From 924cb44e55ebc2cc32dbb2b7326f75f9c863fda1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Tue, 14 Jun 2022 12:27:51 -0400 Subject: [PATCH] New translations translation.json (Hebrew) --- Official Savage Worlds/translations/he.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Official Savage Worlds/translations/he.json b/Official Savage Worlds/translations/he.json index 94f6649ccc..fe62b56878 100644 --- a/Official Savage Worlds/translations/he.json +++ b/Official Savage Worlds/translations/he.json @@ -1042,5 +1042,7 @@ "show-token-paragraph": "Selecting this option will show the Token (or Avatar) associated with the character sheet. If neither a token nor an avatar are assigned to the character, this option will automatically deselect.", "statblock-view-skill-spillover": "Fixed an issue where the if one had a lot of custom skills, it would not wrap properly and the skills (and potentially Hindrances and Special Abilities) would flow off the character sheet.", "unskilled-button-on-statblock-view": "Fixed an issue where the Unskilled roll button was not present on the Statblock (locked) view of the character sheet.", - "token-in-rolltemplate-not-showing": "Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template." + "token-in-rolltemplate-not-showing": "Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template.", + "add-artificer-support": "Added support for the Artificer Edge and Arcane Devices; sometimes the user needs to use the Caster's arcane skill, it is now possible to designate an Arcane skill for a weapon. The skill must be checked and configured properly for it to show up in the list of options. Because the user may be using another character's Arcane skill, it's recommended that you add that skill and configure it as temporarily boosted to get the appropriate rank.", + "hide-arcane-skills-in-weapons": "Fixed an issue where the arcane skill (Weird Science) wasn't hidden if the user didn't have Weird Science." }