diff --git a/Red Markets/translations/nl.json b/Red Markets/translations/nl.json new file mode 100644 index 0000000000..ce2a273350 --- /dev/null +++ b/Red Markets/translations/nl.json @@ -0,0 +1,115 @@ +{ + "taker_tab": "Taker", + "damage_tab": "Damage", + "inventory_tab": "Inventory", + "bounty_tab": "Bounty", + "taker_name_title": "Taker Name", + "crew_title": "Crew", + "weak_spot_title": "Weak Spot", + "soft_spot_title": "Soft Spot", + "tough_spot_title": "Tough Spot", + "potential_title": "Potential", + "skills_title": "Skills", + "strength_pot": "STR", + "haul": "Haul", + "unarmed_s": "Unarmed", + "melee_s": "Melee", + "resistance_s": "Resistance", + "speed_pot": "SPD", + "shoot_s": "Shoot", + "stealth_s": "Stealth", + "athletics_s": "Athletics", + "adaptability_pot": "ADP", + "refresh": "Refresh", + "awareness_s": "Awareness", + "self_control_s": "Self-Control", + "scavenging_s": "Scavenging", + "drive_s": "Drive", + "criminality_s": "Criminality", + "intelligence_pot": "INT", + "foresight_s": "Foresight", + "research_s": "Research", + "mechanics_s": "Mechanics", + "first_aid_s": "First Aid", + "profession_s": "Profession", + "charisma_pot": "CHA", + "networking_s": "Networking", + "persuasion_s": "Persuasion", + "sensitivity_s": "Sensitivity", + "deception_s": "Deception", + "intimidation_s": "Intimidation", + "leadership_s": "Leadership", + "will_pot": "WIL", + "dependants_title": "Dependants", + "status_title": "Status", + "fine_op": "Fine", + "needy_op": "Needy", + "strained_op": "Strained", + "severed_op": "Severed", + "references_title": "References", + "backpack_title": "Backpack", + "upkeep_title": "Upkeep", + "charges_title": "Charges", + "static": "Static", + "effect_title": "Effect", + "backpack_effect_text": "Taker can carry STR in Haul and personal gear", + "backpack_qualities_text": "Essential, Static", + "upgrades_title": "Upgrades", + "rations_title": "Rations", + "qualities_title": "Qualities", + "rations_effect_text": "Rations can be spent to Buy-a-Roll on skills that require exertion. Additional spends add +1", + "rations_qualities_text": "Essential, Addictive, Charged", + "notes_ph": "Notes", + "head_title": "Head:", + "rArm_title": "RArm:", + "body_title": "Body:", + "lArm_title": "LArm:", + "rLeg_title": "RLeg:", + "lLeg_title": "LLeg:", + "head_total_title": "Head Total", + "rArm_total_title": "Right Arm Total", + "body_total_title": "Body Total", + "lArm_total_title": "Left Arm Total", + "rLeg_total_title": "Right Leg Total", + "lLeg_total_title": "Left Leg Total", + "stun_title": "Stun", + "kill_title": "Kill", + "threats_title": "Threats", + "detachment_title": "Detachment", + "crack_title": "Crack", + "crumble_title": "Crumble", + "break_title": "Break", + "stress_title": "Stress", + "trauma_title": "Trauma", + "detachment_total_title": "Detachment Total", + "stress_total_title": "Stress Total", + "trauma_total_title": "Trauma Total", + "purchasing_text": "Purchasing Price = Upkeep x2", + "upkeep_fail_text": "Failing to meet Upkeep causes a malfunction", + "upkeep_roll_text": "Crit Success: No refresh but still functions
Success: No refresh and -1 upgrade
Fail: No refresh,-1 upgrade,and must be repaired
Crit Fail: Item lost", + "sustenance_title": "Sustenance", + "survival_title": "Survival", + "rent_title": "Rent", + "maintenance_title": "Maintenance", + "equipment_title": "Equipment", + "purchase_title": "Purchase", + "professional_development_title": "Pro. Dev.", + "incidentals_title": "Incidentals", + "health_title": "Health", + "humanity_title": "Humanity", + "favors_title": "Favors", + "break_point_title": "Break Point", + "projected_earnings_title": "Projected Earnings", + "retirement_milestone_title": "Retirement Milestone", + "savings_title": "Savings", + "bounty_bank_title": "Bounty Bank", + "black_title": "Black: ", + "red_title": "Red: ", + "result_title": "Result: ", + "verses_title": " vs. ", + "critical_success_text": "Critical Success", + "critical_failure_text": "Critical Failure", + "failure_text": "Failure", + "success_text": "Success", + "plus_text": "Plus: " +}