||
|
"navigation": "Navigation",
|
||||||
|
"near": "Near",
|
||||||
|
"negotiation": "Negotiation",
|
||||||
|
"none": "None",
|
||||||
|
"notes": "Notes",
|
||||||
|
"notoriety": "Notoriety",
|
||||||
|
"nuyen": "Nuyen",
|
||||||
|
"options": "Options",
|
||||||
|
"other": "Other",
|
||||||
|
"outdoorsgroup": "Outdoors Group",
|
||||||
|
"overflow": "Overflow",
|
||||||
|
"overflowmodifier": "Overflow Modifier",
|
||||||
|
"p": "P",
|
||||||
|
"high pain tolerance": "high pain tolerance",
|
||||||
|
"low pain tolerance": "low pain tolerance",
|
||||||
|
"damage compensators": "Damage Compensators (P/S): ",
|
||||||
|
"paintolerance": "Pain Tolerance",
|
||||||
|
"palming": "Palming",
|
||||||
|
"pc": "PC",
|
||||||
|
"perception": "Perception",
|
||||||
|
"performance": "Performance",
|
||||||
|
"permanent": "Permanent",
|
||||||
|
"persona": "Persona",
|
||||||
|
"personal": "Personal Data",
|
||||||
|
"physical": "Physical",
|
||||||
|
"physical_limit": "Physical Limit",
|
||||||
|
"physicalbonus": "Physical Bonus",
|
||||||
|
"physicaldamagetrack": "Physical Damage Track",
|
||||||
|
"physicallimit": "Physical Limit:",
|
||||||
|
"physicalskills": "Physical Skills",
|
||||||
|
"pilot": "pilot",
|
||||||
|
"pilotaerospace": "Pilot Aerospace",
|
||||||
|
"pilotaircraft": "Pilot Aircraft",
|
||||||
|
"pilotexoticvehicle": "Pilot Exotic Vehicle",
|
||||||
|
"pilotgroundcraft": "Pilot Ground Craft",
|
||||||
|
"pilotwalker": "Pilot Walker",
|
||||||
|
"pilotwatercraft": "Pilot Watercraft",
|
||||||
|
"pistols": "Pistols",
|
||||||
|
"player": "Player",
|
||||||
|
"plot": "Plot",
|
||||||
|
"power": "Power",
|
||||||
|
"powers": "Powers",
|
||||||
|
"pr": "Professional Rating",
|
||||||
|
"prep": "Prep...",
|
||||||
|
"primary": "Primary",
|
||||||
|
"primaryarmor": "Primary Armor",
|
||||||
|
"primarylifestyle": "Primary Lifestyle",
|
||||||
|
"primarymeleeweapon": "Primary Melee Weapon",
|
||||||
|
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||||
|
"programs": "Programs",
|
||||||
|
"projectileweapons": "Projectile Weapons",
|
||||||
|
"public": "Public",
|
||||||
|
"publicawareness": "Public Awereness",
|
||||||
|
"qualities": "Qualities",
|
||||||
|
"quality": "Quality",
|
||||||
|
"quantity": "Quantity",
|
||||||
|
"r": "R",
|
||||||
|
"radi": "Radi.",
|
||||||
|
"Radiation Protection": "Radiation Protection",
|
||||||
|
"range": "Range",
|
||||||
|
"ranged": "Ranged",
|
||||||
|
"rating": "Rating",
|
||||||
|
"ratingmodifier": "Rating Modifier",
|
||||||
|
"rc": "RC",
|
||||||
|
"reach": "Reach",
|
||||||
|
"reaction": "Reaction",
|
||||||
|
"recoil": "Recoil",
|
||||||
|
"registering": "Registering",
|
||||||
|
"relatedlifestyle": "Related Lifestyles",
|
||||||
|
"resonance": "Resonance",
|
||||||
|
"resonanceskills": "Resonance Skills",
|
||||||
|
"rituals": "Rituals",
|
||||||
|
"ritualspellcasting": "Ritual Spellcasting",
|
||||||
|
"rtg": "RTG",
|
||||||
|
"running": "Running",
|
||||||
|
"s": "S",
|
||||||
|
"sa": "SA",
|
||||||
|
"seat": "Seat",
|
||||||
|
"self": "Self",
|
||||||
|
"sensor": "Sensor",
|
||||||
|
"sex": "Sex",
|
||||||
|
"shadowamps": "Shadow Amps",
|
||||||
|
"sheetdescription": "Set the default sheet type.",
|
||||||
|
"sheetselect": "Sheet Select",
|
||||||
|
"sheettype": "Sheet Type",
|
||||||
|
"skill": "Skill",
|
||||||
|
"skills": "Skills",
|
||||||
|
|
||||||
|
"sneaking": "Sneaking",
|
||||||
|
"soak": "Soak",
|
||||||
|
"social": "Social",
|
||||||
|
"social_limit": "Social Limit",
|
||||||
|
"sociallimit": "Social Limit: ",
|
||||||
|
"socialskills": "Social Skills",
|
||||||
|
"software": "Software",
|
||||||
|
"sorcery": "Sorcery",
|
||||||
|
"sorcerygroup": "Sorcery Group",
|
||||||
|
"special": "Special",
|
||||||
|
"specialization": "Specialization",
|
||||||
|
"speed": "Speed",
|
||||||
|
"speedoff": "Speed (Off)",
|
||||||
|
"spellcasting": "Spellcasting",
|
||||||
|
"category": "Category",
|
||||||
|
"spells": "Spells",
|
||||||
|
"sprite": "Sprite",
|
||||||
|
"ss": "SS",
|
||||||
|
"stealthgroup": "Stealth Group",
|
||||||
|
"streetcred": "Street Cred",
|
||||||
|
"strength": "Strength",
|
||||||
|
"stun": "Stun",
|
||||||
|
"stunbonus": "Stun Bonus",
|
||||||
|
"stundamagetrack": "Stun Damage Track",
|
||||||
|
"style": "Style",
|
||||||
|
"submersion": "Submersion",
|
||||||
|
"summoning": "Summoning",
|
||||||
|
"survival": "Survival",
|
||||||
|
"sustained": "Sustained",
|
||||||
|
"swimming": "Swimming",
|
||||||
|
"t": "T",
|
||||||
|
"t (a)": "T (A)",
|
||||||
|
"target": "Target",
|
||||||
|
"taskinggroup": "Tasking Group",
|
||||||
|
"technicalskills": "Technical Skills",
|
||||||
|
"technique": "Technique",
|
||||||
|
"temp": "Temp",
|
||||||
|
"temporarymodifiers": "Temporary Modifiers",
|
||||||
|
"throwingweapons": "Throwing Weapons",
|
||||||
|
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
|
||||||
|
"total": "Total",
|
||||||
|
"totalkarma": "Total Karma",
|
||||||
|
"tracking": "Tracking",
|
||||||
|
"type": "Type",
|
||||||
|
"unarmedcombat": "Unarmed Combat",
|
||||||
|
"vehicle": "Vehicle",
|
||||||
|
"vehicleskills": "Vehicle Skills",
|
||||||
|
"vehicleweapons": "Vehicle Weapons",
|
||||||
|
"w": "W",
|
||||||
|
"weakness": "Weakness",
|
||||||
|
"weapon": "Weapon",
|
||||||
|
"weapons": "Weapons",
|
||||||
|
"weight": "Weight",
|
||||||
|
"whisper": "Whisper",
|
||||||
|
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||||
|
"willpower": "Willpower",
|
||||||
|
"wounds": "Wounds",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"next": "Next",
|
||||||
|
"back": "Back",
|
||||||
|
"import": "Import",
|
||||||
|
"importer": "Importer",
|
||||||
|
"importecharacter": "Import Character",
|
||||||
|
"apply": "Apply",
|
||||||
|
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
|
||||||
|
"character name": "character name",
|
||||||
|
"player name": "player name",
|
||||||
|
"walk modifier": "walk modifier",
|
||||||
|
"run modifier": "run modifier",
|
||||||
|
"movement modifier": "movement modifier",
|
||||||
|
"preperations": "preperations",
|
||||||
|
"force": "force",
|
||||||
|
"potency": "potency",
|
||||||
|
"trigger": "trigger",
|
||||||
|
"command": "command",
|
||||||
|
"contact": "contact",
|
||||||
|
"time": "time",
|
||||||
|
"adeptpowers": "Adept Powers or Other Abilities",
|
||||||
|
"whisper rolls to gm": "whisper rolls to gm"
|
||||||
|
}
|
||||||
@@ -0,0 +1,402 @@
|
|||||||
|
{
|
||||||
|
"a": "crwdns80950:0crwdne80950:0",
|
||||||
|
"acc": "crwdns80952:0crwdne80952:0",
|
||||||
|
"accel": "crwdns80954:0crwdne80954:0",
|
||||||
|
"acceleration": "crwdns80956:0crwdne80956:0",
|
||||||
|
"acid": "crwdns80958:0crwdne80958:0",
|
||||||
|
"Acid Protection": "crwdns80960:0crwdne80960:0",
|
||||||
|
"actinggroup": "crwdns80962:0crwdne80962:0",
|
||||||
|
"active": "crwdns80964:0crwdne80964:0",
|
||||||
|
"aeronauticsmechanic": "crwdns80966:0crwdne80966:0",
|
||||||
|
"age": "crwdns80968:0crwdne80968:0",
|
||||||
|
"agility": "crwdns80970:0crwdne80970:0",
|
||||||
|
"alchemy": "crwdns80972:0crwdne80972:0",
|
||||||
|
"ammo": "crwdns80974:0crwdne80974:0",
|
||||||
|
"animalhandling": "crwdns80976:0crwdne80976:0",
|
||||||
|
"ap": "crwdns80978:0crwdne80978:0",
|
||||||
|
"arcana": "crwdns80980:0crwdne80980:0",
|
||||||
|
"Archery": "crwdns80982:0crwdne80982:0",
|
||||||
|
"armor": "crwdns80984:0crwdne80984:0",
|
||||||
|
"armorer": "crwdns80986:0crwdne80986:0",
|
||||||
|
"armorrating": "crwdns80988:0crwdne80988:0",
|
||||||
|
"arms": "crwdns80990:0crwdne80990:0",
|
||||||
|
"artisan": "crwdns83328:0crwdne83328:0",
|
||||||
|
"assensing": "crwdns80992:0crwdne80992:0",
|
||||||
|
"astralcombat": "crwdns80994:0crwdne80994:0",
|
||||||
|
"astralini": "crwdns80996:0crwdne80996:0",
|
||||||
|
"astralinitiative": "crwdns80998:0crwdne80998:0",
|
||||||
|
"athleticsgroup": "crwdns81000:0crwdne81000:0",
|
||||||
|
"attack": "crwdns81002:0crwdne81002:0",
|
||||||
|
"attribute": "crwdns81004:0crwdne81004:0",
|
||||||
|
"attributearray": "crwdns81006:0crwdne81006:0",
|
||||||
|
"attributes": "crwdns81008:0crwdne81008:0",
|
||||||
|
"augmentations": "crwdns81010:0crwdne81010:0",
|
||||||
|
"augs": "crwdns81012:0crwdne81012:0",
|
||||||
|
"Automatics": "crwdns81014:0crwdne81014:0",
|
||||||
|
"automotivemechanic": "crwdns81016:0crwdne81016:0",
|
||||||
|
"awakened": "crwdns81018:0crwdne81018:0",
|
||||||
|
"b": "crwdns81020:0crwdne81020:0",
|
||||||
|
"banishing": "crwdns81022:0crwdne81022:0",
|
||||||
|
"base": "crwdns81024:0crwdne81024:0",
|
||||||
|
"baseslider": "crwdns81026:0crwdne81026:0",
|
||||||
|
"bf": "crwdns81028:0crwdne81028:0",
|
||||||
|
"binding": "crwdns81030:0crwdne81030:0",
|
||||||
|
"biotechgroup": "crwdns81032:0crwdne81032:0",
|
||||||
|
"biotechnology": "crwdns81034:0crwdne81034:0",
|
||||||
|
"Blades": "crwdns81036:0crwdne81036:0",
|
||||||
|
"body": "crwdns81038:0crwdne81038:0",
|
||||||
|
"bonuses": "crwdns81040:0crwdne81040:0",
|
||||||
|
"c": "crwdns81042:0crwdne81042:0",
|
||||||
|
"character": "crwdns81044:0crwdne81044:0",
|
||||||
|
"charisma": "crwdns81046:0crwdne81046:0",
|
||||||
|
"chemistry": "crwdns81048:0crwdne81048:0",
|
||||||
|
"close": "crwdns81050:0crwdne81050:0",
|
||||||
|
"closecombatgroup": "crwdns139526:0crwdne139526:0",
|
||||||
|
"clubs": "crwdns81054:0crwdne81054:0",
|
||||||
|
"cold": "crwdns81056:0crwdne81056:0",
|
||||||
|
"Cold Protection": "crwdns81058:0crwdne81058:0",
|
||||||
|
"combat": "crwdns81060:0crwdne81060:0",
|
||||||
|
"combatskill": "crwdns81062:0crwdne81062:0",
|
||||||
|
"combatskills": "crwdns81064:0crwdne81064:0",
|
||||||
|
"combattype": "crwdns81066:0crwdne81066:0",
|
||||||
|
"compiling": "crwdns81068:0crwdne81068:0",
|
||||||
|
"complex form": "crwdns138588:0crwdne138588:0",
|
||||||
|
"composure": "crwdns81072:0crwdne81072:0",
|
||||||
|
"computer": "crwdns81074:0crwdne81074:0",
|
||||||
|
"con": "crwdns81076:0crwdne81076:0",
|
||||||
|
"conditionfooter": "crwdns81078:0crwdne81078:0",
|
||||||
|
"conditionmonitor": "crwdns81080:0crwdne81080:0",
|
||||||
|
"conditionmonitorm": "crwdns81082:0crwdne81082:0",
|
||||||
|
"conditionmonitormodifiers": "crwdns81084:0crwdne81084:0",
|
||||||
|
"conditionmonitorpm": "crwdns81086:0crwdne81086:0",
|
||||||
|
"conditionmonitorps": "crwdns81088:0crwdne81088:0",
|
||||||
|
"conjuring": "crwdns81090:0crwdne81090:0",
|
||||||
|
"conjuringgroup": "crwdns81092:0crwdne81092:0",
|
||||||
|
"connection": "crwdns81094:0crwdne81094:0",
|
||||||
|
"contacts": "crwdns81096:0crwdne81096:0",
|
||||||
|
"copyrightfooter": "crwdns81098:0crwdne81098:0",
|
||||||
|
"core": "crwdns81100:0crwdne81100:0",
|
||||||
|
"corecombatinfo": "crwdns81102:0crwdne81102:0",
|
||||||
|
"counterspelling": "crwdns81104:0crwdne81104:0",
|
||||||
|
"crackinggroup": "crwdns81106:0crwdne81106:0",
|
||||||
|
"cybercombat": "crwdns81108:0crwdne81108:0",
|
||||||
|
"cyberdeck": "crwdns81110:0crwdne81110:0",
|
||||||
|
"cybertechnology": "crwdns81112:0crwdne81112:0",
|
||||||
|
"d6": "crwdns81114:0crwdne81114:0",
|
||||||
|
"dam": "crwdns81116:0crwdne81116:0",
|
||||||
|
"damage": "crwdns81118:0crwdne81118:0",
|
||||||
|
"damagetype": "crwdns81120:0crwdne81120:0",
|
||||||
|
"data_processing": "crwdns105558:0crwdne105558:0",
|
||||||
|
"dataproc": "crwdns81122:0crwdne81122:0",
|
||||||
|
"decompiling": "crwdns81126:0crwdne81126:0",
|
||||||
|
"default": "crwdns81128:0crwdne81128:0",
|
||||||
|
"defense": "crwdns81130:0crwdne81130:0",
|
||||||
|
"defense attribute": "crwdns130358:0crwdne130358:0",
|
||||||
|
"defense matrix attribute": "crwdns130360:0crwdne130360:0",
|
||||||
|
"demolitions": "crwdns81136:0crwdne81136:0",
|
||||||
|
"detection": "crwdns81138:0crwdne81138:0",
|
||||||
|
"device": "crwdns81140:0crwdne81140:0",
|
||||||
|
"devicerating": "crwdns81142:0crwdne81142:0",
|
||||||
|
"dice": "crwdns81144:0crwdne81144:0",
|
||||||
|
"direct": "crwdns81146:0crwdne81146:0",
|
||||||
|
"disenchanting": "crwdns81148:0crwdne81148:0",
|
||||||
|
"disguise": "crwdns81150:0crwdne81150:0",
|
||||||
|
"diving": "crwdns81152:0crwdne81152:0",
|
||||||
|
"drain": "crwdns81154:0crwdne81154:0",
|
||||||
|
"drain-2": "crwdns83330:0crwdne83330:0",
|
||||||
|
"drone": "crwdns82766:0crwdne82766:0",
|
||||||
|
"duration": "crwdns81156:0crwdne81156:0",
|
||||||
|
"e": "crwdns81158:0crwdne81158:0",
|
||||||
|
"echos": "crwdns81160:0crwdne81160:0",
|
||||||
|
"edge": "crwdns81162:0crwdne81162:0",
|
||||||
|
"elec": "crwdns81164:0crwdne81164:0",
|
||||||
|
"Electrical Protection": "crwdns81166:0crwdne81166:0",
|
||||||
|
"Electronics Group": "crwdns81168:0crwdne81168:0",
|
||||||
|
"electronicwarfare": "crwdns139868:0crwdne139868:0",
|
||||||
|
"emerged": "crwdns81172:0crwdne81172:0",
|
||||||
|
"enchantinggroup": "crwdns81174:0crwdne81174:0",
|
||||||
|
"engineeringgroup": "crwdns81176:0crwdne81176:0",
|
||||||
|
"escapeartist": "crwdns81178:0crwdne81178:0",
|
||||||
|
"ess": "crwdns81180:0crwdne81180:0",
|
||||||
|
"essence": "crwdns81182:0crwdne81182:0",
|
||||||
|
"ethnicity": "crwdns81184:0crwdne81184:0",
|
||||||
|
"etiquette": "crwdns81186:0crwdne81186:0",
|
||||||
|
"exoticmelee": "crwdns81188:0crwdne81188:0",
|
||||||
|
"exoticnote": "crwdns130610:0crwdne130610:0",
|
||||||
|
"exoticrange": "crwdns81192:0crwdne81192:0",
|
||||||
|
"extended": "crwdns81194:0crwdne81194:0",
|
||||||
|
"f": "crwdns81196:0crwdne81196:0",
|
||||||
|
"fa": "crwdns81198:0crwdne81198:0",
|
||||||
|
"fade": "crwdns81200:0crwdne81200:0",
|
||||||
|
"fadevalue": "crwdns81202:0crwdne81202:0",
|
||||||
|
"fakeid": "crwdns81204:0crwdne81204:0",
|
||||||
|
"fakeidsrelated": "crwdns81206:0crwdne81206:0",
|
||||||
|
"far": "crwdns81208:0crwdne81208:0",
|
||||||
|
"favor": "crwdns81210:0crwdne81210:0",
|
||||||
|
"file": "crwdns81212:0crwdne81212:0",
|
||||||
|
"fire": "crwdns81214:0crwdne81214:0",
|
||||||
|
"firearmsgroup": "crwdns139528:0crwdne139528:0",
|
||||||
|
"Fire Protection": "crwdns81218:0crwdne81218:0",
|
||||||
|
"firewall": "crwdns81220:0crwdne81220:0",
|
||||||
|
"firstaid": "crwdns81222:0crwdne81222:0",
|
||||||
|
"flight": "crwdns81224:0crwdne81224:0",
|
||||||
|
"forgery": "crwdns81226:0crwdne81226:0",
|
||||||
|
"freefall": "crwdns81228:0crwdne81228:0",
|
||||||
|
"funds": "crwdns81230:0crwdne81230:0",
|
||||||
|
"gear": "crwdns81232:0crwdne81232:0",
|
||||||
|
"gm": "crwdns81234:0crwdne81234:0",
|
||||||
|
"gm-whisper": "crwdns83332:0crwdne83332:0",
|
||||||
|
"/w GM": "crwdns130362:0crwdne130362:0",
|
||||||
|
"grunt": "crwdns82916:0crwdne82916:0",
|
||||||
|
"gunnery": "crwdns81238:0crwdne81238:0",
|
||||||
|
"gymnastics": "crwdns81240:0crwdne81240:0",
|
||||||
|
"hacking": "crwdns81242:0crwdne81242:0",
|
||||||
|
"hand": "crwdns81244:0crwdne81244:0",
|
||||||
|
"handling": "crwdns81246:0crwdne81246:0",
|
||||||
|
"handoff": "crwdns81248:0crwdne81248:0",
|
||||||
|
"hardware": "crwdns81250:0crwdne81250:0",
|
||||||
|
"health": "crwdns81252:0crwdne81252:0",
|
||||||
|
"heavyweapons": "crwdns81254:0crwdne81254:0",
|
||||||
|
"height-u": "crwdns82958:0crwdne82958:0",
|
||||||
|
"host": "crwdns81258:0crwdne81258:0",
|
||||||
|
"host_rating": "crwdns130364:0crwdne130364:0",
|
||||||
|
"i": "crwdns81262:0crwdne81262:0",
|
||||||
|
"ic": "crwdns81264:0crwdne81264:0",
|
||||||
|
"ic limit": "crwdns130366:0crwdne130366:0",
|
||||||
|
"idslifestylecurrency": "crwdns81268:0crwdne81268:0",
|
||||||
|
"illusion": "crwdns81270:0crwdne81270:0",
|
||||||
|
"impersonation": "crwdns81272:0crwdne81272:0",
|
||||||
|
"indirect": "crwdns81274:0crwdne81274:0",
|
||||||
|
"industrialmechanic": "crwdns81276:0crwdne81276:0",
|
||||||
|
"influencegroup": "crwdns81278:0crwdne81278:0",
|
||||||
|
"initiate": "crwdns81280:0crwdne81280:0",
|
||||||
|
"initiative": "crwdns81282:0crwdne81282:0",
|
||||||
|
"initiativedice": "crwdns81284:0crwdne81284:0",
|
||||||
|
"instant": "crwdns81286:0crwdne81286:0",
|
||||||
|
"instruction": "crwdns81288:0crwdne81288:0",
|
||||||
|
"intimidation": "crwdns81290:0crwdne81290:0",
|
||||||
|
"intrusioncountermeasures": "crwdns81292:0crwdne81292:0",
|
||||||
|
"intuition": "crwdns81294:0crwdne81294:0",
|
||||||
|
"item": "crwdns81296:0crwdne81296:0",
|
||||||
|
"judgeintentions": "crwdns81298:0crwdne81298:0",
|
||||||
|
"karma": "crwdns81300:0crwdne81300:0",
|
||||||
|
"know": "crwdns81302:0crwdne81302:0",
|
||||||
|
"knowledgeskills": "crwdns81304:0crwdne81304:0",
|
||||||
|
"l": "crwdns81306:0crwdne81306:0",
|
||||||
|
"lang": "crwdns81308:0crwdne81308:0",
|
||||||
|
"languageskills": "crwdns81310:0crwdne81310:0",
|
||||||
|
"leadership": "crwdns81312:0crwdne81312:0",
|
||||||
|
"level": "crwdns87972:0crwdne87972:0",
|
||||||
|
"licenses": "crwdns81316:0crwdne81316:0",
|
||||||
|
"liftcarry": "crwdns81318:0crwdne81318:0",
|
||||||
|
"limit": "crwdns105560:0crwdne105560:0",
|
||||||
|
"limits": "crwdns81320:0crwdne81320:0",
|
||||||
|
"locksmith": "crwdns81322:0crwdne81322:0",
|
||||||
|
"logic": "crwdns81324:0crwdne81324:0",
|
||||||
|
"longarms": "crwdns81326:0crwdne81326:0",
|
||||||
|
"los": "crwdns81328:0crwdne81328:0",
|
||||||
|
"los (a)": "crwdns130368:0crwdne130368:0",
|
||||||
|
"loyalty": "crwdns81332:0crwdne81332:0",
|
||||||
|
"m": "crwdns81334:0crwdne81334:0",
|
||||||
|
"magic": "crwdns81336:0crwdne81336:0",
|
||||||
|
"magicalskill": "crwdns81338:0crwdne81338:0",
|
||||||
|
"magicalskills": "crwdns139530:0crwdne139530:0",
|
||||||
|
"magicres": "crwdns81342:0crwdne81342:0",
|
||||||
|
"mana": "crwdns81344:0crwdne81344:0",
|
||||||
|
"manipulation": "crwdns81346:0crwdne81346:0",
|
||||||
|
"martialarts": "crwdns81348:0crwdne81348:0",
|
||||||
|
"matrix": "crwdns81350:0crwdne81350:0",
|
||||||
|
"matrixdevice": "crwdns81352:0crwdne81352:0",
|
||||||
|
"matrixinit": "crwdns81354:0crwdne81354:0",
|
||||||
|
"matrixinitiative": "crwdns81356:0crwdne81356:0",
|
||||||
|
"matrixsoak": "crwdns87974:0crwdne87974:0",
|
||||||
|
"medicine": "crwdns81358:0crwdne81358:0",
|
||||||
|
"melee": "crwdns81360:0crwdne81360:0",
|
||||||
|
"memory": "crwdns81362:0crwdne81362:0",
|
||||||
|
"mental": "crwdns81364:0crwdne81364:0",
|
||||||
|
"mental_limit": "crwdns105562:0crwdne105562:0",
|
||||||
|
"mentallimit": "crwdns81366:0crwdne81366:0",
|
||||||
|
"metamagic": "crwdns81368:0crwdne81368:0",
|
||||||
|
"metatype": "crwdns81370:0crwdne81370:0",
|
||||||
|
"misc": "crwdns81372:0crwdne81372:0",
|
||||||
|
"mode": "crwdns81374:0crwdne81374:0",
|
||||||
|
"model": "crwdns81376:0crwdne81376:0",
|
||||||
|
"modeoptions": "crwdns81378:0crwdne81378:0",
|
||||||
|
"modes": "crwdns81380:0crwdne81380:0",
|
||||||
|
"modifications": "crwdns81382:0crwdne81382:0",
|
||||||
|
"modifier": "crwdns81384:0crwdne81384:0",
|
||||||
|
"modifierdice": "crwdns81386:0crwdne81386:0",
|
||||||
|
"modifiers": "crwdns81388:0crwdne81388:0",
|
||||||
|
"movement": "crwdns81390:0crwdne81390:0",
|
||||||
|
"mundane": "crwdns81392:0crwdne81392:0",
|
||||||
|
"n": "crwdns81394:0crwdne81394:0",
|
||||||
|
"name": "crwdns81396:0crwdne81396:0",
|
||||||
|
"namealias": "crwdns81398:0crwdne81398:0",
|
||||||
|
"nauticalmechanic": "crwdns81400:0crwdne81400:0",
|
||||||
|
"navigation": "crwdns81402:0crwdne81402:0",
|
||||||
|
"near": "crwdns81404:0crwdne81404:0",
|
||||||
|
"negotiation": "crwdns81406:0crwdne81406:0",
|
||||||
|
"none": "crwdns87976:0crwdne87976:0",
|
||||||
|
"notes": "crwdns81408:0crwdne81408:0",
|
||||||
|
"notoriety": "crwdns81410:0crwdne81410:0",
|
||||||
|
"nuyen": "crwdns81412:0crwdne81412:0",
|
||||||
|
"options": "crwdns81414:0crwdne81414:0",
|
||||||
|
"other": "crwdns81416:0crwdne81416:0",
|
||||||
|
"outdoorsgroup": "crwdns81418:0crwdne81418:0",
|
||||||
|
"overflow": "crwdns81420:0crwdne81420:0",
|
||||||
|
"overflowmodifier": "crwdns81422:0crwdne81422:0",
|
||||||
|
"p": "crwdns81424:0crwdne81424:0",
|
||||||
|
"high pain tolerance": "crwdns138590:0crwdne138590:0",
|
||||||
|
"low pain tolerance": "crwdns138592:0crwdne138592:0",
|
||||||
|
"damage compensators": "crwdns138594:0crwdne138594:0",
|
||||||
|
"paintolerance": "crwdns81428:0crwdne81428:0",
|
||||||
|
"palming": "crwdns81430:0crwdne81430:0",
|
||||||
|
"pc": "crwdns81432:0crwdne81432:0",
|
||||||
|
"perception": "crwdns81434:0crwdne81434:0",
|
||||||
|
"performance": "crwdns81436:0crwdne81436:0",
|
||||||
|
"permanent": "crwdns81438:0crwdne81438:0",
|
||||||
|
"persona": "crwdns81440:0crwdne81440:0",
|
||||||
|
"personal": "crwdns81442:0crwdne81442:0",
|
||||||
|
"physical": "crwdns81444:0crwdne81444:0",
|
||||||
|
"physical_limit": "crwdns105564:0crwdne105564:0",
|
||||||
|
"physicalbonus": "crwdns81446:0crwdne81446:0",
|
||||||
|
"physicaldamagetrack": "crwdns81448:0crwdne81448:0",
|
||||||
|
"physicallimit": "crwdns81450:0crwdne81450:0",
|
||||||
|
"physicalskills": "crwdns81452:0crwdne81452:0",
|
||||||
|
"pilot": "crwdns81454:0crwdne81454:0",
|
||||||
|
"pilotaerospace": "crwdns81456:0crwdne81456:0",
|
||||||
|
"pilotaircraft": "crwdns81458:0crwdne81458:0",
|
||||||
|
"pilotexoticvehicle": "crwdns81460:0crwdne81460:0",
|
||||||
|
"pilotgroundcraft": "crwdns81462:0crwdne81462:0",
|
||||||
|
"pilotwalker": "crwdns81464:0crwdne81464:0",
|
||||||
|
"pilotwatercraft": "crwdns81466:0crwdne81466:0",
|
||||||
|
"pistols": "crwdns81468:0crwdne81468:0",
|
||||||
|
"player": "crwdns81470:0crwdne81470:0",
|
||||||
|
"plot": "crwdns81472:0crwdne81472:0",
|
||||||
|
"power": "crwdns81474:0crwdne81474:0",
|
||||||
|
"powers": "crwdns81476:0crwdne81476:0",
|
||||||
|
"pr": "crwdns84396:0crwdne84396:0",
|
||||||
|
"prep": "crwdns81478:0crwdne81478:0",
|
||||||
|
"primary": "crwdns81480:0crwdne81480:0",
|
||||||
|
"primaryarmor": "crwdns81482:0crwdne81482:0",
|
||||||
|
"primarylifestyle": "crwdns81484:0crwdne81484:0",
|
||||||
|
"primarymeleeweapon": "crwdns81486:0crwdne81486:0",
|
||||||
|
"primaryrangedweapon": "crwdns81488:0crwdne81488:0",
|
||||||
|
"programs": "crwdns81490:0crwdne81490:0",
|
||||||
|
"projectileweapons": "crwdns81492:0crwdne81492:0",
|
||||||
|
"public": "crwdns81494:0crwdne81494:0",
|
||||||
|
"publicawareness": "crwdns81496:0crwdne81496:0",
|
||||||
|
"qualities": "crwdns81498:0crwdne81498:0",
|
||||||
|
"quality": "crwdns81500:0crwdne81500:0",
|
||||||
|
"quantity": "crwdns130612:0crwdne130612:0",
|
||||||
|
"r": "crwdns81502:0crwdne81502:0",
|
||||||
|
"radi": "crwdns81504:0crwdne81504:0",
|
||||||
|
"range": "crwdns81508:0crwdne81508:0",
|
||||||
|
"ranged": "crwdns81510:0crwdne81510:0",
|
||||||
|
"rating": "crwdns81512:0crwdne81512:0",
|
||||||
|
"ratingmodifier": "crwdns81514:0crwdne81514:0",
|
||||||
|
"rc": "crwdns81516:0crwdne81516:0",
|
||||||
|
"reach": "crwdns81518:0crwdne81518:0",
|
||||||
|
"reaction": "crwdns81520:0crwdne81520:0",
|
||||||
|
"recoil": "crwdns81522:0crwdne81522:0",
|
||||||
|
"registering": "crwdns81524:0crwdne81524:0",
|
||||||
|
"relatedlifestyle": "crwdns81526:0crwdne81526:0",
|
||||||
|
"resonance": "crwdns81528:0crwdne81528:0",
|
||||||
|
"resonanceskills": "crwdns81530:0crwdne81530:0",
|
||||||
|
"rituals": "crwdns81532:0crwdne81532:0",
|
||||||
|
"ritualspellcasting": "crwdns81534:0crwdne81534:0",
|
||||||
|
"rtg": "crwdns81536:0crwdne81536:0",
|
||||||
|
"running": "crwdns81538:0crwdne81538:0",
|
||||||
|
"s": "crwdns81540:0crwdne81540:0",
|
||||||
|
"sa": "crwdns81542:0crwdne81542:0",
|
||||||
|
"seat": "crwdns81544:0crwdne81544:0",
|
||||||
|
"self": "crwdns81546:0crwdne81546:0",
|
||||||
|
"sensor": "crwdns81548:0crwdne81548:0",
|
||||||
|
"sex": "crwdns81550:0crwdne81550:0",
|
||||||
|
"shadowamps": "crwdns81552:0crwdne81552:0",
|
||||||
|
"sheetdescription": "crwdns81554:0crwdne81554:0",
|
||||||
|
"sheetselect": "crwdns81556:0crwdne81556:0",
|
||||||
|
"sheettype": "crwdns81558:0crwdne81558:0",
|
||||||
|
"skill": "crwdns81560:0crwdne81560:0",
|
||||||
|
"skills": "crwdns81562:0crwdne81562:0",
|
||||||
|
"sleaze": "crwdns81564:0crwdne81564:0",
|
||||||
|
"sneaking": "crwdns81566:0crwdne81566:0",
|
||||||
|
"soak": "crwdns81568:0crwdne81568:0",
|
||||||
|
"social": "crwdns81572:0crwdne81572:0",
|
||||||
|
"social_limit": "crwdns105566:0crwdne105566:0",
|
||||||
|
"sociallimit": "crwdns81574:0crwdne81574:0",
|
||||||
|
"socialskills": "crwdns81576:0crwdne81576:0",
|
||||||
|
"software": "crwdns81578:0crwdne81578:0",
|
||||||
|
"sorcery": "crwdns81580:0crwdne81580:0",
|
||||||
|
"sorcerygroup": "crwdns81582:0crwdne81582:0",
|
||||||
|
"special": "crwdns81584:0crwdne81584:0",
|
||||||
|
"specialization": "crwdns130614:0crwdne130614:0",
|
||||||
|
"speed": "crwdns81588:0crwdne81588:0",
|
||||||
|
"speedoff": "crwdns81590:0crwdne81590:0",
|
||||||
|
"spellcasting": "crwdns81592:0crwdne81592:0",
|
||||||
|
"category": "crwdns130372:0crwdne130372:0",
|
||||||
|
"spells": "crwdns81596:0crwdne81596:0",
|
||||||
|
"sprite": "crwdns81598:0crwdne81598:0",
|
||||||
|
"ss": "crwdns81600:0crwdne81600:0",
|
||||||
|
"stealthgroup": "crwdns81602:0crwdne81602:0",
|
||||||
|
"streetcred": "crwdns81604:0crwdne81604:0",
|
||||||
|
"strength": "crwdns81606:0crwdne81606:0",
|
||||||
|
"stun": "crwdns81608:0crwdne81608:0",
|
||||||
|
"stunbonus": "crwdns81610:0crwdne81610:0",
|
||||||
|
"stundamagetrack": "crwdns81612:0crwdne81612:0",
|
||||||
|
"style": "crwdns81614:0crwdne81614:0",
|
||||||
|
"submersion": "crwdns81616:0crwdne81616:0",
|
||||||
|
"summoning": "crwdns81618:0crwdne81618:0",
|
||||||
|
"survival": "crwdns81620:0crwdne81620:0",
|
||||||
|
"sustained": "crwdns81622:0crwdne81622:0",
|
||||||
|
"swimming": "crwdns81624:0crwdne81624:0",
|
||||||
|
"t": "crwdns81626:0crwdne81626:0",
|
||||||
|
"t (a)": "crwdns130374:0crwdne130374:0",
|
||||||
|
"target": "crwdns81630:0crwdne81630:0",
|
||||||
|
"taskinggroup": "crwdns81632:0crwdne81632:0",
|
||||||
|
"technicalskills": "crwdns81634:0crwdne81634:0",
|
||||||
|
"technique": "crwdns81636:0crwdne81636:0",
|
||||||
|
"temp": "crwdns81638:0crwdne81638:0",
|
||||||
|
"temporarymodifiers": "crwdns81640:0crwdne81640:0",
|
||||||
|
"throwingweapons": "crwdns81642:0crwdne81642:0",
|
||||||
|
"topps": "crwdns81644:0crwdne81644:0",
|
||||||
|
"total": "crwdns81646:0crwdne81646:0",
|
||||||
|
"totalkarma": "crwdns81648:0crwdne81648:0",
|
||||||
|
"tracking": "crwdns81650:0crwdne81650:0",
|
||||||
|
"type": "crwdns81652:0crwdne81652:0",
|
||||||
|
"unarmedcombat": "crwdns81654:0crwdne81654:0",
|
||||||
|
"vehicle": "crwdns81656:0crwdne81656:0",
|
||||||
|
"vehicleskills": "crwdns81658:0crwdne81658:0",
|
||||||
|
"vehicleweapons": "crwdns81660:0crwdne81660:0",
|
||||||
|
"w": "crwdns81662:0crwdne81662:0",
|
||||||
|
"weakness": "crwdns81664:0crwdne81664:0",
|
||||||
|
"weapon": "crwdns81666:0crwdne81666:0",
|
||||||
|
"weapons": "crwdns81668:0crwdne81668:0",
|
||||||
|
"weight": "crwdns81670:0crwdne81670:0",
|
||||||
|
"whisper": "crwdns83334:0crwdne83334:0",
|
||||||
|
"whisperdescription": "crwdns83336:0crwdne83336:0",
|
||||||
|
"willpower": "crwdns81672:0crwdne81672:0",
|
||||||
|
"wounds": "crwdns81674:0crwdne81674:0",
|
||||||
|
"cancel": "crwdns121770:0crwdne121770:0",
|
||||||
|
"next": "crwdns121772:0crwdne121772:0",
|
||||||
|
"back": "crwdns121774:0crwdne121774:0",
|
||||||
|
"import": "crwdns121776:0crwdne121776:0",
|
||||||
|
"importer": "crwdns121778:0crwdne121778:0",
|
||||||
|
"importecharacter": "crwdns121780:0crwdne121780:0",
|
||||||
|
"apply": "crwdns121782:0crwdne121782:0",
|
||||||
|
"importertext": "crwdns121784:0crwdne121784:0",
|
||||||
|
"character name": "crwdns130376:0crwdne130376:0",
|
||||||
|
"player name": "crwdns130378:0crwdne130378:0",
|
||||||
|
"walk modifier": "crwdns130380:0crwdne130380:0",
|
||||||
|
"run modifier": "crwdns130382:0crwdne130382:0",
|
||||||
|
"movement modifier": "crwdns130384:0crwdne130384:0",
|
||||||
|
"preperations": "crwdns130616:0crwdne130616:0",
|
||||||
|
"force": "crwdns130618:0crwdne130618:0",
|
||||||
|
"potency": "crwdns130620:0crwdne130620:0",
|
||||||
|
"trigger": "crwdns130622:0crwdne130622:0",
|
||||||
|
"command": "crwdns130624:0crwdne130624:0",
|
||||||
|
"contact": "crwdns130626:0crwdne130626:0",
|
||||||
|
"time": "crwdns130628:0crwdne130628:0",
|
||||||
|
"adeptpowers": "crwdns130630:0crwdne130630:0",
|
||||||
|
"whisper rolls to gm": "crwdns138596:0crwdne138596:0"
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user