Known Bug: Please double click the diamonds to select your current Effort / Strain.
++
++
+@{boons}
+ +@{ratio_max_hp}
+@{ratio_heavy}
+@{ratio_bloodied}
+@{ratio_dash}
++
Sheet v0.4 for ICON v1.45
+diff --git a/13th Age Glorantha/translations/pl.json b/13th Age Glorantha/translations/pl.json index 381d4cfca5..9650bd7812 100644 --- a/13th Age Glorantha/translations/pl.json +++ b/13th Age Glorantha/translations/pl.json @@ -37,15 +37,15 @@ "MD": "MD", "Basic melee": "Basic melee", "Basic ranged": "Basic ranged", - "Situational Attack Modifier": "Situational Attack Modifier", + "Situational Attack Modifier": "Modyfikator ataku sytuacyjnego", "Damage on hit": "Obrażenia przy trafieniu", "Damage on miss": "Obrażenia przy nie trafieniu", "Escalation die value": "Escalation die value", "Attack result": "Wynik ataku", "Hit Points": "Punkty Wytrzymałości", "HP": "PW", - "Recoveries": "Recoveries", - "Recovery": "Recovery", + "Recoveries": "Odzyskiwania", + "Recovery": "Powrót do zdrowia", "Recovery Value": "Recovery Value", "Current": "Current", "Max.": "Max.", diff --git a/24XX/translations/fr.json b/24XX/translations/fr.json index ac1c948ffc..15e0cf17c0 100644 --- a/24XX/translations/fr.json +++ b/24XX/translations/fr.json @@ -11,6 +11,6 @@ "specialty": "Specialty:", "stress": "Stress", "sublogo": "LO-FI SCI-FI RPG", - "success": "Success", - "special": "Special" + "success": "Succès", + "special": "Spéciale" } \ No newline at end of file diff --git a/A Song of Ice and Fire/translations/de.json b/A Song of Ice and Fire/translations/de.json index 6356b1c124..0a959dc9fe 100644 --- a/A Song of Ice and Fire/translations/de.json +++ b/A Song of Ice and Fire/translations/de.json @@ -23,7 +23,7 @@ "dodge": "Ausweichen", "quickness": "Schnelligkeit", "animal-handling": "Umgang mit Tieren", - "charm": "Beruhigen", + "charm": "Schmeicheln", "drive": "Lenken", "ride": "Reiten", "train": "Abrichten", diff --git a/Aborea_new/aborea.html b/Aborea_new/aborea.html index 5e66e3da6f..cd7f06a981 100644 --- a/Aborea_new/aborea.html +++ b/Aborea_new/aborea.html @@ -536,7 +536,7 @@ @@ -816,7 +816,7 @@ @@ -832,7 +832,7 @@ @@ -1919,7 +1919,7 @@ -
CLEAR 1-FATIGUE
+Injury
+Injury
+Trauma
+
Avare
+Colérique
+Cruel
+Envieux
+Généreux
+Prudent
+Clément
+Bienveillant
+Gourmand
+Lâche
+Luxurieux
+Orgueilleux
+Sobre
+Valeureux
+Chaste
+Humble
+Paresseux
+Trompeur
+Travailleur
+Loyal
+| - | - Disponibles : - | -- Possédés : - | -- Taux de pertes : % - | -- |
| + | + Disponibles : + | ++ Possédés : + | ++ Taux de pertes : % + | ++ |
| + | + + | + +
| Notes |
+ | Munitions | +Type | +Nombre | +Taux pertes | +Effet | +
| + + + | +
+ |
+ + / + + | ++ % + | ++ + | +
| Prédicats |
| + + | ++ + + | +
| + + | ++ + + | +
-
+ Known Bug: Please double click the diamonds to select your current Effort / Strain.
+@{boons}
+ +@{ratio_max_hp}
+@{ratio_heavy}
+@{ratio_bloodied}
+@{ratio_dash}
+Sheet v0.4 for ICON v1.45
+When you aim your cannons and use them to Strike, choose one.
Once per fight, when you Clash by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.
", + "asset-heavy-cannons-ability-2": "Una volta per combattimento, quando Opporsi impegnandoti in uno scambio di fuoco tutto o niente, aggiungi +1, conta un colpo debole come un colpo forte e segna i progressi su un colpo. In caso di errore, devi subire un risultato terribile.
", "asset-heavy-cannons-ability-3": "When you Compel, Enter the Fray, or Gain Ground by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.
", "asset-internal-refit-name": "Internal Refit", "asset-internal-refit-asset-type": "Module", @@ -588,7 +588,7 @@ "move-title-ask-the-oracle": "Ask the Oracle", "move-title-enter-the-fray": "Enter the Fray", "move-title-strike": "Strike", - "move-title-clash": "Clash", + "move-title-clash": "Opporsi", "move-title-turn-the-tide": "Turn the Tide", "move-title-end-the-fight": "End the Fight", "move-title-battle": "Battle", diff --git a/Ironsworn/translations/it.json b/Ironsworn/translations/it.json index 5750fa053d..a43853b35f 100644 --- a/Ironsworn/translations/it.json +++ b/Ironsworn/translations/it.json @@ -1,346 +1,346 @@ { - "character-name": "NAME", - "character-experience": "EXPERIENCE", - "character-experience-spent": "SPENT", - "resource-health": "HEALTH", - "resource-spirit": "SPIRIT", - "resource-supply": "SUPPLY", - "resource-momentum": "Momentum", - "resource-momentum-burn": "Burn", + "character-name": "NOME", + "character-experience": "ESPERIENZA", + "character-experience-spent": "SPESO", + "resource-health": "SALUTE", + "resource-spirit": "SPIRITO", + "resource-supply": "FORNITURA", + "resource-momentum": "Slancio", + "resource-momentum-burn": "Bruciare", "resource-momentum-max": "Max", - "resource-momentum-reset": "Reset", - "stat-edge": "Edge", - "stat-wits": "Wits", - "stat-heart": "Heart", - "stat-iron": "Iron", - "stat-shadow": "Shadow", - "stat-toggle-set": "Apply", - "stat-toggle-edit": "Edit", - "nav-summary": "Summary", - "nav-vows": "Vows", - "nav-bonds": "Bonds", - "nav-progress": "Progress", - "nav-assets": "Assets", - "nav-moves": "Moves", - "nav-oracles": "Oracles", - "nav-sites": "Sites", - "nav-settings": "Settings", - "page-info-close": "CLOSE", - "page-select": "SELECT THE SHEET TYPE", - "page-name-character": "CHARACTER", - "page-name-shared": "SHARED", - "page-summary-vows": " VOWS ", - "page-summary-debilities": " DEBILITIES ", - "page-summary-failures": " FAILURES ", - "page-summary-notes": " NOTES ", - "vow-name": "Vow", - "vow-menace": "MENACE", - "vow-threat": "Threat", - "vow-mark": "MARK", - "vow-fulfill": "FULFILL", - "progress-challenge": "CHALLENGE", - "progress-conclude": "Conclude", - "progress-conclude-roll-title": "Conclude Your Progress", - "progress-challenge-countdown": "Countdown", - "failures-learn": "LEARN", - "difficulty-troublesome": "troublesome", - "difficulty-dangerous": "dangerous", - "difficulty-formidable": "formidable", - "difficulty-extreme": "extreme", - "difficulty-epic": "epic", - "clear-btn": "CLEAR", - "move-roll-shortcut-pay-the-price": "Pay", - "move-roll-shortcut-ask-the-oracle": "Oracle", - "roll-btn": "Roll", - "roll-table": "Roll on the Table", - "roll-oracle": "Roll Oracle", - "roll-challenge-dice": "Challenge Dice", - "roll-action-score": "Action Score", - "roll-action-progress": "Progress", - "roll-previous-action-score": "Previous Action Score", - "roll-action-die-cancelled": "Action die cancelled for matching negative momentum.", - "roll-stat-and-modifier": "Stat + Modifier", - "roll-new-action-score": "New Action Score", - "outcome-opportunity": "OPPORTUNITY", - "outcome-strong-hit": "STRONG HIT", - "outcome-burn-strong-hit": "Burn Momentum: Strong Hit", - "outcome-weak-hit": "WEAK HIT", - "outcome-burn-weak-hit": "Burn Momentum: Weak Hit", - "outcome-miss": "MISS", - "outcome-complication": "COMPLICATION", - "debility-group-conditions": "Conditions", - "debility-group-banes": "Banes & Burdens", - "debility-group-assets": "Assets", - "debility-wounded": "Wounded", - "debility-shaken": "Shaken", - "debility-unprepared": "Unprepared", - "debility-encumbered": "Encumbered", - "debility-corrupted": "Corrupted", - "debility-maimed": "Maimed", - "debility-cursed": "Cursed", - "debility-tormented": "Tormented", - "debility-leech": "Leech", - "debility-oathbreaker": "Oathbreaker", - "debility-custom-one": "Custom 1", - "debility-custom-two": "Custom 2", - "settings-delve": "Delve", - "settings-delve-sites": "Sites", - "settings-delve-failures": "Failures", - "settings-delve-rarities": "Rarities", - "settings-delve-threat": "Threat", - "settings-moves": "Moves", - "settings-moves-show-assets": "Show Assets", - "bond-name": "Name", - "bond-details": "Details", - "bond-location": "Location", - "bond-descriptors": "Descriptors", - "move-close-preview": "Close preview", - "asset-companion-name": "Name:", - "asset-dropdown-default": "Select", - "asset-type-companion": "Companion", - "asset-type-path": "Path", - "asset-type-combat-talent": "Combat Talent", - "asset-type-ritual": "Ritual", - "asset-type-custom": "Custom", - "asset-title-archer": "Archer", + "resource-momentum-reset": "Resetta", + "stat-edge": "Atletica", + "stat-wits": "Ingegno", + "stat-heart": "Cuore", + "stat-iron": "Ferro", + "stat-shadow": "Ombra", + "stat-toggle-set": "Applica", + "stat-toggle-edit": "Modifica", + "nav-summary": "Riepilogo", + "nav-vows": "Giuramenti", + "nav-bonds": "Legami", + "nav-progress": "Progresso", + "nav-assets": "Risorse", + "nav-moves": "Mosse", + "nav-oracles": "Oracoli", + "nav-sites": "Luoghi", + "nav-settings": "Impostazioni", + "page-info-close": "CHIUDERE", + "page-select": "SELEZIONA IL TIPO DI SCHEDA", + "page-name-character": "PERSONAGGIO", + "page-name-shared": "CONDIVISA", + "page-summary-vows": " GIURAMENTI ", + "page-summary-debilities": " DEBILITÀ ", + "page-summary-failures": " FALLIMENTI ", + "page-summary-notes": " NOTE ", + "vow-name": "Giuramento", + "vow-menace": "PERICOLO", + "vow-threat": "Minaccia", + "vow-mark": "SPUNTA", + "vow-fulfill": "ADEMPIERE", + "progress-challenge": "SFIDA", + "progress-conclude": "Concludere", + "progress-conclude-roll-title": "Concludi i Tuoi Progressi", + "progress-challenge-countdown": "Conto alla rovescia", + "failures-learn": "APPRESO", + "difficulty-troublesome": "fastidioso", + "difficulty-dangerous": "pericoloso", + "difficulty-formidable": "formidabile", + "difficulty-extreme": "estremo", + "difficulty-epic": "epico", + "clear-btn": "PULIRE", + "move-roll-shortcut-pay-the-price": "Paga", + "move-roll-shortcut-ask-the-oracle": "Oracolo", + "roll-btn": "Tiro", + "roll-table": "Tiro sulla Tabella", + "roll-oracle": "Tira Oracolo", + "roll-challenge-dice": "Dadi Sfida", + "roll-action-score": "Punteggio Azione", + "roll-action-progress": "Progresso", + "roll-previous-action-score": "Punteggio azione precedente", + "roll-action-die-cancelled": "Dado d'azione annullato per aver abbinato lo slancio negativo.", + "roll-stat-and-modifier": "Statistiche + Modificatore", + "roll-new-action-score": "Nuovo punteggio di azione", + "outcome-opportunity": "OPPORTUNITÀ", + "outcome-strong-hit": "COLPO FORTE", + "outcome-burn-strong-hit": "Brucia Slancio: Colpo forte", + "outcome-weak-hit": "COLPO DEBOLE", + "outcome-burn-weak-hit": "Brucia Slancio: Colpo debole", + "outcome-miss": "FALLITO", + "outcome-complication": "COMPLICAZIONE", + "debility-group-conditions": "Condizioni", + "debility-group-banes": "Sventure e Fardelli", + "debility-group-assets": "Risorse", + "debility-wounded": "Ferito", + "debility-shaken": "Scosso", + "debility-unprepared": "Impreparato", + "debility-encumbered": "Sovraccarico", + "debility-corrupted": "Corrotto", + "debility-maimed": "Mutilato", + "debility-cursed": "Maledetto", + "debility-tormented": "Tormentato", + "debility-leech": "Sanguisuga", + "debility-oathbreaker": "Giuramento Violato", + "debility-custom-one": "Personalizzato 1", + "debility-custom-two": "Personalizzato 2", + "settings-delve": "Scavare", + "settings-delve-sites": "Luoghi", + "settings-delve-failures": "Fallimenti", + "settings-delve-rarities": "Rarità", + "settings-delve-threat": "Minaccia", + "settings-moves": "Mosse", + "settings-moves-show-assets": "Mostra Risorse", + "bond-name": "Nome", + "bond-details": "Dettagli", + "bond-location": "Zona", + "bond-descriptors": "Descrittori", + "move-close-preview": "Chiudi anteprima", + "asset-companion-name": "Nome:", + "asset-dropdown-default": "Scegli", + "asset-type-companion": "Compagno", + "asset-type-path": "Sentiero", + "asset-type-combat-talent": "Talento da Combattimento", + "asset-type-ritual": "Rituale", + "asset-type-custom": "Personalizzato", + "asset-title-archer": "Arciere", "asset-title-berserker": "Berserker", - "asset-title-brawler": "Brawler", - "asset-title-cutthroat": "Cutthroat", - "asset-title-duelist": "Duelist", - "asset-title-fletcher": "Fletcher", - "asset-title-ironclad": "Ironclad", - "asset-title-long-arm": "Long-arm", - "asset-title-shield-bearer": "Shield-bearer", - "asset-title-skirmisher": "Skirmisher", - "asset-title-slinger": "Slinger", - "asset-title-sunderer": "Sunderer", - "asset-title-swordmaster": "Swordmaster", - "asset-title-cave-lion": "Cave Lion", - "asset-title-giant-spider": "Giant Spider", - "asset-title-hawk": "Hawk", - "asset-title-horse": "Horse", - "asset-title-hound": "Hound", - "asset-title-kindred": "Kindred", - "asset-title-mammoth": "Mammoth", - "asset-title-owl": "Owl", - "asset-title-raven": "Raven", - "asset-title-young-wyvern": "Young Wyvern", - "asset-title-alchemist": "Alchemist", - "asset-title-animal-kin": "Animal-kin", - "asset-title-banner-sworn": "Banner-sworn", - "asset-title-battle-scarred": "Battle-scarred", - "asset-title-blade-bound": "Blade-bound", - "asset-title-bonded": "Bonded", - "asset-title-dancer": "Dancer", - "asset-title-devotant": "Devotant", - "asset-title-empowered": "Empowered", - "asset-title-fortune-hunter": "Fortune-hunter", - "asset-title-herbalist": "Herbalist", - "asset-title-honorbound": "Honorbound", - "asset-title-improviser": "Improviser", - "asset-title-infiltrator": "Infiltrator", - "asset-title-loyalist": "Loyalist", - "asset-title-masked": "Masked", - "asset-title-oathbreaker": "Oathbreaker", - "asset-title-outcast": "Outcast", - "asset-title-pretender": "Pretender", - "asset-title-revenant": "Revenant", - "asset-title-rider": "Rider", - "asset-title-ritualist": "Ritualist", - "asset-title-shadow-kin": "Shadow-kin", - "asset-title-sighted": "Sighted", - "asset-title-slayer": "Slayer", - "asset-title-spirit-bound": "Spirit-bound", - "asset-title-storyweaver": "Storyweaver", - "asset-title-trickster": "Trickster", - "asset-title-veteran": "Veteran", - "asset-title-waterborn": "Waterborn", - "asset-title-wayfinder": "Wayfinder", - "asset-title-weapon-master": "Weaponmaster", - "asset-title-wildblood": "Wildblood", - "asset-title-wright": "Wright", - "asset-title-augur": "Augur", - "asset-title-awakening": "Awakening", - "asset-title-bind": "Bind", - "asset-title-communion": "Communion", - "asset-title-divination": "Divination", - "asset-title-invoke": "Invoke", - "asset-title-keen": "Keen", - "asset-title-leech": "Leech", - "asset-title-lightbearer": "Lightbearer", - "asset-title-scry": "Scry", - "asset-title-shadow-walk": "Shadow-walk", - "asset-title-sway": "Sway", - "asset-title-talisman": "Talisman", - "asset-title-tether": "Tether", + "asset-title-brawler": "Lottatore", + "asset-title-cutthroat": "Tagliagole", + "asset-title-duelist": "Duellante", + "asset-title-fletcher": "Frecciaio", + "asset-title-ironclad": "Corazzato", + "asset-title-long-arm": "Braccio lungo", + "asset-title-shield-bearer": "Portatore di Scudo", + "asset-title-skirmisher": "Schermagliatore", + "asset-title-slinger": "Fromboliere", + "asset-title-sunderer": "Separatore", + "asset-title-swordmaster": "Maestro di Spada", + "asset-title-cave-lion": "Leone delle caverne", + "asset-title-giant-spider": "Ragno gigante", + "asset-title-hawk": "Falco", + "asset-title-horse": "Cavallo", + "asset-title-hound": "Segugio", + "asset-title-kindred": "Parente", + "asset-title-mammoth": "Mammut", + "asset-title-owl": "Gufo", + "asset-title-raven": "Corvo", + "asset-title-young-wyvern": "Giovane Viverna", + "asset-title-alchemist": "Alchimista", + "asset-title-animal-kin": "Parente Animale", + "asset-title-banner-sworn": "Giuramento sullo Stendardo ", + "asset-title-battle-scarred": "Segnato dalla battaglia", + "asset-title-blade-bound": "Legato alla lama", + "asset-title-bonded": "Legato", + "asset-title-dancer": "Danzatore", + "asset-title-devotant": "Devoto", + "asset-title-empowered": "Potenziato", + "asset-title-fortune-hunter": "Cacciatore di fortuna", + "asset-title-herbalist": "Erborista", + "asset-title-honorbound": "Brigata d'Onore", + "asset-title-improviser": "Improvvisatore", + "asset-title-infiltrator": "Infiltrato", + "asset-title-loyalist": "Lealista", + "asset-title-masked": "Mascherato", + "asset-title-oathbreaker": "Giuramento Violato", + "asset-title-outcast": "Emarginato", + "asset-title-pretender": "Pretendente", + "asset-title-revenant": "Redivivo", + "asset-title-rider": "Cavaliere", + "asset-title-ritualist": "Ritualista", + "asset-title-shadow-kin": "Parente dell'ombra", + "asset-title-sighted": "Veggente", + "asset-title-slayer": "Assassino", + "asset-title-spirit-bound": "Legato allo spirito", + "asset-title-storyweaver": "Tessitore di storie", + "asset-title-trickster": "Imbroglione", + "asset-title-veteran": "Veterano", + "asset-title-waterborn": "Nato dall'acqua", + "asset-title-wayfinder": "Cercavia", + "asset-title-weapon-master": "Maestro d'armi", + "asset-title-wildblood": "Sangue selvaggio", + "asset-title-wright": "Artigiano", + "asset-title-augur": "Predire", + "asset-title-awakening": "Risveglio", + "asset-title-bind": "Legame", + "asset-title-communion": "Comunione", + "asset-title-divination": "Divinazione", + "asset-title-invoke": "Invocare", + "asset-title-keen": "Acuto", + "asset-title-leech": "Sanguisuga", + "asset-title-lightbearer": "Portatore di luce", + "asset-title-scry": "Scrutare", + "asset-title-shadow-walk": "Camminare nell'ombra", + "asset-title-sway": "Sventolare", + "asset-title-talisman": "Talismano", + "asset-title-tether": "Legare", "asset-title-totem": "Totem", - "asset-title-visage": "Visage", - "asset-title-ward": "Ward", - "asset-title-thunder-bringer": "Thunder-bringer", - "asset-description-archer": "If you wield a bow...", - "asset-archer-ability-1": "When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.>", - "asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.", - "asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.", - "asset-archer-ability-2": "Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.", - "asset-archer-ability-3": "When you Resupply by hunting, add +1 and take +1 momentum on a hit.", - "asset-description-berserker": "If you are clad only in animal pelts...", - "asset-berserker-ability-1": "When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.", - "asset-berserker-ability-2": "When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.", - "asset-berserker-ability-2-list-1": "Push yourself: Endure Harm (1 harm).", - "asset-berserker-ability-2-list-2": "Lose yourself: Endure Stress (1 stress).", - "asset-berserker-ability-3": "When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.", - "asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...", - "asset-brawler-ability-1": "When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.", - "asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).", - "asset-brawler-ability-3": "When you Face Danger or Clash against a brawling attack, add +1 and take +1 momentum on a hit.", - "asset-description-cutthroat": "If you wield a dagger or knife...", - "asset-cutthroat-ability-1": "When you are in position to Strike at an unsuspecting foe, choose one (before rolling).", - "asset-cutthroat-ability-1-list-1": "Add +2 and take +1 momentum on a hit.", - "asset-cutthroat-ability-1-list-2": "Inflict +2 harm on a hit.", - "asset-cutthroat-ability-2": "When you Compel someone at the point of your blade, or when you rely on your blade to Face Danger, add +1.", - "asset-cutthroat-ability-3": "Once per fight, when you Secure an Advantage +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.", - "asset-description-duelist": "If you wield a bladed weapon in each hand...", - "asset-duelist-ability-1": "When you Strike or Clash, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.", - "asset-duelist-ability-2": "Once per fight, when you Secure an Advantage +edge by making a bold display of your combat prowess, you may reroll any dice.", - "asset-duelist-ability-3": "When you Draw the Circle, choose one (before rolling).", - "asset-duelist-ability-3-list-1": "Add +2.", - "asset-duelist-ability-3-list-2": "Take +2 momentum on a hit.", - "asset-fletcher-ability-1": "When you Secure an Advantage by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.", - "asset-fletcher-ability-2": "When you Resupply by recovering or gathering arrows after a Battle, add +2.", - "asset-fletcher-ability-3": "When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.", - "asset-fletcher-ability-3-list-1": "Seeker: When a shooter uses the arrow to Strike or Clash against this foe, reroll any dice (one time only).", - "asset-fletcher-ability-3-list-2": "Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).", - "asset-description-ironclad": "If you wear armor...", - "asset-ironclad-ability-1": "When you equip or adjust your armor, choose one.", - "asset-ironclad-ability-1-list-1": "Lightly armored: When you Endure Harm in a fight, add +1 and take +1 momentum on a hit.", - "asset-ironclad-ability-1-list-2": "Geared for war: Mark encumbered. When you Endure Harm in a fight, add +2 and take +1 momentum on a hit.", - "asset-ironclad-ability-2": "When you Clash while you are geared for war, add +1.", - "asset-ironclad-ability-3": "When you Compel in a situation where strength of arms is a factor, add +2.", - "asset-ironclad-track-1": "Lightly Armored", - "asset-ironclad-track-2": "Geared for War", - "asset-description-long-arm": "If you wield a staff...", - "asset-long-arm-ability-1": "In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may Strike or Clash +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.", - "asset-long-arm-ability-2": "When you Secure an Advantage +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.", - "asset-long-arm-ability-3": "When you Undertake a Journey and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.", - "asset-description-shield-bearer": "If you wield a shield...", - "asset-shield-bearer-ability-1": "When you Face Danger using your shield as cover, add +1. When you Clash in close quarters, take +1 momentum on a strong hit.", - "asset-shield-bearer-ability-2": "When you paint your shield with a meaningful symbol, envision what you create. Then, if you Endure Stress as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.", - "asset-shield-bearer-ability-3": "When forced to Endure Harm in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.", - "asset-description-skirmisher": "If you wield a spear...", - "asset-skirmisher-ability-1": "When you Face Danger by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may...", - "asset-skirmisher-ability-1-list-1": "Iron: Strike(if you have initiative) or Clash now, and add +1.", - "asset-skirmisher-ability-1-list-2": "Edge: Take +1 momentum.", - "asset-skirmisher-ability-2": "When you Strike in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, Face Danger +iron to recover your spear.", - "asset-skirmisher-ability-3": "When you Secure an Advantage by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.", - "asset-description-slinger": "If you wield a sling...", - "asset-slinger-ability-1": "When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you Enter the Fray by barraging your foe with sling-bullets, inflict harm on a strong hit.", - "asset-slinger-ability-2": "When you Strike by launching stones at an advancing foe, you may choose one (before rolling).", - "asset-slinger-ability-2-list-1": "Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.", - "asset-slinger-ability-2-list-2": "Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.", - "asset-slinger-ability-3": "When you Secure an Advantage by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.", - "asset-description-sunderer": "If you wield an axe...", - "asset-sunderer-ability-1": "When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).", - "asset-sunderer-ability-2": "When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.", - "asset-sunderer-ability-3": "When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash. On a weak hit, as above, but this death weighs on you; Endure Stress (2 stress).", - "asset-description-swordmaster": "If you wield a sword...", - "asset-swordmaster-ability-1": "When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.", - "asset-swordmaster-ability-2": "When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike.", - "asset-swordmaster-ability-3": "When you Swear an Iron Vow by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.", - "asset-description-thunder-bringer": "If you wield a mighty hammer...", - "asset-thunder-bringer-ability-1": "When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.", - "asset-thunder-bringer-ability-2": "When you Strike a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.", - "asset-thunder-bringer-ability-3": "When you Turn the Tide, you may Strike with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.", - "asset-augur-ability-1": "When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (Ask the Oracle if unsure), and take +1 momentum.", - "asset-augur-ability-2": "As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.", - "asset-augur-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-awakening-ability-1": "When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must Face Danger +heart to keep it from turning on you (as a formidable foe).", - "asset-awakening-ability-2": "Your simulacrum has 6 health.", - "asset-awakening-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-bind-ability-1": "When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; Endure Stress (2 stress).", - "asset-bind-ability-2": "As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).", - "asset-bind-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-communion-ability-1": "When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (Ask the Oracle if unsure) and Endure Stress (1 stress).", - "asset-communion-ability-2": "As above, and you may also commune with the long-dead.", - "asset-communion-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-divination-ability-1": "When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to Gather Information about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a weak hit, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.", - "asset-divination-ability-2": "As above, and your divination can also reveal information about the subject's future.", - "asset-divination-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-invoke-ability-1": "When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then Secure an Advantage or Face Danger +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; Endure Stress (2 stress).", - "asset-invoke-ability-2": "You may Compel +essence (and suffer -1 essence) through a show of power.", - "asset-invoke-ability-3": "When you perform this ritual, add +1 and take +1 essence on a hit.", - "asset-keen-ability-1": "When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they Strike or Clash. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; Endure Stress (2 stress).", - "asset-keen-ability-2": "As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they Draw the Circle, Enter the Fray, or Battle.", - "asset-keen-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-leech-ability-1": "When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune's thirst is quenched.", - "asset-leech-ability-2": "As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.", - "asset-leech-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-lightbearer-ability-1": "When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.", - "asset-lightbearer-ability-2": "You may use your light to Strike or Clash against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.", - "asset-lightbearer-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-scry-ability-1": "When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may Gather Information through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.", - "asset-scry-ability-1-list-1": "Your blood: Endure Harm (2 harm).", - "asset-scry-ability-1-list-2": "Something precious: Endure Stress(2 stress).", - "asset-scry-ability-1-list-3": "Provisions: Suffer -2 supply.", - "asset-scry-ability-2": "As above, and you may instead study a past event.", - "asset-scry-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-shadow-walk-ability-1": "When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first Face Danger to find your way.", - "asset-shadow-walk-ability-2": "As above, and you may also travel along the hidden paths of the shadow realms to Undertake a Journey using +shadow (instead of +wits). If you do, Endure Stress (1 stress) and mark progress twice on a strong hit.", - "asset-shadow-walk-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-sway-ability-1": "When you speak a person's name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person's need. Envision what you hear (Ask the Oracle if unsure). If you use this information or fulfill this need when you Compel them, you may reroll any dice (one time only). On a weak hit, as above, but this person's need creates a troubling dilemma or complication; Endure Stress (1 stress).", - "asset-sway-ability-2": "As above, and if you roll a strong hit when you Compel, you may also reroll any dice (one time only) when you Gather Information from this person.", - "asset-sway-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-talisman-ability-1": "When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).", - "asset-talisman-ability-2": "As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.", - "asset-talisman-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-tether-ability-1": "When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your Destination, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you Face Desolation. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; Endure Stress (2 stress).", - "asset-tether-ability-2": "As above, and you may also reroll any dice when you Sojourn in the tethered place.", - "asset-tether-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-totem-ability-1": "When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; Endure Stress (1 stress).", - "asset-totem-ability-2": "As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart).", - "asset-totem-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-visage-ability-1": "When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you Secure an Advantage or Compel using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; Endure Harm (2 harm).", - "asset-visage-ability-2": "As above, and you may also add +1 when you Strike, Clash, or Battle .", - "asset-visage-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-ward-ability-1": "When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one.", - "asset-ward-ability-1-list-1": "When a foe first crosses the boundary, take +1 momentum.", - "asset-ward-ability-1-list-2": "When you first inflict harm against a foe within the boundary, inflict +1 harm.", - "asset-ward-ability-1-list-3": "Your ward is ‘likely' (Ask the Oracle) to trap a foe within the boundary.", - "asset-ward-ability-2": "As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain').", - "asset-ward-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.", - "asset-description-cave-lion": "Your cat takes down its prey.", - "asset-cave-lion-ability-1": "Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.", - "asset-cave-lion-ability-2": "Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum", - "asset-cave-lion-ability-3": "Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.", - "asset-description-giant-spider": "Your spider uncovers secrets.", - "asset-giant-spider-ability-1": "Discreet: When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.", - "asset-giant-spider-ability-2": "Soul-Piercing: You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to Gather Information and reroll any dice.", - "asset-giant-spider-ability-3": "Ensnaring: When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.", - "asset-description-hawk": "Your hawk can aid you while it is aloft.", - "asset-hawk-ability-1": "Far-seeing: When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.", - "asset-hawk-ability-2": "Fierce: When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.", - "asset-hawk-ability-3": "Vigilant: When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.", - "asset-description-horse": "You and your horse ride as one.", - "asset-horse-ability-1": "Swift: When you Face Danger +edge using your horse's speed and grace, or when you Undertake a Journey, add +1.", - "asset-horse-ability-2": "Fearless: When you Enter the Fray orSecure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.", - "asset-horse-ability-3": "Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.", - "asset-description-hound": "Your hound is your steadfast companion.", - "asset-hound-ability-1": "Sharp: When you Gather Information using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.", - "asset-hound-ability-2": "Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.", - "asset-hound-ability-3": "Loyal: When you Endure Stress in the company of your hound, add +1.", - "asset-description-kindred": "Your friend stands by you.", - "asset-kindred-ability-1": "Skilled: When you make a move outside of combat aided by your companion's expertise, add +1.", - "asset-kindred-ability-1-write-in": "Expertise:", - "asset-kindred-ability-2": "Shield-Kin: When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.", - "asset-kindred-ability-3": "Bonded: Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.", - "asset-description-mammoth": "Your mammoth walks a resolute path.", - "asset-mammoth-ability-1": "Lumbering: When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling)", - "asset-mammoth-ability-2": "Beast of burden: When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.", - "asset-mammoth-ability-3": "Overpowering: When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.", - "asset-description-owl": "Your owl soars through the darkness.", - "asset-owl-ability-1": "Nocturnal: If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.", - "asset-owl-ability-2": "Sage: When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).", - "asset-owl-ability-3": "Embodying: When you Face Death, take your owl's health as +momentum before you roll.", - "asset-description-raven": "Your raven heeds your call.", + "asset-title-visage": "Viso", + "asset-title-ward": "Interdizione", + "asset-title-thunder-bringer": "Portatore di tuoni", + "asset-description-archer": "Se brandisci un arco...", + "asset-archer-ability-1": "Quando Ottieni un vantaggio prendendoti un momento per mirare, scegli il tuo approccio e aggiungi +1.>", + "asset-archer-ability-1-list-1": "Fidati del tuo istinto: tira +ingegno e prendi +2 slancio su un colpo forte.", + "asset-archer-ability-1-list-2": "Allinea il tuo tiro: tira +atletica e prendi +1 slancio su un colpo.", + "asset-archer-ability-2": "Una volta per combattimento, quando Colpire o Opporsi, puoi effettuare colpi extra e subire -1 rifornimento (decidi prima di tirare). Quando lo fai, ritira i dadi. In caso di colpo, infliggi +2 danni e subisci +1 slancio.", + "asset-archer-ability-3": "Quando ottieni Rifornisci cacciando, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-description-berserker": "Se sei vestito solo di pelli di animali...", + "asset-berserker-ability-1": "Quando Ottieni un vantaggio o Costringere incarnando la tua natura selvaggia, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-berserker-ability-2": "Quando Colpire o Opporsi scatenando la tua rabbia (decidi prima di tirare), infliggi +1 danno con un colpo. Quindi, scegline uno.", + "asset-berserker-ability-2-list-1": "Spingiti: Subisci danno (1 danno).", + "asset-berserker-ability-2-list-2": "Perditi: Sopporta lo Stress (1 stress).", + "asset-berserker-ability-3": "Quando ottieni Sopportare Danno in un combattimento e la tua salute è superiore a 0, puoi lasciare che il dolore infiammi la tua follia (decidi prima di tirare). Se poi metti a segno un colpo forte e scegli di abbracciare il dolore, prendi +slancio pari alla tua salute rimanente. Un colpo debole conta come un fallimento.", + "asset-description-brawler": "Se sei disarmato o combatti con un'arma non letale...", + "asset-brawler-ability-1": "Quando Ottieni un vantaggio +ferro impegnandoti in risse ravvicinate (come pugni, inciampi o prese), aggiungi +1. Se metti a segno un colpo, puoi anche infliggere 1 danno.", + "asset-brawler-ability-2": "Quando usi un attacco senz'armi o un'arma semplice per Colpire con intento mortale, aggiungi +2 e infliggi 2 danni a un colpo (invece di 1). In caso di colpo debole o fallimento, subisci -1 slancio (in aggiunta a qualsiasi altro risultato del movimento).", + "asset-brawler-ability-3": "Quando ottieni Affrontare pericolo o Opporsi contro un attacco da rissa, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-description-cutthroat": "Se brandisci un pugnale o un coltello...", + "asset-cutthroat-ability-1": "Quando sei in posizione per Colpire contro un nemico ignaro, scegline uno (prima di tirare).", + "asset-cutthroat-ability-1-list-1": "Aggiungi +2 e prendi +1 slancio su un colpo.", + "asset-cutthroat-ability-1-list-2": "Infliggi +2 danni con un colpo.", + "asset-cutthroat-ability-2": "Quando Costringere qualcuno alla punta della tua lama, o quando fai affidamento sulla tua lama per Affrontare il Pericolo, aggiungi +1.", + "asset-cutthroat-ability-3": "Una volta per combattimento, quando ottieni Ottieni un vantaggio +ombra eseguendo una finta o una direzione sbagliata, tira nuovamente qualsiasi dado e prendi +1 slancio su un colpo.", + "asset-description-duelist": "Se brandisci un'arma da taglio in ogni mano...", + "asset-duelist-ability-1": "Quando Colpisci o Opporsi, puoi aggiungere +2. Se lo fai (decidi prima di tirare), infliggi +1 danno con un colpo forte e conta un colpo debole come mancato.", + "asset-duelist-ability-2": "Una volta per combattimento, quando Ti assicuri un Vantaggio +vantaggio mettendo in mostra la tua abilità in combattimento, puoi ritirare qualsiasi dado.", + "asset-duelist-ability-3": "Quando Disegni il Cerchio, scegline uno (prima di tirare).", + "asset-duelist-ability-3-list-1": "Aggiungi +2.", + "asset-duelist-ability-3-list-2": "Ottieni +2 slancio su un colpo.", + "asset-fletcher-ability-1": "Quando Ottieni un vantaggio fabbricando frecce di ottima qualità, aggiungi +1. Quindi, prendi +1 rifornimento o +1 slancio su un colpo.", + "asset-fletcher-ability-2": "Quando Rifornisci recuperando o raccogliendo frecce dopo una Battaglia, aggiungi +2.", + "asset-fletcher-ability-3": "Quando crei una singola freccia designata per un nemico specifico, immagina il processo e i materiali e tira + ingegno. Con un colpo forte , prendi entrambi. Con colpi deboli, scegline uno.", + "asset-fletcher-ability-3-list-1": "Cercatore: quando un tiratore usa la freccia per Colpire o Opporsi contro questo nemico, tira nuovamente i dadi (una sola volta).", + "asset-fletcher-ability-3-list-2": "Devastatore: quando un tiratore usa la freccia per infliggere danni a questo nemico, infliggi +1d6 danni (una sola volta).", + "asset-description-ironclad": "Se indossi un'armatura...", + "asset-ironclad-ability-1": "Quando equipaggi o modifichi la tua armatura, scegline una.", + "asset-ironclad-ability-1-list-1": "Corazza leggera: Quando subisci Sopportare danni in un combattimento, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-ironclad-ability-1-list-2": "Corazza leggera: Quando subisci Sopportare danni in un combattimento, aggiungi +2 e prendi +1 slancio per un colpo.", + "asset-ironclad-ability-2": "Quando ottieni Opporsi mentre sei pronto per la guerra, aggiungi +1.", + "asset-ironclad-ability-3": "Quando ottieni Costringi in una situazione in cui la forza delle braccia è un fattore, aggiungi +2.", + "asset-ironclad-track-1": "Armatura leggera", + "asset-ironclad-track-2": "Attrezzato per la guerra", + "asset-description-long-arm": "Se brandisci un bastone...", + "asset-long-arm-ability-1": "Nelle tue mani, un umile bastone è un'arma mortale (2 danni). Quando invece lo usi come arma semplice (1 danno), puoi Colpire o Opporsi +taglio (invece del ferro). Se lo fai, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-long-arm-ability-2": "Quando Ottieni un vantaggio +vantaggio usando il tuo bastone per disarmare, inciampare, spingere o stordire il tuo nemico, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-long-arm-ability-3": "Quando Intraprendi un viaggio e ottieni un colpo forte, o se accompagni un alleato che mette a segno un colpo forte in quella mossa, il tuo bastone fornisce supporto e conforto nei tuoi viaggi; prendi slancio +1.", + "asset-description-shield-bearer": "Se brandisci uno scudo...", + "asset-shield-bearer-ability-1": "Quando affrontare il pericolo usando il tuo scudo come copertura, aggiungi +1. Quando effettui Opporsi a distanza ravvicinata, prendi +1 slancio su un colpo forte.", + "asset-shield-bearer-ability-2": "Quando dipingi il tuo scudo con un simbolo significativo, immagina ciò che crei. Quindi, se si ottiene Sopportare lo Stress mentre si affronta un temibile nemico, si aggiunge +1 e si ottiene +1 slancio per colpo.", + "asset-shield-bearer-ability-3": "Quando sei costretto a Sopportare Danno in un combattimento, puoi invece sacrificare il tuo scudo e ignorare tutti i danni. Se lo fai, lo scudo viene distrutto. Una volta per combattimento, prendi anche l'iniziativa quando sacrifichi il tuo scudo per evitare danni.", + "asset-description-skirmisher": "Se brandisci una lancia...", + "asset-skirmisher-ability-1": "Quando Affronti il Pericolo tenendo a bada un nemico usando la portata della tua lancia, tira +ferro o +spigolo. Se colpisci, potresti...", + "asset-skirmisher-ability-1-list-1": "Ferro: Colpisci(se hai iniziativa) o Opporsi ora e aggiungi +1.", + "asset-skirmisher-ability-1-list-2": "Atletica: Prendi +1 slancio", + "asset-skirmisher-ability-2": "Quando ottieni Colpire in combattimento ravvicinato, puoi tentare di guidare la tua lancia verso casa (decidi prima di tirare). Se lo fai, aggiungi +1 e infliggi +2 danni a ogni colpo. Se metti a segno un colpo e il combattimento continua, Affrontare il Pericolo + ferro per recuperare la tua lancia.", + "asset-skirmisher-ability-3": "Quando Ottieni un vantaggio impugnando la tua lancia contro un nemico in carica, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-description-slinger": "Se brandisci una fionda...", + "asset-slinger-ability-1": "Quando viene lanciata da una fionda, una semplice pietra infligge danni mortali (2 danni). Quando Entra nella mischia sbarrando il tuo nemico con proiettili da fionda, infliggi danno con un colpo forte.", + "asset-slinger-ability-2": "Quando ottieni Colpire lanciando pietre contro un nemico che avanza, puoi sceglierne uno (prima di tirare).", + "asset-slinger-ability-2-list-1": "Trattienili: Mantieni l'iniziativa con un colpo debole , ma infliggi solo 1 danno.", + "asset-slinger-ability-2-list-2": "Colpiscili forte: infliggi +1 danno con un colpo, ma subisci -1 slancio.", + "asset-slinger-ability-3": "Quando Ottieni un Vantaggio preparando pietre di qualità o materiale speciale, aggiungi +1. Quindi, prendi +1 slancio o +1 rifornimento in caso di colpo.", + "asset-description-sunderer": "Se brandisci un ascia...", + "asset-sunderer-ability-1": "Quando ottieni Colpire o Opporsi da vicino, potresti subire -1 slancio e infliggere +1 danno con un colpo (decidi prima di tirare).", + "asset-sunderer-ability-2": "Quando hai la tua ascia in mano e usi la promessa di violenza per Costringere o Assicurati un vantaggio, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-sunderer-ability-3": "Quando rendi omaggio a un nemico caduto (formidabile o superiore) incidendo una runa nell'impugnatura della tua ascia, tira +cuore. Con un colpo forte, infliggi +1d6 danni (una sola volta) quando Colpire o Opporsi. Con colpo debole, come sopra, ma questa morte ti pesa; Sopportare lo Stress (2 stress).", + "asset-description-swordmaster": "Se brandisci una spada...", + "asset-swordmaster-ability-1": "Quando Colpire o Opporsi e bruci slancio per migliorare il tuo risultato, infliggi +2 danno. Se il combattimento continua, aggiungi +1 alla tua prossima mossa.", + "asset-swordmaster-ability-2": "Quando ottieni Opporsi e ottieni un colpo Forte, puoi aggiungere +1 se segui immediatamente con Colpire.", + "asset-swordmaster-ability-3": "Quando Giuri un Voto di Ferro inginocchiandoti e afferrando la lama della tua spada, aggiungi +1 e prendi +1 slancio per un colpo. Se lasci che il bordo prenda sangue dalle tue mani, Sopportare Danno (1 danno) in cambio di uno slancio aggiuntivo di +1 su un colpo.", + "asset-description-thunder-bringer": "Se brandisci un potente martello...", + "asset-thunder-bringer-ability-1": "Quando Affrontare il Pericolo, Ottieni un Vantaggioo Costringere colpendo o rompendo un oggetto inanimato, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-thunder-bringer-ability-2": "Quando Colpire un nemico per respingerlo indietro, stordirlo o fargli perdere l'equilibrio, infliggi 1 danno (invece di 2) e prendi +2 slancio per colpo. Con un colpo forte, crei anche un'apertura e aggiungi +1 alla tua prossima mossa.", + "asset-thunder-bringer-ability-3": "Quando Invertire la Rotta, puoi Colpire con tutta la furia e la potenza che puoi raccogliere. Se lo fai (decidi prima di tirare), puoi ripetere il tiro di qualsiasi dado e infliggere +2 danni con un colpo forte, ma contare un colpo debole come mancato.", + "asset-augur-ability-1": "Quando evochi uno stormo di corvi e fai una sola domanda, tira +ingegno. Su un colpo forte, interpreti le loro chiamate come un presagio utile. Immagina la risposta (Chiedi all'Oracolo se non sei sicuro) e prendi +2 slancio. Con colpi deboli, i corvi ignorano la tua domanda e offrono un indizio su un problema o un'opportunità non correlati in quest'area. Immagina cosa impari (Chiedi all'Oracolo se non sei sicuro) e prendi +1 slancio.", + "asset-augur-ability-2": "Come sopra, e anche i corvi ti aiuteranno a guidarti sulla strada giusta. In caso di successo, aggiungi +1 al segmento successivo quando Intraprendere un Viaggio.", + "asset-augur-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-awakening-ability-1": "Quando crei un simulacro, tira +cuore. Con un colpo forte, la tua creazione riceve una vita innaturale. Se ti aiuta mentre ti muovi per assalire o superare un ostacolo con la forza, aggiungi +2. Ha 3 punti salute e subisce danni a seconda dei casi, ma non è un compagno e non può essere curato. A 0 salute, è morto. Con un colpo debole, come sopra, ma se tiri un 1 sul tuo dado azione quando sei aiutato dalla tua creazione, devi Affrontare il Pericolo +cuore per impedirgli di rivoltarti contro di te (come un formidabile nemico).", + "asset-awakening-ability-2": "Il tuo simulacro ha 6 salute.", + "asset-awakening-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-bind-ability-1": "Quando indossi una pelle di animale e balli al chiaro di luna, tira + ingegno. Con un colpo forte, tu o un alleato potete indossare la pelle e aggiungere +1 quando fate mosse con la relativa statistica (atletica di lupo; ferro dell'orso; cuore di cervo; ombra di volpe; ingegno del cinghiale). Se chi lo indossa ottiene un 1 sul proprio dado azione mentre fa un movimento usando la pelle, la magia è consumata. Con colpi deboli, come sopra, ma la natura chiama mentre balli; Sopportare lo Stress (2 stress).", + "asset-bind-ability-2": "Come sopra, e puoi invece eseguire questo rituale indossando la pelle di una bestia. Se lo fai, assegna un nome alla statistica correlata e aggiungi +2 (invece di +1).", + "asset-bind-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-communion-ability-1": "Quando circondi i resti di una creatura intelligente deceduta di recente con candele accese ed evochi il suo spirito, tira +cuore. Aggiungi +1 se condividi un legame. Con un colpo forte, lo spirito appare e puoi conversare per alcuni minuti. Fai le mosse appropriate (aggiungi +1). Con colpi deboli, come sopra, ma lo spirito fornisce anche notizie inquietanti non correlate al tuo scopo. Immagina cosa ti dice (Chiedi all'Oracolo se non sei sicuro) e Sopportare lo Stress (1 stress).", + "asset-communion-ability-2": "Come sopra, e puoi anche entrare in comunione con i morti da tempo.", + "asset-communion-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-divination-ability-1": "Quando prendi una goccia di sangue da un soggetto consenziente (non te stesso) e lanci le pietre incise con le rune, tira +cuore. Con un colppo forte, puoi leggere le rune per Raccogliere Informazioni sull'argomento e sulle persone a loro vicine, comprese le intuizioni di cui tu e il soggetto non siete a conoscenza. Se lo fai, aggiungi +1. Su un colpo debole, come sopra, ma le risposte vengono rivelate solo con tempi supplementari e concentrazione; subire -2 slancio.", + "asset-divination-ability-2": "Come sopra, e la tua divinazione può anche rivelare informazioni sul futuro del soggetto.", + "asset-divination-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-invoke-ability-1": "Quando consumi l'essenza mistica di ciò che ti circonda, tira +ingegno. Con un colpo forte, aggiungi il valore del tuo dado azione al tuo tracciato dell'essenza (massimo 6). Puoi quindi Ottenere un Vantaggio o Affrontare il pericolo +essenza per creare effetti mistici minori o illusioni. Se lo fai, subisci -1 essenza e prendi +1 slancio per ogni colpo. Con un colpo debole, come sopra, ma catturare queste energie è straziante; Sopportare lo Stress (2 stress).", + "asset-invoke-ability-2": "Puoi Costringere +essenza (e subire -1 essenza) attraverso una dimostrazione di potere.", + "asset-invoke-ability-3": "Quando esegui questo rituale, aggiungi +1 e prendi +1 essenza su un colpo.", + "asset-keen-ability-1": "Quando impugni un'arma e canti un acuto per coloro che ha ucciso, tira +cuore. Con un Colpo Forte, chi la impugna infligge +1 danno quando Colpire o Opporsi. Se ottengono un 1 sul loro dado azione quando effettuano una mossa per infliggere danno, la magia è consumata. Su un colpo debole, come sopra, ma le voci di coloro che furono uccisi si uniscono al tuo canto; Sopportare lo Stress (2 stress).", + "asset-keen-ability-2": "Come sopra, e il possessore può anche (solo una volta) aggiungere +1 e prendere +2 slancio su un colpo quando Disegnare il Cerchio, Entrare nella Mischia, o Battaglia.", + "asset-keen-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-leech-ability-1": "Quando contrassegni le mani o l'arma con un'intricata runa del sangue, tira +ferro. Con un colpo forte, la runa ha sete di sangue fresco. Solo una volta, quando effettui una mossa per infliggere danni, tira nuovamente i dadi e infliggi +2 danni per colpo. Quindi, per ogni punto danno inflitto, prendi +1 e assegnalo come +salute o +slancio. Con colpo debole, come sopra, ma questa risorsa conta come una debolezza fino a quando la sete della runa non viene placata.", + "asset-leech-ability-2": "Come sopra, e puoi anche toccare un alleato o un compagno e fargli prendere +1 salute o slancio per ogni punto non assegnato.", + "asset-leech-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-lightbearer-ability-1": "Quando ti concentri su una fonte di luce e ne catturi l'essenza, tira +ingegno. Con un colpo forte, imposta la traccia luminosa su +6. Con colpo debole, fai +3. Quindi, quando fai una mossa per superare o navigare nell'oscurità, puoi aggiungere +2 e subire -1 luce.", + "asset-lightbearer-ability-2": "Puoi usare la tua luce per Colpire o Opporsi contro un nemico che dimora nell'oscurità. Scegli la quantità di luce da scatenare e tira +luce (invece di +ferro o +atletica). Soffrire -luce pari a quella quantità. Se colpisci, il tuo danno è 1+la tua luce scatenata.", + "asset-lightbearer-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-scry-ability-1": "Quando guardi le fiamme per studiare una persona o un luogo remoto, tira +ombra. Tu o qualcuno con te dovete conoscere il bersaglio. Con un colpo forte, puoi Raccogliere Informazioni attraverso l'osservazione usando +ombra o +ingegno. Con colpo debole, come sopra, ma le fiamme sono affamate; scegline uno da sacrificare.", + "asset-scry-ability-1-list-1": "Il tuo sangue: Sopportare il Danno (2 danni).", + "asset-scry-ability-1-list-2": "Qualcosa di prezioso: Sopportare lo Stress(2 stress).", + "asset-scry-ability-1-list-3": "Rifornimenti: Subire -2 provviste.", + "asset-scry-ability-2": "Come sopra, e puoi invece studiare un evento passato.", + "asset-scry-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-shadow-walk-ability-1": "Quando ti copri con il sottile velo dei regni delle ombre, tira +ombra. Con un colpo forte, prendi +1 slancio. Quindi, tira nuovamente i dadi (una sola volta) quando effettui una mossa tendendo un'imboscata, nascondendoti o intrufolandoti. Con colpo debole , come sopra, ma le ombre cercano di portarti fuori strada. Devi prima affrontare Affrontare il Pericolo per trovare la tua strada.", + "asset-shadow-walk-ability-2": "Come sopra, e puoi anche viaggiare lungo i sentieri nascosti dei regni delle ombre per Intraprendere un Viaggio usando +ombra (invece di +ingegno). Se lo fai, Sopportare lo Stress (1 stress) e segna i progressi due volte su un colpo forte.", + "asset-shadow-walk-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-sway-ability-1": "Quando pronunci il nome di una persona tre volte al vento, tira +ingegno. Con un colpo forte, il vento sussurra il bisogno di questa persona. Immagina ciò che senti (Chiedi all'Oracolo se non sei sicuro). Se usi queste informazioni o soddisfi questa esigenza quando lo Constringere , puoi ripetere il tiro di qualsiasi dado (solo una volta). Con colpo debole, come sopra, ma il bisogno di questa persona crea un preoccupante dilemma o complicazione; Sopportare lo Stress (1 stress).", + "asset-sway-ability-2": "Come sopra, e se ottieni colpo forte quando Costringere, puoi anche ritirare qualsiasi dado (una sola volta) quando Raccogliere Informazioni da questa persona.", + "asset-sway-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-talisman-ability-1": "Quando crei un amuleto, immaginalo e dai un nome alla persona o creatura specifica da cui protegge. Quindi tira + ingegno. Con un colpo forte, quando chi lo indossa si oppone al bersaglio con una mossa, aggiungi +2. Se si ottiene un 1 sul dado azione mentre si fa una mossa usando il fascino, la magia è consumata. Con colpo debole, come sopra, ma chi lo indossa aggiunge +1 quando effettua una mossa (invece di +2).", + "asset-talisman-ability-2": "Come sopra, e puoi invece creare un amuleto che aiuti chi lo indossa contro tutte le minacce soprannaturali, come rituali mistici o orrori.", + "asset-talisman-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-tether-ability-1": "Quando entri in comunione con gli spiriti di un luogo, tira +cuore. Se condividi un legame con qualcuno lì, aggiungi +1. Con un colpo forte, sei vincolato. Quando Intraprendere un Viaggio per tornare, puoi tirare +spirito o +cuore (invece di +ingegno) e prendere +1 slancio per un colpo. Quando Raggiungi la tua destinazione, prendi +2 slancio su un colpo forte. Il legame viene perso se esegui questo rituale altrove o quando Affrontare la Desolazione. Su colpi deboli, come sopra, ma gli spiriti rivelano un aspetto inquietante del luogo; Sopportare lo Stress (2 stress).", + "asset-tether-ability-2": "Come sopra, e puoi anche ritirare qualsiasi dado quando ottieni Soggiornare nel luogo legato.", + "asset-tether-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-totem-ability-1": "Quando tieni in mano un totem del tuo compagno animale o bestia e ti concentri su di esso, tira +cuore. Con un colpo forte, sei legato insieme. Aggiungi +1 e prendi +1 slancio su un colpo quando usi un'abilità del compagno. Se ottieni un 1 sul tuo dado azione quando usi un'abilità del compagno, la magia viene spesa. Con un colpo debole, come sopra, ma creare questa connessione è inquietante; Sopportare lo Stress (1 stress).", + "asset-totem-ability-2": "Come sopra, e puoi anche percepire il mondo attraverso i sensi del tuo compagno mentre ti muovi aiutato da loro (anche quando sei distante).", + "asset-totem-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-visage-ability-1": "Quando ti dipingi di sangue e cenere, tira +ingegno. Su un colpo forte , puoi aggiungere +2 e prendere +1 slancio su un colpo quando Assicurarsi un Vantaggio o Costringere usando la paura o l'intimidazione. Se ottieni un 1 sul tuo dado azione quando fai una mossa aiutata dal tuo volto, la magia è consumata. Con un colpo debole, come sopra, ma il sangue deve essere il tuo; Sopportare il Danno (2 danni).", + "asset-visage-ability-2": "Come sopra, e puoi anche aggiungere +1 quando Colpire, Opporsio Battaglia.", + "asset-visage-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-ward-ability-1": "Quando percorri un ampio cerchio, cospargendo il terreno di sale, tira +ingegno. Con un colpo forte, scegline due. Con un colpo debole, scegline uno.", + "asset-ward-ability-1-list-1": "Quando un nemico attraversa per la prima volta il confine, prendi +1 slancio.", + "asset-ward-ability-1-list-2": "Quando infliggi danni per la prima volta a un nemico all'interno del confine, infliggi +1 danno.", + "asset-ward-ability-1-list-3": "La tua protezione è ‘probabile (Chiedi all'Oracolo) di intrappolare un nemico all'interno del confine.", + "asset-ward-ability-2": "Come sopra, e migliora l'effetto della tua protezione (+2 slancio, +2 danni e ‘quasi certo).", + "asset-ward-ability-3": "Quando esegui questo rituale, aggiungi +1 e ottieni +1 slancio su un colpo.", + "asset-description-cave-lion": "Il tuo gatto abbatte la sua preda.", + "asset-cave-lion-ability-1": "Desideroso: Quando il tuo gatto insegue selvaggina grossa, puoi Rifornire con +atletica (invece di +ingegno). Se lo fai, prendi +1 provviste o +1 slancio su un colpo forte.", + "asset-cave-lion-ability-2": "Ineludibile: Quando Entrare nella Mischia o Colpire mandando il tuo gatto ad attaccare, tira +atletica. Se colpisci, prendi +2 slancio", + "asset-cave-lion-ability-3": "Protettivo: Quando tu Accamparsi, il tuo gatto è attento ai guai. Se tu o un alleato scegliete di rilassarvi, prendete +1 spirito. Se ti concentri, prendi +1 slancio.", + "asset-description-giant-spider": "Il tuo ragno scopre segreti.", + "asset-giant-spider-ability-1": "Discreto: Quando tuAssicurarsi un Vantaggio inviando il tuo ragno a esplorare un luogo, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-giant-spider-ability-2": "Penetrare l'anima: Puoi Affrontare il Pericolo +ombra inviando il tuo ragno per studiare segretamente qualcuno. Se colpito, il ragno torna a rivelare le paure più profonde del bersaglio attraverso un riflesso nei suoi occhi vitrei. Usalo per Raccogliere Informazioni e ritirare qualsiasi dado.", + "asset-giant-spider-ability-3": "Intrappolare: Quando il tuo ragno prepara una trappola, aggiungi +1 mentre Entrare nella Mischia +ombra. Con un colpo forte infligge anche 2 danni.", + "asset-description-hawk": "Il tuo falco può aiutarti mentre è in volo.", + "asset-hawk-ability-1": "Preveggente: Quando Intraprendere un Viaggio, o quando Rifornire cacciando selvaggina piccola, aggiungi +1.", + "asset-hawk-ability-2": "Feroce: Quando Assicurarsi un Vantaggio +atletica usando il tuo falco per molestare e distrarre i tuoi nemici, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-hawk-ability-3": "Vigile: Quando Affrontare il Pericolo +ingegno per rilevare una minaccia in avvicinamento, o quando Entrare nella Mischia +ingegno contro un'imboscata, aggiungi +2.", + "asset-description-horse": "Tu e il tuo cavallo cavalcate insieme.", + "asset-horse-ability-1": "Veloce: Quando Affrontare il Pericolo +atletica usando la velocità e la grazia del tuo cavallo, o quando Intraprendere un Viaggio, aggiungi +1.", + "asset-horse-ability-2": "Impavido: Quando Entrare nella Mischia oAssicurasi un Vantaggio +cuore caricando in combattimento, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-horse-ability-3": "Potente: Quando Colpire o Opporsi a distanza ravvicinata mentre sei in sella, aggiungi +1 e infliggi +1 danno con un colpo.", + "asset-description-hound": "Il tuo segugio è il tuo fedele compagno.", + "asset-hound-ability-1": "Acuto: Quando Raccogliere Informazioni usi i sensi acuti del tuo segugio per seguire la tua preda o indagare su una scena, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-hound-ability-2": "Ferocia: Quando Colpire o Opporsi al fianco del tuo segugio e metti a segno un colpo, infliggi +1 danno o prendi +1 slancio.", + "asset-hound-ability-3": "Fedele: Quando tu Sopportare lo Stress in compagnia del tuo segugio, aggiungi +1.", + "asset-description-kindred": "Il tuo amico ti sta accanto.", + "asset-kindred-ability-1": "Abile: Quando effettui una mossa al di fuori del combattimento aiutato dall'esperienza del tuo compagno, aggiungi +1.", + "asset-kindred-ability-1-write-in": "Competenza:", + "asset-kindred-ability-2": "Scudo-congiunto : Quando Opporsi o Battaglia insieme al tuo compagno, o quando Affrontare il pericolo contro un attacco stando insieme, aggiungi +1.", + "asset-kindred-ability-3": "Legato: Una volta contrassegnato un legame con il tuo compagno, aggiungi +1 quando Affrontare la Desolazione in sua presenza.", + "asset-description-mammoth": "Il tuo mammut percorre un percorso risoluto.", + "asset-mammoth-ability-1": "Pesantemente: Quando il tuo mammut viaggia con te mentre Intraprendere un Viaggio, puoi aggiungere +2 ma subire -1 slancio (decidi prima di tirare)", + "asset-mammoth-ability-2": "Bestia da soma: Quando effettui una mossa che richiede di tirare +provviste, puoi invece tirare +la salute del tuo mammut.", + "asset-mammoth-ability-3": "Schiacciante: Quando Colpire o Opporsi cavalcando il tuo mammut contro un branco di nemici, aggiungi +1 e infliggi +1 danni a un colpo.", + "asset-description-owl": "Il tuo gufo vola nell'oscurità.", + "asset-owl-ability-1": "Notturno: Se Rifornire di notte mandando il tuo gufo a cacciare, prendi +2 slancio se colpisci. Quando Entrare nella Mischia +ingegno contro un'imboscata nell'oscurità, aggiungi +1 e prendi +1 slancio per un colpo.", + "asset-owl-ability-2": "Saggio: Quando sfrutti la conoscenza segreta del tuo gufo per eseguire un rituale, aggiungi +1 o prendi +1 slancio su un colpo (decidi prima di tirare).", + "asset-owl-ability-3": "Incorporare: Quando Affrontare la Morte, prendi la salute del tuo gufo come +slancio prima di tirare.", + "asset-description-raven": "Il tuo corvo ascolta la tua chiamata.", "asset-raven-ability-1": "Sly: When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.", "asset-raven-ability-2": "Knowing: When you Face Death, add +2 and take +1 momentum on a hit.", "asset-raven-ability-3": "Diligent: When your raven carries messages for you, you may Secure an Advantage, Gather Information, orCompel from a distance.", @@ -361,13 +361,13 @@ "asset-banner-sworn-ability-3": "When you Enter the Fray bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.", "asset-description-battle-scarred": "Once you become maimed...", "asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).", - "asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you Endure Stress +heart, take +1 momentum on a strong hit.", + "asset-battle-scarred-ability-2": "Superi i tuoi limiti: riduci la tua salute massima di 1. Mutilato non conta più come debilitazione e non riduce il tuo slancio massimo o il valore di ripristino. Quando Sopportare lo Stress +cuore, prendi +1 slancio su un colpo forte.", "asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and Endure Harm, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.", "asset-write-in-blade-bound": "Name:", "asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...", "asset-blade-bound-ability-1": "When you Enter the Fray or Draw the Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.", - "asset-blade-bound-ability-2": "When you Gather Information by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).", - "asset-blade-bound-ability-3": "When you Strike with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, Endure Stress (2 stress).", + "asset-blade-bound-ability-2": "Quando Raccogliere informazioni ascoltando i sussurri della tua lama del lignaggio, aggiungi +1 e prendi +2 slancio su un colpo. Quindi, Sopportare lo Stress (2 stress).", + "asset-blade-bound-ability-3": "Quando Colpire con la tua lama del lignaggio per infliggere danni selvaggi (decidi prima di tirare), aggiungi +1 e infliggi +2 danni a un colpo. Quindi, Sopportare lo Stress (2 stress).", "asset-bonded-ability-1": "When you make a move which gives you an add for sharing a bond, add +1 more.", "asset-bonded-ability-2": "When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.", "asset-bonded-ability-3": "When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, Face Desolation .", @@ -377,14 +377,14 @@ "asset-write-in-devotant-1": "God's Name:", "asset-write-in-devotant-2": "Stat:", "asset-devotant-ability-1": "When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.", - "asset-devotant-ability-2": "When you Swear an Iron Vow to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.", - "asset-devotant-ability-3": "When you Sojourn, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.", - "asset-write-in-empowered": "Title/Lineage:", - "asset-empowered-ability-1": "When you Sojourn and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.", - "asset-empowered-ability-2": "When you exert your title or lineage to Compel, add +1 and take +1 momentum on a hit.", - "asset-empowered-ability-3": "When you forgo your title or lineage and Forge a Bond as an equal, or when you Swear an Iron Vow to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.", - "asset-fortune-hunter-ability-1": "When you Swear an Iron Vow to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully Fulfill Your Vow to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.", - "asset-fortune-hunter-ability-2": "When in a community or trading, you may suffer -1 wealth and take +2 supply.", + "asset-devotant-ability-2": "Quando Prestare un Giuramento di Ferro per servire il tuo dio in una ricerca divina, puoi tirare +la statistica del tuo dio e ritirare qualsiasi dado. Quando Adempiere al tuo Giuramento e contrassegni esperienza, prendi +1 esperienza.", + "asset-devotant-ability-3": "Quando Soggiornare, e diffondi la parola del tuo dio, puoi tirare +la statistica del tuo dio. Se lo fai, prendi +1 slancio su un colpo.", + "asset-write-in-empowered": "Titolo/Lignaggio:", + "asset-empowered-ability-1": "Quando Soggiornare e ottieni un colpo debole o fallimento ,puoi reclamare i diritti di ospitalità garantiti dal tuo titolo o lignaggio. Se lo fai, tira di nuovo tutti i dadi e aggiungi +1. Con fallimento ,vieni rifiutato e la tua presunzione causa nuovi problemi significativi.", + "asset-empowered-ability-2": "Quando eserciti il tuo titolo o lignaggio a Costringere, aggiungi +1 e prendi +1 slancio su un colpo.", + "asset-empowered-ability-3": "Quando rinunci al tuo titolo o lignaggio e Forgiare un Legame come pari, o quando Prestare un Giuramento di Ferro per servire qualcuno di rango inferiore, aggiungi +1 e prendi +1 slancio o +1 spirito su un colpo.", + "asset-fortune-hunter-ability-1": "Quando Prestare un Giuramento di Ferro a qualcuno con la promessa di pagamento, aggiungi +1 e dai alla missione un segno speciale. Quando ottieni con successo Adempiere al tuo Giuramento nei loro confronti, ottieni +ricchezza pari al grado della missione. Se fai leva sulla ricchezza quando fai una mossa in cui le risorse sono un fattore, aggiungi + ricchezza e subisci -1 ricchezza.", + "asset-fortune-hunter-ability-2": "Quando sei in una comunità o commerci, puoi subire -1 ricchezza e prendere +2 provviste.", "asset-fortune-hunter-ability-3": "When you Resupply by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.", "asset-herbalist-ability-1": "When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).", "asset-herbalist-ability-1-list-1": "Add +2.", @@ -401,7 +401,7 @@ "asset-infiltrator-ability-2": "When you Gather Information within an enemy area to discover their positions, plans, or methods, or when you Secure an Advantage within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.", "asset-infiltrator-ability-3": "When you Resupply within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.", "asset-loyalist-ability-1": "When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.", - "asset-loyalist-ability-2": "When an ally makes the Endure Stress move in your company, they add +1 and you take +1 momentum on a hit.", + "asset-loyalist-ability-2": "Quando un alleato effettua la mossa Sopportare lo Stress nella tua compagnia, aggiunge +1 e tu prendi +1 slancio in caso di colpo.", "asset-loyalist-ability-3": "When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.", "asset-description-masked": "Once you mark a bond with elves, and are gifted a mask of precious elderwood...", "asset-masked-ability-1": "Choose your mask's material. When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).", @@ -424,7 +424,7 @@ "asset-description-revenant": "Once you Face Death and return to the world of the living...", "asset-revenant-ability-1": "When you are at 0 health, and Endure Harm orFace Death, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.", "asset-revenant-ability-2": "When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.", - "asset-revenant-ability-3": "When you bring death to your foe to End the Fight, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure Stress (2 stress).", + "asset-revenant-ability-3": "Quando porti la morte al tuo nemico a Terminare la Lotta, puoi bruciare slancio per annullare uno (non entrambi) dei dadi sfida se il tuo slancio è maggiore del valore di quel dado. Se lo fai, Sopportare lo Stress (2 stress).", "asset-description-rider": "If you are with your horse companion...", "asset-rider-ability-1": "When you Heal your horse, or when you Face Danger to calm or encourage it, add +1 and take +1 momentum on a hit.", "asset-rider-ability-2": "When you Undertake a Journey, you may push your horse harder and add +1 (after rolling). If you do, make the Companion Endure Harm move (1 harm).", @@ -445,7 +445,7 @@ "asset-slayer-ability-3": "When you slay a beast or horror (at least formidable), you may take a trophy and choose one.", "asset-slayer-ability-3-list-1": "Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).", "asset-slayer-ability-3-list-2": "Prove your worth: When you Sojourn, reroll any dice (one time only).", - "asset-spirit-bound-ability-1": "You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to Secure an Advantage or Gather Information, add +1 and take +2 momentum on a hit. On a weak hit, also Endure Stress (1 stress).", + "asset-spirit-bound-ability-1": "Sei perseguitato da qualcuno a cui hai causato la morte attraverso le tue azioni o i tuoi fallimenti. Quando ti consulti con il loro spirito per Ottenere un Vantaggio o Raccogliere Informazioni, aggiungi +1 e prendi +2 slancio su un colpo. Con colpi deboli, anche Sopportare lo stress (1 stress).", "asset-spirit-bound-ability-2": "When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.", "asset-spirit-bound-ability-3": "One time only, when you successfully Fulfill Your Vow (formidable or greater) in service to the spirit, choose one.", "asset-spirit-bound-ability-3-list-1": "Let them go: Take 2 experience for each marked ability and discard this asset.", @@ -546,13 +546,13 @@ "move-content-check-your-gear-2": "On a strong hit, you have it. Take +1 momentum.", "move-content-check-your-gear-3": "On a weak hit, you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.", "move-content-check-your-gear-4": "On a miss, you don’t have it and the situation grows more perilous. Pay the Price.", - "move-title-clash": "Clash", - "move-content-clash-1": "When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.", - "move-content-clash-2": "On a strong hit, inflict your harm and choose one. You have the initiative.", - "move-list-clash-1": "You bolster your position: Take +1 momentum.", - "move-list-clash-2": "You find an opening: Inflict +1 harm.", - "move-content-clash-3": "On a weak hit, inflict your harm, but then Pay the Price. Your foe has initiative.", - "move-content-clash-4": "On a miss, you are outmatched and must Pay the Price. Your foe has initiative.", + "move-title-clash": "Opporsi", + "move-content-clash-1": "Quando il tuo nemico ha iniziativa e combatti con lui a distanza ravvicinata, tira +ferro. Quando scambi una raffica a distanza o spari a un nemico che avanza, tira +bordo.", + "move-content-clash-2": "Con un colpo forte , infliggi il tuo danno e scegline uno. Hai l'iniziativa.", + "move-list-clash-1": "Rinforzi la tua posizione: prendi +1 slancio.", + "move-list-clash-2": "Trovi un'apertura: infliggi +1 danno.", + "move-content-clash-3": "Con un colpo debole, infligge il tuo danno, ma poi paga il prezzo ,Il tuo nemico ha iniziativa.", + "move-content-clash-4": "Con un fallimento, sei sconfitto ma poi paga il prezzo .Il tuo nemico ha iniziativa.", "move-title-companion-endure-harm": "Companion Endure Harm", "move-content-companion-endure-harm-1": "When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.", "move-content-companion-endure-harm-2": "Then, roll +heart or +your companion’s health, whichever is higher.", @@ -601,7 +601,7 @@ "move-content-end-the-fight-3": "On a strong hit, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (Ask the Oracle if unsure).", "move-content-end-the-fight-4": "On a weak hit, as above, but you must also choose one.", "move-list-end-the-fight-1": "It’s worse than you thought: Endure Harm.", - "move-list-end-the-fight-2": "You are overcome: Endure Stress.", + "move-list-end-the-fight-2": "Sei sopraffatto: Sopportare lo Stress.", "move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.", "move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.", "move-list-end-the-fight-5": "You’ll pay for it: An objective falls out of reach.", @@ -615,14 +615,14 @@ "move-list-endure-harm-2": "Embrace the pain: Take +1 momentum.", "move-content-endure-harm-4": "On a weak hit, you press on.", "move-content-endure-harm-5": "On a miss, also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.", - "move-title-endure-stress": "Endure Stress", - "move-content-endure-stress-1": "When you face mental shock or despair, suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.", - "move-content-endure-stress-2": "Then, roll +spirit or +heart, whichever is higher.", - "move-content-endure-stress-3": "On a strong hit, choose one.", - "move-list-endure-stress-1": "Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit.", - "move-list-endure-stress-2": "Embrace the darkness: Take +1 momentum.", - "move-content-endure-stress-4": "On a weak hit, you press on.", - "move-content-endure-stress-5": "On a miss, also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table below.", + "move-title-endure-stress": "Sopportare lo stress", + "move-content-endure-stress-1": "Quando affronti lo shock mentale o la disperazione, subisci -spirito pari al rango del tuo nemico o come appropriato alla situazione. Se il tuo spirito è 0, subisci -slancio pari a qualsiasi -spirito rimanente.", + "move-content-endure-stress-2": "Quindi, tira +spirito o +cuore, qualunque sia il valore più alto.", + "move-content-endure-stress-3": "Con uncolpo forte, scegli uno.", + "move-list-endure-stress-1": "Scuotilo di dosso: se il tuo spirito è maggiore di 0, subisci -1 slancio in cambio di +1 spirito.", + "move-list-endure-stress-2": "Abbraccia l'oscurità: prendi +1 slancio.", + "move-content-endure-stress-4": "Con colpi deboli, continui.", + "move-content-endure-stress-5": "Con unfallimento, subisce anche -1 slancio. Se sei a 0 spirito, devi contrassegnare scosso o corrotto (se attualmente non contrassegnato) o tirare sulla tabella sottostante.", "move-title-enter-the-fray": "Enter the Fray", "move-content-enter-the-fray-1": "When you enter into combat, set the rank of each of your foes.", "move-list-enter-the-fray-1-1": "Troublesome foe: 3 progress per harm; inflicts 1 harm.", @@ -649,7 +649,7 @@ "move-content-escape-the-depths-2": "On a strong hit, you make your way safely out of the site. Take +1 momentum.", "move-content-escape-the-depths-3": "On a weak hit, you find your way out, but this place exacts its price. Choose one.", "move-list-escape-the-depths-2-1": "You are weary or wounded: Endure Harm.", - "move-list-escape-the-depths-2-2": "The experience leaves you shaken: Endure Stress.", + "move-list-escape-the-depths-2-2": "L'esperienza ti lascia scosso: Sopportare lo Stress.", "move-list-escape-the-depths-2-3": "You are delayed, and it costs you.", "move-list-escape-the-depths-2-4": "You leave behind something important.", "move-list-escape-the-depths-2-5": "You face a new complication as you emerge from the depths.", @@ -659,7 +659,7 @@ "move-content-face-a-setback-1": "When your momentum is at its minimum (-6), and you suffer additional -momentum, choose one.", "move-list-face-a-setback-1": "Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.", "move-list-face-a-setback-2": "Envision an event or discovery (Ask the Oracle if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional -momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).", - "move-title-face-danger": "Face Danger", + "move-title-face-danger": "Affrontare il pericolo", "move-content-face-danger-1": "When you attempt something risky or react to an imminent threat, envision your action and roll. If you act...", "move-list-face-danger-1-1": "With speed, agility, or precision: Roll +edge.", "move-list-face-danger-1-2": "With charm, loyalty, or courage: Roll +heart.", @@ -667,10 +667,10 @@ "move-list-face-danger-1-4": "With deception, stealth, or trickery: Roll +shadow.", "move-list-face-danger-1-5": "With expertise, insight, or observation: Roll +wits.", "move-content-face-danger-2": "On a strong hit, you are successful. Take +1 momentum.", - "move-content-face-danger-3": "On a weak hit, you succeed, but face a troublesome cost. Choose one.", + "move-content-face-danger-3": "Con un colpo debole, hai successo, ma devi affrontare un costo fastidioso. Scegline uno.", "move-list-face-danger-2-1": "You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.", "move-list-face-danger-2-2": "You are tired or hurt: Endure Harm (1 harm).", - "move-list-face-danger-2-3": "You are dispirited or afraid: Endure Stress (1 stress).", + "move-list-face-danger-2-3": "Sei scoraggiato o impaurito: Sopportare lo Stress (1 stress).", "move-list-face-danger-2-4": "You sacrifice resources: Suffer -1 supply.", "move-content-face-danger-6": "On a miss, you fail, or your progress is undermined by a dramatic and costly turn of events. Pay the Price.", "move-title-face-death": "Face Death", @@ -700,7 +700,7 @@ "move-content-forge-a-bond-3": "On a weak hit, they ask something more of you first. Envision what it is (Ask the Oracle if unsure), do it (or Swear an Iron Vow), and mark the bond. If you refuse or fail, Pay the Price.", "move-content-forge-a-bond-4": "On a miss, they reject you. Pay the Price.", "move-title-forsake-your-vow": "Forsake Your Vow", - "move-content-forsake-your-vow-1": "When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow and Endure Stress. You suffer -spirit equal to the rank of your quest (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5). If the vow was made to a person or community with whom you share a bond, Test Your Bond when you next meet.", + "move-content-forsake-your-vow-1": "Quando rinunci alla tua ricerca, tradisci la tua promessa o perdi l'obiettivo, cancella il voto e sopportare lo stress. Soffri -spirito pari al grado della tua ricerca (fastidioso=1; pericoloso=2; formidabile=3; estremo=4; epico=5). Se il voto è stato fatto a una persona o comunità con cui condividi un legame, Metti alla prova il tuo Legame al prossimo incontro.", "move-title-fulfill-your-vow": "Fulfill Your Vow", "move-content-fulfill-your-vow-1": "Progress Move", "move-content-fulfill-your-vow-2": "When you achieve what you believe to be the fulfillment of your vow, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.", @@ -1138,7 +1138,7 @@ "combat_eventMethod-32": "Secure", "combat_eventMethod-33": "Cover", "combat_eventMethod-34": "Withdraw", - "combat_eventMethod-35": "Clash", + "combat_eventMethod-35": "Opporsi", "combat_eventMethod-36": "Amplify", "combat_eventMethod-37": "Batter", "combat_eventMethod-38": "Feint", @@ -1213,7 +1213,7 @@ "fatePayThePrice-7": "A new danger or foe is revealed.", "fatePayThePrice-8": "It causes a delay or puts you at a disadvantage.", "fatePayThePrice-9": "It is harmful.", - "fatePayThePrice-10": "It is stressful.", + "fatePayThePrice-10": "È stressante.", "fatePayThePrice-11": "A surprising development complicates your quest.", "fatePayThePrice-12": "It wastes resources.", "fatePayThePrice-13": "It forces you to act against your best intentions.", @@ -1597,7 +1597,7 @@ "monstrositySize-4": "Huge (whale-sized)", "monstrositySize-5": "Titanic (incomprehensible)", "plotAction-0": "Scheme", - "plotAction-1": "Clash", + "plotAction-1": "Opporsi", "plotAction-2": "Weaken", "plotAction-3": "Initiate", "plotAction-4": "Create", @@ -2086,10 +2086,10 @@ "sufferEndureHarm-2": "You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death.", "sufferEndureHarm-3": "You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).", "sufferEndureHarm-4": "You are battered but still standing.", - "sufferEndureStress-0": "You are overwhelmed. Face Desolation.", - "sufferEndureStress-1": "You give up. Forsake Your Vow (if possible, one relevant to your current crisis).", - "sufferEndureStress-2": "You give in to a fear or compulsion, and act against your better instincts.", - "sufferEndureStress-3": "You persevere", + "sufferEndureStress-0": "Sei sopraffatto. Affrontare la Desolazione.", + "sufferEndureStress-1": "Ti arrendi. Abbandona il tuo voto (se possibile, rilevante per la tua crisi attuale).", + "sufferEndureStress-2": "Cedi a una paura o a una compulsione e agisci contro i tuoi istinti migliori.", + "sufferEndureStress-3": "Tu perseveri", "threatAdvanceAThreat-0": "The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace.", "threatAdvanceAThreat-1": "The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.", "threatAdvanceAThreat-2": "The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.", diff --git a/ItrasBy/translations/es.json b/ItrasBy/translations/es.json index 354d620c2f..fd3fa5aca1 100644 --- a/ItrasBy/translations/es.json +++ b/ItrasBy/translations/es.json @@ -1,15 +1,15 @@ { - "nom :": "Nom :", + "nom :": "Nombre", "concept :": "Concepto :", - "apparence :": "Apparence :", - "âge :": "Âge :", + "apparence :": "Apariencia", + "âge :": "Edad", "yeux :": "Yeux :", "cheveux :": "Cheveux :", "personnage": "Personnage", "historique": "Historique", "personnalités": "Personnalités", - "qualités dramatiques": "Qualités Dramatiques", + "qualités dramatiques": "Cualidades dramáticas", "aimants à intrigues": "Aimants à Intrigues", - "personnages secondaires": "Personnages Secondaires", - "notes": "Notes" + "personnages secondaires": "Personajes secundarios", + "notes": "Notas" } \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/translations/it.json b/L5R 5th Edition Unofficial/translations/it.json index dda18aa9cc..ec5d518d20 100644 --- a/L5R 5th Edition Unofficial/translations/it.json +++ b/L5R 5th Edition Unofficial/translations/it.json @@ -1,281 +1,281 @@ { - "character-name-u": "Nome personaggio", - "player-name-u": "Nome giocatore", + "character-name-u": "Nome Personaggio", + "player-name-u": "Nome Giocatore", "clan-u": "Clan", - "family-u": "Family", - "school-u": "School", - "school-rank-u": "School Rank", - "roles-u": "Roles", - "honour-u": "Honour", - "glory-u": "Glory", + "family-u": "Famiglia", + "school-u": "Scuola", + "school-rank-u": "Grado nella Scuola", + "roles-u": "Ruoli", + "honour-u": "Onore", + "glory-u": "Gloria", "status-u": "Status", - "advantages-disadvantages-u": "Advantages and Disadvantages", + "advantages-disadvantages-u": "Vantaggi e Svantaggi", "skills-u": "Abilità", - "techniques-u": "Techniques", + "techniques-u": "Tecniche", "equipment-u": "Equipaggiamento", - "endurance-u": "Endurance", - "fatigue-u": "Fatigue", - "composure-u": "Composure", - "strife-u": "Strife", - "focus-u": "Focus", - "vigilance-u": "Vigilance", - "void-points-u": "Void Points", - "air-u": "Air", - "earth-u": "Earth", - "fire-u": "Fire", - "water-u": "Water", - "void-u": "Void", + "endurance-u": "Tenacia", + "fatigue-u": "Stanchezza", + "composure-u": "Compostezza", + "strife-u": "Turbamento", + "focus-u": "Concentrazione", + "vigilance-u": "Vigilanza", + "void-points-u": "Punti Vuoto", + "air-u": "Aria", + "earth-u": "Terra", + "fire-u": "Fuoco", + "water-u": "Acqua", + "void-u": "Vuoto", "current-u": "Attuale", - "max-u": "Max", + "max-u": "Massimo", "ninjo-u": "Ninjo", "giri-u": "Giri", - "distinctions-u": "Distinctions", - "adversities-u": "Adversities", - "passions-u": "Passions", - "anxieties-u": "Anxieties", - "personality-habits-quirks-u": "Personality, Habits & Quirks", - "stances-u": "Stances", - "stances-text-u": "(Stances can only be applied during conflicts)", + "distinctions-u": "Distinzioni", + "adversities-u": "Avversità", + "passions-u": "Passioni", + "anxieties-u": "Ansietà", + "personality-habits-quirks-u": "Personalità, Abitudini e Tratti Caratteriali", + "stances-u": "Forma", + "stances-text-u": "(Le forme si applicano solo durante i conflitti)", "air-stance-u": "AIR STANCE:", "earth-stance-u": "EARTH STANCE:", "fire-stance-u": "FIRE STANCE:", "water-stance-u": "WATER STANCE:", "void-stance-u": "VOID STANCE:", - "air-stance-text-u": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).", - "earth-stance-text-u": "Others cannot spend opportunity to inflict critical strikes or conditions on you.", - "fire-stance-text-u": "If you succeed, +1 bonus success per strife-symbol.", - "water-stance-text-u": "Perform a second action on your turn that does not require a check or share a type with your first action.", - "void-stance-text-u": "You do not receive strife from strife-symbols on checks", + "air-stance-text-u": "+1 a TN di prove di Attacco o Complotto che bersagliano il personaggio (+2 a grado 4+).", + "earth-stance-text-u": "Altri individui non possono spendere opportunità per infliggere colpi critici o condizioni sul personaggio.", + "fire-stance-text-u": "Se il personaggio ha successo, +1 successo bonus per ogni risultato con simbolo turbamento.", + "water-stance-text-u": "Il personaggio effettua nel turno una seconda azione che non richieda prove o condivida il tipo con la prima azione.", + "void-stance-text-u": "Il personaggio non riceve turbamento dai simboli turbamento nelle prove.", "name-u": "Nome", - "rank-u": "Rank", + "rank-u": "Grado", "bonus-u": "Bonus", - "artisan-u": "Artisan", - "aesthetics-u": "Aesthetics", - "composition-u": "Composition", + "artisan-u": "Artigiane", + "aesthetics-u": "Estetica", + "composition-u": "Composizione", "design-u": "Progetto", - "smithing-u": "Smithing", - "refine-u": "Refine", + "smithing-u": "Forgia", + "refine-u": "Affinare", "restore-u": "Ripristina", - "invent-u": "Invent", - "adapt-u": "Adapt", - "attune-u": "Attune", - "social-u": "Social", - "command-u": "Command", - "courtesy-u": "Courtesy", + "invent-u": "Inventare", + "adapt-u": "Adattare", + "attune-u": "Armonizzare", + "social-u": "Sociali", + "command-u": "Comando", + "courtesy-u": "Cortesia", "games-u": "Partite", - "performance-u": "Performance", - "trick-u": "Trick", - "reason-u": "Reason", - "incite-u": "Incite", - "charm-u": "Charm", - "enlighten-u": "Enlighten", - "trade-u": "Trade", - "commerce-u": "Commerce", - "labor-u": "Labor", - "seafaring-u": "Seafaring", - "skulduggery-u": "Skulduggery", + "performance-u": "Esibizione", + "trick-u": "Ingannare", + "reason-u": "Ragionare", + "incite-u": "Incitare", + "charm-u": "Affascinare", + "enlighten-u": "Illuminare", + "trade-u": "Mestierali", + "commerce-u": "Commercio", + "labor-u": "Lavori Pesanti", + "seafaring-u": "Navigazione", + "skulduggery-u": "Criminalità", "survival-u": "Sopravvivenza", "con-u": "Cos", - "produce-u": "Produce", - "innovate-u": "Innovate", - "exchange-u": "Exchange", - "subsist-u": "Subsist", + "produce-u": "Produrre", + "innovate-u": "Innovare", + "exchange-u": "Scambiare", + "subsist-u": "Sussistere", "martial-u": "Marziale", - "fitness-u": "Fitness", - "ma-melee-u": "Martial Arts [Melee]", - "ma-ranged-u": "Martial Arts [Ranged]", - "ma-unarmed-u": "Martial Arts [Unarmed]", - "meditation-u": "Meditation", - "tactics-u": "Tactics", - "feint-u": "Feint", - "withstand-u": "Withstand", - "overwhelm-u": "Overwhelm", - "shift-u": "Shift", - "sacrifice-u": "Sacrifice", - "scholar-u": "Scholar", - "culture-u": "Culture", - "government-u": "Government", + "fitness-u": "Allenamento", + "ma-melee-u": "Arti Marziali [Mischia]", + "ma-ranged-u": "Arti Marziali [Distanza]", + "ma-unarmed-u": "Arti Marziali [Senza Armi]", + "meditation-u": "Meditazione", + "tactics-u": "Tattica", + "feint-u": "Fintare", + "withstand-u": "Contrastare", + "overwhelm-u": "Sopraffare", + "shift-u": "Deviare", + "sacrifice-u": "Sacrificare", + "scholar-u": "Intellettuali", + "culture-u": "Cultura", + "government-u": "Governo", "medicine-u": "Medicina", - "sentiment-u": "Sentiment", - "theology-u": "Theology", - "analyze-u": "Analyze", + "sentiment-u": "Sensibilità", + "theology-u": "Teologia", + "analyze-u": "Analizzare", "recall-u": "Recupera", - "theorize-u": "Theorize", + "theorize-u": "Teorizzare", "survey-u": "Sondare", - "sense-u": "Sense", - "explosive-success-u": "Explosive Success", - "opportunity-u": "Opportunity", + "sense-u": "Presentire", + "explosive-success-u": "Successo Esplosivo", + "opportunity-u": "Opportunità", "success-u": "Successo", - "total-xp-u": "Total XP", - "spent-xp-u": "Spent XP", - "saved-xp-u": "Saved XP", + "total-xp-u": "XP Totali", + "spent-xp-u": "XP Spesi", + "saved-xp-u": "XP Rimanenti", "advancement-u": "Avanzamento", "skill-u": "Abilità", "ring-u": "Anello", - "technique-u": "Technique", - "exp-cost-u": "Exp Cost", - "skill-cost-u": "2 x New Level", - "ring-cost-u": "3 x New Level", - "technique-cost-u": "3 (unless specified)", - "restrictions-u": "Restrictions", - "skill-restricitons-u": "Maximum value 5", - "ring-restricitons-u": "Max = Void + lowest ring", - "technique-restricitons-u": "Observe School and technique restriction", - "rank-1-u": "Rank 1", - "rank-2-u": "Rank 2", - "rank-3-u": "Rank 3", - "rank-4-u": "Rank 4", - "rank-5-u": "Rank 5", - "rank-6-u": "Rank 6", - "exp-spent-rank-1-u": "EXP Spent on Rank 1 Teachings", - "exp-spent-rank-2-u": "EXP Spent on Rank 2 Teachings", - "exp-spent-rank-3-u": "EXP Spent on Rank 3 Teachings", - "exp-spent-rank-4-u": "EXP Spent on Rank 4 Teachings", - "exp-spent-rank-5-u": "EXP Spent on Rank 5 Teachings", - "exp-spent-outside-school-u": "½ EXP Spent outside of School Teachings", - "total-exp-spent-rank-1-u": "Total EXP Spent at Rank 1 (20)", - "total-exp-spent-rank-2-u": "Total EXP Spent at Rank 2 (24)", - "total-exp-spent-rank-3-u": "Total EXP Spent at Rank 3 (32)", - "total-exp-spent-rank-4-u": "Total EXP Spent at Rank 4 (44)", - "total-exp-spent-rank-5-u": "Total EXP Spent at Rank 5 (60)", - "mastery-ability-u": "Mastery Ability", - "title-mastery-ability-u": "Title Mastery Ability", - "extracurricular-advances-u": "Extracurricular Advances", - "title-advances-u": "Title Advances", - "total-exp-spent-title-u": "Total EXP Spent on Title", - "exp-spent-u": "Exp Spent", - "techniques-actions-u": "Techniques (New Actions)", - "name:-u": "Name:", + "technique-u": "Tecnica", + "exp-cost-u": "Costo Esp", + "skill-cost-u": "2 x Nuovo livello", + "ring-cost-u": "3 x Nuovo livello", + "technique-cost-u": "3 (se non specificato)", + "restrictions-u": "Restrizioni", + "skill-restricitons-u": "Valore massimo 5", + "ring-restricitons-u": "Max =Vuoto + Anello più basso", + "technique-restricitons-u": "Rispettare la restrizione della scuola e della tecnica", + "rank-1-u": "Grado 1", + "rank-2-u": "Grado 2", + "rank-3-u": "Grado 3", + "rank-4-u": "Grado 4", + "rank-5-u": "Grado 5", + "rank-6-u": "Grado 6", + "exp-spent-rank-1-u": "Punti Esperienza spesi a Grado 1 ", + "exp-spent-rank-2-u": "Punti Esperienza spesi a Grado 2 ", + "exp-spent-rank-3-u": "Punti Esperienza spesi a Grado 3", + "exp-spent-rank-4-u": "Punti Esperienza spesi a Grado 4", + "exp-spent-rank-5-u": "Punti Esperienza spesi a Grado 5", + "exp-spent-outside-school-u": "½ Punti Esperienza spesi fuori Curriculum", + "total-exp-spent-rank-1-u": "Punti Esperienza totali spesi al Grado 1 (20)", + "total-exp-spent-rank-2-u": "Punti Esperienza totali spesi al Grado 2 (24)", + "total-exp-spent-rank-3-u": "Punti Esperienza totali spesi al Grado 3 (32)", + "total-exp-spent-rank-4-u": "Punti Esperienza totali spesi al Grado 4 (44)", + "total-exp-spent-rank-5-u": "Punti Esperienza totali spesi al Grado 5 (60)", + "mastery-ability-u": "Capacità da Maestro", + "title-mastery-ability-u": "Capacità da Maestro del Titolo", + "extracurricular-advances-u": "Avanzamenti fuori Curriculum", + "title-advances-u": "Avanzamento Titoli", + "total-exp-spent-title-u": "Totale Punti Esperienza spesi nel Titolo", + "exp-spent-u": "Exp Spesa", + "techniques-actions-u": "Tecniche (Nuove Azioni)", + "name:-u": "Nome:", "page-number-u": "Page #:", - "effects-u": "Effects", - "effects-box-u": "Effects of technique", - "new-opportunity-u": "New Opportunities", - "new-opportunity-box-u": "Add new opportunities", - "techniques-opportunities-u": "Techniques (New Actions)", + "effects-u": "Effetti", + "effects-box-u": "Effetti della tecnica", + "new-opportunity-u": "Nuove opportunità", + "new-opportunity-box-u": "Aggiungi nuove opportunità", + "techniques-opportunities-u": "Tecniche (Nuove Opportunità)", "activation-u": "Activation(Action/Check):", "check-u": "Check:", - "weapons-u": "Weapons", - "damage-deadliness-u": "Damage/Deadliness", + "weapons-u": "Armi", + "damage-deadliness-u": "Danno/Letalità", "range-u": "Portata", - "qualities-u": "Qualities", + "qualities-u": "Qualità", "armor-u": "Armatura", - "protection-type-resistance-u": "Protection Type (Resistance)", - "equipment-relationships-notes-u": "Equipment, Relationships & Notes", - "roll-ring-dice-u": "Roll Ring Dice", - "roll-skill-dice-u": "Roll Skill Dice", - "ring-dice-u": "Ring Dice", - "skill-dice-u": "Skill Dice", - "roll-explosive-dice-u": "To roll explosive die, click 'Roll Ring/Skill Dice' button on your sheet", - "keep-up-to-u": "Keep up to", + "protection-type-resistance-u": "Tipo di protezione (Resistenza)", + "equipment-relationships-notes-u": "Attrezzature, Relazioni e Note", + "roll-ring-dice-u": "Lancio Dadi Anello", + "roll-skill-dice-u": "Lancio Dadi Abilità", + "ring-dice-u": "Dado Anello", + "skill-dice-u": "Dado Abilità", + "roll-explosive-dice-u": "Per rilanciare un dado esplosivo, fai clic sul pulsante \"Tiro Dado anello/abilità\" sulla tua scheda", + "keep-up-to-u": "Tieni fino a", "activation:-u": "Activation: ", - "check:-u": "Check:", - "effects:-u": "Effects:", - "opportunities:-u": "Opportunities:", - "dice-u": "dice", - "print-technique-u": "Print technique in chat", - "part-1-u": "PART I: CORE IDENTITY (CLAN & FAMILY)", - "part-2-u": "PART II: ROLE & SCHOOL", - "part-3-u": "PART III: HONOR & GLORY", - "part-4-u": "PART IV: STRENGTHS & WEAKNESSES", - "part-5-u": "PART V: PERSONALITY & BEHAVIOR", - "part-6-u": "PART VI: ANCESTRY & FAMILY", - "part-7-u": "PART VII: DEATH", - "part-8-u": "PART VIII: GENERATE CHARACTER", - "question-1-u": "What clan does your character belong to? (p. 41)", - "question-2-u": "What family does your character belong to? (p. 49)", - "question-3-u": "What is your character’s school, and what roles does that school fall into? (p. 56)", - "question-4-u": "How does your character stand out within their school? (p. 88)", - "question-5-u": "Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)", - "question-6-u": "What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)", - "question-7-u": "What is your character’s relationship with their clan? (p. 91)", - "question-8-u": "What does your character think of Bushidō? (p. 91)", - "question-9-u": "What is your character’s greatest accomplishment so far? (p. 92)", - "question-10-u": "What holds your character back the most in life? (p. 92)", - "question-11-u": "What activity most makes your character feel at peace? (p. 92)", - "question-12-u": "What concern, fear, or foible troubles your character the most? (p. 93)", - "question-13-u": "Who has your character learned the most from during their life? (p. 93)", - "question-14-u": "What do people notice first upon encountering your character? (p. 93)", - "question-15-u": "How does your character react to stressful situations? (p. 94)", - "question-16-u": "What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)", - "question-17-u": "How would your character’s parents describe them? (p. 95)", - "question-18-u": "Who was your character named to honour? (p. 95)", - "question-19-u": "What is your character’s personal name? (p. 95)", - "question-20-u": "How should your character die? (p. 95)", - "ring-increase-u": "Ring increase", - "choose-one-u": "Choose one", - "skill-increase-u": "Skill increase", - "starting-wealth-u": "Starting Wealth:", - "technique-types-available-u": "Technique types available", + "check:-u": "Prova:", + "effects:-u": "Effetti:", + "opportunities:-u": "Opportunità:", + "dice-u": "dadi", + "print-technique-u": "Visualizza la Tecnica in chat", + "part-1-u": "PARTE I: IDENTITÀ GENERALE (CLAN E FAMIGLIA)", + "part-2-u": "PARTE II: RUOLO E SCUOLA", + "part-3-u": "PARTE III: ONORE E GLORIA", + "part-4-u": "PARTE IV: PUNTI DI FORZA E PUNTI DEBOLI", + "part-5-u": "PARTE V: PERSONALITÀ E COMPORTAMENTO", + "part-6-u": "PARTE VI: ANTENATI E FAMIGLIA", + "part-7-u": "PARTE VII: MORTE", + "part-8-u": "PARTE VIII: GENERARE IL PERSONAGGIO", + "question-1-u": "1). A quale Clan appartiene il tuo personaggio?(p. 41)", + "question-2-u": "2). A quale famiglia appartiene il tuo personaggio? (p.49)", + "question-3-u": "3). Qual'è la scuola del Personaggio e in quali ruoli ricade quella scuola? (p.56) ", + "question-4-u": "4). Come si distingue il tuo personaggio all'interno della sua scuola? (p.88)", + "question-5-u": "5) Chi è il suo signore e quali doveri ha il Personaggio nei suoi confronti? (p.88)", + "question-6-u": "6). Cosa desidera ardentemente il Personaggio e come ciò potrebbe ostacolare il suo dovere? (Scegliere Ninjō) (p. 90)", + "question-7-u": "7). Qual'è il rapporto del personaggio con il suo Clan? (p.91)", + "question-8-u": "8). Cosa pensa il Personaggio di Bushidō? (p.91)", + "question-9-u": "9). Qual'è il traguardo più grande raggiunto dal Personaggio finora? (p.92)", + "question-10-u": "10). Cosa è di maggiore ostacolo al Personaggio nella vita? (p.92)", + "question-11-u": "11) Quale attività fa sentire in pace il personaggio? (p.92)", + "question-12-u": "12). Quale dubbio, paura o debolezza preoccupa di più il Personaggio? (p.93)", + "question-13-u": "13). Da chi ha imparato maggiormente il Personaggio nel corso della sua vita? (p.93)", + "question-14-u": "14) Che cosa notano prima le persone che incontrano il Personaggio? (p. 93)", + "question-15-u": "15). Come reagisce il Personaggio alle situazioni stressanti? (p. 94)", + "question-16-u": "16). Quali sono le precedenti relazioni del Personaggio con gli altri Clan, Famiglie, organizzazioni e tradizioni? (p.94)", + "question-17-u": "17). Come descriverebbero il Personaggio i suoi genitori? (p. 95)", + "question-18-u": "18 ). Chi si intende onorare tramite il nome che è stato scelto per il Personaggio? (p. 95)", + "question-19-u": "19). Qual è il nome proprio del personaggio? (p.95)", + "question-20-u": "20) Come dovrebbe morire il Personaggio? (p. 95)", + "ring-increase-u": "Aumento dell'Anello", + "choose-one-u": "Scegline uno", + "skill-increase-u": "Aumento delle Abilità", + "starting-wealth-u": "Ricchezza Iniziale:", + "technique-types-available-u": "Tipi di tecniche disponibili", "kata-u": "KATA", "kiho-u": "KIHŌ", - "invocations-u": "INVOCATIONS", - "rituals-u": "RITUALS", + "invocations-u": "INVOCAZIONI", + "rituals-u": "RITUALI", "shui-u": "SHŪJI", "maho-u": "MAHŌ", "ninjutsu-u": "NINJUTSU", - "starting-techniques-u": "Starting techniques", - "school-ability-u": "School ability", - "starting-outfit-u": "Starting outfit", - "capital-or-u": "OR", - "glory-increase-u": "Glory increase", - "honour-increase-u": "Honour increase", - "distinction-u": "Distinction", - "passion-u": "Passion", - "anxiety-u": "Anxiety", - "adversity-u": "Adversity", + "starting-techniques-u": "Tecniche di partenza", + "school-ability-u": "Abilità della Scuola", + "starting-outfit-u": "Abiti iniziali", + "capital-or-u": "O", + "glory-increase-u": "Aumento di Gloria", + "honour-increase-u": "Aumento dell'onore", + "distinction-u": "Distinzioni", + "passion-u": "Passioni", + "anxiety-u": "Ansietà", + "adversity-u": "Avversità", "disadvantage-u": "Svantaggio", "advantage-u": "Vantaggio", - "personal-accoutrement-u": "Personal accoutrement", - "item-rarity-lower-u": "Item (Rarity 7 or lower)", - "d10-result-u": "D10 result", - "20-qs-u": "20 Questions", - "twenty-questions-u": "Twenty Questions", - "20-qs-description-u": "You can use this to keep your notes of the twenty questions. The questions are found in the Core Rulebook with more detailed information (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)", - "20-qs-auto-generated-text-u": "At the end of this sheet there is a generate button that will fill in fields on the sheet. This will overwrite any earlier inputs, so use with care.", - "20-qs-generate-u": "Click to generate your character. Will overwrite earlier inputs in the sheet", - "generate-character-u": "Generate character", + "personal-accoutrement-u": "Equipaggiamento personale", + "item-rarity-lower-u": "Oggetto (rarità 7 o inferiore)", + "d10-result-u": "Risultato D10", + "20-qs-u": "20 Domande", + "twenty-questions-u": "Venti Domande", + "20-qs-description-u": "Puoi usarlo per tenere gli appunti delle venti domande. Le domande si trovano nel Regolamento di base con informazioni più dettagliate (Regolamento di base del gioco di ruolo L5R, Capitolo 2: Creazione di un personaggio pag. 41–95)", + "20-qs-auto-generated-text-u": "Alla fine di questo foglio c'è un pulsante di generazione che riempirà i campi del foglio. Questo sovrascriverà qualsiasi input precedente, quindi usalo con cautela.", + "20-qs-generate-u": "Clicca per generare il tuo personaggio. Sovrascriverà gli inserimenti precedenti nel foglio", + "generate-character-u": "Genera personaggio", "yes-u": "Sì", - "are-you-sure-u": "Are you sure?", + "are-you-sure-u": "Sei sicuro?", "damage-u": "Danno", - "deadliness-u": "Deadliness", - "grips-u": "Grips", - "damage:-u": "Damage:", - "deadliness:-u": "Deadliness:", - "range:-u": "Range:", - "grips:-u": "Grips:", - "qualities:-u": "Qualities:", - "approach-u": "Approach", + "deadliness-u": "Letalità", + "grips-u": "Impugnatura", + "damage:-u": "Danno:", + "deadliness:-u": "Letalità:", + "range:-u": "Raggio:", + "grips:-u": "Impugnatura:", + "qualities:-u": "Qualità:", + "approach-u": "Forma", "none-u": "Nessuno", - "this-is-how-you-should-die-u": "This is how you should die", + "this-is-how-you-should-die-u": "È così che dovresti morire", "koku-u": "Koku", "bu-u": "Bu", "zeni-u": "Zeni", - "wealth-u": "Wealth", - "wealth-conversion-koku-rice-u": "1 Koku = 1 year of rice", + "wealth-u": "Ricchezza", + "wealth-conversion-koku-rice-u": "1 Koku = 1 anno di riso", "wealth-conversion-koku-bu-u": "1 Koku = 5 Bu", "wealth-conversion-bu-zeni-u": "1 Bu = 10 Zeni", - "relationships-u": "Relationships", - "notes-u": "Notes", - "character-description-u": "Character description", - "demeanor-ambitious-u": "Ambitious - Fire +2, Water -2", - "demeanor-assertive-u": "Assertive - Earth +2, Air -2", - "demeanor-covetous-u": "Covetous - Earth +2, Water -2", - "demeanor-curious-u": "Curious - Void +2, Air -2", - "demeanor-detached-u": "Detached - Fire +1, Earth -1", - "demeanor-fanatical-u": "Fanatical - Earth +2, Air -1", - "demeanor-gruff-u": "Gruff - Air +2, Earth -2", - "demeanor-inquisitive-u": "Inquisitive - Earth +2, Air -2", - "demeanor-intimidating-u": "Intimidating - Fire +1, Air -1", - "demeanor-scheming-u": "Scheming - Fire +2, Water -1", - "demeanor-shrewd-u": "Shrewd - Air +2, Fire -2", - "demeanor-skittish-u": "Skittish - Fire +2, Earth -2", - "demeanor-territorial-u": "Territorial - Fire +2, Air -2", - "demeanor-custom-u": "Custom demeanor", - "choose-demeanor-u": "Choose demeanor", - "dice-rolling-u": "Dice rolling", - "action-parentheses-u": "(Action)", - "opportunity-parentheses-u": "(Opportunity)", - "activation-box-u": "Requirement for activation", - "type:-u": "Type:", - "print-u": "Print" + "relationships-u": "Relazioni", + "notes-u": "Note", + "character-description-u": "Descrizione del personaggio", + "demeanor-ambitious-u": "Ambizioso - Fuoco +2, Acqua -2", + "demeanor-assertive-u": "Risoluto - Terra +2, Aria -2", + "demeanor-covetous-u": "Avido - Terra +2, Acqua -2", + "demeanor-curious-u": "Curioso - Vuoto +2, Aria -2", + "demeanor-detached-u": "Distaccato - Fuoco +1, Terra -1", + "demeanor-fanatical-u": "Fanatico - Terra +2, Aria -1", + "demeanor-gruff-u": "Burbero - Acqua +2, Terra -2", + "demeanor-inquisitive-u": "Risoluto - Terra +2, Aria -2", + "demeanor-intimidating-u": "Intimidatorio - Fuoco +1, Aria -1", + "demeanor-scheming-u": "Intrigante - Fuoco +2, Acqua -1", + "demeanor-shrewd-u": "Astuto - Aria +2, Fuoco -2", + "demeanor-skittish-u": "Imprevedibile - Fuoco +2, Terra -2", + "demeanor-territorial-u": "Territoriale - Fuoco +2, Aria -2", + "demeanor-custom-u": "Atteggiamento personalizzato", + "choose-demeanor-u": "Scegli l'atteggiamento", + "dice-rolling-u": "Tiro di Dadi", + "action-parentheses-u": "(Azione)", + "opportunity-parentheses-u": "(Opportunità)", + "activation-box-u": "Requisito per l'attivazione", + "type:-u": "Tipo:", + "print-u": "Stampa" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index 276a6f2446..b18c91395f 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -1,270 +1,270 @@ { - "character-name-u": "Character Name:", + "character-name-u": "Nome personaggio:", "clan-u": "Clan:", - "family-u": "Family", - "school-u": "School", - "rank-u": "Rank", - "player-u": "Player Name:", - "techtypes-u": "Technique Types Available:", - "narrative-u": "Narrative Mode", - "conflict-u": "Conflict Mode", + "family-u": "Famiglia", + "school-u": "Scuola", + "rank-u": "Grado", + "player-u": "Nome giocatore:", + "techtypes-u": "Tipi di tecnica disponibili:", + "narrative-u": "Modalità narrativa", + "conflict-u": "Modalità Conflitto", "advance-u": "Avanzamento", - "campaign-u": "Campaign Sheet", - "20questions-u": "20 Questions", - "npcs-u": "NPC Sheet", - "air-u": "Air", - "earth-u": "Earth", - "fire-u": "Fire", - "water-u": "Water", - "void-u": "Void", + "campaign-u": "Scheda Campagna", + "20questions-u": "20 domande", + "npcs-u": "Scheda PNG", + "air-u": "Aria", + "earth-u": "Terra", + "fire-u": "Fuoco", + "water-u": "Acqua", + "void-u": "Vuoto", "skill-name-u": "Nome Abilità", - "roll-u": "+Skill", - "keep-u": "+Ring", - "ring-u": "Ring:", - "skill-u": "Skill:", - "modifiers-u": "Modifiers:", - "modifiers-nocolon-u": "Modifiers", - "approach-u": "Approach", - "aesthetics-u": "Aesthetics", - "composition-u": "Composition", + "roll-u": "+Abilità", + "keep-u": "+Anello", + "ring-u": "Anello:", + "skill-u": "Abilità:", + "modifiers-u": "Modificatori:", + "modifiers-nocolon-u": "Modificatori", + "approach-u": "Forma", + "aesthetics-u": "Estetica", + "composition-u": "Composizione", "design-u": "Progetto", - "smithing-u": "Smithing", - "artisan-skills-u": "Artisan Skills", - "martial-skills-u": "Martial Skills", - "fitness-u": "Fitness", - "martial_arts_melee-u": "M.A. [Melee]", - "martial_arts_ranged-u": "M.A. [Ranged]", - "martial_arts_unarmed-u": "M.A. [Unarmed]", - "meditation-u": "Meditation", - "tactics-u": "Tactics", - "social-skills-u": "Social Skills", - "command-u": "Command", - "courtesy-u": "Courtesy", + "smithing-u": "Forgia", + "artisan-skills-u": "Abilità Artigiane", + "martial-skills-u": "Abilità Marziali", + "fitness-u": "Allenamento", + "martial_arts_melee-u": "Arti Marziali [Mischia]", + "martial_arts_ranged-u": "Arti Marziali [Distanza]", + "martial_arts_unarmed-u": "Arti Marziali [Senza Arma]", + "meditation-u": "Meditazione", + "tactics-u": "Tattica", + "social-skills-u": "Abilità Sociali", + "command-u": "Comando", + "courtesy-u": "Cortesia", "games-u": "Partite", - "performance-u": "Performance", - "scholar-skills-u": "Scholar Skills", - "culture-u": "Culture", - "government-u": "Government", - "sentiment-u": "Sentiment", - "theology-u": "Theology", + "performance-u": "Esibizione", + "scholar-skills-u": "Abilità Intellettuali", + "culture-u": "Cultura", + "government-u": "Governo", + "sentiment-u": "Sensibilità", + "theology-u": "Teologia", "medicine-u": "Medicina", - "trade-skills-u": "Trade Skills", + "trade-skills-u": "Abilità Mestierali", "survival-u": "Sopravvivenza", - "commerce-u": "Commerce", - "labor-u": "Labor", - "seafaring-u": "Seafaring", - "skulduggery-u": "Skulduggery", + "commerce-u": "Commercio", + "labor-u": "Lavori Pesanti", + "seafaring-u": "Navigazione", + "skulduggery-u": "Criminalità", "honor-u": "Onore", - "glory-u": "Glory", + "glory-u": "Gloria", "status-u": "Status", "ninjo-u": "Ninjō", - "ninjo-colon-u": "Ninjō:", + "ninjo-colon-u": "Ninjō", "giri-u": "Giri", "giri-colon-u": "Giri:", - "titles-u": "Titles", - "roller-u": "Roller", - "symbolkey-u": "Symbol Key", + "titles-u": "Titoli", + "roller-u": "Tirare", + "symbolkey-u": "Simbolo chiave", "success-u": "Successo", - "explosivesuccess-u": "Explosive Success", - "opportunity-u": "Opportunities", - "strife-u": "Strife", - "socialstatus-u": "Social Status", - "advantagesanddisadvantages-u": "Advantages and Disadvantages", - "distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.", + "explosivesuccess-u": "Successo Esplosivo", + "opportunity-u": "Opportunità", + "strife-u": "Turbamento", + "socialstatus-u": "Stato sociale", + "advantagesanddisadvantages-u": "Vantaggi e Svantaggi", + "distinctions-u": "DISTINZIONI: Rilancia fino a due dadi a tua scelta quando una distinzione ti aiuta in una prova.", "adversities-u": "ADVERSITIES: Reroll two dice showing success or explossive success results when a flaw hinders you on a check. Then, if you failed, regain 1 Void point.", - "passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.", + "passions-u": "PASSIONI: Dopo aver effettuato una prova relativa alla tua passione, rimuovi 3 conflitti.", "anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.", - "personalunmasking-u": "Personal Unmasking", + "personalunmasking-u": "Smascheramento personale", "othercharacters-u": "Other Characters, their status, and notes.", - "experience-u": "Experience", - "total-xp-u": "Total XP", - "saved-xp-u": "Saved XP", - "spent-xp-u": "Spent XP", + "experience-u": "Esperienza", + "total-xp-u": "PE Totali", + "saved-xp-u": "PE Rimanente", + "spent-xp-u": "PE Speso", "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", "void-stance-u": "Void Stance (conflict only): You do not gain Strife from strife results on checks.", - "advantages-u": "Advantages", - "disadvantages-u": "Disadvantages", - "school-ability-u": "School Ability", - "derivative-attributes-u": "Derivative Attributes", - "endurance-u": "Endurance", - "fatigue-u": "Fatigue", - "composure-u": "Composure", - "focus-u": "Focus", - "vigilance-u": "Vigilance", - "void-points-u": "Void Points", - "max-void-u": "Max Void", - "current-u": "Cur Void", + "advantages-u": "Vantaggi", + "disadvantages-u": "Svantaggi", + "school-ability-u": "Capacità della Scuola", + "derivative-attributes-u": "Attributi derivati", + "endurance-u": "Tenacia", + "fatigue-u": "Stanchezza", + "composure-u": "Compostezza", + "focus-u": "Concentrazione", + "vigilance-u": "Vigilanza", + "void-points-u": "Punti Vuoto", + "max-void-u": "Massimo Vuoto", + "current-u": "Attuale Vuoto", "conditions-u": "Condizioni", - "weapons-u": "Weapons", + "weapons-u": "Armi", "armor-u": "Armatura", "name-u": "Nome", "damage-u": "Danno", - "deadliness-u": "Deadliness", + "deadliness-u": "Letalità", "range-u": "Portata", - "protection-type-u": "Protection Type (Resistance)", - "physical-resistance-u": "Phy Resistance", - "supernatural-resistance-u": "Sup Resistance", - "qualities-u": "Qualities", - "notes-gear-u": "Notes and Gear Inventory", - "techniques-u": "Techniques", - "activation-u": "Activation", - "effects-u": "Effects", - "p-u": "p# ", - "narrative-mode-u": "Narrative Mode", - "rings-skills-u": "Rings, Skills, and Information", - "conflict-mode-u": "Conflict Mode", - "armaments-u": "Armaments", - "minion-u": "(Minion)", - "adversary-u": "(Adversary)", + "protection-type-u": "Tipo di protezione (Resistenza)", + "physical-resistance-u": "Resistenza fisica", + "supernatural-resistance-u": "Resistenza al sovrannaturale", + "qualities-u": "Qualità", + "notes-gear-u": "Note e inventario delle attrezzature", + "techniques-u": "Tecniche", + "activation-u": "Attivazione", + "effects-u": "Effetti", + "p-u": "Pag.", + "narrative-mode-u": "Modalità narrativa", + "rings-skills-u": "Anelli, Abilità e Informazioni", + "conflict-mode-u": "Modalità Conflitto", + "armaments-u": "Armamenti", + "minion-u": "(Servitori)", + "adversary-u": "(Avversario)", "details-u": "Dettagli", - "conflict-rank-u": "Conflict Rank:", - "combat-u": "Combat ", - "intrigue-u": "Intrigue ", - "skills-u": "Skills:", - "advantages-colon-u": "Advantages:", - "disadvantages-colon-u": "Disadvatages:", + "conflict-rank-u": "Grado di conflitto:", + "combat-u": "Combattimento ", + "intrigue-u": "Intrigo ", + "skills-u": "Abilità:", + "advantages-colon-u": "Vantaggi:", + "disadvantages-colon-u": "Svantaggi:", "demeanor-u": "Carattere:", - "typical-unmasking-u": "Typical Unmasking:", - "honor-colon-u": "Honor:", - "glory-colon-u": "Glory:", + "typical-unmasking-u": "Smascheramento Tipico:", + "honor-colon-u": "Onore:", + "glory-colon-u": "Gloria:", "status-colon-u": "Status:", - "abilities-colon-u": "Abilities: ", - "gear-equiped-u": "Gear (equipped):", - "gear-other-u": "Gear (other):", - "artisan-u": "Artisan ", - "martial-u": "Martial ", - "social-u": "Social ", - "scholar-u": "Scholar ", - "trade-u": "Trade ", + "abilities-colon-u": "Abilità: ", + "gear-equiped-u": "Equipaggiamento (equipaggiato):", + "gear-other-u": "Equipaggiamento (altro):", + "artisan-u": "Artigiane ", + "martial-u": "Marziali", + "social-u": "Sociali", + "scholar-u": "Intellettuali", + "trade-u": "Mestierali", "kata-u": "Kata:", "kiho-u": "Kihō:", - "invocations-u": "Invocations:", - "rituals-u": "Rituals:", + "invocations-u": "Invocazioni:", + "rituals-u": "Rituali:", "shuji-u": "Shūji:", - "20-questions-worksheet-u": "Twenty Questions Worksheet", - "20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!", - "question1-u": "1). What clan does your character belong to?", - "question2-u": "2). What family does your character belong to?", - "question3-u": "3). What is your character’s school and role?", - "question4-u": "4). How does your character stand out within their school?", - "question5-u": "5). What is your character’s duty to their lord?", - "question6-u": "6). What does your character long for?", - "question7-u": "7). What is your character’s opinion of their clan?", - "question8-u": "8). What does your character think of Bushidō?", - "question9-u": "9). What is your character’s greatest accomplishment so far?", - "question10-u": "10). What holds your characters back the most in life?", - "question11-u": "11). What makes your character feel at peace?", - "question12-u": "12). What concern, fear, or foible troubles your character the most?", - "question13-u": "13). Who has your character learned the most from during their life?", - "question14-u": "14). What details do others find most striking about your character?", - "question15-u": "15). How does your character respond to stressful situations?", - "question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?", - "question17-u": "17). How would your character’s parents describe them?", - "question18-u": "18). Who was your character named to honor?", - "question19-u": "19). What is your character’s personal name?", - "question20-u": "20). How should your character die?", - "part-i-u": "Part I: Core Identity (Clan & Family)", - "part-ii-u": "Part II: Role & School", - "part-iii-u": "Part III: Honor & Glory", - "part-iv-u": "Part IV: Strengths & Weaknesses", - "part-v-u": "Part V: Personality & Behavior", - "part-vi-u": "Part VI: Ancestry & Family", - "part-vii-u": "Part VII: Death", - "ring-increase-u": "Ring Increase (1)", - "ring-increase2-u": "Ring Increase (2)", - "skill-increases0-u": "Skill Increase (0–1)", - "skill-increases1-u": "Skill Increases (1)", - "skill-increases2-u": "Skill Increases (2)", - "skill-increases3-u": "Skill Increases (3-5)", - "techniques-available-u": "Techniques Available", - "starting-equipment-u": "Starting Equipment", - "starting-techniques-u": "Starting Techniques (2–5)", - "glory-increase-u": "Glory Increase", - "honor-increase-u": "Honor Increase", - "distinction1-u": "Distinction (1)", - "adversity1-u": "Adversity (1)", - "anxiety1-u": "Anxiety (1)", - "passion1-u": "Passion (1)", - "advantage1-u": "Advantage (1)", - "disadvantage1-u": "Disadvantage (1)", - "or-u": "OR", - "notes-u": "Notes", - "samurai-heritage-u": "Samurai Heritage (Result)", - "name-colon-u": "Name:", - "damage-colon-u": "Damage: ", - "deadliness-colon-u": "Deadliness: ", - "approach-colon-u": "Approach:", - "effects-colon-u": "Effects:", - "immediate-effects-colon-u": "Immediate Effects:", - "kiho-effect-colon-u": "Kihō Effect:", + "20-questions-worksheet-u": "Scheda delle Venti Domande", + "20hello-u": "Puoi usare questo foglio per compilare le tue risposte al Gioco delle Venti domande e per prendere appunti per dopo!", + "question1-u": "1). A quale Clan appartiene il tuo personaggio?", + "question2-u": "2). A quale famiglia appartiene il tuo personaggio?", + "question3-u": "3). Qual'è la scuola del tuo personaggio e in quali ruoli ricade quella scuola?", + "question4-u": "4). Come si distingue il tuo personaggio all'interno della sua scuola?", + "question5-u": "5). Chi è il suo Signore e quali doveri ha il Personaggio nei suoi confronti?(scegliere Giri)?", + "question6-u": "6). Cosa desidera ardentemente il Personaggio e come ciò potrebbe ostacolare il suo dovere?(scegliere Ninjō)", + "question7-u": "7). Qual'è il rapporto del personaggio con il suo Clan?", + "question8-u": "8). Cosa pensa il tuo personaggio di Bushidō?", + "question9-u": "9). Qual'è il traguardo più grande raggiunto dal Personaggio finora?", + "question10-u": "10). Cosa è di maggiore ostacolo al Personaggio nella vita?", + "question11-u": "11). Quale attività fa sentire in pace il tuo Personaggio?", + "question12-u": "12). Quale dubbio, paura o debolezza preoccupa di più il tuo Personaggio?", + "question13-u": "13). Da chi ha imparato maggiormente il Personaggio nel corso della sua vita?", + "question14-u": "14). Che cosa notano prima le persone che incontrano il Personaggio?", + "question15-u": "15). Come reagisce il Personaggio alle situazioni stressanti?", + "question16-u": "16). Quali sono le precedenti relazioni del Personaggio con gli altri Clan, Famiglie, organizzazioni e tradizioni?", + "question17-u": "17). Come descriverebbero il Personaggio i suoi genitori?", + "question18-u": "18 ). Chi si intende onorare tramite il nome che è stato scelto per il Personaggio?", + "question19-u": "19). Qual è il nome proprio del personaggio?", + "question20-u": "20). Come dovrebbe morire il personaggio?", + "part-i-u": "Parte I: Identità Generale (Clan & Famiglia)", + "part-ii-u": "Parte II: Ruolo e Scuola", + "part-iii-u": "Parte III: Onore e Gloria", + "part-iv-u": "Parte IV: Punti di Forza e Punti Deboli", + "part-v-u": "Parte V: Personalità e Comportamento", + "part-vi-u": "Parte VI: Antenati & Famiglia", + "part-vii-u": "Parte VII: Morte", + "ring-increase-u": "Aumento dell'Anello (1)", + "ring-increase2-u": "Aumento dell'Anello (2)", + "skill-increases0-u": "Aumento delle Abilità ( 0-1)", + "skill-increases1-u": "Aumento delle Abilità ( 1)", + "skill-increases2-u": "Aumento delle Abilità (2)", + "skill-increases3-u": "Aumento delle Abilità (3-5)", + "techniques-available-u": "Tecniche disponibili", + "starting-equipment-u": "Equipaggiamento iniziale", + "starting-techniques-u": "Tecniche di partenza (2–5)", + "glory-increase-u": "Aumento di Gloria", + "honor-increase-u": "Aumento dell'onore", + "distinction1-u": "Distinzioni (1)", + "adversity1-u": "Avversità (1)", + "anxiety1-u": "Ansietà (1)", + "passion1-u": "Passioni (1)", + "advantage1-u": "Vantaggi (1)", + "disadvantage1-u": "Svantaggi (1)", + "or-u": "O", + "notes-u": "Note", + "samurai-heritage-u": "Retaggio del Samurai (Risultato)", + "name-colon-u": "Nome:", + "damage-colon-u": "Danno:", + "deadliness-colon-u": "Letalità: ", + "approach-colon-u": "Forma:", + "effects-colon-u": "Effetti:", + "immediate-effects-colon-u": "Effetti immediati:", + "kiho-effect-colon-u": "Kiho Effetti:", "silhouette-u": "Silhouette ", - "artisan-tooltip-u": "Artisan Approaches
Refine (Air)
Restore(Earth)
Invent (Fire)
Adapt (Water)
Attune (Void)", - "martial-tooltip-u": "
Martial Approaches
Feint (Air)
Withstand (Earth)
Overwhelm (Fire)
Shift (Water)
Sacrifice (Void)", - "social-tooltip-u": "
Social Approaches
Trick (Air)
Reason (Earth)
Incite (Fire)
Charm (Water)
Enlighten (Void)", - "scholar-tooltip-u": "
Scholar Approaches
Analyze (Air)
Recall (Earth)
Theorize (Fire)
Survey (Water)
Sense (Void)", - "trade-tooltip-u": "
Trade Approaches
Con (Air)
Produce (Earth)
Innovate (Fire)
Exchange (Water)
Subsist (Void)", - "roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)", - "army-u": "Armies", - "strength-u": "Strength:", - "discipline-u": "Discipline:", - "counter-up-u": "Up", - "counter-down-u": "Dwn", - "activation-colon-u": "Activation:", - "session-notes-u": "Session Notes", - "session#-u": "Session #", - "character-ninjo-u": "Character (Ninjō)", - "character-giri-u": "Character (Giri)", - "rank1-u": "Rank 1", - "xp-rank1-u": "XP spent at Rank 1 / Total:", - "rank2-u": "Rank 2", - "xp-rank2-u": "XP spent at Rank 2 / Total:", - "rank3-u": "Rank 3", - "xp-rank3-u": "XP spent at Rank 3 / Total:", - "rank4-u": "Rank 4", - "xp-rank4-u": "XP spent at Rank 4 / Total:", - "rank5-u": "Rank 5", - "xp-rank5-u": "XP spent at Rank 5 / Total:", - "xp-invested-u": "XP Invested", - "skill-group-u": "Skill Group", + "artisan-tooltip-u": "
Approcci Artigiane
Affinare (Aria)
Ripristinare (Terra)
Inventare (Fuoco)
Adattare (Acqua)
Armonizzare (Vuoto)", + "martial-tooltip-u": "
Approcci Marziali
Fintare (Aria)
Contrastare (Terra)
Sopraffare (Fuoco)
Deviare (Acqua)
Sacrificare (Vuoto)", + "social-tooltip-u": "
Approcci Sociali
Ingannare (Aria)
Ragionare (Terra)
Incitare (Fuoco)
Affascinare (Acqua)
Illuminare (Vuoto)", + "scholar-tooltip-u": "
Approcci Intellettuali
Analizzare (Aria)
Ricordare (Terra)
Teorizzare (Fuoco)
Esaminare (Acqua)
Presentire (Vuoto)", + "trade-tooltip-u": "
Approcci Mestierali
Raggirare (Aria)
Produrre (Terra)
Innovare (Fuoco)
Scambiare (Acqua)
Sussistere (Vuoto)",
+ "roll-emote-u": "@{name} tira un'abilità! (Tieni fino a @{ringdie} dado, minimo 5.)",
+ "army-u": "Eserciti",
+ "strength-u": "Forza:",
+ "discipline-u": "Disciplina:",
+ "counter-up-u": "Su",
+ "counter-down-u": "Giù",
+ "activation-colon-u": "Attivazione:",
+ "session-notes-u": "Note di sessione",
+ "session#-u": "Sessione #",
+ "character-ninjo-u": "Personaggio (Ninjō)",
+ "character-giri-u": "Personaggio (Giri)",
+ "rank1-u": "Grado 1",
+ "xp-rank1-u": "PE spesi al Grado 1 / Totale:",
+ "rank2-u": "Grado 2",
+ "xp-rank2-u": "PE spesi al Grado 2 / Totale:",
+ "rank3-u": "Grado 3",
+ "xp-rank3-u": "PE spesi al Grado 3 / Totale:",
+ "rank4-u": "Grado 4",
+ "xp-rank4-u": "PE spesi al Grado 4 / Totale:",
+ "rank5-u": "Grado 5",
+ "xp-rank5-u": "PE spesi al Grado 5 / Totale:",
+ "xp-invested-u": "PE Investiti",
+ "skill-group-u": "Gruppo Abilità",
"skill-nocolon-u": "Abilità",
- "technique-category-u": "Technique Category",
- "technique-u": "Technique",
- "rings-u": "Rings",
- "completed-u": "Completed",
- "school-mastery-u": "School Mastery Ability",
- "unlocked-u": "Unlocked",
- "purchase-u": "Purchase",
- "cost-u": "Cost",
- "school-rank-u": "School Rank?",
- "title-name-u": "Title Name",
- "xp-title-u": "XP spent in Title / Total:",
- "title-mastery-u": "Title Mastery Ability",
- "xp-and-advancement-u": "XP and Advancement",
- "distinctive-equipment-u": "Piece of Distinctive Equipment",
- "additional-item-u": "Additional Item",
- "casualties-u": "Casualties:",
- "panic-u": "Panic:",
- "skill-emote1-u": "rolls",
- "skill-emote2-u": "using the",
- "skill-emote3-u": "approach! (Keep up to",
- "skill-emote4-u": "rolls a skill! (Keep up to",
- "skill-emote5-u": ", minimum of 1.)",
- "skill-emote6-u": "attacks with their",
- "skill-emote7-u": "kata using the",
- "skill-emote8-u": "kihō using the",
- "skill-emote9-u": "casts their",
- "skill-emote10-u": "invocation using the",
- "skill-emote11-u": "stance! (Keep up to",
- "skill-emote12-u": "ritual using the",
- "skill-emote13-u": "shūji using the",
- "skill-emote14-u": "applies their",
- "ninjo-giri-u": "Ninjō and Giri Notes",
- "out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check",
- "fitness-defense-u": "Fitness (Defense)",
+ "technique-category-u": "Categoria Tecniche",
+ "technique-u": "Tecnica",
+ "rings-u": "Anelli",
+ "completed-u": "Completato",
+ "school-mastery-u": "Abilità Capacità da Maestro",
+ "unlocked-u": "Sbloccato",
+ "purchase-u": "Acquista",
+ "cost-u": "Costo",
+ "school-rank-u": "Grado nella Scuola?",
+ "title-name-u": "Nome del titolo",
+ "xp-title-u": "PE spesi al Titolo / Totale:",
+ "title-mastery-u": "Titolo Capacità da Maestro",
+ "xp-and-advancement-u": "PE e Avanzamento",
+ "distinctive-equipment-u": "Pezzo di equipaggiamento distintivo",
+ "additional-item-u": "Elemento aggiuntivo",
+ "casualties-u": "Vittime:",
+ "panic-u": "Panico:",
+ "skill-emote1-u": "Tiri",
+ "skill-emote2-u": "usando il",
+ "skill-emote3-u": "Forma! (Stai al passo con",
+ "skill-emote4-u": "Tira un'abilità! (Stai al passo con",
+ "skill-emote5-u": ", minimo di 1.)",
+ "skill-emote6-u": "attacca con loro",
+ "skill-emote7-u": "kata utilizzando il",
+ "skill-emote8-u": "kihō usando il",
+ "skill-emote9-u": "lancia loro",
+ "skill-emote10-u": "invocazione utilizza il",
+ "skill-emote11-u": "Forma! (Stai al passo con",
+ "skill-emote12-u": "rituale usa il",
+ "skill-emote13-u": "shūji usa il",
+ "skill-emote14-u": "applica loro",
+ "ninjo-giri-u": "Note di Ninjō e Giri",
+ "out-of-rank-u": "Fuori dal Grado",
+ "defense-check-u": "Prova della Difesa",
+ "fitness-defense-u": "Allenamento (Difesa)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
diff --git a/L5R/translations/it.json b/L5R/translations/it.json
index 72d66dc00c..c3b6ac0a46 100644
--- a/L5R/translations/it.json
+++ b/L5R/translations/it.json
@@ -1,64 +1,64 @@
{
- "name-u": "Name:",
+ "name-u": "Nome:",
"clan-u": "Clan:",
- "crab-u": "Crab",
- "crane-u": "Crane",
+ "crab-u": "Granchio",
+ "crane-u": "Gru",
"dragon-u": "Drago",
- "lion-u": "Lion",
- "mantis-u": "Mantis",
- "phoenix-u": "Phoenix",
- "scorpion-u": "Scorpion",
- "spider-u": "Spider",
- "unicorn-u": "Unicorn",
+ "lion-u": "Leone",
+ "mantis-u": "Mantide",
+ "phoenix-u": "Fenice",
+ "scorpion-u": "Scorpione",
+ "spider-u": "Ragno",
+ "unicorn-u": "Unicorno",
"ronin-u": "Ronin",
"misc-u": "Varie",
- "family-u": "Family",
- "school-u": "School",
- "rank-u": "Rank",
- "experience-u": "Experience",
+ "family-u": "Famiglia",
+ "school-u": "Scuola",
+ "rank-u": "Grado",
+ "experience-u": "Esperienza",
"insight-u": "Intuizione",
- "courtier-bonus-u": "Courtier Bonus",
- "0-to-insight-u": "0 to Insight",
- "+3-to-insight-u": "+3 to Insight",
- "+10-to-insight-u": "+10 to Insight",
- "etiquette-bonus-u": "Etiquette Bonus",
+ "courtier-bonus-u": "Bonus cortigiano",
+ "0-to-insight-u": "0 a Intuizione",
+ "+3-to-insight-u": "+3 a Intuizione",
+ "+10-to-insight-u": "+10 a Intuizione",
+ "etiquette-bonus-u": "Bonus etichetta",
"traits-u": "",
"skills-u": "Abilità",
- "weapons-u": "Weapons",
+ "weapons-u": "Armi",
"spells-u": "Incantesimi",
- "air-u": "Air",
- "reflexes-u": "Reflexes",
- "awareness-u": "Awareness",
- "earth-u": "Earth",
- "stamina-u": "Stamina",
- "willpower-u": "Willpower",
- "fire-u": "Fire",
+ "air-u": "Aria",
+ "reflexes-u": "Riflessi",
+ "awareness-u": "Consapevolezza",
+ "earth-u": "Terra",
+ "stamina-u": "Costituzione",
+ "willpower-u": "Volontà",
+ "fire-u": "Fuoco",
"agility-u": "Agilità",
"intelligence-u": "Intelligenza",
- "water-u": "Water",
+ "water-u": "Acqua",
"strength-u": "Forza",
"perception-u": "Percezione",
- "void-u": "Void",
- "void-spent-u": "Void Spent",
- "sex-u": "Sex:",
- "age-u": "Age:",
- "height-u": "Height:",
- "weight-u": "Weight:",
- "hair-u": "Hair:",
- "eyes-u": "Eyes:",
- "father-u": "Father:",
- "mother-u": "Mother:",
+ "void-u": "Vuoto",
+ "void-spent-u": "Vuoto Speso",
+ "sex-u": "Sesso:",
+ "age-u": "Età:",
+ "height-u": "Altezza:",
+ "weight-u": "Peso:",
+ "hair-u": "Capelli:",
+ "eyes-u": "Occhi:",
+ "father-u": "Padre:",
+ "mother-u": "Madre:",
"honor-u": "Onore",
- "glory-u": "Glory",
+ "glory-u": "Gloria",
"status-u": "Status",
- "taint-u": "Taint",
- "wounds-u": "Wounds",
- "lethality-u": "Lethality",
- "earth-x2-u": "Earth x2",
- "earth-x3-u": "Earth x3",
- "earth-x4-u": "Earth x4",
- "earth-x5-u": "Earth x5",
- "wound-level-u": "Wound Level",
+ "taint-u": "Minaccia",
+ "wounds-u": "Ferite",
+ "lethality-u": "Letalità",
+ "earth-x2-u": "Terra x2",
+ "earth-x3-u": "Terra x3",
+ "earth-x4-u": "Terra x4",
+ "earth-x5-u": "Terra x5",
+ "wound-level-u": "Livello della ferita",
"total-u": "Totale",
"healthy-u": "Healthy (+0)",
"nicked-u": "Nicked (+3)",
@@ -67,137 +67,137 @@
"injured-u": "Injured (+15)",
"crippled-u": "Crippled (+20)",
"down-u": "Down (+40)",
- "out-u": "Out",
+ "out-u": "Fuori",
"initiative-u": "Iniziativa",
- "armor-TN-u": "Armor TN",
+ "armor-TN-u": "Armatura TN",
"armor-u": "Armatura",
- "unmodified-u": "Unmodified",
+ "unmodified-u": "Non modificato",
"base-TN-u": "Base TN",
"quality-u": "Qualità",
- "modifiers-u": "Modifiers",
- "armor-+-u": "Armor +",
- "reduction-u": "Reduction",
- "current-TN-u": "Current TN",
- "notes-u": "Notes",
- "school-techniques-u": "School Techniques",
- "avantages-u": "Advantages",
- "disadvantages-u": "Disadvantages",
+ "modifiers-u": "Modificatori",
+ "armor-+-u": "Armatura +",
+ "reduction-u": "Riduzione",
+ "current-TN-u": "TN attuale",
+ "notes-u": "Note",
+ "school-techniques-u": "Tecniche della scuola",
+ "avantages-u": "Vantaggi",
+ "disadvantages-u": "Svantaggi",
"background-u": "Sfondo",
- "high-skills-u": "High Skills",
- "sentence-ute-u": "U = Untrained Roll | T = Trained Roll | E = Emphasis Roll",
+ "high-skills-u": "Abilità elevate",
+ "sentence-ute-u": "U = Tiro non allenato | T = Tiro allenato | E = Tiro di enfasi",
"skill-name-u": "Nome Abilità",
- "trait-u": "Trait",
- "roll-u": "+Roll",
- "keep-u": "+Keep",
- "emphases-u": "Emphases",
+ "trait-u": "Tratto",
+ "roll-u": "+Tiro",
+ "keep-u": "+Tieni",
+ "emphases-u": "Enfasi",
"U-u": "U",
"T-u": "T",
"E-u": "E",
- "sub-type-u": "Sub-Type",
- "acting-u": "Acting",
- "artisant-u": "Artisan",
- "calligraphy-u": "Calligraphy",
- "courtier-u": "Courtier",
+ "sub-type-u": "Sottotipo",
+ "acting-u": "Recitazione",
+ "artisant-u": "Artigiane",
+ "calligraphy-u": "Calligrafia",
+ "courtier-u": "Cortigiano",
"divination-u": "Divinazione",
- "etiquette-u": "Etiquette",
+ "etiquette-u": "Etichetta",
"games-u": "Partite",
"investigation-u": "Investigare",
- "lore-u": "Lore",
+ "lore-u": "Conoscenza",
"medicine-u": "Medicina",
- "meditation-u": "Meditation",
+ "meditation-u": "Meditazione",
"perform-u": "Intrattenere",
- "sincerity-u": "Sincerity",
+ "sincerity-u": "Sincerità",
"spellcraft-u": "Sapienza Magica",
- "tea-ceremony-u": "Tea Ceremony",
- "bugei-skills-u": "Bugei Skills",
- "+roll-u": "+Roll",
- "+keep-u": "+Keep",
+ "tea-ceremony-u": "Cerimonia del tè",
+ "bugei-skills-u": "Abilità Bugei",
+ "+roll-u": "+Tiro",
+ "+keep-u": "+Tieni",
"athletics-u": "Atletica",
- "battle-u": "Battle",
- "defense-u": "Defense",
- "horsemanship-u": "Horsemanship",
- "hunting-u": "Hunting",
+ "battle-u": "Battaglia",
+ "defense-u": "Difesa",
+ "horsemanship-u": "Equitazione",
+ "hunting-u": "Caccia",
"iaijutsu-u": "Iaijutsu",
"jiujutsu-u": "Jiujutsu",
- "chain-weapons-u": "Chain Weapons",
- "heavy-weapons-u": "Heavy Weapons",
+ "chain-weapons-u": "Armi a catena",
+ "heavy-weapons-u": "Armi Pesanti",
"kenjutsu-u": "Kenjutsu",
- "knives-u": "Knives",
+ "knives-u": "Coltelli",
"kyujutsu-u": "Kyujutsu",
"ninjutsu-u": "Ninjutsu",
- "polearms-u": "Polearms",
- "spears-u": "Spears",
- "staves-u": "Staves",
- "war-fan-u": "War Fan",
- "merchant-skills-u": "Merchant Skills",
+ "polearms-u": "Armi ad asta",
+ "spears-u": "Lance ",
+ "staves-u": "Bastone",
+ "war-fan-u": "Ventaglio da Guerra",
+ "merchant-skills-u": "Abilità mercantili",
"animal-handling-u": "Addestrare Animali",
- "commerce-u": "Commerce",
- "craft-u": "Craft",
+ "commerce-u": "Commercio",
+ "craft-u": "Manualità",
"engineering-u": "Ingegneria",
- "sailing-u": "Sailing",
- "low-skills-u": "Low Skills",
+ "sailing-u": "Navigazione",
+ "low-skills-u": "Abilità Bassa",
"forgery-u": "Falsificare",
"intimidation-u": "Intimidazione",
"sleight-of-hand-u": "Mano lesta",
"stealth-u": "Furtività",
- "temptation-u": "Temptation",
- "melee-weapons-u": "Melee Weapons",
- "weapon-u": "Weapon",
+ "temptation-u": "Tentazione",
+ "melee-weapons-u": "Armi da mischia",
+ "weapon-u": "Arma",
"skill-u": "Abilità",
- "attack-bonus-roll-u": "Attack Bonus Roll",
- "attack-bonus-keep-u": "Attack Bonus Keep",
- "weapon-damage-roll-u": "Weapon Damage Roll",
- "weapon-damage-keep-u": "Weapon Damage Keep",
+ "attack-bonus-roll-u": "Tiro bonus di attacco",
+ "attack-bonus-keep-u": "Tieni bonus di attacco",
+ "weapon-damage-roll-u": "Tiro per i danni dell'arma",
+ "weapon-damage-keep-u": "Tieni danno arma",
"damage-u": "Danno",
- "bows-u": "Bows",
- "bow-u": "Bow",
- "bow-roll-bonus-u": "Bow Roll Bonus",
- "bow-keep-bonus-u": "Bow Keep Bonus",
- "arrow-damage-roll-u": "Arrow Damage Roll",
- "arrow-damage-keep-u": "Arrow Damage Keep",
- "shugenja-school-rank-u": "Shugenja School Rank:",
- "element-u": "Element",
- "spells-used-u": "Spells Used",
- "max-spell-slots-u": "Max Spell Slots",
- "affinity/deficiency-u": "Affinity/Deficiency",
+ "bows-u": "Archi",
+ "bow-u": "Arco",
+ "bow-roll-bonus-u": "Bonus tiro dell'arco",
+ "bow-keep-bonus-u": "Tieni bonus arco",
+ "arrow-damage-roll-u": "Tiro di danno della freccia",
+ "arrow-damage-keep-u": "Tieni danno freccia",
+ "shugenja-school-rank-u": "Rango Scuola Shugenja:",
+ "element-u": "Elemento",
+ "spells-used-u": "Incantesimi usati",
+ "max-spell-slots-u": "Numero massimo di slot per incantesimi",
+ "affinity/deficiency-u": "Affinità/Carenza",
"none-u": "Nessuno",
- "affinity-u": "Affinity",
- "daffinity-u": "Double Affinity",
- "deficiency-u": "Deficiency",
+ "affinity-u": "Affinità",
+ "daffinity-u": "Doppia affinità",
+ "deficiency-u": "Carenza",
"bonus-u": "Bonus",
- "ring-u": "Ring:",
- "level-u": "Level:",
- "range-u": "Range:",
+ "ring-u": "Anello:",
+ "level-u": "Livello:",
+ "range-u": "Raggio:",
"aoe-u": "AoE:",
"duration-u": "Duration",
"raises-u": "Raises",
- "cast-u": "Cast",
- "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.",
- "school-u?": "School?",
- "attack-bonus-added-u": "Flat Attack Bonus",
- "weapon-damage-bonus-u": "Flat Damage Bonus",
- "simple-u": "Simple Action?",
- "bow-bonus-added-u": "Flat Bow Bonus",
- "total-experience-u": "Total Experience",
- "available-experience-u": "Available Experience",
- "calculate-rank-u": "Calulate Rank",
- "additional-ranks-u": "Additional Ranks",
+ "cast-u": "Lancio",
+ "sentence-spell-warning-u": "Assicurati che entrambi gli anelli abbiano lo stesso valore. In caso contrario, le affinità non verranno visualizzate correttamente.",
+ "school-u?": "Scuola?",
+ "attack-bonus-added-u": "Bonus di Attacco Base",
+ "weapon-damage-bonus-u": "Bonus di Danno Base",
+ "simple-u": "Azione semplice?",
+ "bow-bonus-added-u": "Bonus Arco Base",
+ "total-experience-u": "Esperienza Totale",
+ "available-experience-u": "Esperienza disponibile",
+ "calculate-rank-u": "Calcolo Grado",
+ "additional-ranks-u": "Gradi addizionali",
"type-u": "Tipo",
- "roll-keep-bonus-u": "Roll/Keep Bonus",
- "additional-+-u": "Additional +",
- "bonus-wounds-u": "+Wounds / Level",
- "penalty-u": "Penalty",
- "equipment-u": "Equipment and Money",
- "allies-enemies-u": "Allies and Enemies",
+ "roll-keep-bonus-u": "Bonus tira/tieni",
+ "additional-+-u": "Addizionale +",
+ "bonus-wounds-u": "+ Ferite / Livello",
+ "penalty-u": "Penalità",
+ "equipment-u": "Attrezzatura e denaro",
+ "allies-enemies-u": "Alleati e Nemici",
"description-u": "Description:",
- "universal-u": "Universal",
- "void-bonus-u": "Void/Bonus",
- "spell-bonus-roll-u": "Bonus Roll:",
- "spell-bonus-keep-u": "Bonus Keep:",
- "spell-bonus-added-u": "Flat Bonus:",
- "keyword-u": "Keyword:",
- "information-u": "Information",
- "damage-roll-u": "Damage Roll:",
- "damage-keep-u": "Damage Keep:",
- "vitals-u": "Vitals"
+ "universal-u": "Universale",
+ "void-bonus-u": "Vuoto/bonus",
+ "spell-bonus-roll-u": "Tiro bonus:",
+ "spell-bonus-keep-u": "Bonus Tieni:",
+ "spell-bonus-added-u": "Bonus Base:",
+ "keyword-u": "Parola chiave:",
+ "information-u": "Informazione",
+ "damage-roll-u": "Tiro Danni:",
+ "damage-keep-u": "Danno Tieni:",
+ "vitals-u": "Vitali"
}
diff --git a/Level Up - Advanced 5th Edition/CHANGELOG.md b/Level Up - Advanced 5th Edition/CHANGELOG.md
index 3274cac52d..29b5ce05e1 100644
--- a/Level Up - Advanced 5th Edition/CHANGELOG.md
+++ b/Level Up - Advanced 5th Edition/CHANGELOG.md
@@ -1,5 +1,10 @@
Change Log
==============================================
+**2023-02-07 ** v.20 Paul V
+ Fixed Stat rolls and NPC Stat rolls and saves
+ Added Features and traits list
+**2023-01-24 ** v.19 Paul V
+ Fixed Initiative (Vehicles and Dex)
**2022-12-12 ** v.18 Paul V
Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
Added Generic Initiative Bonus
diff --git a/Level Up - Advanced 5th Edition/levelup.html b/Level Up - Advanced 5th Edition/levelup.html
index 287221a367..408d329cda 100644
--- a/Level Up - Advanced 5th Edition/levelup.html
+++ b/Level Up - Advanced 5th Edition/levelup.html
@@ -427,7 +427,9 @@
+
+ ITEM NAME
+
- Okay - - - - - - - - - - - - Doomed -
- - Instructions -- Mark Luck to change a roll to a 12 or to avoid all harm from an injury. - When you mark Luck, you trigger your playbook's Luck Special. -
-- - - - - -
- - Instructions -- Loving - - - - - - - - Broken -
- -- Loving - - - - - - - - Broken -
-- Calm - - - - - - - - - - - - - - - - - Raging -
-+
++
++
++
++
++
+
++
++
++
++
++
++
++
++ + + + + +
++
++
++
++
++
+Okay + + + + + + + + + + + Doomed +
+ Instructions +Mark Luck to change a roll to a 12 or to avoid all harm from an injury.When you mark Luck, you trigger your playbook's Luck Special.
++ + + + + +
+ Instructions +Loving + + + + + + + Broken +
+ +Loving + + + + + + + Broken +
+Calm + + + + + + + + + + + + + + + + Raging +
+
+
+ CHARACTER NAME
+
+
+
+ CHARACTER NAME
+ | + {{name}} rolls + | +
|---|
| + + | +
|
+ {{#rollBetween() roll 20 20}}
+ Reactor Overdrive ({{roll}}) + Your Mech’s reactor goes into overdrive. Your Mech can take any additional action this turn or Push their next roll within 10 minutes for free. + {{/rollBetween() roll 20 20}} + + {{#rollBetween() roll 11 19}} + Reactor Overheat ({{roll}}) - Your Mech’s reactor has overheated. Your Mech shuts down and gains the Vulnerable Trait. Your Mech will re-activate at the end of your next turn. In addition, your Mech takes {{heat}} of SP damage. + {{/rollBetween() roll 11 19}} + + {{#rollBetween() roll 6 10}} + Module Overload ({{roll}}) - One of your Mech’s Modules chosen at random or by the Mediator is destroyed. + {{/rollBetween() roll 6 10}} + + {{#rollBetween() roll 2 5}} + System Overload ({{roll}}) - One of your Mech’s Systems chosen at random or by the Mediator is destroyed. + {{/rollBetween() roll 2 5}} + + {{#rollBetween() roll 1 1}} + Reactor Overload ({{roll}}) - Your Mech’s reactor goes into full meltdown and explodes. Your Mech, as well as any mounted Systems, Modules, and all Cargo, is destroyed in the explosion. Everything in Close Range of your Mech takes {{maxheat}} SP damage. They may take any Turn Action or Reaction in response to try to avoid this. Your Pilot dies unless they have a means to escape. The area your Mech was in becomes irradiated. {{/rollBetween() roll 1 1}} |
| {{title}} | -
|---|
| NAME: {{name}} | -
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (MONSTER): If successful, your attack will deal standard damage. |
| RIGHT LIMB (MONSTER): If successful, your attack will deal half damage. |
| LEFT LIMB (MONSTER): If successful, your attack will deal half damage. |
| WING/TAIL (MONSTER): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} | -
| - DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} - | -
| - EFFECT: {{weapon_effect}} - | -
| {{title}} | -
|---|
| NAME: {{name}} | -
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (HUMANOID): If successful, your attack will deal standard damage. |
| RIGHT ARM (HUMANOID): If successful, your attack will deal half damage. |
| LEFT ARM (HUMANOID): If successful, your attack will deal half damage. |
| RIGHT LEG (HUMANOID): If successful, your attack will deal half damage. |
| LEFT LEG (HUMANOID): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} | -
| - DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} - | -
| - EFFECT: {{weapon_effect}} - | -
| {{title}} | +
|---|
| NAME: {{name}} | +
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (MONSTER): If successful, your attack will deal standard damage. |
| RIGHT LIMB (MONSTER): If successful, your attack will deal half damage. |
| LEFT LIMB (MONSTER): If successful, your attack will deal half damage. |
| WING/TAIL (MONSTER): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} | +
| + DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} + | +
| + EFFECT: {{weapon_effect}} + | +
| {{title}} | +
|---|
| NAME: {{name}} | +
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (HUMANOID): If successful, your attack will deal standard damage. |
| RIGHT ARM (HUMANOID): If successful, your attack will deal half damage. |
| LEFT ARM (HUMANOID): If successful, your attack will deal half damage. |
| RIGHT LEG (HUMANOID): If successful, your attack will deal half damage. |
| LEFT LEG (HUMANOID): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} | +
| + DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} + | +
| + EFFECT: {{weapon_effect}} + | +
| {{title}} | +
|---|
| NAME: {{name}} | +
| SPRAINED LEG: -2 SPD, Dodge, Escape, Athletics |
| SPRAINED ARM: -2 to actions with this arm |
| FOREIGN OBJECT (TORSO): Recovery and Critical Healing are quartered |
| CRACKED RIBS (TORSO): -2 BODY, does not affect Health Points |
| DISFIGURING SCAR (HEAD): -3 empathic Verbal Combat |
| CRACKED JAW (HEAD): -2 Magical Skills, Verbal Combat |
| FRACTURED LEG: -3 SPD, Dodge, Escape, Athletics |
| FRACTURED ARM: -3 to actions with this arm |
| BROKEN RIBS (TORSO): -2 BODY; -1 REF/DEX |
| RUPTURED SPLEEN (TORSO): Stun save every 5 rounds; bleeding |
| LOST TEETH (HEAD): [[1d10]] teeth; -3 magical skills; verbal combat |
| MINOR HEAD WOUND (HEAD): -1 to INT, WILL, STUN |
| COMPOUND LEG FRACTURE: leg useless, quarter SPD Dodge/Escape Atheletics; bleeding |
| COMPOUND ARM FRACTURE: arm useless; bleeding |
| SUCKING CHEST WOUND (TORSO): -3 BODY,SPD; suffocating |
| TORN STOMACH (TORSO): -2 to all action; 4 acid damage per round |
| CONCUSSION (HEAD): all [[1d6]] rounds stun save; -2 INT/REF/DEX |
| SKULL FRACTURE (HEAD): bleeding; -1 INT/DEX; 4x head damage |
| DISMEMBERED LEG: leg useless; quarter SPD Dodge/Escape Atheletics; bleeding |
| DISMEMBERED ARM: arm useless; bleeding |
| SEPTIC SHOCK (TORSO): -3 INT, WILL, REF, DEX; poisoned |
| HEART DAMAGE (TORSO): quarter Stamina, SPD, BODY; bleeding |
| DAMAGED EYE (HEAD): -5 sight based Awareness; -4 DEX; bleeding |
| SEPARATED SPINE/DECAPITATED (HEAD): You are dead |
| TARGET LOCATION: {{roll}} | +
| + DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} + | +
| + EFFECT: {{weapon_effect}} + | +
+
@@ -1460,8 +2594,8 @@
-
-
+
+
@@ -1483,7 +2617,7 @@