From 831e6abb94a67f9f5e2f2c34c7ccb6993bbf017a Mon Sep 17 00:00:00 2001 From: NathaTerrien Date: Mon, 2 Oct 2017 00:22:21 +0200 Subject: [PATCH] BW --- Burning Wheel/Burning Wheel.css | 171 +- Burning Wheel/Burning Wheel.html | 5085 +++++++++++++++++------------- Burning Wheel/readme.md | 3 +- 3 files changed, 3020 insertions(+), 2239 deletions(-) diff --git a/Burning Wheel/Burning Wheel.css b/Burning Wheel/Burning Wheel.css index d11fba2028..d32e9ed445 100644 --- a/Burning Wheel/Burning Wheel.css +++ b/Burning Wheel/Burning Wheel.css @@ -3,7 +3,7 @@ } .sheet-container { - position: relative; + position: relative; width: 740px; padding: 50px; } @@ -20,7 +20,7 @@ bottom: 0; right: 0; position: absolute; - z-index: -1; + z-index: -1; background: url('http://i.imgur.com/lv6uDJB.png'); background-size: 100% 100%; } @@ -29,7 +29,7 @@ .sheet-page2tab, .sheet-page3tab, .sheet-page4tab { - display: none; + display: none; } input[type=checkbox] { @@ -43,7 +43,7 @@ input[type=checkbox] { } input[type=checkbox]:checked { - background: + background: linear-gradient(to top left, rgba(0,0,0,0) 0%, rgba(0,0,0,0) calc(50% - 0.8px), @@ -55,7 +55,7 @@ input[type=checkbox]:checked { rgba(0,0,0,0) calc(50% - 0.8px), rgba(0,0,0,1) 50%, rgba(0,0,0,0) calc(50% + 0.8px), - rgba(0,0,0,0) 100%); + rgba(0,0,0,0) 100%); } input[type=radio].sheet-page1:checked ~ div.sheet-page1tab, @@ -63,13 +63,13 @@ input[type=radio].sheet-page2:checked ~ div.sheet-page2tab, input[type=radio].sheet-page3:checked ~ div.sheet-page3tab, input[type=radio].sheet-page4:checked ~ div.sheet-page4tab { - display: block; + display: block; } input.sheet-pages { opacity: 0; width: 80px; - cursor: pointer; + cursor: pointer; } span.sheet-pagelabel { @@ -88,7 +88,7 @@ input.sheet-pages + span.sheet-pagelabel { } h1 { - text-align: center; + text-align: center; } h3 { @@ -97,7 +97,7 @@ h3 { input[type=text], input[type=number] { - display: inline-block; + display: inline-block; margin-right: 5px; box-shadow: none; border: none; @@ -122,7 +122,7 @@ table.sheet-page1 { } input[type=checkbox].sheet-fpd { - margin-right: 5px; + margin-right: 5px; } .sheet-page1 textarea, @@ -137,10 +137,14 @@ textarea.sheet-page1, .sheet-page1 .sheet-trait { width: calc(100% - 20px); } - +.sheet-page1 textarea.sheet-trait{ + border-bottom: 1px solid black; + height: 20px; + margin-bottom: 3px; +} input.sheet-box, table.sheet-weapons input[type=text].sheet-box, -select.sheet-box, +select.sheet-box, .skills select.sheet-box { width: 20px; height: 20px; @@ -196,7 +200,7 @@ table.sheet-weapons input[type=text].sheet-underline { } td.sheet-woundpenalty { - display: normal; + display: normal; } input[type=number].sheet-woundpenalty { @@ -248,7 +252,7 @@ input[type=number].sheet-bubble { text-align: center; font-weight: bold; } - + .sheet-statname { font-weight: bold; font-size: 1.2em; @@ -269,18 +273,18 @@ input[type="radio"].sheet-normal + span::before { text-align: middle; display: inline-block; vertical-align: middle; - + -moz-box-shadow: 0 0 0px #000; -webkit-box-shadow: 0 0 0px #000; box-shadow: 0 0 0px #000; - + background: #000000; background: -moz-radial-gradient(#f6f6f6, #dfdfdf); background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); background: -ms-radial-gradient(#f6f6f6, #dfdfdf); background: -o-radial-gradient(#f6f6f6, #dfdfdf); background: radial-gradient(#f6f6f6, #dfdfdf); - + content: "•"; width: 10px; height: 10px; @@ -288,7 +292,7 @@ input[type="radio"].sheet-normal + span::before { font-family: "Arial"; text-indent: -2px; font-weight: normal; - + -webkit-font-smoothing: antialiased; -moz-border-radius: 50%; -webkit-border-radius: 50%; @@ -296,7 +300,7 @@ input[type="radio"].sheet-normal + span::before { } input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before -{ +{ content: ""; } @@ -320,7 +324,7 @@ input.sheet-zero + span::before input.sheet-c4 + span::before { - content: "•" !important; + content: "•" !important; } .sheet-spacer { @@ -330,13 +334,84 @@ input.sheet-c4 + span::before table.sheet-page2, div.sheet-skills { vertical-align: top; - display: inline-block; + display: inline-block; width: calc(33% - 10px); margin-left: 10px; } - +/* Natha */ +input[type="checkbox"].sheet-showhide{ + display: inline-block; + width: 20px; + height: 20px; + margin-left: 5px; + margin-right: -20px; + opacity: 0; +} +input[type="checkbox"].sheet-showhide + span{ + display: inline-block; + width: 20px; + height: 20px; +} +input[type="checkbox"].sheet-showhide + span:before{ + font-size: 18px; + content:"▶"; +} +input[type="checkbox"].sheet-showhide:checked + span:before{ + content:"▼"; +} +div.sheet-showhide{ + display: none; +} +input[type="checkbox"].sheet-showhide:checked + span ~ div.sheet-showhide{ + display: block; +} +input.sheet-stockage{ + display: none; +} +select.sheet-age.sheet-stockage{ + display: none; +} +input.sheet-stockage:checked + select.sheet-age.sheet-stockage{ + display: inline-block; +} +.sheet-top{ + vertical-align: top; +} +.sheet-nowrap{ + white-space: nowrap; +} +div.sheet-theskills{ + display: block !important; + text-align: left; +} +textarea.sheet-smalltext{ + height: 20px; +} +div.sheet-theskills .repcontainer .repitem { + float: left !important; +} +div.sheet-theskills .repcontrol{ + display: block !important; + max-width: 250px !important; +} +div.sheet-apracticelog{ + display: block; + margin-bottom: 2px; + white-space: nowrap; +} +div.sheet-askill{ + display: inline-block; + width: 245px; + max-width: 245px; +} +div.sheet-alearned{ + display: inline-block; + width: 240px; + min-width: 240px; + max-width: 240px; +} +/* End Natha */ .sheet-stride { - margin-left: calc(66% + 18px); font-weight: bold; font-size: 1.1em; } @@ -373,7 +448,7 @@ div.sheet-skills { } table.sheet-page3 { - width: 100%; + width: 100%; font-weight: bold; } @@ -458,7 +533,7 @@ table.sheet-weapons td { } table.sheet-weapons td.sheet-header { - font-size: 2em; + font-size: 2em; text-align: center; } @@ -479,7 +554,7 @@ button[type=roll].sheet-roll::before { } .sheet-opencontinaer { - position: relative; + position: relative; display: inline-block; margin-left: -5px; width: 12px; @@ -507,7 +582,7 @@ input[type=radio].sheet-openended ~ span::before { } input[type=radio].sheet-openended.sheet-checked:checked ~ span::before { - background: + background: linear-gradient(to top left, rgba(0,0,0,0) 0%, rgba(0,0,0,0) calc(50% - 0.8px), @@ -519,25 +594,25 @@ input[type=radio].sheet-openended.sheet-checked:checked ~ span::before { rgba(0,0,0,0) calc(50% - 0.8px), rgba(0,0,0,1) 50%, rgba(0,0,0,0) calc(50% + 0.8px), - rgba(0,0,0,0) 100%); + rgba(0,0,0,0) 100%); } input[type=radio].sheet-openended.sheet-checked { - z-index: 100; + z-index: 100; } input[type=radio].sheet-openended.sheet-unchecked { - z-index: 101; + z-index: 101; } input[type=radio].sheet-openended.sheet-unchecked:checked ~ input[type=radio].sheet-openended.sheet-checked { - z-index: 102; + z-index: 102; } -input[type=number]::-webkit-inner-spin-button, -input[type=number]::-webkit-outer-spin-button { - -webkit-appearance: none; - margin: 0; +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; } input.sheet-stat[value="1"] ~ .sheet-routineneeded { @@ -545,7 +620,7 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-rolltempalte-bw { - color: black; + color: black; } .sheet-rolltemplate-bw .sheet-background { @@ -662,15 +737,15 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-rolltemplate-bw .sheet-resultcontainer { - border-top: 1px solid black; + border-top: 1px solid black; } .sheet-rolltemplate-bw .sheet-red { - background-color: rgb(255, 102, 94); + background-color: rgb(255, 102, 94); } .sheet-rolltemplate-bw .sheet-green { - background-color: rgb(112, 224, 163); + background-color: rgb(112, 224, 163); } .sheet-rolltemplate-bw .sheet-openended { @@ -678,11 +753,11 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-learned2 { - display: none; + display: none; } .sheet-learned:checked + .sheet-learned2 { - display: inline-block; + display: inline-block; } .sheet-lifepath { @@ -691,7 +766,7 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-lifepath td { - border: 1px solid black + border: 1px solid black } .sheet-lifepath input { @@ -700,7 +775,7 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-lifepath input[type=number] { - text-align: center; + text-align: center; width: 25px; -moz-appearance:textfield; } @@ -730,7 +805,7 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-lifepath .sheet-skillname { - width: 150px; + width: 150px; } .sheet-lifepath .sheet-description { @@ -739,11 +814,11 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-lifepath.attributes { - vertical-align: top; + vertical-align: top; } .sheet-lifepath.attribute { - width: 80px; + width: 80px; } .sheet-lifepath .sheet-center { @@ -751,5 +826,5 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } textarea, select, .uneditable-input { - margin-bottom: 0px; -} + margin-bottom: 0px; +} \ No newline at end of file diff --git a/Burning Wheel/Burning Wheel.html b/Burning Wheel/Burning Wheel.html index 478493cb35..b1222d482c 100644 --- a/Burning Wheel/Burning Wheel.html +++ b/Burning Wheel/Burning Wheel.html @@ -1,2050 +1,2718 @@ - -
-
+
+
+ + + Information - - -Information + + Stats & Skills - -Stats & Skills + + Combat - -Combat + + Character Burner - -Character Burner +
+

Character Index

+

Name

Stock

Age

Lifepaths

+
+ AliasHomeland Features +
+
+

Beliefs

+ + + + + + + + + + + + + + + + + +
Belief 1 +
F:P:D:
Belief 2 +
F:P:D:
Belief 3 +
F:P:D:
Belief Special +
F:P:D:
+

Instincts

+ + + + + + + + + + + + + + + + + +
Instinct 1 +
F:P:D:
Instinct 2 +
F:P:D:
Instinct 3 +
F:P:D:
Instinct Special +
F:P:D:
+

Traits

+ + + + + + + + + + + + +
Character Traits
+
+ +
+
Die Traits
+
+ +
+
Call-On Traits
+
+ +
+
+

Relationships

+ + + + + + + + + + + + + + + + + + + +
Relationships
+
+ + +  Not family +  Immediate family +  Other family +   + Forbidden +   + Hateful +   + Romantic +
+
Circles
+
+ + Relationship Aptitude: + + + + + + + + + + + + + + Aptitude can be modified positively or negatively by an appropriate reputation +
+
Enemy Circles
+
+ + Relationship Aptitude: + + + + + + + + + + + + + + Aptitude can be modified positively or negatively by an appropriate reputation +
+
+

Gear, Possessions, and Property

+ +

Notes, Spells, and Other Miscallanea

+ +
-
-

Character Index

-

Name

Stock

Age

Lifepaths

-
-AliasHomelandFeatures -
-
-

Beliefs

- - - - - - - - - - - - - - - - - -
Belief 1 -
F:P:D:
Belief 2 -
F:P:D:
Belief 3 -
F:P:D:
Belief Special -
F:P:D:
-

Instincts

- - - - - - - - - - - - - - - - - -
Instinct 1 -
F:P:D:
Instinct 2 -
F:P:D:
Instinct 3 -
F:P:D:
Instinct Special -
F:P:D:
-

Traits

- - - - - - - - - -
Character TraitsDie TraitsCall-On Traits
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Relationships

- - - - - - - - - -
RelationshipsCirclesEnemy Circles
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Gear, Possessions, and Property

- -

Notes, Spells, and Other Miscallanea

- -
+
+

Stats

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Perception + + +
+ + + +
+
Difficult: + +
Challenge: + +
Will + + +
+ + + +
+
Difficult: + +
Challenge: + +
Sustained Spells: 
+
+ +
+
-
-

Stats

- - - - - - - - - - - - - - - - - - - - - - -
Will - - -
- - - + + + + + + + + + + + + + + + + + + + + + + + + + +
Power + + +
+ + + +
+
Difficult: + +
Challenge: + +
Forte + + +
+ + + +
+
Difficult: + +
Challenge: + +
Current Tax: 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Agility + + +
+ + + +
+
Difficult: + +
Challenge: + +
Speed + + +
+ + + +
+
Difficult: + +
Challenge: + +
Stride: Mounted Stride:
+

Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
Health + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Steel + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Circles + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Resources + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Current Tax: 
+
+ + + + + + + + + + + + + + + + + + + +
Hesitation
Reflexes + +
Mortal Wound + +
Tough Trait 
+ + + + + + + + + + + + + + + + + + + + + +
Reputation
Reputation
Reputation
Affiliation
Affiliation
Affiliation
+ + + + + + + + + + + + + + + + + +
Cash
Funds
Loans
Debt
+
+
+ + + + + + + +

Artha

Fate Persona Deeds 
-
Difficult: - -
Challenge: - -
Perception - - -
- - - +
+

Spending Artha

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameCostEffect
Luck1 FateOpen-end 6s
Shrug it Off1 FateTemporarily negate a Superficial Wound penalty
Boon1 Persona+1D to stat or skill test, max +3D
Focus1 PersonaCounter a time complication
Grit Your Teeth1 PersonaTemporarily negate -1D of wound penalty, max once per wound
Complication1 PersonaNegate a failed roll with a consequence
Will to Live1 PersonaTest Health to recover from a MW
Divine Inspiration1 DeedsDouble the exponent of a single stat, skill, or attribute for one test
Saving Grace1 DeedsRe-roll all failed dice from one test
Minor Epiphany5F,3P,1DTemporarily shade-shift a skill/stat for one scene
Divine Aura5F,3P,1DIgnore all wound or subtracted die penalties while accomplishing one simple goal
Epiphany20F,10P,3DPermanently shade-shift a skill/stat
+
+
-
Difficult: - -
Challenge: - -
- - - - - - - - - - - - - - - - - - - - - - - -
Power - - -
- - - +
+

Earning Artha

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameRewardDescription
Belief1 FateDriving the game forward with a Belief
Instinct1 FatePlaying an Instinct makes life difficult
Trait1 FateA Trait sends the story in a new direction
Humor1 FateAn in-character game-stopper
Right Skill, Right time1 FateHaving a skill to make the story go
Embodiment1 PersonaReally good or distinctive roleplaying
Moldbreaker1 PersonaGoing beyond the bounds of the character
Workhorse1 PersonaDoing all the work for a scenario
MVP1 PersonaBeing the crucial element of success
Personal Goals1 PersonaRevenge, triumph, seduction, victory
Greater Goals1 DeedsAccomplishing goals bigger than you!
Beyond the Call1 DeedsHelping, no matter the cost
+
-
Difficult: - -
Challenge: - -
Forte - - -
- - - -
-
Difficult: - -
Challenge: - -
- - - - - - - - - - - - - - - - - - - - - - - -
Agility - - -
- - - -
-
Difficult: - -
Challenge: - -
Speed - - -
- - - -
-
Difficult: - -
Challenge: - -
-
Stride: -Mounted Stride:
- -

Attributes

- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Health - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Steel - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Circles - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Resources - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
-
- - - - - - - - - - - - - - - -
Hesitation
Reflexes - -
Mortal Wound - -
- - - - - - - - - - - - - - - - - - - - - -
Reputation
Reputation
Reputation
Affiliation
Affiliation
Affiliation
- - - - - - - - - - - - - - - - - -
Cash
Funds
Loans
Debt
-
- -
-

Skills

-
- - - - - - - - - - - - - - -
- - -
- - - +
+
+

Skills

+
+
+ + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
-
Routine: - -
Difficult: - -
Challenge: - -
-
-
- -
-

Being Learned

-
- - - - - - - - - - - - -
- - -
- - - + +
+
 
+
+

Being Learned

+
+
+ + + + + + + + + + + +
+ + + +
+ + + +
+ +
+ + + +
-
- - - -
-
-
-

Spells

-
- - - - - - - - - - - - - - - - - - - - - -
ObActions
Orgin:Area of Effect:
Element:Impetus:
Duration:Resource:
-
-
+ +
+
 
+
+

Practice Log

+
+
+ + + + Practice hours/day + for + Current: +
+
+ +
+
+

Spells

+
+
+ + + + + + + + + + + + + + + + + + + + + +
ObActions
Orgin:Area of Effect:
Element:Impetus:
Duration:Resource:
+
+
+
+
 
+
-
-

Artha and Epiphanies

- - - - - - - - - - - - - - - - -
FateOpen-end 6s
Persona+1D per point
DeedsDouble dice or reroll a failed dice
Aristeia1 Deed points, 3 Persona Points, and 5 Fate points
Epiphany3 Deed points, 10 Persona Points, and 20 Fate points
-

Practice Log

- -
+
+

Injury and Recovery

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Tolerance
CoordinateB1B2B3B4B5B6B7B8B9B10B11B12B13B14B15B16
Injury















































-
+
-
-

Injury and Recovery

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tolerance
CoordinateB1B2B3B4B5B6B7B8B9B10B11B12B13B14B15B16
Injury















































+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryInjury RecoveryInjury Recovery
Bruised -
Superficial+1 Ob/2, -1d/3*
Light-1D
Midi-2D
Severe-3D
Traumatic-4D
+ *The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor
DiceLocationType
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Clumsy Weight
Agility:
Speed:
Climbing:
Health/Forte for Fatigue:
Throwing/Shooting:
Stealthy:
Swimming:
Perception/Observation:
All Tests:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapons
MeleeIMSW. PowAddVAWSLength
Bare-fist
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + + + +
Training Skills
+
+
+ + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MissileIMSVAAmmunitionRange Dice:
Optimal/Extreme
DOF
I/M/S
+ ///
+ ///
+ ///
+
-
+
+

Character Burner Worksheet

+
+ 1. Character Concept: Recommended # LPs: Stock: +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
2. LifepathsTimeLeadResStatSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals:MP
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3. Age
Time + Leads =
4. Stats
Consult the Age Chart
Filter by Stock + +
Mental Age + + + + + + + + + + + + + + + + +
Physical Age + + + + + + + + + + + + + + + + +
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryInjury RecoveryInjury Recovery
Bruised -
Superficial+1 Ob/2, -1d/3*
Light-1D
Midi-2D
Severe-3D
Traumatic-4D
-*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. -
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Weapons
MeleeIMSW. PowAddVAWSLength
Bare-fist
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Armor
DiceLocationType
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
+
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MissileIMSVAAmmunitionRange Dice:
Optimal/Extreme
DOF
I/M/S
- ///
- ///
- ///
- - - - - - - - - - - - - - - - - - - - -
Clumsy Weight
Stealthy:
Perception:
Speed:
Agility:
-
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
5. SkillRemainingRootReqOpenShade*AdvFinal
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ +
* Mark if one of the following: Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song
+
-
-

Character Burner Worksheet

-
- 1. Character Concept: Recommended # LPs: Stock: -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2. LifepathsTimeLeadResStatSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals:MP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. Age
Time + Leads =
4. Stats
Consult the Age Chart
Mental Age - -
Physical Age - -
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
6. TraitsRemainingReqCostType
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
7. Attributes
Health is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
Steel starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
Reflex is an average of Perception, Agility, and Speed rounded down.
+ MW +
Tough Trait  +
is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5. SkillRemainingRootReqOpenAdvFinal
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- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - -
+
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
6. TraitsRemainingReqCostType
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- - - - - - - - - - - - - - - - - - - - - - - - -
7. Attributes
Health is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
Steel starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
Reflex is an average of Perception, Agility, and Speed rounded down.
MW is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
+ + + + + + + + + + + + +
9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Divide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
Circles Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
The starting shade is the same as the Will shade.
+ + + + + + + +
10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
+ + + + + + + +
11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
+ + + + + + + +
12. Name!
Name your character and you’re finished.
+
+
+
+
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
- - - - - - - - - - - - -
9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Divide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
Circles Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
- - - - - - - -
10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
- - - - - - - -
11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
- - - - - - - -
12. Name!
Name your character and you’re finished.
-
-
- -
- - - + + + @@ -2162,6 +2830,14 @@ Mounted Stride:
Wounds
-{{wounddice}}
{{/rollGreater() wounddice 0}} + {{#rollGreater() tax 0}} +
+
Tax
-{{tax}}
+ {{/rollGreater() tax 0}} + {{#rollGreater() sustspells 0}} +
+
Sust. Spells
-{{sustspells}}
+ {{/rollGreater() sustspells 0}}
+{{ob}}
Base Ob
{{#rollGreater() obpen 0}} @@ -2195,177 +2871,208 @@ Mounted Stride: {{/rollTotal() successes totalob}} {{/rollGreater() stat wounddice}} -
+
- diff --git a/Burning Wheel/readme.md b/Burning Wheel/readme.md index 9c51f7160e..bb40cf0fe8 100644 --- a/Burning Wheel/readme.md +++ b/Burning Wheel/readme.md @@ -7,7 +7,7 @@ This sheet is designed for use with the Burning Wheel system written by Luke Cra # Release notes -## v2.0 (2017-09-30) +## v2.0 (2017-10-02) Update designed by Jordan W. (806426) and coded by Natha (75857). @@ -33,7 +33,6 @@ Update designed by Jordan W. (806426) and coded by Natha (75857). * Training sills : new Shade and special mark columns (Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song). Skill pool calculation takes shade and * New "Tough" (trait) checkbox to round up when factoring Mortal Wound * Roll with Resources 0 is now possible -* The Shade of Circles is equal to the shade of Will ## v1.0 - v1.x