diff --git a/ARC/src/package-lock.json b/ARC/src/package-lock.json index c962776204..c8b5879036 100644 --- a/ARC/src/package-lock.json +++ b/ARC/src/package-lock.json @@ -935,9 +935,9 @@ } }, "node_modules/decode-uri-component": { - "version": "0.2.0", - "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz", - "integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=", + "version": "0.2.2", + "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz", + "integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==", "dev": true, "engines": { "node": ">=0.10" @@ -5590,9 +5590,9 @@ "dev": true }, "decode-uri-component": { - "version": "0.2.0", - "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz", - "integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=", + "version": "0.2.2", + "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz", + "integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==", "dev": true }, "default-compare": { diff --git a/Aborea_new/aborea.html b/Aborea_new/aborea.html index f9253c4404..5e66e3da6f 100644 --- a/Aborea_new/aborea.html +++ b/Aborea_new/aborea.html @@ -722,7 +722,7 @@ @@ -1919,7 +1919,7 @@ -
v22.11
+
v22.12
diff --git a/Aborea_new/macro_templates/schwarzemagie.txt b/Aborea_new/macro_templates/schwarzemagie.txt index 70a53bfe7e..c2ecfb9bfe 100644 --- a/Aborea_new/macro_templates/schwarzemagie.txt +++ b/Aborea_new/macro_templates/schwarzemagie.txt @@ -50,7 +50,7 @@ {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}} {{anwendung=Sichtweite, (Gezielter Spruch)}} {{grundkosten=Grundkosten 7 MP}} -{{effekt1=?{Modifikation 1|Kreatur/Formung der Stufe/SG/Rang 1 |Kreatur/Formung der Stufe/SG/Rang 2 (+1 MP) |Kreatur/Formung der Stufe/SG/Rang 3 (+2 MP) |Kreatur/Formung der Stufe/SG/Rang 4 (+3 MP) |Kreatur/Formung der Stufe/SG/Rang 5 (+4 MP) |Kreatur/Formung der Stufe/SG/Rang 6 (+5 MP) |Kreatur/Formung der Stufe/SG/Rang 7 (+6 MP) |Kreatur/Formung der Stufe/SG/Rang 8 (+7 MP) |Kreatur/Formung der Stufe/SG/Rang 9 (+8 MP) |Kreatur/Formung der Stufe/SG/Rang 10 (+9 MP) |Kreatur/Formung der Stufe/SG/Rang 11 (+10 MP) |Kreatur/Formung der Stufe/SG/Rang 12 (+11 MP) |Kreatur/Formung der Stufe/SG/Rang 13 (+12 MP) |Kreatur/Formung der Stufe/SG/Rang 14 (+13 MP) |Kreatur/Formung der Stufe/SG/Rang 15 (+14 MP) |Kreatur/Formung der Stufe/SG/Rang 16 (+15 MP) |Kreatur/Formung der Stufe/SG/Rang 17 (+16 MP) |Kreatur/Formung der Stufe/SG/Rang 18 (+17 MP) |Kreatur/Formung der Stufe/SG/Rang 19 (+18 MP) |Kreatur/Formung der Stufe/SG/Rang 20 (+19 MP) |Kreatur/Formung der Stufe/SG/Rang 21 (+20 MP) |Kreatur/Formung der Stufe/SG/Rang 22 (+21 MP) |Kreatur/Formung der Stufe/SG/Rang 23 (+22 MP) |Kreatur/Formung der Stufe/SG/Rang 24 (+23 MP) |Kreatur/Formung der Stufe/SG/Rang 25 (+24 MP) |Kreatur/Formung der Stufe/SG/Rang 26 (+25 MP) |Kreatur/Formung der Stufe/SG/Rang 27 (+26 MP) |Kreatur/Formung der Stufe/SG/Rang 28 (+27 MP) |Kreatur/Formung der Stufe/SG/Rang 29 (+28 MP) |Kreatur/Formung der Stufe/SG/Rang 30 (+29 MP) }}} +{{effekt1=?{Modifikation 1|Kreatur/Formung der Stufe/SG/Rang 1 |Kreatur/Formung der Stufe/SG/Rang 2 (+4 MP) |Kreatur/Formung der Stufe/SG/Rang 3 (+8 MP) |Kreatur/Formung der Stufe/SG/Rang 4 (+12 MP) |Kreatur/Formung der Stufe/SG/Rang 5 (+16 MP) |Kreatur/Formung der Stufe/SG/Rang 6 (+20 MP) |Kreatur/Formung der Stufe/SG/Rang 7 (+25 MP) |Kreatur/Formung der Stufe/SG/Rang 8 (+28 MP) |Kreatur/Formung der Stufe/SG/Rang 9 (+32 MP) |Kreatur/Formung der Stufe/SG/Rang 10 (+36 MP) |Kreatur/Formung der Stufe/SG/Rang 11 (+40 MP) |Kreatur/Formung der Stufe/SG/Rang 12 (+44 MP) |Kreatur/Formung der Stufe/SG/Rang 13 (+48 MP) |Kreatur/Formung der Stufe/SG/Rang 14 (+52 MP) |Kreatur/Formung der Stufe/SG/Rang 15 (+56 MP) |Kreatur/Formung der Stufe/SG/Rang 16 (+60 MP) |Kreatur/Formung der Stufe/SG/Rang 17 (+64 MP) |Kreatur/Formung der Stufe/SG/Rang 18 (+68 MP) |Kreatur/Formung der Stufe/SG/Rang 19 (+72 MP) |Kreatur/Formung der Stufe/SG/Rang 20 (+76 MP) |Kreatur/Formung der Stufe/SG/Rang 21 (+80 MP) |Kreatur/Formung der Stufe/SG/Rang 22 (+84 MP) |Kreatur/Formung der Stufe/SG/Rang 23 (+88 MP) |Kreatur/Formung der Stufe/SG/Rang 24 (+92 MP) |Kreatur/Formung der Stufe/SG/Rang 25 (+96 MP) |Kreatur/Formung der Stufe/SG/Rang 26 (+100 MP) |Kreatur/Formung der Stufe/SG/Rang 27 (+104 MP) |Kreatur/Formung der Stufe/SG/Rang 28 (+108 MP) |Kreatur/Formung der Stufe/SG/Rang 29 (+112 MP) |Kreatur/Formung der Stufe/SG/Rang 30 (+116 MP) }}} &{template:magie} {{name=Bindung}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}} diff --git a/Agon Official/translations/de.json b/Agon Official/translations/de.json index 97ac6a2c8e..c85c4a1e76 100644 --- a/Agon Official/translations/de.json +++ b/Agon Official/translations/de.json @@ -1,101 +1,101 @@ { - "acumen": "Acumen", - "add_domain_spend_pathos": "Add another Domain (spend Pathos)", - "advantage_bond_support": "Advantage/Bond/Support", - "agony": "Agony", + "acumen": "Klugheit", + "add_domain_spend_pathos": "Zusätzlicher Aspekt (setze Impuls ein)", + "advantage_bond_support": "Vorteil/Bindung/Unterstützung", + "agony": "Seelenschmerz", "and": "und", - "any_domain": "Any domain", + "any_domain": "beliebiger Aspekt", "aphrodite": "Aphrodite", "apollo": "Apollo", "ares": "Ares", "artemis": "Artemis", - "arts_oration": "Arts & Oration", - "athena": "Athena", - "authority": "Authority", - "beauty": "Beauty", - "blood_valor": "Blood & Valor", - "bond_use_1": "Bolster you", - "bond_use_2": "Block Harm or Fate for you", - "bond_use_3": "Follow your lead", - "bond_use_top": "When you use a Bond, ask them to:", - "bonds": "Verpflichtungen", - "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", - "boons": "Gaben", - "boons_1": "Advance a d8 Domain die to d10", - "boons_2": "Advance a d6 Domain die to d8", - "boons_3": "Advance your Epithet die to d8", - "boons_4": "Add another Epithet", - "boons_5": "When you support or bolster, the die you give counts as one size larger.", - "boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.", - "boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.", + "arts_oration": "Kunst & Redegabe", + "athena": "Athene", + "authority": "Authorität", + "beauty": "Schönheit", + "blood_valor": "Blut & Tapferkeit", + "bond_use_1": "Dir Beizustehen", + "bond_use_2": "Unheil oder Schicksal von Dir abzuwenden", + "bond_use_3": "Deinem Rat zu folgen", + "bond_use_top": "Berufst Du Dich auf eine Bindung, bittest Du darum:", + "bonds": "Bindungen", + "bonusdice_query": "zusätzliche Würfel (Vorteil, Bindung, oder Unterstützung) z.B. 1w8 + 1w8 + 1w6", + "boons": "Vorzüge", + "boons_1": "W8-Aspekt verbessern zu W10", + "boons_2": "W6-Aspekt verbessern zu W8", + "boons_3": "Beiname verbessern zu W8", + "boons_4": "zweiter Beiname", + "boons_5": "Für Unterstützung oder Beistand nächstgrößeren Würfel weitergeben", + "boons_6": "Zwei Würfel statt nur einem, wenn zusätzlicher Aspektwürfel aus Impuls", + "boons_7": "Durch göttliche Gunst +2W4, von denen nur der höhere zählt", "character": "Charakter", - "choose_sheet_type": "Choose sheet type", - "conviction": "Conviction", - "courage": "Mut", - "craft_reason": "Craft & Reason", - "cunning": "Cunning", - "daring": "Daring", + "choose_sheet_type": "Wähle Typ", + "conviction": "Überzeugung", + "courage": "Courage", + "craft_reason": "Verstand & Fertigkeit", + "cunning": "Ränkespiel", + "daring": "Wagemut", "demeter": "Demeter", - "die_placeholder": "Name, Epithet, Bonus Die, ...", + "die_placeholder": "Name, Beiname, Bonuswürfel, ...", "divine_favor": "Göttliche Gunst", - "divine_wrath": "Divine Wrath", - "domain": "Domain", - "domains": "Domains", - "edit_strife_dice": "Edit strife dice", - "epic": "Epic", - "epithet": "Epithet", - "epithet_die": "Epithet die", - "fate": "Fate", - "ferocity": "Ferocity", - "fortitude": "Zähigkeit", + "divine_wrath": "Göttlicher Zorn", + "domain": "Aspekt", + "domains": "Aspekte", + "edit_strife_dice": "Änderne Unfrieden-Würfel", + "epic": "episch", + "epithet": "Beiname", + "epithet_die": "Beinamen-Würfel", + "fate": "Schicksal", + "ferocity": "Härte", + "fortitude": "Standhaftigkeit", "glory": "Ruhm", - "grace": "Grace", - "great_deed": "Great Deed", - "great_deeds_and_trophies": "Great Deeds & Trophies", + "grace": "Edelmut", + "great_deed": "Heldentat", + "great_deeds_and_trophies": "Heldentaten & Trophäen", "hekate": "Hekate", "hephaistos": "Hephaistos", "hera": "Hera", "hermes": "Hermes", - "honored_god": "Honored God", - "ingenuity": "Ingenuity", - "insight": "Motiv erkennen", - "island": "Island", - "island_destinies": "Island Destinies", - "island_name": "Island Name", - "knowledge": "Knowledge", - "lineage_pronouns": "Lineage / Pronouns", - "mythic": "Mythic", + "honored_god": "Schirmgottheit", + "ingenuity": "Findigkeit", + "insight": "Findigkeit", + "island": "Insel", + "island_destinies": "Schicksal der Insel", + "island_name": "Inselname", + "knowledge": "Wissen", + "lineage_pronouns": "Abstammung / Pronomen", + "mythic": "Mythisch", "name": "Name", "no": "Nein", "none": "Keine", - "notes": "Notes", - "passion": "Leidenschaft", - "pathos": "Pathos", - "plus_strife_level": "Strife Level", + "notes": "Notizen", + "passion": "Hingabe", + "pathos": "Impuls", + "plus_strife_level": "Ausmass des Unfriedens", "poseidon": "Poseidon", - "perilous": "Perilous", - "precision": "Precision", - "recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?", - "recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?", - "recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?", - "recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?", - "recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?", - "recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?", - "recite_your_deeds": "Recite your deeds", - "resolve_spirit": "Resolve & Spirit", - "roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).", - "roll_strife": "Roll Strife", - "roll_suffers": "Heroes who suffer each earn 1 Glory.", - "sacred": "Sacred", - "scion_of": "Scion Of", - "spend_divine_favor": "Spend Divine Favor", + "perilous": "Lebensgefährlich", + "precision": "Treffsicherheit", + "recite_arts_oration": "Welche geschönten Worte hast du verwendet?\nAuf welche Weise ist hier Schönheit entstanden?\nWie wurden Leidenschaften erweckt, wie trat Wahrheit zutage?", + "recite_blood_valor": "Auf welche Weise wurde Blut vergossen?\nWie zeigte sich deine Stärke, deine Gewandtheit oder dein Mut?\nWas ließ allen anderen den Atem stocken?", + "recite_bottom": "Scheitern Auf welche Weise bist du gescheitert? Hattest du dir zu viel vorgenommen?\nWaren deine Widersacher:innen zu gut? Hattest du einfach Pech?", + "recite_craft_reason": "Worin traten dein Kenntnisse oder deine Kreativität zutage?\nWas für einen Schwindel, was für eine Intrige hast du vollbracht?\nWodurch hast du es herausgefunden?", + "recite_resolve_spirit": "Worin zeigte sich deine Willensstärke?\nWie konntest du es ertragen?\nWie manifestierten sich die arkanen oder okkulten Kräfte?", + "recite_top": "Wie machen sich dein BEINAME, dein IMPULS (ein zusätzlicher Aspekt) oder deine GÖTTLICHE GUNST bei dieser Aufgabe bemerkbar?", + "recite_your_deeds": "VORTRAG DER HELD:INNENTATEN", + "resolve_spirit": "Geisteskraft & Wille", + "roll_prevails": "Du hast Erfolg. Unter allen erfolgreichen Held:innen ist die Person mit der höchsten Summe am besten und erringt Ruhm in Höhe\nder Zahl, die vom Unfrieden vorgelegt wurde. Die andern erfolgreichen Held:innen erlangen halb so viel Ruhm.", + "roll_strife": "Unfriede würfeln", + "roll_suffers": "Helden, die scheitern, erhalten jeweils 1 Ruhm.", + "sacred": "Geweiht", + "scion_of": "Spross von", + "spend_divine_favor": "Göttliche Gunst einsetzen", "strength": "Stärke", - "strife": "Strife", - "strife_level": "Strife Level", - "strife_player_roll": "Strife Player Roll", - "style_notes": "Style & Notes", + "strife": "Unfriede", + "strife_level": "Ausmass des Unfriedens", + "strife_player_roll": "Würfelwurf Unfriedespieler", + "style_notes": "Erscheinung & Anmerkungen", "target_number": "Schwierigkeitsgrad", - "the_vault_of_heaven": "The Vault of Heaven", + "the_vault_of_heaven": "Das Himmelsgewölbe", "virtues": "Tugenden", "wisdom": "Weisheit", "yes": "Ja", diff --git a/CODEOWNERS b/CODEOWNERS index 471e8f7d9c..c7d1428ef6 100644 --- a/CODEOWNERS +++ b/CODEOWNERS @@ -13,6 +13,7 @@ Awfully\ Cheerful\ Engine*/ @Roll20/sheetmaintainers # @seregrauko Band\ Of\ Blades\ Official/ @Roll20/sheetmaintainers # @fredhicks Barbaric/ @Roll20/sheetmaintainers # @Anduh Basic\ Fantasy\ RPG/ @Roll20/sheetmaintainers # @Solomoriah +blade_runner_rpg/ @Roll20/sheetmaintainers # @Kurohyou / sigil Blades\ in\ the\ Dark/ @Roll20/sheetmaintainers # @fredhicks cepheus-atom/ @Roll20/sheetmaintainers # @Anduh Changed\ Stars/ @Roll20/sheetmaintainers # @nicho-hoffman diff --git a/Call_of_Cthulhu_7th_Ed/translations/ja.json b/Call_of_Cthulhu_7th_Ed/translations/ja.json index e479769b45..77400d0734 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/ja.json +++ b/Call_of_Cthulhu_7th_Ed/translations/ja.json @@ -311,11 +311,11 @@ "downtime-u": "Downtime", "scenarioname-u": "シナリオ名", "scenarioinfo-u": "Conclusion & Info", - "scenariorewards-u": "Rewards", + "scenariorewards-u": "報酬", "spellname-u": "呪文名", - "cost-u": "Cost", + "cost-u": "コスト", "castime-u": "発動時間", - "description-u": "Description", + "description-u": "説明", "bout-of-madness-u-time": "狂気の発作 - リアルタイム", "bout-of-madness-u-summary": "狂気の発作 - サマリー", "amnesia": "健忘症:", @@ -338,19 +338,19 @@ "phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。", "mania": "マニア:", "mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n", - "amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.", - "robbed": "Robbed:", + "amnesia-dec2": "探索者が意識を取り戻すと、見知らぬ場所におり、自分が誰かもわからない。記憶は時間をかけてゆっくりと戻るだろう。", + "robbed": "盗難:", "robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.", "battered": "Battered:", "battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.", - "violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.", + "violence-dec2": "探索者は暴力と破壊の噴流を爆発させる。探索者が意識を取り戻した時、その行動を認識し、記憶していることもあればそうでないこともある。探索者が暴力を振るった物、もしくは人、そして相手を殺してしまったのか、あるいは単に傷つけただけなのかはキーパーに委ねられる。", "ideology-beliefs": "イデオロギー/信念:", - "ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.", + "ideology-beliefs-dec": "探索者のバックストーリーのイデオロギーと信念を参照する。探索者はこれらの一つの権化となり、急進的かつ狂気じみて、感情も新たに主張するようになる。", "significant-people": "重要な人々:", - "significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.", + "significant-people-dec": "探索者のバックストーリーの重要な人々を参照し、なぜその人物との関係が重要かを考える。時間が経ってから(1D10時間以上)、探索者はその人物に近づくための最善の行動、そしてその人物との人間関係にとって最善の行動をとる。", "institutionalized": "Institutionalized:", - "institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.", - "flee-in-panic-dec2": "When the investigator comes to their senses they are far away.", + "institutionalized-dec": "探索者は精神医療施設あるいは警察の留置書で意識を取り戻す。探索者は徐々にそこにいたった出来事を思い出すかもしれない。", + "flee-in-panic-dec2": "探索者は非常に遠い場所で意識を取り戻す。", "phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。", "mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.", "value": "結果:", @@ -381,7 +381,7 @@ "pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.", "pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.", "pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary", - "institutionalized-or-apprehended": "Institutionalized or Apprehended:", + "institutionalized-or-apprehended": "収容または逮捕", "pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.", "pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.", "pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.", diff --git a/Crossed-Fates/source/package-lock.json b/Crossed-Fates/source/package-lock.json index ad1e4e686a..32d75b74d6 100644 --- a/Crossed-Fates/source/package-lock.json +++ b/Crossed-Fates/source/package-lock.json @@ -960,9 +960,9 @@ } }, "decode-uri-component": { - "version": "0.2.0", - "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz", - "integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=" + "version": "0.2.2", + "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz", + "integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==" }, "default-compare": { "version": "1.0.0", diff --git a/Degenesis-henry4k/src/package-lock.json b/Degenesis-henry4k/src/package-lock.json index 7ef3bcc44f..95e3982acd 100644 --- a/Degenesis-henry4k/src/package-lock.json +++ b/Degenesis-henry4k/src/package-lock.json @@ -1028,9 +1028,9 @@ } }, "decode-uri-component": { - "version": "0.2.0", - "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.0.tgz", - "integrity": "sha1-6zkTMzRYd1y4TNGh+uBiEGu4dUU=" + "version": "0.2.2", + "resolved": "https://registry.npmjs.org/decode-uri-component/-/decode-uri-component-0.2.2.tgz", + "integrity": "sha512-FqUYQ+8o158GyGTrMFJms9qh3CqTKvAqgqsTnkLI8sKu0028orqBhxNMFkFen0zGyg6epACD32pjVk58ngIErQ==" }, "default-compare": { "version": "1.0.0", diff --git a/FightingFantasy/translations/ja.json b/FightingFantasy/translations/ja.json index 83a3f838f6..da08921367 100644 --- a/FightingFantasy/translations/ja.json +++ b/FightingFantasy/translations/ja.json @@ -1,21 +1,21 @@ { - "Hero": "Hero", - "Notes/Monsters": "Notes/Monsters", + "Hero": "ヒーロー", + "Notes/Monsters": "ノート/モンスター", "title": "Adventure Sheet", - "subtitle": "Fighting Fantasy by Steve Jackson and Ian Livingstone", - "hero-info": "Hero Info", - "hero-name": "Name ", - "provisions": "Provisions \n ", - "goldCoins": "Gold coins \n ", - "hero-stats": "Hero Stats", - "skill": "Skill", - "stamina": "Stamina", - "luck": "Luck ", - "equipments": "Equipments/Items ", - "potions": "Potions", - "backstory": "\n Backstory\n\n ", - "hero-notes": "Hero Notes", - "monster-encounters": "Encounters", + "subtitle": "スティーブ・ジャクソンとイアン・リビングストーンによるファインティング・ファンタジー", + "hero-info": "情報", + "hero-name": "名前 ", + "provisions": "食料 \n ", + "goldCoins": "金貨 \n ", + "hero-stats": "能力", + "skill": "技能点", + "stamina": "体力点", + "luck": "運点", + "equipments": "装備/アイテム", + "potions": "ポーション", + "backstory": "背景", + "hero-notes": "メモ", + "monster-encounters": "遭遇", "monster name": "", - "attacks": "Attacks" + "attacks": "攻撃" } \ No newline at end of file diff --git a/GURPS/gurps.html b/GURPS/gurps.html index 94d13030b3..d0d952faf3 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -83,14 +83,14 @@
- + Total Modifier
- +
@@ -422,7 +422,7 @@
- +
@@ -834,7 +834,7 @@