New Optional Feature Available. A revised techniques table is available by setting the options on the character sheet or the campaign default options. This revised techniques is not final, we'll make adjustments based upon feedback.
-
Options tab. New option to show/hide the Original Techniques table and new Revised Techniques table. Show both tables if you want to transfer your current techniques to the new table.
-
Skills Tab. New Revised Technique Table. Options to show/hide old technigue or new technique tables. If old technique table has no rows, then hide old table, show new table.
-
Quirks and Perks tables. Set default point value of Quirks to -1 and Perks to 1, suggested by Kevin A (ID: 688156).
+
Adjusted the field widths for Techniques (Revised) and Parent Attributes – Cosmetic only.
+
Added new function of ‘Dodge and Drop’ to default Active Defenses.
+
Techniques Table Revised. Points spent on techniques are now totaled correctly. NOTE: When transferring techniques to the revised table, be sure to delete the old technqies, otherwise the total will be wrong.
+
Tecnniques Table Revised. Fix bug where Modifier was not added to the final Technique Skill Level.
+
Quirks/Perks Bugfix. Adding a row did not total the quirks/perks correctly.
+
Repeating Spells, quickly clicking checkboxes prevented correct totals. Using new code provided by GiGs to improve speed.
+
Many ToolTips updated or added.
+
Some slight format changes – Cosmetic Only.
+
Added a Defense Bonus (DB) Notes box to the Active Defense section.
View All Updates
@@ -349,13 +355,21 @@
Thresh
- Fright Check Threshold - Uses Rule of 14 (B360)
+ Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
- If final modified fright check exceeds threshold, then reduce modified fright check to threshold level.
+ This means that a roll of 14 or more is automatically a failure.
- Can be modified by Brave, or Rule of 15.
+ This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
- Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and Confusion Check Table for failures, Powers p85.
+ (Power Ups 2, p13).
+
+ Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
+
+ to be useful, of course!
+
+ Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
+
+ Confusion Check Table for failures. (Powers p85).
@@ -1095,7 +1109,7 @@
Spent
-
+
@@ -1103,7 +1117,7 @@
Unspent
-
+
@@ -1179,9 +1193,8 @@
ST, DX, IQ, HT,
HP, FP, Energy Reserve One, Two, and Three,
Per, Vision, Hearing, Smell, Touch,
- Will, Fright, Hard to Subdue, Hard to Kill,
- Speed, Move, Enhanced Move, Enhanced Dodge,
- Lift ST, Striking ST,
+ Will, Fright, Unconsciousness, Death,
+ Speed, Move, Lift ST, Striking ST,
Flying, Air Move, Enhanced Air Move, Super Jump
@@ -1299,8 +1312,7 @@
Disadv.
- Point Summary for:
- Disadvantages
+ Point Summary for Disadvantages
@@ -1331,7 +1343,7 @@
Skills
-
+
@@ -1340,7 +1352,7 @@
Skills
-
+
@@ -1365,6 +1377,18 @@
+
+
+
Tech. (r)
+
+ Techniques Revised
+
+
+
+
+
+
+
Spells
@@ -1392,7 +1416,12 @@
-
Lifting and Moving
+
+
Lifting and Moving
+
+ See B14.
+
+
Weight
@@ -1748,8 +1777,7 @@
Turn Radius
- Turn Radius. Minimum number of hexes to move
- before making a 60° facing change.
+ Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
See B394.
@@ -2649,10 +2677,9 @@
This sheet does NOT auto adjust the cost values for ST and Extra HP for a SM
- that is greater than 0. To do that you can use a combination
+ that is greater than 0. To do that you can use a combination of Points and
- of Points and Mod entries to get the desired value.
-
+ MOD entries to get the desired value. (B15, B16, B19)
@@ -2699,10 +2726,16 @@
- Weight
+
Weight
+
+ Enter a Numerical Value only.
+ Do not enter any type of indicator like lbs, ponds, kilos, etc.
+ This is because the weight is added to your Inventory’s Grand Total
+ Weight and thus needs to be numerical.
+
-
+
@@ -3072,7 +3105,18 @@
-
Techniques
+
+
TECHNIQUES (LEGACY).
+
+ New Optional Feature Available.
+ A revised techniques table is available by setting the options on the character sheet.
+ This revised techniques is not final, we'll make adjustments based upon feedback.
+ New Legacy and Revised Technique Tables. Options to show/hide the Legacy
+ Techniques table and the new Revised Techniques table.
+ Show both tables if you want to transfer your current techniques to the new table.
+ If old technique table has no rows, then hide old table, show new table.
+
+
Parent
Min
Max
@@ -3134,7 +3178,7 @@
-
Techniques
+
Techniques (Revised)
Parent
Base
@@ -3220,7 +3264,7 @@
-
+
@@ -3350,9 +3394,19 @@
-
+
+
+
Hit Location
+
+ Basic Table B552.
+ Optinal:
+ New Hit Locations
+ MA137
+
+
+
Where
@@ -3476,7 +3530,7 @@
-
+
@@ -3544,10 +3598,10 @@
-
+
-
+
@@ -3557,6 +3611,15 @@
+
+
+
+
[Optional] Apply Combat Reflexes to Dodge and Fright Modifiers
+
+ Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43)
+
+
+
Active Defenses
Type
@@ -3569,34 +3632,22 @@
parry if you've already attacked with it this turn (and vice versa).
-
Skill
-
-
-
-
[Optional] Apply Combat Reflexes to Dodge and Fright Modifiers
-
- Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43)
-
-
-
-
-
+ | skill |
-
-
+
Dodge
-
½ Dodge
+
½ Dodge
Dodge is halved due to hit points or fatigue loss. See B418 or B426.
-
¼ Dodge
+
¼ Dodge
Dodge is quartered due to hit points and fatigue loss. See B418 or B426.
@@ -3610,7 +3661,15 @@
-
Dodge and Retreat
+
+
+
Dodge and Retreat (vs. Melee Attacks Only)
+
+ Against a Melee Attack ONLY. (B377). It cannot be used against Ranged Attacks.
+ Optional Rules for Retreat can be found in MA123.
+
+
+
@@ -3633,6 +3692,38 @@
+
+
+
+
Dodge and Drop (vs. Ranged Attacks only)
+
+ Dodge and Drop (Also 'Sacrificial Dodge and Drop', and 'Diving for Cover').
+ It is similar to a Dodge and Retreat, but only effective against Ranged Attacks. (B377)
+
+
+
+
+
+
½ Dodge
+
+ Dodge is halved due to hit points or fatigue loss. See B418 or B426.
+
+
+
+
¼ Dodge
+
+ Dodge is quartered due to hit points and fatigue loss. See B418 or B426.
+
+
+
+
Dodge
+
+
+
+
+
+
+
+
+
+
+
+
Defense Bonus (DB) Notes
+
+ Examples:
+ +2 DB for Torso (Front Only), Skull, Neck, Hands, Head (1/6 Face), and Feet. Armor Enchantment: Deflect.
+ +1 DB SHIELD SIDE (Left): from Small Shield.
+ +1 DB for Rear only - (All but head unless hood is up). From Heavy Cloak.
+
+
+
+
+
+
+
@@ -4874,7 +4982,7 @@
-
Quick Inventory & Wealth
+
Quick Inventory
@@ -5081,7 +5189,8 @@
Mark the spell as ON skill penalty for each spell that is ON.
- See B238 or M10.
+ See B238 or M10.
+ Click one at a time, wait until each penalty is applied before clicking the next one.
@@ -5089,7 +5198,8 @@
Mark the spell as Under Concentration. skill penalty for each spell.
- See B238 or M10.
+ See B238 or M10.
+ Click one at a time, wait until each penalty is applied before clicking the next one.
@@ -5124,7 +5234,7 @@
Ref
-
+
Reference to book and page numbers.
Examples:
B238 = GURPS Basic, Page 238
@@ -5335,13 +5445,8 @@
Known Issues
-
Unable to delete a Technique - UPDATE
-
- The issue is the 'Max' value for the Technique. If any value was placed in there, the row will not delete.
- So I have blocked values from being placed there so that new Techniques can be deleted if need be.
- Existing Techniques that you are unable to delete - the Devs are looking into that issue and will advise me.
-
-
NOTE: Techniques, as it is now on the character sheet, does not really work well - that section will most likely be completely rewritten (I plan on doing it when I get some time and my skills at HTML improve).
+
The original issue was that you were unable to delete a Technique – UPDATED 02/18/2020
+
We now have a Revised Techniques table. See update Version 2.2.0 notes. We will continue to revise this Table until we are 100% satisfied it works as intended. The main issue is the complexity of some Techniques and how to enter them into this Table.
Note to authors
@@ -5366,6 +5471,23 @@
Pull Request:
+
+
Changes, Fixes, and Adds made by a combind effort from MadCode (UserID: 945642) and Mike W (UserID: 1414610)
+
Adjusted the field widths for Techniques (Revised) and Parent Attributes – Cosmetic only.
+
Added new function of ‘Dodge and Drop’ to default Active Defenses.
+
Techniques Table Revised. Points spent on techniques are now totaled correctly. NOTE: When transferring techniques to the revised table, be sure to delete the old technqies, otherwise the total will be wrong.
+
Tecnniques Table Revised. Fix bug where Modifier was not added to the final Technique Skill Level.
+
Quirks/Perks Bugfix. Adding a row did not total the quirks/perks correctly.
+
Repeating Spells, quickly clicking checkboxes prevented correct totals. Using new code provided by GiGs to improve speed.
+
Many ToolTips updated or added.
+
Some slight format changes – Cosmetic Only.
+
Added a Defense Bonus (DB) Notes box to the Active Defense section.
+
+
+
Version 2.2.0
+
+
Pull Request: 02/11/2020
+
New Optional Feature Available. A revised techniques table is available by setting the options on the character sheet or the campaign default options. This revised techniques is not final, we'll make adjustments based upon feedback.
Options tab. New option to show/hide the Original Techniques table and new Revised Techniques table. Show both tables if you want to transfer your current techniques to the new table.
@@ -5793,7 +5915,7 @@ Falling Damage: If using hit locations, roll randomly for the hit location damag
Fragmentation Skill Notes
@@ -5886,7 +6008,8 @@ Skull Damage x4
Crushing
-
@@ -5894,7 +6017,8 @@ Skull Damage x4
PI-
-
Damage x .5
+
PIERCING-
+Damage x .5
Vitals Damage x3
Skull Damage x4
PIERCING+
+Damage x1.5
Arm, Leg, Foot, or Hand x1 (B399)
Vitals Damage x3
Skull Damage x4
@@ -5919,7 +6045,8 @@ Skull Damage x4
PI++
-
Damage x2
+
PIERCING++
+Damage x2
Arm, Leg, Foot, or Hand x1 (B399)
Vitals Damage x3
Skull Damage x4
@@ -5928,20 +6055,23 @@ Skull Damage x4
Affliction
-
special damage and affects based on affliction description
+
AFFLICTION
+Special damage and affects based on affliction description
Burn
-
Damage x1
+
BURN
+Damage x1
Skull Damage x4
Corrosion
-
Damage x1
+
CORRROSION
+Damage x1
Face Damage x1.5, blind eye if major wound, both eyes if full HP
Neck Damage x1.5
Skull Damage x4
@@ -5951,19 +6081,22 @@ Skull Damage x4