diff --git a/Delta Green/delta_green.html b/Delta Green/delta_green.html index 6709e3ecba..db87e09a6b 100644 --- a/Delta Green/delta_green.html +++ b/Delta Green/delta_green.html @@ -316,7 +316,7 @@ setAttrs({bp: Math.max(Math.floor(v.bp)+Math.floor(v.bp_diff),0)}); setAttrs({bp_diff: 0}); }); }); -on('sheet:opened change:str change:con change:pow change:dex change:int', function() { +on('sheet:opened change:str change:con change:pow change:dex change:int change:cha', function() { getAttrs(["str","con","pow","dex","int","cha","pow_tmp"], function(values) { setAttrs({strx5: Math.floor(values.str * 5)}); setAttrs({conx5: Math.floor(values.con * 5)}); diff --git a/Monsterhearts-2/Monsterhearts-2.html b/Monsterhearts-2/Monsterhearts-2.html index 0a3ba651c8..6c94cb0bcc 100644 --- a/Monsterhearts-2/Monsterhearts-2.html +++ b/Monsterhearts-2/Monsterhearts-2.html @@ -1,25 +1,25 @@

- Name: - Pronouns: - Skin: + Name: + Pronouns: + Skin:
Look: - Origin:
+Look: + Origin:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
Faery Contract: If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings:
+
Faery Contract: If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to Pulling Strings:
✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,
- ✦ add 2 to your roll on an act of vengeance.
Unashamed: You can give someone a String on you to add 3 to your attempt to Turn Them On.
+Unashamed: You can give someone a String on you to add 3 to your attempt to Turn Them On.
-The Wild Hunt: When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to Turn Someone On.
+The Wild Hunt: When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to Turn Someone On.
-Lure: Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.
+Lure: Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.
-Guide: If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.
+Guide: If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.
-Beyond The Veil: To seek audience with the Faery King, Gaze Into the Abyss. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.
+Beyond The Veil: To seek audience with the Faery King, Gaze Into the Abyss. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
Unresolved Trauma: Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.
+Unresolved Trauma: Whenever something brings to mind your death, you choke up and gain the Condition traumatized if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.
-Helpful Spirit: When you help someone resolve a Condition, gain a String on them.
+Helpful Spirit: When you help someone resolve a Condition, gain a String on them.
-Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining harm to you.
+Transference: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining harm to you.
-Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.
+Projected Blame: While you've got the Condition traumatized, you may act as though others had the Condition at fault for my death.
-Creep: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.
+Creep: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.
-Limitless: You can walk through walls and fly.
+Limitless: You can walk through walls and fly.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
The Hunger: You have a Hunger for (select 1):
The Hunger: You have a Hunger for (select 1):
What The Right Hand Wants: Your body contains many histories, and it desires many things. Create another Hunger.
+What The Right Hand Wants: Your body contains many histories, and it desires many things. Create another Hunger.
- Satiety: When you satiate a Hunger, choose one:
+
Satiety: When you satiate a Hunger, choose one:
✦ heal 1 Harm;
✦ mark experience;
- ✦ take 1 Forward.
Short Rest For The Wicked: When you die, wait it out. A few hours later, you wake up fully healed.
+Short Rest For The Wicked: When you die, wait it out. A few hours later, you wake up fully healed.
-Watchful Golem: When you defend someone without them ever knowing about it, mark experience.
+Watchful Golem: When you defend someone without them ever knowing about it, mark experience.
-Ending: You remember every detail of your death. When you tell someone about it, give them the Condition morbid and roll to Turn Them On with Cold.
+Ending: You remember every detail of your death. When you tell someone about it, give them the Condition morbid and roll to Turn Them On with Cold.
-Esprit de Corpse: When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.
+Esprit de Corpse: When you Gaze Into the Abyss, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
Better Than Nothing: When you gain a Condition, mark experience.
+Better Than Nothing: When you gain a Condition, mark experience.
-A Blank Canvas: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.
+A Blank Canvas: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.
-Try Harder Next Time: When you screw up, give yourself an appropriate Condition and take 1 forward.
+Try Harder Next Time: When you screw up, give yourself an appropriate Condition and take 1 forward.
-Fake: Add 1 to any rolls you make while lying.
+Fake: Add 1 to any rolls you make while lying.
-Metamorphosis: When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.
+Metamorphosis: When you Gaze Into the Abyss, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.
-Strange Impressions: When a main character either harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
+Strange Impressions: When a main character either harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.
+
Soul Debt: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.
- The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.
Dark Recruiter: When you bring an innocent soul to the Dark Power, mark experience.
+Dark Recruiter: When you bring an innocent soul to the Dark Power, mark experience.
-Under Pressure: If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.
+Under Pressure: If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.
-Can't Save Myself: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.
+Can't Save Myself: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.
-The Power Flows Through You: You can give the Dark Power a String in order to add 2 to your next roll.
+The Power Flows Through You: You can give the Dark Power a String in order to add 2 to your next roll.
-Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two harm.
+Numbing It Out: You can give the Dark Power a String in order to remove a Condition or up to two harm.
-Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.
+Elsewise Power: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.
-Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.)
+Uncanny Voices: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.)
-Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after..
+Strings Attached: You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after..
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
True Love:You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.
+True Love:You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.
-Mess With Me, Mess With Him: When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you.
+Mess With Me, Mess With Him: When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you.
-Entrenched: If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.
+Entrenched: If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.
-Sympathy Is My Weapon: Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.
+Sympathy Is My Weapon: Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.
-Excuses Are My Armour: When you ignore some blatant problem with your Lover or how they treat you, mark experience.
+Excuses Are My Armour: When you ignore some blatant problem with your Lover or how they treat you, mark experience.
-Downward Spiral: When you Gaze Into the Abyss, you may cause yourself 1 Harm. If you do, add 2 to your roll.
+Downward Spiral: When you Gaze Into the Abyss, you may cause yourself 1 Harm. If you do, add 2 to your roll.
-Down The Rabbit Hole: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.
+Down The Rabbit Hole: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
The Clique: You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:
+
The Clique: You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:
✦ they're armed (with guns and real dangerous stuff),
✦ they're connected (with money and designer drugs),
✦ they're talented (in a band or sports team),
- ✦ they're cultists (with dark oaths and willingness to die).
The Shield: When you're surrounded by your gang, subtract 1 from any rolls against you.
+The Shield: When you're surrounded by your gang, subtract 1 from any rolls against you.
-Bought Loyalty: You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now.
+Bought Loyalty: You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now.
-And Your Enemies Closer: When someone betrays you, gain a String on them.
+And Your Enemies Closer: When someone betrays you, gain a String on them.
-Many Bodies: When you promise one of your gang members to someone, add 2 to your roll to Turn Them On. When one of your gang members has sex with someone, it triggers your Sex Move.
+Many Bodies: When you promise one of your gang members to someone, add 2 to your roll to Turn Them On. When one of your gang members has sex with someone, it triggers your Sex Move.
-Streaming: You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, Gaze Into the Abyss about it and add 1 to your roll.
+Streaming: You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, Gaze Into the Abyss about it and add 1 to your roll.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At four Harm, Skirt Death.
Invited: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.
+Invited: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.
- Hypnotic: You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:
+
Hypnotic: You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:
✦ they realize exactly what you've done to them,
✦ they fuck up your commands,
- ✦ their sanity is unhinged.
Cold As Ice: When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list.
+Cold As Ice: When you Shut Someone Down and roll a 7 or higher, you may choose an extra option from the list.
- The Feeding: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:
+
The Feeding: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:
✦ you heal 1 Harm,
✦ you take 1 Forward,
- ✦ they definitely don't die.
Marked For The Hunt: Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.
+Marked For The Hunt: Feeding on someone establishes a preternatural bond. From that point forward, whenever you Gaze Into the Abyss concerning their whereabouts or well-being, roll as if you had Dark 3.
-Inescapable: You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.
+Inescapable: You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.
+
- When you have five experience points, erase them and choose one advancement from the list below: + When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At 4 Harm, Skirt Death.
Primal Dominance: When you harm someone, take a String on them.
+Primal Dominance: When you harm someone, take a String on them.
-Scent Of Blood: Add 1 to all rolls against those who have been harmed in this scene already.
+Scent Of Blood: Add 1 to all rolls against those who have been harmed in this scene already.
-Howl At The Moon: When basked in moonlight, you may act as if you had Dark 3.
+Howl At The Moon: When basked in moonlight, you may act as if you had Dark 3.
-Spirit Armour: When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.
+Spirit Armour: When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to all rolls to Keep Your Cool.
- Heightened Senses: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:
+
Heightened Senses: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:
✦ Where's my best escape route or way in?
✦ Which enemy is the most vulnerable to me?
✦ What's their secret weakness?
✦ What poses the biggest threat to me?
- ✦ Who's in control here?
Unstable: When you become your Darkest Self, mark experience.
+Unstable: When you become your Darkest Self, mark experience.
+
- When you have five experience points, erase them and choose one advancement from the list below: + When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At 4 Harm, Skirt Death.
Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.
+Sympathetic Tokens: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.
- Hex-Casting: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:
+
Hex-Casting: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:
✦ the casting does you 1 Harm;
✦ the Hex has weird side effects;
- ✦ trigger your Darkest Self.
Transgressive Magic: If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll.
+Transgressive Magic: If your ritual transgresses the community's moral or sexual standards, add 1 to your Hex-Casting roll.
-Sanctuary: You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.
+Sanctuary: You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.
-Wither: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.
+Wither: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.
-Binding: The person cannot physically harm others.
+Binding: The person cannot physically harm others.
-Ring Of Lies: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.
+Ring Of Lies: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.
-Watching: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.
+Watching: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.
-Illusions: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.
+Illusions: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.
+
- When you have five experience points, erase them and choose one advancement from the list below:
- Hot: - Cold: - Volatile: - Dark: + Hot: + Cold: + Volatile: + Dark:
+
-
At 4 Harm, Skirt Death.
+
-
When you have five experience points, erase them and choose one advancement from the list below: {{name}} {{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}{{/roll_mod}} |
+ {{name}} {{#roll_name}} {{/roll_name}}{{#roll_mod}}{{/roll_mod}} |
||||||||
|---|---|---|---|---|---|---|---|---|---|
{{comment}} |
diff --git a/Monsterhearts-2/translation.json b/Monsterhearts-2/translation.json
new file mode 100644
index 0000000000..2904bed6cd
--- /dev/null
+++ b/Monsterhearts-2/translation.json
@@ -0,0 +1,319 @@
+{
+ "lbl-name":"Name",
+ "lbl-pronouns":"Pronouns",
+ "lbl-skin":"Skin",
+ "lbl-look":"Look",
+ "lbl-origin":"Origin",
+ "lbl-backstory":"Your Backstory",
+ "lbl-strings":"Strings",
+ "lbl-promises":"Promises",
+ "lbl-harm":"Harm",
+ "text-harminfo":"At four Harm, Skirt Death.",
+ "lbl-conditions":"Conditions",
+ "lbl-notes":"Notes",
+ "lbl-moves":"Moves",
+ "lbl-other":"Other",
+ "lbl-sexmove":"Sex Move",
+ "lbl-darkestself":"Darkest Self",
+ "lbl-seasonadvances":"Season Advances",
+ "lbl-unlocked":"Unlocked",
+ "lbl-experience":"Experience",
+ "lbl-rewritten":"Rewritten Darkest Self",
+ "lbl-atfault":"At Fault",
+
+ "text-expinfo":"When you have five experience points, erase them and choose one advancement from the list below:",
+ "text-expreminder":"Don't forget to manually add any advancements to your sheet. Check any you've already taken.",
+ "text-seasonadvancesinfo":"Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.",
+ "text-seasonadvances1":" Change your character's Skin.",
+ "text-seasonadvances2":" Rewrite your Darkest Self.",
+ "text-seasonadvances3":" Retire your character and start a new one.",
+ "text-seasonadvances4":" Gain two of the Growing Up moves.",
+ "lbl-seasonadvancements":"Season Advancements",
+
+ "text-askbonus":"Any other modifiers?",
+ "text-commentprompt":"Comment",
+ "text-commentexample":"..To do something!",
+
+ "lbl-Hot":"Hot",
+ "lbl-Cold":"Cold",
+ "lbl-Volatile":"Volatile",
+ "lbl-Dark":"Dark",
+
+ "lbl-fae":"Fae",
+ "text-faebackstory":"You wear your heart on your sleeve. Give everyone one String.