diff --git a/Open Legend Basic by Great Moustache/Open Legend Homebrew.html b/Open Legend Basic by Great Moustache/Open Legend Homebrew.html new file mode 100644 index 0000000000..3a28318bff --- /dev/null +++ b/Open Legend Basic by Great Moustache/Open Legend Homebrew.html @@ -0,0 +1,4691 @@ + + + + +
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Added Goals, Beliefs, & Instincts :: Added "Non-Essential" Inventory & Notes :: 2017.03.10 Version 1.7.9 y
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Character Info
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Goals & Beliefs
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Attributes
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Defenses
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Health & Speed
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Sanity
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Favored Actions
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Other Actions
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Feats
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Perks & Flaws
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Inventory
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Other Inv/Notes
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Character Name
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Player Name
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Archetype
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Size
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Level
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XP
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Legend Points
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Open Legend Open source roleplaying game
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Description
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Character's Goals, Beliefs, and Instincts
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Use this section to give you ideas to help drive your character's actions.
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Goals
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Include how you will know it has been accomplished.
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Beliefs
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What you believe AND what you will do about that!
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Instincts
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"If/Then", "Always", "Never" (usually tied to skills or gear)
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Attributes
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Total Points
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Points Spent
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PHYSICAL
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Click name to Roll
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Score
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Cost
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Dice
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Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION, select the substituted attribute instead of Agility.
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Resist poison, shrug off pain, exert yourself physically, wear heavy armor
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Shake off attacks, swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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Substitution affects Max Heavy Carry
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION, select the substituted attribute instead of Might.
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SOCIAL
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Click name to Roll
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Score
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Cost
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Dice
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Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Negotiate a deal, convince someone, haggle a good price, pry information
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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MENTAL
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Click name to Roll
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Score
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Cost
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Dice
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Recall facts about history, arcane magic, the natural world, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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EXTRAORDINARY
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Click name to Roll
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Score
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Cost
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Dice
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Change shape, alter molecular structures, transmute one material into another
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Channeling higher powers for healing, creation, resurrection, divine might, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Create and control the elements–fire, cold, electricity, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Disintegrate matter, kill with a word, create undead, sicken others
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Control the minds of others, speak telepathically, instill supernatural fear, create illusory figments, cloak with invisibility
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Teleport, fly, hasten, slow
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Protect from damage, break supernatural influence, dispel magic, bind demons
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Agility
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Might
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Armor
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Other
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Fortitude
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Will
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Other
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Presence
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Will
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Other
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Hit Points
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Fortitude, Presence, & Will
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Current
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Max
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From Feats
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From Other
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Sanity Points
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Suggested: 2x(Logic + Presence + Will) + 40
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Current
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Max
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This is Homebrew;
NOT officially Core Rules
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Click to roll Initiative
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Base
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Armor Penalty(ft)
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Armor Feat(ft)
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Lethal Damage
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Wealth Level
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Favored Actions
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Attacks, Boons, & Banes
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Settings
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Name (click to roll)
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Name:
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Attribute
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Target
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Attribute Dice Bonus/Penalty:
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d20 for this action is:
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Minimum
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Maximum
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Use Power level
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Description/Special/Flavor Text
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Other Actions
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Attacks, Boons, & Banes
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Settings
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Name (click to roll)
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Name:
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Attribute
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Target
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Attribute Dice Bonus/Penalty:
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d20 for this action is:
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Minimum
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Maximum
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Use Power level
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Description/Special/Flavor Text
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Feats
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Total Points
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Points Used
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Name
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Cost
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Description
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Name
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Description
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Perks
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Name
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Description
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Name
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Description
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Flaws
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Name
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Description
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Name
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Description
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Item 1
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Heavy
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Bulky
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More/Descriptions
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Item 6
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Heavy
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Bulky
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More/Descriptions
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Item 11
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Heavy
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Bulky
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More/Descriptions
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Item 16
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Heavy
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Bulky
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More/Descriptions
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Item 2
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Heavy
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Bulky
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More/Descriptions
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Item 7
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Heavy
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Bulky
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More/Descriptions
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Item 12
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Heavy
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Bulky
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More/Descriptions
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Item 17
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Heavy
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Bulky
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More/Descriptions
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Item 3
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Heavy
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Bulky
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More/Descriptions
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Item 8
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Heavy
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Bulky
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More/Descriptions
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Item 13
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Heavy
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Bulky
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More/Descriptions
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Item 18
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Heavy
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Bulky
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More/Descriptions
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Item 4
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Heavy
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Bulky
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More/Descriptions
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Item 9
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Heavy
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Bulky
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More/Descriptions
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Item 14
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Heavy
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Bulky
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More/Descriptions
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Item 19
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Heavy
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Bulky
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More/Descriptions
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Item 5
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Heavy
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Bulky
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More/Descriptions
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Item 10
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Heavy
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Bulky
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More/Descriptions
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Item 15
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Heavy
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Bulky
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More/Descriptions
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Item 20
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Heavy
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Bulky
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More/Descriptions
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Non-Essential Inventory or Notes
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Title or Name
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Content/Description
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Title or Name
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Content/Description
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Title or Name
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Content/Description
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{{title}}
+ + {{#subTitle}} +
{{subTitle}}{{#subTitleAdd}} • {{subTitleAdd}}{{/subTitleAdd}}
+ {{/subTitle}} + + {{#subTitle2}} +
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
+ {{/subTitle2}} + + {{#subTitle2}} +
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
+ {{/subTitle2}} +
+ + {{#emote}} +
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{{emote}}
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+ {{/emote}} + + {{#target}} +
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{{roll}}
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vs
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{{target}}
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+ {{/target}} + + {{^target}}{{#roll}} +
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{{roll}}
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Total Roll
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+ {{/roll}}{{/target}} + + {{#powertarget}} +
+ {{#rollLess() roll powertarget}} +
Success with Twist
or Failure
+ {{/rollLess() roll powertarget}} + {{#^rollLess() roll powertarget}} +
Success
+ {{/^rollLess() roll powertarget}} +
Challenge Rating
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Power Level
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Min
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{{powertarget}}
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{{powerlevel}}
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Max
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{{powertargetmax}}
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{{powerlevelmax}}
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+ {{/powertarget}} + + {{#description}} +
+
Description/Flavor Text
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{{description}}
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+ {{/description}} +
+ +
+
+ \ No newline at end of file diff --git a/Open Legend Basic by Great Moustache/Open Legend.html b/Open Legend Basic by Great Moustache/Open Legend.html index f1bcb8db0c..7b34244e77 100644 --- a/Open Legend Basic by Great Moustache/Open Legend.html +++ b/Open Legend Basic by Great Moustache/Open Legend.html @@ -2555,7 +2555,7 @@ var TAS = TAS || (function(){
-
2017.02.27 Version 1.7.8.1 y
+
Added Goals, Beliefs, & Instincts :: Added "Non-Essential" Inventory & Notes :: 2017.03.10 Version 1.7.9 y
Character Info
@@ -2563,7 +2563,9 @@ var TAS = TAS || (function(){
Attributes
Defenses
Health & Speed
+
Favored Actions
Other Actions
Feats
@@ -2587,11 +2589,11 @@ var TAS = TAS || (function(){
- + remove this line to add Sanity back in (and corresponding 2 other areas) -->
@@ -2648,9 +2650,52 @@ var TAS = TAS || (function(){
- -
-
Goals & Beliefs Coming Soon! Just click the slider off for now!
This will be Homebrew; NOT officially Core Rules.
+ +
+
Character's Goals, Beliefs, and Instincts
+
Use this section to give you ideas to help drive your character's actions.
+ +
+
+
+
Goals
+
Include how you will know it has been accomplished.
+
+
+
+
+ +
+
+
+
+
+
+
Beliefs
+
What you believe AND what you will do about that!
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+
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+ +
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Instincts
+
"If/Then", "Always", "Never" (usually tied to skills or gear)
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+ +
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+
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+
@@ -3836,9 +3881,11 @@ var TAS = TAS || (function(){
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Other Inventory & Notes Section Coming Soon! Just click the slider off for now!
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diff --git a/Open Legend Basic by Great Moustache/sheet.json b/Open Legend Basic by Great Moustache/sheet.json index bf6012a1b7..1950948a41 100644 --- a/Open Legend Basic by Great Moustache/sheet.json +++ b/Open Legend Basic by Great Moustache/sheet.json @@ -5,4 +5,4 @@ "roll20userid": "567381", "preview": "OpenLegend.png", "instructions": "**www.OpenLegendRPG.com**\n\nSteamlined design to keep it simple and enhance performance.\n* Speed up your game sessions with Auto-Calculating fields and Javascript workers so hardly any math.\n* Actions made simple with plenty of Roll buttons, simply hover over the name and you'll see it change colors, click to roll.\n* Customizable skills, attacks, and spells under your Actions.\n* Advantage/Disadvantage built into each roll with pop questions.\n* Clickable gear icons for expanded options." -} +} \ No newline at end of file