diff --git a/Blades in the Dark/translations/es.json b/Blades in the Dark/translations/es.json
index 833112a94a..c5b1f5a968 100644
--- a/Blades in the Dark/translations/es.json
+++ b/Blades in the Dark/translations/es.json
@@ -577,7 +577,7 @@
"indulge_vice": "Satisfacer tus Vicios",
"insight": "Perspicacia",
"insight_description": "Resistir consecuencias por un engaño o mala comprensión.",
- "italics_dont_count": "(las cursivas no cuentan para la carga)",
+ "italics_dont_count": "(cursivas no cuentan para la carga)",
"item_name": "Un objeto útil",
"items": "Objetos",
"janissary": "Janissary",
diff --git a/Blades in the Dark/translations/fr.json b/Blades in the Dark/translations/fr.json
index fd7214f290..b01e0eacb1 100644
--- a/Blades in the Dark/translations/fr.json
+++ b/Blades in the Dark/translations/fr.json
@@ -312,7 +312,7 @@
"crew_bravos_xp_condition": "Exécuter une bataille , une extorsion, un sabotage ou une destruction & pillage réussi-e.",
"crew_cult_contact_0": "Gagan, un universitaire",
"crew_cult_contact_1": "Adikin, un occultiste",
- "crew_cult_contact_2": "Hutchins, an antiquarian",
+ "crew_cult_contact_2": "Hutchins, un antiquaire",
"crew_cult_contact_3": "Moriya, un trafiquant spirituel",
"crew_cult_contact_4": "Mateas Kline, un noble",
"crew_cult_contact_5": "Bennett, un astronome",
@@ -681,7 +681,7 @@
"playbook_ability_ghost_contract_description": "Lorsque vous concluez un marché en vous serrant la main ou en rédigeant un contrat écrit, votre partenaire et vous — humain ou autre — portez désormais tous deux la marque de votre serment. Si l’un de vous deux enfreint le contrat, il subit une blessure de niveau 3, en étant \"Maudit.\".",
"playbook_ability_ghost_fighter": "Combattant des arcanes",
"playbook_ability_ghost_fighter_description": "Vous pouvez imprégner d’énergie spirituelle vos mains, vos armes de mêlée ou vos outils. Vous bénéficiez d’un effet puissant lorsque vous affrontez le surnaturel.",
- "playbook_ability_ghost_form": "Ghost Form",
+ "playbook_ability_ghost_form": "Forme de fantôme",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
"playbook_ability_ghost_friend": "Ami fantôme",
"playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
@@ -755,7 +755,7 @@
"playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
"playbook_ability_red_right_hand": "Red Right Hand",
"playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
- "playbook_ability_reflexes": "Reflexes",
+ "playbook_ability_reflexes": "Réflexes",
"playbook_ability_reflexes_description": "Vous agissez toujours en premier.",
"playbook_ability_revolutionary": "Révolutionnaire",
"playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
@@ -838,7 +838,7 @@
"playbook_faris_friend_1": "Imran Pasha, a gang boss",
"playbook_faris_friend_2": "Lenora Drakewell, une diplomate",
"playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
- "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friend_4": "Sordat Khan, un sheikh",
"playbook_faris_friends_title": "Amis puissants",
"playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
"playbook_forger_description": "A maker of\nhaunted\nmachines",
diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json
index 7cc2c9a17b..029067bf67 100644
--- a/Blades in the Dark/translations/pt.json
+++ b/Blades in the Dark/translations/pt.json
@@ -173,7 +173,7 @@
"claim_warehouse_description": "+1d em rolagens para\nadquirir recursos",
"claim_warehouses": "Armazéns",
"claim_warehouses_description": "+1d em rolagens para\nadquirir recursos",
- "clanking": "Clanking",
+ "clanking": "Tinindo",
"climbing_gear": "Ferramentas de Escalada",
"climbing_gear_description": "Uma corda longa. Uma corda curta. Arpéus. Algibeira com pó de giz. Arnês de escalada com laços e aros de metal. Um conjunto de pítons de ferro e um martelo pequeno.",
"clock_name": "Nome do Relógio",
@@ -276,13 +276,13 @@
"crew_ability_synchronized": "Sincronizados",
"crew_ability_synchronized_description": "Quando você faz uma ação coletiva, cada resultado 6 obtido nas rolagens individuais conta como um sucesso crítico.",
"crew_ability_the_good_stuff": "Alta Qualidade",
- "crew_ability_the_good_stuff_description": "A sua mercadoria é excelente. A qualidade do seu produto é igual à Categoria do\nbando +2. Quando você lida com outro bando ou facção, o mestre indica quais\ndeles são viciados no seu produto (apenas um, alguns deles, vários ou todos).",
+ "crew_ability_the_good_stuff_description": "A sua mercadoria é excelente. A qualidade do seu produto é igual à Categoria do bando +2. Quando você lida com outro bando ou facção, o mestre indica quais deles são viciados no seu produto (apenas um, alguns deles, vários ou todos).",
"crew_ability_thorn_in_your_side": "Thorn in your Side",
"crew_ability_thorn_in_your_side_description": "When you use Stealth or Assault plans against a higher Tier faction, your Tier counts as +1.",
"crew_ability_uncanny_preparation": "Uncanny Preparation",
"crew_ability_uncanny_preparation_description": "Twice per session during a Desperate action, improve your effect or position. Describe a flashback that gives you the advantage now (setup action).",
- "crew_ability_veteran": "Veteran",
- "crew_ability_veteran_description": "Choose a special ability from another crew (can be taken more than once).",
+ "crew_ability_veteran": "Veterano",
+ "crew_ability_veteran_description": "Escolha uma habilidade especial de outro bando (pode ser escolhido mais de uma vez).",
"crew_ability_vipers": "Serpentes",
"crew_ability_vipers_description": "Você recebe +1 nível de resultado em rolagens para adquirir ou criar venenos. Ao\nempregar um determinado veneno, você se prepara para se imunizar de seus efeitos.",
"crew_ability_war_dogs": "Cães de Guerra",
@@ -290,66 +290,66 @@
"crew_ability_zealotry": "Fanatismo",
"crew_ability_zealotry_description": "Os seus parceiros abandonaram a sua razão para devotarem-se completamente\nao culto. Eles executarão qualquer serviço requisitado, independentemente do\nrisco ou estranheza envolvidos. Eles também recebem +1d em rolagens sempre\nque agirem contra inimigos da fé.",
"crew_advancement": "Desenvolvimento do Bando",
- "crew_assassins_contact_0": "Trev, a gang boss",
- "crew_assassins_contact_1": "Lydra, a deal broker",
- "crew_assassins_contact_2": "Irimina, a vicious noble",
- "crew_assassins_contact_3": "Karlos, a bounty hunter",
- "crew_assassins_contact_4": "Exeter, a spirit warden",
- "crew_assassins_contact_5": "Sevoy, a merchant lord",
- "crew_assassins_description": "Murderers\nfor Hire",
+ "crew_assassins_contact_0": "Trev, chefe de gangue",
+ "crew_assassins_contact_1": "Lydra, intermediária de acordos",
+ "crew_assassins_contact_2": "Irimina, nobre cruel",
+ "crew_assassins_contact_3": "Karlos, caçador de recompensas",
+ "crew_assassins_contact_4": "Exeter, Patrulheiro Espiritual",
+ "crew_assassins_contact_5": "Sevoy, lorde mercantil",
+ "crew_assassins_description": "Matadores\nde Aluguel",
"crew_assassins_hunting_grounds_description": "Acidente — Assassinato — Desaparecimento— Sequestro",
- "crew_assassins_hunting_grounds_type": "Hunting Grounds",
+ "crew_assassins_hunting_grounds_type": "Áreas de caça",
"crew_assassins_xp_condition": "Execute uma operação de acidente, assassinato, desaparecimento ou sequestro de forma bem-sucedida.",
- "crew_bravos_contact_0": "Meg, a pit-fighter",
- "crew_bravos_contact_1": "Conway, a bluecoat",
- "crew_bravos_contact_2": "Keller, a blacksmith",
- "crew_bravos_contact_3": "Tomas, a physicker",
- "crew_bravos_contact_4": "Walker, a ward boss",
- "crew_bravos_contact_5": "Lutes, a tavern owner",
+ "crew_bravos_contact_0": "Meg, lutadora de arena",
+ "crew_bravos_contact_1": "Conway, Casaca-Azul",
+ "crew_bravos_contact_2": "Keller, ferreiro",
+ "crew_bravos_contact_3": "Tomas, médico",
+ "crew_bravos_contact_4": "Walker, chefe do bairro",
+ "crew_bravos_contact_5": "Lutes, dono de taverna",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Assalto Relâmpago — Batalha — Extorsão — Sabotagem",
- "crew_bravos_hunting_grounds_type": "Hunting Grounds",
+ "crew_bravos_hunting_grounds_type": "Áreas de caça",
"crew_bravos_xp_condition": "Execute uma operação de assalto relâmpago, batalha, extorsão ou sabotagem de forma bem-sucedida.",
- "crew_cult_contact_0": "Gagan, an academic",
- "crew_cult_contact_1": "Adikin, an occultist",
- "crew_cult_contact_2": "Hutchins, an antiquarian",
- "crew_cult_contact_3": "Moriya, a spirit trafficker",
- "crew_cult_contact_4": "Mateas Kline, a noble",
- "crew_cult_contact_5": "Bennett, an astronomer",
- "crew_cult_description": "Acolytes\nof a Deity",
+ "crew_cult_contact_0": "Gagan, acadêmico",
+ "crew_cult_contact_1": "Adikin, ocultista",
+ "crew_cult_contact_2": "Hutchins, antiquário",
+ "crew_cult_contact_3": "Moriya, traficante de espíritos",
+ "crew_cult_contact_4": "Mateas Kline, nobre",
+ "crew_cult_contact_5": "Bennett, astrônomo",
+ "crew_cult_description": "Acólitos de\num deus\nesquecido",
"crew_cult_hunting_grounds_description": "Aquisição — Augúrio — Consagração — Sacrifício",
- "crew_cult_hunting_grounds_type": "Sacred Sites",
+ "crew_cult_hunting_grounds_type": "Locais Sagrados",
"crew_cult_xp_condition": "Avance os propósitos da sua divindade ou represente os seus preceitos em ação.",
"crew_description": "Uma pequena descrição do bando",
- "crew_hawkers_contact_0": "Rolan Wott, a magistrate",
- "crew_hawkers_contact_1": "Laroze, a bluecoat",
- "crew_hawkers_contact_2": "Lydra, a deal broker",
+ "crew_hawkers_contact_0": "Rolan Wott, juiz",
+ "crew_hawkers_contact_1": "Laroze, Casaca Azul",
+ "crew_hawkers_contact_2": "Lydra, intermediária de acordos",
"crew_hawkers_contact_3": "Hoxley, a smuggler",
- "crew_hawkers_contact_4": "Anya, a dilettante",
- "crew_hawkers_contact_5": "Marlo, a gang boss",
- "crew_hawkers_description": "Vice\nDealers",
+ "crew_hawkers_contact_4": "Anya, diletante",
+ "crew_hawkers_contact_5": "Marlo, chefe de gangue",
+ "crew_hawkers_description": "Empresários\ndos vícios",
"crew_hawkers_hunting_grounds_description": "Abastecimento — Celebração — Demonstração de Força — Venda",
"crew_hawkers_hunting_grounds_type": "Sales Territory",
"crew_hawkers_xp_condition": "Adquire novos suprimentos, executa vendas clandestinas ou assegura novos pontos de venda.",
"crew_mode": "Bando",
- "crew_shadows_contact_0": "Dowler, an explorer",
- "crew_shadows_contact_1": "Laroze, a bluecoat",
- "crew_shadows_contact_2": "Amancio, a deal broker",
- "crew_shadows_contact_3": "Fitz, a collector",
- "crew_shadows_contact_4": "Adelaide Phroaig, a noble",
- "crew_shadows_contact_5": "Rigney, a tavern owner",
- "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
+ "crew_shadows_contact_0": "Dowler, explorador",
+ "crew_shadows_contact_1": "Laroze, Casaca Azul",
+ "crew_shadows_contact_2": "Amancio, intermediário",
+ "crew_shadows_contact_3": "Fitz, colecionador",
+ "crew_shadows_contact_4": "Adelaide Phroaig, nobre",
+ "crew_shadows_contact_5": "Rigney, dono de taverna",
+ "crew_shadows_description": "Ladrões,\nespiões e \nsabotadores",
"crew_shadows_hunting_grounds_description": "Assalto — Espionagem — Roubo — Sabotagem",
- "crew_shadows_hunting_grounds_type": "Hunting Grounds",
- "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
+ "crew_shadows_hunting_grounds_type": "Áreas de caça",
+ "crew_shadows_xp_condition": "Executar uma operação de assalto, espionagem, roubo ou sabotagem.",
"crew_sheet": "Ficha de Bando",
- "crew_smugglers_contact_0": "Elynn, a dock worker",
- "crew_smugglers_contact_1": "Rolan, a drug dealer",
- "crew_smugglers_contact_2": "Sera, an arms dealer",
- "crew_smugglers_contact_3": "Nyelle, a spirit trafficker",
- "crew_smugglers_contact_4": "Decker, an anarchist",
- "crew_smugglers_contact_5": "Esme, a tavern owner",
- "crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
+ "crew_smugglers_contact_0": "Elynn, tabeliã das docas",
+ "crew_smugglers_contact_1": "Rolan, traficante de drogas",
+ "crew_smugglers_contact_2": "Sera, traficante de armas",
+ "crew_smugglers_contact_3": "Nyelle, traficante de espíritos",
+ "crew_smugglers_contact_4": "Decker, anarquista",
+ "crew_smugglers_contact_5": "Esme, dona de taverna",
+ "crew_smugglers_description": "Transportadores\nde contrabando",
"crew_smugglers_hunting_grounds_description": "Arcano/Estranho — Armamentos — Contrabando — Passageiros",
"crew_smugglers_hunting_grounds_type": "Tipos de carga",
"crew_smugglers_xp_condition": "Execute uma operação de contrabando ou adquire novos tipos de clientes ou fornecedores.",
@@ -357,7 +357,7 @@
"crew_upgrade_assassin_rigging": "Aparelhagem de Assassino (2 de carga adicional de armas ou ferramentas)",
"crew_upgrade_barge": "Balsa (+mobilidade ao seu covil)",
"crew_upgrade_bravos_rigging": "Aparelhagem de Bravos (2 de carga adicional de armas ou armadura)",
- "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
+ "crew_upgrade_camouflage": "Camuflagem (seus veículos se camuflam perfeitamente se parados)",
"crew_upgrade_composed": "Compostura ( +1 caixa de Estresse)",
"crew_upgrade_cult_rigging": "Aparelhagem de Cultistas (2 de carga adicional de documentos ou implementos arcanos)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
@@ -367,7 +367,7 @@
"crew_upgrade_elite_skulks": "Sorrateiros de Elite",
"crew_upgrade_elite_thugs": "Capangas de Elite",
"crew_upgrade_hardened": "Calejados (+1 caixa de Trauma)",
- "crew_upgrade_hawker's_rigging": "Aparelhagem de Mascates (1 item carregado é ocultado e conta como 0 de\ncarga)",
+ "crew_upgrade_hawker's_rigging": "Aparelhagem de Mascates (1 item carregado é ocultado e conta como 0 de carga)",
"crew_upgrade_ironhook_contacts": "Contatos Atrás das Grades (+1 Categoria dentro da prisão)",
"crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)",
"crew_upgrade_ordained": "Ordenados (+1 caixa de Trauma)",
@@ -411,9 +411,9 @@
"devils_bargain": "Acordo com o Diabo",
"documents": "Documentos",
"documents_description": "Uma coleção de exemplares finos sobre vários tópicos diferentes, incluindo um registro das famílias nobres, comandantes da Guarda Municipal e outros cidadãos importantes. Páginas em branco, um frasco de tinta e uma caneta tinteiro. Um conjunto de mapas importantes.",
- "drain": "Drain",
- "drift_oil": "Drift Oil",
- "drown_powder": "Drown Powder",
+ "drain": "Dreno",
+ "drift_oil": "Óleo Flutuante",
+ "drown_powder": "Pó de Afogamento",
"edges": "Méritos",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
@@ -422,7 +422,7 @@
"expert": "Espec.",
"express_crew": "Expressar os objetivos, motivações, conflitos internos ou natureza essencial\ndo bando.",
"extra_xp_boxes": "Caixas de xp extra para vampiros",
- "eyeblind_poison": "Eyeblind Poison",
+ "eyeblind_poison": "Veneno Visão Obscura",
"faction_barrowcleft": "Morro do Rio",
"faction_bluecoats": "Casacas Azuis",
"faction_brightstone": "Diamantina",
@@ -496,59 +496,59 @@
"fill_fields": "Preencher automaticamente os campos da ficha ao mudar o tipo de cartilha ou bando",
"finesse": "Manejar",
"finesse_description": "Manejar um item do bolso de outra pessoa; empregar destreza manual e distrações sutis; manipular um veículo ou direcionar uma montaria.",
- "fire_oil": "Fire Oil",
- "fixated": "Fixated",
+ "fire_oil": "Óleo Ígneo",
+ "fixated": "Fissurado",
"flaws": "Defeitos",
"flexible_width": "Largura flexível da ficha de personagem (adapta-se ao conteúdo)",
"forbidden": "Proibição",
"forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
- "frame": "Frame",
+ "frame": "Carcaça",
"frame_description": "Funcionalidades de Casco",
"frame_feature": "Funcionalidades de Casco",
"friend_name": "Nome do amigo",
- "friends": "Friends",
+ "friends": "Amigos",
"functions": "Funções",
"functions_info": "guardar — destruir — descobrir — adquirir — trabalhar ... o que o meu mestre comandar.",
"furious": "Furioso",
"gang": "Gangue",
"gang_type": "Capangas",
"gather_information": "Levantando Informações",
- "gatherinfo_are_they_telling": "Are they telling the truth?",
- "gatherinfo_how_can_I_blend": "How can I blend in here?",
- "gatherinfo_how_can_I_discover": "How can I discover [X]?",
+ "gatherinfo_are_they_telling": "Eles estão dizendo a verdade?",
+ "gatherinfo_how_can_I_blend": "Como posso me misturar aqui?",
+ "gatherinfo_how_can_I_discover": "Como eu posso descobrir [X]?",
"gatherinfo_how_can_I_find": "Como eu posso encontrar [X]?",
"gatherinfo_how_can_I_get_them": "Como posso convencê-los a [X]?",
- "gatherinfo_how_can_I_hurt": "How can I hurt them?",
- "gatherinfo_how_can_I_reveal": "How can I reveal [X]?",
+ "gatherinfo_how_can_I_hurt": "Como posso machucá-los?",
+ "gatherinfo_how_can_I_reveal": "Como posso revelar [X]?",
"gatherinfo_what_are_they_really": "O que estão realmente sentindo?",
- "gatherinfo_what_can_I_tinker": "What can I tinker with here?",
+ "gatherinfo_what_can_I_tinker": "O que eu posso adulterar aqui?",
"gatherinfo_what_do_they_intend": "O que eles pretendem fazer?",
- "gatherinfo_what_do_they_really": "What do they really care about?",
- "gatherinfo_what_do_they_want": "What do they want most?",
- "gatherinfo_what_drives_them": "What drives them to do this?",
+ "gatherinfo_what_do_they_really": "Com que eles se importam?",
+ "gatherinfo_what_do_they_want": "O que eles mais almejam?",
+ "gatherinfo_what_drives_them": "O que os leva a fazer isso?",
"gatherinfo_what_echoes": "O que ecoa no campo fantasma?",
- "gatherinfo_what_is_arcane": "What is arcane or weird here?",
- "gatherinfo_what_is_hidden": "What is hidden or lost here?",
- "gatherinfo_what_might_happen": "What might happen if I [X]?",
+ "gatherinfo_what_is_arcane": "O que é arcano ou estranho aqui?",
+ "gatherinfo_what_is_hidden": "O que há perdido/escondido aqui?",
+ "gatherinfo_what_might_happen": "O que pode acontecer se eu [X]?",
"gatherinfo_what_should_I_look": "No que deveria prestar atenção?",
"gatherinfo_whats_going_on": "O que realmente está rolando?",
- "gatherinfo_whats_the_best_way": "What's the best way in?",
- "gatherinfo_where_can_I_hide": "Where can I hide here?",
- "gatherinfo_where_did_x_go": "Where did [X] go?",
- "gatherinfo_where_they_vulnerable": "Where are they vulnerable?",
+ "gatherinfo_whats_the_best_way": "Qual será o melhor caminho?",
+ "gatherinfo_where_can_I_hide": "Onde posso me esconder aqui?",
+ "gatherinfo_where_did_x_go": "Para onde [X] foi?",
+ "gatherinfo_where_they_vulnerable": "Onde eles estão vulneráveis?",
"gatherinfo_wheres_the_leverage": "Onde está a vantagem aqui?",
"gatherinfo_wheres_the_weakness": "Onde eles estão vulneráveis?",
- "gatherinfo_whos_most_afraid": "Who's most afraid of me?",
+ "gatherinfo_whos_most_afraid": "Quem tem mais medo de mim?",
"gatherinfo_whos_most_dangerous": "Quem é o mais perigoso aqui?",
- "gear": "Gear",
+ "gear": "Ferramentas",
"generate_factions": "Gerar Facções",
"ghost": "Fantasma",
- "ghost_traits": "Ghost traits",
+ "ghost_traits": "Características de fantasmas",
"ghost_viceblurb": "Você tem uma intensa necessidade: essência vital. Para satisfazer essa necessidade, você precisa possuir uma vítima viva e consumir a sua energia espiritual (isso pode ser feito como uma atividade de folga). Quando faz isso, você apaga metade do seu dreno (arredondado para baixo).",
- "gloom": "Gloom",
- "grenade": "Grenade",
+ "gloom": "Angustia",
+ "grenade": "Granada",
"harm": "Dano",
"haunted": "Assombrado",
"hawkers": "Mascates",
@@ -558,7 +558,7 @@
"heavy": "Pesada",
"heritage": "Raízes",
"heritage_info": "Akoros — Arquipélago das Adagas — Iruvia — Severos — Skovlan — Tycheros",
- "hidden": "Hidden",
+ "hidden": "Escondido",
"hold": "Cont.",
"hound": "Cão de Caça",
"how_many_boxes": "Quantas caixas?",
@@ -573,11 +573,11 @@
"hunting_grounds_description": "Roubo",
"hunting_pet": "Hunting Pet",
"impaired": "Enfraq.",
- "implements": "Implements",
+ "implements": "Implementos",
"indulge_vice": "Satisfazendo o Vício",
"insight": "Esperteza",
"insight_description": "Resiste a consequências relacionadas a enganação ou que exijam uma boa capacidade de compreensão.",
- "italics_dont_count": "(Itens em itálico não contam para a carga)",
+ "italics_dont_count": "(Em itálico não contam para carga)",
"item_name": "Um item útil",
"items": "Itens",
"janissary": "Janissary",
@@ -585,26 +585,26 @@
"lantern": "Lanterna",
"lantern_description": "Uma simples lanterna a óleo, uma chique lâmpada electroplasmática ou outra fonte de luz.",
"lead_a_group_action": "Liderar uma ação coletiva",
- "leaking": "Leaking",
+ "leaking": "Vazando",
"leech": "Doutor",
"less_effect": "Efeito Red.",
"lifestyle": "Lifestyle",
"light": "Leve",
- "list_crews": "Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, ou Vigilantes.",
- "list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.",
+ "list_crews": "Assassinos, Bravos, Contrabandistas, Culto, Mascates, Sombras ou Vigilantes.",
+ "list_playbooks": "Aranha, Cão de Caça, Doutor, Furtivo, Retalhador, Suave, Sussurro, Casco, Fantasma ou Vampiro.",
"load": "carga",
"load:": "Carga:",
"look": "Aparência",
"lurk": "Furtivo",
"mark_xp:": "Ganhar XP:",
- "mastery": "Mastery",
+ "mastery": "Maestria",
"minus1d": "-1D",
"mirage": "Mirage",
"name": "Nome",
"need_help": "Prec. Ajuda",
"new_cohort": "Novo Parceiro: 2",
"normal": "Normal",
- "notes": "Notas \n\n\n\n\n\n\n\n\n\n adaptado por Marcos Rodrigues",
+ "notes": "Notas \n\n\n\n\n\n\n\n\n\n\n\n\n adaptação Torre do Mago\n",
"number_stress_boxes": "Nº de caixas de Estresse",
"numberofdice": "Número de dados",
"obsessed": "Obcecado",
@@ -613,140 +613,140 @@
"ok": "OK",
"origin": "Origem",
"paranoid": "Paranoico",
- "personal": "Personal",
+ "personal": "Pessoal",
"planning_load": "Planejamento & Carga",
"planningdesc": "Escolha um plano, dê um detalhe. Escolha o \nlimite de sua carga para a operação.",
"playbook": "cartilha",
- "playbook_ability_a_little_something_on_the_side": "A Little Something on the Side",
- "playbook_ability_a_little_something_on_the_side_description": "At the end of each downtime phase, you earn +2 stash.",
- "playbook_ability_a_void_in_the_echo": "A Void in the Echo",
- "playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
- "playbook_ability_alchemist": "Alchemist",
- "playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_a_little_something_on_the_side": "Negócios Informais",
+ "playbook_ability_a_little_something_on_the_side_description": "Você adiciona +2 ao seu tesouro ao final de cada fase de folga.",
+ "playbook_ability_a_void_in_the_echo": "Vácuo Espiritual",
+ "playbook_ability_a_void_in_the_echo_description": "Você é invisível a espíritos e não pode ser ferido por eles. Você pode sofrer 2 de estresse para afastar os olhares de seres vivos e impedir \nque o notem por alguns momentos.",
+ "playbook_ability_alchemist": "Alquimista",
+ "playbook_ability_alchemist_description": "Quando inventa ou cria algo com características alquímicas, você recebe +1 nível de resultado na rolagem (um resultado de 1 a 3 torna-se 4 ou 5, um 4 ou 5 torna-se 6, etc.). Além disso, você conhece uma fórmula especial.",
"playbook_ability_ambitious": "Ambitious",
"playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
- "playbook_ability_ambush": "Ambush",
- "playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
- "playbook_ability_analyst": "Analyst",
- "playbook_ability_analyst_description": "During downtime, you get two ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan.",
- "playbook_ability_arcane_sight": "Arcane Sight",
- "playbook_ability_arcane_sight_description": "Take 1 stress to sense beyond human limits. \"Hear\" a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object, etc.",
- "playbook_ability_artificer": "Artificer",
- "playbook_ability_artificer_description": "When you invent or craft a creation with spark-craft features, take +1 result level to your roll. You begin with one special design already known.",
- "playbook_ability_automaton": "Automaton",
- "playbook_ability_automaton_description": "You are a spirit animating a clockwork body. You have human-like strength and senses, by default. Your hull has natural armor (this doesn't count for your load). Your former human feelings, interests, and connections are only dim memories. You now exist to fulfill your functions. Choose three. You may be rebuilt if damaged or destroyed. If your soul vessel is shattered, you are freed from servitude and become a Ghost. Whenever you would take stress, take drain instead.",
- "playbook_ability_battleborn": "Battleborn",
- "playbook_ability_battleborn_description": "You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.",
- "playbook_ability_bodyguard": "Bodyguard",
- "playbook_ability_bodyguard_description": "When you protect a teammate, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you get +1 effect.",
- "playbook_ability_calculating": "Calculating",
- "playbook_ability_calculating_description": "Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.",
- "playbook_ability_cloak_&_dagger": "Cloak & Dagger",
- "playbook_ability_cloak_&_dagger_description": "When you use a disguise or other form of covert misdirection, you get +1d to rolls to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.",
- "playbook_ability_compartments": "Compartments",
- "playbook_ability_compartments_description": "Your items are built-in to your frame and may recess beneath panels out of sight. Your frame can now carry +2 load.",
- "playbook_ability_compel": "Compel",
- "playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
- "playbook_ability_connected": "Connected",
- "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_ambush": "Emboscada",
+ "playbook_ability_ambush_description": "Recebe +1d na rolagem quando ataca de uma posição escondida.",
+ "playbook_ability_analyst": "Analista",
+ "playbook_ability_analyst_description": "Durante cada folga, você pode avançar duas vezes relógios de projetos de longo prazo envolvendo investigação ou aprendizado de um novo design ou fórmula.",
+ "playbook_ability_arcane_sight": "Visão Arcana",
+ "playbook_ability_arcane_sight_description": "Você pode sofrer 1 de estresse para ampliar os seus sentidos além dos limites humanos por alguns minutos. Você pode “ouvir” os pensamentos ou sentimentos de uma pessoa, ver na escuridão completa, sentir coisas invisíveis, intuir a localização de um objeto escondido, etc.",
+ "playbook_ability_artificer": "Artífice",
+ "playbook_ability_artificer_description": "Quando inventa ou cria algo com características de faiscaria, você ganha +1 nível de resultado da sua rolagem (um resultado de 1 a 3 torna-se 4 ou 5, um 4 ou 5 torna-se 6, etc.). Além disso, você conhece um design especial.",
+ "playbook_ability_automaton": "Autômato",
+ "playbook_ability_automaton_description": "Você é um espírito animando um corpo de faiscaria. Os seus sentidos \ne força são, por padrão, humanos. O seu casco tem uma armadura natural (que não conta para a sua carga). Os seus antigos sentimentos, interesses e ligações humanas são apenas memórias distantes. Agora você existe para desempenhar as suas funções. Escolha três (à esquerda). Você pode ser reconstruído caso seja danificado ou destruído. Se o seu receptáculo da alma for destruído, você fica livre e se torna um Fantasma. Ao invés de sofrer estresse, você sofre drenagem de energia.",
+ "playbook_ability_battleborn": "Nascido para Lutar",
+ "playbook_ability_battleborn_description": "Você pode usar a sua armadura especial para reduzir o dano de um ataque em combate, ou para fazer um esforço extra durante uma luta.",
+ "playbook_ability_bodyguard": "Guarda-Costas",
+ "playbook_ability_bodyguard_description": "Você recebe +1d na rolagem de resistência quando protege um companheiro de equipe. Você também recebe +1 efeito quando levanta informações para antecipar possíveis ameaças para o presente.",
+ "playbook_ability_calculating": "Calculista",
+ "playbook_ability_calculating_description": "O seu planejamento meticuloso permite que você ou um companheiro realize +1 atividade durante cada fase de folga.",
+ "playbook_ability_cloak_&_dagger": "Manto & Adaga",
+ "playbook_ability_cloak_&_dagger_description": "Você recebe +1d em rolagens para confundir ou evitar suspeita sempre que usa um disfarce ou outras formas de distração. Quando revela o seu disfarce, você pode usar a surpresa para ganhar a iniciativa na situação.",
+ "playbook_ability_compartments": "Compartimentos",
+ "playbook_ability_compartments_description": "Os seus itens fazem parte de sua carcaça e podem se ocultar em painéis internos. A sua carcaça pode carregar +2 de carga.",
+ "playbook_ability_compel": "Compelir",
+ "playbook_ability_compel_description": "Você pode se Sintonizar ao campo fantasmagórico para forçar um fantasma da região a aparecer e obedecer a uma ordem dada por você. Você não é afetado pelo terror sobrenatural do fantasma convocado ou compelido (mas os seus aliados possam ser).",
+ "playbook_ability_connected": "Bem Conectado",
+ "playbook_ability_connected_description": "Você recebe +1 nível de resultado em rolagens realizadas para adquirir recursos ou reduzir atenção durante a folga.",
"playbook_ability_cut-out": "Cut-out",
"playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
- "playbook_ability_daredevil": "Daredevil",
- "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
- "playbook_ability_dark_talent": "Dark Talent",
- "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
- "playbook_ability_dissipate": "Dissipate",
- "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_daredevil": "Destemido",
+ "playbook_ability_daredevil_description": "Você pode escolher receber +1d quando fazer uma rolagem de ação desesperada. Se fazer isso, você também sofre -1d em qualquer rolagem \nde resistência em resposta.",
+ "playbook_ability_dark_talent": "Talento Sombrio",
+ "playbook_ability_dark_talent_description": "Escolha Esperteza, Valentia, ou Convicção. O seu valor máximo para as ações desse atributo se torna 5. Você também recebe +1d em rolagens de resistência realizadas com esse atributo.",
+ "playbook_ability_dissipate": "Dissipar",
+ "playbook_ability_dissipate_description": "Você pode dispersar o vapor electroplasmáticos da sua forma fantasmagórica para atravessar objetos sólidos por 1 minuto. Essa dispersão causa 2 drenagens, mais 1 drenagem para cada benefício adicional da seguinte lista: a dispersão dura mais tempo (um minuto – uma hora – um dia) – você também se torna invisível – qualquer coisa que atravesse a sua forma fica perigosamente eletrificado ou congelado.",
"playbook_ability_driven": "Driven",
"playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
- "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
- "playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
- "playbook_ability_expertise": "Expertise",
- "playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_electroplasmic_projectors": "Projetores Electroplasmáticos",
+ "playbook_ability_electroplasmic_projectors_description": "Você pode liberar uma parcela da sua energia electroplasmática como uma descarga elétrica ao seu redor, ou um raio direcionado. Essa habilidade também pode ser usada para criar uma barreira relampejante que repele ou aprisiona um espírito. Você sofre 1 drenagem para cada nível de magnitude.",
+ "playbook_ability_expertise": "Competência",
+ "playbook_ability_expertise_description": "Escolha uma ação ao receber essa habilidade. Quando liderar ações de grupo que utilizem essa ação, você sofre no máximo 1 de estresse, independente da quantidade de rolagens ruins dos seus companheiros.",
"playbook_ability_eye_for_weakness": "Eye for Weakness",
"playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
- "playbook_ability_focused": "Focused",
- "playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
- "playbook_ability_foresight": "Foresight",
- "playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
+ "playbook_ability_focused": "Concentrado",
+ "playbook_ability_focused_description": "Você pode usar a sua armadura especial para resistir a uma consequência de surpresa, ou dano mental (confusão, medo, perder alguém de vista), ou para fazer esforço extra durante um combate à distância, perseguição ou rastreamento.",
+ "playbook_ability_foresight": "Previsão",
+ "playbook_ability_foresight_description": "Até duas vezes por golpe, você pode ajudar um companheiro sem sofrer estresse. Para fazer isso, descreva os preparativos que fez para lidar com essa situação.",
"playbook_ability_fortitude": "Fortitude",
- "playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortitude_description": "Você pode usar a sua armadura especial para resistir a uma consequência de fadiga, fraqueza ou efeitos químicos, ou para fazer esforço extra ao empregar a perícia técnica ou alquimia.",
"playbook_ability_fortune_teller": "Fortune Teller",
"playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
- "playbook_ability_frame_upgrade": "Frame Upgrade",
- "playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
- "playbook_ability_functioning_vice": "Functioning Vice",
- "playbook_ability_functioning_vice_description": "When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins in your vice may do the same.",
- "playbook_ability_ghost_contract": "Ghost Contract",
- "playbook_ability_ghost_contract_description": "When you shake on a deal, you and your partner — human or otherwise — both bear a mark of your oath. If either breaks the contract, they take level 3 harm, \"Cursed\".",
- "playbook_ability_ghost_fighter": "Ghost Fighter",
- "playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ghost_form": "Ghost Form",
- "playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_frame_upgrade": "Upgrade",
+ "playbook_ability_frame_upgrade_description": "Escolha uma funcionalidade de carcaça adicional.",
+ "playbook_ability_functioning_vice": "Vício Sob Controle",
+ "playbook_ability_functioning_vice_description": "Ao satisfazer o seu vício, você pode ajustar o valor do resultado da rolagem em 1 ou 2 (para cima ou para baixo). Um aliado que o acompanhe pode fazer o mesmo.",
+ "playbook_ability_ghost_contract": "Contrato Espiritual",
+ "playbook_ability_ghost_contract_description": "Ao escrever um contrato ou apertar as mãos para selar um acordo, tanto você quanto seu parceiro (sejam vocês humanos ou não) são marcados em juramento. Qualquer uma das partes que quebrar o contrato sofrerá um dano de nível 3: “Amaldiçoado”.",
+ "playbook_ability_ghost_fighter": "Guerreiro Fantasmagórico",
+ "playbook_ability_ghost_fighter_description": "Você pode imbuir as suas mãos, armas brancas ou ferramentas com energias espirituais, recebendo potência em combates contra alvos sobrenaturais. Você pode agarrar espíritos para detê-los e capturá-los.",
+ "playbook_ability_ghost_form": "Forma Fantasmagórica",
+ "playbook_ability_ghost_form_description": "Você ganha essa característica gratuitamente quando se torna um fantasma. A partir de agora, você é uma concentração de vapores electroplasmáticos que se assemelha a sua forma quando era vivo (incluindo vestimentas). Você ainda é capaz de interagir fracamente com o mundo físico (e vice-versa). Você se move flutuando, ou mesmo voando rapidamente sem se cansar. A sua forma vaporosa é capaz de fluir através de aberturas pequenas. A sua presença esfria a área ao seu redor, e a sua aparição é assustadora para os seres vivos. Amuletos de proteção contra espíritos e a habilidade Compelir dos Sussurros podem afetá-lo (embora você pode resistir aos seus efeitos). Ao invés de sofrer estresse, você sofre drenagem. Ao invés de sofrer um trauma, você sofre uma angústia.",
"playbook_ability_ghost_friend": "Ghost Friend",
"playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
- "playbook_ability_ghost_hunter": "Ghost Hunter",
- "playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_hunter": "Caçador de Fantasmas",
+ "playbook_ability_ghost_hunter_description": "O seu animal de caça é imbuído de energia espiritual, recebendo potência para rastrear, seguir ou lutar contra alvos sobrenaturais. Ele também recebe uma habilidade arcana: forma fantasmagórica, elo mental, ou rápido como uma flecha. Você pode selecionar essa habilidade novamente para conceder uma habilidade arcana adicional ao seu animal de caça.",
"playbook_ability_ghost_image": "Ghost Image",
"playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
"playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
"playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
"playbook_ability_ghost_legion": "Ghost Legion",
"playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
- "playbook_ability_ghost_mind": "Ghost Mind",
- "playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
- "playbook_ability_ghost_veil": "Ghost Veil",
- "playbook_ability_ghost_veil_description": "You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 stress when you shift, plus 1 stress for each extra feature: It lasts for a few minutes rather than moments — you are invisible rather than shadowy — you may float through the air like a ghost",
- "playbook_ability_ghost_voice": "Ghost Voice",
- "playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
- "playbook_ability_ghost_ward": "Ghost Ward",
- "playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghost_mind": "Mente Fantasmagórica",
+ "playbook_ability_ghost_mind_description": "Você sempre percebe a presença de entidades sobrenaturais ao seu redor e recebe +1d para levantar informações sobre assuntos sobrenaturais.",
+ "playbook_ability_ghost_veil": "Véu Fantasma",
+ "playbook_ability_ghost_veil_description": "Você pode se deslocar parcialmente para o campo fantasmagórico, tornando-se sombrio e insubstancial por alguns momentos. Esse deslocamento causa 2 de estresse, mais 1 de estresse para cada benefício adicional a seguir: o deslocamento dura por alguns minutos ao invés de momentos – você se torna invisível ao invés de sombrio – você pode flutuar através do ar como um fantasma",
+ "playbook_ability_ghost_voice": "Voz Fantasmagórica",
+ "playbook_ability_ghost_voice_description": "Você conhece o método secreto para interagir com fantasmas e demônios de forma similar a humanos, independentemente do quão ferozes ou animalescos eles pareçam. Você recebe potência quando se comunica com forças sobrenaturais.",
+ "playbook_ability_ghost_ward": "Proteção Fantasmagórica",
+ "playbook_ability_ghost_ward_description": "Você pode Detonar uma área usando substâncias arcanas, tornando-a atrativa ou repulsiva a entidades sobrenaturais (sua escolha).",
"playbook_ability_ghoul": "Ghoul",
"playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
"playbook_ability_hypnotic": "Hypnotic",
"playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
- "playbook_ability_infiltrator": "Infiltrator",
- "playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
+ "playbook_ability_infiltrator": "Infiltrador",
+ "playbook_ability_infiltrator_description": "Você não é afetado por qualidade ou Categoria ao enfrentar medidas de segurança.",
"playbook_ability_interface": "Interface",
- "playbook_ability_interface_description": "You may attune to the local electroplasmic power field to control it or something connected to it (including another hull).",
- "playbook_ability_iron_will": "Iron Will",
- "playbook_ability_iron_will_description": "You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_jail_bird": "Jail Bird",
- "playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
- "playbook_ability_leader": "Leader",
- "playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_interface_description": "Você pode se Sintonizar ao campo de energia electroplasmática local para controlá-lo (ou controlar algo a ele conectado, incluindo outro casco).",
+ "playbook_ability_iron_will": "Vontade de Ferro",
+ "playbook_ability_iron_will_description": "Você recebe +1d em rolagens de resistência realizadas com Convicção e é imune ao terror provocado pela presença de entidades sobrenaturais.",
+ "playbook_ability_jail_bird": "Freguês da Prisão",
+ "playbook_ability_jail_bird_description": "Quando você é preso, considere que o seu Nível de Procurado é reduzido em 1 e a Categoria aumentada em 1. Você também ganha +1 de status com uma facção com a qual coopere atrás das grades, além de qualquer resultado obtido com a rolagem de prisão.",
+ "playbook_ability_leader": "Líder",
+ "playbook_ability_leader_description": "Você é capaz de Comandar um parceiro em combate de forma extremamente efetiva, concedendo-o +1 efeito e 1 armadura. Ele também continua lutando mesmo se estiver arrasado (ou seja, não é removido do combate quando sofre um dano de nível 3).",
"playbook_ability_like_a_star": "Like a Star",
"playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
- "playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
- "playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_like_looking_into_a_mirror": "Olhar da Verdade",
+ "playbook_ability_like_looking_into_a_mirror_description": "Você sempre percebe quando mentem para você.",
"playbook_ability_lost_&_found": "Lost & Found",
"playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
"playbook_ability_machinist": "Machinist",
"playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
- "playbook_ability_manifest": "Manifest",
- "playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
- "playbook_ability_mastermind": "Mastermind",
- "playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
- "playbook_ability_mesmerism": "Mesmerism",
- "playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_manifest": "Manifestar",
+ "playbook_ability_manifest_description": "Você pode fluir através dos canais electroplasmáticos no campo fantasmagórico, viajando instantaneamente para algum lugar familiar a sua vida anterior (ou para atender ao chamado de Compelir). Para isso, você sofre 1 drenagem.",
+ "playbook_ability_mastermind": "Visionário",
+ "playbook_ability_mastermind_description": "Você pode usar a sua armadura especial para proteger um companheiro ou para fazer esforço extra ao levantar informações ou progredir em um projeto de longo prazo.",
+ "playbook_ability_mesmerism": "Hipnotismo",
+ "playbook_ability_mesmerism_description": "Quando Convence alguém, você pode fazer com que ela esqueça o ocorrido até que o encontre novamente.",
"playbook_ability_misdirection": "Misdirection",
"playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
"playbook_ability_monstrous": "Monstrous",
"playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
- "playbook_ability_mule": "Mule",
- "playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
- "playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
- "playbook_ability_not_to_be_trifled_with_description": "You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman — engage a small gang on equal footing in close combat.",
- "playbook_ability_occultist": "Occultist",
- "playbook_ability_occultist_description": "You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you've consorted with one, you get +1d to command cultists who worship it.",
- "playbook_ability_overcharge": "Overcharge",
- "playbook_ability_overcharge_description": "Take 1 drain to perform a feat of extreme strength or speed (run faster than a horse, rend metal with bare hands, etc.). This factors into effect.",
- "playbook_ability_physicker": "Physicker",
- "playbook_ability_physicker_description": "You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.",
+ "playbook_ability_mule": "Mula de Carga",
+ "playbook_ability_mule_description": "Os seus limites de carga são maiores. Leve: 5. Normal: 7. Pesado: 8.",
+ "playbook_ability_not_to_be_trifled_with": "Trate com Respeito",
+ "playbook_ability_not_to_be_trifled_with_description": "Você pode usar esforço extra para realizar qualquer uma das seguintes proezas: executar façanha de força física quase sobrenatural — lutar corpo a corpo com uma gangue pequena em pé de igualdade.",
+ "playbook_ability_occultist": "Ocultista",
+ "playbook_ability_occultist_description": "Você conhece os modos secretos para Socializar com poderes antigos, deuses esquecidos e demônios. Após socializar com um deles, você recebe +1d para Comandar cultistas que sejam devotos dessa entidade.",
+ "playbook_ability_overcharge": "Sobrecarga",
+ "playbook_ability_overcharge_description": "Você pode sofrer 1 drenagem para executar um feito extremo de força ou velocidade (correr mais rápido que um cavalo, amassar metal com as mãos nuas, etc.). Isso age como um fator de efeito.",
+ "playbook_ability_physicker": "Médico",
+ "playbook_ability_physicker_description": "Você pode Adulterar ossos, sangue e humores corporais para tratar ferimentos ou estabilizar moribundos, e Estudar enfermidades ou cadáveres. Todos os membros do seu bando (incluindo você) recebem +1d em rolagens de tratamento.",
"playbook_ability_poltergeist": "Poltergeist",
- "playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
- "playbook_ability_possess": "Possess",
- "playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_poltergeist_description": "Você pode interagir fortemente com o mundo físico por alguns momentos (como se tivesse um corpo normal). Para isso, você sofre 1 drenagem e pode agir como se possuísse um corpo físico. Você pode sofrer mais drenagem (entre 2 e 6) para aumentar o alcance e magnitude da sua interação – assim exercendo força telecinética e liberando descargas electroplasmáticas.",
+ "playbook_ability_possess": "Possuir",
+ "playbook_ability_possess_description": "Pode se Sintonizar ao campo fantasmagórico para controlar um corpo vivo. Se o seu controle for disputado, você deve sintonizar novamente (arriscando danos electroplasmáticos) ou deixar o corpo. O seu controle é disputado sempre que: você consome energia espiritual do hospedeiro – você é afetado por poderes arcanos – a vontade do hospedeiro fica desesperada. Você pode possuir indefinidamente um casco ou vazio preparado ritualisticamente para você (mudando para a cartilha de Casco ou Vampiro, respectivamente).",
"playbook_ability_practiced": "Practiced",
"playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
"playbook_ability_prepared": "Prepared",
@@ -755,83 +755,83 @@
"playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
"playbook_ability_red_right_hand": "Red Right Hand",
"playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
- "playbook_ability_reflexes": "Reflexes",
- "playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_reflexes": "Reflexos",
+ "playbook_ability_reflexes_description": "Sempre que perguntarem quem age primeiro a resposta será sempre a mesma: você. (Dois personagens com Reflexos agem simultaneamente).",
"playbook_ability_revolutionary": "Revolutionary",
"playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
- "playbook_ability_ritual": "Ritual",
- "playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
- "playbook_ability_rook's_gambit": "Rook's Gambit",
- "playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.",
- "playbook_ability_saboteur": "Saboteur",
- "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
- "playbook_ability_savage": "Savage",
- "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
- "playbook_ability_scout": "Scout",
- "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
- "playbook_ability_secondary_hull": "Secondary Hull",
- "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_ritual": "Ritualista",
+ "playbook_ability_ritual_description": "Você conhece os métodos arcanos usados na feitiçaria ritual. Você pode Estudar um ritual arcano (ou criar um novo) para invocar um efeito ou entidade sobrenatural. Além disso, você possui um ritual conhecido.",
+ "playbook_ability_rook's_gambit": "Roque do Rei",
+ "playbook_ability_rook's_gambit_description": "Sofra 2 de estresse para rolar o seu melhor valor de ação mesmo quando estiver executando uma ação diferente. Descreva como você adapta a sua perícia a esse novo uso.",
+ "playbook_ability_saboteur": "Sabotador",
+ "playbook_ability_saboteur_description": "Você consegue Detonar de maneira muito mais silenciosa, escondendo bem o dano de olhares casuais.",
+ "playbook_ability_savage": "Brutal",
+ "playbook_ability_savage_description": "As suas explosões de violência aterrorizam todos por perto. Você recebe +1d sempre que Comandar um alvo assustado.",
+ "playbook_ability_scout": "Batedor",
+ "playbook_ability_scout_description": "Você recebe +1 efeito sempre que levanta informações para descobrir a localização de um alvo e +1d em rolagens para evitar detecção quando camuflado, ou escondido em uma posição preparada.",
+ "playbook_ability_secondary_hull": "Casco Secundário",
+ "playbook_ability_secondary_hull_description": "Escolha uma outra carcaça e a sua funcionalidade inicial. Você pode transferir a sua consciência entre essas carcaças a qualquer momento.",
"playbook_ability_security": "Security",
"playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
"playbook_ability_sending_a_message": "Sending a Message",
"playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
- "playbook_ability_shadow": "Shadow",
- "playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
- "playbook_ability_sharpshooter": "Sharpshooter",
- "playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
- "playbook_ability_sinister_guile": "Sinister Guile",
- "playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_shadow": "Sombra",
+ "playbook_ability_shadow_description": "Você pode usar a sua armadura especial para resistir a uma consequência de detecção ou medidas de segurança, ou para fazer esforço extra em atos de atletismo ou furtividade.",
+ "playbook_ability_sharpshooter": "Franco-atirador",
+ "playbook_ability_sharpshooter_description": "Você pode usar esforço extra para realizar qualquer uma das seguintes proezas: fazer um ataque à distância em um alcance além do normal, ou disparar uma saraivada de tiros como fogo de supressão.",
+ "playbook_ability_sinister_guile": "Astúcia Sinistra",
+ "playbook_ability_sinister_guile_description": "Durante sua folga, você pode escolher entre ganhar uma atividade de folga adicional ou +1d em todas suas rolagens de atividade de folga.",
"playbook_ability_snake_charmer": "Snake Charmer",
"playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
- "playbook_ability_strange_methods": "Strange Methods",
- "playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strange_methods": "Metodologia Estranha",
+ "playbook_ability_strange_methods_description": "Quando inventa ou cria algo com características arcanas, você ganha +1 nível de resultado na rolagem. Além disso, você já conhece um esquema arcano.",
"playbook_ability_strategic_retreat": "Strategic Retreat",
"playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
- "playbook_ability_subterfuge": "Subterfuge",
- "playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
- "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge": "Subterfúgio",
+ "playbook_ability_subterfuge_description": "Você pode usar a sua armadura especial para resistir a uma consequência de suspeita ou persuasão, ou para fazer esforço extra em enganação ou subterfúgio.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfúgio",
"playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
- "playbook_ability_survivor": "Survivor",
- "playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
- "playbook_ability_tempest": "Tempest",
- "playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
- "playbook_ability_terrible_power": "Terrible Power",
- "playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_survivor": "Sobrevivente",
+ "playbook_ability_survivor_description": "Seja através de terríveis experiências ou rituais ocultistas, você se tornou imune ao miasma venenoso das terras mortais e consegue se alimentar da fauna e flora estranhas que lá existem. Você também recebe +1 caixa de estresse.",
+ "playbook_ability_tempest": "Tempestade",
+ "playbook_ability_tempest_description": "Você pode usar esforço extra para realizar qualquer uma das seguintes proezas: disparar um relâmpago como uma arma, ou invocar uma tempestade nos seus arredores imediatos (chuva forte, ventos uivantes, névoa espessa, frio e neve, etc.).",
+ "playbook_ability_terrible_power": "Poder Terrível",
+ "playbook_ability_terrible_power_description": "Você pode sofrer 1 de estresse para executar um feito extremo de força ou velocidade (correr mais rápido que uma carruagem, quebrar rochas com as mãos nuas, saltar para o topo de um prédio, etc.). Isso age como um fator de efeito.",
"playbook_ability_the_black_speech": "The Black Speech",
"playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
- "playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
- "playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_devil's_footsteps": "Dança do Diabo",
+ "playbook_ability_the_devil's_footsteps_description": "Você pode fazer esforço extra para realizar qualquer uma das seguintes proezas: executar um feito de atletismo quase sobrenatural — esquivar dos seus inimigos fazendo com que ataquem uns aos outros.",
"playbook_ability_the_tiger's_fury": "The Tiger's Fury",
"playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
- "playbook_ability_tough_as_nails": "Tough as Nails",
- "playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
- "playbook_ability_trust_in_me": "Trust in Me",
- "playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
- "playbook_ability_undead": "Undead",
- "playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_tough_as_nails": "Osso Duro de Roer",
+ "playbook_ability_tough_as_nails_description": "Você diminui as penalidades de dano em um nível (embora o nível 4 ainda seja fatal).",
+ "playbook_ability_trust_in_me": "Confie em Mim",
+ "playbook_ability_trust_in_me_description": "Você recebe +1d em rolagens realizadas contra um alvo se possuir uma relação íntima com ele.",
+ "playbook_ability_undead": "Morto-Vivo",
+ "playbook_ability_undead_description": "Você é um espírito que anima um corpo morto-vivo. O seu trauma é maximizado – escolha quatro condições de trauma para refletir a sua natureza vampírica. Ataques arcanos são potentes contra você. Você não morre ao sofrer um dano fatal, mas o seu espírito morto-vivo é sobrecarregado. Você sofre um dano de nível 3: “Incapacitado”, e permanece com ele até se alimentar o suficiente. Qualquer dano arcano sofrido durante esse estado causará a sua completa destruição. Os seus marcadores de xp são mais longos (você passa a receber desenvolvimentos mais lentamente). Você possui mais caixas de estresse.",
"playbook_ability_underworld_contacts": "Underworld Contacts",
"playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
- "playbook_ability_vengeful": "Vengeful",
- "playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
- "playbook_ability_venomous": "Venomous",
- "playbook_ability_venomous_description": "Choose a drug or poison (from your bandolier stock) to which you have become immune. You can push yourself to secrete it through your skin or saliva or exhale it as a vapor.",
- "playbook_ability_veteran": "Veteran",
- "playbook_ability_veteran_description": "Choose a special ability from another source (can be taken more than once).",
- "playbook_ability_vigorous": "Vigorous",
- "playbook_ability_vigorous_description": "You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.",
- "playbook_ability_warded": "Warded",
- "playbook_ability_warded_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.",
- "playbook_ability_weaving_the_web": "Weaving the Web",
- "playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.",
+ "playbook_ability_vengeful": "Vingativo",
+ "playbook_ability_vengeful_description": "Você recebe um novo gatilho de xp: Você conseguiu vingança contra alguém que o prejudicou ou a algum ente querido. O seu bando também marca xp se o ajudou na vingança.",
+ "playbook_ability_venomous": "Venenoso",
+ "playbook_ability_venomous_description": "Através de experimentos alquímicos ou exposição repetida, você se tornou imune a um veneno ou droga (escolha um do estoque da sua bandoleira). Você pode fazer um esforço extra para secretá-lo através da sua pele ou saliva, ou mesmo exalá-lo como um vapor.",
+ "playbook_ability_veteran": "Veterano",
+ "playbook_ability_veteran_description": "Escolha uma habilidade especial de outra fonte (pode ser escolhido mais de uma vez).",
+ "playbook_ability_vigorous": "Robusto",
+ "playbook_ability_vigorous_description": "Você se recupera rapidamente de ferimentos. Avance permanentemente uma parte do seu relógio de recuperação, e receba +1d em quaisquer rolagens de recuperação.",
+ "playbook_ability_warded": "Corpo Fechado",
+ "playbook_ability_warded_description": "Você pode usar a sua armadura especial para resistir a uma consequência sobrenatural ou para fazer um esforço extra ao lidar com forças arcanas.",
+ "playbook_ability_weaving_the_web": "Tecendo a Teia",
+ "playbook_ability_weaving_the_web_description": "Você recebe +1d em rolagens de Socializar para levantar informações sobre o alvo de um golpe e +1d para a rolagem de abertura dessa operação.",
"playbook_advancement": "Desenv. da Cartilha",
- "playbook_cutter_description": "A Dangerous &\nIntimidating\nFighter",
- "playbook_cutter_friend_0": "Marlane, a pugilist",
- "playbook_cutter_friend_1": "Chael, a vicious thug",
- "playbook_cutter_friend_2": "Mercy, a cold killer",
- "playbook_cutter_friend_3": "Grace, an extortionist",
- "playbook_cutter_friend_4": "Sawtooth, a physicker",
+ "playbook_cutter_description": "Um lutador\nPerigoso e\nAmeaçador",
+ "playbook_cutter_friend_0": " Marlane, pugilista",
+ "playbook_cutter_friend_1": "Chael, bandido cruel",
+ "playbook_cutter_friend_2": "Mercy, assassina fria",
+ "playbook_cutter_friend_3": " Grace, extorsionista",
+ "playbook_cutter_friend_4": "Sawtooth, médico",
"playbook_cutter_friends_title": "Amigos Perigosos",
- "playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
+ "playbook_cutter_xp_condition": "Você lidou com um desafio usando violência ou coerção",
"playbook_description": "Uma breve descrição da cartilha",
"playbook_faris_description": "A fearsome warlord, a sultan of the streets",
"playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
@@ -849,69 +849,69 @@
"playbook_forger_friend_4": "Zajjidan, a strikebreaker",
"playbook_forger_friends_title": "Working Friends",
"playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
- "playbook_ghost_description": "A spirit without a body",
- "playbook_ghost_friends_title": "Enemies & Rivals",
- "playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
- "playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
- "playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
- "playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
- "playbook_hound_friend_0": "Steiner, an assassin",
- "playbook_hound_friend_1": "Celene, a sentinel",
- "playbook_hound_friend_2": "Melvir, a physicker",
- "playbook_hound_friend_3": "Veleris, a spy",
- "playbook_hound_friend_4": "Casta, a bounty hunter",
- "playbook_hound_friends_title": "Deadly Friends",
- "playbook_hound_xp_condition": "You addressed a challenge with tracking or violence.",
- "playbook_hull_description": "A spirit animating a clockwork frame",
- "playbook_hull_xp_condition": "You fulfilled your functions despite difficulty or danger.",
- "playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
- "playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
- "playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_ghost_description": "Um espírito desencarnado",
+ "playbook_ghost_friends_title": "Inimigos & Rivais",
+ "playbook_ghost_xp_condition": "Vingou-se de quem considerava culpado.",
+ "playbook_ghost_xp_condition2": "Expressou sua raiva ou indignação, ou acertou contas do seu histórico ou raízes.",
+ "playbook_ghost_xp_condition3": "Enfrentou problemas gerados pela sua necessidade ou angústia durante a sessão.",
+ "playbook_hound_description": "Um Atirador\ne Perseguidor\nMortal",
+ "playbook_hound_friend_0": "Steiner, assassino",
+ "playbook_hound_friend_1": "Celene, sentinela",
+ "playbook_hound_friend_2": "Melvir, médico",
+ "playbook_hound_friend_3": "Veleris, espiã",
+ "playbook_hound_friend_4": "Casta, caçadora de recompensas",
+ "playbook_hound_friends_title": "Amigos mortais",
+ "playbook_hound_xp_condition": "Você lidou com um desafio usando rastreamento ou violência.",
+ "playbook_hull_description": "Um espírito animando uma\ncarcaça de faiscaria",
+ "playbook_hull_xp_condition": "Desempenhou suas funções apesar das dificuldades ou perigos.",
+ "playbook_hull_xp_condition2": "Suprimiu ou ignorou as suas antigas características humanas.",
+ "playbook_hull_xp_condition3": "Enfrentou problemas gerados pelo o seu desgaste durante a sessão.",
+ "playbook_item_a_cane-sword": "Bengala-espada",
"playbook_item_a_special_friend": "A special friend",
- "playbook_item_a_trained_hunting_pet": "A trained hunting pet",
- "playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_a_trained_hunting_pet": "Animal de caça treinado",
+ "playbook_item_bandolier_of_alchemicals_(3)": "Bandoleira de Alquímicos",
"playbook_item_black_lotus_resin": "Black lotus resin",
- "playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
- "playbook_item_blueprints": "Blueprints",
- "playbook_item_concealed_palm_pistol": "Concealed palm pistol",
- "playbook_item_dark-sight_goggles": "Dark-sight goggles",
- "playbook_item_demonbane_charm": "Demonbane charm",
- "playbook_item_electroplasm_vials": "Electroplasm vials",
- "playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_blowgun_&_darts,_syringes": "Zarabatana e dardos, seringas",
+ "playbook_item_blueprints": "Plantas baixas",
+ "playbook_item_concealed_palm_pistol": "Pistola de palma",
+ "playbook_item_dark-sight_goggles": "Óculos de visão no escuro",
+ "playbook_item_demonbane_charm": "Amuleto de prot. contra demônios",
+ "playbook_item_electroplasm_vials": "Frascos de Electroplasma",
+ "playbook_item_electroplasmic_ammunition": "Munição electroplasmática",
"playbook_item_entourage": "Entourage",
- "playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
- "playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
- "playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
- "playbook_item_fine_cover_identity": "Fine cover identity",
- "playbook_item_fine_disguise_kit": "Fine disguise kit",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
- "playbook_item_fine_heavy_weapon": "Fine heavy weapon",
- "playbook_item_fine_lightning_hook": "Fine lightning hook",
- "playbook_item_fine_loaded_dice,_trick_cards": "Fine loaded dice, trick cards",
- "playbook_item_fine_lockpicks": "Fine lockpicks",
- "playbook_item_fine_long_rifle": "Fine long rifle",
- "playbook_item_fine_pair_of_pistols": "Fine pair of pistols",
- "playbook_item_fine_personal_weapon": "Fine personal weapon",
- "playbook_item_fine_shadow_cloak": "Fine shadow cloak",
- "playbook_item_fine_spirit_mask": "Fine spirit mask",
- "playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_bottle_of_whiskey": "Garrafa de uísque superior",
+ "playbook_item_fine_clothes_&_jewelry": "Roupas e joias superiores",
+ "playbook_item_fine_clothes_and_accoutrements": "Roupas e apetrechos de qualidade",
+ "playbook_item_fine_cover_identity": "Identidade falsa superior",
+ "playbook_item_fine_disguise_kit": "Kit de disfarces superior",
+ "playbook_item_fine_hand_weapon": "Arma superior corpo a corpo",
+ "playbook_item_fine_heavy_weapon": "Arma superior pesada",
+ "playbook_item_fine_lightning_hook": "Gancho elétrico superior",
+ "playbook_item_fine_loaded_dice,_trick_cards": "Dados viciados e cartas marcadas superiores",
+ "playbook_item_fine_lockpicks": "Ferramentas superiores de arrombamento",
+ "playbook_item_fine_long_rifle": "Rifle longo superior",
+ "playbook_item_fine_pair_of_pistols": "Par de pistolas superiores",
+ "playbook_item_fine_personal_weapon": "Arma pessoal de qualidade",
+ "playbook_item_fine_shadow_cloak": "Manto das sombras superior",
+ "playbook_item_fine_spirit_mask": "Máscara espiritual superior",
+ "playbook_item_fine_tinkering_tools": "Instr. superiores de adulteração",
"playbook_item_fine_uniform": "Fine uniform",
- "playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_fine_wrecking_tools": "Instrumentos superiores de detonação",
"playbook_item_forged_documents": "Forged documents",
- "playbook_item_gadget": "Gadget",
- "playbook_item_ghost_key": "Ghost key",
- "playbook_item_light_climbing_gear": "Light climbing gear",
- "playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_gadget": "Engenhocas",
+ "playbook_item_ghost_key": "Chave Fantasma",
+ "playbook_item_light_climbing_gear": "Ferramentas leves de escalada",
+ "playbook_item_manacles_&_chain": "Algemas e correntes",
"playbook_item_protective_suit": "Protective suit",
- "playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rage_essence_vial": "Frasco de essência da ira",
"playbook_item_rare_book": "Rare book",
- "playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
- "playbook_item_silence_potion_vial": "Silence potion vial",
- "playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
- "playbook_item_spiritbane_charm": "Spiritbane charm",
- "playbook_item_spyglass": "Spyglass",
- "playbook_item_trance_powder": "Trance powder",
- "playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_item_scary_weapon_or_tool": "Arma ou ferramenta assustadora",
+ "playbook_item_silence_potion_vial": "Frasco de poção do silêncio",
+ "playbook_item_spirit_bottles_(2)": "Jarras Espirituais (2)",
+ "playbook_item_spiritbane_charm": " Amuleto de prot. contra espíritos",
+ "playbook_item_spyglass": "Luneta",
+ "playbook_item_trance_powder": "Talco do Transe",
+ "playbook_item_vial_of_slumber_essence": "Frasco de essência do sono",
"playbook_janissary_description": "A staunch\nprotector\n& lookout",
"playbook_janissary_friend_0": "Aziz, a bartender",
"playbook_janissary_friend_1": "Hanifa, a maid",
@@ -920,22 +920,22 @@
"playbook_janissary_friend_4": "Vishka, a driver",
"playbook_janissary_friends_title": "Ordinary Friends",
"playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
- "playbook_leech_description": "A Saboteur and\nTechnician",
- "playbook_leech_friend_0": "Stazia, an apothecary",
- "playbook_leech_friend_1": "Veldren, a psychonaut",
- "playbook_leech_friend_2": "Eckerd, a corpse thief",
- "playbook_leech_friend_3": "Jul, a blood dealer",
- "playbook_leech_friend_4": "Malista, a priestess",
- "playbook_leech_friends_title": "Clever Friends",
- "playbook_leech_xp_condition": "You addressed a challenge with technical skill or mayhem.",
- "playbook_lurk_description": "A Stealthy\nInfiltrator\nand Burglar",
- "playbook_lurk_friend_0": "Telda, a beggar",
- "playbook_lurk_friend_1": "Darmot, a bluecoat",
- "playbook_lurk_friend_2": "Frake, a locksmith",
- "playbook_lurk_friend_3": "Roslyn Kellis, a noble",
- "playbook_lurk_friend_4": "Petra, a city clerk",
- "playbook_lurk_friends_title": "Shady Friends",
- "playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_leech_description": "Um sabotador\nengenhoso e\ntécnico",
+ "playbook_leech_friend_0": "Stazia, apotecária",
+ "playbook_leech_friend_1": "Veldren, psiconauta",
+ "playbook_leech_friend_2": "Eckerd, ladrão de cadáveres",
+ "playbook_leech_friend_3": "Jul, traficante de sangue",
+ "playbook_leech_friend_4": "Malista, sacerdotisa",
+ "playbook_leech_friends_title": "Amigos astutos",
+ "playbook_leech_xp_condition": "Você lidou com um desafio usando perícia técnica ou confusão.",
+ "playbook_lurk_description": "Um gatuno e\ninfiltrador\nsilencioso",
+ "playbook_lurk_friend_0": "Telda, mendiga",
+ "playbook_lurk_friend_1": "Darmot, Casaca Azul",
+ "playbook_lurk_friend_2": "Frake, chaveiro",
+ "playbook_lurk_friend_3": "Roslyn Kellis, aristocrata",
+ "playbook_lurk_friend_4": "Petra, funcionária da prefeitura",
+ "playbook_lurk_friends_title": "Amigos suspeitos",
+ "playbook_lurk_xp_condition": "Você lidou com um desafio usando furtividade ou evasão.",
"playbook_mirage_description": "A master of\nillusions",
"playbook_mirage_friend_0": "Arzu, an actress",
"playbook_mirage_friend_1": "Durjan Hask, a poet",
@@ -960,32 +960,32 @@
"playbook_rakshasa_friend_4": "Raban, a gravedigger",
"playbook_rakshasa_friends_title": "Dirty Friends",
"playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
- "playbook_slide_description": "A Subtle\nManipulator\nand Spy",
- "playbook_slide_friend_0": "Bryl, a drug dealer",
- "playbook_slide_friend_1": "Bazso Baz, a gang leader",
- "playbook_slide_friend_2": "Klyra, a tavern owner",
- "playbook_slide_friend_3": "Nyryx, a prostitute",
- "playbook_slide_friend_4": "Harker, a jail-bird",
- "playbook_slide_friends_title": "Sly Friends",
- "playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
+ "playbook_slide_description": "Um espião e\nmanipulador\nsutil",
+ "playbook_slide_friend_0": "Bryl, traficante",
+ "playbook_slide_friend_1": "Bazso Baz, líder de gangue",
+ "playbook_slide_friend_2": "Klyra, dona de taverna",
+ "playbook_slide_friend_3": "Nyryx, prostituto(a)",
+ "playbook_slide_friend_4": "Harker, presidiário reincidente",
+ "playbook_slide_friends_title": "Amigos espertos",
+ "playbook_slide_xp_condition": "Você lidou com um desafio usando enganação ou influência.",
"playbook_spider_description": "Um gênio\ndo crime",
"playbook_spider_friend_0": "Salia, negociante de informações",
"playbook_spider_friend_1": "Augus, mestre arquiteto",
"playbook_spider_friend_2": "Jennah, a camareira",
"playbook_spider_friend_3": "Riven, química",
"playbook_spider_friend_4": "Jeren, Casaca Azul arquivista",
- "playbook_spider_friends_title": "Shrewd Friends",
- "playbook_spider_xp_condition": "You addressed a challenge with calculation or conspiracy.",
- "playbook_vampire_description": "A spirit animating an undead body",
+ "playbook_spider_friends_title": "Amigos ardilosos",
+ "playbook_spider_xp_condition": "Você lidou com um desafio usando calculismo ou conspiração.",
+ "playbook_vampire_description": "Espírito animando\num corpo morto-vivo",
"playbook_vampire_friend_0": "Rutherford, a butler",
"playbook_vampire_friend_1": "Lylandra, a consort",
"playbook_vampire_friend_2": "Kira, a bodyguard",
"playbook_vampire_friend_3": "Otto, a coachman",
"playbook_vampire_friend_4": "Edrik, an envoy",
- "playbook_vampire_friends_title": "Dark Servants",
- "playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
- "playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
- "playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vampire_friends_title": "Serventes sombrios",
+ "playbook_vampire_xp_condition": "Demonstrou a sua dominação ou matou sem misericórdia.",
+ "playbook_vampire_xp_condition2": "Você expressou suas crenças, motivações, raízes ou histórico.",
+ "playbook_vampire_xp_condition3": "Enfrentou problemas gerados pelo o seu vício, traumas ou restrições durante a sessão",
"playbook_vizier_description": "The figure\nbehind the\nthrone",
"playbook_vizier_friend_0": "Bilal Maat, an infernalist",
"playbook_vizier_friend_1": "Gulrukh, a librarian",
@@ -994,14 +994,14 @@
"playbook_vizier_friend_4": "Tamadur Faran, the explorer",
"playbook_vizier_friends_title": "Learned Friends",
"playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
- "playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
- "playbook_whisper_friend_0": "Nyryx, a possessor ghost",
- "playbook_whisper_friend_1": "Scurlock, a vampire",
- "playbook_whisper_friend_2": "Setarra, a demon",
- "playbook_whisper_friend_3": "Quellyn, a witch",
- "playbook_whisper_friend_4": "Flint, a spirit trafficker",
- "playbook_whisper_friends_title": "Strange Friends",
- "playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_whisper_description": "Um ocultista e\ncanalizador de\nenergias arcanas",
+ "playbook_whisper_friend_0": "Nyryx, fantasma possessor",
+ "playbook_whisper_friend_1": "Scurlock, vampiro",
+ "playbook_whisper_friend_2": "Setarra, demônio",
+ "playbook_whisper_friend_3": "Quellyn, perita em bruxaria",
+ "playbook_whisper_friend_4": "Flint, traficante de espíritos",
+ "playbook_whisper_friends_title": "Amigos estranhos",
+ "playbook_whisper_xp_condition": "Você lidou com um desafio usando conhecimento ou poder arcano.",
"playbook_zindiq_description": "A rebellious student of heretical science",
"playbook_zindiq_friend_0": "Faizani, a seditionist",
"playbook_zindiq_friend_1": "Hoshan, a junkie",
@@ -1023,9 +1023,9 @@
"push_yourself_desc2": ") ou aceite um",
"quality": "Qualidade",
"quality_abbreviated": "Q:",
- "quarters": "Quarters",
+ "quarters": "Alojamentos",
"query_for_consequence": "Nome de consequências quando resistindo",
- "quicksilver": "Quicksilver",
+ "quicksilver": "Mercúrio",
"rafiq": "Rafiq",
"rakshasa": "Rakshasa",
"reckless": "Imprudente",
@@ -1042,18 +1042,18 @@
"resolve_description": "Resistir a consequências decorrentes de grande esforço mental ou que demandem a aplicação de força de vontade.",
"risky": "Arriscada",
"roll-inf": "rolagem",
- "roll": "roll",
+ "roll": "rolagem",
"roll_engagement": "Rolagem de Abertura",
- "roll_for": "roll for",
+ "roll_for": "rolagem de",
"roll_fortune": "Rol. de Sorte",
"roll_their": "roll their",
- "rolls": "rolls",
- "rolls_for": "rolls for",
+ "rolls": "rolagens",
+ "rolls_for": "rolagens de",
"rolls_their": "rolls their",
"ruthless": "Impiedoso",
"savage": "Selvagem",
"secretive": "Sigiloso",
- "secure": "Secure",
+ "secure": "Seguro",
"send_details_to_chat": "Envie detalhes para bate-papo",
"set_up_a_teammate": "Facilitar para um companheiro",
"shadows": "Sombras",
@@ -1072,22 +1072,22 @@
"show_vampire_strictures": "Mostrar Restrições do Vampiro",
"skirmish": "Brigar",
"skirmish_description": "Brigar corpo a corpo com um oponente; conquistar ou defender uma posição; cortar e apunhalar.",
- "skullfire_poison": "Skullfire Poison",
+ "skullfire_poison": "Veneno Crânio Ardente",
"slide": "Suave",
"slumber": "Torpor",
- "smoke_bomb": "Smoke Bomb",
- "smoking": "Smoking",
+ "smoke_bomb": "Bomba de Fumaça",
+ "smoking": "Fumante",
"smugglers": "Contrabandistas",
"social": "Social",
"soft": "Mole",
- "spark_drug": "Spark (drug)",
- "sparking": "Sparking",
+ "spark_drug": "Faísca (droga)",
+ "sparking": "Faíscas",
"special": "Especial",
"special_abilities": "Habilidades Especiais",
- "special_ability": "Special Ability",
+ "special_ability": "Habilidades Especiais",
"spider": "Aranha",
"spirit_playbooks": "Cartilha de Espíritos",
- "standstill_poison": "Standstill Poison",
+ "standstill_poison": "Veneno do Impasse",
"stash": "Tesouro",
"status": "Status",
"stealth": "Furtiv.",
@@ -1105,7 +1105,7 @@
"study_description": "Estudar uma pessoa, documento ou item para levantar informações e aplicar o seu conhecimento; se aprofundar em um assunto; fazer pesquisas.",
"subterfuge_supplies": "Suprimentos de Subterfúgio",
"subterfuge_supplies_description": "Um kit de maquiagem teatral. Vários documentos em branco, prontos para serem falsificados. Joias falsas. Um manto duplo reversível e chapéu diferenciado. Distintivo de autoridade falsificado.",
- "supplies": "Supplies",
+ "supplies": "Suprimentos",
"survey": "Sondar",
"survey_description": "Sondar um local ou uma situação para compreender o que está acontecendo; notar os sinais de perigo antes de acontecer; levantar informações sobre oportunidades ou façanhas.",
"sway": "Convencer",
@@ -1122,7 +1122,7 @@
"tinkering_tools_description": "Um acervo de instrumentos para trabalhos mecânicos precisos: alicates, chave de fenda, lupa, martelinho, pinças, etc.",
"tools": "Ferramentas",
"training": "Treinamento",
- "trance_powder": "Trance Powder",
+ "trance_powder": "Talco do Transe",
"transport": "Transporte",
"trauma": "Trauma",
"trauma_label": "Espaço para Trauma",
@@ -1154,10 +1154,10 @@
"vampire": "Vampiro",
"vampire_traits": "Características de Vampiro",
"vampire_viceblurb": "Você possui um vício: energia vital, consumida de um humano vivo. Use uma atividade de folga para Caçar uma vítima e satisfazer esse vício. Além disso, você avança 4 vezes o seu relógio de recuperação sempre que se alimentar – essa é a sua única maneira de recuperação. O que você sente? Como é a marca óbvia que você deixa em suas vítimas?",
- "vault": "Vault",
- "vaults": "Cofre",
+ "vault": "Cofre",
+ "vaults": "Cofres",
"vehicle": "Veículo",
- "vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.",
+ "vehicle_edges_flaws": "Méritos de Veículos\nÁgil: O veículo é fácil de manobrar. Isso concede ajuda em manobras arriscadas.\nSimples: O veículo é fácil de reparar. Remova todos os danos sofridos durante a fase de folga.\nResistente: O veículo continua funcionando mesmo estando arrasado.\n\nDefeitos de Veículos\nCustoso: O bando gasta 1 moeda por folga para que ele continue funcionando.\nMemorável: O veículo tem uma aparência chamativa. O bando sofre +1 atenção quando o usa em um golpe\nMelindroso: O veículo tem particularidades que apenas uma pessoa pode compreender. Quando operado sem ela, o veículo sofre -1 de qualidade.",
"version": "Versão",
"vice": "Vício",
"vice_info": "Estranho — Estupor — Fé — Jogatina — Luxos — Obrigações — Prazer",
@@ -1183,7 +1183,7 @@
"wear": "Wear",
"when_you_use_bandolier": "Quando marcar um espaço de bandoleira, escolha um dos alquímicos:",
"whisper": "Sussurro",
- "with": "with",
+ "with": "com",
"workshop": "Oficina",
"wreck": "Detonar",
"wreck_description": "Detonar um lugar, item ou obstáculo usando força selvagem ou sabotagem \ncuidadosamente aplicada; atravessar defesas com sua força; criar distrações e caos.",
@@ -1196,7 +1196,7 @@
"xp_specific": "Escreva aqui o gatilho de XP específico da cartilha.",
"xp_specific_extra": "Escreva aqui outro gatilho de xp específico.",
"xp_top": "Ao final da sessão, você marca 1 xp para cada gatilho ativado durante a sessão, ou 2 xp para cada gatilho ativado várias vezes.",
- "xp_vice": "Você enfrentou dificuldades ligadas ao seu vício ou traumas.",
- "zerodice": "Zero Dice — take the lowest result above",
+ "xp_vice": "Você sofreu consequências de seus vícios ou traumas durante a sessão.",
+ "zerodice": "Zero Dados — use o pior resultado acima",
"zindiq": "Zindiq"
}
diff --git a/Call_of_Cthulhu_7th_Ed/translations/en.json b/Call_of_Cthulhu_7th_Ed/translations/en.json
index abe2e9e472..11c0142b56 100644
--- a/Call_of_Cthulhu_7th_Ed/translations/en.json
+++ b/Call_of_Cthulhu_7th_Ed/translations/en.json
@@ -30,11 +30,7 @@
"start": "start",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
- "bouts-of-madness-u": "Bouts of Madness",
- "stable": "Stable",
"magicpoints-u": "Magic Points",
- "dicerolls-u": "Dice Rolls",
- "custom-u": "Custom",
"investigatorskills-u": "Investigator Skills",
"accounting-u": "Accounting(05%)",
"anthropology-u": "Anthropology(01%)",
diff --git a/Coriolis/translations/ru.json b/Coriolis/translations/ru.json
index 2847708760..73d41c7a5c 100644
--- a/Coriolis/translations/ru.json
+++ b/Coriolis/translations/ru.json
@@ -1,114 +1,114 @@
{
- "tab-character": "Character",
- "tab-characternotes": "Character Notes",
- "tab-spaceship": "Spaceship",
- "tab-spaceshipnotes": "Spaceship Notes",
+ "tab-character": "Персонаж",
+ "tab-characternotes": "О персонаже",
+ "tab-spaceship": "Корабль",
+ "tab-spaceshipnotes": "О корабле",
"tab-scripts": "Scripts",
- "title-character-u": "CHARACTER SHEET",
- "title-characternotes-u": "CHARACTER NOTES",
- "title-spaceship-u": "SPACESHIP SHEET",
- "title-spaceshipnotes-u": "SPACESHIP NOTES",
- "notes-u": "NOTES",
- "modifiers-u": "MODIFIERS",
- "modifiers-positive": "Positive",
- "modifiers-negative": "Negative",
- "attributes-u": "ATTRIBUTES",
- "attributes-strength": "Strength",
- "attributes-agility": "Agility",
- "attributes-wits": "Wits",
- "attributes-empathy": "Empathy",
- "character-trauma-u": "TRAUMA",
- "character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
- "character-trauma-critical-injuries": "Critical Injuries:",
- "character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
- "name": "Name:",
- "character-background": "Background:",
- "character-concept": "Concept:",
- "character-icon": "Icon:",
- "character-group-concept": "Group concept:",
- "character-reputation": "Reputation:",
- "character-personal-problem": "Personal Problem:",
- "appearance-u": "Appearance",
- "appearance-face": "Face:",
- "appearance-clothing": "Clothing:",
- "character-relationships-u": "RELATIONSHIPS",
- "character-relationships-buddy-u": "BUDDY",
- "radiation-u": "RADIATION",
- "experience-u": "EXPERIENCE",
- "character-skills-u": "SKILLS",
- "character-skills-general-u": "GENERAL",
- "character-skills-advanced-u": "ADVANCED",
- "character-skills-dexterity-agility": "Dexterity (Agi)",
- "character-skills-command-empathy": "Command (Emp)",
- "character-skills-force-strength": "Force (Str)",
- "character-skills-culture-empathy": "Culture (Emp)",
- "character-skills-infiltration-agility": "Infiltration (Agi)",
- "character-skills-datadjinn-wits": "Data Djinn (Wit)",
- "character-skills-manipulation-empathy": "Manipulation (Emp)",
- "character-skills-medicurgy-wits": "Medicurgy (Wit)",
- "character-skills-meleecombat-strength": "Melee Combat (Str)",
- "character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
- "character-skills-observation-wits": "Observation (Wit)",
- "character-skills-pilot-agility": "Pilot (Agi)",
- "character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
- "character-skills-science-wits": "Science (Wit)",
- "character-skills-survival-wits": "Survival (Wit)",
- "character-skills-technology-wits": "Technology (Wit)",
- "character-skills-talents-u": "TALENTS",
+ "title-character-u": "БЛАНК ПЕРСОНАЖА",
+ "title-characternotes-u": "ЗАМЕТКИ О ПЕРСОНАЖЕ",
+ "title-spaceship-u": "БЛАНК КОРАБЛЯ",
+ "title-spaceshipnotes-u": "ЗАМЕТКИ О КОРАБЛЕ",
+ "notes-u": "ПРИМЕЧАНИЯ",
+ "modifiers-u": "МОДИФИКАТОРЫ",
+ "modifiers-positive": "Положительные",
+ "modifiers-negative": "Негативные",
+ "attributes-u": "ХАРАКТЕРИСТИКИ",
+ "attributes-strength": "Телосложение",
+ "attributes-agility": "Ловкость",
+ "attributes-wits": "Смекалка",
+ "attributes-empathy": "Эмпатия",
+ "character-trauma-u": "УРОН",
+ "character-trauma-hitpoints-strength-plus-agility": "Пункты здоровья (Те+Ло)",
+ "character-trauma-critical-injuries": "Критические травмы:",
+ "character-trauma-mindpoints-wits-plus-empathy": "Пункты рассудка (См+Эм)",
+ "name": "Имя:",
+ "character-background": "Происхождение:",
+ "character-concept": "Амплуа (роль):",
+ "character-icon": "Лик:",
+ "character-group-concept": "Амплуа группы:",
+ "character-reputation": "Репутация:",
+ "character-personal-problem": "Личная проблема:",
+ "appearance-u": "Внешний вид",
+ "appearance-face": "Лицо:",
+ "appearance-clothing": "Одежда:",
+ "character-relationships-u": "ВЗАИМООТНОШЕНИЯ",
+ "character-relationships-buddy-u": "ДРУГ",
+ "radiation-u": "РАДИАЦИЯ",
+ "experience-u": "ОПЫТ",
+ "character-skills-u": "НАВЫКИ",
+ "character-skills-general-u": "ОБЩИЕ",
+ "character-skills-advanced-u": "СПЕЦИАЛЬНЫЕ",
+ "character-skills-dexterity-agility": "Проворство (Лов)",
+ "character-skills-command-empathy": "Лидерство (Эмп)",
+ "character-skills-force-strength": "Сила (Тел)",
+ "character-skills-culture-empathy": "Мудрость (Эмп)",
+ "character-skills-infiltration-agility": "Скрытность (Лов)",
+ "character-skills-datadjinn-wits": "Инфомантия (Сме)",
+ "character-skills-manipulation-empathy": "Влияние (Эмп)",
+ "character-skills-medicurgy-wits": "Медикургия (Сме)",
+ "character-skills-meleecombat-strength": "Ближний бой (Тел)",
+ "character-skills-mysticpowers-empathy": "Психомистицизм (Эмп)",
+ "character-skills-observation-wits": "Наблюдательность (Сме)",
+ "character-skills-pilot-agility": "Пилотирование (Лов)",
+ "character-skills-rangedcombat-agility": "Стрельба (Лов)",
+ "character-skills-science-wits": "Наука (Сме)",
+ "character-skills-survival-wits": "Выживание (Сме)",
+ "character-skills-technology-wits": "Технологика (Сме)",
+ "character-skills-talents-u": "ДОСТОИНСТВА",
"carry-u": "CARRY",
"carry-max-u": "MAX",
- "inventory-gear-u": "GEAR",
- "bonus-u": "BONUS",
- "armor-u": "ARMOR",
- "armor-rating-u": "RATING",
- "comment-u": "COMMENT",
- "comments-u": "COMMENTS",
- "weapons-u": "WEAPONS",
- "init-initiative-u": "INIT",
- "weapons-damage-u": "DAMAGE",
- "weapons-crit-critical-u": "CRIT",
- "weapons-range-u": "RANGE",
- "weapons-reloads-u": "RELOADS",
- "people-u": "PEOPLE I'VE MET",
- "people-concept-u": "CONCEPT",
- "characternotes-cabin-u": "MY CABIN",
- "characternotes-cabin-description": "Description:",
- "characternotes-cabin-gear": "Gear:",
- "characternotes-cabin-other": "Other:",
- "tiny-items-u": "TINY ITEMS",
- "characternotes-money-birr-u": "Birr:",
- "spaceship-class": "Class & Type:",
- "spaceship-shipyard": "Shipyard:",
- "spaceship-problem": "Problem:",
- "spaceship-debt": "Debt",
- "spaceship-data-u": "DATA",
- "spaceship-data-maneuverability": "Maneuverability",
- "spaceship-data-signature": "Signature",
- "spaceship-data-speed": "Speed",
- "spaceship-data-armor": "Armor",
- "spaceship-modules-u": "MODULES",
- "spaceship-modules-disabled-u": "DISABLED",
- "spaceship-modules-maximum": "Maximum number of modules",
- "spaceship-energypoints-u": "ENERGY POINTS",
- "spaceship-hullpoints-u": "HULL POINTS",
- "spaceship-hullpoints-criticaldamage": "Critical Damage:",
- "spaceship-features-u": "FEATURES",
- "spaceship-skill-level-u": "Skill Level",
- "spaceship-captain-u": "CAPTAIN",
- "spaceship-pilot-u": "PILOT",
- "spaceship-sensor-operator-u": "SENSOR OPERATOR",
- "spaceship-gunner-u": "GUNNER",
- "spaceship-engineer-u": "ENGINEER",
- "spaceshipnotes-log-u": "SHIP'S LOG",
- "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
- "spaceshipnotes-log-route-u": "ROUTE",
- "spaceshipnotes-log-danger-u": "DANGER",
- "spaceshipnotes-cargo-u": "CARGO AND GEAR",
- "rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
- "rolltemplate-dice-pool": "Dice pool is 0 or less.
Rolling 2d6 instead.",
+ "inventory-gear-u": "СНАРЯЖЕНИЕ",
+ "bonus-u": "МОД.",
+ "armor-u": "БРОНЯ",
+ "armor-rating-u": "КЛАСС ЗАЩИТЫ",
+ "comment-u": "СВОЙСТВА",
+ "comments-u": "СВОЙСТВА",
+ "weapons-u": "ОРУЖИЯ",
+ "init-initiative-u": "ИНИЦ",
+ "weapons-damage-u": "УРОН",
+ "weapons-crit-critical-u": "ПОРОГ",
+ "weapons-range-u": "ДИСТАНЦИЯ",
+ "weapons-reloads-u": "БОЕПРИПАСЫ",
+ "people-u": "ЛЮДИ, КОТОРЫХ Я ЗНАЮ",
+ "people-concept-u": "КТО ЭТО",
+ "characternotes-cabin-u": "МОЯ КАЮТА",
+ "characternotes-cabin-description": "Описание:",
+ "characternotes-cabin-gear": "Снаряжение:",
+ "characternotes-cabin-other": "Прочее:",
+ "tiny-items-u": "МЕЛКИЕ ПРЕДМЕТЫ",
+ "characternotes-money-birr-u": "Бирры:",
+ "spaceship-class": "Класс и тип:",
+ "spaceship-shipyard": "Верфь:",
+ "spaceship-problem": "Проблема:",
+ "spaceship-debt": "Долг:",
+ "spaceship-data-u": "Данные",
+ "spaceship-data-maneuverability": "Манёвренность",
+ "spaceship-data-signature": "Заметность",
+ "spaceship-data-speed": "Скорость",
+ "spaceship-data-armor": "Броня",
+ "spaceship-modules-u": "Модули",
+ "spaceship-modules-disabled-u": "Не в строю",
+ "spaceship-modules-maximum": "Количество модульных отсеков",
+ "spaceship-energypoints-u": "Пункты энергии",
+ "spaceship-hullpoints-u": "Пункты прочности",
+ "spaceship-hullpoints-criticaldamage": "Критические повреждения:",
+ "spaceship-features-u": "УСОВЕРШЕНСТВОВАНИЯ",
+ "spaceship-skill-level-u": "Навык",
+ "spaceship-captain-u": "КАПИТАН",
+ "spaceship-pilot-u": "ПИЛОТ",
+ "spaceship-sensor-operator-u": "ШТУРМАН-ОПЕРАТОР",
+ "spaceship-gunner-u": "БОРТСТРЕЛОК",
+ "spaceship-engineer-u": "БОРТИНЖЕНЕР",
+ "spaceshipnotes-log-u": "БОРТЖУРНАЛ",
+ "spaceshipnotes-log-coriolis-cycles-segment-u": "Ц.К./СЕГМЕНТ",
+ "spaceshipnotes-log-route-u": "МАРШРУТ",
+ "spaceshipnotes-log-danger-u": "ВСТРЕЧИ",
+ "spaceshipnotes-cargo-u": "Груз, оборудование и снаряжение",
+ "rolltemplate-autofail": "Значение специального навыка равно нулю. Автоматический провал.",
+ "rolltemplate-dice-pool": "Количество костей - 0 или меньше.
Вместо этого бросок 2d6.",
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
"rolltemplate-difficult-success": "Difficult Roll Success.",
- "rolltemplate-fail": "Failure.",
- "rolltemplate-limitedsuccess": "Limited Success.",
- "rolltemplate-criticalsuccess": "Critical Success."
+ "rolltemplate-fail": "Провал.",
+ "rolltemplate-limitedsuccess": "Условный успех.",
+ "rolltemplate-criticalsuccess": "Безусловный успех."
}
diff --git a/Cyberpunk 2020/translations/af.json b/Cyberpunk 2020/translations/af.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/af.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/cs.json b/Cyberpunk 2020/translations/cs.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/cs.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/da.json b/Cyberpunk 2020/translations/da.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/da.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/de.json b/Cyberpunk 2020/translations/de.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/de.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/el.json b/Cyberpunk 2020/translations/el.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/el.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/en.json b/Cyberpunk 2020/translations/en.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/en.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/es.json b/Cyberpunk 2020/translations/es.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/es.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/fr.json b/Cyberpunk 2020/translations/fr.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/fr.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/he.json b/Cyberpunk 2020/translations/he.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/he.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/it.json b/Cyberpunk 2020/translations/it.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/it.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/ja.json b/Cyberpunk 2020/translations/ja.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/ja.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/ko.json b/Cyberpunk 2020/translations/ko.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/ko.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/nl.json b/Cyberpunk 2020/translations/nl.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/nl.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/pl.json b/Cyberpunk 2020/translations/pl.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/pl.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/pt.json b/Cyberpunk 2020/translations/pt.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/pt.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/ru.json b/Cyberpunk 2020/translations/ru.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/ru.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/sv.json b/Cyberpunk 2020/translations/sv.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/sv.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/tr.json b/Cyberpunk 2020/translations/tr.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/tr.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/zh.json b/Cyberpunk 2020/translations/zh.json
new file mode 100644
index 0000000000..46c9285ef0
--- /dev/null
+++ b/Cyberpunk 2020/translations/zh.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "Accounting",
+ "aero-tech": "Aero Tech",
+ "aero-tech-2": "Aero Tech (2)",
+ "age": "Age",
+ "aikido": "Aikido",
+ "aikido-3": "Aikido (3)",
+ "aiming": "Aiming",
+ "ambush": "Ambush",
+ "ammo": "Ammo",
+ "animal-kung-fu": "Animal Kung Fu",
+ "animal-kung-fu-3": "Animal Kung Fu (3)",
+ "anthropology": "Anthropology",
+ "anti": "Anti-Person",
+ "anti-system": "Anti System",
+ "archery": "Archery",
+ "areo-tech": "Areo Tech",
+ "armor": "Armor",
+ "armor-and-weapons": "Armor and Weapons",
+ "armor-notes": "Armor Notes",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attacks-with": "attacks with",
+ "attractiveness": "Attractiveness",
+ "attractiveness-abbr": "Attr",
+ "attractiveness-skill": "Attractiveness Skill",
+ "attribute": "Attribute",
+ "aug-total": "Aug Total",
+ "authority": "Authority",
+ "autofire": "AutoFire",
+ "av-tech": "AV Tech",
+ "av-tech-3": "AV Tech (3)",
+ "awareness": "Awareness",
+ "base": "Base ",
+ "basic-tech": "Basic Tech",
+ "basic-tech-2": "Basic Tech (2)",
+ "biology": "Biology",
+ "blinded": "Blinded",
+ "body": "Body",
+ "body-skills": "Body Skills",
+ "body-type": "Body Type",
+ "botany": "Botany",
+ "boxing": "Boxing",
+ "boxing-1": "Boxing (1)",
+ "brawling": "Brawling",
+ "btm": "BTM",
+ "called-shot": "Called Shot",
+ "capoeria": "Capoeria",
+ "capoeria-3": "Capoeria (3)",
+ "carried": "Carried/Max",
+ "carry": "Carry",
+ "cellular": " Cellular",
+ "character": "Character",
+ "character-points": "Character Points",
+ "charismatic-leadership": "Charismatic Leadership",
+ "chemistry": "Chemistry",
+ "chip": "Chip",
+ "chipreader": " Chipreader",
+ "choi-li-fut": "Choi Li Fut",
+ "choi-li-fut-3": "Choi Li Fut (3)",
+ "cipher": "Cipher",
+ "class": "Class",
+ "close": "Close",
+ "code-gate-strength": "Code Gate Strength",
+ "combat": "Combat",
+ "combat-deck": " Combat Deck",
+ "combat-sense": "Combat Sense",
+ "comm": "Comm",
+ "command": "Command",
+ "command-points": "Command Points",
+ "composition": "Composition",
+ "concealability-abbrv": "Conl.",
+ "control": "Control",
+ "controller": "Controller",
+ "cool": "Cool",
+ "cool-skills": "Cool Skills",
+ "cost": "Cost",
+ "cost-total": "Cost Total",
+ "cpu-number": "# of CPU",
+ "credibility": "Credibility",
+ "critical": "Critical",
+ "cryotank-operation": "Cryotank Operation",
+ "cyber": "Cyber",
+ "cyber-deck": "Cyber Deck",
+ "cyber-tech": "Cyber Tech",
+ "cyberdeck-design": "Cyberdeck Design",
+ "cyberdeck-design-2": "Cyberdeck Design (2)",
+ "cyberdeck-specs": "Cyberdeck Specs",
+ "cyberlimb-deck": " Cyberlimb Deck",
+ "cybernetics": "Cybernetics",
+ "cyberpunk": "Cyberpunk 2020 Character Sheet",
+ "cybertech": "Cybertech",
+ "cybertech-2": "Cybertech (2)",
+ "damage": "Damage",
+ "damage-plus": "Damage+",
+ "dance": "Dance",
+ "data-wall-strength": "Data Wall Strength",
+ "deck-model": "Deck Model",
+ "deck-speed": "Deck Speed",
+ "decryptor": "Decryptor",
+ "deduce-notice": "Deduce, Notice",
+ "demolitions": "Demolitions",
+ "demolitions-2": "Demolitions (2)",
+ "demon": "Demon",
+ "detect": "Detect/Conceal",
+ "diagnose-illness": "Diagnose Illness",
+ "dirigible": "Dirigible",
+ "dirigible-2": "Dirigible (2)",
+ "disguise": "Disguise",
+ "dmg": "Dmg",
+ "dodge": "Dodge & Escape",
+ "dodging-melee": "Dodging (melee only)",
+ "drive-pilot": "Drive/Pilot",
+ "driving": "Driving",
+ "edit": "Edit",
+ "education": "Education",
+ "electronic-security": "Electronics Security",
+ "electronic-security-2": "Electronics Security (2)",
+ "electronics": "Electronics",
+ "empathy": "Empathy",
+ "empathy-abbr": "Emp",
+ "empathy-convince-fast": "Empathy, Convince, Fast-Talk",
+ "empathy-skills": "Empathy Skills",
+ "endurance": "Endurance",
+ "eurobucks": "Eurobucks",
+ "evasion": "Evasion",
+ "execute": "Execute",
+ "expert": "Expert",
+ "expert-skills": "Expert Skills",
+ "extra-chips": " Extra Chips",
+ "extreme": "Extreme",
+ "familiarity-points": "Familiarity Points",
+ "family": "Family",
+ "fast-draw": "Fast draw/Snapshot",
+ "fencing": "Fencing",
+ "file": "File/Database",
+ "fills-the-air": "fills the air with lead!",
+ "first-aid": "First Aid",
+ "fixed-wing": "Fixed Wing",
+ "fixed-wing-2": "Fixed Wing (2)",
+ "forgery": "Forgery",
+ "full-auto-modifier": "Full Auto Modifier",
+ "fumble": "Fumble",
+ "fumble-tables": "Fumble Tables",
+ "gamble": "Gamble",
+ "gear": "Gear",
+ "general": "General",
+ "geology": "Geology",
+ "gyro": "Gyro",
+ "gyro-3": "Gyro (3)",
+ "gyro-tech": "Gyro Tech",
+ "gyro-tech-3": "Gyro Tech (3)",
+ "hacking": "Hacking",
+ "handgun": "Handgun",
+ "handle": "Handle",
+ "head": "Head",
+ "heavy-weapon": "Heavy Weapon",
+ "heavy-weapons": "Heavy Weapons",
+ "hide": "Hide/Evade",
+ "history": "History",
+ "hit-location": "Hit Location",
+ "hit-location-1": "Hit Location '1' ",
+ "hit-location-2to4": "Hit Location '2 to 4' ",
+ "hit-location-5": "Hit Location '5' ",
+ "hit-location-6": "Hit Location '6' ",
+ "hit-location-7to8": "Hit Location '7 to 8' ",
+ "hit-location-9to10": "Hit Location '9 to 10' ",
+ "human-perception": "Human Perception",
+ "humanity": "Humanity",
+ "humanity-loss-abbr": "HL",
+ "immobile": "Immobile",
+ "improvement-points-abbr": "IP",
+ "infiltrate": "Infiltrate/Login",
+ "initiates-program": "initiates program",
+ "initiative": "Initiative",
+ "intelligence": "Intelligence",
+ "intelligence-abbr": "Int",
+ "intelligence-skills": "Intelligence Skills",
+ "interface": "Interface",
+ "interrogation": "Interrogation",
+ "interview": "Interview",
+ "intimidate": "Intimidate",
+ "intrusion": "Intrusion",
+ "inventory": "Inventory",
+ "judo": "Judo",
+ "judo-1": "Judo (1)",
+ "jury-rig": "Jury Rig",
+ "karate": "Karate",
+ "karate-2": "Karate (2)",
+ "keyboard": " Keyboard",
+ "know-language": "Know Language",
+ "know-languages": "Know Languages",
+ "large": "Large",
+ "laser-sight": "Laser Sight",
+ "leadership": "Leadership",
+ "leap": "Leap",
+ "left-arm": "L. Arm",
+ "left-leg": "L. Leg",
+ "library-search": "Library Search",
+ "life-events": "Life Events",
+ "lift": "Lift",
+ "light": "Light",
+ "locate": "Locate",
+ "location": "Location",
+ "location-roll": "Location Roll",
+ "long": "Long",
+ "lose-cool": "lose their cool and draws down!",
+ "luck": "Luck",
+ "martial-art-aikido": "Martial Art - Aikido",
+ "martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
+ "martial-art-boxing": "Martial Art - Boxing",
+ "martial-art-capoeria": "Martial Art - Capoeria",
+ "martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
+ "martial-art-judo": "Martial Art - Judo",
+ "martial-art-karate": "Martial Art - Karate",
+ "martial-art-savate": "Martial Art - Savate",
+ "martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
+ "martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
+ "martial-art-wrestling": "Martial Art - Wrestling",
+ "martial-arts": "Martial Arts",
+ "mathematics": "Mathematics",
+ "medical-tech": "Medical Tech",
+ "medium": "Medium",
+ "medium-plus": "Medium +",
+ "melee": "Melee",
+ "memory": "Memory",
+ "memory-units-abbr": "MU",
+ "mod": "Mod",
+ "model": "Model",
+ "modem": "Modem",
+ "modifier": "Modifier",
+ "modifiers": "Modifiers",
+ "mortal": "Mortal",
+ "mortal-0": "Mortal 0",
+ "mortal-1": "Mortal 1",
+ "mortal-2": "Mortal 2",
+ "mortal-3": "Mortal 3",
+ "mortal-4": "Mortal 4",
+ "mortal-5": "Mortal 5",
+ "mortal-6": "Mortal 6",
+ "motorcycle": "Motorcycle",
+ "movement-allowence-abbr": "Ma",
+ "moving": "Moving",
+ "name": "Name",
+ "no": "No",
+ "no-turret": "No Turret",
+ "none": "None",
+ "not-listed": "not listed",
+ "notes": "Notes",
+ "operate-heavy-machine": "Operate Heavy Machinery",
+ "options": "Options?",
+ "oratory": "Oratory",
+ "other": "Other",
+ "other-attractiveness": "Other Attractiveness Skills",
+ "other-body-skills": "Other Body Skills",
+ "other-cool-skills": "Other Cool Skills",
+ "other-empathy-skills": "Other Empathy Skills",
+ "other-intelligence-skill": "Other Intelligence Skill",
+ "other-intelligence-skills": "Other Intelligence Skills",
+ "other-notes": "Other Notes",
+ "other-reflex-skills": "Other Reflex Skills",
+ "other-special-abilities": "Other Special Abilities",
+ "other-technical-skill": "Other Technical Skills",
+ "paint-or-draw": "Paint or Draw",
+ "perform": "Perform",
+ "personal-grooming": "Personal Grooming",
+ "personal-information": "Personal Information",
+ "persuasion": "Persuasion & Fast Talk",
+ "pharmaceuticals": "Pharmaceuticals",
+ "pharmaceuticals-2": "Pharmaceuticals (2)",
+ "photography-and-film": "Photography and Film",
+ "physics": "Physics",
+ "pick-lock": "Pick Lock",
+ "pick-pocket": "Pick Pocket",
+ "pilot": "Pilot",
+ "pilot-dirigible": "Pilot - Dirigible",
+ "pilot-fixed-wing": "Pilot - Fixed Wing",
+ "pilot-gyro": "Pilot - Gyro",
+ "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
+ "play-instrument": "Play Instrument",
+ "points": "Points",
+ "points-abbr": "Pts",
+ "portable": " Portable",
+ "printer": " Printer",
+ "process-limit": "Process Limit:",
+ "program-notes": "Programs Notes",
+ "programming": "Programming",
+ "programs": "Programs",
+ "protection": "Protection",
+ "query": "Query",
+ "R": "ST",
+ "range": "Range",
+ "rate-of-fire-abbrv": "ROF",
+ "reflex": "Reflex",
+ "reflex-10": "Reflex > 10",
+ "reflex-12": "Reflex > 12",
+ "reflex-14": "Reflex > 14",
+ "reflex-skills": "Reflex Skills",
+ "reflexes-abbr": "Ref",
+ "reliability-abbrv": "Rel.",
+ "reliable-abbr": "R",
+ "remote": "Remote",
+ "repair-build>": "Repair/Build",
+ "requires-a-target-token": "Requires a target token",
+ "resist-torture": "Resist Torture/Drugs",
+ "resources": "Resources",
+ "ricochet": "Ricochet/Indirect",
+ "rifle": "Rifle",
+ "right-arm": "R. Arm",
+ "right-leg": "R. Leg",
+ "role": "Role",
+ "roll": "Roll",
+ "roll-less-than": "Roll less than:",
+ "rolls": "rolls",
+ "round": "Round",
+ "rounds": "Rounds",
+ "run": "Run",
+ "run-dot-net": "Run Dot Net",
+ "run-dot-net-beta": "Run.Net 1.2 Beta",
+ "run-dot-net-combat": "Run.Net Combat",
+ "run-program": "Run Program",
+ "running": "Running",
+ "savate": "Savate",
+ "savate-2": "Savate (2)",
+ "save": "Save",
+ "scan": "Scan",
+ "scanner": " Scanner",
+ "scope": "Scope",
+ "secure": "Secure",
+ "seduction": "Seduction",
+ "sensor": "Sensor",
+ "serious": "Serious",
+ "shadow": "Shadow/Track",
+ "shield": "Shield",
+ "shooter": "Shooter",
+ "shooting-from-hip": "Shooting from hip",
+ "silhouetted": "Silhouetted",
+ "simple": "Simple",
+ "size": "Size",
+ "skill": "Skill",
+ "skill-setup": "Skill Setup",
+ "skills": "Skills",
+ "small": "Small",
+ "smartgun": "Smartgun/Goggles",
+ "social": "Social",
+ "special-abilities": "Special Abilities",
+ "speed": "Speed",
+ "standard": " Standard",
+ "stealth": "Stealth",
+ "stealth-2": "Stealth (2)",
+ "stock-market": "Stock Market",
+ "str": "Str",
+ "streetdeal": "Streetdeal",
+ "streetwise": "Streetwise",
+ "strength-feat": "Strength Feat",
+ "style-and-motivations": "Style and Motivations",
+ "submachinegun": "Submachinegun",
+ "swimming": "Swimming",
+ "system": "System",
+ "system-knowledge": "System Knowledge",
+ "tae-kwon-do": "Tae Kwon Do",
+ "tae-kwon-do-3": "Tae Kwon Do (3)",
+ "target": "Target",
+ "target-points": "Target Points",
+ "targeted": "Targeted",
+ "targeted-roll": "Targeted Roll",
+ "targeting": "Targeting",
+ "teaching": "Teaching",
+ "technical": "Technical",
+ "technical-ability-abbr": "Tech",
+ "technical-skills": "Technical Skills",
+ "telescopic-extreme": "Telescopic, Extreme",
+ "telescopic-long": "Telescopic, Long",
+ "temporary-modifier-abbr": "Temp Mod",
+ "thai-kick-boxing": "Thai Kick Boxing",
+ "thai-kick-boxing-4": "Thai Kick Boxing (4)",
+ "three-round-burst": "Three Round Burst",
+ "tiny": "Tiny",
+ "torso": "Torso",
+ "total": "Total",
+ "total-cost": "Total Cost",
+ "tries-to-stay-in-the-fight": "tries to stay in the fight!",
+ "trodes": " Trodes",
+ "turret": "Turret",
+ "two-weapons": "Two Weapons",
+ "uninjured": "Uninjured",
+ "unreliable-abbr": "UR",
+ "user": "User/Runner",
+ "utility": "Utility",
+ "vectored-thrust-vehicle": "Vectored Thrust Vehicle",
+ "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
+ "vehicle": "Vehicle",
+ "vehicle-mounted": "Vehicle Mounted",
+ "very-reliable-abbr": "VR",
+ "videoboard": " Videoboard",
+ "voxbox": " Voxbox",
+ "wardrobe": "Wardrobe & Style",
+ "weapon": "Weapon",
+ "weapon-accuracy-abbrv": "WA",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weaponsmith": "Weaponsmith",
+ "weaponsmith-2": "Weaponsmith (2)",
+ "wilderness-survival": "Wilderness Survival",
+ "wrestling": "Wrestling",
+ "wrestling-1": "Wrestling (1)",
+ "yes": "Yes",
+ "zoology": "Zoology"
+}
\ No newline at end of file
diff --git a/Cyberpunk 2020/translations/zu.json b/Cyberpunk 2020/translations/zu.json
new file mode 100644
index 0000000000..eaa8da1025
--- /dev/null
+++ b/Cyberpunk 2020/translations/zu.json
@@ -0,0 +1,409 @@
+{
+ "accounting": "crwdns85664:0crwdne85664:0",
+ "aero-tech": "crwdns85666:0crwdne85666:0",
+ "aero-tech-2": "crwdns85668:0crwdne85668:0",
+ "age": "crwdns85670:0crwdne85670:0",
+ "aikido": "crwdns85672:0crwdne85672:0",
+ "aikido-3": "crwdns85674:0crwdne85674:0",
+ "aiming": "crwdns85676:0crwdne85676:0",
+ "ambush": "crwdns85678:0crwdne85678:0",
+ "ammo": "crwdns85680:0crwdne85680:0",
+ "animal-kung-fu": "crwdns85682:0crwdne85682:0",
+ "animal-kung-fu-3": "crwdns85684:0crwdne85684:0",
+ "anthropology": "crwdns85686:0crwdne85686:0",
+ "anti": "crwdns85688:0crwdne85688:0",
+ "anti-system": "crwdns85690:0crwdne85690:0",
+ "archery": "crwdns85692:0crwdne85692:0",
+ "areo-tech": "crwdns85694:0crwdne85694:0",
+ "armor": "crwdns85696:0crwdne85696:0",
+ "armor-and-weapons": "crwdns85698:0crwdne85698:0",
+ "armor-notes": "crwdns85700:0crwdne85700:0",
+ "athletics": "crwdns85702:0crwdne85702:0",
+ "attack": "crwdns85704:0crwdne85704:0",
+ "attacks-with": "crwdns85706:0crwdne85706:0",
+ "attractiveness": "crwdns85708:0crwdne85708:0",
+ "attractiveness-abbr": "crwdns85710:0crwdne85710:0",
+ "attractiveness-skill": "crwdns85712:0crwdne85712:0",
+ "attribute": "crwdns85714:0crwdne85714:0",
+ "aug-total": "crwdns85716:0crwdne85716:0",
+ "authority": "crwdns85718:0crwdne85718:0",
+ "autofire": "crwdns85720:0crwdne85720:0",
+ "av-tech": "crwdns85722:0crwdne85722:0",
+ "av-tech-3": "crwdns85724:0crwdne85724:0",
+ "awareness": "crwdns85726:0crwdne85726:0",
+ "base": "crwdns85728:0crwdne85728:0",
+ "basic-tech": "crwdns85730:0crwdne85730:0",
+ "basic-tech-2": "crwdns85732:0crwdne85732:0",
+ "biology": "crwdns85734:0crwdne85734:0",
+ "blinded": "crwdns85736:0crwdne85736:0",
+ "body": "crwdns85738:0crwdne85738:0",
+ "body-skills": "crwdns85740:0crwdne85740:0",
+ "body-type": "crwdns85742:0crwdne85742:0",
+ "botany": "crwdns85744:0crwdne85744:0",
+ "boxing": "crwdns85746:0crwdne85746:0",
+ "boxing-1": "crwdns85748:0crwdne85748:0",
+ "brawling": "crwdns85750:0crwdne85750:0",
+ "btm": "crwdns85752:0crwdne85752:0",
+ "called-shot": "crwdns85754:0crwdne85754:0",
+ "capoeria": "crwdns85756:0crwdne85756:0",
+ "capoeria-3": "crwdns85758:0crwdne85758:0",
+ "carried": "crwdns85760:0crwdne85760:0",
+ "carry": "crwdns85762:0crwdne85762:0",
+ "cellular": "crwdns85764:0crwdne85764:0",
+ "character": "crwdns85766:0crwdne85766:0",
+ "character-points": "crwdns85768:0crwdne85768:0",
+ "charismatic-leadership": "crwdns85770:0crwdne85770:0",
+ "chemistry": "crwdns85772:0crwdne85772:0",
+ "chip": "crwdns85774:0crwdne85774:0",
+ "chipreader": "crwdns85776:0crwdne85776:0",
+ "choi-li-fut": "crwdns85778:0crwdne85778:0",
+ "choi-li-fut-3": "crwdns85780:0crwdne85780:0",
+ "cipher": "crwdns85782:0crwdne85782:0",
+ "class": "crwdns85784:0crwdne85784:0",
+ "close": "crwdns85786:0crwdne85786:0",
+ "code-gate-strength": "crwdns85788:0crwdne85788:0",
+ "combat": "crwdns85790:0crwdne85790:0",
+ "combat-deck": "crwdns85792:0crwdne85792:0",
+ "combat-sense": "crwdns85794:0crwdne85794:0",
+ "comm": "crwdns85796:0crwdne85796:0",
+ "command": "crwdns85798:0crwdne85798:0",
+ "command-points": "crwdns85800:0crwdne85800:0",
+ "composition": "crwdns85802:0crwdne85802:0",
+ "concealability-abbrv": "crwdns85804:0crwdne85804:0",
+ "control": "crwdns85806:0crwdne85806:0",
+ "controller": "crwdns85808:0crwdne85808:0",
+ "cool": "crwdns85810:0crwdne85810:0",
+ "cool-skills": "crwdns85812:0crwdne85812:0",
+ "cost": "crwdns85814:0crwdne85814:0",
+ "cost-total": "crwdns85816:0crwdne85816:0",
+ "cpu-number": "crwdns85818:0crwdne85818:0",
+ "credibility": "crwdns85820:0crwdne85820:0",
+ "critical": "crwdns85822:0crwdne85822:0",
+ "cryotank-operation": "crwdns85824:0crwdne85824:0",
+ "cyber": "crwdns85826:0crwdne85826:0",
+ "cyber-deck": "crwdns85828:0crwdne85828:0",
+ "cyber-tech": "crwdns85830:0crwdne85830:0",
+ "cyberdeck-design": "crwdns85832:0crwdne85832:0",
+ "cyberdeck-design-2": "crwdns85834:0crwdne85834:0",
+ "cyberdeck-specs": "crwdns85836:0crwdne85836:0",
+ "cyberlimb-deck": "crwdns85838:0crwdne85838:0",
+ "cybernetics": "crwdns85840:0crwdne85840:0",
+ "cyberpunk": "crwdns85842:0crwdne85842:0",
+ "cybertech": "crwdns85844:0crwdne85844:0",
+ "cybertech-2": "crwdns85846:0crwdne85846:0",
+ "damage": "crwdns85848:0crwdne85848:0",
+ "damage-plus": "crwdns85850:0crwdne85850:0",
+ "dance": "crwdns85852:0crwdne85852:0",
+ "data-wall-strength": "crwdns85854:0crwdne85854:0",
+ "deck-model": "crwdns85856:0crwdne85856:0",
+ "deck-speed": "crwdns85858:0crwdne85858:0",
+ "decryptor": "crwdns85860:0crwdne85860:0",
+ "deduce-notice": "crwdns85862:0crwdne85862:0",
+ "demolitions": "crwdns85864:0crwdne85864:0",
+ "demolitions-2": "crwdns85866:0crwdne85866:0",
+ "demon": "crwdns85868:0crwdne85868:0",
+ "detect": "crwdns85870:0crwdne85870:0",
+ "diagnose-illness": "crwdns85872:0crwdne85872:0",
+ "dirigible": "crwdns85874:0crwdne85874:0",
+ "dirigible-2": "crwdns85876:0crwdne85876:0",
+ "disguise": "crwdns85878:0crwdne85878:0",
+ "dmg": "crwdns85880:0crwdne85880:0",
+ "dodge": "crwdns85882:0crwdne85882:0",
+ "dodging-melee": "crwdns85884:0crwdne85884:0",
+ "drive-pilot": "crwdns85886:0crwdne85886:0",
+ "driving": "crwdns85888:0crwdne85888:0",
+ "edit": "crwdns85890:0crwdne85890:0",
+ "education": "crwdns85892:0crwdne85892:0",
+ "electronic-security": "crwdns85894:0crwdne85894:0",
+ "electronic-security-2": "crwdns85896:0crwdne85896:0",
+ "electronics": "crwdns85898:0crwdne85898:0",
+ "empathy": "crwdns85900:0crwdne85900:0",
+ "empathy-abbr": "crwdns85902:0crwdne85902:0",
+ "empathy-convince-fast": "crwdns85904:0crwdne85904:0",
+ "empathy-skills": "crwdns85906:0crwdne85906:0",
+ "endurance": "crwdns85908:0crwdne85908:0",
+ "eurobucks": "crwdns85910:0crwdne85910:0",
+ "evasion": "crwdns85912:0crwdne85912:0",
+ "execute": "crwdns85914:0crwdne85914:0",
+ "expert": "crwdns85916:0crwdne85916:0",
+ "expert-skills": "crwdns85918:0crwdne85918:0",
+ "extra-chips": "crwdns85920:0crwdne85920:0",
+ "extreme": "crwdns85922:0crwdne85922:0",
+ "familiarity-points": "crwdns85924:0crwdne85924:0",
+ "family": "crwdns85926:0crwdne85926:0",
+ "fast-draw": "crwdns85928:0crwdne85928:0",
+ "fencing": "crwdns85930:0crwdne85930:0",
+ "file": "crwdns85932:0crwdne85932:0",
+ "fills-the-air": "crwdns85934:0crwdne85934:0",
+ "first-aid": "crwdns85936:0crwdne85936:0",
+ "fixed-wing": "crwdns85938:0crwdne85938:0",
+ "fixed-wing-2": "crwdns85940:0crwdne85940:0",
+ "forgery": "crwdns85942:0crwdne85942:0",
+ "full-auto-modifier": "crwdns85944:0crwdne85944:0",
+ "fumble": "crwdns85946:0crwdne85946:0",
+ "fumble-tables": "crwdns85948:0crwdne85948:0",
+ "gamble": "crwdns85950:0crwdne85950:0",
+ "gear": "crwdns85952:0crwdne85952:0",
+ "general": "crwdns85954:0crwdne85954:0",
+ "geology": "crwdns85956:0crwdne85956:0",
+ "gyro": "crwdns85958:0crwdne85958:0",
+ "gyro-3": "crwdns85960:0crwdne85960:0",
+ "gyro-tech": "crwdns85962:0crwdne85962:0",
+ "gyro-tech-3": "crwdns85964:0crwdne85964:0",
+ "hacking": "crwdns85966:0crwdne85966:0",
+ "handgun": "crwdns85968:0crwdne85968:0",
+ "handle": "crwdns85970:0crwdne85970:0",
+ "head": "crwdns85972:0crwdne85972:0",
+ "heavy-weapon": "crwdns85974:0crwdne85974:0",
+ "heavy-weapons": "crwdns85976:0crwdne85976:0",
+ "hide": "crwdns85978:0crwdne85978:0",
+ "history": "crwdns85980:0crwdne85980:0",
+ "hit-location": "crwdns85982:0crwdne85982:0",
+ "hit-location-1": "crwdns85984:0crwdne85984:0",
+ "hit-location-2to4": "crwdns85986:0crwdne85986:0",
+ "hit-location-5": "crwdns85988:0crwdne85988:0",
+ "hit-location-6": "crwdns85990:0crwdne85990:0",
+ "hit-location-7to8": "crwdns85992:0crwdne85992:0",
+ "hit-location-9to10": "crwdns85994:0crwdne85994:0",
+ "human-perception": "crwdns85996:0crwdne85996:0",
+ "humanity": "crwdns85998:0crwdne85998:0",
+ "humanity-loss-abbr": "crwdns86000:0crwdne86000:0",
+ "immobile": "crwdns86002:0crwdne86002:0",
+ "improvement-points-abbr": "crwdns86004:0crwdne86004:0",
+ "infiltrate": "crwdns86006:0crwdne86006:0",
+ "initiates-program": "crwdns86008:0crwdne86008:0",
+ "initiative": "crwdns86010:0crwdne86010:0",
+ "intelligence": "crwdns86012:0crwdne86012:0",
+ "intelligence-abbr": "crwdns86014:0crwdne86014:0",
+ "intelligence-skills": "crwdns86016:0crwdne86016:0",
+ "interface": "crwdns86018:0crwdne86018:0",
+ "interrogation": "crwdns86020:0crwdne86020:0",
+ "interview": "crwdns86022:0crwdne86022:0",
+ "intimidate": "crwdns86024:0crwdne86024:0",
+ "intrusion": "crwdns86026:0crwdne86026:0",
+ "inventory": "crwdns86028:0crwdne86028:0",
+ "judo": "crwdns86030:0crwdne86030:0",
+ "judo-1": "crwdns86032:0crwdne86032:0",
+ "jury-rig": "crwdns86034:0crwdne86034:0",
+ "karate": "crwdns86036:0crwdne86036:0",
+ "karate-2": "crwdns86038:0crwdne86038:0",
+ "keyboard": "crwdns86040:0crwdne86040:0",
+ "know-language": "crwdns86042:0crwdne86042:0",
+ "know-languages": "crwdns86044:0crwdne86044:0",
+ "large": "crwdns86046:0crwdne86046:0",
+ "laser-sight": "crwdns86048:0crwdne86048:0",
+ "leadership": "crwdns86050:0crwdne86050:0",
+ "leap": "crwdns86052:0crwdne86052:0",
+ "left-arm": "crwdns86054:0crwdne86054:0",
+ "left-leg": "crwdns86056:0crwdne86056:0",
+ "library-search": "crwdns86058:0crwdne86058:0",
+ "life-events": "crwdns86060:0crwdne86060:0",
+ "lift": "crwdns86062:0crwdne86062:0",
+ "light": "crwdns86064:0crwdne86064:0",
+ "locate": "crwdns86066:0crwdne86066:0",
+ "location": "crwdns86068:0crwdne86068:0",
+ "location-roll": "crwdns86070:0crwdne86070:0",
+ "long": "crwdns86072:0crwdne86072:0",
+ "lose-cool": "crwdns86074:0crwdne86074:0",
+ "luck": "crwdns86076:0crwdne86076:0",
+ "martial-art-aikido": "crwdns86078:0crwdne86078:0",
+ "martial-art-animal-kungfu": "crwdns86080:0crwdne86080:0",
+ "martial-art-boxing": "crwdns86082:0crwdne86082:0",
+ "martial-art-capoeria": "crwdns86084:0crwdne86084:0",
+ "martial-art-choi-li-fut": "crwdns86086:0crwdne86086:0",
+ "martial-art-judo": "crwdns86088:0crwdne86088:0",
+ "martial-art-karate": "crwdns86090:0crwdne86090:0",
+ "martial-art-savate": "crwdns86092:0crwdne86092:0",
+ "martial-art-tae-kwon-do": "crwdns86094:0crwdne86094:0",
+ "martial-art-thai-kick-boxing": "crwdns86096:0crwdne86096:0",
+ "martial-art-wrestling": "crwdns86098:0crwdne86098:0",
+ "martial-arts": "crwdns86100:0crwdne86100:0",
+ "mathematics": "crwdns86102:0crwdne86102:0",
+ "medical-tech": "crwdns86104:0crwdne86104:0",
+ "medium": "crwdns86106:0crwdne86106:0",
+ "medium-plus": "crwdns86108:0crwdne86108:0",
+ "melee": "crwdns86110:0crwdne86110:0",
+ "memory": "crwdns86112:0crwdne86112:0",
+ "memory-units-abbr": "crwdns86114:0crwdne86114:0",
+ "mod": "crwdns86116:0crwdne86116:0",
+ "model": "crwdns86118:0crwdne86118:0",
+ "modem": "crwdns86120:0crwdne86120:0",
+ "modifier": "crwdns86122:0crwdne86122:0",
+ "modifiers": "crwdns86124:0crwdne86124:0",
+ "mortal": "crwdns86126:0crwdne86126:0",
+ "mortal-0": "crwdns86128:0crwdne86128:0",
+ "mortal-1": "crwdns86130:0crwdne86130:0",
+ "mortal-2": "crwdns86132:0crwdne86132:0",
+ "mortal-3": "crwdns86134:0crwdne86134:0",
+ "mortal-4": "crwdns86136:0crwdne86136:0",
+ "mortal-5": "crwdns86138:0crwdne86138:0",
+ "mortal-6": "crwdns86140:0crwdne86140:0",
+ "motorcycle": "crwdns86142:0crwdne86142:0",
+ "movement-allowence-abbr": "crwdns86144:0crwdne86144:0",
+ "moving": "crwdns86146:0crwdne86146:0",
+ "name": "crwdns86148:0crwdne86148:0",
+ "no": "crwdns86150:0crwdne86150:0",
+ "no-turret": "crwdns86152:0crwdne86152:0",
+ "none": "crwdns86154:0crwdne86154:0",
+ "not-listed": "crwdns86156:0crwdne86156:0",
+ "notes": "crwdns86158:0crwdne86158:0",
+ "operate-heavy-machine": "crwdns86160:0crwdne86160:0",
+ "options": "crwdns86162:0crwdne86162:0",
+ "oratory": "crwdns86164:0crwdne86164:0",
+ "other": "crwdns86166:0crwdne86166:0",
+ "other-attractiveness": "crwdns86168:0crwdne86168:0",
+ "other-body-skills": "crwdns86170:0crwdne86170:0",
+ "other-cool-skills": "crwdns86172:0crwdne86172:0",
+ "other-empathy-skills": "crwdns86174:0crwdne86174:0",
+ "other-intelligence-skill": "crwdns86176:0crwdne86176:0",
+ "other-intelligence-skills": "crwdns86178:0crwdne86178:0",
+ "other-notes": "crwdns86180:0crwdne86180:0",
+ "other-reflex-skills": "crwdns86182:0crwdne86182:0",
+ "other-special-abilities": "crwdns86184:0crwdne86184:0",
+ "other-technical-skill": "crwdns86186:0crwdne86186:0",
+ "paint-or-draw": "crwdns86188:0crwdne86188:0",
+ "perform": "crwdns86190:0crwdne86190:0",
+ "personal-grooming": "crwdns86192:0crwdne86192:0",
+ "personal-information": "crwdns86194:0crwdne86194:0",
+ "persuasion": "crwdns86196:0crwdne86196:0",
+ "pharmaceuticals": "crwdns86198:0crwdne86198:0",
+ "pharmaceuticals-2": "crwdns86200:0crwdne86200:0",
+ "photography-and-film": "crwdns86202:0crwdne86202:0",
+ "physics": "crwdns86204:0crwdne86204:0",
+ "pick-lock": "crwdns86206:0crwdne86206:0",
+ "pick-pocket": "crwdns86208:0crwdne86208:0",
+ "pilot": "crwdns86210:0crwdne86210:0",
+ "pilot-dirigible": "crwdns86212:0crwdne86212:0",
+ "pilot-fixed-wing": "crwdns86214:0crwdne86214:0",
+ "pilot-gyro": "crwdns86216:0crwdne86216:0",
+ "pilot-vectored-thrust-vehicle": "crwdns86218:0crwdne86218:0",
+ "play-instrument": "crwdns86220:0crwdne86220:0",
+ "points": "crwdns86222:0crwdne86222:0",
+ "points-abbr": "crwdns86224:0crwdne86224:0",
+ "portable": "crwdns86226:0crwdne86226:0",
+ "printer": "crwdns86228:0crwdne86228:0",
+ "process-limit": "crwdns86230:0crwdne86230:0",
+ "program-notes": "crwdns86232:0crwdne86232:0",
+ "programming": "crwdns86234:0crwdne86234:0",
+ "programs": "crwdns86236:0crwdne86236:0",
+ "protection": "crwdns86238:0crwdne86238:0",
+ "query": "crwdns86240:0crwdne86240:0",
+ "R": "crwdns86242:0crwdne86242:0",
+ "range": "crwdns86244:0crwdne86244:0",
+ "rate-of-fire-abbrv": "crwdns86246:0crwdne86246:0",
+ "reflex": "crwdns86248:0crwdne86248:0",
+ "reflex-10": "crwdns86250:0crwdne86250:0",
+ "reflex-12": "crwdns86252:0crwdne86252:0",
+ "reflex-14": "crwdns86254:0crwdne86254:0",
+ "reflex-skills": "crwdns86256:0crwdne86256:0",
+ "reflexes-abbr": "crwdns86258:0crwdne86258:0",
+ "reliability-abbrv": "crwdns86260:0crwdne86260:0",
+ "reliable-abbr": "crwdns86262:0crwdne86262:0",
+ "remote": "crwdns86264:0crwdne86264:0",
+ "repair-build>": "crwdns86266:0crwdne86266:0",
+ "requires-a-target-token": "crwdns86268:0crwdne86268:0",
+ "resist-torture": "crwdns86270:0crwdne86270:0",
+ "resources": "crwdns86272:0crwdne86272:0",
+ "ricochet": "crwdns86274:0crwdne86274:0",
+ "rifle": "crwdns86276:0crwdne86276:0",
+ "right-arm": "crwdns86278:0crwdne86278:0",
+ "right-leg": "crwdns86280:0crwdne86280:0",
+ "role": "crwdns86282:0crwdne86282:0",
+ "roll": "crwdns86284:0crwdne86284:0",
+ "roll-less-than": "crwdns86286:0crwdne86286:0",
+ "rolls": "crwdns86288:0crwdne86288:0",
+ "round": "crwdns86290:0crwdne86290:0",
+ "rounds": "crwdns86292:0crwdne86292:0",
+ "run": "crwdns86294:0crwdne86294:0",
+ "run-dot-net": "crwdns86296:0crwdne86296:0",
+ "run-dot-net-beta": "crwdns86298:0crwdne86298:0",
+ "run-dot-net-combat": "crwdns86300:0crwdne86300:0",
+ "run-program": "crwdns86302:0crwdne86302:0",
+ "running": "crwdns86304:0crwdne86304:0",
+ "savate": "crwdns86306:0crwdne86306:0",
+ "savate-2": "crwdns86308:0crwdne86308:0",
+ "save": "crwdns86310:0crwdne86310:0",
+ "scan": "crwdns86312:0crwdne86312:0",
+ "scanner": "crwdns86314:0crwdne86314:0",
+ "scope": "crwdns86316:0crwdne86316:0",
+ "secure": "crwdns86318:0crwdne86318:0",
+ "seduction": "crwdns86320:0crwdne86320:0",
+ "sensor": "crwdns86322:0crwdne86322:0",
+ "serious": "crwdns86324:0crwdne86324:0",
+ "shadow": "crwdns86326:0crwdne86326:0",
+ "shield": "crwdns86328:0crwdne86328:0",
+ "shooter": "crwdns86330:0crwdne86330:0",
+ "shooting-from-hip": "crwdns86332:0crwdne86332:0",
+ "silhouetted": "crwdns86334:0crwdne86334:0",
+ "simple": "crwdns86336:0crwdne86336:0",
+ "size": "crwdns86338:0crwdne86338:0",
+ "skill": "crwdns86340:0crwdne86340:0",
+ "skill-setup": "crwdns86342:0crwdne86342:0",
+ "skills": "crwdns86344:0crwdne86344:0",
+ "small": "crwdns86346:0crwdne86346:0",
+ "smartgun": "crwdns86348:0crwdne86348:0",
+ "social": "crwdns86350:0crwdne86350:0",
+ "special-abilities": "crwdns86352:0crwdne86352:0",
+ "speed": "crwdns86354:0crwdne86354:0",
+ "standard": "crwdns86356:0crwdne86356:0",
+ "stealth": "crwdns86358:0crwdne86358:0",
+ "stealth-2": "crwdns86360:0crwdne86360:0",
+ "stock-market": "crwdns86362:0crwdne86362:0",
+ "str": "crwdns86364:0crwdne86364:0",
+ "streetdeal": "crwdns86366:0crwdne86366:0",
+ "streetwise": "crwdns86368:0crwdne86368:0",
+ "strength-feat": "crwdns86370:0crwdne86370:0",
+ "style-and-motivations": "crwdns86372:0crwdne86372:0",
+ "submachinegun": "crwdns86374:0crwdne86374:0",
+ "swimming": "crwdns86376:0crwdne86376:0",
+ "system": "crwdns86378:0crwdne86378:0",
+ "system-knowledge": "crwdns86380:0crwdne86380:0",
+ "tae-kwon-do": "crwdns86382:0crwdne86382:0",
+ "tae-kwon-do-3": "crwdns86384:0crwdne86384:0",
+ "target": "crwdns86386:0crwdne86386:0",
+ "target-points": "crwdns86388:0crwdne86388:0",
+ "targeted": "crwdns86390:0crwdne86390:0",
+ "targeted-roll": "crwdns86392:0crwdne86392:0",
+ "targeting": "crwdns86394:0crwdne86394:0",
+ "teaching": "crwdns86396:0crwdne86396:0",
+ "technical": "crwdns86398:0crwdne86398:0",
+ "technical-ability-abbr": "crwdns86400:0crwdne86400:0",
+ "technical-skills": "crwdns86402:0crwdne86402:0",
+ "telescopic-extreme": "crwdns86404:0crwdne86404:0",
+ "telescopic-long": "crwdns86406:0crwdne86406:0",
+ "temporary-modifier-abbr": "crwdns86408:0crwdne86408:0",
+ "thai-kick-boxing": "crwdns86410:0crwdne86410:0",
+ "thai-kick-boxing-4": "crwdns86412:0crwdne86412:0",
+ "three-round-burst": "crwdns86414:0crwdne86414:0",
+ "tiny": "crwdns86416:0crwdne86416:0",
+ "torso": "crwdns86418:0crwdne86418:0",
+ "total": "crwdns86420:0crwdne86420:0",
+ "total-cost": "crwdns86422:0crwdne86422:0",
+ "tries-to-stay-in-the-fight": "crwdns86424:0crwdne86424:0",
+ "trodes": "crwdns86426:0crwdne86426:0",
+ "turret": "crwdns86428:0crwdne86428:0",
+ "two-weapons": "crwdns86430:0crwdne86430:0",
+ "uninjured": "crwdns86432:0crwdne86432:0",
+ "unreliable-abbr": "crwdns86434:0crwdne86434:0",
+ "user": "crwdns86436:0crwdne86436:0",
+ "utility": "crwdns86438:0crwdne86438:0",
+ "vectored-thrust-vehicle": "crwdns86440:0crwdne86440:0",
+ "vectored-thrust-vehicle-3": "crwdns86442:0crwdne86442:0",
+ "vehicle": "crwdns86444:0crwdne86444:0",
+ "vehicle-mounted": "crwdns86446:0crwdne86446:0",
+ "very-reliable-abbr": "crwdns86448:0crwdne86448:0",
+ "videoboard": "crwdns86450:0crwdne86450:0",
+ "voxbox": "crwdns86452:0crwdne86452:0",
+ "wardrobe": "crwdns86454:0crwdne86454:0",
+ "weapon": "crwdns86456:0crwdne86456:0",
+ "weapon-accuracy-abbrv": "crwdns86458:0crwdne86458:0",
+ "weapon-notes": "crwdns86460:0crwdne86460:0",
+ "weapons": "crwdns86462:0crwdne86462:0",
+ "weaponsmith": "crwdns86464:0crwdne86464:0",
+ "weaponsmith-2": "crwdns86466:0crwdne86466:0",
+ "wilderness-survival": "crwdns86468:0crwdne86468:0",
+ "wrestling": "crwdns86470:0crwdne86470:0",
+ "wrestling-1": "crwdns86472:0crwdne86472:0",
+ "yes": "crwdns86474:0crwdne86474:0",
+ "zoology": "crwdns86476:0crwdne86476:0"
+}
\ No newline at end of file
diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json
index 3a7cb5291a..bd415e2d8c 100644
--- a/Dark_Heresy/translations/fr.json
+++ b/Dark_Heresy/translations/fr.json
@@ -84,7 +84,7 @@
"charge:": "Charge :",
"run:": "Course :",
"initiative": "Initiative",
- "fromag": "From Ag",
+ "fromag": "Issu de l'Ag",
"cust": "Personnalisé",
"armor": "Points d'armure",
"head": "Tête",
@@ -115,10 +115,10 @@
"experiencepoints": "Points d’expérience",
"xptospend": "XP restants",
"totalxpspent": "Total XP dépensé",
- "totalxp": "Total",
+ "totalxp": "Total ",
"advancementtaken:": "Améliorations choisies :",
"othernotes:": "Autres Notes :",
- "result:": "Result",
+ "result:": "Resultat",
"rollcharism": "Jet : Charisme",
"rollawareness": "Jet : Vigilance",
"rollbarter": "Jet : Marchandage",
diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json
index 0fe81feba8..db47dac8f2 100644
--- a/Das_Schwarze_Auge_5/translations/en.json
+++ b/Das_Schwarze_Auge_5/translations/en.json
@@ -117,7 +117,7 @@
"Groß": "Large",
"Riesig": "Huge",
"Start": "Start",
- "Zukauf": "Zukauf",
+ "Zukauf": "Purchase",
"Mod": "Mod",
"Wert": "Value",
"Mut": "Courage",
@@ -180,7 +180,7 @@
"Feenfreund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln), um Feen freundlich zu stimmen, gelten bei Gelingen der Probe als um 1 QS besser. Allerdings kann sich so die QS nie über 6 hinaus erhöhen.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122",
"Feenfreund": "Fencing Weapons",
"Flink-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch Flink bekommt ein Held 1 Punkt auf seinen Geschwindigkeit-Grundwert hinzu.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165",
- "Flink": "Flink",
+ "Flink": "Nimble",
"Fuchssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann Fallen erspüren, die mit den herkömmlichen Sinnen nicht entdeckt werden können. Durch den Vorteil wird das Anwendungsgebiet Fuchssinn im Talent Sinnesschärfe erworben.
\n\t\t\t\t\t\tReichweite: 10 Schritt
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165",
"Fuchssinn": "Fox Sense",
"Geborener-Redner-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf das Talent Bekehren & Überzeugen (öffentliche Rede) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165",
@@ -204,7 +204,7 @@
"Heraus-Gehör-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166",
"Herausragender-Sinn-Gehör": "Herausragender Sinn: Gehör",
"Heraus-Geruch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166",
- "Herausragender-Sinn-Geruch-Geschmack": "Herausragender Sinn: Geruch & Geschmack",
+ "Herausragender-Sinn-Geruch-Geschmack": "Exceptional Sense: Smell & Taste",
"Heraus-Sicht-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166",
"Herausragender-Sinn-Sicht": "Herausragender Sinn: Sicht",
"Heraus-Tastsinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer über einen Herausragenden Sinn verfügt, dessen Proben auf Sinnesschärfe sind um 1 erleichtert, wenn die Probe den entsprechenden Sinn betrifft. Folgende Sinne können gewählt werden: Sicht, Gehör, Geruch & Geschmack, Tastsinn. Herausragender Sinn ist mehrfach für die verschiedenen Sinne wählbar, nicht aber für einen einzelnen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166",
@@ -239,14 +239,14 @@
"Pragmatiker": "Pragmatic",
"Reich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Vorteil Reich erhält ein Held bei der Generierung zusätzlich 250 Silbertaler pro Stufe.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168",
"Reich": "Rich",
- "Richtungssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Orientierung sind immer um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168",
+ "Richtungssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Skill checks using Orienting receive a bonus of 1.
\n\t\t\t\t\t\tPublikation: VR01 - Core Rules p. 165",
"Richtungssinn": "Direction Sense",
"Saumagen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Mit Saumagen kann der Held zähes Fleisch problemlos essen, so als ob es normales Fleisch wäre. Bei Stufe II kann er sogar ungenießbares Fleisch verzehren. Es wird ihm nicht sonderlich schmecken, aber er kann es verdauen, ohne dass ihm übel wird und er sich erbrechen muss. Gifte und Krankheitskeime können jedoch nicht durch den Vorteil umgangen werden. Ähnliches gilt auch für pflanzliche Nahrungsmittel. Schwerverdauliche Kost ist essbar, ohne dass es weitere Auswirkungen hat.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122",
"Saumagen": "Iron Stomach",
"Schlangenmensch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Körperbeherrschung (Akrobatik, Entwinden) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168",
"Schlangenmensch": "Contortionist",
"Schnell-wieder-auf-den-Beinen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Mit diesem Vorteil benötigt man nur noch die Hälfte der Zeit, bis eine Stufe des Zustands Betäubung oder Berauscht, der durch Alkohol verursacht wurde, abgebaut ist.
\n\t\t\t\t\t\tPublikation: Tavernen-Meisterschirm - S. 13",
- "Schnell-wieder-auf-den-Beinen": "Schnell wieder auf den Beinen",
+ "Schnell-wieder-auf-den-Beinen": "Sobers Up Quickly",
"Schwer-zu-verzaubern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Zauber, die auf den Helden gesprochen werden können, die auf ihn wirken, sind um 1 erschwert. Dies gilt für alle Zauber und magischen Effekte mit den Merkmalen Einfluss, Heilung, Hellsicht und Verwandlung sowie für solche, die durch Seelenkraft oder Zähigkeit modifiziert werden. Diese Erschwernis gilt auch dann, wenn der Held sich verzaubern lassen möchte.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168",
"Schwer-zu-Verzaubern": "Difficult to Enchant",
"Soziale-Anpassung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Personen mit Sozialer Anpassungsfähigkeit können Erschwernisse auf Gesellschaftstalente ignorieren, die durch Standesunterschiede entstehen. Die Soziale Anpassungsfähigkeit täuscht aber keine Personen des Hochadels.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168",
@@ -274,7 +274,7 @@
"Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Dieser Vorteil sorgt dafür, dass der Held die Auswirkungen der höchsten Stufe des Zustands Schmerz ignorieren darf. Er erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn ein Held also beispielsweise drei Stufen Schmerz erlitten hat, gelten für ihn nur die Auswirkungen von Stufe II. Bei Schmerz Stufe IV wird der Held dennoch handlungsunfähig. Schmerz Stufe I wird so behandelt, als hätte der Held keine Stufe Schmerz.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169",
"Zäher-Hund": "Zäher Hund",
"Zauberer-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Zauberer erhält als Astralenergie- Grundwert 20 AsP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition (siehe Seite 275). Diese muss einzeln erworben werden. Jeder Zauberer muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Dieser Vorteil lässt sich im späteren Spielverlauf nicht mehr erwerben.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169",
- "Zauberer": "Zauberer",
+ "Zauberer": "Spellcaster",
"Zeitgefühl-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Charakter hat ein ausgezeichnetes Zeitgefühl und kann, ohne den Stand der Sonne zu sehen oder auf andere Hilfsmittel zurückzugreifen, die Tageszeit genau bestimmen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
"Zeitgefühl": "Zeitgefühl",
"Zweistimmiger-Gesang-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Held kann den Zweistimmigen Gesang singen und hat somit die Möglichkeit, Elfenlieder zu erlernen. Durch den Vorteil erwirbt der Held das Anwendungsgebiet Zweistimmiger Gesang im Talent Singen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
@@ -283,8 +283,8 @@
"Zwergennase": "Zwergennase",
"Angstvor-Regel-Pub": "\n\t\t\t\t\t\tRegel: Pro Stufe der Angst erleidet der Held eine Stufe Furcht, so lange er dem Auslöser ausgesetzt ist.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
"Angst-vor": "Angst vor",
- "Arm-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Nachteil Arm erhält ein Held bei der Generierung 250 Silbertaler weniger pro Stufe. Wählt er also 3 Stufen Arm, beginnt er ohne Startkapital und besitzt nur ein Kleiderpaket der Kategorie arm.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
- "Arm": "Arm",
+ "Arm-Regel-Pub": "\n\t\t\t\t\t\tRegel: For each level of this disadvantage, the hero receives 250 silverthalers less starting wealth during character creation. If you take 3 levels of Poor, you receive no starting wealth and begin the game with only a clothes package from the category Not Free (see page 375).
\n\t\t\t\t\t\tPublikation: VR01 - Core Rules p. 176",
+ "Arm": "Poor",
"Artefaktgebunden-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ist der Held nicht in direktem Kontakt mit dem Artefakt (dies bedeutet: Kontakt mit der Haut), kann er nur erschwert Zaubern. Dieser Nachteil erschwert Zauber um 1, wenn die Bedingung des Körperkontaktes nicht erfüllt ist. Wird das Artefakt vernichtet, kann er so lange nur mit der Erschwernis Zauber wirken, bis er selbst ein neues Artefakt gleicher Machart hergestellt hat, in das die Artefaktgebundenheit automatisch einfließt.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 170",
"Artefaktgebunden": "Artefaktgebunden",
"Behäbig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch Behäbig verliert ein Held 1 Punkt von seinem Geschwindigkeit-Grundwert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171",
@@ -308,8 +308,8 @@
"Fettleibig": "Fettleibig",
"Giftanfällig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Giftanfälligkeit verschlechtert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Giften zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 171",
"Giftanfällig": "Giftanfällig",
- "Gläsern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Die Wundschwelle des Helden sinkt durch den Nachteil um 1.
\n\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium S. 133",
- "Gläsern": "Gläsern",
+ "Gläsern-Regel-Pub": "\n\t\t\t\t\t\tRule: Reduce your character’s Wound Threshold by 1.
\n\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium p. 133",
+ "Gläsern": "Brittle Bones",
"Hässlich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch jede Stufe dieses Nachteils erleidet der Held eine Erschwernis von 1 auf Betören (Anbandeln, Liebeskünste), Überreden (Manipulieren, Schmeicheln) und Handel (Feilschen).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172",
"Hässlich": "Hässlich",
"Hitzeempfindlich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Hitzestufen werden für den Helden um 1 Stufe erhöht, sobald er mindestens unter Hitzestufe 2 leidet.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 172",
@@ -383,7 +383,7 @@
"Stumm": "Mute",
"Taub-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann keine Probe auf Sinnesschärfe ablegen, die mit dem Hören zu tun haben. Er erhält den Status Taub.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178",
"Taub": "Deaf",
- "Unfähig-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held muss bei einer Probe auf das Talent das beste Würfelergebnis einer Teilprobe neu würfeln. Das zweite Ergebnis ist bindend. Ein Abenteurer kann maximal zwei Unfähigkeiten besitzen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178",
+ "Unfähig-Regel-Pub": "\n\t\t\t\t\t\tRule: When making skill checks for the named skill, the hero must reroll the best die and keep the second result. An adventurer cannot be Incompetent with more than two skills.
\n\t\t\t\t\t\tPublication: VR01 - Core Rules p. 173",
"Unfähig": "Incompetent",
"Unfrei-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann eine Erschwernis erhalten, wenn er als Unfreier Höhergestellte mit Gesellschaftstalenten überzeugen will. In seiner Kultur hat er zudem mit Unterdrückung zu kämpfen, genießt fast keinen rechtlichen Schutz und gilt als Besitz eines Höhergestellten. Genaueres hierzu siehe Seite 338.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 178",
"Unfrei": "Not free",
@@ -494,8 +494,8 @@
"Stellmacherei": "Stellmacherei",
"Steppenkundig": "Steppenkundig",
"Sumpfkundig": "Sumpfkundig",
- "Tätowierer": "Tätowierer",
- "Tierstimmen-imitieren": "Tierstimmen imitieren",
+ "Tätowierer": "Tattooist",
+ "Tierstimmen-imitieren": "Mimicry",
"Töpferei": "Töpferei",
"Verführungskunst": "Verführungskunst",
"Viehzucht": "Viehzucht",
@@ -562,7 +562,7 @@
"Schaumkuss": "Schaumkuss",
"Schlacht-von-Jergan": "Schlacht von Jergan",
"Schlaftrunk": "Schlaftrunk",
- "Schokolade": "Schokolade",
+ "Schokolade": "Chocolate",
"Schwarze-Wut": "Schwarze Wut",
"Spinett": "Spinett",
"Standharfe": "Standharfe",
@@ -578,7 +578,7 @@
"Verwandlungselixier": "Verwandlungselixier",
"Vinsalter-Ei": "Vinsalter Ei",
"Vorfahren-der-Mittelländer": "Vorfahren der Mittelländer",
- "Waffenbalsam": "Waffenbalsam",
+ "Waffenbalsam": "Weapon Balm",
"Wahrscheinlichkeitsrechnung": "Wahrscheinlichkeitsrechnung",
"Weg-durch-die-Sargasso-See": "Weg durch die Sargasso-See",
"Willentrunk": "Willenstrunk",
@@ -589,25 +589,25 @@
"Zeitalterforschung": "Zeitalterforschung",
"Zorganpocken": "Zorganpocken",
"Zwergische-Tresore": "Zwergische Tresore",
- "Schicksalspunkte-SF": "Schicksalspunkte-SF",
- "Attacke-verbessern": "Attacke verbessern",
- "Ausweichen-verbessern": "Ausweichen verbessern",
- "Eigenschaften-verbessern": "Eigenschaft verbessern",
- "Empathie": "Empathie",
- "Fernkampf-verbessern": "Fernkampf verbessern",
- "Fleischwunde": "Fleischwunde",
- "Höhere-Prophezeiung": "Höhere Prophezeiung",
- "Parade-verbessern": "Parade verbessern",
- "Magiegespür": "Magiegespür",
- "Prophezeiung": "Prophezeiung",
- "Wachsamkeit": "Wachsamkeit",
- "Aktivierung": "Aktivierung",
- "Tierkunde": "Tierkunde",
- "Fischen-und-Angeln": "Fischen & Angeln",
- "Brett-und-Glückspiel": "Brett- & Glücksspiel",
- "Geographie": "Geographie",
- "Geschichtswissen": "Geschichtswissen",
- "Götter-und-Kulte": "Götter & Kulte",
+ "Schicksalspunkte-SF": "Fate Point - SA",
+ "Attacke-verbessern": "Improve Attack",
+ "Ausweichen-verbessern": "Improve Dodge",
+ "Eigenschaften-verbessern": "Improve Attribute",
+ "Empathie": "Empathic Gift",
+ "Fernkampf-verbessern": "Improve Ranged Combat",
+ "Fleischwunde": "Flesh Wound",
+ "Höhere-Prophezeiung": "Greater Prophecy",
+ "Parade-verbessern": "Improve Parry",
+ "Magiegespür": "Magic Sense",
+ "Prophezeiung": "Prophecy",
+ "Wachsamkeit": "Vigilance",
+ "Aktivierung": "Activation",
+ "Tierkunde": "Animal Lore",
+ "Fischen-und-Angeln": "Fishing",
+ "Brett-und-Glückspiel": "Gambling",
+ "Geographie": "Geography",
+ "Geschichtswissen": "History",
+ "Götter-und-Kulte": "Religions",
"Magiekunde": "Magiekunde",
"Mechanik": "Mechanik",
"Rechnen": "Rechnen",
@@ -1074,7 +1074,7 @@
"+/-": "+/-",
"Basismanöver": "Basismanöver",
"TP-Plus": "TP+",
- "Finte:": "Finte:",
+ "Finte:": "Feint:",
"-": "-",
"Präziser-Stich:": "Präziser Stich:",
"Unterlaufen:": "Unterlaufen:",
@@ -1082,7 +1082,7 @@
"Passiv": "Passiv",
"AT": "AT",
"PA": "PA",
- "TP": "TP",
+ "TP": "DP",
"Drachentöter:": "Drachentöter:",
"Einhändiger-Kampf:": "Einhändiger Kampf:",
"Hass-auf:": "Hass auf...:",
@@ -1092,12 +1092,12 @@
"Verteidigungshaltung:": "Verteidigungshaltung:",
"ZH-Reiterkampf:": "ZH Reiterkampf:",
"Spezialmanöver": "Spezialmanöver",
- "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Wenn die AT des Wesens gelingt und die Verteidigung des Ziels misslingt, kann Rüstungsschutz, der durch Kleidung und Rüstungen zustande gekommen ist, ignoriert werden. Gegen diesen Angriff kann man sich normal verteidigen. Die Attacke ist um 2 erschwert. Magischer, karmaler oder natürlicher Rüstungsschutz kann nicht umgangen werden und schützt weiterhin.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
- "AT-auf-ungeschütze-Stellen": "AT auf ungesch. Stellen",
- "Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gegen diesen Angriff kann man sich normal verteidigen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP anstelle des eigentlichen Schadens. Die Kreatur sitzt zudem auf ihrem Opfer und genießt eine Vorteilhafte Position (siehe Regelwerk Seite 238). Um das Wesen herunterzubekommen, ist eine Vergleichsprobe auf Kraftakt (Heben & Stemmen) notwendig, die um je volle 50 Stein Gewicht der Kreatur um 1 erschwert ist. Dies kostet eine Aktion. Will der Held gleichzeitig auch noch aufstehen, so ist die Probe um zusätzlich 3 Punkte erschwert. Ein misslungener Angriff bedeutet, dass dem Gegner ein Passierschlag zusteht. Die Attacke ist um 4 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
- "Anspringen": "Anspringen:",
- "Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt die um 2 erschwerte AT und misslingt die Verteidigung, richtet der Angriff 1W3 TP an. Außerdem muss der Getroffene eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um die Anzahl der angerichteten TP ablegen (egal ob Schaden verursacht wurde oder nicht). Bei Misslingen erleidet er 1 Stufe Betäubung. Das Manöver lässt sich nur gegen Kulturschaffende und Tiere der Größenkategorie des Helden oder kleiner anwenden. Ja, das bedeutet, dass ein Betäubungsschlag gegen Ungeheuer wirkungslos ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152",
- "Betäubungsschlag": "Betäubungsschlag",
+ "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRule: If the creature’s AT succeeds and the target’s defense fails, the attack ignores PRO from clothes and armor. This attack suffers a penalty of 2, and cannot circumvent magical, karmic, and natural PRO.
\n\t\t\t\t\t\t\t\t\tPenalty: -2
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Aventurian Bestiary I p. 7",
+ "AT-auf-ungeschütze-Stellen": "Attack Weak Spot",
+ "Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Pounce attacks suffer a penalty of 4. The target may defend in the usual ways. If the defense check fails, the target falls down and suffers the state of prone. The attack does 1D3 DP instead of the normal damage, but the creature winds up sitting on the target, which grants an advantageous position (see Core Rules, page 238). To get out from under the creature, spend an action and make a competitive Feat of Strength (Lifting) check with a penalty of 1 per full 100 pounds of the creature’s weight (to escape and stand up at the same time, apply an additional penalty of 3 to the check). A failed pounce attack grants the target an attack of opportunity.
\n\t\t\t\t\t\t\t\t\tPenalty: -4
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Aventurian Bestiary I p. 8",
+ "Anspringen": "Pounce:",
+ "Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Make an AT with a penalty of -2. If it succeeds and the target’s defense fails, the attack causes 1D3 DP and the target must make a check on Self-Control (Stay Conscious) with a penalty equal to the DP inflicted (regardless of whether the target actually suffered any damage). If the Self-Control (Stay Conscious)> check fails, the target suffers one level of Stupor as well. This maneuver can be used only against Intelligent creatures and animals of the character’s size category or smaller. Note that this means Stunning Blows have no effect on certain monsters.
\n\t\t\t\t\t\t\t\t\tPenalty: -2
\n\t\t\t\t\t\t\t\t\tCombat techniques: Impact Weapons, Polearms, Swords
\n\t\t\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 155",
+ "Betäubungsschlag": "Stunning Blow",
"Entwaffnen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Um dem Gegner mit diesem Manöver eine Waffe (ausgenommen Schilde) aus der Hand zu schlagen, ist eine um 4, gegen Zweihandwaffen sogar um 6 erschwerte Attacke nötig. Gegen diesen Angriff kann eine reguläre Verteidigung durchgeführt werden. Misslingt diese, wird die Waffe fallen gelassen. Der Angriff verursacht 1W3 TP. Um eine Waffe wieder aufzuheben, muss der Held die Regeln für Aufheben von Gegenständen im Kampf befolgen.
\n\t\t\t\t\t\t\t\t\tErschwernis: –4/–6
\n\t\t\t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Hiebwaffen, Raufen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 247",
"Entwaffnen:": "Entwaffnen:",
"EH": "EH",
@@ -1106,8 +1106,8 @@
"Festnageln": "Festnageln",
"Flugangriff-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Ist der Flugangriff erfolgreich, steigen die TP um 2. Das Manöver Flugangriff kann nur durchgeführt werden, wenn der Angreifer eine Anflugstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Gegen diesen Angriff kann man sich normal verteidigen. Misslingt der Flugangriff, darf der Verteidiger einen Passierschlag ausführen. Sollte der Flugangriff gelungen sein, so ist eine Attacke gegen das Flugwesen durch den Angegriffenen in dieser KR um 6 erschwert, da das Wesen am Gegner vorbeifliegt. Am Ende der KR hat sich das Flugwesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon, ob es mit dem Flugangriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden. Die Attacke ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
"Flugangriff": "Flugangriff:",
- "Gezielter-Angriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Mit diesem Manöver kann man gezielt eine Trefferzone angreifen. Dazu ist eine Attacke nötig, die entsprechend dem Zonenaufschlag erschwert ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: je nach Zone
\n\t\t\t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152",
- "Gezielter-Angriff": "Gezielter Angriff",
+ "Gezielter-Angriff-Regel": "\n \t\t\t\t\t\t\t\t\tRule: Target a specific hit zone, applying the AT penalty for the chosen zone.
\n\t\t\t\t\t\t\t\t\tPenalty: Depends on zone
\n\t\t\t\t\t\t\t\t\tCombat techniques: All Close Combat Techniques
\n\t\t\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 156",
+ "Gezielter-Angriff": "Targeted Attack",
"Humanoid-klein-groß": "Humanoid, klein bis groß",
"Kopf": "Kopf",
"Torsp": "Torso",
@@ -1118,9 +1118,9 @@
"Fuss": "Fuss",
"Hals": "Hals",
"Hand": "Hand",
- "Drachen": "Drachen",
+ "Drachen": "Dragon",
"Bauch": "Bauch",
- "Flügel": "Flügel",
+ "Flügel": "Wings",
"Halsansatz": "Halsansatz",
"Schwanz": "Schwanz",
"Krakonier": "Krakonier",
@@ -1129,8 +1129,8 @@
"Gelenkansätze": "Gelenkansätze",
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: You can only grapple opponents of an equal or smaller size category. Grappling requires a successful Brawling check. An opponent who can’t defend is pinned down. A grappled opponent gains the states of prone and bound. To escape, the opponent must make a successful check using Feat of Strength (Dragging & Pulling). You cannot defend as long as you hold your opponent. You need both hands free to grapple an enemy.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Brawling
\n\t\t\t\t\t\t\t\t\tPublication: VR01 - Core Rules p. 248",
"Haltegriff": "Grapple",
- "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248",
- "Hammerschlag": "Hammerschlag",
+ "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRule: This attack suffers a penalty of 2, but you add an additional 1D6 to the damage inflicted. If this maneuver fails, the target can make an attack of opportunity against you.
\n\t\t\t\t\t\t\t\t\tPenalty: -2
\n\t\t\t\t\t\t\t\t\tCombat techniques: Chain Weapons, Impact Weapons, Swords, Two-Handed Impact Weapons, Two-Handed Swords
\n\t\t\t\t\t\t\t\t\tPublication: VR01 - Core Rules p. 248",
+ "Hammerschlag": "Hammer Blow",
"Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf Reiten (Kampfmanöver) erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 153",
"Herunterstoßen": "Herunterstoßen",
"Klammergriff-Regel": "\n \t\t\t\t\t\t\t\t\tRule: The clutch attack suffers a penalty of 4. If the creature’s AT succeeds and the target’s Defense fails, the target is seized and suffers the states of immobilized and bound. Roll DP as usual. Starting with the next CR, the creature’s AT succeeds automatically and inflicts DP (ignoring PRO) equal to the initial DP roll (due to squeezing). Instead of squeezing, the creature can use one action to lift the victim to its maw. The creature can then bite the target (if it has a bite attack) on the following CR. Bite attacks succeed automatically against seized opponents. After biting, the creature’s Defense drops to 0 for the remainder of that CR. Creatures can only seize opponents with a smaller size category. To escape from a clutch maneuver, the target must make a competitive Feat of Strength (Dragging & Pulling) check. The creature can release its target with a free action. If the creature releases a target it has lifted into the air, the target drops to the ground and must make a Body Control (Combat Maneuvers) check or suffer the state prone.
\n\t\t\t\t\t\t\t\t\tPenalty: -4
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Aventurian Bestiary I p. 7",
@@ -1166,12 +1166,12 @@
"Trampeln": "Trampeln:",
"Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Manöver Überrennen kann nur durchgeführt werden, wenn der Angreifer eine Anlaufstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Dieser Angriff kann regulär abgewehrt werden. Sollte das Überrennen misslingen, erhält der Verteidiger Gelegenheit für einen Passierschlag, dieser ist aber zusätzlich um 4 erschwert. Ist das Überrennen-Manöver erfolgreich, so ist eine Attacke gegen das Wesen durch den Angegriffenen in dieser KR um 2 erschwert. Am Ende der KR ist das Wesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon es mit dem Angriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10",
"Überrennen": "Überrennen:",
- "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Wesen führt einen Biss-Angriff aus. Kann der gelungene Angriff nicht verteidigt werden, so hat sich die Kreatur festgebissen. In den nachfolgenden KR gelingt die Biss-Attacke des Wesens automatisch, ohne dass der Meister würfeln muss. Jede weitere KR richtet der Verbeißen-Angriff +1 TP an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Gegner erhält den Status Fixiert, es sei denn, bei der Kreaturenbeschreibung steht extra dabei, dass der Status entfällt. Die Verteidigung des Angreifers sinkt, während es durch den Biss am Gegner hängt, auf 0. Das Wesen kann am Ende einer KR entscheiden loszulassen (was eine freie Aktion kostet). Dieser Angriff ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10",
- "Verbeißen": "Verbeißen:",
- "Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Mit dieser Sonderfertigkeit kann man seinen Attackewert für die aktuelle Kampfrunde um 2 erhöhen. Dafür kann man diese Kampfrunde keine Verteidigung mehr ausführen. Ein Vorstoß muss am Anfang der Runde angesagt werden. Der Vorstoß kann nicht im Status Liegend ausgeführt werden.
\n\t\t\t\t\t\t\t\t\tErleichterung: +2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Kettenwaffen, Raufen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250",
- "Vorstoß": "Vorstoß",
- "Wurf-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu muss er ihn zuerst in einen Haltegriff bekommen (siehe Sonderfertigkeit Haltegriff). So lange der Gegner festgehalten wird, leidet er unter den Status Fixiert und Eingeengt. Hält er seinen Gegner, muss er eine um 2 erschwerte Raufenattacke ausführen. Gelingt diese und kann der Gegner sich nicht erfolgreich verteidigen, geht der Gegner zu Boden und erleidet den Status Liegend. Der Wurf selbst verursacht 1W3 TP, ein möglicher darauf folgender Sturz beispielsweise von einer Klippe oder in ein Feuer unter Umständen deutlich mehr.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250",
- "Wurf": "Wurf",
+ "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRule: The creature makes a bite attack at a penalty of –2. If the target does not defend, the creature bites down hard. In the following CR the creature’s bite attack succeeds automatically (the GM does not have to roll). The bite attack does +1 additional DP per CR (no additional DP in the first CR, +1 DP in the 2nd CR, +2 DP in the 3rd CR, and so on). Roll damage as per usual. Also, the target suffers the state immobilized unless the creature’s description says otherwise. The creature’s defense drops to 0 as long as it holds the target in its jaws. The creature can release the target at the end of a CR (by spending a free action).
\n\t\t\t\t\t\t\t\t\tPenalty: –2
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Aventurian Bestiary I p. 7",
+ "Verbeißen": "Locked Jaws:",
+ "Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Improve your attack stat by 2 for the current combat round. You cannot make any defense during that round. Onslaught must be announced at the start of the round. Onslaught cannot be used when prone.
\n\t\t\t\t\t\t\t\t\tBonus: +2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Brawling, Chain Weapons, Daggers, Fencing Weapons, Impact Weapons, Polearms, Swords, Two-Handed Impact Weapons, Two-Handed Swords
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Core Rules p. 249",
+ "Vorstoß": "Onslaught",
+ "Wurf-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: First you must grapple your opponent (see the special ability Grapple, page 248). A grappled opponent gains the states of bound and cramped. To throw the enemy, make a new Brawling attack with a penalty of 2. If you are successful and the enemy doesn’t defend, the enemy winds up on the ground and gains the state of prone. The throw does only 1D3 DP (ignoring PRO), but if the opponent you threw then falls into a fire or off of a cliff as a result, well, that might do a lot more damage.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Brawling
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Core Rules p. 250",
+ "Wurf": "Throw",
"Zu-Fall-Bringen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke ist um 4 erschwert. Gegen diesen Angriff kann verteidigt werden. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP.
\n\t\t\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250",
"Zu-Fall-Bringen": "Zu Fall bringen",
"Kampfstile": "Kampfstile",
@@ -1217,8 +1217,8 @@
"erweiterte-Kampf-Sonderfertigkeiten": "erw. Kampf-SF",
"Aufspießen-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status Fixiert und Liegend. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf Kraftakt (Drücken & Verbiegen) gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –6
\n\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160",
"Aufspießen": "Nail to the ground",
- "Binden-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.
\n\t\t\t\t\t\t\tErschwernis: –2 (einhändige Waffe); –4 (zweihändige Waffe)
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161",
- "Binden": "Binden",
+ "Binden-Regel": "\n \t\t\t\t\t\t\tRule: Make a PA check with a penalty of -2. If successful, your next AT against the target of the Bind maneuver receives a +4 AT bonus. This attack must made with your next action, meaning during this or the next CR. This action may not be delayed. The bonus expires if you attack another opponent or attempt to parry, or if the enemy attacks with a weapon other than the bound weapon. Attempts to Bind a two-handed weapon receive a penalty of -4, not -2. After performing a Bind, your hero may conduct no further defenses this CR
\n\t\t\t\t\t\t\tPenalty: 2 (one-handed weapon); -4 (two-handed weapon)
\n\t\t\t\t\t\t\tCombat techniques: Daggers, Fencing Weapons, Polearms, Swords
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 160",
+ "Binden": "Bind",
"Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.
\n\t\t\t\t\t\t\t\tErschwernis: –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)
\n\t\t\t\t\t\t\t\tKampftechnik: –
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161",
"Breschenangriff": "Breschenangriff",
"Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.
\n\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161",
@@ -1227,36 +1227,36 @@
"Fussfeger": "Foot Sweep",
"Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRegel: With the special ability Break Grapple, you can more easily break free of Grapples and all related maneuvers such as Headlock or Chokehold. Competitive checks on Feat of Strength (Dragging & Pulling) to free yourself from a Grapple gain a bonus of +2.
\n\t\t\t\t\t\t\tKampftechnik: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 160",
"Haltegriff-brechen": "Break Grapple",
- "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
- "Handkantenschlag": "Handkantenschlag",
- "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRegel: Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.
\n \t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Schwerter, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
- "Hohe-Klinge": "Hohe Klinge",
+ "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Spend 1 free action to concentrate, then perform the Chop attack with a penalty of -2 against the selected target (living or inanimate). A successful attack inflicts +2 DP versus living beings and +4 DP versus objects.
\n\t\t\t\t\t\t\tPenalty: –2
\n\t\t\t\t\t\t\tCombat technique: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 161",
+ "Handkantenschlag": "Chop",
+ "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRule: You must announce the maneuver High Blade at the beginning of the CR. The character gains a bonus of +1 to AT and DP, but halves DE until the end of the CR.
\n \t\t\t\t\t\t\tCombat techniques: Fencing Weapons, Two-Handed Swords, Swords
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 162",
+ "Hohe-Klinge": "High Blade",
"Kopfstoß-Regel": "\n \t\t\t\t\t\t\tRule: If your AT succeeds and your opponent fails to defend, subtract 1 life point from your total. The opponent then makes a check on Self Control (Stay Conscious) with a penalty of -1. On a failure, the opponent receives one level of Stupor and suffers one-half the rolled DP of the attack. This maneuver can be performed only against Intelligent creatures of size category medium.
\n\t\t\t\t\t\t\tCombat techniques: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 162",
"Kopfstoß": "Head Butt",
"Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Mit dem Mächtigen Lanzenangriff kann die Heldin +2 TP gegen Wesen erzielen, die als Ungeheuer klassifiziert sind, sofern sie die Größenkategorie groß oder riesig aufweisen. Ansonsten funktioniert dieses Manöver wie der normale Lanzenangriff.
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
"Mächtiger-Lanzenangriff": " Mäch. Lanzenangriff",
- "Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Wer über den Mächtigen Rundumschlag verfügt, bekommt folgende Boni bei der Ausführung eines gewöhnlichen Rundumschlags dazu: Bei der ersten Attacke +1 TP; bei der zweiten Attacke nur noch eine Erschwernis von 4; bei der dritten Attacke nur noch eine Erschwernis von 8. Zusätzlich kann der Rundumschlag (wie der Mächtige Rundumschlag) mit Stangenwaffen ausgeführt werden.
\n\t\t\t\t\t\t\tErschwernis: 0 (erster Gegner), -4 (zweiter Gegner), -8 (dritter Gegner)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
- "Mächtiger-Rundumschlag": " Mäch. Rundumschlag ",
- "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRegel: Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status Liegend, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.
\n\t\t\t\t\t\t\tErschwernis: –4 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163",
- "Meisterlicher-Wurf": "Meisterlicher Wurf",
+ "Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\tRule: Mighty Sweep grants the following bonuses when performing a normal Sweep: +1 DP for the first attack; penalty of only -4 for the second attack; penalty of only -8 for the third attack. The Sweep (and Mighty Sweep) may also be performed with polearms.
\n\t\t\t\t\t\t\tPenalty: 0 (first attack), -4 (2nd attack), -8 (third attack)
\n\t\t\t\t\t\t\tCombat techniques: Chain Weapons, Impact Weapons, Polearms, Two-Handed Impact Weapons, Two-Handed Swords
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 163",
+ "Mächtiger-Rundumschlag": " Mighty Sweep ",
+ "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRule: Masterful Throw counters a Brawling AT. To use this SA, you cannot have any weapons in-hand. Make a Brawling PA with a penalty of -4. If successful, the target receives the state prone. This maneuver causes no damage and may be performed only against targets who are the same size category or smaller than the character.
\n\t\t\t\t\t\t\tPenalty: –4 (for the Brawling PA)
\n\t\t\t\t\t\t\tCombat technique: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 163",
+ "Meisterlicher-Wurf": "Masterful Throw",
"Schildstoß-Regel": "\n \t\t\t\t\t\t\tRegel: A successful, undefended Shield attack causes the target to stumble back 1D3 yards. Targets that choose not to defend (or cannot defend) takes DP equal to the shield’s DP/2. Also, the target must make a successful competitive check on Body Control (Balance) against Feat of Strength (Pushing & Bending) or else receive the state prone. Each of the attacker’s net QL from this check pushes the target back an additional three feet.
\n\t\t\t\t\t\t\tKampftechnik: Shield
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurian Compendium I p. 164",
"Schildstoß": "Shield Slam",
- "Schwinger-Regel": "\n \t\t\t\t\t\t\tRegel: Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe Betäubung. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163",
- "Schwinger": "Schwinger",
+ "Schwinger-Regel": "\n \t\t\t\t\t\t\tRule: The AT suffers a penalty of -2. A successful hit inflicts +1 DP. If the attack causes 4 or more DP, the target must make a check on Self-Control (Stay Conscious) with a penalty of -1 or else receive one level of Stupor. The character receives a penalty of -2 to defense until the end of the next CR.
\n\t\t\t\t\t\t\tPenalty: –2
\n\t\t\t\t\t\t\tCombat technique: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 162",
+ "Schwinger": "Haymaker",
"Sprungangriff-Regel": "\n \t\t\t\t\t\t\tRegel: Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf Körperbeherrschung (Springen) ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tKampftechnik: Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
"Sprungangriff": "Sprungangriff",
"Sprungtritt-Regel": "\n \t\t\t\t\t\t\tRegel: Die AT für einen Sprungtritt ist für die Heldin um 2 erschwert, dafür erhöhen sich die TP um 1W6. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
"Sprungtritt": "Drop Kick",
- "Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Tiefschlag auszuführen, muss dem Abenteurer eine um 4 erschwerte AT gelingen. Bei einem unverteidigten gelungenen Angriff bekommt er einen Bonus von +2 TP. Erleidet der Gegner mindestens 5 SP, so muss er eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren), erschwert um 2 ablegen, sonst bekommt er 1 Stufe Betäubung.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
- "Tiefschlag": "Tiefschlag",
- "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRegel: Mit der SF Tod von Links verfällt der PA-Bonus einer Parierwaffe, dafür bekommt die Heldin einen Bonus von +2 TP für die Parierwaffe. Zu Beginn jeder KR kann entschieden werden, ob Tod von Links genutzt wird oder der übliche Bonus der Parierwaffe zählt.
\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken, die mit einhändigen Waffen ausgeführt werden
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
- "Tod-von-links": "Tod von Links:",
- "Vorbeiziehen-Regel": "\n \t\t\t\t\t\t\tRegel: Um an einem Gegner vorbeizuziehen, muss eine um 4 erschwerte AT gelingen. Gelingt sie, gleich ob verteidigt oder nicht, so genießt der Held bis zum Ende der nächsten KR die vorteilhafte Position gegenüber dem Feind (siehe Regelwerk Seite 238), gegen den er das Manöver eingesetzt hat. Eine gelungene und unverteidigte AT verursacht wie üblich Schaden. Bei einer unverteidigten AT kann sein Gegner außerdem bis zum Ende der nächsten KR keine Manöver einsetzen.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Schwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
- "Vorbeiziehen": "Vorbeiziehen",
+ "Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRule: Make an AT with a penalty of -4. If successful, and the target fails to defend, the attack gains a bonus of +2 DP. A target that sustains at least 5 points of damage must make a check on Self-Control (Stay Conscious) with a penalty of -2 or else receive one level of Stupor.
\n\t\t\t\t\t\t\tPenalty: –4
\n\t\t\t\t\t\t\tCombat technique: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 163",
+ "Tiefschlag": "Low Blow",
+ "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRule: When this SA is employed, the parrying weapon loses its PA bonus but gains +2 DP. At the beginning of each CR, you must decide whether to use Death from the Left or the parrying weapon’s normal PA bonus.
\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tCombat techniques: All Close Combat Techniques that may be performed with one-handed weapons
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 161",
+ "Tod-von-links": "Death from the Left:",
+ "Vorbeiziehen-Regel": "\n \t\t\t\t\t\t\tRule: Make an AT with a penalty of -4. Whether your opponent defends against it is irrelevant. If the check succeeds, you gain an advantageous position against that opponent (see Core Rules, page 238) until the end of the next CR. Successful AT cause damage as usual. Moreover, an opponent who cannot (or chooses not to) defend against this AT may not perform maneuvers until the end of the next CR. This maneuver can be performed only against Intelligent creatures of size categories small and medium. If this AT fails, the opponent may make an attack\nof opportunity.
\n\t\t\t\t\t\t\tPenalty: –4
\n\t\t\t\t\t\t\tCombat techniques: Daggers, Fencing Weapons, Impact Weapons, Swords
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 161",
+ "Vorbeiziehen": "En passant",
"Waffenwurf-Regel": "\n \t\t\t\t\t\t\tRegel: Mit dieser SF kann eine Abenteurerin eine Nahkampfwaffe, die sich eigentlich nicht als Wurfwaffe eignet, auf einen Gegner werfen und ihn erheblich verletzen. Der Angriff wird wie ein regulärer Fernkampfangriff ausgeführt. Als Kampftechnik kommt dabei Wurfwaffen zum Einsatz. Neben allen üblichen Modifikatoren eines solchen Angriffs gilt für die geworfene Nahkampfwaffe eine zusätzliche Erschwernis von 4. Die geworfene Waffe muss einer der folgenden Kampftechniken angehören: Dolche, Fechtwaffen, Hiebwaffen, Schwerter, Stangenwaffen. Der Schaden entspricht dem regulären Schaden der Waffe. Ein Bonus durch die Schadensschwelle kommt aber nicht hinzu.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Wurfwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
"Waffenwurf": "Waffenwurf:",
- "Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\tRegel: Bei Einsatz des um 2 erschwerten Manövers gilt der Held bis zum Ende der KR in einer Nahkampfreichweite, die eine Stufe höher ist, als die eigentliche Reichweite seiner Waffe. Zudem erhält er einen Bonus von +1 TP.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
- "Weiter-Schwung": "Weiter Schwung",
+ "Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\tRule: Make an AT with a penalty of -2 to increase your weapon’s reach category by one level and inflict +1 DP until the end of the CR.
\n\t\t\t\t\t\t\tPenalty: –2
\n\t\t\t\t\t\t\tCombat techniques: Two-Handed Impact Weapons, Two-Handed Swords
\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 164",
+ "Weiter-Schwung": "Wide Swing",
"Wundmühle-Regel": "\n \t\t\t\t\t\t\tRegel: Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).
\n\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
"Wundmühle": "Windmühle",
"Würgegriff-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen:
\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.
\n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166",
@@ -1321,11 +1321,11 @@
"Ballistischer-Schuss:": "Ballistischer Schuss:",
"Berechnung-nurErschwernis-weit-plus-50": "Berechnung: nur Erschwernis
Manuell: Reichweite 'weit' bei Bögen: +50%",
"Eisenhagel:": "Eisenhagel:",
- "Gezielter-Schuss:": "Gezielter Schuss:",
+ "Gezielter-Schuss:": "Targeted Shot:",
"Torso": "Torso",
"Auge": "Auge",
"Präziser-Schuss-Wurf:": "Präziser Schuss/Wurf:",
- "Wuchtiger-Wurf:": "Wuchtiger Wurf:",
+ "Wuchtiger-Wurf:": "Powerful Throw:",
"Gesamt:": "Gesamt:",
"Leiteigenschaft": "Leiteigenschaft",
"Steigerungsfaktor": "Steigerungsfaktor",
@@ -1334,9 +1334,9 @@
"Kampfsonderfertigkeiten": "Kampfsonderfertigkeiten",
"Allgemeine-Kampf-SF": "Allgemeine Kampf-SF",
"Armbrust-überdrehen": "Armbrust überdrehen",
- "Auf-Distanz-halten-1": "Auf Distanz halten I",
- "Keine-Automatische-Berechnung": "Keine Automatische Berechnung",
- "Auf-Distanz-halten-2": "Auf Distanz halten II",
+ "Auf-Distanz-halten-1": "Keep at Distance I",
+ "Keine-Automatische-Berechnung": "No automatic calculation",
+ "Auf-Distanz-halten-2": "Keep at Distance II",
"Aufmerksamkeit": "Aufmerksamkeit",
"Ballistischer-Schuss": "Ballistischer Schuss",
"Belastungsgewöhnung1": "Belastungsgewöhnung I",
@@ -1345,12 +1345,12 @@
"Beidhändiger-Kampf1": "Beidhändiger Kampf I",
"Mit-Berechnungen-implementiert": "Mit Berechnungen implementiert",
"Beidhändiger-Kampf2": "Beidhändiger Kampf II",
- "Berittener-Kampf": "Berittener Kampf",
+ "Berittener-Kampf": "Mounted Combat",
"Berittener-Flugkampf": "Berittener Flugkampf",
"Berittener-Schütze": "Berittener Schütze",
"Beschützer": "Beschützer",
- "Blindkampf1": "Blindkampf I",
- "Blindkampf2": "Blindkampf II",
+ "Blindkampf1": "Blind Fighting I",
+ "Blindkampf2": "Blind Fighting II",
"Einhändiger-Kampf": "Einhändiger Kampf",
"Eisenhagel1": "Eisenhagel I",
"Eisenhagel2": "Eisenhagel II",
@@ -1359,7 +1359,7 @@
"Finte1": "Finte I",
"Finte2": "Finte II",
"Finte3": "Finte III",
- "Gezielter-Schuss": "Gezielter Schuss",
+ "Gezielter-Schuss": "Targeted Shot",
"Kampf-im-Wasser": "Kampf im Wasser",
"Kampfstil-Kombination": "Kampfstil-Kombination",
"Kampfreflexe1": "Kampfreflexe I",
@@ -1400,33 +1400,33 @@
"Zweihändiger-Reiterkampf": "Zweihändiger Reiterkampf",
"Kampfstile-Erweiterte-Kampfsonderfertigkeiten": "Kampfstile / erw. Kampf-SF",
"Berechnung-Adersin-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich
Manuell: Gegner erhält -1 VT",
- "-Binden": " - Binden",
+ "-Binden": " - Bind",
"-Verkürzte-Waffenführung": " - Verkürzte Waffenführung",
"-Windmühle": " - Windmühle",
"-Aufspießen": " - Nail to the ground",
- "-Fahrender-Schütze": " - Fahrender Schütze",
- "-Wuchtiger-Wurf": " - Wuchtiger Wurf",
+ "-Fahrender-Schütze": " - Driving Archer",
+ "-Wuchtiger-Wurf": " - Powerful Throw",
"-Breschenangriff": " - Breschenangriff",
"-Schildstoß": " - Shield Slam",
"-Haltegriff-brechen": " - Break Grapple",
"-Kopfstoß": " - Head Butt",
- "-Tiefschlag": " - Tiefschlag",
- "-Mächtiger-Rundumschlag": " - Mächtiger Rundumschlag",
+ "-Tiefschlag": " - Low Blow",
+ "-Mächtiger-Rundumschlag": " - Mighty Sweep",
"Berechnung-Mächtiger-Rundschlag": "Mit Berechnungen implementiert
Zusatz Schaden bei 1. Gegner muss manuell berechnet werden",
- "-Weiter-Schwung": " - Weiter Schwung",
+ "-Weiter-Schwung": " - Wide Swing",
"-Zertrümmern": " - Zertrümmern",
- "-Hohe-Klinge": " - Hohe Klinge",
+ "-Hohe-Klinge": " - High Blade",
"-Schilddeckung": " - Schilddeckung",
"-Waffenwurf": " - Waffenwurf",
- "-Tod-von-links": " - Tod von Links",
- "-Vorbeiziehen": " - Vorbeiziehen",
+ "-Tod-von-links": " - Death from the Left",
+ "-Vorbeiziehen": " - En passant",
"-Sprungtritt": " - Drop Kick",
"-Berechnung-Hammerfaust-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich
Manuell: Gegner erhält -1 VT",
- "-Meisterlicher-Wurf": " - Meisterlicher Wurf",
- "-Schwinger": " - Schwinger",
+ "-Meisterlicher-Wurf": " - Masterful Throw",
+ "-Schwinger": " - Haymaker",
"Berechnung-Hruruzat": "Berechnung: kleinerer der beiden wird automatisch abgezogen
Manuell: Bei einem Pasch muss der abgezogene Wert draufgerechnet werden",
"-Fußfeger": " - Foot Sweep",
- "-Handkantenschlag": " - Handkantenschlag",
+ "-Handkantenschlag": " - Chop",
"-Sprungangriff": " - Sprungangriff",
"Berechnung-Marwan-Sahib-Stil": "Berechnung: Malus für den Gegner
keine Automatische Berechnung",
"-Keine-Automatische-Berechnung": "Keine Automatische Berechnung",
@@ -1447,8 +1447,8 @@
"Zauber": "Zauber",
"Rituale": "Rituale",
"Stabzauber": "Stabzauber",
- "Flüche": "Flüche",
- "Elfenlieder": "Elfenlieder",
+ "Flüche": "Curses",
+ "Elfenlieder": "Elf songs",
"Zauberzeichen": "Zauberzeichen",
"AsP": "AsP",
"Tradition": "Tradition: ",
@@ -1476,7 +1476,7 @@
"1-Stunde": "1 Std",
"Heilung": "Heilung",
"Blütenduft": "Blütenduft",
- "selbst": "selbst",
+ "selbst": "self",
"1-Minute": "1 Minute",
"Duft": "Duft",
"5-Minuten": "5 Minuten",
@@ -1491,15 +1491,15 @@
"Glücksgriff": "Glücksgriff",
"Hellsicht": "Hellsicht",
"Grußworte": " Grußworte",
- "Guten-Morgen": "Guten Morgen",
- "4-Schritt": "4 Schritt",
+ "Guten-Morgen": "Good morning",
+ "4-Schritt": "4 yards",
"Haarpracht": "Haarpracht",
"Handwärmer": "Handwärmer",
"Heller-Stern": "Heller Stern",
- "5-Sekunden": "5 Sekunden",
+ "5-Sekunden": "5 seconds",
"Hintergrundmusik": "Hintergrundmusik",
"Insektenbann": "Insektenbann",
- "6-Stunden": "6 Stunden",
+ "6-Stunden": "6 hours",
"Lockruf": "Lockruf",
"Tiere": "Tiere",
"Luftstoß": "Luftstoß",
@@ -1508,12 +1508,12 @@
"Regenbogenaugen": "Regenbogenaugen",
"Rohrstock": "Rohrstock",
"Sandfigur": "Sandfigur",
- "1-Schritt": "1 Schritt",
+ "1-Schritt": "1 yard",
"Schlangenhände": "Schlangenhände",
"Schminken": "Schminken",
"Schnipsen": "Schnipsen",
"Objekt-und-Wesen": "Objekt und Wesen",
- "Selbstarchivierung": "Selbstarchivierung",
+ "Selbstarchivierung": "Self-archiving",
"Signatur": "Signatur",
"Tätowierung": "Tätowierung",
"Trocken": "Trocken",
@@ -2004,10 +2004,10 @@
"Feuersegen": "Feuersegen",
"Geburtssegen": "Geburtssegen",
"Glückssegen": "Glückssegen",
- "Grabsegen": "Grabsegen",
- "Harmoniesegen": "Harmoniesegen",
- "Kleiner-Heilsegen": "Kleiner Heilsegen",
- "Kleiner-Schutzsegen": "Kleiner Schutzsegen",
+ "Grabsegen": "Grave Blessing",
+ "Harmoniesegen": "Harmony Blessing",
+ "Kleiner-Heilsegen": "Minor Healing Blessing",
+ "Kleiner-Schutzsegen": "Minor Protection Blessing",
"Speisesegen": "Speisesegen",
"Stärkungssegen": "Stärkungssegen",
"Tranksegen": "Tranksegen",
@@ -2054,11 +2054,11 @@
"Heilsegen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Betroffene erhält innerhalb von 5 Minuten nach dem Wirken der Liturgie verlorene LeP in Höhe der verwendeten KaP zurück. Der Geweihte kann maximal so viele KaP einsetzen, wie er FW hat. Wird die Liturgie vor dem Ablauf der durch den Konstitutionswert angegebenen Frist für den Tod eines Helden begonnen, kann er gerettet werden. Wird die Liturgie jedoch unterbrochen, überlebt der Patient danach nur noch die verbliebenen Kampfrunden.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 1 KaP pro LeP, mindestens jedoch 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326",
"Herbeirufung-der-Herrscharen-des-Rattenkindes": " Herb. d. Herrsch. d. Ra
\n\t\t\t\t\t\t\t\t Kl. Bann wider Untote
\n\t\t\t\t\t\t\t\t Kl. Bannstrahl
\n\t\t\t\t\t\t\t\t Krankheitsbann
\n\t\t\t\t\t\t\t\t Lautlos
\n\t\t\t\t\t\t\t\t Magieschutz
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t",
"Herbeirufung-der-Herrscharen-des-Rattenkindes-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie ruft Ratten herbei, die häufig als Diener des Namenlosen angesehen werden. Die Tiere stehen unter der vollständigen Kontrolle des Geweihten und gehorchen seinen Befehlen. Es erscheinen QS x 5 Ratten aus dem Nichts.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Tiere (Ratten)
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 125",
- "Kleiner-Bann-wider-Untore": " Kl. Bann wider Untote",
+ "Kleiner-Bann-wider-Untore": " Minor Undead Ban",
"Kleiner-Bann-wider-Untore-Regel": "\n \t\t\t\t\t\t\tProbe: MU/MU/CH (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Bann verursacht 2W6+(QS x2) SP gegen ein untotes Wesen. Der Bann trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Untote
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
- "Kleiner-Bannstrahl": " Kl. Bannstrahl",
+ "Kleiner-Bannstrahl": " Minor Banishing Ray",
"Kleiner-Bannstrahl-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Bannstrahl richtet gegen einen Dämon 2W6+(QS x2) SP an. Gegen Dämonen aus Blakharaz’ Domäne wird der Schaden verdoppelt. Der Bannstrahl trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen. Der kleine Bannstrahl ist nicht davon abhängig, ob der Himmel zu sehen ist. Der Strahl entsteht direkt beim Dämon, auf den der Strahl wirken soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
- "Krankheitsbann": " Krankheitsbann",
+ "Krankheitsbann": " Banish Disease",
"Krankheitsbann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie heilt Krankheiten (die bisher erlittenen Auswirkungen werden nicht geheilt). Die maximale Krankheitsstufe darf die QS nicht übersteigen, sonst wirkt die Liturgie nicht und gilt als misslungen. Die Liturgie heilt auch alle Symptome der Krankheit, aber keine bis dahin entstandenen Schäden (LeP-Verlust, Narben usw.).
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 2 KaP pro Krankheitsstufe (Kosten nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
"Lautlos": " Lautlos",
"Lautlos-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/GE
\n \t\t\t\t\t\t\tWirkung: Proben auf Verbergen (Schleichen) sind um QS erleichtert.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten), Firun (Jagd)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json
index 37424afb86..0924c1d7b9 100644
--- a/Das_Schwarze_Auge_5/translations/fr.json
+++ b/Das_Schwarze_Auge_5/translations/fr.json
@@ -1092,11 +1092,11 @@
"Verteidigungshaltung:": "Posture défensive :",
"ZH-Reiterkampf:": "Combat monté 2M :",
"Spezialmanöver": "Manœuvre spéciale",
- "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Wenn die AT des Wesens gelingt und die Verteidigung des Ziels misslingt, kann Rüstungsschutz, der durch Kleidung und Rüstungen zustande gekommen ist, ignoriert werden. Gegen diesen Angriff kann man sich normal verteidigen. Die Attacke ist um 2 erschwert. Magischer, karmaler oder natürlicher Rüstungsschutz kann nicht umgangen werden und schützt weiterhin.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
+ "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle : Si l'AT de la créature réussit et que la défense de la cible échoue, la protection de l'armure créée par les vêtements et l'armure peut être ignorée. Contre cette attaque, vous pouvez vous défendre normalement. L'attaque subit un malus de 2. La protection des armures magiques, karmiques ou naturelles ne peut être contournée et continue à protéger.
\n\t\t\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\t\t\tPublication : VS01 - Bestiaire aventurien I p. 9",
"AT-auf-ungeschütze-Stellen": "AT sur des zones non prot.",
- "Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gegen diesen Angriff kann man sich normal verteidigen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP anstelle des eigentlichen Schadens. Die Kreatur sitzt zudem auf ihrem Opfer und genießt eine Vorteilhafte Position (siehe Regelwerk Seite 238). Um das Wesen herunterzubekommen, ist eine Vergleichsprobe auf Kraftakt (Heben & Stemmen) notwendig, die um je volle 50 Stein Gewicht der Kreatur um 1 erschwert ist. Dies kostet eine Aktion. Will der Held gleichzeitig auch noch aufstehen, so ist die Probe um zusätzlich 3 Punkte erschwert. Ein misslungener Angriff bedeutet, dass dem Gegner ein Passierschlag zusteht. Die Attacke ist um 4 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
+ "Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle: Contre cette attaque vous pouvez vous défendre normalement. Si la défense échoue, l'adversaire tombe et subit le statut à terre. L'attaque cause 1D3 PI au lieu des dégâts réels. La créature est également assise sur sa victime et jouit d'une position avantageuse (voir règles page 238). Afin de faire descendre la créature, une épreuve comparée de Tour de force (lever & soulever) est nécessaire, avec un malus de 1 pour chaque 50 pierres de poids complet de la créature. Cela coûte une action. Si le héros veut aussi se lever en même temps, le test subit un malus de 3 points supplémentaires. Une attaque infructueuse signifie que l'adversaire a droit à une attaque d'opportunité. L'attaque subit un malus de 4 points.
.\n\t\t\t\t\t\t\t\t\tPénalité: -4
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 9",
"Anspringen": "Bondir :",
- "Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt die um 2 erschwerte AT und misslingt die Verteidigung, richtet der Angriff 1W3 TP an. Außerdem muss der Getroffene eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um die Anzahl der angerichteten TP ablegen (egal ob Schaden verursacht wurde oder nicht). Bei Misslingen erleidet er 1 Stufe Betäubung. Das Manöver lässt sich nur gegen Kulturschaffende und Tiere der Größenkategorie des Helden oder kleiner anwenden. Ja, das bedeutet, dass ein Betäubungsschlag gegen Ungeheuer wirkungslos ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152",
+ "Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle: Si l'AT, avec un malus de 2, réussit et que la défense échoue, l'attaque inflige 1D3 PI. De plus, l'adversaire touché doit passer un test de maîtrise de soi (rester conscient) avec un malus égal au nombre de PI infligés (que des dégâts aient été causés ou non). S'il échoue, il subit 1 niveau d' étourdissement . La manœuvre ne peut être utilisée que contre les êtres de culture et des animaux de la même catégorie de taille que le héros ou plus petits. Oui, cela signifie qu'un coup assommant n'a aucun effet contre certains monstres.
.\n\t\t\t\t\t\t\t\t\tPénalité: -2
\n\t\t\t\t\t\t\t\t\tTechniques de combat: Haches & masses, épées, armes d'hast
\n\t\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 152",
"Betäubungsschlag": "Coup assommant",
"Entwaffnen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRègle : cette manœuvre permet de faire sauter hors de la main une arme, à lʼexception dʼun bouclier ; pour cela, il faut réussir une attaque avec un malus de –4 si lʼadversaire tient une arme à une main, et un malus de –6 sʼil utilise une arme à deux mains. Lʼadversaire peut effectuer une action défensive comme à lʼaccoutumée. Sʼil échoue, il fait tomber son arme. La manœuvre cause, en outre, 1D3 PI. On peut ramasser lʼarme suivant la règle « ramasser un objet en combat ».
\n\t\t\t\t\t\t\t\t\tMalus : –4/–6
\n\t\t\t\t\t\t\t\t\tTechniques de combat : armes dʼhast, armes de duel, bagarre, épées, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 247",
"Entwaffnen:": "Désarmement:",
@@ -1106,7 +1106,7 @@
"Festnageln": "Clouer au sol",
"Flugangriff-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Ist der Flugangriff erfolgreich, steigen die TP um 2. Das Manöver Flugangriff kann nur durchgeführt werden, wenn der Angreifer eine Anflugstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Gegen diesen Angriff kann man sich normal verteidigen. Misslingt der Flugangriff, darf der Verteidiger einen Passierschlag ausführen. Sollte der Flugangriff gelungen sein, so ist eine Attacke gegen das Flugwesen durch den Angegriffenen in dieser KR um 6 erschwert, da das Wesen am Gegner vorbeifliegt. Am Ende der KR hat sich das Flugwesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon, ob es mit dem Flugangriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden. Die Attacke ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9",
"Flugangriff": "Attaque aérienne:",
- "Gezielter-Angriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Mit diesem Manöver kann man gezielt eine Trefferzone angreifen. Dazu ist eine Attacke nötig, die entsprechend dem Zonenaufschlag erschwert ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: je nach Zone
\n\t\t\t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152",
+ "Gezielter-Angriff-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : Avec cette manœuvre, vous pouvez attaquer une zone du corps spécifique. Cela nécessite une attaque rendue plus difficile en fonction de l'impact de la zone.
\n\t\t\t\t\t\t\t\t\tPénalité : selon la zone
\n\t\t\t\t\t\t\t\t\tTechnique de combat : toutes les techniques de combat rapproché
\n\t\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 152",
"Gezielter-Angriff": "Attaque ciblée",
"Humanoid-klein-groß": "Humanoïde, petit à grand",
"Kopf": "Tête",
@@ -1129,7 +1129,7 @@
"Gelenkansätze": "Approches communes",
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: il faut dʼabord réussir une attaque de bagarre. Si lʼaction de défense de lʼadversaire échoue, alors lʼattaquant réussit à maintenir une prise ferme. Tant que lʼadversaire est immobilisé, il subit les statuts cloué sur place et à lʼétroit. Pour se libérer de la prise, le défenseur doit remporter une épreuve comparée de tour de force (tirer & arracher). Le personnage effectuant lʼimmobilisation ne peut pas se défendre tant quʼil maintient son adversaire. Pour pouvoir immobiliser, les deux mains de lʼattaquant doivent être libres. On ne peut immobiliser que des adversaires de la même catégorie de taille ou plus petits.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Bagarre
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Règles p. 249",
"Haltegriff": "Immobilisation",
- "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248",
+ "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : lʼépreuve dʼattaque subit un malus de –2. En cas de réussite, lʼattaque inflige 1D6 points dʼimpact supplémentaires. Si la manœuvre échoue, le défenseur bénéficie dʼune attaque dʼopportunité.
\n\t\t\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\t\t\tTechniques de combat : armes à chaîne, épées, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 248",
"Hammerschlag": "Coup de marteau",
"Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf Reiten (Kampfmanöver) erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 153",
"Herunterstoßen": "Mise à terre",
@@ -1166,12 +1166,12 @@
"Trampeln": "Piétiner :",
"Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRègle: La manœuvre de piétinement ne peut être effectuée que si l'attaquant a une distance de départ d'au moins 8 pas et une VIT d'au moins 4. Cette attaque peut être repoussée normalement. Si le piétinement est infructueux, le défenseur a la possibilité d'effectuer une attaque d'opportunité, mais avec une difficulté supplémentaire de 4. Si la manœuvre de piétinement est réussie, une attaque contre l'auteur du piétinement est rendue plus difficile pour la personne attaquée dans cet AS par 2. A la fin de l'AS, la créature, si elle le veut, peut se positionner jusqu'à VIT/2 pas de sa victime, qu'elle frappe ou non avec l'attaque. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base.
.\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10",
"Überrennen": "Piétiner :",
- "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Wesen führt einen Biss-Angriff aus. Kann der gelungene Angriff nicht verteidigt werden, so hat sich die Kreatur festgebissen. In den nachfolgenden KR gelingt die Biss-Attacke des Wesens automatisch, ohne dass der Meister würfeln muss. Jede weitere KR richtet der Verbeißen-Angriff +1 TP an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Gegner erhält den Status Fixiert, es sei denn, bei der Kreaturenbeschreibung steht extra dabei, dass der Status entfällt. Die Verteidigung des Angreifers sinkt, während es durch den Biss am Gegner hängt, auf 0. Das Wesen kann am Ende einer KR entscheiden loszulassen (was eine freie Aktion kostet). Dieser Angriff ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10",
- "Verbeißen": "Verbeißen:",
- "Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Mit dieser Sonderfertigkeit kann man seinen Attackewert für die aktuelle Kampfrunde um 2 erhöhen. Dafür kann man diese Kampfrunde keine Verteidigung mehr ausführen. Ein Vorstoß muss am Anfang der Runde angesagt werden. Der Vorstoß kann nicht im Status Liegend ausgeführt werden.
\n\t\t\t\t\t\t\t\t\tErleichterung: +2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Kettenwaffen, Raufen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250",
- "Vorstoß": "Vorstoß",
- "Wurf-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu muss er ihn zuerst in einen Haltegriff bekommen (siehe Sonderfertigkeit Haltegriff). So lange der Gegner festgehalten wird, leidet er unter den Status Fixiert und Eingeengt. Hält er seinen Gegner, muss er eine um 2 erschwerte Raufenattacke ausführen. Gelingt diese und kann der Gegner sich nicht erfolgreich verteidigen, geht der Gegner zu Boden und erleidet den Status Liegend. Der Wurf selbst verursacht 1W3 TP, ein möglicher darauf folgender Sturz beispielsweise von einer Klippe oder in ein Feuer unter Umständen deutlich mehr.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250",
- "Wurf": "Wurf",
+ "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRègle: La créature exécute une attaque de morsure. Si l'attaque est réussie et ne peut être défendue, la créature a planté ses crocs. Dans l'AS suivant, l'attaque par morsure de la créature réussit automatiquement sans que le maître n'ait à lancer les dés. A chaque AS supplémentaire les attaques de morsure causent +1 PI (dans le premier AS pas de PI supplémentaire, dans le 2ème AS +1 PI, dans le 3ème AS +2 PI etc). Les PI sont lancés comme d'habitude. L'adversaire obtient le statut Immobilisé, sauf si la description de la créature indique que ce n'est pas le cas. La défense de l'attaquant tombe à 0 tant qu'elle est suspendue à l'adversaire par la morsure, la créature peut décider à la fin d'un AS de lâcher prise (ce qui coûte une action libre). Cette attaque subit un malus de 2.
.\n\t\t\t\t\t\t\t\t\tPénalité: -2
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10",
+ "Verbeißen": "Planter ses crocs :",
+ "Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : cette capacité spéciale permet dʼaugmenter sa valeur dʼattaque de 2 points durant lʼassaut en cours. En revanche, le héros ne peut mener aucune action défensive. Lʼattaque à outrance doit être annoncée dès le début de lʼassaut. On ne peut pas attaquer à outrance lorsque lʼon est à terre (statut)
\n\t\t\t\t\t\t\t\t\tBonus : +2
\n\t\t\t\t\t\t\t\t\ttechniques de combat : armes à chaîne, armes dʼhast, armes de duel, bagarre, dagues, épées, épées à deux mains, haches & masses, haches & masses à deux mains
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 246",
+ "Vorstoß": "Attaque à outrance",
+ "Wurf-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : lʼattaquant doit dʼabord immobiliser son adversaire (voir la capacité spéciale immobilisation). Tant que lʼadversaire est immobilisé, il subit les statuts cloué sur place et à lʼétroit. Puis, lʼattaquant doit réussir une attaque à mains nues (bagarre) avec un malus de –2. Si cette attaque réussit et que lʼaction défensive échoue, alors lʼadversaire est projeté au sol et subit le statut à terre. La chute en elle-même cause 1D3 PI, mais certaines circonstances peuvent occasionner des dégâts secondaires plus importants, comme, par exemple, si lʼadversaire est projeté du haut dʼune falaise ou dans un feu.
\n\t\t\t\t\t\t\t\t\tPénalité : –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Bagarre
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Règles p. 250",
+ "Wurf": "Projection",
"Zu-Fall-Bringen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke ist um 4 erschwert. Gegen diesen Angriff kann verteidigt werden. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP.
\n\t\t\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250",
"Zu-Fall-Bringen": "Fauchage",
"Kampfstile": "Style de Combat",
@@ -1217,8 +1217,8 @@
"erweiterte-Kampf-Sonderfertigkeiten": "CS de Combat acquises",
"Aufspießen-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status Fixiert und Liegend. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf Kraftakt (Drücken & Verbiegen) gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –6
\n\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160",
"Aufspießen": "Clouer au sol",
- "Binden-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.
\n\t\t\t\t\t\t\tErschwernis: –2 (einhändige Waffe); –4 (zweihändige Waffe)
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161",
- "Binden": "Binden",
+ "Binden-Regel": "\n \t\t\t\t\t\t\tRègle : Si le héros réussit à une PA avec un malus de 2, il obtient un bonus de +4 à l'AT pour sa prochaine action contre l'ennemi contre lequel il a effectué la manœuvre de liaison. Cette attaque doit être exécutée dans sa prochaine action, soit dans cet AS, soit dans le suivant. Cette action ne doit pas être retardée. Le bonus n'est pas accordé si l'aventurier attaque ou tente de parer un autre adversaire. Il en va de même si l'adversaire n'attaque pas avec l'arme liée mais avec une autre. la liaison d'une arme à deux mains est rendu plus difficile de 4, et non de 2. Après la liaison, le héros ne peut plus faire de défense dans cet AS.
.\n\t\t\t\t\t\t\tPénalité : -2 (arme à une main) ; -4 (arme à deux mains)
\n\t\t\t\t\t\t\tTechniques de combat : Dagues, armes d'escrime, épées, armes d'hast
.\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 161\n\nTraduit avec www. DeepL. com/Translator",
+ "Binden": "Liaison",
"Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.
\n\t\t\t\t\t\t\t\tErschwernis: –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)
\n\t\t\t\t\t\t\t\tKampftechnik: –
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161",
"Breschenangriff": "Attaque de brêche",
"Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.
\n\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161",
@@ -1227,36 +1227,36 @@
"Fussfeger": "Balayage du pied",
"Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRègle : Si l'aventurier a la capacité spéciale Briser l'immobilisation, il peut plus facilement se libérer d'une Immobilisation et de toutes les manœuvres qui utilisent une Immobilisation pour leur effet, telles que la prise d'étranglement et l'étau. Les épreuves comparées de Tour de force (tirer & arracher) pour se libérer de la prise sont facilités de 2 pour le héros.
.\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162",
"Haltegriff-brechen": "Briser l'immobilisation",
- "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
- "Handkantenschlag": "Handkantenschlag",
- "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRegel: Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.
\n \t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Schwerter, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
- "Hohe-Klinge": "Hohe Klinge",
+ "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRègle : Afin d'exécuter un coup du tranchant de la main, le héros doit d'abord utiliser une action libre dans l'AS pour se concentrer. Ensuite, il peut exécuter un coup du tranchant de la main contre un adversaire ou un objet. Si l'attaque est réussie, les dégâts augmentent de +2 PI contre les créatures et de +4 PI contre les objets. L'AT subit un malus de 2.
.\n\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\tTechnique de combat: Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162",
+ "Handkantenschlag": "Coup du tranchant de la main",
+ "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRègle : La manœuvre lame haute doit être annoncée au début de l'AS. L'aventurier reçoit un bonus de +1 AT et +1 PI, mais sa défense est réduite de moitié jusqu'à la fin de l'AS.
\n \t\t\t\t\t\t\tTechniques de combat : Armes d'escrime, épées, épées à deux mains
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162",
+ "Hohe-Klinge": "Lame haute",
"Kopfstoß-Regel": "\n \t\t\t\t\t\t\tRègle : Si l'AT du héros est réussie et non défendu, l'adversaire doit passer un test de maîtrise de soi (tenir bon) avec un malus de 1. S'il échoue, il souffre de 1 niveau de stupeur. En retour, l'adversaire ne subit que la moitié des PI de l'attaque. Si l'attaque est réussie et non défendue, l'attaquant subit 1 BL. La manœuvre ne peut être utilisée que contre les êtres de culture de la catégorie de taille moyenne.
.\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162",
"Kopfstoß": "Coup de tête",
"Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Mit dem Mächtigen Lanzenangriff kann die Heldin +2 TP gegen Wesen erzielen, die als Ungeheuer klassifiziert sind, sofern sie die Größenkategorie groß oder riesig aufweisen. Ansonsten funktioniert dieses Manöver wie der normale Lanzenangriff.
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
"Mächtiger-Lanzenangriff": " Att. puiss. à la lance",
- "Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Wer über den Mächtigen Rundumschlag verfügt, bekommt folgende Boni bei der Ausführung eines gewöhnlichen Rundumschlags dazu: Bei der ersten Attacke +1 TP; bei der zweiten Attacke nur noch eine Erschwernis von 4; bei der dritten Attacke nur noch eine Erschwernis von 8. Zusätzlich kann der Rundumschlag (wie der Mächtige Rundumschlag) mit Stangenwaffen ausgeführt werden.
\n\t\t\t\t\t\t\tErschwernis: 0 (erster Gegner), -4 (zweiter Gegner), -8 (dritter Gegner)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162",
- "Mächtiger-Rundumschlag": " Mäch. Rundumschlag ",
- "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRegel: Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status Liegend, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.
\n\t\t\t\t\t\t\tErschwernis: –4 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163",
- "Meisterlicher-Wurf": "Meisterlicher Wurf",
+ "Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\tRègle : Si vous avez la puissante attaque à la ronde, vous recevez les bonus suivants lorsque vous exécutez une attaque à la ronde : à la première attaque +1 PI ; à la deuxième attaque seulement un malus de 4 ; à la troisième attaque seulement un malus de 8 ; de plus, l'attaque à la ronde (comme la puissante attaque à la ronde) peut être exécutée avec des armes d'hast.
\n\t\t\t\t\t\t\tPénalité : 0 (premier adversaire), -4 (deuxième adversaire), -8 (troisième adversaire)
\n\t\t\t\t\t\t\tTechniques de combat : armes à chaîne, armes dʼhast, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162",
+ "Mächtiger-Rundumschlag": " Puissante Attaque à la ronde ",
+ "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRègle : L'héroïne peut utiliser une PA de Bagarre contre une AT de bagarre de façon à effectuer une projection de maître. Cette PA a un malus de 4. Si elle réussit, l'ennemi gagne le statut à terre, mais aucun dommage. Une projection de maître ne peut être utilisée que contre des adversaires de la catégorie de taille du héros ou d'une catégorie inférieure. L'aventurier doit être désarmé lorsqu'il utilise la projection de maître, de sorte qu'il ne peut pas porter d'armes dans ses mains.
\n\t\t\t\t\t\t\tPénalité : -4 (pour la parade)
\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 163",
+ "Meisterlicher-Wurf": "Projection de maître",
"Schildstoß-Regel": "\n \t\t\t\t\t\t\tRègle : Après une AT de bouclier réussie et non parée, la cible trébuche de 1D3 pas en arrière. Pour le défenseur, un test comparatif réussi pour Maîtrise corporelle (équilibre) contre Tour de force (pousser & plier) est nécessaire afin de ne pas obtenir le statut à terre. Chaque NR net de l'attaquant fait également reculer le défenseur d'un pas. Le défenseur reçoit des dégâts d'une attaque non défendue avec le coup de bouclier égaux aux PI/2 du bouclier.
.\n\t\t\t\t\t\t\tTechnique de combat :Boucliers
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 163",
"Schildstoß": "Coup de bouclier",
- "Schwinger-Regel": "\n \t\t\t\t\t\t\tRegel: Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe Betäubung. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163",
- "Schwinger": "Schwinger",
+ "Schwinger-Regel": "\n \t\t\t\t\t\t\tRègle : Le héros doit exécuter un AT avec un malus de 2. Si une touche est effectuée, l'adversaire subit +1 PI. Si cela donne 4 BL ou plus, l'adversaire doit faire un test de maîtrise de soi (tenir bon) avec un malus de 1. S'il échoue, il souffre d'un niveau d'étourdissement. Dans tous les cas, jusqu'à la fin du prochain AS, l'aventurier obtient un malus de 2 sur sa défense.
.\n\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\tTechnique de combat: Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventuria Compendium I p. 163",
+ "Schwinger": "Coup de poing balancé",
"Sprungangriff-Regel": "\n \t\t\t\t\t\t\tRegel: Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf Körperbeherrschung (Springen) ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tKampftechnik: Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
"Sprungangriff": "Attaque sautée",
"Sprungtritt-Regel": "\n \t\t\t\t\t\t\tRegel: Die AT für einen Sprungtritt ist für die Heldin um 2 erschwert, dafür erhöhen sich die TP um 1W6. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
"Sprungtritt": "Coup de pied tombant",
- "Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Tiefschlag auszuführen, muss dem Abenteurer eine um 4 erschwerte AT gelingen. Bei einem unverteidigten gelungenen Angriff bekommt er einen Bonus von +2 TP. Erleidet der Gegner mindestens 5 SP, so muss er eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren), erschwert um 2 ablegen, sonst bekommt er 1 Stufe Betäubung.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
- "Tiefschlag": "Tiefschlag",
- "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRegel: Mit der SF Tod von Links verfällt der PA-Bonus einer Parierwaffe, dafür bekommt die Heldin einen Bonus von +2 TP für die Parierwaffe. Zu Beginn jeder KR kann entschieden werden, ob Tod von Links genutzt wird oder der übliche Bonus der Parierwaffe zählt.
\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken, die mit einhändigen Waffen ausgeführt werden
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
- "Tod-von-links": "Tod von Links:",
- "Vorbeiziehen-Regel": "\n \t\t\t\t\t\t\tRegel: Um an einem Gegner vorbeizuziehen, muss eine um 4 erschwerte AT gelingen. Gelingt sie, gleich ob verteidigt oder nicht, so genießt der Held bis zum Ende der nächsten KR die vorteilhafte Position gegenüber dem Feind (siehe Regelwerk Seite 238), gegen den er das Manöver eingesetzt hat. Eine gelungene und unverteidigte AT verursacht wie üblich Schaden. Bei einer unverteidigten AT kann sein Gegner außerdem bis zum Ende der nächsten KR keine Manöver einsetzen.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Schwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164",
+ "Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRègle : Pour porter un coup bas, l'aventurier doit réussir une AT avec un malus de 4. Pour une attaque réussie non défendue, il obtient un bonus de +2 PI. Si l'adversaire souffre d'au moins 5 BL, il doit passer un test de maîtrise de soi (tenir bon), avec un malus de 2, sinon il obtient 1 niveau d' étourdissement.
\n\t\t\t\t\t\t\tPénalité : -4
\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 165",
+ "Tiefschlag": "Coup bas",
+ "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRègle: Avec la CS la mort vient de la gauche, le bonus de PA d'une arme de parade disparaît, mais le héros obtient un bonus de +2 PI pour l'arme de parade. Au début de chaque AS, il est possible de décider si on utilise la mort vient de la gauche ou si le bonus habituel de l'arme de parade compte.
.\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tTechnique de combat: toutes les techniques de mêlée exécutées avec des armes à une main
.\n\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 164",
+ "Tod-von-links": "La mort vient de la gauche :",
+ "Vorbeiziehen-Regel": "\n \t\t\t\t\t\t\tRègle : Pour utiliser en passant contre un adversaire, une AT avec un malus de 4 doit être réussie. Si elle réussit, défendue ou non, le héros jouit d'une position avantageuse contre l'ennemi contre qui il a utilisé la manœuvre jusqu'à la fin du prochain AS (voir règles page 238), . Un AT réussie et non défendue cause des dégâts comme d'habitude. Dans un AT non défendue, son adversaire ne peut utiliser aucune manœuvre avant la fin de l'AS suivant.
\n\t\t\t\t\t\t\tPénalité : -4
\n\t\t\t\t\t\t\tTechniques de combat: Dagues, Armes d'escrime, Haches & masses, Épées
>.\n\t\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium I p. 164",
"Vorbeiziehen": "En passant",
"Waffenwurf-Regel": "\n Règle: Avec cette CS, un aventurier peut lancer une arme de mêlée, qui n'est pas vraiment appropriée comme arme de lancer, sur un adversaire et le blesser sérieusement. L'attaque est exécutée comme une attaque à distance régulière. Les armes de jet sont utilisées comme technique de combat. En plus de tous les modificateurs habituels d'une telle attaque, l'arme de mêlée lancée a une difficulté supplémentaire de 4 et doit appartenir à l'une des techniques de combat suivantes : Poignards, armes d'escrime, armes coupantes, épées, armes à perche. Les dommages correspondent aux dommages normaux de l'arme. Cependant, un bonus de dommages n'est pas ajouté.
\n\t\t\t\t\t\t\tMalus: -4
\n\t\t\t\t\t\t\tTechniques de combat: Armes de jet
\n\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 165",
"Waffenwurf": "Lancer d'armes:",
- "Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\tRegel: Bei Einsatz des um 2 erschwerten Manövers gilt der Held bis zum Ende der KR in einer Nahkampfreichweite, die eine Stufe höher ist, als die eigentliche Reichweite seiner Waffe. Zudem erhält er einen Bonus von +1 TP.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
- "Weiter-Schwung": "Weiter Schwung",
+ "Weiter-Schwung-Regel": "\n \t\t\t\t\t\t\tRègle : Lorsque le héros utilise cette manœuvre son attaque subit un malus de 2. Jusqu'à la fin de l'AS son arme est considérée comme ayant une allonge supérieure d'un niveau à son allonge réelle. Il reçoit également un bonus de +1 PI.
\n\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\tTechnique de combat : Haches & masses à deux mains, épées à deux mains
.\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 165",
+ "Weiter-Schwung": "Élan plus grand",
"Wundmühle-Regel": "\n \t\t\t\t\t\t\tRegel: Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).
\n\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165",
"Wundmühle": "Moulin à vent",
"Würgegriff-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen:
\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.
\n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166",
@@ -1321,11 +1321,11 @@
"Ballistischer-Schuss:": "Tir balistique :",
"Berechnung-nurErschwernis-weit-plus-50": "Calcul : seulement difficulté
Manuel : portée 'longue' pour arcs : +50%",
"Eisenhagel:": "Pluie de fer :",
- "Gezielter-Schuss:": "Gezielter Schuss:",
+ "Gezielter-Schuss:": "Tir ciblé :",
"Torso": "Torse",
"Auge": "Œil",
"Präziser-Schuss-Wurf:": "Jet / Tir dʼélite :",
- "Wuchtiger-Wurf:": "Wuchtiger Wurf:",
+ "Wuchtiger-Wurf:": "Lancer puissant :",
"Gesamt:": "Total :",
"Leiteigenschaft": "Qualité principale",
"Steigerungsfaktor": "Facteur d'amélioration",
@@ -1400,39 +1400,39 @@
"Zweihändiger-Reiterkampf": "Combat équestre à deux mains",
"Kampfstile-Erweiterte-Kampfsonderfertigkeiten": "Style de combat /acqu. CS de Combat",
"Berechnung-Adersin-Stil": "Calcul : CS Combat à une main n'est pas possible
Manuel : L'adversaire obtient -1 VT",
- "-Binden": " - Binden",
+ "-Binden": " - Liaison",
"-Verkürzte-Waffenführung": " - Prise raccourcie",
"-Windmühle": " - moulin à vent",
"-Aufspießen": " - Clouer au sol",
- "-Fahrender-Schütze": " - Fahrender Schütze",
- "-Wuchtiger-Wurf": " - Wuchtiger Wurf",
+ "-Fahrender-Schütze": " - Tireur en mouvement",
+ "-Wuchtiger-Wurf": " - Lancer puissant",
"-Breschenangriff": " - Attaque de brêche",
"-Schildstoß": " - Coup de bouclier",
"-Haltegriff-brechen": " - Briser l'immobilisation",
"-Kopfstoß": " - Coup de tête",
- "-Tiefschlag": " - Tiefschlag",
- "-Mächtiger-Rundumschlag": " - Mächtiger Rundumschlag",
+ "-Tiefschlag": " - Coup bas",
+ "-Mächtiger-Rundumschlag": " - Puissante Attaque à la ronde",
"Berechnung-Mächtiger-Rundschlag": "Avec calculs implémentés
Dégâts supplémentaires de 1. L'adversaire doit être calculé manuellement",
- "-Weiter-Schwung": " - Weiter Schwung",
+ "-Weiter-Schwung": " - Élan plus grand",
"-Zertrümmern": " - Destruction",
- "-Hohe-Klinge": " - Hohe Klinge",
- "-Schilddeckung": " - Schilddeckung",
- "-Waffenwurf": " - Waffenwurf",
- "-Tod-von-links": " - Tod von Links",
- "-Vorbeiziehen": " - Vorbeiziehen",
+ "-Hohe-Klinge": " - Lame haute",
+ "-Schilddeckung": " - Couverture du bouclier",
+ "-Waffenwurf": " - Lancer d'armes",
+ "-Tod-von-links": " - La mort vient de la gauche",
+ "-Vorbeiziehen": " - En passant",
"-Sprungtritt": " - Coup de pied descendant",
"-Berechnung-Hammerfaust-Stil": "Calcul : CS Combat à une main n'est pas possible
Manuel : L'adversaire obtient -1 VT",
- "-Meisterlicher-Wurf": " - Meisterlicher Wurf",
- "-Schwinger": " - Schwinger",
+ "-Meisterlicher-Wurf": " - Projection de maître",
+ "-Schwinger": " - Coup de poing balancé",
"Berechnung-Hruruzat": "Calcul : le plus petit des deux est automatiquement soustrait
Manuellement : Dans le cas d'un double, la valeur soustraite doit être ajoutée",
"-Fußfeger": " - Balayage du pied",
- "-Handkantenschlag": " - Handkantenschlag",
+ "-Handkantenschlag": " - Coup du tranchant de la main",
"-Sprungangriff": " - Attaque sautée",
"Berechnung-Marwan-Sahib-Stil": "Calcul : Malus pour l'adversaire
Pas de calcul automatique",
"-Keine-Automatische-Berechnung": "Pas de calcul automatisé",
".Zertrümmern": " - Destruction",
"Berechnung-Marcenario-Stil": "Malus pour l'adversaire, pas de calcul automatique possible",
- "Berechnung-Prem-Stil": "Mit Berechnungen implementiert
Patzer-Änderungen müssen manuell abgehandelt werden",
+ "Berechnung-Prem-Stil": "Avec calculs implémentés
Les modifications dues à la maladresse doivent être traitées manuellement",
"-Frontalangriff": " - Attaque frontale",
"-Mächtiger-Lanzenangriff": " - Attaque puissante à la lance",
"Rondras-Trutz-Stil": "Style du défi de Rondra :",
@@ -1447,8 +1447,8 @@
"Zauber": "Sorts",
"Rituale": "Rituels",
"Stabzauber": "Enchantements du bâton",
- "Flüche": "Flüche",
- "Elfenlieder": "Elfenlieder",
+ "Flüche": "Malédictions",
+ "Elfenlieder": "Chansons elfiques",
"Zauberzeichen": "Signes magiques",
"AsP": "PA",
"Tradition": "Tradition : ",
@@ -1480,7 +1480,7 @@
"1-Minute": "1 Minute",
"Duft": "Parfum",
"5-Minuten": "5 Minutes",
- "Ehrfürchtiges-Verhalten": "Ehrfürchtiges Verhalten",
+ "Ehrfürchtiges-Verhalten": "Comportement épatant",
"30-Sekunden": "30 Secondes",
"Einfluss": "Influence",
"Feenfüße": "Pieds de fée",
@@ -1491,7 +1491,7 @@
"Glücksgriff": "Coup de chance",
"Hellsicht": "Clairvoyance",
"Grußworte": " Salutations",
- "Guten-Morgen": "Guten Morgen",
+ "Guten-Morgen": "Bonjour",
"4-Schritt": "4 Pas",
"Haarpracht": "Belle chevelure",
"Handwärmer": "Mains chaudes",
@@ -1513,14 +1513,14 @@
"Schminken": "Schminken",
"Schnipsen": "Claquement",
"Objekt-und-Wesen": "Objets et Êtres",
- "Selbstarchivierung": "Selbstarchivierung",
+ "Selbstarchivierung": "Auto-archivage",
"Signatur": "Signature",
"Tätowierung": "Tatouage",
"Trocken": "Au sec",
"Objekt-und-Kulturschaffende": "Objets et Êtres de culture",
"Unheimliches-Lachen": "Rires sinistres",
"Wasserhöhe": "Niveau de l'eau",
- "Weisheit-des-Leytfadens": "Weisheit des Leytfadens",
+ "Weisheit-des-Leytfadens": "Sagesse des grimoires",
"max-10-Sekunden": "10 secondes max.",
"Zauberfeder": "Plume magique",
"10-Minuten": "10 Minutes",
@@ -1784,9 +1784,9 @@
"Satuarias-Herrlichkeit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde erzeugt subtile Veränderungen seines Körpers, die ihn begehrlicher wirken lassen. Haar und Teint werden verbessert, die Zähne aufgehellt und begradigt und die gesamte Statur dem gewünschten Schönheitsideal angepasst. Proben auf das Talent Betören (Anbändeln, Liebeskünste) und Überreden (Schmeicheln) sind um QS erleichtert. Je nach Situation können andere Gesellschaftstalente auf die gleiche Weise erleichtert werden. Auf Wesen mit anderem Schönheitsideal wirkt die Veränderung nicht.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 297",
"Schmerzen-lindern": " Schmerzen lindern",
"Schmerzen-lindern-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Je nach QS können mit diesem Zauberspruch Stufen von Schmerz augenblicklich abgebaut werden. Die Wirkung ist nicht kumulativ, es gelten jeweils die Auswirkungen der höchsten QS.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Schmerz
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Schmerz, +1 KO für 1 Minute
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Schmerz, +2 KO für 1 Minute
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 243",
- "Schwarz-und-Rot": " Schwarz und Rot",
+ "Schwarz-und-Rot": " Noir et rouge",
"Schwarz-und-Rot-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KO (modifiziert um ZK
\n \t\t\t\t\t\t\tWirkung: Das Ziel verliert am Ende jeder Stunde LeP in Höhe der QS.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 8 Stunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 144",
- "Schwarzer-Schrecken": " Schwarzer Schrecken",
+ "Schwarzer-Schrecken": " Horreur noire",
"Schwarzer-Schrecken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel erhält 1 Stufe des Zustands Furcht, wenn es während der Wirkungsdauer etwas Schwarzes sieht. Dunkelheit zählt hierbei nicht als Schwarz.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Nachtalben, Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287",
"Sensibar": " Sensibar",
"Sensibar-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann die Gefühle des Verzauberten ergründen. Der Zauber offenbart nur die Gefühle selbst, nicht jedoch deren Grund oder Ursprung. Für den Zaubernden sind Proben auf Menschenkenntnis (Lügen durchschauen oder Motivation erkennen) gegen das Ziel des Sensibar um die erreichte QS erleichtert. Der Verzauberte kann bemerken, dass etwas Fremdes in seinen Geist blickt. Hierzu muss ihm eine Erfolgsprobe auf Sinnesschärfe erschwert um die QS des Zaubers gelingen. Er kann aber auch dann nicht zweifelsfrei sagen, wer dafür verantwortlich ist. Mit einer Probe auf Willenskraft, ebenfalls erschwert um die QS des Zaubers, kann er seine Gefühle gezielt unterdrücken. Ist der Verzauberte emotional stark aufgewühlt, ist dies jedoch nach Meisterentscheid um bis zu 3 Punkte zusätzlich erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers), 4 AsP pro Minute
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 167",
@@ -1804,7 +1804,7 @@
"Spurlos-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde hinterlässt keine Spuren mehr. Er knickt keine Grashalme um und erzeugt keine Fußabdrücke auf weichem Boden. Selbst verräterische Gerüche hinterlässt er nicht. Um Spuren des Zaubernden zu finden oder zu verfolgen, sind Proben auf Fährtensuchen um QS erschwert.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers) + 2 AsP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 299",
"Taubheit": " Taubheit",
"Taubheit-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Das Ziel kann nichts mehr hören und erhält dadurch den Status Taub.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 146",
- "Telekinesebann": " Telekinesebann",
+ "Telekinesebann": " Bannissement de la télékinésie",
"Telekinesebann-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Ein Zauber des Merkmals Telekinese wird aufgehoben, wenn dessen QS nicht höher ist als die QS des Bewegungsbanns. Der Bann entfaltet keine Wirkung gegen Zauber, deren Wirkung sofort eintritt. Auch gegen Zauber, deren Wirkung bereits vollendet ist, oder permanent wirkende Sprüche hilft er nicht. Wird der Telekinesebann gegen einen Zauber der Zielkategorie Zone eingesetzt, genügt es, wenn sich ein Teil von dieser innerhalb der Reichweite befindet.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP bzw. 16 AsP für Zauber mit Zielkategorie Zone
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: alle
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 146",
"Tiergedanken": " Tiergedanken",
"Tiergedanken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Zaubernde kann in den Gedanken und Erinnerungen eines Tieres lesen. Dabei erhält er Zugriff auf Erinnerungen, die maximal QS Tage zurückliegen dürfen. Je nach Intelligenz, Erinnerungsvermögen und Lebenswandel des Tieres wird er z. B. bei einem Goldfisch nur wenig erfahren, bei einem Affen hingegen verhältnismäßig viel. Um die Gedankenwelt des Tieres zu verstehen, ist eine Probe auf Tierkunde erforderlich. Der Meister kann je nach erreichter QS der Tierkunde-Probe detaillierter berichten, was der Zaubernde gesehen und richtig interpretiert hat.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Aktivierung des Zaubers), + 2 AsP pro 30 Sekunden
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 147",
@@ -1830,7 +1830,7 @@
"Attributo-Klugheit": "Attribut (Intelligence)",
"Attributo-Körperkraft": "Attribut (Force)",
"Ritualmod-1-je-4-in-FW": "Mod. de rituel (1 à 4 en VC)",
- "RD-in-Min-Std": "RD in Min/Std",
+ "RD-in-Min-Std": "DR en min/heure",
"5M": "5mn",
"30M": "30mn",
"2S": "2sec",
@@ -1880,26 +1880,26 @@
"Orvai-Kurims-Kriegstrommel-Regel": "\n\t\t\t\t\t\t\tÉpreuve: IU/DE/CN
\n \t\t\t\t\t\t\tEffet: Le son du tambour provoque une frénésie chez les membres de l'espèce dont la peau a donné naissance au tympan. S'ils sont incapables de résister à un test de Volonté (résister à l'intimidation) avec un malus égal au NR du rituel, toutes les créatures intelligentes ou les animaux correspondants reçoivent le statut Rage sanguinaire (voir règles page 36). Le rayon d'action est de 16 pas. Pour battre le tambour il faut 1 action. La rage sanguinaire dure 2D20+NR AS.
\n \t\t\t\t\t\t\tDurée d'incantation : 30 minutes \n\t\t\t\t\t\t\tCoût d'activation : 16 PA
\n\t\t\t\t\t\t\tPortée : Toucher
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 en jours
\n\t\t\t\t\t\t\tCatégorie de cible : objets profanes (tambours)
\n\t\t\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\t\t\tDiffusion : Sorcières gobelines
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication : Le lac blanc page 9, Le train vert page 15",
"Ruf-des-Bienenstocks": "Ruf des Bienenstocks",
"Ruf-des-Bienenstocks-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Durch Berührung einer Münze oder Ware, die gegen das gesuchte Objekt getauscht wurde, erfährt man Richtung und Entfernung des Objekts in Tagesreisen. Jedes angefangene Jahr, in dem die Zibilja (oder ihre Sippe) das Objekt vorher besaß, erleichtert die Probe um 1, jedes angefangene Jahr nach dem Verkauf erschwert sie um 1 (insgesamt maximal +/–5).
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: FW x 50 Meilen
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: profane Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Zibilja
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: Der weiße See Seite 51",
- "Ruhe-Körper": " Ruhe Körper",
+ "Ruhe-Körper": " Repos du corps",
"Ruhe-Körper-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KO
\n \t\t\t\t\t\t\tWirkung: Die während der nächsten Regenerationsphase zurückgewonnenen LeP erhöhen sich um die doppelte QS. Zudem verläuft der Schlaf ruhig und traumlos, solange äußere Einflüsse dem nicht entgegenwirken. Der Zauber kann nicht verhindern, dass Gifte und Krankheiten in der Regenerationsphase wirken.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 152",
- "Unberührt-von-Satinav": "Unberührt von Satinav",
+ "Unberührt-von-Satinav": "Inaltérabilité de Satinav",
"Unberührt-von-Satinav-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Ein maximal 5 Stein wiegendes Objekt ist während der Wirkungsdauer vor Verfall geschützt. Die Zeit kann ihm nichts anhaben und es wird also weder verrotten, verrosten noch verfallen. Dies gilt auch in widrigen Umgebungen, etwa überdurchschnittlich feuchten oder heißen Gegenden. Vor gewaltsamen Einflüssen wie Waffenschaden, Feuer oder Säure bietet die Verzauberung jedoch keinen Schutz.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Wochen
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Zeit
\n\t\t\t\t\t\t\tVerbreitung: Kristallomanten
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 152",
"Widerwille": "Widerwille",
"Widerwille-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/GE
\n \t\t\t\t\t\t\tWirkung: Personen mit SK 2 oder schlechter ignorieren ein vom Zauberer bestimmtes Objekt, selbst wenn es sich direkt vor ihnen befindet. Kommt es zu einer Interaktion mit dem Opfer, etwa wenn dieses mit einem bislang ignorierten Schwert angegriffen wird, endet die Wirkung jedoch. Ein einfaches Berühren oder Ertasten reicht hierfür aber nicht aus. Der Zauberer selbst nimmt das Objekt immer wahr, auch wenn der Zauber wirkt. Es können lediglich kleinere Gegenstände bis zur Größe einer Zweihandwaffe oder eines Seils verzaubert werden, nicht jedoch Truhen, Türen oder gar ganze Gebäude.
\n \t\t\t\t\t\t\tZauberdauer: 30 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Stunden
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 153",
- "Wirbelform": "Wirbelform",
+ "Wirbelform": "Tourbillon",
"Wirbelform-Regel": "\n \t\t\t\t\t\t\tProbe: KL/FF/KK
\n \t\t\t\t\t\t\tWirkung: Innerhalb eines Radius von QS Schritt vermag der Zauberer alle Materie des Elements Luft zu verformen, solange sie nicht Teil eines Wesens ist. Auf diesem Weg kann eine Zone erschaffen werden, in der ein Sturm nicht wütet, aber auch die Formung von Rauch und Dampf ist möglich. Der Prozess geht dabei nur langsam vonstatten. Soll die Luft in eine bestimmte Richtung geformt werden, dauert dies 1 KR pro Schritt Fortbewegung. Am Ende der Wirkungsdauer ist das Verformte wieder den normalen Gesetzen der Natur ausgeliefert.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 10 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Magie II S. 137",
"Xenographus": "Xenographus",
"Xenographus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Liest der Zauberer einen Text, erhält er ein Gefühl für die Bedeutung des Niedergelegten, selbst wenn er die Schrift oder Sprache nicht beherrscht. Damit ist es ihm möglich, jeden Text zu verstehen, jedoch lediglich auf dem Niveau einer Person, die die entsprechende Sprache auf Stufe II beherrscht. Die Wirkung umfasst lediglich das geschriebene Wort, nicht jedoch das gesprochene. Ebenso bietet das Ritual keine Hilfestellung bei Schwierigkeiten, die nicht sprachlicher Natur sind, etwa wenn der Text verschlüsselt, in Rätseln verfasst, unleserlich oder unzusammenhängend geschrieben wurde. Das Erlernen einer Sprache oder einer Schrift ist auf diesem Wege nicht möglich, da lediglich die Gesamtbedeutung eines Textes erfasst werden kann, nicht jedoch die Bedeutung einzelner Elemente.
\n \t\t\t\t\t\t\tZauberdauer: 5 Minuten
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Hellsicht
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 153",
- "Zauberklinge-Geisterspeer": "Zauberklinge Geisterspeer",
- "Zauberklinge-Geisterspeer-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mit diesem Ritual lassen sich arkane Kräfte in eine Waffe binden. Diese gilt dann als magische Waffe. Die Kosten des Rituals sind abhängig von der Größe der Waffe. Die Wirkungsdauer lässt sich auf QS x 30 Jahre erhöhen. In diesem Falle verfünffachen sich die AsP-Kosten, wobei 1/20 hiervon permanent verloren gehen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: abhängig von der Waffe (nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: FP in Tage
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 301",
+ "Zauberklinge-Geisterspeer": "Enchantement d’arme",
+ "Zauberklinge-Geisterspeer-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/DE
\n \t\t\t\t\t\t\tEffet : ce rituel permet de lier des armes avec les forces des arcanes. Elles sont alors considérées comme des armes magiques. Les coûts du rituel dépendent de la taille de l’arme et du matériel utilisé. La durée d’effet peut être augmentée pour atteindre NR × 30 ans. Dans ce cas, le coût en PA est quintuplé et 1/20 des PA est perdu de façon permanente
\n \t\t\t\t\t\t\tDurée d’incantation : 8 heures
\n\t\t\t\t\t\t\tCoût d’activation :en fonction de l'arme (non modifiable)
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l’effet: NR x 3 jours
\n\t\t\t\t\t\t\tCatégorie de cible : Objet
\n\t\t\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\t\t\tDiffusion : commun.
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 301",
"Allgemeine-Magie-SF": "CS de Magie générales",
"Aura-verbergen": "Dissimulation d’aura",
- "Aura-verbergen-Tooltip": "Publikation: VR01 - Regelwerk S.284",
- "Abgeschwächter-Zauber": "Abgeschwächter Zauber",
- "Abgeschwächter-Zauber-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91",
- "Adaption-Zauber": "Adaption (Zauber)",
- "Adaption-Zauber-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91",
- "Alchimieverstärkung": "Alchimieverstärkung",
+ "Aura-verbergen-Tooltip": "Publication : VR01 - Règles p.284",
+ "Abgeschwächter-Zauber": "Atténuation de sort",
+ "Abgeschwächter-Zauber-Tooltip": "Publication : VR03 - Aventurische Magie I p.91",
+ "Adaption-Zauber": "Adaptation (Sort)",
+ "Adaption-Zauber-Tooltip": "Publication : VR03 - Aventurische Magie I p.91",
+ "Alchimieverstärkung": "Renforcement de l'alchimie",
"Alchimieverstärkung-Tooltip": "Publication : VR03 - Aventurische Magie I p.91",
"Astrale-Meditation": "Méditation astrale",
"Astrale-Meditation-Tooltip": "Publication : VR03 - Aventurische Magie I p.91",
@@ -1927,7 +1927,7 @@
"Bindung-des-Stabes": "Lien (bâton de magicien)",
"Bindung-des-Stabes-Regel": "\n \t\t\t\t\tEffet : le lien est le premier enchantement qui est lancé sur un bâton de magicien. Grâce à celui-ci, le bâton est lié au magicien. Qui plus est, il devient incassable, même s’il garde la flexibilité du bois. Cependant, il n’y a qu’un feu élémentaire, qui génère plus de chaleur qu’un souffle de dragon ou un ignifaxius, ou bien une antimagie ciblée qui peuvent le détruire. Une fois le bâton lié, il est désormais considéré comme une arme magique et ne peut pas être ensorcelé par d’autres moyens comme le sort arcanovi.
\nUn magicien ne peut posséder qu’un bâton de magicien à la fois. Le lien coûte 2 PA permanents. Le magicien\npeut décider d’annuler sa relation au bâton, par exemple pour se lier à un autre. À la mort du magicien, le bâton\nperd les PA permanents qui y sont stockés et toute magie après 24 heures.
\n \t\t\t\t\tConditions : aucune
\n\t\t\t\t\tVolume : 0 points
\n\t\t\t\t\tCoût d’engagement : 2 PA permanents
\n\t\t\t\t\tDomaine: Objet
\n\t\t\t\t\tCoût en PAV : 10 PAV
\n\t\t\t\t\tPublication : VR01 - Règles p. 277",
"Doppeltes-Maß": "Double taille",
- "Doppeltes-Maß-Regel": "\n \t\t\t\t\tWirkung: Der Stab kann auf seine doppelte Länge verlängert werden, ohne dass er merklich an Dicke einbüßt. Die Wirkung hält an, solange der Magier Körperkontakt mit dem Stab hält. Ein mittlerer Stab wird so lang, dass er unter Stangenwaffen fällt und die Reichweite lang erhält, der lange Stab wird so lang, dass er als Waffe nicht mehr zu benutzen ist. Ein kurzer Stab erhält die Reichweite mittel.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\tAP-Wert: 5 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 276",
+ "Doppeltes-Maß-Regel": "\n \t\t\t\t\tEffet : le bâton peut être allongé du double de sa longueur, sans qu’il perde de manière significative en épaisseur. L’effet dure tant que le magicien est en contact avec le bâton. Un bâton moyen devient suffisamment long pour être considéré comme une arme d’hast et son allonge devient longue. L’allonge d’un bâton court devient moyenne et un bâton long devient si long qu’il ne peut pas être utilisé comme arme.
\n \t\t\t\t\tPrérequis : aucun
\n\t\t\t\t\tPoints de contenance : 2
\n\t\t\t\t\tCoût d'activation : 1 PA
\n\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\tCoût : 5 PAV
\n\t\t\t\t\tPublication: VR01 - Règles p. 276",
"Ewige-Flamme": "Flamme éternelle",
"Ewige-Flamme-Regel": "\n \t\t\t\t\tWirkung: Das Ende des Stabes kann nun willentlich entzündet werden und brennt wie eine Fackel. Das Feuer hat die natürliche Helligkeit und Hitze einer solchen Flamme, zehrt den Stab jedoch nicht auf. Im Kampf eingesetzt bietet die ewige Flamme keinen besonderen Vorteil. Die Wirkung des Stabzaubers endet automatisch, wenn der Magier schläft, den Status Bewusstlos erleidet oder spätestens nach 1 Stunde.
\n \t\t\t\t\tVorrausetzungen: keine
\n\t\t\t\t\tVolumen: 2 Punkte
\n\t\t\t\t\tBindungskosten: 1 AsP
\n\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\tAP-Wert: 10 Abenteuerpunkte
\n\t\t\t\t\tPublikation: VR01 - Regelwerk S. 277",
"Flammenschwert": "Épée de flammes",
@@ -2030,11 +2030,11 @@
"Bann-der-Furcht-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/CH
\n \t\t\t\t\t\t\tWirkung: Durch diese Liturgie wird pro QS eine Stufe des Zustands Furcht aufgehoben.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324",
"Bann-des-Lichts": " Bannissement de la lumière",
"Bann-des-Lichts-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Um den Geweihten herum bildet sich eine Kugel aus Dunkelheit mit einem Durchmesser von QS x 3 Schritt. Pro QS erschweren sich die Sichtverhältnisse um eine Stufe. Natürliche und magische Lichtquellen können die Dunkelheit nicht erhellen. Bei karmalen Lichtquellen entscheidet die höhere QS (wie bei einer Vergleichsprobe), ob das Licht zu sehen ist oder nicht. Hierbei gilt alles oder nichts: Das Licht wird nicht um die QS der Liturgie gedämpft, sondern die höhere QS entscheidet darüber ob Licht zu sehen ist oder nicht. Für den Geweihten werden die Sichtverhältnisse durch die Liturgie nicht erschwert. Der Geweihte muss vor dem Wirken der Liturgie entscheiden, ob die Zone der Dunkelheit an Ort und Stelle verbleiben oder sich mit ihm als Zentrum bewegen soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP (Aktivierung) + 8 KaP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod und Traum), Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324",
- "Blendstrahl": " Blendstrahl",
+ "Blendstrahl": " Rayon éblouissant",
"Blendstrahl-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Betroffene wird geblendet. Es erhält eine Stufe des Zustands Verwirrung.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie und Ordnung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324",
- "Des-Einen-Bezauberner-Sphärenklang": " Des Einen bez. Sphärenklang",
+ "Des-Einen-Bezauberner-Sphärenklang": " L'envoûtante harmonie des sphères de l'élu",
"Des-Einen-Bezauberner-Sphärenklang-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie des Namenlosen erzeugt Bilder im Geist des Opfers und lässt es verführerische Melodien hören. Das Opfer erhält den Status Hörigkeit und ist dem Geweihten hörig. Es wird auch Freunde angreifen, wenn der Priester es befiehlt. Alle 5 Minuten ist eine Probe auf Willenskraft (Bedrohungen standhalten) erschwert um die QS der Liturgie erlaubt, um sich von der Beherrschung zu lösen. Auch zu Beginn der Wirkung ist diese Probe erlaubt.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 118",
- "Ehrenhaftigkeit": " Ehrenhaftigkeit",
+ "Ehrenhaftigkeit": " Honorabilité",
"Ehrenhaftigkeit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: „Ehrenhaft“ bedeutet in diesem Fall, dass der Betroffene sich an die Gebote des Geweihten hält. Dies kann je nach Auslegung und Kultur bedeuten, dass der Betroffene bei Patzern des Gegners auf weitere Angriffe verzichtet, nicht von hinten angreift, dem Gegner die Chance gibt, eine verlorene Waffe wieder aufzusammeln, auf Waffengifte verzichtet usw.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Rondra (Schild und Sturm)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325",
"Entzifferung": " Entzifferung",
"Entzifferung-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Die Textmenge richtet sich nach der QS. Für jede QS kann er fünf Foliantenseiten in normaler Schriftgröße entziffern.
\n \t\t\t\t\t\t\tLiturgiedauer: 8 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Wissen), Nandus (Bildung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 325",
@@ -2052,7 +2052,7 @@
"Göttliches-Zeichen-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/CH
\n \t\t\t\t\t\t\tWirkung: Das Zeichen äußert sich z. B. als Donnergrollen, obwohl keine Wolken am Himmel zu sehen sind (Rondra), das Schnattern eines Storches (Peraine) oder als kurzer Moment der Stille (Boron). Innerhalb der Zone der Liturgie können Personen das göttliche Zeichen wahrnehmen. Der Radius der Zone beträgt QS x 10 in Schritt. Bei Proben auf Bekehren & Überzeugen kann der Meister eine Erleichterung von 1 gewähren, wenn der Geweihte das Zeichen bei der Anwendung miteinbezieht.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326",
"Heilsegen": " Bénédiction de guérison",
"Heilsegen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Betroffene erhält innerhalb von 5 Minuten nach dem Wirken der Liturgie verlorene LeP in Höhe der verwendeten KaP zurück. Der Geweihte kann maximal so viele KaP einsetzen, wie er FW hat. Wird die Liturgie vor dem Ablauf der durch den Konstitutionswert angegebenen Frist für den Tod eines Helden begonnen, kann er gerettet werden. Wird die Liturgie jedoch unterbrochen, überlebt der Patient danach nur noch die verbliebenen Kampfrunden.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 1 KaP pro LeP, mindestens jedoch 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326",
- "Herbeirufung-der-Herrscharen-des-Rattenkindes": " Herb. d. Herrsch. d. Ra
\n\t\t\t\t\t\t\t\t Kl. Bann wider Untote
\n\t\t\t\t\t\t\t\t Kl. Bannstrahl
\n\t\t\t\t\t\t\t\t Krankheitsbann
\n\t\t\t\t\t\t\t\t Lautlos
\n\t\t\t\t\t\t\t\t Magieschutz
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t",
+ "Herbeirufung-der-Herrscharen-des-Rattenkindes": " Invocation des phalanges de l'Enfant des Rats",
"Herbeirufung-der-Herrscharen-des-Rattenkindes-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie ruft Ratten herbei, die häufig als Diener des Namenlosen angesehen werden. Die Tiere stehen unter der vollständigen Kontrolle des Geweihten und gehorchen seinen Befehlen. Es erscheinen QS x 5 Ratten aus dem Nichts.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Tiere (Ratten)
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 125",
"Kleiner-Bann-wider-Untore": " Bannissement mineur des morts-vivants",
"Kleiner-Bann-wider-Untore-Regel": "\n \t\t\t\t\t\t\tProbe: MU/MU/CH (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Bann verursacht 2W6+(QS x2) SP gegen ein untotes Wesen. Der Bann trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Untote
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327",
diff --git a/MassEffect_5e/translations/fr.json b/MassEffect_5e/translations/fr.json
index 48f02af74b..74db927ba2 100644
--- a/MassEffect_5e/translations/fr.json
+++ b/MassEffect_5e/translations/fr.json
@@ -9,10 +9,10 @@
"type-u": "TYPE",
"abilities-u": "CARACTÉRISTIQUES",
"npc-armor-place": "scale mail",
- "hit-points-u": "HIT POINTS",
- "formula-u": "FORMULA",
- "speed-u": "SPEED",
- "npc-speed-place": "30 ft., fly 60ft.",
+ "hit-points-u": "POINTS DE VIE",
+ "formula-u": "FORMULE",
+ "speed-u": "VITESSE",
+ "npc-speed-place": "9 m, vol 18 m.",
"attributes-u": "ATTRIBUTS",
"str-u": "FOR",
"dex-u": "DEX",
@@ -23,49 +23,49 @@
"saves-u": "SAUVEGARDES",
"skills-u": "COMPÉTENCES",
"acrobatics-u": "ACROBATIE",
- "vehicle_handling-u": "VEHICLE HANDLING",
- "electronics-u": "ELECTRONICS",
- "athletics-u": "ATHLETICS",
- "deception-u": "DECEPTION",
- "history-u": "HISTORY",
- "insight-u": "INSIGHT",
+ "vehicle_handling-u": "MANIEMENT DE VÉHICULE",
+ "electronics-u": "ÉLECTRONIQUE",
+ "athletics-u": "ATHLÉTISME",
+ "deception-u": "TROMPERIE",
+ "history-u": "HISTOIRE",
+ "insight-u": "PERSPICACITÉ",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
- "medicine-u": "MEDICINE",
+ "medicine-u": "MÉDECINE",
"science-u": "SCIENCE",
"perception-u": "PERCEPTION",
- "performance-u": "PERFORMANCE",
+ "performance-u": "REPRÉSENTATION",
"persuasion-u": "PERSUASION",
- "engineering-u": "ENGINEERING",
- "sleight_of_hand-u": "SLEIGHT OF HAND",
- "stealth-u": "STEALTH",
- "survival-u": "SURVIVAL",
- "damage-vuln-u": "DAMAGE VULNERABILITIES",
- "npc-dmg-vuln-place": "fire",
- "damage-res-u": "DAMAGE RESISTANCES",
- "npc-dmg-res-place": "cold",
- "damage-imm-u": "DAMAGE IMMUNITIES",
- "npc-dmg-imm-place": "lightning, thunder",
- "cond-imm-u": "CONDITION IMMUNITIES",
- "npc-cond-imm-place": "charmed",
- "senses-u": "SENSES",
- "npc-senses-place": "darkvision 120ft., passive Perception 16",
- "langs-u": "LANGUAGES",
- "lang-u": "LANGUAGE",
- "npc-langs-place": "Abyssal, Common, Infernal",
- "challenge-u": "CHALLENGE",
- "xp-u": "XP",
- "spellcast-npc-u": "SPELLCASTING NPC",
- "spell-ability-u": "SPELLCASTING ABILITY",
- "none-u": "NONE",
- "strength-u": "STRENGTH",
- "strength-save-u": "STRENGTH SAVE",
- "dexterity-u": "DEXTERITY",
- "dexterity-save-u": "DEXTERITY SAVE",
+ "engineering-u": "INGÉNIERIE",
+ "sleight_of_hand-u": "ESCAMOTAGE",
+ "stealth-u": "DISCRÉTION",
+ "survival-u": "SURVIE",
+ "damage-vuln-u": "VULNÉRABILITÉS AUX DÉGÂTS",
+ "npc-dmg-vuln-place": "feu",
+ "damage-res-u": "RÉSISTANCES AUX DÉGÂTS",
+ "npc-dmg-res-place": "froid",
+ "damage-imm-u": "IMMUNITÉS AUX DÉGÂTS",
+ "npc-dmg-imm-place": "foudre, tonnerre",
+ "cond-imm-u": "IMMUNITÉS AUX CONDITIONS",
+ "npc-cond-imm-place": "charmé",
+ "senses-u": "SENS",
+ "npc-senses-place": "vision dans le noir 36 m, perception passive 16",
+ "langs-u": "LANGUES",
+ "lang-u": "LANGUE",
+ "npc-langs-place": "Abyssal, Commun, Infernal",
+ "challenge-u": "FACTEUR DE PUISSANCE",
+ "xp-u": "PX",
+ "spellcast-npc-u": "PNJ LANCEUR DE SORTS",
+ "spell-ability-u": "CAPACITÉ A LANCER DES SORTS",
+ "none-u": "AUCUN(E)",
+ "strength-u": "FORCE",
+ "strength-save-u": "SAUVEGARDE DE FORCE",
+ "dexterity-u": "DEXTERITÉ",
+ "dexterity-save-u": "SAUVEGARDE DE DEXTÉRITÉ",
"constitution-u": "CONSTITUTION",
- "constitution-save-u": "CONSTITUTION SAVE",
+ "constitution-save-u": "SAUVEGARDE DE CONSTITUTION",
"intelligence-u": "INTELLIGENCE",
- "intelligence-save-u": "INTELLIGENCE SAVE",
+ "intelligence-save-u": "SAUVEGARDE D'INTELLIGENCE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"charisma-u": "CHARISMA",
@@ -113,38 +113,38 @@
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
- "medicine": "Medicine",
+ "medicine": "Médecine",
"science": "Science",
"perception": "Perception",
- "performance": "Performance",
+ "performance": "Représentation",
"persuasion": "Persuasion",
- "engineering": "Engineering",
- "sleight_of_hand": "Sleight of Hand",
- "stealth": "Stealth",
- "survival": "Survival",
- "dmg-vuln": "Damage Vulnerabilities",
- "dmg-res": "Damage Resistances",
- "dmg-imm": "Damage Immunities",
- "cond-imm": "Condition Immunities",
- "senses": "Senses",
- "langs": "Languages",
- "challenge": "Challenge",
- "npc-trait-name-place": "False Appearance.",
- "npc-trait-desc-place": "If the dragon fails...",
+ "engineering": "Ingénierie",
+ "sleight_of_hand": "Escamotage",
+ "stealth": "Discrétion",
+ "survival": "Survie",
+ "dmg-vuln": "Vulnérabilités aux dégâts",
+ "dmg-res": "Résistances aux dégâts",
+ "dmg-imm": "Immunités aux dégâts",
+ "cond-imm": "Immunités aux conditions",
+ "senses": "Sens",
+ "langs": "Langues",
+ "challenge": "Facteur de puissance",
+ "npc-trait-name-place": "Apparence trompeuse.",
+ "npc-trait-desc-place": "Si le dragon rate...",
"actions": "Actions",
- "adv": "Advantage",
+ "adv": "Avantage",
"norm": "Normal",
- "disadv": "Disadvantage",
- "name:-u": "NAME:",
- "attack-u": "ATTACK",
+ "disadv": "Désavantage",
+ "name:-u": "NOM:",
+ "attack-u": "ATTAQUE",
"type:-u": "TYPE:",
- "melee": "Melee",
- "ranged": "Ranged",
+ "melee": "Mêlée",
+ "ranged": "À distance",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
- "target:-u": "TARGET:",
- "target:": "Target:",
+ "target:-u": "CIBLE:",
+ "target:": "Cible:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",