From 96ec9702d669c764bd44c2bee40da26b4d422971 Mon Sep 17 00:00:00 2001 From: wing-it Date: Tue, 19 Apr 2022 23:04:38 -0400 Subject: [PATCH] New translations translation.json (Portuguese, Brazilian) --- Genefunk 2090/translations/pb.json | 188 +++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 Genefunk 2090/translations/pb.json diff --git a/Genefunk 2090/translations/pb.json b/Genefunk 2090/translations/pb.json new file mode 100644 index 0000000000..b20a839d92 --- /dev/null +++ b/Genefunk 2090/translations/pb.json @@ -0,0 +1,188 @@ +{ + "core": "core", + "character name": "character name", + "class and level": "class and level", + "genome": "genome", + "cadre": "cadre", + "experience points": "xp", + "backgrounds": "backgrounds", + "appearance": "appearance", + "strength abbreviation": "str", + "score": "score", + "mod": "mod", + "save": "save", + "proficiency abbreviation": "prof", + "dexterity abbreviation": "dex", + "constitution abbreviation": "con", + "intelligence abbreviation": "int", + "wisdom abbreviation": "wis", + "charisma abbreviation": "cha", + "proficiency bonus": "Proficiency Bonus", + "strength skills": "strength skills", + "expertise abbreviation": "exp", + "athletics": "athletics", + "dexterity skills": "dexterity skills", + "acrobatics": "acrobatics", + "drive": "drive", + "sleight of hand": "sleight of hand", + "stealth": "stealth", + "intelligence skills": "intelligence skills", + "bureaucracy": "bureaucracy", + "computers": "computers", + "investigation": "investigation", + "life science": "life science", + "mechanics": "mechanics", + "physical science": "physical science", + "social science": "social science", + "streetwise": "streetwise", + "insight": "insight", + "perception": "perception", + "survival": "survival", + "deception": "deception", + "intimidation": "intimidation", + "performance": "performance", + "persuasion": "persuasion", + "wisdom skills": "wisdom skills", + "charisma skills": "charisma skills", + "passive perception": "passive perception", + "passive insight": "passive insight", + "senses": "Senses", + "acute olfaction": "acute olfaction", + "darkvision": "darkvision", + "macrovision": "macrovision", + "microvision": "microvision", + "penetration": "penetration", + "spectrum": "spectrum", + "initiative": "initiative", + "damage reduction": "damage reduction", + "speed": "speed", + "armor class": "armor class", + "current hit points": "current hit points", + "hit dice": "hit dice", + "d8": "d8", + "d10": "d10", + "d12": "d12", + "death saves": "death saves", + "death save": "death save", + "Successes": "Successes", + "Failures": "Failures", + "maximum hit points": "maximum hit points", + "temporary hit points": "temp. hit points", + "resistances": "resistances", + "strength": "strength", + "dexterity": "dexterity", + "constitution": "constitution", + "intelligence": "intelligence", + "wisdom": "wisdom", + "charisma": "charisma", + "str check": "str check", + "dex check": "dex check", + "con check": "con check", + "int check": "int check", + "wis check": "wis check", + "cha check": "cha check", + "str save": "str save", + "dex save": "dex save", + "con save": "con save", + "int save": "int save", + "wis save": "wis save", + "cha save": "cha save", + "name": "name", + "attack": "attack", + "attack ability": "attack ability", + "attack bonus": "attack bonus", + "range": "range", + "save ability": "save ability", + "properties": "properties", + "description": "description", + "damage 1": "damage 1", + "damage type 1": "damage type 1", + "damage ability 1": "damage ability 1", + "critical damage 1": "critical damage 1", + "damage 2": "damage 2", + "damage type 2": "damage type 2", + "damage ability 2": "damage ability 2", + "critical damage 2": "critical damage 2", + "dc bonus": "dc bonus", + "id": "id", + "damage": "damage", + "actions": "actions", + "mosaic score": "mosaic score", + "satoshi": "satoshi", + "equipment": "equipment", + "cost": "cost", + "weight": "weight", + "quantity": "quantity", + "mods": "mods", + "source": "source", + "features & traits": "features & traits", + "dc": "dc", + "roll": "roll", + "advantage": "advantage", + "normal": "normal", + "disadvantage": "disadvantage", + "query": "query", + "hacks": "hacks", + "proficiency": "proficiency", + "attack proficiency": "attack proficiency", + "save proficiency": "save proficiency", + "save type": "save type", + "1st level": "1st level", + "2nd level": "2nd level", + "3rd level": "3rd level", + "4th level": "4th level", + "5th level": "5th level", + "1st level slots": "1st level slots", + "2nd level slots": "2nd level slots", + "3rd level slots": "3rd level slots", + "4th level slots": "4th level slots", + "5th level slots": "5th level slots", + "level": "level", + "launch time": "launch time", + "duration": "duration", + "hack type": "hack type", + "injection": "injection", + "gadget": "gadget", + "craft tech": "craft tech", + "craft explosive": "craft explosive", + "bot": "bot", + "mind": "mind", + "software": "software", + "none": "none", + "pc": "pc", + "npc": "npc", + "never": "never", + "always": "always", + "yes": "yes", + "no": "no", + "auto damage roll": "auto damage roll", + "show character name in templates": "show character name in templates", + "add initiative tiebreaker": "add initiative tiebreaker", + "whisper rolls to gm": "whisper rolls to gm", + "carrying capacity modifier": "carrying capacity modifier", + "character type": "character type", + "size": "size", + "modification": "modification", + "ac": "ac", + "hit points": "hit points", + "skill notes": "skill notes", + "languages": "languages", + "challenge": "challenge", + "hacker level": "hacker level", + "hacking ability": "hacking ability", + "hack dc": "hack dc", + "hack attack": "hack attack", + "xp": "xp", + "skills": "skills", + "current": "current", + "max": "max", + "import": "import", + "cancel": "cancel", + "Enter the NPCs statblock here to automatically import": "Enter the NPCs statblock here to automatically import", + "confirm import, this will overwrite all data on the character": "confirm import, this will overwrite all data on the character", + "saves": "saves", + "condition immunities": "condition immunities", + "damage immunities": "damage immunities", + "damage resistances": "damage resistances", + "damage vulnerability": "damage vulnerability" +} \ No newline at end of file