Temporarily negate -1D of wound penalty, max once per wound
+
+
+
Complication
+
1 Persona
+
Negate a failed roll with a consequence
+
+
+
Will to Live
+
1 Persona
+
Test Health to recover from a MW
+
+
+
Divine Inspiration
+
1 Deeds
+
Double the exponent of a single stat, skill, or attribute for one test
+
+
+
Saving Grace
+
1 Deeds
+
Re-roll all failed dice from one test
+
+
+
Minor Epiphany
+
5F,3P,1D
+
Temporarily shade-shift a skill/stat for one scene
+
+
+
Divine Aura
+
5F,3P,1D
+
Ignore all wound or subtracted die penalties while accomplishing one simple goal
+
+
+
Epiphany
+
20F,10P,3D
+
Permanently shade-shift a skill/stat
+
+
+
+
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
Power
-
-
-
-
-
-
-
+
+
Earning Artha
+
+
+
+
Name
+
Reward
+
Description
+
+
+
Belief
+
1 Fate
+
Driving the game forward with a Belief
+
+
+
Instinct
+
1 Fate
+
Playing an Instinct makes life difficult
+
+
+
Trait
+
1 Fate
+
A Trait sends the story in a new direction
+
+
+
Humor
+
1 Fate
+
An in-character game-stopper
+
+
+
Right Skill, Right time
+
1 Fate
+
Having a skill to make the story go
+
+
+
Embodiment
+
1 Persona
+
Really good or distinctive roleplaying
+
+
+
Moldbreaker
+
1 Persona
+
Going beyond the bounds of the character
+
+
+
Workhorse
+
1 Persona
+
Doing all the work for a scenario
+
+
+
MVP
+
1 Persona
+
Being the crucial element of success
+
+
+
Personal Goals
+
1 Persona
+
Revenge, triumph, seduction, victory
+
+
+
Greater Goals
+
1 Deeds
+
Accomplishing goals bigger than you!
+
+
+
Beyond the Call
+
1 Deeds
+
Helping, no matter the cost
+
+
+
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Forte
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
Agility
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Speed
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
Stride:
-Mounted Stride:
-
-
Attributes
-
-
-
-
Health
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Steel
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Circles
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Resources
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
-
Hesitation
-
-
-
-
Reflexes
-
-
-
-
-
-
-
Mortal Wound
-
-
-
-
-
-
-
-
-
Reputation
-
-
-
Reputation
-
-
-
Reputation
-
-
-
-
Affiliation
-
-
-
Affiliation
-
-
-
Affiliation
-
-
-
-
-
-
Cash
-
-
-
-
Funds
-
-
-
-
Loans
-
-
-
-
Debt
-
-
-
-
-
-
Skills
-
-
-
-
-
Being Learned
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
Being Learned
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Spells
-
-
-
-
-
ObActions
-
-
-
Orgin:
-
Area of Effect:
-
-
-
Element:
-
Impetus:
-
-
-
Duration:
-
Resource:
-
-
-
-
-
-
-
-
+
+
+
+
+
Practice Log
+
+
+
+
+
+ Practice hours/day
+ for
+ Current:
+
+
+
+
+
+
Spells
+
+
+
+
+
+
ObActions
+
+
+
Orgin:
+
Area of Effect:
+
+
+
Element:
+
Impetus:
+
+
+
Duration:
+
Resource:
+
+
+
+
+
+
+
+
+
+
+
-
-
Artha and Epiphanies
-
-
-
Fate
Open-end 6s
-
-
-
Persona
+1D per point
-
-
-
Deeds
Double dice or reroll a failed dice
-
-
-
Aristeia
1 Deed points, 3 Persona Points, and 5 Fate points
-
-
-
Epiphany
3 Deed points, 10 Persona Points, and 20 Fate points
-
-
-
Practice Log
-
-
+
+
Injury and Recovery
+
+
+
Tolerance
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Coordinate
+
B1
+
B2
+
B3
+
B4
+
B5
+
B6
+
B7
+
B8
+
B9
+
B10
+
B11
+
B12
+
B13
+
B14
+
B15
+
B16
+
+
+
Injury
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
-
Injury and Recovery
-
-
-
Tolerance
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Coordinate
-
B1
-
B2
-
B3
-
B4
-
B5
-
B6
-
B7
-
B8
-
B9
-
B10
-
B11
-
B12
-
B13
-
B14
-
B15
-
B16
-
-
-
Injury
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
Wound
Penalty
Obstacle Penalties
Wound Dice
Injury Recovery
Injury Recovery
Injury Recovery
+
+
+
Bruised
-
+
+
+
+
+
+
+
+
Superficial
+1 Ob/2, -1d/3*
+
+
+
Light
-1D
+
+
+
Midi
-2D
+
+
+
Severe
-3D
+
+
+
Traumatic
-4D
+
+
+ *The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
+
+
+
+
Armor
+
+
+
Dice
Location
Type
+
+
+
+
Head
+
+
+
+
+
Torso
+
+
+
+
+
Right Arm
+
+
+
+
+
Left Arm
+
+
+
+
+
Right Leg
+
+
+
+
+
Left Leg
+
+
+
+
+
Shield
+
+
+
+
+
+
Clumsy Weight
+
+
+
Agility:
+
+
+
+
Speed:
+
+
+
+
Climbing:
+
+
+
+
Health/Forte for Fatigue:
+
+
+
+
Throwing/Shooting:
+
+
+
+
Stealthy:
+
+
+
+
Swimming:
+
+
+
+
Perception/Observation:
+
+
+
+
All Tests:
+
+
+
+
+
+
Weapons
+
+
+
Melee
I
M
S
W. Pow
Add
VA
WS
Length
+
+
+
Bare-fist
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Training Skills
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Missile
I
M
S
VA
Ammunition
Range Dice: Optimal/Extreme
DOF I/M/S
+
+
+
+
+
+
+
+
+
/
+
//
+
+
+
+
+
+
+
+
+
/
+
//
+
+
+
+
+
+
+
+
+
/
+
//
+
+
+
-
+
+
Character Burner Worksheet
+
+ 1. Character Concept: Recommended # LPs: Stock:
+
+
+
+
+
2. Lifepaths
Time
Lead
Res
Stat
Skill
Gen
Trait
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
Totals:
+
+
+
+
MP
+
+
+
+
+
+
+
+
3. Age
+
+
+
Time + Leads =
+
+
+
4. Stats
+
+
+
Consult the Age Chart
+
+
+
Filter by Stock
+
+
+
+
+
+
+
Mental Age
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Physical Age
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Divide Mental Pool
+
+
+
Mental Pool
+
+
+
Will
+
Perception
+
+
+
Divide Physical Pool
+
+
+
Physical Pool
+
+
+
Power
+
Forte
+
+
+
Agility
+
Speed
+
+
-
-
-
Wound
Penalty
Obstacle Penalties
Wound Dice
Injury Recovery
Injury Recovery
Injury Recovery
-
-
-
Bruised
-
-
-
-
-
-
-
-
-
Superficial
+1 Ob/2, -1d/3*
-
-
-
Light
-1D
-
-
-
Midi
-2D
-
-
-
Severe
-3D
-
-
-
Traumatic
-4D
-
-
-*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
-
-
-
-
Weapons
-
-
-
Melee
I
M
S
W. Pow
Add
VA
WS
Length
-
-
-
Bare-fist
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Armor
-
-
-
Dice
Location
Type
-
-
-
-
Head
-
-
-
-
-
Torso
-
-
-
-
-
Right Arm
-
-
-
-
-
Left Arm
-
-
-
-
-
Right Leg
-
-
-
-
-
Left Leg
-
-
-
-
-
Shield
-
-
-
+
-
-
-
Missile
I
M
S
VA
Ammunition
Range Dice: Optimal/Extreme
DOF I/M/S
-
-
-
-
-
-
-
-
-
/
-
//
-
-
-
-
-
-
-
-
-
/
-
//
-
-
-
-
-
-
-
-
-
/
-
//
-
-
-
-
-
Clumsy Weight
-
-
-
Stealthy:
-
-
-
-
Perception:
-
-
-
-
Speed:
-
-
-
-
Agility:
-
-
-
-
+
+
+
5. SkillRemaining
Root
Req
Open
Shade
*
Adv
Final
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
* Mark if one of the following: Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song
+
-
-
Character Burner Worksheet
-
- 1. Character Concept: Recommended # LPs: Stock:
-
-
-
-
-
2. Lifepaths
Time
Lead
Res
Stat
Skill
Gen
Trait
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
-
-
-
-
MP
-
-
-
-
-
-
Totals:
-
-
-
-
MP
-
-
-
-
-
-
-
-
3. Age
-
-
-
Time + Leads =
-
-
-
4. Stats
-
-
-
Consult the Age Chart
-
-
-
Mental Age
-
-
-
-
-
-
Physical Age
-
-
-
-
-
-
Divide Mental Pool
-
-
-
Mental Pool
-
-
-
Will
-
Perception
-
-
-
Divide Physical Pool
-
-
-
Physical Pool
-
-
-
Power
-
Forte
-
-
-
Agility
-
Speed
-
-
+
+
+
6. TraitsRemaining
Req
Cost
Type
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
7. Attributes
+
+
+
Health
+
is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
+
+
+
Steel
+
starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
+
+
+
Reflex
+
is an average of Perception, Agility, and Speed rounded down.
+
+
+
+ MW
+ Tough Trait
+
+
is the average of Power and Forte rounded down plus a base of six.
+
+
+
+
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+
+
+
+
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+
+
-
-
-
-
-
5. SkillRemaining
Root
Req
Open
Adv
Final
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
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-
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-
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-
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-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
6. TraitsRemaining
Req
Cost
Type
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
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-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
7. Attributes
-
-
-
Health
-
is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
-
-
-
Steel
-
starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
-
-
-
Reflex
-
is an average of Perception, Agility, and Speed rounded down.
-
-
-
MW
-
is the average of Power and Forte rounded down plus a base of six.
-
-
-
-
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
-
-
+
+
+
8. Resource PointsRemaining
+
+
+
Item (gear, relationship, aff, etc.)
Cost
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
9. Resources and Circles Abilities
+
+
+
Resources
+
Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Divide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
+
+
+
Circles
+
Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships. The starting shade is the same as the Will shade.
+
+
+
+
+
10. Physical Tolerances
+
+
+
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
+
+
+
+
+
11. Beliefs and Instincts
+
+
+
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
+
+
+
+
+
12. Name!
+
+
+
Name your character and you’re finished.
+
+
+
+
+
+
-
-
-
-
-
8. Resource PointsRemaining
-
-
-
Item (gear, relationship, aff, etc.)
Cost
Notes
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
9. Resources and Circles Abilities
-
-
-
Resources
-
Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Divide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
-
-
-
Circles
-
Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
-
-
-
-
-
10. Physical Tolerances
-
-
-
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
-
-
-
-
-
11. Beliefs and Instincts
-
-
-
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
+
-
diff --git a/Burning Wheel/readme.md b/Burning Wheel/readme.md
index 9c51f7160e..bb40cf0fe8 100644
--- a/Burning Wheel/readme.md
+++ b/Burning Wheel/readme.md
@@ -7,7 +7,7 @@ This sheet is designed for use with the Burning Wheel system written by Luke Cra
# Release notes
-## v2.0 (2017-09-30)
+## v2.0 (2017-10-02)
Update designed by Jordan W. (806426) and coded by Natha (75857).
@@ -33,7 +33,6 @@ Update designed by Jordan W. (806426) and coded by Natha (75857).
* Training sills : new Shade and special mark columns (Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song). Skill pool calculation takes shade and
* New "Tough" (trait) checkbox to round up when factoring Mortal Wound
* Roll with Resources 0 is now possible
-* The Shade of Circles is equal to the shade of Will
## v1.0 - v1.x