diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json
index 96821d035b..ee6c0278fb 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json
index d231329c7f..c387e57ae0 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json
@@ -96,6 +96,7 @@
"fw": "SP",
"fk-mod": "RC-Mod",
"faecher": "Fans",
+ "fwmod": "FW-Mod",
"geburtsort": "Place of Birth",
"geburtstag": "Tsa Day",
"gegner-von-hinten": "Attack from Behind",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json
index fc7e4c0d41..e108c9e09c 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json
index 6f1dee387b..0dda85977d 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json
@@ -96,6 +96,7 @@
"fw": "VC",
"fk-mod": "CD-Mod",
"faecher": "Éventails",
+ "fwmod": "VC-Mod",
"geburtsort": "Lieu de naissance",
"geburtstag": "Jour de Tsa",
"gegner-von-hinten": "Ennemi par derrière",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
index 1bc10751ab..f244fa3603 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
@@ -96,6 +96,7 @@
"fw": "LA",
"fk-mod": "Mod. CD",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Luogo di nascita",
"geburtstag": "Giorno di Tsa",
"gegner-von-hinten": "Attacco alle spalle",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json
index 3fa7bfc89c..d104bd8092 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json
@@ -96,6 +96,7 @@
"fw": "VaW",
"fk-mod": "AG-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geboorteplaats",
"geburtstag": "Tsadag",
"gegner-von-hinten": "Vijand langs achter",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json
index 6ed7096eee..42c296021e 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json
index e139a985a9..efacce7d57 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json
@@ -96,6 +96,7 @@
"fw": "FW",
"fk-mod": "FK-Mod",
"faecher": "Fächer",
+ "fwmod": "FW-Mod",
"geburtsort": "Geburtsort",
"geburtstag": "Tsatag",
"gegner-von-hinten": "Gegner von Hinten",
diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json
index 816ea8ffe6..4c89324010 100644
--- a/GURPS/translations/af.json
+++ b/GURPS/translations/af.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.
| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json
index 836459a45a..86bdccd0bf 100644
--- a/GURPS/translations/ca.json
+++ b/GURPS/translations/ca.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
this specific Type of attack.
Example: Enter as 3/2cr* means DR3 vs all attacks
except cr which uses DR2. * means it is Flexible
armor (B379).
High-Tech and Ultra-Tech #/# usually mean against
these Type Attacks / All other Attack Types.
Example: Enter as 5imp, cr /2 means DR5 vs imp and
cr type of attacks and DR2 against all other types
of attacks.",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes
for that active defense.
Parry, Block, and Block have default notes that can be
changed on the options page.
NOTE Changing the Type will clear any previous notes
you entered.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "F: this is a fencing weapon.
U: the weapon is unbalanced. You cannot use it to
parry if you've already attacked with it this turn
(and vice versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "Hint: Enter inline rolls for additional results. To show the selected arrow.
Example: Select Location: ?{Location|Head|Torso}",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
- "abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes",
+ "abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json
index 4d315e2eed..8bbb2d4fd5 100644
--- a/GURPS/translations/cs.json
+++ b/GURPS/translations/cs.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Různé",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json
index 5c2701258e..919515a6ba 100644
--- a/GURPS/translations/da.json
+++ b/GURPS/translations/da.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json
index e2636d4696..532b9bae64 100644
--- a/GURPS/translations/de.json
+++ b/GURPS/translations/de.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Sonstiges",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "Rw.",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json
index cd81b1e5e3..f342087664 100644
--- a/GURPS/translations/el.json
+++ b/GURPS/translations/el.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json
index c1a76ca7ca..9ef531feb4 100644
--- a/GURPS/translations/en.json
+++ b/GURPS/translations/en.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json
index 8fba0fb7d9..3c135bf0d4 100644
--- a/GURPS/translations/es.json
+++ b/GURPS/translations/es.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscelánea",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Ventajas",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json
index 12251dcfa9..48cae48d9d 100644
--- a/GURPS/translations/fr.json
+++ b/GURPS/translations/fr.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Divers",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Avantages",
"abbreviation-level-label": "Niveau",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "PORT",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json
index d2e5c8840e..2d2ecea440 100644
--- a/GURPS/translations/he.json
+++ b/GURPS/translations/he.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "שונות",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json
index 836459a45a..86bdccd0bf 100644
--- a/GURPS/translations/hu.json
+++ b/GURPS/translations/hu.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
this specific Type of attack.
Example: Enter as 3/2cr* means DR3 vs all attacks
except cr which uses DR2. * means it is Flexible
armor (B379).
High-Tech and Ultra-Tech #/# usually mean against
these Type Attacks / All other Attack Types.
Example: Enter as 5imp, cr /2 means DR5 vs imp and
cr type of attacks and DR2 against all other types
of attacks.",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes
for that active defense.
Parry, Block, and Block have default notes that can be
changed on the options page.
NOTE Changing the Type will clear any previous notes
you entered.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "F: this is a fencing weapon.
U: the weapon is unbalanced. You cannot use it to
parry if you've already attacked with it this turn
(and vice versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "Hint: Enter inline rolls for additional results. To show the selected arrow.
Example: Select Location: ?{Location|Head|Torso}",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
- "abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes",
+ "abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json
index 09e3b03244..54267fd49e 100644
--- a/GURPS/translations/it.json
+++ b/GURPS/translations/it.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Vario",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json
index cbedd5fcb4..67a89315ed 100644
--- a/GURPS/translations/ja.json
+++ b/GURPS/translations/ja.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "その他",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json
index 0df32366ea..ba9bb518d1 100644
--- a/GURPS/translations/ko.json
+++ b/GURPS/translations/ko.json
@@ -634,7 +634,9 @@
"learned-language-label": "배운 언어",
"miscellaneous-label": "기타",
"technology-level-label": "테크 레벨",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "문화 친숙",
"advantages-label": "장점",
"abbreviation-level-label": "단계",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\n로우 테크에서 #/#는
\n대개 모든 공격 유형 / 특정 공격 유형으로 표기됩니다.
\n예시: 3/2 때리기*는 모든 공격에는 DR 3을 적용하고
\n때리기 유형에는 DR 2를 적용합니다. 별표는 옷의 유연성을 나타냅니다.
\n(기본 p.379).
\n하이 테크와 울트라 테크에서 #/#는
\n특정 공격 유형/다른 모든 공격 유형으로 표기됩니다.
\n예시: 5뚫기, 때리기/2는 뚫기와 때리기 유형 피해에 5 DR을 적용하고
\n그 외 공격에는 DR 2를 적용합니다.\t\t\t\t\t\t\t",
"user-created-label": "플레이어 고유",
"active-defenses-label": "능동방어",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\n유형을 변경하면 능동방어의 성공/실패 노트에도
\n똑같이 적용됩니다.
\n받아내기, 피하기, 막기에는 기본 노트가 있으며
\n이는 옵션 페이지에서 변경할 수 있습니다.
\n참고 유형을 변경하면 기존에 입력했던 노트가
\n전부 지워집니다.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "정보",
"active-defense-information-tooltip": "\nF: 펜싱 무기입니다.
\nU: 균형이 맞지 않는 무기입니다.
\n이 무기로 공격한 턴에는 받아내기를 할 수 없습니다.
\n(마찬가지로 받아내기한 턴에도 공격할 수 없습니다).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "피해 노트",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "사거리",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "대성공 옵션",
"user-rules-as-written-label": "규칙대로 사용",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "3과 4만 사용함",
"turn-off-label": "끔",
"skill-modifier-options-label": "기능 수정치 옵션",
@@ -1065,7 +1077,7 @@
"spell-options-label": "주문 옵션(기본 p.238, 마법 p.10 참조)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "주문 성공/실패 규칙 노트 보이기",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json
index 085a1a04b8..5e7196538c 100644
--- a/GURPS/translations/nl.json
+++ b/GURPS/translations/nl.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json
index 825c29d4bc..738c21dc1f 100644
--- a/GURPS/translations/pl.json
+++ b/GURPS/translations/pl.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Różnie",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json
index 5a2e41285f..0cc65e988d 100644
--- a/GURPS/translations/pt.json
+++ b/GURPS/translations/pt.json
@@ -634,7 +634,9 @@
"learned-language-label": "Outras Língua",
"miscellaneous-label": "Diversos",
"technology-level-label": "Nível Tecno.",
- "technology-level-tooltip": "Nível Tecnológico
Esse é o nível tecnológico que o personagem está familiarizado.
Custa ±5 pontos para aumentar ou diminuir a NT do personagem em relação a NT da campanha.| NT0 | Idade da Pedra (Pré-história e eras posteriores). |
| NT1 | Idade do Bronze (3500 a.C.+). |
| NT2 | Idade do Ferro (1200 a.C+). |
| NT3 | Idade Média (600 d.C+). |
| NT4 | Era dos Descobrimentos (1450+). |
| NT5 | Revolução Industrial (1730+). |
| NT6 | Era da Automação (1880+). |
| NT7 | Era Nuclear (1940+). |
| NT8 | Era Digital (1980+). |
| NT9 | Era da Microtecnologia (2025+). |
| NT10 | Era da Robótica (2070+). |
| NT11 | Era da Matéria Exótica. |
| NT12+ | O que o Mestre quiser! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Familiaridades Culturais",
"advantages-label": "Vantagens",
"abbreviation-level-label": "NVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "Low-Tech #/# geralmente significa Todos os tipos de ataque/Exceto este tipo específico de ataque.
Exemplo: 3/2cts* significa RD 3 contra todos os ataques, exceto Contusão (cts) que usa RD 2. O símbolo * significa que a armadura é flexível. Veja B282.
High-Tech e Ultra-Tech #/# geralmente significa Contra estes tipos de ataque/Todos os outros tipos de ataque.
Exemplo: 5per,cts/2 significa RD 5 contra ataques do tipo Perfuração (per) e Contusão (cts) e RD 2 contra todos os outros tipos de ataques.",
"user-created-label": "Outros",
"active-defenses-label": "Defesas Ativas",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Alterar o tipo também atualizará as notas de sucesso/falha para essa defesa ativa.
Aparar, Bloqueio e Esquiva tem notas padrão que podem ser ativadas na aba Opções da Ficha.
NOTA: Alterar o tipo irá limpar quaisquer notas anteriores que você inseriu.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "Informação
E: Significa que é uma arma de esgrima.
D: Significa que é uma arma desbalanceada. Você não pode utilizá-la para aparar se a arma em questão já foi utilizada para atacar no mesmo turno (ou vice-versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "Dica: Digite Rolls Inline para adicionar outros resultados.
Exemplo: Ponto: ?{Selecione um Ponto|Cabeça|Tronco}",
"damage-notes-label": "Notas de Dano",
"melee-damage-notes-tooltip": "Dica: Digite Rolls Inline para adicionar outros resultados.
Exemplo: Dano adicional de fogo [[1d6]].",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ataques à Distância",
"ranged-damage-tooltip": "Para um Divisor de Blindagem: Um número entre parênteses logo após o valor de dano. Exemplo: (2) é um divisor de blindagem.
Insira este número nas Notas de Dano como DB (#) ou como Divisor de Blindagem (#).
ex: Indica que o ataque produz uma explosão.
[#d]: Indica que arremessa fragmentos que causam #d pontos de dano. Veja B269.
Insira nas Notas de Dano.
Dica: Você pode inserir @{thrust} ou @{swing} nesse campo de Dano.
E você pode fazer matemática simples com essa macro.
Exemplo: @{thrust}+1.",
"abbreviation-range-label": "Dist.",
@@ -1010,6 +1021,7 @@
"import-label": "Importar",
"critical-roll-options-label": "Sucessos Decisivos",
"user-rules-as-written-label": "Use as regras conforme escritas",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Apenas com resultado de 3 ou 4",
"turn-off-label": "Desativar",
"skill-modifier-options-label": "Modificadores de Teste",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Exibe a velocidade básica no bate-papo do GM.",
"spell-options-label": "Mágicas (Veja B238 ou M10)",
"spell-options-table": "",
- "abbreviation-show-rules-as-written-notes-label": "Mostrar Notas de Defesa Ativa",
- "abbreviation-show-rules-as-written-notes-tooltip": "Se marcado, mostra Regras Conforme Escritas (RAW) para notas de sucesso/falha na Defesa Ativa.",
+ "abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Tabela de Dano",
"update-hit-points-label": "Atualizar Pontos de Vida",
"update-hit-points-tooltip": "Se marcado, ao aplicar dano a um ponto de impacto, os Pontos de Vida atuais são atualizados.
Veja Ponto de Impacto e Tabela de Armadura na aba Combate > Dano.",
@@ -1129,7 +1141,7 @@
"traits-label": "Características",
"rolltemplate-malfunction-label": "Mau Funcionamento!",
"rolltemplate-verify-malfunction-description": "Verificar! Faça o teste novamente para verificar o resultado. Veja HT79.
",
- "rolltemplate-malfunction-description": "Para efeito, faça o teste novamente e veja a tabela em B407 ou use uma tabela personalizada.
NOTA: O Mau Funcionamento tem prioridade em relação a um erro crítico: se os dois acontecerem, somente o Mau Funcionamento é considerado. Veja Erros Críticos, B382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Mínimo",
"rolltemplate-minimum-damage-description": "Veja Avaliação de Dano B378",
"resisted-by-label": "Resistível Com",
diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json
index 4ee4d9994b..89883ca173 100644
--- a/GURPS/translations/ru.json
+++ b/GURPS/translations/ru.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Прочее",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json
index 836459a45a..86bdccd0bf 100644
--- a/GURPS/translations/sl.json
+++ b/GURPS/translations/sl.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "Low-Tech #/# usually means All Attack Types / Except
this specific Type of attack.
Example: Enter as 3/2cr* means DR3 vs all attacks
except cr which uses DR2. * means it is Flexible
armor (B379).
High-Tech and Ultra-Tech #/# usually mean against
these Type Attacks / All other Attack Types.
Example: Enter as 5imp, cr /2 means DR5 vs imp and
cr type of attacks and DR2 against all other types
of attacks.",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes
for that active defense.
Parry, Block, and Block have default notes that can be
changed on the options page.
NOTE Changing the Type will clear any previous notes
you entered.",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "F: this is a fencing weapon.
U: the weapon is unbalanced. You cannot use it to
parry if you've already attacked with it this turn
(and vice versa).",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "Hint: Enter inline rolls for additional results. To show the selected arrow.
Example: Select Location: ?{Location|Head|Torso}",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
- "abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes",
+ "abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json
index f31ee4d15a..95581aae2d 100644
--- a/GURPS/translations/sv.json
+++ b/GURPS/translations/sv.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Diverse",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json
index fb88472ca6..a9ed776ccf 100644
--- a/GURPS/translations/tr.json
+++ b/GURPS/translations/tr.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json
index 83c36db1db..1fc83718f8 100644
--- a/GURPS/translations/uk.json
+++ b/GURPS/translations/uk.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "RNG",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1064,8 +1076,8 @@
"private-speed-tracker-tooltip": "Show basic speed and add to Chat message to GM.",
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
- "abbreviation-show-rules-as-written-notes-label": "Show Active Defenses RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json
index b654fb5330..be26cecbd2 100644
--- a/GURPS/translations/zh.json
+++ b/GURPS/translations/zh.json
@@ -634,7 +634,9 @@
"learned-language-label": "Learned Languages",
"miscellaneous-label": "Miscellaneous",
"technology-level-label": "Tech Level",
- "technology-level-tooltip": "This is the technology level that your character is familiar with.
It costs 5 points to raise this above or below the campaign's
normal TL.| TL0 | Stone Age (Prehistory and later). |
| TL1 | Bronze Age (3500 B.C.+). |
| TL2 | Iron Age (1200 B.C.+). |
| TL3 | Medieval (600 A.D.+). |
| TL4 | Age of Sail (1450+). |
| TL5 | Industrial Revolution (1730+). |
| TL6 | Mechanized Age (1880+). |
| TL7 | Nuclear Age (1940+). |
| TL8 | Digital Age (1980+). |
| TL9 | Microtech Age (2025+?). |
| TL10 | Robotic Age (2070+?). |
| TL11 | Age of Exotic Matter. |
| TL12+ | Whatever the GM likes! |
",
+ "technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
+ "campaign-technology-level-label": "Campaign Tech Level",
+ "your-technology-level-label": "Your Tech Level",
"cultural-familiarities-label": "Cultural Familiarities",
"advantages-label": "Advantages",
"abbreviation-level-label": "LVL",
@@ -810,6 +812,7 @@
"damage-resistance-tooltip": "\nLow-Tech #/# usually means All Attack Types / Except
\nthis specific Type of attack.
\nExample: Enter as 3/2cr* means DR3 vs all attacks
\nexcept cr which uses DR2. * means it is Flexible
\narmor (B379).
\nHigh-Tech and Ultra-Tech #/# usually mean against
\nthese Type Attacks / All other Attack Types.
\nExample: Enter as 5imp, cr /2 means DR5 vs imp and
\ncr type of attacks and DR2 against all other types
\nof attacks.\n\t\t\t\t\t\t\t",
"user-created-label": "User Created",
"active-defenses-label": "Active Defenses",
+ "rules-as-written-label": "Rules As Written",
"active-defense-type-tooltip": "\nChanging the Type will also update success/fail notes
\nfor that active defense.
\nParry, Block, and Block have default notes that can be
\nchanged on the options page.
\nNOTE Changing the Type will clear any previous notes
\nyou entered.\n\t\t\t\t\t\t\t",
"abbreviation-information-label": "Info",
"active-defense-information-tooltip": "\nF: this is a fencing weapon.
\nU: the weapon is unbalanced. You cannot use it to
\nparry if you've already attacked with it this turn
\n(and vice versa).\n\t\t\t\t\t\t\t",
@@ -890,6 +893,14 @@
"melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
"damage-notes-label": "Damage Notes",
"melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t",
+ "melee-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "melee-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-success-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
+ "ranged-critical-fail-notes-tooltip": "Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
"ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
[#d]: indicates the attack causes fragmentation.
See B269. Enter in the Damage Notes",
"abbreviation-range-label": "射程",
@@ -1010,6 +1021,7 @@
"import-label": "Import",
"critical-roll-options-label": "Critical Roll Options",
"user-rules-as-written-label": "Use rules as written",
+ "critical-miss-notes": "Roll on the appropriate Critical Miss Table (B556).",
"only-on-3-or-4-label": "Only on a 3 or 4",
"turn-off-label": "Turn Off",
"skill-modifier-options-label": "Skill Modifier Options",
@@ -1065,7 +1077,7 @@
"spell-options-label": "Spell Options (See B238, M10)",
"spell-options-table": "",
"abbreviation-show-rules-as-written-notes-label": "Show RAW Notes",
- "abbreviation-show-rules-as-written-notes-tooltip": "\n\t\t\t\t\t\t\t\tShow Rules as Written Success/Fail notes\n\t\t\t\t\t\t\t",
+ "abbreviation-show-rules-as-written-notes-tooltip": "Show Rules as Written Success/Fail notes in roll results template. Such as notes for active defenses and attacks.",
"damage-table-label": "Damage Table",
"update-hit-points-label": "Update Hit Points",
"update-hit-points-tooltip": "If checked, when applying damage to a location, current Hit Points is updated.",
@@ -1129,7 +1141,7 @@
"traits-label": "Traits",
"rolltemplate-malfunction-label": "Malfunction!",
"rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
",
- "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place. Critical Misses, Basic Set, page 382.",
+ "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).",
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
diff --git a/Official Savage Worlds/translations/af.json b/Official Savage Worlds/translations/af.json
index caab2f76db..0c38aafaa7 100644
--- a/Official Savage Worlds/translations/af.json
+++ b/Official Savage Worlds/translations/af.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/ca.json b/Official Savage Worlds/translations/ca.json
index 156de61168..390faaf9c0 100644
--- a/Official Savage Worlds/translations/ca.json
+++ b/Official Savage Worlds/translations/ca.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/cs.json b/Official Savage Worlds/translations/cs.json
index 8ab30a2620..6f679ad14e 100644
--- a/Official Savage Worlds/translations/cs.json
+++ b/Official Savage Worlds/translations/cs.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/da.json b/Official Savage Worlds/translations/da.json
index 07300d209d..3e7cad5659 100644
--- a/Official Savage Worlds/translations/da.json
+++ b/Official Savage Worlds/translations/da.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/de.json b/Official Savage Worlds/translations/de.json
index 0cc3a390ef..7219cffb56 100644
--- a/Official Savage Worlds/translations/de.json
+++ b/Official Savage Worlds/translations/de.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/el.json b/Official Savage Worlds/translations/el.json
index 1353572172..8ad20db39b 100644
--- a/Official Savage Worlds/translations/el.json
+++ b/Official Savage Worlds/translations/el.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/en.json b/Official Savage Worlds/translations/en.json
index 62153fc01e..9298dbc1ff 100644
--- a/Official Savage Worlds/translations/en.json
+++ b/Official Savage Worlds/translations/en.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/es.json b/Official Savage Worlds/translations/es.json
index 0bed124029..f4b4bb05b9 100644
--- a/Official Savage Worlds/translations/es.json
+++ b/Official Savage Worlds/translations/es.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/fr.json b/Official Savage Worlds/translations/fr.json
index 3d324b6bba..db598ac105 100644
--- a/Official Savage Worlds/translations/fr.json
+++ b/Official Savage Worlds/translations/fr.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/he.json b/Official Savage Worlds/translations/he.json
index 4a62666cf5..a816141791 100644
--- a/Official Savage Worlds/translations/he.json
+++ b/Official Savage Worlds/translations/he.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/hu.json b/Official Savage Worlds/translations/hu.json
index e2e27e0ecd..c8a2d6154a 100644
--- a/Official Savage Worlds/translations/hu.json
+++ b/Official Savage Worlds/translations/hu.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/it.json b/Official Savage Worlds/translations/it.json
index 0b3a3c9185..a22800aac3 100644
--- a/Official Savage Worlds/translations/it.json
+++ b/Official Savage Worlds/translations/it.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/ja.json b/Official Savage Worlds/translations/ja.json
index 1f892c4513..8dcfdb9c59 100644
--- a/Official Savage Worlds/translations/ja.json
+++ b/Official Savage Worlds/translations/ja.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/ko.json b/Official Savage Worlds/translations/ko.json
index f0d7689ae5..82e5149ee2 100644
--- a/Official Savage Worlds/translations/ko.json
+++ b/Official Savage Worlds/translations/ko.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/nl.json b/Official Savage Worlds/translations/nl.json
index b5bcc0c76a..b908237823 100644
--- a/Official Savage Worlds/translations/nl.json
+++ b/Official Savage Worlds/translations/nl.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/pl.json b/Official Savage Worlds/translations/pl.json
index 68219ecebb..5426c9f0d9 100644
--- a/Official Savage Worlds/translations/pl.json
+++ b/Official Savage Worlds/translations/pl.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/pt.json b/Official Savage Worlds/translations/pt.json
index ba7f555aff..4144730ffa 100644
--- a/Official Savage Worlds/translations/pt.json
+++ b/Official Savage Worlds/translations/pt.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/ru.json b/Official Savage Worlds/translations/ru.json
index 9a383fe1f6..8d056c2f9b 100644
--- a/Official Savage Worlds/translations/ru.json
+++ b/Official Savage Worlds/translations/ru.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/sl.json b/Official Savage Worlds/translations/sl.json
index e2e27e0ecd..c8a2d6154a 100644
--- a/Official Savage Worlds/translations/sl.json
+++ b/Official Savage Worlds/translations/sl.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/sv.json b/Official Savage Worlds/translations/sv.json
index 57103236c0..bf6164057c 100644
--- a/Official Savage Worlds/translations/sv.json
+++ b/Official Savage Worlds/translations/sv.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/tr.json b/Official Savage Worlds/translations/tr.json
index 55aabbc6fe..2dfa3bd26d 100644
--- a/Official Savage Worlds/translations/tr.json
+++ b/Official Savage Worlds/translations/tr.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/uk.json b/Official Savage Worlds/translations/uk.json
index e2e27e0ecd..c8a2d6154a 100644
--- a/Official Savage Worlds/translations/uk.json
+++ b/Official Savage Worlds/translations/uk.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file
diff --git a/Official Savage Worlds/translations/zh.json b/Official Savage Worlds/translations/zh.json
index 3523188b86..6a89cee252 100644
--- a/Official Savage Worlds/translations/zh.json
+++ b/Official Savage Worlds/translations/zh.json
@@ -980,5 +980,10 @@
"magic-item": "Magic Item",
"skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.",
"custom-skills-not-showing-alphanumeric-style": "Fixed an issue where the custom skill section wasn't showing the alphanumeric style for the skill rank.",
- "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed."
+ "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.",
+ "power-armor-type": "Power Armor Type",
+ "robot-armor-type": "Robot Armor Type",
+ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.",
+ "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.",
+ "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display."
}
\ No newline at end of file