diff --git a/Dark Heresy Advanced 2nd Edition/translations/af.json b/Dark Heresy Advanced 2nd Edition/translations/af.json index 3c5ea7966c..1aaf40401f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/af.json +++ b/Dark Heresy Advanced 2nd Edition/translations/af.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ca.json b/Dark Heresy Advanced 2nd Edition/translations/ca.json index 3c5ea7966c..1aaf40401f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ca.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ca.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/cs.json b/Dark Heresy Advanced 2nd Edition/translations/cs.json index 46308ed184..9eec50bcfa 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/cs.json +++ b/Dark Heresy Advanced 2nd Edition/translations/cs.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/da.json b/Dark Heresy Advanced 2nd Edition/translations/da.json index 013488a717..184ae99467 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/da.json +++ b/Dark Heresy Advanced 2nd Edition/translations/da.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/de.json b/Dark Heresy Advanced 2nd Edition/translations/de.json index 1844aa33d1..da3d0654e0 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/de.json +++ b/Dark Heresy Advanced 2nd Edition/translations/de.json @@ -63,6 +63,7 @@ "outcast-u": "Ausgestoßener", "rogue-trader-fleet-u": "Freihändler Flotte", "role-u": "Rolle:", + "roles-u": "Roles", "ace-u": "Ass", "assassin-u": "Assassine", "chirurgeon-u": "Chirurg", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Art:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/el.json b/Dark Heresy Advanced 2nd Edition/translations/el.json index dc977c2afb..80422c29f5 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/el.json +++ b/Dark Heresy Advanced 2nd Edition/translations/el.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/en.json b/Dark Heresy Advanced 2nd Edition/translations/en.json index 25c974dcad..381f20793f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/en.json +++ b/Dark Heresy Advanced 2nd Edition/translations/en.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/es.json b/Dark Heresy Advanced 2nd Edition/translations/es.json index 6f5179bab7..f554a9a240 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/es.json +++ b/Dark Heresy Advanced 2nd Edition/translations/es.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "As", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Nombre:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/fr.json b/Dark Heresy Advanced 2nd Edition/translations/fr.json index ac66d6d03a..b4a36abf47 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/fr.json +++ b/Dark Heresy Advanced 2nd Edition/translations/fr.json @@ -63,6 +63,7 @@ "outcast-u": "Paria", "rogue-trader-fleet-u": "Flotte libre-marchand", "role-u": "Rôle :", + "roles-u": "Roles", "ace-u": "As", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgien", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Nom :", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Monde natal", "appearance-u": "Apparence:", "personality-u": "Personnalité:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Pairs", diff --git a/Dark Heresy Advanced 2nd Edition/translations/he.json b/Dark Heresy Advanced 2nd Edition/translations/he.json index 51d0eef8b4..1ddfba25a7 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/he.json +++ b/Dark Heresy Advanced 2nd Edition/translations/he.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/hu.json b/Dark Heresy Advanced 2nd Edition/translations/hu.json index 3c5ea7966c..1aaf40401f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/hu.json +++ b/Dark Heresy Advanced 2nd Edition/translations/hu.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/it.json b/Dark Heresy Advanced 2nd Edition/translations/it.json index 3d32ce37c5..85f922f111 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/it.json +++ b/Dark Heresy Advanced 2nd Edition/translations/it.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ja.json b/Dark Heresy Advanced 2nd Edition/translations/ja.json index b6e3bbeabe..be5c85a35c 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ja.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ja.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ko.json b/Dark Heresy Advanced 2nd Edition/translations/ko.json index 2a645ec9ec..365aef841e 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ko.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ko.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "에이스", "assassin-u": "암살자", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/nl.json b/Dark Heresy Advanced 2nd Edition/translations/nl.json index 799745314a..fc3cbaba2d 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/nl.json +++ b/Dark Heresy Advanced 2nd Edition/translations/nl.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/pl.json b/Dark Heresy Advanced 2nd Edition/translations/pl.json index d0e1c7c2bf..76dd69f041 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/pl.json +++ b/Dark Heresy Advanced 2nd Edition/translations/pl.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Rola:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/pt.json b/Dark Heresy Advanced 2nd Edition/translations/pt.json index d88ab744ce..3e9f8826e8 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/pt.json +++ b/Dark Heresy Advanced 2nd Edition/translations/pt.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Nome:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Planeta Natal", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ru.json b/Dark Heresy Advanced 2nd Edition/translations/ru.json index 6003d467d1..44eac7e57a 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ru.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ru.json @@ -63,6 +63,7 @@ "outcast-u": "Изгой", "rogue-trader-fleet-u": "Флот Вольных Торговцев", "role-u": "Роль:", + "roles-u": "Roles", "ace-u": "Ас", "assassin-u": "Ассасин", "chirurgeon-u": "Хирургеон", @@ -525,6 +526,9 @@ "mutation-perception-u": "Вос", "name-u": "Имя:", "type-u": "Тип:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Родной мир", "appearance-u": "Внешность:", "personality-u": "Индивидуальность:", @@ -619,13 +623,14 @@ "backpack-u": "Рюкзак/жилет", "available-u": "Доступно:", "cur-carry-u": "Носимая масса: ", - "carry-weight-u": "Носимая масса: ", - "pack-weight-u": "Вес Рюкзака/Жилета:", - "pack-bonus-u": "Бонус Рюкзака/Жилета:", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Снаряжение в Хранилище", "stored-weight-u": "Общий вес:", "stored-location-u": "Локация: ", - "max-carry-wt-(sb+tb)-u": "Модификатор: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Базовое: ", "max-weight-u": "Макс: ", "peers-u": "Товарищи", diff --git a/Dark Heresy Advanced 2nd Edition/translations/sl.json b/Dark Heresy Advanced 2nd Edition/translations/sl.json index 3c5ea7966c..1aaf40401f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/sl.json +++ b/Dark Heresy Advanced 2nd Edition/translations/sl.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/sv.json b/Dark Heresy Advanced 2nd Edition/translations/sv.json index f76a0f538d..fb39ac6e90 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/sv.json +++ b/Dark Heresy Advanced 2nd Edition/translations/sv.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/tr.json b/Dark Heresy Advanced 2nd Edition/translations/tr.json index 04df95553a..8317ca1d10 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/tr.json +++ b/Dark Heresy Advanced 2nd Edition/translations/tr.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/uk.json b/Dark Heresy Advanced 2nd Edition/translations/uk.json index 3c5ea7966c..1aaf40401f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/uk.json +++ b/Dark Heresy Advanced 2nd Edition/translations/uk.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Dark Heresy Advanced 2nd Edition/translations/zh.json b/Dark Heresy Advanced 2nd Edition/translations/zh.json index 17589ff2d0..f0b11c8708 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/zh.json +++ b/Dark Heresy Advanced 2nd Edition/translations/zh.json @@ -63,6 +63,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "刺客", "chirurgeon-u": "Chirurgeon", @@ -525,6 +526,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "人格:", @@ -619,13 +623,14 @@ "backpack-u": "Backpack/Vest", "available-u": "Available: ", "cur-carry-u": "Carry Weight: ", - "carry-weight-u": "Carry Weight: ", - "pack-weight-u": "Pack/Vest Weight: ", - "pack-bonus-u": "Pack/Vest Bonus: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", "stored-u": "Stored Gear", "stored-weight-u": "Total Stored Weight: ", "stored-location-u": "Location: ", - "max-carry-wt-(sb+tb)-u": "Mod: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", "base-weight-u": "Base: ", "max-weight-u": "Max: ", "peers-u": "Peers", diff --git a/Official Savage Worlds/translations/es.json b/Official Savage Worlds/translations/es.json index fa10f71911..a4ec52e708 100644 --- a/Official Savage Worlds/translations/es.json +++ b/Official Savage Worlds/translations/es.json @@ -329,7 +329,7 @@ "unshake-desc6": "fallos", "distracted": "Distraido", "vulnerable": "Vulnterable", - "stunned": "conmocionado", + "stunned": "Conmocionado", "conviction": "Convicción", "additional-derived-stats": "Valores Derivados Adicionales", "stat-abbr": "Caract.", @@ -841,7 +841,7 @@ "consumable-roll-text": "rolls for {{0}} consumption and gets a", "consumables": "Consumables", "stealth-rerolling-spellcasting": "Fixed a bug where re-rolling Stealth tried to re-roll Spellcasting.", - "fixed-styling-issues-roll-templates": "Fixed some styling issues for Roll Templates.", + "fixed-styling-issues-roll-templates": "Se corrigieron algunos problemas de estilo para las plantillas de Tabla.", "fighting-focus-not-showing-in-statblock-view": "Fixed a bug where the Fighting and Focus skills weren't showing up when the character sheet was in collapsed or \"Statblock View\".", "weapons-spells-damage-only-error-message": "Fixed a bug for weapons and spells giving an error when they were set to roll Damage Only and the sheet was in collapsed or \"Statblock View\".", "athletics-electronics-not-showing-linked-attribute": "Fixed a bug where the Athletics and Electronics skills weren't showing the linked attribute.", @@ -850,39 +850,39 @@ "hindrance-edge-chat-icons": "Made a change to the button icons for Hindrances and Edges to make it clear whether the description will output to everyone or just a whisper to the GM. When the icon is q, the output will be to everyone. When the icon is w, the output will be a whisper to the GM.", "fear-button-enhancement": "Enhanced the Fear button to roll Spirit (Fear Check) first and provide a button to roll on the Fear Table if the Spirit roll is failed.", "fear-button": "Botón de Miedo", - "hindrances-edges-special-abilities": "Hindrances, Edges, and Special Abilities", - "output-buttons": "Output Buttons", - "output-button-styles": "The button for these three sections will ouput the description of the Hindrance, Edge, or Special Ability to the chat panel. The icon on the button serves as a visual queue as to what type of message will be sent. A double speech bubble (q) indicates the output will be visible to everyone. A single speech bubble (w) indicates the output will be whispered to the GM.", - "show-special-abilities-section-by-default": "Check this box to show the Special Abilities section by default.", + "hindrances-edges-special-abilities": "Desventajas, Ventajas y Habilidades Especiales", + "output-buttons": "Botones de Salida", + "output-button-styles": "El botón de estas tres secciones mostrará la descripción de la desventaja, ventaja o habilidad especial en el panel de chat. El icono del botón sirve como una pista visual sobre el tipo de mensaje que se enviará. Un globo de diálogo doble (q) indica que la salida será visible para todos. Un solo bocadillo (w) indica que la salida se susurrará al DJ.", + "show-special-abilities-section-by-default": "Marque esta casilla para mostrar la sección de Habilidades Especiales por defecto.", "skill-modifier": "Modificador de Habilidad", "trademark-weapon": "Support for Trademark Weapon.", - "trademark-weapon-enhancement": "Added two fields under Weapons to allow the skill roll to be modified. This would most commonly be used for Trademark Weapon, but can be used for other things, such as magic (or cursed) items that modify the attack roll, etc.", + "trademark-weapon-enhancement": "Se agregaron dos campos debajo de Armas para permitir que se modifique la tirada de habilidad. Esto se usaría más comúnmente para Arma Distintiva, pero se puede usar para otras cosas, como elementos mágicos (o malditos), objetos que modifican la tirada de ataque, etc.", "conviction-rolls": "When the conviction icon is checked, all Trait and Damage rolls will include a row for Conviction with the d6 roll. This is not automatically added to the roll totals, so you will need to add that yourself.", "trademark-weapon-patch": "Added a patch for weapons that stopped working with the Trademark Weapon update. While the broken weapons could be \"fixed\" by simply changing how the weapon's button works and changing it back, this patch will do that automatically for all characters so the GM and players don't have to.", "unskilled-athletics-shooting-dice-in-miniview": "Fixed the styling for the Unskilled, Athletics, and Shooting buttons when the sheet was in summary/statblock view.", "vigor-reroll-now-rolls-vigor": "When re-rolling Vigor from the rolltemplate Agility was being rolled; this has been corrected to roll Vigor.", - "bug-fix-release": "Bug Fix Release", - "bug-fix-release-info": "This release focuses on Bug Fixes", + "bug-fix-release": "Lanzamiento de corrección de errores", + "bug-fix-release-info": "Esta versión se centra en la corrección de errores", "weird-science-not-rolling": "When attempting to roll Weird Science from the Power's section, the roll was empty; this has been fixed.", - "token-url": "Token URL", - "using-character-sheet": "Using character sheet", - "number-of-damage-dice-to-roll": "Number of damage dice to roll", + "token-url": "URL del Token", + "using-character-sheet": "Usando la hoja de personaje", + "number-of-damage-dice-to-roll": "Número de dados de daño para lanzar", "use-kg": "Usar Kg en vez de Libras", "token-image-url": "Added an input box to capture the token image URL so it can be used in macros and the such.", "roll-template-font-improvements": "Updated to the roll templates to better accomodate long names.", "variable-base-damage-dice-weapons": "Entering a negative number in the base damage dice for weapons will prompt for how many dice to roll (e.g. -3 in the base damage dice will ask how many dice to roll with 3-1 being the options).", "kg-support-for-encumbrance": "The encumbrance section has been updated to include the ability to calcuate based on kilograms instead of pounds.", - "special-abilities-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of items in the Special Abilities section of the character sheet.", - "custom-derived-stats-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of custom derived stats.", - "custom-skill-rolls-in-statblock-view-fixed": "Custom skill rolls were broken when trying to roll from the condensed/statblock view of the character sheet; this has been corrected.", - "min-strength-enhancement": "Take into account minimium strength for Armor and weapons and have modifiers automatically apply to the roll.", + "special-abilities-in-stat-block-macro-button": "El botón de la macro de bloque de estadísticas se ha actualizado para incluir la salida de elementos en la sección de Habilidades Especiales de la hoja de personaje.", + "custom-derived-stats-in-stat-block-macro-button": "El botón de macro statblock se ha actualizado para incluir la salida de estadísticas derivadas personalizadas.", + "custom-skill-rolls-in-statblock-view-fixed": "Las tiradas de habilidades personalizadas se rompían al intentar tirar desde la vista resumida de estadísticas de la hoja de personaje; esto ha sido corregido.", + "min-strength-enhancement": "Tiene en cuenta la fuerza mínima para la Armadura y las armas y hace que los modificadores se apliquen automáticamente a la tirada.", "damage-paragraph-updated": "Esto consiste en 4 campos.", - "attribute-field": "The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A.", - "number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.", - "base-damage-die-type": "The third field is where you configure the die type associated with the damage.", - "damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", - "use-kg-instead-of-pounds": "Use Kilograms instead of pounds", - "use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.", + "attribute-field": "El primer campo se puede utilizar para configurar un Atributo (generalmente fuerza); si el arma no usa ningún atributo como parte de la fórmula de daño, seleccione N / A.", + "number-of-base-damage-dice": "El segundo campo le permite configurar el número de dados que se lanzarán; si un arma hace 2d6 de daño, introduce un 2 en este campo. Si el arma tiene un rango de daño base (por ejemplo, una escopeta tiene un rango de 1-3d6, con el alcance determinando el número de dados de daño base a tirar), introduzca el valor máximo como un número negativo en este campo. Por ejemplo, el daño base de la escopeta sería -3. Cuando este campo se rellena con un número negativo, el sistema le pedirá que confirme el número de dados a tirar.", + "base-damage-die-type": "El tercer campo es donde configura el tipo de dado asociado con el daño.", + "damage-modifier-field": "El cuarto campo es una especie de campo \"comodín\", puede introducir cualquier entrada válida de Roll20 aquí, no solo números.", + "use-kg-instead-of-pounds": "Usar kilogramos en vez de libras", + "use-kg-to-calculate-load-limit": "Marque esta casilla para usar kilogramos en vez de libras. esto afectará la forma en que se calculan los límites de carga.", "setting_bar1_value": "BAR 1 (VERDE) VALOR", "setting_bar1_max": "BAR 1 (VERDE) MÁX", "setting_bar1_link": "BAR 1 (VERDE) ENLACE", @@ -892,57 +892,57 @@ "setting_bar3_value": "BAR 3 (ROJO) VALOR", "setting_bar3_max": "BAR 3 (ROJO) MÁX", "setting_bar3_link": "BAR 3 (ROJO) ENLACE", - "settings_bar1_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's value to the attribute", - "settings_bar1_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's max to the attribute", - "settings_bar2_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's value to the attribute", - "settings_bar2_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's max to the attribute", - "settings_bar3_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's value to the attribute", - "settings_bar3_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's max to the attribute", - "settings_bar1_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.", - "settings_bar2_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.", - "settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.", - "shields": "Shields", - "shield-type": "Shield Type", + "settings_bar1_value_desc": "Por defecto los Tokens creados al colocarlos en la mesa virtual estableciendo el valor de Barra 1 a este atributo", + "settings_bar1_max_desc": "Por defecto los Tokens creados al colocarlos en la mesa virtual estableciendo el valor máximo de Barra 1 a este atributo", + "settings_bar2_value_desc": "Por defecto los Tokens creados al colocarlos en la mesa virtual estableciendo el valor de Barra 2 a este atributo", + "settings_bar2_max_desc": "Por defecto los Tokens creados al colocarlos en la mesa virtual estableciendo el valor máximo de Barra 2 a este atributo", + "settings_bar3_value_desc": "Por defecto los Tokens creados al colocarlos en la mesa virtual estableciendo el valor de Barra 3 a este atributo", + "settings_bar3_max_desc": "Por defecto los Tokens creados al colocarlos en la mesa virtual estableciendo el valor máximo de Barra 3 a este atributo", + "settings_bar1_link_desc": "Por defecto los tokens predeterminados creados al colocarlos en la mesa virtual, establecen el valor de la Barra 1 en este atributo. Si se establece, esto anulará todas las demás configuraciones de barra.", + "settings_bar2_link_desc": "Por defecto los tokens predeterminados creados al colocarlos en la mesa virtual, establecen el valor de la Barra 2 en este atributo. Si se establece, esto anulará todas las demás configuraciones de barra.", + "settings_bar3_link_desc": "Por defecto los tokens predeterminados creados al colocarlos en la mesa virtual, establecen el valor de la Barra 3 en este atributo. Si se establece, esto anulará todas las demás configuraciones de barra.", + "shields": "Escudos", + "shield-type": "Tipo de Escudo", "total-shield-weight-carried": "Peso Total de Equipo Portado", - "armor-piercing-abbr": "AP", - "shield": "Shield", - "encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.", - "compendium-support": "Support for Compendium drag and drop", - "support-for-shields": "Added support for shields.", - "avatar-url": "Avatar URL", - "avatar-url-for-compendium-macro": "Fixed the issue of the missing avatar URL for the target-pic macro included with the the Savage Worlds Core Rules Bundle Compendium.", - "agility-linked-skills-not-applying-encumbrance-penalty": "Fixed an issue where some Agility linked skills (and all Agility-linked custom skills) weren't applying the encumbrance penalty.", - "pace-encumbrance-bug": "Pace currently doesn't take into account penalties due to encumbrance; this is being worked on and will be corrected soon.", - "moneyone": "Money1", - "moneytwo": "Money2", - "moneythree": "Money3", - "moneyfour": "Money4", - "race-label": "Race Label", - "ancestry": "Ancestry", - "money-label": "Money Label", - "currency1-label": "Currency1 Label", - "currency2-label": "Currency2 Label", - "currency3-label": "Currency3 Label", - "currency4-label": "Currency4 Label", - "consumable": "Consumable", - "number-of-money-fields": "Number of Money Fields", - "number-of-money-fields-description": "If there's more than one form of currency AND the wealth system isn't being used, this allows you to show up 4 different currencies.", - "gold": "Gold", - "silver": "Silver", + "armor-piercing-abbr": "PA", + "shield": "Escudo", + "encumbrance-bug": "Investigando un error en el que la carga no se aplica con precisión a las habilidades vinculadas a la Agilidad (a excepción de Pelear); en algunos casos, la penalización se muestra en la lista de modificadores, aunque no se aplica a la tirada.", + "compendium-support": "Soporte para arrastrar y soltar desde el Compendio", + "support-for-shields": "Añadido soporte para escudos.", + "avatar-url": "URL del Avatar", + "avatar-url-for-compendium-macro": "Arreglado el problema con la pérdida de la URL del avatar para la macro target-pic incluida con el Savage Worlds Core Rules Compendium.", + "agility-linked-skills-not-applying-encumbrance-penalty": "Arreglado el problema por el que algunas habilidades ligadas a la Agilidad (y todas las habilidades personalizadas ligadas a Agilidad) no aplicaban correctamente la penalización por peso.", + "pace-encumbrance-bug": "La Parada no tiene en cuenta actualmente las penalizaciones por peso. Esto será corregido pronto.", + "moneyone": "Dinero1", + "moneytwo": "Dinero2", + "moneythree": "Dinero3", + "moneyfour": "Dinero4", + "race-label": "Etiqueta de Raza", + "ancestry": "Linaje", + "money-label": "Etiqueta de dinero", + "currency1-label": "Etiqueta Moneda1", + "currency2-label": "Etiqueta Moneda2", + "currency3-label": "Etiqueta de moneda3", + "currency4-label": "Etiqueta de moneda4", + "consumable": "Consumible", + "number-of-money-fields": "Número de Campos de Dinero", + "number-of-money-fields-description": "Si hay más de una forma de moneda Y el sistema de riqueza no se está utilizando, esto te permite mostrar 4 monedas diferentes.", + "gold": "Oro", + "silver": "Plata", "electrum": "Electrum", - "copper": "Copper", - "support-for-deadlands-compendium": "Added support for the Deadlands: The Weird West compendium.", - "additional-currency": "Support for additional money/currency fields. These labels are customizeable.", - "bestiary-drag-and-drop-fix": "Fixed a drag and drop issue where some bestiary entries didn't have all the necessary updates. For example, Zombies Undead special ability didn't update/change the creatures Toughness, etc.", - "money-label-description": "The label used for tracking money when the Wealth System isn't being used. This could be the name of a currency, if only a single currency is used (e.g. Credits), or the generic term for all currencies (e.g. Money) if more than a single currency is used.", - "first-currency-label-description": "If more than one currency is used, use this field to label the first currency type (e.g. Gold).", - "second-currency-label-description": "If more than one currency is used, use this field to label the second currency type (e.g. Silver).", - "third-currency-label-description": "If more than one currency is used, use this field to label the third currency type (e.g. Electrum).", - "fourth-currency-label-description": "If more than one currency is used, use this field to label the fourth currency type (e.g. Copper).", - "dominion": "Dominion", - "use-dominion": "Use Dominion", - "dominion-table-name": "Dominion Table Name: ", - "additional-support-for-deadlands-compendium": "Added additional support for the Deadlands: The Weird West compendium.", - "dominion-paragraph": "Dominion will appear under the Additional Derived Stats, but the two are independent of one another. Selecting Dominion will show the Header for Additional Derived Stats, but it won't show the fields for additional derived. If you need to an additional derived stat in addition to Dominio you need to check both boxes. Selecting Dominion will also show a field for the Dominion Table Name; this is necessary for the Dominion roll button to know which rollable table to use for a Dominion roll. This does require the GM to set up a dominion rollable to begin with. This table name can also be identified in the game Settings as a default so the GM doesn't need to enter the table name on every inidivual character sheet.", - "setup-the-dominion-table-for-dominion-rolls": "This table name is needed for the dominion roll button to function. This should the name of the rollable table for Dominion rolls. This will not set up the rollable table, so you will need to be sure to do that in the game." + "copper": "Cobre", + "support-for-deadlands-compendium": "Se agregó soporte para el Compendio Deadlands: The Weird West.", + "additional-currency": "Soporte para campos de dinero / monedas adicionales. Estas etiquetas se pueden personalizar.", + "bestiary-drag-and-drop-fix": "Se solucionó un problema de arrastrar y soltar en el que algunas entradas de bestiario no tenían todas las actualizaciones necesarias. Por ejemplo, la habilidad especial Zombies Undead no actualizaba / cambiaba la dureza de las criaturas, etc.", + "money-label-description": "La etiqueta que se usa para contar el dinero cuando no se usa el Sistema de Riqueza. Esta podría ser el nombre de una moneda, si solo se usa una moneda única (por ejemplo, Créditos), o el término genérico para todas las monedas (por ejemplo, Dinero) si se usa más de una moneda.", + "first-currency-label-description": "Si se utiliza más de una moneda, utiliza este campo para etiquetar el primer tipo de moneda (por ejemplo, Oro).", + "second-currency-label-description": "Si se utiliza más de una moneda, utiliza este campo para etiquetar el segundo tipo de moneda (por ejemplo, Plata).", + "third-currency-label-description": "Si se utiliza más de una moneda, utiliza este campo para etiquetar el tercer tipo de moneda (por ejemplo, Electrum).", + "fourth-currency-label-description": "Si se utiliza más de una moneda, utiliza este campo para etiquetar el cuarto tipo de moneda (por ejemplo, Cobre).", + "dominion": "Dominio", + "use-dominion": "Usar Dominio", + "dominion-table-name": "Nombre de la Tabla de Dominio", + "additional-support-for-deadlands-compendium": "Se agregó soporte adicional para el compendio Deadlands: The Weird West.", + "dominion-paragraph": "Dominio aparecerá en Estadísticas Derivadas Adicionales, pero los dos son independientes entre sí. Al seleccionar Dominio, se mostrará el Encabezado de Estadísticas Derivadas Adicionales, pero no mostrará los campos de las derivadas adicionales. Si necesitas una estadística derivada adicional además de Dominio, debes marcar ambas casillas. Al seleccionar Dominio también se mostrará un campo para el Nombre de la Tabla de Dominio. Esto es necesario para que el botón de tirada de Dominio sepa qué Tabla Aleatoria usar para la tirada. Esto requiere que el DJ establezca un tabla de dominio para empezar. Este nombre de tabla también se puede indicar en la configuración del juego como predeterminado, por lo que el DJ no necesita introducir el nombre de la tabla en cada hoja de personaje individual.", + "setup-the-dominion-table-for-dominion-rolls": "Este nombre de tabla es necesario para que funcione el botón de tirada de dominio. Este debería ser el nombre de la tabla aleatoria para tiradas de Dominio. Esto no configurará la tabla aleatoria, por lo que deberás asegurarte de hacerlo en el juego." } diff --git a/Shadowrun3e/translations/af.json b/Shadowrun3e/translations/af.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/af.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/ca.json b/Shadowrun3e/translations/ca.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/ca.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/cs.json b/Shadowrun3e/translations/cs.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/cs.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/da.json b/Shadowrun3e/translations/da.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/da.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/de.json b/Shadowrun3e/translations/de.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/de.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/el.json b/Shadowrun3e/translations/el.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/el.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/en.json b/Shadowrun3e/translations/en.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/en.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/es.json b/Shadowrun3e/translations/es.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/es.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/fr.json b/Shadowrun3e/translations/fr.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/fr.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/he.json b/Shadowrun3e/translations/he.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/he.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/hu.json b/Shadowrun3e/translations/hu.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/hu.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/it.json b/Shadowrun3e/translations/it.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/it.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/ja.json b/Shadowrun3e/translations/ja.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/ja.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/ko.json b/Shadowrun3e/translations/ko.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/ko.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/nl.json b/Shadowrun3e/translations/nl.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/nl.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/pl.json b/Shadowrun3e/translations/pl.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/pl.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/pt.json b/Shadowrun3e/translations/pt.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/pt.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/ru.json b/Shadowrun3e/translations/ru.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/ru.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/sl.json b/Shadowrun3e/translations/sl.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/sl.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/sv.json b/Shadowrun3e/translations/sv.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/sv.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/tr.json b/Shadowrun3e/translations/tr.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/tr.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/uk.json b/Shadowrun3e/translations/uk.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/uk.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Shadowrun3e/translations/zh.json b/Shadowrun3e/translations/zh.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/zh.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +} diff --git a/Warhammer 4e Character Sheet/translations/af.json b/Warhammer 4e Character Sheet/translations/af.json index 15474d09b2..8c9d24d726 100644 --- a/Warhammer 4e Character Sheet/translations/af.json +++ b/Warhammer 4e Character Sheet/translations/af.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/ca.json b/Warhammer 4e Character Sheet/translations/ca.json index e67d253c8c..20190750d6 100644 --- a/Warhammer 4e Character Sheet/translations/ca.json +++ b/Warhammer 4e Character Sheet/translations/ca.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Falla la Invocació", "SPELLCASTING-SUCCEEDS": "Èxit en la Invocació", "HIT-LOCATION": "Lloc de l'Impacte", - "HIT-HEAD": "Toca el cap", - "HIT-BODY": "Toca el cos", - "HIT-LEFT-ARM": "Toca braç esq.", - "HIT-LEFT-LEG": "Toca cama esq.", - "HIT-RIGHT-ARM": "Toca braç dret", - "HIT-RIGHT-LEG": "Toca cama dreta", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Lloc de l'impacte {{0}}", "DAMAGE-NUMBER": "Mal {{0}}", "CRITICAL-LOCATION": "Localització del Crític", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "NE de Canalització", "MAXIMUM-WOUNDS": "Màximes", "EXTENDED-CHANNELLING-TEST": "Tirada Extesa de Canalització", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/cs.json b/Warhammer 4e Character Sheet/translations/cs.json index 114e791f32..6819e22a21 100644 --- a/Warhammer 4e Character Sheet/translations/cs.json +++ b/Warhammer 4e Character Sheet/translations/cs.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/da.json b/Warhammer 4e Character Sheet/translations/da.json index 82741d03db..6a37b23b7f 100644 --- a/Warhammer 4e Character Sheet/translations/da.json +++ b/Warhammer 4e Character Sheet/translations/da.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/de.json b/Warhammer 4e Character Sheet/translations/de.json index a616775374..37c145e59b 100644 --- a/Warhammer 4e Character Sheet/translations/de.json +++ b/Warhammer 4e Character Sheet/translations/de.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Zauberwurf gescheitert", "SPELLCASTING-SUCCEEDS": "Zauberwurf gelungen", "HIT-LOCATION": "Trefferzone", - "HIT-HEAD": "Treffer Kopf", - "HIT-BODY": "Treffer Torso", - "HIT-LEFT-ARM": "Treffer Linker Arm", - "HIT-LEFT-LEG": "Treffer Linkes Bein", - "HIT-RIGHT-ARM": "Treffer Rechter Arm", - "HIT-RIGHT-LEG": "Treffer Rechtes Bein", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Trefferzone {{0}}", "DAMAGE-NUMBER": "Schaden {{0}}", "CRITICAL-LOCATION": "Kritische Zone", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Kanalisieren EG", "MAXIMUM-WOUNDS": "Max Leben", "EXTENDED-CHANNELLING-TEST": "Erweiterter Kanalisieren Wurf", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/el.json b/Warhammer 4e Character Sheet/translations/el.json index 6480ea55ce..3475a5439c 100644 --- a/Warhammer 4e Character Sheet/translations/el.json +++ b/Warhammer 4e Character Sheet/translations/el.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/en.json b/Warhammer 4e Character Sheet/translations/en.json index c3ff642806..c92524e9e0 100644 --- a/Warhammer 4e Character Sheet/translations/en.json +++ b/Warhammer 4e Character Sheet/translations/en.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/es.json b/Warhammer 4e Character Sheet/translations/es.json index a43f002120..cf0c509ec7 100644 --- a/Warhammer 4e Character Sheet/translations/es.json +++ b/Warhammer 4e Character Sheet/translations/es.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Hechizo Fallido", "SPELLCASTING-SUCCEEDS": "Hechizo Conseguido", "HIT-LOCATION": "Ubicación de impacto", - "HIT-HEAD": "Imp. cabeza", - "HIT-BODY": "Imp. cuerpo", - "HIT-LEFT-ARM": "imp. brazo izquierdo", - "HIT-LEFT-LEG": "Imp. pierna izquierda", - "HIT-RIGHT-ARM": "Imp. brazo derecho", - "HIT-RIGHT-LEG": "Imp. pierna derecha", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Ubicación de impacto {{0}}", "DAMAGE-NUMBER": "Daño {{0}}", "CRITICAL-LOCATION": "Ubicación crítico", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "NE Canalización", "MAXIMUM-WOUNDS": "Heridas Máx", "EXTENDED-CHANNELLING-TEST": "Chequeo prolongado de Canalización", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/fr.json b/Warhammer 4e Character Sheet/translations/fr.json index 5daadca657..783525da61 100644 --- a/Warhammer 4e Character Sheet/translations/fr.json +++ b/Warhammer 4e Character Sheet/translations/fr.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Sort raté", "SPELLCASTING-SUCCEEDS": "Sort réussi", "HIT-LOCATION": "Localisation du coup", - "HIT-HEAD": "Touché à la tête", - "HIT-BODY": "Touché au torse", - "HIT-LEFT-ARM": "Touché au bras gauche", - "HIT-LEFT-LEG": "Touché à la jambe gauche", - "HIT-RIGHT-ARM": "Touché au bras droit", - "HIT-RIGHT-LEG": "Touché à la jambe droite", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Localisation du coup {{0}}", "DAMAGE-NUMBER": "Dégâts {{0}}", "CRITICAL-LOCATION": "Zone de Critique", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel DR", "MAXIMUM-WOUNDS": "Max Blessures", "EXTENDED-CHANNELLING-TEST": "Test de Focalisation étendu", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/he.json b/Warhammer 4e Character Sheet/translations/he.json index 98fa904ec2..c8b07e3efa 100644 --- a/Warhammer 4e Character Sheet/translations/he.json +++ b/Warhammer 4e Character Sheet/translations/he.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/hu.json b/Warhammer 4e Character Sheet/translations/hu.json index 492f6f0283..a2e51b0481 100644 --- a/Warhammer 4e Character Sheet/translations/hu.json +++ b/Warhammer 4e Character Sheet/translations/hu.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/it.json b/Warhammer 4e Character Sheet/translations/it.json index 927f825083..24c3282388 100644 --- a/Warhammer 4e Character Sheet/translations/it.json +++ b/Warhammer 4e Character Sheet/translations/it.json @@ -614,7 +614,7 @@ "DYNAMIC-INJURY": "Ferita Drammatica", "DYNAMIC-INJURY-DESC": "Un taglio su fronte o guancia. Causa 1 Sanguinante. Una volta guarito lascerà una grossa cicatrice, che fornisce +1 LS alle Prove sociali appropriate. Questo bonus può essere ottenuto solo una volta.", "MINOR-CUT": "Taglio Minore", - "MINOR-CUT-DESC": "Un taglio sulla guancia. Causa 1 Sanguinante.", + "MINOR-CUT-DESC": "Un taglio sulla guancia. Causa 1 Sanguinante.", "POKED-EYE": "Dito nell'Occhio", "POKED-EYE-DESC": "Un colpo vicino all’orbita oculare. Causa 1 Accecato.", "EAR-BASH": "Colpo all'Orecchio", @@ -626,7 +626,7 @@ "SLICED-EAR": "Taglio all'Orecchio", "SLICED-EAR-DESC": "Un brutto colpo al lato della testa, che affetta l’orecchio. Causa 2 Assordato e 1 Sanguinante.", "STRUCK-FOREHEAD": "Colpo alla Fronte", - "STRUCK-FOREHEAD-DESC": "Un colpo in mezzo alla fronte. Causa 2 Sanguinante e 1 Accecato. Quest’ultimo non può essere rimosso finché rimane Sanguinante.", + "STRUCK-FOREHEAD-DESC": "Un colpo in mezzo alla fronte. Causa 2 Sanguinante e 1 Accecato. Quest’ultimo non può essere rimosso finché rimane Sanguinante.", "FRACTURED-JAW": "Mascella Fratturata", "FRACTURED-JAW-DESC": "Con un terribile scricchiolio, la mascella si frattura. Causa 2 Stordito e Osso Rotto (Minore)(-30 a tutte le Prove di Linguaggio).", "MAJOR-EYE-WOUND": "Ferita Grave all'Occhio", @@ -638,7 +638,7 @@ "BROKEN-JAW": "Mascella Rotta", "BROKEN-JAW-DESC": "La mascella si rompe con uno schiocco tremendo. Causa 3 Stordito e richiede una Prova Impegnativa (+0) di Tempra per non subire anche Privo di Sensi. Provoca Osso Rotto (Maggiore) (-30 in tutte le Prove di Linguaggio).", "CONCUSSIVE-BLOW": "Concussione", - "CONCUSSIVE-BLOW-DESC": "Il cervello rimbalza dentro la scatola cranica. Causa 1 Assordato, 2 Sanguinante e 1d10 Stordito, più un Affaticato che dura 1d10 giorni. Se si subisce un’altra ferita alla testa che provoca Affaticato, effettuare una Prova Media (+20) di TempraPrivo di Sensi.", + "CONCUSSIVE-BLOW-DESC": "Il cervello rimbalza dentro la scatola cranica. Causa 1 Assordato, 2 Sanguinante e 1d10 Stordito, più un Affaticato che dura 1d10 giorni. Se si subisce un’altra ferita alla testa che provoca Affaticato, effettuare una Prova Media (+20) di Tempraper non cadere Privo di Sensi.", "SMASHED-MOUTH": "Bocca Distrutta", "SMASHED-MOUTH-DESC": "Con un orribile suono, la bocca si riempie di frammenti di denti e di sangue. Causa 2 Sanguinante e la perdita di 1d10 denti, Amputazione (Facile).", "MANGLED-EAR": "Orecchio Spappolato", @@ -667,7 +667,7 @@ "GAPING-WOUND": "Ferita Aperta", "GAPING-WOUND-DESC": "Il colpo lascia una grossa ferita aperta. Causa 2 Sanguinante. Senza una Chirurgia ogni ulteriore colpo al braccio la riaprirà causando 1 Sanguinante.", "CLEAN-BREAK": "Frattura Netta", - "CLEAN-BREAK-DESC": "Il colpo causa uno schiocco ben udibile. Si perde quello che si stringeva in mano e si subisce un Osso Rotto (Minore) (la locazione è inutilizzabile fino alla guarigione). Superare una Prova Difficile (-10) di Tempra per non subire 1 Stordito.", + "CLEAN-BREAK-DESC": "Il colpo causa uno schiocco ben udibile. Si perde quello che si stringeva in mano e si subisce un Osso Rotto (Minore) (la locazione è inutilizzabile fino alla guarigione). Superare una Prova Difficile (-10) di Tempra per non subire 1 Stordito.", "RUPTURED-LIGAMENT": "Legamento Rotto", "RUPTURED-LIGAMENT-DESC": "Si perde quello che si stringeva in mano e si subisce Strappo Muscolare (Maggiore) (causa un penalità di -20 a tutte le Prove che coinvolgono la locazione).", "DEEP-CUT": "Taglio Profondo", @@ -677,7 +677,7 @@ "CRUSHED-ELBOW": "Gomito Distrutto", "CRUSHED-ELBOW-DESC": "Il colpo distrugge ossa e cartilagini del gomito. Si perde quello che si stringeva in mano e si subisce Osso Rotto (Maggiore) (la locazione è inutilizzabile fino alla guarigione).", "DISLOCATED-SHOULDER": "Spalla Slogata", - "DISLOCATED-SHOULDER-DESC": "> Il braccio esce dalla sua sede. Superare una Prova Ardua (-20) di Tempra per non subire 1 Stordito e PronoAmputazioni). Causa un ulteriore Stordito che può essere rimosso solo con Cure Mediche, dopo di che occorrono +6 LS in una Prova Prolungata Media (+20) di Guarire per rimettere a posto il braccio. Dopo di che tutte le Prove che lo coinvolgono subiscono -10 per 1d10 giorni.", + "DISLOCATED-SHOULDER-DESC": "> Il braccio esce dalla sua sede. Superare una Prova Ardua (-20) di Tempra per non subire 1 Stordito e Prono. Si perde quello che si stringeva in mano e l’arto è considerato perso finché non viene rimesso in sede (vedere Amputazioni). Causa un ulteriore Stordito che può essere rimosso solo con Cure Mediche, dopo di che occorrono +6 LS in una Prova Prolungata Media (+20) di Guarire per rimettere a posto il braccio. Dopo di che tutte le Prove che lo coinvolgono subiscono -10 per 1d10 giorni.", "SEVERED-FINGER": "Dito Tagliato", "SEVERED-FINGER-DESC": "Con orrore un dito vola via. Causa 1 Sanguinante e Amputazione (Media).", "CLEFT-HAND": "Mano Affettata", @@ -1038,6 +1038,8 @@ "YDS": "mt", "SPRINT": "Scatto", "SPRINT-ROLL": "Tiro per Scatto", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "LS Incanalare", "MAXIMUM-WOUNDS": "Ferite Massime", "EXTENDED-CHANNELLING-TEST": "Prova d'Incanalare Prolungata", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidestro", "ANIMAL-AFFINITY": "Affinità Animale", "ARCANE-MAGIC": "Magia Arcana", - "ACUTE-SENSE": "Senso Acuto (Senso)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Magia Arcana (Sapere)", "ALLEY-CAT": "Randagio", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Carica del Berserker", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Razionale", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Mira Letale", "DEADEYE-SHOT-EFFECT": "Mira Letale: Scegli locazione", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Stile a Doppia Arma", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Usa Stile a Doppia Arma", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Tiro Rapido", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Piè Veloce", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Assalto Furioso", "FURIOUS-ASSAULT-EFFECT": "Assalto Furioso: Sul colpo", + "GREGARIOUS": "Gregarious", "GUNNER": "Fuciliere", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Riflessi Fulminei", "LUCK": "Fortunato", "MARKSMAN": "Tiratore", "NIMBLE-FINGERS": "Dita Agili", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Anima Pura", + "READ/WRITE": "Leggere/Scrivere", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Ribaltamento", "RIPOSTE": "Contrattacco", "RIPOSTE-EFFECT": "Contrattacco", "USE-RIPOSTE": "Usa Contrattacco", "USE-FURIOUS-ASSAULT": "Usa Assalto Furioso", "SAVVY": "Buon Senso", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Acuto", - "SUAVE": "Cortese", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Esperto con lo Scudo", "SHIELDSMAN-EFFECT": "Esperto con lo Scudo: se il tiro avversario ha fallito", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Velocista", "STRONG-LEGS": "Gambe Forti", "STRONG-MINDED": "Determinato", "STRONG-SWIMMER": "Nuotatore", - "VERY-RESILIENT": "Saldo", - "VERY-STRONG": "Forzuto", + "SUAVE": "Cortese", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Pericolosa", "IMPRECISE": "Imprecisa", "UNDAMAGING": "Inoffensiva", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Colpo Crudele", "STRIKE-MIGHTY-BLOW": "Colpo Poderoso", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Saldo", + "VERY-STRONG": "Forzuto", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Guerriero Nato", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fuoco", "HEAVENS": "Empireo", "METAL": "Metallo", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,17 +1451,25 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", - "NO-RELOAD": "This Weapon doesnt have Reload!", + "SL": "LS", + "AIM": "Aim", + "GROUP": "Gruppo", + "NO-RELOAD": "Questa Arma non richiede Ricarica!", "EXP-REMAINING": "Esperienza Attuale", - "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", - "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", - "RANGED-ATTACK-MOD": "Ranged Attack Modifier", + "OPPOSED-ATTACK-MOD": "Modificatore Attacco Contrapposto", + "OPPOSED-DEFENSE-MOD": "Modificatore Difesa Contrapposto", + "RANGED-ATTACK-MOD": "Modificatore Attacco a Distanza", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Funzioni di Talento integrate", + "SHEET-INTEGRATION-PART": "Funzioni di Talento parzialmente integrate", + "SHEET-INTEGRATION-NO": "Controllato da Giocatore/GM, funzioni di Talento non integrate", "COMPENDIUM-LINK": "Link alle informazioni del Compendio", - "DEVMODE": "Devmode (features in development)", + "DEVMODE": "Devmode (funzionalità in sviluppo)", + "USE-REVERSE-DICE": "Puoi Invertire il valore del Dado", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", - "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", - "CHARGE-NOTE": "Charge Attack +1 Adv Added" + "INSUFFICIENT-AMMO": "Nota: Arma senza Munizioni", + "CHARGE-NOTE": "Carica +1 Vantaggio aggiunto" } \ No newline at end of file diff --git a/Warhammer 4e Character Sheet/translations/ja.json b/Warhammer 4e Character Sheet/translations/ja.json index 82b1d78f08..bdbbd641f9 100644 --- a/Warhammer 4e Character Sheet/translations/ja.json +++ b/Warhammer 4e Character Sheet/translations/ja.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/ko.json b/Warhammer 4e Character Sheet/translations/ko.json index dc89ff3582..678b7e93b1 100644 --- a/Warhammer 4e Character Sheet/translations/ko.json +++ b/Warhammer 4e Character Sheet/translations/ko.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/nl.json b/Warhammer 4e Character Sheet/translations/nl.json index c0a9bb117a..9782e9d720 100644 --- a/Warhammer 4e Character Sheet/translations/nl.json +++ b/Warhammer 4e Character Sheet/translations/nl.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/pl.json b/Warhammer 4e Character Sheet/translations/pl.json index 6d18c3dacd..70a0138e88 100644 --- a/Warhammer 4e Character Sheet/translations/pl.json +++ b/Warhammer 4e Character Sheet/translations/pl.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Porażka zaklęcia", "SPELLCASTING-SUCCEEDS": "Sukces zaklęcia", "HIT-LOCATION": "Miejsce trafienia", - "HIT-HEAD": "Trafienie w głowę", - "HIT-BODY": "Trafienie w korpus", - "HIT-LEFT-ARM": "Trafienie w lewe ramię", - "HIT-LEFT-LEG": "Trafienie w lewą nogę", - "HIT-RIGHT-ARM": "Trafienie w prawe ramię", - "HIT-RIGHT-LEG": "Trafienie w prawą nogę", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Lokacja trafienia {{0}}", "DAMAGE-NUMBER": "Obrażenia {{0}}", "CRITICAL-LOCATION": "Lokacja trafienia krytycznego", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Maks. Żywotność", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/pt.json b/Warhammer 4e Character Sheet/translations/pt.json index 06be6e2618..54ffc9abf9 100644 --- a/Warhammer 4e Character Sheet/translations/pt.json +++ b/Warhammer 4e Character Sheet/translations/pt.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Máx. Ferimentos", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/ru.json b/Warhammer 4e Character Sheet/translations/ru.json index 0d3a4ab7e8..2140c2887c 100644 --- a/Warhammer 4e Character Sheet/translations/ru.json +++ b/Warhammer 4e Character Sheet/translations/ru.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/sl.json b/Warhammer 4e Character Sheet/translations/sl.json index 492f6f0283..a2e51b0481 100644 --- a/Warhammer 4e Character Sheet/translations/sl.json +++ b/Warhammer 4e Character Sheet/translations/sl.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/sv.json b/Warhammer 4e Character Sheet/translations/sv.json index 61b5bb03c2..187dcd5bee 100644 --- a/Warhammer 4e Character Sheet/translations/sv.json +++ b/Warhammer 4e Character Sheet/translations/sv.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/tr.json b/Warhammer 4e Character Sheet/translations/tr.json index c8520d6b3c..a7aac3850f 100644 --- a/Warhammer 4e Character Sheet/translations/tr.json +++ b/Warhammer 4e Character Sheet/translations/tr.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/uk.json b/Warhammer 4e Character Sheet/translations/uk.json index 416032f02e..c7f3837cf6 100644 --- a/Warhammer 4e Character Sheet/translations/uk.json +++ b/Warhammer 4e Character Sheet/translations/uk.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo", diff --git a/Warhammer 4e Character Sheet/translations/zh.json b/Warhammer 4e Character Sheet/translations/zh.json index 5b0dce02d9..634c149437 100644 --- a/Warhammer 4e Character Sheet/translations/zh.json +++ b/Warhammer 4e Character Sheet/translations/zh.json @@ -600,12 +600,12 @@ "SPELLCASTING-FAILS": "Spellcasting fails", "SPELLCASTING-SUCCEEDS": "Spellcasting succeeds", "HIT-LOCATION": "Hit Location", - "HIT-HEAD": "Hit Head", - "HIT-BODY": "Hit Body", - "HIT-LEFT-ARM": "Hit Left Arm", - "HIT-LEFT-LEG": "Hit Left Leg", - "HIT-RIGHT-ARM": "Hit Right Arm", - "HIT-RIGHT-LEG": "Hit Right Leg", + "HIT-HEAD": "Head", + "HIT-BODY": "Body", + "HIT-LEFT-ARM": "Left Arm", + "HIT-LEFT-LEG": "Left Leg", + "HIT-RIGHT-ARM": "Right Arm", + "HIT-RIGHT-LEG": "Right Leg", "HIT-LOCATION-NUMBER": "Hit Location {{0}}", "DAMAGE-NUMBER": "Damage {{0}}", "CRITICAL-LOCATION": "Critical Location", @@ -1038,6 +1038,8 @@ "YDS": "yds", "SPRINT": "Sprint", "SPRINT-ROLL": "Sprinting Roll", + "FALLING-ROLL": "Falling Roll", + "LEAPING-ROLL": "Leaping Roll", "CHANNEL-NUMBER": "Channel SL", "MAXIMUM-WOUNDS": "Max Wounds", "EXTENDED-CHANNELLING-TEST": "Extended Channelling Test", @@ -1289,41 +1291,123 @@ "AMBIDEXTROUS": "Ambidextrous", "ANIMAL-AFFINITY": "Animal Affinity", "ARCANE-MAGIC": "Arcane Magic", - "ACUTE-SENSE": "Acute Sense (Sense)", + "ARGUMENTATIVE": "Argumentative", + "ARTISTIC": "Artistic", + "ATTRACTIVE": "Attractive", + "ACUTE-SENSE": "Acute Sense", + "ACUTE-SENSE-SENSE": "Acute Sense (Sense)", + "SENSE": "Sense", "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)", "ALLEY-CAT": "Alley Cat", + "BATTLE-RAGE": "Battle Rage", + "BLESS": "Bless", + "BOOKISH": "Bookish", + "BREAK-AND-ENTER": "Break & Enter", + "B&E": "B&E", + "BRIBER": "Briber", "BERSERK-CHARGE": "Berserk Charge", + "CARDSHARP": "Cardsharp", + "CAREFUL-STRIKE": "Careful Strike", + "CAROUSER": "Carouser", + "CATFALL": "Catfall", + "CAT-TONGUED": "Cat-tongued", + "CHAOS-MAGIC": "Chaos Magic", + "CHAOS-MAGIC-LORE": "Chaos Magic (Lore)", + "COMBAT-AWARE": "Combat Aware", + "COMBAT-MASTER": "Combat Master", + "COMBAT-REFLEXES": "Combat Reflexes", + "COMMANDING-PRESENCE": "Commanding Presence", "COOLHEADED": "Coolheaded", + "CRACK-THE-WHIP": "Crack the Whip", + "CRAFTSMAN": "Craftsman", + "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", + "DEALMAKER": "Dealmaker", + "DETECT-ARTEFACT": "Detect Artefact", + "DICEMAN": "Diceman", + "DIRTY-FIGHTING": "Dirty Fighting", + "DISARM": "Disarm", + "DISARM-1-DESC": "Disarm: Oppose with Melee & ignore Dmg", + "DISARM-2-DESC": "If Won weapon flies 1d10 ft, GM direction", + "DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction", + "DISARM-4-DESC": "+6 SL you take it if you have a free hand", + "DISTRACT-DESC": "Distract: Target to Oppose with Cool test, if lost it gains no Advantage until the end of the next Round.", + "DOOMED": "Doomed", + "DRILLED": "Drilled", + "DRILLED-EFFECT": "Drilled: On Lost Roll keep", "DUAL-WIELDER": "Dual Wielder", + "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", + "EMBEZZLE": "Embezzle", + "ENCLOSED-FIGHTER": "Enclosed Fighter", + "ETIQUETTE": "Etiquette", + "ETIQUETTE-GROUP": "Etiquette (Group)", "FAST-SHOT": "Fast Shot", + "FAST-HANDS": "Fast Hands", + "FIELD-DRESSING": "Field Dressing", + "FISHERMAN": "Fisherman", + "FLAGELLANT": "Flagellant", + "FLEE!": "Flee!", + "FRENZY": "Frenzy", "FLEET-FOOTED": "Fleet Footed", + "FRIGHTENING": "Frightening", "FURIOUS-ASSAULT": "Furious Assault", "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", + "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "HATRED-GROUP": "Hatred (Group)", + "HOLY-VISIONS": "Holy Visions", + "HUNTERS-EYE": "Hunter's Eye", + "IMPASSIONED-ZEAL": "Impassioned Zeal", + "IMPLACABLE": "Implacable", + "IN-FIGHTER": "In-fighter", + "INFIGHT": "Infight", + "INSPIRING": "Inspiring", + "INVOKE": "Invoke", + "IRON-JAW": "Iron Jaw", + "IRON-WILL": "Iron Will", + "JUMP-UP": "Jump Up", + "KINGPIN": "Kingpin", "LIGHTNING-REFLEXES": "Lightning Reflexes", "LUCK": "Luck", "MARKSMAN": "Marksman", "NIMBLE-FINGERS": "Nimble Fingers", + "PETTY-MAGIC": "Petty Magic", "PURE-SOUL": "Pure Soul", + "READ/WRITE": "Read/Write", + "RELENTLESS": "Relentless", + "RESISTANCE": "Resistance", + "RESISTANCE-THREAT": "Resistance (Threat)", + "THREAT": "Threat", + "RESOLUTE": "Resolute", "REVERSAL": "Reversal", "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "SAVVY": "Savvy", + "SCALE-SHEER-SURFACE": "Scale Sheer Surface", "SHARP": "Sharp", - "SUAVE": "Suave", + "SHARPSHOOTER": "Sharpshooter", + "SNIPER": "Sniper", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SIXTH-SENSE": "Sixth Sense", + "SLAYER": "Slayer", + "SLAYER-EFFECT": "Slayer: Use target TB if > SB", + "SLAYER-CRIT-EFFECT": "Slayer: Times ALL dmg by size diff", + "SMALL": "Small", "SPRINTER": "Sprinter", "STRONG-LEGS": "Strong Legs", "STRONG-MINDED": "Strong-minded", "STRONG-SWIMMER": "Strong Swimmer", - "VERY-RESILIENT": "Very Resilient", - "VERY-STRONG": "Very Strong", + "SUAVE": "Suave", + "SURE-SHOT": "Sure Shot", + "SURE-SHOT-EFFECT": "Sure Shot: Ingore", + "SURE-SHOT-EFFECT2": "AP on HitLoc", + "SURGERY": "Surgery", "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", @@ -1331,7 +1415,19 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", + "TENACIOUS": "Tenacious", + "TOWER-OF-MEMORIES": "Tower Of Memories", + "VERY-RESILIENT": "Very Resilient", + "VERY-STRONG": "Very Strong", + "WAR-LEADER": "War Leader", + "WAR-LEADER-EFFECT": "Targets gain +", + "WAR-LEADER-EFFECT2": "SL to WP test (1/round)", + "WAR-WIZARD": "War Wizard", "WARRIOR-BORN": "Warrior Born", + "WATERMAN": "Waterman", + "WEALTHY": "Wealthy", + "WELL-PREPARED": "Well-prepared", + "WITCH!": "Witch!", "FIRE": "Fire", "HEAVENS": "Heavens", "METAL": "Metal", @@ -1347,6 +1443,7 @@ "ATTACK-MOD": "Mainhand", "OPPOSED-MOD": "Off-hand", "ENGAGED": "Engaged", + "ENGAGED-MISS": "Engaged: Hit target's opponent", "MOVED": "Moved", "COVER": "Cover", "HARD": "Hard", @@ -1354,15 +1451,23 @@ "1V1": "1vs1", "2V1": "2vs1", "3V1": "3vs1", + "SL": "SL", + "AIM": "Aim", + "GROUP": "Group", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", "OPPOSED-DEFENSE-MOD": "Opposed Attack Modifier", "RANGED-ATTACK-MOD": "Ranged Attack Modifier", "INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL", - "SHEET-INTEGRATION": "Talent Integrated", + "SHEET-INTEGRATION": "Talent functions Integrated", + "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", + "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", "DEVMODE": "Devmode (features in development)", + "USE-REVERSE-DICE": "You may Reverse Dice", + "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", + "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:", "CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:", "AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)", "INSUFFICIENT-AMMO": "Note: Weapon out of Ammo",