diff --git a/Ironsworn-Starforged/Ironsworn-starforged.css b/Ironsworn-Starforged/Ironsworn-starforged.css index 955bc9ea56..0bdc091ece 100644 --- a/Ironsworn-Starforged/Ironsworn-starforged.css +++ b/Ironsworn-Starforged/Ironsworn-starforged.css @@ -1,5 +1,5 @@ -@import url('https://fonts.googleapis.com/css?family=Encode+Sans:400,500,600,700,800,900|Encode+Sans+Condensed:400,500,600,700,800,900|Exo:400,500,600,700,800,900|Montserrat:400,500,600,700,800,900&display=swap'); +@import url('https://fonts.googleapis.com/css?family=Encode+Sans:400,500,600,700,800,900|Encode+Sans+Condensed:i,400,500,600,700,800,900|Exo:400,500,600,700,800,900|Montserrat:400,500,600,700,800,900&display=swap'); .charsheet { width: 842px !important; margin: 0 auto !important; @@ -1716,6 +1716,14 @@ border-top-left-radius: 1em; border-top-right-radius: 1em; } +.charsheet .move-progress-label { + display: block; + font-family: 'Encode Sans Condensed', Arial, sans-serif; + font-size: 80%; + font-weight: normal; + text-transform: none; + font-style: italic; +} .charsheet .move-preview { width: auto; } diff --git a/Ironsworn-Starforged/Ironsworn-starforged.html b/Ironsworn-Starforged/Ironsworn-starforged.html index 0ac1356f27..a7f0743474 100644 --- a/Ironsworn-Starforged/Ironsworn-starforged.html +++ b/Ironsworn-Starforged/Ironsworn-starforged.html @@ -4331,7 +4331,8 @@
When you begin a significant session or chapter of play, do all of the following.
In addition, you may give spotlight a new danger, opportunity, or insight. This can include a scene hidden from your character's perspective. If you do, envision a brief vignette (you may roll or choose on the table below for inspiration). Then, all players take +1 momentum as you return to play from the viewpoint of your characters.
When you identify situations or topics you (or another player) don't want to include, don't want to envision in detail, or otherwise may need mindfulness when approaching or including in the game, that content is now flagged. When you encounter content flagged as something to approach mindfully, pause to consider or discuss its role in your story. When you come across flagged content that you would rather adjust or omit, Change Your Fate.
When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment, pause and identify what needs to be changed. Choose as many options as is appropriate to move forward.
When you resolve a progress move or complete an intense scenario, take a few deep breaths and take some time to attend to the needs of your body. Reflect on what just happened and how it made you feel. Then, choose one.
When you end a significant session or chapter of play, reflect on the events of the game and identify any missed opportunities to mark progress.
If there is a quest, connection, or other situation you would like to give focus in your next session, make note of it and take +1 momentum.
When you act in direct support of an ally, envision how you aid them. Then, Secure an Advantage or Gain Ground to take action. If you score a hit, they (instead of you) take the benefits of the move.
If you Gain Ground and score a strong hit, you are both in control. On a weak hit, your ally is in control but you are in a bad spot.
When you make headway in your quest by doing any of the following…
…you may mark progress per the rank of the vow.
When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow.
Then, envision the impact of this failure and choose one or more as appropriate to the nature of the vow. Any allies who shared this vow may also envision a cost.
When your exploration of a waypoint uncovers something wondrous, roll on the table below or choose one. Then, envision the nature of the discovery and how it is revealed. When you first experience or engage with the discovery, you and your allies may mark two ticks on your discoveries legacy track.
When your exploration of a waypoint uncovers something dreadful, decide the number of aspects: one, two, or three. Roll that number of times or choose that number of aspects on the table below. Then, envision how the encounter begins.
For each result, when you first confront that aspect within the scope of the encounter, you and your allies may mark one tick on your discoveries legacy track.
When you abandon or are deprived of an objective, envision the consequence of this failure, clear the objective, and Pay the Price.
If the fight continues, you may create a new objective and give it a rank to represent the changing situation. If any objectives remain, the fight continues and you are in a bad spot.
When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
When your momentum is at its minimum (-6) and you must suffer -momentum, choose one.
When you lose or consume resources, suffer -1 supply for a minor loss, -2 for a serious loss, or -3 for a major loss.
If your supply is exhausted (reduced to 0), mark unprepared. When you suffer a loss of resources while unprepared, envision how this causes you hardship and apply the cost to a different suffer move.
When you fill a box (four ticks) on any legacy track, take 2 experience. This experience may be spent when you Advance.
Once you completely fill the tenth box on any legacy track, clear that track. You may start again marking progress on the cleared track, but earn experience at a reduced rate of 1 experience (instead of 2) for each filled progress box. If you make a progress roll against this track, resolve the outcome as if at 10 progress.
When you develop your abilities, improve your resources, gain a reward, or boost your influence, you may may spend 3 experience to add a new asset, or 2 experience to upgrade an asset. Choose from the following categories as appropriate to your focus and opportunities.
When you suffer the outcome of an action, choose one.
When you seek to resolve questions, discover details, reveal locations, determine how other characters respond, or trigger encounters or events, you may…