diff --git a/Shadowrun3e/README.MD b/Shadowrun3e/README.MD index 3861e9de02..188a62659b 100644 --- a/Shadowrun3e/README.MD +++ b/Shadowrun3e/README.MD @@ -7,21 +7,24 @@ 2. Fixed bug with Ranged and Explosive rolls for vehicles 3. Added armor calculation with different slots for head, body, shield, gyro harness and cyber/bioware. 4. Armor calculation includes penalties for combat pool and quickness related tasks -5. Added Dice Pool and Target number modifiers to Melee, Explosives and Ranged Weapons to allow for easier tracking of defaulting and specializing and edge modifiers. -6. Changed logic for offhand weapons. Removed "secondary" equip as the logic is now handled by the above change. -7. Added "pool" selector to repeating skills. -8. Added recoil penalty tracker -9. Added pool tracker for Task Pool -10. Added Karma Tab for keeping track of abilities/skills/spells purchased -11. Added credsticks with rolls -12. Added contacts -13. Added lifesytles -14. updated formatting for consistent look and feel -15. removed unused classes from style sheet -16. Added "Unknown" option for Host/Grid Rating on character/npc sheet. If set to "Unknown" the player will be prompted to select the current "node" token from the board in order to calculate cyber combat target number -17. Fixed bug with reactive dice using system rating instead of their own rating for dice rolls -18. Added "Deck Name" innput to Cyberdeck tab. -19. Added gear rolls and the ability to specify a Dice Pool for items ( example. Task Pool ) +5. Removes seperate "Dermal Armor" input. Dermal Armor should be added to "Body" "Augmentation" +6. Added Dice Pool and Target number modifiers to Melee, Explosives and Ranged Weapons to allow for easier tracking of defaulting and specializing and edge modifiers. +7. Changed logic for offhand weapons. Removed "secondary" equip as the logic is now handled by the above change. +8. Added "pool" selector to repeating skills. +9. Added recoil penalty tracker +10. Added pool tracker for Task Pool +11. Added Karma Tab for keeping track of abilities/skills/spells purchased +12. Added credsticks with rolls +13. Added contacts +14. Added lifesytles +15. updated formatting for consistent look and feel +16. removed unused classes from style sheet +17. Added "Unknown" option for Host/Grid Rating on character/npc sheet. If set to "Unknown" the player will be prompted to select the current "node" token from the board in order to calculate cyber combat target number +18. Fixed bug with reactive dice using system rating instead of their own rating for dice rolls +19. Added "Deck Name" innput to Cyberdeck tab. +20. Added gear rolls and the ability to specify a Dice Pool for items ( example. Task Pool ) ### Impact on existing sheets -It is recomended to "reselect" the "Test Target" on the "Intrusion Countermeasuers" tab of the Matrix sheet +- It is recomended to "reselect" the "Test Target" on the "Intrusion Countermeasuers" tab of the Matrix sheet +- Add Dermal Armor to the "Mods" column for "Body" +- If using an "Offhand" melee weapon, create a new "Weapon" with both the Primary and OffHand weapon. Use the +Dice and +TN fields to add the appropriate extra dice ( 1/2 offhand skill ) and penalty ( depends on ambidexterity edge ) diff --git a/Shadowrun3e/shadowrun3e.css b/Shadowrun3e/shadowrun3e.css index 1394d1c911..fc69726ccc 100644 --- a/Shadowrun3e/shadowrun3e.css +++ b/Shadowrun3e/shadowrun3e.css @@ -990,6 +990,9 @@ min-width: 0; background-color: white; } +.sheet-rolltemplate-resistance div.sheet-rtrow-small { + font-size: 10px; +} .sheet-rolltemplate-item div.sheet-rtrow:nth-child(even), .sheet-rolltemplate-info div.sheet-rtrow:nth-child(even), diff --git a/Shadowrun3e/shadowrun3e.html b/Shadowrun3e/shadowrun3e.html index 549669d02f..d8ba439160 100644 --- a/Shadowrun3e/shadowrun3e.html +++ b/Shadowrun3e/shadowrun3e.html @@ -20,7 +20,6 @@
Import
-
@@ -86,7 +85,6 @@
- @@ -95,6 +93,7 @@ +
-
Ballistic: -
-
Impact: -
+
Ballistic:
+
Impact:
@@ -2710,11 +2705,11 @@ - -
-
-
-
+ +
+
+
+
-
-
-
-
+
+
+
+