diff --git a/.DS_Store b/.DS_Store
index d41e2c7727..3fce2ca5e7 100644
Binary files a/.DS_Store and b/.DS_Store differ
diff --git a/13th Age Glorantha/translations/fr.json b/13th Age Glorantha/translations/fr.json
index abf5f10bd2..4bb06f8d43 100644
--- a/13th Age Glorantha/translations/fr.json
+++ b/13th Age Glorantha/translations/fr.json
@@ -3,7 +3,7 @@
"Race": "Race",
"Class": "Classe",
"Level": "Niveau",
- "AbilityScores": "AbilityScores",
+ "AbilityScores": "Scoresd'Abilité",
"STR": "FOR",
"Strength": "Force",
"CON": "CON",
@@ -17,12 +17,12 @@
"CHA": "CHA",
"Charisma": "Charisme",
"Base": "Base",
- "+Misc.": "+Misc.",
- "+Item": "+Item",
+ "+Misc.": "+Divers",
+ "+Item": "+Objet",
"Mod": "Modérer",
"Total": "Totale",
- "Basic Melee Attack": "Basic Melee Attack",
- "Basic Ranged Attack": "Basic Ranged Attack",
+ "Basic Melee Attack": "Attaque de Mêlée Basique",
+ "Basic Ranged Attack": "Attaque à Distance Basique",
"Defenses": "Défenses",
"Attack": "Attaque",
"Damage": "Dégâts",
@@ -35,9 +35,9 @@
"AC": "CA",
"PD": "DP",
"MD": "DM",
- "Basic melee": "Basic melee",
- "Basic ranged": "Basic ranged",
- "Situational Attack Modifier": "Situational Attack Modifier",
+ "Basic melee": "Mêlée basique",
+ "Basic ranged": "À distance basique",
+ "Situational Attack Modifier": "Modificateur d'Attaque Situationnel",
"Damage on hit": "Damage on hit",
"Damage on miss": "Damage on miss",
"Escalation die value": "Escalation die value",
diff --git a/5eShaped/translations/tr.json b/5eShaped/translations/tr.json
index f24c2e8f74..b1e41b807e 100644
--- a/5eShaped/translations/tr.json
+++ b/5eShaped/translations/tr.json
@@ -1,164 +1,164 @@
{
"0": "0",
- "10TH_LEVEL": "10th-level",
- "10_DAYS": "10 days",
- "10_MINUTES": "10 minutes",
- "11TH_LEVEL": "11th-level",
- "12TH_LEVEL": "12th-level",
- "12_HOURS": "12 hours",
- "13TH_LEVEL": "13th-level",
- "14TH_LEVEL": "14th-level",
- "15TH_LEVEL": "15th-level",
- "16TH_LEVEL": "16th-level",
- "17TH_LEVEL": "17th-level",
- "18TH_LEVEL": "18th-level",
- "19TH_LEVEL": "19th-level",
- "1ST": "1st",
- "1ST_LEVEL": "1st-level",
- "1_ACTION": "1 action",
- "1_BONUS_ACTION": "1 bonus action",
- "1_HOUR": "1 hour",
+ "10TH_LEVEL": "10.seviye",
+ "10_DAYS": "10 gün",
+ "10_MINUTES": "10 dakika",
+ "11TH_LEVEL": "11.seviye",
+ "12TH_LEVEL": "12.seviye",
+ "12_HOURS": "12 saat",
+ "13TH_LEVEL": "13.seviye",
+ "14TH_LEVEL": "14.seviye",
+ "15TH_LEVEL": "15.seviye",
+ "16TH_LEVEL": "16.seviye",
+ "17TH_LEVEL": "17.seviye",
+ "18TH_LEVEL": "18.seviye",
+ "19TH_LEVEL": "19.seviye",
+ "1ST": "1.",
+ "1ST_LEVEL": "1.seviye",
+ "1_ACTION": "1 eylem",
+ "1_BONUS_ACTION": "1 bonus eylem",
+ "1_HOUR": "1 saat",
"1_MINUTE": "1 minutes",
- "1_REACTION": "1 reaction",
- "1_ROUND": "1 round",
- "20TH_LEVEL": "20th-level",
- "21ST_LEVEL": "21st-level",
- "22ND_LEVEL": "22nd-level",
- "23RD_LEVEL": "23rd-level",
- "24TH_LEVEL": "24th-level",
- "24_HOURS": "24 hours",
- "25TH_LEVEL": "25th-level",
- "26TH_LEVEL": "26th-level",
- "27TH_LEVEL": "27th-level",
- "28TH_LEVEL": "28th-level",
- "29TH_LEVEL": "29th-level",
- "2ND": "2nd",
- "2ND_LEVEL": "2nd-level",
- "30TH_LEVEL": "30th-level",
- "30_DAYS": "30 days",
- "3RD": "3rd",
- "3RD_LEVEL": "3rd-level",
- "4TH": "4th",
- "4TH_LEVEL": "4th-level",
- "5TH": "5th",
- "5TH_LEVEL": "5th-level",
- "6TH": "6th",
- "6TH_LEVEL": "6th-level",
- "7TH": "7th",
- "7TH_LEVEL": "7th-level",
- "7_DAYS": "7 days",
- "8TH": "8th",
- "8TH_LEVEL": "8th-level",
- "8_HOURS": "8 hours",
- "9TH": "9th",
- "9TH_LEVEL": "9th-level",
- "ABILITIES": "Abilities",
- "ABILITY": "Ability",
- "ABILITY_CHECK": "Ability check",
- "ABILITY_CHECKS": "Ability checks",
- "ABILITY_CHECKS_QUERY": "Ability checks query",
- "ABILITY_CHECK_MODIFIER": "Ability check modifier",
- "ABILITY_SCORE": "Ability score",
- "ABILITY_SCORES": "Ability scores",
- "ABJURATION": "Abjuration",
+ "1_REACTION": "1 reaksiyon",
+ "1_ROUND": "1 tur",
+ "20TH_LEVEL": "20.seviye",
+ "21ST_LEVEL": "21.seviye",
+ "22ND_LEVEL": "22.seviye",
+ "23RD_LEVEL": "23.seviye",
+ "24TH_LEVEL": "24.seviye",
+ "24_HOURS": "24 saat",
+ "25TH_LEVEL": "25.seviye",
+ "26TH_LEVEL": "26.seviye",
+ "27TH_LEVEL": "27.seviye",
+ "28TH_LEVEL": "28.seviye",
+ "29TH_LEVEL": "29.seviye",
+ "2ND": "2.",
+ "2ND_LEVEL": "2.seviye",
+ "30TH_LEVEL": "30.seviye",
+ "30_DAYS": "30 gün",
+ "3RD": "3.",
+ "3RD_LEVEL": "3.seviye",
+ "4TH": "4.",
+ "4TH_LEVEL": "4.seviye",
+ "5TH": "5.",
+ "5TH_LEVEL": "5.seviye",
+ "6TH": "6.",
+ "6TH_LEVEL": "6.seviye",
+ "7TH": "7.",
+ "7TH_LEVEL": "7.seviye",
+ "7_DAYS": "7 gün",
+ "8TH": "8.",
+ "8TH_LEVEL": "8.seviye",
+ "8_HOURS": "8 saat",
+ "9TH": "9.",
+ "9TH_LEVEL": "9.seviye",
+ "ABILITIES": "Yetenekler",
+ "ABILITY": "Yetenek",
+ "ABILITY_CHECK": "Yetenek denemesi",
+ "ABILITY_CHECKS": "Yetenek denemeleri",
+ "ABILITY_CHECKS_QUERY": "Yetenek denemeleri sorgusu",
+ "ABILITY_CHECK_MODIFIER": "Yetenek denemesi bonusu",
+ "ABILITY_SCORE": "Yetenek puanı",
+ "ABILITY_SCORES": "Yetenek puanları",
+ "ABJURATION": "Himaye",
"AC": "AC",
- "ACID": "acid",
- "ACROBATICS": "Acrobatics",
- "ACTION": "Action",
- "ACTIONS": "Actions",
- "AC_ARMORED": "Armored AC",
- "AC_UNARMORED": "Unarmored AC",
- "AC_UNARMORED_ABILITY": "Unarmored ability",
- "ADD_COMMON_ITEMS": "Add common items",
+ "ACID": "asit",
+ "ACROBATICS": "Akrobasi",
+ "ACTION": "Eylem",
+ "ACTIONS": "Eylemler",
+ "AC_ARMORED": "Zırhlıyken AC",
+ "AC_UNARMORED": "Zırhsızken AC",
+ "AC_UNARMORED_ABILITY": "Zırhsız yetenek",
+ "ADD_COMMON_ITEMS": "Ortak öğeler ekle",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws",
- "ADVANTAGE": "Advantage",
- "ADVANTAGE+": "Advantage+",
- "ADVENTURING_GEAR": "Adventuring gear",
- "AGE": "Age",
- "ALIGNMENT": "Alignment",
- "ALL": "All",
- "AMMO": "Ammo",
- "AMMO_AUTO_USE": "Automatically use ammo",
- "AMMO_WEIGHT": "Ammo weight",
- "AMPHIBIOUS": "Amphibious",
- "AMULET": "Amulet",
- "ANIMALHANDLING": "Animal Handling",
+ "ADVANTAGE": "Avantaj",
+ "ADVANTAGE+": "Avantaj+",
+ "ADVENTURING_GEAR": "Macera malzemeleri",
+ "AGE": "Yaş",
+ "ALIGNMENT": "Yönelim",
+ "ALL": "Hepsi",
+ "AMMO": "Cephane",
+ "AMMO_AUTO_USE": "Otomatik cephane kullan",
+ "AMMO_WEIGHT": "Cephane ağırlığı",
+ "AMPHIBIOUS": "Amfibi",
+ "AMULET": "Muska",
+ "ANIMALHANDLING": "Hayvan İdaresi",
"API": "API",
- "APPEARANCE": "Appearance",
+ "APPEARANCE": "Görünüm",
"ARCANA": "Arcana",
- "ARMOR": "Armor",
- "ARMOR_CLASS": "Armor class",
- "ARROWS": "Arrows",
- "ARTIFICER": "Artificer (2017)",
- "AS": "as",
- "ATHLETICS": "Athletics",
+ "ARMOR": "Zırh",
+ "ARMOR_CLASS": "Zırh sınıfı",
+ "ARROWS": "Oklar",
+ "ARTIFICER": "Zanaatkâr (2017)",
+ "AS": "olarak",
+ "ATHLETICS": "Atletizm",
"ATK": "ATK",
- "ATTACHERS": "Attachers",
- "ATTACK": "Attack",
- "ATTACKS": "Attacks",
- "ATTACK_MODIFIER": "Attack modifier",
- "AT_WILL": "at will",
- "AUTO": "Auto",
- "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
- "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks",
- "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws",
- "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries",
- "AUTO_REVERT_ADV": "Automatically revert (dis)advantage",
+ "ATTACHERS": "Bağlayan",
+ "ATTACK": "Saldırı",
+ "ATTACKS": "Saldırılar",
+ "ATTACK_MODIFIER": "Saldırı bonusu",
+ "AT_WILL": "istediğinde",
+ "AUTO": "Oto",
+ "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Büyü kaynaklarını otomatik harca",
+ "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Saldırılar için otomatik hasar zarı at",
+ "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Kurtarma atışları için otomatik hasar zarı at",
+ "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Otomatik üst seviye sorgular",
+ "AUTO_REVERT_ADV": "Otomatik eski haline dönen (dez)avantaj",
"AVERAGE_OF_ABILITIES": "Average of abilities",
- "AVG": "avg",
- "BACKGROUND": "Background",
- "BACKSTORY": "Backstory",
- "BARBARIAN": "Barbarian",
- "BARD": "Bard",
- "BASE_DC": "Base DC",
- "BIG": "Big",
- "BITE": "Bite",
- "BLINDED": "Blinded",
- "BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
- "BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
- "BLINDSIGHT": "Blindsight",
+ "AVG": "ort",
+ "BACKGROUND": "Arka plan",
+ "BACKSTORY": "Özgeçmiş",
+ "BARBARIAN": "Barbar",
+ "BARD": "Ozan",
+ "BASE_DC": "Temel DC",
+ "BIG": "Büyük",
+ "BITE": "Isırmak",
+ "BLINDED": "Körlük",
+ "BLINDED_1": "Kör bir yaratık göremez ve görmeyi gerektiren herhangi bir yetenek denemesinde otomatik olarak başarısız olur.",
+ "BLINDED_2": "Yaratığa yapılan saldırı atışları avantajlıdır ve yaratığın saldırı atışları dezavantajlıdır.",
+ "BLINDSIGHT": "Kör bakış",
"BLIND_BEYOND": "Blind beyond",
- "BLUDGEONING": "bludgeoning",
- "BONDS": "Bonds",
+ "BLUDGEONING": "ezici",
+ "BONDS": "Bağlar",
"BONUS": "Bonus",
- "BORDER": "Border",
- "BONUSES": "Bonuses",
- "BONUSES_AND_PENALTIES": "Bonuses & Penalties",
- "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
- "BRAWN": "Brawn",
- "BREAK_TIES": "Break ties",
- "BURROW": "Burrow",
+ "BORDER": "Sınır",
+ "BONUSES": "Bonuslar",
+ "BONUSES_AND_PENALTIES": "Bonuslar & Cezalar",
+ "BONUSES_AND_PENALTIES_TOOLTIP": "Sayfa makroları kullanılarak yapılan atışlara otomatik olarak bonus\/ceza eklenir.
Kullanım: Büyü kurtarma atışı DC'nize +1 veren büyülü bir eşya elde edersiniz, büyü kurtarma atışı DC alanına 1 girin. Kutsama (Bless) büyüsünün etkisi altındaysanız, her iki saldırı atışı alanına da \"d4cs0cf0\" girin ve bir kurtarma atışı yapın.",
+ "BRAWN": "Kas gücü",
+ "BREAK_TIES": "Bağları kırmak",
+ "BURROW": "Tünel kazma",
"CANCEL": "İptal",
- "CANTRIP": "Cantrip",
- "CANTRIPS": "Cantrips",
- "CAN_HAVE": "Can have",
- "CARRIED": "Carried",
- "CARRYING_CAPACITY": "Carrying capacity",
- "CARRYING_CAPACITY_1": "This is the weight that you can carry",
+ "CANTRIP": "Tılsım",
+ "CANTRIPS": "Tılsımlar",
+ "CAN_HAVE": "Sahip olabilmek",
+ "CARRIED": "Taşınan",
+ "CARRYING_CAPACITY": "Taşıma kapasitesi",
+ "CARRYING_CAPACITY_1": "Bu taşıyabileceğiniz ağırlıktır",
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
- "CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
- "CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
- "CASTERS_4TH": "4th level spellcasting",
- "CASTERS_5TH": "5th level spellcasting",
- "CASTERS_9TH": "9th level spellcasting",
- "CASTING_TIME": "Casting Time",
- "CHA": "Cha",
- "CHALLENGE": "Challenge",
- "CHARACTER": "Character",
- "CHARACTER_NAME": "Character name",
- "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates",
- "CHARISMA": "Charisma",
- "CHARISMA_SAVING_THROW": "Charisma saving throw",
- "CHARMED": "Charmed",
- "CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
- "CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
- "CHECK": "Check",
- "CHECK_MODIFIER": "Check modifier",
- "CHOOSE_WHEN_ROLLING": "Choose when rolling",
- "CLASS": "Class",
- "CLASS_AND_LEVEL": "Class & Level",
+ "CARRYING_PUSH_DRAG_LIFT_FEET": "Taşıma kapasitenizi aşan ağırlığı iterken veya çekerken hızınız 5 feet'e düşer.",
+ "CARRYING_PUSH_DRAG_LIFT_METERS": "Taşıma kapasitenizi aşan ağırlığı iterken veya çekerken hızınız 1,5 metreye düşer.",
+ "CASTERS_4TH": "4.seviye büyü yapma",
+ "CASTERS_5TH": "5.seviye büyü yapma",
+ "CASTERS_9TH": "9.seviye büyü yapma",
+ "CASTING_TIME": "Büyü Yapma Süresi",
+ "CHA": "Kar",
+ "CHALLENGE": "Zorluk",
+ "CHARACTER": "Karakter",
+ "CHARACTER_NAME": "Karakter adı",
+ "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Tüm atış şablonlarında Karakter Adı",
+ "CHARISMA": "Karizma",
+ "CHARISMA_SAVING_THROW": "Karizma kurtarma atışı",
+ "CHARMED": "Cezbedilme",
+ "CHARMED_1": "Cezbedilmiş bir yaratık cezbediciye saldıramaz veya hasar veren yetenekler veya büyülü etkiler için cezbediciyi hedef alamaz.",
+ "CHARMED_2": "Cezbedici, yaratıkla sosyal olarak etkileşime girmek için yapacağı yetenek denemelerinde avantaja sahiptir.",
+ "CHECK": "Deneme",
+ "CHECK_MODIFIER": "Deneme bonusu",
+ "CHOOSE_WHEN_ROLLING": "Atış yaparken seçmek",
+ "CLASS": "Sınıf",
+ "CLASS_AND_LEVEL": "Sınıf & Seviye",
"CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab",
- "CLASS_FEATURES": "Class features",
+ "CLASS_FEATURES": "Sınıf marifetleri",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
@@ -208,19 +208,19 @@
"CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets",
"CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.",
"CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest",
- "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.",
- "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration",
- "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
- "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
- "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
- "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
- "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
- "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
- "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
+ "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Kısa bir dinlenme sırasında yaralı müttefiklerinizi canlandırmaya yardımcı olmak için yatıştırıcı müzik veya hitabet kullanabilirsiniz. Siz veya performansınızı duyabilen tüm dost yaratıklar, kısa bir dinlenmenin sonunda bir veya daha fazla Can Zarı (Hit Dice) harcayarak can puanı kazanırsa, bu yaratıkların her biri ekstra can puanı kazanır.",
+ "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Üstün İlham",
+ "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "İnisiyatif zarı attığınızda ve Ozan İlhamını kullanma hakkınız kalmadığında, yeniden bir kullanım hakkı kazanırsınız.",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Kutsal Yönlendirme",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "İlahi enerjiyi doğrudan tanrınızdan kanalize etme yeteneği kazanırsınız, bu enerjiyi büyülü etkileri beslemek için kullanırsınız. Bu tür iki etki ile başlarsınız: Yaşayan Ölüleri Kov ve alanınız tarafından belirlenen bir etki. Bazı alanlar, alan açıklamasında belirtildiği gibi seviyeniz ilerlerken size ek etkiler sağlar.",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Yaşayan Ölüleri Kov (Kutsal Yönlendirme)",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "Bir eylem olarak, kutsal sembolünüzü kullanır ve yaşayan ölüleri cezalandırıcı bir dua edersiniz. 30 feet’lik alan içerisinde sizi duyabilen ve görebilen her yaşayan ölü, Bilgelik (Wis) kurtarma atışı yapmalıdır. Eğer yaşayan ölü kurtarma atışında başarısız olursa, 1 dakika boyunca veya hasar alana kadar kovulmuş olacaktır.\nKovulmuş bir yaratık, sırasını sizden olabildiğince uzaklaşmak için harcar ve size yakın 30 feet’lik bir alan içerisine kendi isteğiyle serbestçe giremez. Ayrıca yaratık tepki de veremez. Yalnızca depar eylemini kullanabilir veya hareket etmesini engelleyen bir etkiden kaçmayı deneyebilir. Eğer hareket edebileceği bir yer yoksa yaratık, kaçınma eylemini yapabilir.",
+ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "Bir yaşayan ölü, Yaşayan Ölüleri Kov marifetinize karşı kurtarma atışında başarısız olursa, zorluk derecesi CHALLENGE_RATING veya daha düşükse anında yok edilir.",
+ "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Kutsal Müdahale",
+ "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "Yardıma çok ihtiyaç duyduğunuz anlarda, sizin adınıza duruma müdahale etmesi için tanrınıza çağrıda bulunabilirsiniz.\nTanrınızın müdahalesini istemek için bir eylem kullanmanız gerekir. İstediğiniz yardımı açıklayın ve yüzdelik zarı atın. Ruhban seviyenize eşit veya daha düşük bir sayı atarsanız, tanrınız müdahale edecektir. GM müdahalenin yapısını seçer; herhangi bir Ruhban büyüsü veya alan büyüsünün seçilmesi uygun olacaktır.\nTanrınız müdahale ederse, bu marifeti 7 gün boyunca tekrar kullanamazsınız. Eğer yardım etmezse, uzun bir dinlenmeyi bitirdikten sonra tekrar kullanabilirsiniz.\n20.seviyede müdahale çağrınız otomatik olarak başarılı olur, atış gerekmez.",
+ "CLASS_FEATURE_DRUID_ARCHDRUID": "Baş Druid",
+ "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Yabani Şekil marifetinizi sınırsız sayıda kullanabilirsiniz.\nEk olarak, Druid büyülerinizin sözel ve bedensel bileşenlerini ve maliyeti olmayan ve bir büyü tarafından tüketilmeyen materyal bileşenlerini kullanmanız gerekmez. Bu avantajı hem normal formunuzda hem de Yabani Şekilden gelen yaratık formunuzda kullanabilirsiniz.",
+ "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Hayvan Büyüleri",
"CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components",
"CLASS_FEATURE_DRUID_DRUIDIC": "Druidic",
"CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.",
diff --git a/AD&D 2E Revised/2ESheet.html b/AD&D 2E Revised/2ESheet.html
index 974ce7f089..9e33d50fab 100644
--- a/AD&D 2E Revised/2ESheet.html
+++ b/AD&D 2E Revised/2ESheet.html
@@ -1,24 +1,52 @@
- v3.3.1
+
+
+
+ The following changes are mainly for Macro users. A lot of section had duplicate "static" and "repeating" attributes, causing problems when a macro tried to use a roll button. + An example of this was when a macro tried to use the hit button for a weapon. The following macro: %{selected|repeating_weapons_$0_hit} would only take values from the static row in the weapons table. + To solve this, static attributes has been deleted and the values have been moved to the repeating rows. This has been done for the following sections: +
++ If you want to support my work, please Vote and Comment on my suggestion on the forum: + https://app.roll20.net/forum/post/9624869/html5-datalist-for-character-sheets +
+To get notified on future updates, discuss changes, or contribute suggestions, please follow this topic on the forum: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread
-+
To view the full change log and sheet documentation, please visit the wiki page! - https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet + https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog
| - | Target | -Modifier | -Notes | -
| Paralyzation | -- | - | - |
| Poison | -- | - | - |
| Death | -- | - | - |
| Rod | -- | - | - |
| Staff | -- | - | - |
| Wand | -- | - | - |
| Petrification | -- | - | - |
| Polymorph | -- | - | - |
| Breath | -- | - | - |
| Spell | -- | - | - |
| Target | @@ -771,6 +727,18 @@
| Paralyzation | +Target | +Modifier | +Notes | +|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fear | @@ -794,25 +762,9 @@ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magic Resist | -Target | -Modifier | -Notes | -|
| - | - | - | - | - |
| - | + | Hit Probability |
Damage Adjustment |
Weight Allowance |
@@ -1225,7 +1177,7 @@
||||||||||||||||||||||
| - | + | @@ -1233,7 +1185,7 @@ | ||||||||||||||||||||||||
| - | + | @@ -1244,7 +1196,7 @@ | ||||||||||||||||||||||||
| - | + | Reaction Adjustment |
Missile Attack Adjustment |
Defensive Adjustment |
@@ -1252,7 +1204,7 @@
||||||||||||||||||||||
| - | + | @@ -1260,7 +1212,7 @@ | ||||||||||||||||||||||||
| - | + | @@ -1268,7 +1220,7 @@ | ||||||||||||||||||||||||
| - | + | Hit Point Adjustment |
System Shock |
Resurrection Survival |
@@ -1278,7 +1230,7 @@
||||||||||||||||||||||
| - | + | % | @@ -1288,7 +1240,7 @@ | |||||||||||||||||||||||
| - | + | % | @@ -1297,7 +1249,7 @@||||||||||||||||||||||||
| - | + | Number of Languages |
Maximum Spell Level |
Change to Learn Spell |
@@ -1307,7 +1259,7 @@
||||||||||||||||||||||
| - | + | @@ -1317,7 +1269,7 @@ | ||||||||||||||||||||||||
| - | + | % @@ -1327,7 +1279,7 @@ | ||||||||||||||||||||||||
| - | + | Magical Def Adjustment |
Bonus Priest Spells |
Clerical Spell Failure |
@@ -1336,7 +1288,7 @@
||||||||||||||||||||||
| - | + | % | @@ -1345,7 +1297,7 @@||||||||||||||||||||||||
| - | + | @@ -1354,7 +1306,7 @@ | ||||||||||||||||||||||||
| - | + | Maximum Number of Henchmen |
Loyalty Base |
Reaction Adjustment |
@@ -1362,7 +1314,7 @@
||||||||||||||||||||||
| - | + | @@ -1370,7 +1322,7 @@ | ||||||||||||||||||||||||
| - | + | @@ -1485,29 +1437,29 @@ | B | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | + | |||||||||||||||||||||||||
| + | - | -- | - | - | - | - | - | - | - | - | - | - | + | + | + | + | + | + | + | + | + | + | + | + | ||