diff --git a/Ironsworn-Starforged/Ironsworn-starforged.css b/Ironsworn-Starforged/Ironsworn-starforged.css index 955bc9ea56..0bdc091ece 100644 --- a/Ironsworn-Starforged/Ironsworn-starforged.css +++ b/Ironsworn-Starforged/Ironsworn-starforged.css @@ -1,5 +1,5 @@ -@import url('https://fonts.googleapis.com/css?family=Encode+Sans:400,500,600,700,800,900|Encode+Sans+Condensed:400,500,600,700,800,900|Exo:400,500,600,700,800,900|Montserrat:400,500,600,700,800,900&display=swap'); +@import url('https://fonts.googleapis.com/css?family=Encode+Sans:400,500,600,700,800,900|Encode+Sans+Condensed:i,400,500,600,700,800,900|Exo:400,500,600,700,800,900|Montserrat:400,500,600,700,800,900&display=swap'); .charsheet { width: 842px !important; margin: 0 auto !important; @@ -1716,6 +1716,14 @@ border-top-left-radius: 1em; border-top-right-radius: 1em; } +.charsheet .move-progress-label { + display: block; + font-family: 'Encode Sans Condensed', Arial, sans-serif; + font-size: 80%; + font-weight: normal; + text-transform: none; + font-style: italic; +} .charsheet .move-preview { width: auto; } diff --git a/Ironsworn-Starforged/Ironsworn-starforged.html b/Ironsworn-Starforged/Ironsworn-starforged.html index 0ac1356f27..a7f0743474 100644 --- a/Ironsworn-Starforged/Ironsworn-starforged.html +++ b/Ironsworn-Starforged/Ironsworn-starforged.html @@ -4331,7 +4331,8 @@
-
Begin a Session
+
Begin a Session +

When you begin a significant session or chapter of play, do all of the following.

  • Identify or adjust any flagged content and Set a Flag.
  • Review or recap what happened last session.
  • Set the scene by envisioning your character's current situation and intent

In addition, you may give spotlight a new danger, opportunity, or insight. This can include a scene hidden from your character's perspective. If you do, envision a brief vignette (you may roll or choose on the table below for inspiration). Then, all players take +1 momentum as you return to play from the viewpoint of your characters.

@@ -4386,7 +4387,8 @@
-
Set a Flag
+
Set a Flag +

When you identify situations or topics you (or another player) don't want to include, don't want to envision in detail, or otherwise may need mindfulness when approaching or including in the game, that content is now flagged. When you encounter content flagged as something to approach mindfully, pause to consider or discuss its role in your story. When you come across flagged content that you would rather adjust or omit, Change Your Fate.

@@ -4394,7 +4396,8 @@
-
Change Your Fate
+
Change Your Fate +

When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment, pause and identify what needs to be changed. Choose as many options as is appropriate to move forward.

  • Reframe: This didn't happen the way we first thought. Envision the moment from another perspective in a way that diminishes or changes the content.
  • Refocus: This is not the most important thing happening right now. Envision how the spotlight shifts to change the focus.
  • Replace: This happens but with a small adjustment. Switch out an element and envision how this new detail changes the scenario.
  • Redirect: Adjust the trajectory to involve a helping hand. Envision how another person or party becomes involved to help change the content.
  • Reshape: The situation changes completely. Envision what happened instead.
@@ -4402,7 +4405,8 @@
-
Take a Break
+
Take a Break +

When you resolve a progress move or complete an intense scenario, take a few deep breaths and take some time to attend to the needs of your body. Reflect on what just happened and how it made you feel. Then, choose one.

  • Move on: Continue the session. You or an ally may add +1 on the next move (not a progress move), bolstered by your reflection and past experiences.
  • Stop for now: End a Session.
@@ -4410,7 +4414,8 @@
-
End a Session
+
End a Session +

When you end a significant session or chapter of play, reflect on the events of the game and identify any missed opportunities to mark progress.

  • If you strengthened your ties to a connection, Develop Your Relationship.
  • If you moved forward on a quest, Reach a Milestone.

If there is a quest, connection, or other situation you would like to give focus in your next session, make note of it and take +1 momentum.

@@ -4418,7 +4423,8 @@
-
Face Danger
+
Face Danger +
@@ -4429,7 +4435,8 @@
-
Secure an Advantage
+
Secure an Advantage +
@@ -4440,7 +4447,8 @@
-
Gather Information
+
Gather Information +
@@ -4451,7 +4459,8 @@
-
Compel
+
Compel +
@@ -4462,7 +4471,8 @@
-
Aid Your Ally
+
Aid Your Ally +

When you act in direct support of an ally, envision how you aid them. Then, Secure an Advantage or Gain Ground to take action. If you score a hit, they (instead of you) take the benefits of the move.

If you Gain Ground and score a strong hit, you are both in control. On a weak hit, your ally is in control but you are in a bad spot.

@@ -4470,7 +4480,8 @@
-
Check Your Gear
+
Check Your Gear +
@@ -4481,7 +4492,8 @@
-
Swear an Iron Vow
+
Swear an Iron Vow +
@@ -4492,7 +4504,8 @@
-
Reach a Milestone
+
Reach a Milestone +

When you make headway in your quest by doing any of the following…

  • overcoming a critical obstacle
  • gaining meaningful insight
  • completing a perilous expedition
  • acquiring a crucial item or resource
  • earning vital support
  • defeating a notable foe

…you may mark progress per the rank of the vow.

@@ -4500,7 +4513,8 @@
-
Forsake Your Vow
+
Forsake Your Vow +

When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow.

Then, envision the impact of this failure and choose one or more as appropriate to the nature of the vow. Any allies who shared this vow may also envision a cost.

  • You are demoralized or dispirited: Endure Stress.
  • A connection loses faith: Test Your Relationship when you next interact.
  • You must abandon a path or resource: Discard an asset.
  • Someone else pays a price: Envision how a person, being, or community bears the cost of the failure.
  • Someone else takes advantage: Envision how an enemy gains power.
  • Your reputation suffers: Envision how this failure marks you.
@@ -4508,7 +4522,8 @@
-
Fulfill Your Vow
+
Fulfill Your VowProgress Move +
@@ -4519,7 +4534,8 @@
-
Make a Connection
+
Make a Connection +
@@ -4530,7 +4546,8 @@
-
Develop Your Relationship
+
Develop Your Relationship +
@@ -4541,7 +4558,8 @@
-
Forge a Bond
+
Forge a BondProgress Move +
@@ -4552,7 +4570,8 @@
-
Test Your Relationship
+
Test Your Relationship +
@@ -4563,7 +4582,8 @@
-
Undertake an Expedition
+
Undertake an Expedition +
@@ -4574,7 +4594,8 @@
-
Explore a Waypoint
+
Explore a Waypoint +
@@ -4585,7 +4606,8 @@
-
Finish an Expedition
+
Finish an ExpeditionProgress Move +
@@ -4596,7 +4618,8 @@
-
Set a Course
+
Set a Course +
@@ -4607,7 +4630,8 @@
-
Make a Discovery
+
Make a Discovery +

When your exploration of a waypoint uncovers something wondrous, roll on the table below or choose one. Then, envision the nature of the discovery and how it is revealed. When you first experience or engage with the discovery, you and your allies may mark two ticks on your discoveries legacy track.

@@ -4714,7 +4738,8 @@
-
Confront Chaos
+
Confront Chaos +

When your exploration of a waypoint uncovers something dreadful, decide the number of aspects: one, two, or three. Roll that number of times or choose that number of aspects on the table below. Then, envision how the encounter begins.

For each result, when you first confront that aspect within the scope of the encounter, you and your allies may mark one tick on your discoveries legacy track.

@@ -4821,7 +4846,8 @@
-
Enter the Fray
+
Enter the Fray +
@@ -4832,7 +4858,8 @@
-
Gain Ground
+
Gain Ground +
@@ -4843,7 +4870,8 @@
-
React Under Fire
+
React Under Fire +
@@ -4854,7 +4882,8 @@
-
Strike
+
Strike +
@@ -4865,7 +4894,8 @@
-
Clash
+
Clash +
@@ -4876,7 +4906,8 @@
-
Face Defeat
+
Face Defeat +

When you abandon or are deprived of an objective, envision the consequence of this failure, clear the objective, and Pay the Price.

If the fight continues, you may create a new objective and give it a rank to represent the changing situation. If any objectives remain, the fight continues and you are in a bad spot.

@@ -4884,7 +4915,8 @@
-
Take Decisive Action
+
Take Decisive ActionProgress Move +
@@ -4926,7 +4958,8 @@
-
Battle
+
Battle +
@@ -4937,7 +4970,8 @@
-
Lose Momentum
+
Lose Momentum +

When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.

When your momentum is at its minimum (-6) and you must suffer -momentum, choose one.

  • Envision how the price is paid and apply the cost to a different suffer move.
  • Envision how this undermines your progress on a vow, expedition, connection, or combat. Then, clear 1 unit of progress on that track per its rank: troublesome=3 boxes; dangerous=2 boxes; formidable=1 box; extreme=2 ticks; epic=1 tick).
@@ -4945,7 +4979,8 @@
-
Endure Harm
+
Endure Harm +
@@ -4983,7 +5018,8 @@
-
Endure Stress
+
Endure Stress +
@@ -5017,7 +5053,8 @@
-
Withstand Damage
+
Withstand Damage +
@@ -5067,7 +5104,8 @@
-
Companion Takes a Hit
+
Companion Takes a Hit +
@@ -5078,7 +5116,8 @@
-
Sacrifice Resources
+
Sacrifice Resources +

When you lose or consume resources, suffer -1 supply for a minor loss, -2 for a serious loss, or -3 for a major loss.

If your supply is exhausted (reduced to 0), mark unprepared. When you suffer a loss of resources while unprepared, envision how this causes you hardship and apply the cost to a different suffer move.

@@ -5086,7 +5125,8 @@
-
Face Death
+
Face Death +
@@ -5097,7 +5137,8 @@
-
Face Desolation
+
Face Desolation +
@@ -5108,7 +5149,8 @@
-
Overcome Destruction
+
Overcome DestructionProgress Move +
@@ -5119,7 +5161,8 @@
-
Sojourn
+
Sojourn +
@@ -5130,7 +5173,8 @@
-
Heal
+
Heal +
@@ -5141,7 +5185,8 @@
-
Hearten
+
Hearten +
@@ -5152,7 +5197,8 @@
-
Repair
+
Repair +
@@ -5163,7 +5209,8 @@
-
Resupply
+
Resupply +
@@ -5174,7 +5221,8 @@
-
Earn Experience
+
Earn Experience +

When you fill a box (four ticks) on any legacy track, take 2 experience. This experience may be spent when you Advance.

Once you completely fill the tenth box on any legacy track, clear that track. You may start again marking progress on the cleared track, but earn experience at a reduced rate of 1 experience (instead of 2) for each filled progress box. If you make a progress roll against this track, resolve the outcome as if at 10 progress.

@@ -5182,7 +5230,8 @@
-
Advance
+
Advance +

When you develop your abilities, improve your resources, gain a reward, or boost your influence, you may may spend 3 experience to add a new asset, or 2 experience to upgrade an asset. Choose from the following categories as appropriate to your focus and opportunities.

  • Module: Upgrade your command vehicle
  • Support Vehicle: Aquire or improve a secondary vehicle
  • Path: Bolster your personal capabilities or follow a new calling
  • Companion: Gain or improve a trusted helper
  • Deed: Learn from your experiences or build a legacy
@@ -5190,7 +5239,8 @@
-
Continue a Legacy
+
Continue a LegacyProgress Move +
@@ -5201,7 +5251,8 @@
-
Pay the Price
+
Pay the Price +

When you suffer the outcome of an action, choose one.

  • Make the most obvious negative outcome happen.
  • Ask the Oracle for inspiration. Interpret the answer as a hardship or complication appropriate to the current situation.
  • Roll on the table below. If you have difficulty interpreting the result to fit the current situation, roll again.
@@ -5296,7 +5347,8 @@
-
Ask the Oracle
+
Ask the Oracle +

When you seek to resolve questions, discover details, reveal locations, determine how other characters respond, or trigger encounters or events, you may…

  • Draw a conclusion: Decide the answer based on the most interesting and obvious result.
  • Spark an idea: Use an oracle table or other random prompt.
  • Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.
  • Pick two: Envision two options. Rate one as 'likely', and roll on the table below to see if it is true. If not, it is the other.
diff --git a/Ironsworn-Starforged/src/app/Ironsworn-starforged.styl b/Ironsworn-Starforged/src/app/Ironsworn-starforged.styl index 3b919e6edd..80cd61e4fc 100644 --- a/Ironsworn-Starforged/src/app/Ironsworn-starforged.styl +++ b/Ironsworn-Starforged/src/app/Ironsworn-starforged.styl @@ -1,6 +1,6 @@ // Fonts @css { - @import url('https://fonts.googleapis.com/css?family=Encode+Sans:400,500,600,700,800,900|Encode+Sans+Condensed:400,500,600,700,800,900|Exo:400,500,600,700,800,900|Montserrat:400,500,600,700,800,900&display=swap'); + @import url('https://fonts.googleapis.com/css?family=Encode+Sans:400,500,600,700,800,900|Encode+Sans+Condensed:i,400,500,600,700,800,900|Exo:400,500,600,700,800,900|Montserrat:400,500,600,700,800,900&display=swap'); } // Common diff --git a/Ironsworn-Starforged/src/app/components/moves/mixins/move-builder.pug b/Ironsworn-Starforged/src/app/components/moves/mixins/move-builder.pug index 5669c9332f..56805c23a0 100644 --- a/Ironsworn-Starforged/src/app/components/moves/mixins/move-builder.pug +++ b/Ironsworn-Starforged/src/app/components/moves/mixins/move-builder.pug @@ -20,6 +20,8 @@ mixin movePreview(move, options) div else div.move-title.move-preview=move.Name + if move['Progress Move'] + span.move-progress-label='Progress Move' - const statCheck = move.Triggers.find(trigger => { return trigger["Stat Options"] }) if move['Progress Move'] +rollLabel diff --git a/Ironsworn-Starforged/src/app/components/moves/moves.styl b/Ironsworn-Starforged/src/app/components/moves/moves.styl index 742e3cb50f..208b1f5108 100644 --- a/Ironsworn-Starforged/src/app/components/moves/moves.styl +++ b/Ironsworn-Starforged/src/app/components/moves/moves.styl @@ -216,6 +216,15 @@ span border-top-left-radius 1em border-top-right-radius 1em +.move-progress-label + display block + std-font('Encode Sans Condensed') + font-size 80% + font-weight normal + text-transform none + font-style italic + + .move-preview width auto