diff --git a/GURPS/gurps.css b/GURPS/gurps.css index 80b0dbfdc6..66e6c7a44d 100644 --- a/GURPS/gurps.css +++ b/GURPS/gurps.css @@ -892,7 +892,8 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll, margin-left: 0px; width: 50%; } -.sheet-damage-reduction .sheet-tooltop { margin-left: -300px; } +.sheet-col-dodge-label .sheet-tooltip { margin-left: 0px; } +.sheet-damage-reduction .sheet-tooltop { margin-left: -400px; } .sheet-damage-reduction .sheet-col2 .sheet-tooltip { margin-left: -300px; } .sheet-melee-attacks .sheet-tooltip { margin-left: -100px; } .sheet-melee-attacks .sheet-col1 .sheet-tooltip { margin-left: -40px; } @@ -1815,20 +1816,20 @@ input.sheet-box-techniques-new[value="0"] + div.sheet-techniques-revised { } .sheet-techniques-revised { width: calc(100% - 0.4em); } -.sheet-techniques-revised .sheet-col0 { width: calc((100% - 380px) * 0.55); } +.sheet-techniques-revised .sheet-col0 { width: calc(100% - 512px); } .sheet-techniques-revised .sheet-col0 input { text-align:left; } -.sheet-techniques-revised .sheet-col1 { width: calc((100% - 390px) * 0.45); } +.sheet-techniques-revised .sheet-col1 { width: 140px; } .sheet-techniques-revised .sheet-col1 input { text-align:left; } .sheet-techniques-revised .sheet-col2 { width: 35px; } .sheet-techniques-revised .sheet-col3 { width: 35px; } .sheet-techniques-revised .sheet-col4 { width: 40px; } .sheet-techniques-revised .sheet-col5 { width: 75px; } -.sheet-techniques-revised .sheet-col6 { width: 40px; } +.sheet-techniques-revised .sheet-col6 { width: 30px; } .sheet-techniques-revised .sheet-col7 { width: 30px; } -.sheet-techniques-revised .sheet-col8 { width: 43px; } -.sheet-techniques-revised .sheet-col9 { width: 32px; } -.sheet-techniques-revised .sheet-col10 { width: 50px; } -.sheet-techniques-revised .sheet-row-stats .sheet-col0 { margin-left: 27px; width: calc((100% - 380px) * 0.55 - 27px); } +.sheet-techniques-revised .sheet-col8 { width: 40px; } +.sheet-techniques-revised .sheet-col9 { width: 27px; } +.sheet-techniques-revised .sheet-col10 { width: 60px; } +.sheet-techniques-revised .sheet-row-stats .sheet-col0 { margin-left: 27px; width: calc(100% - 539px); } /* -- if edit mode, hide toggle notes -- */ .sheet-techniques .repcontainer.ui-sortable.editmode .sheet-checkbox, @@ -1850,9 +1851,16 @@ input.sheet-box-techniques-new[value="0"] + div.sheet-techniques-revised { /* -- COMBAT -- */ .sheet-active-defense { width: calc(100% - 140px - 0.8em); } -.sheet-active-defense .sheet-col-dodge-label { width: 112px; } +.sheet-active-defense .sheet-col-dodge-label { width: 262px; } + +.sheet-active-defense .sheet-col-dodge { width: calc(100% - 431px); } + +.sheet-active-defense input.sheet-combat-reflex-check { + width: 22px!important; + float: left; + margin-right: 5px; +} -.sheet-active-defense .sheet-col-dodge { width: calc(100% - 281px); } /* Show/Hide dodge notes */ .sheet-active-defense .sheet-col-dodge input.sheet-dodge-reduced-notes[value="0"] ~ .sheet-halved-dodge, @@ -1876,6 +1884,7 @@ input.sheet-box-techniques-new[value="0"] + div.sheet-techniques-revised { display: block; } +/* -- ACTIVE DEFENSE -- */ .sheet-active-defense .sheet-col0 { width: calc(100% - 169px); } .sheet-active-defense .sheet-col0 input { text-align:left; } .sheet-active-defense .sheet-col1 { width: 65px; } @@ -1883,6 +1892,30 @@ input.sheet-box-techniques-new[value="0"] + div.sheet-techniques-revised { .sheet-active-defense .sheet-col3 { width: 30px; } .sheet-active-defense .sheet-col4 { width: 22px; } +/* Text Area Box Styling for Defense Bonus (DB) Notes*/ +.sheet-defense-bonus-notes .sheet-header .sheet-col0 { + padding-left: 6px; +} + +.sheet-defense-bonus-notes-textarea { + box-sizing: border-box; + float: left; + padding: 5px; + width: 100%; + margin: 0; +} + +.sheet-defense-bonus-notes-textarea textarea { + width: 100%; + padding: 0; + margin: 0; + height: 50px; +} + +/* -- DEFENSE BONUS -- */ +.sheet-defense-bonus-notes { width: calc(100% - 0.4em); } + + /* -- Melee Attacks -- */ .sheet-melee-attacks { width: calc(100% - 140px - 0.8em); } .sheet-melee-attacks .sheet-col0 { width: calc(100% - 253px); } @@ -2415,6 +2448,10 @@ input[name="attr_inventory_item_carried"][value="1"] ~ span.sheet-item-weight-to margin-left: -80px; } +.sheet-spells .sheet-tooltip-spell-ref { + margin-left: -200px; +} + .sheet-spells .sheet-row-stats .sheet-col0 { margin-left: 44px; width: calc(100% - 703px); } .sheet-spells .sheet-row-college .sheet-col0 { margin-left: 44px; width: calc(100% - 703px); } diff --git a/GURPS/gurps.html b/GURPS/gurps.html index 88e397989b..774611168b 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -11,6 +11,7 @@ + @@ -23,10 +24,15 @@

GURPS Version

@@ -349,13 +355,21 @@
Thresh
- Fright Check Threshold - Uses Rule of 14 (B360) + Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
- If final modified fright check exceeds threshold, then reduce modified fright check to threshold level. + This means that a roll of 14 or more is automatically a failure.
- Can be modified by Brave, or Rule of 15. + This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
- Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and Confusion Check Table for failures, Powers p85. + (Power Ups 2, p13). +
+ Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this +
+ to be useful, of course! +
+ Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and +
+ Confusion Check Table for failures. (Powers p85).
@@ -1095,7 +1109,7 @@ Spent
- +
@@ -1103,7 +1117,7 @@ Unspent
- +
@@ -1179,9 +1193,8 @@ ST, DX, IQ, HT,
HP, FP, Energy Reserve One, Two, and Three,
Per, Vision, Hearing, Smell, Touch,
- Will, Fright, Hard to Subdue, Hard to Kill,
- Speed, Move, Enhanced Move, Enhanced Dodge,
- Lift ST, Striking ST,
+ Will, Fright, Unconsciousness, Death,
+ Speed, Move, Lift ST, Striking ST,
Flying, Air Move, Enhanced Air Move, Super Jump
@@ -1299,8 +1312,7 @@
Disadv.
- Point Summary for:
- Disadvantages + Point Summary for Disadvantages
@@ -1331,7 +1343,7 @@ Skills
- +
@@ -1340,7 +1352,7 @@ Skills
- +
@@ -1365,6 +1377,18 @@ +
+
+
Tech. (r)
+ + Techniques Revised + +
+
+ +
+
+
Spells @@ -1392,7 +1416,12 @@
-
Lifting and Moving
+
+
Lifting and Moving
+ + See B14. + +
Weight
@@ -1748,8 +1777,7 @@
- Turn Radius. Minimum number of hexes to move
- before making a 60° facing change.
+ Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3. See B394.
@@ -2649,10 +2677,9 @@ This sheet does NOT auto adjust the cost values for ST and Extra HP for a SM
- that is greater than 0. To do that you can use a combination + that is greater than 0. To do that you can use a combination of Points and
- of Points and Mod entries to get the desired value. -
+ MOD entries to get the desired value. (B15, B16, B19)
@@ -2699,10 +2726,16 @@
- Weight +
Weight
+ + Enter a Numerical Value only.
+ Do not enter any type of indicator like lbs, ponds, kilos, etc.
+ This is because the weight is added to your Inventory’s Grand Total
+ Weight and thus needs to be numerical. +
- +
@@ -3072,7 +3105,18 @@
-
Techniques
+
+
TECHNIQUES (LEGACY).
+ + New Optional Feature Available.
+ A revised techniques table is available by setting the options on the character sheet.
+ This revised techniques is not final, we'll make adjustments based upon feedback.
+ New Legacy and Revised Technique Tables. Options to show/hide the Legacy
+ Techniques table and the new Revised Techniques table.
+ Show both tables if you want to transfer your current techniques to the new table.
+ If old technique table has no rows, then hide old table, show new table.
+
+
Parent
Min
Max
@@ -3134,7 +3178,7 @@
-
Techniques
+
Techniques (Revised)
Parent
Base
@@ -3220,7 +3264,7 @@
- +
@@ -3350,9 +3394,19 @@
-
+ +
+ + + Basic Table B552.
+ Optinal:
+ New Hit Locations
+ MA137 +
+
+
Where
@@ -3476,7 +3530,7 @@
- +
@@ -3544,10 +3598,10 @@
- Rapid Fire Table + Rapid Fire Table
- GURPS Speed/Range Table + GURPS Speed/Range Table
@@ -3557,6 +3611,15 @@
+
+
+ + + + Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43) + +
+
Active Defenses
Type
@@ -3569,34 +3632,22 @@ parry if you've already attacked with it this turn
(and vice versa).
-
Skill
-
-
-
-
[Optional] Apply Combat Reflexes to Dodge and Fright Modifiers
- - Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43) - -
-
 
-
 
- + | skill |
-
 
-
+
Dodge
- + Dodge is halved due to hit points or fatigue loss. See B418 or B426.
- + Dodge is quartered due to hit points and fatigue loss. See B418 or B426. @@ -3610,7 +3661,15 @@
-
Dodge and Retreat
+ +
+
Dodge and Retreat (vs. Melee Attacks Only)
+ + Against a Melee Attack ONLY. (B377). It cannot be used against Ranged Attacks.
+ Optional Rules for Retreat can be found in MA123. +
+
+
@@ -3633,6 +3692,38 @@
+ +
+
+
Dodge and Drop (vs. Ranged Attacks only)
+ + Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').
+ It is similar to a Dodge and Retreat, but only effective against Ranged Attacks. (B377) +
+
+
+ +
+ + + Dodge is halved due to hit points or fatigue loss. See B418 or B426. + +
+
+ + + Dodge is quartered due to hit points and fatigue loss. See B418 or B426. + +
+
+
Dodge
+
+
+
+
+
+
@@ -3660,6 +3751,23 @@
+ + +
+
+
Defense Bonus (DB) Notes
+ + Examples:
+ +2 DB for Torso (Front Only), Skull, Neck, Hands, Head (1/6 Face), and Feet. Armor Enchantment: Deflect.
+ +1 DB SHIELD SIDE (Left): from Small Shield.
+ +1 DB for Rear only - (All but head unless hood is up). From Heavy Cloak. +
+
+
+ +
+
+
@@ -4874,7 +4982,7 @@
-
Quick Inventory & Wealth
+
Quick Inventory
@@ -5081,7 +5189,8 @@
Mark the spell as ON
skill penalty for each spell that is ON.
- See B238 or M10. + See B238 or M10.
+ Click one at a time, wait until each penalty is applied before clicking the next one.
@@ -5089,7 +5198,8 @@
Mark the spell as Under Concentration.
skill penalty for each spell.
- See B238 or M10. + See B238 or M10.
+ Click one at a time, wait until each penalty is applied before clicking the next one.
@@ -5124,7 +5234,7 @@
-
+
Reference to book and page numbers.
Examples:
B238 = GURPS Basic, Page 238
@@ -5335,13 +5445,8 @@

Known Issues

    -
  • Unable to delete a Technique - UPDATE
  • -
  • - The issue is the 'Max' value for the Technique. If any value was placed in there, the row will not delete. - So I have blocked values from being placed there so that new Techniques can be deleted if need be. - Existing Techniques that you are unable to delete - the Devs are looking into that issue and will advise me. -
  • -
  • NOTE: Techniques, as it is now on the character sheet, does not really work well - that section will most likely be completely rewritten (I plan on doing it when I get some time and my skills at HTML improve).
  • +
  • The original issue was that you were unable to delete a Technique – UPDATED 02/18/2020
  • +
  • We now have a Revised Techniques table. See update Version 2.2.0 notes. We will continue to revise this Table until we are 100% satisfied it works as intended. The main issue is the complexity of some Techniques and how to enter them into this Table.

Note to authors

@@ -5366,6 +5471,23 @@

Pull Request:

+
    +
  • Changes, Fixes, and Adds made by a combind effort from MadCode (UserID: 945642) and Mike W (UserID: 1414610)
  • +
  • Adjusted the field widths for Techniques (Revised) and Parent Attributes – Cosmetic only.
  • +
  • Added new function of ‘Dodge and Drop’ to default Active Defenses.
  • +
  • Techniques Table Revised. Points spent on techniques are now totaled correctly. NOTE: When transferring techniques to the revised table, be sure to delete the old technqies, otherwise the total will be wrong.
  • +
  • Tecnniques Table Revised. Fix bug where Modifier was not added to the final Technique Skill Level.
  • +
  • Quirks/Perks Bugfix. Adding a row did not total the quirks/perks correctly.
  • +
  • Repeating Spells, quickly clicking checkboxes prevented correct totals. Using new code provided by GiGs to improve speed.
  • +
  • Many ToolTips updated or added.
  • +
  • Some slight format changes – Cosmetic Only.
  • +
  • Added a Defense Bonus (DB) Notes box to the Active Defense section.
  • +
+ +

Version 2.2.0

+ +

Pull Request: 02/11/2020

+
  • New Optional Feature Available. A revised techniques table is available by setting the options on the character sheet or the campaign default options. This revised techniques is not final, we'll make adjustments based upon feedback.
  • Options tab. New option to show/hide the Original Techniques table and new Revised Techniques table. Show both tables if you want to transfer your current techniques to the new table.
  • @@ -5793,7 +5915,7 @@ Falling Damage: If using hit locations, roll randomly for the hit location damag

    Fragmentation Skill Notes

    @@ -5886,7 +6008,8 @@ Skull Damage x4 Crushing - @@ -5894,7 +6017,8 @@ Skull Damage x4 PI- - @@ -5902,7 +6026,8 @@ Skull Damage x4 PI - @@ -5910,7 +6035,8 @@ Skull Damage x4 PI+ - @@ -5919,7 +6045,8 @@ Skull Damage x4 PI++ - @@ -5928,20 +6055,23 @@ Skull Damage x4 Affliction - + Burn - Corrosion - + Toxic - + Special - + @@ -6588,14 +6721,14 @@ Skull Damage x4 {{#rollTotal() activeDefense 1}} {{#rollLess() effectiveSkill 1}} -
    WARNING: Final Target is less than 1. Defense roll is not possible. Ref B345
    +
    WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)
    {{/rollLess() effectiveSkill 1}} {{/rollTotal() activeDefense 1}} {{#rollTotal() activeDefense 0}} {{#rollLess() effectiveSkill 3}} -
    WARNING: Final Target is less than 3. Roll is not possible. Ref B374
    +
    WARNING: You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)
    {{/rollLess() effectiveSkill 3}} {{/rollTotal() activeDefense 0}} @@ -6849,7 +6982,7 @@ Skull Damage x4 Minimum: - {{minDamageNote}}
    + {{minDamageNote}}: Applied to Target's DR
    See B378 Damage Roll @@ -6953,12 +7086,13 @@ Skull Damage x4