diff --git a/Call_of_Cthulhu_Spanish/Call_of_Cthulhu.html b/Call_of_Cthulhu_Spanish/Call_of_Cthulhu.html index d163b94934..a043f7f4c9 100644 --- a/Call_of_Cthulhu_Spanish/Call_of_Cthulhu.html +++ b/Call_of_Cthulhu_Spanish/Call_of_Cthulhu.html @@ -4,32 +4,32 @@ - + - + - - + + - + - +
Nombre del InvestigadorNombre del Investigador
OcupaciónOcupación
Sexo Edad >Sexo Edad
Títulos, licenciaturasTítulos, licenciaturas
Lugar de NacimientoLugar de Nacimiento
- Trastornos Mentales + Trastornos Mentales

- Tirada de Resistencia - + Tirada de Resistencia +

@@ -90,39 +90,39 @@

-

Características y tiradas

+

Características y tiradas

- + - + - + - + - + - + - + - + - + - + - + - + @@ -130,8 +130,8 @@
FUEFUE DESDES INTINT IdeaIdea
CONCON APAAPA PODPOD SuerteSuerte
TAMTAM CORCOR EDUEDU ConocimientoConocimiento
- - + +
Cordura máxima Bonificación al daño Cordura máxima Bonificación al daño
@@ -142,16 +142,16 @@

- Puntos de cordura - + Puntos de cordura +

- + - +
Cordura máximaCordura máxima
LOCOLOCO
@@ -274,14 +274,14 @@
-

Puntos de magia

+

Puntos de magia

- + - +
Puntos mágicos máximosPuntos mágicos máximos
INCONSCIENTEINCONSCIENTE
@@ -342,15 +342,15 @@
-

Puntos de vida

+

Puntos de vida

- + - - + +
Puntos de vida máximosPuntos de vida máximos
MUERTOINCONSCIENTEMUERTOINCONSCIENTE
@@ -416,191 +416,191 @@


-

Habilidades

+

Habilidades

- - - + + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + + + + + + + + + + + + + + + + + + +
Antropología (01%)Antropología (01%)
Arqueología (01%)Arqueología (01%)
Artes marciales (00)Artes marciales (00)
Astronomía (01%)Astronomía (01%)
Biología (01%)Biología (01%)
Buscar libros (25%)Buscar libros (25%)
Cerrajería (00)Cerrajería (01%)
Charlatanería (05%)Charlatanería (05%)
Ciencias ocultas (05%)Ciencias ocultas (05%)
Conducir automóvil (20%)Conducir automóvil (20%)
Conducir maquinaria (00)Conducir maquinaria (00)
Contabilidad (10%)Contabilidad (10%)
Crédito (15%)Crédito (15%)
Derecho (05%)Derecho (05%)
Descubrir (25%)Descubrir (25%)
Discreción (10%)Discreción (10%)
Disfrazarse (01%)Disfrazarse (01%)
Electricidad (10%)Electricidad (10%)
Electrónica (01%)Electrónica (01%)
Equitación (05%)Equitación (05%)
Escuchar (25%)Escuchar (25%)
Esquivar (DES x2)
Farmacología (01%)
Física (01%)
- - - - - - - - - - - - - - - - - - - + - + - + - + - + - + - + - + - + - + - + @@ -608,109 +608,109 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - +
Esquivar (DES x2)
Farmacología (01%)
Física (01%)
Fotografía (10%)Fotografía (10%)
Geología (01%)Geología (01%)
Historia (20%)Historia (20%)
Historia natural (10%)Historia natural (10%)
Lanzar (25%)Lanzar (25%)
Lengua propia (EDU x5)Lengua propia (EDU x5)
Mecánica (20%)Mecánica (20%)
Medicina (05%)Medicina (05%)
Mitos de Cthulhu (00%)Mitos de Cthulhu (00%)
Nadar (25%)Nadar (25%)
Ocultar (15%)Ocultar (15%)
Ocultarse (10%)Ocultarse (10%)
Orientarse (10%)Orientarse (10%)
Persuasión (15%)Persuasión (15%)
Pilotar (15%)Pilotar (15%)
Primeros auxilios (30%)Primeros auxilios (30%)
Psicoanálisis (01%)Psicoanálisis (01%)
Psicología (05%)Psicología (05%)
Química (01%)Química (01%)
Regatear (05%)Regatear (05%)
Saltar (25%)Saltar (25%)
Seguir rastros (10%)Seguir rastros (10%)
Trepar (40%)Trepar (40%)
@@ -718,107 +718,107 @@ - + - + - + - + - + - + - + - + - + - + - +
Armas de fuegoArmas de fuego
Ametralladora (15%)Ametralladora (15%)
Arma corta (20%)Arma corta (20%)
Fusil (25%)Fusil (25%)
Escopeta (30%)Escopeta (30%)
Subfusil (15%)Subfusil (15%)
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - +

Otras habilidades

Otras habilidades

Época

Época
Arte (05%)Arte (05%) Todas las ÉpocasTodas las Épocas
Oficio (05%)Oficio (05%) Todas las épocasTodas las épocas
Informática (01%)Informática (01%) ActualidadActualidad
Conducir automóvil (20%)Conducir automóvil (20%) Años 20 y actualidadAños 20 y actualidad
Conducir carruaje (20%)Conducir carruaje (20%) Era Victoriana o (01%)Era Victoriana o (01%)
Electrónica (01%)Electrónica (01%) ActualidadActualidad
Otras lenguas (01%)Otras lenguas (01%) Todas las épocasTodas las épocas
Psicoanálisis (01%)Psicoanálisis (01%) Años 20 y actualidadAños 20 y actualidad

Armas de fuego

Armas de fuego
Subfusil (15%)Subfusil (15%) Años 20 y actualidadAños 20 y actualidad

@@ -826,60 +826,60 @@ -


-

Arma cuerpo a cuerpo

+

Arma cuerpo a cuerpo

- - - - - + + + + + - + - + - + - + - + - + - + - +

Ataque o arma
%
Daño
Nº.At
P.Res

Ataque o arma
%
Daño
Nº.At
P.Res
Puñetazo (50%)Puñetazo (50%)
Cabezazo (10%)Cabezazo (10%)
Patada (25%)Patada (25%)
Presa (25%)Presa (25%)
@@ -892,24 +892,24 @@ - - - - - - -
Locura
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Puntos de Magia

- - - - -
Inconsciente
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Puntos de Golpe

- - - - - -
MuertoInconsciente
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Habilidades del Investigador

-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Contabilidad (10%)
Antropología (00)
Arqueología (00)
Astronomía (00)
Regatear (05%)
Biología (00)
Química (00)
Trepar (40%)
Esconder (15%)
Crédito (15%)
Mitos de Cthulhu
Esquivar (DES x2)
Electricidad (10%)
Charlatanería (05%)
Primeros Auxilios (30%)
Geología (00)
Esconderse (10%)
Historia (20%)
Saltar (25%)
Derecho (05%)
Buscar Libros (25%)
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Escuchar (25%)
Cerrajería (00)
Artes Marciales (00)
Mecánica (20%)
Medicina (05%)
Historia Natural (10%)
Orientarse (10%)
Ciencias Ocultas (05%)
Manejar Maquinaria Pesada(00)
Idioma Propio (EDU x5)
Persuasión (15%)
Farmacología (00)
Fotografía (10%)
Física (00)
Psicología (05%)
Montar (05%)
Sigilo (10%)
Descubrir (25%)
Lanzar (25%)
Rastrear (10%)
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Armas de Fuego
Arma Corta (20%)
Ametralladora(15%)
Rifle (25%)
Escopeta (30%)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Otras Habilidades

época
Habilidad Artística (05%)cualquier época
Informática (00)1990s
Conducir Automóvil (20%)no disponible antes de 1890
Conducir Carruaje (20%)1890s
Electrónica (00)1990s
Otras Lenguas (00)cualquier época
Pilotar (00)cualquier época
Psicoanálisis (00)no disponible antes de 1890

Armas de Fuego
Subfusil(15%)no disponible antes de 1890
-
-
- - - -
-
-
-

-
-

-

Armas Cuerpo a Cuerpo

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ataque o Arma
Actual
Hab %

Daño
N./
Ataques

Resistencia del Arma
Puñetazo(50%)
Cabezazo (10%)
Patada (25%)
Presa (25%)
-
- - - - - - - - - - -
-
-

-
-

-

Armas de Fuego

- - - - - - - - - - - - -

Armas de Fuego
Actual
Hab %

Daño
Base
Alcance
N./
Ataques
Disparos
en el Arma
Valor.
Avería
Resistencia del Arma
-
- - - - - - - - - - - -
-
-

-
-

-

Información Personal

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-
- Residencia
- Descripción Personal
- Familia y Amigos -
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- Episodios de Locura
- Heridas y Lesiones
- Marcas y Cicatrices -
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Historial del Investigador

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Ingresos y Ahorros

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Efectivo en mano
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- Propiedades
- Inmuebles -

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Equipo y Otras posesiones

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-
-
-

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Tomos de los Mitos Leídos

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Artefactos Mágicos / Hechizos Conocidos

-
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- Artefactos -
-
- Hechizos -
-
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Seres encontrados

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diff --git a/Call_of_Cthulhu_Spanish/translation.json b/Call_of_Cthulhu_Spanish/translation.json new file mode 100644 index 0000000000..f02bb74469 --- /dev/null +++ b/Call_of_Cthulhu_Spanish/translation.json @@ -0,0 +1,135 @@ +{ + "investigator-name-u": "Investigator Name", + "occupation-u": "Occupation", + "sex-u": "Sex", + "age-u": "Age", + "degrees-u": "Colleges/Degrees", + "birthplace-u": "Birthplace", + "mental-disorders-u": "Mental Disorders", + "res-roll-u": "Resistance Roll", + "characteristics-u": "Characteristics & Rolls", + "STR-u": "STR", + "DEX-u": "DEX", + "INT-u": "INT", + "idea-u": "Idea", + "CON-u": "CON", + "APP-u": "APP", + "POW-u": "POW", + "luck-u": "Luck", + "SIZ-u": "SIZ", + "SAN-u": "SAN", + "EDU-u": "EDU", + "know-u": "Know", + "max-san-u": "Max Sanity Points", + "dmg-bonus-u": "Damage Bonus", + "sanity-points-u": "Sanity Points", + "stable-sanity-u": "Stable Sanity", + "insanity-u": "Insanity", + "mp-u": "Magic Points", + "stable-mp-u": "Stable Magic Points", + "unconscius-u": "Unconscious", + "hp-points-u": "Hit Points", + "stable-hp-u": "Stable Hit Points", + "dead-u": "DEAD", + "skills-u": "Investigator Skills", + "anthropology-u": "Anthropology (00%)", + "archaeology-u": "Archaeology (00%)", + "martial-arts-u": "Martial Arts (00%)", + "astronomy-u": "Astronomy (00%)", + "biology-u": "Biology (00%)", + "library-use-u": "Library Use (25%)", + "locksmith-u": "Locksmith (00%)", + "fast-talk-u": "Fast Talk (05%)", + "occult-u": "Occult (05%)", + "drive-u": "Drive Auto (20%)", + "hvy-machine-u": "Operate Hvy. Machine (00%)", + "accounting-u": "Accounting (10%)", + "credit-rating-u": "Credit Rating (15%)", + "law-u": "Law (05%)", + "spot-hidden-u": "Spot Hidden (25%)", + "sneak-u": "Sneak (10%)", + "disguise-u": "Disguise (00%)", + "electrical-repair-u": "Electrical Repair (10%)", + "electronics-u": "Electronics (00%)", + "ride-u": "Ride (05%)", + "listen-u": "Listen (25%)", + "dodge-u": "Dodge (DEX x2)", + "pharmacy-u": "Pharmacy (00%)", + "physics-u": "Physics (00%)", + "photography-u": "Photography (10%)", + "geology-u": "Geology (00%)", + "history-u": "History (20%)", + "natural-history-u": "Natural History (10%)", + "throw-u": "Throw (25%)", + "own-language-u": "Own Language (EDU x5)", + "mechanical-repair-u": "Mechanical Repair (20%)", + "medicine-u": "Medicine (05%)", + "cthulhu-mythos-u": "Cthulhu Mythos (00%)", + "swim-u": "Swim (00%)", + "conceal-u": "Conceal (15%)", + "hide-u": "Hide (10%)", + "navigate-u": "Navigate (10%)", + "persuade-u": "Persuade (15%)", + "pilot-u": "Pilot (00%)", + "first-aid-u": "First Aid (30%)", + "psychoanalisis-u": "Psychoanalisis (00%)", + "psychology-u": "Psychology (05%)", + "chemistry-u": "Chemistry (00%)", + "bargain-u": "Bargain (05%)", + "jump-u": "Jump (25%)", + "track-u": "Track (10%)", + "climb-u": "Climb (40%)", + "firearms-u": "Firearms", + "machine-gun-u": "Machine Gun (15%)", + "handgun-u": "Handgun (20%)", + "rifle-u": "Rifle (25%)", + "shotgun-u": "Shotgun (30%)", + "submachine-gun-u": "Submachine Gun (%)", + "other-skills-u": "Other Skills", + "time-area-u": "Time Area", + "art-u": "Art (05%)", + "all-ages-u": "anytime", + "job-u": "Job (05%)", + "computer-u": "Computer Use (00%)", + "90s-u": "1990s", + "not-1890-u": "not 1890s", + "carriage-u": "Drive Carriage (20%)", + "1890s-u": "1890s", + "other-language-u": "Other Language (00%)", + "hand-to-hand-weapons-u": "Hand-To-Hand Weapons", + "attack-or-weapon-u": "Attack or Weapon", + "current-skill-u": "Current
Skill %", + "damage-u": "Attack Damage", + "round-u": "Attack/
Round", + "hit-points-u": "Hit Points", + "fist-punch-u": "Fist/Punch (50%)", + "head-butt-u": "Head Butt (10%)", + "kick-u": "Kick (25%)", + "grapple-u": "Grapple (25%)", + "weapon-u": "
Firearm", + "base-range-u": "Base
Range", + "shots-round-u": "Shots/
Round", + "shots-in-gun-u": "Shots
in Gun", + "malfunct-number-u": "Malfunct.
Number", + "weapon-hp-u": "Hit Points", + "personal-data-u": "Personal Data", + "residence-u": "Residence", + "personal-description-u": "Personal Description", + "family-friends-u": "Family & Friends", + "insanity-episodes-u": "Episodes of Insanity", + "wounds-u": "Wounds & Injuries", + "scars-u": "Marks & Scars", + "investigator-history-u": "Investigator History", + "income-savings-u": "Income & Savings", + "income-u": "Income", + "cash-u": "Cash on Hand", + "savings-u": "Savings", + "property-u": "Personal Property", + "real-state-u": "Real Estate", + "gear-u": "Adventureing Gear & Other Possesions", + "books-u": "Mythos Tomes Read", + "artifacts-spells-u": "Magical Artifacts / Spells Known", + "artifacts-u": "Artifacts", + "spells-u": "Spells", + "entities-u": "Entities Encountered" +} diff --git a/Call_of_Cthulhu_Spanish/translations/en.json b/Call_of_Cthulhu_Spanish/translations/en.json new file mode 100644 index 0000000000..f02bb74469 --- /dev/null +++ b/Call_of_Cthulhu_Spanish/translations/en.json @@ -0,0 +1,135 @@ +{ + "investigator-name-u": "Investigator Name", + "occupation-u": "Occupation", + "sex-u": "Sex", + "age-u": "Age", + "degrees-u": "Colleges/Degrees", + "birthplace-u": "Birthplace", + "mental-disorders-u": "Mental Disorders", + "res-roll-u": "Resistance Roll", + "characteristics-u": "Characteristics & Rolls", + "STR-u": "STR", + "DEX-u": "DEX", + "INT-u": "INT", + "idea-u": "Idea", + "CON-u": "CON", + "APP-u": "APP", + "POW-u": "POW", + "luck-u": "Luck", + "SIZ-u": "SIZ", + "SAN-u": "SAN", + "EDU-u": "EDU", + "know-u": "Know", + "max-san-u": "Max Sanity Points", + "dmg-bonus-u": "Damage Bonus", + "sanity-points-u": "Sanity Points", + "stable-sanity-u": "Stable Sanity", + "insanity-u": "Insanity", + "mp-u": "Magic Points", + "stable-mp-u": "Stable Magic Points", + "unconscius-u": "Unconscious", + "hp-points-u": "Hit Points", + "stable-hp-u": "Stable Hit Points", + "dead-u": "DEAD", + "skills-u": "Investigator Skills", + "anthropology-u": "Anthropology (00%)", + "archaeology-u": "Archaeology (00%)", + "martial-arts-u": "Martial Arts (00%)", + "astronomy-u": "Astronomy (00%)", + "biology-u": "Biology (00%)", + "library-use-u": "Library Use (25%)", + "locksmith-u": "Locksmith (00%)", + "fast-talk-u": "Fast Talk (05%)", + "occult-u": "Occult (05%)", + "drive-u": "Drive Auto (20%)", + "hvy-machine-u": "Operate Hvy. Machine (00%)", + "accounting-u": "Accounting (10%)", + "credit-rating-u": "Credit Rating (15%)", + "law-u": "Law (05%)", + "spot-hidden-u": "Spot Hidden (25%)", + "sneak-u": "Sneak (10%)", + "disguise-u": "Disguise (00%)", + "electrical-repair-u": "Electrical Repair (10%)", + "electronics-u": "Electronics (00%)", + "ride-u": "Ride (05%)", + "listen-u": "Listen (25%)", + "dodge-u": "Dodge (DEX x2)", + "pharmacy-u": "Pharmacy (00%)", + "physics-u": "Physics (00%)", + "photography-u": "Photography (10%)", + "geology-u": "Geology (00%)", + "history-u": "History (20%)", + "natural-history-u": "Natural History (10%)", + "throw-u": "Throw (25%)", + "own-language-u": "Own Language (EDU x5)", + "mechanical-repair-u": "Mechanical Repair (20%)", + "medicine-u": "Medicine (05%)", + "cthulhu-mythos-u": "Cthulhu Mythos (00%)", + "swim-u": "Swim (00%)", + "conceal-u": "Conceal (15%)", + "hide-u": "Hide (10%)", + "navigate-u": "Navigate (10%)", + "persuade-u": "Persuade (15%)", + "pilot-u": "Pilot (00%)", + "first-aid-u": "First Aid (30%)", + "psychoanalisis-u": "Psychoanalisis (00%)", + "psychology-u": "Psychology (05%)", + "chemistry-u": "Chemistry (00%)", + "bargain-u": "Bargain (05%)", + "jump-u": "Jump (25%)", + "track-u": "Track (10%)", + "climb-u": "Climb (40%)", + "firearms-u": "Firearms", + "machine-gun-u": "Machine Gun (15%)", + "handgun-u": "Handgun (20%)", + "rifle-u": "Rifle (25%)", + "shotgun-u": "Shotgun (30%)", + "submachine-gun-u": "Submachine Gun (%)", + "other-skills-u": "Other Skills", + "time-area-u": "Time Area", + "art-u": "Art (05%)", + "all-ages-u": "anytime", + "job-u": "Job (05%)", + "computer-u": "Computer Use (00%)", + "90s-u": "1990s", + "not-1890-u": "not 1890s", + "carriage-u": "Drive Carriage (20%)", + "1890s-u": "1890s", + "other-language-u": "Other Language (00%)", + "hand-to-hand-weapons-u": "Hand-To-Hand Weapons", + "attack-or-weapon-u": "Attack or Weapon", + "current-skill-u": "Current
Skill %", + "damage-u": "Attack Damage", + "round-u": "Attack/
Round", + "hit-points-u": "Hit Points", + "fist-punch-u": "Fist/Punch (50%)", + "head-butt-u": "Head Butt (10%)", + "kick-u": "Kick (25%)", + "grapple-u": "Grapple (25%)", + "weapon-u": "
Firearm", + "base-range-u": "Base
Range", + "shots-round-u": "Shots/
Round", + "shots-in-gun-u": "Shots
in Gun", + "malfunct-number-u": "Malfunct.
Number", + "weapon-hp-u": "Hit Points", + "personal-data-u": "Personal Data", + "residence-u": "Residence", + "personal-description-u": "Personal Description", + "family-friends-u": "Family & Friends", + "insanity-episodes-u": "Episodes of Insanity", + "wounds-u": "Wounds & Injuries", + "scars-u": "Marks & Scars", + "investigator-history-u": "Investigator History", + "income-savings-u": "Income & Savings", + "income-u": "Income", + "cash-u": "Cash on Hand", + "savings-u": "Savings", + "property-u": "Personal Property", + "real-state-u": "Real Estate", + "gear-u": "Adventureing Gear & Other Possesions", + "books-u": "Mythos Tomes Read", + "artifacts-spells-u": "Magical Artifacts / Spells Known", + "artifacts-u": "Artifacts", + "spells-u": "Spells", + "entities-u": "Entities Encountered" +} diff --git a/Call_of_Cthulhu_Spanish/translations/es.json b/Call_of_Cthulhu_Spanish/translations/es.json new file mode 100644 index 0000000000..4febc0c726 --- /dev/null +++ b/Call_of_Cthulhu_Spanish/translations/es.json @@ -0,0 +1,135 @@ +{ + "investigator-name-u": "Nombre del Investigador", + "occupation-u": "Ocupación", + "sex-u": "Sexo", + "age-u": "Edad", + "degrees-u": "Títulos, licenciaturas", + "birthplace-u": "Lugar de Nacimiento", + "mental-disorders-u": "Trastornos Mentales", + "res-roll-u": "Tirada de Resistencia", + "characteristics-u": "Características y tiradas", + "STR-u": "FUE", + "DEX-u": "DES", + "INT-u": "INT", + "idea-u": "Idea", + "CON-u": "CON", + "APP-u": "APA", + "POW-u": "POD", + "luck-u": "Suerte", + "SIZ-u": "TAM", + "SAN-u": "COR", + "EDU-u": "EDU", + "know-u": "Conocimiento", + "max-san-u": "Cordura máxima", + "dmg-bonus-u": "Bonificación al daño", + "sanity-points-u": "Puntos de cordura", + "stable-sanity-u": "Cordura máxima", + "insanity-u": "LOCO", + "mp-u": "Puntos de magia", + "stable-mp-u": "Puntos mágicos máximos", + "unconscius-u": "INCONSCIENTE", + "hp-points-u": "Puntos de vida", + "stable-hp-u": "Puntos de vida máximos", + "dead-u": "MUERTO", + "skills-u": "Habilidades", + "anthropology-u": "Antropología (00%)", + "archaeology-u": "Arqueología (00%)", + "martial-arts-u": "Artes marciales (00%)", + "astronomy-u": "Astronomía (00%)", + "biology-u": "Biología (00%)", + "library-use-u": "Buscar libros (25%)", + "locksmith-u": "Cerrajería (00%)", + "fast-talk-u": "Charlatanería (05%)", + "occult-u": "Ciencias ocultas (05%)", + "drive-u": "Conducir automóvil (20%)", + "hvy-machine-u": "Conducir maquinaria (00%)", + "accounting-u": "Contabilidad (10%)", + "credit-rating-u": "Crédito (15%)", + "law-u": "Derecho (05%)", + "spot-hidden-u": "Descubrir (25%)", + "sneak-u": "Discreción (10%)", + "disguise-u": "Disfrazarse (00%)", + "electrical-repair-u": "Electricidad (10%)", + "electronics-u": "Electrónica (00%)", + "ride-u": "Equitación (05%)", + "listen-u": "Escuchar (25%)", + "dodge-u": "Esquivar (DES x2)", + "pharmacy-u": "Farmacología (00%)", + "physics-u": "Física (00%)", + "photography-u": "Fotografía (10%)", + "geology-u": "Geología (00%)", + "history-u": "Historia (20%)", + "natural-history-u": "Historia natural (10%)", + "throw-u": "Lanzar (25%)", + "own-language-u": "Lengua propia (EDU x5)", + "mechanical-repair-u": "Mecánica (20%)", + "medicine-u": "Medicina (05%)", + "cthulhu-mythos-u": "Mitos de Cthulhu (00%)", + "swim-u": "Nadar (25%)", + "conceal-u": "Ocultar (15%)", + "hide-u": "Ocultarse (10%)", + "navigate-u": "Orientarse (10%)", + "persuade-u": "Persuasión (15%)", + "pilot-u": "Pilotar (00%)", + "first-aid-u": "Primeros auxilios (30%)", + "psychoanalisis-u": "Psicoanálisis (00%)", + "psychology-u": "Psicología (05%)", + "chemistry-u": "Química (00%)", + "bargain-u": "Regatear (05%)", + "jump-u": "Saltar (25%)", + "track-u": "Seguir rastros (10%)", + "climb-u": "Trepar (40%)", + "firearms-u": "Armas de fuego", + "machine-gun-u": "Ametralladora (15%)", + "handgun-u": "Arma corta (20%)", + "rifle-u": "Fusil (25%)", + "shotgun-u": "Escopeta (30%)", + "submachine-gun-u": "Subfusil (%)", + "other-skills-u": "Otras habilidades", + "time-area-u": "Época", + "art-u": "Arte (05%)", + "all-ages-u": "Todas las Épocas", + "job-u": "Oficio (05%)", + "computer-u": "Informática (00%)", + "90s-u": "Actualidad", + "not-1890-u": "Años 20 y actualidad", + "carriage-u": "Conducir carruaje (20%)", + "1890s-u": "Era Victoriana o (01%)", + "other-language-u": "Otras lenguas (00%)", + "hand-to-hand-weapons-u": "Arma cuerpo a cuerpo", + "attack-or-weapon-u": "Ataque o arma", + "current-skill-u": "%", + "damage-u": "Daño", + "round-u": "Nº.At", + "hit-points-u": "P.Res", + "fist-punch-u": "Puñetazo (50%)", + "head-butt-u": "Cabezazo (10%)", + "kick-u": "Patada (25%)", + "grapple-u": "Presa (25%)", + "weapon-u": "Arma", + "base-range-u": "Alcance", + "shots-round-u": "Nº.At", + "shots-in-gun-u": "Munic", + "malfunct-number-u": "F.defect", + "weapon-hp-u": "P.res", + "personal-data-u": "Datos personales", + "residence-u": "Residencia", + "personal-description-u": "Descripción personal", + "family-friends-u": "Familia y amigos", + "insanity-episodes-u": "Episodios de locura", + "wounds-u": "Heridas y lesiones", + "scars-u": "Marcas y cicatrices", + "investigator-history-u": "Historial del investigador", + "income-savings-u": "Ingresos y ahorros", + "income-u": "Ingresos anuales", + "cash-u": "Dinero en efectivo", + "savings-u": "Ahorros", + "property-u": "Propiedades", + "real-state-u": "Bienes inmuebles", + "gear-u": "Equipo y posesiones", + "books-u": "Libros de los Mitos estudiados", + "artifacts-spells-u": "Objetos mágicos/hechizos aprendidos", + "artifacts-u": "Objetos", + "spells-u": "Hechizos", + "entities-u": "Seres encontrados" +} diff --git a/Call_of_Cthulhu_Spanish/translations/es6.json b/Call_of_Cthulhu_Spanish/translations/es6.json new file mode 100644 index 0000000000..3e63fe8c0e --- /dev/null +++ b/Call_of_Cthulhu_Spanish/translations/es6.json @@ -0,0 +1,135 @@ +{ + "investigator-name-u": "Nombre del Investigador", + "occupation-u": "Ocupación", + "sex-u": "Sexo", + "age-u": "Edad", + "degrees-u": "Títulos, licenciaturas", + "birthplace-u": "Lugar de Nacimiento", + "mental-disorders-u": "Trastornos Mentales", + "res-roll-u": "Tirada de Resistencia", + "characteristics-u": "Características y tiradas", + "STR-u": "FUE", + "DEX-u": "DES", + "INT-u": "INT", + "idea-u": "Idea", + "CON-u": "CON", + "APP-u": "APA", + "POW-u": "POD", + "luck-u": "Suerte", + "SIZ-u": "TAM", + "SAN-u": "COR", + "EDU-u": "EDU", + "know-u": "Conocimiento", + "max-san-u": "Cordura máxima", + "dmg-bonus-u": "Bonificación al daño", + "sanity-points-u": "Puntos de cordura", + "stable-sanity-u": "Cordura máxima", + "insanity-u": "LOCO", + "mp-u": "Puntos de magia", + "stable-mp-u": "Puntos mágicos máximos", + "unconscius-u": "INCONSCIENTE", + "hp-points-u": "Puntos de vida", + "stable-hp-u": "Puntos de vida máximos", + "dead-u": "MUERTO", + "skills-u": "Habilidades", + "anthropology-u": "Antropología (01%)", + "archaeology-u": "Arqueología (01%)", + "martial-arts-u": "Artes marciales (01%)", + "astronomy-u": "Astronomía (01%)", + "biology-u": "Biología (01%)", + "library-use-u": "Buscar libros (25%)", + "locksmith-u": "Cerrajería (01%)", + "fast-talk-u": "Charlatanería (05%)", + "occult-u": "Ciencias ocultas (05%)", + "drive-u": "Conducir automóvil (20%)", + "hvy-machine-u": "Conducir maquinaria (01%)", + "accounting-u": "Contabilidad (10%)", + "credit-rating-u": "Crédito (15%)", + "law-u": "Derecho (05%)", + "spot-hidden-u": "Descubrir (25%)", + "sneak-u": "Discreción (10%)", + "disguise-u": "Disfrazarse (01%)", + "electrical-repair-u": "Electricidad (10%)", + "electronics-u": "Electrónica (001%)", + "ride-u": "Equitación (05%)", + "listen-u": "Escuchar (25%)", + "dodge-u": "Esquivar (DES x2)", + "pharmacy-u": "Farmacología (01%)", + "physics-u": "Física (01%)", + "photography-u": "Fotografía (10%)", + "geology-u": "Geología (01%)", + "history-u": "Historia (20%)", + "natural-history-u": "Historia natural (10%)", + "throw-u": "Lanzar (25%)", + "own-language-u": "Lengua propia (EDU x5)", + "mechanical-repair-u": "Mecánica (20%)", + "medicine-u": "Medicina (05%)", + "cthulhu-mythos-u": "Mitos de Cthulhu (00%)", + "swim-u": "Nadar (25%)", + "conceal-u": "Ocultar (15%)", + "hide-u": "Ocultarse (10%)", + "navigate-u": "Orientarse (10%)", + "persuade-u": "Persuasión (15%)", + "pilot-u": "Pilotar (01%)", + "first-aid-u": "Primeros auxilios (30%)", + "psychoanalisis-u": "Psicoanálisis (01%)", + "psychology-u": "Psicología (05%)", + "chemistry-u": "Química (01%)", + "bargain-u": "Regatear (05%)", + "jump-u": "Saltar (25%)", + "track-u": "Seguir rastros (10%)", + "climb-u": "Trepar (40%)", + "firearms-u": "Armas de fuego", + "machine-gun-u": "Ametralladora (15%)", + "handgun-u": "Arma corta (20%)", + "rifle-u": "Fusil (25%)", + "shotgun-u": "Escopeta (30%)", + "submachine-gun-u": "Subfusil (15%)", + "other-skills-u": "Otras habilidades", + "time-area-u": "Época", + "art-u": "Arte (05%)", + "all-ages-u": "Todas las Épocas", + "job-u": "Oficio (05%)", + "computer-u": "Informática (00%)", + "90s-u": "Actualidad", + "not-1890-u": "Años 20 y actualidad", + "carriage-u": "Conducir carruaje (20%)", + "1890s-u": "Era Victoriana o (01%)", + "other-language-u": "Otras lenguas (01%)", + "hand-to-hand-weapons-u": "Arma cuerpo a cuerpo", + "attack-or-weapon-u": "Ataque o arma", + "current-skill-u": "%", + "damage-u": "Daño", + "round-u": "Nº.At", + "hit-points-u": "P.Res", + "fist-punch-u": "Puñetazo (50%)", + "head-butt-u": "Cabezazo (10%)", + "kick-u": "Patada (25%)", + "grapple-u": "Presa (25%)", + "weapon-u": "Arma", + "base-range-u": "Alcance", + "shots-round-u": "Nº.At", + "shots-in-gun-u": "Munic", + "malfunct-number-u": "F.defect", + "weapon-hp-u": "P.res", + "personal-data-u": "Datos personales", + "residence-u": "Residencia", + "personal-description-u": "Descripción personal", + "family-friends-u": "Familia y amigos", + "insanity-episodes-u": "Episodios de locura", + "wounds-u": "Heridas y lesiones", + "scars-u": "Marcas y cicatrices", + "investigator-history-u": "Historial del investigador", + "income-savings-u": "Ingresos y ahorros", + "income-u": "Ingresos anuales", + "cash-u": "Dinero en efectivo", + "savings-u": "Ahorros", + "property-u": "Propiedades", + "real-state-u": "Bienes inmuebles", + "gear-u": "Equipo y posesiones", + "books-u": "Libros de los Mitos estudiados", + "artifacts-spells-u": "Objetos mágicos/hechizos aprendidos", + "artifacts-u": "Objetos", + "spells-u": "Hechizos", + "entities-u": "Seres encontrados" +} diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html index 0ac5137d98..c2bb45aff8 100644 --- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html +++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html @@ -1,5 +1,5 @@ - +
@@ -16,7 +16,7 @@

Character Name

Race
 
-

Sheet last updated
13 July 2017

+

Sheet last updated
25 July 2017

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- + diff --git a/DCC_Tabbed_Sheet/ReadMe b/DCC_Tabbed_Sheet/ReadMe index 290e4b1ac7..d8978f9c7f 100644 --- a/DCC_Tabbed_Sheet/ReadMe +++ b/DCC_Tabbed_Sheet/ReadMe @@ -3,10 +3,13 @@ This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-level sheet, and a Monster sheet. It is the same style sheet as the Mutant Crawl Classics (MCC) sheet. ## Current Version -1.1 +1.2 ### Changelog +#### 1.2 +* Fixed bug where Core to hit bonus' wasn't showing up due to an old variable still being present + #### 1.1 * Fixed bug where 0-level to hit and damage bonus' weren't showing up due to a misnamed variable diff --git a/DCC_Tabbed_Sheet/sheet.json b/DCC_Tabbed_Sheet/sheet.json index e066033fc5..7214ffac4b 100644 --- a/DCC_Tabbed_Sheet/sheet.json +++ b/DCC_Tabbed_Sheet/sheet.json @@ -4,5 +4,5 @@ "authors": "Amanda the Amazon", "roll20userid": "565956", "preview": "DCC_Tabbed_Sheet.png", - "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.1" + "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.2" } \ No newline at end of file diff --git a/Dark_Heresy_2ed/DarkHeresy2edPreview.png b/Dark_Heresy_2ed/DarkHeresy2edPreview.png index caf103e0eb..34742ebaeb 100644 Binary files a/Dark_Heresy_2ed/DarkHeresy2edPreview.png and b/Dark_Heresy_2ed/DarkHeresy2edPreview.png differ diff --git a/Deathwatch/Deathwatch.html b/Deathwatch/Deathwatch.html index baa88988bc..281b77696a 100644 --- a/Deathwatch/Deathwatch.html +++ b/Deathwatch/Deathwatch.html @@ -586,7 +586,7 @@
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diff --git a/Deathwatch/sheet.json b/Deathwatch/sheet.json index d153a984b2..c0b3ec994a 100644 --- a/Deathwatch/sheet.json +++ b/Deathwatch/sheet.json @@ -1,8 +1,8 @@ { "html": "Deathwatch.html", "css": "Deathwatch.css", - "authors": "Daniel D. created the orginal, and was shamelessly modified byJohn W. for Deathwatch", + "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Deathwatch, small fixes by Olav Müller", "roll20userID": "233902 and 492849, respectively", "preview": "Deathwatch.png", "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W." -} \ No newline at end of file +} diff --git a/Delta Green/delta_green.css b/Delta Green/delta_green.css new file mode 100644 index 0000000000..68fb3f013a --- /dev/null +++ b/Delta Green/delta_green.css @@ -0,0 +1,415 @@ +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +* { + font-family: Arial; + font-size: 7pt; +} +table, th, td { + border: 2px solid black; + border-collapse: collapse; +} + +select { + margin: 0; + padding: 0; +} + +div.dg-header { + background-color: black; +} + +img.dg-img { + display: block; + margin: 0 auto; + height: 40px; +} + +.rotated-text { + display: inline-block; + overflow: hidden; + width: 1.5em; +} +.rotated-text__inner { + display: inline-block; + white-space: nowrap; + /* this is for "non IE" browsers + that dosn't support writing-mode */ + -webkit-transform: translate(-0.2em,8.1em) rotate(-90deg); + -moz-transform: translate(-0.2em,8.1em) rotate(-90deg); + -o-transform: translate(-0.2em,8.1em) rotate(-90deg); + transform: translate(-0.2em,8.3em) rotate(-90deg); + -webkit-transform-origin: 0 0; + -moz-transform-origin: 0 0; + -o-transform-origin: 0 0; + transform-origin: 0 0; + /* IE9+ */ + -ms-transform: none; + -ms-transform-origin: none; + /* IE8+ */ + -ms-writing-mode: tb-rl; + /* IE7 and below */ + *writing-mode: tb-rl; + font-size: 9pt; +} + +.rotated-text__inner_stats { + -webkit-transform: translate(-0.2em,9em) rotate(-90deg); + -moz-transform: translate(-0.2em,9em) rotate(-90deg); + -o-transform: translate(-0.2em,9em) rotate(-90deg); + transform: translate(-0.2em,9em) rotate(-90deg); +} + +.rotated-text__inner_psycho { + -webkit-transform: translate(-0.2em,11.3em) rotate(-90deg); + -moz-transform: translate(-0.2em,11.3em) rotate(-90deg); + -o-transform: translate(-0.2em,11.3em) rotate(-90deg); + transform: translate(-0.2em,11.3em) rotate(-90deg); +} + +.rotated-text__inner_skills { + -webkit-transform: translate(-0.2em,11.9em) rotate(-90deg); + -moz-transform: translate(-0.2em,11.9em) rotate(-90deg); + -o-transform: translate(-0.2em,11.9em) rotate(-90deg); + transform: translate(-0.2em,11.9em) rotate(-90deg); +} + +.rotated-text__inner_injuries { + -webkit-transform: translate(-0.2em,4.5em) rotate(-90deg); + -moz-transform: translate(-0.2em,4.5em) rotate(-90deg); + -o-transform: translate(-0.2em,4.5em) rotate(-90deg); + transform: translate(-0.2em,4.5em) rotate(-90deg); +} + +.rotated-text__inner_equip { + -webkit-transform: translate(-0.2em,6em) rotate(-90deg); + -moz-transform: translate(-0.2em,6em) rotate(-90deg); + -o-transform: translate(-0.2em,6em) rotate(-90deg); + transform: translate(-0.2em,6em) rotate(-90deg); +} + +.rotated-text__inner_remarks { + -webkit-transform: translate(-0.2em,5em) rotate(-90deg); + -moz-transform: translate(-0.2em,5em) rotate(-90deg); + -o-transform: translate(-0.2em,5em) rotate(-90deg); + transform: translate(-0.2em,5em) rotate(-90deg); +} + +.rotated-text__inner:before { + content: ""; + float: left; + margin-top: 100%; +} + +.rotated-td { + background-color: black; + width: 25px; +} + +.container { + float: left; + background-color: black; + color: white; + padding-top: 3px; + padding-bottom: 2px; + padding-left: 8px; + padding-right: 0px; +} + +button[type=roll].sheet-roll { + background-color: transparent; + border: 0; + padding: 0; +} + +.stat-heading { + font-size: 8pt; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +div[class^="repcontrol"] { + margin-bottom: 5px; +} +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +h4.sheet-section-head { + background-color: black; + color: white; + text-align: center; + font-weight: normal; + font-style: normal; +} + +div.sheet-section { + border: 1px solid black; + padding: 1%; + margin: 0 0 1% 0; +} + +table td.sheet-attr { + width: 13.33%; + height: 58px; +} + +table td.sheet-attr-label { + height: 58px; + font-size: 120%; + text-align: center; +} + +input[type="text"].sheet-attr-input { + width: 54px; + height: 58px; + font-size: 200%; + text-align: center; +} + +table td.sheet-attr-roll { + height: 58px; + text-align: center; +} + +input.sheet-secondary-attr-input { + width: 100%; + text-align: center; +} + +input[type="number"].sheet-secondary-attr-input { + width: 100%; + text-align: center; +} + +table td.sheet-skill-label { + width: 100%; +} + +input[type="text"].sheet-skill-input { + width: 30px; + text-align: center; +} + +input[type="number"].sheet-skill-input { + width: 30px; + text-align: center; +} + +td.sheet-otherskill-reminder { + font-size: 85%; +} + +texarea.sheet-backstory-box { + height: 75px; +} + + +/* Roll Templates */ +.sheet-rolltemplate-coc table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + +.sheet-rolltemplate-coc-attack table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-attack caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-attack td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-attack td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc-attack td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc-attack .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} +/* smaller rolltemplate */ +.sheet-rolltemplate-coc-1 table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-1 caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-1 td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-1 td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc-1 td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc-1 .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-1 .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-1 .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + +.sheet-rolltemplate-coc-attack-1 table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-attack-1 caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-attack-1 td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-attack-1 td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc-attack-1 td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc-attack-1 .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack-1 .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} +/* Buttons */ +button[type=roll].sheet-old-roll { + color: #BEBEBE; + background-color: #BEBEBE; + font-weight: bold; + text-align:center; + width: 20px; + height: 20px; + margin: 0.0; + padding: 0.0em; + border: 1px solid black; + border-radius: 5px; +} +button[type=roll].sheet-new-roll { + color: #18650D; + background-color: #18650D; + font-weight: bold; + text-align:center; + width: 20px; + height: 20px; + margin: 0.0; + padding: 0.0em; + border: 1px solid black; + border-radius: 5px; +} \ No newline at end of file diff --git a/Delta Green/delta_green.html b/Delta Green/delta_green.html new file mode 100644 index 0000000000..8a54563be1 --- /dev/null +++ b/Delta Green/delta_green.html @@ -0,0 +1,785 @@ +
+
+ +
+ +
+ + + + + + + + + + + + + + + +
+
+
PERSONAL DATA
+
+
+ 1. LAST NAME, FIRST NAME (AND ALIAS OR CODE NAME IF APPLICABLE)
+ +
+ 2. PROFESSION (RANK IF APPLICABLE)
+ +
+ 3. EMPLOYER
+ +
+ 4. NATIONALITY
+ +
+ 5. SEX
+ +
+ 6. AGE AND D.O.B.
+ +
+ 7. EDUCATION AND OCCUPATIONAL HISTORY
+ +
+
+ +
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
STATISTICAL DATA
+
+
8. STATISTICSSCOREx5DISTINGUISHING FEATURES
+ Strength
(STR) + +
+ Constitution
(CON) + +
+ Dexterity
(DEX) + +
+ Intelligence
(INT) + +
+ Power
(POW) + +
+ Charisma
(CHA) + +
9. DERIVED ATTRIBUTESMAXIMUMCURRENT
Hit Points (HP)
Willpower Points (WP)
Sanity Points (SAN) + + +
Breaking Point (BP)
+ 10. PHYSICAL DESCRIPTION
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + +
+
+
PSYCHOLOGICAL DATA
+
+
+
11.
BONDS +
+ SCORE +
+
+
+ + + + + +
+ + + +
+
+
+
+
12.
MOTIVATIONS AND MENTAL DISORDERS +
+ +
+
13.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE +
+ Violence + + + + adapted + Helplessness + + + + adapted +
+
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
APPLICABLE SKILL SETS
+
+
+ + Accounting (10%) + + + + + First Aid (10%) + + + + + Ride (10%) + + +
+ + Alertness (20%) + + + + + Forensics (0%) + + + + + Science (0%)
+ +
+ +
+ + Anthropology (0%) + + + + + Heavy Machinery (10%) + + +
+ + Archeology (0%) + + + + + Heavy Weapons (0%) + + + + + Search (20%) + + +
+ + Art (0%)
+ +
+ + + + History (10%) + + + + + SIGINT (0%) + + +
+ + HUMINT (10%) + + + + + Stealth (10%) + + +
+ + Artillery (0%) + + + + + Law (0%) + + + + + Surgery (0%) + + +
+ + Athletics (30%) + + + + + Medicine (0%) + + + + + Survival (10%) + + +
+ + Bureaucracy (10%) + + + + + Melee Weapons (30%) + + + + + Swim (20%) + + +
+ + Computer Science (0%) + + + + + Military Science (0%)
+ +
+ + + + Unarmed Combat (40%) + + +
+ + Craft (0%)
+ +
+ + + + Unnatural (0%) + + +
+ + Navigate (10%) + + + +   Foreign Languages and Other Skills: +
+ + Criminology (10%) + + + + + Occult (10%) + + + + + 1: + + + +
+ + Demolitions (0%) + + + + + Persuade (20%) + + + + + 2: + + + +
+ + Disguise (10%) + + + + + Pharmacy (0%) + + + + + 3: + + + +
+ + Dodge (30%) + + + + + Pilot (0%)
+ +
+ + + + 4: + + + +
+ + Drive (20%) + + + + + 5: + + + +
+ + Firearms (20%) + + + + + Psychotherapy (10%) + + + + + 6: + + + +
+ Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks. +
+
+ +
+ + + + + + + + +
+
+
INJURIES
+
+
+ 14. WOUNDS AND AILMENTS
+ +
+ Has First Aid been attempted since the last injury? + + yes: only Medicine, Surgery, or long-term rest can help further +
+
+ +
+ + + + + + + + + + + + + + + + + + + + + +
+
+
EQUIPMENT
+
+
+ 15. ARMOR AND GEAR
+ +
+ Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. +
+
16.
WEAPONS +
SKILL %BASE RANGEDAMAGEARMOR PIERCINGLETHALITY %KILL RADIUSAMMO
+
+ + + + + + + + + + + +
+ +
+
+
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
REMARKS
+
+
+ 17. PERSONAL DETAILS AND NOTES
+ +
+ 18. DEVELOPMENTS WHICH AFFECT HOME AND FAMILY
+ +
+ 19. SPECIAL TRAINING + + SKILL OR STAT USED +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ Please indicate why this agent was recruited and why the agent agreed to be recruited. +
+
+
diff --git a/Knight/knight.css b/Knight/knight.css index f913d3331f..0b0e1b33e9 100644 --- a/Knight/knight.css +++ b/Knight/knight.css @@ -547,6 +547,21 @@ input.sheet-checkWiza:checked ~ table.sheet-tableWiza display:table; } +input.sheet-checkNecrEspoir:checked ~ table.sheet-tableSEH tr.sheet-NotNecrEspoir +{ + display:none; +} + +input.sheet-checkNecrEspoir:checked ~ table.sheet-tableSEH tr.sheet-NecrEspoir +{ + display:table-row; +} + +tr.sheet-NecrEspoir +{ + display:none; +} + input.sheet-checkDruiGen:checked ~ div.sheet-divDruiGen { display:block; diff --git a/Knight/knight.html b/Knight/knight.html index 3692739a30..ae22da252a 100644 --- a/Knight/knight.html +++ b/Knight/knight.html @@ -1179,7 +1179,23 @@ TAS.repeatingSimpleSum("slotsDCLTorse", "slotsUDCLTorse", "slotsUDCLTorseTot"); }); - + on('sheet:opened',function() + { + getAttrs(["sante", "santeMAJ"], function(values) + { + if(values.santeMAJ != 1) + { + setAttrs({ + santepj: values.sante, + santePNJ: values.sante, + santeMAJ: 1 + }); + } + }); + }); + + +
@@ -1979,9 +1995,10 @@
-
- - +
+ + +
@@ -1990,16 +2007,22 @@ - - + + - + + + + + + + @@ -2008,76 +2031,6 @@

Actuel

Santé

Espoir

Espoir

Héroisme

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
@@ -2114,7 +2067,7 @@
- + @@ -2158,7 +2111,7 @@
- + @@ -2512,8 +2465,8 @@

Santé

- - + +

Espoir

@@ -5569,7 +5522,7 @@ - + @@ -5970,7 +5923,7 @@ - + Orfévrerie @@ -8002,7 +7955,7 @@ - + Orfévrerie @@ -8532,7 +8485,7 @@ - + Orfévrerie @@ -9033,7 +8986,7 @@

- + @@ -9665,7 +9618,7 @@ @@ -9971,7 +9924,7 @@