New translations translation.json (French)
This commit is contained in:
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{
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"abilities-title": "Abilities / Capacites / Fahigkeiten",
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"ability": "Ability",
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"add-to-ini": "Add ini",
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"advancement": "Advancement / Reward Rolls",
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"advances": "Advances",
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"ability": "Capacités",
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"add-to-ini": "Ajouter ini",
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"advancement": "Amélioration / Jets de récompense",
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"advances": "Améliorations",
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"affiliation": "Affiliation",
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"agility": "Agility",
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"aimed-shot": "Aimed Shot!",
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"alertness": "Alertness",
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"armour": "Armour",
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"attack-skill": "Attack skill",
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"attack": "Attack",
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"attack!": "Attack!",
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"attacks": "Attacks",
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"attacks-with": "attacks with",
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"attacks!": "attacks!",
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"attempts-takedown": "attempts a takedown",
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"a-hit": "A hit!",
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"a-hit-choose": "A hit! Choose from",
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"bad-karma": "#$@$*#@! Bad Karma strikes!",
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"bad-karma-minus": "#$@$*#@! Bad Karma strikes! your next check is at -2 pips",
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"agility": "Agilité",
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"aimed-shot": "Tir précis !",
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"alertness": "Vigilance",
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"armour": "Armure",
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"attack-skill": "Compétence d'attaque",
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"attack": "Attaque",
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"attack!": "Attaque !",
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"attacks": "Attaques",
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"attacks-with": "attaque avec",
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"attacks!": "attaque !",
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"attempts-takedown": "tente un démontage",
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"a-hit": "Touché !",
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"a-hit-choose": "Touché ! Choisissez parmi",
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"bad-karma": "#$@$*#@ ! Le mauvais Karma a frappé !",
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"bad-karma-minus": "#$@$*#@ ! Le mauvais Karma a frappé ! Votre projet test est à -2 pips.",
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"birthplace-title": "Place of birth / Lieu de naissance / Geburtsort",
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"birthplace": "Birthplace",
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"blinded": "Blinded",
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"blinded-info": "All checks to notice something by sight automatically fail. All checks for Search and Investigation, and all Attack checks and Defence checks are at −5 pips. Many actions, like reading, are impossible. If the cause of the blindness is due to darkness, drop the Blinded Condition when light is restored. If the cause of the blindness is temporary, drop the Blinded Condition after the scene.",
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"boss": "Boss",
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"character": "CHARACTER",
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"charm": "Charm",
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"chatname": "Chat name",
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"check-when-used": "Check when used",
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"choose": "Choose from",
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"choose-two": "Choose two from",
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"current-vitality": "Current Vitality",
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"cover": "COVER",
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"birthplace": "Lieu de naissance",
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"blinded": "Aveuglé",
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"blinded-info": "Tous vos jets pour remarquer quelque chose par la vue échouent automatiquement. Tous vos jets de Fouille et d'Enquête et tous vos jets d'attaque et de défense subissent un malus de -5 pips. Beaucoup d'actions sont impossibles, lire par exemple.\nSi l'aveuglement est dû à l'obscurité, la condition disparaît quand la lumière revient.\nSi l'aveuglement est dû à une cause temporaire, la condition disparaît à la fin de la scène.",
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"boss": "Chef",
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"character": "PERSONNAGE",
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"charm": "Charme",
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"chatname": "Nom du chat",
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"check-when-used": "Cocher quand utilisé",
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"choose": "Choisissez parmi",
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"choose-two": "Choisissez-en deux parmi",
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"current-vitality": "Vitalité actuelle",
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"cover": "COUVERTURE",
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"combat": "COMBAT",
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"combat-rolls": "Combat rolls",
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"complications-title": "Complications / Desavantages / Komplikationen",
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"complication": "Complication",
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"conditional-max": "Conditional Max",
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"combat-rolls": "Jets de combat",
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"complications-title": "Complications / Désavantages / Komplikationen",
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"complication": "Désavantages",
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"conditional-max": "Max conditionnel",
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"conditions-title": "Conditions",
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"contacts-title": "Contacts",
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"contacts": "Contacts",
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"contents": "Contents",
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"cost": "Cost",
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"cost-in": "Cost in Story Points",
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"credit": "Credit",
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"contents": "Contenu",
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"cost": "Coût",
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"cost-in": "Coût en point de récit",
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"credit": "Ressources",
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"d6": "d6",
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"d6P": "d6P",
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"d6X": "d6X",
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"d%": "d%",
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"dP": "dP",
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"d%": "%d",
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"dP": "dR",
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"dX": "dX",
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"damage": "damage!",
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"damage-all": "damage to all targets",
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"damage-dice": "Damage dice",
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"damage-one": "damage to one target",
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"damage": "dégâts !",
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"damage-all": "dégâts à toutes les cibles",
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"damage-dice": "Dés de dégâts",
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"damage-one": "dégâts à une cible",
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"date-of-birth-title": "Date of birth / Date de naissance / Geburtsdatum",
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"date-of-birth": "Date of birth",
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"deaf": "Deaf",
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"deaf-info": "All checks to notice something by hearing automatically fail. Checks for Charm, Languages, Entertainment and even Contacts and Sneak can be at −2 or −5 pips. If the cause of the deafness is a sudden loud sound, drop the Deaf Condition after the scene.",
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"date-of-birth": "Date de naissance",
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"deaf": "Sourd",
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"deaf-info": "Tous vos jets pour remarquer quelque chose par l'ouïe échouent automatiquement. Vos jets de Charme, Langues, Spectacle et même Contacts et Furtivité peuvent subir un malus de -2 ou 5 pips.\nSi la cause de la surdité est un bruit fort et brutal, la condition disparaît à la fin de la scène.",
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"description-title": "Description / Description / Beschreibung",
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"description": "Description",
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"defence": "Defence",
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"defends": "defends!",
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"defend-agility": "Defend with AGILITY",
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"defend-melee": "Defend with MELEE",
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"defence": "Défense",
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"defends": "se défend !",
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"defend-agility": "Défense avec AGILITÉ",
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"defend-melee": "Défendre avec Corps-à-Corps",
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"distinguishing-marks-title": "Distinguishing marks / Signes particuliers / Unveränderliche Kennzeichen",
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"distinguishing-marks": "Distinguishing marks",
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"ducks-weaves": "ducks an weaves!",
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"electronics": "Electronics",
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"distinguishing-marks": "Signes particuliers",
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"ducks-weaves": "esquive et se faufile !",
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"electronics": "Électronique",
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"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
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"empties-weapon": "empties their weapon at the target",
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"empty": "Empty the magazine!",
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"empties-weapon": "vide son arme sur la cible",
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"empty": "Videz le chargeur !",
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"endurance": "Endurance",
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"engineering": "Engineering",
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"entertainment": "Entertainment",
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"exhausted": "Exhausted",
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"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
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"exploding-pool-title": "Exploding Dice Pool",
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"engineering": "Ingénierie",
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"entertainment": "Spectacle",
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"exhausted": "Épuisé",
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"exhausted-info": "Réduisez temporairement de moitié votre Vitalité Maximale. Si votre Vitalité actuelle dépasse la Vitalité Maximale temporaire, votre vitalité actuelle est égale à votre vitalité maximale temporaire. \nLa condition Épuisé est cumulative. \nUne condition Épuisé disparait après avoir mangé, bu et passé une bonne nuit de sommeil.",
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"exploding-pool-title": "Réserve de Dés Explosifs",
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"exploding-pool": "NdX",
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"eye-color-title": "Colour of eyes / Couleur des yeux / Augenfarbe",
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"eye-color": "Eye colour",
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"failure": "Zut! Failure",
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"eye-color": "Couleur des yeux",
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"failure": "Zut ! Échec",
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"family-name-title": "Name / Nom / Name",
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"family-name": "Family name",
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"fixed": "Fixed",
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"flip": "Flip",
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"flips": "flips",
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"fluent-language-title": "Fluent languages",
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"frightened": "Frightened",
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"frightened-info": "You cannot enter the same zone as the source of your fright. Attack checks are at −2 pips. Drop the Frightened Condition by making a successful Willpower task check as your main action.",
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"family-name": "Nom de famille",
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"fixed": "Réparé",
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"flip": "Inverser",
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"flips": "inversé",
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"fluent-language-title": "Langues parlées",
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"frightened": "Effrayé",
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"frightened-info": "Vous ne pouvez pas entrer dans la même zone que la source de votre peur. Vos jets d'attaque sont à -2 pips. \nLa condition Effrayée disparaît si vous réussissez un jet de tâche de Volonté en tant qu'action principale.",
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"gear-visas": "GEAR / VISAS",
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"gear-kit": "Gear kit",
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"general": "General",
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"gear-kit": "Kit de matériel.",
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"general": "Général",
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"given-name-title": "Given name / Prénom / Vornamen",
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"given-name": "Given name",
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"good-karma": "Good Karma!",
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"good-karma-underlings": "Good Karma! Underlings and Mooks are OUT COLD.",
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"given-name": "Prénom",
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"good-karma": "Bon Karma !",
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"good-karma-underlings": "Bon Karma ! Les sous-fifres et les sbires sont Hors Combat.",
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"hair-color-title": "Colour of hair / Couleur des cheveux / Haarfarbe",
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"hair-color": "Hair colour",
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"hair-color": "Couleur des cheveux",
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"height-title": "Height / Taille / Größe",
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"height": "Height",
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"humanities": "Humanities",
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"how-many-dice": "How many dice",
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"how-many-recovery-dice": "How many Recovery dice",
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"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
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"height": "Taille",
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"humanities": "Sciences humaines",
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"how-many-dice": "Combien de dés",
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"how-many-recovery-dice": "Combien de dés de Récupération",
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"image-disclaimer": "Le logo 'The Troubleshooters' et les armoiries sont © Helmgast et Green Gorilla et sont utilisés ici avec leur aimable autorisation",
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"initiative": "Initiative",
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"intoxicated": "Intoxicated",
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"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
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"investigation": "Investigation",
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"intoxicated": "Saoul",
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"intoxicated-info": "Tous vos jets de tâche subissent un malus de -2 pips. Vous ne pouvez effectuer aucune action de défense. Vous gagnez 1d6 Protection. La condition Saoul est cumulative trois fois maximum. À la quatrième, vous vous effondrez et vous tombez inconscient (cela compte comme Hors de combat). Une condition Saoul disparaît le matin suivant, puis une autre par intervalle de six heures qui suit.",
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"investigation": "Enquête",
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"journal": "JOURNAL",
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"knocked-prone": "Knocked PRONE!",
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"language-title": "Native language(s)",
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"language": "Language",
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"languages": "Languages",
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"leaps-action": "leaps into action!",
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"knocked-prone": "Projeté à terre, vous êtes Vulnérable !",
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"language-title": "Langue maternelle",
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"language": "Langue",
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"languages": "Langues",
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"leaps-action": "passe à l'action !",
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"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
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"lieutenant": "Lieutenant",
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"machinery": "Machinery",
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"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
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"max-vitality": "Max Vitality (based on skill values & conditions)",
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"medicine": "Medicine",
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"melee": "Melee",
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"miss": "Zut! A miss",
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"mook": "Mook",
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"mortalperil": "Mortal Peril",
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"mortalperil-info": "Take the Mortal Peril Condition instead of Vitality loss. You can only take the Mortal Peril Condition if you do not already have the Mortal Peril Condition. Flip any Attack check for the remainder of the fight. If Vitality runs out in the current fight, you die, unconditionally.",
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"name": "Name",
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"machinery": "Mécanique",
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"make-recovery-roll": "Effectuez un jet d'Encaissement après l'application de tout dommage",
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"max-vitality": "Max Vitalité (basé sur les valeurs et les conditions des compétences)",
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"medicine": "Médecine",
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"melee": "Corps-à-corps",
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"miss": "Zut ! Un raté",
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"mook": "Sbire",
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"mortalperil": "Danger de mort",
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"mortalperil-info": "Vous pouvez décider de subir la condition de danger de Mort au lieu de perdre de la Vitalité. Vous ne pouvez la subir si vous ne la subissez pas déjà.\nVous pouvez inverser tous vos jets d'attaque pour le reste du combat. \nSi votre Vitalité tombe à zéro lors du combat actuel, vous mourez, sans possibilité d'être sauvé.",
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"name": "Nom",
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"name-of-bearer": "Name of bearer / Nom du titulaire / Name des Passinhabers",
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"national-status": "National status / Nationalité / Staatsangehörigkeit",
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"nationality": "Nationality",
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"nationality": "Nationalité",
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"no-of-passport": "No of Passport / No du Passeport / Nummer des Reisepasses",
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"non-exploding-pool-title": "Non-exploding Dice Pool",
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"non-exploding-pool": "NdP",
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"non-exploding-pool-title": "Réserve de Dés non explosifs",
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"non-exploding-pool": "NdR",
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"notes": "Notes",
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"npc": "NPC",
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"npcinitiative": "Initiative",
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"npc-attack": "NPC attack",
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"npc-defence": "NPC defence",
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"npc-fixed-initiative": "NPC fixed initiative",
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"npc-protection": "NPC Protection / Armour",
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"npc-reload-info": "Reload: Enter lower tag value OR use 99 for single-shot and melee weapons",
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"npc-rolled-initiative": "NPC rolled initiative",
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"npc-vitality-info": "Overrides calculated values. Should be set to 0 unless NPC",
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"of": "of",
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"other-skills": "Other skills",
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"onfire": "On Fire",
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"onfire-info": "At the start of your turn, take 1dX Damage. If you are Out Cold at the start of your turn and still On Fire, take one Wounded Condition. You can take a Main action to try to put out the fire if you are in a zone that is not on fire. Make an Agility task check. If successful, drop the On Fire Condition. Someone else can also put out the fire in the same way on their turn. If you have a blanket or other fire-extinguishing tool, the task check is at +2 pips or more.",
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"outcold": "Out Cold",
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"outcold-info": "When Vitality runs out, you’re Out Cold and you are no longer in the fight. Drop the Out Cold Condition at the start of the next scene if another character makes a successful Medicine task check. Drop the Condition at the start of the scene after that if the task check failed or if there was no Medicine task check.",
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"out-of-ammo": "Out of ammo!",
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"overburdened": "Overburdened",
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"overburdened-info": "When Overburdened, movement and attack checks are at −2 pips. Drop the Overburdened Condition as a Free action if you can put down or drop the items that make you Overburdened. Drop the Overburdened Condition as a main action if you have to wriggle out of a harness to put down the items that make you Overburdened.",
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"pam": "Pam!",
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"paralysed": "Paralysed",
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"paralysed-info": "You can’t take any actions on your turn. At the end of your turn, make an Endurance task check. If successful, “unlock” one kind of action (Free, Move, Main or Bonus) for the rest of the scene. Depending on the reason for the paralysis, there may be a modifier on the task check. Drop the Paralysed Condition when the source of the paralysis says it should be dropped.",
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"parry": "Parry!",
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"passport-number": "Passport Number",
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"percentile-dice-title": "Percentile Dice",
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"npc": "PNJ",
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"npcinitiative": "Inititative",
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"npc-attack": "Attaque du PNJ",
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"npc-defence": "Défense du PNJ",
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"npc-fixed-initiative": "Initiative fixe du PNJ",
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"npc-protection": "Protection / Armure du PNJ",
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"npc-reload-info": "Recharger : entrez la valeur inférieure du descripteur OU utilisez 99 pour un seul coup",
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"npc-rolled-initiative": "Initiative jetée par le PNJ",
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"npc-vitality-info": "Remplace les valeurs calculées. Devrait être mis à 0 sauf pour les PNJ",
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"of": "de",
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"other-skills": "Autres compétences",
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"onfire": "En Feu",
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"onfire-info": "Au début de votre tour, subissez 1dX de dégâts. Si vous êtes Hors de combat au début de votre tour et que vous êtes toujours en feu, subissez la condition Blessé. \nVous pouvez consacrer votre action principale à tenter d'éteindre les flammes si vous vous trouvez dans une zone qui n'est pas en feu. Effectuez un jet de tâche d'Agilité. Si le jet réussit, la condition En feu disparait. Quelqu'un d'autre peut aussi éteindre les flammes de la même manière lors de son tour. \nSi vous disposez d'une couverture ou un autre objet pour éteindre le feu, le jet de tâche est à +2 pips ou plus.",
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"outcold": "Hors de Combat",
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"outcold-info": "Quand votre Vitalité tombe à 0, vous êtes Hors de combat et vous ne participez plus au combat. La condition Hors de combat disparaît au début de la scène suivante si un autre personnage réussit un jet de Médecine. Elle disparait au début de la scène qui suit la scène suivante si le jet de tâche échoue ou si personne ne fait de jet de tâche de Médecine.",
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"out-of-ammo": "À court de munitions !",
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"overburdened": "Surchargé",
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"overburdened-info": "Quand vous êtes Surchargé, vos jets de mouvement et d'attaque subissent un malus de -2 pips. \nVous pouvez vous débarrasser de la condition Surchargé en tant qu'action gratuite si vous pouvez poser ou lâche les objets qui vous rendent Surchargé.\nVous pouvez vous débarrasser de la condition Surchargé en y consacrant votre action principale si vous devez vous extraire d'un harnais pour déposer les objets qui vous rendent Surchargé.",
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"pam": "Pan !",
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"paralysed": "Paralysé",
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"paralysed-info": "Vous ne pouvez effectuer aucune action à votre tour. À la fin de votre tour, faites un jet de tâche d'Endurance. Si le jet réussit, déverrouillez un type d'action (gratuit, mouvement, principale ou bonus) pour le reste de la scène. Selon la cause de la paralysie, le jet de tâche peut subir un modificateur. \nLa condition paralysée disparait quand la source de la paralysie indique qu'elle disparait.",
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"parry": "Parade !",
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"passport-number": "Numéro de passeport",
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"percentile-dice-title": "Dés de pourcentage",
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"percentile-dice": "d100",
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"photo-title": "Photo of holder/Photo du titulaire/Foto des Passinhabers",
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"pips": "Pips",
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"plot-hook": "Plot hook",
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"plot-hook": "Accroche scénaristique",
|
||||
"points-of-damage": "points de dégâts",
|
||||
"points-of-vitality": "points de vitalité",
|
||||
"prestidigitation": "Passe-passe",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
"prone-info": "You can’t take a Move action. You can take a Sprint action, but it requires an Agility task check. Ranged Attack checks made against you from another zone are at −2 pips. Your Defence checks against melee attacks or ranged attacks from the same zone are at −2 pips. At the end of your turn, you may get up and drop the Prone Condition as a bonus action.",
|
||||
"profession": "Profession :",
|
||||
"prone": "Vulnérable",
|
||||
"prone-info": "Vous ne pouvez pas effectuer d'action de mouvement. Vous pouvez effectuer une action de sprint, mais vous devez réussir un jet de tâche d'Agilité. Les jets d'attaque à distance faits contre vous depuis une autre zone subissent un malus de -2 pips. Vos jets de défense contre les attaques de corps à corps ou les attaques à distance depuis la même zone subissent un malus de -2 pips. À la fin de votre tour, vous pouvez vous relever et vous débarrasser de la condition Vulnérable en tant qu'action bonus.",
|
||||
"protection": "Protection",
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
"reroll-damage": "Re-roll damage if you wish.",
|
||||
"protection-value": "Valeur de protection",
|
||||
"ranged": "À distance",
|
||||
"rangedcombat": "Tir",
|
||||
"rank": "Rang",
|
||||
"ratatatat!": "Rakatakata !",
|
||||
"recovers": "Récupère",
|
||||
"recovery": "Récupération",
|
||||
"redtape": "Bureaucratie",
|
||||
"reduce-ini": "Réduisez le score d'initiative de 2",
|
||||
"reload": "Recharge",
|
||||
"reload-info": "Recharger : entrez la valeur de balise inférieure OU utilisez 99 pour un seul coup",
|
||||
"reroll-damage": "Relancer les dégâts si vous le voulez.",
|
||||
"residence-title": "Residence / Domicile / Wohnort",
|
||||
"residence": "Place of residence",
|
||||
"restrained": "Restrained",
|
||||
"restrained-info": "You cannot take a Move action or Sprint action. Drop the Restrained Condition by making a successful Unarmed Melee, Strength or Agility task check as your Main action. The check is opposed if another character is holding you. If the check fails, or if you lose, you’re still Restrained.",
|
||||
"roll": "Roll",
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"residence": "Domicile",
|
||||
"restrained": "Prisonnier",
|
||||
"restrained-info": "Vous ne pouvez effectuer ni action de déplacement ni action de sprint. Vous pouvez vous débarrasser de la condition Prisonnier en réussissant un jet de tâche de Corps à Cors à mains nues, de Force ou d'Agilité en tant qu'action principale. Le jet est en opposition si un autre personnage vous tient. Si le jet échoue ou si vous perdez, vous êtes toujours Prisonnier.",
|
||||
"roll": "Jet",
|
||||
"rolls": "Effectue un jet",
|
||||
"rolls-to": "effectue un jet de",
|
||||
"science": "Science",
|
||||
"search": "Search",
|
||||
"security": "Security",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"search": "Fouille",
|
||||
"security": "Sécurité",
|
||||
"signature-item": "Gadget de signature du personnage ?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
"skill": "Skill",
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"skill": "Compétences",
|
||||
"skills-title": "Skills / Compétences / Kompetenzen",
|
||||
"skills": "COMPÉTENCES",
|
||||
"sneak": "Furtivité",
|
||||
"soak": "Encaisser",
|
||||
"soaks": "Encaissement",
|
||||
"soak-damage": "Dégâts encaissés",
|
||||
"special": "Spécial",
|
||||
"specialist": "Spécialiste",
|
||||
"stats": "Caracs",
|
||||
"status": "Statut",
|
||||
"status-skillroll": "demande \"Tu ne sais pas qui je suis ?\"",
|
||||
"strength": "Force",
|
||||
"story-points": "Points de récit",
|
||||
"stunned": "Sonné",
|
||||
"stunned-info": "Vos jets d'attaque subissent un malus de - 5 pips. Vos actions de sprint ou de mouvement qui nécessitent normalement un jet de tâche subissent également un malus de - pips. Vos actions de sprint ou de mouvement ordinaires qui nécessitent à présent un jet de tâche.\nVos autres jets de tâches subissent un malus de -2 pips.\nSauf si la condition Sonné vient d'un poison ou d'une maladie, vous pouvez souvent consacrer votre action principale à faire un jet de volonté. Si vous réussissez, vous vous en débarrassez ?\nLa condition Sonné disparaît au début de la scène suivante si elle était encore présente.",
|
||||
"subterfuge": "Tromperie",
|
||||
"summing-dice-title": "Addition des Dés.",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
"success-choose-two": "Success! Choose two from",
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
"takes-cover": "takes cover!",
|
||||
"target-prone": "The target is PRONE",
|
||||
"target-restrained": "The target is RESTRAINED",
|
||||
"terrified": "Terrified",
|
||||
"terrified-info": "All checks are at −2 pips. Attack checks against the source of your terror are at −5 pips. You cannot move closer to the source of your terror. At the start of your turn, if you are in the same zone as the source of your terror, make a Willpower task check as a Free action. If it fails, you must move out of the zone before doing anything else. Replace the Terrified Condition with the Frightened Condition by making a successful Willpower task check as your Main action.",
|
||||
"tick": "Tick if carried",
|
||||
"total-pips": "Total Pips",
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"success": "Succès !",
|
||||
"success-choose-two": "Succès ! Choisissez-en deux parmi",
|
||||
"surprised": "Surpris",
|
||||
"surprised-info": "Quand vous êtes pris par surprise, pris au dépourvu ou que vous n'êtes pas prêt à l'action de manière générale, vous subissez la condition Surpris. À votre tour, vous ne pouvez effectuer qu'une action bonus. La condition Surpris disparaît à la fin de votre tour.",
|
||||
"survival": "Survie",
|
||||
"tags": "Descripteurs",
|
||||
"take-cover": "A couvert !",
|
||||
"takes-aim": " Tir précis et PAN !",
|
||||
"takes-cover": "a couvert !",
|
||||
"target-prone": "La cible est VULNÉRABLE",
|
||||
"target-restrained": "La cible est PRISONNIÈRE.",
|
||||
"terrified": "Terrifié",
|
||||
"terrified-info": "Tous vos jets subissent un malus de -2 pips. Vos jets d'attaque contre la source de votre terreur subissent un malus de -5 pips. Vous ne pouvez pas vous rapprocher de la source de votre terreur. Au début de votre tour, si vous êtes dans la même zone que la source de votre terreur, faites un jet de tâche de Volonté en tant qu'action gratuite. En cas d'échec, vous devez sortir de la zone avant de pouvoir faire quoi que ce soit d'autre. Remplacez la condition de Terrifié par la condition d'Effrayé en réussissant un jet de tâche de Volonté en tant qu'action principale.",
|
||||
"tick": "Cochez si transporté",
|
||||
"total-pips": "Total des pips",
|
||||
"unarmed": "Sans armes",
|
||||
"underling": "Sous-fifre",
|
||||
"vehicles": "Pilotage",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
"vitality-max": "Vitality / Max",
|
||||
"vitality-max2": "Vitality Max",
|
||||
"vs": "vs",
|
||||
"weapon": "Weapon",
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
"vitality": "Vitalité",
|
||||
"vitality-max": "Vitalité / Max",
|
||||
"vitality-max2": "Vitalité Max",
|
||||
"vs": "c.",
|
||||
"weapon": "Arme",
|
||||
"weapon-jammed": "Arme coincée !",
|
||||
"whump!": "Vlan !",
|
||||
"willpower": "Volonté",
|
||||
"wounded": "Blessé",
|
||||
"wounded-info": "Vous pouvez choisir la condition Blessé au lieu de perdre de la Vitalité. Vous n'êtes pas obligé de la faire si vous ne voulez pas. Vous ne pouvez choisir de subir la condition Blessé que si vous ne la subissez pas déjà.\nÀ la fin du combat, tous vos jets de tâche ultérieurs subissent un malus de -2 pips jusqu'à ce que la condition Blessé guérisse. Vous pouvez ignorer les effets de la condition Blessé si quelqu'un d'autre réussit un jet de tâche de Médecine.\nLa condition Blessé disparaît après une scène de récupération qui dure deux jours et soit une scène d'hôpital (avec les questions embarrassantes de la police), soit un jet de Ressources ou de Contacts et une visite chez un docteur qui saura tenir sa langue, soit un jet de tâche de Médecine réussi."
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user